selected_tag:t="" bin_dump_file:t="" mission_settings{ atmosphere{ pressure:r=760 temperature:r=15 } player{ army:i=1 wing:t="t1_player01" wing:t="t1_player02" wing:t="t1_player03" wing:t="t1_player04" wing:t="t1_player05" wing:t="t1_player06" wing:t="t1_player07" wing:t="t1_player08" wing:t="t1_player09" wing:t="t1_player10" wing:t="t1_player11" wing:t="t1_player12" wing:t="t1_player13" wing:t="t1_player14" wing:t="t1_player15" wing:t="t1_player16" wing:t="t1_player17" } player_teamB{ army:i=2 wing:t="t2_player01" wing:t="t2_player02" wing:t="t2_player03" wing:t="t2_player04" wing:t="t2_player05" wing:t="t2_player06" wing:t="t2_player07" wing:t="t2_player08" wing:t="t2_player09" wing:t="t2_player10" wing:t="t2_player11" wing:t="t2_player12" wing:t="t2_player13" wing:t="t2_player14" wing:t="t2_player15" wing:t="t2_player16" } mission{ name:t="race_tanks_hurtgen" level:t="levels/avg_hurtgen.bin" type:t="domination" restoreType:t="attempts" optionalTakeOff:b=no campaign:t="pacific" environment:t="Day" weather:t="hazy" missionDebriefing:t="" missionBriefing:t="" killLimit:i=10 locName:t="[Tank race] Hurtgen Forest" chapter:t="test" timeLimit:i=30 gt_free_for_all:b=yes gt_race:b=yes raceForceCannotShoot:b=yes country_axis:t="germany" country_allies:t="ussr" difficulty:t="" openDiffLevels:b=yes tags{ } missionType{ _Dom:b=no _Conq:b=no _Bttl:b=no _Bto:b=no _v1_race_straight:b=yes _v1_race_inverted:b=yes _Flc:b=no _v2_race_straight:b=no _v2_race_inverted:b=no _Conq1:b=no _Conq2:b=no _Conq3:b=no _Conq4:b=no _Conq5:b=no _Conq6:b=no _DBttl:b=no _CnvA:b=no _CnvB:b=no _DBttlA:b=no _DBttlB:b=no _ArtDA:b=no _ArtDB:b=no } } cover_points{ } aiParams{ aiEffectivenessViscosity:r=90 effectivenessDistances:p2=2500, 7000 } spectator_points{ } briefing{ place_loc:t="" date_loc:t="" objective_loc:t="" music:t="action_01" } } imports{ } triggers{ isCategory:b=yes is_enabled:b=yes init{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=no } events{ initMission{ } } conditions{ missionNamePostfix{ postfix:t="_v1_race_straight" } } actions{ missionMarkAsRespawnPoint{ loc_name:t="missions/spawn_random" spawnEffect:b=no isAirfield:b=no isUnit:b=no offset:p3=0, 0, 0 isStrictSpawn:b=yes radius:r=-1 useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes target:t="spawn01" target:t="spawn02" target:t="spawn03" target:t="spawn04" target:t="spawn05" target:t="spawn06" target:t="spawn07" target:t="spawn08" target:t="spawn10" target:t="spawn11" target:t="spawn09" target:t="spawn12" target:t="spawn13" target:t="spawn14" target:t="spawn15" target:t="spawn16" target:t="spawn17" target:t="spawn18" target:t="spawn19" target:t="spawn20" target:t="spawn21" target:t="spawn22" target:t="spawn23" target:t="spawn24" target:t="spawn25" target:t="spawn26" target:t="spawn27" target:t="spawn28" target:t="spawn29" target:t="spawn30" target:t="spawn31" target:t="spawn32" team:t="Both" tags{ tank:b=yes } } } else_actions{ } } init_v2{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{ } } conditions{ missionNamePostfix{ postfix:t="_v1_race_inverted" } } actions{ missionMarkAsRespawnPoint{ loc_name:t="missions/spawn_random" spawnEffect:b=no isAirfield:b=no isUnit:b=no offset:p3=0, 0, 0 isStrictSpawn:b=yes radius:r=-1 useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes target:t="spawn_squad" team:t="Both" tags{ tank:b=yes } } } else_actions{ } } start_mission_straight{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=0 } } conditions{ missionNamePostfix{ postfix:t="_v1_race_straight" } } actions{ triggerDisable{ target:t="start_mission_inverted" } missionSetTimeSpeed{ speed:r=0.01 realtimeTriggers:b=yes } beginRaceMode{ checkAreaPrefix:t="area_" waypointsPrefix:t="area_" winners:i=1 doubleWaypoints:b=yes waypointScale:r=0.1 laps:i=1 respawnVerticalOffset:r=0 respawnForwardOffset:r=0 statisticsScreenAfterFinish:b=yes reverse:b=no tankRace:b=yes isPathClosed:b=no defaultTimeToDisableWeapon:r=60 } triggerEnable{ target:t="a_player_is_active_requirement" } unitSetProperties{ object:t="players_squad" targetableByAi:b=no cannotShoot:b=yes isImmortal:b=yes ignoreCollisions:b=yes } } else_actions{ } } start_mission_inverted{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=0 } } conditions{ missionNamePostfix{ postfix:t="_v1_race_inverted" } } actions{ triggerDisable{ target:t="start_mission_straight" } missionSetTimeSpeed{ speed:r=0.01 realtimeTriggers:b=yes } beginRaceMode{ checkAreaPrefix:t="area_" waypointsPrefix:t="area_" winners:i=1 doubleWaypoints:b=yes waypointScale:r=0.1 laps:i=1 respawnVerticalOffset:r=0 respawnForwardOffset:r=0 statisticsScreenAfterFinish:b=yes reverse:b=yes tankRace:b=yes isPathClosed:b=no defaultTimeToDisableWeapon:r=60 } triggerEnable{ target:t="a_player_is_active_requirement" } unitSetProperties{ object:t="players_squad" targetableByAi:b=no cannotShoot:b=yes isImmortal:b=yes } } else_actions{ } } a_player_is_active_requirement{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenStatus{ object_type:t="isActive" check_objects:t="any" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object:t="players_squad" } } actions{ triggerEnable{ target:t="race_start_timer" } } else_actions{ } } race_start_timer{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ varCompareInt{ var_value:t="start_timer_int" value:i=0 comparasion_func:t="notLess" } } actions{ varAddString{ value:t="@start_timer_int" digits:i=2 var:t="start_hint_id_str" } playHint{ hintType:t="custom" name:t="@start_hint_id_str" action:t="show" shouldFadeOut:b=no time:r=-1 priority:i=0 shouldBlink:b=no } varModify{ operator:t="subAB" value:r=1 var:t="start_timer_int" } varSetString{ value:t="hints/ffa_race_starts_in_" var:t="start_hint_id_str" } } else_actions{ missionSetTimeSpeed{ speed:r=1 realtimeTriggers:b=yes } unitSetProperties{ object:t="players_squad" ignoreCollisions:b=yes } unitSetProperties{ object:t="t1_player01" object:t="t1_player08" object:t="t1_player15" object:t="t2_player05" object:t="t2_player12" aerobaticsSmoke:i=1 persistentAerobaticsSmoke:b=yes } unitSetProperties{ object:t="t1_player02" object:t="t1_player09" object:t="t1_player16" object:t="t2_player06" object:t="t2_player13" aerobaticsSmoke:i=2 persistentAerobaticsSmoke:b=yes } unitSetProperties{ object:t="t1_player03" object:t="t1_player10" object:t="t1_player17" object:t="t2_player07" object:t="t2_player14" aerobaticsSmoke:i=3 persistentAerobaticsSmoke:b=yes } unitSetProperties{ object:t="t1_player04" object:t="t1_player11" object:t="t2_player01" object:t="t2_player08" aerobaticsSmoke:i=4 persistentAerobaticsSmoke:b=yes } unitSetProperties{ object:t="t1_player05" object:t="t1_player12" object:t="t2_player02" object:t="t2_player09" aerobaticsSmoke:i=5 persistentAerobaticsSmoke:b=yes } unitSetProperties{ object:t="t1_player06" object:t="t1_player13" object:t="t2_player03" object:t="t2_player10" aerobaticsSmoke:i=6 persistentAerobaticsSmoke:b=yes } unitSetProperties{ object:t="t1_player07" object:t="t1_player14" object:t="t2_player04" object:t="t2_player11" aerobaticsSmoke:i=7 persistentAerobaticsSmoke:b=yes } wait{ time:r=3 } playHint{ hintType:t="custom" name:t="" action:t="hideCur" shouldFadeOut:b=no time:r=-1 priority:i=0 shouldBlink:b=no } triggerDisable{ target:t="race_start_timer" } } } race_shooting_enabled{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ timeExpires{ time:r=10 } } conditions{ } actions{ unitSetProperties{ object:t="players_squad" cannotShoot:b=no } } else_actions{ } } } mission_objectives{ isCategory:b=yes is_enabled:b=yes phiphi_race_mission_objective{ is_enabled:b=no comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=50 scoreConst:i=100 scoreTime:i=400 team:t="Both" } onSuccess{ } onFailed{ } } } variables{ start_timer_int:i=20 start_hint_id_str:t="hints/ffa_race_starts_in_" } dialogs{ } airfields{ } effects{ } units{ tankModels{ name:t="t1_player01" tm:m=[[-0.160525, 0, -0.987033] [0, 1, 0] [0.987033, 0, -0.160525] [1782.2, 1112.21, 1629.85]] unit_class:t="germ_flakpanzer_38t_Gepard" closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } armada{ name:t="t1_player02" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [-5724.86, 8811.1, 5155.61]] unit_class:t="p-26a_33" closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } squad{ name:t="players_squad" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9342, 2080.5, 9153.15]] props{ object_marking:i=0 squad_members:t="t1_player01" squad_members:t="t1_player02" squad_members:t="t1_player03" squad_members:t="t1_player04" squad_members:t="t1_player05" squad_members:t="t1_player06" squad_members:t="t1_player07" squad_members:t="t1_player08" squad_members:t="t1_player09" squad_members:t="t1_player10" squad_members:t="t1_player11" squad_members:t="t1_player12" squad_members:t="t1_player13" squad_members:t="t1_player14" squad_members:t="t1_player15" squad_members:t="t1_player16" squad_members:t="t1_player17" squad_members:t="t2_player01" squad_members:t="t2_player02" squad_members:t="t2_player03" squad_members:t="t2_player04" squad_members:t="t2_player05" squad_members:t="t2_player06" squad_members:t="t2_player07" squad_members:t="t2_player08" squad_members:t="t2_player09" squad_members:t="t2_player10" squad_members:t="t2_player11" squad_members:t="t2_player12" squad_members:t="t2_player13" squad_members:t="t2_player14" squad_members:t="t2_player15" squad_members:t="t2_player16" } } armada{ name:t="t1_player03" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [-5725.1, 8811.1, 5144.65]] unit_class:t="p-26a_33" closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player04" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [-5725.34, 8811.1, 5133.69]] unit_class:t="p-26a_33" closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player05" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [-5725.57, 8811.1, 5122.73]] unit_class:t="p-26a_33" closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player06" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [-5725.81, 8811.09, 5111.77]] unit_class:t="p-26a_33" closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player07" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [-5726.05, 8811.09, 5100.81]] unit_class:t="p-26a_33" closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player08" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [-5726.29, 8811.09, 5089.85]] unit_class:t="p-26a_33" closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player09" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [-5726.52, 8811.09, 5078.89]] unit_class:t="p-26a_33" closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player10" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [-5726.76, 8811.09, 5067.93]] unit_class:t="p-26a_33" closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player11" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [-5727, 8811.08, 5056.97]] unit_class:t="p-26a_33" closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player12" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [-5727.24, 8811.08, 5046.01]] unit_class:t="p-26a_33" closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player13" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [-5727.47, 8811.08, 5035.06]] unit_class:t="p-26a_33" closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player14" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [-5727.71, 8811.08, 5024.1]] unit_class:t="p-26a_33" closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player15" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [-5727.95, 8811.08, 5013.14]] unit_class:t="p-26a_33" closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player16" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [-5728.19, 8811.08, 5002.18]] unit_class:t="p-26a_33" closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player17" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [-5728.42, 8811.07, 4991.22]] unit_class:t="p-26a_33" closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player01" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [-5739.3, 8811.1, 5158.4]] unit_class:t="p-26a_33" closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player02" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [-5741.5, 8811.1, 5150.6]] unit_class:t="p-26a_33" closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player03" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [-5743.7, 8811.1, 5142.8]] unit_class:t="p-26a_33" closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player04" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [-5745.9, 8811.1, 5135]] unit_class:t="p-26a_33" closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player05" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [-5748.1, 8811.1, 5127.2]] unit_class:t="p-26a_33" closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player06" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [-5750.3, 8811.1, 5119.4]] unit_class:t="p-26a_33" closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player07" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [-5752.5, 8811.1, 5111.6]] unit_class:t="p-26a_33" closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player08" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [-5754.7, 8811.1, 5103.8]] unit_class:t="p-26a_33" closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player09" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [-5756.9, 8811.1, 5096]] unit_class:t="p-26a_33" closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player10" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [-5759.1, 8811.1, 5088.2]] unit_class:t="p-26a_33" closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player11" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [-5761.3, 8811.1, 5080.4]] unit_class:t="p-26a_33" closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player12" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [-5763.5, 8811.1, 5072.6]] unit_class:t="p-26a_33" closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player13" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [-5765.7, 8811.1, 5064.8]] unit_class:t="p-26a_33" closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player14" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [-5767.9, 8811.1, 5057]] unit_class:t="p-26a_33" closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player15" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [-5770.1, 8811.1, 5049.2]] unit_class:t="p-26a_33" closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player16" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [-5772.3, 8811.1, 5041.4]] unit_class:t="p-26a_33" closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } area_squad{ name:t="armada_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3909.19, 1500.7, 3757.44]] props{ squad_members:t="spawn01" squad_members:t="spawn02" squad_members:t="spawn03" squad_members:t="spawn04" squad_members:t="spawn05" squad_members:t="spawn06" squad_members:t="spawn07" squad_members:t="spawn08" squad_members:t="spawn09" squad_members:t="spawn10" squad_members:t="spawn11" squad_members:t="spawn12" squad_members:t="spawn13" squad_members:t="spawn14" squad_members:t="spawn15" squad_members:t="spawn16" squad_members:t="spawn17" squad_members:t="spawn18" squad_members:t="spawn19" squad_members:t="spawn20" squad_members:t="spawn21" squad_members:t="spawn22" squad_members:t="spawn23" squad_members:t="spawn24" squad_members:t="spawn25" squad_members:t="spawn26" squad_members:t="spawn27" squad_members:t="spawn28" squad_members:t="spawn29" squad_members:t="spawn30" squad_members:t="spawn31" } } area_squad{ name:t="spawn_squad" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2382.54, 61.0063, 3449.82]] props{ squad_members:t="spawn01" squad_members:t="spawn02" squad_members:t="spawn03" squad_members:t="spawn04" squad_members:t="spawn05" squad_members:t="spawn06" squad_members:t="spawn07" squad_members:t="spawn08" squad_members:t="spawn09" squad_members:t="spawn10" squad_members:t="spawn11" squad_members:t="spawn12" squad_members:t="spawn13" squad_members:t="spawn14" squad_members:t="spawn15" squad_members:t="spawn16" squad_members:t="spawn17" squad_members:t="spawn18" squad_members:t="spawn19" squad_members:t="spawn20" squad_members:t="spawn21" squad_members:t="spawn22" squad_members:t="spawn23" squad_members:t="spawn24" squad_members:t="spawn25" squad_members:t="spawn26" squad_members:t="spawn27" squad_members:t="spawn28" squad_members:t="spawn29" squad_members:t="spawn30" squad_members:t="spawn31" squad_members:t="spawn32" squad_members:t="spawn33" squad_members:t="spawn34" squad_members:t="spawn35" squad_members:t="spawn36" } } area_squad{ name:t="respawn_v2" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [573.835, 40.135, 1265.92]] props{ squad_members:t="spawn37" squad_members:t="spawn38" squad_members:t="spawn39" squad_members:t="spawn40" squad_members:t="spawn41" squad_members:t="spawn42" squad_members:t="spawn43" squad_members:t="spawn44" squad_members:t="spawn45" squad_members:t="spawn46" squad_members:t="spawn47" squad_members:t="spawn48" squad_members:t="spawn49" squad_members:t="spawn50" squad_members:t="spawn51" squad_members:t="spawn52" squad_members:t="spawn53" squad_members:t="spawn54" squad_members:t="spawn55" squad_members:t="spawn56" squad_members:t="spawn57" squad_members:t="spawn58" squad_members:t="spawn59" squad_members:t="spawn60" squad_members:t="spawn61" squad_members:t="spawn62" squad_members:t="spawn63" squad_members:t="spawn64" squad_members:t="spawn65" squad_members:t="spawn66" squad_members:t="spawn67" squad_members:t="spawn68" squad_members:t="spawn69" squad_members:t="spawn70" squad_members:t="spawn71" squad_members:t="spawn72" } } } areas{ spawn01{ type:t="Sphere" tm:m=[[1.30525, 0, 9.91446] [0, 10, 0] [-9.91446, 0, 1.30525] [2718.26, 21.0743, 2971.24]] objLayer:i=0 props{ forceReplication:b=yes } } spawn02{ type:t="Sphere" tm:m=[[1.30525, 0, 9.91446] [0, 10, 0] [-9.91446, 0, 1.30525] [2707.77, 20.2948, 2973.1]] objLayer:i=0 props{ forceReplication:b=yes } } spawn03{ type:t="Sphere" tm:m=[[1.30525, 0, 9.91446] [0, 10, 0] [-9.91446, 0, 1.30525] [2697.26, 19.1948, 2974.96]] objLayer:i=0 props{ forceReplication:b=yes } } spawn04{ type:t="Sphere" tm:m=[[1.30525, 0, 9.91446] [0, 10, 0] [-9.91446, 0, 1.30525] [2686.75, 17.0348, 2976.8]] objLayer:i=0 props{ forceReplication:b=yes } } spawn05{ type:t="Sphere" tm:m=[[1.30525, 0, 9.91446] [0, 10, 0] [-9.91446, 0, 1.30525] [2676.25, 14.7559, 2978.65]] objLayer:i=0 props{ forceReplication:b=yes } } spawn06{ type:t="Sphere" tm:m=[[1.30525, 0, 9.91446] [0, 10, 0] [-9.91446, 0, 1.30525] [2665.75, 13.9453, 2980.51]] objLayer:i=0 props{ forceReplication:b=yes } } spawn07{ type:t="Sphere" tm:m=[[1.30525, 0, 9.91446] [0, 10, 0] [-9.91446, 0, 1.30525] [2655.24, 13.8899, 2982.36]] objLayer:i=0 props{ forceReplication:b=yes } } spawn08{ type:t="Sphere" tm:m=[[1.30525, 0, 9.91446] [0, 10, 0] [-9.91446, 0, 1.30525] [2653.17, 16.5215, 2970.6]] objLayer:i=0 props{ forceReplication:b=yes } } spawn09{ type:t="Sphere" tm:m=[[1.30525, 0, 9.91446] [0, 10, 0] [-9.91446, 0, 1.30525] [2716.2, 25.7126, 2959.5]] objLayer:i=0 props{ forceReplication:b=yes } } spawn10{ type:t="Sphere" tm:m=[[1.30525, 0, 9.91446] [0, 10, 0] [-9.91446, 0, 1.30525] [2705.69, 25.4601, 2961.34]] objLayer:i=0 props{ forceReplication:b=yes } } spawn11{ type:t="Sphere" tm:m=[[1.30525, 0, 9.91446] [0, 10, 0] [-9.91446, 0, 1.30525] [2695.18, 22.9351, 2963.2]] objLayer:i=0 props{ forceReplication:b=yes } } spawn12{ type:t="Sphere" tm:m=[[1.30525, 0, 9.91446] [0, 10, 0] [-9.91446, 0, 1.30525] [2684.69, 19.0798, 2965.05]] objLayer:i=0 props{ forceReplication:b=yes } } spawn13{ type:t="Sphere" tm:m=[[1.30525, 0, 9.91446] [0, 10, 0] [-9.91446, 0, 1.30525] [2674.16, 16.0339, 2966.9]] objLayer:i=0 props{ forceReplication:b=yes } } spawn14{ type:t="Sphere" tm:m=[[1.30525, 0, 9.91446] [0, 10, 0] [-9.91446, 0, 1.30525] [2663.67, 15.2986, 2968.76]] objLayer:i=0 props{ forceReplication:b=yes } } spawn15{ type:t="Sphere" tm:m=[[1.30525, 0, 9.91446] [0, 10, 0] [-9.91446, 0, 1.30525] [2651.1, 18.4577, 2958.85]] objLayer:i=0 props{ forceReplication:b=yes } } spawn16{ type:t="Sphere" tm:m=[[1.30525, 0, 9.91446] [0, 10, 0] [-9.91446, 0, 1.30525] [2714.13, 27.7817, 2947.74]] objLayer:i=0 props{ forceReplication:b=yes } } spawn17{ type:t="Sphere" tm:m=[[1.30525, 0, 9.91446] [0, 10, 0] [-9.91446, 0, 1.30525] [2703.62, 26.1857, 2949.59]] objLayer:i=0 props{ forceReplication:b=yes } } spawn18{ type:t="Sphere" tm:m=[[1.30525, 0, 9.91446] [0, 10, 0] [-9.91446, 0, 1.30525] [2693.11, 23.1835, 2951.44]] objLayer:i=0 props{ forceReplication:b=yes } } spawn19{ type:t="Sphere" tm:m=[[1.30525, 0, 9.91446] [0, 10, 0] [-9.91446, 0, 1.30525] [2682.61, 19.0581, 2953.29]] objLayer:i=0 props{ forceReplication:b=yes } } spawn20{ type:t="Sphere" tm:m=[[1.30525, 0, 9.91446] [0, 10, 0] [-9.91446, 0, 1.30525] [2672.11, 16.314, 2955.15]] objLayer:i=0 props{ forceReplication:b=yes } } spawn21{ type:t="Sphere" tm:m=[[1.30525, 0, 9.91446] [0, 10, 0] [-9.91446, 0, 1.30525] [2661.59, 16.3347, 2957]] objLayer:i=0 props{ forceReplication:b=yes } } spawn22{ type:t="Sphere" tm:m=[[1.30525, 0, 9.91446] [0, 10, 0] [-9.91446, 0, 1.30525] [2649.02, 20.063, 2947.09]] objLayer:i=0 props{ forceReplication:b=yes } } spawn23{ type:t="Sphere" tm:m=[[-0.436209, 0, 9.99049] [0, 10, 0] [-9.99049, 0, -0.436209] [2751.86, 21.642, 2964.79]] objLayer:i=0 props{ forceReplication:b=yes } } spawn24{ type:t="Sphere" tm:m=[[-0.436209, 0, 9.99049] [0, 10, 0] [-9.99049, 0, -0.436209] [2741.19, 23.5009, 2964.78]] objLayer:i=0 props{ forceReplication:b=yes } } spawn25{ type:t="Sphere" tm:m=[[-0.436209, 0, 9.99049] [0, 10, 0] [-9.99049, 0, -0.436209] [2730.53, 24.331, 2964.8]] objLayer:i=0 props{ forceReplication:b=yes } } spawn26{ type:t="Sphere" tm:m=[[1.30525, 0, 9.91446] [0, 10, 0] [-9.91446, 0, 1.30525] [2680.52, 19.1762, 2941.54]] objLayer:i=0 props{ forceReplication:b=yes } } spawn27{ type:t="Sphere" tm:m=[[1.30525, 0, 9.91446] [0, 10, 0] [-9.91446, 0, 1.30525] [2670.03, 17.6116, 2943.4]] objLayer:i=0 props{ forceReplication:b=yes } } spawn28{ type:t="Sphere" tm:m=[[1.30525, 0, 9.91446] [0, 10, 0] [-9.91446, 0, 1.30525] [2659.52, 18.7409, 2945.24]] objLayer:i=0 props{ forceReplication:b=yes } } spawn29{ type:t="Sphere" tm:m=[[1.30525, 0, 9.91446] [0, 10, 0] [-9.91446, 0, 1.30525] [2644.23, 13.5247, 2984.31]] objLayer:i=0 props{ forceReplication:b=yes } } spawn30{ type:t="Sphere" tm:m=[[1.30525, 0, 9.91446] [0, 10, 0] [-9.91446, 0, 1.30525] [2633.72, 12.7315, 2986.15]] objLayer:i=0 props{ forceReplication:b=yes } } spawn31{ type:t="Sphere" tm:m=[[1.30525, 0, 9.91446] [0, 10, 0] [-9.91446, 0, 1.30525] [2631.64, 14.969, 2974.41]] objLayer:i=0 props{ forceReplication:b=yes } } spawn32{ type:t="Sphere" tm:m=[[1.30525, 0, 9.91446] [0, 10, 0] [-9.91446, 0, 1.30525] [2642.15, 15.8455, 2972.55]] objLayer:i=0 props{ forceReplication:b=yes } } spawn33{ type:t="Sphere" tm:m=[[1.30525, 0, 9.91446] [0, 10, 0] [-9.91446, 0, 1.30525] [2629.58, 17.6245, 2962.65]] objLayer:i=0 props{ forceReplication:b=yes } } spawn34{ type:t="Sphere" tm:m=[[1.30525, 0, 9.91446] [0, 10, 0] [-9.91446, 0, 1.30525] [2640.07, 17.7209, 2960.79]] objLayer:i=0 props{ forceReplication:b=yes } } spawn35{ type:t="Sphere" tm:m=[[1.30525, 0, 9.91446] [0, 10, 0] [-9.91446, 0, 1.30525] [2627.5, 20.0816, 2950.88]] objLayer:i=0 props{ forceReplication:b=yes } } spawn36{ type:t="Sphere" tm:m=[[1.30525, 0, 9.91446] [0, 10, 0] [-9.91446, 0, 1.30525] [2638, 19.2809, 2949.05]] objLayer:i=0 props{ forceReplication:b=yes } } spawn37{ type:t="Sphere" tm:m=[[-9.84809, 0, -1.7365] [0, 10, 0] [1.7365, 0, -9.84809] [2764.03, 10.1835, 3070.08]] objLayer:i=0 props{ forceReplication:b=yes } } spawn38{ type:t="Sphere" tm:m=[[-9.84809, 0, -1.7365] [0, 10, 0] [1.7365, 0, -9.84809] [2765.42, 10.0744, 3059.51]] objLayer:i=0 props{ forceReplication:b=yes } } spawn39{ type:t="Sphere" tm:m=[[-9.84809, 0, -1.7365] [0, 10, 0] [1.7365, 0, -9.84809] [2766.8, 10.1381, 3048.94]] objLayer:i=0 props{ forceReplication:b=yes } } spawn40{ type:t="Sphere" tm:m=[[-9.84809, 0, -1.7365] [0, 10, 0] [1.7365, 0, -9.84809] [2768.19, 10.2872, 3038.36]] objLayer:i=0 props{ forceReplication:b=yes } } spawn41{ type:t="Sphere" tm:m=[[-9.84809, 0, -1.7365] [0, 10, 0] [1.7365, 0, -9.84809] [2769.6, 10.5128, 3027.78]] objLayer:i=0 props{ forceReplication:b=yes } } spawn42{ type:t="Sphere" tm:m=[[-9.84809, 0, -1.7365] [0, 10, 0] [1.7365, 0, -9.84809] [2770.99, 11.8129, 3017.21]] objLayer:i=0 props{ forceReplication:b=yes } } spawn43{ type:t="Sphere" tm:m=[[-9.84809, 0, -1.7365] [0, 10, 0] [1.7365, 0, -9.84809] [2772.38, 13.7709, 3006.63]] objLayer:i=0 props{ forceReplication:b=yes } } spawn44{ type:t="Sphere" tm:m=[[-9.84809, 0, -1.7365] [0, 10, 0] [1.7365, 0, -9.84809] [2784.21, 13.6685, 3008.19]] objLayer:i=0 props{ forceReplication:b=yes } } spawn45{ type:t="Sphere" tm:m=[[-9.84809, 0, -1.7365] [0, 10, 0] [1.7365, 0, -9.84809] [2775.86, 10.5699, 3071.65]] objLayer:i=0 props{ forceReplication:b=yes } } spawn46{ type:t="Sphere" tm:m=[[-9.84809, 0, -1.7365] [0, 10, 0] [1.7365, 0, -9.84809] [2777.25, 10.4537, 3061.06]] objLayer:i=0 props{ forceReplication:b=yes } } spawn47{ type:t="Sphere" tm:m=[[-9.84809, 0, -1.7365] [0, 10, 0] [1.7365, 0, -9.84809] [2778.65, 10.5516, 3050.49]] objLayer:i=0 props{ forceReplication:b=yes } } spawn48{ type:t="Sphere" tm:m=[[-9.84809, 0, -1.7365] [0, 10, 0] [1.7365, 0, -9.84809] [2780.03, 10.9504, 3039.92]] objLayer:i=0 props{ forceReplication:b=yes } } spawn49{ type:t="Sphere" tm:m=[[-9.84809, 0, -1.7365] [0, 10, 0] [1.7365, 0, -9.84809] [2781.42, 11.4957, 3029.33]] objLayer:i=0 props{ forceReplication:b=yes } } spawn50{ type:t="Sphere" tm:m=[[-9.84809, 0, -1.7365] [0, 10, 0] [1.7365, 0, -9.84809] [2782.82, 12.3859, 3018.76]] objLayer:i=0 props{ forceReplication:b=yes } } spawn51{ type:t="Sphere" tm:m=[[-9.84809, 0, -1.7365] [0, 10, 0] [1.7365, 0, -9.84809] [2796.04, 14.5489, 3009.75]] objLayer:i=0 props{ forceReplication:b=yes } } spawn52{ type:t="Sphere" tm:m=[[-9.84809, 0, -1.7365] [0, 10, 0] [1.7365, 0, -9.84809] [2787.69, 11.0831, 3073.2]] objLayer:i=0 props{ forceReplication:b=yes } } spawn53{ type:t="Sphere" tm:m=[[-9.84809, 0, -1.7365] [0, 10, 0] [1.7365, 0, -9.84809] [2789.08, 11.1003, 3062.63]] objLayer:i=0 props{ forceReplication:b=yes } } spawn54{ type:t="Sphere" tm:m=[[-9.84809, 0, -1.7365] [0, 10, 0] [1.7365, 0, -9.84809] [2790.48, 11.2053, 3052.05]] objLayer:i=0 props{ forceReplication:b=yes } } spawn57{ type:t="Sphere" tm:m=[[-9.84809, 0, -1.7365] [0, 10, 0] [1.7365, 0, -9.84809] [2794.66, 13.6508, 3020.32]] objLayer:i=0 props{ forceReplication:b=yes } } spawn58{ type:t="Sphere" tm:m=[[-9.84809, 0, -1.7365] [0, 10, 0] [1.7365, 0, -9.84809] [2807.88, 15.6382, 3011.31]] objLayer:i=0 props{ forceReplication:b=yes } } spawn59{ type:t="Sphere" tm:m=[[-9.84809, 0, -1.7365] [0, 10, 0] [1.7365, 0, -9.84809] [2799.53, 11.7946, 3074.76]] objLayer:i=0 props{ forceReplication:b=yes } } spawn60{ type:t="Sphere" tm:m=[[-9.84809, 0, -1.7365] [0, 10, 0] [1.7365, 0, -9.84809] [2800.92, 12.0233, 3064.19]] objLayer:i=0 props{ forceReplication:b=yes } } spawn61{ type:t="Sphere" tm:m=[[-9.84809, 0, -1.7365] [0, 10, 0] [1.7365, 0, -9.84809] [2802.3, 12.2437, 3053.61]] objLayer:i=0 props{ forceReplication:b=yes } } spawn62{ type:t="Sphere" tm:m=[[-9.84809, 0, -1.7365] [0, 10, 0] [1.7365, 0, -9.84809] [2803.71, 13.092, 3043.02]] objLayer:i=0 props{ forceReplication:b=yes } } spawn63{ type:t="Sphere" tm:m=[[-9.84809, 0, -1.7365] [0, 10, 0] [1.7365, 0, -9.84809] [2805.09, 15.0714, 3032.46]] objLayer:i=0 props{ forceReplication:b=yes } } spawn64{ type:t="Sphere" tm:m=[[-9.84809, 0, -1.7365] [0, 10, 0] [1.7365, 0, -9.84809] [2806.49, 15.2262, 3021.89]] objLayer:i=0 props{ forceReplication:b=yes } } spawn65{ type:t="Sphere" tm:m=[[-9.84809, 0, -1.7365] [0, 10, 0] [1.7365, 0, -9.84809] [2773.83, 15.6401, 2995.55]] objLayer:i=0 props{ forceReplication:b=yes } } spawn66{ type:t="Sphere" tm:m=[[-9.84809, 0, -1.7365] [0, 10, 0] [1.7365, 0, -9.84809] [2775.23, 17.299, 2984.97]] objLayer:i=0 props{ forceReplication:b=yes } } spawn67{ type:t="Sphere" tm:m=[[-9.84809, 0, -1.7365] [0, 10, 0] [1.7365, 0, -9.84809] [2787.06, 17.9223, 2986.52]] objLayer:i=0 props{ forceReplication:b=yes } } spawn68{ type:t="Sphere" tm:m=[[-9.84809, 0, -1.7365] [0, 10, 0] [1.7365, 0, -9.84809] [2785.67, 16.0828, 2997.1]] objLayer:i=0 props{ forceReplication:b=yes } } spawn69{ type:t="Sphere" tm:m=[[-9.84809, 0, -1.7365] [0, 10, 0] [1.7365, 0, -9.84809] [2798.89, 20.4366, 2988.08]] objLayer:i=0 props{ forceReplication:b=yes } } spawn70{ type:t="Sphere" tm:m=[[-9.84809, 0, -1.7365] [0, 10, 0] [1.7365, 0, -9.84809] [2797.52, 15.9211, 2998.66]] objLayer:i=0 props{ forceReplication:b=yes } } spawn71{ type:t="Sphere" tm:m=[[-9.84809, 0, -1.7365] [0, 10, 0] [1.7365, 0, -9.84809] [2810.74, 18.5856, 2989.64]] objLayer:i=0 props{ forceReplication:b=yes } } spawn72{ type:t="Sphere" tm:m=[[-9.84809, 0, -1.7365] [0, 10, 0] [1.7365, 0, -9.84809] [2809.33, 16.8295, 3000.22]] objLayer:i=0 props{ forceReplication:b=yes } } spawn56{ type:t="Sphere" tm:m=[[-9.84809, 0, -1.7365] [0, 10, 0] [1.7365, 0, -9.84809] [2793.26, 13.0785, 3030.91]] objLayer:i=0 props{ forceReplication:b=yes } } area_01{ type:t="Sphere" tm:m=[[50, 0, 0] [0, 50, 0] [0, 0, 50] [2688.54, 10.42, 3037.76]] objLayer:i=0 props{ } } area_03{ type:t="Sphere" tm:m=[[50, 0, 0] [0, 50, 0] [0, 0, 50] [2685.47, 5.5387, 3096.73]] objLayer:i=0 props{ } } area_04{ type:t="Sphere" tm:m=[[50, 0, 0] [0, 50, 0] [0, 0, 50] [2689.85, 3.17517, 3167.67]] objLayer:i=0 props{ } } area_05{ type:t="Sphere" tm:m=[[50, 0, 0] [0, 50, 0] [0, 0, 50] [2708.33, 6.61823, 3240.07]] objLayer:i=0 props{ } } area_06{ type:t="Sphere" tm:m=[[50, 0, 0] [0, 50, 0] [0, 0, 50] [2751.86, 7.0954, 3304.59]] objLayer:i=0 props{ } } area_07{ type:t="Sphere" tm:m=[[50, 0, 0] [0, 50, 0] [0, 0, 50] [2776.09, 7.00085, 3386.61]] objLayer:i=0 props{ } } area_08{ type:t="Sphere" tm:m=[[50, 0, 0] [0, 50, 0] [0, 0, 50] [2760.43, 8.00189, 3427.71]] objLayer:i=0 props{ } } area_09{ type:t="Sphere" tm:m=[[50, 0, 0] [0, 50, 0] [0, 0, 50] [2747.87, 8.37872, 3461.67]] objLayer:i=0 props{ } } area_10{ type:t="Sphere" tm:m=[[50, 0, 0] [0, 50, 0] [0, 0, 50] [2761.82, 8.54395, 3512.46]] objLayer:i=0 props{ } } area_11{ type:t="Sphere" tm:m=[[50, 0, 0] [0, 50, 0] [0, 0, 50] [2749.17, 12.3012, 3547.67]] objLayer:i=0 props{ } } area_12{ type:t="Sphere" tm:m=[[50, 0, 0] [0, 50, 0] [0, 0, 50] [2705.77, 17.5655, 3591.87]] objLayer:i=0 props{ } } area_13{ type:t="Sphere" tm:m=[[50, 0, 0] [0, 50, 0] [0, 0, 50] [2626.24, 28.9085, 3629.03]] objLayer:i=0 props{ } } area_14{ type:t="Sphere" tm:m=[[50, 0, 0] [0, 50, 0] [0, 0, 50] [2532.45, 30.6768, 3646.65]] objLayer:i=0 props{ } } area_15{ type:t="Sphere" tm:m=[[50, 0, 0] [0, 50, 0] [0, 0, 50] [2441.03, 35.4798, 3617.17]] objLayer:i=0 props{ } } area_16{ type:t="Sphere" tm:m=[[50, 0, 0] [0, 50, 0] [0, 0, 50] [2364.85, 37.6162, 3588.23]] objLayer:i=0 props{ } } area_17{ type:t="Sphere" tm:m=[[50, 0, 0] [0, 50, 0] [0, 0, 50] [2308.48, 37.7841, 3537.7]] objLayer:i=0 props{ } } area_18{ type:t="Sphere" tm:m=[[50, 0, 0] [0, 50, 0] [0, 0, 50] [2250.88, 37.9087, 3462.48]] objLayer:i=0 props{ } } area_19{ type:t="Sphere" tm:m=[[50, 0, 0] [0, 50, 0] [0, 0, 50] [2255.63, 37.9167, 3405.85]] objLayer:i=0 props{ } } area_20{ type:t="Sphere" tm:m=[[50, 0, 0] [0, 50, 0] [0, 0, 50] [2257.57, 38.9834, 3329.26]] objLayer:i=0 props{ } } area_21{ type:t="Sphere" tm:m=[[50, 0, 0] [0, 50, 0] [0, 0, 50] [2247.69, 35.8634, 3236.51]] objLayer:i=0 props{ } } area_22{ type:t="Sphere" 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