selected_tag:t="" bin_dump_file:t="" mission_settings{ player{ army:i=1 wing:t="iran" } player_teamB{ army:i=2 wing:t="IRAQ" } mission{ type:t="singleMission" level:t="levels/air_israel.bin" environment:t="Day" weather:t="good" gt_mp_tickets:b=yes gt_mp_capture:b=yes scoreLimit:i=80000 timeLimit:i=-2147483648 } } imports{} triggers{ isCategory:b=yes is_enabled:b=yes TEST{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{} } conditions{} actions{ unitPutToSleep{ target:t="armada_01" } wait{ time:r=20 } unitWakeUp{ target:t="armada_01" } } else_actions{} } "1st capture"{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{} } conditions{} actions{ missionMarkAsCaptureZone{ army:i=1 timeMultiplier:r=3 disableZone:b=no name_for_respawn_base:t="" target:t="capt 1" target:t="capt 02" target:t="capt 03" canCaptureOnGround:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes showBorderOnMap:b=yes zoneDefenders{} tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes artillery:b=yes aaa:b=yes } } } else_actions{} } "IRAQ BASE RESPAWN"{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{} } conditions{} actions{ missionSetBombingArea{ army:i=2 target:t="2" target:t="3" hp:r=100000 } missionMarkAsRespawnPoint{ loc_name:t="Спавн у нижней базы" spawnEffect:b=no isStrictSpawn:b=no resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no forceCreate:b=no useExisting:b=no ignoreTeamsOnReuse:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no radius:r=-1 target:t="area_02" team:t="B" tags{ tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Спавн у верхней базы" spawnEffect:b=no isStrictSpawn:b=no resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no forceCreate:b=no useExisting:b=no ignoreTeamsOnReuse:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no radius:r=-1 target:t="area_03" team:t="B" tags{ tank:b=yes } } } else_actions{} } "SUM SHI_copy"{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{} } conditions{} actions{ unitSetProperties{ object:t="iran" object:t="IRAQ" speed:r=0 throttle:r=0 aiEnabled:b=no } unitSetStealth{ set:b=yes radius:r=-1 target:t="iran" target:t="IRAQ" target:t="NPZ01" target:t="NPZ2" target:t="NPZ3" team:t="Both" } unitSetProperties{ object:t="mig25groudn" speed:r=0 cannotMove:b=yes enginesEnabled:b=no fuel:r=0 stayOnGround:b=yes } unitSetProperties{ object:t="squad_01" hasExhaust:b=no } wait{ time:r=10 } } else_actions{} } "AF IRAQ 1_copy"{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{} } conditions{} actions{ addAirfield{ runwayStart:t="AF2 start 01" runwayEnd:t="AF2 end01" runwayWidth:r=400 army:i=2 spawnPoint:t="spawn28" spawnPoint:t="spawn27" spawnPoint:t="spawn26" spawnPoint:t="spawn25" spawnPoint:t="spawn24" spawnPoint:t="spawn19" spawnPoint:t="spawn20" spawnPoint:t="spawn21" spawnPoint:t="spawn22" spawnPoint:t="spawn23" } missionMarkAsRespawnPoint{ loc_name:t="Штурмовики" spawnEffect:b=no isStrictSpawn:b=no resetStrictSpawnIndex:b=no isAirfield:b=yes isUnit:b=no forceCreate:b=no useExisting:b=no ignoreTeamsOnReuse:b=no isIndividual:b=yes onlyOnePlayerPerSpawnPoint:b=yes removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 target:t="AF2 start 01" team:t="B" tags{ air:b=yes } } addAirfield{ runwayStart:t="AF1 start01" runwayEnd:t="AF1 end01" runwayWidth:r=400 army:i=2 spawnPoint:t="spawn1" spawnPoint:t="spawn02" spawnPoint:t="spawn03" spawnPoint:t="spawn04" spawnPoint:t="spawn05" spawnPoint:t="spawn06" spawnPoint:t="spawn07" spawnPoint:t="spawn08" spawnPoint:t="spawn09" spawnPoint:t="spawn10" spawnPoint:t="spawn11" spawnPoint:t="spawn18" } missionMarkAsRespawnPoint{ loc_name:t="Истребители" spawnEffect:b=no isStrictSpawn:b=no resetStrictSpawnIndex:b=no isAirfield:b=yes isUnit:b=no forceCreate:b=no useExisting:b=no ignoreTeamsOnReuse:b=no isIndividual:b=yes onlyOnePlayerPerSpawnPoint:b=yes removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 target:t="AF1 start01" team:t="B" object:t="objectGroups_05" tags{ air:b=yes } } } else_actions{} } INVISIBLE_copy{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{} } conditions{} actions{ unitSetStealth{ set:b=yes radius:r=-1 target:t=" allah" target:t="NPZ3" target:t="NPZ2" target:t="NPZ02" team:t="Both" } unitSetProperties{ object:t=" allah" army:i=0 isImmortal:b=yes } } else_actions{} } NPZ_copy{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{} } conditions{} actions{ missionSetBombingArea{ army:i=1 target:t="NPZ1" target:t="NPZ2" hp:r=40000 } unitSetProperties{ object:t="NPZ01" army:i=1 } } else_actions{} } ATTACKS{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{} actions{ unitAttackTarget{ playerAttracted:b=no object:t="AA SAM" attack_type:t="fire_at_will_air" fireRandom:b=yes targetDistMax:r=12000 accuracyInZone:r=10 } } else_actions{} } } mission_objectives{ isCategory:b=yes is_enabled:b=yes } variables{} dialogs{} airfields{} effects{} units{ objectGroups{ name:t="structures_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-25924.7, 96.293, -57882.4]] unit_class:t="rockets1" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-25924.7, 96.293, -57884.2]] unit_class:t="rockets1" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-25924.7, 96.293, -57886]] unit_class:t="rockets1" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-25924.7, 96.293, -57887.8]] unit_class:t="rockets1" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-25924.7, 96.293, -57889.6]] unit_class:t="rockets1" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_06" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-25924.7, 96.293, -57891.4]] unit_class:t="rockets1" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_13" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-25924.7, 97.0348, -57892.4]] unit_class:t="rockets1" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_14" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-25924.7, 97.0348, -57883.4]] unit_class:t="rockets1" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_15" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-25924.7, 97.0348, -57885.2]] unit_class:t="rockets1" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_16" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-25924.7, 97.0348, -57887]] unit_class:t="rockets1" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_17" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-25924.7, 97.0348, -57888.8]] unit_class:t="rockets1" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_12" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-25924.7, 97.0348, -57890.6]] unit_class:t="rockets1" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_18" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-25924.7, 96.3581, -57893.4]] unit_class:t="rockets1" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_27" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-25938.6, 97.0348, -57888.2]] unit_class:t="rockets1" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_28" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-25938.6, 97.0348, -57879.2]] unit_class:t="rockets1" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_29" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-25938.6, 97.0348, -57881]] unit_class:t="rockets1" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_30" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-25938.6, 97.0348, -57882.8]] unit_class:t="rockets1" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_31" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-25938.6, 97.0348, -57884.6]] unit_class:t="rockets1" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_32" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-25938.6, 97.0348, -57886.4]] unit_class:t="rockets1" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_33" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-25938.6, 96.293, -57878.2]] unit_class:t="rockets1" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_34" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-25938.6, 96.293, -57880]] unit_class:t="rockets1" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_35" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-25938.6, 96.293, -57881.8]] unit_class:t="rockets1" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_36" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-25938.6, 96.293, -57883.6]] unit_class:t="rockets1" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_37" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-25938.6, 96.293, -57885.4]] unit_class:t="rockets1" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_38" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-25938.6, 96.293, -57887.2]] unit_class:t="rockets1" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_26" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-25938.6, 96.3581, -57889.3]] unit_class:t="rockets1" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_52" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-25954.3, 97.0348, -57880.8]] unit_class:t="rockets1" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_53" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-25954.3, 97.0348, -57871.8]] unit_class:t="rockets1" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_54" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-25954.3, 97.0348, -57873.6]] unit_class:t="rockets1" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_55" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-25954.3, 97.0348, -57875.4]] unit_class:t="rockets1" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_56" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-25954.3, 97.0348, -57877.2]] unit_class:t="rockets1" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_57" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-25954.3, 97.0348, -57879]] unit_class:t="rockets1" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_58" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-25954.3, 96.293, -57870.8]] unit_class:t="rockets1" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_59" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-25954.3, 96.293, -57872.6]] unit_class:t="rockets1" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_60" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-25954.3, 96.293, -57874.4]] unit_class:t="rockets1" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_61" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-25954.3, 96.293, -57876.2]] unit_class:t="rockets1" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_62" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-25954.3, 96.293, -57878]] unit_class:t="rockets1" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_63" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-25954.3, 96.293, -57879.8]] unit_class:t="rockets1" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_51" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-25954.3, 96.3581, -57881.9]] unit_class:t="rockets1" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_79" tm:m=[[0.656548, 0, -0.754284] [0, 1, 0] [0.754284, 0, 0.656548] [-26020.7, 96.3033, -57766.9]] unit_class:t="rockets1" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_80" tm:m=[[0.656548, 0, -0.754284] [0, 1, 0] [0.754284, 0, 0.656548] [-26013.9, 96.5046, -57761]] unit_class:t="rockets1" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_81" tm:m=[[0.656548, 0, -0.754284] [0, 1, 0] [0.754284, 0, 0.656548] [-26015.3, 96.4643, -57762.2]] unit_class:t="rockets1" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_82" tm:m=[[0.656548, 0, -0.754284] [0, 1, 0] [0.754284, 0, 0.656548] [-26016.6, 96.424, -57763.3]] unit_class:t="rockets1" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_83" tm:m=[[0.656548, 0, -0.754284] [0, 1, 0] [0.754284, 0, 0.656548] [-26018, 96.3838, -57764.5]] unit_class:t="rockets1" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_84" tm:m=[[0.656548, 0, -0.754284] [0, 1, 0] [0.754284, 0, 0.656548] [-26019.4, 96.3435, -57765.7]] unit_class:t="rockets1" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_85" tm:m=[[0.656548, 0, -0.754284] [0, 1, 0] [0.754284, 0, 0.656548] [-26013.2, 96.5264, -57760.3]] unit_class:t="rockets1" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_86" tm:m=[[0.656548, 0, -0.754284] [0, 1, 0] [0.754284, 0, 0.656548] [-26014.6, 96.4862, -57761.5]] unit_class:t="rockets1" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_87" tm:m=[[0.656548, 0, -0.754284] [0, 1, 0] [0.754284, 0, 0.656548] [-26015.9, 96.4459, -57762.7]] unit_class:t="rockets1" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_88" tm:m=[[0.656548, 0, -0.754284] [0, 1, 0] [0.754284, 0, 0.656548] [-26017.3, 96.4057, -57763.9]] unit_class:t="rockets1" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_89" tm:m=[[0.656548, 0, -0.754284] [0, 1, 0] [0.754284, 0, 0.656548] [-26018.6, 96.3654, -57765.1]] unit_class:t="rockets1" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_163" tm:m=[[0.656548, 0, -0.754284] [0, 1, 0] [0.754284, 0, 0.656548] [-26020, 96.3252, -57766.2]] unit_class:t="rockets1" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_164" tm:m=[[0.656548, 0, -0.754284] [0, 1, 0] [0.754284, 0, 0.656548] [-26021.5, 96.2796, -57767.6]] unit_class:t="rockets1" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_165" tm:m=[[0.656548, 0, -0.754284] [0, 1, 0] [0.754284, 0, 0.656548] [-26002.5, 96.1598, -57790.2]] unit_class:t="rockets1" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_166" tm:m=[[0.656548, 0, -0.754284] [0, 1, 0] [0.754284, 0, 0.656548] [-26003.8, 96.1195, -57791.4]] unit_class:t="rockets1" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_167" tm:m=[[0.656548, 0, -0.754284] [0, 1, 0] [0.754284, 0, 0.656548] [-26005.2, 96.0793, -57792.6]] unit_class:t="rockets1" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_168" tm:m=[[0.656548, 0, -0.754284] [0, 1, 0] [0.754284, 0, 0.656548] [-26006.6, 96.039, -57793.8]] unit_class:t="rockets1" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_169" tm:m=[[0.656548, 0, -0.754284] [0, 1, 0] [0.754284, 0, 0.656548] [-26007.9, 95.9988, -57795]] unit_class:t="rockets1" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_170" tm:m=[[0.656548, 0, -0.754284] [0, 1, 0] [0.754284, 0, 0.656548] [-26009.3, 95.9585, -57796.2]] unit_class:t="rockets1" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_171" tm:m=[[0.656548, 0, -0.754284] [0, 1, 0] [0.754284, 0, 0.656548] [-26010, 95.9367, -57796.8]] unit_class:t="rockets1" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_172" tm:m=[[0.656548, 0, -0.754284] [0, 1, 0] [0.754284, 0, 0.656548] [-26003.2, 96.1379, -57790.9]] unit_class:t="rockets1" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_173" tm:m=[[0.656548, 0, -0.754284] [0, 1, 0] [0.754284, 0, 0.656548] [-26004.6, 96.0977, -57792.1]] unit_class:t="rockets1" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_174" tm:m=[[0.656548, 0, -0.754284] [0, 1, 0] [0.754284, 0, 0.656548] [-26005.9, 96.0574, -57793.2]] unit_class:t="rockets1" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_175" tm:m=[[0.656548, 0, -0.754284] [0, 1, 0] [0.754284, 0, 0.656548] [-26007.3, 96.0172, -57794.4]] unit_class:t="rockets1" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_176" tm:m=[[0.656548, 0, -0.754284] [0, 1, 0] [0.754284, 0, 0.656548] [-26008.6, 95.9769, -57795.6]] unit_class:t="rockets1" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_177" tm:m=[[0.656548, 0, -0.754284] [0, 1, 0] [0.754284, 0, 0.656548] [-26010.8, 95.913, -57797.5]] unit_class:t="rockets1" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_178" tm:m=[[0.656548, 0, -0.754284] [0, 1, 0] [0.754284, 0, 0.656548] [-26016, 96.081, -57783.6]] unit_class:t="rockets1" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_179" tm:m=[[0.656548, 0, -0.754284] [0, 1, 0] [0.754284, 0, 0.656548] [-26009.2, 96.2823, -57777.6]] unit_class:t="rockets1" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_180" tm:m=[[0.656548, 0, -0.754284] [0, 1, 0] [0.754284, 0, 0.656548] [-26010.6, 96.242, -57778.8]] unit_class:t="rockets1" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_181" tm:m=[[0.656548, 0, -0.754284] [0, 1, 0] [0.754284, 0, 0.656548] [-26011.9, 96.2018, -57780]] unit_class:t="rockets1" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_182" tm:m=[[0.656548, 0, -0.754284] [0, 1, 0] [0.754284, 0, 0.656548] [-26013.3, 96.1615, -57781.2]] unit_class:t="rockets1" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_183" tm:m=[[0.656548, 0, -0.754284] [0, 1, 0] [0.754284, 0, 0.656548] [-26014.6, 96.1213, -57782.4]] unit_class:t="rockets1" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_184" tm:m=[[0.656548, 0, -0.754284] [0, 1, 0] [0.754284, 0, 0.656548] [-26008.5, 96.3041, -57777]] unit_class:t="rockets1" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_185" tm:m=[[0.656548, 0, -0.754284] [0, 1, 0] [0.754284, 0, 0.656548] [-26009.8, 96.2639, -57778.2]] unit_class:t="rockets1" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_186" tm:m=[[0.656548, 0, -0.754284] [0, 1, 0] [0.754284, 0, 0.656548] [-26011.2, 96.2236, -57779.4]] unit_class:t="rockets1" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_187" tm:m=[[0.656548, 0, -0.754284] [0, 1, 0] [0.754284, 0, 0.656548] [-26012.5, 96.1834, -57780.6]] unit_class:t="rockets1" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_188" tm:m=[[0.656548, 0, -0.754284] [0, 1, 0] [0.754284, 0, 0.656548] [-26013.9, 96.1431, -57781.7]] unit_class:t="rockets1" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_189" tm:m=[[0.656548, 0, -0.754284] [0, 1, 0] [0.754284, 0, 0.656548] [-26015.2, 96.1029, -57782.9]] unit_class:t="rockets1" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_78" tm:m=[[0.656548, 0, -0.754284] [0, 1, 0] [0.754284, 0, 0.656548] [-26016.8, 96.0573, -57784.3]] unit_class:t="rockets1" objLayer:i=1 props{ army:i=2 active:b=yes } } armada{ name:t="armada_67" tm:m=[[0.608591, 0, -0.793484] [0, 1, 0] [0.793484, 0, 0.608591] [-25690.9, 98.5558, -57776.5]] unit_class:t="mig_25pd" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_68" tm:m=[[0.608591, 0, -0.793484] [0, 1, 0] [0.793484, 0, 0.608591] [-25704, 98.5558, -57786.7]] unit_class:t="mig_25pd" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_69" tm:m=[[0.608591, 0, -0.793484] [0, 1, 0] [0.793484, 0, 0.608591] [-25717.2, 98.5558, -57796.9]] unit_class:t="mig_25pd" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_70" tm:m=[[0.608591, 0, -0.793484] [0, 1, 0] [0.793484, 0, 0.608591] [-25730.3, 98.5558, -57807.1]] unit_class:t="mig_25pd" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_71" tm:m=[[0.608591, 0, -0.793484] [0, 1, 0] [0.793484, 0, 0.608591] [-25743.4, 98.5558, -57817.4]] unit_class:t="mig_25pd" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_77" tm:m=[[0.608591, 0, -0.793484] [0, 1, 0] [0.793484, 0, 0.608591] [-25705.2, 98.5558, -57758.6]] unit_class:t="mig_25pd" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_78" tm:m=[[0.608591, 0, -0.793484] [0, 1, 0] [0.793484, 0, 0.608591] [-25718.3, 98.5558, -57768.9]] unit_class:t="mig_25pd" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_79" tm:m=[[0.608591, 0, -0.793484] [0, 1, 0] [0.793484, 0, 0.608591] [-25731.5, 98.5558, -57779.1]] unit_class:t="mig_25pd" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_80" tm:m=[[0.608591, 0, -0.793484] [0, 1, 0] [0.793484, 0, 0.608591] [-25744.6, 98.5558, -57789.3]] unit_class:t="mig_25pd" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_76" tm:m=[[0.608591, 0, -0.793484] [0, 1, 0] [0.793484, 0, 0.608591] [-25757.7, 98.5558, -57799.5]] unit_class:t="mig_25pd" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_86" tm:m=[[0.634083, 0, -0.773265] [0, 1, 0] [0.773265, 0, 0.634083] [-25722.2, 98.5558, -57738.1]] unit_class:t="mig_25pd" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_87" tm:m=[[0.634083, 0, -0.773265] [0, 1, 0] [0.773265, 0, 0.634083] [-25735, 98.5558, -57748.8]] unit_class:t="mig_25pd" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_88" tm:m=[[0.634083, 0, -0.773265] [0, 1, 0] [0.773265, 0, 0.634083] [-25747.8, 98.5558, -57759.4]] unit_class:t="mig_25pd" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_89" tm:m=[[0.634083, 0, -0.773265] [0, 1, 0] [0.773265, 0, 0.634083] [-25760.6, 98.5558, -57770.1]] unit_class:t="mig_25pd" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_85" tm:m=[[0.634083, 0, -0.773265] [0, 1, 0] [0.773265, 0, 0.634083] [-25773.4, 98.5558, -57780.7]] unit_class:t="mig_25pd" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } squad{ name:t="mig25groudn" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-25732.2, 98.5558, -57778.5]] props{ squad_members:t="armada_86" squad_members:t="armada_87" squad_members:t="armada_88" squad_members:t="armada_89" squad_members:t="armada_85" squad_members:t="armada_67" squad_members:t="armada_68" squad_members:t="armada_69" squad_members:t="armada_70" squad_members:t="armada_71" squad_members:t="armada_77" squad_members:t="armada_78" squad_members:t="armada_79" squad_members:t="armada_80" squad_members:t="armada_76" squad_members:t="armada_105" squad_members:t="armada_106" squad_members:t="armada_107" squad_members:t="armada_108" squad_members:t="armada_109" squad_members:t="armada_104" squad_members:t="armada_93" squad_members:t="armada_94" squad_members:t="armada_95" squad_members:t="armada_96" squad_members:t="armada_97" squad_members:t="armada_98" squad_members:t="armada_72" squad_members:t="armada_73" squad_members:t="armada_74" squad_members:t="armada_75" squad_members:t="armada_81" squad_members:t="armada_82" squad_members:t="armada_83" squad_members:t="armada_84" squad_members:t="armada_90" squad_members:t="armada_91" squad_members:t="armada_92" } } armada{ name:t="armada_72" tm:m=[[-0.840961, 0, 0.541097] [0, 1, 0] [-0.541097, 0, -0.840961] [-25894, 98.5558, -57295.7]] unit_class:t="mig_23mld" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_73" tm:m=[[-0.840961, 0, 0.541097] [0, 1, 0] [-0.541097, 0, -0.840961] [-25909.6, 98.5558, -57293.3]] unit_class:t="mig_23mld" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_74" tm:m=[[-0.840961, 0, 0.541097] [0, 1, 0] [-0.541097, 0, -0.840961] [-25925.3, 98.5558, -57290.9]] unit_class:t="mig_23mld" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_75" tm:m=[[-0.840961, 0, 0.541097] [0, 1, 0] [-0.541097, 0, -0.840961] [-25940.9, 98.5558, -57288.4]] unit_class:t="mig_23mld" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_81" tm:m=[[-0.840961, 0, 0.541097] [0, 1, 0] [-0.541097, 0, -0.840961] [-25956.6, 98.5558, -57286]] unit_class:t="mig_23mld" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_82" tm:m=[[-0.840961, 0, 0.541097] [0, 1, 0] [-0.541097, 0, -0.840961] [-25972.2, 98.5558, -57283.6]] unit_class:t="mig_23mld" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_83" tm:m=[[-0.840961, 0, 0.541097] [0, 1, 0] [-0.541097, 0, -0.840961] [-25898.7, 98.5558, -57283.7]] unit_class:t="mig_23mld" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_84" tm:m=[[-0.840961, 0, 0.541097] [0, 1, 0] [-0.541097, 0, -0.840961] [-25914.3, 98.5558, -57281.3]] unit_class:t="mig_23mld" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_90" tm:m=[[-0.840961, 0, 0.541097] [0, 1, 0] [-0.541097, 0, -0.840961] [-25930, 98.5558, -57278.9]] unit_class:t="mig_23mld" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_91" tm:m=[[-0.840961, 0, 0.541097] [0, 1, 0] [-0.541097, 0, -0.840961] [-25945.6, 98.5558, -57276.4]] unit_class:t="mig_23mld" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_92" tm:m=[[-0.840961, 0, 0.541097] [0, 1, 0] [-0.541097, 0, -0.840961] [-25961.2, 98.5558, -57274]] unit_class:t="mig_23mld" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_93" tm:m=[[-0.974704, 0, 0.223498] [0, 1, 0] [-0.223498, 0, -0.974704] [-25840.4, 98.5558, -57264.7]] unit_class:t="mirage_f1c_200" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_94" tm:m=[[-0.974704, 0, 0.223498] [0, 1, 0] [-0.223498, 0, -0.974704] [-25837.9, 98.5558, -57254.6]] unit_class:t="mirage_f1c_200" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_95" tm:m=[[-0.974704, 0, 0.223498] [0, 1, 0] [-0.223498, 0, -0.974704] [-25835.5, 98.5558, -57244.6]] unit_class:t="mirage_f1c_200" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_96" tm:m=[[-0.974704, 0, 0.223498] [0, 1, 0] [-0.223498, 0, -0.974704] [-25833.1, 98.5558, -57234.6]] unit_class:t="mirage_f1c_200" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_97" tm:m=[[-0.974704, 0, 0.223498] [0, 1, 0] [-0.223498, 0, -0.974704] [-25830.6, 98.5558, -57224.6]] unit_class:t="mirage_f1c_200" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_98" tm:m=[[-0.974704, 0, 0.223498] [0, 1, 0] [-0.223498, 0, -0.974704] [-25828.2, 98.5558, -57214.6]] unit_class:t="mirage_f1c_200" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_105" tm:m=[[-0.974704, 0, 0.223498] [0, 1, 0] [-0.223498, 0, -0.974704] [-25845.3, 98.5558, -57216.8]] unit_class:t="mirage_f1c_200" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_106" tm:m=[[-0.974704, 0, 0.223498] [0, 1, 0] [-0.223498, 0, -0.974704] [-25857.5, 98.5558, -57266.8]] unit_class:t="mirage_f1c_200" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_107" tm:m=[[-0.974704, 0, 0.223498] [0, 1, 0] [-0.223498, 0, -0.974704] [-25855, 98.5558, -57256.8]] unit_class:t="mirage_f1c_200" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_108" tm:m=[[-0.974704, 0, 0.223498] [0, 1, 0] [-0.223498, 0, -0.974704] [-25852.6, 98.5558, -57246.8]] unit_class:t="mirage_f1c_200" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_109" tm:m=[[-0.974704, 0, 0.223498] [0, 1, 0] [-0.223498, 0, -0.974704] [-25850.2, 98.5558, -57236.8]] unit_class:t="mirage_f1c_200" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_104" tm:m=[[-0.974704, 0, 0.223498] [0, 1, 0] [-0.223498, 0, -0.974704] [-25847.7, 98.5558, -57226.8]] unit_class:t="mirage_f1c_200" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } tankModels{ name:t="tankModels_01" tm:m=[[-0.838732, 0, 0.544544] [0, 1, 0] [-0.544544, 0, -0.838732] [-26524.4, 96.1231, -57333.2]] unit_class:t="fr_amx_30_roland" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="dont_aim" use_search_radar:b=no } way{} } tankModels{ name:t="tankModels_02" tm:m=[[-0.838732, 0, 0.544544] [0, 1, 0] [-0.544544, 0, -0.838732] [-26525.2, 96.1231, -57338]] unit_class:t="fr_amx_30_roland" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="dont_aim" use_search_radar:b=no } way{} } tankModels{ name:t="tankModels_03" tm:m=[[-0.838732, 0, 0.544544] [0, 1, 0] [-0.544544, 0, -0.838732] [-26526.1, 96.1231, -57342.8]] unit_class:t="fr_amx_30_roland" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="dont_aim" use_search_radar:b=no } way{} } tankModels{ name:t="tankModels_04" tm:m=[[-0.838732, 0, 0.544544] [0, 1, 0] [-0.544544, 0, -0.838732] [-26526.9, 96.1231, -57347.5]] unit_class:t="fr_amx_30_roland" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="dont_aim" use_search_radar:b=no } way{} } tankModels{ name:t="tankModels_05" tm:m=[[-0.838732, 0, 0.544544] [0, 1, 0] [-0.544544, 0, -0.838732] [-26527.8, 96.1231, -57352.3]] unit_class:t="fr_amx_30_roland" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="dont_aim" use_search_radar:b=no } way{} } tankModels{ name:t="tankModels_06" tm:m=[[-0.838732, 0, 0.544544] [0, 1, 0] [-0.544544, 0, -0.838732] [-26528.6, 96.1231, -57357.1]] unit_class:t="fr_amx_30_roland" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="dont_aim" use_search_radar:b=no } way{} } tankModels{ name:t="tankModels_07" tm:m=[[-0.838732, 0, 0.544544] [0, 1, 0] [-0.544544, 0, -0.838732] [-26529.4, 96.1231, -57361.9]] unit_class:t="fr_amx_30_roland" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="dont_aim" use_search_radar:b=no } way{} } tankModels{ name:t="tankModels_08" tm:m=[[-0.838732, 0, 0.544544] [0, 1, 0] [-0.544544, 0, -0.838732] [-26530.3, 96.1231, -57366.7]] unit_class:t="fr_amx_30_roland" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="dont_aim" use_search_radar:b=no } way{} } tankModels{ name:t="tankModels_09" tm:m=[[-0.838732, 0, 0.544544] [0, 1, 0] [-0.544544, 0, -0.838732] [-26531.1, 96.1231, -57371.5]] unit_class:t="fr_amx_30_roland" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="dont_aim" use_search_radar:b=no } way{} } tankModels{ name:t="tankModels_10" tm:m=[[-0.838732, 0, 0.544544] [0, 1, 0] [-0.544544, 0, -0.838732] [-26532, 96.1231, -57376.2]] unit_class:t="fr_amx_30_roland" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="dont_aim" use_search_radar:b=no } way{} } tankModels{ name:t="tankModels_11" tm:m=[[-0.838732, 0, 0.544544] [0, 1, 0] [-0.544544, 0, -0.838732] [-26532.8, 96.1231, -57381]] unit_class:t="fr_amx_30_roland" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="dont_aim" use_search_radar:b=no } way{} } tankModels{ name:t="tankModels_12" tm:m=[[-0.888285, 0, 0.459294] [0, 1, 0] [-0.459294, 0, -0.888285] [-26535.4, 96.1231, -57385.9]] unit_class:t="ussr_9a33bm3" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="dont_aim" use_search_radar:b=no } way{} } tankModels{ name:t="tankModels_13" tm:m=[[-0.888285, 0, 0.459294] [0, 1, 0] [-0.459294, 0, -0.888285] [-26536.2, 96.1231, -57389.8]] unit_class:t="ussr_9a33bm3" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="dont_aim" use_search_radar:b=no } way{} } tankModels{ name:t="tankModels_14" tm:m=[[-0.888285, 0, 0.459294] [0, 1, 0] [-0.459294, 0, -0.888285] [-26536.9, 96.1231, -57393.8]] unit_class:t="ussr_9a33bm3" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="dont_aim" use_search_radar:b=no } way{} } tankModels{ name:t="tankModels_15" tm:m=[[-0.888285, 0, 0.459294] [0, 1, 0] [-0.459294, 0, -0.888285] [-26537.7, 96.1231, -57397.7]] unit_class:t="ussr_9a33bm3" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="dont_aim" use_search_radar:b=no } way{} } tankModels{ name:t="tankModels_16" tm:m=[[-0.888285, 0, 0.459294] [0, 1, 0] [-0.459294, 0, -0.888285] [-26538.5, 96.1231, -57401.6]] unit_class:t="ussr_9a33bm3" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="dont_aim" use_search_radar:b=no } way{} } tankModels{ name:t="tankModels_17" tm:m=[[-0.888285, 0, 0.459294] [0, 1, 0] [-0.459294, 0, -0.888285] [-26539.3, 96.1231, -57405.6]] unit_class:t="ussr_9a33bm3" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="dont_aim" use_search_radar:b=no } way{} } tankModels{ name:t="tankModels_18" tm:m=[[-0.888285, 0, 0.459294] [0, 1, 0] [-0.459294, 0, -0.888285] [-26540, 96.1231, -57409.5]] unit_class:t="ussr_9a33bm3" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="dont_aim" use_search_radar:b=no } way{} } tankModels{ name:t="tankModels_19" tm:m=[[-0.888285, 0, 0.459294] [0, 1, 0] [-0.459294, 0, -0.888285] [-26540.8, 96.1231, -57413.4]] unit_class:t="ussr_9a33bm3" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="dont_aim" use_search_radar:b=no } way{} } tankModels{ name:t="tankModels_20" tm:m=[[-0.888285, 0, 0.459294] [0, 1, 0] [-0.459294, 0, -0.888285] [-26541.6, 96.1231, -57417.4]] unit_class:t="ussr_9a33bm3" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="dont_aim" use_search_radar:b=no } way{} } tankModels{ name:t="tankModels_21" tm:m=[[-0.888285, 0, 0.459294] [0, 1, 0] [-0.459294, 0, -0.888285] [-26542.4, 96.1231, -57421.3]] unit_class:t="ussr_9a33bm3" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="dont_aim" use_search_radar:b=no } way{} } tankModels{ name:t="tankModels_22" tm:m=[[-0.888285, 0, 0.459294] [0, 1, 0] [-0.459294, 0, -0.888285] [-26543.1, 96.1231, -57425.2]] unit_class:t="ussr_9a33bm3" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="dont_aim" use_search_radar:b=no } way{} } squad{ name:t="squad_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-26533.9, 96.1231, -57381.3]] props{ squad_members:t="tankModels_01" squad_members:t="tankModels_02" squad_members:t="tankModels_03" squad_members:t="tankModels_04" squad_members:t="tankModels_05" squad_members:t="tankModels_06" squad_members:t="tankModels_07" squad_members:t="tankModels_08" squad_members:t="tankModels_09" squad_members:t="tankModels_10" squad_members:t="tankModels_11" squad_members:t="tankModels_12" squad_members:t="tankModels_13" squad_members:t="tankModels_14" squad_members:t="tankModels_15" squad_members:t="tankModels_16" squad_members:t="tankModels_17" squad_members:t="tankModels_18" squad_members:t="tankModels_19" squad_members:t="tankModels_20" squad_members:t="tankModels_21" squad_members:t="tankModels_22" } } tankModels{ name:t="tankModels_23" tm:m=[[0.88791, 0, 0.460018] [0, 1, 0] [-0.460018, 0, 0.88791] [-25994.2, 96.4826, -56753.6]] unit_class:t="ussr_9a33bm3" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_9a33bm3_default" bullets0:t="209mm_9M33A3_aam" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will_air" use_search_radar:b=yes } way{} } tankModels{ name:t="tankModels_24" tm:m=[[0.88791, 0, 0.460018] [0, 1, 0] [-0.460018, 0, 0.88791] [-25997.2, 96.4826, -56631]] unit_class:t="ussr_9a33bm3" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_9a33bm3_default" bullets0:t="209mm_9M33A3_aam" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will_air" use_search_radar:b=yes } way{} } tankModels{ name:t="tankModels_25" tm:m=[[0.735094, 0, 0.677965] [0, 1, 0] [-0.677965, 0, 0.735094] [-25924.8, 96.4826, -56505.5]] unit_class:t="fr_amx_30_roland" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="fr_amx_30_roland_default" bullets0:t="163mm_roland_3_aam_ammo_pack" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will_air" use_search_radar:b=yes } way{} } tankModels{ name:t="tankModels_26" tm:m=[[0.735094, 0, 0.677965] [0, 1, 0] [-0.677965, 0, 0.735094] [-25924.8, 92.6909, -56403.9]] unit_class:t="fr_amx_30_roland" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="fr_amx_30_roland_default" bullets0:t="163mm_roland_3_aam_ammo_pack" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will_air" use_search_radar:b=yes } way{} } tankModels{ name:t="tankModels_31" tm:m=[[0.735094, 0, 0.677965] [0, 1, 0] [-0.677965, 0, 0.735094] [-25970.3, 95.3526, -55733.8]] unit_class:t="fr_amx_30_roland" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="fr_amx_30_roland_default" bullets0:t="163mm_roland_3_aam_ammo_pack" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will_air" use_search_radar:b=yes } way{} } tankModels{ name:t="tankModels_32" tm:m=[[0.88791, 0, 0.460018] [0, 1, 0] [-0.460018, 0, 0.88791] [-26039.8, 96.4826, -56083.5]] unit_class:t="ussr_9a33bm3" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_9a33bm3_default" bullets0:t="209mm_9M33A3_aam" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will_air" use_search_radar:b=yes } way{} } tankModels{ name:t="tankModels_33" tm:m=[[0.88791, 0, 0.460018] [0, 1, 0] [-0.460018, 0, 0.88791] [-26042.8, 96.4826, -55960.8]] unit_class:t="ussr_9a33bm3" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_9a33bm3_default" bullets0:t="209mm_9M33A3_aam" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will_air" use_search_radar:b=yes } way{} } tankModels{ name:t="tankModels_30" tm:m=[[0.735094, 0, 0.677965] [0, 1, 0] [-0.677965, 0, 0.735094] [-25970.3, 96.4826, -55835.4]] unit_class:t="fr_amx_30_roland" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="fr_amx_30_roland_default" bullets0:t="163mm_roland_3_aam_ammo_pack" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will_air" use_search_radar:b=yes } way{} } squad{ name:t="AA SAM" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [10569.7, 95.8672, -29662.7]] props{ squad_members:t="tankModels_31" squad_members:t="tankModels_32" squad_members:t="tankModels_33" squad_members:t="tankModels_30" squad_members:t="tankModels_23" squad_members:t="tankModels_24" squad_members:t="tankModels_25" squad_members:t="tankModels_26" squad_members:t="tankModels_35" squad_members:t="tankModels_29" squad_members:t="tankModels_34" squad_members:t="tankModels_36" squad_members:t="tankModels_37" squad_members:t="tankModels_38" squad_members:t="tankModels_39" squad_members:t="tankModels_40" squad_members:t="tankModels_41" squad_members:t="tankModels_42" squad_members:t="tankModels_43" squad_members:t="tankModels_55" squad_members:t="tankModels_56" squad_members:t="tankModels_57" squad_members:t="tankModels_54" squad_members:t="tankModels_48" squad_members:t="tankModels_49" squad_members:t="tankModels_50" squad_members:t="tankModels_47" squad_members:t="tankModels_62" squad_members:t="tankModels_63" squad_members:t="tankModels_64" squad_members:t="tankModels_61" } } tankModels{ name:t="tankModels_29" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [16104.7, 566.525, -44621.6]] unit_class:t="ussr_9a33bm3" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_9a33bm3_default" bullets0:t="209mm_9M33A3_aam" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will_air" use_search_radar:b=yes } way{} } tankModels{ name:t="tankModels_35" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [16088.8, 566.525, -44585.4]] unit_class:t="ussr_9a33bm3" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_9a33bm3_default" bullets0:t="209mm_9M33A3_aam" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will_air" use_search_radar:b=yes } way{} } tankModels{ name:t="tankModels_36" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [16111.4, 566.525, -44581.2]] unit_class:t="ussr_9a35_m2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_9a35_m2_default" bullets0:t="120mm_9m37m_aam" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" use_search_radar:b=yes } way{} } tankModels{ name:t="tankModels_37" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [16127.1, 571.095, -44593.4]] unit_class:t="ussr_9a35_m2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_9a35_m2_default" bullets0:t="120mm_9m37m_aam" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" use_search_radar:b=yes } way{} } tankModels{ name:t="tankModels_41" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [29605, 277.813, -48882]] unit_class:t="ussr_9a33bm3" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_9a33bm3_default" bullets0:t="209mm_9M33A3_aam" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will_air" use_search_radar:b=yes } way{} } tankModels{ name:t="tankModels_42" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [29589, 277.807, -48845.8]] unit_class:t="ussr_9a33bm3" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_9a33bm3_default" bullets0:t="209mm_9M33A3_aam" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will_air" use_search_radar:b=yes } way{} } tankModels{ name:t="tankModels_43" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [29611.7, 277.814, -48841.6]] unit_class:t="ussr_9a35_m2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_9a35_m2_default" bullets0:t="120mm_9m37m_aam" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" use_search_radar:b=yes } way{} } tankModels{ name:t="tankModels_40" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [29627.3, 277.82, -48853.8]] unit_class:t="ussr_9a35_m2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_9a35_m2_default" bullets0:t="120mm_9m37m_aam" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" use_search_radar:b=yes } way{} } tankModels{ name:t="tankModels_55" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [25755.1, 354.996, -41741]] unit_class:t="ussr_9a33bm3" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_9a33bm3_default" bullets0:t="209mm_9M33A3_aam" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will_air" use_search_radar:b=yes } way{} } tankModels{ name:t="tankModels_56" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [25739.1, 354.857, -41704.8]] unit_class:t="ussr_9a33bm3" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_9a33bm3_default" bullets0:t="209mm_9M33A3_aam" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will_air" use_search_radar:b=yes } way{} } tankModels{ name:t="tankModels_57" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [25761.7, 356.05, -41700.6]] unit_class:t="ussr_9a35_m2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_9a35_m2_default" bullets0:t="120mm_9m37m_aam" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" use_search_radar:b=yes } way{} } tankModels{ name:t="tankModels_54" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [25777.4, 356.607, -41712.8]] unit_class:t="ussr_9a35_m2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_9a35_m2_default" bullets0:t="120mm_9m37m_aam" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" use_search_radar:b=yes } way{} } tankModels{ name:t="tankModels_62" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [21230, 165.116, -39683.6]] unit_class:t="ussr_9a33bm3" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_9a33bm3_default" bullets0:t="209mm_9M33A3_aam" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will_air" use_search_radar:b=yes } way{} } tankModels{ name:t="tankModels_63" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [21214, 165.163, -39647.4]] unit_class:t="ussr_9a33bm3" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_9a33bm3_default" bullets0:t="209mm_9M33A3_aam" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will_air" use_search_radar:b=yes } way{} } tankModels{ name:t="tankModels_64" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [21236.6, 165.176, -39643.2]] unit_class:t="ussr_9a35_m2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_9a35_m2_default" bullets0:t="120mm_9m37m_aam" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" use_search_radar:b=yes } way{} } tankModels{ name:t="tankModels_61" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [21252.3, 165.163, -39655.4]] unit_class:t="ussr_9a35_m2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_9a35_m2_default" bullets0:t="120mm_9m37m_aam" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" use_search_radar:b=yes } way{} } tankModels{ name:t="tankModels_48" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [32680.8, 287.935, -52832.5]] unit_class:t="ussr_9a33bm3" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_9a33bm3_default" bullets0:t="209mm_9M33A3_aam" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will_air" use_search_radar:b=yes } way{} } tankModels{ name:t="tankModels_49" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [32664.8, 286.721, -52796.3]] unit_class:t="ussr_9a33bm3" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_9a33bm3_default" bullets0:t="209mm_9M33A3_aam" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will_air" use_search_radar:b=yes } way{} } tankModels{ name:t="tankModels_50" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [32687.4, 286.477, -52792.1]] unit_class:t="ussr_9a35_m2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_9a35_m2_default" bullets0:t="120mm_9m37m_aam" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" use_search_radar:b=yes } way{} } tankModels{ name:t="tankModels_47" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [32703.1, 286.842, -52804.3]] unit_class:t="ussr_9a35_m2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_9a35_m2_default" bullets0:t="120mm_9m37m_aam" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" use_search_radar:b=yes } way{} } objectGroups{ name:t="objectGroups_06" tm:m=[[-0.185776, 0, -0.982592] [0, 1, 0] [0.982592, 0, -0.185776] [-26195.4, 88.5088, -56548.6]] unit_class:t="dynaf_sicily_2line_2k" objLayer:i=2 props{ army:i=2 active:b=yes } } armada{ name:t="armada_99" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-200664, -18339.6, -24948.9]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_100" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-200663, -18339.6, -24940.9]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_101" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-200661, -18339.6, -24933]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_102" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-200660, -18339.6, -24925]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_103" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-200658, -18339.6, -24917]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_110" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-200657, -18339.6, -24909.1]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_111" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-200655, -18339.6, -24901.1]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_112" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-200654, -18339.6, -24893.1]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_113" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-200652, -18339.6, -24885.2]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_114" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-200651, -18339.6, -24877.2]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_115" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-200649, -18339.6, -24869.2]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_116" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-200648, -18339.6, -24861.3]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_117" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-200646, -18339.6, -24853.3]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_118" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-200645, -18339.6, -24845.3]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_119" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-200643, -18339.6, -24837.4]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_120" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-200642, -18339.6, -24829.4]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_121" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-200640, -18339.6, -24821.4]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_122" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-200638, -18339.6, -24813.5]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_123" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-200637, -18339.6, -24805.5]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_124" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-200635, -18339.6, -24797.5]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_125" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-200634, -18339.6, -24789.6]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_126" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-200632, -18339.6, -24781.6]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_127" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-200631, -18339.6, -24773.6]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_128" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-200629, -18339.6, -24765.7]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_129" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-200628, -18339.6, -24757.7]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_130" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-200626, -18339.6, -24749.7]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_131" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-200625, -18339.6, -24741.8]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_132" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-200623, -18339.6, -24733.8]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_133" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-200622, -18339.6, -24725.8]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_134" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-200620, -18339.6, -24717.9]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_135" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-200619, -18339.6, -24709.9]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_136" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-200617, -18339.6, -24701.9]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } squad{ name:t="iran" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-200641, -18339.6, -24825.4]] props{ squad_members:t="armada_136" squad_members:t="armada_99" squad_members:t="armada_100" squad_members:t="armada_101" squad_members:t="armada_102" squad_members:t="armada_103" squad_members:t="armada_110" squad_members:t="armada_111" squad_members:t="armada_112" squad_members:t="armada_113" squad_members:t="armada_114" squad_members:t="armada_115" squad_members:t="armada_116" squad_members:t="armada_117" squad_members:t="armada_118" squad_members:t="armada_119" squad_members:t="armada_120" squad_members:t="armada_121" squad_members:t="armada_122" squad_members:t="armada_123" squad_members:t="armada_124" squad_members:t="armada_125" squad_members:t="armada_126" squad_members:t="armada_127" squad_members:t="armada_128" squad_members:t="armada_129" squad_members:t="armada_130" squad_members:t="armada_131" squad_members:t="armada_132" squad_members:t="armada_133" squad_members:t="armada_134" squad_members:t="armada_135" } } armada{ name:t="armada_137" tm:m=[[0.964961, 0, -0.262395] [0, 1, 0] [0.262395, 0, 0.964961] [-200578, -18339.6, -24942.1]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_138" tm:m=[[0.964961, 0, -0.262395] [0, 1, 0] [0.262395, 0, 0.964961] [-200574, -18339.6, -24923.2]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_139" tm:m=[[0.964961, 0, -0.262395] [0, 1, 0] [0.262395, 0, 0.964961] [-200570, -18339.6, -24904.4]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_140" tm:m=[[0.964961, 0, -0.262395] [0, 1, 0] [0.262395, 0, 0.964961] [-200565, -18339.6, -24885.5]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_141" tm:m=[[0.964961, 0, -0.262395] [0, 1, 0] [0.262395, 0, 0.964961] [-200560, -18339.6, -24866.7]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_142" tm:m=[[0.964961, 0, -0.262395] [0, 1, 0] [0.262395, 0, 0.964961] [-200556, -18339.6, -24847.8]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_143" tm:m=[[0.964961, 0, -0.262395] [0, 1, 0] [0.262395, 0, 0.964961] [-200552, -18339.6, -24829]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_144" tm:m=[[0.964961, 0, -0.262395] [0, 1, 0] [0.262395, 0, 0.964961] [-200547, -18339.6, -24810.1]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_145" tm:m=[[0.964961, 0, -0.262395] [0, 1, 0] [0.262395, 0, 0.964961] [-200542, -18339.6, -24791.3]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_146" tm:m=[[0.964961, 0, -0.262395] [0, 1, 0] [0.262395, 0, 0.964961] [-200538, -18339.6, -24772.4]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_147" tm:m=[[0.964961, 0, -0.262395] [0, 1, 0] [0.262395, 0, 0.964961] [-200534, -18339.6, -24753.6]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_148" tm:m=[[0.964961, 0, -0.262395] [0, 1, 0] [0.262395, 0, 0.964961] [-200529, -18339.6, -24734.7]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_149" tm:m=[[0.964961, 0, -0.262395] [0, 1, 0] [0.262395, 0, 0.964961] [-200525, -18339.6, -24715.9]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_150" tm:m=[[0.964961, 0, -0.262395] [0, 1, 0] [0.262395, 0, 0.964961] [-200520, -18339.6, -24697]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_151" tm:m=[[0.964961, 0, -0.262395] [0, 1, 0] [0.262395, 0, 0.964961] [-200516, -18339.6, -24678.2]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_152" tm:m=[[0.964961, 0, -0.262395] [0, 1, 0] [0.262395, 0, 0.964961] [-200511, -18339.6, -24659.3]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_153" tm:m=[[0.964961, 0, -0.262395] [0, 1, 0] [0.262395, 0, 0.964961] [-200507, -18339.6, -24640.5]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_154" tm:m=[[0.964961, 0, -0.262395] [0, 1, 0] [0.262395, 0, 0.964961] [-200502, -18339.6, -24621.6]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_155" tm:m=[[0.964961, 0, -0.262395] [0, 1, 0] [0.262395, 0, 0.964961] [-200498, -18339.6, -24602.8]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_156" tm:m=[[0.964961, 0, -0.262395] [0, 1, 0] [0.262395, 0, 0.964961] [-200493, -18339.6, -24583.9]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_157" tm:m=[[0.964961, 0, -0.262395] [0, 1, 0] [0.262395, 0, 0.964961] [-200489, -18339.6, -24565.1]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_158" tm:m=[[0.964961, 0, -0.262395] [0, 1, 0] [0.262395, 0, 0.964961] [-200484, -18339.6, -24546.2]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_159" tm:m=[[0.964961, 0, -0.262395] [0, 1, 0] [0.262395, 0, 0.964961] [-200480, -18339.6, -24527.4]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_160" tm:m=[[0.964961, 0, -0.262395] [0, 1, 0] [0.262395, 0, 0.964961] [-200475, -18339.6, -24508.5]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_161" tm:m=[[0.964961, 0, -0.262395] [0, 1, 0] [0.262395, 0, 0.964961] [-200471, -18339.6, -24489.7]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_162" tm:m=[[0.964961, 0, -0.262395] [0, 1, 0] [0.262395, 0, 0.964961] [-200466, -18339.6, -24470.8]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_163" tm:m=[[0.964961, 0, -0.262395] [0, 1, 0] [0.262395, 0, 0.964961] [-200462, -18339.6, -24452]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_164" tm:m=[[0.964961, 0, -0.262395] [0, 1, 0] [0.262395, 0, 0.964961] [-200457, -18339.6, -24433.1]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_165" tm:m=[[0.964961, 0, -0.262395] [0, 1, 0] [0.262395, 0, 0.964961] [-200453, -18339.6, -24414.3]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_166" tm:m=[[0.964961, 0, -0.262395] [0, 1, 0] [0.262395, 0, 0.964961] [-200448, -18339.6, -24395.4]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_167" tm:m=[[0.964961, 0, -0.262395] [0, 1, 0] [0.262395, 0, 0.964961] [-200444, -18339.6, -24376.6]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_168" tm:m=[[0.964961, 0, -0.262395] [0, 1, 0] [0.262395, 0, 0.964961] [-200439, -18339.6, -24357.7]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } squad{ name:t="IRAQ" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-200509, -18339.6, -24649.9]] props{ squad_members:t="armada_137" squad_members:t="armada_138" squad_members:t="armada_139" squad_members:t="armada_140" squad_members:t="armada_141" squad_members:t="armada_142" squad_members:t="armada_143" squad_members:t="armada_144" squad_members:t="armada_145" squad_members:t="armada_146" squad_members:t="armada_147" squad_members:t="armada_148" squad_members:t="armada_149" squad_members:t="armada_150" squad_members:t="armada_151" squad_members:t="armada_152" squad_members:t="armada_153" squad_members:t="armada_154" squad_members:t="armada_155" squad_members:t="armada_156" squad_members:t="armada_157" squad_members:t="armada_158" 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squad_members:t="structures_432" squad_members:t="structures_433" squad_members:t="structures_434" squad_members:t="structures_435" squad_members:t="structures_436" squad_members:t="structures_437" squad_members:t="structures_438" squad_members:t="structures_439" squad_members:t="structures_440" squad_members:t="structures_441" squad_members:t="structures_442" squad_members:t="structures_443" squad_members:t="structures_444" squad_members:t="structures_445" squad_members:t="structures_446" squad_members:t="structures_447" squad_members:t="structures_448" squad_members:t="structures_449" squad_members:t="structures_450" squad_members:t="structures_451" squad_members:t="structures_452" squad_members:t="structures_453" squad_members:t="structures_454" squad_members:t="structures_455" squad_members:t="structures_456" squad_members:t="structures_457" squad_members:t="structures_458" squad_members:t="structures_459" squad_members:t="structures_460" squad_members:t="structures_461" squad_members:t="structures_462" squad_members:t="structures_463" squad_members:t="structures_464" squad_members:t="structures_465" squad_members:t="structures_466" squad_members:t="structures_467" squad_members:t="structures_468" squad_members:t="structures_469" squad_members:t="structures_470" squad_members:t="structures_471" squad_members:t="structures_472" squad_members:t="structures_473" squad_members:t="structures_474" squad_members:t="structures_475" squad_members:t="structures_476" squad_members:t="structures_477" squad_members:t="structures_478" squad_members:t="structures_479" squad_members:t="structures_480" squad_members:t="structures_481" squad_members:t="structures_482" squad_members:t="structures_483" squad_members:t="structures_484" squad_members:t="structures_409" } } objectGroups{ name:t="structures_263" tm:m=[[-0.615438, 0, -0.788186] [0, 1, 0] [0.788186, 0, -0.615438] [28493.8, 623.743, 3140.46]] unit_class:t="dyn_bomb_target_oil_refinery_sand_1000_1000" 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bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_266" tm:m=[[0.649232, 0, 0.760591] [0, 1, 0] [-0.760591, 0, 0.649232] [28404.6, 627.19, 3537.21]] unit_class:t="bombtarget_administrative_building_02_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_267" tm:m=[[0.615438, 0, 0.788186] [0, 1, 0] [-0.788186, 0, 0.615438] [28449.2, 627.711, 3597.99]] unit_class:t="bombtarget_administrative_building_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_268" tm:m=[[0.615438, 0, 0.788186] [0, 1, 0] [-0.788186, 0, 0.615438] [28531.2, 626.165, 3536.19]] unit_class:t="bombtarget_administrative_building_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_269" tm:m=[[0.615438, 0, 0.788186] [0, 1, 0] [-0.788186, 0, 0.615438] [28664.3, 624.794, 3462.49]] unit_class:t="bombtarget_administrative_building_04_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_270" tm:m=[[0.624764, 0, 0.780813] [0, 1, 0] [-0.780813, 0, 0.624764] [28820, 623.787, 3342.45]] unit_class:t="bombtarget_administrative_building_04_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_271" tm:m=[[0.774259, 0, -0.63287] [0, 1, 0] [0.63287, 0, 0.774259] [28157.8, 624.507, 3049.55]] unit_class:t="bombtarget_factory_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_272" tm:m=[[0.774259, 0, -0.63287] [0, 1, 0] [0.63287, 0, 0.774259] [28042, 626.382, 3045.75]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_273" tm:m=[[0.774259, 0, -0.63287] [0, 1, 0] [0.63287, 0, 0.774259] [28070.5, 625.955, 2980.07]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_274" tm:m=[[0.774259, 0, -0.63287] [0, 1, 0] [0.63287, 0, 0.774259] [28147.1, 625.332, 2971.71]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_275" tm:m=[[0.774259, 0, -0.63287] [0, 1, 0] [0.63287, 0, 0.774259] [28175.6, 625.102, 2906.02]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_276" tm:m=[[0.774259, 0, -0.63287] [0, 1, 0] [0.63287, 0, 0.774259] [28256.2, 623.821, 2888.59]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_277" tm:m=[[0.774259, 0, -0.63287] [0, 1, 0] [0.63287, 0, 0.774259] [28342.7, 623.003, 2794.05]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_278" tm:m=[[0.610664, 0, 0.79189] [0, 1, 0] [-0.79189, 0, 0.610664] [28674.6, 619.731, 2710.06]] unit_class:t="bombtarget_factory_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_279" tm:m=[[0.610664, 0, 0.79189] [0, 1, 0] [-0.79189, 0, 0.610664] [28731.1, 619.597, 2783.43]] unit_class:t="bombtarget_factory_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_280" tm:m=[[0.774259, 0, -0.63287] [0, 1, 0] [0.63287, 0, 0.774259] [28590.9, 621.28, 2829.63]] unit_class:t="bombtarget_administrative_building_08_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_281" tm:m=[[0.774259, 0, -0.63287] [0, 1, 0] [0.63287, 0, 0.774259] [28588.3, 622.07, 2943.53]] unit_class:t="bombtarget_administrative_building_02_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_282" tm:m=[[0.774259, 0, -0.63287] [0, 1, 0] [0.63287, 0, 0.774259] [28555.2, 622.083, 2901.66]] unit_class:t="bombtarget_administrative_building_02_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_283" tm:m=[[-0.616668, 0, -0.787224] [0, 1, 0] [0.787224, 0, -0.616668] [28514.5, 622.155, 2858.67]] unit_class:t="bombtarget_administrative_building_09_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_284" tm:m=[[-0.774374, 0, 0.632727] [0, 1, 0] [-0.632727, 0, -0.774374] [28615.4, 623.64, 3323.06]] unit_class:t="bombtarget_factory_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_285" tm:m=[[-0.774374, 0, 0.632727] [0, 1, 0] [-0.632727, 0, -0.774374] [28446.5, 624.141, 3266.66]] unit_class:t="bombtarget_factory_structure_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_286" tm:m=[[-0.774374, 0, 0.632727] [0, 1, 0] [-0.632727, 0, -0.774374] [28456.5, 623.962, 3278.84]] unit_class:t="bombtarget_factory_structure_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_287" tm:m=[[-0.774374, 0, 0.632727] [0, 1, 0] [-0.632727, 0, -0.774374] [28466.6, 623.78, 3290.99]] unit_class:t="bombtarget_factory_structure_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_288" tm:m=[[-0.774374, 0, 0.632727] [0, 1, 0] [-0.632727, 0, -0.774374] [28477, 623.592, 3304.46]] unit_class:t="bombtarget_factory_structure_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_289" tm:m=[[-0.774374, 0, 0.632727] [0, 1, 0] [-0.632727, 0, -0.774374] [28487, 623.413, 3316.65]] unit_class:t="bombtarget_factory_structure_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_290" tm:m=[[-0.774374, 0, 0.632727] [0, 1, 0] [-0.632727, 0, -0.774374] [28497.2, 623.504, 3328.79]] unit_class:t="bombtarget_factory_structure_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_291" tm:m=[[-0.616231, 0, -0.787565] [0, 1, 0] [0.787565, 0, -0.616231] [28445.9, 624.214, 3234.53]] unit_class:t="bombtarget_administrative_building_09_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_292" tm:m=[[-0.616231, 0, -0.787565] [0, 1, 0] [0.787565, 0, -0.616231] [28487.5, 623.639, 3195.38]] unit_class:t="bombtarget_chimney_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_293" tm:m=[[-0.643323, 0, -0.765596] [0, 1, 0] [0.765596, 0, -0.643323] [28589.3, 622.03, 3204.15]] unit_class:t="bombtarget_administrative_building_02_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_294" tm:m=[[-0.774374, 0, 0.632727] [0, 1, 0] [-0.632727, 0, -0.774374] [28564.2, 624.792, 3383.26]] unit_class:t="bombtarget_vent_structure_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_295" tm:m=[[-0.774374, 0, 0.632727] [0, 1, 0] [-0.632727, 0, -0.774374] [28555.2, 624.594, 3371.85]] unit_class:t="bombtarget_vent_structure_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_296" tm:m=[[-0.774374, 0, 0.632727] [0, 1, 0] [-0.632727, 0, -0.774374] [28536.6, 624.104, 3348.42]] unit_class:t="bombtarget_vent_structure_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_297" tm:m=[[-0.774374, 0, 0.632727] [0, 1, 0] [-0.632727, 0, -0.774374] [28545.6, 624.38, 3359.82]] unit_class:t="bombtarget_vent_structure_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_298" tm:m=[[-0.774374, 0, 0.632727] [0, 1, 0] [-0.632727, 0, -0.774374] [28621.1, 621.632, 3235.29]] unit_class:t="bombtarget_factory_structure_02_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_299" tm:m=[[-0.774374, 0, 0.632727] [0, 1, 0] [-0.632727, 0, -0.774374] [28648.2, 622.32, 3262.71]] unit_class:t="bombtarget_factory_structure_04_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_300" tm:m=[[-0.774374, 0, 0.632727] [0, 1, 0] [-0.632727, 0, -0.774374] [28560.4, 622.436, 3228.07]] unit_class:t="bombtarget_factory_structure_02_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_301" tm:m=[[-0.774374, 0, 0.632727] [0, 1, 0] [-0.632727, 0, -0.774374] [28552.3, 623.716, 3330.52]] unit_class:t="bombtarget_factory_structure_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_302" tm:m=[[0.785384, 0, -0.619008] [0, 1, 0] [0.619008, 0, 0.785384] [28648.4, 621.063, 3143.74]] unit_class:t="bombtarget_administrative_building_08_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_303" tm:m=[[0.673874, 0, 0.738846] [0, 1, 0] [-0.738846, 0, 0.673874] [28709.9, 621.535, 3207.63]] unit_class:t="bombtarget_factory_structure_04_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_304" tm:m=[[0.673874, 0, 0.738846] [0, 1, 0] [-0.738846, 0, 0.673874] [28763.4, 621.156, 3159.08]] unit_class:t="bombtarget_factory_structure_04_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_305" tm:m=[[0.673874, 0, 0.738846] [0, 1, 0] [-0.738846, 0, 0.673874] [28822.1, 619.226, 2989.28]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_306" tm:m=[[0.673874, 0, 0.738846] [0, 1, 0] [-0.738846, 0, 0.673874] [28779.9, 619.276, 3053.47]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_307" tm:m=[[0.673874, 0, 0.738846] [0, 1, 0] [-0.738846, 0, 0.673874] [28891.8, 619.116, 2971.47]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_308" tm:m=[[0.785384, 0, -0.619008] [0, 1, 0] [0.619008, 0, 0.785384] [28708.8, 619.67, 3094.62]] unit_class:t="bombtarget_administrative_building_08_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_309" tm:m=[[0.785384, 0, -0.619008] [0, 1, 0] [0.619008, 0, 0.785384] [28441.9, 623.615, 3075.48]] unit_class:t="bombtarget_cooling_tower_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_310" tm:m=[[0.785384, 0, -0.619008] [0, 1, 0] [0.619008, 0, 0.785384] [28385.3, 624.318, 3115.72]] unit_class:t="bombtarget_cooling_tower_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_311" tm:m=[[1.14041, 0, -0.890464] [0, 1.44689, 0] [0.890464, 0, 1.14041] [28466.7, 621.358, 2736.72]] unit_class:t="bombtarget_administrative_building_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_312" tm:m=[[0.923608, 0, 1.11375] [0, 1.44689, 0] [-1.11375, 0, 0.923608] [28522.1, 620.225, 2689.11]] unit_class:t="bombtarget_administrative_building_04_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_313" tm:m=[[0.6441, 0, 0.764942] [0, 1, 0] [-0.764942, 0, 0.6441] [28950.7, 619.929, 3027.91]] unit_class:t="bombtarget_factory_structure_06_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_314" tm:m=[[0.6441, 0, 0.764942] [0, 1, 0] [-0.764942, 0, 0.6441] [28934.9, 620.14, 3043.15]] unit_class:t="bombtarget_factory_structure_06_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_315" tm:m=[[0.6441, 0, 0.764942] [0, 1, 0] [-0.764942, 0, 0.6441] [28917.4, 620.343, 3057.45]] unit_class:t="bombtarget_factory_structure_06_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_316" tm:m=[[0.6441, 0, 0.764942] [0, 1, 0] [-0.764942, 0, 0.6441] [28900.6, 620.56, 3072.15]] unit_class:t="bombtarget_factory_structure_06_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_317" tm:m=[[0.6441, 0, 0.764942] [0, 1, 0] [-0.764942, 0, 0.6441] [28884.5, 620.784, 3087.37]] unit_class:t="bombtarget_factory_structure_06_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_318" tm:m=[[0.923608, 0, 1.11375] [0, 1.44689, 0] [-1.11375, 0, 0.923608] [28718.5, 619.979, 2912.45]] unit_class:t="bombtarget_administrative_building_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_319" tm:m=[[0.923608, 0, 1.11375] [0, 1.44689, 0] [-1.11375, 0, 0.923608] [28773.3, 618.883, 2867.58]] unit_class:t="bombtarget_administrative_building_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_320" tm:m=[[0.923608, 0, 1.11375] [0, 1.44689, 0] [-1.11375, 0, 0.923608] [28807.4, 618.625, 2909.48]] unit_class:t="bombtarget_administrative_building_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_321" tm:m=[[0.923608, 0, 1.11375] [0, 1.44689, 0] [-1.11375, 0, 0.923608] [28752.6, 619.7, 2954.33]] unit_class:t="bombtarget_administrative_building_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_322" tm:m=[[-0.620573, 0, -0.784149] [0, 1, 0] [0.784149, 0, -0.620573] [28396.7, 623.573, 2913.52]] unit_class:t="bombtarget_administrative_building_08_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_323" tm:m=[[0.785384, 0, -0.619008] [0, 1, 0] [0.619008, 0, 0.785384] [28381.8, 622.988, 3017.39]] unit_class:t="bombtarget_factory_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_324" tm:m=[[0.785384, 0, -0.619008] [0, 1, 0] [0.619008, 0, 0.785384] [28334.9, 622.725, 2988.65]] unit_class:t="bombtarget_factory_structure_07_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_325" tm:m=[[0.805178, 0, -0.593033] [0, 1, 0] [0.593033, 0, 0.805178] [28237.4, 623.343, 2969.03]] unit_class:t="bombtarget_factory_structure_06_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_326" tm:m=[[0.805178, 0, -0.593033] [0, 1, 0] [0.593033, 0, 0.805178] [28301.4, 623.637, 2915.95]] unit_class:t="bombtarget_factory_structure_06_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_327" tm:m=[[0.805178, 0, -0.593033] [0, 1, 0] [0.593033, 0, 0.805178] [28365.4, 623.51, 2862.87]] unit_class:t="bombtarget_factory_structure_06_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_328" tm:m=[[0.774259, 0, -0.63287] [0, 1, 0] [0.63287, 0, 0.774259] [28130.8, 626.405, 3165.19]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_329" tm:m=[[0.774259, 0, -0.63287] [0, 1, 0] [0.63287, 0, 0.774259] [28177.2, 626.194, 3225.45]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_330" tm:m=[[0.774259, 0, -0.63287] [0, 1, 0] [0.63287, 0, 0.774259] [28223.6, 626.921, 3285.62]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_331" tm:m=[[0.774259, 0, -0.63287] [0, 1, 0] [0.63287, 0, 0.774259] [28270, 626.713, 3345.79]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_332" tm:m=[[0.618782, 0, 0.785562] [0, 1, 0] [-0.785562, 0, 0.618782] [28336.6, 626.219, 3432.16]] unit_class:t="bombtarget_factory_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_333" tm:m=[[0.610664, 0, 0.79189] [0, 1, 0] [-0.79189, 0, 0.610664] [28754.9, 623.681, 3315.86]] unit_class:t="bombtarget_factory_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_334" tm:m=[[0.610664, 0, 0.79189] [0, 1, 0] [-0.79189, 0, 0.610664] [28712.6, 623.596, 3349.84]] unit_class:t="bombtarget_factory_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_335" tm:m=[[0.610664, 0, 0.79189] [0, 1, 0] [-0.79189, 0, 0.610664] [28672.2, 624.504, 3384.14]] unit_class:t="bombtarget_factory_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_262" tm:m=[[0.610664, 0, 0.79189] [0, 1, 0] [-0.79189, 0, 0.610664] [28629.8, 625.461, 3418.81]] unit_class:t="bombtarget_factory_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } objectGroups{ name:t="structures_412" tm:m=[[-0.043009, 0, -0.999075] [0, 1, 0] [0.999075, 0, -0.043009] [31541.6, 728.709, 22803.6]] unit_class:t="dyn_bomb_target_oil_refinery_sand_1000_1000" objLayer:i=1 props{ army:i=2 active:b=yes } } structures{ name:t="structures_413" tm:m=[[0.043009, 0, 0.999075] [0, 1, 0] [-0.999075, 0, 0.043009] [31168.3, 732.722, 22778.2]] unit_class:t="bombtarget_administrative_building_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_414" tm:m=[[0.999075, 0, -0.043009] [0, 1, 0] [0.043009, 0, 0.999075] [31162, 731.696, 22610.4]] unit_class:t="bombtarget_administrative_building_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_415" tm:m=[[0.0865467, 0, 0.996248] [0, 1, 0] [-0.996248, 0, 0.0865467] [31238.5, 732.155, 23074.8]] unit_class:t="bombtarget_administrative_building_02_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_416" tm:m=[[0.043009, 0, 0.999075] [0, 1, 0] [-0.999075, 0, 0.043009] [31239.4, 732.677, 23150.1]] unit_class:t="bombtarget_administrative_building_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_417" tm:m=[[0.043009, 0, 0.999075] [0, 1, 0] [-0.999075, 0, 0.043009] [31342.1, 731.131, 23147.4]] unit_class:t="bombtarget_administrative_building_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_418" tm:m=[[0.043009, 0, 0.999075] [0, 1, 0] [-0.999075, 0, 0.043009] [31493.3, 729.759, 23164.8]] unit_class:t="bombtarget_administrative_building_04_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_419" tm:m=[[0.0548826, 0, 0.998492] [0, 1, 0] [-0.998492, 0, 0.0548826] [31689.7, 728.753, 23157.6]] unit_class:t="bombtarget_administrative_building_04_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_420" tm:m=[[0.997867, 0, -0.0652885] [0, 1, 0] [0.0652885, 0, 0.997867] [31320.9, 729.472, 22534.5]] unit_class:t="bombtarget_factory_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_421" tm:m=[[0.997867, 0, -0.0652885] [0, 1, 0] [0.0652885, 0, 0.997867] [31228.8, 731.348, 22464.1]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_422" tm:m=[[0.997867, 0, -0.0652885] [0, 1, 0] [0.0652885, 0, 0.997867] [31290.2, 730.921, 22427.2]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_423" tm:m=[[0.997867, 0, -0.0652885] [0, 1, 0] [0.0652885, 0, 0.997867] [31357.4, 730.298, 22464.9]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_424" tm:m=[[0.997867, 0, -0.0652885] [0, 1, 0] [0.0652885, 0, 0.997867] [31418.8, 730.068, 22428]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_425" tm:m=[[0.997867, 0, -0.0652885] [0, 1, 0] [0.0652885, 0, 0.997867] [31494.5, 728.787, 22460.6]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_426" tm:m=[[0.997867, 0, -0.0652885] [0, 1, 0] [0.0652885, 0, 0.997867] [31619.8, 727.969, 22433.9]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_427" tm:m=[[0.0369711, 0, 0.999316] [0, 1, 0] [-0.999316, 0, 0.0369711] [31938.8, 724.696, 22558.4]] unit_class:t="bombtarget_factory_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_428" tm:m=[[0.0369711, 0, 0.999316] [0, 1, 0] [-0.999316, 0, 0.0369711] [31942.1, 724.563, 22650.9]] unit_class:t="bombtarget_factory_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_429" tm:m=[[0.997867, 0, -0.0652885] [0, 1, 0] [0.0652885, 0, 0.997867] [31801.2, 726.246, 22607]] unit_class:t="bombtarget_administrative_building_08_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_430" tm:m=[[0.997867, 0, -0.0652885] [0, 1, 0] [0.0652885, 0, 0.997867] [31732.9, 727.035, 22698.2]] unit_class:t="bombtarget_administrative_building_02_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_431" tm:m=[[0.997867, 0, -0.0652885] [0, 1, 0] [0.0652885, 0, 0.997867] [31730.3, 727.048, 22644.9]] unit_class:t="bombtarget_administrative_building_02_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_432" tm:m=[[-0.0445685, 0, -0.999007] [0, 1, 0] [0.999007, 0, -0.0445685] [31722.1, 727.121, 22586.3]] unit_class:t="bombtarget_administrative_building_09_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_433" tm:m=[[-0.997878, 0, 0.0651055] [0, 1, 0] [-0.0651055, 0, -0.997878] [31534.5, 728.606, 23022.9]] unit_class:t="bombtarget_factory_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_434" tm:m=[[-0.997878, 0, 0.0651055] [0, 1, 0] [-0.0651055, 0, -0.997878] [31429.7, 729.107, 22878.8]] unit_class:t="bombtarget_factory_structure_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_435" tm:m=[[-0.997878, 0, 0.0651055] [0, 1, 0] [-0.0651055, 0, -0.997878] [31430.8, 728.927, 22894.6]] unit_class:t="bombtarget_factory_structure_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_436" tm:m=[[-0.997878, 0, 0.0651055] [0, 1, 0] [-0.0651055, 0, -0.997878] [31432, 728.746, 22910.4]] unit_class:t="bombtarget_factory_structure_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_437" tm:m=[[-0.997878, 0, 0.0651055] [0, 1, 0] [-0.0651055, 0, -0.997878] [31432.6, 728.558, 22927.4]] unit_class:t="bombtarget_factory_structure_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_438" tm:m=[[-0.997878, 0, 0.0651055] [0, 1, 0] [-0.0651055, 0, -0.997878] [31433.7, 728.379, 22943.1]] unit_class:t="bombtarget_factory_structure_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_439" tm:m=[[-0.997878, 0, 0.0651055] [0, 1, 0] [-0.0651055, 0, -0.997878] [31434.8, 728.47, 22958.9]] unit_class:t="bombtarget_factory_structure_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_440" tm:m=[[-0.0440153, 0, -0.999031] [0, 1, 0] [0.999031, 0, -0.0440153] [31447.9, 729.179, 22852.4]] unit_class:t="bombtarget_administrative_building_09_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_441" tm:m=[[-0.0440153, 0, -0.999031] [0, 1, 0] [0.999031, 0, -0.0440153] [31504.5, 728.605, 22844.6]] unit_class:t="bombtarget_chimney_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_442" tm:m=[[-0.0788291, 0, -0.996889] [0, 1, 0] [0.996889, 0, -0.0788291] [31582.3, 726.996, 22911]] unit_class:t="bombtarget_administrative_building_02_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_443" tm:m=[[-0.997878, 0, 0.0651055] [0, 1, 0] [-0.0651055, 0, -0.997878] [31457.8, 729.757, 23042.2]] unit_class:t="bombtarget_vent_structure_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_444" tm:m=[[-0.997878, 0, 0.0651055] [0, 1, 0] [-0.0651055, 0, -0.997878] [31457.1, 729.56, 23027.7]] unit_class:t="bombtarget_vent_structure_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_445" tm:m=[[-0.997878, 0, 0.0651055] [0, 1, 0] [-0.0651055, 0, -0.997878] [31455.6, 729.07, 22997.8]] unit_class:t="bombtarget_vent_structure_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_446" tm:m=[[-0.997878, 0, 0.0651055] [0, 1, 0] [-0.0651055, 0, -0.997878] [31456.3, 729.346, 23012.3]] unit_class:t="bombtarget_vent_structure_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_447" tm:m=[[-0.997878, 0, 0.0651055] [0, 1, 0] [-0.0651055, 0, -0.997878] [31590.1, 726.598, 22954.8]] unit_class:t="bombtarget_factory_structure_02_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_448" tm:m=[[-0.997878, 0, 0.0651055] [0, 1, 0] [-0.0651055, 0, -0.997878] [31596.2, 727.285, 22992.8]] unit_class:t="bombtarget_factory_structure_04_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_449" tm:m=[[-0.997878, 0, 0.0651055] [0, 1, 0] [-0.0651055, 0, -0.997878] [31544.8, 727.402, 22913.6]] unit_class:t="bombtarget_factory_structure_02_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_450" tm:m=[[-0.997878, 0, 0.0651055] [0, 1, 0] [-0.0651055, 0, -0.997878] [31478.7, 728.682, 22992.3]] unit_class:t="bombtarget_factory_structure_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_451" tm:m=[[0.998869, 0, -0.0475421] [0, 1, 0] [0.0475421, 0, 0.998869] [31665.4, 726.029, 22896.1]] unit_class:t="bombtarget_administrative_building_08_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_452" tm:m=[[0.119237, 0, 0.992866] [0, 1, 0] [-0.992866, 0, 0.119237] [31678.4, 726.501, 22983.8]] unit_class:t="bombtarget_factory_structure_04_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_453" tm:m=[[0.119237, 0, 0.992866] [0, 1, 0] [-0.992866, 0, 0.119237] [31750.1, 726.122, 22975.4]] unit_class:t="bombtarget_factory_structure_04_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_454" tm:m=[[0.119237, 0, 0.992866] [0, 1, 0] [-0.992866, 0, 0.119237] [31896.6, 724.192, 22871.3]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_455" tm:m=[[0.119237, 0, 0.992866] [0, 1, 0] [-0.992866, 0, 0.119237] [31825, 724.241, 22899.1]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_456" tm:m=[[0.119237, 0, 0.992866] [0, 1, 0] [-0.992866, 0, 0.119237] [31963.7, 724.082, 22897.3]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_457" tm:m=[[0.998869, 0, -0.0475421] [0, 1, 0] [0.0475421, 0, 0.998869] [31743.2, 724.635, 22891.2]] unit_class:t="bombtarget_administrative_building_08_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_458" tm:m=[[0.998869, 0, -0.0475421] [0, 1, 0] [0.0475421, 0, 0.998869] [31537.1, 728.581, 22720.6]] unit_class:t="bombtarget_cooling_tower_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_459" tm:m=[[0.998869, 0, -0.0475421] [0, 1, 0] [0.0475421, 0, 0.998869] [31467.6, 729.284, 22720.5]] unit_class:t="bombtarget_cooling_tower_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_460" tm:m=[[1.44554, 0, -0.0622274] [0, 1.44689, 0] [0.0622274, 0, 1.44554] [31754, 726.324, 22459.2]] unit_class:t="bombtarget_administrative_building_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_461" tm:m=[[0.104696, 0, 1.44309] [0, 1.44689, 0] [-1.44309, 0, 0.104696] [31826.8, 725.191, 22452.7]] unit_class:t="bombtarget_administrative_building_04_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_462" tm:m=[[0.0798417, 0, 0.996808] [0, 1, 0] [-0.996808, 0, 0.0798417] [31978.8, 724.895, 22977.5]] unit_class:t="bombtarget_factory_structure_06_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_463" tm:m=[[0.0798417, 0, 0.996808] [0, 1, 0] [-0.996808, 0, 0.0798417] [31957.1, 725.106, 22980.7]] unit_class:t="bombtarget_factory_structure_06_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_464" tm:m=[[0.0798417, 0, 0.996808] [0, 1, 0] [-0.996808, 0, 0.0798417] [31934.6, 725.309, 22982.2]] unit_class:t="bombtarget_factory_structure_06_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_465" tm:m=[[0.0798417, 0, 0.996808] [0, 1, 0] [-0.996808, 0, 0.0798417] [31912.3, 725.526, 22984.3]] unit_class:t="bombtarget_factory_structure_06_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_466" tm:m=[[0.0798417, 0, 0.996808] [0, 1, 0] [-0.996808, 0, 0.0798417] [31890.4, 725.75, 22987.4]] unit_class:t="bombtarget_factory_structure_06_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_467" tm:m=[[0.104696, 0, 1.44309] [0, 1.44689, 0] [-1.44309, 0, 0.104696] [31856.9, 724.945, 22748.6]] unit_class:t="bombtarget_administrative_building_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_468" tm:m=[[0.104696, 0, 1.44309] [0, 1.44689, 0] [-1.44309, 0, 0.104696] [31927.5, 723.849, 22743.9]] unit_class:t="bombtarget_administrative_building_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_469" tm:m=[[0.104696, 0, 1.44309] [0, 1.44689, 0] [-1.44309, 0, 0.104696] [31931, 723.591, 22797.8]] unit_class:t="bombtarget_administrative_building_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_470" tm:m=[[0.104696, 0, 1.44309] [0, 1.44689, 0] [-1.44309, 0, 0.104696] [31860.3, 724.666, 22802.5]] unit_class:t="bombtarget_administrative_building_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_471" tm:m=[[-0.0495341, 0, -0.998773] [0, 1, 0] [0.998773, 0, -0.0495341] [31594.3, 728.539, 22562.5]] unit_class:t="bombtarget_administrative_building_08_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_472" tm:m=[[0.998869, 0, -0.0475421] [0, 1, 0] [0.0475421, 0, 0.998869] [31521.9, 727.954, 22638.4]] unit_class:t="bombtarget_factory_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_473" tm:m=[[0.998869, 0, -0.0475421] [0, 1, 0] [0.0475421, 0, 0.998869] [31500.4, 727.691, 22587.7]] unit_class:t="bombtarget_factory_structure_07_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_474" tm:m=[[0.999889, 0, -0.0149017] [0, 1, 0] [0.0149017, 0, 0.999889] [31432.5, 728.309, 22515.2]] unit_class:t="bombtarget_factory_structure_06_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_475" tm:m=[[0.999889, 0, -0.0149017] [0, 1, 0] [0.0149017, 0, 0.999889] [31515.4, 728.603, 22509.1]] unit_class:t="bombtarget_factory_structure_06_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_476" tm:m=[[0.999889, 0, -0.0149017] [0, 1, 0] [0.0149017, 0, 0.999889] [31598.3, 728.476, 22503.1]] unit_class:t="bombtarget_factory_structure_06_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_477" tm:m=[[0.997867, 0, -0.0652885] [0, 1, 0] [0.0652885, 0, 0.997867] [31231.8, 731.371, 22612.9]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_478" tm:m=[[0.997867, 0, -0.0652885] [0, 1, 0] [0.0652885, 0, 0.997867] [31234.5, 731.159, 22688.9]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_479" tm:m=[[0.997867, 0, -0.0652885] [0, 1, 0] [0.0652885, 0, 0.997867] [31237.3, 731.886, 22764.8]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_480" tm:m=[[0.997867, 0, -0.0652885] [0, 1, 0] [0.0652885, 0, 0.997867] [31240.1, 731.678, 22840.8]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_481" tm:m=[[0.0472551, 0, 0.998883] [0, 1, 0] [-0.998883, 0, 0.0472551] [31244.1, 731.185, 22949.7]] unit_class:t="bombtarget_factory_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_482" tm:m=[[0.0369711, 0, 0.999316] [0, 1, 0] [-0.999316, 0, 0.0369711] [31652.2, 728.647, 23098.1]] unit_class:t="bombtarget_factory_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_483" tm:m=[[0.0369711, 0, 0.999316] [0, 1, 0] [-0.999316, 0, 0.0369711] [31598, 728.562, 23101.2]] unit_class:t="bombtarget_factory_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_484" tm:m=[[0.0369711, 0, 0.999316] [0, 1, 0] [-0.999316, 0, 0.0369711] [31545.2, 729.47, 23105.6]] unit_class:t="bombtarget_factory_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_409" tm:m=[[0.0369711, 0, 0.999316] [0, 1, 0] [-0.999316, 0, 0.0369711] [31490.5, 730.426, 23109.2]] unit_class:t="bombtarget_factory_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } } areas{ 2{ type:t="Sphere" tm:m=[[3255.41, 0, 0] [0, 3255.41, 0] [0, 0, 3255.41] [18422.4, 203.691, -44038]] objLayer:i=0 props{} } spawn07{ type:t="Sphere" tm:m=[[13.6145, 0, -6.33333] [0, 15.0156, 0] [6.33333, 0, 13.6145] [-25696.9, 97.3055, -57710.3]] objLayer:i=0 props{} } spawn08{ type:t="Sphere" tm:m=[[14.9437, 0, 1.46763] [0, 15.0156, 0] [-1.46763, 0, 14.9437] [-25677.3, 97.3055, -57591.6]] objLayer:i=0 props{} } spawn09{ type:t="Sphere" tm:m=[[7.01691, 0, 13.2752] [0, 15.0156, 0] [-13.2752, 0, 7.01691] [-25765.2, 97.3055, -57486.1]] objLayer:i=0 props{} } spawn10{ type:t="Sphere" tm:m=[[5.62548, 0, 13.922] [0, 15.0156, 0] [-13.922, 0, 5.62548] [-25869.5, 97.3055, -57429.6]] objLayer:i=0 props{} } spawn11{ type:t="Sphere" tm:m=[[3.07434, 0, 14.6975] [0, 15.0156, 0] [-14.6975, 0, 3.07434] [-25986.7, 97.3055, -57424.9]] objLayer:i=0 props{} } spawn18{ type:t="Sphere" tm:m=[[-6.43785, 0, -13.5654] [0, 15.0156, 0] [13.5654, 0, -6.43785] [-25791.5, 97.3055, -57354.8]] objLayer:i=0 props{} } spawn19{ type:t="Sphere" tm:m=[[14.7036, 0, -3.04449] [0, 15.0156, 0] [3.04449, 0, 14.7036] [-26632.7, 97.9667, -57475.1]] objLayer:i=0 props{} } spawn20{ type:t="Sphere" tm:m=[[14.7036, 0, -3.04449] [0, 15.0156, 0] [3.04449, 0, 14.7036] [-26638.8, 97.9667, -57501.7]] objLayer:i=0 props{} } spawn21{ type:t="Sphere" tm:m=[[14.7036, 0, -3.04449] [0, 15.0156, 0] [3.04449, 0, 14.7036] [-26644.9, 97.9667, -57528.3]] objLayer:i=0 props{} } spawn22{ type:t="Sphere" tm:m=[[14.7036, 0, -3.04449] [0, 15.0156, 0] [3.04449, 0, 14.7036] [-26651, 97.9667, -57554.8]] objLayer:i=0 props{} } spawn23{ type:t="Sphere" tm:m=[[14.7036, 0, -3.04449] [0, 15.0156, 0] [3.04449, 0, 14.7036] [-26657.2, 97.9667, -57581.4]] objLayer:i=0 props{} } area_02{ type:t="Box" tm:m=[[-41.3159, 0, -1.50295] [0, 13.3157, 0] [10.9904, 0, -302.125] [18718.5, 138.312, -45152.7]] objLayer:i=0 props{} } "capt 1"{ type:t="Sphere" tm:m=[[3255.41, 0, 0] [0, 3255.41, 0] [0, 0, 3255.41] [33678.8, 795.893, -18091.4]] objLayer:i=0 props{} } "capt 02"{ type:t="Sphere" tm:m=[[3129.43, 0, 896.884] [0, 3255.41, 0] [-1693.66, 0, 5909.57] [35400, 1066.27, -25859.1]] objLayer:i=0 props{} } "capt 03"{ type:t="Sphere" tm:m=[[5212.5, 0, 1493.89] [0, 5422.35, 0] [-2171.46, 0, 7576.69] [38841.2, 792.835, -35852.7]] objLayer:i=0 props{} } spawn24{ type:t="Sphere" tm:m=[[14.7036, 0, -3.04449] [0, 15.0156, 0] [3.04449, 0, 14.7036] [-26628, 97.9667, -57448.5]] objLayer:i=0 props{} } spawn25{ type:t="Sphere" tm:m=[[14.7036, 0, -3.04449] [0, 15.0156, 0] [3.04449, 0, 14.7036] [-26623.4, 97.9667, -57421.9]] objLayer:i=0 props{} } spawn26{ type:t="Sphere" tm:m=[[14.7036, 0, -3.04449] [0, 15.0156, 0] [3.04449, 0, 14.7036] [-26618.7, 97.9667, -57395.4]] objLayer:i=0 props{} } spawn27{ type:t="Sphere" tm:m=[[14.7036, 0, -3.04449] [0, 15.0156, 0] [3.04449, 0, 14.7036] [-26612.8, 97.9668, -57369.8]] objLayer:i=0 props{} } spawn28{ type:t="Sphere" tm:m=[[14.7036, 0, -3.04449] [0, 15.0156, 0] [3.04449, 0, 14.7036] [-26607.7, 97.9667, -57344.7]] objLayer:i=0 props{} } "AF2 start 01"{ type:t="Sphere" tm:m=[[10.1118, 0, 60.8296] [0, 61.6643, 0] [-60.8296, 0, 10.1118] [-26258.1, 96.2318, -57807.6]] objLayer:i=0 props{} } "AF2 end01"{ type:t="Sphere" tm:m=[[10.1118, 0, 60.8296] [0, 61.6643, 0] [-60.8296, 0, 10.1118] [-25819, 76.6627, -55489]] objLayer:i=0 props{} } "AF1 start01"{ type:t="Sphere" tm:m=[[10.1118, 0, 60.8296] [0, 61.6643, 0] [-60.8296, 0, 10.1118] [-26435.6, 92.8018, -57845.4]] objLayer:i=0 props{} } "AF1 end01"{ type:t="Sphere" tm:m=[[10.1118, 0, 60.8296] [0, 61.6643, 0] [-60.8296, 0, 10.1118] [-25950.7, 94.1567, -55249.9]] objLayer:i=0 props{} } spawn06{ type:t="Sphere" tm:m=[[-13.0674, 0, -7.39659] [0, 15.0156, 0] [7.39659, 0, -13.0674] [-26035.4, 99.6208, -57680.9]] objLayer:i=0 props{} } spawn05{ type:t="Sphere" tm:m=[[11.0823, 0, 10.1316] [0, 15.0156, 0] [-10.1316, 0, 11.0823] [-26066.9, 99.6208, -57822.7]] objLayer:i=0 props{} } spawn04{ type:t="Sphere" tm:m=[[-9.06473, 0, -11.9707] [0, 15.0156, 0] [11.9707, 0, -9.06473] [-25960.7, 99.6208, -57773.7]] objLayer:i=0 props{} } spawn03{ type:t="Sphere" tm:m=[[3.09594, 0, 14.693] [0, 15.0156, 0] [-14.693, 0, 3.09594] [-25921.9, 98.7745, -57914.3]] objLayer:i=0 props{} } spawn1{ type:t="Sphere" tm:m=[[-3.35968, 0, 14.6349] [0, 15.0156, 0] [-14.6349, 0, -3.35968] [-25791.7, 97.3054, -57914.9]] objLayer:i=0 props{} } spawn02{ type:t="Sphere" tm:m=[[2.10535, 0, -14.8673] [0, 15.0156, 0] [14.8673, 0, 2.10535] [-25811.1, 98.3475, -57813]] objLayer:i=0 props{} } NPZ1{ type:t="Box" tm:m=[[-657.52, 0, 535.233] [0, 94.1019, 0] [-623.573, 0, -766.044] [28489.6, 608.151, 3105.04]] objLayer:i=0 props{} } NPZ2{ type:t="Box" tm:m=[[-846.126, 0, 53.6408] [0, 94.1019, 0] [-62.4942, 0, -985.78] [31558.7, 713.117, 22772.4]] objLayer:i=0 props{} } 3{ type:t="Sphere" tm:m=[[3255.41, 0, 0] [0, 3255.41, 0] [0, 0, 3255.41] [29124.6, 203.691, -51018.5]] objLayer:i=0 props{} } area_03{ type:t="Box" tm:m=[[1.79139, 0, 41.3044] [0, 13.3157, 0] [-302.041, 0, 13.0997] [26981.2, 352.863, -50957.9]] objLayer:i=0 props{} } } objLayers{ layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } } wayPoints{}