selected_tag:t="" bin_dump_file:t="" mission_settings{ atmosphere{ pressure:r=760 temperature:r=0 } player{ army:i=1 wing:t="t1_player01" wing:t="t1_player02" wing:t="t1_player03" wing:t="t1_player04" wing:t="t1_player05" wing:t="t1_player06" wing:t="t1_player07" wing:t="t1_player08" wing:t="t1_player09" wing:t="t1_player10" wing:t="t1_player11" wing:t="t1_player12" wing:t="t1_player13" wing:t="t1_player14" wing:t="t1_player15" wing:t="t1_player16" wing:t="t1_player17" } player_teamB{ army:i=2 wing:t="t2_player01" wing:t="t2_player02" wing:t="t2_player03" wing:t="t2_player04" wing:t="t2_player05" wing:t="t2_player06" wing:t="t2_player07" wing:t="t2_player08" wing:t="t2_player09" wing:t="t2_player10" wing:t="t2_player11" wing:t="t2_player12" wing:t="t2_player13" wing:t="t2_player14" wing:t="t2_player15" wing:t="t2_player16" } mission{ name:t="Yukari_Race_PL" level:t="levels/avg_poland.bin" type:t="domination" restoreType:t="attempts" optionalTakeOff:b=no campaign:t="UserMissions" environment:t="11" weather:t="rain" missionDebriefing:t="" missionBriefing:t="" killLimit:i=10 chapter:t="test" locName:t="[Tank Race] Poland" gt_race:b=yes openDiffLevels:b=yes timeLimit:i=30 country_axis:t="germany" country_allies:t="ussr" raceLaps:i=1 raceWinners:i=1 raceForceCannotShoot:b=yes difficulty:t="" tags{ } missionType{ _Dom:b=no _Conq:b=no _Bttl:b=no _Bto:b=no _v1_race_straight:b=no _v1_race_inverted:b=no _Flc:b=no _v2_race_straight:b=no _v2_race_inverted:b=no _Conq1:b=no _Conq2:b=no _Conq3:b=no _Conq4:b=no _Conq5:b=no _Conq6:b=no _DBttl:b=no _CnvA:b=no _CnvB:b=no _DBttlA:b=no _DBttlB:b=no _ArtDA:b=no _ArtDB:b=no } } cover_points{ } aiParams{ aiEffectivenessViscosity:r=90 effectivenessDistances:p2=2500, 7000 } spectator_points{ } briefing{ place_loc:t="" date_loc:t="" objective_loc:t="" music:t="action_01" part{ event:t="" minTime:i=0 slide{ difficulty:t="arcade" map:b=yes minTime:i=4 picture:t="" showAirMap:b=no arrow{ width:i=1 side:t="neutral" point:t="briefing_wp_01" point:t="briefing_wp_02" point:t="briefing_wp_03" point:t="briefing_wp_04" point:t="briefing_wp_05" point:t="briefing_wp_06" point:t="briefing_wp_07" point:t="briefing_wp_08" point:t="briefing_wp_09" point:t="briefing_wp_10" point:t="briefing_wp_11" point:t="briefing_wp_12" } arrow{ width:i=1 side:t="neutral" point:t="briefing_wp_12" point:t="briefing_wp_13" point:t="briefing_wp_14" point:t="briefing_wp_15" point:t="briefing_wp_16" point:t="briefing_wp_17" point:t="briefing_wp_18" point:t="briefing_wp_19" point:t="briefing_wp_20" point:t="briefing_wp_21" point:t="briefing_wp_01" } icon{ icontype:t="tank" side:t="player" target:t="spawn03" } } } } } imports{ } triggers{ isCategory:b=yes is_enabled:b=yes init{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{ } } conditions{ } actions{ missionMarkAsRespawnPoint{ loc_name:t="missions/spawn_random" spawnEffect:b=no isAirfield:b=no isUnit:b=no offset:p3=0, 0, 0 isStrictSpawn:b=yes radius:r=-1 useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes onlyOnePlayerPerSpawnPoint:b=no target:t="spawn01" target:t="spawn02" target:t="spawn03" target:t="spawn04" target:t="spawn05" target:t="spawn06" target:t="spawn07" target:t="spawn08" target:t="spawn10" target:t="spawn11" target:t="spawn09" target:t="spawn12" target:t="spawn13" target:t="spawn14" target:t="spawn15" target:t="spawn16" target:t="spawn17" target:t="spawn18" target:t="spawn19" target:t="spawn20" target:t="spawn21" target:t="spawn22" target:t="spawn23" target:t="spawn24" target:t="spawn25" target:t="spawn26" target:t="spawn27" target:t="spawn28" target:t="spawn29" target:t="spawn30" target:t="spawn31" target:t="spawn32" team:t="Both" tags{ tank:b=yes } } } else_actions{ } } start_mission_straight{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=0 } } conditions{ } actions{ missionSetTimeSpeed{ speed:r=0.01 realtimeTriggers:b=yes } beginRaceMode{ checkAreaPrefix:t="race_wp_" waypointsPrefix:t="race_wp_" winners:i=1 doubleWaypoints:b=yes waypointScale:r=0.1 laps:i=1 respawnVerticalOffset:r=0 respawnForwardOffset:r=0 statisticsScreenAfterFinish:b=yes reverse:b=no tankRace:b=yes isPathClosed:b=no defaultTimeToDisableWeapon:r=60 } triggerEnable{ target:t="a_player_is_active_requirement" } unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="players_squad" targetableByAi:b=no isImmortal:b=yes cannotShoot:b=yes ignoreCollisions:b=yes } } else_actions{ } } a_player_is_active_requirement{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenStatus{ object_type:t="isActive" check_objects:t="any" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="players_squad" } } actions{ triggerEnable{ target:t="race_start_timer" } } else_actions{ } } race_start_timer{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ varCompareInt{ var_value:t="start_timer_int" value:i=0 comparasion_func:t="notLess" } } actions{ varAddString{ value:t="@start_timer_int" digits:i=2 var:t="start_hint_id_str" } playHint{ hintType:t="custom" name:t="@start_hint_id_str" action:t="show" shouldFadeOut:b=no time:r=-1 priority:i=0 isOverFade:b=no target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 shouldBlink:b=no } varModify{ operator:t="subAB" value:r=1 var:t="start_timer_int" } varSetString{ value:t="hints/ffa_race_starts_in_" var:t="start_hint_id_str" } } else_actions{ missionSetTimeSpeed{ speed:r=1 realtimeTriggers:b=yes } unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="players_squad" targetableByAi:b=no isImmortal:b=yes cannotShoot:b=yes ignoreCollisions:b=yes } wait{ time:r=3 } playHint{ hintType:t="custom" name:t="" action:t="hideCur" shouldFadeOut:b=no time:r=-1 priority:i=0 isOverFade:b=no target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 shouldBlink:b=no } triggerDisable{ target:t="race_start_timer" } } } race_shooting_enabled{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ timeExpires{ time:r=10 } } conditions{ } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="players_squad" cannotShoot:b=no } } else_actions{ } } BridgeInv{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{ } } conditions{ } actions{ unitSetStealth{ set:b=yes radius:r=0 target:t="structures_01" target:t="structures_02" target:t="structures_04" target:t="structures_05" target:t="structures_06" target:t="structures_07" target:t="structures_08" target:t="structures_09" target:t="structures_10" target:t="structures_11" target:t="structures_12" } unitSetStealth{ set:b=yes radius:r=0 target:t="structures_13" target:t="structures_14" target:t="structures_15" target:t="structures_16" target:t="structures_17" target:t="structures_18" target:t="structures_19" target:t="structures_20" target:t="structures_21" target:t="structures_22" } unitSetStealth{ set:b=yes radius:r=0 target:t="structures_23" target:t="structures_24" target:t="structures_25" target:t="structures_26" target:t="structures_27" target:t="structures_28" target:t="structures_29" } unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="structures_01" object:t="structures_02" object:t="structures_04" object:t="structures_05" object:t="structures_06" object:t="structures_07" object:t="structures_08" object:t="structures_09" object:t="structures_10" object:t="structures_11" object:t="structures_12" object_type:t="isAlive" isImmortal:b=yes cannotShoot:b=yes } unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="structures_13" object:t="structures_14" object:t="structures_15" object:t="structures_16" object:t="structures_17" object:t="structures_18" object:t="structures_19" object:t="structures_20" object:t="structures_21" object:t="structures_22" object:t="structures_23" object_type:t="isAlive" isImmortal:b=yes cannotShoot:b=yes } unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="structures_24" object:t="structures_25" object:t="structures_26" object:t="structures_27" object:t="structures_28" object:t="structures_29" object_type:t="isAlive" isImmortal:b=yes cannotShoot:b=yes } } else_actions{ } } } mission_objectives{ isCategory:b=yes is_enabled:b=yes phiphi_race_mission_objective{ is_enabled:b=no comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=50 scoreConst:i=100 scoreTime:i=400 team:t="Both" } onSuccess{ } onFailed{ } } } variables{ start_timer_int:i=20 start_hint_id_str:t="hints/ffa_race_starts_in_" } dialogs{ } airfields{ } effects{ } units{ tankModels{ name:t="t1_player01" tm:m=[[0.997267, 0, -0.0738891] [0, 1, 0] [0.0738891, 0, 0.997267] [1749.81, 9.40291, 2273.92]] unit_class:t="germ_ru251" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player02" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2585.7, 281.054, 2166.73]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } squad{ name:t="players_squad" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3223.35, 221.359, 2798.67]] props{ object_marking:i=0 squad_members:t="t1_player01" squad_members:t="t1_player02" squad_members:t="t1_player03" squad_members:t="t1_player04" squad_members:t="t1_player05" squad_members:t="t1_player06" squad_members:t="t1_player07" squad_members:t="t1_player08" squad_members:t="t1_player09" squad_members:t="t1_player10" squad_members:t="t1_player11" squad_members:t="t1_player12" squad_members:t="t1_player13" squad_members:t="t1_player14" squad_members:t="t1_player15" squad_members:t="t1_player16" squad_members:t="t1_player17" squad_members:t="t2_player01" squad_members:t="t2_player02" squad_members:t="t2_player03" squad_members:t="t2_player04" squad_members:t="t2_player05" squad_members:t="t2_player06" squad_members:t="t2_player07" squad_members:t="t2_player08" squad_members:t="t2_player09" squad_members:t="t2_player10" squad_members:t="t2_player11" squad_members:t="t2_player12" squad_members:t="t2_player13" squad_members:t="t2_player14" squad_members:t="t2_player15" squad_members:t="t2_player16" } } armada{ name:t="t1_player03" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2585.46, 281.054, 2155.77]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player04" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2585.22, 281.054, 2144.81]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player01" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2571.26, 281.054, 2169.52]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player02" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2569.06, 281.054, 2161.72]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player03" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2566.86, 281.054, 2153.92]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player05" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2585.22, 281.054, 2143.34]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player06" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2585.22, 281.054, 2141.87]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player07" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2585.22, 281.054, 2140.41]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player08" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2585.22, 281.054, 2138.94]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player09" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2585.22, 281.054, 2137.47]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player10" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2585.22, 281.054, 2136]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player11" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2585.22, 281.054, 2134.54]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player12" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2585.22, 281.054, 2133.07]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player13" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2585.22, 281.054, 2131.6]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player14" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2585.22, 281.054, 2130.13]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player15" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2585.22, 281.054, 2128.67]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player16" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2585.22, 281.054, 2127.2]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player17" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2585.22, 281.054, 2125.6]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player04" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2566.86, 281.054, 2151.95]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player05" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2566.86, 281.054, 2149.99]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player06" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2566.86, 281.054, 2148.02]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player07" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2566.86, 281.054, 2146.06]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player08" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2566.86, 281.054, 2144.09]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player09" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2566.86, 281.054, 2142.12]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player10" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2566.86, 281.054, 2140.16]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player11" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2566.86, 281.054, 2138.19]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player12" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2566.86, 281.054, 2136.23]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player13" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2566.86, 281.054, 2134.26]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player14" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2566.86, 281.054, 2132.29]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player15" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2566.86, 281.054, 2130.33]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player16" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2566.86, 281.054, 2128.36]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } structures{ name:t="structures_01" tm:m=[[0.172163, 0.984808, -0.0226656] [-0.0976382, 0.0173648, 0.0128543] [0.0313263, 0, 0.237947] [2193.92, 3.77478, 2237.04]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_02" tm:m=[[7.37083e-08, -1, -1.63407e-08] [0.0976296, 7.54979e-09, -0.021644] [0.0432879, 0, 0.195259] [2146.9, 6.17158, 2113.82]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_03" tm:m=[[1.6597e-08, -1, -3.11137e-09] [0.0984503, 1.68855e-09, -0.0175367] [0.0280587, -2.4413e-11, 0.15752] [2093.62, 3.78062, 2045.76]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_04" tm:m=[[9.85446e-09, 1, 7.4852e-08] [-0.0130526, 7.54979e-09, -0.0991445] [-0.138802, 0, 0.0182737] [2106.35, 3.78062, 2054.83]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_05" tm:m=[[7.43509e-08, 1, -1.31101e-08] [-0.0984808, 7.54979e-09, 0.0173648] [0.0173648, 0, 0.0984808] [2105.05, 3.78062, 1994.05]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_06" tm:m=[[8.75247e-09, -1, 6.64815e-08] [0.0130526, 6.70552e-09, 0.0991445] [-0.0991445, 0, 0.0130526] [2096.11, 3.77965, 1987.77]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_07" tm:m=[[7.37083e-08, -1, -1.63407e-08] [0.0976296, 7.54979e-09, -0.021644] [0.129864, 0, 0.585778] [2070.05, 3.77769, 1978.24]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_08" tm:m=[[-3.34849e-08, -1, -2.80971e-08] [0.0766044, -4.37114e-09, 0.0642787] [-0.160697, 0, 0.191511] [2070.31, 3.8147e-06, 1930.85]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_09" tm:m=[[1.36149e-08, -1, 1.03416e-07] [-0.0130526, -1.04308e-08, -0.0991445] [0.198289, 0, -0.0261052] [2135.5, 3.77866, 1937.95]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_10" tm:m=[[1.18229e-08, 1, -1.55651e-09] [-0.0991445, 1.19249e-09, 0.0130526] [0.0391578, 0, 0.297433] [2144.61, 3.77378, 1918.52]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_12" tm:m=[[7.54979e-08, 1, 0] [-0.1, 7.54979e-09, 0] [0, 0, 0.3] [2129.96, 3.77281, 1813.75]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_11" tm:m=[[-6.58007e-09, -1, 7.52106e-08] [-0.00871557, 7.54979e-09, 0.0996195] [-0.498097, 0, -0.0435778] [2103.83, 2.72148, 1791.53]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_13" tm:m=[[7.54979e-08, -1, 0] [0.1, 7.54979e-09, 0] [0, 0, 0.2] [1940.06, 3.78452, 1871.73]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_14" tm:m=[[9.85446e-09, 1, 7.4852e-08] [-0.0130526, 7.54979e-09, -0.0991445] [-0.396578, 0, 0.0522105] [1986.77, 3.77574, 2026.29]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_15" tm:m=[[4.59602e-08, -1, -5.98965e-08] [0.0608761, 7.54979e-09, -0.0793353] [0.238006, 0, 0.182628] [1914.85, 3.78157, 2030.04]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_16" tm:m=[[-1.02723e-07, -1, -1.81129e-08] [0.0984808, -1.04308e-08, 0.0173648] [-0.0520944, 0, 0.295442] [1830.51, 3.86738, 1880.64]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_17" tm:m=[[0.0733869, -0.984808, -0.157379] [0.0416198, 0.0173648, -0.0892539] [0.362523, 0, 0.169047] [1788.35, 3.78355, 1997.56]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_18" tm:m=[[0.173648, -0.984807, 0] [0.0984807, 0.0173648, 0] [0, 0, 0.208] [1775.44, 3.78355, 1975.21]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_19" tm:m=[[0.0831219, -0.996195, -0.0262082] [0.0950088, 0.00871558, -0.0299561] [0.0902117, 0, 0.286115] [1905.16, 3.78648, 2090.36]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_20" tm:m=[[-0.00569348, -0.999048, -0.0432463] [-0.0130402, 0.00436194, -0.0990501] [0.594867, 0, -0.0783157] [1911.91, 7.42826, 2099.96]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_21" tm:m=[[0.00944098, -0.999048, 0.0425855] [0.0216234, 0.00436194, 0.0975367] [-0.292889, 0, 0.0649319] [2028.56, 3.77867, 2045.42]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_22" tm:m=[[0.0151344, 0.996195, 0.0858317] [-0.0172987, 0.00871558, -0.098106] [-0.196962, 0, 0.0347296] [2062.81, 3.96505, 2152.29]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_23" tm:m=[[0.0871558, 0.996195, 0] [-0.0996195, 0.00871558, 0] [0, 0, 0.3] [2078.13, 3.78746, 2137.3]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_24" tm:m=[[-0.0434533, -0.999048, 0.00380167] [0.0995246, -0.00436193, -0.00870727] [0.0282385, 0, 0.322767] [1835.18, 3.81006, 2181.31]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_25" tm:m=[[-0.00569348, -0.999048, -0.0432463] [-0.0130402, 0.00436194, -0.0990501] [0.396578, 0, -0.0522105] [1851.48, 3.78453, 2194.48]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_26" tm:m=[[2.27027e-08, 1, -7.20036e-08] [-0.0300706, 7.54979e-09, 0.0953717] [0.0953717, 0, 0.0300706] [1852.45, 3.78355, 2076.75]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_27" tm:m=[[7.37083e-08, 1, 1.63407e-08] [-0.0976296, 7.54979e-09, -0.021644] [-0.0973978, 0, 0.439333] [1685.18, 3.77584, 2087.44]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_28" tm:m=[[4.59602e-08, 1, 5.98965e-08] [-0.0608761, 7.54979e-09, -0.0793353] [-0.238006, 0, 0.182628] [2217.12, 3.78648, 2103.73]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_29" tm:m=[[0.00190266, 0.999048, -0.0435779] [-0.00305045, 0.00305336, 0.0698668] [0.299714, 0, 0.0130858] [2187.96, 3.75697, 2014.57]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } } areas{ spawn01{ type:t="Point" tm:m=[[0.398478, 0, -0.0348624] [0, 0.4, 0] [0.0348624, 0, 0.398478] [1742.65, 9.28958, 2273.61]] objLayer:i=0 props{ forceReplication:b=yes } } spawn03{ type:t="Point" tm:m=[[0.398478, 0, -0.0348625] [0, 0.4, 0] [0.0348625, 0, 0.398478] [1742.19, 9.29375, 2269.09]] objLayer:i=0 props{ forceReplication:b=yes } } spawn05{ type:t="Point" tm:m=[[0.398478, 0, -0.0348621] [0, 0.4, 0] [0.0348621, 0, 0.398478] [1743.17, 9.28843, 2278.16]] objLayer:i=0 props{ forceReplication:b=yes } } spawn06{ type:t="Point" tm:m=[[0.390518, 0, -0.0865764] [0, 0.4, 0] [0.0865764, 0, 0.390518] [1743.9, 9.28791, 2282.58]] objLayer:i=0 props{ forceReplication:b=yes } } spawn02{ type:t="Point" tm:m=[[0.399619, 0, -0.0174478] [0, 0.4, 0] [0.0174478, 0, 0.399619] [1741.81, 9.3039, 2264.58]] objLayer:i=0 props{ forceReplication:b=yes } } spawn04{ type:t="Point" tm:m=[[0.398478, 0, -0.0348625] [0, 0.4, 0] [0.0348625, 0, 0.398478] [1741.5, 9.30986, 2260.24]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_01{ type:t="Sphere" tm:m=[[47.6858, 0, 15.0353] [0, 50, 0] [-15.0353, 0, 47.6858] [1798.75, 4.28698, 2268.04]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_02{ type:t="Sphere" tm:m=[[50, 0, 0] [0, 50, 0] [0, 0, 50] [1919.29, 3.78453, 2256.45]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_03{ type:t="Sphere" tm:m=[[40, 0, 0] [0, 40, 0] [0, 0, 40] [2042.66, 5.2093, 2250.75]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_04{ type:t="Sphere" tm:m=[[40, 0, 0] [0, 40, 0] [0, 0, 40] [2186.62, 3.77751, 2239.19]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_05{ type:t="Sphere" tm:m=[[30, 0, 0] [0, 30, 0] [0, 0, 30] [2178.65, 3.78064, 2187.91]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_06{ type:t="Sphere" tm:m=[[30, 0, 0] [0, 30, 0] [0, 0, 30] [2159.88, 3.78746, 2114.71]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_07{ type:t="Sphere" tm:m=[[30, 0, 0] [0, 30, 0] [0, 0, 30] [2211.61, 3.78741, 2094.94]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_08{ type:t="Sphere" tm:m=[[50, 0, 0] [0, 50, 0] [0, 0, 50] [2189.98, 3.7816, 2025.9]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_09{ type:t="Sphere" tm:m=[[40, 0, 0] [0, 40, 0] [0, 0, 40] [2104.87, 3.78062, 2047.01]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_10{ type:t="Sphere" tm:m=[[20, 0, 0] [0, 20, 0] [0, 0, 20] [2097.28, 3.95812, 1995.32]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_11{ type:t="Sphere" tm:m=[[20, 0, 0] [0, 20, 0] [0, 0, 20] [2079.63, 3.77676, 1997.76]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_13{ type:t="Sphere" tm:m=[[24.3505, 0, -31.7341] [0, 40, 0] [31.7341, 0, 24.3505] [2138.14, 3.77402, 1928.48]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_14{ type:t="Sphere" tm:m=[[36.2523, 0, -16.9047] [0, 40, 0] [16.9047, 0, 36.2523] [2118.47, 3.77378, 1807.84]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_15{ type:t="Sphere" tm:m=[[40, 0, 0] [0, 40, 0] [0, 0, 40] [2051.34, 3.85718, 1796.23]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_16{ type:t="Sphere" tm:m=[[40, 0, 0] [0, 40, 0] [0, 0, 40] [1957.02, 3.77569, 1877.35]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_17{ type:t="Sphere" tm:m=[[40, 0, 0] [0, 40, 0] [0, 0, 40] [1968.44, 3.77574, 2004.7]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_18{ type:t="Sphere" tm:m=[[40, 0, 0] [0, 40, 0] [0, 0, 40] [1920.39, 3.77554, 2009.99]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_19{ type:t="Sphere" tm:m=[[40, 0, 0] [0, 40, 0] [0, 0, 40] [1913.23, 3.96497, 1899.25]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_20{ type:t="Sphere" tm:m=[[40, 0, 0] [0, 40, 0] [0, 0, 40] [1847.65, 3.77541, 1890.36]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_21{ type:t="Sphere" tm:m=[[40, 0, 0] [0, 40, 0] [0, 0, 40] [1793.2, 3.78357, 1987.29]] objLayer:i=0 props{ forceReplication:b=yes } } spawn07{ type:t="Point" tm:m=[[0.390518, 0, -0.0865764] [0, 0.4, 0] [0.0865764, 0, 0.390518] [1734.69, 9.20256, 2261.82]] objLayer:i=0 props{ forceReplication:b=yes } } spawn08{ type:t="Point" tm:m=[[0.398478, 0, -0.0348629] [0, 0.4, 0] [0.0348629, 0, 0.398478] [1735.68, 9.1829, 2274.72]] objLayer:i=0 props{ forceReplication:b=yes } } spawn09{ type:t="Point" tm:m=[[0.398478, 0, -0.0348629] [0, 0.4, 0] [0.0348629, 0, 0.398478] [1736.61, 9.1776, 2283.04]] objLayer:i=0 props{ forceReplication:b=yes } } spawn10{ type:t="Point" tm:m=[[0.398478, 0, -0.0348629] [0, 0.4, 0] [0.0348629, 0, 0.398478] [1735.2, 9.18523, 2270.47]] objLayer:i=0 props{ forceReplication:b=yes } } spawn11{ type:t="Point" tm:m=[[0.398478, 0, -0.0348629] [0, 0.4, 0] [0.0348629, 0, 0.398478] [1726.62, 9.10582, 2255.76]] objLayer:i=0 props{ forceReplication:b=yes } } spawn12{ type:t="Point" tm:m=[[0.398478, 0, -0.0348629] [0, 0.4, 0] [0.0348629, 0, 0.398478] [1726.98, 9.09867, 2259.74]] objLayer:i=0 props{ forceReplication:b=yes } } spawn13{ type:t="Point" tm:m=[[0.398478, 0, -0.0348629] [0, 0.4, 0] [0.0348629, 0, 0.398478] [1727.32, 9.09151, 2263.71]] objLayer:i=0 props{ forceReplication:b=yes } } spawn14{ type:t="Point" tm:m=[[0.398478, 0, -0.0348629] [0, 0.4, 0] [0.0348629, 0, 0.398478] [1727.66, 9.08494, 2267.68]] objLayer:i=0 props{ forceReplication:b=yes } } spawn15{ type:t="Point" tm:m=[[0.398478, 0, -0.0348629] [0, 0.4, 0] [0.0348629, 0, 0.398478] [1728.01, 9.08, 2271.64]] objLayer:i=0 props{ forceReplication:b=yes } } spawn16{ type:t="Point" tm:m=[[0.398478, 0, -0.0348629] [0, 0.4, 0] [0.0348629, 0, 0.398478] [1728.35, 9.07338, 2275.62]] objLayer:i=0 props{ forceReplication:b=yes } } spawn17{ type:t="Point" tm:m=[[0.398478, 0, -0.0348629] [0, 0.4, 0] [0.0348629, 0, 0.398478] [1728.7, 9.07061, 2279.59]] objLayer:i=0 props{ forceReplication:b=yes } } spawn18{ type:t="Point" tm:m=[[0.398478, 0, -0.0348629] [0, 0.4, 0] [0.0348629, 0, 0.398478] [1729.06, 9.0663, 2283.56]] objLayer:i=0 props{ forceReplication:b=yes } } spawn19{ type:t="Point" tm:m=[[0.398478, 0, -0.0348629] [0, 0.4, 0] [0.0348629, 0, 0.398478] [1729.4, 9.06365, 2287.53]] objLayer:i=0 props{ forceReplication:b=yes } } spawn20{ type:t="Point" tm:m=[[0.398478, 0, -0.0348629] [0, 0.4, 0] [0.0348629, 0, 0.398478] [1729.75, 9.05914, 2291.49]] objLayer:i=0 props{ forceReplication:b=yes } } spawn21{ type:t="Point" tm:m=[[0.398478, 0, -0.0348629] [0, 0.4, 0] [0.0348629, 0, 0.398478] [1724.36, 8.98566, 2291.97]] objLayer:i=0 props{ forceReplication:b=yes } } spawn22{ type:t="Point" tm:m=[[0.398478, 0, -0.0348629] [0, 0.4, 0] [0.0348629, 0, 0.398478] [1724.01, 8.98798, 2287.97]] objLayer:i=0 props{ forceReplication:b=yes } } spawn23{ type:t="Point" tm:m=[[0.398478, 0, -0.0348629] [0, 0.4, 0] [0.0348629, 0, 0.398478] [1723.67, 8.99229, 2283.97]] objLayer:i=0 props{ forceReplication:b=yes } } spawn24{ type:t="Point" tm:m=[[0.398478, 0, -0.0348629] [0, 0.4, 0] [0.0348629, 0, 0.398478] [1723.31, 8.99635, 2279.96]] objLayer:i=0 props{ forceReplication:b=yes } } spawn25{ type:t="Point" tm:m=[[0.398478, 0, -0.0348629] [0, 0.4, 0] [0.0348629, 0, 0.398478] [1722.96, 8.99791, 2275.97]] objLayer:i=0 props{ forceReplication:b=yes } } spawn26{ type:t="Point" tm:m=[[0.398478, 0, -0.0348629] [0, 0.4, 0] [0.0348629, 0, 0.398478] [1722.61, 9.00446, 2271.96]] objLayer:i=0 props{ forceReplication:b=yes } } spawn27{ type:t="Point" tm:m=[[0.398478, 0, -0.0348629] [0, 0.4, 0] [0.0348629, 0, 0.398478] [1722.26, 9.01087, 2267.96]] objLayer:i=0 props{ forceReplication:b=yes } } spawn28{ type:t="Point" tm:m=[[0.398478, 0, -0.0348629] [0, 0.4, 0] [0.0348629, 0, 0.398478] [1721.91, 9.01607, 2263.96]] objLayer:i=0 props{ forceReplication:b=yes } } spawn29{ type:t="Point" tm:m=[[0.398478, 0, -0.0348629] [0, 0.4, 0] [0.0348629, 0, 0.398478] [1721.55, 9.02334, 2259.98]] objLayer:i=0 props{ forceReplication:b=yes } } spawn30{ type:t="Point" tm:m=[[0.398478, 0, -0.0348629] [0, 0.4, 0] [0.0348629, 0, 0.398478] [1721.22, 9.03147, 2255.98]] objLayer:i=0 props{ forceReplication:b=yes } } spawn31{ type:t="Point" tm:m=[[0.398478, 0, -0.0348629] [0, 0.4, 0] [0.0348629, 0, 0.398478] [1734.87, 9.19307, 2266.12]] objLayer:i=0 props{ forceReplication:b=yes } } spawn32{ type:t="Point" tm:m=[[0.398478, 0, -0.0348629] [0, 0.4, 0] [0.0348629, 0, 0.398478] [1736.05, 9.17923, 2278.85]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_12{ type:t="Sphere" tm:m=[[40, 0, 0] [0, 40, 0] [0, 0, 40] [2073.01, 3.77669, 1936.78]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_22{ type:t="Sphere" tm:m=[[40, 0, 0] [0, 40, 0] [0, 0, 40] [1903.14, 3.78355, 2043.91]] objLayer:i=0 props{ forceReplication:b=yes } } briefing_wp_01{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1799.54, 4.27444, 2268.1]] objLayer:i=0 props{ } } briefing_wp_02{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1919.21, 3.78453, 2256.34]] objLayer:i=0 props{ } } briefing_wp_03{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2042.74, 5.21466, 2251.54]] objLayer:i=0 props{ } } briefing_wp_04{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2186.46, 3.77745, 2239.06]] objLayer:i=0 props{ } } briefing_wp_05{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2178.25, 3.78068, 2187.77]] objLayer:i=0 props{ } } briefing_wp_06{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2163.1, 3.78746, 2112.43]] objLayer:i=0 props{ } } briefing_wp_07{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2211.56, 3.78741, 2096.11]] objLayer:i=0 props{ } } briefing_wp_08{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2189.93, 3.7816, 2025.83]] objLayer:i=0 props{ } } briefing_wp_09{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2103.29, 3.78062, 2046.51]] objLayer:i=0 props{ } } briefing_wp_10{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2098.39, 3.95812, 1994.8]] objLayer:i=0 props{ } } briefing_wp_11{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2081.19, 3.77676, 1998.33]] objLayer:i=0 props{ } } briefing_wp_12{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2074.57, 3.77671, 1936.37]] objLayer:i=0 props{ } } briefing_wp_13{ type:t="Point" tm:m=[[0.608761, 0, -0.793353] [0, 1, 0] [0.793353, 0, 0.608761] [2137.22, 3.774, 1927.31]] objLayer:i=0 props{ } } briefing_wp_14{ type:t="Point" tm:m=[[0.906308, 0, -0.422618] [0, 1, 0] [0.422618, 0, 0.906308] [2118.31, 3.77378, 1807.65]] objLayer:i=0 props{ } } briefing_wp_15{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2052.16, 4.37017, 1797.08]] objLayer:i=0 props{ } } briefing_wp_16{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1956.19, 3.77576, 1876.74]] objLayer:i=0 props{ } } briefing_wp_17{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1968.79, 3.77574, 2005.23]] objLayer:i=0 props{ } } briefing_wp_18{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1920.72, 3.7754, 2010.07]] objLayer:i=0 props{ } } briefing_wp_19{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1921.12, 3.9621, 1902.76]] objLayer:i=0 props{ } } briefing_wp_20{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1848.73, 3.77574, 1887.23]] objLayer:i=0 props{ } } briefing_wp_21{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1795.4, 3.78357, 1983.52]] objLayer:i=0 props{ } } briefing_wp_22{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1901.77, 3.78315, 2041.18]] objLayer:i=0 props{ } } race_wp_23{ type:t="Sphere" tm:m=[[33.8194, 0, 0] [0, 33.8194, 0] [0, 0, 33.8194] [1915.51, 3.78648, 2085.02]] objLayer:i=0 props{ } } race_wp_24{ type:t="Sphere" tm:m=[[34.8268, 0, 0] [0, 34.8268, 0] [0, 0, 34.8268] [2047.84, 3.7796, 2059.64]] objLayer:i=0 props{ } } race_wp_25{ 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