selected_tag:t="" bin_dump_file:t="" mission_settings{ atmosphere{ pressure:r=760 temperature:r=15 } player{ army:i=1 wing:t="Atank_01" wing:t="Atank_02" wing:t="Atank_03" wing:t="Atank_04" wing:t="Atank_05" wing:t="Atank_06" wing:t="Atank_07" wing:t="Atank_08" wing:t="Atank_09" wing:t="Atank_10" wing:t="Atank_11" wing:t="Atank_12" wing:t="Atank_13" wing:t="Atank_14" wing:t="Atank_15" wing:t="Atank_16" wing:t="Atank_17" wing:t="Atank_18" wing:t="Atank_19" wing:t="Atank_20" wing:t="Atank_21" wing:t="Atank_22" wing:t="Atank_23" wing:t="Atank_24" wing:t="Atank_25" wing:t="Atank_26" wing:t="Atank_27" wing:t="Atank_28" wing:t="Atank_29" wing:t="Atank_30" wing:t="Atank_31" wing:t="Atank_32" } player_teamB{ army:i=2 wing:t="Btank_01" wing:t="Btank_02" wing:t="Btank_03" wing:t="Btank_04" wing:t="Btank_05" wing:t="Btank_06" wing:t="Btank_07" wing:t="Btank_08" wing:t="Btank_09" wing:t="Btank_10" wing:t="Btank_11" wing:t="Btank_12" wing:t="Btank_13" wing:t="Btank_14" wing:t="Btank_15" wing:t="Btank_16" wing:t="Btank_17" wing:t="Btank_19" wing:t="Btank_18" wing:t="Btank_20" wing:t="Btank_21" wing:t="Btank_22" wing:t="Btank_23" wing:t="Btank_24" wing:t="Btank_25" wing:t="Btank_26" wing:t="Btank_27" wing:t="Btank_28" wing:t="Btank_29" wing:t="Btank_30" wing:t="Btank_31" wing:t="Btank_32" } mission{ name:t="Race" type:t="domination" level:t="levels/avg_ireland.bin" campaign:t="UserMissions" restoreType:t="attempts" optionalTakeOff:b=no missionDebriefing:t="" missionBriefing:t="" environment:t="Day" weather:t="good" locName:t="Race map for ground vehicles - by wwwwEPwwww" isLimitedFuel:b=yes isLimitedAmmo:b=yes scoreLimit:i=100 timeLimit:i=60 deathPenaltyMul:r=0 ctaCaptureZoneEqualPenaltyMul:r=0 missionType{ _Dom:b=no _Conq:b=no _CnvA:b=no _CnvB:b=no _ArtDA:b=no _ArtDB:b=no _Bttl:b=no _DBttlA:b=no _DBttlB:b=no _Bto:b=no _Flc:b=no _v1_race_straight:b=no _v1_race_inverted:b=no _v2_race_straight:b=no _v2_race_inverted:b=no _Conq1:b=no _Conq2:b=no _Conq3:b=no _Conq4:b=no _Conq5:b=no _Conq6:b=no } tags{ } allowedUnitTypes{ isAirplanesAllowed:b=yes isTanksAllowed:b=yes isShipsAllowed:b=yes isHelicoptersAllowed:b=yes } } spectator_points{ } cover_points{ } aiParams{ aiEffectivenessViscosity:r=90 effectivenessDistances:p2=2500, 7000 } } imports{ } triggers{ isCategory:b=yes is_enabled:b=yes missionSettings{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ unitPutToSleep{ target:t="players_squad" } } else_actions{ } } Spawns{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ missionMarkAsRespawnPoint{ loc_name:t="Starting point" spawnEffect:b=no isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes onlyOnePlayerPerSpawnPoint:b=yes removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=no radius:r=-1 resetStrictSpawnIndex:b=no replaceAreas:b=no target:t="Spawn_01" team:t="Both" tags{ tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Air spawn" spawnEffect:b=no isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=no radius:r=-1 resetStrictSpawnIndex:b=no replaceAreas:b=no target:t="spawn_02" team:t="Both" tags{ air:b=yes } } } else_actions{ } } Obj_settings{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="Obj_squad_01" isImmortal:b=yes } } else_actions{ } } Immortal_players{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="players_squad" isImmortal:b=yes } } else_actions{ } } Init_settings{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{ } } conditions{ } actions{ unitPutToSleep{ target:t="step_squad_01" } } else_actions{ } } "Props back"{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=5 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=yes fullRestore:b=yes target:t="Prop_squad_01" } } else_actions{ } } TEST{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ missionMarkAsRespawnPoint{ loc_name:t="TESTI" spawnEffect:b=no isStrictSpawn:b=no resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 target:t="TEST_spawn01" team:t="Both" tags{ tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="TESTI2" spawnEffect:b=no isStrictSpawn:b=no resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 target:t="spawn_05" team:t="Both" tags{ tank:b=yes } } } else_actions{ } } "TEST tele"{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="players_squad" target:t="TEST_Start" } } actions{ unitMoveTo{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target:t="TEST_END" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="target" useUnitHeightForTele:b=no shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object:t="players_squad" move_type:t="teleport" useForTriggerFiltered:b=yes lookat:t="Spawn_01" altRange:p2=-100000, 100000 } } else_actions{ } } "to happen"{ isCategory:b=yes is_enabled:b=yes Deaths{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="players_squad" target:t="Death_01" target:t="Death_03" target:t="Death_04" target:t="Death_05" target:t="Death_06" target:t="Death_07" target:t="Death_08" target:t="Death_09" target:t="Death_10" target:t="Death_11" } } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="players_squad" useForTriggerFiltered:b=yes isImmortal:b=no } unitDamage{ power:r=1 useEffect:b=no countEffects:i=1 delay:p2=1, 1 offset:p3=0, 0, 0 radiusOffset:p2=10, 15 target:t="players_squad" fireAmmo:b=yes explodeAmmo:b=yes doExplosion:b=yes useForTriggerFiltered:b=yes } } else_actions{ } } "Tele 1"{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="players_squad" target:t="tele_s_01" } } actions{ unitMoveTo{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target:t="tele_e_01" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="target" useUnitHeightForTele:b=no shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object:t="players_squad" move_type:t="teleport" useForTriggerFiltered:b=yes lookat:t="tele_e_02" altRange:p2=-100000, 100000 } } else_actions{ } } "Add spawn 1"{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="players_squad" target:t="det_01" } unitCheckTag{ target:t="players_squad" useForTriggerFiltered:b=yes tags{ air:b=no tank:b=yes } } } actions{ missionMarkAsRespawnPoint{ loc_name:t="Checkpoint 1" spawnEffect:b=no isStrictSpawn:b=no resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=no radius:r=-1 target:t="spawn_03" team:t="Both" tags{ tank:b=yes } } triggerDisable{ target:t="Add spawn 1" } } else_actions{ } } "Add 1 spawn tele"{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="players_squad" target:t="tele_s_02" } } actions{ unitMoveTo{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target:t="tele_e_02" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="target" useUnitHeightForTele:b=no shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object:t="players_squad" move_type:t="teleport" useForTriggerFiltered:b=yes altRange:p2=-100000, 100000 } } else_actions{ } } "Add spawn 2"{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="players_squad" target:t="det_02" } unitCheckTag{ target:t="players_squad" useForTriggerFiltered:b=yes tags{ air:b=no tank:b=yes } } } actions{ missionMarkAsRespawnPoint{ loc_name:t="Checkpoint 2" spawnEffect:b=no isStrictSpawn:b=no resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=no radius:r=-1 target:t="spawn_04" team:t="Both" tags{ tank:b=yes } } triggerDisable{ target:t="Add spawn 2" } } else_actions{ } } "Add 2 spawn tele"{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="players_squad" target:t="tele_s_03" } } actions{ unitMoveTo{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target:t="tele_e_03" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="target" useUnitHeightForTele:b=no shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object:t="players_squad" move_type:t="teleport" useForTriggerFiltered:b=yes altRange:p2=-100000, 100000 } } else_actions{ } } "Steps (1-22) starts"{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ triggerActivate{ target:t="Steps (1-22) 1" activate_type:t="ignoreConditions" check_trigger_status:b=no after_activation:t="doNotChange" } wait{ time:r=28.75 } triggerActivate{ target:t="Steps (1-22) 2" activate_type:t="ignoreConditions" check_trigger_status:b=no after_activation:t="doNotChange" } wait{ time:r=28.75 } triggerActivate{ target:t="Steps (1-22) 3" activate_type:t="ignoreConditions" check_trigger_status:b=no after_activation:t="doNotChange" } wait{ time:r=28.75 } triggerActivate{ target:t="Steps (1-22) 4" activate_type:t="ignoreConditions" check_trigger_status:b=no after_activation:t="doNotChange" } wait{ time:r=27.75 } } else_actions{ } } "Steps (1-22) 1"{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ unitWakeUp{ target:t="step_01" } wait{ time:r=5 } unitWakeUp{ target:t="step_02" } wait{ time:r=5 } unitWakeUp{ target:t="step_03" } unitPutToSleep{ target:t="step_01" } wait{ time:r=5 } unitWakeUp{ target:t="step_04" } unitPutToSleep{ target:t="step_02" } wait{ time:r=5 } unitWakeUp{ target:t="step_05" } unitPutToSleep{ target:t="step_03" } wait{ time:r=5 } unitWakeUp{ target:t="step_06" } unitPutToSleep{ target:t="step_04" } wait{ time:r=5 } unitWakeUp{ target:t="step_07" } unitPutToSleep{ target:t="step_05" } wait{ time:r=5 } unitWakeUp{ target:t="step_08" } unitPutToSleep{ target:t="step_06" } wait{ time:r=5 } unitWakeUp{ target:t="step_09" } unitPutToSleep{ target:t="step_07" } wait{ time:r=5 } unitWakeUp{ target:t="step_10" } unitPutToSleep{ target:t="step_08" } wait{ time:r=5 } unitWakeUp{ target:t="step_11" } unitPutToSleep{ target:t="step_09" } wait{ time:r=5 } unitWakeUp{ target:t="step_12" } unitPutToSleep{ target:t="step_10" } wait{ time:r=5 } unitWakeUp{ target:t="step_13" } unitPutToSleep{ target:t="step_11" } wait{ time:r=5 } unitWakeUp{ target:t="step_14" } unitPutToSleep{ target:t="step_12" } wait{ time:r=5 } unitWakeUp{ target:t="step_15" } unitPutToSleep{ target:t="step_13" } wait{ time:r=5 } unitWakeUp{ target:t="step_16" } unitPutToSleep{ target:t="step_14" } wait{ time:r=5 } unitWakeUp{ target:t="step_17" } unitPutToSleep{ target:t="step_15" } wait{ time:r=5 } unitWakeUp{ target:t="step_18" } unitPutToSleep{ target:t="step_16" } wait{ time:r=5 } unitWakeUp{ target:t="step_19" } unitPutToSleep{ target:t="step_17" } wait{ time:r=5 } unitWakeUp{ target:t="step_20" } unitPutToSleep{ target:t="step_18" } wait{ time:r=5 } unitWakeUp{ target:t="step_21" } unitPutToSleep{ target:t="step_19" } wait{ time:r=5 } unitWakeUp{ target:t="step_22" } unitPutToSleep{ target:t="step_20" } wait{ time:r=5 } unitPutToSleep{ target:t="step_21" } wait{ time:r=5 } unitPutToSleep{ target:t="step_22" } } else_actions{ } } "Steps (1-22) 2"{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ unitWakeUp{ target:t="step_01" } wait{ time:r=5 } unitWakeUp{ target:t="step_02" } wait{ time:r=5 } unitWakeUp{ target:t="step_03" } unitPutToSleep{ target:t="step_01" } wait{ time:r=5 } unitWakeUp{ target:t="step_04" } unitPutToSleep{ target:t="step_02" } wait{ time:r=5 } unitWakeUp{ target:t="step_05" } unitPutToSleep{ target:t="step_03" } wait{ time:r=5 } unitWakeUp{ target:t="step_06" } unitPutToSleep{ target:t="step_04" } wait{ time:r=5 } unitWakeUp{ target:t="step_07" } unitPutToSleep{ target:t="step_05" } wait{ time:r=5 } unitWakeUp{ target:t="step_08" } unitPutToSleep{ target:t="step_06" } wait{ time:r=5 } unitWakeUp{ target:t="step_09" } unitPutToSleep{ target:t="step_07" } wait{ time:r=5 } unitWakeUp{ target:t="step_10" } unitPutToSleep{ target:t="step_08" } wait{ time:r=5 } unitWakeUp{ target:t="step_11" } unitPutToSleep{ target:t="step_09" } wait{ time:r=5 } unitWakeUp{ target:t="step_12" } unitPutToSleep{ target:t="step_10" } wait{ time:r=5 } unitWakeUp{ target:t="step_13" } unitPutToSleep{ target:t="step_11" } wait{ time:r=5 } unitWakeUp{ target:t="step_14" } unitPutToSleep{ target:t="step_12" } wait{ time:r=5 } unitWakeUp{ target:t="step_15" } unitPutToSleep{ target:t="step_13" } wait{ time:r=5 } unitWakeUp{ target:t="step_16" } unitPutToSleep{ target:t="step_14" } wait{ time:r=5 } unitWakeUp{ target:t="step_17" } unitPutToSleep{ target:t="step_15" } wait{ time:r=5 } unitWakeUp{ target:t="step_18" } unitPutToSleep{ target:t="step_16" } wait{ time:r=5 } unitWakeUp{ target:t="step_19" } unitPutToSleep{ target:t="step_17" } wait{ time:r=5 } unitWakeUp{ target:t="step_20" } unitPutToSleep{ target:t="step_18" } wait{ time:r=5 } unitWakeUp{ target:t="step_21" } unitPutToSleep{ target:t="step_19" } wait{ time:r=5 } unitWakeUp{ target:t="step_22" } unitPutToSleep{ target:t="step_20" } wait{ time:r=5 } unitPutToSleep{ target:t="step_21" } wait{ time:r=5 } unitPutToSleep{ target:t="step_22" } } else_actions{ } } "Steps (1-22) 3"{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ unitWakeUp{ target:t="step_01" } wait{ time:r=5 } unitWakeUp{ target:t="step_02" } wait{ time:r=5 } unitWakeUp{ target:t="step_03" } unitPutToSleep{ target:t="step_01" } wait{ time:r=5 } unitWakeUp{ target:t="step_04" } unitPutToSleep{ target:t="step_02" } wait{ time:r=5 } unitWakeUp{ target:t="step_05" } unitPutToSleep{ target:t="step_03" } wait{ time:r=5 } unitWakeUp{ target:t="step_06" } unitPutToSleep{ target:t="step_04" } wait{ time:r=5 } unitWakeUp{ target:t="step_07" } unitPutToSleep{ target:t="step_05" } wait{ time:r=5 } unitWakeUp{ target:t="step_08" } unitPutToSleep{ target:t="step_06" } wait{ time:r=5 } unitWakeUp{ target:t="step_09" } unitPutToSleep{ target:t="step_07" } wait{ time:r=5 } unitWakeUp{ target:t="step_10" } unitPutToSleep{ target:t="step_08" } wait{ time:r=5 } unitWakeUp{ target:t="step_11" } unitPutToSleep{ target:t="step_09" } wait{ time:r=5 } unitWakeUp{ target:t="step_12" } unitPutToSleep{ target:t="step_10" } wait{ time:r=5 } unitWakeUp{ target:t="step_13" } unitPutToSleep{ target:t="step_11" } wait{ time:r=5 } unitWakeUp{ target:t="step_14" } unitPutToSleep{ target:t="step_12" } wait{ time:r=5 } unitWakeUp{ target:t="step_15" } unitPutToSleep{ target:t="step_13" } wait{ time:r=5 } unitWakeUp{ target:t="step_16" } unitPutToSleep{ target:t="step_14" } wait{ time:r=5 } unitWakeUp{ target:t="step_17" } unitPutToSleep{ target:t="step_15" } wait{ time:r=5 } unitWakeUp{ target:t="step_18" } unitPutToSleep{ target:t="step_16" } wait{ time:r=5 } unitWakeUp{ target:t="step_19" } unitPutToSleep{ target:t="step_17" } wait{ time:r=5 } unitWakeUp{ target:t="step_20" } unitPutToSleep{ target:t="step_18" } wait{ time:r=5 } unitWakeUp{ target:t="step_21" } unitPutToSleep{ target:t="step_19" } wait{ time:r=5 } unitWakeUp{ target:t="step_22" } unitPutToSleep{ target:t="step_20" } wait{ time:r=5 } unitPutToSleep{ target:t="step_21" } wait{ time:r=5 } unitPutToSleep{ target:t="step_22" } } else_actions{ } } "Steps (1-22) 4"{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ unitWakeUp{ target:t="step_01" } wait{ time:r=5 } unitWakeUp{ target:t="step_02" } wait{ time:r=5 } unitWakeUp{ target:t="step_03" } unitPutToSleep{ target:t="step_01" } wait{ time:r=5 } unitWakeUp{ target:t="step_04" } unitPutToSleep{ target:t="step_02" } wait{ time:r=5 } unitWakeUp{ target:t="step_05" } unitPutToSleep{ target:t="step_03" } wait{ time:r=5 } unitWakeUp{ target:t="step_06" } unitPutToSleep{ target:t="step_04" } wait{ time:r=5 } unitWakeUp{ target:t="step_07" } unitPutToSleep{ target:t="step_05" } wait{ time:r=5 } unitWakeUp{ target:t="step_08" } unitPutToSleep{ target:t="step_06" } wait{ time:r=5 } unitWakeUp{ target:t="step_09" } unitPutToSleep{ target:t="step_07" } wait{ time:r=5 } unitWakeUp{ target:t="step_10" } unitPutToSleep{ target:t="step_08" } wait{ time:r=5 } unitWakeUp{ target:t="step_11" } unitPutToSleep{ target:t="step_09" } wait{ time:r=5 } unitWakeUp{ target:t="step_12" } unitPutToSleep{ target:t="step_10" } wait{ time:r=5 } unitWakeUp{ target:t="step_13" } unitPutToSleep{ target:t="step_11" } wait{ time:r=5 } unitWakeUp{ target:t="step_14" } unitPutToSleep{ target:t="step_12" } wait{ time:r=5 } unitWakeUp{ target:t="step_15" } unitPutToSleep{ target:t="step_13" } wait{ time:r=5 } unitWakeUp{ target:t="step_16" } unitPutToSleep{ target:t="step_14" } wait{ time:r=5 } unitWakeUp{ target:t="step_17" } unitPutToSleep{ target:t="step_15" } wait{ time:r=5 } unitWakeUp{ target:t="step_18" } unitPutToSleep{ target:t="step_16" } wait{ time:r=5 } unitWakeUp{ target:t="step_19" } unitPutToSleep{ target:t="step_17" } wait{ time:r=5 } unitWakeUp{ target:t="step_20" } unitPutToSleep{ target:t="step_18" } wait{ time:r=5 } unitWakeUp{ target:t="step_21" } unitPutToSleep{ target:t="step_19" } wait{ time:r=5 } unitWakeUp{ target:t="step_22" } unitPutToSleep{ target:t="step_20" } wait{ time:r=5 } unitPutToSleep{ target:t="step_21" } wait{ time:r=5 } unitPutToSleep{ target:t="step_22" } } else_actions{ } } "Add spawn 3"{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="players_squad" target:t="det_03" } unitCheckTag{ target:t="players_squad" useForTriggerFiltered:b=yes tags{ air:b=no tank:b=yes } } } actions{ missionMarkAsRespawnPoint{ loc_name:t="Checkpoint 3" spawnEffect:b=no isStrictSpawn:b=no resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=no radius:r=-1 target:t="spawn_05" team:t="Both" tags{ tank:b=yes } } triggerDisable{ target:t="Add spawn 3" } } else_actions{ } } "Add 3 spawn tele"{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="players_squad" target:t="tele_s_04" } } actions{ unitMoveTo{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target:t="tele_e_04" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="target" useUnitHeightForTele:b=no shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object:t="players_squad" move_type:t="teleport" useForTriggerFiltered:b=yes altRange:p2=-100000, 100000 } } else_actions{ } } } Effects{ isCategory:b=yes is_enabled:b=yes "Balloons 1"{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isOnGround" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="players_squad" target:t="flame_zone_01" } unitCheckTag{ target:t="players_squad" useForTriggerFiltered:b=yes tags{ air:b=no tank:b=yes } } } actions{ unitWakeUp{ target:t="balloon_01" target:t="balloon_02" } unitSetStealth{ set:b=yes radius:r=0 target:t="balloon_01" target:t="balloon_02" team:t="Both" } unitDamage{ power:r=1 useEffect:b=no countEffects:i=1 delay:p2=1, 1 offset:p3=0, 0, 0 radiusOffset:p2=10, 15 target:t="balloon_01" target:t="balloon_02" fireAmmo:b=yes explodeAmmo:b=yes doExplosion:b=yes } wait{ time:r=1 } unitRestore{ ressurectIfDead:b=yes fullRestore:b=yes target:t="balloon_01" target:t="balloon_02" } unitPutToSleep{ target:t="balloon_01" target:t="balloon_02" } } else_actions{ } } "Balloons settings"{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ unitSetStealth{ set:b=yes radius:r=0 target:t="balloon_01" target:t="balloon_02" team:t="Both" } unitPutToSleep{ target:t="balloon_01" target:t="balloon_02" } } else_actions{ } } } Texts{ isCategory:b=yes is_enabled:b=yes End{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="players_squad" target:t="finish_zone" } unitCheckTag{ target:t="players_squad" useForTriggerFiltered:b=yes tags{ air:b=no tank:b=yes } } } actions{ playHint{ hintType:t="standard" name:t="Congratulations! You have completed the track :D" action:t="show" shouldFadeOut:b=no isOverFade:b=no time:r=4 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 useForTriggerFiltered:b=yes team:t="Both" } } else_actions{ } } "Check 1"{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="players_squad" target:t="det_01" } unitCheckTag{ target:t="players_squad" useForTriggerFiltered:b=yes tags{ air:b=no tank:b=yes } } } actions{ playHint{ hintType:t="standard" name:t="You have reached the checkpoint 1" action:t="show" shouldFadeOut:b=no isOverFade:b=no time:r=4 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 useForTriggerFiltered:b=yes team:t="Both" } } else_actions{ } } "Check 2"{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="players_squad" target:t="det_02" } unitCheckTag{ target:t="players_squad" useForTriggerFiltered:b=yes tags{ air:b=no tank:b=yes } } } actions{ playHint{ hintType:t="standard" name:t="You have reached the checkpoint 2" action:t="show" shouldFadeOut:b=no isOverFade:b=no time:r=4 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 useForTriggerFiltered:b=yes team:t="Both" } } else_actions{ } } "Check 3"{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="players_squad" target:t="det_03" } unitCheckTag{ target:t="players_squad" useForTriggerFiltered:b=yes tags{ air:b=no tank:b=yes } } } actions{ playHint{ hintType:t="standard" name:t="You have reached the checkpoint 3" action:t="show" shouldFadeOut:b=no isOverFade:b=no time:r=4 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 useForTriggerFiltered:b=yes team:t="Both" } } else_actions{ } } } } mission_objectives{ isCategory:b=yes is_enabled:b=yes "One of your vehicles should have max speed of at least 75km/h to be able to complete the track"{ is_enabled:b=yes comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=100000000 } onSuccess{ } onFailed{ } } "This mission is made by wwwwEPwwww"{ is_enabled:b=yes comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=100000000 team:t="Both" } onSuccess{ } onFailed{ } } } variables{ } dialogs{ } airfields{ } effects{ } units{ tankModels{ name:t="Btank_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3157.77, -1622.53, -7148.11]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Btank_02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3157.77, -1622.53, -7145.82]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Btank_03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3157.77, -1622.53, -7143.53]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Btank_04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3157.77, -1622.53, -7141.25]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Btank_05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3157.77, -1622.53, -7138.96]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Btank_06" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3157.77, -1622.53, -7136.68]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Btank_07" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3157.77, -1622.53, -7134.39]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Btank_08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3157.77, -1622.53, -7132.11]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Btank_09" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3157.77, -1622.53, -7129.82]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Btank_10" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3157.77, -1622.53, -7127.54]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Btank_11" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3157.77, -1622.53, -7125.25]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Btank_12" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3157.77, -1622.53, -7122.96]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Btank_13" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3157.77, -1622.53, -7120.68]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Btank_14" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3157.77, -1622.53, -7118.39]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Btank_15" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3157.77, -1622.53, -7116.11]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Btank_16" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3157.77, -1622.53, -7113.82]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Btank_17" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3157.77, -1622.53, -7111.54]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Btank_18" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3157.77, -1622.53, -7109.25]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Btank_19" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3157.77, -1622.53, -7106.96]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Btank_20" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3157.77, -1622.53, -7104.68]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Btank_21" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3157.77, -1622.53, -7102.39]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Btank_22" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3157.77, -1622.53, -7100.11]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Btank_23" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3157.77, -1622.53, -7097.82]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Btank_24" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3157.77, -1622.53, -7095.54]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Btank_25" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3157.77, -1622.53, -7093.25]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Btank_26" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3157.77, -1622.53, -7090.96]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Btank_27" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3157.77, -1622.53, -7088.68]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Btank_28" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3157.77, -1622.53, -7086.39]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Btank_29" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3157.77, -1622.53, -7084.11]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Btank_30" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3157.77, -1622.53, -7081.82]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Btank_31" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3157.77, -1622.53, -7079.54]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Btank_32" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3157.77, -1622.53, -7077.25]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Atank_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3213.01, -1622.53, -7148.11]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Atank_02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3213.01, -1622.53, -7145.22]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Atank_03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3213.01, -1622.53, -7142.32]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Atank_04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3213.01, -1622.53, -7139.43]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Atank_05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3213.01, -1622.53, -7136.54]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Atank_06" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3213.01, -1622.53, -7133.65]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Atank_07" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3213.01, -1622.53, -7130.76]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Atank_08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3213.01, -1622.53, -7127.87]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Atank_09" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3213.01, -1622.53, -7124.98]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Atank_10" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3213.01, -1622.53, -7122.09]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Atank_11" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3213.01, -1622.53, -7119.2]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Atank_12" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3213.01, -1622.53, -7116.31]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Atank_13" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3213.01, -1622.53, -7113.41]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Atank_14" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3213.01, -1622.53, -7110.52]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Atank_15" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3213.01, -1622.53, -7107.63]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Atank_16" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3213.01, -1622.53, -7104.74]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Atank_17" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3213.01, -1622.53, -7101.85]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Atank_18" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3213.01, -1622.53, -7098.96]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Atank_19" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3213.01, -1622.53, -7096.07]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Atank_20" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3213.01, -1622.53, -7093.18]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Atank_21" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3213.01, -1622.53, -7090.29]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Atank_22" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3213.01, -1622.53, -7087.4]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Atank_23" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3213.01, -1622.53, -7084.5]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Atank_24" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3213.01, -1622.53, -7081.61]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Atank_25" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3213.01, -1622.53, -7078.72]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Atank_26" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3213.01, -1622.53, -7075.83]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Atank_27" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3213.01, -1622.53, -7072.94]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Atank_28" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3213.01, -1622.53, -7070.05]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Atank_29" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3213.01, -1622.53, -7067.16]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Atank_30" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3213.01, -1622.53, -7064.27]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Atank_31" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3213.01, -1622.53, -7061.38]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Atank_32" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3213.01, -1622.53, -7058.49]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } squad{ name:t="players_squad" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3182.32, -1626.84, -7197.11]] props{ squad_members:t="Btank_01" squad_members:t="Btank_02" squad_members:t="Btank_03" squad_members:t="Btank_04" squad_members:t="Btank_05" squad_members:t="Btank_06" squad_members:t="Btank_07" squad_members:t="Btank_08" squad_members:t="Btank_09" squad_members:t="Btank_10" squad_members:t="Btank_11" squad_members:t="Btank_12" squad_members:t="Btank_13" squad_members:t="Btank_14" squad_members:t="Btank_15" squad_members:t="Btank_16" squad_members:t="Btank_17" squad_members:t="Btank_18" squad_members:t="Btank_19" squad_members:t="Btank_20" squad_members:t="Btank_21" squad_members:t="Btank_22" squad_members:t="Btank_23" squad_members:t="Btank_24" squad_members:t="Btank_25" squad_members:t="Btank_26" squad_members:t="Btank_27" squad_members:t="Btank_28" squad_members:t="Btank_29" squad_members:t="Btank_30" squad_members:t="Btank_31" squad_members:t="Btank_32" squad_members:t="Atank_01" squad_members:t="Atank_02" squad_members:t="Atank_03" squad_members:t="Atank_04" squad_members:t="Atank_05" squad_members:t="Atank_06" squad_members:t="Atank_07" squad_members:t="Atank_08" squad_members:t="Atank_09" squad_members:t="Atank_10" squad_members:t="Atank_11" squad_members:t="Atank_12" squad_members:t="Atank_13" squad_members:t="Atank_14" squad_members:t="Atank_15" squad_members:t="Atank_16" squad_members:t="Atank_17" squad_members:t="Atank_18" squad_members:t="Atank_19" squad_members:t="Atank_20" squad_members:t="Atank_21" squad_members:t="Atank_22" squad_members:t="Atank_23" squad_members:t="Atank_24" squad_members:t="Atank_25" squad_members:t="Atank_26" squad_members:t="Atank_27" squad_members:t="Atank_28" squad_members:t="Atank_29" squad_members:t="Atank_30" squad_members:t="Atank_31" squad_members:t="Atank_32" } } squad{ name:t="Obj_squad_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [288.011, 492.326, 514.853]] props{ squad_members:t="structures_03" squad_members:t="structures_04" squad_members:t="structures_05" squad_members:t="structures_06" squad_members:t="structures_01" squad_members:t="structures_02" squad_members:t="structures_08" squad_members:t="structures_09" squad_members:t="structures_10" squad_members:t="structures_11" squad_members:t="structures_12" squad_members:t="structures_13" squad_members:t="structures_14" squad_members:t="structures_15" squad_members:t="structures_16" squad_members:t="structures_17" squad_members:t="structures_18" squad_members:t="structures_19" squad_members:t="structures_20" squad_members:t="structures_21" squad_members:t="structures_22" squad_members:t="structures_07" squad_members:t="structures_24" squad_members:t="structures_23" squad_members:t="structures_27" squad_members:t="structures_28" squad_members:t="structures_29" squad_members:t="structures_30" squad_members:t="structures_31" squad_members:t="structures_32" squad_members:t="structures_33" squad_members:t="structures_34" squad_members:t="structures_35" squad_members:t="structures_36" squad_members:t="structures_37" squad_members:t="structures_38" squad_members:t="structures_39" squad_members:t="structures_40" squad_members:t="structures_41" squad_members:t="structures_42" squad_members:t="structures_43" squad_members:t="structures_44" squad_members:t="structures_45" squad_members:t="structures_46" squad_members:t="structures_47" squad_members:t="structures_48" squad_members:t="structures_25" squad_members:t="objectGroups_02" squad_members:t="structures_49" squad_members:t="step_17" squad_members:t="step_18" squad_members:t="step_19" squad_members:t="step_20" squad_members:t="step_21" squad_members:t="step_22" squad_members:t="objectGroups_03" squad_members:t="step_02" squad_members:t="step_03" squad_members:t="step_04" squad_members:t="step_05" squad_members:t="step_06" squad_members:t="step_07" squad_members:t="step_08" squad_members:t="step_09" squad_members:t="step_10" squad_members:t="step_11" squad_members:t="step_12" squad_members:t="step_13" squad_members:t="step_14" squad_members:t="step_15" squad_members:t="step_16" squad_members:t="structures_63" squad_members:t="structures_56" squad_members:t="structures_57" squad_members:t="structures_58" squad_members:t="structures_59" squad_members:t="structures_60" squad_members:t="structures_61" squad_members:t="structures_62" squad_members:t="step_01" squad_members:t="structures_55" squad_members:t="structures_64" squad_members:t="structures_65" squad_members:t="structures_66" squad_members:t="structures_67" squad_members:t="structures_68" squad_members:t="structures_69" squad_members:t="structures_70" squad_members:t="structures_71" squad_members:t="structures_72" squad_members:t="structures_73" squad_members:t="structures_74" squad_members:t="structures_75" squad_members:t="structures_76" squad_members:t="structures_77" squad_members:t="structures_78" squad_members:t="structures_26" squad_members:t="structures_79" squad_members:t="structures_80" squad_members:t="structures_81" squad_members:t="structures_84" squad_members:t="structures_83" squad_members:t="structures_88" squad_members:t="structures_89" squad_members:t="structures_90" squad_members:t="structures_87" squad_members:t="structures_91" squad_members:t="structures_92" squad_members:t="structures_93" squad_members:t="structures_94" squad_members:t="structures_95" squad_members:t="structures_96" squad_members:t="Buoy_01" squad_members:t="structures_97" squad_members:t="Prop_01" squad_members:t="Prop_02" squad_members:t="Prop_03" squad_members:t="Prop_04" squad_members:t="Prop_05" squad_members:t="Prop_06" squad_members:t="Prop_07" squad_members:t="structures_82" } } objectGroups{ name:t="structures_01" tm:m=[[0.999048, 0, 0.0436194] [-0.0218097, 0.866025, 0.499524] [-0.35509, -4.7, 8.13289] [718.392, 278.402, 454.801]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_02" tm:m=[[0.605641, 0.35, 0.0264428] [-0.499524, 0.866025, -0.0218097] [-0.0671738, 0, 1.53853] [1020.57, 152.376, 818.496]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="objectGroups_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [730.605, 390.98, 305.151]] unit_class:t="notreeobjectgroup100" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_03" tm:m=[[0.999048, 0, 0.0436194] [0, 1, 0] [-0.00872388, 0, 0.19981] [711.565, 192.703, 612.48]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_04" tm:m=[[0.999048, 4.52823e-09, 0.0436194] [0.0149187, 0.939693, -0.341695] [-0.0098373, 0.0820849, 0.225312] [711.117, 194.769, 623.97]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_05" tm:m=[[0.399619, 0, 0.0174477] [0, 1, 0] [-0.140629, 0, 3.22093] [708.2, 155.109, 727.637]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_06" tm:m=[[8.67173, 0, 0.378616] [0, 1, 0] [-0.0649056, 0, 1.48658] [853.772, 155.109, 810.067]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="thing_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [732.184, 176.189, 786.115]] unit_class:t="debris_bricks_medium" objLayer:i=2 props{ army:i=0 active:b=yes } } objectGroups{ name:t="thing_02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [793.275, 176.189, 813.218]] unit_class:t="debris_bricks_medium" objLayer:i=2 props{ army:i=0 active:b=yes } } objectGroups{ name:t="thing_03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [831.527, 176.189, 796.563]] unit_class:t="debris_bricks_medium" objLayer:i=2 props{ army:i=0 active:b=yes } } objectGroups{ name:t="thing_04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [879.871, 176.189, 791.463]] unit_class:t="debris_bricks_medium" objLayer:i=2 props{ army:i=0 active:b=yes } } objectGroups{ name:t="thing_05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [876.5, 176.189, 810.785]] unit_class:t="debris_bricks_medium" objLayer:i=2 props{ army:i=0 active:b=yes } } objectGroups{ name:t="thing_06" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [898.589, 176.189, 826.939]] unit_class:t="debris_bricks_medium" objLayer:i=2 props{ army:i=0 active:b=yes } } objectGroups{ name:t="thing_07" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [928.018, 176.189, 810.809]] 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army:i=0 active:b=yes } } objectGroups{ name:t="thing_12" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [740.254, 176.189, 798.703]] unit_class:t="debris_bricks_medium" objLayer:i=2 props{ army:i=0 active:b=yes } } objectGroups{ name:t="thing_13" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [732.095, 176.189, 813.92]] unit_class:t="debris_bricks_medium" objLayer:i=2 props{ army:i=0 active:b=yes } } objectGroups{ name:t="thing_14" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [748.824, 176.189, 816.451]] unit_class:t="debris_bricks_medium" objLayer:i=2 props{ army:i=0 active:b=yes } } objectGroups{ name:t="thing_15" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [762.315, 176.189, 825.6]] unit_class:t="debris_bricks_medium" objLayer:i=2 props{ army:i=0 active:b=yes } } objectGroups{ name:t="thing_16" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [767.417, 176.189, 795.706]] unit_class:t="debris_bricks_medium" objLayer:i=2 props{ army:i=0 active:b=yes } } objectGroups{ name:t="thing_17" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [782.886, 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} } objectGroups{ name:t="structures_14" tm:m=[[-0.00872386, 0, 0.19981] [0, 1, 0] [-0.668962, 0, -0.0292075] [883.71, 111.516, 904.548]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_15" tm:m=[[-0.00872386, 0, 0.19981] [0, 1, 0] [-0.668962, 0, -0.0292075] [876.339, 104.907, 911.44]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_16" tm:m=[[-0.198289, 0, 0.0261053] [0, 1, 0] [-0.515662, 0, -3.91684] [874.146, 104.907, 978.712]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_17" tm:m=[[-0.198347, -0.00300441, 0.0254865] [-0.0425854, 0.975366, -0.216439] [-0.0334735, -0.0608612, -0.26768] [868.729, 106.079, 936.555]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_18" 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objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_22" tm:m=[[-0.198347, -0.00300441, 0.0254865] [-0.0425854, 0.975366, -0.216439] [-0.0334735, -0.0608612, -0.26768] [878.9, 106.079, 1014.43]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_23" tm:m=[[-0.297433, 0, 0.0391579] [0, 0.999999, 0] [-0.0464096, 0, -0.352515] [884.557, 102.268, 1055.28]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_24" tm:m=[[-0.292889, 0, 0.0649319] [0, 0.999999, 0] [-0.0769567, 0, -0.347129] [899.923, 865.574, 1440.01]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=1 props{ army:i=0 active:b=yes } } structures{ name:t="objectGroups_02" tm:m=[[0.97741, 0.00421618, -0.21131] [-0.0307866, 0.991977, -0.122611] [0.209097, 0.126347, 0.969698] [913.593, 882.94, 1502.93]] unit_class:t="beton_simple_br" objLayer:i=2 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } objectGroups{ name:t="structures_25" tm:m=[[-0.351466, 0, 0.0779182] [-0.10822, 0.866025, -0.488148] [-1.76196, -4.7, -7.94767] [869.13, 783.749, 1301.43]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_26" tm:m=[[0.8, 0, 0] [0, 0.906308, 0.422618] [0, -1.05655, 2.26577] [709.247, 466.631, 1281.51]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_27" tm:m=[[0.390518, 0, -0.0865758] [0, 1, 0] [0.0432879, 0, 0.195259] [834.797, 696.571, 1146.42]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_28" tm:m=[[0.42957, 0, -0.0952334] [0.0740267, 0.939692, 0.333913] [0.0402706, -0.06772, 0.181649] [832.371, 698.648, 1134.2]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_29" tm:m=[[0.390518, 0, -0.0865758] [0, 1, 0] [0.21644, 0, 0.976296] [822.178, 696.571, 1098.66]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_30" tm:m=[[0.390518, 0, -0.0865758] [0, 1, 0] [0.0432879, 0, 0.195259] [817.327, 694.766, 1077.87]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_31" tm:m=[[0.390518, 0, -0.0865758] [0, 1, 0] [0.0432879, 0, 0.195259] [815.435, 693.025, 1071.04]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_32" tm:m=[[0.390518, 0, -0.0865758] [0, 1, 0] [0.0432879, 0, 0.195259] [813.879, 691.133, 1063.82]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_33" tm:m=[[0.390518, 0, -0.0865758] [0, 1, 0] [0.0432879, 0, 0.195259] [811.937, 689.333, 1056.81]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_34" tm:m=[[0.390518, 0, -0.0865758] [0, 1, 0] [0.0432879, 0, 0.195259] [810.46, 687.307, 1050.07]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_35" tm:m=[[0.390518, 0, -0.0865758] [0, 1, 0] [0.0432879, 0, 0.195259] [808.9, 684.844, 1043.29]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=1 props{ army:i=0 active:b=yes } } 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[-0.422618, 0.906308, -1.06654e-07] [-2.26577, -1.05655, -6.32694e-07] [771.847, 391.525, 1341.93]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_83" tm:m=[[-0.802401, 0, -1.41087e-07] [0, 1, 0] [2.97482e-07, 0, -1.68] [817.814, 408.782, 1358.01]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_88" tm:m=[[1.15484e-07, 0, -0.8] [0.422618, 0.906308, 4.28408e-08] [2.26577, -1.05655, 2.90573e-07] [755.141, 353.763, 1374.03]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_89" tm:m=[[-0.802401, 0, -1.41087e-07] [0, 1, 0] [2.97482e-07, 0, -1.68] [817.814, 333.097, 1358.01]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_90" tm:m=[[-2.36281e-07, 0, 0.8] [-0.422618, 0.906308, -1.06654e-07] [-2.26577, -1.05655, -6.32694e-07] [771.847, 315.84, 1341.93]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_87" tm:m=[[0.802401, 0, 1.99279e-08] [0, 1, 0] [-4.38094e-08, 0, 1.68] [709.174, 371.02, 1357.95]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_91" tm:m=[[0.802401, 0, 1.99279e-08] [0, 1, 0] [-4.38094e-08, 0, 1.68] [709.174, 295.264, 1326.87]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_92" tm:m=[[4.33216e-08, 9.96393e-09, 0.802401] [0.5, 0.866025, -3.77489e-08] [-4.36477, 2.52, 1.98102e-07] [790.181, 252.723, 1312.11]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_93" tm:m=[[0.16048, 0, 3.98557e-09] [0, 1, 0] [-2.10285e-08, 0, 0.806399] [772.767, 267.057, 1311.75]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_94" tm:m=[[0.16048, 0, 3.98557e-09] [0, 1, 0] [-2.10285e-08, 0, 0.806399] [793.265, 254.669, 1312.01]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_95" tm:m=[[0.16048, 0, 3.98557e-09] [0, 1, 0] [-2.10285e-08, 0, 0.806399] [832.112, 232.694, 1312.27]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_96" tm:m=[[6.01801, 0, 1.49459e-07] [0, 1, 0] [-7.88569e-08, 0, 3.024] [973.883, 171.276, 1314]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=1 props{ army:i=0 active:b=yes } } structures{ name:t="Buoy_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1078.01, 189.494, 1314.04]] unit_class:t="airshow_buoy" objLayer:i=2 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes targetableByAi:b=no } way{ } } objectGroups{ name:t="structures_97" tm:m=[[1.80059, 0, 4.47181e-08] [0, 0.999999, 0] [-1.97142e-08, 0, 0.755999] [1113.54, 171.276, 1313.5]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="Prop_01" tm:m=[[0.766044, 0, -0.642788] [0, 1, 0] [0.642788, 0, 0.766044] [1131.48, 192.292, 1304.18]] unit_class:t="det_giftbox_ny" objLayer:i=2 props{ army:i=0 active:b=yes } } objectGroups{ name:t="Prop_02" tm:m=[[0.965926, 0, -0.258819] [0, 1, 0] [0.258819, 0, 0.965926] [1134.34, 192.292, 1306.35]] unit_class:t="det_giftbox_ny" objLayer:i=2 props{ army:i=0 active:b=yes } } objectGroups{ name:t="Prop_03" tm:m=[[0.766044, 0, -0.642788] [0, 1, 0] [0.642788, 0, 0.766044] [1133.44, 192.292, 1314.05]] unit_class:t="det_giftbox_ny" objLayer:i=2 props{ army:i=0 active:b=yes } } objectGroups{ name:t="Prop_04" tm:m=[[0.461749, 0, -0.887011] [0, 1, 0] [0.887011, 0, 0.461749] [1141.68, 192.292, 1309.86]] unit_class:t="det_giftbox_ny" objLayer:i=2 props{ army:i=0 active:b=yes } } objectGroups{ name:t="Prop_05" tm:m=[[0.984808, 0, 0.173648] [0, 1, 0] [-0.173648, 0, 0.984808] [1137.81, 192.292, 1321.91]] unit_class:t="det_giftbox_ny" objLayer:i=2 props{ army:i=0 active:b=yes } } objectGroups{ name:t="Prop_06" tm:m=[[0.5, 0, -0.866025] [0, 1, 0] [0.866025, 0, 0.5] [1127.3, 192.292, 1323.14]] unit_class:t="det_giftbox_ny" objLayer:i=2 props{ army:i=0 active:b=yes } } objectGroups{ name:t="Prop_07" tm:m=[[-0.737277, 0, -0.67559] [0, 1, 0] [0.67559, 0, -0.737277] [1142.09, 192.292, 1302.18]] unit_class:t="det_giftbox_ny" objLayer:i=2 props{ army:i=0 active:b=yes } } squad{ name:t="step_squad_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1692.59, 93.5123, 1410.24]] props{ squad_members:t="step_01" squad_members:t="step_02" squad_members:t="step_03" squad_members:t="step_04" squad_members:t="step_05" squad_members:t="step_06" squad_members:t="step_07" squad_members:t="step_08" squad_members:t="step_09" squad_members:t="step_10" squad_members:t="step_11" squad_members:t="step_12" squad_members:t="step_13" squad_members:t="step_14" squad_members:t="step_15" squad_members:t="step_16" squad_members:t="step_17" squad_members:t="step_18" squad_members:t="step_19" squad_members:t="step_20" squad_members:t="step_21" squad_members:t="step_22" } } area_squad{ name:t="Spawn_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [719.067, 382.537, 319.335]] props{ squad_members:t="S_zone_02" squad_members:t="S_zone_03" squad_members:t="S_zone_04" squad_members:t="S_zone_05" squad_members:t="S_zone_07" squad_members:t="S_zone_08" squad_members:t="S_zone_09" squad_members:t="S_zone_10" squad_members:t="S_zone_11" squad_members:t="S_zone_17" squad_members:t="S_zone_18" squad_members:t="S_zone_19" squad_members:t="S_zone_20" squad_members:t="S_zone_06" squad_members:t="S_zone_01" } } structures{ name:t="balloon_01" tm:m=[[0.999048, 0, 0.0436194] [0, 1, 0] [-0.0436194, 0, 0.999048] [740.264, 226.802, 617.009]] unit_class:t="barrage_balloon_b_unit" objLayer:i=2 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetableByAi:b=no } way{ } } structures{ name:t="balloon_02" tm:m=[[0.999048, 0, 0.0436194] [0, 1, 0] [-0.0436194, 0, 0.999048] [682.549, 226.802, 616.178]] unit_class:t="barrage_balloon_b_unit" objLayer:i=2 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetableByAi:b=no } way{ } } objectGroups{ name:t="structures_82" tm:m=[[-0.322178, -3.27826e-08, 0.0714251] [-0.216439, 7.54978e-08, -0.976295] [-6.40018e-08, -0.355557, -1.33067e-08] [913.512, 895.718, 1502.68]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=1 props{ army:i=0 active:b=yes } } squad{ name:t="Prop_squad_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1160.69, 192.292, 1587.72]] props{ squad_members:t="Prop_07" squad_members:t="Prop_04" squad_members:t="Prop_05" squad_members:t="Prop_06" squad_members:t="Prop_03" squad_members:t="Prop_02" squad_members:t="Prop_01" } } } areas{ S_zone_01{ type:t="Sphere" tm:m=[[-2.07055, 0, 7.72741] [0, 8, 0] [-7.72741, 0, -2.07055] [731.688, 407.449, 270.999]] objLayer:i=0 props{ } } Death_01{ type:t="Box" tm:m=[[399.619, 0, 17.4477] [0, 20.6761, 0] [-3.11822, 7.62939e-06, 71.4191] [971.148, 90.7296, 727.189]] objLayer:i=0 props{ } } Death_03{ type:t="Box" tm:m=[[199.81, 0, 8.72388] [0, 30, 0] [-17.4478, 4.26896e-05, 399.619] [699.853, 88.0401, 589.633]] objLayer:i=0 props{ } } Death_04{ type:t="Box" tm:m=[[-8.72386, 0, 199.81] [0, 70, 0] [-399.619, 4.26896e-05, -17.4477] [967.584, 24.9659, 824.122]] objLayer:i=0 props{ } } spawn_02{ type:t="Sphere" tm:m=[[-36.3318, 0, -62.9285] [0, 72.6636, 0] [62.9285, 0, -36.3318] [1855.15, 700, 2393.43]] objLayer:i=0 props{ } } Death_05{ type:t="Box" tm:m=[[-8.72386, 0, 199.81] [0, 30, 0] [-399.619, 4.26896e-05, -17.4477] [961.33, 50.3344, 1022.62]] objLayer:i=0 props{ } } tele_s_01{ type:t="Box" tm:m=[[9.91445, 0, -1.30526] [0, 4, 0] [1.30526, 0, 9.91445] [884.367, 123.109, 1056.42]] objLayer:i=0 props{ } } tele_e_01{ type:t="Cylinder" tm:m=[[-0.68404, 0, -1.87939] [0, 2, 0] [1.87939, 0, -0.68404] [906.7, 892.014, 1471.38]] objLayer:i=0 props{ } } det_01{ type:t="Cylinder" tm:m=[[-3.4202, 0, -9.39693] [0, 7, 0] [9.39693, 0, -3.4202] [901.658, 886.289, 1448.52]] objLayer:i=0 props{ } } tele_e_02{ type:t="Cylinder" tm:m=[[-0.517638, 0, -1.93185] [0, 2, 0] [1.93185, 0, -0.517638] [903.702, 890.309, 1457.75]] objLayer:i=0 props{ } } TEST_END{ type:t="Cylinder" tm:m=[[0.788764, -0.228219, 1.82367] [0.670571, 1.88345, -0.0543315] [-1.71119, 0.632877, 0.819317] [840.53, 512.969, 951.123]] objLayer:i=0 props{ } } TEST_spawn01{ type:t="Cylinder" tm:m=[[0.845236, 0, -1.81262] [0, 2, 0] [1.81262, 0, 0.845236] [625.25, 90.8726, 905.344]] objLayer:i=0 props{ } } TEST_Start{ type:t="Cylinder" tm:m=[[9.9475, 0, 0] [0, 9.56046, 0] [0, 0, 9.9475] [627.021, 88.7203, 903.361]] objLayer:i=0 props{ } } spawn_03{ type:t="Cylinder" tm:m=[[-0.601412, 0, -1.90743] [0, 2, 0] [1.90743, 0, -0.601412] [574.32, 72.9458, 1557.64]] objLayer:i=0 props{ } } tele_s_02{ type:t="Cylinder" tm:m=[[9.9475, 0, 0] [0, 9.56046, 0] [0, 0, 9.9475] [576.092, 69.595, 1555.35]] objLayer:i=0 props{ } } Death_06{ type:t="Box" tm:m=[[-8.72386, 0, 199.81] [0, 70, 0] [-399.619, 4.26896e-05, -17.4477] [949.1, 7.22256, 1220.57]] objLayer:i=0 props{ } } Death_07{ type:t="Box" tm:m=[[-8.72386, 0, 199.81] [0, 70, 0] [-399.619, 4.26896e-05, -17.4477] [940.69, -1.82481, 1422]] objLayer:i=0 props{ } } Death_08{ type:t="Box" tm:m=[[-8.72386, 0, 199.81] [0, 30, 0] [-399.619, 4.26896e-05, -17.4477] [545.252, 50.3344, 1286.5]] objLayer:i=0 props{ } } Death_09{ type:t="Box" tm:m=[[-8.72386, 0, 199.81] [0, 30, 0] [-399.619, 4.26896e-05, -17.4477] [558.219, 50.3344, 1083.42]] objLayer:i=0 props{ } } Death_10{ type:t="Box" tm:m=[[-8.72386, 0, 199.81] [0, 30, 0] [-399.619, 4.26896e-05, -17.4477] [987.245, 117.014, 602.46]] objLayer:i=0 props{ } } tele_e_03{ type:t="Sphere" tm:m=[[-5.99981, 0, -0.0470522] [0, 6, 0] [0.0470522, 0, -5.99981] [850.042, 513.471, 950.118]] objLayer:i=0 props{ } } tele_s_03{ type:t="Cylinder" tm:m=[[9.9475, 0, 0] [0, 9.56046, 0] [0, 0, 9.9475] [560.977, 65.3345, 1526.17]] objLayer:i=0 props{ } } spawn_04{ type:t="Cylinder" tm:m=[[-1.99201, 0, -0.178602] [0, 2, 0] [0.178602, 0, -1.99201] [558.902, 72.9458, 1526.68]] objLayer:i=0 props{ } } det_02{ type:t="Sphere" tm:m=[[-19.9994, 0, -0.156841] [0, 20, 0] [0.156841, 0, -19.9994] [819.633, 510.133, 950.094]] objLayer:i=0 props{ } } det_03{ type:t="Sphere" tm:m=[[-19.9994, 0, -0.156841] [0, 20, 0] [0.156841, 0, -19.9994] [709.496, 510.133, 1071.45]] objLayer:i=0 props{ } } tele_s_04{ type:t="Cylinder" tm:m=[[9.9475, 0, 0] [0, 9.56046, 0] [0, 0, 9.9475] [547.142, 60.8925, 1491.7]] objLayer:i=0 props{ } } spawn_05{ type:t="Cylinder" tm:m=[[-0.00430745, 0, 1.99999] [0, 2, 0] [-1.99999, 0, -0.00430745] [546.701, 63.7436, 1494.23]] objLayer:i=0 props{ } } tele_e_04{ type:t="Sphere" tm:m=[[-0.0470526, 0, 5.99982] [0, 6, 0] [-5.99982, 0, -0.0470526] [709.547, 513.471, 1053.9]] objLayer:i=0 props{ } } S_zone_02{ type:t="Sphere" tm:m=[[-2.07055, 0, 7.72741] [0, 8, 0] [-7.72741, 0, -2.07055] [731.688, 407.449, 280.584]] objLayer:i=0 props{ } } S_zone_03{ type:t="Sphere" tm:m=[[-2.07055, 0, 7.72741] [0, 8, 0] [-7.72741, 0, -2.07055] [731.688, 402.811, 290.169]] objLayer:i=0 props{ } } S_zone_04{ type:t="Sphere" tm:m=[[-2.07055, 0, 7.72741] [0, 8, 0] [-7.72741, 0, -2.07055] [731.688, 398.459, 299.754]] objLayer:i=0 props{ } } S_zone_05{ type:t="Sphere" tm:m=[[-2.07055, 0, 7.72741] [0, 8, 0] [-7.72741, 0, -2.07055] [731.688, 394.866, 309.339]] objLayer:i=0 props{ } } S_zone_07{ type:t="Sphere" tm:m=[[-0.697248, 0, 7.96956] [0, 8, 0] [-7.96956, 0, -0.697248] [722.528, 407.449, 270.467]] objLayer:i=0 props{ } } S_zone_08{ type:t="Sphere" tm:m=[[-1.04421, 0, 7.93156] [0, 8, 0] [-7.93156, 0, -1.04421] [722.528, 407.449, 280.052]] objLayer:i=0 props{ } } S_zone_09{ type:t="Sphere" tm:m=[[-2.14577e-06, 0, 8] [0, 8, 0] [-8, 0, -2.14577e-06] [722.528, 402.811, 289.637]] objLayer:i=0 props{ } } S_zone_10{ type:t="Sphere" tm:m=[[-1.04421, 0, 7.93156] [0, 8, 0] [-7.93156, 0, -1.04421] [722.528, 398.459, 299.222]] objLayer:i=0 props{ } } S_zone_11{ type:t="Sphere" tm:m=[[-0.697248, 0, 7.96956] [0, 8, 0] [-7.96956, 0, -0.697248] [722.528, 394.866, 308.807]] objLayer:i=0 props{ } } S_zone_17{ type:t="Sphere" tm:m=[[0.697244, 0, 7.96956] [0, 8, 0] [-7.96956, 0, 0.697244] [713.055, 407.449, 270.467]] objLayer:i=0 props{ } } S_zone_18{ type:t="Sphere" tm:m=[[1.04421, 0, 7.93156] [0, 8, 0] [-7.93156, 0, 1.04421] [713.055, 407.449, 280.052]] objLayer:i=0 props{ } } S_zone_19{ type:t="Sphere" tm:m=[[-0.348957, 0, 7.99239] [0, 8, 0] [-7.99239, 0, -0.348957] [713.055, 402.811, 289.637]] objLayer:i=0 props{ } } S_zone_20{ type:t="Sphere" tm:m=[[0.348953, 0, 7.99239] [0, 8, 0] [-7.99239, 0, 0.348953] [713.055, 398.459, 299.222]] objLayer:i=0 props{ } } S_zone_06{ type:t="Sphere" tm:m=[[-1.90735e-06, 0, 8] [0, 8, 0] [-8, 0, -1.90735e-06] [713.055, 394.866, 308.807]] objLayer:i=0 props{ } } flame_zone_01{ type:t="Box" tm:m=[[-34.9667, 0, -1.52668] [0, 10, 0] [0.436194, 0, -9.99048] [711.335, 212.953, 619.526]] objLayer:i=0 props{ } } Death_11{ type:t="Box" tm:m=[[-52.343, 0, 1198.86] [0, 100, 0] [-399.619, 4.26896e-05, -17.4477] [1309.63, 58.3275, 971.252]] objLayer:i=0 props{ } } finish_zone{ type:t="Box" tm:m=[[-60, 0, 0] [0, 7, 0] [0, 0, -30] [1113.05, 191.393, 1312.79]] objLayer:i=0 props{ } } } objLayers{ layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } } wayPoints{ }