selected_tag:t="" bin_dump_file:t="" mission_settings{ atmosphere{ pressure:r=760 temperature:r=15 } player{ army:i=2 wing:t="tankModels_01" wing:t="tankModels_02" wing:t="tankModels_03" wing:t="tankModels_04" wing:t="tankModels_05" wing:t="tankModels_06" wing:t="tankModels_07" wing:t="tankModels_08" wing:t="tankModels_09" wing:t="tankModels_10" wing:t="tankModels_11" wing:t="tankModels_12" wing:t="tankModels_13" wing:t="tankModels_14" wing:t="tankModels_15" wing:t="tankModels_16" } player_teamB{ army:i=1 wing:t="tankModels_17" wing:t="tankModels_18" wing:t="tankModels_19" wing:t="tankModels_20" wing:t="tankModels_21" wing:t="tankModels_22" wing:t="tankModels_23" wing:t="tankModels_24" wing:t="tankModels_25" wing:t="tankModels_26" wing:t="tankModels_27" wing:t="tankModels_28" wing:t="tankModels_29" wing:t="tankModels_30" wing:t="tankModels_31" wing:t="tankModels_32" } mission{ name:t="Ziemniaki" level:t="levels/hangar_military_base.bin" type:t="event" restoreType:t="attempts" optionalTakeOff:b=no campaign:t="UserMissions" environment:t="Day" weather:t="clear" missionDebriefing:t="" missionBriefing:t="" chapter:t="air_ground_battles" locName:t="[Event]" scoreLimit:i=10000 timeLimit:i=360 allowEmptyTeams:b=yes respawnTimeMultiplier:r=1 tags{ } missionType{ _Dom:b=no _Conq:b=no _CnvA:b=no _CnvB:b=no _ArtDA:b=no _ArtDB:b=no _Bttl:b=no _DBttlA:b=no _DBttlB:b=no _Bto:b=no _Flc:b=no _v1_race_straight:b=no _v1_race_inverted:b=no _v2_race_straight:b=no _v2_race_inverted:b=no _Conq1:b=no _Conq2:b=no _Conq3:b=no _Conq4:b=no _Conq5:b=no _Conq6:b=no } } spectator_points{ } cover_points{ } aiParams{ aiEffectivenessViscosity:r=90 effectivenessDistances:p2=2500, 7000 } briefing{ place_loc:t="" date_loc:t="" objective_loc:t="" music:t="action_01" part{ event:t="" minTime:i=0 slide{ map:b=yes minTime:i=4 picture:t="" showAirMap:b=no icon{ icontype:t="tank" side:t="enemy" target:t="area_squad_01" } icon{ icontype:t="tank" side:t="player" target:t="area_squad_02" } icon{ icontype:t="tank" side:t="enemy" target:t="area_squad_03" } icon{ icontype:t="tank" side:t="player" target:t="area_squad_04" } icon{ icontype:t="tank" side:t="enemy" target:t="area_squad_05" } icon{ icontype:t="tank" side:t="player" target:t="area_squad_06" } icon{ icontype:t="fighter" side:t="enemy" target:t="area_15" } icon{ icontype:t="fighter" side:t="player" target:t="area_16" } icon{ icontype:t="ship" side:t="enemy" target:t="spawn_naval_1" target:t="Ground_air_team_enemy" } icon{ icontype:t="ship" side:t="player" target:t="spawn_navall_2" target:t="Ground_air_team_allies" } icon{ icontype:t="fighter" side:t="player" target:t="Ground_air_team_allies" } icon{ icontype:t="fighter" side:t="enemy" target:t="Ground_air_team_enemy" } } } } } imports{ } triggers{ isCategory:b=yes is_enabled:b=yes Spawns{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ALL" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ missionMarkAsRespawnPoint{ loc_name:t="Airport" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=yes canSpawnOnNeutral:b=no showOnMap:b=no offset:p3=0, 0, 0 radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no target:t="area_squad_01" team:t="A" tags{ air:b=no tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Airport" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no offset:p3=0, 0, 0 radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no target:t="area_squad_02" team:t="B" tags{ air:b=no tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Garage" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no offset:p3=0, 0, 0 radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no target:t="area_squad_04" team:t="B" tags{ tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Garage" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no offset:p3=0, 0, 0 radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no target:t="area_squad_03" team:t="A" tags{ tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Naval Base" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no offset:p3=0, 0, 0 radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no target:t="area_squad_05" team:t="A" tags{ tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Naval Base" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no offset:p3=0, 0, 0 radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no target:t="area_squad_06" team:t="B" tags{ tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Air spawn" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no offset:p3=0, 0, 0 radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no target:t="area_15" team:t="A" tags{ air:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Air spawn" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no offset:p3=0, 0, 0 radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no target:t="area_16" team:t="B" tags{ air:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Spawn naval airport" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="spawn_naval_1" team:t="A" tags{ ship:b=yes boat:b=yes destroyer:b=yes type_gun_boat:b=yes type_destroyer:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Spawn naval airport" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="spawn_navall_2" team:t="B" tags{ ship:b=yes boat:b=yes destroyer:b=yes type_gun_boat:b=yes type_destroyer:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Airport" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=yes isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no offset:p3=0, 0, 0 radius:r=-1 target:t="Ground_air_team_allies" team:t="B" object:t="" tags{ air:b=yes tank:b=no type_heavy_tank:b=no type_medium_tank:b=no type_light_tank:b=no type_tank_destroyer:b=no type_spaa:b=no artillery:b=no aaa:b=no ship:b=no boat:b=no destroyer:b=no type_gun_boat:b=no type_destroyer:b=no } } missionMarkAsRespawnPoint{ loc_name:t="Airport" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=yes isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no offset:p3=0, 0, 0 radius:r=-1 target:t="Ground_air_team_enemy" team:t="A" tags{ air:b=yes helicopter:b=yes tank:b=no type_heavy_tank:b=no type_medium_tank:b=no type_light_tank:b=no type_tank_destroyer:b=no type_spaa:b=no artillery:b=no aaa:b=no ship:b=no boat:b=no destroyer:b=no type_gun_boat:b=no type_destroyer:b=no } } missionMarkAsRespawnPoint{ loc_name:t="Spawn naval harbour" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="spawn_naval-base-s-al" team:t="B" tags{ ship:b=yes boat:b=yes destroyer:b=yes type_gun_boat:b=yes type_destroyer:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Spawn naval harbour" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="spawn_naval-base-s-en" team:t="A" tags{ ship:b=yes boat:b=yes destroyer:b=yes type_gun_boat:b=yes type_destroyer:b=yes } } addAirfield{ runwayStart:t="lotnisko_start" runwayEnd:t="lotnisko_koniec" runwayWidth:r=20 army:i=2 spawnPoint:t="area_17" visibleOnHud:b=yes } addAirfield{ runwayStart:t="area_20" runwayEnd:t="area_19" runwayWidth:r=20 army:i=1 spawnPoint:t="area_18" visibleOnHud:b=yes } missionMarkAsRespawnPoint{ loc_name:t="Airfield" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=yes isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="lotnisko_start" team:t="B" object:t="" tags{ air:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Airfield" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=yes isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="area_20" team:t="A" object:t="" tags{ air:b=yes } } } else_actions{ } } } mission_objectives{ isCategory:b=yes is_enabled:b=yes } variables{ } dialogs{ } airfields{ } effects{ } units{ tankModels{ name:t="tankModels_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [30000, 440.564, 1389.98]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [30000, 441.153, 1389.98]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [30000, 441.742, 1389.98]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [30000, 442.331, 1389.98]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [30000, 442.92, 1389.98]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_06" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [30000, 443.509, 1389.98]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_07" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [30000, 444.098, 1389.98]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [30000, 444.688, 1389.98]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_09" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [30000, 445.277, 1389.98]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_10" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [30000, 445.866, 1389.98]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_11" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [30000, 446.455, 1389.98]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_12" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [30000, 447.044, 1389.98]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_13" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [30000, 447.633, 1389.98]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_14" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [30000, 448.222, 1389.98]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_15" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [30000, 448.811, 1389.98]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_16" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [30000, 449.4, 1389.98]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_17" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [30000, 440.564, 1395.76]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_18" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [30000, 440.727, 1395.76]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_19" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [30000, 440.889, 1395.76]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_20" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [30000, 441.052, 1395.76]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_21" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [30000, 441.214, 1395.76]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_22" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [30000, 441.377, 1395.76]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_23" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [30000, 441.54, 1395.76]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_24" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [30000, 441.702, 1395.76]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_25" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [30000, 441.865, 1395.76]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_26" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [30000, 442.027, 1395.76]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_27" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [30000, 442.19, 1395.76]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_28" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [30000, 442.353, 1395.76]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_29" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [30000, 442.515, 1395.76]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_30" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [30000, 442.678, 1395.76]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_31" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [30000, 442.84, 1395.76]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_32" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [30000, 443.003, 1395.76]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } area_squad{ name:t="area_squad_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2183.18, 17.2, -802.962]] props{ squad_members:t="area_04" squad_members:t="area_05" squad_members:t="area_06" } } area_squad{ name:t="area_squad_02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2090.58, 17.2, -700.151]] props{ squad_members:t="area_01" squad_members:t="area_02" squad_members:t="area_03" } } area_squad{ name:t="area_squad_03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1718.31, 57.9884, -1028.23]] props{ squad_members:t="area_07" squad_members:t="area_08" } } area_squad{ name:t="area_squad_04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1716.48, 57.8216, -1180.35]] props{ squad_members:t="area_09" squad_members:t="area_10" } } area_squad{ name:t="area_squad_05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [79.3326, 1.19332, 2077]] props{ squad_members:t="area_11" squad_members:t="area_12" } } area_squad{ name:t="area_squad_06" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [45.3717, 1.19332, 2083.4]] props{ squad_members:t="area_14" squad_members:t="area_13" } } } areas{ area_01{ type:t="Sphere" tm:m=[[12.1166, 0, 0] [0, 12.1166, 0] [0, 0, 12.1166] [2104.66, 17.2, -710.826]] objLayer:i=0 props{ } } area_02{ type:t="Sphere" tm:m=[[12.1166, 0, 0] [0, 12.1166, 0] [0, 0, 12.1166] [2094.95, 17.2, -720.546]] objLayer:i=0 props{ } } area_03{ type:t="Sphere" tm:m=[[12.1166, 0, 0] [0, 12.1166, 0] [0, 0, 12.1166] [2085.3, 17.2, -730.139]] objLayer:i=0 props{ } } area_04{ type:t="Sphere" tm:m=[[-3.09057, 0, 12.7068] [0, 13.0773, 0] [-12.7068, 0, -3.09057] [2176.98, 17.2, -776.035]] objLayer:i=0 props{ } } area_05{ type:t="Sphere" tm:m=[[-3.09057, 0, 12.7068] [0, 13.0773, 0] [-12.7068, 0, -3.09057] [2166.36, 17.2001, -783.635]] objLayer:i=0 props{ } } area_06{ type:t="Sphere" tm:m=[[-3.09057, 0, 12.7068] [0, 13.0773, 0] [-12.7068, 0, -3.09057] [2155.73, 17.2001, -791.234]] objLayer:i=0 props{ } } area_07{ type:t="Sphere" tm:m=[[11.7154, 0, 0] [0, 11.7154, 0] [0, 0, 11.7154] [1692.41, 57.8526, -1044.59]] objLayer:i=0 props{ } } area_08{ type:t="Sphere" tm:m=[[11.7154, 0, 0] [0, 11.7154, 0] [0, 0, 11.7154] [1700.99, 57.8526, -1033.88]] objLayer:i=0 props{ } } area_09{ type:t="Sphere" tm:m=[[12.2078, 0, 0] [0, 12.2078, 0] [0, 0, 12.2078] [1695.2, 57.754, -1168.98]] objLayer:i=0 props{ } } area_10{ type:t="Sphere" tm:m=[[13.1936, 0, 0] [0, 13.1936, 0] [0, 0, 13.1936] [1707.17, 57.8879, -1158.42]] objLayer:i=0 props{ } } area_11{ type:t="Sphere" tm:m=[[-0.14603, 0, 6.61218] [0, 6.61379, 0] [-6.61218, 0, -0.14603] [80.5778, 1.19332, 2080.68]] objLayer:i=0 props{ } } area_12{ type:t="Sphere" tm:m=[[-0.14603, 0, 6.61218] [0, 6.61379, 0] [-6.61218, 0, -0.14603] [87.5141, 1.19334, 2080.56]] objLayer:i=0 props{ } } area_13{ type:t="Sphere" tm:m=[[7.07894, 0, 0] [0, 7.07894, 0] [0, 0, 7.07894] [47.2378, 1.19331, 2087.07]] objLayer:i=0 props{ } } area_14{ type:t="Sphere" tm:m=[[7.07894, 0, 0] [0, 7.07894, 0] [0, 0, 7.07894] [46.9124, 1.19331, 2094.22]] objLayer:i=0 props{ } } area_15{ type:t="Sphere" tm:m=[[-610.055, 0, 704.846] [0, 932.189, 0] [-704.846, 0, -610.055] [3526.04, 998.149, -1828.02]] objLayer:i=0 props{ } } area_16{ type:t="Sphere" tm:m=[[345.87, 0, 865.65] [0, 932.189, 0] [-865.65, 0, 345.87] [1414.55, 998.149, -2383.36]] objLayer:i=0 props{ } } spawn_naval_1{ type:t="Sphere" tm:m=[[45.8305, 0, 51.8269] [0, 69.1843, 0] [-51.8269, 0, 45.8305] [2431.14, 0, -319.953]] objLayer:i=0 props{ } } spawn_navall_2{ type:t="Sphere" tm:m=[[-42.0282, 0.137726, -54.9552] [-0.0130766, 69.1841, 0.183386] [54.9554, 0.121791, -42.0281] [2509.41, 0.00012207, -234.791]] objLayer:i=0 props{ } } spawn_naval-base-s-en{ type:t="Sphere" tm:m=[[-62.7774, 0, 48.1708] [0, 79.1292, 0] [-48.1708, 0, -62.7774] [247.1, -17.0106, 2199.87]] objLayer:i=0 props{ } } spawn_naval-base-s-al{ type:t="Sphere" tm:m=[[71.7155, 0, 33.4415] [0, 79.1292, 0] [-33.4415, 0, 71.7155] [37.7356, -14.7316, 2251.77]] objLayer:i=0 props{ } } lotnisko_koniec{ type:t="Sphere" tm:m=[[23.4907, 0, 0] [0, 23.4907, 0] [0, 0, 23.4907] [2008.42, 17.2, -456.648]] objLayer:i=0 props{ } } lotnisko_start{ type:t="Sphere" tm:m=[[23.4067, 0, 0] [0, 23.4067, 0] [0, 0, 23.4067] [2118.3, 17.2, -571.066]] objLayer:i=0 props{ } } area_17{ type:t="Box" tm:m=[[103.318, 0, -112.752] [0, 21.5749, 0] [28.5557, 0, 26.1665] [2067.52, 17.2, -514.734]] objLayer:i=0 props{ } } area_19{ type:t="Sphere" tm:m=[[23.4907, 0, 0] [0, 23.4907, 0] [0, 0, 23.4907] [1868.02, 17.2, -303.219]] objLayer:i=0 props{ } } area_20{ type:t="Sphere" tm:m=[[23.4067, 0, 0] [0, 23.4067, 0] [0, 0, 23.4067] [1977.9, 17.2, -417.636]] objLayer:i=0 props{ } } area_18{ type:t="Box" tm:m=[[103.318, 0, -112.752] [0, 21.5749, 0] [28.5557, 0, 26.1665] [1927.12, 17.2, -361.304]] objLayer:i=0 props{ } } } objLayers{ layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } } wayPoints{ }