selected_tag:t="" bin_dump_file:t="" mission_settings{ atmosphere{ pressure:r=760 temperature:r=15 } player{ army:i=2 wing:t="teamA_player_01" wing:t="teamA_player_02" wing:t="teamA_player_03" wing:t="teamA_player_04" wing:t="teamA_player_05" wing:t="teamA_player_06" wing:t="teamA_player_07" wing:t="teamA_player_08" wing:t="teamA_player_09" wing:t="teamA_player_10" wing:t="teamA_player_11" wing:t="teamA_player_12" wing:t="teamA_player_13" wing:t="teamA_player_14" wing:t="teamA_player_15" wing:t="teamA_player_16" } player_teamB{ army:i=1 wing:t="teamB_player_01" wing:t="teamB_player_02" wing:t="teamB_player_03" wing:t="teamB_player_04" wing:t="teamB_player_05" wing:t="teamB_player_06" wing:t="teamB_player_07" wing:t="teamB_player_08" wing:t="teamB_player_09" wing:t="teamB_player_10" wing:t="teamB_player_11" wing:t="teamB_player_12" wing:t="teamB_player_13" wing:t="teamB_player_14" wing:t="teamB_player_15" wing:t="teamB_player_16" } mission{ name:t="Tank_Training_Ground" level:t="levels/avg_training_ground.bin" type:t="singleMission" restoreType:t="attempts" optionalTakeOff:b=no campaign:t="tutorials" environment:t="12" weather:t="cloudy" missionDebriefing:t="" missionBriefing:t="" chapter:t="air_ground_battles" locName:t="Tank Training Ground" locDesc:t="Tank training ground" gt_mp_solo:b=yes openDiffLevels:b=yes scoreLimit:i=50000 timeLimit:i=20000 deathPenaltyMul:r=1 ctaCaptureZoneEqualPenaltyMul:r=0.5 useAlternativeMapCoord:b=yes allowedKillStreaks:b=yes randomSpawnTeams:b=no remapAiTankModels:b=yes useTankBots:b=yes allowEmptyTeams:b=yes difficulty:t="hardcore" tags{ } missionType{ _Dom:b=no _Conq:b=no _CnvA:b=no _CnvB:b=no _ArtDA:b=no _ArtDB:b=no _Bttl:b=no _DBttlA:b=no _DBttlB:b=no _Bto:b=no _Flc:b=no _v1_race_straight:b=no _v1_race_inverted:b=no _v2_race_straight:b=no _v2_race_inverted:b=no _Conq1:b=no _Conq2:b=no _Conq3:b=no _Conq4:b=no _Conq5:b=no _Conq6:b=no } allowedUnitTypes{ isAirplanesAllowed:b=yes isTanksAllowed:b=yes isShipsAllowed:b=yes } mission{ difficulty:t="arcade" useAlternativeMapCoord:b=yes scoreLimit:i=50000 randomSpawnTeams:b=yes remapAiTankModels:b=yes } } spectator_points{ } cover_points{ } aiParams{ aiEffectivenessViscosity:r=90 effectivenessDistances:p2=2500, 7000 } } imports{ } triggers{ isCategory:b=yes is_enabled:b=yes onStartMission{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{ } } conditions{ } actions{ missionMarkAsRespawnPoint{ loc_name:t="Team A Tanks spawn" spawnEffect:b=no isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="teamA_tanks_spawn_grp" team:t="A" tags{ air:b=yes tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Team B Tanks spawn" spawnEffect:b=no isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="teamB_tanks_spawn_grp" team:t="B" tags{ air:b=yes tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Team A Tanks spawn 2" spawnEffect:b=no isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="teamA_tanks_spawn_grp_2" team:t="A" tags{ air:b=yes tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Team B Tanks spawn 2" spawnEffect:b=no isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="teamB_tanks_spawn_grp_2" team:t="B" tags{ air:b=yes tank:b=yes } } unitAttackTarget{ playerAttracted:b=no object:t="armada_01" target:t="TOCHIKA" fireRandom:b=yes } } else_actions{ } } onStartMission_2{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{ } } conditions{ } actions{ missionMarkAsRespawnPoint{ loc_name:t="Team A Tanks spawn 2" spawnEffect:b=no isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="teamA_tanks_spawn_grp_2" team:t="A" tags{ air:b=yes tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Team B Tanks spawn 2" spawnEffect:b=no isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="teamB_tanks_spawn_grp_2" team:t="B" tags{ air:b=yes tank:b=yes } } } else_actions{ } } Restore{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=5 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=yes fullRestore:b=no target:t="squad_Enemy" target:t="TOCHIKA" target:t="armada_01" target_type:t="any" } } else_actions{ } } MUTEKI{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{ } } conditions{ } actions{ unitSetProperties{ object_marking:i=0 object:t="TeamA_players" object:t="TeamB_players" object:t="KOUZOUBUTU" object_type:t="isAlive" targetableByAi:b=no isImmortal:b=yes attack_type:t="dont_aim" targetAir:b=no targetGnd:b=no accuracy:r=0 cannotShoot:b=yes } } else_actions{ } } CANNOTSHOT{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{ } } conditions{ } actions{ unitSetProperties{ object_marking:i=0 object:t="TANK" object:t="TANK01" object:t="TANK02" object:t="TANK03" object:t="TANK04" object:t="TANK05" object:t="TANK08" object:t="TANK09" object:t="TANK10" object:t="squad_Enemy" targetableByAi:b=no attack_type:t="dont_aim" targetAir:b=no targetGnd:b=no accuracy:r=0 cannotShoot:b=yes } } else_actions{ } } MOVE_2{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ initMission{ } } conditions{ } actions{ unitMoveTo{ target:t="area_02" waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object_marking:i=0 target_marking:i=0 object:t="MOVE_TANK_02_A" speed:r=10 } } else_actions{ } } MOVE_2_BACK{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=288 } } conditions{ } actions{ triggerDisable{ target:t="MOVE_2" } unitMoveTo{ target:t="area_1_BACK2" waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object_marking:i=0 target_marking:i=0 object:t="MOVE_TANK_02_A" speed:r=10 } } else_actions{ } } MOVE_2_2{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=586 } } conditions{ } actions{ triggerDisable{ target:t="MOVE_2_BACK" } unitMoveTo{ target:t="area_02" waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object_marking:i=0 target_marking:i=0 object:t="MOVE_TANK_02_A" speed:r=10 } wait{ time:r=293 } unitMoveTo{ target:t="area_1_BACK2" waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object_marking:i=0 target_marking:i=0 object:t="MOVE_TANK_02_A" speed:r=50 } } else_actions{ } } MOVE_3{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ initMission{ } } conditions{ } actions{ unitMoveTo{ target:t="area_03" waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object_marking:i=0 target_marking:i=0 object:t="MOVE_TANK_03_A" speed:r=15 } } else_actions{ } } MOVE_3_BACK{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=196 } } conditions{ } actions{ triggerDisable{ target:t="MOVE_3" } unitMoveTo{ target:t="area_1_BACK3" waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object_marking:i=0 target_marking:i=0 object:t="MOVE_TANK_03_A" speed:r=15 } } else_actions{ } } MOVE_3_2{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=402 } } conditions{ } actions{ triggerDisable{ target:t="MOVE_3_BACK" } unitMoveTo{ target:t="area_03" waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object_marking:i=0 target_marking:i=0 object:t="MOVE_TANK_03_A" speed:r=15 } wait{ time:r=201 } unitMoveTo{ target:t="area_1_BACK3" waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object_marking:i=0 target_marking:i=0 object:t="MOVE_TANK_03_A" speed:r=15 } } else_actions{ } } MOVE_4{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ initMission{ } } conditions{ } actions{ unitMoveTo{ target:t="area_04" waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object_marking:i=0 target_marking:i=0 object:t="MOVE_TANK_04_A" speed:r=20 } } else_actions{ } } MOVE_4_BACK{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=149 } } conditions{ } actions{ triggerDisable{ target:t="MOVE_4" } unitMoveTo{ target:t="area_1_BACK4" waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object_marking:i=0 target_marking:i=0 object:t="MOVE_TANK_04_A" speed:r=20 } } else_actions{ } } MOVE_4_2{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=308 } } conditions{ } actions{ triggerDisable{ target:t="MOVE_4_BACK" } unitMoveTo{ target:t="area_04" waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object_marking:i=0 target_marking:i=0 object:t="MOVE_TANK_04_A" speed:r=20 } wait{ time:r=154 } unitMoveTo{ target:t="area_1_BACK4" waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object_marking:i=0 target_marking:i=0 object:t="MOVE_TANK_04_A" speed:r=20 } } else_actions{ } } MOVE_5{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ initMission{ } } conditions{ } actions{ unitMoveTo{ target:t="area_05" waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object_marking:i=0 target_marking:i=0 object:t="MOVE_TANK_05_A" speed:r=25 } } else_actions{ } } MOVE_5_BACK{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=121 } } conditions{ } actions{ triggerDisable{ target:t="MOVE_5" } unitMoveTo{ target:t="area_1_BACK5" waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object_marking:i=0 target_marking:i=0 object:t="MOVE_TANK_05_A" speed:r=25 } } else_actions{ } } MOVE_5_2{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=252 } } conditions{ } actions{ triggerDisable{ target:t="MOVE_5_BACK" } unitMoveTo{ target:t="area_05" waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object_marking:i=0 target_marking:i=0 object:t="MOVE_TANK_05_A" speed:r=25 } wait{ time:r=126 } unitMoveTo{ target:t="area_1_BACK5" waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object_marking:i=0 target_marking:i=0 object:t="MOVE_TANK_05_A" speed:r=25 } } else_actions{ } } MOVE_6{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ initMission{ } } conditions{ } actions{ unitMoveTo{ target:t="area_06" waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object_marking:i=0 target_marking:i=0 object:t="MOVE_TANK_06_A" speed:r=30 } } else_actions{ } } MOVE_6_BACK{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=103 } } conditions{ } actions{ triggerDisable{ target:t="MOVE_6" } unitMoveTo{ target:t="area_1_BACK6" waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object_marking:i=0 target_marking:i=0 object:t="MOVE_TANK_06_A" speed:r=30 } } else_actions{ } } MOVE_6_2{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=216 } } conditions{ } actions{ triggerDisable{ target:t="MOVE_6_BACK" } unitMoveTo{ target:t="area_06" waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object_marking:i=0 target_marking:i=0 object:t="MOVE_TANK_06_A" speed:r=30 } wait{ time:r=108 } unitMoveTo{ target:t="area_1_BACK6" waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object_marking:i=0 target_marking:i=0 object:t="MOVE_TANK_06_A" speed:r=30 } } else_actions{ } } MOVE_7{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ initMission{ } } conditions{ } actions{ unitMoveTo{ target:t="area_07" waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object_marking:i=0 target_marking:i=0 object:t="MOVE_TANK_07_A" speed:r=35 } } else_actions{ } } MOVE_7_BACK{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=90 } } conditions{ } actions{ triggerDisable{ target:t="MOVE_7" } unitMoveTo{ target:t="area_1_BACK7" waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object_marking:i=0 target_marking:i=0 object:t="MOVE_TANK_07_A" speed:r=35 } } else_actions{ } } MOVE_7_2{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=190 } } conditions{ } actions{ triggerDisable{ target:t="MOVE_7_BACK" } unitMoveTo{ target:t="area_07" waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object_marking:i=0 target_marking:i=0 object:t="MOVE_TANK_07_A" speed:r=35 } wait{ time:r=95 } unitMoveTo{ target:t="area_1_BACK7" waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object_marking:i=0 target_marking:i=0 object:t="MOVE_TANK_07_A" speed:r=35 } } else_actions{ } } MOVE_8{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ initMission{ } } conditions{ } actions{ unitMoveTo{ target:t="area_08" waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object_marking:i=0 target_marking:i=0 object:t="MOVE_TANK_08_A" speed:r=40 } } else_actions{ } } MOVE_8_BACK{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=80 } } conditions{ } actions{ triggerDisable{ target:t="MOVE_8" } unitMoveTo{ target:t="area_1_BACK8" waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object_marking:i=0 target_marking:i=0 object:t="MOVE_TANK_08_A" speed:r=40 } } else_actions{ } } MOVE_8_2{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=170 } } conditions{ } actions{ triggerDisable{ target:t="MOVE_8_BACK" } unitMoveTo{ target:t="area_08" waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object_marking:i=0 target_marking:i=0 object:t="MOVE_TANK_08_A" speed:r=40 } wait{ time:r=85 } unitMoveTo{ target:t="area_1_BACK8" waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object_marking:i=0 target_marking:i=0 object:t="MOVE_TANK_08_A" speed:r=40 } } else_actions{ } } MOVE_9{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ initMission{ } } conditions{ } actions{ unitMoveTo{ target:t="area_9" waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object_marking:i=0 target_marking:i=0 object:t="MOVE_TANK_09_A" speed:r=45 } } else_actions{ } } MOVE_9_BACK{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=73 } } conditions{ } actions{ triggerDisable{ target:t="MOVE_9" } unitMoveTo{ target:t="area_1_BACK9" waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object_marking:i=0 target_marking:i=0 object:t="MOVE_TANK_09_A" speed:r=45 } } else_actions{ } } MOVE_9_2{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=156 } } conditions{ } actions{ triggerDisable{ target:t="MOVE_9_BACK" } unitMoveTo{ target:t="area_9" waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object_marking:i=0 target_marking:i=0 object:t="MOVE_TANK_09_A" speed:r=45 } wait{ time:r=77 } unitMoveTo{ target:t="area_1_BACK9" waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object_marking:i=0 target_marking:i=0 object:t="MOVE_TANK_09_A" speed:r=45 } } else_actions{ } } MOVE_10{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ initMission{ } } conditions{ } actions{ unitMoveTo{ target:t="area_10" waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object_marking:i=0 target_marking:i=0 object:t="MOVE_TANK_10_A" speed:r=50 } } else_actions{ } } MOVE_10_BACK{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=67 } } conditions{ } actions{ triggerDisable{ target:t="MOVE_10" } unitMoveTo{ target:t="area_1_BACK10" waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object_marking:i=0 target_marking:i=0 object:t="MOVE_TANK_10_A" speed:r=50 } } else_actions{ } } MOVE_10_2{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=144 } } conditions{ } actions{ triggerDisable{ target:t="MOVE_10_BACK" } unitMoveTo{ target:t="area_10" waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object_marking:i=0 target_marking:i=0 object:t="MOVE_TANK_10_A" speed:r=50 } wait{ time:r=67 } unitMoveTo{ target:t="area_1_BACK10" waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object_marking:i=0 target_marking:i=0 object:t="MOVE_TANK_10_A" speed:r=50 } } else_actions{ } } TOTHIKA{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{ } } conditions{ } actions{ unitSetProperties{ object_marking:i=0 object:t="TOCHIKA" object_type:t="isAlive" attack_type:t="dont_aim" targetAir:b=no targetGnd:b=no accuracy:r=0 cannotShoot:b=yes } } else_actions{ } } } mission_objectives{ isCategory:b=yes is_enabled:b=yes } variables{ } dialogs{ } airfields{ } effects{ } units{ area_squad{ name:t="teamA_tanks_spawn_grp" tm:m=[[0.663134, 0, 0.7485] [0, 1, 0] [-0.7485, 0, 0.663134] [1524.42, 217.239, 1604.2]] props{ squad_members:t="teamA_tank_spawn_01" squad_members:t="teamA_tank_spawn_02" squad_members:t="teamA_tank_spawn_03" squad_members:t="teamA_tank_spawn_04" squad_members:t="teamA_tank_spawn_05" squad_members:t="teamA_tank_spawn_06" squad_members:t="teamA_tank_spawn_07" squad_members:t="teamA_tank_spawn_08" squad_members:t="teamA_tank_spawn_09" squad_members:t="teamA_tank_spawn_10" squad_members:t="teamA_tank_spawn_11" squad_members:t="teamA_tank_spawn_12" squad_members:t="teamA_tank_spawn_13" squad_members:t="teamA_tank_spawn_14" squad_members:t="teamA_tank_spawn_15" squad_members:t="teamA_tank_spawn_16" } } armada{ name:t="teamB_player_01" tm:m=[[0.998412, -3.46945e-18, 0.0563347] [-3.33899e-09, 1, -6.95123e-09] [-0.0563348, -3.46945e-17, 0.998411] [1598.71, 217.239, 2261.71]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } squad{ name:t="TeamB_players" tm:m=[[0.974963, 0, 0.222365] [0, 1, 0] [-0.222365, 0, 0.974963] [1544.07, 231.213, 2261.17]] props{ squad_members:t="teamB_player_01" squad_members:t="teamB_player_02" squad_members:t="teamB_player_03" squad_members:t="teamB_player_04" squad_members:t="teamB_player_05" squad_members:t="teamB_player_06" squad_members:t="teamB_player_07" squad_members:t="teamB_player_08" squad_members:t="teamB_player_09" squad_members:t="teamB_player_10" squad_members:t="teamB_player_11" squad_members:t="teamB_player_12" squad_members:t="teamB_player_13" squad_members:t="teamB_player_14" squad_members:t="teamB_player_15" squad_members:t="teamB_player_16" } } squad{ name:t="TeamA_players" tm:m=[[0.494731, 0, 0.869046] [0, 1, 0] [-0.869046, 0, 0.494731] [1546.91, 231.213, 2269.49]] props{ squad_members:t="teamA_player_01" squad_members:t="teamA_player_02" squad_members:t="teamA_player_03" squad_members:t="teamA_player_04" squad_members:t="teamA_player_05" squad_members:t="teamA_player_06" squad_members:t="teamA_player_07" squad_members:t="teamA_player_08" squad_members:t="teamA_player_09" squad_members:t="teamA_player_10" squad_members:t="teamA_player_11" squad_members:t="teamA_player_12" squad_members:t="teamA_player_13" squad_members:t="teamA_player_14" squad_members:t="teamA_player_15" squad_members:t="teamA_player_16" } } area_squad{ name:t="teamB_tanks_spawn_grp" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1525.45, 217.239, 1648.62]] props{ squad_members:t="teamB_tank_spawn_01" squad_members:t="teamB_tank_spawn_02" squad_members:t="teamB_tank_spawn_03" squad_members:t="teamB_tank_spawn_04" squad_members:t="teamB_tank_spawn_05" squad_members:t="teamB_tank_spawn_06" squad_members:t="teamB_tank_spawn_07" squad_members:t="teamB_tank_spawn_08" squad_members:t="teamB_tank_spawn_09" squad_members:t="teamB_tank_spawn_11" squad_members:t="teamB_tank_spawn_10" squad_members:t="teamB_tank_spawn_13" squad_members:t="teamB_tank_spawn_16" squad_members:t="teamB_tank_spawn_15" squad_members:t="teamB_tank_spawn_14" squad_members:t="teamB_tank_spawn_12" } } objectGroups{ name:t="objectGroups_01" tm:m=[[-0.997661, 0, -0.0683635] [0, 1, 0] [0.0683635, 0, -0.997661] [2340.57, 212.669, 2235.29]] unit_class:t="dynaf_pacific_phi_phi" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_01" tm:m=[[0.0126315, 0, -0.292151] [0, 0.418988, 0] [0.636554, 0, 0.0275222] [1771.74, 217.2, 1899.95]] unit_class:t="dyntrench_caponier_a" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_02" tm:m=[[0.0126315, 0, -0.292151] [0, 0.418988, 0] [0.636554, 0, 0.0275222] [1771.74, 217.2, 1919.95]] unit_class:t="dyntrench_caponier_a" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_03" tm:m=[[0.0126315, 0, -0.292151] [0, 0.418988, 0] [0.636554, 0, 0.0275222] [1771.74, 217.2, 1939.95]] unit_class:t="dyntrench_caponier_a" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_04" tm:m=[[0.0126315, 0, -0.292151] [0, 0.418988, 0] [0.636554, 0, 0.0275222] [1771.74, 217.2, 1959.95]] unit_class:t="dyntrench_caponier_a" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_05" tm:m=[[0.0126315, 0, -0.292151] [0, 0.418988, 0] [0.636554, 0, 0.0275222] [1771.74, 217.2, 1879.95]] unit_class:t="dyntrench_caponier_a" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_06" tm:m=[[0.0126315, 0, -0.292151] [0, 0.418988, 0] [0.636554, 0, 0.0275222] [1771.74, 217.2, 1859.95]] unit_class:t="dyntrench_caponier_a" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_07" tm:m=[[0.0126315, 0, -0.292151] [0, 0.418988, 0] [0.636554, 0, 0.0275222] [1771.74, 217.2, 1839.95]] unit_class:t="dyntrench_caponier_a" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_08" tm:m=[[0.0126315, 0, -0.292151] [0, 0.418988, 0] [0.636554, 0, 0.0275222] [1771.74, 217.2, 1819.95]] unit_class:t="dyntrench_caponier_a" objLayer:i=1 props{ army:i=2 active:b=yes } } structures{ name:t="objectGroups_02" tm:m=[[1.5, 0, 0] [0, 2, 0] [0, 0, 1.5] [1774.42, 217.239, 1976.37]] unit_class:t="watch_tower" objLayer:i=2 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="objectGroups_03" tm:m=[[1.5, 0, 0] [0, 2, 0] [0, 0, 1.5] [1776.8, 217.239, 1805.62]] unit_class:t="watch_tower" objLayer:i=2 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } objectGroups{ name:t="structures_09" tm:m=[[-0.00453176, 0, -0.399974] [0, 0.6, 0] [0.399974, 0, -0.00453173] [1768.52, 217.2, 1950]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_10" tm:m=[[-0.00453176, 0, -0.399974] [0, 0.6, 0] [0.399974, 0, -0.00453173] [1768.52, 217.2, 1929.57]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_11" tm:m=[[-0.00453176, 0, -0.399974] [0, 0.6, 0] [0.399974, 0, -0.00453173] [1768.52, 217.2, 1909.83]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_12" tm:m=[[-0.00453176, 0, -0.399974] [0, 0.6, 0] [0.399974, 0, -0.00453173] [1768.52, 217.2, 1889.84]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_13" tm:m=[[-0.00453176, 0, -0.399974] [0, 0.6, 0] [0.399974, 0, -0.00453173] [1768.52, 217.2, 1869.62]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_14" tm:m=[[-0.00453176, 0, -0.399974] [0, 0.6, 0] [0.399974, 0, -0.00453173] [1768.52, 217.2, 1849.55]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_15" tm:m=[[-0.00453176, 0, -0.399974] [0, 0.6, 0] [0.399974, 0, -0.00453173] [1768.52, 217.239, 1829.76]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } structures{ name:t="objectGroups_04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1746.09, 217.239, 1850.55]] unit_class:t="stuff_tentcaissons" objLayer:i=2 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="objectGroups_05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1746.09, 217.239, 1917.8]] unit_class:t="stuff_tentcaissons" objLayer:i=2 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="objectGroups_06" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1746.09, 217.239, 1957.04]] unit_class:t="stuff_tentcaissons" objLayer:i=2 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="objectGroups_07" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1746.09, 217.239, 1939.64]] unit_class:t="stuff_caissons" objLayer:i=2 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="objectGroups_08" tm:m=[[0.675562, 0, 0.737303] [0, 1, 0] [-0.737303, 0, 0.675562] [1746.09, 217.239, 1934.74]] unit_class:t="stuff_caissons" objLayer:i=2 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="objectGroups_09" tm:m=[[0.899576, 0, -0.436765] [0, 1, 0] [0.436765, 0, 0.899576] [1746.09, 217.239, 1944.92]] unit_class:t="stuff_caissons" objLayer:i=2 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="objectGroups_10" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1746.09, 217.239, 1883.6]] unit_class:t="stuff_barrels" objLayer:i=2 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="objectGroups_11" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1746.09, 217.239, 1888.03]] unit_class:t="stuff_barrels" objLayer:i=2 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="objectGroups_12" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1746.09, 217.239, 1892.46]] unit_class:t="stuff_barrels" objLayer:i=2 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="objectGroups_13" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1743.36, 217.239, 1900.8]] unit_class:t="stuff_barrels" objLayer:i=2 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="objectGroups_14" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1743.36, 217.239, 1905.23]] unit_class:t="stuff_barrels" objLayer:i=2 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="objectGroups_15" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1743.36, 217.239, 1909.65]] unit_class:t="stuff_barrels" objLayer:i=2 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="objectGroups_16" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1746.09, 217.239, 1857.3]] unit_class:t="stuff_tentcaissons" objLayer:i=2 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="objectGroups_17" tm:m=[[-0.0134853, 0, 0.999909] [0, 1, 0] [-0.999909, 0, -0.0134853] [1743.42, 217.239, 1870.15]] unit_class:t="stuff_tentbarrels" objLayer:i=2 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } armada{ name:t="teamB_player_02" tm:m=[[0.998412, -3.46945e-18, 0.0563347] [-3.33899e-09, 1, -6.95123e-09] [-0.0563348, -3.46945e-17, 0.998411] [1620.68, 217.239, 2262.95]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="teamB_player_03" tm:m=[[0.998412, -3.46945e-18, 0.0563347] [-3.33899e-09, 1, -6.95123e-09] [-0.0563348, -3.46945e-17, 0.998411] [1642.65, 217.239, 2264.19]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="teamB_player_04" tm:m=[[0.998412, -3.46945e-18, 0.0563347] [-3.33899e-09, 1, -6.95123e-09] [-0.0563348, -3.46945e-17, 0.998411] [1664.62, 217.239, 2265.43]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="teamB_player_05" tm:m=[[0.998412, -3.46945e-18, 0.0563347] [-3.33899e-09, 1, -6.95123e-09] [-0.0563348, -3.46945e-17, 0.998411] [1686.59, 217.239, 2266.67]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="teamB_player_06" tm:m=[[0.998412, -3.46945e-18, 0.0563347] [-3.33899e-09, 1, -6.95123e-09] [-0.0563348, -3.46945e-17, 0.998411] [1708.56, 217.239, 2267.91]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="teamB_player_07" tm:m=[[0.998412, -3.46945e-18, 0.0563347] [-3.33899e-09, 1, -6.95123e-09] [-0.0563348, -3.46945e-17, 0.998411] [1730.53, 217.239, 2269.15]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="teamB_player_08" tm:m=[[0.998412, -3.46945e-18, 0.0563347] [-3.33899e-09, 1, -6.95123e-09] [-0.0563348, -3.46945e-17, 0.998411] [1752.5, 217.239, 2270.39]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="teamB_player_09" tm:m=[[0.998412, -3.46945e-18, 0.0563347] [-3.33899e-09, 1, -6.95123e-09] [-0.0563348, -3.46945e-17, 0.998411] [1774.47, 217.239, 2271.63]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="teamB_player_10" tm:m=[[0.998412, -3.46945e-18, 0.0563347] [-3.33899e-09, 1, -6.95123e-09] [-0.0563348, -3.46945e-17, 0.998411] [1796.44, 217.239, 2272.87]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="teamB_player_11" tm:m=[[0.998412, -3.46945e-18, 0.0563347] [-3.33899e-09, 1, -6.95123e-09] [-0.0563348, -3.46945e-17, 0.998411] [1818.4, 217.239, 2274.11]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="teamB_player_12" tm:m=[[0.998412, -3.46945e-18, 0.0563347] [-3.33899e-09, 1, -6.95123e-09] [-0.0563348, -3.46945e-17, 0.998411] [1840.37, 217.239, 2275.35]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="teamB_player_13" tm:m=[[0.998412, -3.46945e-18, 0.0563347] [-3.33899e-09, 1, -6.95123e-09] [-0.0563348, -3.46945e-17, 0.998411] [1862.34, 217.239, 2276.59]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="teamB_player_14" tm:m=[[0.998412, -3.46945e-18, 0.0563347] [-3.33899e-09, 1, -6.95123e-09] [-0.0563348, -3.46945e-17, 0.998411] [1884.31, 217.239, 2277.83]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="teamB_player_15" tm:m=[[0.998412, -3.46945e-18, 0.0563347] [-3.33899e-09, 1, -6.95123e-09] [-0.0563348, -3.46945e-17, 0.998411] [1906.28, 217.239, 2279.07]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="teamB_player_16" tm:m=[[0.998412, -3.46945e-18, 0.0563347] [-3.33899e-09, 1, -6.95123e-09] [-0.0563348, -3.46945e-17, 0.998411] [1928.25, 217.239, 2280.31]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="teamA_player_01" tm:m=[[0.998412, -3.46945e-18, 0.0563347] [-3.33899e-09, 1, -6.95123e-09] [-0.0563348, -3.46945e-17, 0.998411] [1598.71, 217.239, 2235.99]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="teamA_player_02" tm:m=[[0.998412, -3.46945e-18, 0.0563347] [-3.33899e-09, 1, -6.95123e-09] [-0.0563348, -3.46945e-17, 0.998411] [1620.68, 217.239, 2237.23]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="teamA_player_03" tm:m=[[0.998412, -3.46945e-18, 0.0563347] [-3.33899e-09, 1, -6.95123e-09] [-0.0563348, -3.46945e-17, 0.998411] [1642.65, 217.239, 2238.47]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="teamA_player_04" tm:m=[[0.998412, -3.46945e-18, 0.0563347] [-3.33899e-09, 1, -6.95123e-09] [-0.0563348, -3.46945e-17, 0.998411] [1664.62, 217.239, 2239.71]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="teamA_player_05" tm:m=[[0.998412, -3.46945e-18, 0.0563347] [-3.33899e-09, 1, -6.95123e-09] [-0.0563348, -3.46945e-17, 0.998411] [1686.59, 217.239, 2240.95]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="teamA_player_06" tm:m=[[0.998412, -3.46945e-18, 0.0563347] [-3.33899e-09, 1, -6.95123e-09] [-0.0563348, -3.46945e-17, 0.998411] [1708.56, 217.239, 2242.19]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="teamA_player_07" tm:m=[[0.998412, -3.46945e-18, 0.0563347] [-3.33899e-09, 1, -6.95123e-09] [-0.0563348, -3.46945e-17, 0.998411] [1730.53, 217.239, 2243.42]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="teamA_player_08" tm:m=[[0.998412, -3.46945e-18, 0.0563347] [-3.33899e-09, 1, -6.95123e-09] [-0.0563348, -3.46945e-17, 0.998411] [1752.5, 217.239, 2244.66]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="teamA_player_09" tm:m=[[0.998412, -3.46945e-18, 0.0563347] [-3.33899e-09, 1, -6.95123e-09] [-0.0563348, -3.46945e-17, 0.998411] [1774.47, 217.239, 2245.9]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="teamA_player_10" tm:m=[[0.998412, -3.46945e-18, 0.0563347] [-3.33899e-09, 1, -6.95123e-09] [-0.0563348, -3.46945e-17, 0.998411] [1796.44, 217.239, 2247.14]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="teamA_player_11" tm:m=[[0.998412, -3.46945e-18, 0.0563347] [-3.33899e-09, 1, -6.95123e-09] [-0.0563348, -3.46945e-17, 0.998411] [1818.4, 217.239, 2248.38]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="teamA_player_12" tm:m=[[0.998412, -3.46945e-18, 0.0563347] [-3.33899e-09, 1, -6.95123e-09] [-0.0563348, -3.46945e-17, 0.998411] [1840.37, 217.239, 2249.62]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="teamA_player_13" tm:m=[[0.998412, -3.46945e-18, 0.0563347] [-3.33899e-09, 1, -6.95123e-09] [-0.0563348, -3.46945e-17, 0.998411] [1862.34, 217.239, 2250.86]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="teamA_player_14" tm:m=[[0.998412, -3.46945e-18, 0.0563347] [-3.33899e-09, 1, -6.95123e-09] [-0.0563348, -3.46945e-17, 0.998411] [1884.31, 217.239, 2252.1]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="teamA_player_15" tm:m=[[0.998412, -3.46945e-18, 0.0563347] [-3.33899e-09, 1, -6.95123e-09] [-0.0563348, -3.46945e-17, 0.998411] [1906.28, 217.239, 2253.34]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="teamA_player_16" tm:m=[[0.998412, -3.46945e-18, 0.0563347] [-3.33899e-09, 1, -6.95123e-09] [-0.0563348, -3.46945e-17, 0.998411] [1928.25, 217.239, 2254.58]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } objectGroups{ name:t="KABE04" tm:m=[[-1.91233e-05, 0, -1.03978] [0, 1.98785, 0] [0.713228, 0, -1.31167e-05] [2765.44, 217.239, 1890.03]] unit_class:t="dyntrench_caponier_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="KABE03" tm:m=[[-1.91233e-05, 0, -1.03978] [0, 1.98785, 0] [0.713228, 0, -1.31167e-05] [2765.44, 217.239, 1998.45]] unit_class:t="dyntrench_caponier_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="KABE02" tm:m=[[-1.91233e-05, 0, -1.03978] [0, 1.98785, 0] [0.713228, 0, -1.31167e-05] [2765.44, 217.239, 1943.88]] unit_class:t="dyntrench_caponier_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="KABE01" tm:m=[[-1.91233e-05, 0, -1.03978] [0, 1.98785, 0] [0.713228, 0, -1.31167e-05] [2510, 217.239, 2051.36]] unit_class:t="dyntrench_caponier_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="KABE05" tm:m=[[-1.91233e-05, 0, -1.03978] [0, 1.98785, 0] [0.713228, 0, -1.31167e-05] [2259.75, 217.239, 1813.59]] unit_class:t="dyntrench_caponier_a" objLayer:i=1 props{ army:i=0 active:b=yes } } wheeled_vehicles{ name:t="balloon_02" tm:m=[[0.3, 0, 8.64307e-09] [0, 0.3, 0] [-6.39854e-20, 0, -3.48256e-15] [2256.26, 219.7, 1813]] unit_class:t="germ_sdkfz_232" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="500m" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="balloon_03" tm:m=[[0.3, 0, 8.64307e-09] [0, 0.3, 0] [-6.39854e-20, 0, -3.48256e-15] [2254.58, 219.7, 1824.9]] unit_class:t="germ_sdkfz_232" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="500m" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="balloon_01" tm:m=[[0.3, 0, 8.64307e-09] [0, 0.3, 0] [-6.39854e-20, 0, -3.48256e-15] [2254.58, 219.7, 1801.51]] unit_class:t="germ_sdkfz_232" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="500m" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="balloon_07" tm:m=[[0.3, 0, 8.64307e-09] [0, 0.3, 0] [-6.39854e-20, 0, -3.48256e-15] [2505.37, 219.7, 2051.38]] unit_class:t="germ_sdkfz_232" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="750m" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="balloon_08" tm:m=[[0.3, 0, 8.64307e-09] [0, 0.3, 0] [-6.39854e-20, 0, -3.48256e-15] [2503.68, 219.7, 2039.9]] unit_class:t="germ_sdkfz_232" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="750m" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="balloon_06" tm:m=[[0.3, 0, 8.64307e-09] [0, 0.3, 0] [-6.39854e-20, 0, -3.48256e-15] [2503.68, 219.7, 2063.28]] unit_class:t="germ_sdkfz_232" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="750m" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="balloon_12" tm:m=[[0.3, 0, 8.64307e-09] [0, 0.3, 0] [-6.39854e-20, 0, -3.48256e-15] [2761.6, 219.7, 1943.84]] unit_class:t="germ_sdkfz_232" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="1km" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="balloon_13" tm:m=[[0.3, 0, 8.64307e-09] [0, 0.3, 0] [-6.39854e-20, 0, -3.48256e-15] [2759.91, 219.7, 1932.36]] unit_class:t="germ_sdkfz_232" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="1km" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="balloon_11" tm:m=[[0.3, 0, 8.64307e-09] [0, 0.3, 0] [-6.39854e-20, 0, -3.48256e-15] [2759.91, 219.7, 1955.74]] unit_class:t="germ_sdkfz_232" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="1km" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="balloon_17" tm:m=[[0.3, 0, 8.64307e-09] [0, 0.3, 0] [-6.39854e-20, 0, -3.48256e-15] [2761.08, 219.7, 1998.47]] unit_class:t="germ_sdkfz_232" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="1km" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="balloon_18" tm:m=[[0.3, 0, 8.64307e-09] [0, 0.3, 0] [-6.39854e-20, 0, -3.48256e-15] [2759.39, 219.7, 1986.98]] unit_class:t="germ_sdkfz_232" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="1km" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="balloon_16" tm:m=[[0.3, 0, 8.64307e-09] [0, 0.3, 0] [-6.39854e-20, 0, -3.48256e-15] [2759.39, 219.7, 2010.37]] unit_class:t="germ_sdkfz_232" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="1km" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="balloon_22" tm:m=[[0.3, 0, 8.64307e-09] [0, 0.3, 0] [-6.39854e-20, 0, -3.48256e-15] [2761.6, 219.7, 1890.95]] unit_class:t="germ_sdkfz_232" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="1km" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="balloon_23" tm:m=[[0.3, 0, 8.64307e-09] [0, 0.3, 0] [-6.39854e-20, 0, -3.48256e-15] [2759.91, 219.7, 1879.47]] unit_class:t="germ_sdkfz_232" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="1km" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="balloon_21" tm:m=[[0.3, 0, 8.64307e-09] [0, 0.3, 0] [-6.39854e-20, 0, -3.48256e-15] [2759.91, 219.7, 1902.85]] unit_class:t="germ_sdkfz_232" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="1km" attack_type:t="fire_at_will" } way{ } } objectGroups{ name:t="balloon_36" tm:m=[[-0.746987, 0, 0.221855] [0, 1.98785, 0] [-0.123078, 0, -0.414405] [2401.57, 217.239, 1273.85]] unit_class:t="dyntrench_caponier_a" objLayer:i=1 props{ army:i=0 active:b=yes } } wheeled_vehicles{ name:t="balloon_33" tm:m=[[-0.383448, 0, 0.113876] [0, 0.4, 0] [9.91511e-16, 0, 3.33843e-15] [2402.23, 219.7, 1276.92]] unit_class:t="germ_sdkfz_251" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } objectGroups{ name:t="objectGroups_18" tm:m=[[-1.68828, 0, 0.34661] [0, 1, 0] [-0.201109, 0, -0.979569] [2555.77, 207.803, 1026.7]] unit_class:t="dyntrench_long_a" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="balloon_35" tm:m=[[-0.746987, 0, 0.221855] [0, 1.98785, 0] [-0.123078, 0, -0.414405] [2530.5, 217.239, 1252.01]] unit_class:t="dyntrench_caponier_a" objLayer:i=1 props{ army:i=0 active:b=yes } } wheeled_vehicles{ name:t="balloon_34" tm:m=[[-0.383448, 0, 0.113876] [0, 0.4, 0] [9.91511e-16, 0, 3.33843e-15] [2531.15, 219.7, 1255.09]] unit_class:t="germ_sdkfz_251" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } objectGroups{ name:t="balloon_39" tm:m=[[-0.746987, 0, 0.221855] [0, 1.98785, 0] [-0.123078, 0, -0.414405] [2668.35, 217.239, 1231]] unit_class:t="dyntrench_caponier_a" objLayer:i=1 props{ army:i=0 active:b=yes } } wheeled_vehicles{ name:t="balloon_38" tm:m=[[-0.383448, 0, 0.113876] [0, 0.4, 0] [9.91511e-16, 0, 3.33843e-15] [2669.01, 219.7, 1234.08]] unit_class:t="germ_sdkfz_251" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } objectGroups{ name:t="balloon_45" tm:m=[[-0.746987, 0, 0.221855] [0, 1.98785, 0] [-0.123078, 0, -0.414405] [2450.09, 217.239, 1184.22]] unit_class:t="dyntrench_caponier_a" objLayer:i=1 props{ army:i=0 active:b=yes } } wheeled_vehicles{ name:t="balloon_46" tm:m=[[-0.383448, 0, 0.113876] [0, 0.4, 0] [9.91511e-16, 0, 3.33843e-15] [2450.75, 219.7, 1187.29]] unit_class:t="germ_sdkfz_251" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } objectGroups{ name:t="balloon_47" tm:m=[[-0.746987, 0, 0.221855] [0, 1.98785, 0] [-0.123078, 0, -0.414405] [2579.01, 217.239, 1162.38]] unit_class:t="dyntrench_caponier_a" objLayer:i=1 props{ army:i=0 active:b=yes } } wheeled_vehicles{ name:t="balloon_48" tm:m=[[-0.383448, 0, 0.113876] [0, 0.4, 0] [9.91511e-16, 0, 3.33843e-15] [2579.67, 219.7, 1165.46]] unit_class:t="germ_sdkfz_251" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } objectGroups{ name:t="balloon_49" tm:m=[[-0.746987, 0, 0.221855] [0, 1.98785, 0] [-0.123078, 0, -0.414405] [2716.87, 217.239, 1141.37]] unit_class:t="dyntrench_caponier_a" objLayer:i=1 props{ army:i=0 active:b=yes } } wheeled_vehicles{ name:t="balloon_44" tm:m=[[-0.383448, 0, 0.113876] [0, 0.4, 0] [9.91511e-16, 0, 3.33843e-15] [2717.52, 219.7, 1144.45]] unit_class:t="germ_sdkfz_251" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } objectGroups{ name:t="balloon_52" tm:m=[[-0.746987, 0, 0.221855] [0, 1.98785, 0] [-0.123078, 0, -0.414405] [2303.17, 217.239, 1217.36]] unit_class:t="dyntrench_caponier_a" objLayer:i=1 props{ army:i=0 active:b=yes } } wheeled_vehicles{ name:t="balloon_51" tm:m=[[-0.383448, 0, 0.113876] [0, 0.4, 0] [9.91511e-16, 0, 3.33843e-15] [2303.83, 219.7, 1220.43]] unit_class:t="germ_sdkfz_251" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } objectGroups{ name:t="balloon_60" tm:m=[[-0.746987, 0, 0.221855] [0, 1.98785, 0] [-0.123078, 0, -0.414405] [2495.58, 224.55, 1083.29]] unit_class:t="dyntrench_caponier_a" objLayer:i=1 props{ army:i=0 active:b=yes } } wheeled_vehicles{ name:t="balloon_61" tm:m=[[-0.383448, 0, 0.113876] [0, 0.4, 0] [9.91511e-16, 0, 3.33843e-15] [2496.24, 227.011, 1086.36]] unit_class:t="germ_sdkfz_251" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } objectGroups{ name:t="balloon_62" tm:m=[[-0.746987, 0, 0.221855] [0, 1.98785, 0] [-0.123078, 0, -0.414405] [2624.5, 224.55, 1061.45]] unit_class:t="dyntrench_caponier_a" objLayer:i=1 props{ army:i=0 active:b=yes } } wheeled_vehicles{ name:t="balloon_63" tm:m=[[-0.383448, 0, 0.113876] [0, 0.4, 0] [9.91511e-16, 0, 3.33843e-15] [2625.16, 227.011, 1064.53]] unit_class:t="germ_sdkfz_251" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } objectGroups{ name:t="balloon_64" tm:m=[[-0.746987, 0, 0.221855] [0, 1.98785, 0] [-0.123078, 0, -0.414405] [2762.36, 224.55, 1040.44]] unit_class:t="dyntrench_caponier_a" objLayer:i=1 props{ army:i=0 active:b=yes } } wheeled_vehicles{ name:t="balloon_65" tm:m=[[-0.383448, 0, 0.113876] [0, 0.4, 0] [9.91511e-16, 0, 3.33843e-15] [2763.02, 227.011, 1043.52]] unit_class:t="germ_sdkfz_251" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } objectGroups{ name:t="balloon_66" tm:m=[[-0.746987, 0, 0.221855] [0, 1.98785, 0] [-0.123078, 0, -0.414405] [2348.66, 224.55, 1116.43]] unit_class:t="dyntrench_caponier_a" objLayer:i=1 props{ army:i=0 active:b=yes } } wheeled_vehicles{ name:t="balloon_59" tm:m=[[-0.383448, 0, 0.113876] [0, 0.4, 0] [9.91511e-16, 0, 3.33843e-15] [2349.32, 227.011, 1119.51]] unit_class:t="germ_sdkfz_251" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } objectGroups{ name:t="objectGroups_19" tm:m=[[-1.68828, 0, 0.34661] [0, 1, 0] [-0.201109, 0, -0.979569] [2540.2, 216.001, 961.505]] unit_class:t="dyntrench_long_a" objLayer:i=2 props{ army:i=2 active:b=yes } } structures{ name:t="objectGroups_42" tm:m=[[0.1, 0, 0] [0, 0.1, 0] [0, 0, 0.1] [1918.56, 1217.4, 1580.29]] unit_class:t="barrage_balloon_unit" objLayer:i=2 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="1km" attack_type:t="fire_at_will" } way{ } } structures{ name:t="objectGroups_43" tm:m=[[0.1, 0, 0] [0, 0.1, 0] [0, 0, 0.1] [1918.56, 1218.41, 1640.7]] unit_class:t="barrage_balloon_unit" objLayer:i=2 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="1km" attack_type:t="fire_at_will" } way{ } } structures{ name:t="objectGroups_44" tm:m=[[0.1, 0, 0] [0, 0.1, 0] [0, 0, 0.1] [1918.56, 1217.25, 1701.1]] unit_class:t="barrage_balloon_unit" objLayer:i=2 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="1km" attack_type:t="fire_at_will" } way{ } } structures{ name:t="objectGroups_41" tm:m=[[0.1, 0, 0] [0, 0.1, 0] [0, 0, 0.1] [1918.56, 1217.25, 1761.51]] unit_class:t="barrage_balloon_unit" objLayer:i=2 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="1km" attack_type:t="fire_at_will" } way{ } } objectGroups{ name:t="KABE06" tm:m=[[-0.000104964, 0, -5.70714] [0, 2.50347, 0] [1.65021, 0, -3.03483e-05] [2274.87, 217.198, 1654.24]] unit_class:t="dyntrench_caponier_a" objLayer:i=1 props{ army:i=0 active:b=yes } } tankModels{ name:t="TANK04" tm:m=[[-0.0752491, 0, 0.997165] [0, 1, 0] [-0.997165, 0, -0.0752491] [2265.33, 217.239, 1683.99]] unit_class:t="germ_leopard_I" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="germ_leopard_I_default" bullets0:t="new_tank_engine" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=1 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="TANK05" tm:m=[[-0.0752491, 0, 0.997165] [0, 1, 0] [-0.997165, 0, -0.0752491] [2266.6, 217.239, 1669.17]] unit_class:t="germ_leopard_I" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="germ_leopard_I_default" bullets0:t="new_tank_engine" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=1 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="TANK02" tm:m=[[-0.0752491, 0, 0.997165] [0, 1, 0] [-0.997165, 0, -0.0752491] [2261.45, 217.239, 1720.26]] unit_class:t="us_m18_hellcat" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="us_m18_hellcat_default" bullets0:t="new_tank_engine" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=1 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="TANK03" tm:m=[[-0.0752491, 0, 0.997165] [0, 1, 0] [-0.997165, 0, -0.0752491] [2262.72, 217.239, 1707.69]] unit_class:t="us_m18_hellcat" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="us_m18_hellcat_default" bullets0:t="new_tank_engine" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=1 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="TANK" tm:m=[[-0.0752491, 0, 0.997165] [0, 1, 0] [-0.997165, 0, -0.0752491] [2258.19, 217.239, 1752.6]] unit_class:t="ussr_zsu_29k" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_zsu_29k_default" bullets0:t="new_tank_engine" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=1 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="TANK01" tm:m=[[-0.0752491, 0, 0.997165] [0, 1, 0] [-0.997165, 0, -0.0752491] [2259.46, 217.239, 1739.01]] unit_class:t="ussr_zsu_29k" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_zsu_29k_default" bullets0:t="new_tank_engine" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=1 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="MOVE_TANK_02_A" tm:m=[[-4.47035e-08, 0, -1] [0, 1, 0] [1, 0, -4.47035e-08] [2975.07, 218.681, 2061.3]] unit_class:t="germ_ru251" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=2000 bulletsCount1:i=5 bulletsCount2:i=5 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="10km/h" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="MOVE_TANK_03_A" tm:m=[[-4.47035e-08, 0, -1] [0, 1, 0] [1, 0, -4.47035e-08] [3002.49, 220.625, 2061.3]] unit_class:t="germ_ru251" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=2000 bulletsCount1:i=5 bulletsCount2:i=5 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="15km/h" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="MOVE_TANK_04_A" tm:m=[[-4.47035e-08, 0, -1] [0, 1, 0] [1, 0, -4.47035e-08] [3029.91, 222.561, 2061.3]] unit_class:t="germ_ru251" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=2000 bulletsCount1:i=5 bulletsCount2:i=5 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="20km/h" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="MOVE_TANK_05_A" tm:m=[[-4.47035e-08, 0, -1] [0, 1, 0] [1, 0, -4.47035e-08] [3057.32, 224.504, 2061.3]] unit_class:t="germ_ru251" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=2000 bulletsCount1:i=5 bulletsCount2:i=5 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="25km/h" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="MOVE_TANK_06_A" tm:m=[[-4.47035e-08, 0, -1] [0, 1, 0] [1, 0, -4.47035e-08] [3084.74, 226.44, 2061.3]] unit_class:t="germ_ru251" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=2000 bulletsCount1:i=5 bulletsCount2:i=5 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="30km/h" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="MOVE_TANK_07_A" tm:m=[[-4.47035e-08, 0, -1] [0, 1, 0] [1, 0, -4.47035e-08] [3112.16, 228.383, 2061.3]] unit_class:t="germ_ru251" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=2000 bulletsCount1:i=5 bulletsCount2:i=5 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="35km/h" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="MOVE_TANK_08_A" tm:m=[[-4.47035e-08, 0, -1] [0, 1, 0] [1, 0, -4.47035e-08] [3139.58, 230.319, 2061.3]] unit_class:t="germ_ru251" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=2000 bulletsCount1:i=5 bulletsCount2:i=5 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="40km/h" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="MOVE_TANK_09_A" tm:m=[[-4.47035e-08, 0, -1] [0, 1, 0] [1, 0, -4.47035e-08] [3166.7, 228.383, 2061.3]] unit_class:t="germ_ru251" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=2000 bulletsCount1:i=5 bulletsCount2:i=5 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="45km/h" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="MOVE_TANK_10_A" tm:m=[[-4.47035e-08, 0, -1] [0, 1, 0] [1, 0, -4.47035e-08] [3194.12, 230.319, 2061.3]] unit_class:t="germ_ru251" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=2000 bulletsCount1:i=5 bulletsCount2:i=5 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="50km/h" attack_type:t="fire_at_will" } way{ } } objectGroups{ name:t="balloon_41" tm:m=[[-0.746987, 0, 0.221855] [0, 1.98785, 0] [-0.123078, 0, -0.414405] [2252.81, 217.239, 1306.5]] unit_class:t="dyntrench_caponier_a" objLayer:i=1 props{ army:i=0 active:b=yes } } wheeled_vehicles{ name:t="balloon_40" tm:m=[[-0.383448, 0, 0.113876] [0, 0.4, 0] [9.91511e-16, 0, 3.33843e-15] [2253.47, 219.7, 1309.57]] unit_class:t="germ_sdkfz_251" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } objectGroups{ name:t="balloon_27" tm:m=[[-1.91233e-05, 0, -1.03978] [0, 1.98785, 0] [0.713228, 0, -1.31167e-05] [2765.44, 217.239, 1832.66]] unit_class:t="dyntrench_caponier_a" objLayer:i=1 props{ army:i=0 active:b=yes } } wheeled_vehicles{ name:t="balloon_28" tm:m=[[0.3, 0, 8.64307e-09] [0, 0.3, 0] [-6.39854e-20, 0, -3.48256e-15] [2761.6, 219.7, 1833.58]] unit_class:t="germ_sdkfz_232" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="1km" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="balloon_29" tm:m=[[0.3, 0, 7.45058e-09] [0, 0.3, 0] [-6.40039e-20, 0, -3.48256e-15] [2759.91, 219.7, 1822.1]] unit_class:t="germ_sdkfz_232" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="1km" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="balloon_26" tm:m=[[0.3, 0, 8.64307e-09] [0, 0.3, 0] [-6.39854e-20, 0, -3.48256e-15] [2759.91, 219.7, 1845.48]] unit_class:t="germ_sdkfz_232" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="1km" attack_type:t="fire_at_will" } way{ } } objectGroups{ name:t="balloon_25" tm:m=[[-1.91233e-05, 0, -1.03978] [0, 1.98785, 0] [0.713228, 0, -1.31167e-05] [2765.44, 217.239, 2054.35]] unit_class:t="dyntrench_caponier_a" objLayer:i=1 props{ army:i=0 active:b=yes } } wheeled_vehicles{ name:t="balloon_30" tm:m=[[0.3, 0, 8.64307e-09] [0, 0.3, 0] [-6.39854e-20, 0, -3.48256e-15] [2761.08, 219.7, 2054.37]] unit_class:t="germ_sdkfz_232" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="1km" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="balloon_31" tm:m=[[0.3, 0, 8.64307e-09] [0, 0.3, 0] [-6.39854e-20, 0, -3.48256e-15] [2759.39, 219.7, 2042.88]] unit_class:t="germ_sdkfz_232" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="1km" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="balloon_24" tm:m=[[0.3, 0, 8.64307e-09] [0, 0.3, 0] [-6.39854e-20, 0, -3.48256e-15] [2759.39, 219.7, 2066.27]] unit_class:t="germ_sdkfz_232" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="1km" attack_type:t="fire_at_will" } way{ } } objectGroups{ name:t="KABE07" tm:m=[[-2.89678e-07, 0, 5.36705] [0, 5, 0] [-1.18745, 0, -6.53563e-08] [2945.94, 222.371, 2005.52]] unit_class:t="dyntrench_caponier_a" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="KABE08" tm:m=[[-2.67759e-07, 0, 4.96094] [0, 5, 0] [-1.18745, 0, -6.53563e-08] [2945.94, 222.371, 1340.31]] unit_class:t="dyntrench_caponier_a" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_19" tm:m=[[0.0126315, 0, -0.292151] [0, 0.418988, 0] [0.636554, 0, 0.0275222] [2329.25, 217.2, 1728.62]] unit_class:t="dyntrench_caponier_a" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_20" tm:m=[[-0.00453176, 0, -0.399974] [0, 0.6, 0] [0.399974, 0, -0.00453173] [2326.03, 217.2, 1738.24]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_18" tm:m=[[-0.00453176, 0, -0.399974] [0, 0.6, 0] [0.399974, 0, -0.00453173] [2326.03, 217.2, 1718.5]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_24" tm:m=[[-0.00453176, 0, -0.399974] [0, 0.6, 0] [0.399974, 0, -0.00453173] [2527.03, 217.2, 1718.5]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_25" tm:m=[[-0.00453176, 0, -0.399974] [0, 0.6, 0] [0.399974, 0, -0.00453173] [2527.03, 217.2, 1738.24]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_23" tm:m=[[0.0126315, 0, -0.292151] [0, 0.418988, 0] [0.636554, 0, 0.0275222] [2530.25, 217.2, 1728.62]] unit_class:t="dyntrench_caponier_a" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_29" tm:m=[[-0.00453176, 0, -0.399974] [0, 0.6, 0] [0.399974, 0, -0.00453173] [2728.03, 217.2, 1718.5]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_30" tm:m=[[-0.00453176, 0, -0.399974] [0, 0.6, 0] [0.399974, 0, -0.00453173] [2728.03, 217.2, 1738.24]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_28" tm:m=[[0.0126315, 0, -0.292151] [0, 0.418988, 0] [0.636554, 0, 0.0275222] [2731.25, 217.2, 1728.62]] unit_class:t="dyntrench_caponier_a" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_34" tm:m=[[-0.00453176, 0, -0.399974] [0, 0.6, 0] [0.399974, 0, -0.00453173] [2728.03, 217.2, 1626.14]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_35" tm:m=[[-0.00453176, 0, -0.399974] [0, 0.6, 0] [0.399974, 0, -0.00453173] [2728.03, 217.2, 1645.88]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_33" tm:m=[[0.0126315, 0, -0.292151] [0, 0.418988, 0] [0.636554, 0, 0.0275222] [2731.25, 217.2, 1636.26]] unit_class:t="dyntrench_caponier_a" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_39" tm:m=[[-0.00453176, 0, -0.399974] [0, 0.6, 0] [0.399974, 0, -0.00453173] [2589.83, 217.2, 1570.27]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_40" tm:m=[[-0.00453176, 0, -0.399974] [0, 0.6, 0] [0.399974, 0, -0.00453173] [2589.83, 217.2, 1590.01]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_38" tm:m=[[0.0126315, 0, -0.292151] [0, 0.418988, 0] [0.636554, 0, 0.0275222] [2593.05, 217.2, 1580.39]] unit_class:t="dyntrench_caponier_a" objLayer:i=1 props{ army:i=2 active:b=yes } } structures{ name:t="objectGroups_35" tm:m=[[0.1, 0, 0] [0, 0.1, 0] [0, 0, 0.1] [2035.22, 967.4, 1580.29]] unit_class:t="barrage_balloon_unit" objLayer:i=2 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" 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army:i=2 active:b=yes } } objectGroups{ name:t="structures_17" tm:m=[[0.976936, 0, -0.213533] [0, 0.5, 0] [0.213533, 0, 0.976936] [1929.16, 217.789, 1455.74]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_21" tm:m=[[0.976936, 0, -0.213533] [0, 0.5, 0] [0.213533, 0, 0.976936] [1948.34, 217.789, 1451.55]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_22" tm:m=[[0.976936, 0, -0.213533] [0, 0.5, 0] [0.213533, 0, 0.976936] [1967.53, 217.789, 1447.35]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_26" tm:m=[[0.976936, 0, -0.213533] [0, 0.5, 0] [0.213533, 0, 0.976936] [1986.71, 217.789, 1443.16]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_27" tm:m=[[0.976936, 0, -0.213533] [0, 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unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_41" tm:m=[[0.976936, 0, -0.213533] [0, 0.5, 0] [0.213533, 0, 0.976936] [2101.83, 217.789, 1418]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_42" tm:m=[[0.976936, 0, -0.213533] [0, 0.5, 0] [0.213533, 0, 0.976936] [2121.02, 217.789, 1413.81]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_43" tm:m=[[0.976936, 0, -0.213533] [0, 0.5, 0] [0.213533, 0, 0.976936] [2140.2, 217.789, 1409.61]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_44" tm:m=[[0.976936, 0, -0.213533] [0, 0.5, 0] [0.213533, 0, 0.976936] [2159.39, 217.789, 1405.42]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_45" tm:m=[[0.976936, 0, -0.213533] [0, 0.5, 0] [0.213533, 0, 0.976936] [2178.58, 217.789, 1401.22]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_46" tm:m=[[0.976936, 0, -0.213533] [0, 0.5, 0] [0.213533, 0, 0.976936] [2197.76, 217.789, 1397.03]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_47" tm:m=[[0.976936, 0, -0.213533] [0, 0.5, 0] [0.213533, 0, 0.976936] [2216.95, 217.789, 1392.84]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_48" tm:m=[[0.976936, 0, -0.213533] [0, 0.5, 0] [0.213533, 0, 0.976936] [2236.14, 217.789, 1388.64]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_49" tm:m=[[0.976936, 0, -0.213533] [0, 0.5, 0] [0.213533, 0, 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props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_54" tm:m=[[0.976936, 0, -0.213533] [0, 0.5, 0] [0.213533, 0, 0.976936] [2351.25, 217.789, 1363.48]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_55" tm:m=[[0.976936, 0, -0.213533] [0, 0.5, 0] [0.213533, 0, 0.976936] [2370.44, 217.789, 1359.29]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_56" tm:m=[[0.976936, 0, -0.213533] [0, 0.5, 0] [0.213533, 0, 0.976936] [2389.63, 217.789, 1355.09]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_57" tm:m=[[0.976936, 0, -0.213533] [0, 0.5, 0] [0.213533, 0, 0.976936] [2408.81, 217.789, 1350.9]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_58" tm:m=[[0.976936, 0, -0.213533] [0, 0.5, 0] [0.213533, 0, 0.976936] [2428, 217.789, 1346.71]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_59" tm:m=[[0.976936, 0, -0.213533] [0, 0.5, 0] [0.213533, 0, 0.976936] [2447.18, 217.789, 1342.51]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_60" tm:m=[[0.976936, 0, -0.213533] [0, 0.5, 0] [0.213533, 0, 0.976936] [2466.37, 217.789, 1338.32]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_61" tm:m=[[0.976936, 0, -0.213533] [0, 0.5, 0] [0.213533, 0, 0.976936] [2485.56, 217.789, 1334.13]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_62" tm:m=[[0.976936, 0, -0.213533] [0, 0.5, 0] [0.213533, 0, 0.976936] [2504.74, 217.789, 1329.93]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_63" tm:m=[[0.976936, 0, -0.213533] [0, 0.5, 0] [0.213533, 0, 0.976936] [2523.93, 217.789, 1325.74]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_64" tm:m=[[0.976936, 0, -0.213533] [0, 0.5, 0] [0.213533, 0, 0.976936] [2543.11, 217.789, 1321.55]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_65" tm:m=[[0.976936, 0, -0.213533] [0, 0.5, 0] [0.213533, 0, 0.976936] [2562.3, 217.789, 1317.35]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_66" tm:m=[[0.976936, 0, -0.213533] [0, 0.5, 0] [0.213533, 0, 0.976936] [2581.49, 217.789, 1313.16]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_67" tm:m=[[0.976936, 0, -0.213533] [0, 0.5, 0] [0.213533, 0, 0.976936] [2600.67, 217.789, 1308.97]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_68" tm:m=[[0.976936, 0, -0.213533] [0, 0.5, 0] [0.213533, 0, 0.976936] [2619.86, 217.789, 1304.77]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_69" tm:m=[[0.976936, 0, -0.213533] [0, 0.5, 0] [0.213533, 0, 0.976936] [2639.05, 217.789, 1300.58]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_70" tm:m=[[0.976936, 0, -0.213533] [0, 0.5, 0] [0.213533, 0, 0.976936] [2658.23, 217.789, 1296.38]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_71" tm:m=[[0.976936, 0, -0.213533] [0, 0.5, 0] [0.213533, 0, 0.976936] [2677.42, 217.789, 1292.19]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_72" tm:m=[[0.976936, 0, -0.213533] [0, 0.5, 0] [0.213533, 0, 0.976936] [2696.6, 217.789, 1288]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_73" tm:m=[[0.976936, 0, -0.213533] [0, 0.5, 0] [0.213533, 0, 0.976936] [2715.79, 217.789, 1283.8]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_74" tm:m=[[0.976936, 0, -0.213533] [0, 0.5, 0] [0.213533, 0, 0.976936] [2734.98, 217.789, 1279.61]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_75" tm:m=[[0.976936, 0, -0.213533] [0, 0.5, 0] [0.213533, 0, 0.976936] [2754.16, 217.789, 1275.42]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ 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objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_189" tm:m=[[0.999675, 0, -0.0254791] [0, 0.5, 0] [0.025479, 0, 0.999675] [2219.9, 217.789, 1547.11]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_190" tm:m=[[0.999675, 0, -0.0254791] [0, 0.5, 0] [0.025479, 0, 0.999675] [2239.53, 217.789, 1546.61]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_191" tm:m=[[0.999675, 0, -0.0254791] [0, 0.5, 0] [0.025479, 0, 0.999675] [2259.16, 217.789, 1546.11]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_192" tm:m=[[0.999675, 0, -0.0254791] [0, 0.5, 0] [0.025479, 0, 0.999675] [2278.8, 217.789, 1545.61]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_193" tm:m=[[0.999675, 0, -0.0254791] [0, 0.5, 0] [0.025479, 0, 0.999675] [2298.43, 217.789, 1545.11]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_194" tm:m=[[0.999675, 0, -0.0254791] [0, 0.5, 0] [0.025479, 0, 0.999675] [2318.06, 217.789, 1544.61]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_195" tm:m=[[0.999675, 0, -0.0254791] [0, 0.5, 0] [0.025479, 0, 0.999675] [2337.69, 217.789, 1544.11]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_196" tm:m=[[0.999675, 0, -0.0254791] [0, 0.5, 0] [0.025479, 0, 0.999675] [2357.33, 217.789, 1543.61]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_197" tm:m=[[0.999675, 0, -0.0254791] [0, 0.5, 0] [0.025479, 0, 0.999675] [2376.96, 217.789, 1543.11]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_198" tm:m=[[0.999675, 0, -0.0254791] [0, 0.5, 0] [0.025479, 0, 0.999675] [2396.59, 217.789, 1542.61]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_199" tm:m=[[0.999675, 0, -0.0254791] [0, 0.5, 0] [0.025479, 0, 0.999675] [2416.22, 217.789, 1542.11]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_200" tm:m=[[0.999675, 0, -0.0254791] [0, 0.5, 0] [0.025479, 0, 0.999675] [2435.86, 217.789, 1541.6]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_201" tm:m=[[0.999675, 0, -0.0254791] [0, 0.5, 0] [0.025479, 0, 0.999675] [2455.49, 217.789, 1541.1]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_202" tm:m=[[0.999675, 0, -0.0254791] [0, 0.5, 0] [0.025479, 0, 0.999675] [2475.12, 217.789, 1540.6]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_203" tm:m=[[0.999675, 0, -0.0254791] [0, 0.5, 0] [0.025479, 0, 0.999675] [2494.76, 217.789, 1540.1]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_204" tm:m=[[0.999675, 0, -0.0254791] [0, 0.5, 0] [0.025479, 0, 0.999675] [2514.39, 217.789, 1539.6]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_205" tm:m=[[0.999675, 0, -0.0254791] [0, 0.5, 0] [0.025479, 0, 0.999675] [2534.02, 217.789, 1539.1]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_206" tm:m=[[0.999675, 0, -0.0254791] [0, 0.5, 0] [0.025479, 0, 0.999675] [2553.65, 217.789, 1538.6]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_207" tm:m=[[0.999675, 0, -0.0254791] [0, 0.5, 0] [0.025479, 0, 0.999675] [2573.29, 217.789, 1538.1]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_208" tm:m=[[0.999675, 0, -0.0254791] [0, 0.5, 0] [0.025479, 0, 0.999675] [2592.92, 217.789, 1537.6]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_209" tm:m=[[0.999675, 0, -0.0254791] [0, 0.5, 0] [0.025479, 0, 0.999675] [2612.55, 217.789, 1537.1]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_210" tm:m=[[0.999675, 0, -0.0254791] [0, 0.5, 0] [0.025479, 0, 0.999675] [2632.19, 217.789, 1536.6]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_211" tm:m=[[0.999675, 0, -0.0254791] [0, 0.5, 0] [0.025479, 0, 0.999675] [2651.82, 217.789, 1536.1]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_212" tm:m=[[0.999675, 0, -0.0254791] [0, 0.5, 0] [0.025479, 0, 0.999675] [2671.45, 217.789, 1535.6]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_213" tm:m=[[0.999675, 0, -0.0254791] [0, 0.5, 0] [0.025479, 0, 0.999675] [2691.08, 217.789, 1535.1]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_214" tm:m=[[0.999675, 0, -0.0254791] [0, 0.5, 0] [0.025479, 0, 0.999675] [2710.72, 217.789, 1534.6]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_215" tm:m=[[0.999675, 0, -0.0254791] [0, 0.5, 0] [0.025479, 0, 0.999675] [2730.35, 217.789, 1534.1]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_216" tm:m=[[0.999675, 0, -0.0254791] [0, 0.5, 0] [0.025479, 0, 0.999675] [2749.98, 217.789, 1533.6]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_217" tm:m=[[0.999675, 0, -0.0254791] [0, 0.5, 0] [0.025479, 0, 0.999675] [2769.61, 217.789, 1533.1]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_218" tm:m=[[0.999675, 0, -0.0254791] [0, 0.5, 0] [0.025479, 0, 0.999675] [2789.25, 217.789, 1532.6]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_219" tm:m=[[0.999675, 0, -0.0254791] [0, 0.5, 0] [0.025479, 0, 0.999675] [2808.88, 217.789, 1532.1]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_128" tm:m=[[0.999675, 0, -0.0254791] [0, 0.5, 0] [0.025479, 0, 0.999675] [2828.51, 217.789, 1531.6]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_87" tm:m=[[0.976936, 0, -0.213533] [0, 0.5, 0] [0.213533, 0, 0.976936] [1792.77, 217.789, 1484.47]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_88" tm:m=[[0.976936, 0, -0.213533] [0, 0.5, 0] [0.213533, 0, 0.976936] [1811.96, 217.789, 1480.27]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_89" tm:m=[[0.976936, 0, -0.213533] [0, 0.5, 0] [0.213533, 0, 0.976936] [1831.14, 220.274, 1478.24]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_90" tm:m=[[0.976936, 0, -0.213533] [0, 0.5, 0] [0.213533, 0, 0.976936] [1850.33, 217.789, 1471.89]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_91" tm:m=[[0.976936, 0, -0.213533] [0, 0.5, 0] [0.213533, 0, 0.976936] [1869.52, 217.789, 1467.69]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_86" tm:m=[[0.976936, 0, -0.213533] [0, 0.5, 0] [0.213533, 0, 0.976936] [1888.7, 217.789, 1463.5]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_231" tm:m=[[-0.00758774, 0, 0.999971] [0, 0.5, 0] [-0.999971, 0, -0.0075878] [2305.97, 217.789, 1552.11]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_232" tm:m=[[-0.00758774, 0, 0.999971] [0, 0.5, 0] [-0.999971, 0, -0.0075878] [2305.82, 217.789, 1571.75]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_233" tm:m=[[-0.00758774, 0, 0.999971] [0, 0.5, 0] [-0.999971, 0, -0.0075878] [2305.68, 217.789, 1591.39]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_234" tm:m=[[-0.00758774, 0, 0.999971] [0, 0.5, 0] [-0.999971, 0, -0.0075878] [2305.53, 217.789, 1611.03]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_235" tm:m=[[-0.00758774, 0, 0.999971] [0, 0.5, 0] [-0.999971, 0, -0.0075878] [2305.38, 217.789, 1630.66]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_236" tm:m=[[-0.00758774, 0, 0.999971] [0, 0.5, 0] [-0.999971, 0, -0.0075878] [2305.23, 217.789, 1650.3]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_237" tm:m=[[-0.00758774, 0, 0.999971] [0, 0.5, 0] [-0.999971, 0, -0.0075878] [2305.08, 217.789, 1669.94]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_238" tm:m=[[-0.00758774, 0, 0.999971] [0, 0.5, 0] [-0.999971, 0, -0.0075878] [2304.93, 217.789, 1689.58]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_239" tm:m=[[-0.00758774, 0, 0.999971] [0, 0.5, 0] [-0.999971, 0, -0.0075878] [2304.78, 217.789, 1709.22]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_240" tm:m=[[-0.00758774, 0, 0.999971] [0, 0.5, 0] [-0.999971, 0, -0.0075878] [2304.63, 217.789, 1728.86]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_230" tm:m=[[-0.00758774, 0, 0.999971] [0, 0.5, 0] [-0.999971, 0, -0.0075878] [2304.48, 217.789, 1748.5]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_241" tm:m=[[-0.00758774, 0, 0.999971] [0, 0.5, 0] [-0.999971, 0, -0.0075878] [2304.48, 217.789, 1766.21]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_253" tm:m=[[0.999675, 0, -0.0254791] [0, 0.5, 0] [0.025479, 0, 0.999675] [1905.77, 217.789, 1780.72]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_254" tm:m=[[0.999675, 0, -0.0254791] [0, 0.5, 0] [0.025479, 0, 0.999675] [1925.4, 217.789, 1780.22]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_255" tm:m=[[0.999675, 0, -0.0254791] [0, 0.5, 0] [0.025479, 0, 0.999675] [1945.04, 217.789, 1779.72]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_256" tm:m=[[0.999675, 0, -0.0254791] [0, 0.5, 0] [0.025479, 0, 0.999675] [1964.67, 217.789, 1779.22]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_257" tm:m=[[0.999675, 0, -0.0254791] [0, 0.5, 0] [0.025479, 0, 0.999675] [1984.3, 217.789, 1778.72]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_258" tm:m=[[0.999675, 0, -0.0254791] [0, 0.5, 0] [0.025479, 0, 0.999675] [2003.94, 217.789, 1778.22]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_259" tm:m=[[0.999675, 0, -0.0254791] [0, 0.5, 0] [0.025479, 0, 0.999675] [2023.57, 217.789, 1777.72]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_260" tm:m=[[0.999675, 0, -0.0254791] [0, 0.5, 0] [0.025479, 0, 0.999675] [2043.2, 217.789, 1777.22]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_261" tm:m=[[0.999675, 0, -0.0254791] [0, 0.5, 0] [0.025479, 0, 0.999675] [2062.83, 217.789, 1776.72]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_262" tm:m=[[0.999675, 0, -0.0254791] [0, 0.5, 0] [0.025479, 0, 0.999675] [2082.47, 217.789, 1776.22]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_263" tm:m=[[0.999675, 0, -0.0254791] [0, 0.5, 0] [0.025479, 0, 0.999675] [2102.1, 217.789, 1775.72]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_264" tm:m=[[0.999675, 0, -0.0254791] [0, 0.5, 0] [0.025479, 0, 0.999675] [2121.73, 217.789, 1775.22]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_265" tm:m=[[0.999675, 0, -0.0254791] [0, 0.5, 0] [0.025479, 0, 0.999675] [2141.37, 217.789, 1774.72]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_266" tm:m=[[0.999675, 0, -0.0254791] [0, 0.5, 0] [0.025479, 0, 0.999675] [2161, 217.789, 1774.21]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_267" tm:m=[[0.999675, 0, -0.0254791] [0, 0.5, 0] [0.025479, 0, 0.999675] [2180.63, 217.789, 1773.71]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_268" tm:m=[[0.999675, 0, -0.0254791] [0, 0.5, 0] [0.025479, 0, 0.999675] [2200.26, 217.789, 1773.21]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_269" tm:m=[[0.999675, 0, -0.0254791] [0, 0.5, 0] [0.025479, 0, 0.999675] [2219.9, 217.789, 1772.71]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_270" tm:m=[[0.999675, 0, -0.0254791] [0, 0.5, 0] [0.025479, 0, 0.999675] [2239.53, 217.789, 1772.21]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_271" tm:m=[[0.999675, 0, -0.0254791] [0, 0.5, 0] [0.025479, 0, 0.999675] [2259.16, 217.789, 1771.71]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_272" tm:m=[[0.999675, 0, -0.0254791] [0, 0.5, 0] [0.025479, 0, 0.999675] [2278.8, 217.789, 1771.21]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_252" tm:m=[[0.999675, 0, -0.0254791] [0, 0.5, 0] [0.025479, 0, 0.999675] [2298.43, 217.789, 1770.71]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_278" tm:m=[[0.999675, 0, -0.0254791] [0, 0.5, 0] [0.025479, 0, 0.999675] [1806.1, 217.789, 1782.69]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_279" tm:m=[[0.999675, 0, -0.0254791] [0, 0.5, 0] [0.025479, 0, 0.999675] [1825.73, 217.789, 1782.19]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_280" tm:m=[[0.999675, 0, -0.0254791] [0, 0.5, 0] [0.025479, 0, 0.999675] [1845.36, 217.789, 1781.69]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_281" tm:m=[[0.999675, 0, -0.0254791] [0, 0.5, 0] [0.025479, 0, 0.999675] [1865, 217.789, 1781.19]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_277" tm:m=[[0.999675, 0, -0.0254791] [0, 0.5, 0] [0.025479, 0, 0.999675] [1884.63, 217.789, 1780.69]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=2 active:b=yes } } tankModels{ name:t="TANK09" tm:m=[[-0.0752491, 0, 0.997165] [0, 1, 0] [-0.997165, 0, -0.0752491] [2251.19, 217.239, 1745.53]] unit_class:t="ussr_zsu_29k" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_zsu_29k_default" bullets0:t="new_tank_engine" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=1 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="TANK10" tm:m=[[-0.0752491, 0, 0.997165] [0, 1, 0] [-0.997165, 0, -0.0752491] [2254.45, 217.239, 1714.21]] unit_class:t="us_m18_hellcat" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="us_m18_hellcat_default" bullets0:t="new_tank_engine" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=1 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="TANK08" tm:m=[[-0.0752491, 0, 0.997165] [0, 1, 0] [-0.997165, 0, -0.0752491] [2258.33, 217.239, 1675.69]] unit_class:t="germ_leopard_I" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="germ_leopard_I_default" bullets0:t="new_tank_engine" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=1 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_81" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1608.83, 217.239, 857.482]] unit_class:t="uk_bunker" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_82" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1608.83, 217.239, 922.909]] unit_class:t="uk_bunker" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_83" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1608.83, 217.239, 988.336]] unit_class:t="uk_bunker" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_93" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1667.28, 217.239, 857.482]] unit_class:t="uk_bunker" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_94" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1667.28, 217.239, 922.909]] unit_class:t="uk_bunker" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_92" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1667.28, 217.239, 988.336]] unit_class:t="uk_bunker" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_98" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1725.73, 217.239, 857.482]] unit_class:t="uk_bunker" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_99" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1725.73, 217.239, 922.909]] unit_class:t="uk_bunker" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_97" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1725.73, 217.239, 988.336]] unit_class:t="uk_bunker" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_105" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1748.12, 217.239, 1046.72]] unit_class:t="uk_bunker_light" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_106" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1748.12, 217.239, 1112.15]] unit_class:t="uk_bunker_light" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_107" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1748.12, 217.239, 1177.58]] unit_class:t="uk_bunker_light" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_108" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1806.57, 217.239, 1046.72]] unit_class:t="uk_bunker_light" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_109" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1806.57, 217.239, 1112.15]] unit_class:t="uk_bunker_light" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_110" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1806.57, 217.239, 1177.58]] unit_class:t="uk_bunker_light" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_111" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1865.02, 217.239, 1046.72]] unit_class:t="uk_bunker_light" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_112" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1865.02, 217.239, 1112.15]] unit_class:t="uk_bunker_light" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_104" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1865.02, 217.239, 1177.58]] unit_class:t="uk_bunker_light" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } squad{ name:t="KOUZOUBUTU" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1715.87, 217.221, 1896.18]] props{ squad_members:t="structures_01" squad_members:t="structures_02" squad_members:t="structures_03" squad_members:t="structures_04" squad_members:t="structures_05" squad_members:t="structures_06" squad_members:t="structures_07" squad_members:t="structures_08" squad_members:t="objectGroups_02" squad_members:t="objectGroups_03" squad_members:t="structures_09" squad_members:t="structures_10" squad_members:t="structures_11" squad_members:t="structures_12" squad_members:t="structures_13" squad_members:t="structures_14" squad_members:t="structures_15" squad_members:t="objectGroups_04" squad_members:t="objectGroups_05" squad_members:t="objectGroups_06" squad_members:t="objectGroups_07" squad_members:t="objectGroups_08" squad_members:t="objectGroups_09" squad_members:t="objectGroups_10" squad_members:t="objectGroups_11" squad_members:t="objectGroups_12" squad_members:t="objectGroups_13" squad_members:t="objectGroups_14" squad_members:t="objectGroups_15" squad_members:t="objectGroups_16" squad_members:t="objectGroups_17" } } area_squad{ name:t="teamB_tanks_spawn_Air" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1637.54, 234.408, 2259.39]] props{ squad_members:t="teamB_tank_spawn_01_Air" squad_members:t="teamB_tank_spawn_01_Air01" squad_members:t="teamB_tank_spawn_01_Air02" squad_members:t="teamB_tank_spawn_01_Air03" squad_members:t="teamB_tank_spawn_01_Air04" squad_members:t="teamB_tank_spawn_01_Air05" squad_members:t="teamB_tank_spawn_01_Air06" squad_members:t="teamB_tank_spawn_01_Air07" squad_members:t="teamB_tank_spawn_01_Air08" squad_members:t="teamB_tank_spawn_01_Air09" squad_members:t="teamB_tank_spawn_01_Air10" squad_members:t="teamB_tank_spawn_01_Air11" squad_members:t="teamB_tank_spawn_01_Air12" squad_members:t="teamB_tank_spawn_01_Air13" squad_members:t="teamB_tank_spawn_01_Air14" squad_members:t="teamB_tank_spawn_01_Air15" } } squad{ name:t="squad_Enemy" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2512.43, 371.609, 1829.29]] props{ squad_members:t="MOVE_TANK_02_A" squad_members:t="MOVE_TANK_03_A" squad_members:t="MOVE_TANK_04_A" squad_members:t="MOVE_TANK_05_A" squad_members:t="MOVE_TANK_06_A" squad_members:t="MOVE_TANK_07_A" squad_members:t="MOVE_TANK_08_A" squad_members:t="MOVE_TANK_09_A" squad_members:t="MOVE_TANK_10_A" squad_members:t="balloon_46" squad_members:t="balloon_33" squad_members:t="balloon_51" squad_members:t="balloon_59" squad_members:t="balloon_61" squad_members:t="balloon_48" squad_members:t="balloon_34" squad_members:t="balloon_38" squad_members:t="balloon_63" squad_members:t="balloon_44" squad_members:t="balloon_65" squad_members:t="objectGroups_20" squad_members:t="objectGroups_21" squad_members:t="objectGroups_22" squad_members:t="objectGroups_23" squad_members:t="objectGroups_38" squad_members:t="objectGroups_39" squad_members:t="objectGroups_42" squad_members:t="objectGroups_43" squad_members:t="objectGroups_44" squad_members:t="objectGroups_41" squad_members:t="teamA_tanks_spawn_grp" squad_members:t="objectGroups_35" squad_members:t="objectGroups_36" squad_members:t="TANK04" squad_members:t="TANK05" squad_members:t="TANK08" squad_members:t="TANK02" squad_members:t="TANK10" squad_members:t="TANK03" squad_members:t="TANK" squad_members:t="TANK01" squad_members:t="TANK09" squad_members:t="balloon_06" squad_members:t="balloon_07" squad_members:t="balloon_08" squad_members:t="balloon_03" squad_members:t="balloon_02" squad_members:t="balloon_01" squad_members:t="balloon_29" squad_members:t="balloon_28" squad_members:t="balloon_26" squad_members:t="balloon_23" squad_members:t="balloon_22" squad_members:t="balloon_21" squad_members:t="balloon_13" squad_members:t="balloon_12" squad_members:t="balloon_11" squad_members:t="balloon_18" squad_members:t="balloon_17" squad_members:t="balloon_16" squad_members:t="balloon_31" squad_members:t="balloon_30" squad_members:t="balloon_24" squad_members:t="TANK08" squad_members:t="TANK09" squad_members:t="TANK10" squad_members:t="balloon_40" } } squad{ name:t="TOCHIKA" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1736.92, 217.239, 1017.53]] props{ squad_members:t="structures_81" squad_members:t="structures_82" squad_members:t="structures_83" squad_members:t="structures_93" squad_members:t="structures_94" squad_members:t="structures_92" squad_members:t="structures_98" squad_members:t="structures_99" squad_members:t="structures_97" squad_members:t="structures_105" squad_members:t="structures_106" squad_members:t="structures_107" squad_members:t="structures_108" squad_members:t="structures_109" squad_members:t="structures_110" squad_members:t="structures_111" squad_members:t="structures_112" squad_members:t="structures_104" } } armada{ name:t="armada_01" tm:m=[[0.895953, 0, 0.444149] [0, 1, 0] [-0.444149, 0, 0.895953] [828.818, 335.208, 432.604]] unit_class:t="il_2m_1943" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="default" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=10 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } structures{ name:t="structures_84" tm:m=[[2.70262e-16, -4.35696e-09, 0.0498379] [-1.58626e-05, 0, -1.82544e-15] [0, -0.0231842, -2.02683e-09] [2253.92, 220.846, 1834.33]] unit_class:t="bridge_stone_bu" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_85" tm:m=[[2.70262e-16, -4.35696e-09, 0.0498379] [-1.58626e-05, 0, -1.82544e-15] [0, -0.0231842, -2.02683e-09] [2759.32, 220.846, 1854.24]] unit_class:t="bridge_stone_bu" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_95" tm:m=[[2.70262e-16, -4.35696e-09, 0.0498379] [-1.58626e-05, 0, -1.82544e-15] [0, -0.0231842, -2.02683e-09] [2759.32, 220.846, 1852.45]] unit_class:t="bridge_stone_bu" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_100" tm:m=[[2.70262e-16, -4.35696e-09, 0.0498379] [-1.58626e-05, 0, -1.82544e-15] [0, -0.0231842, -2.02683e-09] [2759.32, 220.846, 1911.98]] unit_class:t="bridge_stone_bu" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_101" tm:m=[[2.70262e-16, -4.35696e-09, 0.0498379] [-1.58626e-05, 0, -1.82544e-15] [0, -0.0231842, -2.02683e-09] [2759.32, 220.846, 1910.67]] unit_class:t="bridge_stone_bu" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_102" tm:m=[[2.70262e-16, -4.35696e-09, 0.0498379] [-1.58626e-05, 0, -1.82544e-15] [0, -0.0231842, -2.02683e-09] [2759.32, 220.846, 1909.36]] unit_class:t="bridge_stone_bu" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_103" tm:m=[[2.70262e-16, -4.35696e-09, 0.0498379] [-1.58626e-05, 0, -1.82544e-15] [0, -0.0231842, -2.02683e-09] [2759.32, 220.846, 1965.28]] unit_class:t="bridge_stone_bu" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_113" tm:m=[[2.70262e-16, -0.0169411, 0.0468701] [-1.58626e-05, 6.20512e-16, -1.71674e-15] [0, -0.0260328, -0.0094095] [2759.32, 220.846, 1963.58]] unit_class:t="bridge_stone_bu" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_114" tm:m=[[2.70262e-16, 0.0175828, 0.0466332] [-1.58626e-05, -6.44018e-16, -1.70806e-15] [0, -0.0246144, 0.00928076] [2759.32, 220.638, 1960.97]] unit_class:t="bridge_stone_bu" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_117" tm:m=[[2.70262e-16, -0.0169411, 0.0468701] [-1.58626e-05, 6.20512e-16, -1.71674e-15] [0, -0.0260328, -0.0094095] [2759.32, 220.846, 2019.34]] unit_class:t="bridge_stone_bu" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_116" tm:m=[[2.70262e-16, 0.0175828, 0.0466332] [-1.58626e-05, -6.44018e-16, -1.70806e-15] [0, -0.0246144, 0.00928076] [2759.32, 220.638, 2016.73]] unit_class:t="bridge_stone_bu" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_120" tm:m=[[2.70262e-16, -4.35696e-09, 0.0498379] [-1.58626e-05, 0, -1.82544e-15] [0, -0.0231842, -2.02683e-09] [2759.32, 220.846, 2071.68]] unit_class:t="bridge_stone_bu" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_121" tm:m=[[2.70262e-16, -0.0169411, 0.0468701] [-1.58626e-05, 6.20512e-16, -1.71674e-15] [0, -0.0260328, -0.0094095] [2759.32, 220.846, 2076.16]] unit_class:t="bridge_stone_bu" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_119" tm:m=[[2.70262e-16, 0.0175828, 0.0466332] [-1.58626e-05, -6.44018e-16, -1.70806e-15] [0, -0.0246144, 0.00928076] [2759.32, 220.638, 2073.55]] unit_class:t="bridge_stone_bu" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_125" tm:m=[[2.70262e-16, -4.35696e-09, 0.0498379] [-1.58626e-05, 0, -1.82544e-15] [0, -0.0231842, -2.02683e-09] [2503.54, 220.846, 2070.82]] unit_class:t="bridge_stone_bu" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_126" tm:m=[[2.70262e-16, -0.0169411, 0.0468701] [-1.58626e-05, 6.20512e-16, -1.71674e-15] [0, -0.0260328, -0.0094095] [2503.54, 220.846, 2074.98]] unit_class:t="bridge_stone_bu" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_124" tm:m=[[2.70262e-16, 0.0175828, 0.0466332] [-1.58626e-05, -6.44018e-16, -1.70806e-15] [0, -0.0246144, 0.00928076] [2503.54, 220.638, 2072.37]] unit_class:t="bridge_stone_bu" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_127" tm:m=[[2.70262e-16, -4.35696e-09, 0.0498379] [-1.58626e-05, 0, -1.82544e-15] [0, -0.0231842, -2.02683e-09] [2503.54, 220.846, 2069.43]] unit_class:t="bridge_stone_bu" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_123" tm:m=[[0.0498379, -4.35696e-09, -2.32831e-10] [2.27374e-13, 0, 1.58626e-05] [-2.02683e-09, -0.0231842, 2.77556e-17] [2272.04, 221.122, 1307.36]] unit_class:t="bridge_stone_bu" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_221" tm:m=[[0.0498379, -4.35696e-09, -2.32831e-10] [2.27374e-13, 0, 1.58626e-05] [-2.02683e-09, -0.0231842, 2.77556e-17] [2318.5, 221.122, 1216.91]] unit_class:t="bridge_stone_bu" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_222" tm:m=[[0.0498379, -4.35696e-09, -2.32831e-10] [2.27374e-13, 0, 1.58626e-05] [-2.02683e-09, -0.0231842, 2.77556e-17] [2363.6, 226.748, 1116.64]] unit_class:t="bridge_stone_bu" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_223" tm:m=[[0.0470828, -4.35696e-09, -0.0163407] [5.201e-06, 0, 1.49857e-05] [-1.91479e-09, -0.0231842, 6.64552e-10] [2416.89, 220.576, 1274.64]] unit_class:t="bridge_stone_bu" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_224" tm:m=[[0.0470828, -4.35696e-09, -0.0163407] [5.201e-06, 0, 1.49857e-05] [-1.91479e-09, -0.0231842, 6.64552e-10] [2418.89, 220.576, 1273.95]] unit_class:t="bridge_stone_bu" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_227" tm:m=[[0.0470828, -4.35696e-09, -0.0163407] [5.201e-06, 0, 1.49857e-05] [-1.91479e-09, -0.0231842, 6.64552e-10] [2464.47, 220.354, 1184.73]] unit_class:t="bridge_stone_bu" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_226" tm:m=[[0.0470828, -4.35696e-09, -0.0163407] [5.201e-06, 0, 1.49857e-05] [-1.91479e-09, -0.0231842, 6.64552e-10] [2466.46, 220.354, 1184.04]] unit_class:t="bridge_stone_bu" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_242" tm:m=[[0.0470828, -4.35696e-09, -0.0163407] [5.201e-06, 0, 1.49857e-05] [-1.91479e-09, -0.0231842, 6.64552e-10] [2510.64, 227.962, 1083.24]] unit_class:t="bridge_stone_bu" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_229" tm:m=[[0.0470828, -4.35696e-09, -0.0163407] [5.201e-06, 0, 1.49857e-05] [-1.91479e-09, -0.0231842, 6.64552e-10] [2512.64, 227.962, 1082.55]] unit_class:t="bridge_stone_bu" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_225" tm:m=[[0.0470828, -4.35696e-09, -0.0163407] [5.201e-06, 0, 1.49857e-05] [-1.91479e-09, -0.0231842, 6.64552e-10] [2547.9, 220.858, 1251.41]] unit_class:t="bridge_stone_bu" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_228" tm:m=[[0.0470828, -4.35696e-09, -0.0163407] [5.201e-06, 0, 1.49857e-05] [-1.91479e-09, -0.0231842, 6.64552e-10] [2546.66, 220.858, 1251.84]] unit_class:t="bridge_stone_bu" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_243" tm:m=[[0.0470828, -4.35696e-09, -0.0163407] [5.201e-06, 0, 1.49857e-05] [-1.91479e-09, -0.0231842, 6.64552e-10] [2545.31, 220.858, 1252.32]] unit_class:t="bridge_stone_bu" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_247" tm:m=[[0.0470828, -4.35696e-09, -0.0163407] [5.201e-06, 0, 1.49857e-05] [-1.91479e-09, -0.0231842, 6.64552e-10] [2595.34, 220.858, 1161.93]] unit_class:t="bridge_stone_bu" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_248" tm:m=[[0.0470828, -4.35696e-09, -0.0163407] [5.201e-06, 0, 1.49857e-05] [-1.91479e-09, -0.0231842, 6.64552e-10] [2594.11, 220.858, 1162.36]] unit_class:t="bridge_stone_bu" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_246" tm:m=[[0.0470828, -4.35696e-09, -0.0163407] [5.201e-06, 0, 1.49857e-05] [-1.91479e-09, -0.0231842, 6.64552e-10] [2592.76, 220.858, 1162.85]] unit_class:t="bridge_stone_bu" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_273" tm:m=[[0.0470828, -4.35696e-09, -0.0163407] [5.201e-06, 0, 1.49857e-05] [-1.91479e-09, -0.0231842, 6.64552e-10] [2641.24, 227.335, 1061.04]] unit_class:t="bridge_stone_bu" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_274" tm:m=[[0.0470828, -4.35696e-09, -0.0163407] [5.201e-06, 0, 1.49857e-05] [-1.91479e-09, -0.0231842, 6.64552e-10] [2640.01, 227.335, 1061.47]] unit_class:t="bridge_stone_bu" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_251" tm:m=[[0.0470828, -4.35696e-09, -0.0163407] [5.201e-06, 0, 1.49857e-05] [-1.91479e-09, -0.0231842, 6.64552e-10] [2638.66, 227.335, 1061.95]] unit_class:t="bridge_stone_bu" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_249" tm:m=[[0.0468701, -0.0169411, -2.32831e-10] [2.27374e-13, 6.20512e-16, 1.58626e-05] [-0.0094095, -0.0260328, 1.16415e-10] [2732.35, 220.899, 1141.36]] unit_class:t="bridge_stone_bu" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_245" tm:m=[[0.0466332, 0.0175828, -6.98492e-10] [2.27374e-13, -6.44018e-16, 1.58626e-05] [0.00928076, -0.0246144, -2.32831e-10] [2729.74, 220.899, 1141.36]] unit_class:t="bridge_stone_bu" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_250" tm:m=[[0.0470828, -4.35696e-09, -0.0163407] [5.201e-06, 0, 1.49857e-05] [-1.91479e-09, -0.0231842, 6.64552e-10] [2734.11, 220.858, 1141.36]] unit_class:t="bridge_stone_bu" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_283" tm:m=[[0.0470828, -4.35696e-09, -0.0163407] [5.201e-06, 0, 1.49857e-05] [-1.91479e-09, -0.0231842, 6.64552e-10] [2684.77, 220.664, 1231.8]] unit_class:t="bridge_stone_bu" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_284" tm:m=[[0.0468701, -0.0169411, -2.32831e-10] [2.27374e-13, 6.20512e-16, 1.58626e-05] [-0.0094095, -0.0260328, 1.16415e-10] [2683.01, 220.705, 1231.79]] unit_class:t="bridge_stone_bu" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_282" tm:m=[[0.0466332, 0.0175828, -6.98492e-10] [2.27374e-13, -6.44018e-16, 1.58626e-05] [0.00928076, -0.0246144, -2.32831e-10] [2680.4, 220.705, 1231.79]] unit_class:t="bridge_stone_bu" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_286" tm:m=[[0.0470828, -4.35696e-09, -0.0163407] [5.201e-06, 0, 1.49857e-05] [-1.91479e-09, -0.0231842, 6.64552e-10] [2779.14, 226.574, 1040.7]] unit_class:t="bridge_stone_bu" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_287" tm:m=[[0.0468701, -0.0169411, -2.32831e-10] [2.27374e-13, 6.20512e-16, 1.58626e-05] [-0.0094095, -0.0260328, 1.16415e-10] [2777.38, 226.615, 1040.7]] unit_class:t="bridge_stone_bu" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_285" tm:m=[[0.0466332, 0.0175828, -6.98492e-10] [2.27374e-13, -6.44018e-16, 1.58626e-05] [0.00928076, -0.0246144, -2.32831e-10] [2774.77, 226.615, 1040.7]] unit_class:t="bridge_stone_bu" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_275" tm:m=[[2.70262e-16, -4.35696e-09, 0.0498379] [-1.58626e-05, 0, -1.82544e-15] [0, -0.0231842, -2.02683e-09] [2270.32, 220.52, 1677.32]] unit_class:t="bridge_stone_bu" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_276" tm:m=[[2.70262e-16, -4.35696e-09, 0.0498379] [-1.58626e-05, 0, -1.82544e-15] [0, -0.0231842, -2.02683e-09] [2270.32, 220.52, 1676.01]] unit_class:t="bridge_stone_bu" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_244" tm:m=[[2.70262e-16, -4.35696e-09, 0.0498379] [-1.58626e-05, 0, -1.82544e-15] [0, -0.0231842, -2.02683e-09] [2270.32, 220.52, 1674.7]] unit_class:t="bridge_stone_bu" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_291" tm:m=[[2.70262e-16, -4.35696e-09, 0.0498379] [-1.58626e-05, 0, -1.82544e-15] [0, -0.0231842, -2.02683e-09] [2266.05, 220.52, 1715.23]] unit_class:t="bridge_stone_bu" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_292" tm:m=[[2.70262e-16, -4.35696e-09, 0.0498379] [-1.58626e-05, 0, -1.82544e-15] [0, -0.0231842, -2.02683e-09] [2266.05, 220.52, 1713.92]] unit_class:t="bridge_stone_bu" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_293" tm:m=[[2.70262e-16, -4.35696e-09, 0.0498379] [-1.58626e-05, 0, -1.82544e-15] [0, -0.0231842, -2.02683e-09] [2262.58, 220.52, 1745.22]] unit_class:t="bridge_stone_bu" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="objectGroups_39" tm:m=[[0.1, 0, 0] [0, 0.1, 0] [0, 0, 0.1] [2035.22, 967.4, 1710.49]] unit_class:t="barrage_balloon_unit" objLayer:i=2 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="750m" attack_type:t="fire_at_will" } way{ } } structures{ name:t="objectGroups_38" tm:m=[[0.1, 0, 0] [0, 0.209877, 0] [0, 0, 0.1] [2035.22, 968.406, 1770.9]] unit_class:t="barrage_balloon_unit" objLayer:i=2 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="750m" attack_type:t="fire_at_will" } way{ } } area_squad{ name:t="teamA_tanks_spawn_grp_2" tm:m=[[0.663134, 0, 0.7485] [0, 1, 0] [-0.7485, 0, 0.663134] [2436.94, 217.239, 1635.2]] props{ squad_members:t="teamA_tank_spawn_35" squad_members:t="teamA_tank_spawn_36" squad_members:t="teamA_tank_spawn_37" squad_members:t="teamA_tank_spawn_38" squad_members:t="teamA_tank_spawn_39" squad_members:t="teamA_tank_spawn_40" squad_members:t="teamA_tank_spawn_41" squad_members:t="teamA_tank_spawn_42" squad_members:t="teamA_tank_spawn_43" squad_members:t="teamA_tank_spawn_44" squad_members:t="teamA_tank_spawn_45" squad_members:t="teamA_tank_spawn_46" squad_members:t="teamA_tank_spawn_47" squad_members:t="teamA_tank_spawn_48" squad_members:t="teamA_tank_spawn_49" squad_members:t="teamA_tank_spawn_50" } } area_squad{ name:t="teamB_tanks_spawn_grp_2" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2437.97, 217.239, 1679.62]] props{ squad_members:t="teamA_tank_spawn_51" squad_members:t="teamA_tank_spawn_52" squad_members:t="teamA_tank_spawn_53" squad_members:t="teamA_tank_spawn_54" squad_members:t="teamA_tank_spawn_55" squad_members:t="teamA_tank_spawn_56" squad_members:t="teamA_tank_spawn_57" squad_members:t="teamA_tank_spawn_58" squad_members:t="teamA_tank_spawn_59" squad_members:t="teamA_tank_spawn_60" squad_members:t="teamA_tank_spawn_61" squad_members:t="teamA_tank_spawn_62" squad_members:t="teamA_tank_spawn_63" squad_members:t="teamA_tank_spawn_64" squad_members:t="teamA_tank_spawn_65" squad_members:t="teamA_tank_spawn_32" } } } areas{ teamA_tank_spawn_01{ type:t="Sphere" tm:m=[[0.282967, 0, 13.9971] [0, 14, 0] [-13.9971, 0, 0.282967] [1494.27, 217.185, 1590.75]] objLayer:i=0 props{ } } teamA_tank_spawn_02{ type:t="Sphere" tm:m=[[-1.08569, 0, 13.9578] [0, 14, 0] [-13.9578, 0, -1.08569] [1528.55, 217.185, 1593.05]] objLayer:i=0 props{ } } teamA_tank_spawn_03{ type:t="Sphere" tm:m=[[-0.20224, 0, 13.9985] [0, 14, 0] [-13.9985, 0, -0.20224] [1509.76, 217.185, 1590.98]] objLayer:i=0 props{ } } teamA_tank_spawn_04{ type:t="Sphere" tm:m=[[0.329901, 0, 13.9961] [0, 14, 0] [-13.9961, 0, 0.329901] [1544.66, 217.185, 1592.7]] objLayer:i=0 props{ } } teamB_tank_spawn_01{ type:t="Sphere" tm:m=[[0.327852, 0, -13.9962] [0, 14, 0] [13.9962, 0, 0.327852] [1497.09, 217.185, 1664.42]] objLayer:i=0 props{ } } teamB_tank_spawn_02{ type:t="Sphere" tm:m=[[-1.01858, 0, -13.9629] [0, 14, 0] [13.9629, 0, -1.01858] [1512.69, 217.185, 1663.64]] objLayer:i=0 props{ } } teamB_tank_spawn_03{ type:t="Sphere" tm:m=[[-0.745465, 0, -13.9801] [0, 14, 0] [13.9801, 0, -0.745465] [1526.77, 217.185, 1663.98]] objLayer:i=0 props{ } } teamB_tank_spawn_04{ type:t="Sphere" tm:m=[[0.891201, 0, -13.9716] [0, 14, 0] [13.9716, 0, 0.891201] [1542.57, 217.185, 1663.44]] objLayer:i=0 props{ } } teamB_tank_spawn_05{ type:t="Sphere" tm:m=[[0.891201, 0, -13.9716] [0, 14, 0] [13.9716, 0, 0.891201] [1482.24, 217.185, 1664.42]] objLayer:i=0 props{ } } teamB_tank_spawn_06{ type:t="Sphere" tm:m=[[0.891201, 0, -13.9716] [0, 14, 0] [13.9716, 0, 0.891201] [1466.81, 217.185, 1662.7]] objLayer:i=0 props{ } } teamB_tank_spawn_07{ type:t="Sphere" tm:m=[[0.891201, 0, -13.9716] [0, 14, 0] [13.9716, 0, 0.891201] [1541.47, 217.185, 1681.71]] objLayer:i=0 props{ } } teamA_tank_spawn_05{ type:t="Sphere" tm:m=[[0.329901, 0, 13.9961] [0, 14, 0] [-13.9961, 0, 0.329901] [1528.87, 217.185, 1577.79]] objLayer:i=0 props{ } } teamA_tank_spawn_06{ type:t="Sphere" tm:m=[[0.329901, 0, 13.9961] [0, 14, 0] [-13.9961, 0, 0.329901] [1511.3, 217.185, 1604.92]] objLayer:i=0 props{ } } teamA_tank_spawn_07{ type:t="Sphere" tm:m=[[0.329901, 0, 13.9961] [0, 14, 0] [-13.9961, 0, 0.329901] [1510.27, 217.185, 1577.07]] objLayer:i=0 props{ } } teamA_tank_spawn_08{ type:t="Sphere" tm:m=[[0.329901, 0, 13.9961] [0, 14, 0] [-13.9961, 0, 0.329901] [1494.47, 217.185, 1576.11]] objLayer:i=0 props{ } } teamB_tank_spawn_08{ type:t="Sphere" tm:m=[[0.891201, 0, -13.9716] [0, 14, 0] [13.9716, 0, 0.891201] [1527.16, 217.185, 1681.25]] objLayer:i=0 props{ } } teamB_tank_spawn_09{ type:t="Sphere" tm:m=[[0.891201, 0, -13.9716] [0, 14, 0] [13.9716, 0, 0.891201] [1512.19, 217.185, 1682.01]] objLayer:i=0 props{ } } teamB_tank_spawn_10{ type:t="Sphere" tm:m=[[0.891201, 0, -13.9716] [0, 14, 0] [13.9716, 0, 0.891201] [1497.36, 217.185, 1682.31]] objLayer:i=0 props{ } } teamB_tank_spawn_11{ type:t="Sphere" tm:m=[[0.891201, 0, -13.9716] [0, 14, 0] [13.9716, 0, 0.891201] [1480.83, 217.185, 1681.51]] objLayer:i=0 props{ } } teamB_tank_spawn_12{ type:t="Sphere" tm:m=[[0.891201, 0, -13.9716] [0, 14, 0] [13.9716, 0, 0.891201] [1466, 217.185, 1680.07]] objLayer:i=0 props{ } } teamB_tank_spawn_13{ type:t="Sphere" tm:m=[[0.891201, 0, -13.9716] [0, 14, 0] [13.9716, 0, 0.891201] [1511.42, 217.185, 1645.65]] objLayer:i=0 props{ } } teamB_tank_spawn_14{ type:t="Sphere" tm:m=[[0.891201, 0, -13.9716] [0, 14, 0] [13.9716, 0, 0.891201] [1496.02, 217.185, 1644.48]] objLayer:i=0 props{ } } teamB_tank_spawn_15{ type:t="Sphere" tm:m=[[0.891201, 0, -13.9716] [0, 14, 0] [13.9716, 0, 0.891201] [1466.25, 217.185, 1644.59]] objLayer:i=0 props{ } } teamB_tank_spawn_16{ type:t="Sphere" tm:m=[[0.891201, 0, -13.9716] [0, 14, 0] [13.9716, 0, 0.891201] [1481.05, 217.185, 1645.44]] objLayer:i=0 props{ } } teamA_tank_spawn_09{ type:t="Sphere" tm:m=[[0.329901, 0, 13.9961] [0, 14, 0] [-13.9961, 0, 0.329901] [1543.78, 217.185, 1578.26]] objLayer:i=0 props{ } } teamA_tank_spawn_10{ type:t="Sphere" tm:m=[[0.282967, 0, 13.9971] [0, 14, 0] [-13.9971, 0, 0.282967] [1480.12, 217.185, 1590.75]] objLayer:i=0 props{ } } teamA_tank_spawn_11{ type:t="Sphere" tm:m=[[0.282967, 0, 13.9971] [0, 14, 0] [-13.9971, 0, 0.282967] [1465.53, 217.185, 1590.75]] objLayer:i=0 props{ } } teamA_tank_spawn_12{ type:t="Sphere" tm:m=[[0.282967, 0, 13.9971] [0, 14, 0] [-13.9971, 0, 0.282967] [1479.37, 217.185, 1576.59]] objLayer:i=0 props{ } } teamA_tank_spawn_13{ type:t="Sphere" tm:m=[[0.282967, 0, 13.9971] [0, 14, 0] [-13.9971, 0, 0.282967] [1464.8, 217.185, 1576.11]] objLayer:i=0 props{ } } teamA_tank_spawn_14{ type:t="Sphere" tm:m=[[0.282967, 0, 13.9971] [0, 14, 0] [-13.9971, 0, 0.282967] [1495.79, 217.185, 1605.72]] objLayer:i=0 props{ } } teamA_tank_spawn_15{ type:t="Sphere" tm:m=[[0.282967, 0, 13.9971] [0, 14, 0] [-13.9971, 0, 0.282967] [1480.56, 217.185, 1606.92]] objLayer:i=0 props{ } } teamA_tank_spawn_16{ type:t="Sphere" tm:m=[[0.282967, 0, 13.9971] [0, 14, 0] [-13.9971, 0, 0.282967] [1463.41, 217.22, 1606.84]] objLayer:i=0 props{ } } area_02{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2974.74, 218.552, 1279.89]] objLayer:i=0 props{ } } area_03{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3002.58, 220.522, 1279.97]] objLayer:i=0 props{ } } area_04{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3030.17, 222.47, 1279.76]] objLayer:i=0 props{ } } area_05{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3058.14, 224.453, 1279.75]] objLayer:i=0 props{ } } area_06{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3084.45, 226.31, 1279.41]] objLayer:i=0 props{ } } area_07{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3112.94, 228.329, 1279.28]] objLayer:i=0 props{ } } area_08{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3140.78, 230.294, 1279.3]] objLayer:i=0 props{ } } area_1_BACK2{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2974.74, 218.552, 2062.03]] objLayer:i=0 props{ } } area_1_BACK3{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3002.58, 220.522, 2062.1]] objLayer:i=0 props{ } } area_1_BACK4{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3030.17, 222.47, 2061.89]] objLayer:i=0 props{ } } area_1_BACK5{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3058.14, 224.453, 2061.88]] objLayer:i=0 props{ } } area_1_BACK6{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3084.45, 226.31, 2061.54]] objLayer:i=0 props{ } } area_1_BACK7{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3112.94, 228.329, 2061.41]] objLayer:i=0 props{ } } area_1_BACK8{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3140.78, 230.294, 2061.43]] objLayer:i=0 props{ } } area_9{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3167.39, 232.18, 1279.28]] objLayer:i=0 props{ } } area_10{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3195.22, 234.146, 1279.3]] objLayer:i=0 props{ } } area_1_BACK9{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3167.39, 232.18, 2062.78]] objLayer:i=0 props{ } } area_1_BACK10{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3195.22, 234.146, 2062.8]] objLayer:i=0 props{ } } teamB_tank_spawn_01_Air{ type:t="Sphere" tm:m=[[0.977201, 0, -13.9659] [0, 14, 0] [13.9659, 0, 0.977201] [1652.17, 221.138, 2240.52]] objLayer:i=0 props{ } } teamB_tank_spawn_01_Air01{ type:t="Sphere" tm:m=[[-0.369326, 0, -13.9951] [0, 14, 0] [13.9951, 0, -0.369326] [1667.79, 221.138, 2240.46]] objLayer:i=0 props{ } } teamB_tank_spawn_01_Air02{ type:t="Sphere" tm:m=[[-0.0957066, 0, -13.9996] [0, 14, 0] [13.9996, 0, -0.0957066] [1681.84, 221.138, 2241.46]] objLayer:i=0 props{ } } teamB_tank_spawn_01_Air03{ type:t="Sphere" tm:m=[[1.5388, 0, -13.9152] [0, 14, 0] [13.9152, 0, 1.5388] [1697.64, 221.138, 2241.65]] objLayer:i=0 props{ } } teamB_tank_spawn_01_Air04{ type:t="Sphere" tm:m=[[1.5388, 0, -13.9152] [0, 14, 0] [13.9152, 0, 1.5388] [1637.33, 221.138, 2239.83]] objLayer:i=0 props{ } } teamB_tank_spawn_01_Air05{ type:t="Sphere" tm:m=[[1.5388, 0, -13.9152] [0, 14, 0] [13.9152, 0, 1.5388] [1622, 221.138, 2237.39]] objLayer:i=0 props{ } } teamB_tank_spawn_01_Air06{ type:t="Sphere" tm:m=[[1.5388, 0, -13.9152] [0, 14, 0] [13.9152, 0, 1.5388] [1698.31, 221.138, 2260.13]] objLayer:i=0 props{ } } teamB_tank_spawn_01_Air07{ type:t="Sphere" tm:m=[[1.5388, 0, -13.9152] [0, 14, 0] [13.9152, 0, 1.5388] [1684.03, 221.138, 2259]] objLayer:i=0 props{ } } teamB_tank_spawn_01_Air08{ type:t="Sphere" tm:m=[[1.5388, 0, -13.9152] [0, 14, 0] [13.9152, 0, 1.5388] [1669.04, 221.138, 2259.07]] objLayer:i=0 props{ } } teamB_tank_spawn_01_Air09{ type:t="Sphere" tm:m=[[1.5388, 0, -13.9152] [0, 14, 0] [13.9152, 0, 1.5388] [1654.22, 221.138, 2258.68]] objLayer:i=0 props{ } } teamB_tank_spawn_01_Air10{ type:t="Sphere" tm:m=[[1.5388, 0, -13.9152] [0, 14, 0] [13.9152, 0, 1.5388] [1637.74, 221.138, 2257.11]] objLayer:i=0 props{ } } teamB_tank_spawn_01_Air11{ type:t="Sphere" tm:m=[[1.5388, 0, -13.9152] [0, 14, 0] [13.9152, 0, 1.5388] [1622.99, 221.138, 2254.99]] objLayer:i=0 props{ } } teamB_tank_spawn_01_Air12{ type:t="Sphere" tm:m=[[1.5388, 0, -13.9152] [0, 14, 0] [13.9152, 0, 1.5388] [1728.57, 221.138, 2245.68]] objLayer:i=0 props{ } } teamB_tank_spawn_01_Air13{ type:t="Sphere" tm:m=[[1.5388, 0, -13.9152] [0, 14, 0] [13.9152, 0, 1.5388] [1713.24, 221.138, 2243.8]] objLayer:i=0 props{ } } teamB_tank_spawn_01_Air14{ type:t="Sphere" tm:m=[[1.5388, 0, -13.9152] [0, 14, 0] [13.9152, 0, 1.5388] [1708.73, 221.138, 2259.3]] objLayer:i=0 props{ } } teamB_tank_spawn_01_Air15{ type:t="Sphere" tm:m=[[1.5388, 0, -13.9152] [0, 14, 0] [13.9152, 0, 1.5388] [1723.47, 221.138, 2260.84]] objLayer:i=0 props{ } } teamA_tank_spawn_35{ type:t="Sphere" tm:m=[[0.282967, 0, 13.9971] [0, 14, 0] [-13.9971, 0, 0.282967] [2406.79, 217.239, 1621.75]] objLayer:i=0 props{ } } teamA_tank_spawn_36{ type:t="Sphere" tm:m=[[-1.08569, 0, 13.9578] [0, 14, 0] [-13.9578, 0, -1.08569] [2441.07, 217.239, 1624.05]] objLayer:i=0 props{ } } teamA_tank_spawn_37{ type:t="Sphere" tm:m=[[-0.20224, 0, 13.9985] [0, 14, 0] [-13.9985, 0, -0.20224] [2422.28, 217.239, 1621.98]] objLayer:i=0 props{ } } teamA_tank_spawn_38{ type:t="Sphere" tm:m=[[0.329901, 0, 13.9961] [0, 14, 0] [-13.9961, 0, 0.329901] [2457.18, 217.239, 1623.7]] objLayer:i=0 props{ } } teamA_tank_spawn_39{ type:t="Sphere" tm:m=[[0.327852, 0, -13.9962] [0, 14, 0] [13.9962, 0, 0.327852] [2409.61, 217.239, 1695.42]] objLayer:i=0 props{ } } teamA_tank_spawn_40{ type:t="Sphere" tm:m=[[-1.01858, 0, -13.9629] [0, 14, 0] [13.9629, 0, -1.01858] [2425.21, 217.239, 1694.64]] objLayer:i=0 props{ } } teamA_tank_spawn_41{ type:t="Sphere" tm:m=[[-0.745465, 0, -13.9801] [0, 14, 0] [13.9801, 0, -0.745465] [2439.29, 217.239, 1694.98]] objLayer:i=0 props{ } } teamA_tank_spawn_42{ type:t="Sphere" tm:m=[[0.891201, 0, -13.9716] [0, 14, 0] [13.9716, 0, 0.891201] [2455.09, 217.239, 1694.44]] objLayer:i=0 props{ } } teamA_tank_spawn_43{ type:t="Sphere" tm:m=[[0.891201, 0, -13.9716] [0, 14, 0] [13.9716, 0, 0.891201] [2394.76, 217.239, 1695.42]] objLayer:i=0 props{ } } teamA_tank_spawn_44{ type:t="Sphere" tm:m=[[0.891201, 0, -13.9716] [0, 14, 0] [13.9716, 0, 0.891201] [2379.33, 217.239, 1693.7]] objLayer:i=0 props{ } } teamA_tank_spawn_45{ type:t="Sphere" tm:m=[[0.891201, 0, -13.9716] [0, 14, 0] [13.9716, 0, 0.891201] [2453.99, 217.239, 1712.71]] objLayer:i=0 props{ } } teamA_tank_spawn_46{ type:t="Sphere" tm:m=[[0.329901, 0, 13.9961] [0, 14, 0] [-13.9961, 0, 0.329901] [2441.39, 217.239, 1608.79]] objLayer:i=0 props{ } } teamA_tank_spawn_47{ type:t="Sphere" tm:m=[[0.329901, 0, 13.9961] [0, 14, 0] [-13.9961, 0, 0.329901] [2423.82, 217.239, 1635.92]] objLayer:i=0 props{ } } teamA_tank_spawn_48{ type:t="Sphere" tm:m=[[0.329901, 0, 13.9961] [0, 14, 0] [-13.9961, 0, 0.329901] [2422.79, 217.239, 1608.07]] objLayer:i=0 props{ } } teamA_tank_spawn_49{ type:t="Sphere" tm:m=[[0.329901, 0, 13.9961] [0, 14, 0] [-13.9961, 0, 0.329901] [2406.99, 217.239, 1607.11]] objLayer:i=0 props{ } } teamA_tank_spawn_50{ type:t="Sphere" tm:m=[[0.891201, 0, -13.9716] [0, 14, 0] [13.9716, 0, 0.891201] [2439.68, 217.239, 1712.25]] objLayer:i=0 props{ } } teamA_tank_spawn_51{ type:t="Sphere" tm:m=[[0.891201, 0, -13.9716] [0, 14, 0] [13.9716, 0, 0.891201] [2424.71, 217.239, 1713.01]] objLayer:i=0 props{ } } teamA_tank_spawn_52{ type:t="Sphere" tm:m=[[0.891201, 0, -13.9716] [0, 14, 0] [13.9716, 0, 0.891201] [2409.88, 217.239, 1713.31]] objLayer:i=0 props{ } } teamA_tank_spawn_53{ type:t="Sphere" tm:m=[[0.891201, 0, -13.9716] [0, 14, 0] [13.9716, 0, 0.891201] [2393.35, 217.239, 1712.51]] objLayer:i=0 props{ } } teamA_tank_spawn_54{ type:t="Sphere" tm:m=[[0.891201, 0, -13.9716] [0, 14, 0] [13.9716, 0, 0.891201] [2378.52, 217.239, 1711.07]] objLayer:i=0 props{ } } teamA_tank_spawn_55{ type:t="Sphere" tm:m=[[0.891201, 0, -13.9716] [0, 14, 0] [13.9716, 0, 0.891201] [2423.94, 217.239, 1676.65]] objLayer:i=0 props{ } } teamA_tank_spawn_56{ type:t="Sphere" tm:m=[[0.891201, 0, -13.9716] [0, 14, 0] [13.9716, 0, 0.891201] [2408.54, 217.239, 1675.48]] objLayer:i=0 props{ } } teamA_tank_spawn_57{ type:t="Sphere" tm:m=[[0.891201, 0, -13.9716] [0, 14, 0] [13.9716, 0, 0.891201] [2378.77, 216.955, 1675.59]] objLayer:i=0 props{ } } teamA_tank_spawn_58{ type:t="Sphere" tm:m=[[0.891201, 0, -13.9716] [0, 14, 0] [13.9716, 0, 0.891201] [2393.57, 217.239, 1676.44]] objLayer:i=0 props{ } } teamA_tank_spawn_59{ type:t="Sphere" tm:m=[[0.329901, 0, 13.9961] [0, 14, 0] [-13.9961, 0, 0.329901] [2456.3, 217.239, 1609.26]] objLayer:i=0 props{ } } teamA_tank_spawn_60{ type:t="Sphere" tm:m=[[0.282967, 0, 13.9971] [0, 14, 0] [-13.9971, 0, 0.282967] [2392.64, 217.239, 1621.75]] objLayer:i=0 props{ } } teamA_tank_spawn_61{ type:t="Sphere" tm:m=[[0.282967, 0, 13.9971] [0, 14, 0] [-13.9971, 0, 0.282967] [2378.05, 217.239, 1621.75]] objLayer:i=0 props{ } } teamA_tank_spawn_62{ type:t="Sphere" tm:m=[[0.282967, 0, 13.9971] [0, 14, 0] [-13.9971, 0, 0.282967] [2391.89, 217.239, 1607.59]] objLayer:i=0 props{ } } teamA_tank_spawn_63{ type:t="Sphere" tm:m=[[0.282967, 0, 13.9971] [0, 14, 0] [-13.9971, 0, 0.282967] [2377.32, 217.239, 1607.11]] objLayer:i=0 props{ } } teamA_tank_spawn_64{ type:t="Sphere" tm:m=[[0.282967, 0, 13.9971] [0, 14, 0] [-13.9971, 0, 0.282967] [2408.31, 217.239, 1636.72]] objLayer:i=0 props{ } } teamA_tank_spawn_65{ type:t="Sphere" tm:m=[[0.282967, 0, 13.9971] [0, 14, 0] [-13.9971, 0, 0.282967] [2393.08, 217.239, 1637.92]] objLayer:i=0 props{ } } teamA_tank_spawn_32{ type:t="Sphere" tm:m=[[0.282967, 0, 13.9971] [0, 14, 0] [-13.9971, 0, 0.282967] [2375.93, 217.248, 1637.84]] objLayer:i=0 props{ } } } objLayers{ layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } } wayPoints{ }