selected_tag:t="" bin_dump_file:t="" mission_settings{ player{ army:i=1 } player_teamB{ army:i=2 wing:t="ships_04" } mission{ type:t="singleMission" level:t="levels/water.bin" environment:t="Day" weather:t="good" locName:t="cassio" } } imports{} triggers{ isCategory:b=yes is_enabled:b=yes Trigger_01{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{} } conditions{} actions{ playHint{ hintType:t="standard" name:t="Залупа" action:t="show" shouldFadeOut:b=no isOverFade:b=no time:r=5 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="Both" } } else_actions{} } } mission_objectives{ isCategory:b=yes is_enabled:b=yes } variables{} dialogs{} airfields{} effects{} units{ ships{ name:t="ships_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-351.166, 0, -368.311]] unit_class:t="germ_battleship_bismarck" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } ships{ name:t="ships_02" tm:m=[[0.953717, 0, -0.300706] [0, 1, 0] [0.300706, 0, 0.953717] [-347.249, 0, -317.366]] unit_class:t="germ_cruiser_admiral_hipper" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } ships{ name:t="ships_03" tm:m=[[-0.953717, 0, -0.300706] [0, 1, 0] [0.300706, 0, -0.953717] [-134.617, 6.10352e-05, -333.374]] unit_class:t="it_cassiopea_p401" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } armada{ name:t="ships_04" tm:m=[[-1, 0, 1.71363e-07] [0, 1, 0] [-1.71363e-07, 0, -1] [716.817, 364.504, -547.497]] unit_class:t="su_30sm" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } } areas{} objLayers{ layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } } wayPoints{}