selected_tag:t="" bin_dump_file:t="" mission_settings{ atmosphere{ pressure:r=760 temperature:r=15 } player{ army:i=1 wing:t="Allied_Player_01" wing:t="Allied_Player_02" wing:t="Allied_Player_03" wing:t="Allied_Player_04" wing:t="Allied_Player_05" wing:t="Allied_Player_06" wing:t="Allied_Player_07" wing:t="Allied_Player_08" wing:t="Allied_Player_09" wing:t="Allied_Player_10" wing:t="Allied_Player_11" wing:t="Allied_Player_12" wing:t="Allied_Player_13" wing:t="Allied_Player_14" wing:t="Allied_Player_15" wing:t="Allied_Player_16" wing:t="Allied_Player_17" wing:t="Allied_Player_18" wing:t="Allied_Player_19" wing:t="Allied_Player_20" wing:t="Allied_Player_21" wing:t="Allied_Player_22" wing:t="Allied_Player_23" wing:t="Allied_Player_24" wing:t="Allied_Player_25" wing:t="Allied_Player_26" wing:t="Allied_Player_27" wing:t="Allied_Player_28" wing:t="Allied_Player_29" wing:t="Allied_Player_30" wing:t="Allied_Player_31" wing:t="Allied_Player_32" } player_teamB{ army:i=2 wing:t="Axis_Player_01" wing:t="Axis_Player_02" wing:t="Axis_Player_03" wing:t="Axis_Player_04" wing:t="Axis_Player_05" wing:t="Axis_Player_06" wing:t="Axis_Player_07" wing:t="Axis_Player_08" wing:t="Axis_Player_09" wing:t="Axis_Player_10" wing:t="Axis_Player_11" wing:t="Axis_Player_12" wing:t="Axis_Player_13" wing:t="Axis_Player_14" wing:t="Axis_Player_15" wing:t="Axis_Player_16" wing:t="Axis_Player_17" wing:t="Axis_Player_18" wing:t="Axis_Player_19" wing:t="Axis_Player_20" wing:t="Axis_Player_21" wing:t="Axis_Player_22" wing:t="Axis_Player_23" wing:t="Axis_Player_24" wing:t="Axis_Player_25" wing:t="Axis_Player_26" wing:t="Axis_Player_27" wing:t="Axis_Player_28" wing:t="Axis_Player_29" wing:t="Axis_Player_30" wing:t="Axis_Player_31" wing:t="Axis_Player_32" } mission{ name:t="OperationSeelowe" type:t="domination" level:t="levels/britain.bin" campaign:t="UserMissions" restoreType:t="attempts" optionalTakeOff:b=no missionDebriefing:t="" missionBriefing:t="" environment:t="Day" weather:t="hazy" locDesc:t="" gt_mp_tickets:b=yes gt_versus:b=yes scoreLimit:i=20000 randomSpawnTeams:b=yes useTankBots:b=no missionType{ _Dom:b=no _Conq:b=no _CnvA:b=no _CnvB:b=no _ArtDA:b=no _ArtDB:b=no _Bttl:b=no _DBttlA:b=no _DBttlB:b=no _Bto:b=no _Flc:b=no _v1_race_straight:b=no _v1_race_inverted:b=no _v2_race_straight:b=no _v2_race_inverted:b=no _Conq1:b=no _Conq2:b=no _Conq3:b=no _Conq4:b=no _Conq5:b=no _Conq6:b=no } tags{ } allowedUnitTypes{ isAirplanesAllowed:b=yes isTanksAllowed:b=yes isShipsAllowed:b=yes } } spectator_points{ } cover_points{ } aiParams{ aiEffectivenessViscosity:r=90 effectivenessDistances:p2=2500, 7000 } } imports{ } triggers{ isCategory:b=yes is_enabled:b=yes "Respawn Axis Transports"{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenStatus{ object_type:t="isKilled" check_objects:t="all" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target_type:t="isAlive" check_period:r=1 object:t="Axis_Transport_Fleet" } } actions{ wait{ time:r=120 } unitRespawn{ delay:r=1 offset:p3=0, 0, 0 object:t="Axis_Transport_Fleet" target:t="Axis_Fleet_and_Transport_Spawn" } } else_actions{ } } Init{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{ } } conditions{ } actions{ addAirfield{ runwayStart:t="Axis_AF_Start" runwayEnd:t="Axis_AF_End" runwayWidth:r=200 army:i=2 spawnPoint:t="Axis_AF_Start" visibleOnHud:b=yes } addAirfield{ runwayStart:t="Allied_AF_Start" runwayEnd:t="Allied_AF_End" runwayWidth:r=200 army:i=1 spawnPoint:t="Allied_AF_Start" visibleOnHud:b=yes } missionMarkAsCaptureZone{ army:i=1 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="Cap_point_Docks" iconIndex:i=0 canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes } missionMarkAsCaptureZone{ army:i=1 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="Dover_Center_Cap_point" iconIndex:i=1 canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes } missionMarkAsCaptureZone{ army:i=2 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="Axis_Trench_System_Cap" iconIndex:i=2 canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes } missionMarkAsCaptureZone{ army:i=2 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="axis_airfield_cap" iconIndex:i=3 canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes } missionMarkAsRespawnPoint{ loc_name:t="Ground Spawn at Airfield Axis" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="Axis_Tank_Spawn_Airfield" team:t="B" tags{ tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Ground Spawn at Airfield Allied" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="Allied_Tank_Spawn_Airfield" team:t="A" tags{ tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Ground Spawn at Dover Allied" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="Allied_Tank_Spawn_Dover" team:t="A" tags{ tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Ground Spawn at Coast Axis" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="Axis_Tank_Spawn_Coast" team:t="B" tags{ tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Axis Eboot and Fleet Spawn" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="Axis_EBoot_Spawn_01" target:t="Axis_EBoot_Spawn_02" team:t="B" tags{ ship:b=yes boat:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Allied Fleet Spawn" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="Allied_Fleet_Spawn_01" target:t="Allied_Fleet_Spawn_02" team:t="A" tags{ ship:b=yes boat:b=yes } } unitPutToSleep{ target:t="Axis_landing_craft" target:t="Allied_Landing_Craft" } missionMarkAsRespawnPoint{ loc_name:t="" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="allied_air_spawn" team:t="A" tags{ air:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="Axis Air Spawn" team:t="B" tags{ air:b=yes } } } else_actions{ } } "Respawn Allied Transports"{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenStatus{ object_type:t="isKilled" check_objects:t="all" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target_type:t="isAlive" check_period:r=1 object:t="Axis_Transport_Fleet" } } actions{ wait{ time:r=120 } unitRespawn{ delay:r=1 offset:p3=0, 0, 0 object:t="Allied_Transport_Fleet" target:t="Allied_Transport_and_Fleet_Spawn" } } else_actions{ } } "axis landing craft wake up"{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="Axis_Transport_Fleet" target:t="Landing_Craft_Depart_point_Axis" } } actions{ unitWakeUp{ target:t="Axis_landing_craft" } } else_actions{ } } "allied landing craft wake up"{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="Allied_Transport_Fleet" target:t="Allied_Landing_Craft_spawn" } } actions{ unitWakeUp{ target:t="Allied_Landing_Craft" } } else_actions{ } } "Tanks Invasion Allied"{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="Allied_Landing_Craft" target:t="allied_tank_spawn_enable" } } actions{ missionMarkAsRespawnPoint{ loc_name:t="" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="allied_tank_spawn_Normandy_Coast" team:t="A" tags{ tank:b=yes } } } else_actions{ } } "Tanks Invasion Axis"{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="Axis_landing_craft" target:t="Axis_spawn_enable_area" } } actions{ missionMarkAsRespawnPoint{ loc_name:t="" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="Britain_Axis_tanks_Spawn" team:t="B" tags{ tank:b=yes } } } else_actions{ } } "Respawn Axis Landing Craft"{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="Axis_Transport_Fleet" target:t="Landing_Craft_Depart_point_Axis" } unitWhenStatus{ object_type:t="isKilled" check_objects:t="all" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target_type:t="isAlive" check_period:r=1 object:t="Axis_landing_craft" } } actions{ wait{ time:r=120 } unitRespawn{ delay:r=1 offset:p3=0, 0, 0 object:t="Axis_landing_craft" target:t="Landing_Craft_Depart_point_Axis" } } else_actions{ } } "Respawn Allied Landing Craft"{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="Allied_Transport_Fleet" target:t="Allied_Landing_Craft_spawn" } unitWhenStatus{ object_type:t="isKilled" check_objects:t="all" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target_type:t="isAlive" check_period:r=1 object:t="Allied_Landing_Craft" } } actions{ wait{ time:r=120 } unitRespawn{ delay:r=1 offset:p3=0, 0, 0 object:t="Allied_Landing_Craft" target:t="Allied_Landing_Craft_spawn" } } else_actions{ } } "Axis Victory"{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionIsZoneCaptured{ target:t="Dover_Center_Cap_point" army:i=2 } missionIsZoneCaptured{ target:t="Cap_point_Docks" army:i=2 } missionIsZoneCaptured{ target:t="axis_airfield_cap" army:i=2 } missionIsZoneCaptured{ target:t="Axis_Trench_System_Cap" army:i=2 } } actions{ missionCompleted{ team:t="B" debriefingTimer:i=12 playCompleteMusic:b=yes } } else_actions{ } } "Allied Victory"{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionIsZoneCaptured{ target:t="Dover_Center_Cap_point" army:i=1 } missionIsZoneCaptured{ target:t="Cap_point_Docks" army:i=1 } missionIsZoneCaptured{ target:t="axis_airfield_cap" army:i=1 } missionIsZoneCaptured{ target:t="Axis_Trench_System_Cap" army:i=1 } } actions{ missionCompleted{ team:t="A" debriefingTimer:i=12 playCompleteMusic:b=yes } } else_actions{ } } "enable allied invasion"{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="Allied_Landing_Craft" target:t="allied_tank_spawn_enable" } } actions{ triggerActivate{ target:t="Tanks Invasion Allied" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="disable" } } else_actions{ } } "enable axis invasion"{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="Axis_landing_craft" target:t="Axis_spawn_enable_area" } } actions{ triggerActivate{ target:t="Tanks Invasion Axis" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="disable" } } else_actions{ } } } mission_objectives{ isCategory:b=yes is_enabled:b=yes } variables{ } dialogs{ } airfields{ } effects{ } units{ objectGroups{ name:t="objectGroups_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [52224.5, 48.461, -36222]] unit_class:t="dynaf_universal_1line_a" objLayer:i=2 props{ army:i=2 active:b=yes } } structures{ name:t="axis watchtower" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [51249.5, 47.912, -36016.2]] unit_class:t="watch_tower" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="axis watchtower01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [51224.9, 47.912, -36347.5]] unit_class:t="watch_tower" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="German Air Defence 01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [51402.2, 67.5016, -36448.4]] unit_class:t="germ_20mm_flak38_airfield" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=4 formation_type:t="rows" formation_div:i=2 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="atlantikwalle_bunker 01" tm:m=[[-0.991445, 0, -0.130526] [0, 1, 0] [0.130526, 0, -0.991445] [42065.8, 86.153, -33421.8]] unit_class:t="germ_bunker_atlantic_wall" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=8 formation_type:t="cols" formation_div:i=8 formation_step:p2=10, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="atlantikwalle_bunker 02" tm:m=[[-0.965926, 0, -0.258819] [0, 1, 0] [0.258819, 0, -0.965926] [42293.5, 87.5498, -34414.9]] unit_class:t="germ_bunker_atlantic_wall" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=4 formation_type:t="cols" formation_div:i=4 formation_step:p2=10, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="atlantikwalle_bunker 03" tm:m=[[-0.965926, 0, -0.258819] [0, 1, 0] [0.258819, 0, -0.965926] [42386, 87.5499, -34836.1]] unit_class:t="germ_bunker_atlantic_wall" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=4 formation_type:t="cols" formation_div:i=4 formation_step:p2=10, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="atlantikwalle_bunker 04" tm:m=[[-0.965926, 0, -0.258819] [0, 1, 0] [0.258819, 0, -0.965926] [43407.7, 90.6064, -40285.9]] unit_class:t="germ_bunker_atlantic_wall" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=4 formation_type:t="cols" formation_div:i=4 formation_step:p2=10, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="atlantikwalle_bunker 05" tm:m=[[-0.999048, 0, 0.0436192] [0, 1, 0] [-0.0436192, 0, -0.999048] [42748.3, 86.9957, -42934.5]] unit_class:t="germ_bunker_atlantic_wall" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=4 formation_type:t="cols" formation_div:i=4 formation_step:p2=10, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } objectGroups{ name:t="axis_trench_system" tm:m=[[-0.0871556, 0, -0.996195] [0, 1, 0] [0.996195, 0, -0.0871556] [45499.4, 131.108, -38314.2]] unit_class:t="dyntrench_big_axis" objLayer:i=1 props{ army:i=2 active:b=yes } } armada{ name:t="Axis_Player_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [52653.4, 456.573, -35976.3]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 targetAir:b=yes targetGnd:b=yes aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } air_defence{ name:t="Axis_Forward_AA_01" tm:m=[[0.965926, 0, 0.258819] [0, 1, 0] [-0.258819, 0, 0.965926] [45310.2, 163.455, -37614.4]] unit_class:t="germ_88mm_flak36" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=3 formation_type:t="cols" formation_div:i=3 formation_step:p2=1, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="Axis_Forward_AA_02" tm:m=[[0.965926, 0, 0.258819] [0, 1, 0] [-0.258819, 0, 0.965926] [45417.2, 163.455, -38068.6]] unit_class:t="germ_88mm_flak36" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=3 formation_type:t="cols" formation_div:i=3 formation_step:p2=1, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="Axis_Forward_AA_03" tm:m=[[0.965926, 0, 0.258819] [0, 1, 0] [-0.258819, 0, 0.965926] [45348.5, 163.454, -38461.4]] unit_class:t="germ_88mm_flak36" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=3 formation_type:t="cols" formation_div:i=3 formation_step:p2=1, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="Axis_Forward_AA_04" tm:m=[[0.965926, 0, 0.258819] [0, 1, 0] [-0.258819, 0, 0.965926] [45250, 163.454, -38851.7]] unit_class:t="germ_88mm_flak36" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=3 formation_type:t="cols" formation_div:i=3 formation_step:p2=1, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="Axis_Forward_AA_05" tm:m=[[0.965926, 0, 0.258819] [0, 1, 0] [-0.258819, 0, 0.965926] [45162.6, 163.454, -39040.9]] unit_class:t="germ_88mm_flak36" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=3 formation_type:t="cols" formation_div:i=3 formation_step:p2=1, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Axis_Forward_Artillery_01" tm:m=[[-0.991445, 0, 0.130526] [0, 1, 0] [-0.130526, 0, -0.991445] [45115.2, 171.144, -37668.6]] unit_class:t="germ_105mm_lefh18" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=3 formation_type:t="cols" formation_div:i=3 formation_step:p2=0.8, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Axis_Forward_Artillery_02" tm:m=[[-0.991445, 0, 0.130526] [0, 1, 0] [-0.130526, 0, -0.991445] [45149.1, 172.819, -37882.1]] unit_class:t="germ_105mm_lefh18" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=3 formation_type:t="cols" formation_div:i=3 formation_step:p2=0.8, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Axis_Forward_Artillery_03" tm:m=[[-0.991445, 0, 0.130526] [0, 1, 0] [-0.130526, 0, -0.991445] [45187.2, 172.819, -38137.2]] unit_class:t="germ_105mm_lefh18" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=3 formation_type:t="cols" formation_div:i=3 formation_step:p2=0.8, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Axis_Forward_Artillery_04" tm:m=[[-0.991445, 0, 0.130526] [0, 1, 0] [-0.130526, 0, -0.991445] [44981.4, 172.818, -38818.8]] unit_class:t="germ_105mm_lefh18" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=3 formation_type:t="cols" formation_div:i=3 formation_step:p2=0.8, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Axis_Forward_Artillery_05" tm:m=[[-0.991445, 0, 0.130526] [0, 1, 0] [-0.130526, 0, -0.991445] [44979.3, 178.885, -38404.1]] unit_class:t="germ_105mm_lefh18" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=3 formation_type:t="cols" formation_div:i=3 formation_step:p2=0.8, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } objectGroups{ name:t="structures_01" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [21423.2, 169.129, 3083.76]] unit_class:t="dynaf_britain_ally" objLayer:i=1 props{ army:i=1 active:b=yes } } air_defence{ name:t="Allied_air_defence_01" tm:m=[[0.996195, 0, -0.0871557] [0, 1, 0] [0.0871557, 0, 0.996195] [21580.5, 186.301, 2705.59]] unit_class:t="us_40mm_bofors_airfield" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=3 formation_type:t="cols" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="Allied_air_defence_02" tm:m=[[0.996195, 0, -0.0871557] [0, 1, 0] [0.0871557, 0, 0.996195] [21617.4, 186.301, 3140.24]] unit_class:t="us_40mm_bofors_airfield" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=3 formation_type:t="cols" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="Allied_air_defence_03" tm:m=[[0.996195, 0, -0.0871557] [0, 1, 0] [0.0871557, 0, 0.996195] [21311.6, 186.3, 3388.51]] unit_class:t="us_40mm_bofors_airfield" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=3 formation_type:t="cols" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="Allied_air_defence_04" tm:m=[[0.996195, 0, 0.0871558] [0, 1, 0] [-0.0871558, 0, 0.996195] [21287.6, 186.301, 2952.45]] unit_class:t="us_40mm_bofors_airfield" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=3 formation_type:t="cols" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } armada{ name:t="Allied_Player_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [21111.3, 564.777, 3193.3]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 targetAir:b=yes targetGnd:b=yes aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } ships{ name:t="Axis_Transport_Fleet" tm:m=[[-0.991445, 0, -0.130526] [0, 1, 0] [0.130526, 0, -0.991445] [45153, -1, -26691.3]] unit_class:t="germ_cargo_ship_goldenfels" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="germ_cargo_ship_goldenfels_default" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=6 formation_type:t="rows" formation_div:i=3 formation_step:p2=10, 5 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=yes targetGnd:b=yes targetableByAi:b=yes } way{ Axis_Transport_Fleet_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [42631.2, -1, -26897.5]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Axis_Transport_Fleet_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [37792.4, -1, -29747.9]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Axis_Transport_Fleet_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [26674.1, -1, -32680]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Axis_Transport_Fleet_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [10128.5, -1, -10439.8]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Axis_Transport_Fleet_wp_05{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [9302.01, -1, -8982.6]] props{ speed:r=300 tas:b=no moveType:t="GATHER_TO" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } ships{ name:t="Axis_landing_craft" tm:m=[[-0.461748, 0, 0.887011] [0, 1, 0] [-0.887011, 0, -0.461748] [9389.35, -1, -8910.21]] unit_class:t="germ_artilleriefahrprahm_typ_d3" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="germ_artilleriefahrprahm_typ_d3_default" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=8 formation_type:t="rows" formation_div:i=4 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=yes targetGnd:b=yes } way{ Axis_landing_craft_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [10897.5, -1, -6877.78]] props{ speed:r=300 tas:b=no moveType:t="USE_SPLINES" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } ships{ name:t="Allied_Transport_Fleet" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [15895, -1, -6075.59]] unit_class:t="uk_cargo_ship_liberty" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="us_cargo_ship_liberty_default" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=8 formation_type:t="rows" formation_div:i=4 formation_step:p2=8, 4 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=yes targetGnd:b=yes targetableByAi:b=yes } way{ Allied_Transport_Fleet_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [24093.6, 170.748, -11085.3]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Allied_Transport_Fleet_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [37163.6, -1, -25554.4]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Allied_Transport_Fleet_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [39458.4, -1, -28415.4]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } ships{ name:t="Allied_Landing_Craft" tm:m=[[0.887011, 0, -0.461749] [0, 1, 0] [0.461749, 0, 0.887011] [39702.4, -1.00006, -28314.8]] unit_class:t="uss_lcvp" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=12 formation_type:t="rows" formation_div:i=4 formation_step:p2=5, 5 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ Allied_Landing_Craft_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [41467.7, -1, -29662.5]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } armada{ name:t="Allied_Player_02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [21137.2, 564.777, 3310.21]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 targetAir:b=yes targetGnd:b=yes aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Allied_Player_03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [21163.1, 564.777, 3427.12]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 targetAir:b=yes targetGnd:b=yes aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Allied_Player_04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [21189, 564.777, 3544.02]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 targetAir:b=yes targetGnd:b=yes aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Allied_Player_05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [21214.9, 564.776, 3660.93]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 targetAir:b=yes targetGnd:b=yes aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Allied_Player_06" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [21240.8, 564.776, 3777.84]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 targetAir:b=yes targetGnd:b=yes aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Allied_Player_07" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [21266.6, 564.776, 3894.75]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 targetAir:b=yes targetGnd:b=yes aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Allied_Player_08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [21292.5, 564.776, 4011.65]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 targetAir:b=yes targetGnd:b=yes aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Allied_Player_09" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [21318.4, 564.776, 4128.56]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 targetAir:b=yes targetGnd:b=yes aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Allied_Player_10" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [21344.3, 564.776, 4245.47]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 targetAir:b=yes targetGnd:b=yes aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Allied_Player_11" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [21370.2, 564.776, 4362.38]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 targetAir:b=yes targetGnd:b=yes aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Allied_Player_12" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [21396.1, 564.776, 4479.28]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 targetAir:b=yes targetGnd:b=yes aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Allied_Player_13" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [21422, 564.776, 4596.19]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 targetAir:b=yes targetGnd:b=yes aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Allied_Player_14" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [21447.9, 564.775, 4713.1]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 targetAir:b=yes targetGnd:b=yes aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Allied_Player_15" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [21473.8, 564.775, 4830.01]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 targetAir:b=yes targetGnd:b=yes aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Allied_Player_16" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [21499.7, 564.775, 4946.92]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 targetAir:b=yes targetGnd:b=yes aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Allied_Player_17" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [21525.6, 564.775, 5063.82]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 targetAir:b=yes targetGnd:b=yes aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Allied_Player_18" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [21551.4, 564.775, 5180.73]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 targetAir:b=yes targetGnd:b=yes aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Allied_Player_19" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [21577.3, 564.775, 5297.64]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 targetAir:b=yes targetGnd:b=yes aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Allied_Player_20" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [21603.2, 564.775, 5414.55]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 targetAir:b=yes targetGnd:b=yes aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Allied_Player_21" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [21629.1, 564.775, 5531.45]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 targetAir:b=yes targetGnd:b=yes aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Allied_Player_22" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [21655, 564.774, 5648.36]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 targetAir:b=yes targetGnd:b=yes aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Allied_Player_23" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [21680.9, 564.774, 5765.27]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 targetAir:b=yes targetGnd:b=yes aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Allied_Player_24" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [21706.8, 564.774, 5882.18]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 targetAir:b=yes targetGnd:b=yes aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Allied_Player_25" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [21732.7, 564.774, 5999.08]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 targetAir:b=yes targetGnd:b=yes aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Allied_Player_26" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [21758.6, 564.774, 6115.99]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 targetAir:b=yes targetGnd:b=yes aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Allied_Player_27" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [21784.5, 564.774, 6232.9]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 targetAir:b=yes targetGnd:b=yes aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Allied_Player_28" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [21810.3, 564.774, 6349.81]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 targetAir:b=yes targetGnd:b=yes aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Allied_Player_29" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [21836.2, 564.774, 6466.72]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 targetAir:b=yes targetGnd:b=yes aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Allied_Player_30" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [21862.1, 564.773, 6583.62]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 targetAir:b=yes targetGnd:b=yes aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Allied_Player_31" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [21888, 564.773, 6700.53]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 targetAir:b=yes targetGnd:b=yes aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Allied_Player_32" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [21913.9, 564.773, 6817.44]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 targetAir:b=yes targetGnd:b=yes aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Axis_Player_02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [52653.4, 376.672, -36048.8]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 targetAir:b=yes targetGnd:b=yes aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Axis_Player_03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [52653.4, 296.771, -36121.3]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 targetAir:b=yes targetGnd:b=yes aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Axis_Player_04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [52653.4, 216.87, -36193.9]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 targetAir:b=yes targetGnd:b=yes aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Axis_Player_05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [52653.4, 136.969, -36266.4]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 targetAir:b=yes targetGnd:b=yes aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Axis_Player_06" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [52653.4, 57.0674, -36338.9]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 targetAir:b=yes targetGnd:b=yes aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Axis_Player_07" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [52653.4, -22.8337, -36411.4]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 targetAir:b=yes targetGnd:b=yes aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Axis_Player_08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [52653.4, -102.735, -36483.9]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 targetAir:b=yes targetGnd:b=yes aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Axis_Player_09" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [52653.4, -182.636, -36556.5]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 targetAir:b=yes targetGnd:b=yes aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Axis_Player_10" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [52653.4, -262.537, -36629]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 targetAir:b=yes targetGnd:b=yes aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Axis_Player_11" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [52653.4, -342.438, -36701.5]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 targetAir:b=yes targetGnd:b=yes aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Axis_Player_12" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [52653.4, -422.339, -36774]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 targetAir:b=yes targetGnd:b=yes aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Axis_Player_13" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [52653.4, -502.24, -36846.5]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 targetAir:b=yes targetGnd:b=yes aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Axis_Player_14" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [52653.4, -582.142, -36919.1]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 targetAir:b=yes targetGnd:b=yes aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Axis_Player_15" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [52653.4, -662.043, -36991.6]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 targetAir:b=yes targetGnd:b=yes aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Axis_Player_16" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [52653.4, -741.944, -37064.1]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 targetAir:b=yes targetGnd:b=yes aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Axis_Player_17" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [52653.4, -821.845, -37136.6]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 targetAir:b=yes targetGnd:b=yes aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Axis_Player_18" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [52653.4, -901.746, -37209.1]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 targetAir:b=yes targetGnd:b=yes aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Axis_Player_19" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [52653.4, -981.647, -37281.7]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 targetAir:b=yes targetGnd:b=yes aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Axis_Player_20" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [52653.4, -1061.55, -37354.2]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 targetAir:b=yes targetGnd:b=yes aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Axis_Player_21" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [52653.4, -1141.45, -37426.7]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 targetAir:b=yes targetGnd:b=yes aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Axis_Player_22" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [52653.4, -1221.35, -37499.2]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 targetAir:b=yes targetGnd:b=yes aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Axis_Player_23" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [52653.4, -1301.25, -37571.7]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 targetAir:b=yes targetGnd:b=yes aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Axis_Player_24" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [52653.4, -1381.15, -37644.3]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 targetAir:b=yes targetGnd:b=yes aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Axis_Player_25" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [52653.4, -1461.05, -37716.8]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 targetAir:b=yes targetGnd:b=yes aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Axis_Player_26" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [52653.4, -1540.96, -37789.3]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 targetAir:b=yes targetGnd:b=yes aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Axis_Player_27" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [52653.4, -1620.86, -37861.8]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 targetAir:b=yes targetGnd:b=yes aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Axis_Player_28" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [52653.4, -1700.76, -37934.3]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 targetAir:b=yes targetGnd:b=yes aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Axis_Player_29" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [52653.4, -1780.66, -38006.8]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 targetAir:b=yes targetGnd:b=yes aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Axis_Player_30" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [52653.4, -1860.56, -38079.4]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 targetAir:b=yes targetGnd:b=yes aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Axis_Player_31" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [52653.4, -1940.46, -38151.9]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 targetAir:b=yes targetGnd:b=yes aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Axis_Player_32" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [52653.4, -2020.36, -38224.4]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 targetAir:b=yes targetGnd:b=yes aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } squad{ name:t="Allied_Squad" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [21512.6, 564.775, 5005.37]] props{ squad_members:t="Allied_Player_01" squad_members:t="Allied_Player_02" squad_members:t="Allied_Player_03" squad_members:t="Allied_Player_04" squad_members:t="Allied_Player_05" squad_members:t="Allied_Player_06" squad_members:t="Allied_Player_07" squad_members:t="Allied_Player_08" squad_members:t="Allied_Player_09" squad_members:t="Allied_Player_10" squad_members:t="Allied_Player_11" squad_members:t="Allied_Player_12" squad_members:t="Allied_Player_13" squad_members:t="Allied_Player_14" squad_members:t="Allied_Player_15" squad_members:t="Allied_Player_16" squad_members:t="Allied_Player_17" squad_members:t="Allied_Player_18" squad_members:t="Allied_Player_19" squad_members:t="Allied_Player_20" squad_members:t="Allied_Player_21" squad_members:t="Allied_Player_22" squad_members:t="Allied_Player_23" squad_members:t="Allied_Player_24" squad_members:t="Allied_Player_25" squad_members:t="Allied_Player_26" squad_members:t="Allied_Player_27" squad_members:t="Allied_Player_28" squad_members:t="Allied_Player_29" squad_members:t="Allied_Player_30" squad_members:t="Allied_Player_31" squad_members:t="Allied_Player_32" } } squad{ name:t="Axis_Squad" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [52653.4, -781.895, -37100.4]] props{ squad_members:t="Axis_Player_01" squad_members:t="Axis_Player_02" squad_members:t="Axis_Player_03" squad_members:t="Axis_Player_04" squad_members:t="Axis_Player_05" squad_members:t="Axis_Player_06" squad_members:t="Axis_Player_07" squad_members:t="Axis_Player_08" squad_members:t="Axis_Player_09" squad_members:t="Axis_Player_10" squad_members:t="Axis_Player_11" squad_members:t="Axis_Player_12" squad_members:t="Axis_Player_13" squad_members:t="Axis_Player_14" squad_members:t="Axis_Player_15" squad_members:t="Axis_Player_16" squad_members:t="Axis_Player_17" squad_members:t="Axis_Player_18" squad_members:t="Axis_Player_19" squad_members:t="Axis_Player_20" squad_members:t="Axis_Player_21" squad_members:t="Axis_Player_22" squad_members:t="Axis_Player_23" squad_members:t="Axis_Player_24" squad_members:t="Axis_Player_25" squad_members:t="Axis_Player_26" squad_members:t="Axis_Player_27" squad_members:t="Axis_Player_28" squad_members:t="Axis_Player_29" squad_members:t="Axis_Player_30" squad_members:t="Axis_Player_31" squad_members:t="Axis_Player_32" } } } areas{ Axis_AF_Start{ type:t="Sphere" tm:m=[[71.6458, 0, 0] [0, 71.6458, 0] [0, 0, 71.6458] [52390, 51.7508, -36191.6]] objLayer:i=0 props{ } } Axis_AF_End{ type:t="Sphere" tm:m=[[71.6458, 0, 0] [0, 71.6458, 0] [0, 0, 71.6458] [51171.8, 51.7503, -36194]] objLayer:i=0 props{ } } Axis_Tank_Spawn_Airfield{ type:t="Sphere" tm:m=[[178.164, 0, 0] [0, 178.164, 0] [0, 0, 178.164] [50901.2, 38.9094, -35695.2]] objLayer:i=0 props{ } } Axis_Tank_Spawn_Coast{ type:t="Sphere" tm:m=[[163.026, 0, 0] [0, 163.026, 0] [0, 0, 163.026] [43665.5, 64.3628, -33588.3]] objLayer:i=0 props{ } } Axis_EBoot_Spawn_01{ type:t="Sphere" tm:m=[[579.891, 0, 0] [0, 579.891, 0] [0, 0, 579.891] [42655.5, -1, -37899.9]] objLayer:i=0 props{ } } Axis_EBoot_Spawn_02{ type:t="Sphere" tm:m=[[579.891, 0, 0] [0, 579.891, 0] [0, 0, 579.891] [42240.9, -1, -41912]] objLayer:i=0 props{ } } Axis_Fleet_and_Transport_Spawn{ type:t="Sphere" tm:m=[[971.117, 0, 0] [0, 971.117, 0] [0, 0, 971.117] [45765.7, -0.999878, -27419.8]] objLayer:i=0 props{ } } Allied_Fleet_Spawn_01{ type:t="Sphere" tm:m=[[144.117, 0, 0] [0, 144.117, 0] [0, 0, 144.117] [22873.9, -1, -1654.22]] objLayer:i=0 props{ } } Allied_Fleet_Spawn_02{ type:t="Sphere" tm:m=[[144.117, 0, 0] [0, 144.117, 0] [0, 0, 144.117] [23390.6, -1.00009, -1292.09]] objLayer:i=0 props{ } } Allied_Tank_Spawn_Airfield{ type:t="Sphere" tm:m=[[32.8285, 0, 0] [0, 32.8285, 0] [0, 0, 32.8285] [21091.9, 177.796, 2555.81]] objLayer:i=0 props{ } } Allied_Tank_Spawn_Dover{ type:t="Sphere" tm:m=[[57.5802, 0, 0] [0, 57.5802, 0] [0, 0, 57.5802] [21478.1, 170.078, -1755.95]] objLayer:i=0 props{ } } Cap_point_Docks{ type:t="Sphere" tm:m=[[33.7326, 0, 0] [0, 33.7326, 0] [0, 0, 33.7326] [22881.8, 2.06795, -1251.33]] objLayer:i=0 props{ } } Dover_Center_Cap_point{ type:t="Sphere" tm:m=[[31.9758, 0, 0] [0, 31.9758, 0] [0, 0, 31.9758] [21797, 38.0303, 268.037]] objLayer:i=0 props{ } } Allied_Transport_and_Fleet_Spawn{ type:t="Sphere" tm:m=[[635.127, 0, 0] [0, 635.127, 0] [0, 0, 635.127] [14764.7, -1.00012, -6339.69]] objLayer:i=0 props{ } } Axis_Trench_System_Cap{ type:t="Sphere" tm:m=[[260.808, 0, 0] [0, 260.808, 0] [0, 0, 260.808] [45520.1, 154.512, -38411.3]] objLayer:i=0 props{ } } axis_airfield_cap{ type:t="Sphere" tm:m=[[167.583, 0, 0] [0, 167.583, 0] [0, 0, 167.583] [51757.4, 39.6792, -36366.7]] objLayer:i=0 props{ } } Landing_Craft_Depart_point_Axis{ type:t="Sphere" tm:m=[[306.115, 0, 0] [0, 306.115, 0] [0, 0, 306.115] [9306.24, -1, -8985.53]] objLayer:i=0 props{ } } Axis_spawn_enable_area{ type:t="Sphere" tm:m=[[237.909, 0, 0] [0, 237.909, 0] [0, 0, 237.909] [10901.1, -1.00003, -6891.88]] objLayer:i=0 props{ } } Britain_Axis_tanks_Spawn{ type:t="Sphere" tm:m=[[19.9939, 0, 0] [0, 19.9939, 0] [0, 0, 19.9939] [11120.9, 50.3748, -6612.13]] objLayer:i=0 props{ } } Allied_Landing_Craft_spawn{ type:t="Sphere" tm:m=[[1138.82, 0, 0] [0, 1138.82, 0] [0, 0, 1138.82] [39433.6, -1, -28411.5]] objLayer:i=0 props{ } } allied_tank_spawn_enable{ type:t="Sphere" tm:m=[[855.621, 0, 0] [0, 855.621, 0] [0, 0, 855.621] [41288.3, -1, -29889.1]] objLayer:i=0 props{ } } allied_tank_spawn_Normandy_Coast{ type:t="Sphere" tm:m=[[188.856, 0, 0] [0, 188.856, 0] [0, 0, 188.856] [42051.1, 80.1127, -30073.1]] objLayer:i=0 props{ } } Allied_AF_Start{ type:t="Sphere" tm:m=[[73.5, 0, 0] [0, 73.5, 0] [0, 0, 73.5] [21465, 170.84, 2770.75]] objLayer:i=0 props{ } } Allied_AF_End{ type:t="Sphere" tm:m=[[73.5, 0, 0] [0, 73.5, 0] [0, 0, 73.5] [21463.5, 170.84, 3541.82]] objLayer:i=0 props{ } } allied_air_spawn{ type:t="Sphere" tm:m=[[1258.85, 0, 0] [0, 1258.85, 0] [0, 0, 1258.85] [17737, 1259.13, 3966.83]] objLayer:i=0 props{ } } "Axis Air Spawn"{ type:t="Sphere" tm:m=[[577.231, 0, 0] [0, 577.231, 0] [0, 0, 577.231] [52542, 907.184, -35051.8]] objLayer:i=0 props{ } } } objLayers{ layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } } wayPoints{ }