selected_tag:t="" bin_dump_file:t="" mission_settings{ atmosphere{ pressure:r=762 temperature:r=19 } player{ army:i=1 wing:t="players01" wing:t="players02" wing:t="players03" wing:t="players04" wing:t="players05" wing:t="players06" wing:t="players07" wing:t="players08" wing:t="players09" wing:t="players10" wing:t="players11" wing:t="players12" wing:t="players13" wing:t="players14" wing:t="players15" } player_teamB{ army:i=2 wing:t="antiplayers_01" wing:t="antiplayers_02" wing:t="antiplayers_03" wing:t="antiplayers_04" wing:t="antiplayers_05" wing:t="antiplayers_06" wing:t="antiplayers_07" wing:t="antiplayers_08" wing:t="antiplayers_09" wing:t="antiplayers_10" wing:t="antiplayers_11" wing:t="antiplayers_12" wing:t="antiplayers_13" wing:t="antiplayers_14" wing:t="antiplayers_15" } mission{ name:t="poligon_serebryanka" level:t="levels/ruhr.bin" type:t="event" restoreType:t="attempts" optionalTakeOff:b=no campaign:t="jpn_pacific_41_43" environment:t="Day" weather:t="hazy" missionDebriefing:t="" missionBriefing:t="" scoreLimit:i=150000 allowEmptyTeams:b=yes country_axis:t="germany" country_allies:t="ussr" tags{ } missionType{ _Dom:b=no _Conq:b=no _CnvA:b=no _CnvB:b=no _ArtDA:b=no _ArtDB:b=no _Bttl:b=no _DBttlA:b=no _DBttlB:b=no _Bto:b=no _Flc:b=no _v1_race_straight:b=no _v1_race_inverted:b=no _v2_race_straight:b=no _v2_race_inverted:b=no _Conq1:b=no _Conq2:b=no _Conq3:b=no _Conq4:b=no _Conq5:b=no _Conq6:b=no } } spectator_points{ } cover_points{ } aiParams{ aiEffectivenessViscosity:r=90 effectivenessDistances:p2=2500, 7000 } } imports{ } triggers{ isCategory:b=yes is_enabled:b=yes start{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{ } } conditions{ } actions{ addAirfield{ runwayStart:t="vvp1_nachalo " runwayEnd:t="vvp1_konec" runwayWidth:r=10 army:i=0 spawnPoint:t="player_parkink01" spawnPoint:t="player_parkink" spawnPoint:t="player_parkink02" spawnPoint:t="player_parkink04" spawnPoint:t="player_parkink03" spawnPoint:t="player_parkink05" spawnPoint:t="player_parkink06" spawnPoint:t="player_parkink07" spawnPoint:t="player_parkink08" spawnPoint:t="player_parkink09" spawnPoint:t="player_parkink10" spawnPoint:t="player_parkink11" spawnPoint:t="player_parkink12" spawnPoint:t="player_parkink13" spawnPoint:t="player_parkink14" spawnPoint:t="player_parkink15" visibleOnHud:b=yes } spawnOnAirfield{ runwayName:t="vvp1_nachalo " objects:t="squad_players" takeoffInterval:r=10000 } addAirfield{ runwayStart:t="vvp_solominka_nachalo" runwayEnd:t="vvp_solominka_konec" runwayWidth:r=10 army:i=0 visibleOnHud:b=yes } missionMarkAsRespawnPoint{ loc_name:t="perehvat_rs82" spawnEffect:b=yes isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=yes isIndividual:b=yes removeAreas:b=yes canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="perexvat_zpne_resp" team:t="A" } missionMarkAsRespawnPoint{ loc_name:t="vzlet_posadka" spawnEffect:b=no isStrictSpawn:b=no isAirfield:b=yes isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="vvp1_nachalo " team:t="A" } addAirfield{ runwayStart:t="german_start" runwayEnd:t="german_end" runwayWidth:r=10 army:i=0 spawnPoint:t="german_players_parking01" spawnPoint:t="german_players_parking02" spawnPoint:t="german_players_parking03" spawnPoint:t="german_players_parking04" spawnPoint:t="german_players_parking05" spawnPoint:t="german_players_parking06" spawnPoint:t="german_players_parking07" spawnPoint:t="german_players_parking08" spawnPoint:t="german_players_parking09" spawnPoint:t="german_players_parking10" spawnPoint:t="german_players_parking11" spawnPoint:t="german_players_parking11" spawnPoint:t="german_players_parking12" spawnPoint:t="german_players_parking13" spawnPoint:t="german_players_parking14" spawnPoint:t="german_players_parking15" visibleOnHud:b=yes } missionMarkAsRespawnPoint{ loc_name:t="aerodrom_betonka" spawnEffect:b=no isStrictSpawn:b=no isAirfield:b=yes isUnit:b=no useExisting:b=yes isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="german_start" team:t="B" } spawnOnAirfield{ runwayName:t="german_start" objects:t="squad_anti" takeoffInterval:r=10000 } missionShowMapIcon{ areaName:t="mark_zone" show:b=yes team:t="Both" iconName:t="ui/gameuiskin#crew_trained" colorCode:t="Enemy" scale:r=0.5 } missionShowMapIcon{ areaName:t="resp_tank_ai_zone2" show:b=yes team:t="Both" iconName:t="ui/gameuiskin#crew_trained" colorCode:t="White" scale:r=0.5 } missionMarkAsRespawnPoint{ loc_name:t="Shutmovka_bez_vzleta" spawnEffect:b=yes isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=yes isIndividual:b=yes removeAreas:b=yes canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="sturmovla" team:t="A" } } else_actions{ } } settings{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{ } } conditions{ } actions{ missionMarkAsRespawnPoint{ loc_name:t="Tank_poligon" spawnEffect:b=yes isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=yes isIndividual:b=yes removeAreas:b=yes canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="tank_resp_poligon" team:t="A" } missionMarkAsRespawnPoint{ loc_name:t="town_resp" spawnEffect:b=yes isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=yes isIndividual:b=yes removeAreas:b=yes canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="german tank resp" team:t="B" } unitSetProperties{ object_marking:i=0 object:t="squad_players" aiEnabled:b=no enginesEnabled:b=no controls{ } } unitSetProperties{ object_marking:i=0 object:t="squad_anti" aiEnabled:b=no enginesEnabled:b=no controls{ } } } else_actions{ } } reload{ isCategory:b=yes is_enabled:b=yes reload_start{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="players01" object:t="players02" object:t="players03" object:t="players04" object:t="players05" object:t="players06" object:t="players07" object:t="players07" object:t="players09" object:t="players10" object:t="players11" object:t="players12" object:t="players13" object:t="players14" object:t="players15" target:t="area_reload" } } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=yes target:t="squad_players" ammoRestore:b=yes partRestore:b=yes useForTriggerFiltered:b=yes } playHint{ hintType:t="custom" name:t="fuel and ammo reload" action:t="show" shouldFadeOut:b=no time:r=-1 priority:i=0 isOverFade:b=no team:t="A" } wait{ time:r=3 } playHint{ hintType:t="custom" name:t="fuel and ammo reload" action:t="hide" shouldFadeOut:b=no time:r=-1 priority:i=0 isOverFade:b=no team:t="A" } } else_actions{ } } resp_ai_tanks{ isCategory:b=yes is_enabled:b=yes reasp_ai_destroyed{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenCountMatches{ object_type:t="isAlive" object_marking:i=0 func:t="less" value:i=1 object:t="tank_ai_for_resp" } } actions{ unitRespawn{ delay:r=1 offset:p3=0, 0, 0 keepFormation:b=yes object:t="tank_ai_for_resp" target:t="tank_resp_ai_zone" } } else_actions{ } } reasp_ai_destroyed_02{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenCountMatches{ object_type:t="isAlive" object_marking:i=0 func:t="less" value:i=2 object:t="tankModels_05" } } actions{ unitRespawn{ delay:r=1 offset:p3=0, 0, 0 keepFormation:b=yes object:t="squad_pvo" target:t="resp_tank_ai_zone2" } } else_actions{ } } reasp_ai_destroyed_02_copy{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenCountMatches{ object_type:t="isAlive" object_marking:i=0 func:t="less" value:i=2 object:t="he111" } } actions{ unitRespawn{ delay:r=1 offset:p3=0, 0, 0 keepFormation:b=yes object:t="he111" target:t="spawn_anti_01" } } else_actions{ } } reasp_ai_destroyed_copy{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenCountMatches{ object_type:t="isAlive" object_marking:i=0 func:t="less" value:i=1 object:t="squad_tanks_enemy" } } actions{ unitRestore{ ressurectIfDead:b=yes fullRestore:b=yes target:t="squad_tanks_enemy" } } else_actions{ } } } resp_fly_bot{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=2 } } conditions{ unitWhenCountMatches{ object_type:t="isAlive" object_marking:i=0 func:t="less" value:i=1 object:t="fly_bot" } } actions{ unitRespawn{ delay:r=1 offset:p3=0, 0, 0 object:t="fly_bot" target:t="flybot_zone" } } else_actions{ } } } solominka{ isCategory:b=yes is_enabled:b=yes bf109_atack{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="squad_players" target:t="area_01" } } actions{ unitAttackTarget{ playerAttracted:b=no object:t="109g6_01" attack_type:t="kill_player_A" useForTriggerFiltered:b=yes fightInArea:t="area_01" weaponType:t="cannons" singleAttack:b=yes groupAttackMode:t="wing" } } else_actions{ } } } flybot{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=5 } } conditions{ } actions{ unitSetProperties{ object_marking:i=0 object:t="fly_bot" aiEnabled:b=yes realisticAI:b=yes fuel:r=100 aerobaticsSmoke:i=1000 persistentAerobaticsSmoke:b=yes } } else_actions{ } } } mission_objectives{ isCategory:b=yes is_enabled:b=yes "white - antiaircraft zone"{ is_enabled:b=yes comments:t="white - anticraftzone" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=1800 } onSuccess{ } onFailed{ } } "red - antitank zone"{ is_enabled:b=yes comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=1800 } onSuccess{ } onFailed{ } } } variables{ } dialogs{ } airfields{ } effects{ effect_01{ type:t="townSmokeBig" tm:m=[[400, 0, 0] [0, 400, 0] [0, 0, 400] [17401.1, 28.9507, 12823.3]] density:r=40 } } units{ armada{ name:t="players01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [388.77, 455.835, -1329.66]] unit_class:t="yak-1_early" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="players02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [421.164, 455.835, -1275.75]] unit_class:t="yak-1_early" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="players03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [463.769, 455.835, -1223.53]] unit_class:t="yak-1_early" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="players04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [509.849, 455.835, -1172.63]] unit_class:t="yak-1_early" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="players05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [548.762, 455.835, -1119.35]] unit_class:t="yak-1_early" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="players06" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [586.288, 455.835, -1065.08]] unit_class:t="lagg-3-11" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="players07" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [628.198, 455.835, -1008.57]] unit_class:t="lagg-3-11" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="players08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [669.072, 455.835, -955.776]] unit_class:t="yak-1_early" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="players09" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [712.234, 455.835, -903.017]] unit_class:t="mig_3_series_1_15_bk_pod" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="players10" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [744.396, 455.835, -849.769]] unit_class:t="mig_3_series_1_15_bk_pod" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="players11" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [784.432, 455.835, -792.95]] unit_class:t="yak-1_early" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="players12" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [829.148, 455.835, -736.025]] unit_class:t="il_2_1942" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="players13" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [876.151, 455.835, -669.099]] unit_class:t="il_2_1942" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="players14" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [925.974, 455.835, -606.589]] unit_class:t="pe-2-1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="players15" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [961.807, 455.835, -552.114]] unit_class:t="pe-2-1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } squad{ name:t="squad_players" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [487.219, 49.1713, -797.906]] props{ squad_members:t="players01" squad_members:t="players02" squad_members:t="players03" squad_members:t="players04" squad_members:t="players05" squad_members:t="players06" squad_members:t="players07" squad_members:t="players08" squad_members:t="players09" squad_members:t="players10" squad_members:t="players11" squad_members:t="players12" squad_members:t="players13" squad_members:t="players14" squad_members:t="players15" } } tankModels{ name:t="tankModels_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-11138.3, 17.1998, 2375.09]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 wayPoints:t="way_points_02" weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=2 formation_type:t="rows" formation_div:i=4 formation_step:p2=30, 15 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.7 targetableByAi:b=yes skin:t="forest" } way{ } } tankModels{ name:t="tankModels_05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10544.8, 17.1011, 2163.89]] unit_class:t="germ_sdkfz_234_2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 wayPoints:t="way_points_01" weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=3 formation_type:t="rows" formation_div:i=3 formation_step:p2=3, 7 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="air_defence_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1400, 57.2169, -1000]] unit_class:t="us_40mm_bofors" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="air_defence_02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1621.81, 57.2169, -878.073]] unit_class:t="us_40mm_bofors" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="air_defence_03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1449.44, 57.2169, -1430.68]] unit_class:t="us_40mm_bofors" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="air_defence_04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [903.468, 57.217, -1845.43]] unit_class:t="us_40mm_bofors" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } armada{ name:t="109g6_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-16248.9, 3000, -1461.94]] unit_class:t="bf-109g-6" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 wayPoints:t="way_points_04" weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=5000 attack_type:t="fire_at_will_air" skill:i=4 player:b=no plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="he111" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-7576.01, 3355.98, -21889.4]] unit_class:t="ju-87d-5" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 wayPoints:t="way_points_06" weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=5 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=30 altLimit:r=6000 attack_type:t="return_fire" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="antiplayers_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-2305.42, 423.211, -24693.6]] unit_class:t="bf-109g-6" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="antiplayers_02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-1754.2, 423.21, -25004.6]] unit_class:t="bf-109g-6" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="antiplayers_03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-956.896, 423.209, -25390.7]] unit_class:t="bf-109g-6" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="antiplayers_04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-305.094, 423.21, -25990.9]] unit_class:t="bf-109g-6" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="antiplayers_05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [286.482, 423.21, -26476.2]] unit_class:t="bf-109g-6" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="antiplayers_06" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [755.688, 423.211, -26967.7]] unit_class:t="bf-109g-6" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="antiplayers_07" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1324.46, 423.211, -27696.2]] unit_class:t="bf-109g-6" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="antiplayers_08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1789.32, 423.211, -28464.1]] unit_class:t="bf-109g-6" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="antiplayers_09" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1981.09, 423.212, -28966.9]] unit_class:t="bf-109g-6" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="antiplayers_10" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [837.447, 423.213, -28866.8]] unit_class:t="bf-109g-6" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="antiplayers_11" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [184.644, 423.212, -28122.8]] unit_class:t="bf-109g-6" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="antiplayers_12" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-475.226, 423.213, -27394]] unit_class:t="bf-109g-6" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="antiplayers_13" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-1368.97, 423.213, -26571]] unit_class:t="bf-109g-6" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="antiplayers_14" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-2045.42, 423.213, -26117.2]] unit_class:t="bf-109g-6" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="antiplayers_15" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-2687.2, 423.214, -25715]] unit_class:t="bf-109g-6" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } objectGroups{ name:t="anti_airfield" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-14900, 22.9819, -22100]] unit_class:t="dynaf_ruhr_1line_2k" objLayer:i=2 props{ army:i=2 active:b=no } } squad{ name:t="squad_anti" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-12807.2, 19.408, -23823.9]] props{ squad_members:t="antiplayers_01" squad_members:t="antiplayers_02" squad_members:t="antiplayers_03" squad_members:t="antiplayers_04" squad_members:t="antiplayers_05" squad_members:t="antiplayers_06" squad_members:t="antiplayers_07" squad_members:t="antiplayers_08" squad_members:t="antiplayers_09" squad_members:t="antiplayers_10" squad_members:t="antiplayers_11" squad_members:t="antiplayers_12" squad_members:t="antiplayers_13" squad_members:t="antiplayers_14" squad_members:t="antiplayers_15" } } wheeled_vehicles{ name:t="wheeled_vehicles_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1065.82, 57.2998, -1324.1]] unit_class:t="ussr_zis5_fuel" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="wheeled_vehicles_02" tm:m=[[0.756564, 0, -0.653919] [0, 1, 0] [0.653919, 0, 0.756564] [992.881, 57.2998, -1439.21]] unit_class:t="ussr_zis5_fuel" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="wheeled_vehicles_03" tm:m=[[0.656039, 0, -0.754727] [0, 1, 0] [0.754727, 0, 0.656039] [923.698, 57.2999, -1494.06]] unit_class:t="ussr_zis5_fuel" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_14" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-11824, 17.0569, 2394.23]] unit_class:t="germ_pzkpfw_VI_ausf_e_tiger" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 wayPoints:t="way_points_03" weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=3 formation_type:t="rows" formation_div:i=3 formation_step:p2=7, 7 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tank_ai_for_resp" tm:m=[[-0.61785, 0, 0.786296] [0, 1, 0] [-0.786296, 0, -0.61785] [4434.2, 35.9016, -5584.12]] unit_class:t="germ_pzkpfw_VI_ausf_h1_tiger" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 wayPoints:t="way_points_tank_poligon2" weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=3 formation_type:t="cols" formation_div:i=1 formation_step:p2=15, 9 formation_noise:p2=1, 0 uniqueName:t="" attack_type:t="hold_fire" } way{ } } squad{ name:t="squad_pvo" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-11318, 17.2001, 2301.36]] props{ squad_members:t="tankModels_01" squad_members:t="tankModels_05" squad_members:t="tankModels_14" } } wheeled_vehicles{ name:t="wheeled_vehicles_04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [931.679, 57.2981, -1978.6]] unit_class:t="ussr_zis5_med" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 wayPoints:t="way_points_car_serebrannka" weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="wheeled_vehicles_05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [765.686, 57.2998, -1711.47]] unit_class:t="ussr_zis5_cargo" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 wayPoints:t="way_points_car_2" weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=2 formation_type:t="rows" formation_div:i=3 formation_step:p2=5, 5 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="wheeled_vehicles_06" tm:m=[[-0.952587, 0, -0.304268] [0, 1, 0] [0.304268, 0, -0.952587] [1575.01, 57.2998, -827.853]] unit_class:t="ussr_zis5_cargo" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=4 formation_type:t="cols" formation_div:i=5 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } infantry{ name:t="infantry_07" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10745.4, 17.1867, 2131.67]] unit_class:t="rifle_infantry" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 attack_type:t="fire_at_will" count:i=3 } way{ } } infantry{ name:t="infantry_09" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [919.363, 57.2998, -1379.78]] unit_class:t="rifle_infantry" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 attack_type:t="hold_fire" count:i=1 } way{ } } infantry{ name:t="infantry_10" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [894.47, 57.2998, -1439.22]] unit_class:t="rifle_infantry" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 attack_type:t="hold_fire" count:i=2 } way{ } } infantry{ name:t="infantry_11" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [795.409, 57.2998, -1865.43]] unit_class:t="rifle_infantry" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 attack_type:t="hold_fire" count:i=3 } way{ } } infantry{ name:t="infantry_12" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [853.447, 57.2998, -1922.53]] unit_class:t="rifle_infantry" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 attack_type:t="hold_fire" count:i=2 } way{ } } infantry{ name:t="infantry_13" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1567.69, 57.2998, -839.621]] unit_class:t="rifle_infantry" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 wayPoints:t="way_points_pexota" weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 attack_type:t="hold_fire" count:i=5 dontUseCovers:b=yes distributionRadius:r=8 } way{ } } tankModels{ name:t="tankModels_02" tm:m=[[0.938687, 0, 0.344768] [0, 1, 0] [-0.344768, 0, 0.938687] [-11291.1, 17.1736, 1550.12]] unit_class:t="germ_pzkpfw_V_ausf_a_panther" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-11286.4, 17.186, 1598.33]] unit_class:t="germ_stug_III_ausf_A" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_04" tm:m=[[0.987735, 0, 0.156139] [0, 1, 0] [-0.156139, 0, 0.987735] [-11157.8, 10.9928, 1532.36]] unit_class:t="germ_stug_III_ausf_F" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_06" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-11198.1, 17.1859, 1375.56]] unit_class:t="germ_stug_III_ausf_A" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_07" tm:m=[[0.912659, 0, 0.408723] [0, 1, 0] [-0.408723, 0, 0.912659] [-11309.2, 17.1736, 1504.6]] unit_class:t="germ_pzkpfw_V_ausf_a_panther" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_08" tm:m=[[0.674372, 0, 0.738392] [0, 1, 0] [-0.738392, 0, 0.674372] [-11150.3, 20.6317, 1337.63]] unit_class:t="germ_pzkpfw_38t_Marder_III_ausf_H" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } armada{ name:t="fly_bot" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1819.09, 211.722, -1783.64]] unit_class:t="yak-1_early" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 wayPoints:t="way_points_fly_bot" weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 fuel:r=100 aiEnabled:b=yes speed:r=300 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } structures{ name:t="prohod01" tm:m=[[0.833569, 0, 0.552414] [0, 2.88, 0] [-0.718139, 0, 1.08364] [1887.38, 55.9119, -213.508]] unit_class:t="airshow_buoy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="prohod02" tm:m=[[0.833569, 0, 0.552414] [0, 2.88, 0] [-0.718139, 0, 1.08364] [1567.35, 55.9119, -450.008]] unit_class:t="airshow_buoy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="prohod03" tm:m=[[0.833569, 0, 0.552414] [0, 2.88, 0] [-0.718139, 0, 1.08364] [1252.53, 55.9116, -788.875]] unit_class:t="airshow_buoy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="prohod04" tm:m=[[0.833569, 0, 0.552414] [0, 2.88, 0] [-0.718139, 0, 1.08364] [765.185, 55.9117, -990.769]] unit_class:t="airshow_buoy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="prohod05" tm:m=[[0.833569, 0, 0.552414] [0, 2.88, 0] [-0.718139, 0, 1.08364] [219.511, 55.9116, -1496.74]] unit_class:t="airshow_buoy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="prohod06" tm:m=[[0.833569, 0, 0.552414] [0, 2.88, 0] [-0.718139, 0, 1.08364] [-523.802, 55.9116, -2107.97]] unit_class:t="airshow_buoy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="prohod07" tm:m=[[0.117103, 0, 0.99312] [0, 2.88, 0] [-1.29106, 0, 0.152234] [-1209.6, 55.9116, -2795.91]] unit_class:t="airshow_buoy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="prohod08" tm:m=[[-0.681771, 0, 0.731566] [0, 2.88, 0] [-0.951036, 0, -0.886302] [-1035.94, 55.9115, -3915.73]] unit_class:t="airshow_buoy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="prohod09" tm:m=[[-0.949, 0, 0.315274] [0, 2.88, 0] [-0.409857, 0, -1.2337] [-211.539, 55.9117, -4431.78]] unit_class:t="airshow_buoy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="prohod10" tm:m=[[-0.969069, 0, 0.246791] [0, 2.88, 0] [-0.320829, 0, -1.25979] [1000, 0, -4700]] unit_class:t="airshow_buoy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="zsu_poligon2_01" tm:m=[[-0.937185, 0.0127778, 0.348598] [0.00855216, 0.99987, -0.0136581] [-0.348728, -0.0098189, -0.937173] [5100, 0, -5300]] unit_class:t="germ_flakpanzer_I_ausf_A" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.43 } way{ } } tankModels{ name:t="tank_stat_0" tm:m=[[-0.793262, 0, -0.608881] [0, 1, 0] [0.608881, 0, -0.793262] [4532.26, 28.5132, -5306.47]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } tankModels{ name:t="tank_stat_01" tm:m=[[-0.793262, 0, -0.608881] [0, 1, 0] [0.608881, 0, -0.793262] [4545.31, 28.5132, -5324.17]] unit_class:t="germ_flakpanzer_I_ausf_A" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } tankModels{ name:t="tank_stat_02" tm:m=[[-0.793262, 0, -0.608881] [0, 1, 0] [0.608881, 0, -0.793262] [4561.1, 28.5132, -5344.23]] unit_class:t="germ_flakpanzer_IV_Ostwind" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } tankModels{ name:t="tank_stat_03" tm:m=[[-0.793262, 0, -0.608881] [0, 1, 0] [0.608881, 0, -0.793262] [4578.01, 28.5132, -5365.24]] unit_class:t="germ_flakpanzer_IV_Wirbelwind" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } tankModels{ name:t="tank_stat_04" tm:m=[[-0.793262, 0, -0.608881] [0, 1, 0] [0.608881, 0, -0.793262] [4560.3, 28.5132, -5283.17]] unit_class:t="germ_jgdpz_38t" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } tankModels{ name:t="tank_stat_05" tm:m=[[-0.793262, 0, -0.608881] [0, 1, 0] [0.608881, 0, -0.793262] [4575.19, 28.5132, -5301.16]] unit_class:t="germ_panzerjager_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } tankModels{ name:t="tank_stat_06" tm:m=[[-0.793262, 0, -0.608881] [0, 1, 0] [0.608881, 0, -0.793262] [4591.24, 28.5132, -5319.07]] unit_class:t="germ_panzerjager_nashorn" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } tankModels{ name:t="tank_stat_07" tm:m=[[-0.793262, 0, -0.608881] [0, 1, 0] [0.608881, 0, -0.793262] [4609.45, 28.5132, -5342.34]] unit_class:t="germ_panzerjager_panther" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } tankModels{ name:t="tank_stat_08" tm:m=[[-0.793262, 0, -0.608881] [0, 1, 0] [0.608881, 0, -0.793262] [4629.02, 28.5132, -5368.9]] unit_class:t="germ_panzerjager_tiger_P_ferdinand" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } tankModels{ name:t="tank_stat_09" tm:m=[[-0.793262, 0, -0.608881] [0, 1, 0] [0.608881, 0, -0.793262] [4645.64, 28.5132, -5390.01]] unit_class:t="germ_panzerwerfer_42" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } tankModels{ name:t="tank_stat_10" tm:m=[[-0.793262, 0, -0.608881] [0, 1, 0] [0.608881, 0, -0.793262] [4589.48, 28.5132, -5250.66]] unit_class:t="germ_pzkpfw_35t" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } tankModels{ name:t="tank_stat_11" tm:m=[[-0.793262, 0, -0.608881] [0, 1, 0] [0.608881, 0, -0.793262] [4665.34, 28.5132, -5416.58]] unit_class:t="germ_pzsfl_IVa_dickermax" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } tankModels{ name:t="tank_stat_12" tm:m=[[-0.793262, 0, -0.608881] [0, 1, 0] [0.608881, 0, -0.793262] [4690.26, 28.5131, -5449.96]] unit_class:t="germ_sdkfz_9_flak37" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } tankModels{ name:t="tank_stat_13" tm:m=[[-0.793262, 0, -0.608881] [0, 1, 0] [0.608881, 0, -0.793262] [4609.72, 28.5132, -5275.98]] unit_class:t="germ_pzkpfw_38t_ausf_A" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } tankModels{ name:t="tank_stat_14" tm:m=[[-0.793262, 0, -0.608881] [0, 1, 0] [0.608881, 0, -0.793262] [4626.29, 28.5132, -5296.56]] unit_class:t="germ_pzkpfw_38t_Marder_III" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } tankModels{ name:t="tank_stat_15" tm:m=[[-0.793262, 0, -0.608881] [0, 1, 0] [0.608881, 0, -0.793262] [4641.44, 28.5132, -5319.83]] unit_class:t="germ_pzkpfw_II_ausf_C" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } tankModels{ name:t="tank_stat_16" tm:m=[[-0.793262, 0, -0.608881] [0, 1, 0] [0.608881, 0, -0.793262] [4660.4, 28.5132, -5346.47]] unit_class:t="germ_pzkpfw_III_ausf_E" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } tankModels{ name:t="tank_stat_17" tm:m=[[-0.793262, 0, -0.608881] [0, 1, 0] [0.608881, 0, -0.793262] [4678.17, 28.5131, -5371.07]] unit_class:t="germ_pzkpfw_IV_ausf_E" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } tankModels{ name:t="tank_stat_18" tm:m=[[-0.793262, 0, -0.608881] [0, 1, 0] [0.608881, 0, -0.793262] [4695.54, 28.5132, -5399.52]] unit_class:t="germ_pzkpfw_V_ausf_d_panther" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } tankModels{ name:t="tank_stat_19" tm:m=[[-0.793262, 0, -0.608881] [0, 1, 0] [0.608881, 0, -0.793262] [4720.18, 28.5132, -5434.57]] unit_class:t="germ_pzkpfw_VI_ausf_e_tiger" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } tankModels{ name:t="tank_stat_20" tm:m=[[-0.793262, 0, -0.608881] [0, 1, 0] [0.608881, 0, -0.793262] [4599.73, 28.5132, -5391.23]] unit_class:t="germ_stug_III_ausf_A" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } tankModels{ name:t="tank_stat_21" tm:m=[[-0.793262, 0, -0.608881] [0, 1, 0] [0.608881, 0, -0.793262] [4616.38, 28.5132, -5413.15]] unit_class:t="germ_stug_III_ausf_G" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } tankModels{ name:t="tank_stat_22" tm:m=[[-0.793262, 0, -0.608881] [0, 1, 0] [0.608881, 0, -0.793262] [4635.37, 28.5132, -5434.96]] unit_class:t="germ_sdkfz_234_2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } tankModels{ name:t="tank_stat_23" tm:m=[[-0.793262, 0, -0.608881] [0, 1, 0] [0.608881, 0, -0.793262] [4660.94, 28.5132, -5463.99]] unit_class:t="germ_sdkfz_6_2_flak36" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } objectGroups{ name:t="objectGroups_01" tm:m=[[0.0871558, 0, 0.996195] [0, 1, 0] [-0.996195, 0, 0.0871558] [4118.34, 40.8728, -5546.22]] unit_class:t="det_trench_half_a_onground" objLayer:i=2 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_08" tm:m=[[-0.554669, 0, -0.832071] [0, 1, 0] [0.832071, 0, -0.554669] [-11151.9, 14.1769, 1358.21]] unit_class:t="rendinst_poland_fortification_01" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_09" tm:m=[[0.428139, 0, -0.903713] [0, 1, 0] [0.903713, 0, 0.428139] [-11276.8, 14.0079, 1549.01]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_08" tm:m=[[-0.0871556, 0, 0.996195] [0, 1, 0] [-0.996195, 0, -0.0871556] [-11270.6, 14.9011, 1602.62]] unit_class:t="det_trench_system_a" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_09" tm:m=[[-0.999322, 0, -0.0368047] [0, 1, 0] [0.0368047, 0, -0.999322] [-11310.6, -1.52588e-05, 1620.84]] unit_class:t="det_trench_system_d_onground" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_10" tm:m=[[-0.999322, 0, -0.0368047] [0, 1, 0] [0.0368047, 0, -0.999322] [-11345.5, -0.769691, 1600.06]] unit_class:t="det_trench_system_e_onground" objLayer:i=2 props{ army:i=2 active:b=yes } } tankModels{ name:t="tankModels_09" tm:m=[[0.0553733, 0, 0.998465] [0, 1, 0] [-0.998465, 0, 0.0553733] [-11349.4, 6.98268, 1582.86]] unit_class:t="germ_pzkpfw_V_ausf_a_panther" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } objectGroups{ name:t="objectGroups_11" tm:m=[[0.684973, 0, 0.728569] [0, 1, 0] [-0.728569, 0, 0.684973] [980.244, 57.2998, -1872.85]] unit_class:t="det_pipes_set_a" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="objectGroups_12" tm:m=[[0.684973, 0, 0.728569] [0, 1, 0] [-0.728569, 0, 0.684973] [912.491, 57.2998, -1774.68]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="objectGroups_13" tm:m=[[0.684973, 0, 0.728569] [0, 1, 0] [-0.728569, 0, 0.684973] [898.53, 57.2998, -1794.76]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="objectGroups_14" tm:m=[[0.684973, 0, 0.728569] [0, 1, 0] [-0.728569, 0, 0.684973] [883.237, 57.2998, -1812.13]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="objectGroups_18" tm:m=[[0.684973, 0, 0.728569] [0, 1, 0] [-0.728569, 0, 0.684973] [980.985, 57.2998, -1699.2]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="objectGroups_19" tm:m=[[0.684973, 0, 0.728569] [0, 1, 0] [-0.728569, 0, 0.684973] [966.879, 57.2998, -1713.35]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="objectGroups_17" tm:m=[[0.684973, 0, 0.728569] [0, 1, 0] [-0.728569, 0, 0.684973] [953.066, 57.2998, -1724.82]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="objectGroups_15" tm:m=[[0.684973, 0, 0.728569] [0, 1, 0] [-0.728569, 0, 0.684973] [925.656, 57.2998, -1762.19]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=2 props{ army:i=1 active:b=yes } } structures{ name:t="objectGroups_16" tm:m=[[0.684973, 0, 0.728569] [0, 1, 0] [-0.728569, 0, 0.684973] [992.884, 57.2998, -1863.06]] unit_class:t="watch_tower" objLayer:i=2 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } objectGroups{ name:t="objectGroups_23" tm:m=[[0.684973, 0, 0.728569] [0, 1, 0] [-0.728569, 0, 0.684973] [843.684, 57.2998, -1597.71]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="objectGroups_24" tm:m=[[0.684973, 0, 0.728569] [0, 1, 0] [-0.728569, 0, 0.684973] [829.579, 57.2998, -1611.87]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="objectGroups_22" tm:m=[[0.684973, 0, 0.728569] [0, 1, 0] [-0.728569, 0, 0.684973] [815.766, 57.2998, -1623.34]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="objectGroups_25" tm:m=[[0.684973, 0, 0.728569] [0, 1, 0] [-0.728569, 0, 0.684973] [856.097, 57.2998, -1582.63]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="objectGroups_30" tm:m=[[0.271162, 0, 0.962534] [0, 1, 0] [-0.962534, 0, 0.271162] [891.392, 57.2998, -1478.03]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="objectGroups_31" tm:m=[[0.18624, 0, 0.982504] [0, 1, 0] [-0.982504, 0, 0.18624] [894.487, 57.2998, -1455.8]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="objectGroups_32" tm:m=[[0.0999006, 0, 0.994997] [0, 1, 0] [-0.994997, 0, 0.0999006] [874.914, 57.2998, -1512.74]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="objectGroups_29" tm:m=[[0.684973, 0, 0.728569] [0, 1, 0] [-0.728569, 0, 0.684973] [882.655, 57.2998, -1496.36]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="objectGroups_28" tm:m=[[0.811743, 0, -0.584015] [0, 1, 0] [0.584015, 0, 0.811743] [895.607, 57.2998, -1911.63]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="objectGroups_33" tm:m=[[0.811743, 0, -0.584015] [0, 1, 0] [0.584015, 0, 0.811743] [910.486, 57.2998, -1922.53]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=2 props{ army:i=1 active:b=yes } } squad{ name:t="squad_tanks_enemy" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-11247, 17.8702, 1473.25]] props{ squad_members:t="tankModels_03" squad_members:t="tankModels_02" squad_members:t="tankModels_07" squad_members:t="tankModels_06" squad_members:t="tankModels_08" squad_members:t="tankModels_04" } } } areas{ "vvp1_nachalo "{ type:t="Sphere" tm:m=[[67.0597, 0, 0] [0, 67.0597, 0] [0, 0, 67.0597] [921.529, 57.2999, -1906.01]] objLayer:i=0 props{ } } vvp1_konec{ type:t="Sphere" tm:m=[[67.0597, 0, 0] [0, 67.0597, 0] [0, 0, 67.0597] [1684.57, 57.3, -1012.87]] objLayer:i=0 props{ } } player_parkink{ type:t="Sphere" tm:m=[[22.3266, 0, -5.53589] [0, 23.0027, 0] [5.53589, 0, 22.3266] [991.016, 57.2999, -1243.95]] objLayer:i=0 props{ } } player_parkink01{ type:t="Sphere" tm:m=[[22.3266, 0, -5.53589] [0, 23.0027, 0] [5.53589, 0, 22.3266] [964.018, 57.2999, -1261.8]] objLayer:i=0 props{ } } player_parkink02{ type:t="Sphere" tm:m=[[22.3266, 0, -5.53589] [0, 23.0027, 0] [5.53589, 0, 22.3266] [845.626, 57.2999, -1318.61]] objLayer:i=0 props{ } } player_parkink03{ type:t="Sphere" tm:m=[[22.3266, 0, -5.53589] [0, 23.0027, 0] [5.53589, 0, 22.3266] [818.715, 57.2999, -1336.39]] objLayer:i=0 props{ } } player_parkink04{ type:t="Sphere" tm:m=[[17.7279, 0, 14.6577] [0, 23.0027, 0] [-14.6577, 0, 17.7279] [767.936, 57.2999, -1422.69]] objLayer:i=0 props{ } } player_parkink05{ type:t="Sphere" tm:m=[[17.7279, 0, 14.6577] [0, 23.0027, 0] [-14.6577, 0, 17.7279] [766.023, 57.2999, -1461.98]] objLayer:i=0 props{ } } player_parkink06{ type:t="Sphere" tm:m=[[17.7279, 0, 14.6577] [0, 23.0027, 0] [-14.6577, 0, 17.7279] [764.893, 57.2999, -1498.25]] objLayer:i=0 props{ } } player_parkink07{ type:t="Sphere" tm:m=[[17.7279, 0, 14.6577] [0, 23.0027, 0] [-14.6577, 0, 17.7279] [763.734, 57.2999, -1535.73]] objLayer:i=0 props{ } } player_parkink08{ type:t="Sphere" tm:m=[[17.7279, 0, 14.6577] [0, 23.0027, 0] [-14.6577, 0, 17.7279] [761.229, 57.2999, -1571.71]] objLayer:i=0 props{ } } player_parkink09{ type:t="Sphere" tm:m=[[17.7279, 0, 14.6577] [0, 23.0027, 0] [-14.6577, 0, 17.7279] [759.067, 57.2999, -1596.71]] objLayer:i=0 props{ } } player_parkink10{ type:t="Sphere" tm:m=[[23.0027, 0, 0] [0, 23.0027, 0] [0, 0, 23.0027] [919.931, 57.2998, -1616.65]] objLayer:i=0 props{ } } player_parkink11{ type:t="Sphere" tm:m=[[23.0027, 0, 0] [0, 23.0027, 0] [0, 0, 23.0027] [897.972, 57.2998, -1640.54]] objLayer:i=0 props{ } } player_parkink12{ type:t="Sphere" tm:m=[[23.0027, 0, 0] [0, 23.0027, 0] [0, 0, 23.0027] [1206.07, 57.2998, -1280.85]] objLayer:i=0 props{ } } player_parkink13{ type:t="Sphere" tm:m=[[23.0027, 0, 0] [0, 23.0027, 0] [0, 0, 23.0027] [1221.92, 57.2998, -1259.75]] objLayer:i=0 props{ } } player_parkink14{ type:t="Sphere" tm:m=[[23.0027, 0, 0] [0, 23.0027, 0] [0, 0, 23.0027] [1238.47, 57.2998, -1237.88]] objLayer:i=0 props{ } } player_parkink15{ type:t="Sphere" tm:m=[[23.0027, 0, 0] [0, 23.0027, 0] [0, 0, 23.0027] [1256.67, 57.2998, -1216.18]] objLayer:i=0 props{ } } area_reload{ type:t="Box" tm:m=[[157.49, 0, 187.675] [0, 12.9422, 0] [-114.903, 0, 96.4222] [1013.73, 57.0002, -1433.56]] objLayer:i=0 props{ } } vvp_solominka_nachalo{ type:t="Sphere" tm:m=[[59.7537, 0, 0] [0, 59.7537, 0] [0, 0, 59.7537] [-11664.1, 17.2, 2313.97]] objLayer:i=0 props{ } } vvp_solominka_konec{ type:t="Sphere" tm:m=[[59.7537, 0, 0] [0, 59.7537, 0] [0, 0, 59.7537] [-10804, 17.2, 2306.08]] objLayer:i=0 props{ } } area_01{ type:t="Sphere" tm:m=[[11426.2, 0, 0] [0, 11426.2, 0] [0, 0, 11426.2] [-10650.3, 14.8408, 1108.35]] objLayer:i=0 props{ } } spawn_anti_01{ type:t="Sphere" tm:m=[[911.544, 0, 0] [0, 911.544, 0] [0, 0, 911.544] [-330.654, 5000, -20665.1]] objLayer:i=0 props{ } } perexvat_zpne_resp{ type:t="Sphere" tm:m=[[1400, 0, 0] [0, 1400, 0] [0, 0, 1400] [-7800, 4300, -19900]] objLayer:i=0 props{ } } german_start{ type:t="Sphere" tm:m=[[118.457, 0, 0] [0, 118.457, 0] [0, 0, 118.457] [-16097.3, 21.817, -22096.6]] objLayer:i=0 props{ } } german_end{ type:t="Sphere" tm:m=[[118.457, 0, 0] [0, 118.457, 0] [0, 0, 118.457] [-13740.1, 21.8175, -22144.5]] objLayer:i=0 props{ } } german_players_parking01{ type:t="Sphere" tm:m=[[44.9778, 0, 0] [0, 44.9778, 0] [0, 0, 44.9778] [-15709.9, 20.3154, -21982.7]] objLayer:i=0 props{ } } german_players_parking02{ type:t="Sphere" tm:m=[[44.9778, 0, 0] [0, 44.9778, 0] [0, 0, 44.9778] [-15652.3, 20.3153, -21986]] objLayer:i=0 props{ } } german_players_parking03{ type:t="Sphere" tm:m=[[44.9778, 0, 0] [0, 44.9778, 0] [0, 0, 44.9778] [-15597.1, 20.3151, -21985.7]] objLayer:i=0 props{ } } german_players_parking04{ type:t="Sphere" tm:m=[[44.9778, 0, 0] [0, 44.9778, 0] [0, 0, 44.9778] [-15535.4, 20.3151, -21987.2]] objLayer:i=0 props{ } } german_players_parking05{ type:t="Sphere" tm:m=[[44.9778, 0, 0] [0, 44.9778, 0] [0, 0, 44.9778] [-15482.2, 20.3151, -21991.1]] objLayer:i=0 props{ } } german_players_parking06{ type:t="Sphere" tm:m=[[44.9778, 0, 0] [0, 44.9778, 0] [0, 0, 44.9778] [-15423.7, 20.315, -21992.1]] objLayer:i=0 props{ } } german_players_parking07{ type:t="Sphere" tm:m=[[44.9778, 0, 0] [0, 44.9778, 0] [0, 0, 44.9778] [-15374.9, 20.3148, -21994.4]] objLayer:i=0 props{ } } german_players_parking08{ type:t="Sphere" tm:m=[[44.9778, 0, 0] [0, 44.9778, 0] [0, 0, 44.9778] [-15315.3, 20.3148, -21994.3]] objLayer:i=0 props{ } } german_players_parking09{ type:t="Sphere" tm:m=[[44.9778, 0, 0] [0, 44.9778, 0] [0, 0, 44.9778] [-15263.7, 20.3147, -22005.1]] objLayer:i=0 props{ } } german_players_parking10{ type:t="Sphere" tm:m=[[44.9778, 0, 0] [0, 44.9778, 0] [0, 0, 44.9778] [-15211.8, 20.3147, -22001.7]] objLayer:i=0 props{ } } german_players_parking11{ type:t="Sphere" tm:m=[[44.9778, 0, 0] [0, 44.9778, 0] [0, 0, 44.9778] [-15150.4, 20.3148, -22008]] objLayer:i=0 props{ } } german_players_parking12{ type:t="Sphere" tm:m=[[44.9778, 0, 0] [0, 44.9778, 0] [0, 0, 44.9778] [-15097.6, 20.3148, -22009.5]] objLayer:i=0 props{ } } german_players_parking13{ type:t="Sphere" tm:m=[[44.9778, 0, 0] [0, 44.9778, 0] [0, 0, 44.9778] [-15813, 20.3148, -22012.4]] objLayer:i=0 props{ } } german_players_parking14{ type:t="Sphere" tm:m=[[44.9778, 0, 0] [0, 44.9778, 0] [0, 0, 44.9778] [-15866.1, 20.3149, -22037.6]] objLayer:i=0 props{ } } german_players_parking15{ type:t="Sphere" tm:m=[[44.9778, 0, 0] [0, 44.9778, 0] [0, 0, 44.9778] [-15778.1, 20.3151, -21965]] objLayer:i=0 props{ } } red_oborona{ type:t="Sphere" tm:m=[[389.733, 0, 0] [0, 389.733, 0] [0, 0, 389.733] [17358.8, 1500, 10800.8]] objLayer:i=0 props{ } } blue_oborona{ type:t="Sphere" tm:m=[[389.733, 0, 0] [0, 389.733, 0] [0, 0, 389.733] [17140.9, 3500, 12783.4]] objLayer:i=0 props{ } } tank_resp_ai_zone{ type:t="Sphere" tm:m=[[53.9858, 0, 0] [0, 53.9858, 0] [0, 0, 53.9858] [4437.41, 33.14, -5576.2]] objLayer:i=0 props{ } } resp_tank_ai_zone2{ type:t="Sphere" tm:m=[[32.152, 0, 0] [0, 32.152, 0] [0, 0, 32.152] [-10609.7, 17.1519, 2138.17]] objLayer:i=0 props{ } } mark_zone{ type:t="Sphere" tm:m=[[0, 0, 0] [0, 0, 0] [0, 0, 0] [2689.82, 100, -2448.95]] objLayer:i=0 props{ } } flybot_zone{ type:t="Sphere" tm:m=[[125.805, 0, 0] [0, 125.805, 0] [0, 0, 125.805] [1838.21, 247.983, -1752.44]] objLayer:i=0 props{ } } tank_resp_pol2_01{ type:t="Sphere" tm:m=[[66.0218, 0, 0] [0, 66.0218, 0] [0, 0, 66.0218] [4000.13, 40.2703, -5558.42]] objLayer:i=0 props{ } } tank_resp_pol2_02{ type:t="Sphere" tm:m=[[66.0218, 0, 0] [0, 66.0218, 0] [0, 0, 66.0218] [3976.88, 40.2703, -5631.25]] objLayer:i=0 props{ } } tank_resp_pol2_03{ type:t="Sphere" tm:m=[[66.0218, 0, 0] [0, 66.0218, 0] [0, 0, 66.0218] [4031.81, 40.2703, -5664.44]] objLayer:i=0 props{ } } tank_resp_pol2_04{ type:t="Sphere" tm:m=[[66.0218, 0, 0] [0, 66.0218, 0] [0, 0, 66.0218] [4046.96, 40.2703, -5589.63]] objLayer:i=0 props{ } } tank_resp_pol2_05{ type:t="Sphere" tm:m=[[66.0218, 0, 0] [0, 66.0218, 0] [0, 0, 66.0218] [4008.15, 40.2703, -5480.92]] objLayer:i=0 props{ } } tank_resp_pol2_06{ type:t="Sphere" tm:m=[[66.0218, 0, 0] [0, 66.0218, 0] [0, 0, 66.0218] [4072.83, 40.2703, -5500.75]] objLayer:i=0 props{ } } tank_resp_pol2_07{ type:t="Sphere" tm:m=[[66.0218, 0, 0] [0, 66.0218, 0] [0, 0, 66.0218] [4073.01, 40.2703, -5630.58]] objLayer:i=0 props{ } } tank_resp_pol2_08{ type:t="Sphere" tm:m=[[66.0218, 0, 0] [0, 66.0218, 0] [0, 0, 66.0218] [4082.95, 40.2703, -5563]] objLayer:i=0 props{ } } tank_resp_pol2_09{ type:t="Sphere" tm:m=[[66.0218, 0, 0] [0, 66.0218, 0] [0, 0, 66.0218] [4072.09, 40.2703, -5441.67]] objLayer:i=0 props{ } } tank_resp_pol2_10{ type:t="Sphere" tm:m=[[66.0218, 0, 0] [0, 66.0218, 0] [0, 0, 66.0218] [4007.89, 40.2703, -5415.2]] objLayer:i=0 props{ } } tank_resp_pol2_11{ type:t="Sphere" tm:m=[[66.0218, 0, 0] [0, 66.0218, 0] [0, 0, 66.0218] [3951.72, 40.2703, -5422.48]] objLayer:i=0 props{ } } tank_resp_pol2_12{ type:t="Sphere" tm:m=[[66.0218, 0, 0] [0, 66.0218, 0] [0, 0, 66.0218] [3938.41, 40.2703, -5493.66]] objLayer:i=0 props{ } } tank_resp_pol2_13{ type:t="Sphere" tm:m=[[66.0218, 0, 0] [0, 66.0218, 0] [0, 0, 66.0218] [3927.22, 40.2703, -5557.97]] objLayer:i=0 props{ } } tank_resp_pol2_14{ type:t="Sphere" tm:m=[[66.0218, 0, 0] [0, 66.0218, 0] [0, 0, 66.0218] [3909.76, 40.2703, -5626.07]] objLayer:i=0 props{ } } tank_resp_pol2_15{ type:t="Sphere" tm:m=[[66.0218, 0, 0] [0, 66.0218, 0] [0, 0, 66.0218] [3927.48, 40.2703, -5713.23]] objLayer:i=0 props{ } } tank_resp_pol2_16{ type:t="Sphere" tm:m=[[66.0218, 0, 0] [0, 66.0218, 0] [0, 0, 66.0218] [3870.28, 40.2703, -5707.35]] objLayer:i=0 props{ } } tank_resp_poligon{ type:t="Sphere" tm:m=[[144.882, 0, 0] [0, 144.882, 0] [0, 0, 144.882] [4080.06, 27.1091, -5581.83]] objLayer:i=0 props{ } } sturmovla{ type:t="Sphere" tm:m=[[403.822, 0, 0] [0, 403.822, 0] [0, 0, 403.822] [2818.39, 300, -4828]] objLayer:i=0 props{ } } "german tank resp"{ type:t="Sphere" tm:m=[[32.7648, 0, 0] [0, 32.7648, 0] [0, 0, 32.7648] [-11293.8, 15.9295, 1511.09]] objLayer:i=0 props{ } } } objLayers{ layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } } wayPoints{ way_points_02{ closed_waypoints:b=yes isShipSpline:b=no shipTurnRadius:r=100 way{ way_points_02_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-11097.4, 17.1987, 2383.59]] props{ speed:r=20 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_02_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10731.1, 17.1838, 2400.21]] props{ speed:r=20 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_02_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10662.1, 17.1732, 2198.01]] props{ speed:r=20 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_02_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-11186.6, 17.1393, 2231.07]] props{ speed:r=20 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_02_wp_05{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-11417.8, 17.2484, 2221.94]] props{ speed:r=20 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_02_wp_06{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-11606.7, 17.0905, 2206.05]] props{ speed:r=20 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_02_wp_07{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-11862.7, 17.089, 2329.49]] props{ speed:r=20 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_02_wp_08{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-11699.8, 17.1736, 2378.48]] props{ speed:r=20 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_02_wp_09{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-11469.7, 17.1921, 2418.83]] props{ speed:r=20 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_02_wp_10{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-11227.3, 17.1982, 2383.92]] props{ speed:r=20 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } way_points_01{ closed_waypoints:b=yes isShipSpline:b=no shipTurnRadius:r=100 way{ way_points_01_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10524.6, 17.0027, 2124.3]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10739.6, 16.9357, 2156.08]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10897.3, 16.8662, 2061.64]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_05{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-11035.2, 16.4752, 1980.52]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_06{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-11173.7, 16.3652, 1995.31]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_07{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-11167.9, 16.6301, 2080.6]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_08{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-11073.4, 16.8059, 2103.75]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_09{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-11353.4, 16.9851, 2344.8]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_10{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-11059.6, 17.0302, 2248.82]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_11{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-11110.1, 17.0365, 2410.21]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_12{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10933.6, 17.1548, 2439.63]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_13{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10791.2, 17.0545, 2486.78]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_15{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10637.5, 17.1285, 2386.23]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } way_points_03{ closed_waypoints:b=yes isShipSpline:b=no shipTurnRadius:r=100 way{ way_points_03_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-11734.7, -70.2277, 2584.21]] props{ speed:r=25 tas:b=no moveType:t="MOVETO_ZIGZAG" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_03_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-11259, 17.05, 2430.18]] props{ speed:r=25 tas:b=no moveType:t="MOVETO_ZIGZAG" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_03_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-11144.2, 16.4751, 2149.28]] props{ speed:r=25 tas:b=no moveType:t="MOVETO_ZIGZAG" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_03_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-11141.5, 16.2592, 2290.64]] props{ speed:r=25 tas:b=no moveType:t="MOVETO_ZIGZAG" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } way_points_04{ closed_waypoints:b=yes isShipSpline:b=no shipTurnRadius:r=100 way{ way_points_04_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-15357.3, 3000, 678.882]] props{ speed:r=500 tas:b=no moveType:t="MOVETO_ZIGZAG" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-12008.1, 3000, -5461.08]] props{ speed:r=450 tas:b=no moveType:t="MOVETO_ZIGZAG" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17638.1, 2500, -19904.1]] props{ speed:r=500 tas:b=no moveType:t="MOVETO_ZIGZAG" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-18609, 2800, -7347.48]] props{ speed:r=500 tas:b=no moveType:t="MOVETO_ZIGZAG" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } way_points_05{ closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 way{ } } way_points_06{ closed_waypoints:b=yes isShipSpline:b=no shipTurnRadius:r=100 way{ way_points_06_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-6056.57, 4851.29, -23474.7]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_06_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [12681.9, 3000, -13017.6]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_ZIGZAG" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_06_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [12044.8, 3000, -5279.89]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_ZIGZAG" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_06_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-2627.97, 3000, -19107.8]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_ZIGZAG" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } way_points_car_serebrannka{ closed_waypoints:b=yes isShipSpline:b=no shipTurnRadius:r=100 way{ way_points_07_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [942.514, 57.2982, -1967.47]] props{ speed:r=10 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_07_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1730.17, 57.2998, -1035.58]] props{ speed:r=10 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_car_serebrannka_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1497.38, 57.2998, -1425.28]] props{ speed:r=10 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_car_serebrannka_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1288.44, 57.2981, -1853.82]] props{ speed:r=10 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } way_points_car_2{ closed_waypoints:b=yes isShipSpline:b=no shipTurnRadius:r=100 way{ way_points_07_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [748.571, 57.2998, -1704.44]] props{ speed:r=20 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_07_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [750.931, 57.2998, -1841.19]] props{ speed:r=20 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_07_wp_05{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [834.419, 57.2998, -1988.04]] props{ speed:r=20 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_07_wp_06{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [656.136, 57.2875, -1799.51]] props{ speed:r=20 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_07_wp_07{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [694.088, 57.298, -1621.88]] props{ speed:r=10 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_07_wp_08{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [615.693, 57.2999, -1406.75]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } way_points_pexota{ closed_waypoints:b=yes isShipSpline:b=no shipTurnRadius:r=100 way{ way_points_sereb_pexota{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1514.73, 59.1093, -816.801]] props{ speed:r=7 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_07_wp_10{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1546.74, 57.2998, -853.429]] props{ speed:r=7 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_07_wp_11{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1613.93, 57.2998, -859.85]] props{ speed:r=7 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_07_wp_12{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1596.53, 57.2998, -781.688]] props{ speed:r=7 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } way_points_fly_bot{ closed_waypoints:b=yes isShipSpline:b=no shipTurnRadius:r=100 way{ way_points_07_wp_09{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2035.55, 100, -1311.42]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_07_wp_13{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [7315.83, 100, 4286.33]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_07_wp_14{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [11732, 100.002, 9279.06]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_07_wp_15{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [12320.3, 99.9971, 14292.7]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_07_wp_16{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [10720.8, 100, 17021.5]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_07_wp_17{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [8049.43, 100, 16107.5]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_07_wp_18{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2263.85, 100, 3819.29]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_07_wp_19{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-1027.46, 100, -1684.49]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_07_wp_20{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [82.0452, 100, -2501.13]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } way_points_07{ closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 way{ way_points_07_wp_21{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4372.07, 0, -5538.64]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_07_wp_22{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4069.76, 0, -5138.64]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } way_points_08{ closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 way{ way_points_08_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4372.07, 0, -5538.64]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } way_points_tank_poligon2{ closed_waypoints:b=yes isShipSpline:b=no shipTurnRadius:r=100 way{ way_points_09_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4269.76, 0, -5638.64]] props{ speed:r=25 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_09_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4069.76, 0, -5138.64]] props{ speed:r=25 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_09_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4315.11, 0, -5140.41]] props{ speed:r=25 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_09_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4535.89, 0, -5598.7]] props{ speed:r=25 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } }