selected_tag:t="" bin_dump_file:t="" mission_settings{ atmosphere{ pressure:r=760 temperature:r=-15 } stars{ latitude:r=52.5 longitude:r=13 year:i=1945 month:i=5 day:i=1 time:r=11 } player{ army:i=1 wing:t="t1_player01" wing:t="t1_player02" wing:t="t1_player03" wing:t="t1_player04" wing:t="t1_player05" wing:t="t1_player06" wing:t="t1_player07" wing:t="t1_player08" wing:t="t1_player09" wing:t="t1_player10" wing:t="t1_player11" wing:t="t1_player12" wing:t="t1_player13" wing:t="t1_player14" wing:t="t1_player15" wing:t="t1_player16" wing:t="t1_player17" } player_teamB{ army:i=2 wing:t="t2_player01" wing:t="t2_player02" wing:t="t2_player03" wing:t="t2_player04" wing:t="t2_player05" wing:t="t2_player06" wing:t="t2_player07" wing:t="t2_player08" wing:t="t2_player09" wing:t="t2_player10" wing:t="t2_player11" wing:t="t2_player12" wing:t="t2_player13" wing:t="t2_player14" wing:t="t2_player15" wing:t="t2_player16" } mission{ name:t="africa_canyon_race" level:t="levels/arcade_africa_canyon.bin" type:t="singleMission" restoreType:t="attempts" optionalTakeOff:b=no campaign:t="UserMissions" environment:t="18" weather:t="poor" missionDebriefing:t="" missionBriefing:t="" killLimit:i=10 chapter:t="ffa" locName:t="[Race] African Canyon" gt_race:b=yes openDiffLevels:b=yes timeLimit:i=30 postfix:t="_race" country_axis:t="japan" country_allies:t="britain" raceLaps:i=3 raceWinners:i=3 raceForceCannotShoot:b=yes difficulty:t="" tags{ } missionType{ _Dom:b=no _Conq:b=no _Bttl:b=no _Bto:b=no _v1_race_straight:b=no _v1_race_inverted:b=no _Flc:b=no _v2_race_straight:b=no _v2_race_inverted:b=no _Conq1:b=no _Conq2:b=no _Conq3:b=no _Conq4:b=no _Conq5:b=no _Conq6:b=no _CnvA:b=no _CnvB:b=no _DBttlA:b=no _DBttlB:b=no _ArtDA:b=no _ArtDB:b=no } } cover_points{ } aiParams{ aiEffectivenessViscosity:r=90 effectivenessDistances:p2=2500, 7000 } spectator_points{ spectatorPoint:t="race_wp_v1_02" spectatorPoint:t="race_wp_v1_34" spectatorPoint:t="race_wp_v1_06" spectatorPoint:t="race_wp_v1_20" spectatorPoint:t="race_wp_v1_32" } } imports{ } triggers{ isCategory:b=yes is_enabled:b=yes air_race_basic_template{ isCategory:b=yes is_enabled:b=yes miss_init_01{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{ } } conditions{ } actions{ missionMarkAsRespawnPoint{ loc_name:t="missions/spawn_random" spawnEffect:b=no isAirfield:b=no isUnit:b=no offset:p3=0, 0, 0 isStrictSpawn:b=yes radius:r=-1 useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes target:t="airspawn_squad" team:t="Both" tags{ tank:b=no artillery:b=no aaa:b=no } } unitSetStealth{ set:b=yes radius:r=0 target:t="air_defence_squad" } } else_actions{ } } start_mission_straight{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=0 } } conditions{ } actions{ missionSetTimeSpeed{ speed:r=0.01 realtimeTriggers:b=yes } beginRaceMode{ checkAreaPrefix:t="race_wp_" waypointsPrefix:t="race_wp_" winners:i=1 doubleWaypoints:b=yes waypointScale:r=0.2 laps:i=1 respawnVerticalOffset:r=60 respawnForwardOffset:r=-50 statisticsScreenAfterFinish:b=yes reverse:b=no tankRace:b=no isPathClosed:b=yes defaultTimeToDisableWeapon:r=60 } triggerEnable{ target:t="a_player_is_active_requirement" } unitSetProperties{ object_marking:i=0 object:t="players_squad" targetableByAi:b=no cannotShoot:b=yes } } else_actions{ } } a_player_is_active_requirement{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenStatus{ object_type:t="isActive" check_objects:t="any" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object:t="players_squad" } } actions{ triggerEnable{ target:t="race_start_timer" } } else_actions{ } } race_start_timer{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ varCompareInt{ var_value:t="start_timer_int" value:i=0 comparasion_func:t="notLess" } } actions{ varAddString{ value:t="@start_timer_int" digits:i=2 var:t="start_hint_id_str" } playHint{ hintType:t="custom" name:t="@start_hint_id_str" action:t="show" shouldFadeOut:b=no time:r=-1 priority:i=0 isOverFade:b=no shouldBlink:b=no } varModify{ operator:t="subAB" value:r=1 var:t="start_timer_int" } varSetString{ value:t="hints/ffa_race_starts_in_" var:t="start_hint_id_str" } } else_actions{ missionSetTimeSpeed{ speed:r=1 realtimeTriggers:b=yes } unitSetProperties{ object_marking:i=0 object:t="t1_player01" object:t="t1_player08" object:t="t1_player15" object:t="t2_player05" object:t="t2_player12" aerobaticsSmoke:i=1 persistentAerobaticsSmoke:b=yes } unitSetProperties{ object_marking:i=0 object:t="t1_player02" object:t="t1_player09" object:t="t1_player16" object:t="t2_player06" object:t="t2_player13" aerobaticsSmoke:i=2 persistentAerobaticsSmoke:b=yes } unitSetProperties{ object_marking:i=0 object:t="t1_player03" object:t="t1_player10" object:t="t1_player17" object:t="t2_player07" object:t="t2_player14" aerobaticsSmoke:i=3 persistentAerobaticsSmoke:b=yes } unitSetProperties{ object_marking:i=0 object:t="t1_player04" object:t="t1_player11" object:t="t2_player01" object:t="t2_player08" aerobaticsSmoke:i=4 persistentAerobaticsSmoke:b=yes } unitSetProperties{ object_marking:i=0 object:t="t1_player05" object:t="t1_player12" object:t="t2_player02" object:t="t2_player09" aerobaticsSmoke:i=5 persistentAerobaticsSmoke:b=yes } unitSetProperties{ object_marking:i=0 object:t="t1_player06" object:t="t1_player13" object:t="t2_player03" object:t="t2_player10" aerobaticsSmoke:i=6 persistentAerobaticsSmoke:b=yes } unitSetProperties{ object_marking:i=0 object:t="t1_player07" object:t="t1_player14" object:t="t2_player04" object:t="t2_player11" aerobaticsSmoke:i=7 persistentAerobaticsSmoke:b=yes } triggerEnable{ target:t="race_shooting_enabled" } wait{ time:r=3 } playHint{ hintType:t="custom" name:t="" action:t="hideCur" shouldFadeOut:b=no time:r=-1 priority:i=0 isOverFade:b=no shouldBlink:b=no } triggerDisable{ target:t="race_start_timer" } } } race_shooting_enabled{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ timeExpires{ time:r=10 } } conditions{ } actions{ unitSetProperties{ object_marking:i=0 object:t="players_squad" cannotShoot:b=no } } else_actions{ } } air_defence_attacks{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=5 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="players_squad" target:t="death_trap_area" } } actions{ unitSetProperties{ object_marking:i=0 object:t="air_defence_squad" stealthRadius:r=0 attack_type:t="fire_at_will" } unitAttackTarget{ playerAttracted:b=no object:t="air_defence_squad" attack_type:t="fire_zone" fireRandom:b=yes fireZone:t="death_trap_area" effShootingRateInZone:r=1 accuracyInZone:r=1.5 } } else_actions{ } } air_defence_sleeps{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=5 } } conditions{ unitWhenInArea{ math:t="notNear3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="all" object:t="players_squad" target:t="death_trap_area" } } actions{ unitSetProperties{ object_marking:i=0 object:t="air_defence_squad" stealthRadius:r=0 attack_type:t="hold_fire" accuracy:r=1 effShootingRate:r=1 } } else_actions{ } } } airspawn_squad{ isCategory:b=yes is_enabled:b=yes } race_wp_v1_01{ isCategory:b=yes is_enabled:b=yes } air_defence_squad{ isCategory:b=yes is_enabled:b=yes } death_trap_area{ isCategory:b=yes is_enabled:b=yes } } mission_objectives{ isCategory:b=yes is_enabled:b=yes phiphi_race_mission_objective{ is_enabled:b=no comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=50 scoreConst:i=100 scoreTime:i=400 team:t="Both" } onSuccess{ } onFailed{ } } } variables{ time_var:i=0 start_timer_int:i=20 start_hint_id_str:t="hints/ffa_race_starts_in_" } dialogs{ } airfields{ } effects{ } units{ armada{ name:t="t1_player02" tm:m=[[0.967995, 0, -0.250968] [0, 1, 0] [0.250968, 0, 0.967995] [-6041.74, 1466.6, 2051.65]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player03" tm:m=[[0.967995, 0, -0.250968] [0, 1, 0] [0.250968, 0, 0.967995] [-6016.65, 1466.6, 2148.45]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player04" tm:m=[[0.967995, 0, -0.250968] [0, 1, 0] [0.250968, 0, 0.967995] [-5991.55, 1466.6, 2245.25]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player05" tm:m=[[0.967995, 0, -0.250968] [0, 1, 0] [0.250968, 0, 0.967995] [-5966.46, 1466.6, 2342.06]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player06" tm:m=[[0.967995, 0, -0.250968] [0, 1, 0] [0.250968, 0, 0.967995] [-5941.36, 1466.6, 2438.85]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player07" tm:m=[[0.967995, 0, -0.250968] [0, 1, 0] [0.250968, 0, 0.967995] [-5916.25, 1466.6, 2535.65]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player08" tm:m=[[0.967995, 0, -0.250968] [0, 1, 0] [0.250968, 0, 0.967995] [-5987.31, 1466.6, 2517.39]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player09" tm:m=[[0.967995, 0, -0.250968] [0, 1, 0] [0.250968, 0, 0.967995] [-6039.61, 1466.6, 2020.07]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player10" tm:m=[[0.967995, 0, -0.250968] [0, 1, 0] [0.250968, 0, 0.967995] [-6033.08, 1466.6, 1969.44]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player11" tm:m=[[0.967995, 0, -0.250968] [0, 1, 0] [0.250968, 0, 0.967995] [-6029.44, 1466.6, 1923.42]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player12" tm:m=[[0.967995, 0, -0.250968] [0, 1, 0] [0.250968, 0, 0.967995] [-6013.29, 1466.6, 1857.97]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player13" tm:m=[[0.967995, 0, -0.250968] [0, 1, 0] [0.250968, 0, 0.967995] [-6010.31, 1466.6, 1783.12]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player14" tm:m=[[0.967995, 0, -0.250968] [0, 1, 0] [0.250968, 0, 0.967995] [-6007.6, 1466.6, 1730.69]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player15" tm:m=[[0.967995, 0, -0.250968] [0, 1, 0] [0.250968, 0, 0.967995] [-6005.33, 1466.6, 1673.48]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player16" tm:m=[[0.967995, 0, -0.250968] [0, 1, 0] [0.250968, 0, 0.967995] [-6001.09, 1466.6, 1603.21]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player17" tm:m=[[0.967995, 0, -0.250968] [0, 1, 0] [0.250968, 0, 0.967995] [-5985.73, 1466.6, 1523.19]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player01" tm:m=[[0.967995, 0, -0.250968] [0, 1, 0] [0.250968, 0, 0.967995] [-6156.63, 1466.6, 1691.83]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player02" tm:m=[[0.967995, 0, -0.250968] [0, 1, 0] [0.250968, 0, 0.967995] [-6152.68, 1466.6, 1672.61]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player03" tm:m=[[0.967995, 0, -0.250968] [0, 1, 0] [0.250968, 0, 0.967995] [-6149.49, 1466.6, 1606.08]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player04" tm:m=[[0.967995, 0, -0.250968] [0, 1, 0] [0.250968, 0, 0.967995] [-6146.98, 1466.6, 1577.87]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player05" tm:m=[[0.967995, 0, -0.250968] [0, 1, 0] [0.250968, 0, 0.967995] [-6133.27, 1466.6, 1526.87]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player06" tm:m=[[0.967995, 0, -0.250968] [0, 1, 0] [0.250968, 0, 0.967995] [-6123.86, 1466.6, 1493.11]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player07" tm:m=[[0.967995, 0, -0.250968] [0, 1, 0] [0.250968, 0, 0.967995] [-6109, 1466.6, 1445.01]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player08" tm:m=[[0.967995, 0, -0.250968] [0, 1, 0] [0.250968, 0, 0.967995] [-6089.56, 1466.6, 1375.12]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player09" tm:m=[[0.967995, 0, -0.250968] [0, 1, 0] [0.250968, 0, 0.967995] [-6073.81, 1466.6, 1303.09]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player10" tm:m=[[0.967995, 0, -0.250968] [0, 1, 0] [0.250968, 0, 0.967995] [-6060.01, 1466.6, 1240.47]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player11" tm:m=[[0.967995, 0, -0.250968] [0, 1, 0] [0.250968, 0, 0.967995] [-6043.54, 1466.6, 1190.41]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player12" tm:m=[[0.967995, 0, -0.250968] [0, 1, 0] [0.250968, 0, 0.967995] [-6030.75, 1466.6, 1141.45]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player13" tm:m=[[0.967995, 0, -0.250968] [0, 1, 0] [0.250968, 0, 0.967995] [-6016.57, 1466.6, 1098.73]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player14" tm:m=[[0.967995, 0, -0.250968] [0, 1, 0] [0.250968, 0, 0.967995] [-5999.32, 1466.6, 1046.1]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player15" tm:m=[[0.967995, 0, -0.250968] [0, 1, 0] [0.250968, 0, 0.967995] [-5981.77, 1466.6, 992.487]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player16" tm:m=[[0.967995, 0, -0.250968] [0, 1, 0] [0.250968, 0, 0.967995] [-5965.96, 1466.6, 925.967]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } area_squad{ name:t="airspawn_squad" tm:m=[[-0.224985, -6.97541e-05, 0.974362] [0.00154109, 0.999999, 0.00042744] [-0.974361, 0.00159768, -0.224985] [280.23, 983.794, -9048.85]] props{ squad_members:t="spawn01" squad_members:t="spawn02" squad_members:t="spawn03" squad_members:t="spawn04" squad_members:t="spawn05" squad_members:t="spawn06" squad_members:t="spawn07" squad_members:t="spawn08" squad_members:t="spawn09" squad_members:t="spawn10" squad_members:t="spawn11" squad_members:t="spawn12" squad_members:t="spawn13" squad_members:t="spawn14" squad_members:t="spawn15" squad_members:t="spawn16" } } armada{ name:t="t1_player01" tm:m=[[-0.28206, 0.0133763, 0.959302] [-0.0457341, 0.998579, -0.0273709] [-0.958306, -0.0515931, -0.281046] [291.218, 960.474, -8986.25]] unit_class:t="tempest_mk2" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 modification:t="new_compressor" modification:t="structure_str" modification:t="new_cover" modification:t="150_octan_fuel" modification:t="hp_105" modification:t="new_compressor" modification:t="new_radiator" modification:t="new_engine_injection" props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } air_defence{ name:t="air_defence_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [505.906, 1034.16, -3794.67]] unit_class:t="germ_88mm_flak36_noground" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="air_defence_03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1288.99, 1550.78, -6291.07]] unit_class:t="germ_88mm_flak36_noground" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="air_defence_04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [995.511, 1507.87, -6913.79]] unit_class:t="germ_88mm_flak36_noground" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="air_defence_05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [737.398, 1545.84, -6038.14]] unit_class:t="germ_88mm_flak36_noground" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="air_defence_06" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [714.851, 1506.09, -6862.18]] unit_class:t="germ_88mm_flak36_noground" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="air_defence_08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [424.762, 1497.25, -5105.61]] unit_class:t="germ_88mm_flak36_noground" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="air_defence_09" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1772.88, 1634.98, -6223.94]] unit_class:t="germ_88mm_flak36_noground" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } squad{ name:t="air_defence_squad" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-1295.41, 1854, 1786.27]] props{ squad_members:t="air_defence_01" squad_members:t="air_defence_02" squad_members:t="air_defence_03" squad_members:t="air_defence_04" squad_members:t="air_defence_05" squad_members:t="air_defence_06" squad_members:t="air_defence_07" squad_members:t="air_defence_08" squad_members:t="air_defence_09" squad_members:t="air_defence_10" squad_members:t="air_defence_11" squad_members:t="air_defence_12" squad_members:t="air_defence_13" } } air_defence{ name:t="air_defence_07" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2648.99, 1006.57, -7153.01]] unit_class:t="germ_88mm_flak36_noground" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } squad{ name:t="players_squad" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9342, 1064.2, 9153.15]] props{ object_marking:i=0 squad_members:t="t1_player01" squad_members:t="t1_player02" squad_members:t="t1_player03" squad_members:t="t1_player04" squad_members:t="t1_player05" squad_members:t="t1_player06" squad_members:t="t1_player07" squad_members:t="t1_player08" squad_members:t="t1_player09" squad_members:t="t1_player10" squad_members:t="t1_player11" squad_members:t="t1_player12" squad_members:t="t1_player13" squad_members:t="t1_player14" squad_members:t="t1_player15" squad_members:t="t1_player16" squad_members:t="t1_player17" squad_members:t="t2_player01" squad_members:t="t2_player02" squad_members:t="t2_player03" squad_members:t="t2_player04" squad_members:t="t2_player05" squad_members:t="t2_player06" squad_members:t="t2_player07" squad_members:t="t2_player08" squad_members:t="t2_player09" squad_members:t="t2_player10" squad_members:t="t2_player11" squad_members:t="t2_player12" squad_members:t="t2_player13" squad_members:t="t2_player14" squad_members:t="t2_player15" squad_members:t="t2_player16" } } objectGroups{ name:t="objectGroups_70" tm:m=[[0.22715, -2.11989, -1.40024] [2.53621, 0.271759, 0] [0.149184, -1.39227, 2.13202] [-717.999, 747.804, -6522.66]] unit_class:t="det_africa_cliff_close_range_a" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_72" tm:m=[[-0.783652, 0, 0.6212] [0, 1, 0] [-0.6212, 0, -0.783652] [-685.552, 769.889, -6493.16]] unit_class:t="det_africa_cliff_close_range_b" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_73" tm:m=[[1.78735, -0.0100621, -0.206088] [0.0158619, 1.79847, 0.0497577] [0.205721, -0.0512464, 1.78669] [-671.273, 752.558, -6509.73]] unit_class:t="det_africa_cliff_close_range_a" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_74" tm:m=[[-0.783652, 0, 0.6212] [0, 1, 0] [-0.6212, 0, -0.783652] [-676.944, 750.869, -6499.87]] unit_class:t="det_africa_cliff_close_range_a" objLayer:i=2 props{ army:i=2 active:b=yes } } 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objectGroups{ name:t="objectGroups_141" tm:m=[[-0.405524, 0.897072, 0.175533] [0.840327, 0.290294, 0.457798] [0.359722, 0.333153, -0.871556] [-1182.1, 790.647, -6392.49]] unit_class:t="det_africa_cliff_close_range_b" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_142" tm:m=[[-0.541111, 0.398751, 0.740403] [0.840327, 0.290294, 0.457798] [-0.032387, 0.869901, -0.492163] [-1159.93, 798.304, -6380.41]] unit_class:t="det_africa_cliff_close_range_b" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_143" tm:m=[[0.199331, 0.619878, -0.758958] [0.840327, 0.290294, 0.457798] [0.5041, -0.729027, -0.463036] [-1142.74, 804.242, -6371.04]] unit_class:t="det_africa_cliff_close_range_b" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_149" tm:m=[[-0.531055, 0.610311, 0.587793] [0.840327, 0.290294, 0.457798] [0.108766, 0.737055, -0.667023] [-1118.68, 812.557, -6357.93]] unit_class:t="det_africa_cliff_close_range_b" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_150" tm:m=[[-0.256539, -0.383283, 0.887289] [0.388932, 0.79947, 0.457798] [-0.884827, 0.462539, -0.0560237] [-1100.35, 823.91, -6345.85]] unit_class:t="det_africa_cliff_close_range_b" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_91" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-1095.92, 817.001, -6367.44]] unit_class:t="det_africa_cliff_close_range_a" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_100" tm:m=[[-0.984808, 0, -0.173648] [0, 1, 0] [0.173648, 0, -0.984808] [-1181.83, 751.932, -6374.44]] unit_class:t="det_africa_cliff_close_range_a" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_101" tm:m=[[-0.843392, 0, 0.537299] [0, 1, 0] [-0.537299, 0, -0.843392] [-1166.24, 751.932, -6391.34]] unit_class:t="det_africa_cliff_close_range_b" objLayer:i=2 props{ army:i=2 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isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="air_defence_12" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [460.854, 1025.08, -7649.73]] unit_class:t="uk_40mm_bofors" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="air_defence_13" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [375.703, 1025.11, -7621.15]] unit_class:t="uk_40mm_bofors" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } objectGroups{ name:t="objectGroups_69" tm:m=[[8.4446, -0.42236, -5.43112] [0.911462, 10.9894, 0.562576] [2.99137, -0.488148, 4.68911] [-124.858, 731.771, -6929.03]] unit_class:t="det_africa_cliff_close_range_a" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_71" tm:m=[[2.25363, 0, 8.20046] [0, 17.3203, 0] [-6.75221, 0, 1.85563] [-272.773, 504.484, -6661.44]] unit_class:t="det_africa_cliff_close_range_b" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_78" tm:m=[[6.32009, 0, 2.14593] [0, 9.38048, 0] [-1.79514, 0, 5.28695] [-274.785, 730.726, -6636.86]] unit_class:t="det_africa_cliff_close_range_b" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_204" tm:m=[[2.84095, 0.185578, -6.07391] [0.324063, -7.93122, -0.0907487] [-7.14254, -0.253525, -3.34853] [1485.47, 850.144, -4414.52]] unit_class:t="det_africa_cliff_close_range_a" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_217" tm:m=[[-0.301508, 0, 3.52305] [0, 5.11611, 0] [-6.651, 0, -0.569212] [-168.996, 870.661, -4539.14]] unit_class:t="det_africa_cliff_close_range_a" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_218" tm:m=[[-0.747293, 0, 8.73194] [0, 5.11611, 0] [-6.651, 0, -0.569212] [-149.441, 827.67, -4448.49]] unit_class:t="det_africa_cliff_close_range_b" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_230" tm:m=[[-0.623053, -0.0920151, 7.3592] [-0.383434, 2.59631, 0] [-6.57964, -0.971708, -0.569212] [-149.441, 892.185, -4482.94]] unit_class:t="det_africa_cliff_close_range_b" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_231" tm:m=[[-1.91468, 0.526457, 0.156445] [-0.590826, -2.75229, 2.03088] [0.382506, 0.968177, 1.42338] [-1058.92, 756.195, -5840.35]] unit_class:t="det_africa_cliff_close_range_b" objLayer:i=2 props{ army:i=2 active:b=yes } } } areas{ spawn01{ type:t="Sphere" tm:m=[[-0.535372, -0.000697541, 9.98566] [0.0159171, 9.99999, 0.00155198] [-9.98565, 0.0159768, -0.535364] [208.591, 953.584, -9008.15]] objLayer:i=0 props{ } } spawn02{ type:t="Sphere" tm:m=[[-0.909873, -0.000697541, 9.95852] [0.0158477, 9.99999, 0.00214848] [-9.95852, 0.0159768, -0.909866] [231.464, 953.554, -9004.42]] objLayer:i=0 props{ } } spawn03{ type:t="Sphere" tm:m=[[-1.52903, -0.000697541, 9.8824] [0.0156828, 9.99999, 0.00313235] [-9.8824, 0.0159768, -1.52904] [254.272, 953.534, -8998.73]] objLayer:i=0 props{ } } spawn04{ type:t="Sphere" tm:m=[[-1.9407, -0.000697541, 9.80987] [0.0155382, 9.99999, 0.00378503] [-9.80987, 0.0159768, -1.9407] [273.936, 953.514, -8993.89]] objLayer:i=0 props{ } } spawn05{ type:t="Sphere" tm:m=[[-2.24985, -0.000697541, 9.74362] [0.0154108, 9.99999, 0.00427437] [-9.74361, 0.0159768, -2.24985] [293.479, 953.494, -8989.11]] objLayer:i=0 props{ } } spawn06{ type:t="Sphere" tm:m=[[-2.73951, -0.000697541, 9.61743] [0.0151751, 9.99999, 0.00504797] [-9.61743, 0.0159768, -2.73952] [314.593, 953.464, -8983.88]] objLayer:i=0 props{ } } spawn07{ type:t="Sphere" tm:m=[[-2.8978, -0.000697541, 9.57092] [0.0150897, 9.99999, 0.0052976] [-9.57092, 0.0159768, -2.8978] [336.899, 953.444, -8978.33]] objLayer:i=0 props{ } } spawn08{ type:t="Sphere" tm:m=[[-3.19172, -0.000697541, 9.47696] [0.014919, 9.99999, 0.00576059] [-9.47695, 0.0159768, -3.19171] [361.554, 953.424, -8972.11]] objLayer:i=0 props{ } } spawn09{ type:t="Sphere" tm:m=[[-0.294153, -0.000697541, 9.99568] [0.0159499, 9.99999, 0.00116723] [-9.99567, 0.0159768, -0.294147] [210.196, 962.264, -9037.5]] objLayer:i=0 props{ } } spawn10{ type:t="Sphere" tm:m=[[-0.782639, -0.000697541, 9.96932] [0.0158738, 9.99999, 0.00194592] [-9.96932, 0.0159768, -0.782639] [232.543, 962.234, -9032.02]] objLayer:i=0 props{ } } spawn11{ type:t="Sphere" tm:m=[[-1.50749, -0.000697541, 9.88572] [0.0156896, 9.99999, 0.00309816] [-9.88571, 0.0159768, -1.50748] [253.522, 962.215, -9026.9]] objLayer:i=0 props{ } } spawn12{ type:t="Sphere" tm:m=[[-1.50412, -0.000697541, 9.88623] [0.0156907, 9.99999, 0.00309283] [-9.88622, 0.0159768, -1.50412] [276.95, 962.195, -9021.02]] objLayer:i=0 props{ } } spawn13{ type:t="Sphere" tm:m=[[-2.24985, -0.000697541, 9.74362] [0.0154108, 9.99999, 0.00427437] [-9.74361, 0.0159768, -2.24985] [299.342, 962.165, -9015.46]] objLayer:i=0 props{ } } spawn14{ type:t="Sphere" tm:m=[[-2.84973, -0.000697541, 9.58535] [0.015116, 9.99999, 0.00522175] [-9.58534, 0.0159768, -2.84972] [323.099, 962.144, -9009.57]] objLayer:i=0 props{ } } spawn15{ type:t="Sphere" tm:m=[[-3.2393, -0.000697541, 9.46081] [0.0148899, 9.99999, 0.00583553] [-9.4608, 0.0159768, -3.23929] [344.52, 962.114, -9004.32]] objLayer:i=0 props{ } } spawn16{ type:t="Sphere" tm:m=[[-3.5599, -0.0128416, 9.34488] [0.0106815, 9.99998, 0.017811] [-9.34488, 0.0163218, -3.55989] [368.672, 962.094, -8998.41]] objLayer:i=0 props{ } } spawn17{ type:t="Sphere" tm:m=[[-0.535372, -0.000697541, 9.98566] [0.0159171, 9.99999, 0.00155198] [-9.98565, 0.0159768, -0.535364] [210.143, 972.734, -9065.36]] objLayer:i=0 props{ } } spawn18{ type:t="Sphere" tm:m=[[-0.909873, -0.000697541, 9.95852] [0.0158477, 9.99999, 0.00214848] [-9.95852, 0.0159768, -0.909866] [236.856, 972.705, -9058.58]] objLayer:i=0 props{ } } spawn19{ type:t="Sphere" tm:m=[[-1.52903, -0.000697541, 9.8824] [0.0156828, 9.99999, 0.00313235] [-9.8824, 0.0159768, -1.52904] [259.746, 972.685, -9052.86]] objLayer:i=0 props{ } } spawn20{ type:t="Sphere" tm:m=[[-1.9407, -0.000697541, 9.80987] [0.0155382, 9.99999, 0.00378503] [-9.80987, 0.0159768, -1.9407] [280.462, 972.664, -9047.73]] objLayer:i=0 props{ } } spawn21{ type:t="Sphere" tm:m=[[-2.24985, -0.000697541, 9.74362] [0.0154108, 9.99999, 0.00427437] [-9.74361, 0.0159768, -2.24985] [300.811, 972.644, -9042.74]] objLayer:i=0 props{ } } spawn22{ type:t="Sphere" tm:m=[[-2.73951, -0.000697541, 9.61743] [0.0151751, 9.99999, 0.00504797] [-9.61743, 0.0159768, -2.73952] [321.921, 972.614, -9037.5]] objLayer:i=0 props{ } } spawn23{ type:t="Sphere" tm:m=[[-2.8978, -0.000697541, 9.57092] [0.0150897, 9.99999, 0.0052976] [-9.57092, 0.0159768, -2.8978] [344.226, 972.595, -9031.95]] objLayer:i=0 props{ } } spawn24{ type:t="Sphere" tm:m=[[-3.19172, -0.000697541, 9.47696] [0.014919, 9.99999, 0.00576059] [-9.47695, 0.0159768, -3.19171] [368.884, 972.574, -9025.74]] objLayer:i=0 props{ } } spawn25{ type:t="Sphere" tm:m=[[-0.294153, -0.000697541, 9.99568] [0.0159499, 9.99999, 0.00116723] [-9.99567, 0.0159768, -0.294147] [213.306, 981.414, -9092.3]] objLayer:i=0 props{ } } spawn26{ type:t="Sphere" tm:m=[[-0.782639, -0.000697541, 9.96932] [0.0158738, 9.99999, 0.00194592] [-9.96932, 0.0159768, -0.782639] [239.871, 981.384, -9085.64]] objLayer:i=0 props{ } } spawn27{ type:t="Sphere" tm:m=[[-1.50749, -0.000697541, 9.88572] [0.0156896, 9.99999, 0.00309816] [-9.88571, 0.0159768, -1.50748] [260.849, 981.364, -9080.52]] objLayer:i=0 props{ } } spawn28{ type:t="Sphere" tm:m=[[-1.50412, -0.000697541, 9.88623] [0.0156907, 9.99999, 0.00309283] [-9.88622, 0.0159768, -1.50412] [284.271, 981.345, -9074.64]] objLayer:i=0 props{ } } spawn29{ type:t="Sphere" tm:m=[[-2.24985, -0.000697541, 9.74362] [0.0154108, 9.99999, 0.00427437] [-9.74361, 0.0159768, -2.24985] [306.673, 981.315, -9069.07]] objLayer:i=0 props{ } } spawn30{ type:t="Sphere" tm:m=[[-2.84973, -0.000697541, 9.58535] [0.015116, 9.99999, 0.00522175] [-9.58534, 0.0159768, -2.84972] [330.425, 981.294, -9063.19]] objLayer:i=0 props{ } } spawn31{ type:t="Sphere" tm:m=[[-3.2393, -0.000697541, 9.46081] [0.0148899, 9.99999, 0.00583553] [-9.4608, 0.0159768, -3.23929] [351.849, 981.264, -9057.94]] objLayer:i=0 props{ } } spawn32{ type:t="Sphere" tm:m=[[-3.5599, -0.0128416, 9.34488] [0.0106815, 9.99998, 0.017811] [-9.34488, 0.0163218, -3.55989] [376.002, 981.244, -9052.04]] objLayer:i=0 props{ } } death_trap_area{ type:t="Cylinder" tm:m=[[-9447.45, 0, 3278.06] [0, 10000, 0] [-3278.06, 0, -9447.45] [937.044, 1122.65, -7317.84]] objLayer:i=0 props{ } } area_01{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1500, 1500, -6500]] objLayer:i=0 props{ } } race_wp_v1_02{ type:t="Sphere" tm:m=[[200, 0, 0] [0, 200, 0] [0, 0, 200] [3.42571, 846.332, -7704.6]] objLayer:i=0 props{ } } race_wp_v1_03{ type:t="Sphere" tm:m=[[200, 0, 0] [0, 200, 0] [0, 0, 200] [76.0333, 859.586, -7368.99]] objLayer:i=0 props{ } } race_wp_v1_04{ type:t="Sphere" tm:m=[[200, 0, 0] [0, 200, 0] [0, 0, 200] [-8.82696, 889.776, -6844.94]] objLayer:i=0 props{ } } race_wp_v1_06{ type:t="Sphere" tm:m=[[200, 0, 0] [0, 200, 0] [0, 0, 200] [-893.956, 797.944, -6830.04]] objLayer:i=0 props{ } } race_wp_v1_07{ type:t="Sphere" tm:m=[[200, 0, 0] [0, 200, 0] [0, 0, 200] [-1091.41, 798.674, -6479.74]] objLayer:i=0 props{ } } race_wp_v1_08{ type:t="Sphere" tm:m=[[200, 0, 0] [0, 200, 0] [0, 0, 200] [-1290.46, 808.598, -6218.62]] objLayer:i=0 props{ } } race_wp_v1_09{ type:t="Sphere" tm:m=[[200, 0, 0] [0, 200, 0] [0, 0, 200] [-1261.31, 824.97, -6042.71]] objLayer:i=0 props{ } } race_wp_v1_10{ type:t="Sphere" tm:m=[[200, 0, 0] [0, 200, 0] [0, 0, 200] [-997.098, 794.137, -5763.4]] objLayer:i=0 props{ } } race_wp_v1_11{ type:t="Sphere" tm:m=[[160, 0, 0] [0, 160, 0] [0, 0, 160] [-523.964, 880.633, -5366.2]] objLayer:i=0 props{ } } race_wp_v1_13{ type:t="Sphere" tm:m=[[200, 0, 0] [0, 200, 0] [0, 0, 200] [-457.231, 841.898, -4796.97]] objLayer:i=0 props{ } } race_wp_v1_14{ type:t="Sphere" tm:m=[[200, 0, 0] [0, 200, 0] [0, 0, 200] [-72.2567, 837.267, -4570.45]] objLayer:i=0 props{ } } race_wp_v1_15{ type:t="Sphere" 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type:t="Sphere" tm:m=[[200, 0, 0] [0, 200, 0] [0, 0, 200] [2661.75, 876.283, -6204.95]] objLayer:i=0 props{ } } race_wp_v1_27{ type:t="Sphere" tm:m=[[200, 0, 0] [0, 200, 0] [0, 0, 200] [2759.95, 893.339, -6574.08]] objLayer:i=0 props{ } } race_wp_v1_28{ type:t="Sphere" tm:m=[[200, 0, 0] [0, 200, 0] [0, 0, 200] [3038.55, 886.859, -6777.13]] objLayer:i=0 props{ } } race_wp_v1_29{ type:t="Sphere" tm:m=[[200, 0, 0] [0, 200, 0] [0, 0, 200] [3229.73, 865.448, -7130.53]] objLayer:i=0 props{ } } race_wp_v1_31{ type:t="Sphere" tm:m=[[200, 0, 0] [0, 200, 0] [0, 0, 200] [2956.19, 788.869, -7564.09]] objLayer:i=0 props{ } } race_wp_v1_32{ type:t="Sphere" tm:m=[[200, 0, 0] [0, 200, 0] [0, 0, 200] [2655.23, 847.774, -7575.96]] objLayer:i=0 props{ } } race_wp_v1_33{ type:t="Sphere" tm:m=[[200, 0, 0] [0, 200, 0] [0, 0, 200] [2200.96, 897.98, -7353.71]] objLayer:i=0 props{ } } race_wp_v1_34{ type:t="Sphere" tm:m=[[200, 0, 0] [0, 200, 0] [0, 0, 200] [1616.03, 977.856, -7560.4]] objLayer:i=0 props{ } } 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