selected_tag:t="" bin_dump_file:t="" mission_settings{ player{ army:i=1 wing:t="armada_01" } player_teamB{ army:i=2 } mission{ type:t="singleMission" level:t="levels/avg_container_port.bin" environment:t="Day" weather:t="good" locName:t="mrbean" } } imports{} triggers{ isCategory:b=yes is_enabled:b=yes Trigger_01{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{} } conditions{} actions{ missionMarkAsRespawnPoint{ loc_name:t="Bomb da Maus" spawnEffect:b=no isStrictSpawn:b=no resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no forceCreate:b=no useExisting:b=no ignoreTeamsOnReuse:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 target:t="area_01" team:t="A" tags{ air:b=yes type_bomber:b=yes type_fighter:b=yes type_assault:b=yes type_interceptor:b=yes type_aa_fighter:b=yes type_light_bomber:b=yes type_frontline_bomber:b=yes type_longrange_bomber:b=yes type_hydroplane:b=yes type_strike_ucav:b=yes } } } else_actions{} } } mission_objectives{ isCategory:b=yes is_enabled:b=yes } variables{} dialogs{} airfields{} effects{} units{ tankModels{ name:t="tankModels_01" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-451.985, 5.14048, -268.626]] unit_class:t="germ_pzkpfw_e_100" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="tankModels_02" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-456.769, 5.14048, -268.626]] unit_class:t="germ_pzkpfw_e_100" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="tankModels_03" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-461.627, 5.14048, -268.626]] unit_class:t="germ_pzkpfw_e_100" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="tankModels_04" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-466.611, 5.14048, -268.626]] unit_class:t="germ_pzkpfw_e_100" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="tankModels_05" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-471.15, 5.14048, -268.626]] unit_class:t="germ_pzkpfw_e_100" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="tankModels_11" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-495.657, 5.14048, -268.626]] unit_class:t="germ_pzkpfw_e_100" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="tankModels_12" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-476.035, 5.14048, -268.626]] unit_class:t="germ_pzkpfw_e_100" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="tankModels_13" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-480.819, 5.14048, -268.626]] unit_class:t="germ_pzkpfw_e_100" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="tankModels_14" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-485.677, 5.14048, -268.626]] unit_class:t="germ_pzkpfw_e_100" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="tankModels_10" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-490.661, 5.14048, -268.626]] unit_class:t="germ_pzkpfw_e_100" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="tankModels_21" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-495.657, 5.14048, -259.699]] unit_class:t="germ_pzkpfw_e_100" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="tankModels_22" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-476.035, 5.14048, -259.699]] unit_class:t="germ_pzkpfw_e_100" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="tankModels_23" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-480.819, 5.14048, -259.699]] unit_class:t="germ_pzkpfw_e_100" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="tankModels_24" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-485.677, 5.14048, -259.699]] unit_class:t="germ_pzkpfw_e_100" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="tankModels_25" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-490.661, 5.14048, -259.699]] unit_class:t="germ_pzkpfw_e_100" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="tankModels_26" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-451.985, 5.14048, -259.699]] unit_class:t="germ_pzkpfw_e_100" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="tankModels_27" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-456.769, 5.14048, -259.699]] unit_class:t="germ_pzkpfw_e_100" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="tankModels_28" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-461.627, 5.14048, -259.699]] unit_class:t="germ_pzkpfw_e_100" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="tankModels_29" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-466.611, 5.14048, -259.699]] unit_class:t="germ_pzkpfw_e_100" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="tankModels_20" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-471.15, 5.14048, -259.699]] unit_class:t="germ_pzkpfw_e_100" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="tankModels_41" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-451.985, 5.14048, -251.065]] unit_class:t="germ_pzkpfw_e_100" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="tankModels_42" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-456.769, 5.14048, -251.065]] unit_class:t="germ_pzkpfw_e_100" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="tankModels_43" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-461.627, 5.14048, -251.065]] unit_class:t="germ_pzkpfw_e_100" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="tankModels_44" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-466.611, 5.14048, -251.065]] unit_class:t="germ_pzkpfw_e_100" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="tankModels_45" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-451.985, 5.14048, -242.138]] unit_class:t="germ_pzkpfw_e_100" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="tankModels_46" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-456.769, 5.14048, -242.138]] unit_class:t="germ_pzkpfw_e_100" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="tankModels_47" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-461.627, 5.14048, -242.138]] unit_class:t="germ_pzkpfw_e_100" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="tankModels_48" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-466.611, 5.14048, -242.138]] unit_class:t="germ_pzkpfw_e_100" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="tankModels_49" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-471.15, 5.14048, -251.065]] unit_class:t="germ_pzkpfw_e_100" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="tankModels_50" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-495.657, 5.14048, -251.065]] unit_class:t="germ_pzkpfw_e_100" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="tankModels_51" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-476.035, 5.14048, -251.065]] unit_class:t="germ_pzkpfw_e_100" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="tankModels_52" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-480.819, 5.14048, -251.065]] unit_class:t="germ_pzkpfw_e_100" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="tankModels_53" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-485.677, 5.14048, -251.065]] unit_class:t="germ_pzkpfw_e_100" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="tankModels_54" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-490.661, 5.14048, -251.065]] unit_class:t="germ_pzkpfw_e_100" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="tankModels_55" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-495.657, 5.14048, -242.138]] unit_class:t="germ_pzkpfw_e_100" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="tankModels_56" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-476.035, 5.14048, -242.138]] unit_class:t="germ_pzkpfw_e_100" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="tankModels_57" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-480.819, 5.14048, -242.138]] unit_class:t="germ_pzkpfw_e_100" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="tankModels_58" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-485.677, 5.14048, -242.138]] unit_class:t="germ_pzkpfw_e_100" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="tankModels_59" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-490.661, 5.14048, -242.138]] unit_class:t="germ_pzkpfw_e_100" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="tankModels_40" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-471.15, 5.14048, -242.138]] unit_class:t="germ_pzkpfw_e_100" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="tankModels_81" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-451.985, 5.14048, -233.128]] unit_class:t="germ_pzkpfw_e_100" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="tankModels_82" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-456.769, 5.14048, -233.128]] unit_class:t="germ_pzkpfw_e_100" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="tankModels_83" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-461.627, 5.14048, -233.128]] unit_class:t="germ_pzkpfw_e_100" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="tankModels_84" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-466.611, 5.14048, -233.128]] unit_class:t="germ_pzkpfw_e_100" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="tankModels_85" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-471.15, 5.14048, -233.128]] unit_class:t="germ_pzkpfw_e_100" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="tankModels_86" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-495.657, 5.14048, -233.128]] unit_class:t="germ_pzkpfw_e_100" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="tankModels_87" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-476.035, 5.14048, -233.128]] unit_class:t="germ_pzkpfw_e_100" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="tankModels_88" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-480.819, 5.14048, -233.128]] unit_class:t="germ_pzkpfw_e_100" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="tankModels_89" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-485.677, 5.14048, -233.128]] unit_class:t="germ_pzkpfw_e_100" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="tankModels_90" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-490.661, 5.14048, -233.128]] unit_class:t="germ_pzkpfw_e_100" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } armada{ name:t="armada_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-1025.46, 405.14, 469.096]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no targetableByAi:b=no plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } } areas{ area_01{ type:t="Box" tm:m=[[5.04994e-07, 0, -6.68884] [0, 1.2964, 0] [7.46504, 0, 5.63595e-07] [-467.25, 146.915, 685.854]] objLayer:i=0 props{} } } objLayers{ layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } } wayPoints{}