selected_tag:t="" bin_dump_file:t="" mission_settings{ atmosphere{ pressure:r=760 temperature:r=0 } player{ army:i=1 wing:t="t1_player01" wing:t="t1_player02" wing:t="t1_player03" wing:t="t1_player04" wing:t="t1_player05" wing:t="t1_player06" wing:t="t1_player07" wing:t="t1_player08" wing:t="t1_player09" wing:t="t1_player10" wing:t="t1_player11" wing:t="t1_player12" wing:t="t1_player13" wing:t="t1_player14" wing:t="t1_player15" wing:t="t1_player16" wing:t="t1_player17" } player_teamB{ army:i=2 wing:t="t2_player01" wing:t="t2_player02" wing:t="t2_player03" wing:t="t2_player04" wing:t="t2_player05" wing:t="t2_player06" wing:t="t2_player07" wing:t="t2_player08" wing:t="t2_player09" wing:t="t2_player10" wing:t="t2_player11" wing:t="t2_player12" wing:t="t2_player13" wing:t="t2_player14" wing:t="t2_player15" wing:t="t2_player16" } mission{ name:t="Yukari_Race_PL" level:t="levels/avg_poland.bin" type:t="domination" restoreType:t="attempts" optionalTakeOff:b=no campaign:t="UserMissions" environment:t="11" weather:t="rain" missionDebriefing:t="" missionBriefing:t="" killLimit:i=10 chapter:t="test" locName:t="[Tank Race] Poland" gt_race:b=yes openDiffLevels:b=yes timeLimit:i=30 country_axis:t="germany" country_allies:t="ussr" raceLaps:i=1 raceWinners:i=1 raceForceCannotShoot:b=yes difficulty:t="" tags{ } missionType{ _Dom:b=no _Conq:b=no _Bttl:b=no _Bto:b=no _v1_race_straight:b=no _v1_race_inverted:b=no _Flc:b=no _v2_race_straight:b=no _v2_race_inverted:b=no _Conq1:b=no _Conq2:b=no _Conq3:b=no _Conq4:b=no _Conq5:b=no _Conq6:b=no _DBttl:b=no _CnvA:b=no _CnvB:b=no _DBttlA:b=no _DBttlB:b=no _ArtDA:b=no _ArtDB:b=no } } cover_points{ } aiParams{ aiEffectivenessViscosity:r=90 effectivenessDistances:p2=2500, 7000 } spectator_points{ } briefing{ place_loc:t="" date_loc:t="" objective_loc:t="" music:t="action_01" part{ event:t="" minTime:i=0 slide{ difficulty:t="arcade" map:b=yes minTime:i=4 picture:t="" showAirMap:b=no arrow{ width:i=1 side:t="neutral" point:t="briefing_wp_01" point:t="briefing_wp_02" point:t="briefing_wp_03" point:t="briefing_wp_04" point:t="briefing_wp_05" point:t="briefing_wp_06" point:t="briefing_wp_07" point:t="briefing_wp_08" point:t="briefing_wp_09" point:t="briefing_wp_10" point:t="briefing_wp_11" point:t="briefing_wp_12" } arrow{ width:i=1 side:t="neutral" point:t="briefing_wp_12" point:t="briefing_wp_13" point:t="briefing_wp_14" point:t="briefing_wp_15" point:t="briefing_wp_16" point:t="briefing_wp_17" point:t="briefing_wp_18" point:t="briefing_wp_19" point:t="briefing_wp_20" point:t="briefing_wp_21" point:t="briefing_wp_01" } icon{ icontype:t="tank" side:t="player" target:t="spawn03" } } } } } imports{ } triggers{ isCategory:b=yes is_enabled:b=yes init{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{ } } conditions{ } actions{ missionMarkAsRespawnPoint{ loc_name:t="missions/spawn_random" spawnEffect:b=no isAirfield:b=no isUnit:b=no offset:p3=0, 0, 0 isStrictSpawn:b=yes radius:r=-1 useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes onlyOnePlayerPerSpawnPoint:b=no target:t="spawn01" target:t="spawn02" target:t="spawn03" target:t="spawn04" target:t="spawn05" target:t="spawn06" target:t="spawn07" target:t="spawn08" target:t="spawn10" target:t="spawn11" target:t="spawn09" target:t="spawn12" target:t="spawn13" target:t="spawn14" target:t="spawn15" target:t="spawn16" target:t="spawn17" target:t="spawn18" target:t="spawn19" target:t="spawn20" target:t="spawn21" target:t="spawn22" target:t="spawn23" target:t="spawn24" target:t="spawn25" target:t="spawn26" target:t="spawn27" target:t="spawn28" target:t="spawn29" target:t="spawn30" target:t="spawn31" target:t="spawn32" team:t="Both" tags{ tank:b=yes } } } else_actions{ } } start_mission_straight{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=0 } } conditions{ } actions{ missionSetTimeSpeed{ speed:r=0.01 realtimeTriggers:b=yes } beginRaceMode{ checkAreaPrefix:t="race_wp_" waypointsPrefix:t="race_wp_" winners:i=1 doubleWaypoints:b=yes waypointScale:r=0.1 laps:i=1 respawnVerticalOffset:r=0 respawnForwardOffset:r=0 statisticsScreenAfterFinish:b=yes reverse:b=no tankRace:b=yes isPathClosed:b=no defaultTimeToDisableWeapon:r=60 } triggerEnable{ target:t="a_player_is_active_requirement" } unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="players_squad" targetableByAi:b=no isImmortal:b=yes cannotShoot:b=yes ignoreCollisions:b=yes } } else_actions{ } } a_player_is_active_requirement{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenStatus{ object_type:t="isActive" check_objects:t="any" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="players_squad" } } actions{ triggerEnable{ target:t="race_start_timer" } } else_actions{ } } race_start_timer{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ varCompareInt{ var_value:t="start_timer_int" value:i=0 comparasion_func:t="notLess" } } actions{ varAddString{ value:t="@start_timer_int" digits:i=2 var:t="start_hint_id_str" } playHint{ hintType:t="custom" name:t="@start_hint_id_str" action:t="show" shouldFadeOut:b=no time:r=-1 priority:i=0 isOverFade:b=no target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 shouldBlink:b=no } varModify{ operator:t="subAB" value:r=1 var:t="start_timer_int" } varSetString{ value:t="hints/ffa_race_starts_in_" var:t="start_hint_id_str" } } else_actions{ missionSetTimeSpeed{ speed:r=1 realtimeTriggers:b=yes } unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="players_squad" targetableByAi:b=no isImmortal:b=yes cannotShoot:b=yes ignoreCollisions:b=yes } wait{ time:r=3 } playHint{ hintType:t="custom" name:t="" action:t="hideCur" shouldFadeOut:b=no time:r=-1 priority:i=0 isOverFade:b=no target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 shouldBlink:b=no } triggerDisable{ target:t="race_start_timer" } } } race_shooting_enabled{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ timeExpires{ time:r=10 } } conditions{ } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="players_squad" cannotShoot:b=no } } else_actions{ } } } mission_objectives{ isCategory:b=yes is_enabled:b=yes phiphi_race_mission_objective{ is_enabled:b=no comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=50 scoreConst:i=100 scoreTime:i=400 team:t="Both" } onSuccess{ } onFailed{ } } } variables{ start_timer_int:i=20 start_hint_id_str:t="hints/ffa_race_starts_in_" } dialogs{ } airfields{ } effects{ } units{ tankModels{ name:t="t1_player01" tm:m=[[-0.0303185, 0, -0.999541] [0, 1, 0] [0.999541, 0, -0.0303185] [599.635, 9.40283, 2444.54]] unit_class:t="germ_ru251" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player02" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2585.7, 281.054, 2166.73]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } squad{ name:t="players_squad" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3223.35, 221.359, 2798.67]] props{ object_marking:i=0 squad_members:t="t1_player01" squad_members:t="t1_player02" squad_members:t="t1_player03" squad_members:t="t1_player04" squad_members:t="t1_player05" squad_members:t="t1_player06" squad_members:t="t1_player07" squad_members:t="t1_player08" squad_members:t="t1_player09" squad_members:t="t1_player10" squad_members:t="t1_player11" squad_members:t="t1_player12" squad_members:t="t1_player13" squad_members:t="t1_player14" squad_members:t="t1_player15" squad_members:t="t1_player16" squad_members:t="t1_player17" squad_members:t="t2_player01" squad_members:t="t2_player02" squad_members:t="t2_player03" squad_members:t="t2_player04" squad_members:t="t2_player05" squad_members:t="t2_player06" squad_members:t="t2_player07" squad_members:t="t2_player08" squad_members:t="t2_player09" squad_members:t="t2_player10" squad_members:t="t2_player11" squad_members:t="t2_player12" squad_members:t="t2_player13" squad_members:t="t2_player14" squad_members:t="t2_player15" squad_members:t="t2_player16" } } armada{ name:t="t1_player03" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2585.46, 281.054, 2155.77]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player04" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2585.22, 281.054, 2144.81]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player01" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2571.26, 281.054, 2169.52]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player02" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2569.06, 281.054, 2161.72]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player03" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2566.86, 281.054, 2153.92]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player05" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2585.22, 281.054, 2143.34]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player06" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2585.22, 281.054, 2141.87]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player07" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2585.22, 281.054, 2140.41]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player08" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2585.22, 281.054, 2138.94]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player09" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2585.22, 281.054, 2137.47]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player10" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2585.22, 281.054, 2136]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player11" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2585.22, 281.054, 2134.54]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player12" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2585.22, 281.054, 2133.07]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player13" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2585.22, 281.054, 2131.6]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player14" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2585.22, 281.054, 2130.13]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player15" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2585.22, 281.054, 2128.67]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player16" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2585.22, 281.054, 2127.2]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player17" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2585.22, 281.054, 2125.6]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player04" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2566.86, 281.054, 2151.95]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player05" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2566.86, 281.054, 2149.99]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player06" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2566.86, 281.054, 2148.02]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player07" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2566.86, 281.054, 2146.06]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player08" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2566.86, 281.054, 2144.09]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player09" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2566.86, 281.054, 2142.12]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player10" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2566.86, 281.054, 2140.16]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player11" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2566.86, 281.054, 2138.19]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player12" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2566.86, 281.054, 2136.23]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player13" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2566.86, 281.054, 2134.26]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player14" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2566.86, 281.054, 2132.29]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player15" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2566.86, 281.054, 2130.33]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player16" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2566.86, 281.054, 2128.36]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } } areas{ spawn01{ type:t="Point" tm:m=[[-0.0174478, 0, -0.399619] [0, 0.4, 0] [0.399619, 0, -0.0174478] [599.012, 9.2895, 2451.68]] objLayer:i=0 props{ forceReplication:b=yes } } spawn03{ type:t="Point" tm:m=[[-0.0174479, 0, -0.399619] [0, 0.4, 0] [0.399619, 0, -0.0174479] [594.468, 9.29367, 2451.94]] objLayer:i=0 props{ forceReplication:b=yes } } spawn05{ type:t="Point" tm:m=[[-0.0174475, 0, -0.399619] [0, 0.4, 0] [0.399619, 0, -0.0174475] [603.574, 9.28835, 2451.35]] objLayer:i=0 props{ forceReplication:b=yes } } spawn06{ type:t="Point" tm:m=[[-0.0694598, 0, -0.393923] [0, 0.4, 0] [0.393923, 0, -0.0694598] [608.02, 9.28783, 2450.82]] objLayer:i=0 props{ forceReplication:b=yes } } spawn02{ type:t="Point" tm:m=[[-7.45058e-09, 0, -0.4] [0, 0.4, 0] [0.4, 0, -7.45058e-09] [589.951, 9.30382, 2452.12]] objLayer:i=0 props{ forceReplication:b=yes } } spawn04{ type:t="Point" tm:m=[[-0.0174479, 0, -0.399619] [0, 0.4, 0] [0.399619, 0, -0.0174479] [585.603, 9.30978, 2452.24]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_01{ type:t="Sphere" tm:m=[[47.6858, 0, 15.0353] [0, 50, 0] [-15.0353, 0, 47.6858] [587.029, 6.57065, 2340.74]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_02{ type:t="Sphere" tm:m=[[50, 0, 0] [0, 50, 0] [0, 0, 50] [585.605, 4.70284, 2052.53]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_03{ type:t="Sphere" tm:m=[[40, 0, 0] [0, 40, 0] [0, 0, 40] [654.272, 5.20898, 1858.85]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_04{ type:t="Sphere" tm:m=[[40, 0, 0] [0, 40, 0] [0, 0, 40] [792.829, 5.04517, 1709.45]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_05{ type:t="Sphere" tm:m=[[30, 0, 0] [0, 30, 0] [0, 0, 30] [814.164, 4.75588, 1591.62]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_06{ type:t="Sphere" tm:m=[[30, 0, 0] [0, 30, 0] [0, 0, 30] [995.69, 4.74286, 1518.37]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_07{ type:t="Sphere" tm:m=[[30, 0, 0] [0, 30, 0] [0, 0, 30] [1308.22, 2.16934, 1425.95]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_08{ type:t="Sphere" tm:m=[[50, 0, 0] [0, 50, 0] [0, 0, 50] [1682.67, 3.07628, 1388.25]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_09{ type:t="Sphere" tm:m=[[40, 0, 0] [0, 40, 0] [0, 0, 40] [1995.08, 11.8271, 1339.02]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_10{ type:t="Sphere" tm:m=[[40, 0, 0] [0, 40, 0] [0, 0, 40] [2274.53, 21.498, 1402.6]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_11{ type:t="Sphere" tm:m=[[40, 0, 0] [0, 40, 0] [0, 0, 40] [2505.63, 8.56938, 1485.46]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_13{ type:t="Sphere" tm:m=[[24.3505, 0, -31.7341] [0, 40, 0] [31.7341, 0, 24.3505] [2773.58, 8.27045, 1887.3]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_14{ type:t="Sphere" tm:m=[[36.2523, 0, -16.9047] [0, 40, 0] [16.9047, 0, 36.2523] [2614.69, 5.40105, 2049.56]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_15{ type:t="Sphere" tm:m=[[40, 0, 0] [0, 40, 0] [0, 0, 40] [2358.6, 4.1924, 2132.93]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_16{ type:t="Sphere" tm:m=[[40, 0, 0] [0, 40, 0] [0, 0, 40] [2246.08, 3.77583, 2129.17]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_17{ type:t="Sphere" tm:m=[[40, 0, 0] [0, 40, 0] [0, 0, 40] [2195.3, 3.78748, 2099.96]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_18{ type:t="Sphere" tm:m=[[40, 0, 0] [0, 40, 0] [0, 0, 40] [2045.97, 3.78677, 2141.9]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_19{ type:t="Sphere" tm:m=[[40, 0, 0] [0, 40, 0] [0, 0, 40] [1853.4, 3.96496, 2175.52]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_20{ type:t="Sphere" tm:m=[[40, 0, 0] [0, 40, 0] [0, 0, 40] [1450.56, 14.7604, 2280.72]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_21{ type:t="Sphere" tm:m=[[40, 0, 0] [0, 40, 0] [0, 0, 40] [1050.59, 16.0095, 2452.83]] objLayer:i=0 props{ forceReplication:b=yes } } spawn07{ type:t="Point" tm:m=[[-0.0694598, 0, -0.393923] [0, 0.4, 0] [0.393923, 0, -0.0694598] [586.883, 9.20248, 2459.11]] objLayer:i=0 props{ forceReplication:b=yes } } spawn08{ type:t="Point" tm:m=[[-0.0174483, 0, -0.399619] [0, 0.4, 0] [0.399619, 0, -0.0174483] [599.816, 9.18282, 2458.69]] objLayer:i=0 props{ forceReplication:b=yes } } spawn09{ type:t="Point" tm:m=[[-0.0174483, 0, -0.399619] [0, 0.4, 0] [0.399619, 0, -0.0174483] [608.163, 9.17752, 2458.12]] objLayer:i=0 props{ forceReplication:b=yes } } spawn10{ type:t="Point" tm:m=[[-0.0174483, 0, -0.399619] [0, 0.4, 0] [0.399619, 0, -0.0174483] [595.544, 9.18515, 2458.98]] objLayer:i=0 props{ forceReplication:b=yes } } spawn11{ type:t="Point" tm:m=[[-0.0174483, 0, -0.399619] [0, 0.4, 0] [0.399619, 0, -0.0174483] [580.479, 9.10574, 2466.91]] objLayer:i=0 props{ forceReplication:b=yes } } spawn12{ type:t="Point" tm:m=[[-0.0174483, 0, -0.399619] [0, 0.4, 0] [0.399619, 0, -0.0174483] [584.466, 9.09859, 2466.73]] objLayer:i=0 props{ forceReplication:b=yes } } spawn13{ type:t="Point" tm:m=[[-0.0174483, 0, -0.399619] [0, 0.4, 0] [0.399619, 0, -0.0174483] [588.452, 9.09143, 2466.56]] objLayer:i=0 props{ forceReplication:b=yes } } spawn14{ type:t="Point" tm:m=[[-0.0174483, 0, -0.399619] [0, 0.4, 0] [0.399619, 0, -0.0174483] [592.428, 9.08486, 2466.39]] objLayer:i=0 props{ forceReplication:b=yes } } spawn15{ type:t="Point" tm:m=[[-0.0174483, 0, -0.399619] [0, 0.4, 0] [0.399619, 0, -0.0174483] [596.405, 9.07992, 2466.22]] objLayer:i=0 props{ forceReplication:b=yes } } spawn16{ type:t="Point" tm:m=[[-0.0174483, 0, -0.399619] [0, 0.4, 0] [0.399619, 0, -0.0174483] [600.392, 9.0733, 2466.05]] objLayer:i=0 props{ forceReplication:b=yes } } spawn17{ type:t="Point" tm:m=[[-0.0174483, 0, -0.399619] [0, 0.4, 0] [0.399619, 0, -0.0174483] [604.377, 9.07053, 2465.87]] objLayer:i=0 props{ forceReplication:b=yes } } spawn18{ type:t="Point" tm:m=[[-0.0174483, 0, -0.399619] [0, 0.4, 0] [0.399619, 0, -0.0174483] [608.354, 9.06622, 2465.69]] objLayer:i=0 props{ forceReplication:b=yes } } spawn19{ type:t="Point" tm:m=[[-0.0174483, 0, -0.399619] [0, 0.4, 0] [0.399619, 0, -0.0174483] [612.34, 9.06357, 2465.52]] objLayer:i=0 props{ forceReplication:b=yes } } spawn20{ type:t="Point" tm:m=[[-0.0174483, 0, -0.399619] [0, 0.4, 0] [0.399619, 0, -0.0174483] [616.308, 9.05906, 2465.34]] objLayer:i=0 props{ forceReplication:b=yes } } spawn21{ type:t="Point" tm:m=[[-0.0174483, 0, -0.399619] [0, 0.4, 0] [0.399619, 0, -0.0174483] [616.55, 8.98558, 2470.75]] objLayer:i=0 props{ forceReplication:b=yes } } spawn22{ type:t="Point" tm:m=[[-0.0174483, 0, -0.399619] [0, 0.4, 0] [0.399619, 0, -0.0174483] [612.544, 8.9879, 2470.93]] objLayer:i=0 props{ forceReplication:b=yes } } spawn23{ type:t="Point" tm:m=[[-0.0174483, 0, -0.399619] [0, 0.4, 0] [0.399619, 0, -0.0174483] [608.526, 8.99221, 2471.09]] objLayer:i=0 props{ forceReplication:b=yes } } spawn24{ type:t="Point" tm:m=[[-0.0174483, 0, -0.399619] [0, 0.4, 0] [0.399619, 0, -0.0174483] [604.51, 8.99627, 2471.27]] objLayer:i=0 props{ forceReplication:b=yes } } spawn25{ type:t="Point" tm:m=[[-0.0174483, 0, -0.399619] [0, 0.4, 0] [0.399619, 0, -0.0174483] [600.504, 8.99783, 2471.45]] objLayer:i=0 props{ forceReplication:b=yes } } spawn26{ type:t="Point" tm:m=[[-0.0174483, 0, -0.399619] [0, 0.4, 0] [0.399619, 0, -0.0174483] [596.488, 9.00438, 2471.63]] objLayer:i=0 props{ forceReplication:b=yes } } spawn27{ type:t="Point" tm:m=[[-0.0174483, 0, -0.399619] [0, 0.4, 0] [0.399619, 0, -0.0174483] [592.471, 9.01079, 2471.8]] objLayer:i=0 props{ forceReplication:b=yes } } spawn28{ type:t="Point" tm:m=[[-0.0174483, 0, -0.399619] [0, 0.4, 0] [0.399619, 0, -0.0174483] [588.465, 9.01599, 2471.98]] objLayer:i=0 props{ forceReplication:b=yes } } spawn29{ type:t="Point" tm:m=[[-0.0174483, 0, -0.399619] [0, 0.4, 0] [0.399619, 0, -0.0174483] [584.467, 9.02326, 2472.16]] objLayer:i=0 props{ forceReplication:b=yes } } spawn30{ type:t="Point" tm:m=[[-0.0174483, 0, -0.399619] [0, 0.4, 0] [0.399619, 0, -0.0174483] [580.461, 9.03139, 2472.32]] objLayer:i=0 props{ forceReplication:b=yes } } spawn31{ type:t="Point" tm:m=[[-0.0174483, 0, -0.399619] [0, 0.4, 0] [0.399619, 0, -0.0174483] [591.186, 9.19299, 2459.12]] objLayer:i=0 props{ forceReplication:b=yes } } spawn32{ type:t="Point" tm:m=[[-0.0174483, 0, -0.399619] [0, 0.4, 0] [0.399619, 0, -0.0174483] [603.952, 9.17915, 2458.5]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_12{ type:t="Sphere" tm:m=[[40, 0, 0] [0, 40, 0] [0, 0, 40] [2827.89, 7.32298, 1670.78]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_22{ type:t="Sphere" tm:m=[[40, 0, 0] [0, 40, 0] [0, 0, 40] [741.351, 5.71122, 2538.25]] objLayer:i=0 props{ forceReplication:b=yes } } briefing_wp_01{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [587.819, 6.16614, 2340.8]] objLayer:i=0 props{ } } briefing_wp_02{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [585.522, 4.70285, 2052.42]] objLayer:i=0 props{ } } briefing_wp_03{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [654.353, 5.21434, 1859.64]] objLayer:i=0 props{ } } briefing_wp_04{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [792.669, 5.04435, 1709.32]] objLayer:i=0 props{ } } briefing_wp_05{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [813.767, 4.89224, 1591.48]] objLayer:i=0 props{ } } briefing_wp_06{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [998.911, 4.66467, 1516.09]] objLayer:i=0 props{ } } briefing_wp_07{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1308.17, 2.16879, 1427.12]] objLayer:i=0 props{ } } briefing_wp_08{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1684.68, 2.70599, 1395.51]] objLayer:i=0 props{ } } briefing_wp_09{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1985.69, 11.2232, 1338.54]] objLayer:i=0 props{ } } briefing_wp_10{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2275.64, 20.8647, 1402.08]] objLayer:i=0 props{ } } briefing_wp_11{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2504.71, 7.53815, 1483.09]] objLayer:i=0 props{ } } briefing_wp_12{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2822.75, 7.29785, 1672.15]] objLayer:i=0 props{ } } briefing_wp_13{ type:t="Point" tm:m=[[0.608761, 0, -0.793353] [0, 1, 0] [0.793353, 0, 0.608761] [2772.66, 7.85736, 1886.13]] objLayer:i=0 props{ } } briefing_wp_14{ type:t="Point" tm:m=[[0.906308, 0, -0.422618] [0, 1, 0] [0.422618, 0, 0.906308] [2613.71, 4.94842, 2050.4]] objLayer:i=0 props{ } } briefing_wp_15{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2359.21, 4.37005, 2133.63]] objLayer:i=0 props{ } } briefing_wp_16{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2245.69, 3.77908, 2128.85]] objLayer:i=0 props{ } } briefing_wp_17{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2195.65, 3.78748, 2100.49]] objLayer:i=0 props{ } } briefing_wp_18{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2046.3, 3.78651, 2141.98]] objLayer:i=0 props{ } } briefing_wp_19{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1853, 3.9621, 2175.75]] objLayer:i=0 props{ } } briefing_wp_20{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1451.64, 15.0828, 2277.59]] objLayer:i=0 props{ } } briefing_wp_21{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1052.79, 15.928, 2449.06]] objLayer:i=0 props{ } } briefing_wp_22{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [737.531, 5.67987, 2533.92]] objLayer:i=0 props{ } } } objLayers{ } wayPoints{ }