selected_tag:t="" bin_dump_file:t="" mission_settings{ atmosphere{ pressure:r=760 temperature:r=0 } player{ army:i=1 wing:t="t1_player01" wing:t="t1_player02" wing:t="t1_player03" wing:t="t1_player04" wing:t="t1_player05" wing:t="t1_player06" wing:t="t1_player07" wing:t="t1_player08" wing:t="t1_player09" wing:t="t1_player10" wing:t="t1_player11" wing:t="t1_player12" wing:t="t1_player13" wing:t="t1_player14" wing:t="t1_player15" wing:t="t1_player16" wing:t="t1_player17" } player_teamB{ army:i=2 wing:t="t2_player01" wing:t="t2_player02" wing:t="t2_player03" wing:t="t2_player04" wing:t="t2_player05" wing:t="t2_player06" wing:t="t2_player07" wing:t="t2_player08" wing:t="t2_player09" wing:t="t2_player10" wing:t="t2_player11" wing:t="t2_player12" wing:t="t2_player13" wing:t="t2_player14" wing:t="t2_player15" wing:t="t2_player16" } mission{ name:t="Race_Normandy" level:t="levels/avg_normandy.bin" type:t="domination" restoreType:t="attempts" optionalTakeOff:b=no campaign:t="UserMissions" environment:t="11" weather:t="rain" missionDebriefing:t="" missionBriefing:t="" killLimit:i=10 chapter:t="test" locName:t="[Tank Race] Normandy" gt_race:b=yes openDiffLevels:b=yes timeLimit:i=30 country_axis:t="germany" country_allies:t="ussr" raceLaps:i=1 raceWinners:i=1 raceForceCannotShoot:b=yes difficulty:t="" tags{ } missionType{ _Dom:b=no _Conq:b=no _Bttl:b=no _Bto:b=no _v1_race_straight:b=no _v1_race_inverted:b=no _Flc:b=no _v2_race_straight:b=no _v2_race_inverted:b=no _Conq1:b=no _Conq2:b=no _Conq3:b=no _Conq4:b=no _Conq5:b=no _Conq6:b=no _DBttl:b=no _CnvA:b=no _CnvB:b=no _DBttlA:b=no _DBttlB:b=no _ArtDA:b=no _ArtDB:b=no } } cover_points{ } aiParams{ aiEffectivenessViscosity:r=90 effectivenessDistances:p2=2500, 7000 } spectator_points{ } briefing{ place_loc:t="" date_loc:t="" objective_loc:t="" music:t="action_01" part{ event:t="" minTime:i=0 slide{ difficulty:t="arcade" map:b=yes minTime:i=4 picture:t="" showAirMap:b=no arrow{ width:i=1 side:t="neutral" point:t="briefing_wp_01" point:t="briefing_wp_02" point:t="briefing_wp_03" point:t="briefing_wp_04" point:t="briefing_wp_05" point:t="briefing_wp_06" point:t="briefing_wp_07" point:t="briefing_wp_08" point:t="briefing_wp_09" point:t="briefing_wp_10" point:t="briefing_wp_11" point:t="briefing_wp_12" } arrow{ width:i=1 side:t="neutral" point:t="briefing_wp_12" point:t="briefing_wp_13" point:t="briefing_wp_14" point:t="briefing_wp_15" point:t="briefing_wp_16" point:t="briefing_wp_17" point:t="briefing_wp_18" point:t="briefing_wp_19" point:t="briefing_wp_20" point:t="briefing_wp_21" point:t="briefing_wp_01" } icon{ icontype:t="tank" side:t="player" target:t="spawn03" } } } } } imports{ } triggers{ isCategory:b=yes is_enabled:b=yes init{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{ } } conditions{ } actions{ missionMarkAsRespawnPoint{ loc_name:t="missions/spawn_random" spawnEffect:b=no isAirfield:b=no isUnit:b=no offset:p3=0, 0, 0 isStrictSpawn:b=yes radius:r=-1 useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes onlyOnePlayerPerSpawnPoint:b=no target:t="spawn01" target:t="spawn02" target:t="spawn03" target:t="spawn04" target:t="spawn05" target:t="spawn06" target:t="spawn07" target:t="spawn08" target:t="spawn10" target:t="spawn11" target:t="spawn09" target:t="spawn12" target:t="spawn13" target:t="spawn14" target:t="spawn15" target:t="spawn16" target:t="spawn17" target:t="spawn18" target:t="spawn19" target:t="spawn20" target:t="spawn21" target:t="spawn22" target:t="spawn23" target:t="spawn24" target:t="spawn25" target:t="spawn26" target:t="spawn27" target:t="spawn28" target:t="spawn29" target:t="spawn30" target:t="spawn31" target:t="spawn32" team:t="Both" tags{ tank:b=yes } } } else_actions{ } } start_mission_straight{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=0 } } conditions{ } actions{ missionSetTimeSpeed{ speed:r=0.01 realtimeTriggers:b=yes } beginRaceMode{ checkAreaPrefix:t="race_wp_" waypointsPrefix:t="race_wp_" winners:i=1 doubleWaypoints:b=yes waypointScale:r=0.1 laps:i=1 respawnVerticalOffset:r=0 respawnForwardOffset:r=0 statisticsScreenAfterFinish:b=yes reverse:b=no tankRace:b=yes isPathClosed:b=no defaultTimeToDisableWeapon:r=60 } triggerEnable{ target:t="a_player_is_active_requirement" } unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="players_squad" targetableByAi:b=no isImmortal:b=yes cannotShoot:b=yes ignoreCollisions:b=yes } } else_actions{ } } a_player_is_active_requirement{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenStatus{ object_type:t="isActive" check_objects:t="any" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="players_squad" } } actions{ triggerEnable{ target:t="race_start_timer" } } else_actions{ } } race_start_timer{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ varCompareInt{ var_value:t="start_timer_int" value:i=0 comparasion_func:t="notLess" } } actions{ varAddString{ value:t="@start_timer_int" digits:i=2 var:t="start_hint_id_str" } playHint{ hintType:t="custom" name:t="@start_hint_id_str" action:t="show" shouldFadeOut:b=no time:r=-1 priority:i=0 isOverFade:b=no target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 shouldBlink:b=no } varModify{ operator:t="subAB" value:r=1 var:t="start_timer_int" } varSetString{ value:t="hints/ffa_race_starts_in_" var:t="start_hint_id_str" } } else_actions{ missionSetTimeSpeed{ speed:r=1 realtimeTriggers:b=yes } unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="players_squad" targetableByAi:b=no isImmortal:b=yes cannotShoot:b=yes ignoreCollisions:b=yes } wait{ time:r=3 } playHint{ hintType:t="custom" name:t="" action:t="hideCur" shouldFadeOut:b=no time:r=-1 priority:i=0 isOverFade:b=no target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 shouldBlink:b=no } triggerDisable{ target:t="race_start_timer" } } } race_shooting_enabled{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ timeExpires{ time:r=10 } } conditions{ } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="players_squad" cannotShoot:b=no } } else_actions{ } } BridgeInv{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{ } } conditions{ } actions{ unitSetStealth{ set:b=yes radius:r=0 target:t="structures_01" target:t="structures_02" target:t="structures_04" target:t="structures_05" target:t="structures_06" target:t="structures_07" target:t="structures_08" target:t="structures_09" target:t="structures_10" target:t="structures_11" target:t="structures_12" } unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="structures_01" object:t="structures_02" object:t="structures_04" object:t="structures_05" object:t="structures_06" object:t="structures_07" object:t="structures_08" object:t="structures_09" object:t="structures_10" object:t="structures_11" object:t="structures_12" object_type:t="isAlive" isImmortal:b=yes cannotShoot:b=yes } } else_actions{ } } } mission_objectives{ isCategory:b=yes is_enabled:b=yes phiphi_race_mission_objective{ is_enabled:b=no comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=50 scoreConst:i=100 scoreTime:i=400 team:t="Both" } onSuccess{ } onFailed{ } } } variables{ start_timer_int:i=20 start_hint_id_str:t="hints/ffa_race_starts_in_" } dialogs{ } airfields{ } effects{ } units{ tankModels{ name:t="t1_player01" tm:m=[[0.993095, 0, -0.117319] [0, 1, 0] [0.117319, 0, 0.993095] [1481.91, 19.9229, 3598.04]] unit_class:t="germ_ru251" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player02" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2585.7, 281.054, 2166.73]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } squad{ name:t="players_squad" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2661.27, 221.359, 1952.34]] props{ object_marking:i=0 squad_members:t="t1_player01" squad_members:t="t1_player02" squad_members:t="t1_player03" squad_members:t="t1_player04" squad_members:t="t1_player05" squad_members:t="t1_player06" squad_members:t="t1_player07" squad_members:t="t1_player08" squad_members:t="t1_player09" squad_members:t="t1_player10" squad_members:t="t1_player11" squad_members:t="t1_player12" squad_members:t="t1_player13" squad_members:t="t1_player14" squad_members:t="t1_player15" squad_members:t="t1_player16" squad_members:t="t1_player17" squad_members:t="t2_player01" squad_members:t="t2_player02" squad_members:t="t2_player03" squad_members:t="t2_player04" squad_members:t="t2_player05" squad_members:t="t2_player06" squad_members:t="t2_player07" squad_members:t="t2_player08" squad_members:t="t2_player09" squad_members:t="t2_player10" squad_members:t="t2_player11" squad_members:t="t2_player12" squad_members:t="t2_player13" squad_members:t="t2_player14" squad_members:t="t2_player15" squad_members:t="t2_player16" } } armada{ name:t="t1_player03" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2585.46, 281.054, 2155.77]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player04" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2585.22, 281.054, 2144.81]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player01" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2571.26, 281.054, 2169.52]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player02" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2569.06, 281.054, 2161.72]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player03" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2566.86, 281.054, 2153.92]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player05" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2585.22, 281.054, 2143.34]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player06" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2585.22, 281.054, 2141.87]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player07" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2585.22, 281.054, 2140.41]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player08" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2585.22, 281.054, 2138.94]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player09" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2585.22, 281.054, 2137.47]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player10" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2585.22, 281.054, 2136]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player11" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2585.22, 281.054, 2134.54]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player12" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2585.22, 281.054, 2133.07]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player13" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2585.22, 281.054, 2131.6]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player14" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2585.22, 281.054, 2130.13]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player15" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2585.22, 281.054, 2128.67]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player16" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2585.22, 281.054, 2127.2]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player17" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2585.22, 281.054, 2125.6]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player04" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2566.86, 281.054, 2151.95]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player05" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2566.86, 281.054, 2149.99]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player06" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2566.86, 281.054, 2148.02]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player07" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2566.86, 281.054, 2146.06]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player08" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2566.86, 281.054, 2144.09]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player09" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2566.86, 281.054, 2142.12]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player10" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2566.86, 281.054, 2140.16]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player11" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2566.86, 281.054, 2138.19]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player12" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2566.86, 281.054, 2136.23]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player13" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2566.86, 281.054, 2134.26]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player14" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2566.86, 281.054, 2132.29]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player15" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2566.86, 281.054, 2130.33]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player16" tm:m=[[-0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, -0.843391] [2566.86, 281.054, 2128.36]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } structures{ name:t="structures_01" tm:m=[[0.0402991, -0.999048, -0.0166924] [0.0923, 0.00436194, -0.0382319] [0.114805, 0, 0.277164] [2614.26, 29.3603, 3317.23]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_02" tm:m=[[0.0289054, -0.998099, -0.0544375] [0.0327656, 0.0043145, -0.0617074] [0.309125, 0, 0.16414] [2508.11, 29.2134, 3256.49]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_03" tm:m=[[7.54979e-08, -1, 0] [0.1, 7.54979e-09, 0] [0, 0, 0.3] [2337.46, 29.2016, 3290.02]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_04" tm:m=[[0.13003, -0.991445, -0.0113761] [0.0987672, 0.0130526, -0.00864101] [0.0261467, 0, 0.298858] [2258.19, 29.2344, 3294.87]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_05" tm:m=[[-0.364972, 0.910334, 0.195159] [0.00881119, 0.0040544, -0.00243406] [-0.210494, 0.0581853, -0.665061] [2066.14, 30.6245, 3294.21]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_06" tm:m=[[0.0333531, -0.996195, -0.0805214] [0.0381227, 0.00871558, -0.0920364] [0.184776, 0, 0.0765367] [2071.64, 29.0688, 3384.81]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_07" tm:m=[[0.0133549, 0.999657, 0.0225072] [-0.0510116, 0.00261712, -0.0859707] [-0.430001, 0, 0.255145] [2131.6, 29.2016, 3378.86]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_08" tm:m=[[0.0441386, -0.99863, 0.0281194] [-0.0842236, -0.00523346, -0.0536563] [0.48357, 0, -0.759052] [2475.75, 29.2868, 3355.89]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_09" tm:m=[[-0.0436193, 0.999048, 0] [-0.0999048, -0.00436193, 0] [0, 0, 0.6] [2171.43, 27.9904, 3535.22]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_10" tm:m=[[0.0871558, 0.996195, 0] [-0.0996195, 0.00871558, 0] [0, 0, 0.8] [2612.52, 29.1683, 3477.09]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_11" tm:m=[[0.0425855, -0.999048, 0.00944098] [0.0975367, 0.00436194, 0.0216234] [-0.021644, 0, 0.0976296] [2548.65, 29.1704, 3458.23]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_12" tm:m=[[0.0436194, 0.999048, 7.52106e-08] [-0.00870728, 0.000380176, -0.0996195] [-0.995247, 0.0434534, 0.0871558] [2722.81, 27.7479, 3507.85]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } } areas{ spawn01{ type:t="Point" tm:m=[[0.396578, 0, -0.0522105] [0, 0.4, 0] [0.0522105, 0, 0.396578] [1474.74, 20.27, 3598.04]] objLayer:i=0 props{ forceReplication:b=yes } } spawn03{ type:t="Point" tm:m=[[0.396578, 0, -0.0522106] [0, 0.4, 0] [0.0522106, 0, 0.396578] [1474.08, 19.7558, 3593.53]] objLayer:i=0 props{ forceReplication:b=yes } } spawn05{ type:t="Point" tm:m=[[0.396578, 0, -0.0522102] [0, 0.4, 0] [0.0522102, 0, 0.396578] [1475.47, 20.298, 3602.55]] objLayer:i=0 props{ forceReplication:b=yes } } spawn06{ type:t="Point" tm:m=[[0.38637, 0, -0.103528] [0, 0.4, 0] [0.103528, 0, 0.38637] [1476.38, 20.1784, 3606.94]] objLayer:i=0 props{ forceReplication:b=yes } } spawn02{ type:t="Point" tm:m=[[0.398478, 0, -0.0348623] [0, 0.4, 0] [0.0348623, 0, 0.398478] [1473.51, 19.0008, 3589.05]] objLayer:i=0 props{ forceReplication:b=yes } } spawn04{ type:t="Point" tm:m=[[0.396578, 0, -0.0522106] [0, 0.4, 0] [0.0522106, 0, 0.396578] [1473.01, 18.5166, 3584.73]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_01{ type:t="Sphere" tm:m=[[47.6858, 0, 15.0353] [0, 50, 0] [-15.0353, 0, 47.6858] [1575.13, 17.9298, 3586.61]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_02{ type:t="Sphere" tm:m=[[50, 0, 0] [0, 50, 0] [0, 0, 50] [1864.92, 20.3695, 3554.17]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_03{ type:t="Sphere" tm:m=[[40, 0, 0] [0, 40, 0] [0, 0, 40] [2122.36, 28.2729, 3530.27]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_04{ type:t="Sphere" tm:m=[[40, 0, 0] [0, 40, 0] [0, 0, 40] [2170.26, 29.2016, 3415.69]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_05{ type:t="Sphere" tm:m=[[30, 0, 0] [0, 30, 0] [0, 0, 30] [2260.5, 29.139, 3485.98]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_06{ type:t="Sphere" tm:m=[[30, 0, 0] [0, 30, 0] [0, 0, 30] [2428.6, 29.0662, 3504.35]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_07{ type:t="Sphere" tm:m=[[30, 0, 0] [0, 30, 0] [0, 0, 30] [2576.71, 32.0032, 3487]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_08{ type:t="Sphere" tm:m=[[50, 0, 0] [0, 50, 0] [0, 0, 50] [2515.82, 29.3188, 3355.55]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_09{ type:t="Sphere" tm:m=[[40, 0, 0] [0, 40, 0] [0, 0, 40] [2572.28, 29.3644, 3332.75]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_10{ type:t="Sphere" tm:m=[[40, 0, 0] [0, 40, 0] [0, 0, 40] [2681.02, 28.9749, 3467.83]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_11{ type:t="Sphere" tm:m=[[40, 0, 0] [0, 40, 0] [0, 0, 40] [2753.54, 28.905, 3460.34]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_13{ type:t="Sphere" tm:m=[[24.3505, 0, -31.7341] [0, 40, 0] [31.7341, 0, 24.3505] [3048.97, 34.2951, 3407.72]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_14{ type:t="Sphere" tm:m=[[36.2523, 0, -16.9047] [0, 40, 0] [16.9047, 0, 36.2523] [3067.22, 34.8866, 3315.16]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_15{ type:t="Sphere" tm:m=[[40, 0, 0] [0, 40, 0] [0, 0, 40] [3109.93, 40.5698, 3194.7]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_16{ type:t="Sphere" tm:m=[[40, 0, 0] [0, 40, 0] [0, 0, 40] [2976.81, 42.1423, 3261.43]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_17{ type:t="Sphere" tm:m=[[40, 0, 0] [0, 40, 0] [0, 0, 40] [2824.27, 31.9893, 3325.91]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_18{ type:t="Sphere" tm:m=[[40, 0, 0] [0, 40, 0] [0, 0, 40] [2639.1, 29.6558, 3289.73]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_19{ type:t="Sphere" tm:m=[[40, 0, 0] [0, 40, 0] [0, 0, 40] [2527.16, 29.3445, 3233.49]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_20{ type:t="Sphere" tm:m=[[40, 0, 0] [0, 40, 0] [0, 0, 40] [2384.23, 29.513, 3228.13]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_21{ type:t="Sphere" tm:m=[[40, 0, 0] [0, 40, 0] [0, 0, 40] [2377.47, 29.2405, 3297.4]] objLayer:i=0 props{ forceReplication:b=yes } } spawn07{ type:t="Point" tm:m=[[0.38637, 0, -0.103528] [0, 0.4, 0] [0.103528, 0, 0.38637] [1466.28, 18.6529, 3586.6]] objLayer:i=0 props{ forceReplication:b=yes } } spawn08{ type:t="Point" tm:m=[[0.396578, 0, -0.052211] [0, 0.4, 0] [0.052211, 0, 0.396578] [1467.83, 20.5489, 3599.45]] objLayer:i=0 props{ forceReplication:b=yes } } spawn09{ type:t="Point" tm:m=[[0.396578, 0, -0.052211] [0, 0.4, 0] [0.052211, 0, 0.396578] [1469.12, 20.442, 3607.71]] objLayer:i=0 props{ forceReplication:b=yes } } spawn10{ type:t="Point" tm:m=[[0.396578, 0, -0.052211] [0, 0.4, 0] [0.052211, 0, 0.396578] [1467.17, 20.1873, 3595.22]] objLayer:i=0 props{ forceReplication:b=yes } } spawn11{ type:t="Point" tm:m=[[0.396578, 0, -0.052211] [0, 0.4, 0] [0.052211, 0, 0.396578] [1457.95, 18.5239, 3580.9]] objLayer:i=0 props{ forceReplication:b=yes } } spawn12{ type:t="Point" tm:m=[[0.396578, 0, -0.052211] [0, 0.4, 0] [0.052211, 0, 0.396578] [1458.48, 18.5891, 3584.86]] objLayer:i=0 props{ forceReplication:b=yes } } spawn13{ type:t="Point" tm:m=[[0.396578, 0, -0.052211] [0, 0.4, 0] [0.052211, 0, 0.396578] [1459, 19.1547, 3588.81]] objLayer:i=0 props{ forceReplication:b=yes } } spawn14{ type:t="Point" tm:m=[[0.396578, 0, -0.052211] [0, 0.4, 0] [0.052211, 0, 0.396578] [1459.51, 19.9265, 3592.76]] objLayer:i=0 props{ forceReplication:b=yes } } spawn15{ type:t="Point" tm:m=[[0.396578, 0, -0.052211] [0, 0.4, 0] [0.052211, 0, 0.396578] [1460.03, 20.5714, 3596.71]] objLayer:i=0 props{ forceReplication:b=yes } } spawn16{ type:t="Point" tm:m=[[0.396578, 0, -0.052211] [0, 0.4, 0] [0.052211, 0, 0.396578] [1460.54, 20.8162, 3600.66]] objLayer:i=0 props{ forceReplication:b=yes } } spawn17{ type:t="Point" tm:m=[[0.396578, 0, -0.052211] [0, 0.4, 0] [0.052211, 0, 0.396578] [1461.07, 20.8288, 3604.62]] objLayer:i=0 props{ forceReplication:b=yes } } spawn18{ type:t="Point" tm:m=[[0.396578, 0, -0.052211] [0, 0.4, 0] [0.052211, 0, 0.396578] [1461.6, 20.7412, 3608.56]] objLayer:i=0 props{ forceReplication:b=yes } } spawn19{ type:t="Point" tm:m=[[0.396578, 0, -0.052211] [0, 0.4, 0] [0.052211, 0, 0.396578] [1462.11, 20.5512, 3612.52]] objLayer:i=0 props{ forceReplication:b=yes } } spawn20{ type:t="Point" tm:m=[[0.396578, 0, -0.052211] [0, 0.4, 0] [0.052211, 0, 0.396578] [1462.64, 20.312, 3616.46]] objLayer:i=0 props{ forceReplication:b=yes } } spawn21{ type:t="Point" tm:m=[[0.396578, 0, -0.052211] [0, 0.4, 0] [0.052211, 0, 0.396578] [1457.27, 20.4919, 3617.17]] objLayer:i=0 props{ forceReplication:b=yes } } spawn22{ type:t="Point" tm:m=[[0.396578, 0, -0.052211] [0, 0.4, 0] [0.052211, 0, 0.396578] [1456.74, 20.7328, 3613.2]] objLayer:i=0 props{ forceReplication:b=yes } } spawn23{ type:t="Point" tm:m=[[0.396578, 0, -0.052211] [0, 0.4, 0] [0.052211, 0, 0.396578] [1456.23, 20.8966, 3609.21]] objLayer:i=0 props{ forceReplication:b=yes } } spawn24{ type:t="Point" tm:m=[[0.396578, 0, -0.052211] [0, 0.4, 0] [0.052211, 0, 0.396578] [1455.7, 21.0144, 3605.22]] objLayer:i=0 props{ forceReplication:b=yes } } spawn25{ type:t="Point" tm:m=[[0.396578, 0, -0.052211] [0, 0.4, 0] [0.052211, 0, 0.396578] [1455.17, 21.0187, 3601.25]] objLayer:i=0 props{ forceReplication:b=yes } } spawn26{ type:t="Point" tm:m=[[0.396578, 0, -0.052211] [0, 0.4, 0] [0.052211, 0, 0.396578] [1454.65, 20.9527, 3597.26]] objLayer:i=0 props{ forceReplication:b=yes } } spawn27{ type:t="Point" tm:m=[[0.396578, 0, -0.052211] [0, 0.4, 0] [0.052211, 0, 0.396578] [1454.13, 20.5335, 3593.28]] objLayer:i=0 props{ forceReplication:b=yes } } spawn28{ type:t="Point" tm:m=[[0.396578, 0, -0.052211] [0, 0.4, 0] [0.052211, 0, 0.396578] [1453.6, 18.9536, 3589.3]] objLayer:i=0 props{ forceReplication:b=yes } } spawn29{ type:t="Point" tm:m=[[0.396578, 0, -0.052211] [0, 0.4, 0] [0.052211, 0, 0.396578] [1453.07, 18.5333, 3585.33]] objLayer:i=0 props{ forceReplication:b=yes } } spawn30{ type:t="Point" tm:m=[[0.396578, 0, -0.052211] [0, 0.4, 0] [0.052211, 0, 0.396578] [1452.56, 18.5408, 3581.36]] objLayer:i=0 props{ forceReplication:b=yes } } spawn31{ type:t="Point" tm:m=[[0.396578, 0, -0.052211] [0, 0.4, 0] [0.052211, 0, 0.396578] [1466.65, 19.4123, 3590.89]] objLayer:i=0 props{ forceReplication:b=yes } } spawn32{ type:t="Point" tm:m=[[0.396578, 0, -0.052211] [0, 0.4, 0] [0.052211, 0, 0.396578] [1468.38, 20.5468, 3603.55]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_12{ type:t="Sphere" tm:m=[[40, 0, 0] [0, 40, 0] [0, 0, 40] [2914.28, 31.2408, 3432.52]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_22{ type:t="Sphere" tm:m=[[40, 0, 0] [0, 40, 0] [0, 0, 40] [2460.66, 29.2522, 3330.11]] objLayer:i=0 props{ forceReplication:b=yes } } briefing_wp_01{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1575.92, 17.934, 3586.67]] objLayer:i=0 props{ } } briefing_wp_02{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1864.84, 20.3723, 3554.06]] objLayer:i=0 props{ } } briefing_wp_03{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2122.44, 28.2415, 3531.06]] objLayer:i=0 props{ } } briefing_wp_04{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2170.1, 29.2016, 3415.56]] objLayer:i=0 props{ } } briefing_wp_05{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2260.1, 29.1386, 3485.84]] objLayer:i=0 props{ } } briefing_wp_06{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2431.83, 29.1255, 3502.07]] objLayer:i=0 props{ } } briefing_wp_07{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2576.66, 31.979, 3488.17]] objLayer:i=0 props{ } } briefing_wp_08{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2508.67, 29.2973, 3354.79]] objLayer:i=0 props{ } } briefing_wp_09{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2570.87, 29.3578, 3332.36]] objLayer:i=0 props{ } } briefing_wp_10{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2682.13, 28.9751, 3467.31]] objLayer:i=0 props{ } } briefing_wp_11{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2752.62, 28.9586, 3457.97]] objLayer:i=0 props{ } } briefing_wp_12{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2909.14, 31.1357, 3433.89]] objLayer:i=0 props{ } } briefing_wp_13{ type:t="Point" tm:m=[[0.608761, 0, -0.793353] [0, 1, 0] [0.793353, 0, 0.608761] [3048.05, 34.4475, 3406.55]] objLayer:i=0 props{ } } briefing_wp_14{ type:t="Point" tm:m=[[0.906308, 0, -0.422618] [0, 1, 0] [0.422618, 0, 0.906308] [3066.24, 34.8717, 3316]] objLayer:i=0 props{ } } briefing_wp_15{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3110.54, 40.4929, 3195.4]] objLayer:i=0 props{ } } briefing_wp_16{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2976.42, 42.1644, 3261.11]] objLayer:i=0 props{ } } briefing_wp_17{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2824.62, 31.9858, 3326.44]] objLayer:i=0 props{ } } briefing_wp_18{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2639.43, 29.6577, 3289.81]] objLayer:i=0 props{ } } briefing_wp_19{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2526.76, 29.3405, 3233.72]] objLayer:i=0 props{ } } briefing_wp_20{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2385.31, 29.6451, 3225]] objLayer:i=0 props{ } } briefing_wp_21{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2382.24, 29.2258, 3297.86]] objLayer:i=0 props{ } } briefing_wp_22{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2460.34, 29.2314, 3330.7]] objLayer:i=0 props{ } } race_wp_23{ type:t="Sphere" tm:m=[[31.3085, 0, 0] [0, 31.3085, 0] [0, 0, 31.3085] [2416.56, 29.3149, 3393.67]] objLayer:i=0 props{ } } race_wp_24{ type:t="Sphere" tm:m=[[42.107, 0, 0] [0, 42.107, 0] [0, 0, 42.107] [2288.31, 29.3822, 3357.15]] objLayer:i=0 props{ } } race_wp_25{ type:t="Sphere" tm:m=[[36.744, 0, 0] [0, 36.744, 0] [0, 0, 36.744] [2279.99, 29.2251, 3286.72]] objLayer:i=0 props{ } } race_wp_26{ type:t="Sphere" tm:m=[[33.1351, 0, 0] [0, 33.1351, 0] [0, 0, 33.1351] [2278.86, 29.5589, 3236.96]] objLayer:i=0 props{ } } race_wp_27{ type:t="Sphere" tm:m=[[48.2299, 0, 0] [0, 48.2299, 0] [0, 0, 48.2299] [2093.68, 30.148, 3279.86]] objLayer:i=0 props{ } } race_wp_28{ type:t="Sphere" tm:m=[[36.6913, 0, 0] [0, 36.6913, 0] [0, 0, 36.6913] [2129.09, 29.2264, 3337.32]] objLayer:i=0 props{ } } race_wp_29{ type:t="Sphere" tm:m=[[28.918, 0, 0] [0, 28.918, 0] [0, 0, 28.918] [2088.04, 29.0649, 3368.69]] objLayer:i=0 props{ } } race_wp_30{ type:t="Sphere" tm:m=[[38.931, 0, 0] [0, 38.931, 0] [0, 0, 38.931] [1970.16, 29.7229, 3312.58]] objLayer:i=0 props{ } } race_wp_31{ type:t="Sphere" tm:m=[[36.0832, 0, 0] [0, 36.0832, 0] [0, 0, 36.0832] [1771.99, 29.0638, 3315.51]] objLayer:i=0 props{ } } race_wp_32{ type:t="Sphere" tm:m=[[37.9342, 0, 0] [0, 37.9342, 0] [0, 0, 37.9342] [1565.07, 32.7021, 3269.63]] objLayer:i=0 props{ } } race_wp_33{ type:t="Sphere" tm:m=[[40.3856, 0, 0] [0, 40.3856, 0] [0, 0, 40.3856] [1351.45, 30.5436, 3222.03]] objLayer:i=0 props{ } } race_wp_34{ type:t="Sphere" tm:m=[[45.3321, 0, 0] [0, 45.3321, 0] [0, 0, 45.3321] [1442.56, 31.8579, 3369.05]] objLayer:i=0 props{ } } race_wp_35{ type:t="Sphere" tm:m=[[46.9521, 0, 0] [0, 46.9521, 0] [0, 0, 46.9521] [1483.4, 23.0155, 3496]] objLayer:i=0 props{ } } briefing_wp_28{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2416.2, 29.3149, 3391.71]] objLayer:i=0 props{ } } briefing_wp_23{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2287.47, 29.3891, 3358.66]] objLayer:i=0 props{ } } briefing_wp_24{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2282.91, 29.2251, 3285.82]] objLayer:i=0 props{ } } briefing_wp_25{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2280.66, 29.6229, 3236.45]] objLayer:i=0 props{ } } briefing_wp_26{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2094.73, 30.1165, 3279.28]] objLayer:i=0 props{ } } briefing_wp_27{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2131.09, 29.2249, 3338.12]] objLayer:i=0 props{ } } briefing_wp_29{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2088.62, 29.0649, 3368.85]] objLayer:i=0 props{ } } briefing_wp_30{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1966.59, 29.7494, 3311.52]] objLayer:i=0 props{ } } briefing_wp_31{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1770.54, 29.0898, 3315.88]] objLayer:i=0 props{ } } briefing_wp_32{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1565.65, 32.6342, 3269.61]] objLayer:i=0 props{ } } briefing_wp_33{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1353.13, 31.3994, 3222.21]] objLayer:i=0 props{ } } briefing_wp_34{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1444, 31.7386, 3371.84]] objLayer:i=0 props{ } } briefing_wp_35{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1481.82, 22.2277, 3495.89]] objLayer:i=0 props{ } } } objLayers{ } wayPoints{ }