selected_tag:t="" bin_dump_file:t="" mission_settings{ player{ army:i=1 wing:t="Iraq" } player_teamB{ army:i=2 wing:t="Iran" } mission{ type:t="singleMission" level:t="levels/air_israel.bin" environment:t="Day" weather:t="good" locName:t="Шайсе" } } imports{} triggers{ isCategory:b=yes is_enabled:b=yes EFFECTS{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0 } } conditions{} actions{ unitPlayEffect{ effect_type:t="specify" effect:t="location_factory_smoke_large_fx" offset:p3=0, 0, 0 show:b=yes attach:b=no scale:r=2 loopSpawn:b=yes delay:p2=1, 1 target:t="LOG06" target:t="LOG05" target:t="LOG04" target:t="LOG03" target:t="LOG02" target:t="LOG01" } } else_actions{} } INITMISSION{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{} } conditions{} actions{ wait{ time:r=10 } unitDamage{ power:r=1 useEffect:b=no countEffects:i=1 delay:p2=1, 1 offset:p3=0, 0, 0 radiusOffset:p2=10, 15 target:t="DESTROYED" fireAmmo:b=yes setOnFire:b=yes } } else_actions{} } TEST{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ALL" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ initMission{} } conditions{} actions{ missionMarkAsRespawnPoint{ loc_name:t="TEST2" spawnEffect:b=no isStrictSpawn:b=no resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no forceCreate:b=no useExisting:b=no ignoreTeamsOnReuse:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no radius:r=-1 target:t="area_02" team:t="A" tags{ tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="TEST1" spawnEffect:b=no isStrictSpawn:b=no resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no forceCreate:b=no useExisting:b=no ignoreTeamsOnReuse:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no radius:r=-1 target:t="area_01" team:t="A" tags{ tank:b=yes } } } else_actions{} } SPAWN{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{} } conditions{} actions{ missionMarkAsRespawnPoint{ loc_name:t="Восточный спавн" spawnEffect:b=no isStrictSpawn:b=no resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no forceCreate:b=no useExisting:b=no ignoreTeamsOnReuse:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 target:t="iraqi spawn" team:t="A" tags{ tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Cпавн на вершине" spawnEffect:b=no isStrictSpawn:b=no resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no forceCreate:b=no useExisting:b=no ignoreTeamsOnReuse:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 target:t="iran respawn" team:t="B" tags{ tank:b=yes } } } else_actions{} } "AF IRAN 1"{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{} } conditions{} actions{ addAirfield{ runwayStart:t="AA ZRK20" runwayEnd:t="AA ZRK21" runwayWidth:r=400 army:i=2 spawnPoint:t="AA ZRK12" spawnPoint:t="AA ZRK11" spawnPoint:t="AA ZRK10" spawnPoint:t="AA ZRK09" spawnPoint:t="AA ZRK08" spawnPoint:t="AA ZRK13" spawnPoint:t="AA ZRK14" spawnPoint:t="AA ZRK15" spawnPoint:t="AA ZRK16" spawnPoint:t="AA ZRK17" visibleOnHud:b=no } missionMarkAsRespawnPoint{ loc_name:t="Штурмовики" spawnEffect:b=no isStrictSpawn:b=no resetStrictSpawnIndex:b=no isAirfield:b=yes isUnit:b=no forceCreate:b=no useExisting:b=no ignoreTeamsOnReuse:b=no isIndividual:b=yes onlyOnePlayerPerSpawnPoint:b=yes removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no radius:r=-1 target:t="AA ZRK20" team:t="B" tags{ air:b=yes } } addAirfield{ runwayStart:t="AA ZRK18" runwayEnd:t="AA ZRK19" runwayWidth:r=400 army:i=2 spawnPoint:t="AA ZRK22" spawnPoint:t="AA ZRK23" spawnPoint:t="AA ZRK24" spawnPoint:t="AA ZRK25" spawnPoint:t="AA ZRK26" spawnPoint:t="AA ZRK27" spawnPoint:t="AA ZRK02" spawnPoint:t="AA ZRK03" spawnPoint:t="AA ZRK04" spawnPoint:t="AA ZRK05" spawnPoint:t="AA ZRK06" spawnPoint:t="AA ZRK07" visibleOnHud:b=no } missionMarkAsRespawnPoint{ loc_name:t="Истребители" spawnEffect:b=no isStrictSpawn:b=no resetStrictSpawnIndex:b=no isAirfield:b=yes isUnit:b=no forceCreate:b=no useExisting:b=no ignoreTeamsOnReuse:b=no isIndividual:b=yes onlyOnePlayerPerSpawnPoint:b=yes removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no radius:r=-1 target:t="AA ZRK18" team:t="B" tags{ air:b=yes } } } else_actions{} } "AF IRAQ 1"{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{} } conditions{} actions{ addAirfield{ runwayStart:t="tankModels_189" runwayEnd:t="tankModels_190" runwayWidth:r=400 army:i=1 spawnPoint:t="tankModels_181" spawnPoint:t="tankModels_180" spawnPoint:t="tankModels_179" spawnPoint:t="tankModels_178" spawnPoint:t="tankModels_177" spawnPoint:t="tankModels_182" spawnPoint:t="tankModels_183" spawnPoint:t="tankModels_184" spawnPoint:t="tankModels_185" spawnPoint:t="tankModels_186" visibleOnHud:b=no } missionMarkAsRespawnPoint{ loc_name:t="Штурмовики" spawnEffect:b=no isStrictSpawn:b=no resetStrictSpawnIndex:b=no isAirfield:b=yes isUnit:b=no forceCreate:b=no useExisting:b=no ignoreTeamsOnReuse:b=no isIndividual:b=yes onlyOnePlayerPerSpawnPoint:b=yes removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no radius:r=-1 target:t="tankModels_189" team:t="A" tags{ air:b=yes } } addAirfield{ runwayStart:t="tankModels_187" runwayEnd:t="tankModels_188" runwayWidth:r=400 army:i=1 spawnPoint:t="tankModels_191" spawnPoint:t="tankModels_192" spawnPoint:t="tankModels_193" spawnPoint:t="tankModels_194" spawnPoint:t="tankModels_195" spawnPoint:t="tankModels_196" spawnPoint:t="tankModels_171" spawnPoint:t="tankModels_172" spawnPoint:t="tankModels_173" spawnPoint:t="tankModels_176" spawnPoint:t="tankModels_174" spawnPoint:t="tankModels_175" } missionMarkAsRespawnPoint{ loc_name:t="Истребители" spawnEffect:b=no isStrictSpawn:b=no resetStrictSpawnIndex:b=no isAirfield:b=yes isUnit:b=no forceCreate:b=no useExisting:b=no ignoreTeamsOnReuse:b=no isIndividual:b=yes onlyOnePlayerPerSpawnPoint:b=yes removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 target:t="tankModels_187" team:t="A" tags{ air:b=yes } } } else_actions{} } "SET SITE"{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{} } conditions{} actions{ unitsSetSite{ missileChannelsMax:i=2 detector:t="p_12" tracker:t="snr_75" fireUnit:t="s_751" fireUnit:t="s_75" } unitsSetSite{ missileChannelsMax:i=2 detector:t="tps" tracker:t="mpq" fireUnit:t="mimfire1" fireUnit:t="mimfire02" } } else_actions{} } S75ATTACK{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=60 } } conditions{} actions{ unitAttackTarget{ playerAttracted:b=no object:t="s_75" object:t="s_751" attack_type:t="fire_at_will_air" fireRandom:b=yes targetDistMax:r=20000 accuracyInZone:r=1.5 } } else_actions{} } TUAHATTACK{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=60 } } conditions{} actions{ unitAttackTarget{ playerAttracted:b=no object:t="mimfire1" object:t="mimfire02" attack_type:t="fire_at_will_air" fireRandom:b=yes targetDistMax:r=20000 accuracyInZone:r=1.5 } } else_actions{} } LOG{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{} } conditions{} actions{ missionMarkAsRearmZone{ army:i=1 area_name:t="LOG06" hideMarkers:b=yes tags{ tank:b=yes } } missionMarkAsRearmZone{ army:i=1 area_name:t="LOG04" hideMarkers:b=yes tags{ tank:b=yes } } missionMarkAsRearmZone{ army:i=1 area_name:t="LOG03" hideMarkers:b=yes tags{ tank:b=yes } } missionMarkAsRearmZone{ army:i=1 area_name:t="LOG02" hideMarkers:b=yes tags{ tank:b=yes } } missionMarkAsRearmZone{ army:i=1 area_name:t="LOG" hideMarkers:b=yes tags{ tank:b=yes } } missionMarkAsRearmZone{ army:i=1 area_name:t="LOG01" hideMarkers:b=yes tags{ tank:b=yes } } } else_actions{} } } mission_objectives{ isCategory:b=yes is_enabled:b=yes } variables{} dialogs{} airfields{} effects{} units{ armada{ name:t="armada_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [65871.5, -7251.87, -76137.6]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [65871.5, -7251.87, -76114.2]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [65871.5, -7251.87, -76090.9]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [65871.5, -7251.87, -76067.5]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [65871.5, -7251.87, -76044.2]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_06" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [65871.5, -7251.87, -76020.8]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_07" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [65871.5, -7251.87, -75997.4]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [65871.5, -7251.87, -75974]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_09" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [65871.5, -7251.87, -75950.7]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_10" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [65871.5, -7251.87, -75927.3]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_11" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [65871.5, -7251.87, -75904]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_12" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [65871.5, -7251.87, -75880.6]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_13" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [65871.5, -7251.87, -75857.2]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_14" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [65871.5, -7251.87, -75833.8]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_15" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [65871.5, -7251.87, -75810.5]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_16" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [65871.5, -7251.87, -75787.1]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_17" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [65871.5, -7251.87, -75763.8]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_18" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [65871.5, -7251.87, -75740.4]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_19" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [65871.5, -7251.87, -75717]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_20" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [65871.5, -7251.87, -75693.6]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_21" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [65871.5, -7251.87, -75670.3]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_22" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [65871.5, -7251.87, -75646.9]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_23" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [65871.5, -7251.87, -75623.5]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_24" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [65871.5, -7251.87, -75600.2]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_25" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [65871.5, -7251.87, -75576.8]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_26" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [65871.5, -7251.87, -75553.4]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_27" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [65871.5, -7251.87, -75530.1]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_28" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [65871.5, -7251.87, -75506.7]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_29" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [65871.5, -7251.87, -75483.3]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_30" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [65871.5, -7251.87, -75460]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_31" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [65871.5, -7251.87, -75436.6]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_32" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [65871.5, -7251.87, -75413.2]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } squad{ name:t="Iran" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [65871.5, -7251.87, -75775.4]] props{ squad_members:t="armada_32" squad_members:t="armada_01" squad_members:t="armada_02" squad_members:t="armada_03" squad_members:t="armada_04" squad_members:t="armada_05" squad_members:t="armada_06" squad_members:t="armada_07" squad_members:t="armada_08" squad_members:t="armada_09" squad_members:t="armada_10" squad_members:t="armada_11" squad_members:t="armada_12" squad_members:t="armada_13" squad_members:t="armada_14" squad_members:t="armada_15" squad_members:t="armada_16" squad_members:t="armada_17" squad_members:t="armada_18" squad_members:t="armada_19" squad_members:t="armada_20" squad_members:t="armada_21" squad_members:t="armada_22" squad_members:t="armada_23" squad_members:t="armada_24" squad_members:t="armada_25" squad_members:t="armada_26" squad_members:t="armada_27" squad_members:t="armada_28" squad_members:t="armada_29" squad_members:t="armada_30" squad_members:t="armada_31" } } armada{ name:t="armada_33" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [65710.2, -7251.87, -75408.7]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_34" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [65710.2, -7289.94, -75408.7]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_35" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [65710.2, -7328, -75408.7]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_36" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [65710.2, -7366.07, -75408.7]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_37" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [65710.2, -7404.14, -75408.7]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_38" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [65710.2, -7442.21, -75408.7]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_39" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [65710.2, -7480.28, -75408.7]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_40" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [65710.2, -7518.35, -75408.7]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_41" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [65710.2, -7556.41, -75408.7]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_42" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [65710.2, -7594.48, -75408.7]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_43" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [65710.2, -7632.55, -75408.7]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_44" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [65710.2, -7670.62, -75408.7]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_45" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [65710.2, -7708.69, -75408.7]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_46" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [65710.2, -7746.76, -75408.7]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_47" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [65710.2, -7784.82, -75408.7]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_48" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [65710.2, -7822.89, -75408.7]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_49" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [65710.2, -7860.96, -75408.7]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_50" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [65710.2, -7899.03, -75408.7]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_51" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [65710.2, -7937.1, -75408.7]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_52" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [65710.2, -7975.17, -75408.7]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_53" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [65710.2, -8013.23, -75408.7]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_54" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [65710.2, -8051.3, -75408.7]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_55" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [65710.2, -8089.37, -75408.7]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_56" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [65710.2, -8127.44, -75408.7]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_57" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [65710.2, -8165.51, -75408.7]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_58" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [65710.2, -8203.58, -75408.7]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_59" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [65710.2, -8241.64, -75408.7]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_60" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [65710.2, -8279.71, -75408.7]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_61" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [65710.2, -8317.78, -75408.7]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_62" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [65710.2, -8355.85, -75408.7]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_63" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [65710.2, -8393.92, -75408.7]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_64" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [65710.2, -8431.99, -75408.7]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } squad{ name:t="Iraq" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [65710.2, -7841.93, -75408.7]] props{ squad_members:t="armada_64" squad_members:t="armada_33" squad_members:t="armada_34" squad_members:t="armada_35" squad_members:t="armada_36" squad_members:t="armada_37" squad_members:t="armada_38" squad_members:t="armada_39" squad_members:t="armada_40" squad_members:t="armada_41" squad_members:t="armada_42" squad_members:t="armada_43" squad_members:t="armada_44" squad_members:t="armada_45" squad_members:t="armada_46" squad_members:t="armada_47" squad_members:t="armada_48" squad_members:t="armada_49" squad_members:t="armada_50" squad_members:t="armada_51" squad_members:t="armada_52" squad_members:t="armada_53" squad_members:t="armada_54" squad_members:t="armada_55" squad_members:t="armada_56" squad_members:t="armada_57" squad_members:t="armada_58" squad_members:t="armada_59" squad_members:t="armada_60" squad_members:t="armada_61" squad_members:t="armada_62" squad_members:t="armada_63" } } objectGroups{ name:t="tankModels_256" tm:m=[[-0.185776, 0, -0.982592] [0, 1, 0] [0.982592, 0, -0.185776] [-5479.31, 318.382, -63670.1]] unit_class:t="dynaf_sicily_2line_2k" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="AA ZRK32" tm:m=[[0.791155, 0, 0.611615] [0, 1, 0] [-0.611615, 0, 0.791155] [55817.1, 653.041, 51448.6]] unit_class:t="dynaf_sicily_2line_2k" objLayer:i=2 props{ army:i=2 active:b=yes } } tankModels{ name:t="p_12" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5582.6, 322.686, -64507]] unit_class:t="ussr_ai_sam_radar_p_12" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_ai_sam_radar_p_12_default" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 use_search_radar:b=yes } way{} } tankModels{ name:t="snr_75" tm:m=[[0.527702, 0, 0.84943] [0, 1, 0] [-0.84943, 0, 0.527702] [-5523.26, 322.686, -64441.6]] unit_class:t="ussr_ai_sam_radar_snr_75" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_ai_sam_radar_snr_75_default" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 use_search_radar:b=yes } way{} } tankModels{ name:t="s_75" tm:m=[[0.527702, 0, 0.84943] [0, 1, 0] [-0.84943, 0, 0.527702] [-5700.52, 322.686, -64060]] unit_class:t="ussr_ai_sam_launcher_s_75" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_ai_sam_launcher_s_75_default" bullets0:t="120mm_9m37m_aam" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" use_search_radar:b=yes } way{} } tankModels{ name:t="s_751" tm:m=[[0.527702, 0, 0.84943] [0, 1, 0] [-0.84943, 0, 0.527702] [-5335.87, 322.686, -64202]] unit_class:t="ussr_ai_sam_launcher_s_75" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_ai_sam_launcher_s_75_default" bullets0:t="120mm_9m37m_aam" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" use_search_radar:b=yes } way{} } tankModels{ name:t="tps" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [55559.8, 658.369, 51534.4]] unit_class:t="us_ai_aew_radar_tps_59" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 use_search_radar:b=yes } way{} } tankModels{ name:t="mimfire1" tm:m=[[-0.249068, 0, -0.968486] [0, 1, 0] [0.968486, 0, -0.249068] [56671.4, 656.924, 51982.7]] unit_class:t="us_ai_sam_launcher_m192" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="us_ai_sam_launcher_m192_default" bullets0:t="120mm_9m37m_aam" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 use_search_radar:b=yes } way{} } tankModels{ name:t="mpq" tm:m=[[-0.81666, 0, -0.57712] [0, 1, 0] [0.57712, 0, -0.81666] [55735.2, 657.371, 51484.2]] unit_class:t="us_ai_sam_radar_an_mpq_46" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 use_search_radar:b=yes } way{} } tankModels{ name:t="mimfire02" tm:m=[[-0.249068, 0, -0.968486] [0, 1, 0] [0.968486, 0, -0.249068] [56307.7, 656.924, 52393.7]] unit_class:t="us_ai_sam_launcher_m192" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="us_ai_sam_launcher_m192_default" bullets0:t="120mm_9m37m_aam" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 use_search_radar:b=yes } way{} } structures{ name:t="structures_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [45444.5, 803.4, -27252.5]] unit_class:t="bombtarget_administrative_building_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="tankModels_01" tm:m=[[-0.922213, 0, 0.386682] [0, 1, 0] [-0.386682, 0, -0.922213] [43925.2, 702.991, -32047.5]] unit_class:t="uk_chieftain_mk_5" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="uk_chieftain_mk_5_default" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" } way{} } tankModels{ name:t="tankModels_02" tm:m=[[0.762704, 0, -0.646748] [0, 1, 0] [0.646748, 0, 0.762704] [43874.9, 702.991, -31993.9]] unit_class:t="ussr_t_62" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="t_62_default" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" } way{} } tankModels{ name:t="tankModels_03" tm:m=[[0.835208, 0, -0.549934] [0, 1, 0] [0.549934, 0, 0.835208] [43878, 702.991, -32037.6]] unit_class:t="ussr_t_55a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_t_55a_default" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" } way{} } tankModels{ name:t="tankModels_04" tm:m=[[-0.65405, 0, 0.756451] [0, 1, 0] [-0.756451, 0, -0.65405] [43951.8, 702.991, -32006.7]] unit_class:t="us_m60a1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="us_m60a1_default" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" } way{} } tankModels{ name:t="tankModels_05" tm:m=[[0.762704, 0, -0.646748] [0, 1, 0] [0.646748, 0, 0.762704] [43896.3, 702.991, -31990.9]] unit_class:t="ussr_bmp_2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_bmp_2_default" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" } way{} } structures{ name:t="structures_02" tm:m=[[-0.876721, 0.0317427, 0.530888] [0.0265146, 0.941947, -0.012534] [-0.358819, 0.00221359, -0.592693] [43995.8, 701.505, -32015.6]] unit_class:t="nt_ammo_storage" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } squad{ name:t="DESTROYED" tm:m=[[0.402232, 0, 0.915538] [0, 1, 0] [-0.915538, 0, 0.402232] [43905.2, 702.991, -32015.3]] props{ squad_members:t="tankModels_01" squad_members:t="tankModels_02" squad_members:t="tankModels_03" squad_members:t="tankModels_04" squad_members:t="tankModels_05" squad_members:t="structures_09" squad_members:t="structures_10" squad_members:t="structures_11" squad_members:t="structures_12" squad_members:t="structures_13" squad_members:t="structures_14" squad_members:t="structures_15" squad_members:t="structures_16" squad_members:t="structures_17" squad_members:t="structures_18" squad_members:t="structures_19" squad_members:t="structures_31" squad_members:t="structures_32" squad_members:t="structures_33" squad_members:t="structures_34" squad_members:t="structures_35" squad_members:t="structures_36" squad_members:t="structures_37" squad_members:t="structures_38" squad_members:t="structures_39" squad_members:t="structures_40" squad_members:t="structures_30" squad_members:t="tankModels_08" squad_members:t="tankModels_07" } } objectGroups{ name:t="objectGroups_01" tm:m=[[-0.0765115, 0, 0.997069] [0, 1, 0] [-0.997069, 0, -0.0765115] [43960.7, 701.589, -31943.3]] unit_class:t="block_concrete" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_02" tm:m=[[-0.42714, 0, -0.904185] [0, 1, 0] [0.904185, 0, -0.42714] [43894.6, 701.589, -32080.5]] unit_class:t="block_concrete" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_03" tm:m=[[0.613614, 0, 0.207143] [0, 0.576294, 0] [-0.190962, 0, 0.565683] [43924.4, 701.589, -31939.6]] unit_class:t="dyntrench_caponier_a" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_04" tm:m=[[0.489293, 0, 0.424291] [0, 0.576294, 0] [-0.391148, 0, 0.451073] [43881, 701.589, -31968.1]] unit_class:t="dyntrench_caponier_a" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_05" tm:m=[[0.0633424, 0, 0.64453] [0, 0.576294, 0] [-0.594183, 0, 0.0583946] [43858.3, 701.589, -32014.5]] unit_class:t="dyntrench_caponier_a" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_06" tm:m=[[-0.25336, 0, 0.59602] [0, 0.576294, 0] [-0.549462, 0, -0.233569] [43869.8, 701.589, -32064.3]] unit_class:t="dyntrench_caponier_a" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_07" tm:m=[[0.506476, 0, 0.862254] [0, 1, 0] [-0.862254, 0, 0.506476] [44008.1, 703.764, -31963.7]] unit_class:t="block_concrete" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_08" tm:m=[[-0.302245, 0, -0.95323] [0, 1, 0] [0.95323, 0, -0.302245] [43934.8, 701.589, -32098.1]] unit_class:t="block_concrete" objLayer:i=2 props{ army:i=2 active:b=yes } } tankModels{ name:t="tankModels_06" tm:m=[[-0.65405, 0, 0.756451] [0, 1, 0] [-0.756451, 0, -0.65405] [43925.8, 702.991, -31948.4]] unit_class:t="us_m60a1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="us_m60a1_default" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="dont_aim" targetableByAi:b=no } way{} } structures{ name:t="structures_03" tm:m=[[-0.876721, 0.0317427, 0.530888] [0.0265146, 0.941947, -0.012534] [-0.358819, 0.00221359, -0.592693] [43978.1, 701.505, -32045.7]] unit_class:t="nt_ammo_storage" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } objectGroups{ name:t="objectGroups_09" tm:m=[[0.372702, 0, -0.529645] [0, 0.576294, 0] [0.488272, 0, 0.343589] [44034.6, 701.589, -31979.8]] unit_class:t="dyntrench_caponier_a" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_10" tm:m=[[-0.124262, 0, -0.635602] [0, 0.576294, 0] [0.585953, 0, -0.114555] [44044, 701.589, -32052.5]] unit_class:t="dyntrench_caponier_a" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_13" tm:m=[[-0.647339, 0, 0.0195583] [0, 0.576294, 0] [-0.0180306, 0, -0.596773] [43940, 624.675, -32127]] unit_class:t="dyntrench_caponier_a" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_12" tm:m=[[-0.462205, 0, -0.453649] [0, 0.576294, 0] [0.418212, 0, -0.4261] [44010.2, 624.675, -32105.9]] unit_class:t="dyntrench_caponier_a" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_04" tm:m=[[0.862868, 0, -0.505429] [0, 1, 0] [0.505429, 0, 0.862868] [43941.6, 701.321, -32073.4]] unit_class:t="dynhelipad_platform_circle_a" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_05" tm:m=[[0.862868, 0, -0.505429] [0, 1, 0] [0.505429, 0, 0.862868] [43967.1, 701.321, -32088.5]] unit_class:t="dynhelipad_platform_circle_a" objLayer:i=1 props{ army:i=2 active:b=yes } } structures{ name:t="structures_07" tm:m=[[-0.618725, 0.0224017, 0.374662] [0.0265146, 0.941947, -0.012534] [-0.358819, 0.00221359, -0.592693] [43919.6, 699.205, -32026.7]] unit_class:t="bombtarget_oil_storage_07_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_08" tm:m=[[0.790438, 0, -0.612543] [0, 1, 0] [0.612543, 0, 0.790438] [46657.4, 811.655, -23905.4]] unit_class:t="nt_reinforced_command_post_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="structures_09" tm:m=[[0.790438, 0, -0.612543] [0, 1, 0] [0.612543, 0, 0.790438] [46672.8, 811.655, -23938.4]] unit_class:t="us_ai_sam_launcher_m192" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="structures_10" tm:m=[[0.790438, 0, -0.612543] [0, 1, 0] [0.612543, 0, 0.790438] [46674.7, 811.655, -23936.1]] unit_class:t="us_ai_sam_launcher_m192" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="structures_11" tm:m=[[0.790438, 0, -0.612543] [0, 1, 0] [0.612543, 0, 0.790438] [46676.7, 811.655, -23933.8]] unit_class:t="us_ai_sam_launcher_m192" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="structures_12" tm:m=[[0.790438, 0, -0.612543] [0, 1, 0] [0.612543, 0, 0.790438] [46678.7, 811.655, -23931.6]] unit_class:t="us_ai_sam_launcher_m192" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="structures_13" tm:m=[[0.790438, 0, -0.612543] [0, 1, 0] [0.612543, 0, 0.790438] [46680.6, 811.655, -23929.4]] unit_class:t="us_ai_sam_launcher_m192" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="structures_14" tm:m=[[0.790438, 0, -0.612543] [0, 1, 0] [0.612543, 0, 0.790438] [46682.6, 811.655, -23927.2]] unit_class:t="us_ai_sam_launcher_m192" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="structures_15" tm:m=[[0.790438, 0, -0.612543] [0, 1, 0] [0.612543, 0, 0.790438] [46684.6, 811.655, -23925]] unit_class:t="us_ai_sam_launcher_m192" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="structures_16" tm:m=[[0.790438, 0, -0.612543] [0, 1, 0] [0.612543, 0, 0.790438] [46686.6, 811.655, -23922.7]] unit_class:t="us_ai_sam_launcher_m192" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="structures_17" tm:m=[[0.790438, 0, -0.612543] [0, 1, 0] [0.612543, 0, 0.790438] [46688.6, 811.655, -23920.5]] unit_class:t="us_ai_sam_launcher_m192" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="structures_18" tm:m=[[0.790438, 0, -0.612543] [0, 1, 0] [0.612543, 0, 0.790438] [46690.5, 811.655, -23918.3]] unit_class:t="us_ai_sam_launcher_m192" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="structures_19" tm:m=[[0.790438, 0, -0.612543] [0, 1, 0] [0.612543, 0, 0.790438] [46692.5, 811.655, -23916]] unit_class:t="us_ai_sam_launcher_m192" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="structures_31" tm:m=[[0.790438, 0, -0.612543] [0, 1, 0] [0.612543, 0, 0.790438] [46684.3, 811.655, -23930.3]] unit_class:t="us_ai_sam_launcher_m192" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="structures_32" tm:m=[[0.790438, 0, -0.612543] [0, 1, 0] [0.612543, 0, 0.790438] [46686.3, 811.655, -23928.1]] unit_class:t="us_ai_sam_launcher_m192" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="structures_33" tm:m=[[0.790438, 0, -0.612543] [0, 1, 0] [0.612543, 0, 0.790438] [46688.2, 811.655, -23925.8]] unit_class:t="us_ai_sam_launcher_m192" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="structures_34" tm:m=[[0.790438, 0, -0.612543] [0, 1, 0] [0.612543, 0, 0.790438] [46690.2, 811.655, -23923.6]] unit_class:t="us_ai_sam_launcher_m192" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="structures_35" tm:m=[[0.790438, 0, -0.612543] [0, 1, 0] [0.612543, 0, 0.790438] [46692.2, 811.655, -23921.4]] unit_class:t="us_ai_sam_launcher_m192" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="structures_36" tm:m=[[0.790438, 0, -0.612543] [0, 1, 0] [0.612543, 0, 0.790438] [46694.2, 811.655, -23919.2]] unit_class:t="us_ai_sam_launcher_m192" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="structures_37" tm:m=[[0.790438, 0, -0.612543] [0, 1, 0] [0.612543, 0, 0.790438] [46696.1, 811.655, -23917]] unit_class:t="us_ai_sam_launcher_m192" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="structures_38" tm:m=[[0.790438, 0, -0.612543] [0, 1, 0] [0.612543, 0, 0.790438] [46698.1, 811.655, -23914.7]] unit_class:t="us_ai_sam_launcher_m192" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="structures_39" tm:m=[[0.790438, 0, -0.612543] [0, 1, 0] [0.612543, 0, 0.790438] [46700.1, 811.655, -23912.5]] unit_class:t="us_ai_sam_launcher_m192" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="structures_40" tm:m=[[0.790438, 0, -0.612543] [0, 1, 0] [0.612543, 0, 0.790438] [46702.1, 811.655, -23910.3]] unit_class:t="us_ai_sam_launcher_m192" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="structures_30" tm:m=[[0.790438, 0, -0.612543] [0, 1, 0] [0.612543, 0, 0.790438] [46704, 811.655, -23908]] unit_class:t="us_ai_sam_launcher_m192" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } objectGroups{ name:t="objectGroups_11" tm:m=[[0.506476, 0, 0.862254] [0, 1, 0] [-0.862254, 0, 0.506476] [44031, 708.147, -31898.9]] unit_class:t="block_concrete" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_14" tm:m=[[-0.641486, 0, -0.0890264] [0, 0.576294, 0] [0.0820726, 0, -0.591377] [46668.3, 701.587, -23965.4]] unit_class:t="dyntrench_caponier_a" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_15" tm:m=[[-0.377353, 0, -0.526341] [0, 0.576294, 0] [0.485227, 0, -0.347876] [46716.8, 701.587, -23931.7]] unit_class:t="dyntrench_caponier_a" objLayer:i=2 props{ army:i=2 active:b=yes } } tankModels{ name:t="tankModels_07" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [46671, 814.128, -23963.2]] unit_class:t="fr_amx_30_roland" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="tankModels_08" tm:m=[[0.263122, 0, -0.964762] [0, 1, 0] [0.964762, 0, 0.263122] [46713.2, 814.128, -23931.3]] unit_class:t="fr_amx_30_roland" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_20" tm:m=[[-0.618725, 0.0224017, 0.374662] [0.0265146, 0.941947, -0.012534] [-0.358819, 0.00221359, -0.592693] [43933.6, 699.205, -32003.6]] unit_class:t="bombtarget_oil_storage_07_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } } areas{ LOG04{ type:t="Sphere" tm:m=[[72.4876, 0, 164.992] [0, 149.822, 0] [-201.476, 0, 88.5163] [43966.1, 703.555, -32028.9]] objLayer:i=0 props{} } LOG03{ type:t="Sphere" tm:m=[[127.828, 0, 0] [0, 127.828, 0] [0, 0, 127.828] [41701.2, 769.656, -28551.6]] objLayer:i=0 props{} } LOG02{ type:t="Sphere" tm:m=[[127.828, 0, 0] [0, 127.828, 0] [0, 0, 127.828] [41342.9, 820.608, -24073.1]] objLayer:i=0 props{} } LOG01{ type:t="Sphere" tm:m=[[145.138, 0, 0] [0, 85.2707, 0] [0, 0, 149.528] [46670.8, 811.685, -23917.6]] objLayer:i=0 props{} } LOG{ type:t="Sphere" tm:m=[[127.828, 0, 0] [0, 127.828, 0] [0, 0, 127.828] [45452.3, 803.426, -27636.9]] objLayer:i=0 props{} } "iraqi spawn"{ type:t="Box" tm:m=[[9.37482, -9.05042, 136.736] [0.449218, 13.2407, 0.845593] [-15.7763, 0.464141, 1.11235] [51707.1, 750.62, -29617.3]] objLayer:i=0 props{} } LOG06{ type:t="Sphere" tm:m=[[127.828, 0, 0] [0, 127.828, 0] [0, 0, 127.828] [41555.7, 809.516, -21598]] objLayer:i=0 props{} } area_01{ type:t="Sphere" tm:m=[[-158.135, 0, 12.7618] [0, 158.649, 0] [-12.7618, 0, -158.135] [46876.2, 811.162, -23866.7]] objLayer:i=0 props{} } "iran respawn"{ type:t="Box" tm:m=[[69.6952, 0, 50.0866] [0, 10.8248, 0] [-9.32674, 0, 12.9781] [37064, 863.186, -27189.2]] objLayer:i=0 props{} } tankModels_171{ type:t="Sphere" tm:m=[[13.6145, 0, -6.33333] [0, 15.0156, 0] [6.33333, 0, 13.6145] [-4980.81, 327.178, -64831.8]] objLayer:i=0 props{} } tankModels_172{ type:t="Sphere" tm:m=[[14.9437, 0, 1.46763] [0, 15.0156, 0] [-1.46763, 0, 14.9437] [-4961.21, 327.178, -64713.1]] objLayer:i=0 props{} } tankModels_173{ type:t="Sphere" tm:m=[[7.01691, 0, 13.2752] [0, 15.0156, 0] [-13.2752, 0, 7.01691] [-5049.11, 327.178, -64607.6]] objLayer:i=0 props{} } tankModels_174{ type:t="Sphere" tm:m=[[5.62548, 0, 13.922] [0, 15.0156, 0] [-13.922, 0, 5.62548] [-5153.41, 327.178, -64551.1]] objLayer:i=0 props{} } tankModels_175{ type:t="Sphere" tm:m=[[3.07434, 0, 14.6975] [0, 15.0156, 0] [-14.6975, 0, 3.07434] [-5270.61, 327.178, -64546.4]] objLayer:i=0 props{} } tankModels_176{ type:t="Sphere" tm:m=[[-6.43785, 0, -13.5654] [0, 15.0156, 0] [13.5654, 0, -6.43785] [-5075.41, 327.178, -64476.3]] objLayer:i=0 props{} } tankModels_177{ type:t="Sphere" tm:m=[[14.7036, 0, -3.04449] [0, 15.0156, 0] [3.04449, 0, 14.7036] [-5916.61, 327.839, -64596.6]] objLayer:i=0 props{} } tankModels_178{ type:t="Sphere" tm:m=[[14.7036, 0, -3.04449] [0, 15.0156, 0] [3.04449, 0, 14.7036] [-5922.71, 327.839, -64623.2]] objLayer:i=0 props{} } tankModels_179{ type:t="Sphere" tm:m=[[14.7036, 0, -3.04449] [0, 15.0156, 0] [3.04449, 0, 14.7036] [-5928.81, 327.839, -64649.8]] objLayer:i=0 props{} } tankModels_180{ type:t="Sphere" tm:m=[[14.7036, 0, -3.04449] [0, 15.0156, 0] [3.04449, 0, 14.7036] [-5934.91, 327.839, -64676.3]] objLayer:i=0 props{} } tankModels_181{ type:t="Sphere" tm:m=[[14.7036, 0, -3.04449] [0, 15.0156, 0] [3.04449, 0, 14.7036] [-5941.11, 327.839, -64702.9]] objLayer:i=0 props{} } tankModels_182{ type:t="Sphere" tm:m=[[14.7036, 0, -3.04449] [0, 15.0156, 0] [3.04449, 0, 14.7036] [-5911.91, 327.839, -64570]] objLayer:i=0 props{} } tankModels_183{ type:t="Sphere" tm:m=[[14.7036, 0, -3.04449] [0, 15.0156, 0] [3.04449, 0, 14.7036] [-5907.31, 327.839, -64543.4]] objLayer:i=0 props{} } tankModels_184{ type:t="Sphere" tm:m=[[14.7036, 0, -3.04449] [0, 15.0156, 0] [3.04449, 0, 14.7036] [-5902.61, 327.839, -64516.9]] objLayer:i=0 props{} } tankModels_185{ type:t="Sphere" tm:m=[[14.7036, 0, -3.04449] [0, 15.0156, 0] [3.04449, 0, 14.7036] [-5896.71, 327.84, -64491.3]] objLayer:i=0 props{} } tankModels_186{ type:t="Sphere" tm:m=[[14.7036, 0, -3.04449] [0, 15.0156, 0] [3.04449, 0, 14.7036] [-5891.61, 327.839, -64466.2]] objLayer:i=0 props{} } tankModels_187{ type:t="Sphere" tm:m=[[10.1118, 0, 60.8296] [0, 61.6643, 0] [-60.8296, 0, 10.1118] [-5542.01, 326.105, -64929.1]] objLayer:i=0 props{} } tankModels_188{ type:t="Sphere" tm:m=[[10.1118, 0, 60.8296] [0, 61.6643, 0] [-60.8296, 0, 10.1118] [-5102.91, 306.535, -62610.5]] objLayer:i=0 props{} } tankModels_189{ type:t="Sphere" tm:m=[[10.1118, 0, 60.8296] [0, 61.6643, 0] [-60.8296, 0, 10.1118] [-5719.51, 322.675, -64966.9]] objLayer:i=0 props{} } tankModels_190{ type:t="Sphere" tm:m=[[10.1118, 0, 60.8296] [0, 61.6643, 0] [-60.8296, 0, 10.1118] [-5234.61, 324.029, -62371.4]] objLayer:i=0 props{} } tankModels_191{ type:t="Sphere" tm:m=[[-13.0674, 0, -7.39659] [0, 15.0156, 0] [7.39659, 0, -13.0674] [-5319.31, 329.494, -64802.4]] objLayer:i=0 props{} } tankModels_192{ type:t="Sphere" tm:m=[[11.0823, 0, 10.1316] [0, 15.0156, 0] [-10.1316, 0, 11.0823] [-5350.81, 329.494, -64944.2]] objLayer:i=0 props{} } tankModels_193{ type:t="Sphere" tm:m=[[-9.06473, 0, -11.9707] [0, 15.0156, 0] [11.9707, 0, -9.06473] [-5244.61, 329.494, -64895.2]] objLayer:i=0 props{} } tankModels_194{ type:t="Sphere" tm:m=[[3.09594, 0, 14.693] [0, 15.0156, 0] [-14.693, 0, 3.09594] [-5205.81, 328.647, -65035.8]] objLayer:i=0 props{} } tankModels_195{ type:t="Sphere" tm:m=[[-3.35968, 0, 14.6349] [0, 15.0156, 0] [-14.6349, 0, -3.35968] [-5075.61, 327.178, -65036.4]] objLayer:i=0 props{} } tankModels_196{ type:t="Sphere" tm:m=[[2.10535, 0, -14.8673] [0, 15.0156, 0] [14.8673, 0, 2.10535] [-5095.01, 328.22, -64934.5]] objLayer:i=0 props{} } "AA ZRK02"{ type:t="Sphere" tm:m=[[-5.9791, 0, 13.7737] [0, 15.0156, 0] [-13.7737, 0, -5.9791] [56215.3, 661.838, 52648.4]] objLayer:i=0 props{} } "AA ZRK03"{ type:t="Sphere" tm:m=[[-12.1512, 0, 8.82132] [0, 15.0156, 0] [-8.82132, 0, -12.1512] [56121.8, 661.838, 52572.6]] objLayer:i=0 props{} } "AA ZRK04"{ type:t="Sphere" tm:m=[[-14.0598, 0, -5.27159] [0, 15.0156, 0] [5.27159, 0, -14.0598] [56117.6, 661.838, 52435.4]] objLayer:i=0 props{} } "AA ZRK05"{ type:t="Sphere" tm:m=[[-13.4484, 0, -6.67893] [0, 15.0156, 0] [6.67893, 0, -13.4484] [56158.1, 661.838, 52323.8]] objLayer:i=0 props{} } "AA ZRK06"{ type:t="Sphere" tm:m=[[-12.055, 0, -8.95231] [0, 15.0156, 0] [8.95231, 0, -12.055] [56242.6, 661.838, 52242.6]] objLayer:i=0 props{} } "AA ZRK07"{ type:t="Sphere" tm:m=[[13.8193, 0, 5.873] [0, 15.0156, 0] [-5.873, 0, 13.8193] [56050.1, 661.838, 52319.6]] objLayer:i=0 props{} } "AA ZRK08"{ type:t="Sphere" tm:m=[[-8.97669, 0, 12.0368] [0, 15.0156, 0] [-12.0368, 0, -8.97669] [56759.1, 662.499, 51851.4]] objLayer:i=0 props{} } "AA ZRK09"{ type:t="Sphere" tm:m=[[-8.97669, 0, 12.0368] [0, 15.0156, 0] [-12.0368, 0, -8.97669] [56781.3, 662.499, 51867.2]] objLayer:i=0 props{} } "AA ZRK10"{ type:t="Sphere" tm:m=[[-8.97669, 0, 12.0368] [0, 15.0156, 0] [-12.0368, 0, -8.97669] [56803.6, 662.499, 51883]] objLayer:i=0 props{} } "AA ZRK11"{ type:t="Sphere" tm:m=[[-8.97669, 0, 12.0368] [0, 15.0156, 0] [-12.0368, 0, -8.97669] [56825.7, 662.499, 51898.8]] objLayer:i=0 props{} } "AA ZRK12"{ type:t="Sphere" tm:m=[[-8.97669, 0, 12.0368] [0, 15.0156, 0] [-12.0368, 0, -8.97669] [56848, 662.499, 51914.6]] objLayer:i=0 props{} } "AA ZRK13"{ type:t="Sphere" tm:m=[[-8.97669, 0, 12.0368] [0, 15.0156, 0] [-12.0368, 0, -8.97669] [56737.9, 662.499, 51834.6]] objLayer:i=0 props{} } "AA ZRK14"{ type:t="Sphere" tm:m=[[-8.97669, 0, 12.0368] [0, 15.0156, 0] [-12.0368, 0, -8.97669] [56716.8, 662.499, 51817.8]] objLayer:i=0 props{} } "AA ZRK15"{ type:t="Sphere" tm:m=[[-8.97669, 0, 12.0368] [0, 15.0156, 0] [-12.0368, 0, -8.97669] [56695.7, 662.499, 51801]] objLayer:i=0 props{} } "AA ZRK16"{ type:t="Sphere" tm:m=[[-8.97669, 0, 12.0368] [0, 15.0156, 0] [-12.0368, 0, -8.97669] [56674.3, 662.499, 51785.8]] objLayer:i=0 props{} } "AA ZRK17"{ type:t="Sphere" tm:m=[[-8.97669, 0, 12.0368] [0, 15.0156, 0] [-12.0368, 0, -8.97669] [56653.8, 662.499, 51770.4]] objLayer:i=0 props{} } "AA ZRK18"{ type:t="Sphere" tm:m=[[-47.9393, 0, -38.7854] [0, 61.6643, 0] [38.7854, 0, -47.9393] [56699.6, 660.764, 52348.6]] objLayer:i=0 props{} } "AA ZRK19"{ type:t="Sphere" tm:m=[[-47.9393, 0, -38.7854] [0, 61.6643, 0] [38.7854, 0, -47.9393] [54832.2, 641.195, 50905.9]] objLayer:i=0 props{} } "AA ZRK20"{ type:t="Sphere" tm:m=[[-47.9393, 0, -38.7854] [0, 61.6643, 0] [38.7854, 0, -47.9393] [56857.5, 657.334, 52259.2]] objLayer:i=0 props{} } "AA ZRK21"{ type:t="Sphere" tm:m=[[-47.9393, 0, -38.7854] [0, 61.6643, 0] [38.7854, 0, -47.9393] [54772, 658.689, 50639.6]] objLayer:i=0 props{} } "AA ZRK22"{ type:t="Sphere" tm:m=[[14.6833, 0, -3.14137] [0, 15.0156, 0] [3.14137, 0, 14.6833] [56449, 664.153, 52401.8]] objLayer:i=0 props{} } "AA ZRK23"{ type:t="Sphere" tm:m=[[-15.0139, 0, -0.221902] [0, 15.0156, 0] [0.221902, 0, -15.0139] [56566.6, 664.153, 52486.8]] objLayer:i=0 props{} } "AA ZRK24"{ type:t="Sphere" tm:m=[[14.7256, 0, 2.93663] [0, 15.0156, 0] [-2.93663, 0, 14.7256] [56454.7, 664.153, 52520.8]] objLayer:i=0 props{} } "AA ZRK25"{ type:t="Sphere" tm:m=[[-12.0682, 0, -8.93461] [0, 15.0156, 0] [8.93461, 0, -12.0682] [56519, 663.307, 52651.6]] objLayer:i=0 props{} } "AA ZRK26"{ type:t="Sphere" tm:m=[[-7.2012, 0, -13.1761] [0, 15.0156, 0] [13.1761, 0, -7.2012] [56422, 661.838, 52738.4]] objLayer:i=0 props{} } "AA ZRK27"{ type:t="Sphere" tm:m=[[8.29363, 0, 12.5174] [0, 15.0156, 0] [-12.5174, 0, 8.29363] [56368.9, 662.88, 52649.4]] objLayer:i=0 props{} } area_02{ type:t="Sphere" tm:m=[[4.94013, 0, 11.2445] [0, 12.2818, 0] [-11.2445, 0, 4.94013] [43937.9, 702.611, -31978.1]] objLayer:i=0 props{} } } objLayers{ layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } } wayPoints{}