selected_tag:t="" bin_dump_file:t="" mission_settings{ atmosphere{ pressure:r=760 temperature:r=15 } player{ army:i=1 wing:t="T1_Player_1" wing:t="T1_Player_02" wing:t="T1_Player_03" wing:t="T1_Player_04" wing:t="T1_Player_05" wing:t="T1_Player_06" wing:t="T1_Player_07" wing:t="T1_Player_08" wing:t="T1_Player_09" wing:t="T1_Player_10" wing:t="T1_Player_11" wing:t="T1_Player_12" wing:t="T1_Player_13" wing:t="T1_Player_14" wing:t="T1_Player_15" wing:t="T1_Player_16" } player_teamB{ army:i=2 wing:t="T2_Player" wing:t="T2_Player01" wing:t="T2_Player02" wing:t="T2_Player03" wing:t="T2_Player04" wing:t="T2_Player05" wing:t="T2_Player06" wing:t="T2_Player07" wing:t="T2_Player08" wing:t="T2_Player09" wing:t="T2_Player10" wing:t="T2_Player11" wing:t="T2_Player12" wing:t="T2_Player13" wing:t="T2_Player14" wing:t="T2_Player15" } mission{ name:t="Jump" level:t="levels/midway.bin" type:t="training" restoreType:t="attempts" optionalTakeOff:b=no campaign:t="UserMissions" environment:t="Day" weather:t="hazy" missionDebriefing:t="" missionBriefing:t="" scoreLimit:i=100000 timeLimit:i=50 deathPenaltyMul:r=0.5 country_axis:t="germany" country_allies:t="ussr" tags{ } missionType{ _Dom:b=no _Conq:b=no _CnvA:b=no _CnvB:b=no _ArtDA:b=no _ArtDB:b=no _Bttl:b=no _DBttlA:b=no _DBttlB:b=no _Bto:b=no _Flc:b=no _v1_race_straight:b=no _v1_race_inverted:b=no _v2_race_straight:b=no _v2_race_inverted:b=no _Conq1:b=no _Conq2:b=no _Conq3:b=no _Conq4:b=no _Conq5:b=no _Conq6:b=no } mission{ difficulty:t="arcade" useAlternativeMapCoord:b=no randomSpawnTeams:b=yes remapAiTankModels:b=no } mission{ difficulty:t="arcade" useAlternativeMapCoord:b=no randomSpawnTeams:b=no remapAiTankModels:b=yes } } spectator_points{ } cover_points{ } aiParams{ aiEffectivenessViscosity:r=90 effectivenessDistances:p2=2500, 7000 } } imports{ } triggers{ isCategory:b=yes is_enabled:b=yes Base{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ALL" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ initMission{ } } conditions{ } actions{ missionBattleArea{ air:b=yes ground:b=yes mapArea:b=yes killOutOfBattleArea:b=yes area:t="Main Area" } missionMarkAsRespawnPoint{ loc_name:t="RampSpawn" spawnEffect:b=no isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="T1_Ramp_Spawn" target:t="T1_Ramp_Spawn01" target:t="T1_Ramp_Spawn02" team:t="Both" tags{ air:b=yes tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes artillery:b=yes aaa:b=yes country_japan:b=yes country_germany:b=yes country_usa:b=yes country_britain:b=yes country_australia:b=yes country_ussr:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="" spawnEffect:b=no isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="T2_Ramp_Spawn" target:t="T2_Ramp_Spawn01" target:t="T2_Ramp_Spawn02" team:t="A" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes artillery:b=yes aaa:b=yes country_japan:b=yes country_germany:b=yes country_usa:b=yes country_britain:b=yes country_australia:b=yes country_ussr:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="" spawnEffect:b=no isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="T1_Fall_Spawn" target:t="T1_Fall_Spawn01" target:t="T1_Fall_Spawn02" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes artillery:b=yes aaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="" spawnEffect:b=no isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="T2_Fall_Spawn" target:t="T2_Fall_Spawn01" target:t="T2_Fall_Spawn02" tags{ tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="" spawnEffect:b=no isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="area_01" target:t="area_03" target:t="area_04" target:t="area_05" target:t="area_06" target:t="area_07" tags{ air:b=yes tank:b=no } } missionMarkAsRespawnPoint{ loc_name:t="Airfield" spawnEffect:b=no isStrictSpawn:b=no isAirfield:b=yes isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="area_01" target:t="area_03" target:t="area_04" target:t="area_05" target:t="area_06" target:t="area_07" target:t="area_02" target:t="area_08" target:t="area_09" target:t="area_10" target:t="area_11" target:t="area_12" target:t="area_13" target:t="area_15" target:t="area_14" target:t="area_16" target:t="area_17" target:t="area_18" target:t="area_19" target:t="area_20" team:t="Both" tags{ air:b=yes tank:b=no } } missionMarkAsRespawnPoint{ loc_name:t="Space" spawnEffect:b=no isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="area_01" team:t="A" tags{ air:b=yes tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes artillery:b=yes aaa:b=yes country_japan:b=yes country_germany:b=yes country_usa:b=yes country_britain:b=yes country_australia:b=yes country_ussr:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="AirSpawn" spawnEffect:b=no isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="Airspawn" team:t="A" tags{ air:b=yes tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes artillery:b=yes aaa:b=yes country_japan:b=yes country_germany:b=yes country_usa:b=yes country_britain:b=yes country_australia:b=yes country_ussr:b=yes } } } else_actions{ } } Category_1{ isCategory:b=yes is_enabled:b=yes FallSpawnA_copy{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ALL" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{ } } conditions{ } actions{ missionMarkAsRespawnPoint{ loc_name:t="FallSpawn" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="T1_Fall_Spawn" target:t="T1_Fall_Spawn01" target:t="T1_Fall_Spawn02" team:t="A" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes artillery:b=yes aaa:b=yes country_japan:b=yes country_germany:b=yes country_usa:b=yes country_britain:b=yes country_australia:b=yes country_ussr:b=yes } } } else_actions{ } } FallSpawnB_copy{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ALL" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{ } } conditions{ } actions{ missionMarkAsRespawnPoint{ loc_name:t="FallSpawn" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="T2_Fall_Spawn" target:t="T2_Fall_Spawn01" target:t="T2_Fall_Spawn02" team:t="B" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes artillery:b=yes aaa:b=yes country_japan:b=yes country_germany:b=yes country_usa:b=yes country_britain:b=yes country_australia:b=yes country_ussr:b=yes } } } else_actions{ } } FreeFallSpawnA_copy{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ALL" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{ } } conditions{ } actions{ missionMarkAsRespawnPoint{ loc_name:t="FreeFallSpawn" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="T1_FreeFall_Spawn" target:t="T1_FreeFall_Spawn01" team:t="A" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes artillery:b=no aaa:b=yes country_japan:b=yes country_germany:b=yes country_usa:b=yes country_britain:b=yes country_australia:b=yes country_ussr:b=yes } } } else_actions{ } } FreeFallSpawnB_copy{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ALL" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{ } } conditions{ } actions{ missionMarkAsRespawnPoint{ loc_name:t="FreeFallSpawn" spawnEffect:b=no isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="T2_FreeFall_Spawn" target:t="T2_FreeFall_Spawn01" team:t="B" tags{ none_can_spawn:b=no tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes artillery:b=yes aaa:b=yes country_japan:b=yes country_germany:b=yes country_usa:b=yes country_britain:b=yes country_australia:b=yes country_ussr:b=yes } } } else_actions{ } } SkyAirField_copy{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ALL" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{ } } conditions{ } actions{ missionMarkAsRespawnPoint{ loc_name:t="SkyAirfield" spawnEffect:b=no isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="area_03" target:t="area_04" target:t="area_05" target:t="area_06" target:t="area_01" team:t="Both" tags{ air:b=yes type_bomber:b=yes type_fighter:b=yes type_assault:b=yes type_heavy_fighter:b=yes type_interceptor:b=yes type_aa_fighter:b=yes type_frontline_bomber:b=yes type_longrange_bomber:b=yes type_hydroplane:b=yes country_japan:b=yes country_germany:b=yes country_usa:b=yes country_britain:b=yes country_australia:b=yes country_ussr:b=yes } } } else_actions{ } } Trigger_01{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ unitSetProperties{ object:t="RampPart" object:t="RampPart01" object:t="RampPart03" object:t="RampPart04" object:t="Ramp Part Main" object:t="RampPart04" object:t="RampPart05" object:t="Ramp Part Main01" isImmortal:b=yes } } else_actions{ } } } } mission_objectives{ isCategory:b=yes is_enabled:b=yes MissionObj_01{ is_enabled:b=yes comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=100800 } onSuccess{ } onFailed{ } } } variables{ } dialogs{ } airfields{ } effects{ } units{ structures{ name:t="Floating_Bridge01" tm:m=[[0.5, 0, 0] [0, 1, 0] [0, 0, 1] [19.7375, 5713.2, -4443.74]] unit_class:t="berlin_bridge_05" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Floating_Bridge" tm:m=[[8.54338, 0, -0.336442] [0, 2.6, 0] [0.0613858, 0, 1.55879] [53.7527, 5680.41, -4607.47]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Floating_Bridge02" tm:m=[[2.05, 0, 0] [0, 1, 0] [0, 0, 1] [93.172, 5699.28, -4477.73]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Ramp Part Main" tm:m=[[23.3752, -1.39081, 59.782] [-1.81513, 1.38379, 0.741924] [-32.9495, -49.5101, 11.7317] [3717.14, 5937.65, -4750.44]] unit_class:t="bridge_stone_bu" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="RampPart" tm:m=[[9.03506, -0.178099, 22.5786] [-0.872797, 0.74305, 0.35512] [-10.9135, -14.8502, 4.24998] [3696.67, 5947.2, -4741.23]] unit_class:t="bridge_stone_bu" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="RampPart01" tm:m=[[4.67097, -0.215959, 11.225] [-0.859314, 0.750459, 0.372019] [-1.00938, -1.35112, 0.394032] [3951.2, 6064.62, -4851.14]] unit_class:t="bridge_stone_bu" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="RampPart03" tm:m=[[8.5945, -0.513794, 22.745] [-0.802167, 0.83241, 0.321916] [-8.73453, -9.60959, 3.08342] [3186.64, 5282.48, -4556.29]] unit_class:t="bridge_stone_bu" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="RampPart04" tm:m=[[8.91521, -1.09871, 22.6003] [-0.700704, 0.919727, 0.321123] [-4.10975, -3.63537, 1.44446] [2749.16, 4813.74, -4404.81]] unit_class:t="bridge_stone_bu" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } objectGroups{ name:t="Spawnbase_Jump" tm:m=[[0.981557, -0.0463753, 2.54701] [0, 0.629895, 0.011469] [-1.25193, -0.00878165, 0.482303] [5114.62, 7600.06, -4784.28]] unit_class:t="dyntrench_long_a" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="Floating_Spawn_Point" tm:m=[[0.0265398, 0, 0.472455] [0, 0.315, 0] [-0.913319, 0, 0.051305] [40.6752, 5709.45, -4768.38]] unit_class:t="dyntrench_long_a" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="Spawnbase_Jump01" tm:m=[[0.541179, -0.0422571, 1.379] [-0.945219, 0.751302, 0.393965] [-0.188966, -0.27225, 0.0658149] [4858.81, 7572.02, -4980.14]] unit_class:t="dyntrench_long_a" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="Spawnbase_AirField" tm:m=[[2.13886, -0.101054, 5.55005] [0, 0.629895, 0.011469] [-3.00463, -0.021076, 1.15753] [5331.94, 7607.49, -5192.49]] unit_class:t="dyntrench_long_a" objLayer:i=1 props{ army:i=2 active:b=yes } } armada{ name:t="T1_Player_1" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-324.479, -739.742, 3473.14]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="T2_Player" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [532.458, -739.742, 3604.7]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="T1_Player_02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-702.458, -582.545, 3196.48]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="T1_Player_03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-1543.49, -582.545, 3097.22]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="T1_Player_04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-2384.52, -582.545, 2997.97]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="T1_Player_05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3225.55, -582.545, 2898.71]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="T1_Player_06" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3470.18, -294.042, 2572.96]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="T1_Player_07" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-4311.21, -294.042, 2473.7]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="T1_Player_08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5152.24, -294.042, 2374.44]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="T1_Player_09" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5993.27, -294.042, 2275.18]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="T1_Player_10" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-6834.3, -294.042, 2175.93]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="T1_Player_11" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-7675.33, -294.042, 2076.67]] unit_class:t="germ_flakpanzer_I_ausf_A" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="T1_Player_12" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-8516.37, -294.042, 1977.41]] unit_class:t="germ_flakpanzer_I_ausf_A" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="T1_Player_13" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9357.4, -294.042, 1878.15]] unit_class:t="germ_flakpanzer_I_ausf_A" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="T1_Player_14" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10198.4, -294.042, 1778.89]] unit_class:t="germ_flakpanzer_I_ausf_A" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="T1_Player_15" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-11039.5, -294.042, 1679.63]] unit_class:t="germ_flakpanzer_I_ausf_A" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="T2_Player01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [953.908, -739.742, 3734.12]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="T2_Player02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1375.35, -739.742, 3863.55]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="T2_Player03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1796.8, -739.742, 3992.97]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="T2_Player04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2218.24, -739.742, 4122.39]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="T2_Player05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2639.69, -739.742, 4251.82]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="T2_Player06" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3061.13, -739.742, 4381.24]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="T2_Player07" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3482.58, -739.742, 4510.66]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="T2_Player08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3904.02, -739.742, 4640.09]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="T2_Player09" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4325.47, -739.742, 4769.51]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="T2_Player10" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4746.91, -739.742, 4898.93]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="T2_Player11" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5168.36, -739.742, 5028.36]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="T2_Player12" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5589.8, -739.742, 5157.78]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="T2_Player13" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [6011.25, -739.742, 5287.2]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="T2_Player14" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [6432.69, -739.742, 5416.63]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="T2_Player15" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [6854.14, -739.742, 5546.05]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="T1_Player_16" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-11827, -294.042, 1246.67]] unit_class:t="germ_flakpanzer_I_ausf_A" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } structures{ name:t="RampPart05" tm:m=[[8.44524, -1.30667, 22.769] [-0.532574, 1.04407, 0.257454] [-4.68719, -2.78024, 1.57897] [2331.57, 4459.02, -4265.45]] unit_class:t="bridge_stone_bu" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Ramp Part Main01" tm:m=[[23.9065, -1.42242, 61.1407] [-1.81513, 1.38379, 0.741924] [-32.9495, -49.5101, 11.7317] [2021.9, 3391.03, -4146.08]] unit_class:t="bridge_stone_bu" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Ramp Part Main03" tm:m=[[23.9065, -1.42242, 61.1407] [-1.72799, 1.50631, 0.710703] [-10.7441, -14.1521, 3.8718] [1724.21, 2994, -4064.91]] unit_class:t="bridge_stone_bu" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Ramp Part Main04" tm:m=[[23.9065, -1.42242, 61.1407] [-1.67934, 1.56825, 0.69312] [-7.64595, -9.41208, 2.77066] [1513.36, 2692.31, -3979.6]] unit_class:t="bridge_stone_bu" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Ramp Part Main05" tm:m=[[23.9065, -1.42242, 61.1407] [-1.48412, 1.78069, 0.621731] [-6.49733, -6.25147, 2.39507] [717.849, 1748.18, -3675.91]] unit_class:t="bridge_stone_bu" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Ramp Part Main06" tm:m=[[23.9065, -1.42242, 61.1407] [-0.446221, 2.347, 0.229078] [-5.97472, -1.36086, 2.30451] [-1151.3, 634.814, -3080.51]] unit_class:t="bridge_stone_bu" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Ramp Part Main07" tm:m=[[23.9065, -1.42242, 61.1407] [-1.25268, 1.97579, 0.535774] [-5.3025, -3.89947, 1.9826] [363.488, 1434.42, -3546.32]] unit_class:t="bridge_stone_bu" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Ramp Part Main08" tm:m=[[23.9065, -1.42242, 61.1407] [-0.972488, 2.15154, 0.430306] [-4.57513, -2.41448, 1.73274] [30.2337, 1188.94, -3457.85]] unit_class:t="bridge_stone_bu" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Ramp Part Main09" tm:m=[[23.9065, -1.42242, 61.1407] [-0.0109802, 1.91935, 0.048946] [-4.47138, -0.0701218, 1.74671] [-2125.47, 371.734, -2698.45]] unit_class:t="bridge_stone_bu" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Ramp Part Main10" tm:m=[[23.9065, -1.42242, 61.1407] [1.06403, 2.11976, -0.366728] [-25.3245, 14.4832, 10.239] [-2483.76, -318.299, -2673.06]] unit_class:t="bridge_stone_bu" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Ramp Part Main11" tm:m=[[17.2127, -1.02414, 44.0213] [0.156777, 1.91352, -0.0167842] [-10.6902, 0.912716, 4.20118] [-2539.58, 354.66, -2225.29]] unit_class:t="bridge_stone_bu" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Ramp Part Main12" tm:m=[[23.9065, -1.42242, 61.1407] [0.136074, 1.91515, -0.00865095] [-14.3564, 1.04551, 5.63778] [-1513.78, -21.2035, -3045.42]] unit_class:t="bridge_stone_bu" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } objectGroups{ name:t="Spawnbase_Jump02" tm:m=[[0.543275, -0.0277952, 1.37854] [-0.544183, 0.541581, 0.225378] [-0.18019, -0.208854, 0.0668002] [5078.14, 7563.73, -4409.12]] unit_class:t="dyntrench_long_a" objLayer:i=1 props{ army:i=2 active:b=yes } } structures{ name:t="Ramp Part Main13" tm:m=[[23.9065, -1.42242, 61.1407] [-0.646863, 2.29081, 0.306224] [-4.8638, -1.62258, 1.86404] [-623.694, 831.445, -3218.91]] unit_class:t="bridge_stone_bu" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } } areas{ T1_Ramp_Spawn{ type:t="Sphere" tm:m=[[33.7351, 0, 36.9045] [0, 50, 0] [-36.9045, 0, 33.7351] [4838.38, 7618.61, -5202.25]] objLayer:i=0 props{ } } T1_Ramp_Spawn01{ type:t="Sphere" tm:m=[[43.3159, 0, 24.9747] [0, 50, 0] [-24.9747, 0, 43.3159] [4881.45, 7618.61, -5223.04]] objLayer:i=0 props{ } } T1_Ramp_Spawn02{ type:t="Sphere" tm:m=[[31.4383, 0, 38.8797] [0, 50, 0] [-38.8797, 0, 31.4383] [4923.42, 7618.61, -5238.31]] objLayer:i=0 props{ } } T2_Ramp_Spawn{ type:t="Sphere" tm:m=[[-9.32577, 0, -49.1226] [0, 50, 0] [49.1226, 0, -9.32577] [4925.75, 7618.61, -4981.97]] objLayer:i=0 props{ } } T2_Ramp_Spawn01{ type:t="Sphere" tm:m=[[-19.9704, 0, -45.8387] [0, 50, 0] [45.8387, 0, -19.9704] [5023.67, 7618.61, -5017.6]] objLayer:i=0 props{ } } T2_Ramp_Spawn02{ type:t="Sphere" tm:m=[[1.36716, 0, -49.9813] [0, 50, 0] [49.9813, 0, 1.36716] [4974.62, 7618.61, -5001.02]] objLayer:i=0 props{ } } T1_Fall_Spawn{ type:t="Sphere" tm:m=[[-4.80668, 0, 49.7684] [0, 50, 0] [-49.7684, 0, -4.80668] [5091.5, 7618.61, -4677.12]] objLayer:i=0 props{ } } T1_Fall_Spawn01{ type:t="Sphere" tm:m=[[-4.80668, 0, 49.7684] [0, 50, 0] [-49.7684, 0, -4.80668] [5134.02, 7618.61, -4695.77]] objLayer:i=0 props{ } } T1_Fall_Spawn02{ type:t="Sphere" tm:m=[[-4.80668, 0, 49.7684] [0, 50, 0] [-49.7684, 0, -4.80668] [5181.32, 7618.61, -4711.58]] objLayer:i=0 props{ } } T2_Fall_Spawn{ type:t="Sphere" tm:m=[[-9.32577, 0, -49.1226] [0, 50, 0] [49.1226, 0, -9.32577] [5157.02, 7618.61, -4411.35]] objLayer:i=0 props{ } } T2_Fall_Spawn01{ type:t="Sphere" tm:m=[[-9.32577, 0, -49.1226] [0, 50, 0] [49.1226, 0, -9.32577] [5203.96, 7618.61, -4431.54]] objLayer:i=0 props{ } } T2_Fall_Spawn02{ type:t="Sphere" tm:m=[[-9.32577, 0, -49.1226] [0, 50, 0] [49.1226, 0, -9.32577] [5264.8, 7618.61, -4456.19]] objLayer:i=0 props{ } } T1_FreeFall_Spawn{ type:t="Sphere" tm:m=[[41.8249, 0, 27.3985] [0, 50, 0] [-27.3985, 0, 41.8249] [-32.3818, 5728.29, -4737.95]] objLayer:i=0 props{ } } T1_FreeFall_Spawn01{ type:t="Sphere" tm:m=[[41.8249, 0, 27.3985] [0, 50, 0] [-27.3985, 0, 41.8249] [-37.3978, 5740.37, -4799.55]] objLayer:i=0 props{ } } T2_FreeFall_Spawn{ type:t="Sphere" tm:m=[[-29.083, 0, 40.6716] [0, 50, 0] [-40.6716, 0, -29.083] [89.5422, 5740.37, -4743.67]] objLayer:i=0 props{ } } T2_FreeFall_Spawn01{ type:t="Sphere" tm:m=[[-29.083, 0, 40.6716] [0, 50, 0] [-40.6716, 0, -29.083] [80.9542, 5740.37, -4794.24]] objLayer:i=0 props{ } } area_01{ type:t="Sphere" tm:m=[[1000, 0, 0] [0, 1000, 0] [0, 0, 1000] [5877.39, 22850.7, -6804.97]] objLayer:i=0 props{ } } area_02{ type:t="Sphere" tm:m=[[300, 0, 0] [0, 300, 0] [0, 0, 300] [5747.44, 7626.1, -4112.86]] objLayer:i=0 props{ } } area_03{ type:t="Sphere" tm:m=[[100, 0, 0] [0, 100, 0] [0, 0, 100] [4788.11, 7626.1, -6345.49]] objLayer:i=0 props{ } } area_04{ type:t="Sphere" tm:m=[[40, 0, 0] [0, 40, 0] [0, 0, 40] [4890.46, 7626.1, -6375.35]] objLayer:i=0 props{ } } area_05{ type:t="Sphere" tm:m=[[20, 0, 0] [0, 20, 0] [0, 0, 20] [4956.83, 7640.87, -6401.4]] objLayer:i=0 props{ } } area_06{ type:t="Sphere" tm:m=[[100, 0, 0] [0, 100, 0] [0, 0, 100] [4908, 7626.1, -6282.77]] objLayer:i=0 props{ } } area_07{ type:t="Box" tm:m=[[-157541, 0, 0] [0, 126960, 0] [0, -0.0966425, -630067] [-20985.5, 46200.5, -14315.8]] objLayer:i=0 props{ } } "Main Area"{ type:t="Box" tm:m=[[2.02579e+08, 0, 0] [0, 4.9909e+07, 0] [0, 0, 1.00901e+08] [4044.09, -5340.91, 1248.66]] objLayer:i=0 props{ } } area_08{ type:t="Sphere" tm:m=[[20, 0, 0] [0, 20, 0] [0, 0, 20] [4983.57, 7640.87, -6356.68]] objLayer:i=0 props{ } } area_09{ type:t="Sphere" tm:m=[[20, 0, 0] [0, 20, 0] [0, 0, 20] [4993.31, 7640.87, -6387.22]] objLayer:i=0 props{ } } area_10{ type:t="Sphere" tm:m=[[20, 0, 0] [0, 20, 0] [0, 0, 20] [5015.12, 7640.87, -6423.04]] objLayer:i=0 props{ } } area_11{ type:t="Sphere" tm:m=[[20, 0, 0] [0, 20, 0] [0, 0, 20] [5040.72, 7640.87, -6379.68]] objLayer:i=0 props{ } } area_12{ type:t="Sphere" tm:m=[[20, 0, 0] [0, 20, 0] [0, 0, 20] [5023.66, 7640.87, -6341.38]] objLayer:i=0 props{ } } area_13{ type:t="Sphere" tm:m=[[20, 0, 0] [0, 20, 0] [0, 0, 20] [5075.7, 7640.87, 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type:t="Sphere" tm:m=[[20, 0, 0] [0, 20, 0] [0, 0, 20] [4792.24, 7640.87, -6287.02]] objLayer:i=0 props{ } } area_23{ type:t="Sphere" tm:m=[[20, 0, 0] [0, 20, 0] [0, 0, 20] [4810.8, 7640.87, -6243.9]] objLayer:i=0 props{ } } area_24{ type:t="Sphere" tm:m=[[20, 0, 0] [0, 20, 0] [0, 0, 20] [4789.55, 7640.87, -6175.64]] objLayer:i=0 props{ } } area_25{ type:t="Sphere" tm:m=[[20, 0, 0] [0, 20, 0] [0, 0, 20] [4746.42, 7640.87, -6274.88]] objLayer:i=0 props{ } } area_26{ type:t="Sphere" tm:m=[[20, 0, 0] [0, 20, 0] [0, 0, 20] [4728.89, 7640.87, -6207.95]] objLayer:i=0 props{ } } Airspawn{ type:t="Sphere" tm:m=[[-643.574, 0, -1781.87] [0, 1894.53, 0] [1781.87, 0, -643.574] [7278.18, 8696.84, -400.113]] objLayer:i=0 props{ } } } objLayers{ layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } } wayPoints{ }