selected_tag:t="" bin_dump_file:t="" mission_settings{ atmosphere{ pressure:r=760 temperature:r=15 } player{ army:i=1 wing:t="t1_player01" wing:t="t1_player02" wing:t="t1_player03" wing:t="t1_player04" wing:t="t1_player05" wing:t="t1_player06" wing:t="t1_player07" wing:t="t1_player08" wing:t="t1_player09" wing:t="t1_player10" wing:t="t1_player11" wing:t="t1_player12" wing:t="t1_player13" wing:t="t1_player14" wing:t="t1_player15" wing:t="t1_player16" } player_teamB{ army:i=2 wing:t="t2_player01" wing:t="t2_player02" wing:t="t2_player03" wing:t="t2_player04" wing:t="t2_player05" wing:t="t2_player06" wing:t="t2_player07" wing:t="t2_player08" wing:t="t2_player09" wing:t="t2_player10" wing:t="t2_player11" wing:t="t2_player12" wing:t="t2_player13" wing:t="t2_player14" wing:t="t2_player15" wing:t="t2_player16" wing:t="t2_player17" } mission{ name:t="calcio" level:t="levels/avg_football_field.bin" type:t="domination" restoreType:t="attempts" optionalTakeOff:b=no campaign:t="UserMissions" environment:t="Day" weather:t="clear" missionDebriefing:t="" missionBriefing:t="" locName:t="pertita_di_calcio" gt_football:b=yes scoreLimit:i=20 timeLimit:i=30 deathPenaltyMul:r=0 randomSpawnTeams:b=no isBotsAllowed:b=no useTankBots:b=no footballScoreGoal:r=100 footballScoreAssist:r=50 footballScoreSave:r=75 colorTeamA:c=242, 139, 67, 255 colorTeamB:c=23, 157, 152, 255 difficulty:t="arcade" isPhysPredictionEnabled:b=yes isPreciseCollisionDetectionEnabled:b=yes tags{ } missionType{ _Dom:b=no _Conq:b=no _CnvA:b=no _CnvB:b=no _ArtDA:b=no _ArtDB:b=no _Bttl:b=no _DBttlA:b=no _DBttlB:b=no _Bto:b=no _Flc:b=no _v1_race_straight:b=no _v1_race_inverted:b=no _v2_race_straight:b=no _v2_race_inverted:b=no _Conq1:b=no _Conq2:b=no _Conq3:b=no _Conq4:b=no _Conq5:b=no _Conq6:b=no } } spectator_points{ } cover_points{ } aiParams{ aiEffectivenessViscosity:r=90 effectivenessDistances:p2=2500, 7000 } } imports{ } triggers{ isCategory:b=yes is_enabled:b=yes init_mission{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{ } } conditions{ } actions{ missionBattleArea{ air:b=no ground:b=yes mapArea:b=yes killOutOfBattleArea:b=yes killArea:b=no detectionArea:b=no newGridHorizontalCellCount:i=0 area:t="battle_area" } varSetInt{ value:i=1 var:t="min_players_count" fromDescriptor:t="min_players_count" } varSetInt{ value:i=300 var:t="half_match_time" fromDescriptor:t="half_match_time" } varSetInt{ value:i=90 var:t="half_overtime_time" fromDescriptor:t="half_overtime_time" } varSetInt{ value:i=300 var:t="current_timer" input_var:t="half_match_time" } unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="ball" forceVisibleOnMap:b=yes forceLockTarget:b=yes registerCollisions:b=yes } triggerEnable{ target:t="set_respawn_base_name" } } else_actions{ } } no_match_no_shoot{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ varCompareBool{ var_value:t="match_in_progress" value:b=no comparasion_func:t="equal" } } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="all_players_squad" cannotShoot:b=yes cannotMove:b=yes } } else_actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="all_players_squad" isImmortal:b=yes calmDetection:b=yes forceVisibleOnMap:b=yes cannotShoot:b=no cannotMove:b=no } } } ball_out{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenInArea{ math:t="notNear3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="all" object:t="ball" target:t="field" } unitWhenInArea{ math:t="notNear3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="all" object:t="ball" target:t="t1_goal" } unitWhenInArea{ math:t="notNear3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="all" object:t="ball" target:t="t2_goal" } varCompareBool{ var_value:t="match_in_progress" value:b=yes comparasion_func:t="equal" } } actions{ playHint{ hintType:t="standard" name:t="hints/football_ball_was_reset" action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=3 priority:i=2 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 } unitRespawn{ delay:r=0.01 offset:p3=0, 0, 0 object:t="ball" target:t="center" } } else_actions{ } } update_match_timer{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.2 } } conditions{ } actions{ missionSetTimeIndicator{ var:t="current_timer" } } else_actions{ } } respawns{ isCategory:b=yes is_enabled:b=yes set_respawn_base_name{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{ } periodicEvent{ time:r=0.01 } } conditions{ varCompareBool{ var_value:t="t1_goal" value:b=no comparasion_func:t="equal" } } actions{ varSetRandomInt{ var:t="random" from:i=1 to_not_including:i=3 } varSetString{ value:t="t1_respawn_att_" var:t="t1_respawn_name" } varAddString{ value:t="" digits:i=1 var:t="t1_respawn_name" input_var:t="random" } varSetString{ value:t="t2_respawn_def" var:t="t2_respawn_name" } triggerEnable{ target:t="is_1v1_mode" } } else_actions{ varSetString{ value:t="t1_respawn_def" var:t="t1_respawn_name" } varSetRandomInt{ var:t="random" from:i=1 to_not_including:i=3 } varSetString{ value:t="t2_respawn_att_" var:t="t2_respawn_name" } varAddString{ value:t="" digits:i=1 var:t="t2_respawn_name" input_var:t="random" } triggerEnable{ target:t="is_1v1_mode" } } } is_1v1_mode{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{ } periodicEvent{ time:r=0.01 } } conditions{ varCompareInt{ var_value:t="min_players_count" value:i=1 comparasion_func:t="equal" } } actions{ varSetString{ value:t="t1_respawn_1v1" var:t="t1_respawn_name" } varSetString{ value:t="t2_respawn_1v1" var:t="t2_respawn_name" } triggerEnable{ target:t="add_respawn_bases" } } else_actions{ triggerEnable{ target:t="add_respawn_bases" } } } add_respawn_bases{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{ } periodicEvent{ time:r=0.01 } } conditions{ } actions{ missionMarkAsRespawnPoint{ loc_name:t="missions/respawn_outfield" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=yes target:t="@t1_respawn_name" team:t="A" tags{ type_heavy_tank:b=no type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="missions/respawn_outfield" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=yes target:t="@t2_respawn_name" team:t="B" tags{ type_heavy_tank:b=no type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="missions/respawn_keeper" spawnEffect:b=no isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no target:t="t1_respawn_keeper" team:t="A" separate_fuel_time:b=no modular_airfield:b=no offset:p3=0, 0, 0 tags{ type_heavy_tank:b=yes type_medium_tank:b=no type_light_tank:b=no type_tank_destroyer:b=no type_spaa:b=no } } missionMarkAsRespawnPoint{ loc_name:t="missions/respawn_keeper" spawnEffect:b=no isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no target:t="t2_respawn_keeper" team:t="B" separate_fuel_time:b=no modular_airfield:b=no offset:p3=0, 0, 0 tags{ type_heavy_tank:b=yes type_medium_tank:b=no type_light_tank:b=no type_tank_destroyer:b=no type_spaa:b=no } } } else_actions{ } } activate_ingame_respawns{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ missionMarkAsRespawnPoint{ loc_name:t="missions/respawn_outfield" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no target:t="@t1_respawn_name" team:t="A" disableAfter:i=0 tags{ type_heavy_tank:b=no type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="missions/respawn_outfield" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no target:t="@t2_respawn_name" team:t="B" disableAfter:i=0 tags{ type_heavy_tank:b=no type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="missions/respawn_keeper" spawnEffect:b=no isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no target:t="t1_respawn_keeper" team:t="A" disableAfter:i=0 tags{ type_heavy_tank:b=yes type_medium_tank:b=no type_light_tank:b=no type_tank_destroyer:b=no type_spaa:b=no } } missionMarkAsRespawnPoint{ loc_name:t="missions/respawn_keeper" spawnEffect:b=no isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no target:t="t2_respawn_keeper" team:t="B" disableAfter:i=0 tags{ type_heavy_tank:b=yes type_medium_tank:b=no type_light_tank:b=no type_tank_destroyer:b=no type_spaa:b=no } } missionMarkAsRespawnPoint{ loc_name:t="missions/respawn_ingame" spawnEffect:b=no isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no target:t="t1_ingame_respawn" team:t="A" tags{ type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="missions/respawn_ingame" spawnEffect:b=no isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no target:t="t2_ingame_respawn" team:t="B" separate_fuel_time:b=no modular_airfield:b=no offset:p3=0, 0, 0 tags{ type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } } else_actions{ } } } kickoff{ isCategory:b=yes is_enabled:b=yes waiting_timer{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ varCompareInt{ var_value:t="waiting_timer" value:i=0 comparasion_func:t="more" } } actions{ varModify{ operator:t="add" value:r=-1 var:t="waiting_timer" } } else_actions{ varSetBool{ value:b=yes var:t="waiting_timer_gone" } } } all_players_ready{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenCountMatches{ object_type:t="isTeamA" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 func:t="notLess" value:i=1 object:t="all_players_squad" unit_type_ex:t="isActive" var:t="min_players_count" } unitWhenCountMatches{ object_type:t="isTeamB" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 func:t="notLess" value:i=1 object:t="all_players_squad" unit_type_ex:t="isActive" var:t="min_players_count" } } actions{ varSetBool{ value:b=yes var:t="all_players_ready" } } else_actions{ } } start_kickoff_timer{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ varCompareBool{ var_value:t="waiting_timer_gone" value:b=yes comparasion_func:t="equal" } varCompareBool{ var_value:t="all_players_ready" value:b=yes comparasion_func:t="equal" } } actions{ varSetInt{ value:i=30 var:t="waiting_timer" } varSetBool{ value:b=no var:t="waiting_timer_gone" } varSetBool{ value:b=no var:t="all_players_ready" } playHint{ hintType:t="custom" name:t="hints/duel_waiting_for_players" action:t="hideCur" shouldFadeOut:b=yes time:r=-1 priority:i=0 isOverFade:b=no target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="Both" } varSetInt{ value:i=5 var:t="kickoff_timer" } triggerEnable{ target:t="kickoff_timer" } unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="all_players_squad" cannotShoot:b=yes cannotMove:b=yes } triggerDisable{ target:t="all_players_ready" target:t="waiting_timer" target:t="start_kickoff_timer" } } else_actions{ playHint{ hintType:t="custom" name:t="hints/duel_waiting_for_players" action:t="show" shouldFadeOut:b=no time:r=-1 priority:i=0 isOverFade:b=no target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 } } } kickoff_timer{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ varCompareInt{ var_value:t="kickoff_timer" value:i=0 comparasion_func:t="more" } } actions{ playSound{ name:t="tanks/football_event/timer_tick" loop:b=no start:b=yes team:t="Both" } varSetString{ value:t="hints/mp_start_in" var:t="kickoff_hint" } varAddString{ value:t="" digits:i=1 var:t="kickoff_hint" input_var:t="kickoff_timer" } playHint{ hintType:t="standard" name:t="@kickoff_hint" action:t="show" shouldFadeOut:b=no time:r=-1 priority:i=0 isOverFade:b=no target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="Both" } varModify{ operator:t="add" value:r=-1 var:t="kickoff_timer" } } else_actions{ playSound{ name:t="tanks/football_event/referee_start" loop:b=no start:b=yes team:t="Both" } playHint{ hintType:t="standard" name:t="" action:t="hide" shouldFadeOut:b=no time:r=-1 priority:i=0 isOverFade:b=no target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 } triggerEnable{ target:t="t1_goal" target:t="t2_goal" target:t="ball_out" target:t="activate_ingame_respawns" } triggerEnable{ target:t="match_timer" } unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="all_players_squad" object:t="ball" isImmortal:b=yes calmDetection:b=yes forceVisibleOnMap:b=yes cannotShoot:b=no cannotMove:b=no } varSetBool{ value:b=yes var:t="match_in_progress" } triggerDisable{ target:t="kickoff_timer" } } } } match_stages{ isCategory:b=yes is_enabled:b=yes match_stage_end_timer{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ varCompareInt{ var_value:t="current_timer" value:i=7 comparasion_func:t="notMore" } varCompareInt{ var_value:t="current_timer" value:i=0 comparasion_func:t="more" } varCompareBool{ var_value:t="match_in_progress" value:b=yes comparasion_func:t="equal" } } actions{ playHint{ hintType:t="standard" name:t="@match_stage_end_full_hint" action:t="show" shouldFadeOut:b=no time:r=-1 priority:i=1 isOverFade:b=no target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 var_name:t="current_timer" team:t="Both" } } else_actions{ } } match_timer{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ varCompareInt{ var_value:t="current_timer" value:i=0 comparasion_func:t="more" } varCompareBool{ var_value:t="match_in_progress" value:b=yes comparasion_func:t="equal" } } actions{ varModify{ operator:t="add" value:r=-1 var:t="current_timer" } } else_actions{ } } halftime_end{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ varCompareInt{ var_value:t="current_timer" value:i=0 comparasion_func:t="notMore" } varCompareString{ var_value:t="match_stage_hint" value:t="halftime" comparasion_func:t="equal" } } actions{ varSetBool{ value:b=no var:t="match_in_progress" } playSound{ name:t="tanks/football_event/referee_end" loop:b=no start:b=yes team:t="Both" } playHint{ hintType:t="standard" name:t="hints/football_halftime" action:t="show" shouldFadeOut:b=no time:r=3 priority:i=1 isOverFade:b=no target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 var_name:t="current_timer" team:t="Both" } varSetBool{ value:b=yes var:t="t1_goal" } unitPlayEffect{ effect_type:t="specify" effect:t="tank_explosion" offset:p3=0, 0, 0 radiusOffset:p2=0, 0 show:b=yes attach:b=no scale:r=1.3 loopSpawn:b=yes delay:p2=1, 1 target:t="ball" } triggerEnable{ target:t="common_goal" } wait{ time:r=6 } varSetInt{ value:i=300 var:t="current_timer" input_var:t="half_match_time" } varSetString{ value:t="fulltime" var:t="match_stage_hint" } varSetString{ value:t="hints/football_fulltime_counter" var:t="match_stage_end_full_hint" } } else_actions{ } } fulltime_end{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ varCompareInt{ var_value:t="current_timer" value:i=0 comparasion_func:t="notMore" } varCompareString{ var_value:t="match_stage_hint" value:t="fulltime" comparasion_func:t="equal" } } actions{ varSetBool{ value:b=no var:t="match_in_progress" } playHint{ hintType:t="standard" name:t="hints/football_fulltime" action:t="show" shouldFadeOut:b=no time:r=3 priority:i=1 isOverFade:b=no target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 var_name:t="current_timer" team:t="Both" } playSound{ name:t="tanks/football_event/referee_end" loop:b=no start:b=yes team:t="Both" } varSetBool{ value:b=no var:t="t1_goal" } triggerEnable{ target:t="is_a_draw" } wait{ time:r=6 } varSetInt{ value:i=90 var:t="current_timer" input_var:t="half_overtime_time" } varSetString{ value:t="half_overtime" var:t="match_stage_hint" } varSetString{ value:t="hints/football_half_overtime_counter" var:t="match_stage_end_full_hint" } } else_actions{ } } is_a_draw{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=0.01 } } conditions{ varCompareInt{ var_value:t="t1_points" value:i=0 comparasion_func:t="equal" var_value_other:t="t2_points" } } actions{ playHint{ hintType:t="standard" name:t="hints/football_overtime" action:t="show" shouldFadeOut:b=yes time:r=3 priority:i=1 isOverFade:b=no target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="Both" } unitPlayEffect{ effect_type:t="specify" effect:t="tank_explosion" offset:p3=0, 0, 0 radiusOffset:p2=0, 0 show:b=yes attach:b=no scale:r=1.3 loopSpawn:b=yes delay:p2=1, 1 target:t="ball" } triggerEnable{ target:t="common_goal" } } else_actions{ playHint{ hintType:t="standard" name:t="hints/football_fulltime" action:t="show" shouldFadeOut:b=yes time:r=3 priority:i=1 isOverFade:b=no target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 } unitPlayEffect{ effect_type:t="specify" effect:t="tank_explosion" offset:p3=0, 0, 0 radiusOffset:p2=0, 0 show:b=yes attach:b=no scale:r=1.3 loopSpawn:b=yes delay:p2=1, 1 target:t="ball" } unitPutToSleep{ target:t="ball" } unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="all_players_squad" cannotShoot:b=yes cannotMove:b=yes } wait{ time:r=5 } missionCompleted{ } } } half_overtime_end{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ varCompareInt{ var_value:t="current_timer" value:i=0 comparasion_func:t="notMore" } varCompareString{ var_value:t="match_stage_hint" value:t="half_overtime" comparasion_func:t="equal" } } actions{ varSetBool{ value:b=no var:t="match_in_progress" } playHint{ hintType:t="standard" name:t="hints/football_halftime" action:t="show" shouldFadeOut:b=no time:r=3 priority:i=1 isOverFade:b=no target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 var_name:t="current_timer" team:t="Both" } playSound{ name:t="tanks/football_event/referee_end" loop:b=no start:b=yes team:t="Both" } varSetBool{ value:b=yes var:t="t1_goal" } unitPlayEffect{ effect_type:t="specify" effect:t="tank_explosion" offset:p3=0, 0, 0 radiusOffset:p2=0, 0 show:b=yes attach:b=no scale:r=1.3 loopSpawn:b=yes delay:p2=1, 1 target:t="ball" } triggerEnable{ target:t="common_goal" } wait{ time:r=6 } varSetInt{ value:i=90 var:t="current_timer" input_var:t="half_overtime_time" } varSetString{ value:t="overtime" var:t="match_stage_hint" } varSetString{ value:t="hints/football_overtime_counter" var:t="match_stage_end_full_hint" } } else_actions{ } } overtime_end{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ varCompareInt{ var_value:t="current_timer" value:i=0 comparasion_func:t="notMore" } varCompareString{ var_value:t="match_stage_hint" value:t="overtime" comparasion_func:t="equal" } } actions{ varSetBool{ value:b=no var:t="match_in_progress" } playHint{ hintType:t="standard" name:t="hints/football_fulltime" action:t="show" shouldFadeOut:b=yes time:r=3 priority:i=1 isOverFade:b=no target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="Both" } playSound{ name:t="tanks/football_event/referee_end" loop:b=no start:b=yes team:t="Both" } unitPlayEffect{ effect_type:t="specify" effect:t="tank_explosion" offset:p3=0, 0, 0 radiusOffset:p2=0, 0 show:b=yes attach:b=no scale:r=1.3 loopSpawn:b=yes delay:p2=1, 1 target:t="ball" } unitPutToSleep{ target:t="ball" } unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="all_players_squad" cannotShoot:b=yes cannotMove:b=yes } wait{ time:r=5 } missionCompleted{ } } else_actions{ } } } goals{ isCategory:b=yes is_enabled:b=yes t1_goal{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="ball" target:t="t2_goal" } varCompareBool{ var_value:t="match_in_progress" value:b=yes comparasion_func:t="equal" } } actions{ playSound{ name:t="tanks/football_event/horn_lose" loop:b=no start:b=yes team:t="B" } playSound{ name:t="tanks/football_event/horn_win" loop:b=no start:b=yes team:t="A" } varSetBool{ value:b=yes var:t="t1_goal" } varModify{ operator:t="add" value:r=1 var:t="t1_points" } gameMPChangeScore{ value:i=1 valueSystem:t="amount" team:t="A" } unitPlayEffect{ effect_type:t="specify" effect:t="firework_score_ginger" offset:p3=0, 0, 0 radiusOffset:p2=0, 0 show:b=yes attach:b=no scale:r=1 loopSpawn:b=yes delay:p2=1, 1 target:t="ball" } triggerEnable{ target:t="common_goal" target:t="t1_goal_hint" } } else_actions{ } } t2_goal{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="ball" target:t="t1_goal" } varCompareBool{ var_value:t="match_in_progress" value:b=yes comparasion_func:t="equal" } } actions{ playSound{ name:t="tanks/football_event/horn_lose" loop:b=no start:b=yes team:t="A" } playSound{ name:t="tanks/football_event/horn_win" loop:b=no start:b=yes team:t="B" } varSetBool{ value:b=no var:t="t1_goal" } varModify{ operator:t="add" value:r=1 var:t="t2_points" } gameMPChangeScore{ value:i=1 valueSystem:t="amount" team:t="B" } unitPlayEffect{ effect_type:t="specify" effect:t="firework_score_turquoise" offset:p3=0, 0, 0 radiusOffset:p2=0, 0 show:b=yes attach:b=no scale:r=1 loopSpawn:b=yes delay:p2=1, 1 target:t="ball" } triggerEnable{ target:t="common_goal" target:t="t2_goal_hint" } } else_actions{ } } common_goal{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=0.01 } } conditions{ } actions{ varSetBool{ value:b=no var:t="match_in_progress" } triggerDisable{ target:t="match_timer" target:t="ball_out" target:t="t1_goal" target:t="t2_goal" } unitPutToSleep{ target:t="ball" } unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="all_players_squad" cannotShoot:b=yes cannotMove:b=yes } missionMarkAsRespawnPoint{ loc_name:t="missions/respawn_ingame" spawnEffect:b=no isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no target:t="t1_ingame_respawn" team:t="A" disableAfter:i=1 tags{ type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="missions/respawn_ingame" spawnEffect:b=no isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no target:t="t2_ingame_respawn" team:t="B" separate_fuel_time:b=no modular_airfield:b=no disableAfter:i=1 offset:p3=0, 0, 0 tags{ type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } wait{ time:r=5 } playerForceMoveToRespawnScreen{ target:t="all_players_squad" } triggerEnable{ target:t="waiting_timer" target:t="all_players_ready" target:t="start_kickoff_timer" target:t="set_respawn_base_name" } wait{ time:r=5 } unitRespawn{ delay:r=0 offset:p3=0, 0, 0 object:t="ball" target:t="center" } } else_actions{ } } t1_goal_hint{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=0.01 } } conditions{ varCompareInt{ var_value:t="mpPlayerIdGoal" value:i=-1 comparasion_func:t="more" } } actions{ playHint{ hintType:t="standard" name:t="hints/football_scored_the_goal" action:t="show" shouldFadeOut:b=yes time:r=3 priority:i=2 isOverFade:b=no target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 var_style:t="playerId" var_name:t="mpPlayerIdGoal" team:t="A" } playHint{ hintType:t="standard" name:t="hints/football_missed_the_goal" action:t="show" shouldFadeOut:b=yes time:r=3 priority:i=2 isOverFade:b=no target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 var_style:t="playerId" var_name:t="mpPlayerIdGoal" team:t="B" } } else_actions{ } } t2_goal_hint{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=0.01 } } conditions{ varCompareInt{ var_value:t="mpPlayerIdGoal" value:i=-1 comparasion_func:t="more" } } actions{ playHint{ hintType:t="standard" name:t="hints/football_missed_the_goal" action:t="show" shouldFadeOut:b=yes time:r=3 priority:i=2 isOverFade:b=no target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 var_style:t="playerId" var_name:t="mpPlayerIdGoal" team:t="A" } playHint{ hintType:t="standard" name:t="hints/football_scored_the_goal" action:t="show" shouldFadeOut:b=yes time:r=3 priority:i=2 isOverFade:b=no target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 var_style:t="playerId" var_name:t="mpPlayerIdGoal" team:t="B" } } else_actions{ } } } tech_defeat{ isCategory:b=yes is_enabled:b=yes player_is_inactive_ingame_t1{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenStatus{ object_type:t="isInactive" check_objects:t="any" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="t1_players_squad" } } actions{ triggerDisable{ target:t="match_timer" target:t="player_is_inactive_ingame_t2" } triggerEnable{ target:t="timer_techdefeat_t1" } } else_actions{ triggerDisable{ target:t="timer_techdefeat_t1" } triggerEnable{ target:t="player_is_inactive_ingame_t2" } varSetInt{ value:i=10 var:t="techdefeat_int" } } } timer_techdefeat_t1{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ varCompareInt{ var_value:t="techdefeat_int" value:i=0 comparasion_func:t="notLess" } } actions{ varSetString{ value:t="hints/techdefeat_t1_in_" var:t="hint_techdefeat" } varAddString{ value:t="@techdefeat_int" digits:i=2 var:t="hint_techdefeat" } playHint{ hintType:t="custom" name:t="@hint_techdefeat" action:t="show" shouldFadeOut:b=no time:r=-1 priority:i=0 isOverFade:b=no target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 shouldBlink:b=no } varModify{ operator:t="add" value:r=-1 var:t="techdefeat_int" } } else_actions{ playHint{ hintType:t="custom" name:t="@hint_techdefeat" action:t="hideCur" shouldFadeOut:b=no time:r=-1 priority:i=0 isOverFade:b=no target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 shouldBlink:b=no } gameMPChangeScore{ value:i=-100 valueSystem:t="percentage" team:t="A" } } } player_is_inactive_ingame_t2{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenStatus{ object_type:t="isInactive" check_objects:t="any" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="t2_players_squad" } } actions{ triggerDisable{ target:t="match_timer" target:t="player_is_inactive_ingame_t1" } triggerEnable{ target:t="timer_techdefeat_t2" } } else_actions{ triggerDisable{ target:t="timer_techdefeat_t2" } triggerEnable{ target:t="player_is_inactive_ingame_t1" } varSetInt{ value:i=10 var:t="techdefeat_int" } } } timer_techdefeat_t2{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ varCompareInt{ var_value:t="techdefeat_int" value:i=0 comparasion_func:t="notLess" } } actions{ varSetString{ value:t="hints/techdefeat_t2_in_" var:t="hint_techdefeat" } varAddString{ value:t="@techdefeat_int" digits:i=2 var:t="hint_techdefeat" } playHint{ hintType:t="custom" name:t="@hint_techdefeat" action:t="show" shouldFadeOut:b=no time:r=-1 priority:i=0 isOverFade:b=no target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 shouldBlink:b=no } varModify{ operator:t="add" value:r=-1 var:t="techdefeat_int" } } else_actions{ playHint{ hintType:t="custom" name:t="@hint_techdefeat" action:t="hideCur" shouldFadeOut:b=no time:r=-1 priority:i=0 isOverFade:b=no target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 shouldBlink:b=no } gameMPChangeScore{ value:i=-100 valueSystem:t="percentage" team:t="B" } } } } } mission_objectives{ isCategory:b=yes is_enabled:b=yes football_score_the_goals{ is_enabled:b=yes comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=1800 } onSuccess{ } onFailed{ } } } variables{ t1_points:i=0 t2_points:i=0 waiting_timer:i=30 kickoff_timer:i=5 half_match_time:i=600 half_overtime_time:i=300 hint_techdefeat:t="hints/techdefeat_t1_in_" techdefeat_int:i=10 min_players_count:i=0 kickoff_hint:t="hints/mp_start_in" t1_goal:b=no t1_respawn_name:t="t1_respawn_att_1" t2_respawn_name:t="t2_respawn_def" waiting_timer_gone:b=no all_players_ready:b=no match_in_progress:b=no match_stage_hint:t="halftime" current_timer:i=0 match_stage_end_full_hint:t="hints/football_halftime_counter" random:i=1 mpPlayerIdGoal:i=-1 } dialogs{ } airfields{ } effects{ } units{ armada{ name:t="t1_player01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [29647, 450.6, 29619.7]] unit_class:t="dummy_plane" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes isDelayed:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } phys_obj{ name:t="ball" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [0, 22.5, 0]] unit_class:t="ball" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } armada{ name:t="t1_player02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [29598.2, 450.6, 29619.7]] unit_class:t="dummy_plane" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes isDelayed:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [29523.2, 450.6, 29619.7]] unit_class:t="dummy_plane" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes isDelayed:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [29444.6, 450.6, 29619.7]] unit_class:t="dummy_plane" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes isDelayed:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [29355.8, 450.6, 29619.7]] unit_class:t="dummy_plane" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes isDelayed:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player06" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [29244.3, 450.6, 29619.7]] unit_class:t="dummy_plane" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes isDelayed:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player07" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [29138.4, 450.6, 29619.7]] unit_class:t="dummy_plane" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes isDelayed:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [29036.6, 450.6, 29619.7]] unit_class:t="dummy_plane" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes isDelayed:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player09" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [28925.2, 450.6, 29619.7]] unit_class:t="dummy_plane" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes isDelayed:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player10" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [28806, 450.6, 29619.7]] unit_class:t="dummy_plane" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes isDelayed:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player11" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [28743.7, 450.6, 29619.7]] unit_class:t="dummy_plane" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes isDelayed:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player12" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [28649, 450.6, 29619.7]] unit_class:t="dummy_plane" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes isDelayed:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player13" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [28585.4, 450.6, 29619.7]] unit_class:t="dummy_plane" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes isDelayed:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player14" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [28520, 450.6, 29619.7]] unit_class:t="dummy_plane" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes isDelayed:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player15" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [28440.6, 450.6, 29619.7]] unit_class:t="dummy_plane" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes isDelayed:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player16" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [28369.3, 450.6, 29619.7]] unit_class:t="dummy_plane" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes isDelayed:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [29682.8, 450.6, 28971.3]] unit_class:t="dummy_plane" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes isDelayed:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [29578.8, 450.6, 28971.3]] unit_class:t="dummy_plane" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes isDelayed:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [29470.3, 450.6, 28971.3]] unit_class:t="dummy_plane" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes isDelayed:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [29352.3, 450.6, 28971.3]] unit_class:t="dummy_plane" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes isDelayed:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [29226.7, 450.6, 28971.3]] unit_class:t="dummy_plane" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes isDelayed:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player06" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [29100.9, 450.6, 28971.3]] unit_class:t="dummy_plane" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes isDelayed:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player07" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [29026.8, 450.6, 28971.3]] unit_class:t="dummy_plane" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes isDelayed:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [28928.3, 450.6, 28971.3]] unit_class:t="dummy_plane" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes isDelayed:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player09" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [28840.7, 450.6, 28971.3]] unit_class:t="dummy_plane" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes isDelayed:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player10" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [28727.4, 450.6, 28971.3]] unit_class:t="dummy_plane" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes isDelayed:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player11" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [28639.5, 450.6, 28971.3]] unit_class:t="dummy_plane" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes isDelayed:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player12" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [28539.3, 450.6, 28971.3]] unit_class:t="dummy_plane" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes isDelayed:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player13" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [28442.1, 450.6, 28971.3]] unit_class:t="dummy_plane" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes isDelayed:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player14" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [28322, 450.6, 28971.3]] unit_class:t="dummy_plane" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes isDelayed:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player15" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [28204.1, 450.6, 28971.3]] unit_class:t="dummy_plane" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes isDelayed:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player16" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [28108.6, 450.6, 28971.3]] unit_class:t="dummy_plane" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes isDelayed:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player17" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [27957.6, 450.6, 28971.3]] unit_class:t="dummy_plane" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes isDelayed:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player18" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [6900.91, 1839.1, 1278.85]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes isDelayed:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player19" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [6900.91, 1839.1, 1278.85]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes isDelayed:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player20" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [7120.39, 1839.1, 1278.85]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes isDelayed:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player21" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [7339.88, 1839.1, 1278.85]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes isDelayed:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player22" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [7559.36, 1839.1, 1278.85]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes isDelayed:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player23" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [7778.84, 1839.1, 1278.85]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes isDelayed:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player24" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [7998.32, 1839.1, 1278.85]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes isDelayed:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player25" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [8217.8, 1839.1, 1278.85]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes isDelayed:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player26" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [8437.28, 1839.1, 1278.85]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes isDelayed:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player27" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [8656.76, 1839.1, 1278.85]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes isDelayed:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player28" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [8876.25, 1839.1, 1278.85]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes isDelayed:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player29" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [9095.73, 1839.1, 1278.85]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes isDelayed:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player30" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [9315.21, 1839.1, 1278.85]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes isDelayed:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player31" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [9534.69, 1839.1, 1278.85]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes isDelayed:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player32" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [9754.17, 1839.1, 1278.85]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes isDelayed:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player17" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5768.95, 1839.1, 886.8]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes isDelayed:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player18" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5936.45, 1839.1, 886.8]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes isDelayed:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player19" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [6103.96, 1839.1, 886.8]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes isDelayed:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player20" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [6271.46, 1839.1, 886.8]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes isDelayed:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player21" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [6438.96, 1839.1, 886.8]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes isDelayed:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player22" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [6606.46, 1839.1, 886.8]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes isDelayed:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player23" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [6773.96, 1839.1, 886.8]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes isDelayed:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player24" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [6941.47, 1839.1, 886.8]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes isDelayed:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player25" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [7108.97, 1839.1, 886.8]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes isDelayed:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player26" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [7276.47, 1839.1, 886.8]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes isDelayed:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player27" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [7443.97, 1839.1, 886.8]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes isDelayed:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player28" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [7611.47, 1839.1, 886.8]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes isDelayed:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player29" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [7778.98, 1839.1, 886.8]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes isDelayed:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player30" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [7946.48, 1839.1, 886.8]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes isDelayed:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player31" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [8113.98, 1839.1, 886.8]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes isDelayed:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player32" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [8281.48, 1839.1, 886.8]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes isDelayed:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } squad{ name:t="t1_players_squad" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [40874.1, 47.8, 29857.3]] props{ squad_members:t="t1_player01" squad_members:t="t1_player02" squad_members:t="t1_player03" squad_members:t="t1_player04" squad_members:t="t1_player05" squad_members:t="t1_player06" squad_members:t="t1_player07" squad_members:t="t1_player08" squad_members:t="t1_player09" squad_members:t="t1_player10" squad_members:t="t1_player11" squad_members:t="t1_player12" squad_members:t="t1_player13" squad_members:t="t1_player14" squad_members:t="t1_player15" squad_members:t="t1_player16" squad_members:t="t1_player17" squad_members:t="t1_player18" squad_members:t="t1_player19" squad_members:t="t1_player20" squad_members:t="t1_player21" squad_members:t="t1_player22" squad_members:t="t1_player23" squad_members:t="t1_player24" squad_members:t="t1_player25" squad_members:t="t1_player26" squad_members:t="t1_player27" squad_members:t="t1_player28" squad_members:t="t1_player29" squad_members:t="t1_player30" squad_members:t="t1_player31" squad_members:t="t1_player32" squad_members:t="t2_player01" squad_members:t="t2_player02" squad_members:t="t2_player03" squad_members:t="t2_player04" squad_members:t="t2_player05" squad_members:t="t2_player06" squad_members:t="t2_player07" squad_members:t="t2_player08" squad_members:t="t2_player09" squad_members:t="t2_player10" squad_members:t="t2_player11" squad_members:t="t2_player12" squad_members:t="t2_player13" squad_members:t="t2_player14" squad_members:t="t2_player15" squad_members:t="t2_player16" squad_members:t="t2_player17" squad_members:t="t2_player18" squad_members:t="t2_player19" squad_members:t="t2_player20" squad_members:t="t2_player21" squad_members:t="t2_player22" squad_members:t="t2_player23" squad_members:t="t2_player24" squad_members:t="t2_player25" squad_members:t="t2_player26" squad_members:t="t2_player27" squad_members:t="t2_player28" squad_members:t="t2_player29" squad_members:t="t2_player30" squad_members:t="t2_player31" squad_members:t="t2_player32" object_type:t="isTeamA" } } squad{ name:t="t2_players_squad" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [34354.4, 47.8, 29894.7]] props{ squad_members:t="t1_player01" squad_members:t="t1_player02" squad_members:t="t1_player03" squad_members:t="t1_player04" squad_members:t="t1_player05" squad_members:t="t1_player06" squad_members:t="t1_player07" squad_members:t="t1_player08" squad_members:t="t1_player09" squad_members:t="t1_player10" squad_members:t="t1_player11" squad_members:t="t1_player12" squad_members:t="t1_player13" squad_members:t="t1_player14" squad_members:t="t1_player15" squad_members:t="t1_player16" squad_members:t="t1_player17" squad_members:t="t1_player18" squad_members:t="t1_player19" squad_members:t="t1_player20" squad_members:t="t1_player21" squad_members:t="t1_player22" squad_members:t="t1_player23" squad_members:t="t1_player24" squad_members:t="t1_player25" squad_members:t="t1_player26" squad_members:t="t1_player27" squad_members:t="t1_player28" squad_members:t="t1_player29" squad_members:t="t1_player30" squad_members:t="t1_player31" squad_members:t="t1_player32" squad_members:t="t2_player01" squad_members:t="t2_player02" squad_members:t="t2_player03" squad_members:t="t2_player04" squad_members:t="t2_player05" squad_members:t="t2_player06" squad_members:t="t2_player07" squad_members:t="t2_player08" squad_members:t="t2_player09" squad_members:t="t2_player10" squad_members:t="t2_player11" squad_members:t="t2_player12" squad_members:t="t2_player13" squad_members:t="t2_player14" squad_members:t="t2_player15" squad_members:t="t2_player16" squad_members:t="t2_player17" squad_members:t="t2_player18" squad_members:t="t2_player19" squad_members:t="t2_player20" squad_members:t="t2_player21" squad_members:t="t2_player22" squad_members:t="t2_player23" squad_members:t="t2_player24" squad_members:t="t2_player25" squad_members:t="t2_player26" squad_members:t="t2_player27" squad_members:t="t2_player28" squad_members:t="t2_player29" squad_members:t="t2_player30" squad_members:t="t2_player31" squad_members:t="t2_player32" object_type:t="isTeamB" } } squad{ name:t="all_players_squad" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [37979.7, 56.5, 29793.9]] props{ squad_members:t="t1_player01" squad_members:t="t1_player02" squad_members:t="t1_player03" squad_members:t="t1_player04" squad_members:t="t1_player05" squad_members:t="t1_player06" squad_members:t="t1_player07" squad_members:t="t1_player08" squad_members:t="t1_player09" squad_members:t="t1_player10" squad_members:t="t1_player11" squad_members:t="t1_player12" squad_members:t="t1_player13" squad_members:t="t1_player14" squad_members:t="t1_player15" squad_members:t="t1_player16" squad_members:t="t1_player17" squad_members:t="t1_player18" squad_members:t="t1_player19" squad_members:t="t1_player20" squad_members:t="t1_player21" squad_members:t="t1_player22" squad_members:t="t1_player23" squad_members:t="t1_player24" squad_members:t="t1_player25" squad_members:t="t1_player26" squad_members:t="t1_player27" squad_members:t="t1_player28" squad_members:t="t1_player29" squad_members:t="t1_player30" squad_members:t="t1_player31" squad_members:t="t1_player32" squad_members:t="t2_player01" squad_members:t="t2_player02" squad_members:t="t2_player03" squad_members:t="t2_player04" squad_members:t="t2_player05" squad_members:t="t2_player06" squad_members:t="t2_player07" squad_members:t="t2_player08" squad_members:t="t2_player09" squad_members:t="t2_player10" squad_members:t="t2_player11" squad_members:t="t2_player12" squad_members:t="t2_player13" squad_members:t="t2_player14" squad_members:t="t2_player15" squad_members:t="t2_player16" squad_members:t="t2_player17" squad_members:t="t2_player18" squad_members:t="t2_player19" squad_members:t="t2_player20" squad_members:t="t2_player21" squad_members:t="t2_player22" squad_members:t="t2_player23" squad_members:t="t2_player24" squad_members:t="t2_player25" squad_members:t="t2_player26" squad_members:t="t2_player27" squad_members:t="t2_player28" squad_members:t="t2_player29" squad_members:t="t2_player30" squad_members:t="t2_player31" squad_members:t="t2_player32" } } area_squad{ name:t="t2_respawn_att_1" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-219.596, 70, -107.65]] props{ squad_members:t="t2_respawn01_att_a" squad_members:t="t2_respawn02_a" squad_members:t="t2_respawn03_a" squad_members:t="t2_respawn04_a" squad_members:t="t2_respawn05_a" } } area_squad{ name:t="t1_respawn_att_1" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-208.2, 70, 112.8]] props{ squad_members:t="t1_respawn01_att_a" squad_members:t="t1_respawn02_a" squad_members:t="t1_respawn03_a" squad_members:t="t1_respawn04_a" squad_members:t="t1_respawn05_a" } } area_squad{ name:t="t1_respawn_1v1" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-209.309, 70, 32.8069]] props{ squad_members:t="t1_respawn_1v1_a" squad_members:t="t1_respawn_1v1_b" } } area_squad{ name:t="t2_respawn_1v1" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-222.65, 82.0045, -61.6155]] props{ squad_members:t="t2_respawn_1v1_a" squad_members:t="t2_respawn_1v1_b" } } area_squad{ name:t="t1_ingame_respawn" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-196.704, 70, 32.8069]] props{ squad_members:t="t1_ingame_respawn01" squad_members:t="t1_ingame_respawn02" squad_members:t="t1_ingame_respawn03" squad_members:t="t1_ingame_respawn04" } } area_squad{ name:t="t2_ingame_respawn" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-196.704, 82.7539, -63.6285]] props{ squad_members:t="t2_ingame_respawn01" squad_members:t="t2_ingame_respawn02" squad_members:t="t2_ingame_respawn03" squad_members:t="t2_ingame_respawn04" } } area_squad{ name:t="t2_respawn_def" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-222.65, 69.0097, -88.5411]] props{ squad_members:t="t2_respawn01_def" squad_members:t="t2_respawn02_a" squad_members:t="t2_respawn03_a" squad_members:t="t2_respawn04_a" squad_members:t="t2_respawn05_a" } } area_squad{ name:t="t1_respawn_def" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-208.2, 70, 91.6926]] props{ squad_members:t="t1_respawn01_def" squad_members:t="t1_respawn02_a" squad_members:t="t1_respawn03_a" squad_members:t="t1_respawn04_a" squad_members:t="t1_respawn05_a" } } area_squad{ name:t="t2_respawn_att_2" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-232.048, 70, -107.65]] props{ squad_members:t="t2_respawn01_att_b" squad_members:t="t2_respawn02_b" squad_members:t="t2_respawn03_b" squad_members:t="t2_respawn04_b" squad_members:t="t2_respawn05_b" } } area_squad{ name:t="t1_respawn_att_2" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-225.149, 70, 112.8]] props{ squad_members:t="t1_respawn01_att_b" squad_members:t="t1_respawn02_b" squad_members:t="t1_respawn03_b" squad_members:t="t1_respawn04_b" squad_members:t="t1_respawn05_b" } } } areas{ t1_respawn05_a{ type:t="Point" tm:m=[[1.50996e-07, 0, -2] [0, 2, 0] [2, 0, 1.50996e-07] [60, 20, 85]] objLayer:i=0 props{ } } battle_area{ type:t="Box" tm:m=[[340, 0, 0] [0, 500, 0] [0, 0, 340] [0, 0, 0]] objLayer:i=0 props{ } } center{ type:t="Point" tm:m=[[1.50996e-06, 0, -20] [0, 20, 0] [20, 0, 1.50996e-06] [0, 22.5, 0]] objLayer:i=0 props{ } } t1_goal{ type:t="Box" tm:m=[[40, 0, 0] [0, 12, 0] [0, 0, 10] [0, 20, 124]] objLayer:i=0 props{ } } t2_goal{ type:t="Box" tm:m=[[40, 0, 0] [0, 12, 0] [0, 0, 10] [0, 20, -124]] objLayer:i=0 props{ } } field{ type:t="Box" tm:m=[[184, 0, 0] [0, 500, 0] [0, 0, 244] [0, 0, 0]] objLayer:i=0 props{ } } t2_respawn02_a{ type:t="Point" tm:m=[[1.50996e-07, 0, 2] [0, 2, 0] [-2, 0, 1.50996e-07] [60, 20, -85]] objLayer:i=0 props{ } } t1_respawn03_a{ type:t="Point" tm:m=[[1.50996e-07, 0, -2] [0, 2, 0] [2, 0, 1.50996e-07] [26, 20, 95]] objLayer:i=0 props{ } } t1_respawn01_att_a{ type:t="Point" tm:m=[[-1.41421, 0, 1.41421] [0, 2, 0] [-1.41421, 0, -1.41421] [5, 20, -5]] objLayer:i=0 props{ } } t1_respawn04_a{ type:t="Point" tm:m=[[1.50996e-07, 0, -2] [0, 2, 0] [2, 0, 1.50996e-07] [-26, 20, 95]] objLayer:i=0 props{ } } t1_respawn02_a{ type:t="Point" tm:m=[[1.50996e-07, 0, -2] [0, 2, 0] [2, 0, 1.50996e-07] [-60, 20, 85]] objLayer:i=0 props{ } } t2_respawn04_a{ type:t="Point" tm:m=[[1.50996e-07, 0, 2] [0, 2, 0] [-2, 0, 1.50996e-07] [26, 20, -95]] objLayer:i=0 props{ } } t2_respawn01_att_a{ type:t="Point" tm:m=[[1.41421, 0, -1.41421] [0, 2, 0] [1.41421, 0, 1.41421] [-5, 20, 5]] objLayer:i=0 props{ } } t2_respawn03_a{ type:t="Point" tm:m=[[1.50996e-07, 0, 2] [0, 2, 0] [-2, 0, 1.50996e-07] [-26, 20, -95]] objLayer:i=0 props{ } } t2_respawn05_a{ type:t="Point" tm:m=[[1.50996e-07, 0, 2] [0, 2, 0] [-2, 0, 1.50996e-07] [-60, 20, -85]] objLayer:i=0 props{ } } t1_respawn_1v1_a{ type:t="Point" tm:m=[[0.923496, 0, -1.77402] [0, 2, 0] [1.77402, 0, 0.923496] [-30, 20, 60]] objLayer:i=0 props{ } } t2_respawn_1v1_a{ type:t="Point" tm:m=[[-0.923496, 0, 1.77402] [0, 2, 0] [-1.77402, 0, -0.923496] [28.5467, 20, -60]] objLayer:i=0 props{ } } t1_respawn_keeper{ type:t="Point" tm:m=[[1.50996e-07, 0, -2] [0, 2, 0] [2, 0, 1.50996e-07] [0, 20, 110]] objLayer:i=0 props{ } } t2_respawn_keeper{ type:t="Point" tm:m=[[1.50996e-07, 0, 2] [0, 2, 0] [-2, 0, 1.50996e-07] [0, 20, -110]] objLayer:i=0 props{ } } t1_ingame_respawn01{ type:t="Point" tm:m=[[-1.41421, 0, -1.41421] [0, 2, 0] [1.41421, 0, -1.41421] [60, 20, 75]] objLayer:i=0 props{ } } t1_ingame_respawn02{ type:t="Point" tm:m=[[-1.41421, 0, -1.41421] [0, 2, 0] [1.41421, 0, -1.41421] [50, 20, 85]] objLayer:i=0 props{ } } t1_ingame_respawn03{ type:t="Point" tm:m=[[1.41421, 0, -1.41421] [0, 2, 0] [1.41421, 0, 1.41421] [-50, 20, 85]] objLayer:i=0 props{ } } t1_ingame_respawn04{ type:t="Point" tm:m=[[1.41421, 0, -1.41421] [0, 2, 0] [1.41421, 0, 1.41421] [-60, 20, 75]] objLayer:i=0 props{ } } t2_ingame_respawn01{ type:t="Point" tm:m=[[1.41421, 0, 1.41421] [0, 2, 0] [-1.41421, 0, 1.41421] [-60, 20, -75]] objLayer:i=0 props{ } } t2_ingame_respawn02{ type:t="Point" tm:m=[[1.41421, 0, 1.41421] [0, 2, 0] [-1.41421, 0, 1.41421] [-50, 20, -85]] objLayer:i=0 props{ } } t2_ingame_respawn03{ type:t="Point" tm:m=[[-1.41421, 0, 1.41421] [0, 2, 0] [-1.41421, 0, -1.41421] [60, 20, -75]] objLayer:i=0 props{ } } t2_ingame_respawn04{ type:t="Point" tm:m=[[-1.41421, 0, 1.41421] [0, 2, 0] [-1.41421, 0, -1.41421] [50, 20, -85]] objLayer:i=0 props{ } } t1_respawn01_def{ type:t="Point" tm:m=[[-1.64111e-06, 0, -1.99999] [0, 2, 0] [1.99999, 0, -1.64111e-06] [0, 20, 100]] objLayer:i=0 props{ } } t2_respawn01_def{ type:t="Point" tm:m=[[4.17233e-07, 0, 2] [0, 2, 0] [-2, 0, 4.17233e-07] [0, 20, -100]] objLayer:i=0 props{ } } t1_respawn_1v1_b{ type:t="Point" tm:m=[[-0.923496, 0, -1.77402] [0, 2, 0] [1.77402, 0, -0.923496] [30, 20, 60]] objLayer:i=0 props{ } } t2_respawn_1v1_b{ type:t="Point" tm:m=[[0.923496, 0, 1.77402] [0, 2, 0] [-1.77402, 0, 0.923496] [-30, 20, -60]] objLayer:i=0 props{ } } t2_respawn01_att_b{ type:t="Point" tm:m=[[-1.41421, 0, -1.41421] [0, 2, 0] [1.41421, 0, -1.41421] [5, 20, 5]] objLayer:i=0 props{ } } t1_respawn01_att_b{ type:t="Point" tm:m=[[1.41421, 0, 1.41421] [0, 2, 0] [-1.41421, 0, 1.41421] [-5, 20, -5]] objLayer:i=0 props{ } } t2_respawn05_b{ type:t="Point" tm:m=[[1.50996e-07, 0, 2] [0, 2, 0] [-2, 0, 1.50996e-07] [60, 19.9998, -85]] objLayer:i=0 props{ } } t2_respawn03_b{ type:t="Point" tm:m=[[1.50996e-07, 0, 2] [0, 2, 0] [-2, 0, 1.50996e-07] [26, 19.9998, -95]] objLayer:i=0 props{ } } t2_respawn04_b{ type:t="Point" tm:m=[[1.50996e-07, 0, 2] [0, 2, 0] [-2, 0, 1.50996e-07] [-26, 19.9998, -95]] objLayer:i=0 props{ } } t2_respawn02_b{ type:t="Point" tm:m=[[1.50996e-07, 0, 2] [0, 2, 0] [-2, 0, 1.50996e-07] [-60, 19.9998, -85]] objLayer:i=0 props{ } } t1_respawn05_b{ type:t="Point" tm:m=[[1.50996e-07, 0, -2] [0, 2, 0] [2, 0, 1.50996e-07] [-60, 19.9998, 85]] objLayer:i=0 props{ } } t1_respawn04_b{ type:t="Point" tm:m=[[1.50996e-07, 0, -2] [0, 2, 0] [2, 0, 1.50996e-07] [26, 19.9998, 95]] objLayer:i=0 props{ } } t1_respawn03_b{ type:t="Point" tm:m=[[1.50996e-07, 0, -2] [0, 2, 0] [2, 0, 1.50996e-07] [-26, 19.9998, 95]] objLayer:i=0 props{ } } t1_respawn02_b{ type:t="Point" tm:m=[[1.50996e-07, 0, -2] [0, 2, 0] [2, 0, 1.50996e-07] [60, 19.9998, 85]] objLayer:i=0 props{ } } } objLayers{ layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } } wayPoints{ }