selected_tag:t="" bin_dump_file:t="" mission_settings{ atmosphere{ pressure:r=760 temperature:r=15 } player{ army:i=1 wing:t="atank_01" wing:t="atank_02" wing:t="atank_05" wing:t="atank_04" wing:t="atank_09" wing:t="atank_10" wing:t="atank_11" wing:t="atank_08" wing:t="atank_17" wing:t="atank_18" wing:t="atank_19" wing:t="atank_20" wing:t="atank_21" wing:t="atank_22" wing:t="atank_23" wing:t="atank_16" wing:t="aplane_01" wing:t="aplane_02" wing:t="aplane_05" wing:t="aplane_04" wing:t="aplane_09" wing:t="aplane_10" wing:t="aplane_11" wing:t="aplane_08" wing:t="aplane_17" wing:t="aplane_18" wing:t="aplane_19" wing:t="aplane_20" wing:t="aplane_21" wing:t="aplane_22" wing:t="aplane_23" wing:t="aplane_16" } player_teamB{ army:i=2 wing:t="btank_01" wing:t="btank_02" wing:t="btank_03" wing:t="btank_04" wing:t="btank_09" wing:t="btank_10" wing:t="btank_11" wing:t="btank_08" wing:t="btank_17" wing:t="btank_18" wing:t="btank_19" wing:t="btank_20" wing:t="btank_21" wing:t="btank_22" wing:t="btank_23" wing:t="btank_16" wing:t="bplane_01" wing:t="bplane_02" wing:t="bplane_03" wing:t="bplane_04" wing:t="bplane_05" wing:t="bplane_06" wing:t="bplane_07" wing:t="bplane_08" wing:t="bplane_09" wing:t="bplane_10" wing:t="bplane_11" wing:t="bplane_12" wing:t="bplane_13" wing:t="bplane_14" wing:t="bplane_15" wing:t="bplane_16" } mission{ name:t="azaaazza" type:t="domination" level:t="levels/avg_vietnam_hills.bin" campaign:t="UserMissions" restoreType:t="attempts" optionalTakeOff:b=no missionDebriefing:t="" missionBriefing:t="" environment:t="Day" weather:t="clear" locName:t="[1.85] Vietnam Mayhem" locDesc:t="have fun! " isLimitedFuel:b=no isLimitedAmmo:b=no deathPenaltyMul:r=0.001 ctaCaptureZoneEqualPenaltyMul:r=0.001 randomSpawnTeams:b=yes useTankBots:b=yes missionType{ _Dom:b=no _Conq:b=no _CnvA:b=no _CnvB:b=no _ArtDA:b=no _ArtDB:b=no _Bttl:b=no _DBttlA:b=no _DBttlB:b=no _Bto:b=no _Flc:b=no _v1_race_straight:b=no _v1_race_inverted:b=no _v2_race_straight:b=no _v2_race_inverted:b=no _Conq1:b=no _Conq2:b=no _Conq3:b=no _Conq4:b=no _Conq5:b=no _Conq6:b=no } tags{ } stars{ } } spectator_points{ } cover_points{ } aiParams{ aiEffectivenessViscosity:r=90 effectivenessDistances:p2=2500, 7000 } } imports{ } triggers{ isCategory:b=yes is_enabled:b=yes Spawn{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ missionMarkAsRespawnPoint{ loc_name:t="Air point" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no replaceAreas:b=no target:t="spawn_22" team:t="A" tags{ air:b=yes type_bomber:b=yes type_fighter:b=yes type_assault:b=yes type_heavy_fighter:b=yes type_interceptor:b=yes type_aa_fighter:b=yes type_frontline_bomber:b=yes type_longrange_bomber:b=yes type_hydroplane:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Air point" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no replaceAreas:b=no target:t="spawn_21" team:t="B" tags{ air:b=yes type_bomber:b=yes type_fighter:b=yes type_assault:b=yes type_heavy_fighter:b=yes type_interceptor:b=yes type_aa_fighter:b=yes type_frontline_bomber:b=yes type_longrange_bomber:b=yes type_hydroplane:b=yes } } addAirfield{ runwayStart:t="area_01" runwayEnd:t="area_02" runwayWidth:r=100 army:i=1 spawnPoint:t="area_01" visibleOnHud:b=yes } addAirfield{ runwayStart:t="area_04" runwayEnd:t="area_05" runwayWidth:r=100 army:i=2 spawnPoint:t="area_04" visibleOnHud:b=yes } missionMarkAsRespawnPoint{ loc_name:t="Airfield" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=yes isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no replaceAreas:b=no target:t="area_01" team:t="A" tags{ air:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Airfield" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=yes isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no replaceAreas:b=no target:t="area_04" team:t="B" tags{ air:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Random point" spawnEffect:b=yes isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no replaceAreas:b=no target:t="spawn_04" target:t="spawn_03" team:t="A" tags{ tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Random point" spawnEffect:b=yes isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no replaceAreas:b=no target:t="spawn_27" target:t="spawn_24" team:t="B" tags{ tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Spawn point #1" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no replaceAreas:b=no target:t="spawn_01" team:t="A" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Spawn point #1" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no replaceAreas:b=no target:t="spawn_26" team:t="B" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Spawn point #2" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no replaceAreas:b=no target:t="spawn_02" team:t="A" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Spawn point #2" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no replaceAreas:b=no target:t="spawn_23" team:t="B" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Immortal" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=no radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no replaceAreas:b=no target:t="spawn_08" team:t="Both" tags{ tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Immortal" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=no radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no replaceAreas:b=no target:t="spawn_15" team:t="Both" tags{ air:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Free Fall" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=no radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no replaceAreas:b=no target:t="spawn_16" team:t="Both" tags{ tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Immortality" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=no radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no replaceAreas:b=no target:t="spawn_15" team:t="Both" tags{ air:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Sniper" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=no radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no replaceAreas:b=no target:t="spawn_10" target:t="spawn_12" team:t="Both" tags{ tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Red Mount." spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=no radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no replaceAreas:b=no target:t="Mount Red1" target:t="Mount Red 2" team:t="Both" tags{ tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Green Mount." spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=no radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no replaceAreas:b=no target:t="Mount Green 1" target:t="Mount Green 2" team:t="Both" tags{ tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="15k spawn" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=no radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no replaceAreas:b=no target:t="spawn_17" team:t="Both" tags{ air:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="x4 SpeedBoost" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no replaceAreas:b=no target:t="LUDICROUS SPEED no more01" team:t="A" tags{ air:b=yes type_bomber:b=yes type_fighter:b=yes type_assault:b=yes type_heavy_fighter:b=yes type_interceptor:b=yes type_aa_fighter:b=yes type_frontline_bomber:b=yes type_longrange_bomber:b=yes type_hydroplane:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="x4 SpeedBoost" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no replaceAreas:b=no target:t="LUDICROUS SPEED no more02" team:t="B" tags{ air:b=yes type_bomber:b=yes type_fighter:b=yes type_assault:b=yes type_heavy_fighter:b=yes type_interceptor:b=yes type_aa_fighter:b=yes type_frontline_bomber:b=yes type_longrange_bomber:b=yes type_hydroplane:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Spawn" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no replaceAreas:b=no target:t="ship_spawn" team:t="Both" tags{ ship:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="x2 SpeedBoost" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no replaceAreas:b=no target:t="LUDICROUS SPEED no more07" team:t="A" tags{ air:b=yes type_bomber:b=yes type_fighter:b=yes type_assault:b=yes type_heavy_fighter:b=yes type_interceptor:b=yes type_aa_fighter:b=yes type_frontline_bomber:b=yes type_longrange_bomber:b=yes type_hydroplane:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="x2 SpeedBoost" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no replaceAreas:b=no target:t="LUDICROUS SPEED no more05" team:t="B" tags{ air:b=yes type_bomber:b=yes type_fighter:b=yes type_assault:b=yes type_heavy_fighter:b=yes type_interceptor:b=yes type_aa_fighter:b=yes type_frontline_bomber:b=yes type_longrange_bomber:b=yes type_hydroplane:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="x8 SpeedBoost" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no replaceAreas:b=no target:t="LUDICROUS SPEED no more10" team:t="A" tags{ air:b=yes type_bomber:b=yes type_fighter:b=yes type_assault:b=yes type_heavy_fighter:b=yes type_interceptor:b=yes type_aa_fighter:b=yes type_frontline_bomber:b=yes type_longrange_bomber:b=yes type_hydroplane:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="x8 SpeedBoost" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no replaceAreas:b=no target:t="LUDICROUS SPEED no more12" team:t="B" tags{ air:b=yes type_bomber:b=yes type_fighter:b=yes type_assault:b=yes type_heavy_fighter:b=yes type_interceptor:b=yes type_aa_fighter:b=yes type_frontline_bomber:b=yes type_longrange_bomber:b=yes type_hydroplane:b=yes } } } else_actions{ } } cap{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="cap_03" canCaptureOnGround:b=no canCaptureByGM:b=yes captureNoPenalty:b=yes tags{ tank:b=yes } } missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="cap_02" canCaptureOnGround:b=no canCaptureByGM:b=yes captureNoPenalty:b=yes tags{ tank:b=yes } } missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="cap_01" canCaptureOnGround:b=no canCaptureByGM:b=yes captureNoPenalty:b=yes tags{ tank:b=yes } } missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="cap_04" canCaptureOnGround:b=no canCaptureInAir:b=yes canCaptureByGM:b=yes captureNoPenalty:b=yes tags{ tank:b=yes } } } else_actions{ } } Immortal{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target:t="Immortal" target:t="immortal ship" } } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" useForTriggerFiltered:b=yes isImmortal:b=yes cannotShoot:b=yes plane{ } } } else_actions{ } } reload{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="PlayerSquad" ammoRestore:b=yes } } else_actions{ } } "Bots trigger"{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="botsquad" useForTriggerFiltered:b=yes isImmortal:b=no attack_type:t="dont_aim" cannotShoot:b=yes } __unitSetStealth{ set:b=yes radius:r=0 target:t="botsquad" team:t="Both" } unitRestore{ ressurectIfDead:b=yes fullRestore:b=no target:t="botsquad" } } else_actions{ } } "AF tele 0"{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.5 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target:t="port_08" } } actions{ unitMoveTo{ object_marking:i=0 target:t="port_10" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="target" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target_type:t="isAlive" move_type:t="teleport" useForTriggerFiltered:b=yes } } else_actions{ } } "AF tele 1"{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.5 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target:t="port_07" } } actions{ unitMoveTo{ object_marking:i=0 target:t="port_11" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="target" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target_type:t="isAlive" move_type:t="teleport" useForTriggerFiltered:b=yes } } else_actions{ } } UnitImmortal{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="UnitSquad" isImmortal:b=yes } unitSetStealth{ set:b=yes radius:r=0 target:t="UnitSquad" } } else_actions{ } } AAImmortal1{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=5 } } conditions{ } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="AASquad1" army:i=1 isImmortal:b=yes stealthRadius:r=-1 targetAir:b=yes cannotShoot:b=no move_type:t="stand" movable:b=no aiEnabled:b=yes fireRandom:b=no } unitSetStealth{ set:b=yes radius:r=0 target:t="AASquad1" } } else_actions{ } } AAImmortal2{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=5 } } conditions{ } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="AASquad2" army:i=2 isImmortal:b=yes stealthRadius:r=-1 targetAir:b=yes cannotShoot:b=no move_type:t="stand" movable:b=no aiEnabled:b=yes fireRandom:b=no } unitSetStealth{ set:b=yes radius:r=0 target:t="AASquad2" } } else_actions{ } } miomo_copy{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="BotSquad01" object:t="PlayerSquad" target:t="mimo" } } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="BotSquad01" useForTriggerFiltered:b=yes cannotShoot:b=no isWinchable:b=yes isWinchableAll:b=yes } playHint{ hintType:t="standard" name:t="GM activated!" action:t="warning" shouldFadeOut:b=yes isOverFade:b=no time:r=1 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 shouldBlink:b=yes target:t="PlayerSquad" useForTriggerFiltered:b=yes } } else_actions{ } } "Speedboost ONx4"{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target:t="LUDICROUS SPEED no more" } } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" unit_type_ex:t="isAlive" useForTriggerFiltered:b=yes plane{ thrust_mult:r=4 } } } else_actions{ } } "Speedboost ONx2"{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target:t="LUDICROUS SPEED no more06" } } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" unit_type_ex:t="isAlive" useForTriggerFiltered:b=yes plane{ thrust_mult:r=2 } } } else_actions{ } } "Speedboost ONx8"{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target:t="LUDICROUS SPEED no more11" } } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" unit_type_ex:t="isAlive" useForTriggerFiltered:b=yes plane{ thrust_mult:r=8 } } } else_actions{ } } } mission_objectives{ isCategory:b=yes is_enabled:b=yes "Created By potatosecretspy"{ is_enabled:b=yes comments:t="Made By TankSniper001" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=100000000 } onSuccess{ } onFailed{ } } "Inspired by TankSniper001"{ is_enabled:b=yes comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=125215424 } onSuccess{ } onFailed{ } } v0.2{ is_enabled:b=yes comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=180024128 } onSuccess{ } onFailed{ } } "added tanks at C point"{ is_enabled:b=no comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=1800214144 } onSuccess{ } onFailed{ } } helipad{ is_enabled:b=no comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=147483648 } onSuccess{ } onFailed{ } } "working 15K spawn for planes/helis"{ is_enabled:b=no comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=1802220 } onSuccess{ } onFailed{ } } ""{ is_enabled:b=no comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=1808880 } onSuccess{ } onFailed{ } } } variables{ } dialogs{ } airfields{ } effects{ } units{ tankModels{ name:t="atank_01" tm:m=[[-0.67559, 0, -0.737277] [0, 1, 0] [0.737277, 0, -0.67559] [-1494.06, -1378.25, 1834.87]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } squad{ name:t="PlayerSquad" tm:m=[[-0.67559, 0, -0.737277] [0, 1, 0] [0.737277, 0, -0.67559] [-1527.7, -1378.25, 1865.7]] props{ squad_members:t="atank_01" squad_members:t="atank_02" squad_members:t="atank_05" squad_members:t="atank_04" squad_members:t="atank_09" squad_members:t="atank_10" squad_members:t="atank_11" squad_members:t="atank_08" squad_members:t="atank_17" squad_members:t="atank_18" squad_members:t="atank_19" squad_members:t="atank_20" squad_members:t="atank_21" squad_members:t="atank_22" squad_members:t="atank_23" squad_members:t="atank_16" squad_members:t="btank_01" squad_members:t="btank_02" squad_members:t="btank_03" squad_members:t="btank_04" squad_members:t="btank_09" squad_members:t="btank_10" squad_members:t="btank_11" squad_members:t="btank_08" squad_members:t="btank_17" squad_members:t="btank_18" squad_members:t="btank_19" squad_members:t="btank_20" squad_members:t="btank_21" squad_members:t="btank_22" squad_members:t="btank_23" squad_members:t="btank_16" squad_members:t="aplane_17" squad_members:t="aplane_18" squad_members:t="aplane_19" squad_members:t="aplane_20" squad_members:t="aplane_21" squad_members:t="aplane_22" squad_members:t="aplane_23" squad_members:t="aplane_16" squad_members:t="aplane_01" squad_members:t="aplane_02" squad_members:t="aplane_05" squad_members:t="aplane_04" squad_members:t="aplane_09" squad_members:t="aplane_10" squad_members:t="aplane_11" squad_members:t="aplane_08" squad_members:t="bplane_03" squad_members:t="bplane_04" squad_members:t="bplane_05" squad_members:t="bplane_01" squad_members:t="bplane_02" squad_members:t="bplane_06" squad_members:t="bplane_07" squad_members:t="bplane_08" squad_members:t="bplane_09" squad_members:t="bplane_10" squad_members:t="bplane_11" squad_members:t="bplane_12" squad_members:t="bplane_13" squad_members:t="bplane_14" squad_members:t="bplane_15" squad_members:t="bplane_16" } } tankModels{ name:t="atank_02" tm:m=[[-0.67559, 0, -0.737277] [0, 1, 0] [0.737277, 0, -0.67559] [-1517.49, -1378.25, 1856.34]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="atank_05" tm:m=[[-0.67559, 0, -0.737277] [0, 1, 0] [0.737277, 0, -0.67559] [-1481.2, -1378.25, 1823.09]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="atank_04" tm:m=[[-0.67559, 0, -0.737277] [0, 1, 0] [0.737277, 0, -0.67559] [-1504.63, -1378.25, 1844.56]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="atank_09" tm:m=[[-0.67559, 0, -0.737277] [0, 1, 0] [0.737277, 0, -0.67559] [-1469.71, -1378.25, 1835.63]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="atank_10" tm:m=[[-0.67559, 0, -0.737277] [0, 1, 0] [0.737277, 0, -0.67559] [-1493.14, -1378.25, 1857.1]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="atank_11" tm:m=[[-0.67559, 0, -0.737277] [0, 1, 0] [0.737277, 0, -0.67559] [-1482.56, -1378.25, 1847.41]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="atank_08" tm:m=[[-0.67559, 0, -0.737277] [0, 1, 0] [0.737277, 0, -0.67559] [-1505.99, -1378.25, 1868.89]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="atank_17" tm:m=[[-0.67559, 0, -0.737277] [0, 1, 0] [0.737277, 0, -0.67559] [-1468.67, -1378.25, 1862.58]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="atank_18" tm:m=[[-0.67559, 0, -0.737277] [0, 1, 0] [0.737277, 0, -0.67559] [-1492.1, -1378.25, 1884.05]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="atank_19" tm:m=[[-0.67559, 0, -0.737277] [0, 1, 0] [0.737277, 0, -0.67559] [-1455.81, -1378.25, 1850.8]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="atank_20" tm:m=[[-0.67559, 0, -0.737277] [0, 1, 0] [0.737277, 0, -0.67559] [-1479.24, -1378.25, 1872.27]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="atank_21" tm:m=[[-0.67559, 0, -0.737277] [0, 1, 0] [0.737277, 0, -0.67559] [-1445.03, -1378.25, 1863.99]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="atank_22" tm:m=[[-0.67559, 0, -0.737277] [0, 1, 0] [0.737277, 0, -0.67559] [-1467.75, -1378.25, 1884.81]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="atank_23" tm:m=[[-0.67559, 0, -0.737277] [0, 1, 0] [0.737277, 0, -0.67559] [-1457.18, -1378.25, 1875.12]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="atank_16" tm:m=[[-0.67559, 0, -0.737277] [0, 1, 0] [0.737277, 0, -0.67559] [-1480.61, -1378.25, 1896.59]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_01" tm:m=[[-0.67559, 0, -0.737277] [0, 1, 0] [0.737277, 0, -0.67559] [-1568.69, -1371.21, 1911.18]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_02" tm:m=[[-0.67559, 0, -0.737277] [0, 1, 0] [0.737277, 0, -0.67559] [-1558.88, -1371.21, 1902.2]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_03" tm:m=[[-0.67559, 0, -0.737277] [0, 1, 0] [0.737277, 0, -0.67559] [-1549.39, -1371.21, 1893.5]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_04" tm:m=[[-0.67559, 0, -0.737277] [0, 1, 0] [0.737277, 0, -0.67559] [-1539.86, -1371.21, 1884.77]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_09" tm:m=[[-0.67559, 0, -0.737277] [0, 1, 0] [0.737277, 0, -0.67559] [-1558.03, -1371.21, 1922.82]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_10" tm:m=[[-0.67559, 0, -0.737277] [0, 1, 0] [0.737277, 0, -0.67559] [-1548.22, -1371.21, 1913.83]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_11" tm:m=[[-0.67559, 0, -0.737277] [0, 1, 0] [0.737277, 0, -0.67559] [-1538.73, -1371.21, 1905.13]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_08" tm:m=[[-0.67559, 0, -0.737277] [0, 1, 0] [0.737277, 0, -0.67559] [-1529.2, -1371.21, 1896.4]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_17" tm:m=[[-0.67559, 0, -0.737277] [0, 1, 0] [0.737277, 0, -0.67559] [-1526.4, -1371.21, 1937.65]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_18" tm:m=[[-0.67559, 0, -0.737277] [0, 1, 0] [0.737277, 0, -0.67559] [-1516.9, -1371.21, 1928.95]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_19" tm:m=[[-0.67559, 0, -0.737277] [0, 1, 0] [0.737277, 0, -0.67559] [-1507.38, -1371.21, 1920.22]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_20" tm:m=[[-0.67559, 0, -0.737277] [0, 1, 0] [0.737277, 0, -0.67559] [-1546.87, -1371.21, 1935]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_21" tm:m=[[-0.67559, 0, -0.737277] [0, 1, 0] [0.737277, 0, -0.67559] [-1537.06, -1371.21, 1926.01]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_22" tm:m=[[-0.67559, 0, -0.737277] [0, 1, 0] [0.737277, 0, -0.67559] [-1527.57, -1371.21, 1917.31]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_23" tm:m=[[-0.67559, 0, -0.737277] [0, 1, 0] [0.737277, 0, -0.67559] [-1518.04, -1371.21, 1908.58]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_16" tm:m=[[-0.67559, 0, -0.737277] [0, 1, 0] [0.737277, 0, -0.67559] [-1536.21, -1371.21, 1946.63]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } armada{ name:t="aplane_01" tm:m=[[-0.67559, 0, -0.737277] [0, 1, 0] [0.737277, 0, -0.67559] [-1214.01, -958.473, 2761.47]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_02" tm:m=[[-0.67559, 0, -0.737277] [0, 1, 0] [0.737277, 0, -0.67559] [-1198.64, -958.473, 2747.38]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_05" tm:m=[[-0.67559, 0, -0.737277] [0, 1, 0] [0.737277, 0, -0.67559] [-1170.42, -958.473, 2721.53]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_04" tm:m=[[-0.67559, 0, -0.737277] [0, 1, 0] [0.737277, 0, -0.67559] [-1185.79, -958.473, 2735.61]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_09" tm:m=[[-0.67559, 0, -0.737277] [0, 1, 0] [0.737277, 0, -0.67559] [-1363.66, -986.117, 1934.29]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_10" tm:m=[[-0.67559, 0, -0.737277] [0, 1, 0] [0.737277, 0, -0.67559] [-1379.04, -986.117, 1948.38]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_11" tm:m=[[-0.67559, 0, -0.737277] [0, 1, 0] [0.737277, 0, -0.67559] [-1151.38, -958.473, 2704.08]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_08" tm:m=[[-0.67559, 0, -0.737277] [0, 1, 0] [0.737277, 0, -0.67559] [-1136.01, -958.473, 2689.99]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_17" tm:m=[[-0.67559, 0, -0.737277] [0, 1, 0] [0.737277, 0, -0.67559] [-1231.61, -958.473, 2742.26]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_18" tm:m=[[-0.67559, 0, -0.737277] [0, 1, 0] [0.737277, 0, -0.67559] [-1216.24, -958.473, 2728.17]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_19" tm:m=[[-0.67559, 0, -0.737277] [0, 1, 0] [0.737277, 0, -0.67559] [-1188.02, -958.473, 2702.32]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_20" tm:m=[[-0.67559, 0, -0.737277] [0, 1, 0] [0.737277, 0, -0.67559] [-1203.39, -958.473, 2716.41]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_21" tm:m=[[-0.67559, 0, -0.737277] [0, 1, 0] [0.737277, 0, -0.67559] [-1381.26, -986.117, 1915.09]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_22" tm:m=[[-0.67559, 0, -0.737277] [0, 1, 0] [0.737277, 0, -0.67559] [-1396.63, -986.117, 1929.17]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_23" tm:m=[[-0.67559, 0, -0.737277] [0, 1, 0] [0.737277, 0, -0.67559] [-1168.98, -958.473, 2684.87]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_16" tm:m=[[-0.67559, 0, -0.737277] [0, 1, 0] [0.737277, 0, -0.67559] [-1153.6, -958.473, 2670.78]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_01" tm:m=[[-0.67559, 0, -0.737277] [0, 1, 0] [0.737277, 0, -0.67559] [-1432.05, -986.117, 1859.66]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_02" tm:m=[[-0.67559, 0, -0.737277] [0, 1, 0] [0.737277, 0, -0.67559] [-1195.16, -958.473, 2606.89]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_03" tm:m=[[-0.67559, 0, -0.737277] [0, 1, 0] [0.737277, 0, -0.67559] [-1214.14, -958.473, 2624.28]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_04" tm:m=[[-0.67559, 0, -0.737277] [0, 1, 0] [0.737277, 0, -0.67559] [-1233.11, -958.473, 2641.67]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_05" tm:m=[[-0.67559, 0, -0.737277] [0, 1, 0] [0.737277, 0, -0.67559] [-1252.09, -958.473, 2659.06]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_06" tm:m=[[-0.67559, 0, -0.737277] [0, 1, 0] [0.737277, 0, -0.67559] [-1271.07, -958.473, 2676.45]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_07" tm:m=[[-0.67559, 0, -0.737277] [0, 1, 0] [0.737277, 0, -0.67559] [-1290.05, -958.473, 2693.84]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_08" tm:m=[[-0.67559, 0, -0.737277] [0, 1, 0] [0.737277, 0, -0.67559] [-1309.02, -958.473, 2711.23]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_09" tm:m=[[-0.67559, 0, -0.737277] [0, 1, 0] [0.737277, 0, -0.67559] [-1327.99, -958.473, 2728.61]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_10" tm:m=[[-0.67559, 0, -0.737277] [0, 1, 0] [0.737277, 0, -0.67559] [-1346.98, -958.473, 2746.01]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_11" tm:m=[[-0.67559, 0, -0.737277] [0, 1, 0] [0.737277, 0, -0.67559] [-1365.96, -958.473, 2763.4]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_12" tm:m=[[-0.67559, 0, -0.737277] [0, 1, 0] [0.737277, 0, -0.67559] [-1384.93, -958.473, 2780.79]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_13" tm:m=[[-0.67559, 0, -0.737277] [0, 1, 0] [0.737277, 0, -0.67559] [-1403.91, -958.473, 2798.18]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_14" tm:m=[[-0.67559, 0, -0.737277] [0, 1, 0] [0.737277, 0, -0.67559] [-1422.89, -958.473, 2815.57]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_15" tm:m=[[-0.67559, 0, -0.737277] [0, 1, 0] [0.737277, 0, -0.67559] [-1441.87, -958.473, 2832.96]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_16" tm:m=[[-0.67559, 0, -0.737277] [0, 1, 0] [0.737277, 0, -0.67559] [-1460.84, -958.473, 2850.34]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } objectGroups{ name:t="objectGroups_01" tm:m=[[-0.790441, 0, -0.862614] [0, 1, 0] [0.862614, 0, -0.790441] [300, 1.68005, -1226.63]] unit_class:t="capture_zone_circle" objLayer:i=2 props{ army:i=0 active:b=yes } } objectGroups{ name:t="objectGroups_02" tm:m=[[-0.834705, 0, -0.910921] [0, 0.999999, 0] [0.825751, 0, -0.756661] [12.6994, 16.6734, -246.592]] unit_class:t="capture_zone_circle" objLayer:i=2 props{ army:i=0 active:b=yes } } objectGroups{ name:t="objectGroups_03" tm:m=[[-0.864755, 0, -0.943715] [0, 1, 0] [0.825751, 0, -0.756661] [-43.754, 14.6478, 460.089]] unit_class:t="capture_zone_circle" objLayer:i=2 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_01" tm:m=[[-0.774462, 0, -0.632621] [0, 1, 0] [0.632621, 0, -0.774462] [6481.4, 35.3448, 7709.58]] unit_class:t="dynaf_korea_2k" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="area_06" tm:m=[[0.996236, 0, 0.0866769] [0, 1, 0] [-0.0866769, 0, 0.996236] [-9173.26, 61.1021, -425.229]] unit_class:t="dynaf_korea_2k" objLayer:i=1 props{ army:i=2 active:b=yes } } air_defence{ name:t="air_defence_01" tm:m=[[-0.939492, 0, 0.34257] [0, 1, 0] [-0.34257, 0, -0.939492] [-8536.38, 64.957, -158.838]] unit_class:t="germ_37mm_flak43_airfield" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=0 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=1 groupAsOne:b=yes } way{ } } air_defence{ name:t="air_defence_02" tm:m=[[-0.939492, 0, 0.34257] [0, 1, 0] [-0.34257, 0, -0.939492] [-8583.14, 64.957, -732.68]] unit_class:t="germ_37mm_flak43_airfield" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=0 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=1 groupAsOne:b=yes } way{ } } air_defence{ name:t="air_defence_03" tm:m=[[-0.939492, 0, 0.34257] [0, 1, 0] [-0.34257, 0, -0.939492] [-8259.14, 64.957, -475.937]] unit_class:t="germ_37mm_flak43_airfield" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=0 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=1 groupAsOne:b=yes } way{ } } air_defence{ name:t="air_defence_04" tm:m=[[-0.939492, 0, 0.34257] [0, 1, 0] [-0.34257, 0, -0.939492] [-9759.83, 82.6151, -410.846]] unit_class:t="germ_37mm_flak43_airfield" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=0 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=1 groupAsOne:b=yes } way{ } } air_defence{ name:t="air_defence_05" tm:m=[[-0.939492, 0, 0.34257] [0, 1, 0] [-0.34257, 0, -0.939492] [-8956.85, 64.957, -297.154]] unit_class:t="germ_37mm_flak43_airfield" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=0 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=1 groupAsOne:b=yes } way{ } } air_defence{ name:t="air_defence_06" tm:m=[[-0.939492, 0, 0.34257] [0, 1, 0] [-0.34257, 0, -0.939492] [-9495.7, 64.957, -779.914]] unit_class:t="germ_37mm_flak43_airfield" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=0 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=1 groupAsOne:b=yes } way{ } } air_defence{ name:t="air_defence_07" tm:m=[[-0.939492, 0, 0.34257] [0, 1, 0] [-0.34257, 0, -0.939492] [-9282.05, 64.957, -326.169]] unit_class:t="germ_37mm_flak43_airfield" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=0 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=1 groupAsOne:b=yes } way{ } } air_defence{ name:t="air_defence_08" tm:m=[[-0.939492, 0, 0.34257] [0, 1, 0] [-0.34257, 0, -0.939492] [-9187.47, 64.957, -737.071]] unit_class:t="germ_37mm_flak43_airfield" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=0 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=1 groupAsOne:b=yes } way{ } } air_defence{ name:t="air_defence_09" tm:m=[[-0.939492, 0, 0.34257] [0, 1, 0] [-0.34257, 0, -0.939492] [-8940.23, 64.957, -792.908]] unit_class:t="germ_37mm_flak43_airfield" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=0 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=1 groupAsOne:b=yes } way{ } } air_defence{ name:t="air_defence_10" tm:m=[[-0.939492, 0, 0.34257] [0, 1, 0] [-0.34257, 0, -0.939492] [-9596.02, 30.6291, -414.922]] unit_class:t="germ_37mm_flak43_airfield" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=0 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=1 groupAsOne:b=yes } way{ } } air_defence{ name:t="air_defence_21" tm:m=[[-0.957811, 0, -0.287398] [0, 1, 0] [0.287398, 0, -0.957811] [6100.97, 71.2258, 7898.67]] unit_class:t="germ_37mm_flak43_airfield" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=0 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=1 groupAsOne:b=yes } way{ } } air_defence{ name:t="air_defence_22" tm:m=[[-0.957811, 0, -0.287398] [0, 1, 0] [0.287398, 0, -0.957811] [6344.22, 71.2258, 8116.42]] unit_class:t="germ_37mm_flak43_airfield" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=0 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=1 groupAsOne:b=yes } way{ } } air_defence{ name:t="air_defence_23" tm:m=[[-0.939001, 0, -0.343916] [0, 1, 0] [0.343916, 0, -0.939001] [6694.67, 71.2258, 8349.87]] unit_class:t="germ_37mm_flak43_airfield" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=0 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=1 groupAsOne:b=yes } way{ } } air_defence{ name:t="air_defence_24" tm:m=[[-0.957811, 0, -0.287398] [0, 1, 0] [0.287398, 0, -0.957811] [5965.13, 71.2258, 7211.25]] unit_class:t="germ_37mm_flak43_airfield" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=0 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=1 groupAsOne:b=yes } way{ } } air_defence{ name:t="air_defence_25" tm:m=[[-0.957811, 0, -0.287398] [0, 1, 0] [0.287398, 0, -0.957811] [6904.21, 71.2258, 7990.92]] unit_class:t="germ_37mm_flak43_airfield" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=0 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=1 groupAsOne:b=yes } way{ } } air_defence{ name:t="air_defence_26" tm:m=[[-0.957811, 0, -0.287398] [0, 1, 0] [0.287398, 0, -0.957811] [6654.07, 71.2258, 7729.06]] unit_class:t="germ_37mm_flak43_airfield" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=0 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=1 groupAsOne:b=yes } way{ } } air_defence{ name:t="air_defence_27" tm:m=[[-0.957811, 0, -0.287398] [0, 1, 0] [0.287398, 0, -0.957811] [6422.54, 71.2258, 7541.58]] unit_class:t="germ_37mm_flak43_airfield" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=0 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=1 groupAsOne:b=yes } way{ } } air_defence{ name:t="air_defence_28" tm:m=[[-0.957811, 0, -0.287398] [0, 1, 0] [0.287398, 0, -0.957811] [6201.15, 71.2258, 7407.25]] unit_class:t="germ_37mm_flak43_airfield" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=0 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=1 groupAsOne:b=yes } way{ } } air_defence{ name:t="air_defence_29" tm:m=[[-0.957811, 0, -0.287398] [0, 1, 0] [0.287398, 0, -0.957811] [5804.82, 88.8838, 7496.67]] unit_class:t="germ_37mm_flak43_airfield" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=0 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=1 groupAsOne:b=yes } way{ } } air_defence{ name:t="air_defence_20" tm:m=[[-0.957811, 0, -0.287398] [0, 1, 0] [0.287398, 0, -0.957811] [5902.43, 36.8978, 7639.75]] unit_class:t="germ_37mm_flak43_airfield" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=0 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=1 groupAsOne:b=yes } way{ } } structures{ name:t="structures_04" tm:m=[[-0.888219, 0, 0.459419] [0.137762, 0.00915491, 0.266342] [-0.0140198, 0.999534, -0.0271052] [-5968.68, 1298.9, 5781.48]] unit_class:t="rail_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_05" tm:m=[[0.892541, 0, -0.450965] [-0.135226, 0.00915491, -0.267638] [0.0137618, 0.999534, 0.0272372] [-5904.27, 1295.16, 5911.98]] unit_class:t="rail_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_06" tm:m=[[-0.883075, 0, 0.469231] [-4.54765e-08, -0.3, -6.02064e-08] [0.609998, -2.71201e-07, 1.148] [-5938.46, 1355.73, 5847.23]] unit_class:t="rail_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } squad{ name:t="UnitSquad" tm:m=[[-0.67559, 0, -0.737277] [0, 1, 0] [0.737277, 0, -0.67559] [-5937.14, 1315.35, 5848.7]] props{ squad_members:t="structures_05" squad_members:t="structures_04" squad_members:t="structures_06" squad_members:t="structures_27" squad_members:t="structures_28" squad_members:t="structures_29" squad_members:t="structures_26" squad_members:t="structures_10" squad_members:t="structures_11" squad_members:t="structures_12" squad_members:t="structures_13" squad_members:t="structures_14" squad_members:t="structures_15" squad_members:t="structures_16" squad_members:t="structures_19" squad_members:t="structures_18" squad_members:t="structures_22" squad_members:t="structures_23" squad_members:t="structures_21" squad_members:t="structures_24" squad_members:t="pad_40" squad_members:t="pad_18" squad_members:t="pad_02" squad_members:t="pad_11" squad_members:t="pad_34" squad_members:t="pad_19" squad_members:t="pad_39" squad_members:t="pad_12" squad_members:t="pad_21" squad_members:t="pad_41" squad_members:t="pad_22" squad_members:t="pad_03" squad_members:t="Helipad" } } tankModels{ name:t="tankModels_01" tm:m=[[-0.772804, 0, -0.634645] [0, 1, 0] [0.634645, 0, -0.772804] [254.123, 27.6656, -470.106]] unit_class:t="ussr_is_7" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" stealthRadius:r=-1 setStealth:b=yes } way{ } } tankModels{ name:t="tankModels_02" tm:m=[[-0.772804, 0, -0.634645] [0, 1, 0] [0.634645, 0, -0.772804] [258.36, 27.6656, -483.623]] unit_class:t="ussr_is_6" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" targetAir:b=no targetGnd:b=no groupAsOne:b=yes skin:t="default" } way{ } } objectGroups{ name:t="objectGroups_07" tm:m=[[0.290302, 0, 0.956935] [0, 1, 0] [-0.956935, 0, 0.290302] [1600, 0, -800]] unit_class:t="dynaf_africa_small_ally" objLayer:i=2 props{ army:i=0 active:b=yes } } objectGroups{ name:t="cap_05" tm:m=[[-0.790441, 0, -0.862614] [0, 1, 0] [0.862614, 0, -0.790441] [1560.21, 28.082, -915.529]] unit_class:t="capture_zone_circle" objLayer:i=2 props{ army:i=0 active:b=yes } } tankModels{ name:t="infantry_01" tm:m=[[-0.67559, 0, -0.737277] [0, 1, 0] [0.737277, 0, -0.67559] [808.731, 80.572, -695.576]] unit_class:t="germ_pzkpfw_e_100" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 wayPoints:t="way_points_01" weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 modification:t="tank_camouflage" modification:t="tank_camouflage" props{ army:i=0 count:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } objectGroups{ name:t="objectGroups_05" tm:m=[[0.219697, 0, -0.975568] [0, 1, 0] [0.975568, 0, 0.219697] [580.151, 14988.2, -623.116]] unit_class:t="dyntrench_small_bunker_axis" objLayer:i=2 props{ army:i=2 active:b=yes } } structures{ name:t="structures_07" tm:m=[[-0.887011, 0, -0.461749] [0, 1, 0] [0.461749, 0, -0.887011] [509.135, 14991.2, -661.765]] unit_class:t="airshow_buoy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="infantry_02" tm:m=[[-0.67559, 0, -0.737277] [0, 1, 0] [0.737277, 0, -0.67559] [119.26, 39.4597, 386.95]] unit_class:t="uk_challenger_mk_3" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 wayPoints:t="way_points_03" weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 modification:t="tank_camouflage" modification:t="120mm_britain_Smoke" props{ army:i=0 count:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } tankModels{ name:t="tankModels_03" tm:m=[[-0.67559, 0, -0.737277] [0, 1, 0] [0.737277, 0, -0.67559] [1524.45, 156.518, -340.399]] unit_class:t="it_of_40_mk_2a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 wayPoints:t="way_points_01" weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=6 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } tankModels{ name:t="tracked_vehicles_01" tm:m=[[-0.420504, 0, -0.90729] [0, 1, 0] [0.90729, 0, -0.420504] [1059.97, 97.345, 211.419]] unit_class:t="ussr_t_72a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 wayPoints:t="way_points_04" weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 modification:t="t_72a_1983_protection_improvement" props{ army:i=0 count:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } squad{ name:t="botsquad" tm:m=[[-0.67559, 0, -0.737277] [0, 1, 0] [0.737277, 0, -0.67559] [1203.91, 97.345, 384.221]] props{ squad_members:t="tracked_vehicles_01" squad_members:t="tankModels_03" squad_members:t="infantry_01" squad_members:t="infantry_02" squad_members:t="tankModels_01" squad_members:t="tankModels_02" squad_members:t="tankModels_04" squad_members:t="tankModels_050" squad_members:t="tankModels_051" squad_members:t="tankModels_052" squad_members:t="tankModels_053" squad_members:t="tankModels_054" squad_members:t="tankModels_055" squad_members:t="tankModels_056" squad_members:t="tankModels_057" squad_members:t="tankModels_058" squad_members:t="tankModels_059" } } tankModels{ name:t="tankModels_04" tm:m=[[0.993876, 0, -0.1105] [0, 1, 0] [0.1105, 0, 0.993876] [-227.81, 121.566, 21.4361]] unit_class:t="ussr_t_72a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 wayPoints:t="way_points_05" weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 modification:t="tank_camouflage" modification:t="t_80b_protection_improvement" modification:t="t_72a_1983_protection_improvement" props{ army:i=0 count:i=6 formation_type:t="cols" formation_div:i=0 formation_step:p2=2.1, 0.8 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="kill_player_B" skin:t="sand" } way{ } } squad{ name:t="BotSquad01" tm:m=[[-0.67559, 0, -0.737277] [0, 1, 0] [0.737277, 0, -0.67559] [-1565.42, -1378.25, 1824.53]] props{ squad_members:t="atank_01" squad_members:t="atank_02" squad_members:t="atank_05" squad_members:t="atank_04" squad_members:t="atank_09" squad_members:t="atank_10" squad_members:t="atank_11" squad_members:t="atank_08" squad_members:t="atank_17" squad_members:t="atank_18" squad_members:t="atank_19" squad_members:t="atank_20" squad_members:t="atank_21" squad_members:t="atank_22" squad_members:t="atank_23" squad_members:t="atank_16" squad_members:t="btank_01" squad_members:t="btank_02" squad_members:t="btank_03" squad_members:t="btank_04" squad_members:t="btank_09" squad_members:t="btank_10" squad_members:t="btank_11" squad_members:t="btank_08" squad_members:t="btank_17" squad_members:t="btank_18" squad_members:t="btank_19" squad_members:t="btank_20" squad_members:t="btank_21" squad_members:t="btank_22" squad_members:t="btank_23" squad_members:t="btank_16" squad_members:t="aplane_17" squad_members:t="aplane_18" squad_members:t="aplane_19" squad_members:t="aplane_20" squad_members:t="aplane_21" squad_members:t="aplane_22" squad_members:t="aplane_23" squad_members:t="aplane_16" squad_members:t="aplane_01" squad_members:t="aplane_02" squad_members:t="aplane_05" squad_members:t="aplane_04" squad_members:t="aplane_09" squad_members:t="aplane_10" squad_members:t="aplane_11" squad_members:t="aplane_08" squad_members:t="bplane_03" squad_members:t="bplane_04" squad_members:t="bplane_05" squad_members:t="bplane_01" squad_members:t="bplane_02" squad_members:t="bplane_06" squad_members:t="bplane_07" squad_members:t="bplane_08" squad_members:t="bplane_09" squad_members:t="bplane_10" squad_members:t="bplane_11" squad_members:t="bplane_12" squad_members:t="bplane_13" squad_members:t="bplane_14" squad_members:t="bplane_15" squad_members:t="bplane_16" } } tankModels{ name:t="tankModels_050" tm:m=[[0.982054, 0, 0.188601] [0, 1, 0] [-0.188601, 0, 0.982054] [253.727, 28.5276, -497.081]] unit_class:t="fr_amx_50_foch" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" targetAir:b=no targetGnd:b=no groupAsOne:b=yes skin:t="default" unitReplacementType:t="" } way{ } } tankModels{ name:t="tankModels_051" tm:m=[[0.597295, 0, -0.802022] [0, 1, 0] [0.802022, 0, 0.597295] [251.648, 28.5276, -521.772]] unit_class:t="germ_pzkpfw_e_100" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 modification:t="tank_camouflage" modification:t="tank_additional_armor" props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" targetAir:b=no targetGnd:b=no groupAsOne:b=yes skin:t="default" unitReplacementType:t="" } way{ } } tankModels{ name:t="tankModels_052" tm:m=[[0.597295, 0, -0.802022] [0, 1, 0] [0.802022, 0, 0.597295] [247.316, 38.5276, -547.716]] unit_class:t="germ_pzkpfw_Maus" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 modification:t="tank_camouflage" modification:t="tank_additional_armor" props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" targetAir:b=no targetGnd:b=no groupAsOne:b=yes skin:t="default" unitReplacementType:t="" } way{ } } tankModels{ name:t="tankModels_053" tm:m=[[-0.690109, 0, 0.723706] [0, 1, 0] [-0.723706, 0, -0.690109] [395.916, 4.79197, -517.218]] unit_class:t="uk_a39_tortoise" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 modification:t="tank_camouflage" modification:t="tank_additional_armor" props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" targetAir:b=no targetGnd:b=no groupAsOne:b=yes skin:t="default" unitReplacementType:t="" } way{ } } tankModels{ name:t="tankModels_054" tm:m=[[-0.690109, 0, 0.723706] [0, 1, 0] [-0.723706, 0, -0.690109] [375.649, 4.79197, -539.336]] unit_class:t="it_b1_centauro_romor" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 modification:t="tank_camouflage" modification:t="tank_camouflage" props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" targetAir:b=no targetGnd:b=no groupAsOne:b=yes skin:t="default" unitReplacementType:t="" } way{ } } tankModels{ name:t="tankModels_055" tm:m=[[-0.690109, 0, 0.723706] [0, 1, 0] [-0.723706, 0, -0.690109] [368.914, 4.79197, -546.686]] unit_class:t="us_m35" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 modification:t="fv510_MILAN_2" modification:t="fv510_protection_improvement" props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" targetAir:b=no targetGnd:b=no groupAsOne:b=yes skin:t="default" unitReplacementType:t="" } way{ } } tankModels{ name:t="tankModels_056" tm:m=[[-0.690109, 0, 0.723706] [0, 1, 0] [-0.723706, 0, -0.690109] [354.663, 4.79197, -562.268]] unit_class:t="uk_chieftain_marksman" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 modification:t="fv510_MILAN_2" modification:t="fv510_protection_improvement" props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" targetAir:b=no targetGnd:b=no groupAsOne:b=yes skin:t="default" unitReplacementType:t="" } way{ } } tankModels{ name:t="tankModels_057" tm:m=[[-0.690109, 0, 0.723706] [0, 1, 0] [-0.723706, 0, -0.690109] [348.405, 4.79197, -569.068]] unit_class:t="us_t30" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 modification:t="fv510_MILAN_2" modification:t="fv510_protection_improvement" props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" targetAir:b=no targetGnd:b=no groupAsOne:b=yes skin:t="default" unitReplacementType:t="" } way{ } } tankModels{ name:t="tankModels_058" tm:m=[[-0.690109, 0, 0.723706] [0, 1, 0] [-0.723706, 0, -0.690109] [340.869, 4.79197, -577.291]] unit_class:t="us_m3_bradley" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 modification:t="fv510_MILAN_2" modification:t="fv510_protection_improvement" props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" targetAir:b=no targetGnd:b=no groupAsOne:b=yes skin:t="default" unitReplacementType:t="" } way{ } } tankModels{ name:t="tankModels_059" tm:m=[[-0.690109, 0, 0.723706] [0, 1, 0] [-0.723706, 0, -0.690109] [336.126, 4.79197, -582.468]] unit_class:t="it_of_40_mk_2a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 modification:t="fv510_MILAN_2" modification:t="fv510_protection_improvement" props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" targetAir:b=no targetGnd:b=no groupAsOne:b=yes skin:t="default" unitReplacementType:t="" } way{ } } objectGroups{ name:t="Helipad" tm:m=[[0.508097, 0, -0.8613] [0, 1, 0] [0.8613, 0, 0.508097] [294.381, -0.0977783, -510.608]] unit_class:t="dynhelipad_beton_c_ussr" objLayer:i=1 props{ army:i=0 active:b=yes } } squad{ name:t="AASquad1" tm:m=[[-0.67559, 0, -0.737277] [0, 1, 0] [0.737277, 0, -0.67559] [4871.56, 424.52, 5343.58]] props{ squad_members:t="AA_Left_0" squad_members:t="AA_Left_1" squad_members:t="AA_Left_2" squad_members:t="AA_Left_SpawnProt" } } tankModels{ name:t="AA_Left_1" tm:m=[[-0.957811, 0, -0.287398] [0, 1, 0] [0.287398, 0, -0.957811] [6927.7, 67.5198, 8579.88]] unit_class:t="us_m247" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="us_m247_default" bullets0:t="40mm_SGT_YORK_HE_prox" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=-2147483648 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" setStealth:b=yes targetAir:b=yes targetGnd:b=no accuracy:r=1 } way{ } } tankModels{ name:t="AA_Left_2" tm:m=[[-0.957811, 0, -0.287398] [0, 1, 0] [0.287398, 0, -0.957811] [7001.42, 67.5198, 8512.31]] unit_class:t="uk_chieftain_marksman" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="uk_chieftain_marksman_default" bullets0:t="35mm_kda_HE" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=-2147483648 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" setStealth:b=yes targetAir:b=yes targetGnd:b=no accuracy:r=1 } way{ } } tankModels{ name:t="AA_Right_0" tm:m=[[-0.631606, 0, 0.775289] [0, 1, 0] [-0.775289, 0, -0.631606] [-9875.28, 68.251, -385.728]] unit_class:t="uk_chieftain_marksman" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="uk_chieftain_marksman_default" bullets0:t="35mm_kda_HE" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=-2147483648 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" setStealth:b=yes targetAir:b=yes targetGnd:b=no accuracy:r=1 } way{ } } tankModels{ name:t="AA_Right_1" tm:m=[[-0.631606, 0, 0.775289] [0, 1, 0] [-0.775289, 0, -0.631606] [-9909.54, 68.251, -395.356]] unit_class:t="us_m247" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="us_m247_default" bullets0:t="40mm_SGT_YORK_HE_prox" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=-2147483648 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" setStealth:b=yes targetAir:b=yes targetGnd:b=no accuracy:r=1 } way{ } } squad{ name:t="AASquad2" tm:m=[[-0.939492, 0, 0.34257] [0, 1, 0] [-0.34257, 0, -0.939492] [-9918.36, 418.251, -795.784]] props{ squad_members:t="AA_Right_0" squad_members:t="AA_Right_1" squad_members:t="AA_Right_2" squad_members:t="AA_Right_SpawnProt" object_type:t="any" } } } areas{ spawn_01{ type:t="Sphere" tm:m=[[-22.325, 0, -26.2655] [0, 26.7043, 0] [32.7306, 0, -27.8202] [684.947, 30.0328, 242.564]] objLayer:i=0 props{ } } spawn_02{ type:t="Sphere" tm:m=[[-16.3141, 0, -21.1778] [0, 18.09, 0] [29.5716, 0, -22.7802] [1280.23, 27.2086, -216.815]] objLayer:i=0 props{ } } spawn_21{ type:t="Sphere" tm:m=[[20.8547, 0.960889, 29.8575] [-4.09753, 27.837, 1.96614] [-18.9679, -3.73627, 13.3689] [-5461.13, 500, -552.871]] objLayer:i=0 props{ } } spawn_22{ type:t="Sphere" tm:m=[[-28.2612, 0.960889, -22.9715] [3.39887, 27.837, -3.01714] [14.5602, -3.73627, -18.0695] [4803.62, 500, 4236.06]] objLayer:i=0 props{ } } spawn_23{ type:t="Sphere" tm:m=[[18.2434, -2.61162, 17.5685] [1.78416, 13.1927, 0.108439] [-19.3675, 2.45092, 20.4759] [-898.919, 20.6557, -1061.16]] objLayer:i=0 props{ } } spawn_26{ type:t="Sphere" tm:m=[[13.8829, -2.66283, -21.7749] [-0.262783, 14.0723, -1.88843] [17.5736, 1.80214, 10.9839] [-928.377, 20.4091, -135.33]] objLayer:i=0 props{ } } cap_03{ type:t="Sphere" tm:m=[[-40.5354, 0, -44.2366] [0, 60, 0] [44.2366, 0, -40.5354] [-44.0558, 21.7349, 459.828]] objLayer:i=0 props{ } } cap_01{ type:t="Sphere" tm:m=[[-40.5354, 0, -44.2366] [0, 52.08, 0] [44.2366, 0, -40.5354] [299.939, 1.67936, -1226.57]] objLayer:i=0 props{ } } area_01{ type:t="Sphere" tm:m=[[-51.7656, 0, -39.2023] [0, 64.9346, 0] [39.2023, 0, -51.7656] [7165.15, 41.5308, 8275.85]] objLayer:i=0 props{ } } area_02{ type:t="Sphere" tm:m=[[-24.4004, 0, -54.5951] [0, 59.7997, 0] [54.5951, 0, -24.4004] [6478.84, 42.329, 7108.67]] objLayer:i=0 props{ } } area_05{ type:t="Sphere" tm:m=[[50.9071, 0, 31.3761] [0, 59.7997, 0] [-31.3761, 0, 50.9071] [-8103.27, 53.274, -333.649]] objLayer:i=0 props{ } } area_04{ type:t="Sphere" tm:m=[[64.8534, 0, 3.24628] [0, 64.9346, 0] [-3.24628, 0, 64.8534] [-10026.7, 66.296, -491.862]] objLayer:i=0 props{ } } spawn_03{ type:t="Sphere" tm:m=[[-16.3141, 0, -21.1778] [0, 18.09, 0] [29.5716, 0, -22.7802] [1253.51, 27.2086, -182.922]] objLayer:i=0 props{ } } spawn_04{ type:t="Sphere" tm:m=[[-22.325, 0, -26.2655] [0, 26.7043, 0] [32.7306, 0, -27.8202] [653.351, 30.0328, 245.037]] objLayer:i=0 props{ } } spawn_24{ type:t="Sphere" tm:m=[[18.2434, -2.61162, 17.5685] [1.78416, 13.1927, 0.108439] [-19.3675, 2.45092, 20.4759] [-898.946, 20.6557, -1061.13]] objLayer:i=0 props{ } } spawn_27{ type:t="Sphere" tm:m=[[13.8829, -2.66283, -21.7749] [-0.262783, 14.0723, -1.88843] [17.5736, 1.80214, 10.9839] [-925.597, 16.6348, -153.867]] objLayer:i=0 props{ } } Immortal{ type:t="Box" tm:m=[[-64.9797, 0, -120.982] [0, 115.817, 0] [27.7701, 0, -14.9154] [-5933.15, 1236.31, 5845.16]] objLayer:i=0 props{ } } "Mount Green 2"{ type:t="Sphere" tm:m=[[12.8127, 0, -11.6349] [0, 17.3072, 0] [11.6349, 0, 12.8127] [-253.666, 1335.53, 4279.22]] objLayer:i=0 props{ } } "Mount Green 1"{ type:t="Sphere" tm:m=[[12.829, 0, -11.9782] [0, 17.5517, 0] [11.9782, 0, 12.829] [-270.434, 1336.27, 4263.26]] objLayer:i=0 props{ } } spawn_08{ type:t="Sphere" tm:m=[[16.5899, 0, -10.0683] [0, 19.406, 0] [10.0683, 0, 16.5899] [-6018.31, 1253.09, 5885.66]] objLayer:i=0 props{ } } spawn_10{ type:t="Sphere" tm:m=[[9.43852, 0, -2.74436] [0, 9.8294, 0] [2.74436, 0, 9.43852] [-1129.11, 115.368, 297.418]] objLayer:i=0 props{ } } spawn_11{ type:t="Sphere" tm:m=[[-0.759145, 0, 18.7587] [0, 18.7742, 0] [-18.7587, 0, -0.759145] [1114.15, 114.696, -254.033]] objLayer:i=0 props{ } } spawn_14{ type:t="Sphere" tm:m=[[11.6402, 0, 21.5749] [0, 24.5147, 0] [-21.5749, 0, 11.6402] [900.419, 83.555, -458.783]] objLayer:i=0 props{ } } spawn_12{ type:t="Sphere" tm:m=[[15.75, 0, -1.0382] [0, 15.7842, 0] [1.0382, 0, 15.75] [952.841, 231.749, 1211.64]] objLayer:i=0 props{ } } spawn_13{ type:t="Sphere" tm:m=[[-88.8942, 0, -97.0109] [0, 65.7901, 0] [97.0109, 0, -88.8942] [-446.398, 400, 4059.26]] objLayer:i=0 props{ } } spawn_15{ type:t="Sphere" tm:m=[[14.9836, 0, -12.3324] [0, 19.406, 0] [12.3324, 0, 14.9836] [-6697.33, 1321.8, 6171.4]] objLayer:i=0 props{ } } "Mount Red 2"{ type:t="Sphere" tm:m=[[17.2427, 0, 1.49296] [0, 17.3072, 0] [-1.49296, 0, 17.2427] [-3435.69, 723.17, 580.467]] objLayer:i=0 props{ } } "Mount Red1"{ type:t="Sphere" tm:m=[[17.5055, 0, 1.27164] [0, 17.5517, 0] [-1.27164, 0, 17.5055] [-3435.37, 723.908, 557.324]] objLayer:i=0 props{ } } cap_04{ type:t="Box" tm:m=[[-255.135, 0, -957.18] [0, 60, 0] [180.884, 0, -48.2145] [1534.44, 2.22601, -944.161]] objLayer:i=0 props{ forceReplication:b=no heavy_vehicles:r=0 } } spawn_16{ type:t="Sphere" tm:m=[[-21.8314, 0, -11.1517] [0, 24.5147, 0] [11.1517, 0, -21.8314] [518.336, 15000, -656.007]] objLayer:i=0 props{ } } spawn_17{ type:t="Sphere" tm:m=[[-21.8314, 0, -11.1517] [0, 24.5147, 0] [11.1517, 0, -21.8314] [444.382, 15000, -694.506]] objLayer:i=0 props{ } } tel_01{ type:t="Sphere" tm:m=[[-0.0560311, 0, -2.17964] [0, 2.18035, 0] [2.17964, 0, -0.0560311] [1199.05, 602.08, 3298.52]] objLayer:i=0 props{ } } port_04{ type:t="Box" tm:m=[[-115.425, 0, -20.3404] [0, 76.9637, 0] [21.127, 0, -119.89] [1206.53, 519.444, 3234.21]] objLayer:i=0 props{ } } port_07{ type:t="Box" tm:m=[[-12.3469, 0, 1.76282] [0, 16.4605, 0] [-6.99628, 0, -49.0023] [1333.32, 3.19054, -968.961]] objLayer:i=0 props{ } } port_08{ type:t="Box" tm:m=[[-12.674, 0, -0.657027] [0, 17.2635, 0] [2.67915, 0, -51.6799] [1353.54, 1.22739, -877.932]] objLayer:i=0 props{ } } port_10{ type:t="Sphere" tm:m=[[-5.33487, 0, -1.76816] [0, 14.0506, 0] [1.47346, 0, -4.44573] [-10669.6, 122.776, -606.163]] objLayer:i=0 props{ } } port_11{ type:t="Sphere" tm:m=[[37.4515, 0, 26.3487] [0, 45.7916, 0] [-26.3487, 0, 37.4515] [6979.37, 65.5598, 8593.85]] objLayer:i=0 props{ } } area_10{ type:t="Sphere" tm:m=[[-16.7306, 0, -8.70941] [0, 26.9455, 0] [8.95829, 0, -17.2087] [560.869, 14998.2, -543.632]] objLayer:i=0 props{ } } port_06{ type:t="Sphere" tm:m=[[-12.9659, 0, -14.1498] [0, 19.192, 0] [14.1498, 0, -12.9659] [-2367.25, 293.514, 3181.68]] objLayer:i=0 props{ } } area_15{ type:t="Sphere" tm:m=[[-12.5037, 0, -13.6454] [0, 18.5078, 0] [13.6454, 0, -12.5037] [848.318, 91.859, -383.045]] objLayer:i=0 props{ } } cap_02{ type:t="Sphere" tm:m=[[-40.5354, 0, -44.2366] [0, 60, 0] [44.2366, 0, -40.5354] [12.7069, 16.6264, -246.942]] objLayer:i=0 props{ } } mimo{ type:t="Sphere" tm:m=[[-20.4569, 0, -22.3247] [21.9856, 5.25808, -20.1461] [3.87665, -29.82, -3.5523] [-5839.23, 1258.65, 6011.33]] objLayer:i=0 props{ } } spawn_07{ type:t="Sphere" tm:m=[[-13.1105, 0, -14.3076] [0, 32.9902, 0] [30.046, 0, -27.5321] [-2390.41, 284.042, 3156.06]] objLayer:i=0 props{ } } switcher{ type:t="Sphere" tm:m=[[-16.7306, 0, -8.70941] [0, 26.9455, 0] [8.95829, 0, -17.2087] [643.49, 14986.1, -615.945]] objLayer:i=0 props{ } } switcher01{ type:t="Sphere" tm:m=[[-16.7306, 0, -8.70941] [0, 26.9455, 0] [8.95829, 0, -17.2087] [624.799, 14993.4, -692.497]] objLayer:i=0 props{ } } switcher02{ type:t="Sphere" tm:m=[[-16.7306, 0, -8.70941] [0, 26.9455, 0] [8.95829, 0, -17.2087] [692.329, 14986.1, -665.079]] objLayer:i=0 props{ } } switcher03{ type:t="Sphere" tm:m=[[-16.7306, 0, -8.70941] [0, 26.9455, 0] [8.95829, 0, -17.2087] [697.434, 14986.1, -706.66]] objLayer:i=0 props{ } } "LUDICROUS SPEED no more"{ type:t="Box" tm:m=[[-148.532, 0, 133.934] [0, 200, 0] [-125.362, 0, -139.026] [4398.42, 1390.03, -2528.03]] objLayer:i=0 props{ forceReplication:b=no } } "LUDICROUS SPEED no more01"{ type:t="Sphere" tm:m=[[-14.8532, 0, 13.3934] [0, 20, 0] [-13.3934, 0, -14.8532] [4494.09, 1483.17, -2620.54]] objLayer:i=0 props{ forceReplication:b=no } } "LUDICROUS SPEED no more02"{ type:t="Sphere" tm:m=[[-14.8532, 0, 13.3934] [0, 20, 0] [-13.3934, 0, -14.8532] [4512.26, 1483.17, -2600.71]] objLayer:i=0 props{ forceReplication:b=no } } ship_spawn{ type:t="Sphere" tm:m=[[18.2434, -2.61162, 17.5685] [1.78416, 13.1927, 0.108439] [-19.3675, 2.45092, 20.4759] [1424.47, 29.0698, -1965.07]] objLayer:i=0 props{ } } ship_spawn01{ type:t="Sphere" tm:m=[[18.2434, -2.61162, 17.5685] [1.78416, 13.1927, 0.108439] [-19.3675, 2.45092, 20.4759] [1095.93, 1.63788, -8368.59]] objLayer:i=0 props{ } } "immortal ship"{ type:t="Box" tm:m=[[179.456, -25.6899, 172.817] [17.4634, 129.13, 1.0614] [-191.883, 24.2824, 202.864] [1095.93, -27.516, -8356.19]] objLayer:i=0 props{ } } "LUDICROUS SPEED no more06"{ type:t="Box" tm:m=[[-148.532, 0, 133.934] [0, 200, 0] [-125.362, 0, -139.026] [4398.42, 1178.02, -2528.03]] objLayer:i=0 props{ forceReplication:b=no } } "LUDICROUS SPEED no more07"{ type:t="Sphere" tm:m=[[-14.8532, 0, 13.3934] [0, 20, 0] [-13.3934, 0, -14.8532] [4494.09, 1271.16, -2620.54]] objLayer:i=0 props{ forceReplication:b=no } } "LUDICROUS SPEED no more05"{ type:t="Sphere" tm:m=[[-14.8532, 0, 13.3934] [0, 20, 0] [-13.3934, 0, -14.8532] [4512.26, 1271.16, -2600.71]] objLayer:i=0 props{ forceReplication:b=no } } "LUDICROUS SPEED no more11"{ type:t="Box" tm:m=[[-148.532, 0, 133.934] [0, 200, 0] [-125.362, 0, -139.026] [4398.42, 1600.95, -2528.03]] objLayer:i=0 props{ forceReplication:b=no } } "LUDICROUS SPEED no more12"{ type:t="Sphere" tm:m=[[-14.8532, 0, 13.3934] [0, 20, 0] [-13.3934, 0, -14.8532] [4494.09, 1694.09, -2620.54]] objLayer:i=0 props{ forceReplication:b=no } } "LUDICROUS SPEED no more10"{ type:t="Sphere" tm:m=[[-14.8532, 0, 13.3934] [0, 20, 0] [-13.3934, 0, -14.8532] [4512.26, 1694.09, -2600.71]] objLayer:i=0 props{ forceReplication:b=no } } } objLayers{ layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } } wayPoints{ way_points_01{ closed_waypoints:b=yes isShipSpline:b=no shipTurnRadius:r=100 way{ way_points_01_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [576.392, 72.9329, -152.883]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [178.274, -0.40556, -704.188]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [159.929, 5.43097, -1027.45]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [364.244, 1.58185, -925.234]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_05{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [374.01, -1.16989, -1160.85]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_06{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [553.337, -8.85725, -1081.09]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_07{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [561.063, 1.71816, -916.028]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_08{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [605.903, -0.397655, -734.103]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_09{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [535.093, 5.86575, -453.407]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_10{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [36.4648, -51.5654, -335.276]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } way_points_02{ closed_waypoints:b=yes isShipSpline:b=no shipTurnRadius:r=100 way{ way_points_02_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [98.3553, 47.4991, -299.374]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_02_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [527.317, 42.4301, -196.259]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_02_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [577.578, 41.778, -133.334]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_02_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [193.823, 48.002, -131.062]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_02_wp_05{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [99.7183, 47.802, -234.197]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } way_points_03{ closed_waypoints:b=yes isShipSpline:b=no shipTurnRadius:r=100 way{ way_points_03_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [434.549, 3.41904, -1205.35]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_03_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [318.226, -0.143745, -1037.68]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_03_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [350.342, 5.12183, -841.806]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_03_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [353.692, 1.72033, -693.831]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_03_wp_05{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [188.905, -0.397278, -693.436]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_03_wp_06{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [192.262, -0.246387, -733.707]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_03_wp_07{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [54.8544, 11.1738, -506.14]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_03_wp_08{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [439.097, 120.867, -562.784]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_03_wp_09{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [432.645, 2.52065, -747.439]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_03_wp_10{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [609.764, 0.602783, -849.359]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_03_wp_12{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [381.573, 2.49341, -1086.27]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } way_points_04{ closed_waypoints:b=yes isShipSpline:b=no shipTurnRadius:r=100 way{ way_points_04_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [157.309, 1.09739, -800]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [183.201, 1.08716, -753.94]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [77.8016, 32.1653, -411.233]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [226.306, 0.005651, -730.551]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_05{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [236.376, -0.284712, -686.884]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_06{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [239.32, 4.76801, -628.274]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_07{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [91.5094, 4.66202, -599.044]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_08{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [91.437, 4.66602, -598.951]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_09{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [90.9159, 3.91702, -557.816]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_10{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [65.8816, 58.2319, -144.951]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_11{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [69.7777, 24.6791, -297.373]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_12{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [64.0422, 21.965, -216.717]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_13{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [73.7355, 20.688, -144.336]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_14{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [38.8433, 26.093, -278.36]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_15{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [87.9113, 26.01, -291.788]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_16{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [534.537, 41.2411, -187.333]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_17{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [601.417, 36.147, -225.893]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_18{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [591.381, 56.2399, -504.255]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_19{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [61.3747, -50.0574, -212.009]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_20{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [7.63464, -51.0674, -337.257]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_21{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [58.4794, 2.45376, -423.284]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_22{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [428.163, 9.42676, -523.973]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_23{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [421.533, 2.69297, -720.946]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_24{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [424.703, -0.412903, -983.223]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_25{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [408.752, -0.570463, -1016.8]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_26{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [379.552, -0.412904, -1033.38]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_27{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [414.865, 7.43198, -1051.87]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_28{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.241, -8.85976, -1048.67]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_29{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [462.1, -2.02536, -1051.94]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_30{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [441.519, -0.0702438, -1073.68]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_31{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [354.16, 3.63246, -1074.65]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_32{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [514.89, 5.48479, -1064.61]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_33{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [448.665, 0.415634, -1051.33]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_34{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [402.744, -0.334312, -1022.83]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_35{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [342.986, -0.412903, -945.157]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_36{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [290.957, -0.404091, -871.657]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_37{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [270.301, 1.43357, -1188.78]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_38{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [213.526, 0.247452, -1108.91]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_39{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [234.977, 5.42906, -1066.49]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_40{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [250.296, -0.374292, -983.619]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_41{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [254.341, -0.412903, -893.546]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_42{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [199.996, -0.412903, -855.687]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_43{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [145.934, 1.08716, -804.802]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } way_points_05{ closed_waypoints:b=yes isShipSpline:b=no shipTurnRadius:r=100 way{ way_points_05_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [337.174, 1.14635, -1213.07]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [286.726, 1.93091, -1180.93]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [319.27, 0.829971, -1122.47]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [582.877, -2.16837, -1057.12]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_05{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [473.263, -0.3032, -1016.33]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_06{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [432.303, -0.412903, -980.575]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_07{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [421.932, 2.48422, -921.471]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_08{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [419.103, 4.61696, -856.339]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_09{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [418.722, 0.433022, -817.777]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_10{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [372.142, 4.6596, -788.284]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_11{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [303.935, 1.96313, -746.157]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_12{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [280.714, 1.84708, -733.552]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_13{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [239.573, 1.335, -732.811]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_14{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [217.177, -0.325883, -721.949]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_15{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [211.879, -0.412903, -693.855]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_16{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [150.804, -0.408551, -691.443]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_17{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [147.673, 8.90176, -604.988]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_18{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [195.884, 8.97475, -599.28]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_19{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [390.413, 5.10218, -1071.46]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_20{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [494.381, 3.07711, -1060.23]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_21{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [418.468, 0.423485, -1037.44]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_22{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [349.378, -0.412903, -955.258]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_23{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [290.824, -0.40007, -870.714]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_24{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [215.605, 0.367216, -1116.55]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_25{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [123.971, -0.485316, -1090.92]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_26{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [153.871, 5.56019, -1016.24]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_27{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [301.416, -0.412903, -923.413]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_28{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [208.228, -0.412903, -866.599]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_29{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [174.322, 1.25256, -796.828]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_30{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [154.076, 1.08716, -758.659]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_31{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [44.4207, 32.6513, -414.406]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_32{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [198.072, -0.231114, -759.541]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_33{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [264.7, 1.40838, -793.896]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_34{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [243.25, -0.412903, -862.348]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_35{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [335.037, 0.287094, -894.625]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_36{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [390.817, 116.785, -434.513]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_37{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [447.767, 117.671, -439.959]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_38{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [500.219, 119.022, -466.411]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_39{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [561.926, 119.483, -506.227]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_40{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [608.912, 119.543, -521.383]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_41{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [634.244, 115.297, -488.559]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_42{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [652.47, 117.686, -548.227]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_43{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [192.424, 8.97775, -587.071]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_44{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [389.35, 3.74168, -1077.25]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_45{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [437.672, 0.408661, -1072.89]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_46{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [457.649, -0.907318, -1052.72]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_47{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [522.919, -8.76878, -1047.78]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_48{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [429.638, 2.07322, -1051.56]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_49{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [530.067, -6.68701, -1056.27]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_50{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [566.037, -8.78305, -1064.05]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_51{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [300.53, 5.07335, -1081.99]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_52{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [317.86, 1.12402, -1118.42]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_53{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [290.517, 1.93091, -1181.14]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_54{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [271.126, 1.55591, -1197.32]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_55{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [265.757, 1.55591, -1208.22]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_56{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [269.307, 1.55591, -1218.42]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_57{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [311.344, 1.82153, -1238.72]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_58{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [319.624, 1.78239, -1243.67]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_59{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [329.274, 1.79168, -1242.65]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_60{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [300.637, -1024.98, -1200]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } }