selected_tag:t="" bin_dump_file:t="" mission_settings{ atmosphere{ pressure:r=760 temperature:r=15 } player{ army:i=1 wing:t="unitPlayer01" wing:t="unitPlayer02" wing:t="unitPlayer03" wing:t="unitPlayer04" wing:t="unitPlayer05" wing:t="unitPlayer06" wing:t="unitPlayer07" wing:t="unitPlayer08" wing:t="unitPlayer09" wing:t="unitPlayer10" wing:t="unitPlayer11" wing:t="unitPlayer12" wing:t="unitPlayer13" wing:t="unitPlayer14" wing:t="unitPlayer15" wing:t="unitPlayer16" wing:t="unitPlayer17" wing:t="unitPlayer18" wing:t="unitPlayer19" wing:t="unitPlayer20" wing:t="unitPlayer21" wing:t="unitPlayer22" wing:t="unitPlayer23" wing:t="unitPlayer24" wing:t="unitPlayer25" wing:t="unitPlayer26" wing:t="unitPlayer27" wing:t="unitPlayer28" wing:t="unitPlayer29" wing:t="unitPlayer30" wing:t="unitPlayer31" wing:t="unitPlayer32" } player_teamB{ army:i=2 wing:t="unitPlayer33" wing:t="unitPlayer34" wing:t="unitPlayer35" wing:t="unitPlayer36" wing:t="unitPlayer37" wing:t="unitPlayer38" wing:t="unitPlayer39" wing:t="unitPlayer40" wing:t="unitPlayer41" wing:t="unitPlayer42" wing:t="unitPlayer43" wing:t="unitPlayer44" wing:t="unitPlayer45" wing:t="unitPlayer46" wing:t="unitPlayer47" wing:t="unitPlayer48" wing:t="unitPlayer49" wing:t="unitPlayer50" wing:t="unitPlayer51" wing:t="unitPlayer52" wing:t="unitPlayer53" wing:t="unitPlayer54" wing:t="unitPlayer55" wing:t="unitPlayer56" wing:t="unitPlayer57" wing:t="unitPlayer58" wing:t="unitPlayer59" wing:t="unitPlayer60" wing:t="unitPlayer61" wing:t="unitPlayer62" wing:t="unitPlayer63" wing:t="unitPlayer64" } mission{ name:t="luck_of_the_irish" type:t="event" level:t="levels/avg_lazzaro_italy.bin" campaign:t="UserMissions" restoreType:t="attempts" optionalTakeOff:b=no missionDebriefing:t="" missionBriefing:t="" environment:t="Noon" weather:t="cloudy" deathPenaltyMul:r=0 ctaCaptureZoneEqualPenaltyMul:r=0 ctaCaptureZoneDiffPenaltyExp:r=0 allowEmptyTeams:b=yes missionCostMul:r=0 forceSkiesInitialRandomSeed:b=yes skiesInitialRandomSeed:i=1 missionType{ _Dom:b=no _Conq:b=no _CnvA:b=no _CnvB:b=no _ArtDA:b=no _ArtDB:b=no _Bttl:b=no _DBttlA:b=no _DBttlB:b=no _Bto:b=no _Flc:b=no _v1_race_straight:b=no _v1_race_inverted:b=no _v2_race_straight:b=no _v2_race_inverted:b=no _Conq1:b=no _Conq2:b=no _Conq3:b=no _Conq4:b=no _Conq5:b=no _Conq6:b=no } tags{ } allowedUnitTypes{ isAirplanesAllowed:b=yes isTanksAllowed:b=yes isShipsAllowed:b=yes isHelicoptersAllowed:b=yes } stars{ localTime:r=11.9 } customWeather{ scatteringEffect:r=1.48 cloud_shadow_intensity:r=0.9 sky{ mie_height:r=1.7 mieG:r=0.5 betaMScale:r=0.7 clouds_overcast:r=0.2 } clouds_gen{ humidity:r=0.49 persistence:r=0.68 asymmetry:r=0.33 } clouds_position{ start_altitude:r=0 thickness:r=1.25 light_extinction:r=1.55 amb_extinction_mul:r=1.25 } clouds_render{ sun_light:r=0.65 ambient:r=0.4 silver_lining_eccentricity:r=0.45 } strata_clouds{ amount:r=0.87 altitude:r=8 } rain{ rainFromInvisibleClouds:b=yes probability:r=0.58 } } } spectator_points{ } cover_points{ } aiParams{ aiEffectivenessViscosity:r=90 effectivenessDistances:p2=2500, 7000 } } imports{ } triggers{ isCategory:b=yes is_enabled:b=yes initMission{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ALL" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ initMission{ } } conditions{ } actions{ missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=0 disableZone:b=no name_for_respawn_base:t="" target:t="shipCaptureZone" iconIndex:i=0 tags{ } } missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=0 disableZone:b=no name_for_respawn_base:t="" target:t="tankCatureZone" iconIndex:i=1 tags{ } } missionMarkAsWaypoint{ visible:b=yes primary:b=yes oriented:b=no ignoreDifficulty:b=yes scale:r=0.25 target:t="repairReArm01" team:t="Both" } missionBattleArea{ air:b=yes ground:b=yes mapArea:b=no killArea:b=no detectionArea:b=no killOutOfBattleArea:b=no newGridHorizontalCellCount:i=0 area:t="battleArea" team:t="Both" } } else_actions{ } } spawnA{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=no } events{ initMission{ } } conditions{ } actions{ missionMarkAsRespawnPoint{ loc_name:t="Circular Spawn *Air Spawn*" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 onlyOnePlayerPerSpawnPoint:b=yes resetStrictSpawnIndex:b=no target:t="spawnSquad" team:t="Both" tags{ air:b=yes type_bomber:b=no type_fighter:b=yes type_assault:b=yes type_heavy_fighter:b=yes type_interceptor:b=yes type_aa_fighter:b=yes type_frontline_bomber:b=no type_longrange_bomber:b=no type_hydroplane:b=yes helicopter:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Helicopter Spawn" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no target:t="helicopterSpawnA01" target:t="helicopterSpawnA02" target:t="helicopterSpawnA03" target:t="helicopterSpawnA04" target:t="helicopterSpawnA05" target:t="helicopterSpawnA06" team:t="A" tags{ air:b=no type_bomber:b=no type_fighter:b=no type_assault:b=no type_heavy_fighter:b=no type_interceptor:b=no type_aa_fighter:b=no type_frontline_bomber:b=no type_longrange_bomber:b=no type_hydroplane:b=no helicopter:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Ship Spawn" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 onlyOnePlayerPerSpawnPoint:b=yes resetStrictSpawnIndex:b=no target:t="shipSpawnA01" target:t="shipSpawnA02" target:t="shipSpawnA03" target:t="shipSpawnA04" team:t="A" tags{ air:b=no type_bomber:b=no type_fighter:b=no type_assault:b=no type_heavy_fighter:b=no type_interceptor:b=no type_aa_fighter:b=no type_frontline_bomber:b=no type_longrange_bomber:b=no type_hydroplane:b=no helicopter:b=no ship:b=yes boat:b=yes destroyer:b=yes light_cruiser:b=yes type_gun_boat:b=yes type_destroyer:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Main City Tank Spawn A1" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no target:t="tankSpawnA01" team:t="A" tags{ air:b=no type_bomber:b=no type_fighter:b=no type_assault:b=no type_heavy_fighter:b=no type_interceptor:b=no type_aa_fighter:b=no type_frontline_bomber:b=no type_longrange_bomber:b=no type_hydroplane:b=no helicopter:b=no tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Main City Tank Spawn A2" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no target:t="tankSpawnA02" team:t="A" tags{ air:b=no type_bomber:b=no type_fighter:b=no type_assault:b=no type_heavy_fighter:b=no type_interceptor:b=no type_aa_fighter:b=no type_frontline_bomber:b=no type_longrange_bomber:b=no type_hydroplane:b=no helicopter:b=no tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Main City Tank Spawn A3" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no target:t="tankSpawnA03" team:t="A" tags{ air:b=no type_bomber:b=no type_fighter:b=no type_assault:b=no type_heavy_fighter:b=no type_interceptor:b=no type_aa_fighter:b=no type_frontline_bomber:b=no type_longrange_bomber:b=no type_hydroplane:b=no helicopter:b=no tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Main City Tank Spawn A4" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no target:t="tankSpawnA04" team:t="A" tags{ air:b=no type_bomber:b=no type_fighter:b=no type_assault:b=no type_heavy_fighter:b=no type_interceptor:b=no type_aa_fighter:b=no type_frontline_bomber:b=no type_longrange_bomber:b=no type_hydroplane:b=no helicopter:b=no tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Main City Tank Spawn A5" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no target:t="tankSpawnA05" team:t="A" tags{ air:b=no type_bomber:b=no type_fighter:b=no type_assault:b=no type_heavy_fighter:b=no type_interceptor:b=no type_aa_fighter:b=no type_frontline_bomber:b=no type_longrange_bomber:b=no type_hydroplane:b=no helicopter:b=no tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } } else_actions{ } } spawnB{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=no } events{ initMission{ } } conditions{ } actions{ missionMarkAsRespawnPoint{ loc_name:t="Circular Spawn *Air Spawn*" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 onlyOnePlayerPerSpawnPoint:b=yes resetStrictSpawnIndex:b=no target:t="spawnSquad" team:t="Both" tags{ air:b=yes type_bomber:b=no type_fighter:b=yes type_assault:b=yes type_heavy_fighter:b=yes type_interceptor:b=yes type_aa_fighter:b=yes type_frontline_bomber:b=no type_longrange_bomber:b=no type_hydroplane:b=yes helicopter:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Helicopter Spawn" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no target:t="helicopterSpawnB01" target:t="helicopterSpawnB02" target:t="helicopterSpawnB03" target:t="helicopterSpawnB04" target:t="helicopterSpawnB05" target:t="helicopterSpawnB06" team:t="A" tags{ air:b=no type_bomber:b=no type_fighter:b=no type_assault:b=no type_heavy_fighter:b=no type_interceptor:b=no type_aa_fighter:b=no type_frontline_bomber:b=no type_longrange_bomber:b=no type_hydroplane:b=no helicopter:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Ship Spawn" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no target:t="shipSpawnB01" target:t="shipSpawnB02" target:t="shipSpawnB03" target:t="shipSpawnB04" team:t="B" tags{ air:b=no type_bomber:b=no type_fighter:b=no type_assault:b=no type_heavy_fighter:b=no type_interceptor:b=no type_aa_fighter:b=no type_frontline_bomber:b=no type_longrange_bomber:b=no type_hydroplane:b=no helicopter:b=no ship:b=yes boat:b=yes destroyer:b=yes light_cruiser:b=yes type_gun_boat:b=yes type_destroyer:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Main City Tank Spawn B1" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no target:t="tankSpawnB01" team:t="B" tags{ air:b=no type_bomber:b=no type_fighter:b=no type_assault:b=no type_heavy_fighter:b=no type_interceptor:b=no type_aa_fighter:b=no type_frontline_bomber:b=no type_longrange_bomber:b=no type_hydroplane:b=no helicopter:b=no tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Main City Tank Spawn B2" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no target:t="tankSpawnB02" team:t="B" tags{ air:b=no type_bomber:b=no type_fighter:b=no type_assault:b=no type_heavy_fighter:b=no type_interceptor:b=no type_aa_fighter:b=no type_frontline_bomber:b=no type_longrange_bomber:b=no type_hydroplane:b=no helicopter:b=no tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Main City Tank Spawn B3" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no target:t="tankSpawnB03" team:t="B" tags{ air:b=no type_bomber:b=no type_fighter:b=no type_assault:b=no type_heavy_fighter:b=no type_interceptor:b=no type_aa_fighter:b=no type_frontline_bomber:b=no type_longrange_bomber:b=no type_hydroplane:b=no helicopter:b=no tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Main City Tank Spawn B4" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no target:t="tankSpawnB04" team:t="B" tags{ air:b=no type_bomber:b=no type_fighter:b=no type_assault:b=no type_heavy_fighter:b=no type_interceptor:b=no type_aa_fighter:b=no type_frontline_bomber:b=no type_longrange_bomber:b=no type_hydroplane:b=no helicopter:b=no tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Main City Tank Spawn B5" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no target:t="tankSpawnB05" team:t="B" tags{ air:b=no type_bomber:b=no type_fighter:b=no type_assault:b=no type_heavy_fighter:b=no type_interceptor:b=no type_aa_fighter:b=no type_frontline_bomber:b=no type_longrange_bomber:b=no type_hydroplane:b=no helicopter:b=no tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } } else_actions{ } } airfieldUnits{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ initMission{ } } conditions{ } actions{ } else_actions{ } } airfieldSpawns{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{ } } conditions{ } actions{ } else_actions{ } } playersTeamA{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ALL" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenStatus{ object_type:t="isTeamA" check_objects:t="all" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target_type:t="isAlive" check_period:r=1 object:t="teamSquadA" unit_type_ex:t="isAlive" } } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="teamSquadA" object_type:t="isAlive" unit_type_ex:t="isNotHellfireMarked" army:i=1 targetableByAi:b=yes forceVisibleOnMap:b=no accuracy:r=1 controls{ ai_skill:t="ACE" } } } else_actions{ } } playersTeamB{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ALL" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenStatus{ object_type:t="isTeamB" check_objects:t="all" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target_type:t="isAlive" check_period:r=1 object:t="teamSquadB" unit_type_ex:t="isAlive" } } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="teamSquadB" object_type:t="isAlive" unit_type_ex:t="isNotHellfireMarked" army:i=2 targetableByAi:b=yes accuracy:r=1 controls{ ai_skill:t="ACE" } } } else_actions{ } } unitsWakeUp{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ALL" conditionsType:t="ANY" enableAfterComplete:b=no } events{ initMission{ } } conditions{ } actions{ unitWakeUp{ target:t="teamSquadA" } unitWakeUp{ target:t="teamSquadB" } unitWakeUp{ target:t="ships_01" target:t="ships_02" } } else_actions{ } } unitRespawns{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenStatus{ object_type:t="isKilled" check_objects:t="any" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="armada_01" } unitWhenStatus{ object_type:t="isKilled" check_objects:t="any" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="armada_02" } unitWhenStatus{ object_type:t="isKilled" check_objects:t="any" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="armada_03" } unitWhenStatus{ object_type:t="isKilled" check_objects:t="any" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="ships_01" } unitWhenStatus{ object_type:t="isKilled" check_objects:t="any" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="ships_02" } unitWhenStatus{ object_type:t="isKilled" check_objects:t="any" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="trackedVehiclesSquad01" } unitWhenStatus{ object_type:t="isKilled" check_objects:t="any" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="tankModels_01" } unitWhenStatus{ object_type:t="isKilled" check_objects:t="any" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="tankModels_02" } } actions{ unitRespawn{ delay:r=20 offset:p3=0, 0, 0 object:t="armada_01" object_type:t="isKilled" target:t="fighterBotReSpawn" randomSpawn:b=yes } unitRespawn{ delay:r=20 offset:p3=0, 0, 0 object:t="armada_02" object_type:t="isKilled" target:t="fighterBotReSpawn02" randomSpawn:b=yes } unitRespawn{ delay:r=20 offset:p3=0, 0, 0 object:t="armada_03" object_type:t="isKilled" target:t="fighterBotReSpawn03" randomSpawn:b=yes } unitRespawn{ delay:r=30 offset:p3=0, 0, 0 object:t="ships_01" object_type:t="isKilled" target:t="ship01Respawn" randomSpawn:b=yes } unitRespawn{ delay:r=30 offset:p3=0, 0, 0 object:t="ships_02" object_type:t="isKilled" target:t="ship02Respawn" randomSpawn:b=yes } unitRespawn{ delay:r=2 offset:p3=0, 0, 0 object:t="trackedVehiclesSquad01" object_type:t="isKilled" target:t="area_03" useForTriggerFiltered:b=yes resetFormation:b=no randomSpawn:b=yes } unitRespawn{ delay:r=2 offset:p3=0, 0, 0 object:t="tankModels_01" object_type:t="isKilled" target:t="tankASpawn" useForTriggerFiltered:b=yes resetFormation:b=no randomSpawn:b=yes } unitRespawn{ delay:r=2 offset:p3=0, 0, 0 object:t="tankModels_02" object_type:t="isKilled" target:t="tankBSpawn" useForTriggerFiltered:b=yes resetFormation:b=no randomSpawn:b=yes } } else_actions{ } } unitProperties{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ALL" conditionsType:t="ANY" enableAfterComplete:b=no } events{ initMission{ } } conditions{ } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="teamSquadA" object_type:t="isAlive" army:i=1 targetableByAi:b=yes aimPriorities:r=0.85 forceVisibleOnMap:b=yes accuracy:r=1 controls{ ai_skill:t="ACE" } } unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="teamSquadB" object_type:t="isAlive" army:i=2 targetableByAi:b=yes aimPriorities:r=0.85 forceVisibleOnMap:b=yes accuracy:r=1 controls{ ai_skill:t="ACE" } } unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="ships_01" object_type:t="isAlive" army:i=1 targetableByAi:b=yes forceVisibleOnMap:b=yes attack_type:t="attack_target" accuracy:r=0.1 move_type:t="move" speed:r=200 shipTurnRadius:r=50 enableShipCollisionAvoidance:b=yes advancedCollisionAvoidance:b=yes controls{ target:t="ships_02" } } unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="ships_02" object_type:t="isAlive" army:i=2 targetableByAi:b=yes forceVisibleOnMap:b=yes attack_type:t="attack_target" accuracy:r=0.1 move_type:t="move" speed:r=200 shipTurnRadius:r=50 enableShipCollisionAvoidance:b=yes advancedCollisionAvoidance:b=yes controls{ target:t="ships_01" } } } else_actions{ } } manualRepairZones{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=15 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="allPlayersSquad" target:t="repairReArm01" } } actions{ unitMark{ target_marking:i=15 target:t="allPlayersSquad" useForTriggerFiltered:b=yes } unitRestore{ ressurectIfDead:b=no fullRestore:b=yes target:t="allPlayersSquad" target_type:t="isAlive" ammoRestore:b=yes partRestore:b=yes useForTriggerFiltered:b=yes } } else_actions{ } } continousReArm{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=12 } } conditions{ unitWhenStatus{ object_type:t="isAlive" check_objects:t="any" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target_type:t="isAlive" check_period:r=1 object:t="teamSquadA" } unitWhenStatus{ object_type:t="isAlive" check_objects:t="any" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target_type:t="isAlive" check_period:r=1 object:t="teamSquadB" } } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="teamSquadA" target:t="teamSquadB" target_type:t="isAlive" ammoRestore:b=yes } playHint{ hintType:t="standard" name:t="Insta Re-Arm!" action:t="show" shouldFadeOut:b=no isOverFade:b=no time:r=3 priority:i=1 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target:t="allPlayersSquad" target_type:t="isAlive" team:t="Both" } } else_actions{ } } destroyerAMove{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenStatus{ object_type:t="isAlive" check_objects:t="any" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target_type:t="isAlive" check_period:r=1 object:t="ships_01" } } actions{ unitMoveTo{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target:t="shipCaptureZone" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object:t="ships_01" object_type:t="isAlive" move_type:t="move" speed:r=200 getToLOS:b=yes } } else_actions{ } } destroyerBMove{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenStatus{ object_type:t="isAlive" check_objects:t="any" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target_type:t="isAlive" check_period:r=1 object:t="ships_02" } } actions{ unitMoveTo{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target:t="shipCaptureZone" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object:t="ships_02" object_type:t="isAlive" move_type:t="move" speed:r=200 getToLOS:b=yes } } else_actions{ } } destroyerDefendCapA{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitDistanceBetween{ value:r=300 math:t="2D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target_type:t="isAlive" target_marking:i=1 check_objects:t="all" check_targets:t="any" object:t="ships_01" target:t="shipCaptureZone" var:t="@shipA_distance" compareCenters:b=yes } varCompareReal{ var_value:t="@shipA_distance" value:r=300 comparasion_func:t="more" } } actions{ unitMoveTo{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target:t="shipCaptureZone" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=yes teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=no object:t="ships_01" object_type:t="isAlive" move_type:t="move" trackingTime:r=0.5 shipTurnRadius:r=50 speed:r=100 } wait{ time:r=5 } varGetStringValue{ from_var_name:t="@shipA_distance" var:t="shipA_distance" } } else_actions{ } } destroyerDefendCapB{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitDistanceBetween{ value:r=300 math:t="2D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target_type:t="isAlive" target_marking:i=2 check_objects:t="all" check_targets:t="any" object:t="ships_02" target:t="shipCaptureZone" var:t="@shipB_distance" compareCenters:b=yes } varCompareReal{ var_value:t="@shipB_distance" value:r=300 comparasion_func:t="more" } } actions{ unitMoveTo{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target:t="shipCaptureZone" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=yes teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=no object:t="ships_02" object_type:t="isAlive" move_type:t="move" trackingTime:r=0.5 shipTurnRadius:r=50 speed:r=100 } wait{ time:r=5 } varGetStringValue{ from_var_name:t="@shipB_distance" var:t="shipB_distance" } } else_actions{ } } destroyer01Attack{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="2D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="ships_02" target:t="shipFightArea" } } actions{ unitAttackTarget{ playerAttracted:b=yes object:t="ships_01" attack_type:t="attack_target" target:t="ships_02" target:t="teamSquadB" fireRandom:b=yes fightInArea:t="shipFightArea" weaponType:t="auto" fireMode:t="auto" } } else_actions{ } } destroyer02Attack{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="2D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="ships_01" target:t="shipFightArea" } } actions{ unitAttackTarget{ playerAttracted:b=yes object:t="ships_02" attack_type:t="attack_target" target:t="ships_01" target:t="teamSquadA" fireRandom:b=yes fightInArea:t="shipFightArea" weaponType:t="auto" fireMode:t="auto" } } else_actions{ } } initialCapture{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ALL" conditionsType:t="ANY" enableAfterComplete:b=no } events{ periodicEvent{ time:r=0 } } conditions{ } actions{ missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=0.8 disableZone:b=no name_for_respawn_base:t="" target:t="shipCaptureZone" iconIndex:i=0 canCaptureByGM:b=yes zoneType:t="capture" captureNoPenalty:b=yes tags{ tank:b=no type_heavy_tank:b=no type_medium_tank:b=no type_light_tank:b=no type_tank_destroyer:b=no type_spaa:b=no ship:b=yes boat:b=yes destroyer:b=yes light_cruiser:b=no type_gun_boat:b=yes type_destroyer:b=yes } } missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=0.8 disableZone:b=no name_for_respawn_base:t="" target:t="tankCatureZone" iconIndex:i=1 canCaptureOnGround:b=yes canCaptureByGM:b=yes zoneType:t="capture" captureNoPenalty:b=yes tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes ship:b=no boat:b=no destroyer:b=no light_cruiser:b=no type_gun_boat:b=no type_destroyer:b=no } } } else_actions{ } } shipCaptureZone{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=0.1 } } conditions{ playersWhenOnLZ{ object_type:t="isMarked" object_marking:i=10 check_objects:t="any" afterRepaired:b=no object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="teamSquadA" target:t="shipCaptureZone" unit_type_ex:t="isAlive" } } actions{ unitMark{ target_marking:i=10 target:t="teamSquadA" useForTriggerFiltered:b=yes } missionMarkAsCaptureZone{ army:i=1 timeMultiplier:r=0.8 disableZone:b=no name_for_respawn_base:t="" target:t="shipCaptureZone" iconIndex:i=0 canCaptureByGM:b=yes zoneType:t="capture" captureNoPenalty:b=yes tags{ tank:b=no type_heavy_tank:b=no type_medium_tank:b=no type_light_tank:b=no type_tank_destroyer:b=no type_spaa:b=no ship:b=yes boat:b=yes destroyer:b=yes light_cruiser:b=no type_gun_boat:b=yes type_destroyer:b=yes } } } else_actions{ unitMark{ target_marking:i=11 target:t="teamSquadB" useForTriggerFiltered:b=yes } missionMarkAsCaptureZone{ army:i=2 timeMultiplier:r=0.8 disableZone:b=no name_for_respawn_base:t="" target:t="shipCaptureZone" iconIndex:i=0 canCaptureByGM:b=yes zoneType:t="capture" captureNoPenalty:b=yes tags{ tank:b=no type_heavy_tank:b=no type_medium_tank:b=no type_light_tank:b=no type_tank_destroyer:b=no type_spaa:b=no ship:b=yes boat:b=yes destroyer:b=yes light_cruiser:b=yes type_gun_boat:b=yes type_destroyer:b=yes } } } } tankCaptureZone{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=0.1 } } conditions{ playersWhenOnLZ{ object_type:t="isMarked" object_marking:i=11 check_objects:t="any" afterRepaired:b=no object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="teamSquadA" target:t="tankCatureZone" unit_type_ex:t="isAlive" } } actions{ unitMark{ target_marking:i=11 target:t="teamSquadA" useForTriggerFiltered:b=yes } missionMarkAsCaptureZone{ army:i=1 timeMultiplier:r=0.8 disableZone:b=no name_for_respawn_base:t="" target:t="tankCatureZone" iconIndex:i=1 canCaptureOnGround:b=yes canCaptureByGM:b=yes zoneType:t="capture" captureNoPenalty:b=yes tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes ship:b=no boat:b=no destroyer:b=no light_cruiser:b=no type_gun_boat:b=no type_destroyer:b=no } } } else_actions{ unitMark{ target_marking:i=12 target:t="teamSquadB" useForTriggerFiltered:b=yes } missionMarkAsCaptureZone{ army:i=2 timeMultiplier:r=0.8 disableZone:b=no name_for_respawn_base:t="" target:t="tankCatureZone" iconIndex:i=1 canCaptureOnGround:b=yes canCaptureByGM:b=yes zoneType:t="capture" captureNoPenalty:b=yes tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes ship:b=no boat:b=no destroyer:b=no light_cruiser:b=no type_gun_boat:b=no type_destroyer:b=no } } } } tankBotMoveA{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ALL" conditionsType:t="ANY" enableAfterComplete:b=no } events{ periodicEvent{ time:r=5 } } conditions{ unitWhenStatus{ object_type:t="isAlive" check_objects:t="any" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="tankModels_01" } } actions{ unitMoveTo{ object_marking:i=0 target:t="tankCatureZone" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="tankModels_01" object_type:t="isAlive" move_type:t="navmesh" speed:r=80 getToLOS:b=yes useForTriggerFiltered:b=yes distributionRadius:r=80 } } else_actions{ } } tankBotMoveA2{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=no } events{ periodicEvent{ time:r=5 } } conditions{ unitWhenEnemyNear{ object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 enemy_type:t="isAlive" distance:r=300 check_objects:t="any" object:t="tankModels_01" } missionIsZoneCaptured{ target:t="tankCatureZone" army:i=2 } } actions{ unitMoveTo{ object_marking:i=0 target:t="teamSquadB" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="tankModels_01" object_type:t="isAlive" target_type:t="isTeamB" move_type:t="navmesh" speed:r=80 getToLOS:b=yes useForTriggerFiltered:b=yes distributionRadius:r=80 } } else_actions{ } } tankBotMoveB{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ALL" conditionsType:t="ANY" enableAfterComplete:b=no } events{ periodicEvent{ time:r=5 } } conditions{ unitWhenStatus{ object_type:t="isAlive" check_objects:t="any" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="tankModels_02" } } actions{ unitMoveTo{ object_marking:i=0 target:t="tankCatureZone" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="tankModels_02" object_type:t="isAlive" move_type:t="navmesh" speed:r=80 getToLOS:b=yes useForTriggerFiltered:b=yes distributionRadius:r=80 } } else_actions{ } } tankBotMoveB2{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=no } events{ periodicEvent{ time:r=5 } } conditions{ unitWhenEnemyNear{ object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 enemy_type:t="isAlive" distance:r=300 check_objects:t="any" object:t="tankModels_02" } missionIsZoneCaptured{ target:t="tankCatureZone" army:i=1 } } actions{ unitMoveTo{ object_marking:i=0 target:t="teamSquadA" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="tankModels_02" object_type:t="isAlive" target_type:t="isTeamA" move_type:t="navmesh" speed:r=80 getToLOS:b=yes useForTriggerFiltered:b=yes distributionRadius:r=80 } } else_actions{ } } fighterBotMove{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ALL" conditionsType:t="ANY" enableAfterComplete:b=no } events{ periodicEvent{ time:r=60 } } conditions{ unitWhenStatus{ object_type:t="isAlive" check_objects:t="any" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="armada_01" } } actions{ unitMoveTo{ object_marking:i=0 target:t="mainBattleArea" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="armada_01" object_type:t="isAlive" move_type:t="move" speed:r=800 distributionRadius:r=100 } } else_actions{ } } fighterBotMove02{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ALL" conditionsType:t="ANY" enableAfterComplete:b=no } events{ periodicEvent{ time:r=60 } } conditions{ unitWhenStatus{ object_type:t="isAlive" check_objects:t="any" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="armada_02" } } actions{ unitMoveTo{ object_marking:i=0 target:t="mainBattleArea" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="armada_02" object_type:t="isAlive" move_type:t="move" speed:r=800 distributionRadius:r=100 } } else_actions{ } } fighterBotMove03{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ALL" conditionsType:t="ANY" enableAfterComplete:b=no } events{ periodicEvent{ time:r=60 } } conditions{ unitWhenStatus{ object_type:t="isAlive" check_objects:t="any" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="armada_03" } } actions{ unitMoveTo{ object_marking:i=0 target:t="mainBattleArea" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="armada_03" object_type:t="isAlive" move_type:t="move" speed:r=800 distributionRadius:r=100 } } else_actions{ } } fighterBotAttacks{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ALL" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=40 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="armada_01" target:t="mainBattleArea" } unitWhenEnemyNear{ object_type:t="isAlive" object_marking:i=0 enemy_type:t="isTeamA" distance:r=500 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="armada_01" } unitWhenEnemyNear{ object_type:t="isAlive" object_marking:i=0 enemy_type:t="isTeamB" distance:r=500 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="armada_01" } } actions{ unitAttackTarget{ playerAttracted:b=yes object:t="armada_01" attack_type:t="attack_player" trackingTime:r=1 fireRandom:b=yes playerAttractedCount:i=2 fightInArea:t="mainBattleArea" weaponType:t="auto" fireMode:t="auto" } unitAttackTarget{ playerAttracted:b=yes object:t="armada_01" attack_type:t="kill_player_A" trackingTime:r=1 fireRandom:b=yes playerAttractedCount:i=2 fightInArea:t="mainBattleArea" weaponType:t="auto" fireMode:t="auto" } unitAttackTarget{ playerAttracted:b=yes object:t="armada_01" attack_type:t="kill_player_B" trackingTime:r=1 fireRandom:b=yes playerAttractedCount:i=2 fightInArea:t="mainBattleArea" weaponType:t="auto" fireMode:t="auto" } } else_actions{ unitMoveTo{ object_marking:i=0 target:t="mainBattleArea" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="armada_01" object_type:t="isAlive" move_type:t="move" } } } fighterBotAttacks02{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ALL" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=40 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="armada_02" target:t="mainBattleArea" } unitWhenEnemyNear{ object_type:t="isAlive" object_marking:i=0 enemy_type:t="isTeamA" distance:r=500 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="armada_02" } unitWhenEnemyNear{ object_type:t="isAlive" object_marking:i=0 enemy_type:t="isTeamB" distance:r=500 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="armada_02" } } actions{ unitAttackTarget{ playerAttracted:b=yes object:t="armada_02" attack_type:t="attack_player" trackingTime:r=1 fireRandom:b=yes playerAttractedCount:i=2 fightInArea:t="mainBattleArea" weaponType:t="auto" fireMode:t="auto" } unitAttackTarget{ playerAttracted:b=yes object:t="armada_02" attack_type:t="kill_player_A" trackingTime:r=1 fireRandom:b=yes playerAttractedCount:i=2 fightInArea:t="mainBattleArea" weaponType:t="auto" fireMode:t="auto" } unitAttackTarget{ playerAttracted:b=yes object:t="armada_02" attack_type:t="kill_player_B" trackingTime:r=1 fireRandom:b=yes playerAttractedCount:i=2 fightInArea:t="mainBattleArea" weaponType:t="auto" fireMode:t="auto" } } else_actions{ unitMoveTo{ object_marking:i=0 target:t="mainBattleArea" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="armada_02" object_type:t="isAlive" move_type:t="move" } } } fighterBotAttacks03{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ALL" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=40 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="armada_03" target:t="mainBattleArea" } unitWhenEnemyNear{ object_type:t="isAlive" object_marking:i=0 enemy_type:t="isTeamA" distance:r=500 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="armada_03" } unitWhenEnemyNear{ object_type:t="isAlive" object_marking:i=0 enemy_type:t="isTeamB" distance:r=500 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="armada_03" } } actions{ unitAttackTarget{ playerAttracted:b=yes object:t="armada_03" attack_type:t="attack_player" trackingTime:r=1 fireRandom:b=yes playerAttractedCount:i=2 fightInArea:t="mainBattleArea" weaponType:t="auto" fireMode:t="auto" } unitAttackTarget{ playerAttracted:b=yes object:t="armada_03" attack_type:t="kill_player_A" trackingTime:r=1 fireRandom:b=yes playerAttractedCount:i=2 fightInArea:t="mainBattleArea" weaponType:t="auto" fireMode:t="auto" } unitAttackTarget{ playerAttracted:b=yes object:t="armada_03" attack_type:t="kill_player_B" trackingTime:r=1 fireRandom:b=yes playerAttractedCount:i=2 fightInArea:t="mainBattleArea" weaponType:t="auto" fireMode:t="auto" } } else_actions{ unitMoveTo{ object_marking:i=0 target:t="mainBattleArea" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="armada_03" object_type:t="isAlive" move_type:t="move" } } } } mission_objectives{ isCategory:b=yes is_enabled:b=yes "Luck of the Irish"{ is_enabled:b=yes comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=90000 } onSuccess{ } onFailed{ } } "-Ships capture Zone A"{ is_enabled:b=yes comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=90000 } onSuccess{ } onFailed{ } } "-Helicopter only Spawn zone"{ is_enabled:b=yes comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=90000 } onSuccess{ } onFailed{ } } "-Made by tma1973 (ver 1.20 19Sep2018)"{ is_enabled:b=yes comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=90000 } onSuccess{ } onFailed{ } } } variables{ shipA_distance:t="" shipB_distance:t="" constant_shipDistance:t="300" } dialogs{ } airfields{ } effects{ } units{ armada{ name:t="armada_01" tm:m=[[-0.180713, 0, 0.983536] [0, 1, 0] [-0.983536, 0, -0.180713] [1648.26, 1000, -326.89]] unit_class:t="f8f1b" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="f8f1_default" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=8 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="kill_player" skill:i=5 targetAir:b=yes accuracy:r=1 flareAccuracy:r=1 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } area_squad{ name:t="spawnSquad" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-2264.96, 263.031, -2684.43]] props{ squad_members:t="hangerAirSpawn01" squad_members:t="hangerAirSpawn02" squad_members:t="hangerAirSpawn03" squad_members:t="hangerAirSpawn04" squad_members:t="hangerAirSpawn05" squad_members:t="hangerAirSpawn06" squad_members:t="hangerAirSpawn07" squad_members:t="hangerAirSpawn08" squad_members:t="hangerAirSpawn09" squad_members:t="hangerAirSpawn10" squad_members:t="hangerAirSpawn11" squad_members:t="hangerAirSpawn12" squad_members:t="hangerAirSpawn13" squad_members:t="hangerAirSpawn14" squad_members:t="hangerAirSpawn15" squad_members:t="hangerAirSpawn16" squad_members:t="hangerAirSpawn17" squad_members:t="hangerAirSpawn18" squad_members:t="hangerAirSpawn19" squad_members:t="hangerAirSpawn20" squad_members:t="hangerAirSpawn21" squad_members:t="hangerAirSpawn22" squad_members:t="hangerAirSpawn23" squad_members:t="hangerAirSpawn24" squad_members:t="hangerAirSpawn25" squad_members:t="hangerAirSpawn26" squad_members:t="hangerAirSpawn27" squad_members:t="hangerAirSpawn28" squad_members:t="hangerAirSpawn29" squad_members:t="hangerAirSpawn30" squad_members:t="hangerAirSpawn31" squad_members:t="hangerAirSpawn32" squad_members:t="hangerAirSpawn33" squad_members:t="hangerAirSpawn34" squad_members:t="hangerAirSpawn35" squad_members:t="hangerAirSpawn36" squad_members:t="hangerAirSpawn37" squad_members:t="hangerAirSpawn38" squad_members:t="hangerAirSpawn39" squad_members:t="hangerAirSpawn40" squad_members:t="hangerAirSpawn41" squad_members:t="hangerAirSpawn42" squad_members:t="hangerAirSpawn43" squad_members:t="hangerAirSpawn44" squad_members:t="hangerAirSpawn45" squad_members:t="hangerAirSpawn46" squad_members:t="hangerAirSpawn47" squad_members:t="hangerAirSpawn48" squad_members:t="hangerAirSpawn49" squad_members:t="hangerAirSpawn50" squad_members:t="hangerAirSpawn51" squad_members:t="hangerAirSpawn52" squad_members:t="hangerAirSpawn53" squad_members:t="hangerAirSpawn54" squad_members:t="hangerAirSpawn55" squad_members:t="hangerAirSpawn56" squad_members:t="hangerAirSpawn57" squad_members:t="hangerAirSpawn58" squad_members:t="hangerAirSpawn59" squad_members:t="hangerAirSpawn60" squad_members:t="hangerAirSpawn61" squad_members:t="hangerAirSpawn62" squad_members:t="hangerAirSpawn63" squad_members:t="hangerAirSpawn64" } } armada{ name:t="armada_02" tm:m=[[0.921109, 0, 0.389306] [0, 1, 0] [-0.389306, 0, 0.921109] [1419.73, 1000, 4433.68]] unit_class:t="bf-109g-6" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="Bf-109G-6_default" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=8 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="kill_player" skill:i=5 targetAir:b=yes accuracy:r=1 flareAccuracy:r=1 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } squad{ name:t="teamSquadA" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5102.57, 2557.47, 11542.4]] props{ squad_members:t="unitPlayer01" squad_members:t="unitPlayer02" squad_members:t="unitPlayer03" squad_members:t="unitPlayer04" squad_members:t="unitPlayer05" squad_members:t="unitPlayer06" squad_members:t="unitPlayer07" squad_members:t="unitPlayer08" squad_members:t="unitPlayer09" squad_members:t="unitPlayer10" squad_members:t="unitPlayer11" squad_members:t="unitPlayer12" squad_members:t="unitPlayer13" squad_members:t="unitPlayer14" squad_members:t="unitPlayer15" squad_members:t="unitPlayer16" squad_members:t="unitPlayer17" squad_members:t="unitPlayer18" squad_members:t="unitPlayer19" squad_members:t="unitPlayer20" squad_members:t="unitPlayer21" squad_members:t="unitPlayer22" squad_members:t="unitPlayer23" squad_members:t="unitPlayer24" squad_members:t="unitPlayer25" squad_members:t="unitPlayer26" squad_members:t="unitPlayer27" squad_members:t="unitPlayer28" squad_members:t="unitPlayer29" squad_members:t="unitPlayer30" squad_members:t="unitPlayer31" squad_members:t="unitPlayer32" squad_members:t="unitPlayer33" squad_members:t="unitPlayer34" squad_members:t="unitPlayer35" squad_members:t="unitPlayer36" squad_members:t="unitPlayer37" squad_members:t="unitPlayer38" squad_members:t="unitPlayer39" squad_members:t="unitPlayer40" squad_members:t="unitPlayer41" squad_members:t="unitPlayer42" squad_members:t="unitPlayer43" squad_members:t="unitPlayer44" squad_members:t="unitPlayer45" squad_members:t="unitPlayer46" squad_members:t="unitPlayer47" squad_members:t="unitPlayer48" squad_members:t="unitPlayer49" squad_members:t="unitPlayer50" squad_members:t="unitPlayer51" squad_members:t="unitPlayer52" squad_members:t="unitPlayer53" squad_members:t="unitPlayer54" squad_members:t="unitPlayer55" squad_members:t="unitPlayer56" squad_members:t="unitPlayer57" squad_members:t="unitPlayer58" squad_members:t="unitPlayer59" squad_members:t="unitPlayer60" squad_members:t="unitPlayer61" squad_members:t="unitPlayer62" squad_members:t="unitPlayer63" squad_members:t="unitPlayer64" } } squad{ name:t="allPlayersSquad" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5410.62, 2557.47, 11863.5]] props{ squad_members:t="unitPlayer01" squad_members:t="unitPlayer02" squad_members:t="unitPlayer03" squad_members:t="unitPlayer04" squad_members:t="unitPlayer05" squad_members:t="unitPlayer06" squad_members:t="unitPlayer07" squad_members:t="unitPlayer08" squad_members:t="unitPlayer09" squad_members:t="unitPlayer10" squad_members:t="unitPlayer11" squad_members:t="unitPlayer12" squad_members:t="unitPlayer13" squad_members:t="unitPlayer14" squad_members:t="unitPlayer15" squad_members:t="unitPlayer16" squad_members:t="unitPlayer17" squad_members:t="unitPlayer18" squad_members:t="unitPlayer19" squad_members:t="unitPlayer20" squad_members:t="unitPlayer21" squad_members:t="unitPlayer22" squad_members:t="unitPlayer23" squad_members:t="unitPlayer24" squad_members:t="unitPlayer25" squad_members:t="unitPlayer26" squad_members:t="unitPlayer27" squad_members:t="unitPlayer28" squad_members:t="unitPlayer29" squad_members:t="unitPlayer30" squad_members:t="unitPlayer31" squad_members:t="unitPlayer32" squad_members:t="unitPlayer33" squad_members:t="unitPlayer34" squad_members:t="unitPlayer35" squad_members:t="unitPlayer36" squad_members:t="unitPlayer37" squad_members:t="unitPlayer38" squad_members:t="unitPlayer39" squad_members:t="unitPlayer40" squad_members:t="unitPlayer41" squad_members:t="unitPlayer42" squad_members:t="unitPlayer43" squad_members:t="unitPlayer44" squad_members:t="unitPlayer45" squad_members:t="unitPlayer46" squad_members:t="unitPlayer47" squad_members:t="unitPlayer48" squad_members:t="unitPlayer49" squad_members:t="unitPlayer50" squad_members:t="unitPlayer51" squad_members:t="unitPlayer52" squad_members:t="unitPlayer53" squad_members:t="unitPlayer54" squad_members:t="unitPlayer55" squad_members:t="unitPlayer56" squad_members:t="unitPlayer57" squad_members:t="unitPlayer58" squad_members:t="unitPlayer59" squad_members:t="unitPlayer60" squad_members:t="unitPlayer61" squad_members:t="unitPlayer62" squad_members:t="unitPlayer63" squad_members:t="unitPlayer64" } } armada{ name:t="unitPlayer01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5331.82, 2598.5, 11670.4]] unit_class:t="i-15_1934" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="unitPlayer02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5331.82, 2598.5, 11658.1]] unit_class:t="i-15_1934" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="unitPlayer03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5331.82, 2598.5, 11645.6]] unit_class:t="i-15_1934" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="unitPlayer04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5331.82, 2598.5, 11633.9]] unit_class:t="i-15_1934" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="unitPlayer05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5331.82, 2598.5, 11622]] unit_class:t="i-15_1934" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="unitPlayer06" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5331.82, 2598.5, 11610.3]] unit_class:t="i-15_1934" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="unitPlayer07" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5331.82, 2598.5, 11598.4]] unit_class:t="i-15_1934" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="unitPlayer08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5331.82, 2598.5, 11586.5]] unit_class:t="i-15_1934" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="unitPlayer09" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5331.82, 2598.5, 11574.8]] unit_class:t="spitfire_mk1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="unitPlayer10" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5331.82, 2598.5, 11563.1]] unit_class:t="spitfire_mk1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="unitPlayer11" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5331.82, 2598.5, 11551.3]] unit_class:t="spitfire_mk1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="unitPlayer12" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5331.82, 2598.5, 11539.6]] unit_class:t="spitfire_mk1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="unitPlayer13" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5331.82, 2598.5, 11528.1]] unit_class:t="spitfire_mk1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="unitPlayer14" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5331.82, 2598.5, 11516.4]] unit_class:t="spitfire_mk1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="unitPlayer15" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5331.82, 2598.5, 11504.9]] unit_class:t="spitfire_mk1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="unitPlayer16" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5331.82, 2598.5, 11493.1]] unit_class:t="spitfire_mk1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="unitPlayer17" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5379.94, 2598.5, 11669.3]] unit_class:t="bf-109a_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="bf-109a_1_default" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 modification:t="new_cover" modification:t="new_compressor" modification:t="new_radiator" modification:t="new_engine_injection" modification:t="mg17_new_gun" modification:t="mg_universal" props{ army:i=0 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" setStealth:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="unitPlayer18" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5379.94, 2598.5, 11657]] unit_class:t="bf-109a_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="bf-109a_1_default" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 modification:t="new_cover" modification:t="new_compressor" modification:t="new_radiator" modification:t="new_engine_injection" modification:t="mg17_new_gun" modification:t="mg_universal" props{ army:i=0 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" setStealth:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="unitPlayer19" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5379.94, 2598.5, 11644.6]] unit_class:t="bf-109a_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="bf-109a_1_default" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 modification:t="new_cover" modification:t="new_compressor" modification:t="new_radiator" modification:t="new_engine_injection" modification:t="mg17_new_gun" modification:t="mg_universal" props{ army:i=0 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" setStealth:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="unitPlayer20" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5379.94, 2598.5, 11632.9]] unit_class:t="bf-109a_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="bf-109a_1_default" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 modification:t="new_cover" modification:t="new_compressor" modification:t="new_radiator" modification:t="new_engine_injection" modification:t="mg17_new_gun" modification:t="mg_universal" props{ army:i=0 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" setStealth:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="unitPlayer21" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5379.94, 2598.5, 11620.9]] unit_class:t="bf-109a_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="bf-109a_1_default" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 modification:t="new_cover" modification:t="new_compressor" modification:t="new_radiator" modification:t="new_engine_injection" modification:t="mg17_new_gun" modification:t="mg_universal" props{ army:i=0 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" setStealth:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="unitPlayer22" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5379.94, 2598.5, 11609.3]] unit_class:t="bf-109a_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="bf-109a_1_default" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 modification:t="new_cover" modification:t="new_compressor" modification:t="new_radiator" modification:t="new_engine_injection" modification:t="mg17_new_gun" modification:t="mg_universal" props{ army:i=0 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" setStealth:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="unitPlayer23" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5379.94, 2598.5, 11597.4]] unit_class:t="bf-109a_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="bf-109a_1_default" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 modification:t="new_cover" modification:t="new_compressor" modification:t="new_radiator" modification:t="new_engine_injection" modification:t="mg17_new_gun" modification:t="mg_universal" props{ army:i=0 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" setStealth:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="unitPlayer24" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5379.94, 2598.5, 11585.5]] unit_class:t="bf-109a_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="bf-109a_1_default" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 modification:t="new_cover" modification:t="new_compressor" modification:t="new_radiator" modification:t="new_engine_injection" modification:t="mg17_new_gun" modification:t="mg_universal" props{ army:i=0 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" setStealth:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="unitPlayer25" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5379.94, 2598.5, 11573.7]] unit_class:t="la-5_type37_early" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="LA5_FN_default" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" setStealth:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="unitPlayer26" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5379.94, 2598.5, 11562]] unit_class:t="la-5_type37_early" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="LA5_FN_default" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" setStealth:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="unitPlayer27" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5379.94, 2598.5, 11550.2]] unit_class:t="la-5_type37_early" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="LA5_FN_default" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" setStealth:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="unitPlayer28" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5379.94, 2598.5, 11538.6]] unit_class:t="la-5_type37_early" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="LA5_FN_default" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" setStealth:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="unitPlayer29" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5379.94, 2598.5, 11527.1]] unit_class:t="la-5_type37_early" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="LA5_FN_default" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" setStealth:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="unitPlayer30" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5379.94, 2598.5, 11515.3]] unit_class:t="la-5_type37_early" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="LA5_FN_default" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" setStealth:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="unitPlayer31" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5379.94, 2598.5, 11503.8]] unit_class:t="la-5_type37_early" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="LA5_FN_default" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" setStealth:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="unitPlayer32" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5379.94, 2598.5, 11492.1]] unit_class:t="la-5_type37_early" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="LA5_FN_default" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" setStealth:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="unitPlayer33" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5492.37, 2557.47, 11723.8]] unit_class:t="i-15_1934" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="unitPlayer34" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5492.37, 2557.47, 11711.5]] unit_class:t="i-15_1934" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="unitPlayer35" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5492.37, 2557.47, 11699]] unit_class:t="i-15_1934" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="unitPlayer36" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5492.37, 2557.47, 11687.3]] unit_class:t="i-15_1934" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="unitPlayer37" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5492.37, 2557.47, 11675.4]] unit_class:t="i-15_1934" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="unitPlayer38" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5492.37, 2557.47, 11663.7]] unit_class:t="i-15_1934" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="unitPlayer39" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5492.37, 2557.47, 11651.8]] unit_class:t="i-15_1934" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="unitPlayer40" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5492.37, 2557.47, 11639.9]] unit_class:t="i-15_1934" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="unitPlayer41" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5492.37, 2557.47, 11628.2]] unit_class:t="spitfire_mk1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="unitPlayer42" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5492.37, 2557.47, 11616.5]] unit_class:t="spitfire_mk1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="unitPlayer43" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5492.37, 2557.47, 11604.7]] unit_class:t="spitfire_mk1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="unitPlayer44" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5492.37, 2557.47, 11593]] unit_class:t="spitfire_mk1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="unitPlayer45" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5492.37, 2557.47, 11581.5]] unit_class:t="spitfire_mk1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="unitPlayer46" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5492.37, 2557.47, 11569.8]] unit_class:t="spitfire_mk1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="unitPlayer47" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5492.37, 2557.47, 11558.3]] unit_class:t="spitfire_mk1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="unitPlayer48" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5492.37, 2557.47, 11546.5]] unit_class:t="spitfire_mk1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="unitPlayer49" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5540.49, 2557.47, 11722.7]] unit_class:t="bf-109a_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="bf-109a_1_default" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 modification:t="new_cover" modification:t="new_compressor" modification:t="new_radiator" modification:t="new_engine_injection" modification:t="mg17_new_gun" modification:t="mg_universal" props{ army:i=0 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" setStealth:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="unitPlayer50" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5540.49, 2557.47, 11710.4]] unit_class:t="bf-109a_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="bf-109a_1_default" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 modification:t="new_cover" modification:t="new_compressor" modification:t="new_radiator" modification:t="new_engine_injection" modification:t="mg17_new_gun" modification:t="mg_universal" props{ army:i=0 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" setStealth:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="unitPlayer51" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5540.49, 2557.47, 11698]] unit_class:t="bf-109a_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="bf-109a_1_default" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 modification:t="new_cover" modification:t="new_compressor" modification:t="new_radiator" modification:t="new_engine_injection" modification:t="mg17_new_gun" modification:t="mg_universal" props{ army:i=0 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" setStealth:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="unitPlayer52" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5540.49, 2557.47, 11686.3]] unit_class:t="bf-109a_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="bf-109a_1_default" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 modification:t="new_cover" modification:t="new_compressor" modification:t="new_radiator" modification:t="new_engine_injection" modification:t="mg17_new_gun" modification:t="mg_universal" props{ army:i=0 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" setStealth:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="unitPlayer53" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5540.49, 2557.47, 11674.3]] unit_class:t="bf-109a_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="bf-109a_1_default" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 modification:t="new_cover" modification:t="new_compressor" modification:t="new_radiator" modification:t="new_engine_injection" modification:t="mg17_new_gun" modification:t="mg_universal" props{ army:i=0 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" setStealth:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="unitPlayer54" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5540.49, 2557.47, 11662.7]] unit_class:t="bf-109a_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="bf-109a_1_default" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 modification:t="new_cover" modification:t="new_compressor" modification:t="new_radiator" modification:t="new_engine_injection" modification:t="mg17_new_gun" modification:t="mg_universal" props{ army:i=0 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" setStealth:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="unitPlayer55" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5540.49, 2557.47, 11650.8]] unit_class:t="bf-109a_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="bf-109a_1_default" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 modification:t="new_cover" modification:t="new_compressor" modification:t="new_radiator" modification:t="new_engine_injection" modification:t="mg17_new_gun" modification:t="mg_universal" props{ army:i=0 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" setStealth:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="unitPlayer56" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5540.49, 2557.47, 11638.9]] unit_class:t="bf-109a_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="bf-109a_1_default" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 modification:t="new_cover" modification:t="new_compressor" modification:t="new_radiator" modification:t="new_engine_injection" modification:t="mg17_new_gun" modification:t="mg_universal" props{ army:i=0 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" setStealth:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="unitPlayer57" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5540.49, 2557.47, 11627.1]] unit_class:t="la-5_type37_early" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="LA5_FN_default" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" setStealth:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="unitPlayer58" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5540.49, 2557.47, 11615.4]] unit_class:t="la-5_type37_early" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="LA5_FN_default" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" setStealth:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="unitPlayer59" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5540.49, 2557.47, 11603.6]] unit_class:t="la-5_type37_early" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="LA5_FN_default" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" setStealth:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="unitPlayer60" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5540.49, 2557.47, 11592]] unit_class:t="la-5_type37_early" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="LA5_FN_default" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" setStealth:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="unitPlayer61" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5540.49, 2557.47, 11580.5]] unit_class:t="la-5_type37_early" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="LA5_FN_default" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" setStealth:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="unitPlayer62" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5540.49, 2557.47, 11568.7]] unit_class:t="la-5_type37_early" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="LA5_FN_default" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" setStealth:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="unitPlayer63" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5540.49, 2557.47, 11557.2]] unit_class:t="la-5_type37_early" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="LA5_FN_default" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" setStealth:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="unitPlayer64" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5540.49, 2557.47, 11545.5]] unit_class:t="la-5_type37_early" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="LA5_FN_default" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" setStealth:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } squad{ name:t="teamSquadB" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5596.62, 2577.98, 11623.1]] props{ squad_members:t="unitPlayer01" squad_members:t="unitPlayer02" squad_members:t="unitPlayer03" squad_members:t="unitPlayer04" squad_members:t="unitPlayer05" squad_members:t="unitPlayer06" squad_members:t="unitPlayer07" squad_members:t="unitPlayer08" squad_members:t="unitPlayer09" squad_members:t="unitPlayer10" squad_members:t="unitPlayer11" squad_members:t="unitPlayer12" squad_members:t="unitPlayer13" squad_members:t="unitPlayer14" squad_members:t="unitPlayer15" squad_members:t="unitPlayer16" squad_members:t="unitPlayer17" squad_members:t="unitPlayer18" squad_members:t="unitPlayer19" squad_members:t="unitPlayer20" squad_members:t="unitPlayer21" squad_members:t="unitPlayer22" squad_members:t="unitPlayer23" squad_members:t="unitPlayer24" squad_members:t="unitPlayer25" squad_members:t="unitPlayer26" squad_members:t="unitPlayer27" squad_members:t="unitPlayer28" squad_members:t="unitPlayer29" squad_members:t="unitPlayer30" squad_members:t="unitPlayer31" squad_members:t="unitPlayer32" squad_members:t="unitPlayer33" squad_members:t="unitPlayer34" squad_members:t="unitPlayer35" squad_members:t="unitPlayer36" squad_members:t="unitPlayer37" squad_members:t="unitPlayer38" squad_members:t="unitPlayer39" squad_members:t="unitPlayer40" squad_members:t="unitPlayer41" squad_members:t="unitPlayer42" squad_members:t="unitPlayer43" squad_members:t="unitPlayer44" squad_members:t="unitPlayer45" squad_members:t="unitPlayer46" squad_members:t="unitPlayer47" squad_members:t="unitPlayer48" squad_members:t="unitPlayer49" squad_members:t="unitPlayer50" squad_members:t="unitPlayer51" squad_members:t="unitPlayer52" squad_members:t="unitPlayer53" squad_members:t="unitPlayer54" squad_members:t="unitPlayer55" squad_members:t="unitPlayer56" squad_members:t="unitPlayer57" squad_members:t="unitPlayer58" squad_members:t="unitPlayer59" squad_members:t="unitPlayer60" squad_members:t="unitPlayer61" squad_members:t="unitPlayer62" squad_members:t="unitPlayer63" squad_members:t="unitPlayer64" } } armada{ name:t="armada_03" tm:m=[[-0.49377, 0, -0.869592] [0, 1, 0] [0.869592, 0, -0.49377] [4998.88, 1000, 4409.29]] unit_class:t="la-9" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="LA9_default" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=8 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="kill_player" skill:i=5 targetAir:b=yes accuracy:r=1 flareAccuracy:r=1 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } ships{ name:t="ships_01" tm:m=[[0.669412, 0, 0.742892] [0, 1, 0] [-0.742892, 0, 0.669412] [365.613, -35.6405, -5901]] unit_class:t="us_destroyer_fletcher" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="us_destroyer_fletcher_default" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="attack_target" target:t="ships_02" accuracy:r=0.12 avoidObstacles:b=yes targetableByAi:b=yes } way{ } } ships{ name:t="ships_02" tm:m=[[-0.925876, 0, -0.377828] [0, 1, 0] [0.377828, 0, -0.925876] [3775.5, -16.7698, -4111.36]] unit_class:t="us_destroyer_fletcher" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="us_destroyer_fletcher_default" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="attack_target" target:t="ships_01" accuracy:r=0.12 avoidObstacles:b=yes targetableByAi:b=yes } way{ } } tracked_vehicles{ name:t="tracked_vehicles_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5245.75, 701.593, -8685.92]] unit_class:t="germ_hummel" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=3, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } tracked_vehicles{ name:t="tracked_vehicles_02" tm:m=[[0.130526, 0, -0.991445] [0, 1, 0] [0.991445, 0, 0.130526] [5243.77, 696.909, -8642.28]] unit_class:t="germ_hummel" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=3, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } tracked_vehicles{ name:t="tracked_vehicles_03" tm:m=[[-0.953717, 0, -0.300706] [0, 1, 0] [0.300706, 0, -0.953717] [5238.22, 708.784, -8580.32]] unit_class:t="germ_hummel" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=3, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } tracked_vehicles{ name:t="tracked_vehicles_04" tm:m=[[-0.300706, 0, 0.953717] [0, 1, 0] [-0.953717, 0, -0.300706] [5314.42, 699.623, -8679.68]] unit_class:t="germ_hummel" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=3, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } tracked_vehicles{ name:t="tracked_vehicles_05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5325.15, 701.982, -8614.93]] unit_class:t="germ_hummel" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=3, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } tracked_vehicles{ name:t="tracked_vehicles_06" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5318.76, 710.981, -8533]] unit_class:t="germ_hummel" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=3, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } tracked_vehicles{ name:t="tracked_vehicles_07" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5224.11, 732.55, -8453.11]] unit_class:t="germ_hummel" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=3, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } tracked_vehicles{ name:t="tracked_vehicles_08" tm:m=[[-0.0871556, 0, 0.996195] [0, 1, 0] [-0.996195, 0, -0.0871556] [5335.1, 732.55, -8444.14]] unit_class:t="germ_hummel" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=3, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } tracked_vehicles{ name:t="tracked_vehicles_09" tm:m=[[-0.0871556, 0, 0.996195] [0, 1, 0] [-0.996195, 0, -0.0871556] [5456.23, 702.308, -8321.93]] unit_class:t="germ_hummel" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=3, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } tracked_vehicles{ name:t="tracked_vehicles_10" tm:m=[[-0.0871556, 0, 0.996195] [0, 1, 0] [-0.996195, 0, -0.0871556] [5426.46, 702.339, -8441.66]] unit_class:t="germ_hummel" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=3, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } tracked_vehicles{ name:t="tracked_vehicles_11" tm:m=[[-0.0871556, 0, 0.996195] [0, 1, 0] [-0.996195, 0, -0.0871556] [5377.78, 702.339, -8560.26]] unit_class:t="germ_hummel" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=3, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } squad{ name:t="trackedVehiclesSquad01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5761.27, 755.31, -8531.49]] props{ squad_members:t="tracked_vehicles_09" squad_members:t="tracked_vehicles_10" squad_members:t="tracked_vehicles_08" squad_members:t="tracked_vehicles_07" squad_members:t="tracked_vehicles_03" squad_members:t="tracked_vehicles_06" squad_members:t="tracked_vehicles_11" squad_members:t="tracked_vehicles_05" squad_members:t="tracked_vehicles_01" squad_members:t="tracked_vehicles_04" squad_members:t="tracked_vehicles_02" } } phys_obj{ name:t="phys_obj_01" tm:m=[[2.3, 0, 0] [0, 2.3, 0] [0, 0, 2.3] [2779.01, 530.027, 4089.24]] unit_class:t="ball" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } tankModels{ name:t="tankModels_01" tm:m=[[-0.979276, 0, -0.202531] [0, 1, 0] [0.202531, 0, -0.979276] [1382.4, 387.046, 132.054]] unit_class:t="us_m4a1_1942_sherman" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="us_m4a1_1942_sherman_default" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 modification:t="new_tank_engine" modification:t="new_tank_transmission" modification:t="new_tank_suspension" modification:t="new_tank_tracks" modification:t="tank_additional_armor" modification:t="new_tank_horizontal_aiming" modification:t="new_tank_vertical_aiming" props{ army:i=1 count:i=3 formation_type:t="cols" formation_div:i=1 formation_step:p2=3, 5 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=yes targetGnd:b=yes accuracy:r=0.12 } way{ } } tankModels{ name:t="tankModels_02" tm:m=[[0.982311, 0, 0.187257] [0, 1, 0] [-0.187257, 0, 0.982311] [-1541.17, 373.526, -1600.13]] unit_class:t="us_m4a1_1942_sherman" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="us_m4a1_1942_sherman_default" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 modification:t="new_tank_engine" modification:t="new_tank_transmission" modification:t="new_tank_suspension" modification:t="new_tank_tracks" modification:t="tank_additional_armor" modification:t="new_tank_horizontal_aiming" modification:t="new_tank_vertical_aiming" props{ army:i=2 count:i=3 formation_type:t="cols" formation_div:i=1 formation_step:p2=3, 5 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=yes targetGnd:b=yes accuracy:r=0.12 } way{ } } } areas{ fighterBotReSpawn{ type:t="Sphere" tm:m=[[-61.6162, 0, 102.973] [0, 120, 0] [-102.973, 0, -61.6162] [1757.01, 1000, -179.919]] objLayer:i=0 props{ } } patrolReSpawn{ type:t="Box" tm:m=[[81.5983, 0, -10.7426] [0, 24.6442, 0] [18.2191, 0, 138.387] [336.985, -16.4159, 2044.34]] objLayer:i=0 props{ } } fighterBotReSpawn02{ type:t="Sphere" tm:m=[[110.135, 0, 47.6484] [0, 120, 0] [-47.6484, 0, 110.135] [1552.83, 1000, 4377.5]] objLayer:i=0 props{ } } fighterBotReSpawn03{ type:t="Sphere" tm:m=[[-39.2758, 0, -113.391] [0, 120, 0] [113.391, 0, -39.2758] [5314.92, 1000, 4528.7]] objLayer:i=0 props{ } } hangerAirSpawn01{ type:t="Sphere" tm:m=[[100, 0, 0] [0, 100, 0] [0, 0, 100] [2966.8, 1593.93, 347.576]] objLayer:i=0 props{ } } hangerAirSpawn02{ type:t="Sphere" tm:m=[[100, 0, 0] [0, 100, 0] [0, 0, 100] [2966.8, 1593.93, 225.976]] objLayer:i=0 props{ } } hangerAirSpawn03{ type:t="Sphere" tm:m=[[100, 0, 0] [0, 100, 0] [0, 0, 100] [2966.8, 1593.93, 105.496]] objLayer:i=0 props{ } } hangerAirSpawn04{ type:t="Sphere" tm:m=[[100, 0, 0] [0, 100, 0] [0, 0, 100] [2966.8, 1593.93, -12.2043]] objLayer:i=0 props{ } } hangerAirSpawn05{ type:t="Sphere" tm:m=[[92.388, 0, 38.2684] [0, 100, 0] [-38.2684, 0, 92.388] [3013.83, 1593.84, -262.674]] objLayer:i=0 props{ } } hangerAirSpawn06{ type:t="Sphere" tm:m=[[92.388, 0, 38.2684] [0, 100, 0] [-38.2684, 0, 92.388] [3060.37, 1593.84, -375.014]] objLayer:i=0 props{ } } hangerAirSpawn07{ type:t="Sphere" tm:m=[[92.388, 0, 38.2684] [0, 100, 0] [-38.2684, 0, 92.388] [3106.48, 1593.84, -486.336]] objLayer:i=0 props{ } } hangerAirSpawn08{ type:t="Sphere" tm:m=[[92.388, 0, 38.2684] [0, 100, 0] [-38.2684, 0, 92.388] [3152.41, 1593.84, -597.236]] objLayer:i=0 props{ } } hangerAirSpawn09{ type:t="Sphere" tm:m=[[70.7107, 0, 70.7107] [0, 100, 0] [-70.7107, 0, 70.7107] [3293.62, 1593.93, -804.156]] objLayer:i=0 props{ } } hangerAirSpawn10{ type:t="Sphere" tm:m=[[70.7107, 0, 70.7107] [0, 100, 0] [-70.7107, 0, 70.7107] [3379.6, 1593.93, -890.136]] objLayer:i=0 props{ } } hangerAirSpawn11{ type:t="Sphere" tm:m=[[70.7107, 0, 70.7107] [0, 100, 0] [-70.7107, 0, 70.7107] [3464.8, 1593.93, -975.336]] objLayer:i=0 props{ } } hangerAirSpawn12{ type:t="Sphere" tm:m=[[70.7107, 0, 70.7107] [0, 100, 0] [-70.7107, 0, 70.7107] [3549.68, 1593.93, -1060.22]] objLayer:i=0 props{ } } hangerAirSpawn13{ type:t="Sphere" tm:m=[[38.2683, 0, 92.3879] [0, 100, 0] [-92.3879, 0, 38.2683] [3730.85, 1593.84, -1180.62]] objLayer:i=0 props{ } } hangerAirSpawn14{ type:t="Sphere" tm:m=[[38.2683, 0, 92.3879] [0, 100, 0] [-92.3879, 0, 38.2683] [3843.19, 1593.84, -1227.15]] objLayer:i=0 props{ } } hangerAirSpawn15{ type:t="Sphere" tm:m=[[38.2683, 0, 92.3879] [0, 100, 0] [-92.3879, 0, 38.2683] [3954.51, 1593.84, -1273.26]] objLayer:i=0 props{ } } hangerAirSpawn16{ type:t="Sphere" tm:m=[[38.2683, 0, 92.3879] [0, 100, 0] [-92.3879, 0, 38.2683] [4063.25, 1593.84, -1318.3]] objLayer:i=0 props{ } } hangerAirSpawn17{ type:t="Sphere" tm:m=[[7.54979e-06, 0, 100] [0, 100, 0] [-100, 0, 7.54979e-06] [4307.34, 1593.93, -1377.83]] objLayer:i=0 props{ } } hangerAirSpawn18{ type:t="Sphere" tm:m=[[7.54979e-06, 0, 100] [0, 100, 0] [-100, 0, 7.54979e-06] [4428.94, 1593.93, -1377.83]] objLayer:i=0 props{ } } hangerAirSpawn19{ type:t="Sphere" tm:m=[[7.54979e-06, 0, 100] [0, 100, 0] [-100, 0, 7.54979e-06] [4549.44, 1593.93, -1377.83]] objLayer:i=0 props{ } } hangerAirSpawn20{ type:t="Sphere" tm:m=[[7.54979e-06, 0, 100] [0, 100, 0] [-100, 0, 7.54979e-06] [4667.12, 1593.93, -1377.83]] objLayer:i=0 props{ } } hangerAirSpawn21{ type:t="Sphere" tm:m=[[-38.2684, 0, 92.388] [0, 100, 0] [-92.388, 0, -38.2684] [4923.39, 1593.84, -1308.53]] objLayer:i=0 props{ } } hangerAirSpawn22{ type:t="Sphere" tm:m=[[-38.2684, 0, 92.388] [0, 100, 0] [-92.388, 0, -38.2684] [5035.67, 1593.84, -1262.03]] objLayer:i=0 props{ } } hangerAirSpawn23{ type:t="Sphere" tm:m=[[-38.2684, 0, 92.388] [0, 100, 0] [-92.388, 0, -38.2684] [5147.05, 1593.84, -1215.89]] objLayer:i=0 props{ } } hangerAirSpawn24{ type:t="Sphere" tm:m=[[-38.2684, 0, 92.388] [0, 100, 0] [-92.388, 0, -38.2684] [5257.96, 1593.84, -1169.96]] objLayer:i=0 props{ } } hangerAirSpawn25{ type:t="Sphere" tm:m=[[-70.7107, 0, 70.7107] [0, 100, 0] [-70.7107, 0, -70.7107] [5458.05, 1593.93, -1039.65]] objLayer:i=0 props{ } } hangerAirSpawn26{ type:t="Sphere" tm:m=[[-70.7107, 0, 70.7107] [0, 100, 0] [-70.7107, 0, -70.7107] [5543.99, 1593.93, -953.715]] objLayer:i=0 props{ } } hangerAirSpawn27{ type:t="Sphere" tm:m=[[-70.7107, 0, 70.7107] [0, 100, 0] [-70.7107, 0, -70.7107] [5629.23, 1593.93, -868.466]] objLayer:i=0 props{ } } hangerAirSpawn28{ type:t="Sphere" tm:m=[[-70.7107, 0, 70.7107] [0, 100, 0] [-70.7107, 0, -70.7107] [5714.12, 1593.93, -783.587]] objLayer:i=0 props{ } } hangerAirSpawn29{ type:t="Sphere" tm:m=[[-92.3879, 0, 38.2684] [0, 100, 0] [-38.2684, 0, -92.3879] [5890.29, 1593.84, -584.046]] objLayer:i=0 props{ } } hangerAirSpawn30{ type:t="Sphere" tm:m=[[-92.3879, 0, 38.2684] [0, 100, 0] [-38.2684, 0, -92.3879] [5936.82, 1593.84, -471.696]] objLayer:i=0 props{ } } hangerAirSpawn31{ type:t="Sphere" tm:m=[[-92.3879, 0, 38.2684] [0, 100, 0] [-38.2684, 0, -92.3879] [5982.93, 1593.84, -360.384]] objLayer:i=0 props{ } } hangerAirSpawn32{ type:t="Sphere" tm:m=[[-92.3879, 0, 38.2684] [0, 100, 0] [-38.2684, 0, -92.3879] [6027.97, 1593.84, -251.654]] objLayer:i=0 props{ } } hangerAirSpawn33{ type:t="Sphere" tm:m=[[-100, 0, 1.50996e-05] [0, 100, 0] [-1.50996e-05, 0, -100] [6074.1, 1593.93, -0.284302]] objLayer:i=0 props{ } } hangerAirSpawn34{ type:t="Sphere" tm:m=[[-100, 0, 1.50996e-05] [0, 100, 0] [-1.50996e-05, 0, -100] [6074.1, 1593.93, 121.316]] objLayer:i=0 props{ } } hangerAirSpawn35{ type:t="Sphere" tm:m=[[-100, 0, 1.50996e-05] [0, 100, 0] [-1.50996e-05, 0, -100] [6074.1, 1593.93, 241.796]] objLayer:i=0 props{ } } hangerAirSpawn36{ type:t="Sphere" tm:m=[[-100, 0, 1.50996e-05] [0, 100, 0] [-1.50996e-05, 0, -100] [6074.1, 1593.93, 359.486]] objLayer:i=0 props{ } } hangerAirSpawn37{ type:t="Sphere" tm:m=[[-92.388, 0, -38.2684] [0, 100, 0] [38.2684, 0, -92.388] [5992.5, 1593.84, 597.056]] objLayer:i=0 props{ } } hangerAirSpawn38{ type:t="Sphere" tm:m=[[-92.388, 0, -38.2684] [0, 100, 0] [38.2684, 0, -92.388] [5945.99, 1593.84, 709.335]] objLayer:i=0 props{ } } hangerAirSpawn39{ type:t="Sphere" tm:m=[[-92.388, 0, -38.2684] [0, 100, 0] [38.2684, 0, -92.388] [5899.86, 1593.84, 820.705]] objLayer:i=0 props{ } } hangerAirSpawn40{ type:t="Sphere" tm:m=[[-92.388, 0, -38.2684] [0, 100, 0] [38.2684, 0, -92.388] [5853.92, 1593.84, 931.615]] objLayer:i=0 props{ } } hangerAirSpawn41{ type:t="Sphere" tm:m=[[-70.7107, 0, -70.7107] [0, 100, 0] [70.7107, 0, -70.7107] [5716.54, 1593.93, 1130.02]] objLayer:i=0 props{ } } hangerAirSpawn42{ type:t="Sphere" tm:m=[[-70.7107, 0, -70.7107] [0, 100, 0] [70.7107, 0, -70.7107] [5630.61, 1593.93, 1215.95]] objLayer:i=0 props{ } } hangerAirSpawn43{ type:t="Sphere" tm:m=[[-70.7107, 0, -70.7107] [0, 100, 0] [70.7107, 0, -70.7107] [5545.37, 1593.93, 1301.2]] objLayer:i=0 props{ } } hangerAirSpawn44{ type:t="Sphere" tm:m=[[-70.7107, 0, -70.7107] [0, 100, 0] [70.7107, 0, -70.7107] [5460.48, 1593.93, 1386.09]] objLayer:i=0 props{ } } hangerAirSpawn45{ type:t="Sphere" tm:m=[[-38.2683, 0, -92.388] [0, 100, 0] [92.388, 0, -38.2683] [5259.66, 1593.84, 1499.08]] objLayer:i=0 props{ } } hangerAirSpawn46{ type:t="Sphere" tm:m=[[-38.2683, 0, -92.388] [0, 100, 0] [92.388, 0, -38.2683] [5147.32, 1593.84, 1545.62]] objLayer:i=0 props{ } } hangerAirSpawn47{ type:t="Sphere" tm:m=[[-38.2683, 0, -92.388] [0, 100, 0] [92.388, 0, -38.2683] [5035.99, 1593.84, 1591.72]] objLayer:i=0 props{ } } hangerAirSpawn48{ type:t="Sphere" tm:m=[[-38.2683, 0, -92.388] [0, 100, 0] [92.388, 0, -38.2683] [4927.27, 1593.84, 1636.76]] objLayer:i=0 props{ } } hangerAirSpawn49{ type:t="Sphere" tm:m=[[7.54979e-06, 0, -100] [0, 100, 0] [100, 0, 7.54979e-06] [4694.29, 1593.93, 1682.94]] objLayer:i=0 props{ } } hangerAirSpawn50{ type:t="Sphere" tm:m=[[7.54979e-06, 0, -100] [0, 100, 0] [100, 0, 7.54979e-06] [4572.7, 1593.93, 1682.94]] objLayer:i=0 props{ } } hangerAirSpawn51{ type:t="Sphere" tm:m=[[7.54979e-06, 0, -100] [0, 100, 0] [100, 0, 7.54979e-06] [4452.2, 1593.93, 1682.94]] objLayer:i=0 props{ } } hangerAirSpawn52{ type:t="Sphere" tm:m=[[7.54979e-06, 0, -100] [0, 100, 0] [100, 0, 7.54979e-06] [4334.51, 1593.93, 1682.94]] objLayer:i=0 props{ } } hangerAirSpawn53{ type:t="Sphere" tm:m=[[38.2684, 0, -92.388] [0, 100, 0] [92.388, 0, 38.2684] [4107.77, 1593.84, 1634.47]] objLayer:i=0 props{ } } hangerAirSpawn54{ type:t="Sphere" tm:m=[[38.2684, 0, -92.388] [0, 100, 0] [92.388, 0, 38.2684] [3995.43, 1593.84, 1587.95]] objLayer:i=0 props{ } } hangerAirSpawn55{ type:t="Sphere" tm:m=[[38.2684, 0, -92.388] [0, 100, 0] [92.388, 0, 38.2684] [3884.11, 1593.84, 1541.84]] objLayer:i=0 props{ } } hangerAirSpawn56{ type:t="Sphere" tm:m=[[38.2684, 0, -92.388] [0, 100, 0] [92.388, 0, 38.2684] [3773.21, 1593.84, 1495.9]] objLayer:i=0 props{ } } hangerAirSpawn57{ type:t="Sphere" tm:m=[[70.7107, 0, -70.7107] [0, 100, 0] [70.7107, 0, 70.7107] [3578.28, 1593.93, 1367.22]] objLayer:i=0 props{ } } hangerAirSpawn58{ type:t="Sphere" tm:m=[[70.7107, 0, -70.7107] [0, 100, 0] [70.7107, 0, 70.7107] [3492.29, 1593.93, 1281.24]] objLayer:i=0 props{ } } hangerAirSpawn59{ type:t="Sphere" tm:m=[[70.7107, 0, -70.7107] [0, 100, 0] [70.7107, 0, 70.7107] [3407.1, 1593.93, 1196.04]] objLayer:i=0 props{ } } hangerAirSpawn60{ type:t="Sphere" tm:m=[[70.7107, 0, -70.7107] [0, 100, 0] [70.7107, 0, 70.7107] [3322.21, 1593.93, 1111.16]] objLayer:i=0 props{ } } hangerAirSpawn61{ type:t="Sphere" tm:m=[[92.388, 0, -38.2683] [0, 100, 0] [38.2683, 0, 92.388] [3152.63, 1593.84, 926.455]] objLayer:i=0 props{ } } hangerAirSpawn62{ type:t="Sphere" tm:m=[[92.388, 0, -38.2683] [0, 100, 0] [38.2683, 0, 92.388] [3106.1, 1593.84, 814.105]] objLayer:i=0 props{ } } hangerAirSpawn63{ type:t="Sphere" tm:m=[[92.388, 0, -38.2683] [0, 100, 0] [38.2683, 0, 92.388] [3059.99, 1593.84, 702.795]] objLayer:i=0 props{ } } hangerAirSpawn64{ type:t="Sphere" tm:m=[[92.388, 0, -38.2683] [0, 100, 0] [38.2683, 0, 92.388] [3014.95, 1593.84, 594.066]] objLayer:i=0 props{ } } shipSpawnA01{ type:t="Sphere" tm:m=[[52.5859, 0, 151.111] [0, 160, 0] [-151.111, 0, 52.5859] [137.397, -54.09, -6125.25]] objLayer:i=0 props{ } } shipSpawnB01{ type:t="Sphere" tm:m=[[-159.955, 0, -3.78964] [0, 160, 0] [3.78964, 0, -159.955] [4179.73, -12.0488, -4710.15]] objLayer:i=0 props{ } } shipCaptureZone{ type:t="Sphere" tm:m=[[-366.957, 0, 339.622] [0, 1064.52, 0] [-339.622, 0, -366.957] [1699.54, 40.291, -4327.66]] objLayer:i=0 props{ } } shipSpawnB02{ type:t="Sphere" tm:m=[[-159.955, 0, -3.78964] [0, 160, 0] [3.78964, 0, -159.955] [4159.75, -3.89612, -4525.09]] objLayer:i=0 props{ } } shipSpawnB03{ type:t="Sphere" tm:m=[[-159.955, 0, -3.78964] [0, 160, 0] [3.78964, 0, -159.955] [4141.91, 5.36292, -4345.9]] objLayer:i=0 props{ } } shipSpawnB04{ type:t="Sphere" tm:m=[[-159.955, 0, -3.78964] [0, 160, 0] [3.78964, 0, -159.955] [4131.53, -9.27087, -4163.83]] objLayer:i=0 props{ } } shipSpawnA02{ type:t="Sphere" tm:m=[[52.5859, 0, 151.111] [0, 160, 0] [-151.111, 0, 52.5859] [304.732, -54.0902, -6187.78]] objLayer:i=0 props{ } } shipSpawnA03{ type:t="Sphere" tm:m=[[52.5859, 0, 151.111] [0, 160, 0] [-151.111, 0, 52.5859] [448.64, -54.0903, -6272.88]] objLayer:i=0 props{ } } shipSpawnA04{ type:t="Sphere" tm:m=[[52.5859, 0, 151.111] [0, 160, 0] [-151.111, 0, 52.5859] [569.281, -54.0903, -6387.78]] objLayer:i=0 props{ } } helicopterSpawnA01{ type:t="Sphere" tm:m=[[54.088, 0, -107.119] [0, 120, 0] [107.119, 0, 54.088] [-867.975, 1138.86, 2602.94]] objLayer:i=0 props{ } } helicopterSpawnA02{ type:t="Sphere" tm:m=[[54.088, 0, -107.119] [0, 120, 0] [107.119, 0, 54.088] [-993.032, 1138.86, 2533.97]] objLayer:i=0 props{ } } helicopterSpawnA03{ type:t="Sphere" tm:m=[[54.088, 0, -107.119] [0, 120, 0] [107.119, 0, 54.088] [-1124.29, 1138.86, 2465.71]] objLayer:i=0 props{ } } helicopterSpawnA04{ type:t="Sphere" tm:m=[[54.088, 0, -107.119] [0, 120, 0] [107.119, 0, 54.088] [-1256.57, 1138.86, 2392.75]] objLayer:i=0 props{ } } helicopterSpawnA05{ type:t="Sphere" tm:m=[[54.088, 0, -107.119] [0, 120, 0] [107.119, 0, 54.088] [-1386.35, 1138.86, 2321.17]] objLayer:i=0 props{ } } helicopterSpawnA06{ type:t="Sphere" tm:m=[[54.088, 0, -107.119] [0, 120, 0] [107.119, 0, 54.088] [-1526.12, 1138.86, 2244.1]] objLayer:i=0 props{ } } helicopterSpawnB01{ type:t="Sphere" tm:m=[[37.6185, 0, -113.951] [0, 120, 0] [113.951, 0, 37.6185] [101.053, 1150.73, 3005.7]] objLayer:i=0 props{ } } helicopterSpawnB02{ type:t="Sphere" tm:m=[[37.6185, 0, -113.951] [0, 120, 0] [113.951, 0, 37.6185] [-23.1937, 1150.73, 2965.2]] objLayer:i=0 props{ } } helicopterSpawnB03{ type:t="Sphere" tm:m=[[37.6185, 0, -113.951] [0, 120, 0] [113.951, 0, 37.6185] [-146.936, 1150.73, 2924.86]] objLayer:i=0 props{ } } helicopterSpawnB04{ type:t="Sphere" tm:m=[[37.6185, 0, -113.951] [0, 120, 0] [113.951, 0, 37.6185] [-275.709, 1150.73, 2875.26]] objLayer:i=0 props{ } } helicopterSpawnB05{ type:t="Sphere" tm:m=[[37.6185, 0, -113.951] [0, 120, 0] [113.951, 0, 37.6185] [-405.549, 1150.73, 2825.26]] objLayer:i=0 props{ } } helicopterSpawnB06{ type:t="Sphere" tm:m=[[37.6185, 0, -113.951] [0, 120, 0] [113.951, 0, 37.6185] [-547.935, 1150.73, 2775.97]] objLayer:i=0 props{ } } battleArea{ type:t="Cylinder" tm:m=[[8546.73, 0, 5191.66] [0, 8000, 0] [-5191.66, 0, 8546.73] [-1697.34, -1529.49, -199.842]] objLayer:i=0 props{ } } mainBattleArea{ type:t="Cylinder" tm:m=[[5000, 0, 0] [0, 5000, 0] [0, 0, 5000] [1630.65, -564.043, 2557.12]] objLayer:i=0 props{ } } ship01Respawn{ type:t="Point" tm:m=[[0.462577, 0, 0.886579] [0, 1, 0] [-0.886579, 0, 0.462577] [360.033, 1.94202, -5916.82]] objLayer:i=0 props{ } } ship02Respawn{ type:t="Point" tm:m=[[-0.908514, 0, -0.417854] [0, 1, 0] [0.417854, 0, -0.908514] [3751.75, -5.35681, -4113.35]] objLayer:i=0 props{ } } shipFightArea{ type:t="Cylinder" tm:m=[[1420.24, 0, 0] [0, 300, 0] [0, 0, 1000] [2232.01, -40.2571, -5353.25]] objLayer:i=0 props{ } } area_03{ type:t="Box" tm:m=[[-295.703, 0, 153.933] [0, 87.5911, 0] [-294.292, 0, -565.329] [5329.91, 661.774, -8442.21]] objLayer:i=0 props{ } } tankSpawnA01{ type:t="Sphere" tm:m=[[9.83311, 0, 59.1887] [0, 60, 0] [-59.1887, 0, 9.83311] [-339.035, 402.484, -1290.89]] objLayer:i=0 props{ } } tankSpawnA02{ type:t="Sphere" tm:m=[[-51.704, 0, 30.4416] [0, 60, 0] [-30.4416, 0, -51.704] [930.719, 386.994, -1056.79]] objLayer:i=0 props{ } } tankSpawnA03{ type:t="Sphere" tm:m=[[51.0642, 0, 31.5032] [0, 60, 0] [-31.5032, 0, 51.0642] [-947.708, 401.403, -1087.72]] objLayer:i=0 props{ } } tankSpawnA04{ type:t="Sphere" tm:m=[[-45.9794, 0, -38.5473] [0, 60, 0] [38.5473, 0, -45.9794] [724.399, 402.4, -11.8076]] objLayer:i=0 props{ } } tankSpawnA05{ type:t="Sphere" tm:m=[[33.2838, 0, -49.9219] [0, 60, 0] [49.9219, 0, 33.2838] [-601.405, 372.438, 427.839]] objLayer:i=0 props{ } } tankSpawnB01{ type:t="Sphere" tm:m=[[-11.546, 0, 38.2974] [0, 40, 0] [-38.2974, 0, -11.546] [371.033, 405.912, -1229.94]] objLayer:i=0 props{ } } tankSpawnB02{ type:t="Sphere" tm:m=[[39.6863, 0, -5.0001] [0, 40, 0] [5.0001, 0, 39.6863] [-1590.26, 407.01, -693.576]] objLayer:i=0 props{ } } tankSpawnB03{ type:t="Sphere" tm:m=[[-34.0716, 0, 20.9552] [0, 40, 0] [-20.9552, 0, -34.0716] [633.871, 396.709, -846.244]] objLayer:i=0 props{ } } tankSpawnB04{ type:t="Sphere" tm:m=[[37.5968, 0, -13.6557] [0, 40, 0] [13.6557, 0, 37.5968] [-642.513, 477.105, -138.187]] objLayer:i=0 props{ } } tankSpawnB05{ type:t="Sphere" tm:m=[[-9.50982, 0, -38.8531] [0, 40, 0] [38.8531, 0, -9.50982] [441.616, 405.573, 246.103]] objLayer:i=0 props{ } } repairReArm01{ type:t="Sphere" tm:m=[[200, 0, 0] [0, 392, 0] [0, 0, 200] [1402.3, 613.156, 3999.39]] objLayer:i=0 props{ } } tankCatureZone{ type:t="Sphere" tm:m=[[60, 0, 0] [0, 138, 0] [0, 0, 84] [20.392, 391.264, -529.962]] objLayer:i=0 props{ } } tankASpawn{ type:t="Point" tm:m=[[-0.748132, 0, -0.66355] [0, 1, 0] [0.66355, 0, -0.748132] [1370.5, 402.267, 128.953]] objLayer:i=0 props{ } } tankBSpawn{ type:t="Point" tm:m=[[0.986201, 0, 0.165554] [0, 1, 0] [-0.165554, 0, 0.986201] [-1551.68, 402.267, -1611.65]] objLayer:i=0 props{ } } } objLayers{ layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } } wayPoints{ }