selected_tag:t="" bin_dump_file:t="" mission_settings{ atmosphere{ pressure:r=760 temperature:r=15 } stars{ latitude:r=48 longitude:r=44 year:i=1944 month:i=6 day:i=15 time:r=13 } player{ army:i=1 wing:t="t1_player01" wing:t="t1_player02" wing:t="t1_player03" wing:t="t1_player04" wing:t="t1_player05" wing:t="t1_player06" wing:t="t1_player07" wing:t="t1_player08" wing:t="t1_player09" wing:t="t1_player10" wing:t="t1_player11" wing:t="t1_player12" wing:t="t1_player13" wing:t="t1_player14" wing:t="t1_player15" wing:t="t1_player16" } player_teamB{ army:i=2 wing:t="t2_player01" wing:t="t2_player02" wing:t="t2_player03" wing:t="t2_player04" wing:t="t2_player05" wing:t="t2_player06" wing:t="t2_player07" wing:t="t2_player08" wing:t="t2_player09" wing:t="t2_player10" wing:t="t2_player11" wing:t="t2_player12" wing:t="t2_player13" wing:t="t2_player14" wing:t="t2_player15" wing:t="t2_player16" wing:t="t2_player17" } mission{ name:t="normandy_tm" level:t="levels/avg_normandy.bin" type:t="domination" restoreType:t="attempts" optionalTakeOff:b=no campaign:t="pacific" environment:t="Day" weather:t="hazy" missionDebriefing:t="" missionBriefing:t="" chapter:t="air_ground_battles" scoreLimit:i=30000 timeLimit:i=360 deathPenaltyMul:r=0.75 remapAiTankModels:b=yes country_axis:t="germany" country_allies:t="usa" customRules{ name:t="sharedPool" teams{ teamA{ playerMaxSpawns:i=100 spawnLimit:i=600 limitedUnits{ us_m18_hellcat:i=8 us_m18_hellcat_black_cat:i=8 uk_17_pdr_m10_achilles:i=12 uk_17_pdr_m10_achilles_norfolk_yeomanry:i=12 uk_sherman_ic_firefly:i=10 uk_sherman_vc_firefly:i=10 uk_a_22f_mk_7_churchill_1944:i=12 p-47d-28:i=10 p-47d:i=10 typhoon_mk1b:i=10 typhoon_mk1b_late:i=10 } unlimitedUnits{ us_halftrack_m13:b=yes us_halftrack_m16:b=yes us_m10:b=yes us_m4a1_76w_sherman:b=yes us_m4a2_sherman:b=yes us_m4a2_76w_sherman:b=yes us_m4_sherman:b=yes us_m4_sherman_calliope:b=yes us_m4a3_105_sherman:b=yes us_m8_greyhound:b=yes us_m24_chaffee:b=yes uk_sherman_II:b=yes uk_valentine_mk_11:b=yes uk_valentine_mk_9:b=yes uk_crusader_mk_3:b=yes uk_a27m_cromwell_1:b=yes uk_a27m_cromwell_5:b=yes uk_a27m_cromwell_5_rp3:b=yes uk_a_22b_mk_3_churchill_1942:b=yes uk_a_34_comet_iron_duke:b=yes uk_a_34_comet:b=yes uk_daimler_mk_2:b=yes uk_sp_17_pdr_valentine:b=yes uk_t17e2:b=yes uk_crusader_aa_mk_2 a-20g:b=yes a-26b:b=yes a-26b_10=yes firefly_mk1:b=yes firefly_mk5:b=yes mosquito_fb_mk18:b=yes mosquito_fb_mk6:b=yes } } teamB{ playerMaxSpawns:i=100 spawnLimit:i=600 limitedUnits{ germ_pzkpfw_VI_ausf_h1_tiger:i=12 germ_pzkpfw_VI_ausf_e_tiger:i=8 germ_pzkpfw_V_ausf_g_panther:i=8 germ_pzkpfw_V_ausf_a_panther:i=8 germ_panzerjager_nashorn:i=6 germ_pz_IV_L70:i=10 bf-110c-4:i=10 bf-110f-2:i=10 bf-110g-2:i=10 } unlimitedUnits{ germ_jgdpz_IV_L48:b=yes germ_jgdpz_38t:b=yes germ_pzkpfw_IV_ausf_H:b=yes germ_pzkpfw_IV_ausf_G:b=yes germ_pzkpfw_IV_ausf_F2:b=yes germ_pzkpfw_IV_ausf_F:b=yes germ_pzkpfw_III_ausf_N:b=yes germ_pzkpfw_III_ausf_M:b=yes germ_pzkpfw_III_ausf_L:b=yes germ_pzkpfw_III_ausf_J:b=yes germ_pzkpfw_III_ausf_J_L42:b=yes germ_pzkpfw_II_ausf_H:b=yes germ_stug_III_ausf_G:b=yes germ_stuh_III_ausf_G:b=yes germ_stug_III_ausf_F:b=yes germ_pzkpfw_38t_Marder_III:b=yes germ_pzkpfw_38t_Marder_III_ausf_H:b=yes germ_pzkpfw_38t_Aufklarungspanzer:b=yes germ_sdkfz_234_2:b=yes germ_sdkfz_234_3:b=yes germ_sdkfz_6_2_flak36:b=yes germ_flakpanzer_IV_Ostwind:b=yes germ_flakpanzer_IV_Wirbelwind:b=yes germ_panzerwerfer_42:b=yes germ_sturmpanzer_II:b=yes hs-129b-2:b=yes hs-129b-2_romania:b=yes hs-129b-3:b=yes ju-87b-2:b=yes ju-87d-3:b=yes ju-87g_1:b=yes ju-87g_2:b=yes ju-87r-2:b=yes } } } } tags{ } missionType{ _Dom:b=no _Conq:b=no _Bttl:b=no _Bto:b=no _race_straight:b=no _race_inverted:b=no _v1_race_straight:b=no _v1_race_inverted:b=no _v2_race_straight:b=no _v2_race_inverted:b=no _Flc:b=no _Conq1:b=no _Conq2:b=no _Conq3:b=no _Conq4:b=no _Conq5:b=no _Conq6:b=no _DBttl:b=no } } spectator_points{ spectatorPoint:t="area_04" spectatorPoint:t="area_05" } cover_points{ } aiParams{ aiEffectivenessViscosity:r=90 effectivenessDistances:p2=2500, 7000 } briefing{ place_loc:t="" date_loc:t="" objective_loc:t="" music:t="action_01" } } imports{ } triggers{ isCategory:b=yes is_enabled:b=yes mission_start{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{ } } conditions{ } actions{ missionMarkAsRespawnPoint{ loc_name:t="" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="t1_tankSpawn_first" team:t="A" tags{ tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="t2_tankSpawn_final" team:t="B" tags{ tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="t1_airSpawn_Rb" team:t="A" tags{ type_bomber:b=yes type_fighter:b=yes type_assault:b=yes type_interceptor:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="armada_33" team:t="B" tags{ tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="armada_34" team:t="B" tags{ tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="armada_35" team:t="B" tags{ tank:b=yes } } } else_actions{ } } markers_bots{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ unitSetProperties{ object:t="sqaaa_04" object:t="sqs_02" object:t="tiger" object:t="snow" object:t="sqs_01" object:t="sqaaa_03" object:t="sqaaa_02" object:t="sqaaa_01" object:t="t1_carrier_squad" object:t="baloons" object:t="won" stealthRadius:r=0 } } else_actions{ } } markers_01{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenStatus{ object_type:t="isOnGround" check_objects:t="all" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object:t="all_players_squad" } unitWhenStatus{ object_type:t="isTeamA" check_objects:t="any" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object:t="all_players_squad" } } actions{ unitSetStealth{ set:b=yes radius:r=0 target:t="t1" useForTriggerFiltered:b=yes team:t="B" } } else_actions{ } } markers_02{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenStatus{ object_type:t="isOnGround" check_objects:t="all" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object:t="t1" } unitWhenStatus{ object_type:t="isTeamB" check_objects:t="any" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object:t="all_players_squad" } } actions{ unitSetStealth{ set:b=yes radius:r=0 target:t="t2" useForTriggerFiltered:b=yes team:t="A" } } else_actions{ } } settings_02{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ALL" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ unitSetProperties{ object:t="t1_background_boatshowitzer_squad" object:t="t1_background_boats_squad" object:t="t1_carrier_squad" object:t="baloons" stealthRadius:r=0 targetAir:b=yes targetGnd:b=no cannotShoot:b=yes isImmortal:b=yes } unitSetProperties{ object:t="tiger" army:i=2 move_type:t="move" attack_type:t="fire_at_will_gnd" stealthRadius:r=0 targetGnd:b=yes "checkVisibilityTarget ":b=yes effShootingRate:r=1 airEffShootingRate:r=1 effShootingRateByPlayer:r=1 usePosAsCover:b=yes dontUseCovers:b=no ignoreRotation:b=no moveSpeedKAtShooting:r=1 } __unitSetProperties{ object:t="all_players_squad" stealthRadius:r=0 } unitSetProperties{ object:t="sqaaa_04" object:t="sqs_02" object:t="sqs_01" object:t="baloons" stealthRadius:r=0 targetAir:b=yes targetGnd:b=yes } } else_actions{ } } first_cap{ isCategory:b=yes is_enabled:b=yes capturepoint_01{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="t2_captureZone_01" canCaptureByGM:b=yes captureNoPenalty:b=yes tags{ tank:b=yes } } } else_actions{ } } t1_respawns_01{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsZoneCaptured{ target:t="t2_captureZone_01" army:i=1 } } actions{ missionMarkAsRespawnPoint{ loc_name:t="" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=yes isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="armada_29" team:t="A" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRearmZone{ army:i=1 area_name:t="t2_captureZone_01" enabled:b=yes } missionMarkAsRespawnPoint{ loc_name:t="" spawnEffect:b=yes isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=yes isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="armada_02" team:t="A" tags{ tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="" spawnEffect:b=yes isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=yes isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="armada_01" team:t="A" tags{ tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="" spawnEffect:b=yes isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=yes isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="armada_20" team:t="A" tags{ tank:b=yes } } } else_actions{ } } t2_respawns_01{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsZoneCaptured{ target:t="t2_captureZone_01" army:i=2 } } actions{ missionMarkAsRespawnPoint{ loc_name:t="" spawnEffect:b=yes isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="t2_tankSpawn_01" team:t="B" disableAfter:i=30 tags{ tank:b=yes } } missionMarkAsRearmZone{ army:i=2 area_name:t="t2_captureZone_01" enabled:b=yes } } else_actions{ } } t1_1{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsZoneCaptured{ target:t="t2_captureZone_01" army:i=1 } } actions{ missionMarkAsCaptureZone{ army:i=2 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="t2_captureZone_02" canCaptureByGM:b=yes captureNoPenalty:b=yes } missionMarkAsCaptureZone{ army:i=2 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="t2_captureZone_06" canCaptureByGM:b=yes captureNoPenalty:b=yes } missionMarkAsCaptureZone{ army:i=2 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="t2_captureZone_10" canCaptureByGM:b=yes captureNoPenalty:b=yes } missionMarkAsCaptureZone{ army:i=2 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="t2_captureZone_13" canCaptureByGM:b=yes captureNoPenalty:b=yes } missionMarkAsCaptureZone{ army:i=1 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="t2_captureZone_01" captureNoPenalty:b=yes } } else_actions{ } } t2_1{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsZoneCaptured{ target:t="t2_captureZone_01" army:i=2 } } actions{ missionMarkAsCaptureZone{ army:i=2 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="t2_captureZone_01" canCaptureByGM:b=yes captureNoPenalty:b=yes tags{ } } } else_actions{ } } neutral_1{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsZoneCaptured{ target:t="t2_captureZone_01" army:i=0 } } actions{ missionMarkAsCaptureZone{ army:i=2 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="t2_captureZone_02" captureNoPenalty:b=yes } missionMarkAsCaptureZone{ army:i=2 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="t2_captureZone_06" canCaptureByGM:b=no captureNoPenalty:b=yes } missionMarkAsCaptureZone{ army:i=2 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="t2_captureZone_10" captureNoPenalty:b=yes } missionMarkAsCaptureZone{ army:i=2 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="t2_captureZone_13" captureNoPenalty:b=yes } triggerActivate{ target:t="t1_1" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } triggerActivate{ target:t="t2_1" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } } else_actions{ } } loop{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ wait{ time:r=30 } triggerActivate{ target:t="t1_respawns_01" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } triggerActivate{ target:t="t2_respawns_01" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } triggerActivate{ target:t="neutral_1" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } } else_actions{ } } cap_log{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ triggerActivate{ target:t="neutral_1" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } } else_actions{ } } } line_01{ isCategory:b=yes is_enabled:b=yes first_zone_01{ isCategory:b=yes is_enabled:b=yes line_01_capturepoint_01{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ missionMarkAsCaptureZone{ army:i=2 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="t2_captureZone_02" captureNoPenalty:b=yes tags{ tank:b=yes } } missionShowMapLine{ areaNameFrom:t="t2_captureZone_02" areaNameTo:t="t2_captureZone_03" show:b=yes team:t="Both" colorCode:t="White" } missionShowMapLine{ areaNameFrom:t="t2_captureZone_03" areaNameTo:t="t2_captureZone_04" show:b=yes team:t="Both" colorCode:t="White" } missionShowMapLine{ areaNameFrom:t="t2_captureZone_01" areaNameTo:t="t2_captureZone_02" show:b=yes team:t="Both" colorCode:t="White" } } else_actions{ } } line_01_t1_respawns_01{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsZoneCaptured{ target:t="t2_captureZone_02" army:i=1 } } actions{ missionMarkAsRearmZone{ army:i=1 area_name:t="t2_captureZone_02" enabled:b=yes } } else_actions{ } } line_01_t2_respawns_04{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsZoneCaptured{ target:t="t2_captureZone_02" army:i=2 } } actions{ missionMarkAsRespawnPoint{ loc_name:t="" spawnEffect:b=yes isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="armada_03" team:t="B" disableAfter:i=30 tags{ tank:b=yes } } missionMarkAsRearmZone{ army:i=2 area_name:t="t2_captureZone_02" enabled:b=yes } missionMarkAsRespawnPoint{ loc_name:t="" spawnEffect:b=yes isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="armada_22" team:t="B" disableAfter:i=30 tags{ tank:b=yes } } } else_actions{ } } line_01_t0_respawns_01{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsZoneCaptured{ target:t="t2_captureZone_01" army:i=0 } missionIsZoneCaptured{ target:t="t2_captureZone_01" army:i=2 } } actions{ missionMarkAsRespawnPoint{ loc_name:t="" spawnEffect:b=yes isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="armada_08" team:t="B" disableAfter:i=30 tags{ tank:b=yes } } } else_actions{ } } } zone_02{ isCategory:b=yes is_enabled:b=yes line_01_capturepoint_02{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ missionMarkAsCaptureZone{ army:i=2 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="t2_captureZone_03" captureNoPenalty:b=yes tags{ tank:b=yes } } } else_actions{ } } line_01_t1_respawns_02{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsZoneCaptured{ target:t="t2_captureZone_03" army:i=1 } } actions{ missionMarkAsRespawnPoint{ loc_name:t="" spawnEffect:b=yes isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="armada_22" team:t="A" disableAfter:i=30 tags{ tank:b=yes } } missionMarkAsRearmZone{ army:i=1 area_name:t="t2_captureZone_03" enabled:b=yes } missionMarkAsRespawnPoint{ loc_name:t="" spawnEffect:b=yes isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="armada_03" team:t="A" disableAfter:i=30 tags{ tank:b=yes } } } else_actions{ } } line_01_t2_respawns_03{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsZoneCaptured{ target:t="t2_captureZone_03" army:i=2 } } actions{ missionMarkAsRespawnPoint{ loc_name:t="" spawnEffect:b=yes isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="armada_28" team:t="B" disableAfter:i=30 tags{ tank:b=yes } } missionMarkAsRearmZone{ army:i=2 area_name:t="t2_captureZone_03" enabled:b=yes } } else_actions{ } } } zone_03{ isCategory:b=yes is_enabled:b=yes line_01_capturepoint_03{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ missionMarkAsCaptureZone{ army:i=2 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="t2_captureZone_04" captureNoPenalty:b=yes tags{ } } missionShowMapIcon{ areaName:t="t2_captureZone_04" show:b=yes team:t="Both" iconName:t="ui/gameuiskin#objective_captureZone_next_default" colorCode:t="White" } } else_actions{ } } line_01_t1_respawns_03{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsZoneCaptured{ target:t="t2_captureZone_04" army:i=1 } } actions{ missionMarkAsRespawnPoint{ loc_name:t="" spawnEffect:b=yes isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="armada_28" team:t="A" disableAfter:i=30 tags{ tank:b=yes } } missionMarkAsRearmZone{ army:i=1 area_name:t="t2_captureZone_04" enabled:b=yes } missionMarkAsRespawnPoint{ loc_name:t="" spawnEffect:b=yes isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="armada_05" team:t="A" disableAfter:i=30 tags{ tank:b=yes } } } else_actions{ } } line_01_t2_respawns_02{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsZoneCaptured{ target:t="t2_captureZone_04" army:i=2 } } actions{ missionMarkAsRespawnPoint{ loc_name:t="" spawnEffect:b=yes isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=yes isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="armada_09" team:t="B" disableAfter:i=30 tags{ tank:b=yes } } missionMarkAsRearmZone{ army:i=2 area_name:t="t2_captureZone_04" enabled:b=yes } } else_actions{ } } } capture_logic{ isCategory:b=yes is_enabled:b=yes cap_1{ isCategory:b=yes is_enabled:b=yes line_01_t1_1{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsZoneCaptured{ target:t="t2_captureZone_02" army:i=1 } } actions{ missionMarkAsCaptureZone{ army:i=2 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="t2_captureZone_03" canCaptureByGM:b=yes captureNoPenalty:b=yes } } else_actions{ } } line_01_neutral_1{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsZoneCaptured{ target:t="t2_captureZone_02" army:i=0 } } actions{ missionMarkAsCaptureZone{ army:i=2 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="t2_captureZone_03" captureNoPenalty:b=yes } missionMarkAsCaptureZone{ army:i=2 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="t2_captureZone_04" captureNoPenalty:b=yes } triggerActivate{ target:t="line_01_t1_1" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } } else_actions{ } } } cap_2{ isCategory:b=yes is_enabled:b=yes line_01_t1_2{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsZoneCaptured{ target:t="t2_captureZone_03" army:i=1 } } actions{ missionMarkAsCaptureZone{ army:i=2 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="t2_captureZone_04" canCaptureByGM:b=yes captureNoPenalty:b=yes } } else_actions{ } } line_01_t2_2{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsZoneCaptured{ target:t="t2_captureZone_03" army:i=2 } } actions{ missionMarkAsCaptureZone{ army:i=1 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="t2_captureZone_02" canCaptureByGM:b=yes captureNoPenalty:b=yes } } else_actions{ } } line_01_neutral_2{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsZoneCaptured{ target:t="t2_captureZone_03" army:i=0 } } actions{ missionMarkAsCaptureZone{ army:i=1 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="t2_captureZone_02" captureNoPenalty:b=yes } missionMarkAsCaptureZone{ army:i=2 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="t2_captureZone_04" captureNoPenalty:b=yes } triggerActivate{ target:t="line_01_t1_2" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } triggerActivate{ target:t="line_01_t2_2" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } } else_actions{ } } } cap_3{ isCategory:b=yes is_enabled:b=yes line_01_t1_3{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsZoneCaptured{ target:t="t2_captureZone_04" army:i=1 } } actions{ missionMarkAsCaptureZone{ army:i=1 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="t2_captureZone_04" captureNoPenalty:b=yes } missionShowMapIcon{ areaName:t="t2_captureZone_04" show:b=yes team:t="Both" iconName:t="ui/gameuiskin#objective_captureZone_next_default" colorCode:t="Team A" } } else_actions{ } } line_01_t2_3{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsZoneCaptured{ target:t="t2_captureZone_03" army:i=2 } } actions{ missionMarkAsCaptureZone{ army:i=1 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="t2_captureZone_03" canCaptureByGM:b=yes captureNoPenalty:b=yes } } else_actions{ } } line_01_neutral_3{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsZoneCaptured{ target:t="t2_captureZone_04" army:i=0 } } actions{ missionMarkAsCaptureZone{ army:i=1 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="t2_captureZone_03" captureNoPenalty:b=yes } triggerActivate{ target:t="line_01_t1_3" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } triggerActivate{ target:t="line_01_t2_3" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } } else_actions{ } } } } line_01_loop{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ wait{ time:r=30 } triggerActivate{ target:t="line_01_t0_respawns_01" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } triggerActivate{ target:t="line_01_t1_respawns_01" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } triggerActivate{ target:t="line_01_t2_respawns_04" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } triggerActivate{ target:t="line_01_t1_respawns_02" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } triggerActivate{ target:t="line_01_t2_respawns_03" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } triggerActivate{ target:t="line_01_t1_respawns_03" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } triggerActivate{ target:t="line_01_t2_respawns_02" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } triggerActivate{ target:t="line_01_neutral_1" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } triggerActivate{ target:t="line_01_neutral_2" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } triggerActivate{ target:t="line_01_neutral_3" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } triggerActivate{ target:t="line_01_loop" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } } else_actions{ } } } line_02{ isCategory:b=yes is_enabled:b=yes first_zone_01{ isCategory:b=yes is_enabled:b=yes line_02_capturepoint_01{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ missionMarkAsCaptureZone{ army:i=2 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="t2_captureZone_06" captureNoPenalty:b=yes tags{ tank:b=yes } } missionShowMapLine{ areaNameFrom:t="t2_captureZone_01" areaNameTo:t="t2_captureZone_06" show:b=yes team:t="Both" colorCode:t="White" } missionShowMapLine{ areaNameFrom:t="t2_captureZone_06" areaNameTo:t="t2_captureZone_08" show:b=yes team:t="Both" colorCode:t="White" } missionShowMapLine{ areaNameFrom:t="t2_captureZone_08" areaNameTo:t="t2_captureZone_09" show:b=yes team:t="Both" colorCode:t="White" } } else_actions{ } } line_02_t1_respawns_01{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsZoneCaptured{ target:t="t2_captureZone_06" army:i=1 } } actions{ missionMarkAsRespawnPoint{ loc_name:t="" spawnEffect:b=yes isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="t1_tankSpawn_02" team:t="A" disableAfter:i=30 tags{ tank:b=yes } } missionMarkAsRearmZone{ army:i=1 area_name:t="t2_captureZone_06" enabled:b=yes } } else_actions{ } } line_02_t2_respawns_04{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsZoneCaptured{ target:t="t2_captureZone_06" army:i=2 } } actions{ missionMarkAsRespawnPoint{ loc_name:t="" spawnEffect:b=yes isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="armada_21" team:t="B" disableAfter:i=30 tags{ tank:b=yes } } missionMarkAsRearmZone{ army:i=2 area_name:t="t2_captureZone_06" enabled:b=yes } } else_actions{ } } } zone_02{ isCategory:b=yes is_enabled:b=yes line_02_capturepoint_02{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ missionMarkAsCaptureZone{ army:i=2 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="t2_captureZone_08" captureNoPenalty:b=yes tags{ tank:b=yes } } } else_actions{ } } line_02_t1_respawns_02{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsZoneCaptured{ target:t="t2_captureZone_08" army:i=1 } } actions{ missionMarkAsRespawnPoint{ loc_name:t="" spawnEffect:b=yes isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="armada_04" team:t="A" disableAfter:i=30 tags{ tank:b=yes } } missionMarkAsRearmZone{ army:i=1 area_name:t="t2_captureZone_08" enabled:b=yes } } else_actions{ } } line_02_t2_respawns_03{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsZoneCaptured{ target:t="t2_captureZone_08" army:i=2 } } actions{ missionMarkAsRespawnPoint{ loc_name:t="" spawnEffect:b=yes isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="armada_11" team:t="B" disableAfter:i=30 tags{ tank:b=yes } } missionMarkAsRearmZone{ army:i=2 area_name:t="t2_captureZone_08" enabled:b=yes } } else_actions{ } } } zone_03{ isCategory:b=yes is_enabled:b=yes line_02_capturepoint_03{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ missionMarkAsCaptureZone{ army:i=2 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="t2_captureZone_09" captureNoPenalty:b=yes tags{ } } missionShowMapIcon{ areaName:t="t2_captureZone_09" show:b=yes team:t="Both" iconName:t="ui/gameuiskin#objective_captureZone_next_default" colorCode:t="White" } } else_actions{ } } line_02_t1_respawns_03{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsZoneCaptured{ target:t="t2_captureZone_09" army:i=1 } } actions{ missionMarkAsRespawnPoint{ loc_name:t="" spawnEffect:b=yes isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="armada_06" team:t="A" disableAfter:i=30 tags{ tank:b=yes } } missionMarkAsRearmZone{ army:i=1 area_name:t="t2_captureZone_09" enabled:b=yes } } else_actions{ } } line_02_t2_respawns_02{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsZoneCaptured{ target:t="t2_captureZone_09" army:i=2 } } actions{ missionMarkAsRespawnPoint{ loc_name:t="" spawnEffect:b=yes isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="armada_10" team:t="B" disableAfter:i=30 tags{ tank:b=yes } } missionMarkAsRearmZone{ army:i=2 area_name:t="t2_captureZone_09" enabled:b=yes } } else_actions{ } } } capture_logic{ isCategory:b=yes is_enabled:b=yes cap_1{ isCategory:b=yes is_enabled:b=yes line_02_t1_1{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsZoneCaptured{ target:t="t2_captureZone_06" army:i=1 } } actions{ missionMarkAsCaptureZone{ army:i=2 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="t2_captureZone_08" canCaptureByGM:b=yes captureNoPenalty:b=yes } } else_actions{ } } line_02_neutral_1{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsZoneCaptured{ target:t="t2_captureZone_06" army:i=0 } } actions{ missionMarkAsCaptureZone{ army:i=2 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="t2_captureZone_08" captureNoPenalty:b=yes } missionMarkAsCaptureZone{ army:i=2 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="t2_captureZone_09" captureNoPenalty:b=yes } triggerActivate{ target:t="line_02_t1_1" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } } else_actions{ } } } cap_2{ isCategory:b=yes is_enabled:b=yes line_02_t1_2{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsZoneCaptured{ target:t="t2_captureZone_08" army:i=1 } } actions{ missionMarkAsCaptureZone{ army:i=2 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="t2_captureZone_09" canCaptureByGM:b=yes captureNoPenalty:b=yes } } else_actions{ } } line_02_t2_2{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsZoneCaptured{ target:t="t2_captureZone_08" army:i=2 } } actions{ missionMarkAsCaptureZone{ army:i=1 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="t2_captureZone_06" canCaptureByGM:b=yes captureNoPenalty:b=yes } } else_actions{ } } line_02_neutral_2{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsZoneCaptured{ target:t="t2_captureZone_08" army:i=0 } } actions{ missionMarkAsCaptureZone{ army:i=1 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="t2_captureZone_06" captureNoPenalty:b=yes } missionMarkAsCaptureZone{ army:i=2 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="t2_captureZone_09" captureNoPenalty:b=yes } triggerActivate{ target:t="line_02_t1_2" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } triggerActivate{ target:t="line_02_t2_2" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } } else_actions{ } } } cap_3{ isCategory:b=yes is_enabled:b=yes line_02_t1_3{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsZoneCaptured{ target:t="t2_captureZone_09" army:i=1 } } actions{ missionMarkAsCaptureZone{ army:i=1 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="t2_captureZone_09" captureNoPenalty:b=yes } } else_actions{ } } line_02_t2_3{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsZoneCaptured{ target:t="t2_captureZone_09" army:i=2 } } actions{ missionMarkAsCaptureZone{ army:i=1 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="t2_captureZone_08" canCaptureByGM:b=yes captureNoPenalty:b=yes } } else_actions{ } } line_02_neutral_3{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsZoneCaptured{ target:t="t2_captureZone_09" army:i=0 } } actions{ missionMarkAsCaptureZone{ army:i=1 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="t2_captureZone_06" captureNoPenalty:b=yes } missionMarkAsCaptureZone{ army:i=1 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="t2_captureZone_08" captureNoPenalty:b=yes } triggerActivate{ target:t="line_02_t1_3" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } triggerActivate{ target:t="line_02_t2_3" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } } else_actions{ } } } } line_02_loop{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ wait{ time:r=30 } triggerActivate{ target:t="line_02_t1_respawns_01" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } triggerActivate{ target:t="line_02_t2_respawns_04" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } triggerActivate{ target:t="line_02_t1_respawns_02" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } triggerActivate{ target:t="line_02_t2_respawns_03" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } triggerActivate{ target:t="line_02_t1_respawns_03" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } triggerActivate{ target:t="line_02_t2_respawns_02" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } triggerActivate{ target:t="line_02_neutral_1" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } triggerActivate{ target:t="line_02_neutral_2" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } triggerActivate{ target:t="line_02_neutral_3" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } triggerActivate{ target:t="line_02_loop" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } } else_actions{ } } } line_03{ isCategory:b=yes is_enabled:b=yes first_zone_01{ isCategory:b=yes is_enabled:b=yes line_03_capturepoint_01{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ missionMarkAsCaptureZone{ army:i=2 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="t2_captureZone_10" captureNoPenalty:b=yes tags{ tank:b=yes } } missionShowMapLine{ areaNameFrom:t="t2_captureZone_01" areaNameTo:t="t2_captureZone_10" show:b=yes team:t="Both" colorCode:t="White" } missionShowMapLine{ areaNameFrom:t="t2_captureZone_10" areaNameTo:t="t2_captureZone_11" show:b=yes team:t="Both" colorCode:t="White" } missionShowMapLine{ areaNameFrom:t="t2_captureZone_11" areaNameTo:t="t2_captureZone_12" show:b=yes team:t="Both" colorCode:t="White" } } else_actions{ } } line_03_t1_respawns_01{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsZoneCaptured{ target:t="t2_captureZone_10" army:i=1 } } actions{ missionMarkAsRespawnPoint{ loc_name:t="" spawnEffect:b=yes isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="t1_tankSpawn_02" team:t="A" disableAfter:i=30 tags{ tank:b=yes } } missionMarkAsRearmZone{ army:i=1 area_name:t="t2_captureZone_10" enabled:b=yes } } else_actions{ } } line_03_t2_respawns_04{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsZoneCaptured{ target:t="t2_captureZone_10" army:i=2 } } actions{ missionMarkAsRespawnPoint{ loc_name:t="" spawnEffect:b=yes isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="armada_36" team:t="B" disableAfter:i=30 tags{ tank:b=yes } } missionMarkAsRearmZone{ army:i=2 area_name:t="t2_captureZone_10" enabled:b=yes } } else_actions{ } } } zone_02{ isCategory:b=yes is_enabled:b=yes line_03_capturepoint_02{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ missionMarkAsCaptureZone{ army:i=2 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="t2_captureZone_11" captureNoPenalty:b=yes tags{ tank:b=yes } } } else_actions{ } } line_03_t1_respawns_02{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsZoneCaptured{ target:t="t2_captureZone_11" army:i=1 } } actions{ missionMarkAsRespawnPoint{ loc_name:t="" spawnEffect:b=yes isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="armada_36" team:t="A" disableAfter:i=30 tags{ tank:b=yes } } missionMarkAsRearmZone{ army:i=1 area_name:t="t2_captureZone_11" enabled:b=yes } } else_actions{ } } line_03_t2_respawns_03{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsZoneCaptured{ target:t="t2_captureZone_11" army:i=2 } } actions{ missionMarkAsRespawnPoint{ loc_name:t="" spawnEffect:b=yes isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="armada_12" team:t="B" disableAfter:i=30 tags{ tank:b=yes } } missionMarkAsRearmZone{ army:i=2 area_name:t="t2_captureZone_11" enabled:b=yes } } else_actions{ } } } zone_03{ isCategory:b=yes is_enabled:b=yes line_03_capturepoint_03{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ missionMarkAsCaptureZone{ army:i=2 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="t2_captureZone_12" captureNoPenalty:b=yes tags{ } } missionShowMapIcon{ areaName:t="t2_captureZone_12" show:b=yes team:t="Both" iconName:t="ui/gameuiskin#objective_captureZone_next_default" colorCode:t="White" } } else_actions{ } } line_03_t1_respawns_03{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsZoneCaptured{ target:t="t2_captureZone_12" army:i=1 } } actions{ missionMarkAsRespawnPoint{ loc_name:t="" spawnEffect:b=yes isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="armada_12" team:t="A" disableAfter:i=30 tags{ tank:b=yes } } missionMarkAsRearmZone{ army:i=1 area_name:t="t2_captureZone_12" enabled:b=yes } } else_actions{ } } line_03_t2_respawns_02{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsZoneCaptured{ target:t="t2_captureZone_12" army:i=2 } } actions{ missionMarkAsRearmZone{ army:i=2 area_name:t="t2_captureZone_12" enabled:b=yes } } else_actions{ } } } capture_logic{ isCategory:b=yes is_enabled:b=yes cap_1{ isCategory:b=yes is_enabled:b=yes line_03_t1_1{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsZoneCaptured{ target:t="t2_captureZone_10" army:i=1 } } actions{ missionMarkAsCaptureZone{ army:i=2 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="t2_captureZone_11" canCaptureByGM:b=yes captureNoPenalty:b=yes } } else_actions{ } } line_03_neutral_1{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsZoneCaptured{ target:t="t2_captureZone_10" army:i=0 } } actions{ missionMarkAsCaptureZone{ army:i=2 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="t2_captureZone_11" captureNoPenalty:b=yes } missionMarkAsCaptureZone{ army:i=2 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="t2_captureZone_12" captureNoPenalty:b=yes } triggerActivate{ target:t="line_03_t1_1" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } } else_actions{ } } } cap_2{ isCategory:b=yes is_enabled:b=yes line_03_t1_2{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsZoneCaptured{ target:t="t2_captureZone_11" army:i=1 } } actions{ missionMarkAsCaptureZone{ army:i=2 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="t2_captureZone_12" canCaptureByGM:b=yes captureNoPenalty:b=yes } } else_actions{ } } line_03_t2_2{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsZoneCaptured{ target:t="t2_captureZone_11" army:i=2 } } actions{ missionMarkAsCaptureZone{ army:i=1 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="t2_captureZone_10" canCaptureByGM:b=yes captureNoPenalty:b=yes } } else_actions{ } } line_03_neutral_2{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsZoneCaptured{ target:t="t2_captureZone_11" army:i=0 } } actions{ missionMarkAsCaptureZone{ army:i=1 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="t2_captureZone_10" captureNoPenalty:b=yes } missionMarkAsCaptureZone{ army:i=2 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="t2_captureZone_12" captureNoPenalty:b=yes } triggerActivate{ target:t="line_03_t1_2" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } triggerActivate{ target:t="line_03_t2_2" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } } else_actions{ } } } cap_3{ isCategory:b=yes is_enabled:b=yes line_03_t1_3{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsZoneCaptured{ target:t="t2_captureZone_12" army:i=1 } } actions{ missionMarkAsCaptureZone{ army:i=1 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="t2_captureZone_12" captureNoPenalty:b=yes } } else_actions{ } } line_03_t2_3{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsZoneCaptured{ target:t="t2_captureZone_12" army:i=2 } } actions{ missionMarkAsCaptureZone{ army:i=1 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="t2_captureZone_11" canCaptureByGM:b=yes captureNoPenalty:b=yes } } else_actions{ } } line_03_neutral_3{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsZoneCaptured{ target:t="t2_captureZone_12" army:i=0 } } actions{ missionMarkAsCaptureZone{ army:i=1 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="t2_captureZone_10" captureNoPenalty:b=yes } missionMarkAsCaptureZone{ army:i=1 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="t2_captureZone_11" captureNoPenalty:b=yes } triggerActivate{ target:t="line_03_t1_3" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } triggerActivate{ target:t="line_03_t2_3" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } } else_actions{ } } } } line_03_loop{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ wait{ time:r=30 } triggerActivate{ target:t="line_03_t1_respawns_01" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } triggerActivate{ target:t="line_03_t2_respawns_04" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } triggerActivate{ target:t="line_03_t1_respawns_02" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } triggerActivate{ target:t="line_03_t2_respawns_03" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } triggerActivate{ target:t="line_03_t1_respawns_03" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } triggerActivate{ target:t="line_03_t2_respawns_02" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } triggerActivate{ target:t="line_03_neutral_1" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } triggerActivate{ target:t="line_03_neutral_2" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } triggerActivate{ target:t="line_03_neutral_3" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } triggerActivate{ target:t="line_03_loop" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } } else_actions{ } } } line_04{ isCategory:b=yes is_enabled:b=yes first_zone_01{ isCategory:b=yes is_enabled:b=yes line_04_capturepoint_01{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ missionMarkAsCaptureZone{ army:i=2 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="t2_captureZone_13" captureNoPenalty:b=yes tags{ tank:b=yes } } missionShowMapLine{ areaNameFrom:t="t2_captureZone_01" areaNameTo:t="t2_captureZone_13" show:b=yes team:t="Both" colorCode:t="White" } missionShowMapLine{ areaNameFrom:t="t2_captureZone_13" areaNameTo:t="t2_captureZone_14" show:b=yes team:t="Both" colorCode:t="White" } missionShowMapLine{ areaNameFrom:t="t2_captureZone_14" areaNameTo:t="t2_captureZone_15" show:b=yes team:t="Both" colorCode:t="White" } missionShowMapLine{ areaNameFrom:t="t2_captureZone_15" areaNameTo:t="t2_captureZone_16" show:b=yes team:t="Both" colorCode:t="White" } } else_actions{ } } line_04_t1_respawns_01{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsZoneCaptured{ target:t="t2_captureZone_13" army:i=1 } } actions{ missionMarkAsRearmZone{ army:i=1 area_name:t="t2_captureZone_13" enabled:b=yes } } else_actions{ } } line_04_t2_respawns_04{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsZoneCaptured{ target:t="t2_captureZone_13" army:i=2 } } actions{ missionMarkAsRespawnPoint{ loc_name:t="" spawnEffect:b=yes isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="armada_19" team:t="B" disableAfter:i=30 tags{ tank:b=yes } } missionMarkAsRearmZone{ army:i=2 area_name:t="t2_captureZone_13" enabled:b=yes } } else_actions{ } } } zone_02{ isCategory:b=yes is_enabled:b=yes line_04_capturepoint_02{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ missionMarkAsCaptureZone{ army:i=2 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="t2_captureZone_14" captureNoPenalty:b=yes tags{ tank:b=yes } } } else_actions{ } } line_04_t1_respawns_02{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsZoneCaptured{ target:t="t2_captureZone_14" army:i=1 } } actions{ missionMarkAsRespawnPoint{ loc_name:t="" spawnEffect:b=yes isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="armada_32" team:t="A" disableAfter:i=30 tags{ tank:b=yes } } missionMarkAsRearmZone{ army:i=1 area_name:t="t2_captureZone_14" enabled:b=yes } } else_actions{ } } line_04_t2_respawns_03{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsZoneCaptured{ target:t="t2_captureZone_14" army:i=2 } } actions{ missionMarkAsRespawnPoint{ loc_name:t="" spawnEffect:b=yes isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="armada_31" team:t="B" disableAfter:i=30 tags{ tank:b=yes } } missionMarkAsRearmZone{ army:i=2 area_name:t="t2_captureZone_14" enabled:b=yes } } else_actions{ } } } zone_03{ isCategory:b=yes is_enabled:b=yes line_04_capturepoint_03{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ missionMarkAsCaptureZone{ army:i=2 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="t2_captureZone_15" captureNoPenalty:b=yes tags{ } } } else_actions{ } } line_04_t1_respawns_03{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsZoneCaptured{ target:t="t2_captureZone_15" army:i=1 } } actions{ __missionMarkAsRespawnPoint{ loc_name:t="" spawnEffect:b=yes isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=yes isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="armada_18" team:t="A" disableAfter:i=30 tags{ tank:b=yes } } missionMarkAsRearmZone{ army:i=1 area_name:t="t2_captureZone_15" enabled:b=yes } } else_actions{ } } line_04_t2_respawns_02{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsZoneCaptured{ target:t="t2_captureZone_15" army:i=2 } } actions{ missionMarkAsRespawnPoint{ loc_name:t="" spawnEffect:b=yes isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=yes isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="armada_32" team:t="B" disableAfter:i=30 tags{ tank:b=yes } } missionMarkAsRearmZone{ army:i=2 area_name:t="t2_captureZone_15" enabled:b=yes } } else_actions{ } } } zone_04{ isCategory:b=yes is_enabled:b=yes line_04_capturepoint_04{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ missionMarkAsCaptureZone{ army:i=2 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="t2_captureZone_16" captureNoPenalty:b=yes tags{ } } missionShowMapIcon{ areaName:t="t2_captureZone_16" show:b=yes team:t="Both" iconName:t="ui/gameuiskin#objective_captureZone_next_default" colorCode:t="White" } } else_actions{ } } line_04_t1_respawns_04{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsZoneCaptured{ target:t="t2_captureZone_16" army:i=1 } } actions{ missionMarkAsRearmZone{ army:i=1 area_name:t="t2_captureZone_16" enabled:b=yes } } else_actions{ } } line_04_t2_respawns_01{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsZoneCaptured{ target:t="t2_captureZone_16" army:i=2 } } actions{ missionMarkAsRearmZone{ army:i=2 area_name:t="t2_captureZone_16" enabled:b=yes } } else_actions{ } } } capture_logic{ isCategory:b=yes is_enabled:b=yes cap_1{ isCategory:b=yes is_enabled:b=yes line_04_t1_1{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsZoneCaptured{ target:t="t2_captureZone_13" army:i=1 } } actions{ missionMarkAsCaptureZone{ army:i=2 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="t2_captureZone_14" canCaptureByGM:b=yes captureNoPenalty:b=yes tags{ tank:b=yes } } } else_actions{ } } line_04_neutral_1{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsZoneCaptured{ target:t="t2_captureZone_13" army:i=0 } } actions{ missionMarkAsCaptureZone{ army:i=2 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="t2_captureZone_14" captureNoPenalty:b=yes } triggerActivate{ target:t="line_04_t1_1" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } } else_actions{ } } } cap_2{ isCategory:b=yes is_enabled:b=yes line_04_t1_2{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsZoneCaptured{ target:t="t2_captureZone_14" army:i=1 } } actions{ missionMarkAsCaptureZone{ army:i=2 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="t2_captureZone_15" canCaptureByGM:b=yes captureNoPenalty:b=yes } } else_actions{ } } line_04_t2_2{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsZoneCaptured{ target:t="t2_captureZone_14" army:i=2 } } actions{ missionMarkAsCaptureZone{ army:i=1 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="t2_captureZone_13" canCaptureByGM:b=yes captureNoPenalty:b=yes } } else_actions{ } } line_04_neutral_2{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsZoneCaptured{ target:t="t2_captureZone_14" army:i=0 } } actions{ missionMarkAsCaptureZone{ army:i=1 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="t2_captureZone_13" captureNoPenalty:b=yes } missionMarkAsCaptureZone{ army:i=2 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="t2_captureZone_15" captureNoPenalty:b=yes } triggerActivate{ target:t="line_04_t1_2" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } triggerActivate{ target:t="line_04_t2_2" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } } else_actions{ } } } cap_3{ isCategory:b=yes is_enabled:b=yes line_04_t1_3{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsZoneCaptured{ target:t="t2_captureZone_15" army:i=1 } } actions{ missionMarkAsCaptureZone{ army:i=2 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="t2_captureZone_16" canCaptureByGM:b=yes captureNoPenalty:b=yes } } else_actions{ } } line_04_t2_3{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsZoneCaptured{ target:t="t2_captureZone_15" army:i=2 } } actions{ missionMarkAsCaptureZone{ army:i=1 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="t2_captureZone_14" canCaptureByGM:b=yes captureNoPenalty:b=yes } } else_actions{ } } line_04_neutral_3{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsZoneCaptured{ target:t="t2_captureZone_15" army:i=0 } } actions{ missionMarkAsCaptureZone{ army:i=1 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="t2_captureZone_14" captureNoPenalty:b=yes } missionMarkAsCaptureZone{ army:i=2 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="t2_captureZone_16" captureNoPenalty:b=yes } triggerActivate{ target:t="line_04_t1_3" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } triggerActivate{ target:t="line_04_t2_3" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } } else_actions{ } } } cap_4{ isCategory:b=yes is_enabled:b=yes line_04_t1_4{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsZoneCaptured{ target:t="t2_captureZone_16" army:i=1 } } actions{ missionMarkAsCaptureZone{ army:i=1 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="t2_captureZone_16" captureNoPenalty:b=yes } } else_actions{ } } line_04_t2_4{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsZoneCaptured{ target:t="t2_captureZone_16" army:i=2 } } actions{ missionMarkAsCaptureZone{ army:i=1 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="t2_captureZone_15" canCaptureByGM:b=yes captureNoPenalty:b=yes } } else_actions{ } } line_04_neutral_4{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsZoneCaptured{ target:t="t2_captureZone_15" army:i=0 } } actions{ missionMarkAsCaptureZone{ army:i=1 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="t2_captureZone_14" captureNoPenalty:b=yes } missionMarkAsCaptureZone{ army:i=1 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="t2_captureZone_15" captureNoPenalty:b=yes } triggerActivate{ target:t="line_04_t1_4" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } triggerActivate{ target:t="line_04_t2_4" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } } else_actions{ } } } } line_04_loop{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ALL" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ wait{ time:r=30 } triggerActivate{ target:t="line_04_t1_respawns_01" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } triggerActivate{ target:t="line_04_t2_respawns_04" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } triggerActivate{ target:t="line_04_t1_respawns_02" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } triggerActivate{ target:t="line_04_t2_respawns_03" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } triggerActivate{ target:t="line_04_t1_respawns_03" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } triggerActivate{ target:t="line_04_t2_respawns_02" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } triggerActivate{ target:t="line_04_t1_respawns_04" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } triggerActivate{ target:t="line_04_t2_respawns_01" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } triggerActivate{ target:t="line_04_neutral_1" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } triggerActivate{ target:t="line_04_neutral_2" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } triggerActivate{ target:t="line_04_neutral_3" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } triggerActivate{ target:t="line_04_neutral_4" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } triggerActivate{ target:t="line_04_loop" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } } else_actions{ } } } t1_final{ isCategory:b=yes is_enabled:b=yes win{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsZoneCaptured{ target:t="t2_captureZone_04" army:i=1 } missionIsZoneCaptured{ target:t="t2_captureZone_09" army:i=1 } missionIsZoneCaptured{ target:t="t2_captureZone_12" army:i=1 } missionIsZoneCaptured{ target:t="t2_captureZone_16" army:i=1 } } actions{ missionCompleted{ team:t="A" showCompleteMessage:b=yes playCompleteMusic:b=yes } missionFailed{ team:t="B" } } else_actions{ } } Triggered{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenStatus{ object_type:t="isKilled" check_objects:t="all" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object:t="won" } } actions{ missionCompleted{ team:t="Both" showCompleteMessage:b=yes playCompleteMusic:b=yes } } else_actions{ } } } damage{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ playersWhenInArea{ math:t="3D" players:t="isAlive" check_players:t="any" object_marking:i=0 target_type:t="isAlive" check_period:r=1 target:t="boom" team:t="Both" } } actions{ unitDamage{ part:i=1 power:r=1 useEffect:b=yes countEffects:i=10 delay:p2=0.0999999, 0.0999999 offset:p3=0, 0, 0 radiusOffset:p2=10, 15 target:t="t1_player01" target:t="t1_player02" target:t="t1_player03" target:t="t1_player04" target:t="t2_player05" target:t="t2_player06" target:t="t2_player07" target:t="t2_player08" target:t="t2_player09" target:t="t2_player10" target:t="t2_player11" target:t="t2_player12" partName:t="transmission_dm" useForTriggerFiltered:b=yes target_type:t="any" } unitDamage{ part:i=0 power:r=0.42 useEffect:b=no countEffects:i=1 delay:p2=1, 1 offset:p3=0, 0, 0 radiusOffset:p2=10, 15 target:t="t2_player13" target:t="t2_player14" target:t="t2_player15" target:t="t1_player16" partName:t="transmission_dm" useForTriggerFiltered:b=yes } __unitDamage{ part:i=2 power:r=1 useEffect:b=yes countEffects:i=1 delay:p2=1, 1 offset:p3=0, 0, 0 radiusOffset:p2=10, 15 target:t="structures_01" doExplosion:b=yes } unitDamage{ part:i=1 power:r=1 useEffect:b=yes countEffects:i=10 delay:p2=0.0999999, 0.0999999 offset:p3=0, 0, 0 radiusOffset:p2=10, 15 target:t="t1_player05" target:t="t1_player06" target:t="t1_player07" target:t="t1_player08" target:t="t1_player09" target:t="t1_player10" target:t="t1_player11" target:t="t1_player13" target:t="t1_player14" target:t="t1_player15" target:t="t1_player16" partName:t="transmission_dm" useForTriggerFiltered:b=yes target_type:t="any" } } else_actions{ } } status{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenStatus{ object_type:t="damaged" check_objects:t="any" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object:t="snow" } } actions{ triggerDisable{ target:t="damage" } unitDamage{ part:i=2 power:r=1 useEffect:b=yes countEffects:i=1 delay:p2=1, 1 offset:p3=0, 0, 0 radiusOffset:p2=10, 15 target:t="all_players_squad" doExplosion:b=yes } } else_actions{ } } Damage_Model{ isCategory:b=yes is_enabled:b=yes DM_T1_1{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenStatus{ object_type:t="haveKilledParts" check_objects:t="any" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object:t="t1_player01" object:t="t1_player02" object:t="t1_player03" object:t="t1_player04" object:t="t1_player05" } unitWhenStatus{ object_type:t="isOnGround" check_objects:t="any" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object:t="t1_player01" object:t="t1_player02" object:t="t1_player03" object:t="t1_player04" object:t="t1_player05" } unitWhenPartHp{ func:t="equal" check_objects:t="any" check_parts:t="any" value:r=0 object:t="t1_player01" object:t="t1_player02" object:t="t1_player03" object:t="t1_player04" object:t="t1_player05" planePart:t="" tankPart:t="commander_dm" tankPart:t="gunner_dm" tankPart:t="driver_dm" tankPart:t="loader_dm" tankPart:t="machine_gunner_01_dm" tankPart:t="machine_gunner_02_dm" tankPart:t="machine_gunner_03_dm" tankPart:t="loader_02_dm" tankPart:t="machine_gunner_dm" } } actions{ unitDamage{ part:i=1 power:r=1 useEffect:b=no countEffects:i=1 delay:p2=1, 1 offset:p3=0, 0, 0 radiusOffset:p2=10, 15 target:t="t1_player01" target:t="t1_player02" target:t="t1_player03" target:t="t1_player04" target:t="t1_player05" fireAmmo:b=yes explodeAmmo:b=yes doExplosion:b=yes useForTriggerFiltered:b=yes } } else_actions{ } } DM_T1_2{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenStatus{ object_type:t="haveKilledParts" check_objects:t="one" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object:t="t1_player06" object:t="t1_player07" object:t="t1_player08" object:t="t1_player09" object:t="t1_player10" } unitWhenStatus{ object_type:t="isOnGround" check_objects:t="any" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object:t="t1_player06" object:t="t1_player07" object:t="t1_player08" object:t="t1_player09" object:t="t1_player10" } unitWhenPartHp{ func:t="equal" check_objects:t="any" check_parts:t="any" value:r=0 object:t="t1_player06" object:t="t1_player07" object:t="t1_player08" object:t="t1_player09" object:t="t1_player10" planePart:t="" tankPart:t="commander_dm" tankPart:t="gunner_dm" tankPart:t="driver_dm" tankPart:t="loader_dm" tankPart:t="machine_gunner_01_dm" tankPart:t="machine_gunner_02_dm" tankPart:t="machine_gunner_03_dm" tankPart:t="loader_02_dm" tankPart:t="machine_gunner_dm" } } actions{ unitDamage{ part:i=1 power:r=1 useEffect:b=no countEffects:i=1 delay:p2=1, 1 offset:p3=0, 0, 0 radiusOffset:p2=10, 15 target:t="t1_player06" target:t="t1_player07" target:t="t1_player08" target:t="t1_player09" target:t="t1_player10" fireAmmo:b=yes explodeAmmo:b=yes doExplosion:b=yes useForTriggerFiltered:b=yes } } else_actions{ } } DM_T1_3{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenStatus{ object_type:t="haveKilledParts" check_objects:t="any" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object:t="t1_player11" object:t="t1_player12" object:t="t1_player13" object:t="t1_player14" object:t="t1_player15" } unitWhenStatus{ object_type:t="isOnGround" check_objects:t="any" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object:t="t1_player11" object:t="t1_player12" object:t="t1_player13" object:t="t1_player14" object:t="t1_player15" } unitWhenPartHp{ func:t="equal" check_objects:t="any" check_parts:t="any" value:r=0 object:t="t1_player11" object:t="t1_player12" object:t="t1_player13" object:t="t1_player14" object:t="t1_player15" planePart:t="" tankPart:t="commander_dm" tankPart:t="gunner_dm" tankPart:t="driver_dm" tankPart:t="loader_dm" tankPart:t="machine_gunner_01_dm" tankPart:t="machine_gunner_02_dm" tankPart:t="machine_gunner_03_dm" tankPart:t="loader_02_dm" tankPart:t="machine_gunner_dm" } } actions{ unitDamage{ part:i=1 power:r=1 useEffect:b=no countEffects:i=1 delay:p2=1, 1 offset:p3=0, 0, 0 radiusOffset:p2=10, 15 target:t="t1_player11" target:t="t1_player12" target:t="t1_player13" target:t="t1_player14" target:t="t1_player15" fireAmmo:b=yes explodeAmmo:b=yes doExplosion:b=yes useForTriggerFiltered:b=yes } } else_actions{ } } DM_T1_4{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenStatus{ object_type:t="haveKilledParts" check_objects:t="any" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object:t="t2_player16" } unitWhenStatus{ object_type:t="isOnGround" check_objects:t="any" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object:t="t1_player16" } unitWhenPartHp{ func:t="equal" check_objects:t="any" check_parts:t="any" value:r=0 object:t="t1_player16" planePart:t="" tankPart:t="commander_dm" tankPart:t="gunner_dm" tankPart:t="driver_dm" tankPart:t="loader_dm" tankPart:t="machine_gunner_01_dm" tankPart:t="machine_gunner_02_dm" tankPart:t="machine_gunner_03_dm" tankPart:t="loader_02_dm" tankPart:t="machine_gunner_dm" } } actions{ unitDamage{ part:i=1 power:r=1 useEffect:b=no countEffects:i=1 delay:p2=1, 1 offset:p3=0, 0, 0 radiusOffset:p2=10, 15 target:t="t1_player16" fireAmmo:b=yes explodeAmmo:b=yes doExplosion:b=yes useForTriggerFiltered:b=yes } } else_actions{ } } DM_T2_1{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenStatus{ object_type:t="haveKilledParts" check_objects:t="any" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object:t="t2_player01" object:t="t2_player02" object:t="t2_player03" object:t="t2_player04" object:t="t2_player05" } unitWhenStatus{ object_type:t="isOnGround" check_objects:t="any" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object:t="t2_player01" object:t="t2_player02" object:t="t2_player03" object:t="t2_player04" object:t="t2_player05" } unitWhenPartHp{ func:t="equal" check_objects:t="any" check_parts:t="any" value:r=0 object:t="t2_player01" object:t="t2_player02" object:t="t2_player03" object:t="t2_player04" object:t="t2_player05" planePart:t="" tankPart:t="commander_dm" tankPart:t="gunner_dm" tankPart:t="driver_dm" tankPart:t="loader_dm" tankPart:t="machine_gunner_01_dm" tankPart:t="machine_gunner_02_dm" tankPart:t="machine_gunner_03_dm" tankPart:t="loader_02_dm" tankPart:t="machine_gunner_dm" } } actions{ unitDamage{ part:i=1 power:r=1 useEffect:b=no countEffects:i=1 delay:p2=1, 1 offset:p3=0, 0, 0 radiusOffset:p2=10, 15 target:t="t1_player01" target:t="t1_player02" target:t="t1_player03" target:t="t1_player04" target:t="t1_player05" fireAmmo:b=yes explodeAmmo:b=yes doExplosion:b=yes useForTriggerFiltered:b=yes } } else_actions{ } } DM_T2_2{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenStatus{ object_type:t="haveKilledParts" check_objects:t="any" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object:t="t2_player06" object:t="t2_player07" object:t="t2_player08" object:t="t2_player09" object:t="t2_player10" } unitWhenStatus{ object_type:t="isOnGround" check_objects:t="any" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object:t="t2_player06" object:t="t2_player07" object:t="t2_player08" object:t="t2_player09" object:t="t2_player10" } unitWhenPartHp{ func:t="equal" check_objects:t="any" check_parts:t="any" value:r=0 object:t="t2_player06" object:t="t2_player07" object:t="t2_player08" object:t="t2_player09" object:t="t2_player10" planePart:t="" tankPart:t="commander_dm" tankPart:t="gunner_dm" tankPart:t="driver_dm" tankPart:t="loader_dm" tankPart:t="machine_gunner_01_dm" tankPart:t="machine_gunner_02_dm" tankPart:t="machine_gunner_03_dm" tankPart:t="loader_02_dm" tankPart:t="machine_gunner_dm" } } actions{ unitDamage{ part:i=1 power:r=1 useEffect:b=no countEffects:i=1 delay:p2=1, 1 offset:p3=0, 0, 0 radiusOffset:p2=10, 15 object:t="t2_player06" object:t="t2_player07" object:t="t2_player08" object:t="t2_player09" object:t="t2_player10" target:t="t2_player06" target:t="t2_player07" target:t="t2_player08" target:t="t2_player09" target:t="t2_player10" fireAmmo:b=yes explodeAmmo:b=yes doExplosion:b=yes useForTriggerFiltered:b=yes } } else_actions{ } } DM_T2_3{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenStatus{ object_type:t="haveKilledParts" check_objects:t="any" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object:t="t2_player11" object:t="t2_player12" object:t="t2_player13" object:t="t2_player14" object:t="t2_player15" } unitWhenStatus{ object_type:t="isOnGround" check_objects:t="any" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object:t="t2_player11" object:t="t2_player12" object:t="t2_player13" object:t="t2_player14" object:t="t2_player15" } unitWhenPartHp{ func:t="equal" check_objects:t="any" check_parts:t="any" value:r=0 object:t="t2_player11" object:t="t2_player12" object:t="t2_player13" object:t="t2_player14" object:t="t2_player15" planePart:t="" tankPart:t="commander_dm" tankPart:t="gunner_dm" tankPart:t="driver_dm" tankPart:t="loader_dm" tankPart:t="machine_gunner_01_dm" tankPart:t="machine_gunner_02_dm" tankPart:t="machine_gunner_03_dm" tankPart:t="loader_02_dm" tankPart:t="machine_gunner_dm" } } actions{ unitDamage{ part:i=1 power:r=1 useEffect:b=no countEffects:i=1 delay:p2=1, 1 offset:p3=0, 0, 0 radiusOffset:p2=10, 15 object:t="t2_player11" object:t="t2_player12" object:t="t2_player13" object:t="t2_player14" object:t="t2_player15" target:t="t2_player11" target:t="t2_player12" target:t="t2_player13" target:t="t2_player14" target:t="t2_player15" fireAmmo:b=yes explodeAmmo:b=yes doExplosion:b=yes useForTriggerFiltered:b=yes } } else_actions{ } } DM_T2_4{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenStatus{ object_type:t="haveKilledParts" check_objects:t="any" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object:t="t2_player16" } unitWhenStatus{ object_type:t="isOnGround" check_objects:t="any" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object:t="t2_player16" } unitWhenPartHp{ func:t="equal" check_objects:t="any" check_parts:t="any" value:r=0 object:t="t2_player16" planePart:t="" tankPart:t="commander_dm" tankPart:t="gunner_dm" tankPart:t="driver_dm" tankPart:t="loader_dm" tankPart:t="machine_gunner_01_dm" tankPart:t="machine_gunner_02_dm" tankPart:t="machine_gunner_03_dm" tankPart:t="loader_02_dm" tankPart:t="machine_gunner_dm" } } actions{ unitDamage{ part:i=1 power:r=1 useEffect:b=no countEffects:i=1 delay:p2=1, 1 offset:p3=0, 0, 0 radiusOffset:p2=10, 15 object:t="t2_player16" target:t="t2_player16" fireAmmo:b=yes explodeAmmo:b=yes doExplosion:b=yes useForTriggerFiltered:b=yes } } else_actions{ } } } } mission_objectives{ isCategory:b=yes is_enabled:b=yes } variables{ } dialogs{ 123345{ } } airfields{ } effects{ } units{ area_squad{ name:t="t2_tankSpawn_final" tm:m=[[0.766044, 0, 0.642788] [0, 1, 0] [-0.642788, 0, 0.766044] [1509.68, 72.5173, 192.194]] props{ squad_members:t="t2_tankSpawn_Bto01_zone04" squad_members:t="t2_tankSpawn_Bto01_zone05" squad_members:t="t2_tankSpawn_Bto01_zone06" squad_members:t="t2_tankSpawn_Bto01_zone07" squad_members:t="t2_tankSpawn_Bto01_zone08" } } area_squad{ name:t="t1_tankSpawn_first" tm:m=[[0.766044, 0, 0.642788] [0, 1, 0] [-0.642788, 0, 0.766044] [2317.88, 43.3297, 3833.81]] props{ squad_members:t="t1_tankSpawn_Bto01_zone04" squad_members:t="t1_tankSpawn_Bto01_zone05" squad_members:t="t1_tankSpawn_Bto01_zone07" squad_members:t="t1_tankSpawn_Bto01_zone08" squad_members:t="t1_tankSpawn_Bto01_zone08" squad_members:t="t1_tankSpawn_Bto01_zone09" squad_members:t="t1_tankSpawn_Bto01_zone10" squad_members:t="t1_tankSpawn_Bto01_zone11" squad_members:t="t1_tankSpawn_Bto01_zone12" squad_members:t="t1_tankSpawn_Bto01_zone13" squad_members:t="t1_tankSpawn_Bto01_zone14" squad_members:t="t1_tankSpawn_Bto01_zone15" squad_members:t="t1_tankSpawn_Bto01_zone16" squad_members:t="t1_tankSpawn_Bto01_zone17" squad_members:t="t1_tankSpawn_Bto01_zone18" squad_members:t="t1_tankSpawn_Bto01_zone19" squad_members:t="t1_tankSpawn_Bto01_zone20" squad_members:t="t1_tankSpawn_Bto01_zone20" squad_members:t="t1_tankSpawn_Bto01_zone21" squad_members:t="t1_tankSpawn_Bto01_zone22" squad_members:t="t1_tankSpawn_Bto01_zone06" } } armada{ name:t="t1_player02" tm:m=[[0.579281, 0, -0.815128] [0, 1, 0] [0.815128, 0, 0.579281] [-26323.2, 2079.7, -18824.2]] unit_class:t="dummy_plane" closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player03" tm:m=[[0.579281, 0, -0.815128] [0, 1, 0] [0.815128, 0, 0.579281] [-26337.7, 2079.7, -18832.2]] unit_class:t="dummy_plane" closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player04" tm:m=[[0.579281, 0, -0.815128] [0, 1, 0] [0.815128, 0, 0.579281] [-26327.3, 2079.7, -18844.8]] unit_class:t="dummy_plane" closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player05" tm:m=[[0.579281, 0, -0.815128] [0, 1, 0] [0.815128, 0, 0.579281] [-26313.3, 2079.7, -18836.7]] unit_class:t="dummy_plane" closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player06" tm:m=[[0.579281, 0, -0.815128] [0, 1, 0] [0.815128, 0, 0.579281] [-26302.2, 2079.7, -18827.7]] unit_class:t="dummy_plane" closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player07" tm:m=[[0.579281, 0, -0.815128] [0, 1, 0] [0.815128, 0, 0.579281] [-26305, 2079.7, -18808.6]] unit_class:t="dummy_plane" closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player08" tm:m=[[0.579281, 0, -0.815128] [0, 1, 0] [0.815128, 0, 0.579281] [-26314.7, 2079.7, -18792.6]] unit_class:t="dummy_plane" closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player09" tm:m=[[0.579281, 0, -0.815128] [0, 1, 0] [0.815128, 0, 0.579281] [-26332.1, 2079.7, -18795.7]] unit_class:t="dummy_plane" closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player10" tm:m=[[0.579281, 0, -0.815128] [0, 1, 0] [0.815128, 0, 0.579281] [-26345.5, 2079.7, -18808]] unit_class:t="dummy_plane" closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player11" tm:m=[[0.579281, 0, -0.815128] [0, 1, 0] [0.815128, 0, 0.579281] [-26361.3, 2079.7, -18827.2]] unit_class:t="dummy_plane" closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player12" tm:m=[[0.579281, 0, -0.815128] [0, 1, 0] [0.815128, 0, 0.579281] [-26349, 2079.7, -18794.8]] unit_class:t="dummy_plane" closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player13" tm:m=[[0.579281, 0, -0.815128] [0, 1, 0] [0.815128, 0, 0.579281] [-26327.5, 2079.7, -18780]] unit_class:t="dummy_plane" closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player14" tm:m=[[0.579281, 0, -0.815128] [0, 1, 0] [0.815128, 0, 0.579281] [-26298.5, 2079.7, -18794.9]] unit_class:t="dummy_plane" closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player15" tm:m=[[0.579281, 0, -0.815128] [0, 1, 0] [0.815128, 0, 0.579281] [-26285.8, 2079.7, -18817.2]] unit_class:t="dummy_plane" closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player16" tm:m=[[0.579281, 0, -0.815128] [0, 1, 0] [0.815128, 0, 0.579281] [-26298.5, 2079.7, -18848.9]] unit_class:t="dummy_plane" closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player10" tm:m=[[0.579281, 0, -0.815128] [0, 1, 0] [0.815128, 0, 0.579281] [-25874.3, 2079.7, -18934]] unit_class:t="dummy_plane" closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player15" tm:m=[[0.579281, 0, -0.815128] [0, 1, 0] [0.815128, 0, 0.579281] [-25878.7, 2079.7, -18938.1]] unit_class:t="dummy_plane" closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player13" tm:m=[[0.579281, 0, -0.815128] [0, 1, 0] [0.815128, 0, 0.579281] [-25893.2, 2079.7, -18946.2]] unit_class:t="dummy_plane" closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player14" tm:m=[[0.579281, 0, -0.815128] [0, 1, 0] [0.815128, 0, 0.579281] [-25882.8, 2079.7, -18958.7]] unit_class:t="dummy_plane" closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player16" tm:m=[[0.579281, 0, -0.815128] [0, 1, 0] [0.815128, 0, 0.579281] [-25868.8, 2079.7, -18950.6]] unit_class:t="dummy_plane" closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player09" tm:m=[[0.579281, 0, -0.815128] [0, 1, 0] [0.815128, 0, 0.579281] [-25857.7, 2079.7, -18941.6]] unit_class:t="dummy_plane" closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player06" tm:m=[[0.579281, 0, -0.815128] [0, 1, 0] [0.815128, 0, 0.579281] [-25860.5, 2079.7, -18922.5]] unit_class:t="dummy_plane" closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player03" tm:m=[[0.579281, 0, -0.815128] [0, 1, 0] [0.815128, 0, 0.579281] [-25870.2, 2079.7, -18906.5]] unit_class:t="dummy_plane" closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player04" tm:m=[[0.579281, 0, -0.815128] [0, 1, 0] [0.815128, 0, 0.579281] [-25887.6, 2079.7, -18909.6]] unit_class:t="dummy_plane" closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player11" tm:m=[[0.579281, 0, -0.815128] [0, 1, 0] [0.815128, 0, 0.579281] [-25901, 2079.7, -18921.9]] unit_class:t="dummy_plane" closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player12" tm:m=[[0.579281, 0, -0.815128] [0, 1, 0] [0.815128, 0, 0.579281] [-25916.8, 2079.7, -18941.1]] unit_class:t="dummy_plane" closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player02" tm:m=[[0.579281, 0, -0.815128] [0, 1, 0] [0.815128, 0, 0.579281] [-25904.5, 2079.7, -18908.8]] unit_class:t="dummy_plane" closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player01" tm:m=[[0.579281, 0, -0.815128] [0, 1, 0] [0.815128, 0, 0.579281] [-25883, 2079.7, -18893.9]] unit_class:t="dummy_plane" closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player05" tm:m=[[0.579281, 0, -0.815128] [0, 1, 0] [0.815128, 0, 0.579281] [-25854, 2079.7, -18908.8]] unit_class:t="dummy_plane" closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player07" tm:m=[[0.579281, 0, -0.815128] [0, 1, 0] [0.815128, 0, 0.579281] [-25841.3, 2079.7, -18931.1]] unit_class:t="dummy_plane" closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player08" tm:m=[[0.579281, 0, -0.815128] [0, 1, 0] [0.815128, 0, 0.579281] [-25854, 2079.7, -18962.8]] unit_class:t="dummy_plane" closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player17" tm:m=[[0.579281, 0, -0.815128] [0, 1, 0] [0.815128, 0, 0.579281] [-25854, 2079.7, -18962.8]] unit_class:t="dummy_plane" closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } squad{ name:t="zone_circles_squad" tm:m=[[-0.976184, 0, 0.216945] [0, 1, 0] [-0.216945, 0, -0.976184] [-1480.74, 355.326, 3656.86]] props{ squad_members:t="t2_tankSpawn_final" squad_members:t="t1_tankSpawn_first" squad_members:t="armada_20" squad_members:t="armada_19" squad_members:t="armada_16" squad_members:t="armada_31" squad_members:t="armada_18" squad_members:t="armada_32" squad_members:t="armada_17" squad_members:t="armada_15" squad_members:t="armada_33" squad_members:t="armada_34" squad_members:t="armada_35" squad_members:t="armada_12" squad_members:t="armada_13" squad_members:t="armada_09" squad_members:t="armada_10" squad_members:t="armada_28" squad_members:t="armada_22" squad_members:t="armada_01" squad_members:t="armada_03" squad_members:t="armada_05" squad_members:t="armada_06" squad_members:t="armada_11" squad_members:t="armada_04" squad_members:t="armada_21" squad_members:t="armada_07" squad_members:t="armada_36" squad_members:t="armada_08" squad_members:t="armada_02" squad_members:t="t2_tankSpawn_01" squad_members:t="t1_tankSpawn_02" squad_members:t="armada_29" } } squad{ name:t="all_players_squad" tm:m=[[0.000516843, 0, 1] [0, 1, 0] [-1, 0, 0.000516843] [-4624.98, 201.499, 6504.23]] props{ squad_members:t="t1_player02" squad_members:t="t1_player03" squad_members:t="t1_player04" squad_members:t="t1_player05" squad_members:t="t1_player06" squad_members:t="t1_player07" squad_members:t="t1_player08" squad_members:t="t1_player09" squad_members:t="t1_player10" squad_members:t="t1_player11" squad_members:t="t1_player12" squad_members:t="t1_player13" squad_members:t="t1_player14" squad_members:t="t1_player15" squad_members:t="t1_player16" squad_members:t="t2_player01" squad_members:t="t2_player02" squad_members:t="t2_player03" squad_members:t="t2_player04" squad_members:t="t2_player05" squad_members:t="t2_player06" squad_members:t="t2_player07" squad_members:t="t2_player08" squad_members:t="t2_player09" squad_members:t="t2_player10" squad_members:t="t2_player11" squad_members:t="t2_player12" squad_members:t="t2_player13" squad_members:t="t2_player14" squad_members:t="t2_player15" squad_members:t="t2_player16" squad_members:t="t2_player17" squad_members:t="t1_player01" } } ships{ name:t="t1_background_howitzer01" tm:m=[[-0.811558, 0, -0.584271] [0, 1, 0] [0.584271, 0, -0.811558] [6436.36, 100.9, 6842]] unit_class:t="uss_dd_georgetown" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } squad{ name:t="t1_background_boats_squad" tm:m=[[0.0305114, 0, 0.999535] [0, 1, 0] [-0.999535, 0, 0.0305114] [-1352.85, 57.4755, 7006.63]] props{ squad_members:t="t1_background_howitzer01" squad_members:t="t1_background_howitzer03" squad_members:t="t1_background_howitzer04" squad_members:t="t1_background_howitzer05" squad_members:t="t1_background_howitzer06" squad_members:t="t1_background_howitzer07" squad_members:t="t1_background_howitzer09" squad_members:t="t1_background_howitzer10" squad_members:t="t1_background_howitzer11" squad_members:t="t1_background_howitzer13" squad_members:t="t1_background_howitzer14" squad_members:t="t1_background_howitzer15" squad_members:t="t1_background_howitzer16" squad_members:t="t1_background_howitzer17" squad_members:t="t1_background_howitzer18" squad_members:t="t1_background_howitzer19" squad_members:t="t1_background_howitzer20" squad_members:t="t1_background_howitzer22" squad_members:t="t1_background_howitzer23" squad_members:t="t1_background_howitzer24" squad_members:t="t1_background_howitzer26" squad_members:t="t1_background_howitzer27" squad_members:t="t1_background_howitzer28" squad_members:t="armada_23" squad_members:t="armada_24" squad_members:t="armada_25" squad_members:t="armada_26" squad_members:t="armada_27" } } ships{ name:t="t1_background_howitzer02" tm:m=[[-0.811558, 0, -0.584271] [0, 1, 0] [0.584271, 0, -0.811558] [6121.62, 100.925, 6990.03]] unit_class:t="uss_ca_sanfrancisco" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } ships{ name:t="t1_background_howitzer03" tm:m=[[-0.811558, 0, -0.584271] [0, 1, 0] [0.584271, 0, -0.811558] [5812.44, 100.925, 6753.59]] unit_class:t="uss_dd_georgetown" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } ships{ name:t="t1_background_howitzer04" tm:m=[[-0.811558, 0, -0.584271] [0, 1, 0] [0.584271, 0, -0.811558] [4764.14, 100.925, 6549.1]] unit_class:t="uss_dd_georgetown" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } ships{ name:t="t1_background_howitzer05" tm:m=[[-0.811558, 0, -0.584271] [0, 1, 0] [0.584271, 0, -0.811558] [4459.56, 100.925, 6764.34]] unit_class:t="uss_dd_georgetown" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } ships{ name:t="t1_background_howitzer06" tm:m=[[-0.811558, 0, -0.584271] [0, 1, 0] [0.584271, 0, -0.811558] [4360.47, 100.9, 6260.68]] unit_class:t="uss_dd_georgetown" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } ships{ name:t="t1_background_howitzer07" tm:m=[[-0.811558, 0, -0.584271] [0, 1, 0] [0.584271, 0, -0.811558] [3518.62, 100.9, 5961.6]] unit_class:t="uss_dd_georgetown" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } ships{ name:t="t1_background_howitzer08" tm:m=[[-0.811558, 0, -0.584271] [0, 1, 0] [0.584271, 0, -0.811558] [3310.28, 100.9, 6285.2]] unit_class:t="uss_ca_sanfrancisco" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } ships{ name:t="t1_background_howitzer09" tm:m=[[-0.811558, 0, -0.584271] [0, 1, 0] [0.584271, 0, -0.811558] [2790.68, 100.9, 6484.72]] unit_class:t="uss_dd_georgetown" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } ships{ name:t="t1_background_howitzer10" tm:m=[[-0.811558, 0, -0.584271] [0, 1, 0] [0.584271, 0, -0.811558] [1616.49, 0, 6087.38]] unit_class:t="uss_dd_georgetown" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } ships{ name:t="t1_background_howitzer11" tm:m=[[-0.811558, 0, -0.584271] [0, 1, 0] [0.584271, 0, -0.811558] [1360.38, 0, 6825.84]] unit_class:t="uss_dd_georgetown" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } ships{ name:t="t1_background_howitzer12" tm:m=[[-0.811558, 0, -0.584271] [0, 1, 0] [0.584271, 0, -0.811558] [893.763, 0, 6579.03]] unit_class:t="uss_ca_sanfrancisco" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } ships{ name:t="t1_background_howitzer13" tm:m=[[-0.811558, 0, -0.584271] [0, 1, 0] [0.584271, 0, -0.811558] [100.319, 0.000488281, 6139.69]] unit_class:t="uss_dd_georgetown" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } ships{ name:t="t1_background_howitzer14" tm:m=[[-0.811558, 0, -0.584271] [0, 1, 0] [0.584271, 0, -0.811558] [-320.597, 0.000488281, 6593.92]] unit_class:t="uss_dd_georgetown" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } ships{ name:t="t1_background_howitzer15" tm:m=[[-0.811558, 0, -0.584271] [0, 1, 0] [0.584271, 0, -0.811558] [-798.908, 0.000488281, 6737.38]] unit_class:t="uss_dd_georgetown" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } ships{ name:t="t1_carrier01" tm:m=[[0.173648, 0, -0.984808] [0, 1, 0] [0.984808, 0, 0.173648] [3468.85, 2.38419e-007, 11607]] unit_class:t="uss_cv_lexington" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } ships{ name:t="t1_carrier02" tm:m=[[0.173648, 0, -0.984808] [0, 1, 0] [0.984808, 0, 0.173648] [2910.95, 1.49012e-008, 11727.2]] unit_class:t="uss_cv_lexington" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } ships{ name:t="t1_carrier03" tm:m=[[0.173648, 0, -0.984808] [0, 1, 0] [0.984808, 0, 0.173648] [2261.75, 1.49012e-008, 11668.4]] unit_class:t="uss_cv_lexington" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } ships{ name:t="t1_carrier04" tm:m=[[0.173648, 0, -0.984808] [0, 1, 0] [0.984808, 0, 0.173648] [1784.5, 1.49012e-008, 11610.7]] unit_class:t="uss_cv_lexington" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } ships{ name:t="t1_carrier05" tm:m=[[0.173648, 0, -0.984808] [0, 1, 0] [0.984808, 0, 0.173648] [1130.45, 1.49012e-008, 11591.4]] unit_class:t="uss_cv_lexington" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } squad{ name:t="t1_carrier_squad" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2091.85, 1.49012e-008, 12075.5]] props{ squad_members:t="t1_carrier01" squad_members:t="t1_carrier02" squad_members:t="t1_carrier03" squad_members:t="t1_carrier04" squad_members:t="t1_carrier05" } } ships{ name:t="t1_background_howitzer31" tm:m=[[-0.811558, 0, -0.584271] [0, 1, 0] [0.584271, 0, -0.811558] [6937.3, 100.9, 6298.34]] unit_class:t="uss_ca_sanfrancisco" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } ships{ name:t="t1_background_howitzer16" tm:m=[[-0.811558, 0, -0.584271] [0, 1, 0] [0.584271, 0, -0.811558] [6622.56, 100.925, 6446.37]] unit_class:t="uss_dd_georgetown" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } ships{ name:t="t1_background_howitzer17" tm:m=[[-0.811558, 0, -0.584271] [0, 1, 0] [0.584271, 0, -0.811558] [6313.38, 100.925, 6209.94]] unit_class:t="uss_dd_georgetown" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } ships{ name:t="t1_background_howitzer18" tm:m=[[-0.811558, 0, -0.584271] [0, 1, 0] [0.584271, 0, -0.811558] [5909.96, 100.925, 6005.45]] unit_class:t="uss_dd_georgetown" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } ships{ name:t="t1_background_howitzer19" tm:m=[[-0.811558, 0, -0.584271] [0, 1, 0] [0.584271, 0, -0.811558] [4960.5, 100.925, 6220.68]] unit_class:t="uss_dd_georgetown" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } ships{ name:t="t1_background_howitzer20" tm:m=[[-0.811558, 0, -0.584271] [0, 1, 0] [0.584271, 0, -0.811558] [4740.48, 100.9, 5296.96]] unit_class:t="uss_dd_georgetown" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } ships{ name:t="t1_background_howitzer21" tm:m=[[-0.811558, 0, -0.584271] [0, 1, 0] [0.584271, 0, -0.811558] [4206.62, 100.9, 4997.88]] unit_class:t="uss_ca_sanfrancisco" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } ships{ name:t="t1_background_howitzer22" tm:m=[[-0.811558, 0, -0.584271] [0, 1, 0] [0.584271, 0, -0.811558] [3998.28, 100.9, 5321.48]] unit_class:t="uss_dd_georgetown" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } ships{ name:t="t1_background_howitzer23" tm:m=[[-0.811558, 0, -0.584271] [0, 1, 0] [0.584271, 0, -0.811558] [3478.69, 100.9, 5521]] unit_class:t="uss_dd_georgetown" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } ships{ name:t="t1_background_howitzer24" tm:m=[[-0.811558, 0, -0.584271] [0, 1, 0] [0.584271, 0, -0.811558] [2720.83, 100.9, 5123.66]] unit_class:t="uss_dd_georgetown" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } ships{ name:t="t1_background_howitzer25" tm:m=[[-0.811558, 0, -0.584271] [0, 1, 0] [0.584271, 0, -0.811558] [2048.38, 0.000488281, 5862.12]] unit_class:t="uss_ca_sanfrancisco" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } ships{ name:t="t1_background_howitzer26" tm:m=[[-0.811558, 0, -0.584271] [0, 1, 0] [0.584271, 0, -0.811558] [1581.77, 0, 5615.31]] unit_class:t="uss_dd_georgetown" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } ships{ name:t="t1_background_howitzer27" tm:m=[[-0.811558, 0, -0.584271] [0, 1, 0] [0.584271, 0, -0.811558] [967.863, 0, 5175.97]] unit_class:t="uss_dd_georgetown" objLayer:i=1 closed_waypoints:b=yes weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } ships{ name:t="t1_background_howitzer28" tm:m=[[-0.811558, 0, -0.584271] [0, 1, 0] [0.584271, 0, -0.811558] [367.406, 0.000488281, 5630.2]] unit_class:t="uss_dd_georgetown" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } ships{ name:t="t1_background_howitzer29" tm:m=[[-0.811558, 0, -0.584271] [0, 1, 0] [0.584271, 0, -0.811558] [-110.906, 0.000488281, 5773.66]] unit_class:t="uss_ca_sanfrancisco" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="baloon01" tm:m=[[0.068829, 0, 0.997628] [0, 1, 0] [-0.997628, 0, 0.068829] [970.823, 450, 5179.25]] unit_class:t="barrage_balloon_b_unit" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="baloon02" tm:m=[[0.068829, 0, 0.997628] [0, 1, 0] [-0.997628, 0, 0.068829] [509.574, 396.25, 5634.65]] unit_class:t="barrage_balloon_b_unit" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="baloon03" tm:m=[[0.068829, 0, 0.997628] [0, 1, 0] [-0.997628, 0, 0.068829] [-105.432, 196.1, 5775.91]] unit_class:t="barrage_balloon_b_unit" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="baloon04" tm:m=[[0.068829, 0, 0.997628] [0, 1, 0] [-0.997628, 0, 0.068829] [101.728, 407.55, 6142.3]] unit_class:t="barrage_balloon_b_unit" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="baloon05" tm:m=[[0.068829, 0, 0.997628] [0, 1, 0] [-0.997628, 0, 0.068829] [-316.222, 476.7, 6597.5]] unit_class:t="barrage_balloon_b_unit" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="baloon06" tm:m=[[0.068829, 0, 0.997628] [0, 1, 0] [-0.997628, 0, 0.068829] [-799.172, 450, 6741.7]] unit_class:t="barrage_balloon_b_unit" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="baloon07" tm:m=[[0.068829, 0, 0.997628] [0, 1, 0] [-0.997628, 0, 0.068829] [1582.49, 450, 5615.94]] unit_class:t="barrage_balloon_b_unit" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="baloon08" tm:m=[[0.068829, 0, 0.997628] [0, 1, 0] [-0.997628, 0, 0.068829] [1611.07, 450, 6080.45]] unit_class:t="barrage_balloon_b_unit" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="baloon09" tm:m=[[0.068829, 0, 0.997628] [0, 1, 0] [-0.997628, 0, 0.068829] [1363.37, 400.65, 6826.35]] unit_class:t="barrage_balloon_b_unit" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="baloon10" tm:m=[[0.068829, 0, 0.997628] [0, 1, 0] [-0.997628, 0, 0.068829] [883.523, 476.7, 6569.1]] unit_class:t="barrage_balloon_b_unit" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="baloon11" tm:m=[[0.068829, 0, 0.997628] [0, 1, 0] [-0.997628, 0, 0.068829] [2036.07, 217.9, 5850.25]] unit_class:t="barrage_balloon_b_unit" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="baloon12" tm:m=[[0.068829, 0, 0.997628] [0, 1, 0] [-0.997628, 0, 0.068829] [2792.75, 234.55, 6486.8]] unit_class:t="barrage_balloon_b_unit" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="baloon13" tm:m=[[0.068829, 0, 0.997628] [0, 1, 0] [-0.997628, 0, 0.068829] [2718.9, 300, 5121.9]] unit_class:t="barrage_balloon_b_unit" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="baloon14" tm:m=[[0.068829, 0, 0.997628] [0, 1, 0] [-0.997628, 0, 0.068829] [3302.9, 378.2, 6279.85]] unit_class:t="barrage_balloon_b_unit" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="baloon15" tm:m=[[0.068829, 0, 0.997628] [0, 1, 0] [-0.997628, 0, 0.068829] [3515.35, 413.2, 5960.65]] unit_class:t="barrage_balloon_b_unit" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="baloon16" tm:m=[[0.068829, 0, 0.997628] [0, 1, 0] [-0.997628, 0, 0.068829] [3478.55, 300, 5522.8]] unit_class:t="barrage_balloon_b_unit" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="baloon17" tm:m=[[0.068829, 0, 0.997628] [0, 1, 0] [-0.997628, 0, 0.068829] [3998.65, 300, 5320.75]] unit_class:t="barrage_balloon_b_unit" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="baloon18" tm:m=[[0.068829, 0, 0.997628] [0, 1, 0] [-0.997628, 0, 0.068829] [4362.99, 404.9, 6264.55]] unit_class:t="barrage_balloon_b_unit" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="baloon19" tm:m=[[0.068829, 0, 0.997628] [0, 1, 0] [-0.997628, 0, 0.068829] [4457.04, 196.65, 6770.85]] unit_class:t="barrage_balloon_b_unit" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="baloon20" tm:m=[[0.068829, 0, 0.997628] [0, 1, 0] [-0.997628, 0, 0.068829] [4767.69, 261.85, 6545.9]] unit_class:t="barrage_balloon_b_unit" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="baloon21" tm:m=[[0.068829, 0, 0.997628] [0, 1, 0] [-0.997628, 0, 0.068829] [4204.75, 271.75, 4996.15]] unit_class:t="barrage_balloon_b_unit" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="baloon22" tm:m=[[0.068829, 0, 0.997628] [0, 1, 0] [-0.997628, 0, 0.068829] [4739.95, 300, 5294.7]] unit_class:t="barrage_balloon_b_unit" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="baloon23" tm:m=[[0.068829, 0, 0.997628] [0, 1, 0] [-0.997628, 0, 0.068829] [4875.62, 373, 6221.6]] unit_class:t="barrage_balloon_b_unit" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="baloon24" tm:m=[[0.068829, 0, 0.997628] [0, 1, 0] [-0.997628, 0, 0.068829] [5803.17, 245.8, 6746.05]] unit_class:t="barrage_balloon_b_unit" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="baloon25" tm:m=[[0.068829, 0, 0.997628] [0, 1, 0] [-0.997628, 0, 0.068829] [5906.59, 281.421, 6002.17]] unit_class:t="barrage_balloon_b_unit" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="baloon26" tm:m=[[0.068829, 0, 0.997628] [0, 1, 0] [-0.997628, 0, 0.068829] [6106.47, 389.45, 6980.75]] unit_class:t="barrage_balloon_b_unit" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="baloon27" tm:m=[[0.068829, 0, 0.997628] [0, 1, 0] [-0.997628, 0, 0.068829] [6311.44, 262.452, 6206.25]] unit_class:t="barrage_balloon_b_unit" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="baloon28" tm:m=[[0.068829, 0, 0.997628] [0, 1, 0] [-0.997628, 0, 0.068829] [6434.57, 269.05, 6843.4]] unit_class:t="barrage_balloon_b_unit" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="baloon29" tm:m=[[0.068829, 0, 0.997628] [0, 1, 0] [-0.997628, 0, 0.068829] [6623.57, 355.55, 6445.85]] unit_class:t="barrage_balloon_b_unit" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="baloon30" tm:m=[[0.068829, 0, 0.997628] [0, 1, 0] [-0.997628, 0, 0.068829] [6937.22, 336.2, 6299.2]] unit_class:t="barrage_balloon_b_unit" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="baloon31" tm:m=[[-0.423997, 0, 0.905663] [0, 1, 0] [-0.905663, 0, -0.423997] [2698.06, 237.961, 3363.68]] unit_class:t="barrage_balloon_b_unit" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" setStealth:b=yes } way{ } } structures{ name:t="baloon32" tm:m=[[-0.824509, 0, 0.565848] [0, 1, 0] [-0.565848, 0, -0.824509] [2590.03, 355.928, 3407.61]] unit_class:t="barrage_balloon_b_unit" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" setStealth:b=yes } way{ } } structures{ name:t="baloon33" tm:m=[[-0.0287942, 0, 0.999585] [0, 1, 0] [-0.999585, 0, -0.0287942] [2542.62, 338.261, 3290.99]] unit_class:t="barrage_balloon_b_unit" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" setStealth:b=yes } way{ } } structures{ name:t="baloon34" tm:m=[[-0.804593, 0, 0.593827] [0, 1, 0] [-0.593827, 0, -0.804593] [2492.55, 304.4, 3399.15]] unit_class:t="barrage_balloon_b_unit" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" setStealth:b=yes } way{ } } structures{ name:t="baloon35" tm:m=[[-0.550521, 0, 0.834821] [0, 1, 0] [-0.834821, 0, -0.550521] [2398.95, 304.4, 3463.65]] unit_class:t="barrage_balloon_b_unit" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="attack_player_B" setStealth:b=yes } way{ } } structures{ name:t="baloon36" tm:m=[[-0.873982, 0, 0.485959] [0, 1, 0] [-0.485959, 0, -0.873982] [2203.25, 304.4, 3347.9]] unit_class:t="barrage_balloon_b_unit" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="baloon37" tm:m=[[-0.612929, 0, 0.790138] [0, 1, 0] [-0.790138, 0, -0.612929] [2082.1, 304.383, 3471.98]] unit_class:t="barrage_balloon_b_unit" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" setStealth:b=yes } way{ } } structures{ name:t="baloon38" tm:m=[[-0.468506, 0, 0.88346] [0, 1, 0] [-0.88346, 0, -0.468506] [2181.44, 275.718, 3468.15]] unit_class:t="barrage_balloon_b_unit" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" setStealth:b=yes } way{ } } structures{ name:t="baloon39" tm:m=[[-0.988376, 0, -0.152026] [0, 1, 0] [0.152026, 0, -0.988376] [2148.25, 304.4, 3294.75]] unit_class:t="barrage_balloon_b_unit" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" setStealth:b=yes } way{ } } squad{ name:t="t1_background_boatshowitzer_squad" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-1219.67, 0, 6454.2]] props{ squad_members:t="t1_background_howitzer29" squad_members:t="t1_background_howitzer25" squad_members:t="t1_background_howitzer08" squad_members:t="t1_background_howitzer21" squad_members:t="t1_background_howitzer31" squad_members:t="t1_background_howitzer02" squad_members:t="t1_background_howitzer12" } } area_squad{ name:t="t2_tankSpawn_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2290.77, 43.3799, 3360.26]] props{ squad_members:t="t2_tankSpawn_Bto01_zone1504" squad_members:t="t2_tankSpawn_Bto01_zone1505" squad_members:t="t2_tankSpawn_Bto01_zone1506" squad_members:t="t2_tankSpawn_Bto01_zone1507" squad_members:t="t2_tankSpawn_Bto01_zone1513" squad_members:t="t2_tankSpawn_Bto01_zone1509" squad_members:t="t2_tankSpawn_Bto01_zone1510" squad_members:t="t2_tankSpawn_Bto01_zone1519" squad_members:t="t2_tankSpawn_Bto01_zone1521" squad_members:t="t2_tankSpawn_Bto01_zone1522" squad_members:t="t2_tankSpawn_Bto01_zone1522" squad_members:t="t2_tankSpawn_Bto01_zone1523" squad_members:t="t2_tankSpawn_Bto01_zone1524" squad_members:t="t2_tankSpawn_Bto01_zone1525" squad_members:t="t2_tankSpawn_Bto01_zone1526" } } area_squad{ name:t="t1_tankSpawn_02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2303.27, 19.6086, 3393.11]] props{ squad_members:t="t1_tankSpawn_Bto01_zone304" squad_members:t="t1_tankSpawn_Bto01_zone305" squad_members:t="t1_tankSpawn_Bto01_zone306" squad_members:t="t1_tankSpawn_Bto01_zone307" squad_members:t="t1_tankSpawn_Bto01_zone308" squad_members:t="t1_tankSpawn_Bto01_zone309" squad_members:t="t1_tankSpawn_Bto01_zone310" squad_members:t="t1_tankSpawn_Bto01_zone319" squad_members:t="t1_tankSpawn_Bto01_zone320" squad_members:t="t1_tankSpawn_Bto01_zone321" squad_members:t="t1_tankSpawn_Bto01_zone322" squad_members:t="t1_tankSpawn_Bto01_zone323" squad_members:t="t1_tankSpawn_Bto01_zone324" squad_members:t="t1_tankSpawn_Bto01_zone325" squad_members:t="t1_tankSpawn_Bto01_zone326" squad_members:t="t1_tankSpawn_Bto01_zone327" squad_members:t="t1_tankSpawn_Bto01_zone328" squad_members:t="t1_tankSpawn_Bto01_zone330" } } area_squad{ name:t="armada_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3700.65, -17.8062, 3430.3]] props{ squad_members:t="area_11" squad_members:t="area_12" squad_members:t="area_13" squad_members:t="area_14" squad_members:t="area_15" squad_members:t="area_16" squad_members:t="area_17" squad_members:t="area_18" } } area_squad{ name:t="armada_02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3048.78, 66.3774, 3475.78]] props{ squad_members:t="t1_tankSpawn_Bto01_zone104" squad_members:t="t1_tankSpawn_Bto01_zone105" squad_members:t="t1_tankSpawn_Bto01_zone106" squad_members:t="t1_tankSpawn_Bto01_zone107" squad_members:t="t1_tankSpawn_Bto01_zone108" squad_members:t="t1_tankSpawn_Bto01_zone109" squad_members:t="t1_tankSpawn_Bto01_zone110" } } area_squad{ name:t="armada_03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3342.02, 121.157, 2665.48]] props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 squad_members:t="t1_tankSpawn_Bto01_zone476" squad_members:t="t1_tankSpawn_Bto01_zone477" squad_members:t="t1_tankSpawn_Bto01_zone478" squad_members:t="t1_tankSpawn_Bto01_zone479" squad_members:t="t1_tankSpawn_Bto01_zone480" squad_members:t="t1_tankSpawn_Bto01_zone481" squad_members:t="t1_tankSpawn_Bto01_zone482" squad_members:t="t1_tankSpawn_Bto01_zone483" squad_members:t="t1_tankSpawn_Bto01_zone484" squad_members:t="t1_tankSpawn_Bto01_zone485" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } } area_squad{ name:t="armada_04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2774.69, 95.4124, 2570.09]] props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 squad_members:t="t1_tankSpawn_Bto01_zone668" squad_members:t="t1_tankSpawn_Bto01_zone669" squad_members:t="t1_tankSpawn_Bto01_zone670" squad_members:t="t1_tankSpawn_Bto01_zone671" squad_members:t="t1_tankSpawn_Bto01_zone672" squad_members:t="t1_tankSpawn_Bto01_zone673" squad_members:t="t1_tankSpawn_Bto01_zone674" squad_members:t="t1_tankSpawn_Bto01_zone675" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } } area_squad{ name:t="armada_05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3417.37, 105.477, 2221.62]] props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 squad_members:t="t1_tankSpawn_Bto01_zone586" squad_members:t="t1_tankSpawn_Bto01_zone587" squad_members:t="t1_tankSpawn_Bto01_zone588" squad_members:t="t1_tankSpawn_Bto01_zone589" squad_members:t="t1_tankSpawn_Bto01_zone590" squad_members:t="t1_tankSpawn_Bto01_zone591" squad_members:t="t1_tankSpawn_Bto01_zone592" squad_members:t="t1_tankSpawn_Bto01_zone593" squad_members:t="t1_tankSpawn_Bto01_zone594" squad_members:t="t1_tankSpawn_Bto01_zone595" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } } area_squad{ name:t="armada_06" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3000.33, 140.329, 2113.26]] props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 squad_members:t="t1_tankSpawn_Bto01_zone1204" squad_members:t="t1_tankSpawn_Bto01_zone1205" squad_members:t="t1_tankSpawn_Bto01_zone1206" squad_members:t="t1_tankSpawn_Bto01_zone1207" squad_members:t="t1_tankSpawn_Bto01_zone1211" squad_members:t="t1_tankSpawn_Bto01_zone1209" squad_members:t="t1_tankSpawn_Bto01_zone1210" squad_members:t="t1_tankSpawn_Bto01_zone1219" squad_members:t="t1_tankSpawn_Bto01_zone1220" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } } area_squad{ name:t="armada_07" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2013.03, 79.8495, 2758.41]] props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 squad_members:t="t1_tankSpawn_Bto01_zone760" squad_members:t="t1_tankSpawn_Bto01_zone761" squad_members:t="t1_tankSpawn_Bto01_zone762" squad_members:t="t1_tankSpawn_Bto01_zone763" squad_members:t="t1_tankSpawn_Bto01_zone764" squad_members:t="t1_tankSpawn_Bto01_zone765" squad_members:t="t1_tankSpawn_Bto01_zone766" squad_members:t="t1_tankSpawn_Bto01_zone767" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } } area_squad{ name:t="armada_08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2215.78, 98.0706, 3097.15]] props{ squad_members:t="t2_tankSpawn_Bto01_zone405" squad_members:t="t2_tankSpawn_Bto01_zone408" squad_members:t="t2_tankSpawn_Bto01_zone406" squad_members:t="t2_tankSpawn_Bto01_zone407" squad_members:t="t2_tankSpawn_Bto01_zone410" squad_members:t="t2_tankSpawn_Bto01_zone409" squad_members:t="t2_tankSpawn_Bto01_zone411" squad_members:t="t2_tankSpawn_Bto01_zone419" } } area_squad{ name:t="armada_09" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4048.94, 179.978, 898.82]] props{ squad_members:t="t2_tankSpawn_Bto01_zone804" squad_members:t="t2_tankSpawn_Bto01_zone805" squad_members:t="t2_tankSpawn_Bto01_zone806" squad_members:t="t2_tankSpawn_Bto01_zone807" squad_members:t="t2_tankSpawn_Bto01_zone808" squad_members:t="t2_tankSpawn_Bto01_zone809" squad_members:t="t2_tankSpawn_Bto01_zone810" squad_members:t="t2_tankSpawn_Bto01_zone819" } } area_squad{ name:t="armada_10" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3176.96, 196.105, 928.824]] props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 squad_members:t="t2_tankSpawn_Bto01_zone707" squad_members:t="t2_tankSpawn_Bto01_zone705" squad_members:t="t2_tankSpawn_Bto01_zone706" squad_members:t="t2_tankSpawn_Bto01_zone708" squad_members:t="t2_tankSpawn_Bto01_zone709" squad_members:t="t2_tankSpawn_Bto01_zone710" squad_members:t="t2_tankSpawn_Bto01_zone711" squad_members:t="t2_tankSpawn_Bto01_zone719" squad_members:t="t2_tankSpawn_Bto01_zone719" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } } area_squad{ name:t="armada_11" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3132.27, 106.165, 1758.67]] props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 squad_members:t="t2_tankSpawn_Bto01_zone604" squad_members:t="t2_tankSpawn_Bto01_zone605" squad_members:t="t2_tankSpawn_Bto01_zone606" squad_members:t="t2_tankSpawn_Bto01_zone611" squad_members:t="t2_tankSpawn_Bto01_zone608" squad_members:t="t2_tankSpawn_Bto01_zone609" squad_members:t="t2_tankSpawn_Bto01_zone610" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } } area_squad{ name:t="armada_12" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1989.83, 70.646, 1449.29]] props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 squad_members:t="t2_tankSpawn_Bto01_zone904" squad_members:t="t2_tankSpawn_Bto01_zone905" squad_members:t="t2_tankSpawn_Bto01_zone906" squad_members:t="t2_tankSpawn_Bto01_zone911" squad_members:t="t2_tankSpawn_Bto01_zone908" squad_members:t="t2_tankSpawn_Bto01_zone909" squad_members:t="t2_tankSpawn_Bto01_zone910" squad_members:t="t2_tankSpawn_Bto01_zone919" squad_members:t="t2_tankSpawn_Bto01_zone921" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } } area_squad{ name:t="armada_13" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2205.21, 111.719, 1105.62]] props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 squad_members:t="t2_tankSpawn_Bto01_zone1004" squad_members:t="t2_tankSpawn_Bto01_zone1005" squad_members:t="t2_tankSpawn_Bto01_zone1006" squad_members:t="t2_tankSpawn_Bto01_zone1007" squad_members:t="t2_tankSpawn_Bto01_zone1008" squad_members:t="t2_tankSpawn_Bto01_zone1009" squad_members:t="t2_tankSpawn_Bto01_zone1012" squad_members:t="t2_tankSpawn_Bto01_zone1019" squad_members:t="t2_tankSpawn_Bto01_zone1021" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } } area_squad{ name:t="armada_15" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1202.6, 128.308, 1796.07]] props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 squad_members:t="t2_tankSpawn_Bto01_zone1211" squad_members:t="t2_tankSpawn_Bto01_zone1205" squad_members:t="t2_tankSpawn_Bto01_zone1206" squad_members:t="t2_tankSpawn_Bto01_zone1207" squad_members:t="t2_tankSpawn_Bto01_zone1208" squad_members:t="t2_tankSpawn_Bto01_zone1209" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } } area_squad{ name:t="armada_16" tm:m=[[0.422618, 0, -0.906308] [0, 1, 0] [0.906308, 0, 0.422618] [517.2, 85.0168, 1146.17]] props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 squad_members:t="t2_tankSpawn_Bto01_zone1104" squad_members:t="t2_tankSpawn_Bto01_zone1105" squad_members:t="t2_tankSpawn_Bto01_zone1106" squad_members:t="t2_tankSpawn_Bto01_zone1107" squad_members:t="t2_tankSpawn_Bto01_zone1108" squad_members:t="t2_tankSpawn_Bto01_zone1109" squad_members:t="t2_tankSpawn_Bto01_zone1110" squad_members:t="t2_tankSpawn_Bto01_zone1119" squad_members:t="t2_tankSpawn_Bto01_zone1121" squad_members:t="t2_tankSpawn_Bto01_zone1122" squad_members:t="t2_tankSpawn_Bto01_zone1123" squad_members:t="t2_tankSpawn_Bto01_zone1124" squad_members:t="t2_tankSpawn_Bto01_zone1125" squad_members:t="t2_tankSpawn_Bto01_zone1126" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } } area_squad{ name:t="armada_17" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1054.48, 54.4006, 2612.71]] props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 squad_members:t="t2_tankSpawn_Bto01_zone304" squad_members:t="t2_tankSpawn_Bto01_zone305" squad_members:t="t2_tankSpawn_Bto01_zone306" squad_members:t="t2_tankSpawn_Bto01_zone307" squad_members:t="t2_tankSpawn_Bto01_zone311" squad_members:t="t2_tankSpawn_Bto01_zone309" squad_members:t="t2_tankSpawn_Bto01_zone310" squad_members:t="t2_tankSpawn_Bto01_zone319" squad_members:t="t2_tankSpawn_Bto01_zone321" squad_members:t="t2_tankSpawn_Bto01_zone322" squad_members:t="t2_tankSpawn_Bto01_zone323" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } } area_squad{ name:t="armada_18" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [368.427, 86.0557, 2540.44]] props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 squad_members:t="t1_tankSpawn_Bto01_zone1030" squad_members:t="t1_tankSpawn_Bto01_zone1032" squad_members:t="t1_tankSpawn_Bto01_zone1034" squad_members:t="t1_tankSpawn_Bto01_zone1034" squad_members:t="t1_tankSpawn_Bto01_zone1035" squad_members:t="t1_tankSpawn_Bto01_zone1036" squad_members:t="t1_tankSpawn_Bto01_zone1037" squad_members:t="t1_tankSpawn_Bto01_zone1038" squad_members:t="t1_tankSpawn_Bto01_zone1039" squad_members:t="t1_tankSpawn_Bto01_zone1040" squad_members:t="t1_tankSpawn_Bto01_zone1041" squad_members:t="t1_tankSpawn_Bto01_zone1033" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } } area_squad{ name:t="armada_19" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [461.203, 46.9519, 3068.58]] props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 squad_members:t="t2_tankSpawn_Bto01_zone204" squad_members:t="t2_tankSpawn_Bto01_zone205" squad_members:t="t2_tankSpawn_Bto01_zone206" squad_members:t="t2_tankSpawn_Bto01_zone207" squad_members:t="t2_tankSpawn_Bto01_zone208" squad_members:t="t2_tankSpawn_Bto01_zone209" squad_members:t="t2_tankSpawn_Bto01_zone210" squad_members:t="t2_tankSpawn_Bto01_zone219" squad_members:t="t2_tankSpawn_Bto01_zone221" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } } area_squad{ name:t="armada_20" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1715.49, 24.0638, 3583.75]] props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 squad_members:t="t1_tankSpawn_Bto01_zone224" squad_members:t="t1_tankSpawn_Bto01_zone225" squad_members:t="t1_tankSpawn_Bto01_zone226" squad_members:t="t1_tankSpawn_Bto01_zone227" squad_members:t="t1_tankSpawn_Bto01_zone228" squad_members:t="t1_tankSpawn_Bto01_zone229" squad_members:t="t1_tankSpawn_Bto01_zone219" squad_members:t="t1_tankSpawn_Bto01_zone220" squad_members:t="t1_tankSpawn_Bto01_zone221" squad_members:t="t1_tankSpawn_Bto01_zone222" squad_members:t="t1_tankSpawn_Bto01_zone223" squad_members:t="t1_tankSpawn_Bto01_zone231" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } } area_squad{ name:t="armada_22" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3719.26, 151.543, 3122.44]] props{ squad_members:t="t1_tankSpawn_Bto01_zone2501" squad_members:t="t1_tankSpawn_Bto01_zone2502" squad_members:t="t1_tankSpawn_Bto01_zone2503" squad_members:t="t1_tankSpawn_Bto01_zone2504" squad_members:t="t1_tankSpawn_Bto01_zone2505" squad_members:t="t1_tankSpawn_Bto01_zone2506" } } ships{ name:t="armada_24" tm:m=[[7.54979e-008, 0, -1] [0, 1, 0] [1, 0, 7.54979e-008] [2334.55, 1.17139, 3897.27]] unit_class:t="uss_lst" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } area_squad{ name:t="armada_21" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2622.38, 153.623, 2747.26]] props{ squad_members:t="t2_tankSpawn_Bto01_zone504" squad_members:t="t2_tankSpawn_Bto01_zone505" squad_members:t="t2_tankSpawn_Bto01_zone506" squad_members:t="t2_tankSpawn_Bto01_zone507" squad_members:t="t2_tankSpawn_Bto01_zone508" squad_members:t="t2_tankSpawn_Bto01_zone509" squad_members:t="t2_tankSpawn_Bto01_zone510" squad_members:t="t2_tankSpawn_Bto01_zone519" } } ships{ name:t="armada_23" tm:m=[[6.70552e-008, 0, -1] [0, 1, 0] [1, 0, 6.70552e-008] [2548.72, 129.408, 3869.97]] unit_class:t="uss_lst" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } ships{ name:t="armada_25" tm:m=[[-0.0871557, 0, -0.996195] [0, 1, 0] [0.996195, 0, -0.0871557] [2718.39, 129.408, 3850.93]] unit_class:t="uss_lst" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } ships{ name:t="armada_26" tm:m=[[-0.258819, 0, -0.965926] [0, 1, 0] [0.965926, 0, -0.258819] [2959.3, 129.408, 3834.46]] unit_class:t="uss_lst" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } ships{ name:t="armada_27" tm:m=[[-0.130526, 0, -0.991445] [0, 1, 0] [0.991445, 0, -0.130526] [2849.07, 129.408, 3835.5]] unit_class:t="uss_lst" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } area_squad{ name:t="armada_28" tm:m=[[0.642788, 0, 0.766044] [0, 1, 0] [-0.766044, 0, 0.642788] [4010.54, 166.909, 2459.42]] props{ squad_members:t="kek_08" squad_members:t="kek_09" squad_members:t="kek_10" squad_members:t="kek_11" squad_members:t="kek_01" squad_members:t="kek_02" squad_members:t="kek_03" squad_members:t="kek_04" squad_members:t="kek_05" squad_members:t="kek_06" squad_members:t="kek_07" } } area_squad{ name:t="armada_29" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2302.03, 77.2015, 3512.59]] props{ squad_members:t="lel_1" squad_members:t="lel_02" squad_members:t="lel_03" squad_members:t="lel_06" squad_members:t="lel_05" squad_members:t="lel_04" squad_members:t="lel_07" squad_members:t="lel_08" squad_members:t="lel_09" squad_members:t="lel_12" squad_members:t="lel_11" squad_members:t="lel_10" } } area_squad{ name:t="armada_31" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [549.255, 109.437, 1875.48]] props{ squad_members:t="kik_1" squad_members:t="kik_03" squad_members:t="kik_04" squad_members:t="kik_07" squad_members:t="kik_09" squad_members:t="kik_05" squad_members:t="kik_02" squad_members:t="kik_06" squad_members:t="kik_08" } } area_squad{ name:t="armada_32" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1037.11, 107.295, 2760.96]] props{ squad_members:t="t1_tankSpawn_Bto01_zone942" squad_members:t="t1_tankSpawn_Bto01_zone943" squad_members:t="t1_tankSpawn_Bto01_zone944" squad_members:t="t1_tankSpawn_Bto01_zone945" squad_members:t="t1_tankSpawn_Bto01_zone946" squad_members:t="t1_tankSpawn_Bto01_zone947" squad_members:t="t1_tankSpawn_Bto01_zone948" squad_members:t="t1_tankSpawn_Bto01_zone949" squad_members:t="t1_tankSpawn_Bto01_zone950" } } area_squad{ name:t="armada_33" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [450.274, 139.367, 331.089]] props{ squad_members:t="t2_tankSpawn_Bto01_zone09" squad_members:t="t2_tankSpawn_Bto01_zone10" squad_members:t="t2_tankSpawn_Bto01_zone11" squad_members:t="t2_tankSpawn_Bto01_zone12" squad_members:t="t2_tankSpawn_Bto01_zone13" squad_members:t="t2_tankSpawn_Bto01_zone14" squad_members:t="t2_tankSpawn_Bto01_zone15" } } area_squad{ name:t="armada_34" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2412.4, 149.092, 396.983]] props{ squad_members:t="t2_tankSpawn_Bto01_zone22" squad_members:t="t2_tankSpawn_Bto01_zone21" squad_members:t="t2_tankSpawn_Bto01_zone23" } } area_squad{ name:t="armada_35" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3261.98, 86.3544, 398.881]] props{ squad_members:t="t2_tankSpawn_Bto01_zone16" squad_members:t="t2_tankSpawn_Bto01_zone17" squad_members:t="t2_tankSpawn_Bto01_zone18" squad_members:t="t2_tankSpawn_Bto01_zone19" } } area_squad{ name:t="armada_36" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2024.91, 76.6961, 2695.68]] props{ squad_members:t="ghj_1" squad_members:t="ghj_03" squad_members:t="ghj_02" squad_members:t="ghj_04" squad_members:t="ghj_05" squad_members:t="ghj_06" squad_members:t="ghj_07" squad_members:t="ghj_09" squad_members:t="ghj_08" squad_members:t="ghj_10" squad_members:t="ghj_11" } } armada{ name:t="t1_player01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-31771.8, 453.396, 3393.96]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } squad{ name:t="baloons" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-206.255, 380.012, 4798.98]] props{ squad_members:t="baloon01" squad_members:t="baloon02" squad_members:t="baloon03" squad_members:t="baloon04" squad_members:t="baloon05" squad_members:t="baloon06" squad_members:t="baloon07" squad_members:t="baloon08" squad_members:t="baloon09" squad_members:t="baloon10" squad_members:t="baloon11" squad_members:t="baloon12" squad_members:t="baloon13" squad_members:t="baloon14" squad_members:t="baloon15" squad_members:t="baloon16" squad_members:t="baloon17" squad_members:t="baloon18" squad_members:t="baloon19" squad_members:t="baloon20" squad_members:t="baloon21" squad_members:t="baloon22" squad_members:t="baloon23" squad_members:t="baloon24" squad_members:t="baloon25" squad_members:t="baloon26" squad_members:t="baloon27" squad_members:t="baloon28" squad_members:t="baloon29" squad_members:t="baloon30" squad_members:t="baloon31" squad_members:t="baloon32" squad_members:t="baloon33" squad_members:t="baloon34" squad_members:t="baloon35" squad_members:t="baloon36" squad_members:t="baloon37" squad_members:t="baloon38" squad_members:t="baloon39" } } squad{ name:t="t1" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-2783.26, 380, 6944.81]] props{ squad_members:t="t1_player02" squad_members:t="t1_player03" squad_members:t="t1_player04" squad_members:t="t1_player05" squad_members:t="t1_player06" squad_members:t="t1_player07" squad_members:t="t1_player08" squad_members:t="t1_player09" squad_members:t="t1_player10" squad_members:t="t1_player11" squad_members:t="t1_player12" squad_members:t="t1_player13" squad_members:t="t1_player14" squad_members:t="t1_player15" squad_members:t="t1_player16" squad_members:t="t1_player01" } } squad{ name:t="t2" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3453.99, 380.402, 5334.9]] props{ squad_members:t="t2_player10" squad_members:t="t2_player15" squad_members:t="t2_player13" squad_members:t="t2_player14" squad_members:t="t2_player16" squad_members:t="t2_player09" squad_members:t="t2_player06" squad_members:t="t2_player03" squad_members:t="t2_player04" squad_members:t="t2_player11" squad_members:t="t2_player12" squad_members:t="t2_player02" squad_members:t="t2_player01" squad_members:t="t2_player05" squad_members:t="t2_player07" squad_members:t="t2_player08" squad_members:t="t2_player17" } } air_defence{ name:t="air_defence_03" tm:m=[[7.54979e-008, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-008] [3731.23, 94.6267, 2663.71]] unit_class:t="germ_20mmx4_flak38_noground" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="air_defence_04" tm:m=[[0.34202, 0, 0.939693] [0, 1, 0] [-0.939693, 0, 0.34202] [3796.34, 96.4103, 2695.45]] unit_class:t="germ_20mmx4_flak38_noground" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="air_defence_05" tm:m=[[-0.173648, -0.0429567, 0.983871] [0, 0.999048, 0.0436194] [-0.984808, 0.00757442, -0.173483] [3741.64, 95.5039, 2727.98]] unit_class:t="germ_20mmx4_flak38_noground" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="air_defence_06" tm:m=[[-0.422618, 0, 0.906308] [0, 1, 0] [-0.906308, 0, -0.422618] [3632.91, 94.279, 2716.48]] unit_class:t="germ_20mmx4_flak38_noground" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="air_defence_07" tm:m=[[0.608761, 0, 0.793353] [0, 1, 0] [-0.793353, 0, 0.608761] [3673.99, 94.3362, 2636.81]] unit_class:t="germ_20mmx4_flak38_noground" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="air_defence_08" tm:m=[[0.0436195, 0, 0.999048] [0, 1, 0] [-0.999048, 0, 0.0436195] [3781.36, 95.3974, 2630.74]] unit_class:t="germ_20mmx4_flak38_noground" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="air_defence_09" tm:m=[[-0.766044, 0, 0.642788] [0, 1, 0] [-0.642788, 0, -0.766044] [3609.45, 94.0338, 2647.22]] unit_class:t="germ_20mmx4_flak38_noground" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="air_defence_10" tm:m=[[-0.258819, 0, 0.965926] [0, 1, 0] [-0.965926, 0, -0.258819] [3723.68, 96.2784, 2816.75]] unit_class:t="germ_20mmx4_flak38_noground" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="air_defence_11" tm:m=[[0.819152, 0, 0.573576] [0, 1, 0] [-0.573576, 0, 0.819152] [3866.38, 98.7202, 2678.39]] unit_class:t="germ_20mmx4_flak38_noground" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } squad{ name:t="sqaaa_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3779.89, 160.672, 2735.78]] props{ squad_members:t="air_defence_01" squad_members:t="air_defence_02" squad_members:t="air_defence_03" squad_members:t="air_defence_04" squad_members:t="air_defence_05" squad_members:t="air_defence_06" squad_members:t="air_defence_07" squad_members:t="air_defence_08" squad_members:t="air_defence_09" squad_members:t="air_defence_10" squad_members:t="air_defence_11" } } air_defence{ name:t="air_defence_01" tm:m=[[-0.258819, 0, 0.965926] [0, 1, 0] [-0.965926, 0, -0.258819] [3680.36, 94.4658, 2693.76]] unit_class:t="germ_20mm_flak38_noground_light" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="air_defence_02" tm:m=[[-0.975779, -0.0331535, 0.216234] [-0.0435779, 0.998097, -0.0436194] [-0.214376, -0.0519859, -0.975367] [3802.43, 99.5329, 2796.57]] unit_class:t="germ_20mm_flak38_noground_light" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="air_defence_12" tm:m=[[0.173648, 0, 0.984808] [0, 1, 0] [-0.984808, 0, 0.173648] [1690.05, 31.9861, 3208.19]] unit_class:t="germ_88mm_flak36_noground" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="air_defence_13" tm:m=[[0.341695, -0.0149187, 0.939693] [0.0436194, 0.999048, 0] [-0.938798, 0.0409888, 0.34202] [1790.76, 28.5839, 3246.13]] unit_class:t="germ_88mm_flak36_noground" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="air_defence_14" tm:m=[[0.607251, 0.0346638, 0.793754] [4.15556e-005, 0.999046, -0.0436608] [-0.79451, 0.0265461, 0.60667] [1945.68, 29.1853, 3230.94]] unit_class:t="germ_88mm_flak36_noground" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="air_defence_15" tm:m=[[0.257834, -0.0225576, 0.965926] [0.0871557, 0.996195, 0] [-0.96225, 0.084186, 0.258819] [1810.05, 28.8251, 3164.3]] unit_class:t="germ_88mm_flak36_noground" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="air_defence_16" tm:m=[[0.173648, 0, 0.984808] [0, 1, 0] [-0.984808, 0, 0.173648] [1870.1, 27.029, 3195.56]] unit_class:t="searchlight_noground" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } squad{ name:t="sqaaa_02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1824.38, 27.2104, 3215.18]] props{ squad_members:t="air_defence_12" squad_members:t="air_defence_13" squad_members:t="air_defence_14" squad_members:t="air_defence_15" squad_members:t="air_defence_16" } } air_defence{ name:t="air_defence_17" tm:m=[[7.54979e-008, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-008] [1117.83, 51.3465, 2426.46]] unit_class:t="germ_20mm_flak38_noground_light" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="air_defence_18" tm:m=[[0.461749, 0, 0.887011] [0, 1, 0] [-0.887011, 0, 0.461749] [1239.82, 61.8245, 2307.15]] unit_class:t="germ_20mm_flak38_noground_light" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="air_defence_19" tm:m=[[-0.130526, 0, 0.991445] [0, 1, 0] [-0.991445, 0, -0.130526] [963, 51.3465, 2352.49]] unit_class:t="germ_20mmx4_flak38_noground" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="air_defence_20" tm:m=[[0.461749, 0, 0.887011] [0, 1, 0] [-0.887011, 0, 0.461749] [1024.68, 51.3465, 2421.53]] unit_class:t="germ_20mmx4_flak38_noground" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="air_defence_21" tm:m=[[-0.382683, 0, 0.92388] [0, 1, 0] [-0.92388, 0, -0.382683] [1032.11, 51.3465, 2286.17]] unit_class:t="germ_20mmx4_flak38_noground" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="air_defence_22" tm:m=[[0.300706, 0, 0.953717] [0, 1, 0] [-0.953717, 0, 0.300706] [1214.48, 56.4554, 2435]] unit_class:t="germ_20mmx4_flak38_noground" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="air_defence_23" tm:m=[[-0.258819, 0, 0.965926] [0, 1, 0] [-0.965926, 0, -0.258819] [1166.24, 58.009, 2330.13]] unit_class:t="germ_20mmx4_flak38_noground" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="air_defence_24" tm:m=[[0.130526, 0, 0.991445] [0, 1, 0] [-0.991445, 0, 0.130526] [1277.92, 61.0468, 2385.25]] unit_class:t="germ_20mmx4_flak38_noground" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="air_defence_25" tm:m=[[0.737277, 0, 0.67559] [0, 1, 0] [-0.67559, 0, 0.737277] [1348.63, 60.6355, 2469.13]] unit_class:t="germ_20mmx4_flak38_noground" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="air_defence_26" tm:m=[[0.0871558, 0, 0.996195] [0, 1, 0] [-0.996195, 0, 0.0871558] [1344.72, 63.2098, 2330.31]] unit_class:t="germ_37mm_flak43_noground" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } squad{ name:t="sqaaa_03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1151.61, 930.523, 2389.07]] props{ squad_members:t="air_defence_17" squad_members:t="air_defence_18" squad_members:t="air_defence_19" squad_members:t="air_defence_20" squad_members:t="air_defence_21" squad_members:t="air_defence_22" squad_members:t="air_defence_23" squad_members:t="air_defence_24" squad_members:t="air_defence_25" squad_members:t="air_defence_26" } } structures{ name:t="at_01" tm:m=[[-0.704946, -0.142244, 0.694851] [-0.0301537, 0.984808, 0.17101] [-0.70862, 0.0996005, -0.698525] [3546.74, 96.127, 3008.95]] unit_class:t="germ_88mm_pak43_noground" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" setStealth:b=yes targetGnd:b=yes accuracy:r=1 effShootingRate:r=1 } way{ } } structures{ name:t="at_02" tm:m=[[-0.1358, 0.0141177, 0.990636] [0.0143133, 0.999822, -0.0122866] [-0.990633, 0.0125108, -0.135978] [3876.25, 120.137, 1253.64]] unit_class:t="germ_37mm_pak36_noground" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="wheeled_vehicles_01" tm:m=[[0.92388, 0, 0.382683] [0, 1, 0] [-0.382683, 0, 0.92388] [359.529, 50.961, 2485.79]] unit_class:t="germ_opelblitz_fuel" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=2 formation_type:t="rows" formation_div:i=1 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="wheeled_vehicles_02" tm:m=[[0.5373, 0, -0.843391] [0, 1, 0] [0.843391, 0, 0.5373] [359.47, 50.8673, 2513]] unit_class:t="germ_opelblitz_radio" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="wheeled_vehicles_03" tm:m=[[0.173648, 0, -0.984808] [0, 1, 0] [0.984808, 0, 0.173648] [381.043, 50.99, 2492.37]] unit_class:t="germ_opelblitz_med" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="wheeled_vehicles_04" tm:m=[[-0.984808, 0, 0.173648] [0, 1, 0] [-0.173648, 0, -0.984808] [398.523, 50.888, 2513.14]] unit_class:t="germ_opelblitz_tent" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=3 formation_type:t="rows" formation_div:i=1 formation_step:p2=2, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="wheeled_vehicles_05" tm:m=[[-0.382683, 0, -0.92388] [0, 1, 0] [0.92388, 0, -0.382683] [365.491, 50.9433, 2468.64]] unit_class:t="germ_opelblitz_tent" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="wheeled_vehicles_06" tm:m=[[0.766044, 0, 0.642788] [0, 1, 0] [-0.642788, 0, 0.766044] [385.357, 50.8509, 2503.36]] unit_class:t="germ_sdkfz_7" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [363.293, 50.9795, 2521.44]] unit_class:t="stuff_barrels" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_02" tm:m=[[0.608761, 0, 0.793353] [0, 1, 0] [-0.793353, 0, 0.608761] [363.81, 51.3656, 2516.13]] unit_class:t="stuff_caissons" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [368.919, 50.9795, 2477.63]] unit_class:t="stuff_barrels" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_04" tm:m=[[0.766044, 0, 0.642788] [0, 1, 0] [-0.642788, 0, 0.766044] [351.521, 50.9795, 2491.71]] unit_class:t="stuff_tentcaissons" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } squad{ name:t="sqs_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [378.703, 968.145, 2511.26]] props{ squad_members:t="wheeled_vehicles_01" squad_members:t="wheeled_vehicles_02" squad_members:t="wheeled_vehicles_03" squad_members:t="wheeled_vehicles_04" squad_members:t="wheeled_vehicles_05" squad_members:t="wheeled_vehicles_06" squad_members:t="structures_01" squad_members:t="structures_02" squad_members:t="structures_03" squad_members:t="structures_04" } } wheeled_vehicles{ name:t="wheeled_vehicles_07" tm:m=[[0.642788, 0, -0.766044] [0, 1, 0] [0.766044, 0, 0.642788] [3516.71, 102.875, 1712.11]] unit_class:t="germ_opelblitz_radio" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="wheeled_vehicles_08" tm:m=[[0.608761, 0, 0.793353] [0, 1, 0] [-0.793353, 0, 0.608761] [3573.3, 102.506, 1685.39]] unit_class:t="germ_opelblitz_tent" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=2 formation_type:t="rows" formation_div:i=1 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="wheeled_vehicles_09" tm:m=[[0.887011, 0, -0.461749] [0, 1, 0] [0.461749, 0, 0.887011] [3557.48, 102.403, 1687.64]] unit_class:t="germ_kubelwagen" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="wheeled_vehicles_10" tm:m=[[0.991445, 0, 0.130526] [0, 1, 0] [-0.130526, 0, 0.991445] [3614.34, 105.901, 1685.24]] unit_class:t="germ_opelblitz_fuel" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=3 formation_type:t="rows" formation_div:i=1 formation_step:p2=2.1, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="wheeled_vehicles_11" tm:m=[[0.707107, 0, 0.707107] [0, 1, 0] [-0.707107, 0, 0.707107] [3598.1, 104.293, 1696.82]] unit_class:t="germ_sdkfz_251" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="wheeled_vehicles_12" tm:m=[[0.5373, 0, 0.843391] [0, 1, 0] [-0.843391, 0, 0.5373] [3544.4, 99.3661, 1756.51]] unit_class:t="germ_sdkfz_251" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=4 formation_type:t="rows" formation_div:i=4 formation_step:p2=1.6, 1.5 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } squad{ name:t="sqs_02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3577.32, 307.622, 1731.88]] props{ squad_members:t="wheeled_vehicles_07" squad_members:t="wheeled_vehicles_08" squad_members:t="wheeled_vehicles_09" squad_members:t="wheeled_vehicles_10" squad_members:t="wheeled_vehicles_11" squad_members:t="wheeled_vehicles_12" } } air_defence{ name:t="air_defence_27" tm:m=[[0.5, 0, 0.866025] [0, 1, 0] [-0.866025, 0, 0.5] [1031.09, 51.3465, 1135.65]] unit_class:t="germ_88mm_flak36_noground" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="air_defence_28" tm:m=[[-0.5373, 0, 0.843391] [0, 1, 0] [-0.843391, 0, -0.5373] [971.535, 51.3465, 1091.04]] unit_class:t="germ_88mm_flak36_noground" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="air_defence_29" tm:m=[[0.573576, 0, 0.819152] [0, 1, 0] [-0.819152, 0, 0.573576] [1058.52, 51.3465, 1074.72]] unit_class:t="germ_88mm_flak36_noground" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="air_defence_30" tm:m=[[-0.300706, 0, 0.953717] [0, 1, 0] [-0.953717, 0, -0.300706] [1068.04, 51.3465, 1173.31]] unit_class:t="searchlight_noground" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } squad{ name:t="sqaaa_04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1020.04, 958.789, 1174.41]] props{ squad_members:t="air_defence_27" squad_members:t="air_defence_28" squad_members:t="air_defence_29" squad_members:t="air_defence_30" } } tankModels{ name:t="tiger" tm:m=[[-0.5, 0, 0.866026] [0, 1, 0] [-0.866026, 0, -0.5] [3506.85, 102.561, 1679.14]] unit_class:t="germ_pzkpfw_VI_ausf_h1_tiger" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=9000 setStealth:b=yes calmDetection:b=yes targetGnd:b=yes accuracy:r=1 effShootingRate:r=1 avoidObstacles:b=yes } way{ } } structures{ name:t="snow" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2541.04, 2.23984, 3709.23]] unit_class:t="snowman_a_unit" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="won" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2355.42, 100.698, -3063.73]] unit_class:t="snowman_a_unit" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } } areas{ area_01{ type:t="Sphere" tm:m=[[10.3396, 0, 20000] [0, 20000, 0] [-20000, 0, 10.3396] [2632.28, 1000.02, 1739.74]] objLayer:i=6 props{ } } area_02{ type:t="Box" tm:m=[[2.06768, 0, 4000] [0, 993.9, 0] [-4000, 0, 2.06768] [2085.77, -166.675, 2080.32]] objLayer:i=6 props{ } } t1_airSpawn_Rb{ type:t="Sphere" tm:m=[[-0.170038, 0, -328.9] [0, 328.9, 0] [328.9, 0, -0.170038] [2311.15, 400, 13998.3]] objLayer:i=0 props{ } } alter_map_coords{ type:t="Box" tm:m=[[1.03376, 0, 2000] [0, 375.8, 0] [-2000, 0, 1.03376] [2340.15, 1.75, 3095.3]] objLayer:i=6 props{ } } area_03{ type:t="Box" tm:m=[[-2490.49, 0, 217.889] [0, 200, 0] [-217.889, 0, -2490.49] [2014.55, 24.1, 2536.5]] objLayer:i=6 props{ } } background_effect_05{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2481.8, 43.05, 3134.35]] objLayer:i=0 props{ } } t2_captureZone_01{ type:t="Cylinder" tm:m=[[55, 0, 0] [0, 20, 0] [0, 0, 55] [2300, 19.9339, 3450]] objLayer:i=4 props{ } } t2_captureZone_02{ type:t="Cylinder" tm:m=[[40, 0, 0] [0, 20, 0] [0, 0, 40] [3100, 30, 3270]] objLayer:i=4 props{ } } t2_captureZone_03{ type:t="Cylinder" tm:m=[[30, 0, 0] [0, 20, 0] [0, 0, 30] [3695, 90, 3140]] objLayer:i=4 props{ } } t2_captureZone_13{ type:t="Cylinder" tm:m=[[35, 0, 0] [0, 20, 0] [0, 0, 35] [1050, 20, 3540]] objLayer:i=4 props{ } } t2_captureZone_14{ type:t="Box" tm:m=[[50, 0, 0] [0, 30, 0] [0, 0, 90] [445, 35, 3060]] objLayer:i=4 props{ } } t2_captureZone_15{ type:t="Cylinder" tm:m=[[40, 0, 0] [0, 20, 0] [0, 0, 40] [1160, 50, 1900]] objLayer:i=4 props{ } } t2_captureZone_16{ type:t="Cylinder" tm:m=[[40, 0, 0] [0, 20, 0] [0, 0, 40] [670, 45, 1590]] objLayer:i=4 props{ } } t2_captureZone_12{ type:t="Cylinder" tm:m=[[40, 0, 0] [0, 20, 0] [0, 0, 40] [1836.11, 50, 850.054]] objLayer:i=4 props{ } } t2_captureZone_09{ type:t="Cylinder" tm:m=[[40, 0, 0] [0, 20, 0] [0, 0, 40] [3120, 70, 1210]] objLayer:i=4 props{ } } t2_captureZone_04{ type:t="Cylinder" tm:m=[[40, 0, 0] [0, 20, 0] [0, 0, 40] [3880, 110, 1090]] objLayer:i=4 props{ } } t2_captureZone_08{ type:t="Cylinder" tm:m=[[30, 0, 0] [0, 20, 0] [0, 0, 30] [3025, 55, 2120]] objLayer:i=4 props{ } } t2_captureZone_06{ type:t="Cylinder" tm:m=[[40, 0, 0] [0, 20, 0] [0, 0, 40] [2580, 50, 2980]] objLayer:i=4 props{ } } t2_captureZone_10{ type:t="Cylinder" tm:m=[[40, 0, 0] [0, 20, 0] [0, 0, 40] [2130, 30, 3100]] objLayer:i=4 props{ } } t2_captureZone_11{ type:t="Box" tm:m=[[199.239, 0, -17.4311] [0, 20, 0] [8.71557, 0, 99.6195] [2060, 50, 2060]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone04{ type:t="Sphere" tm:m=[[-3.82683, 0, -9.2388] [0, 10, 0] [9.2388, 0, -3.82683] [2900.71, 1.35779, 3730.83]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone05{ type:t="Sphere" tm:m=[[-5, 0, -8.66025] [0, 10, 0] [8.66025, 0, -5] [2940.44, 0.76062, 3745.47]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone06{ type:t="Sphere" tm:m=[[-2.1644, 0, -9.76296] [0, 10, 0] [9.76296, 0, -2.1644] [2871.13, 0.452545, 3746.73]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone07{ type:t="Sphere" tm:m=[[-1.30526, 0, -9.91445] [0, 10, 0] [9.91445, 0, -1.30526] [2737.86, 0.615387, 3756.94]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone08{ type:t="Sphere" tm:m=[[-2.1644, 0, -9.76296] [0, 10, 0] [9.76296, 0, -2.1644] [2689.89, 12.1637, 3735.81]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone09{ type:t="Sphere" tm:m=[[-0.436193, 0, -9.99048] [0, 10, 0] [9.99048, 0, -0.436193] [2675.75, 1.07858, 3760.26]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone10{ type:t="Sphere" tm:m=[[-2.1644, 0, -9.76296] [0, 10, 0] [9.76296, 0, -2.1644] [2571.5, 0.546417, 3777.32]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone11{ type:t="Sphere" tm:m=[[-3.4202, 0, -9.39693] [0, 10, 0] [9.39693, 0, -3.4202] [2532.12, 0.578339, 3786.43]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone12{ type:t="Sphere" tm:m=[[-3.00706, 0, -9.53717] [0, 10, 0] [9.53717, 0, -3.00706] [2539.21, 0.603363, 3761.62]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone13{ type:t="Sphere" tm:m=[[-3.00706, 0, -9.53717] [0, 10, 0] [9.53717, 0, -3.00706] [2493.21, 0.448196, 3771.48]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone14{ type:t="Sphere" tm:m=[[0.871558, 0, -9.96195] [0, 10, 0] [9.96195, 0, 0.871558] [2369.41, 0.332932, 3807.69]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone15{ type:t="Sphere" tm:m=[[-1.30526, 0, -9.91445] [0, 10, 0] [9.91445, 0, -1.30526] [2303.4, 0.385361, 3821.5]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone16{ type:t="Sphere" tm:m=[[0.436195, 0, -9.99048] [0, 10, 0] [9.99048, 0, 0.436195] [2342.34, 0.408112, 3809.55]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone17{ type:t="Sphere" tm:m=[[-0.871556, 0, -9.96195] [0, 10, 0] [9.96195, 0, -0.871556] [2845.74, 0.319412, 3753.64]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone18{ type:t="Sphere" tm:m=[[0.436193, 0, -9.99048] [0, 10, 0] [9.99048, 0, 0.436193] [2518.14, 0.826874, 3776.3]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone19{ type:t="Sphere" tm:m=[[-1.19209e-006, 0, -10] [0, 10, 0] [10, 0, -1.19209e-006] [2328.53, 0.80542, 3787.09]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone20{ type:t="Sphere" tm:m=[[0.436193, 0, -9.99048] [0, 10, 0] [9.99048, 0, 0.436193] [2707.72, 0.592712, 3753.47]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone21{ type:t="Sphere" tm:m=[[9.91445, 0, 1.30526] [0, 10, 0] [-1.30526, 0, 9.91445] [2320.44, 0.697952, 3810.87]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone22{ type:t="Sphere" tm:m=[[-0.436195, 0, -9.99048] [0, 10, 0] [9.99048, 0, -0.436195] [2827.33, 0.6353, 3743.77]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone224{ type:t="Sphere" tm:m=[[-10, 0, -2.6226e-006] [0, 10, 0] [2.6226e-006, 0, -10] [1771.52, 14.4799, 3619.12]] objLayer:i=0 props{ } } t1_tankSpawn_Bto01_zone225{ type:t="Sphere" tm:m=[[-9.96195, 0, -0.871554] [0, 10, 0] [0.871554, 0, -9.96195] [1759.99, 14.1522, 3619.15]] objLayer:i=0 props{ } } t1_tankSpawn_Bto01_zone226{ type:t="Sphere" tm:m=[[-9.51395, 0.772242, 2.98133] [2.93578, -0.650847, 9.53717] [0.930539, 9.94887, 0.392499] [1744.17, 16.0014, 3621.31]] objLayer:i=0 props{ } } t1_tankSpawn_Bto01_zone227{ type:t="Sphere" tm:m=[[-9.5202, 1.64863, 2.57834] [2.5, -0.669873, 9.65926] [1.76517, 9.84039, 0.225575] [1727.94, 16.1018, 3623.34]] objLayer:i=0 props{ } } t1_tankSpawn_Bto01_zone228{ type:t="Sphere" tm:m=[[-9.65926, 0, -2.58819] [0, 10, 0] [2.58819, 0, -9.65926] [1710.13, 13.9271, 3624.14]] objLayer:i=0 props{ } } t1_tankSpawn_Bto01_zone229{ type:t="Sphere" tm:m=[[0.436195, 0, -9.99048] [0, 10, 0] [9.99048, 0, 0.436195] [1687.25, 13.8123, 3625.72]] objLayer:i=0 props{ } } t2_tankSpawn_Bto01_zone04{ type:t="Sphere" tm:m=[[0.436195, 0, 9.99048] [0, 10, 0] [-9.99048, 0, 0.436195] [1370.77, 51.3465, 296.187]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone05{ type:t="Sphere" tm:m=[[7.54979e-007, 0, 10] [0, 10, 0] [-10, 0, 7.54979e-007] [1378.23, 51.3465, 277.227]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone06{ type:t="Sphere" tm:m=[[-0.871556, 0, 9.96195] [0, 10, 0] [-9.96195, 0, -0.871556] [1389.54, 51.3465, 263.006]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone07{ type:t="Sphere" tm:m=[[-2.58819, 0, 9.65926] [0, 10, 0] [-9.65926, 0, -2.58819] [1399.99, 51.3465, 250.622]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone08{ type:t="Sphere" tm:m=[[-8.66025, 0, 5] [0, 10, 0] [-5, 0, -8.66025] [1417.29, 51.3465, 242.316]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone09{ type:t="Sphere" tm:m=[[-7.07107, 0, 7.07107] [0, 10, 0] [-7.07107, 0, -7.07107] [384.453, 51.3465, 389.233]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone10{ type:t="Sphere" tm:m=[[5.373, 0, 8.43392] [0, 10, 0] [-8.43392, 0, 5.373] [386.642, 51.3465, 376.403]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone11{ type:t="Sphere" tm:m=[[8.19152, 0, 5.73576] [0, 10, 0] [-5.73576, 0, 8.19152] [398.921, 51.3465, 358.056]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone12{ type:t="Sphere" tm:m=[[-8.66025, 0, 5] [0, 10, 0] [-5, 0, -8.66025] [523.071, 51.3465, 343.495]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone13{ type:t="Sphere" tm:m=[[9.06308, 0, 4.22618] [0, 10, 0] [-4.22618, 0, 9.06308] [531.411, 51.3465, 348.159]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone14{ type:t="Sphere" tm:m=[[9.06308, 0, 4.22618] [0, 10, 0] [-4.22618, 0, 9.06308] [550.756, 51.3465, 356.937]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone15{ type:t="Sphere" tm:m=[[7.66044, 0, 6.42788] [0, 10, 0] [-6.42788, 0, 7.66044] [510.936, 51.3465, 316.008]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone16{ type:t="Sphere" tm:m=[[-9.76296, 0, 2.1644] [0, 10, 0] [-2.1644, 0, -9.76296] [3200.95, 7.86591, 369.162]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone17{ type:t="Sphere" tm:m=[[-9.06308, 0, 4.22618] [0, 10, 0] [-4.22618, 0, -9.06308] [3207.74, 10.0933, 384.23]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone18{ type:t="Sphere" tm:m=[[-5, 0, 8.66026] [0, 10, 0] [-8.66026, 0, -5] [3218.38, 12.7889, 401.348]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone19{ type:t="Sphere" tm:m=[[-5.373, 0, 8.43391] [0, 10, 0] [-8.43391, 0, -5.373] [3228.8, 14.4858, 412.622]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone21{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [2389.49, 30.8381, 377.297]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone22{ type:t="Sphere" tm:m=[[-9.99048, 0, -0.436193] [0, 10, 0] [0.436193, 0, -9.99048] [2395.96, 30.9827, 404.524]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone23{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [2415.38, 30.0864, 404.8]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone104{ type:t="Sphere" tm:m=[[-2.58819, 0, -9.65926] [0, 10, 0] [9.65926, 0, -2.58819] [3075.23, 15.2403, 3480.61]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone105{ type:t="Sphere" tm:m=[[-1.30526, 0, -9.91445] [0, 10, 0] [9.91445, 0, -1.30526] [3077.66, 14.2375, 3489.29]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone106{ type:t="Sphere" tm:m=[[8.19152, 0, -5.73576] [0, 10, 0] [5.73576, 0, 8.19152] [3081.68, 11.9232, 3495.62]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone107{ type:t="Sphere" tm:m=[[7.93353, 0, -6.08761] [0, 10, 0] [6.08761, 0, 7.93353] [3039.44, 15.0397, 3498.37]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone108{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [3031.11, 14.3692, 3504.68]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone109{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [3022.59, 15.638, 3503.51]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone110{ type:t="Sphere" tm:m=[[9.91445, 0, 1.30526] [0, 10, 0] [-1.30526, 0, 9.91445] [3014.7, 17.5101, 3501.1]] objLayer:i=4 props{ } } area_11{ type:t="Sphere" tm:m=[[-9.06308, 0, -4.22618] [0, 10, 0] [4.22618, 0, -9.06308] [3787.89, 4.25759, 3445.92]] objLayer:i=4 props{ } } area_12{ type:t="Sphere" tm:m=[[-8.19152, 0, -5.73576] [0, 10, 0] [5.73576, 0, -8.19152] [3773.11, 4.4873, 3442.49]] objLayer:i=4 props{ } } area_13{ type:t="Sphere" tm:m=[[-9.39693, 0, -3.4202] [0, 10, 0] [3.4202, 0, -9.39693] [3757.3, 4.75806, 3438.19]] objLayer:i=4 props{ } } area_14{ type:t="Sphere" tm:m=[[-8.43391, 0, -5.373] [0, 10, 0] [5.373, 0, -8.43391] [3738.75, 5.00343, 3433.14]] objLayer:i=4 props{ } } area_15{ type:t="Sphere" tm:m=[[-9.06308, 0, -4.22618] [0, 10, 0] [4.22618, 0, -9.06308] [3736.75, 3.80703, 3458.39]] objLayer:i=4 props{ } } area_16{ type:t="Sphere" tm:m=[[-8.66025, 0, -5] [0, 10, 0] [5, 0, -8.66025] [3753.6, 3.74179, 3461.92]] objLayer:i=4 props{ } } area_17{ type:t="Sphere" tm:m=[[-8.87011, 0, -4.61749] [0, 10, 0] [4.61749, 0, -8.87011] [3768.28, 3.66093, 3464.65]] objLayer:i=4 props{ } } area_18{ type:t="Sphere" tm:m=[[-9.84808, 0, -1.73648] [0, 10, 0] [1.73648, 0, -9.84808] [3785.06, 3.58302, 3465.81]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone219{ type:t="Sphere" tm:m=[[-9.39693, 0, -3.4202] [0, 10, 0] [3.4202, 0, -9.39693] [1774.18, 11.3431, 3633.97]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone220{ type:t="Sphere" tm:m=[[-9.96195, 0, 0.871556] [0, 10, 0] [-0.871556, 0, -9.96195] [1758.64, 12.144, 3630.41]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone221{ type:t="Sphere" tm:m=[[-9.99048, 0, 0.436192] [0, 10, 0] [-0.436192, 0, -9.99048] [1744.01, 11.8238, 3637.14]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone222{ type:t="Sphere" tm:m=[[-9.65926, 0, -2.58819] [0, 10, 0] [2.58819, 0, -9.65926] [1728.28, 11.9148, 3638.89]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone223{ type:t="Sphere" tm:m=[[-9.53717, 0, -3.00706] [0, 10, 0] [3.00706, 0, -9.53717] [1709.44, 11.7058, 3636.31]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone231{ type:t="Sphere" tm:m=[[-9.91445, 0, -1.30526] [0, 10, 0] [1.30526, 0, -9.91445] [1693.02, 12.2856, 3634.4]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone1030{ type:t="Sphere" tm:m=[[5.373, 0, -8.43392] [0, 10, 0] [8.43392, 0, 5.373] [319.886, 51.5991, 2515.73]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone1032{ type:t="Sphere" tm:m=[[2.58819, 0, -9.65926] [0, 10, 0] [9.65926, 0, 2.58819] [326.029, 51.3422, 2526.38]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone1033{ type:t="Sphere" tm:m=[[3.4202, 0, -9.39693] [0, 10, 0] [9.39693, 0, 3.4202] [335.462, 51.0637, 2537.27]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone1034{ type:t="Sphere" tm:m=[[5, 0, -8.66025] [0, 10, 0] [8.66025, 0, 5] [348.934, 50.8418, 2543.93]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone1035{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 2.58819, -9.65926] [0, 9.65926, 2.58819] [362.504, 50.6991, 2546.65]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone1036{ type:t="Sphere" tm:m=[[2.1644, 0, -9.76296] [0, 10, 0] [9.76296, 0, 2.1644] [375.417, 50.6047, 2551.66]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone1037{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 3.82683, -9.2388] [0, 9.2388, 3.82683] [363.329, 50.6328, 2557.62]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone1038{ type:t="Sphere" tm:m=[[3.4202, 0, -9.39693] [0, 10, 0] [9.39693, 0, 3.4202] [346.869, 50.7947, 2553.55]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone1039{ type:t="Sphere" tm:m=[[5, 0, -8.66025] [0, 10, 0] [8.66025, 0, 5] [332.585, 51.0293, 2546.93]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone1040{ type:t="Sphere" tm:m=[[2.58819, 0, -9.65926] [0, 10, 0] [9.65926, 0, 2.58819] [322.915, 51.2817, 2539.65]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone1041{ type:t="Sphere" tm:m=[[5, 0, -8.66025] [0, 10, 0] [8.66025, 0, 5] [312.311, 51.7051, 2527.21]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone942{ type:t="Sphere" tm:m=[[7.66044, 0, -6.42788] [0, 10, 0] [6.42788, 0, 7.66044] [1045.95, 54.1718, 2783.39]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone943{ type:t="Sphere" tm:m=[[-9.91445, 0, -1.30526] [0, 10, 0] [1.30526, 0, -9.91445] [1039.08, 53.9828, 2786.76]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone944{ type:t="Sphere" tm:m=[[7.66044, 0, -6.42788] [0, 10, 0] [6.42788, 0, 7.66044] [1115.05, 56.822, 2838.33]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone945{ type:t="Sphere" tm:m=[[3.4202, 0, -9.39693] [0, 10, 0] [9.39693, 0, 3.4202] [1104.81, 56.2971, 2839.02]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone946{ type:t="Sphere" tm:m=[[-1.73648, 0, -9.84808] [0, 10, 0] [9.84808, 0, -1.73648] [1093.89, 55.7722, 2838.88]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone947{ type:t="Sphere" tm:m=[[-3.4202, 0, -9.39693] [0, 10, 0] [9.39693, 0, -3.4202] [1085.1, 55.3833, 2838.3]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone948{ type:t="Sphere" tm:m=[[6.08761, 0, -7.93353] [0, 10, 0] [7.93353, 0, 6.08761] [1068.21, 54.7206, 2774.23]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone949{ type:t="Sphere" tm:m=[[6.08762, 0, -7.93353] [0, 10, 0] [7.93353, 0, 6.08762] [1060.63, 54.5326, 2773.92]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone950{ type:t="Sphere" tm:m=[[-0.871556, 0, -9.96195] [0, 10, 0] [9.96195, 0, -0.871556] [1054.14, 54.3347, 2767.57]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone851{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [1644.45, 38.9427, 2854.26]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone852{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [1634.09, 38.9702, 2851.24]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone853{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [1619.92, 39.0488, 2844.5]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone854{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [1603.98, 39.341, 2836.99]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone855{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [1590.26, 39.9288, 2826.02]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone856{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [1540.63, 40.4893, 2841.12]] objLayer:i=4 props{ } } area_57{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [1549.52, 40.146, 2843.36]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone858{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [1549.84, 40.1312, 2843.49]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone859{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [1563.39, 39.591, 2848.11]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone760{ type:t="Sphere" tm:m=[[-6.7559, 0, 7.37277] [0, 10, 0] [-7.37277, 0, -6.7559] [2005.71, 49.8636, 2749.62]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone761{ type:t="Sphere" tm:m=[[-5.373, 0, 8.43391] [0, 10, 0] [-8.43391, 0, -5.373] [2006.87, 49.9724, 2759.43]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone762{ type:t="Sphere" tm:m=[[-7.93353, 0, 6.08761] [0, 10, 0] [-6.08761, 0, -7.93353] [2010.64, 49.8621, 2765.33]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone763{ type:t="Sphere" tm:m=[[-9.91445, 0, -1.30526] [0, 10, 0] [1.30526, 0, -9.91445] [2021.67, 49.8621, 2769.68]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone764{ type:t="Sphere" tm:m=[[6.7559, 0, -7.37277] [0, 10, 0] [7.37277, 0, 6.7559] [2039.5, 49.9404, 2774.77]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone765{ type:t="Sphere" tm:m=[[7.66044, 0, -6.42788] [0, 10, 0] [6.42788, 0, 7.66044] [2050.2, 49.9948, 2773.78]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone766{ type:t="Sphere" tm:m=[[-5.373, 0, 8.43391] [0, 10, 0] [-8.43391, 0, -5.373] [1996.33, 50.3785, 2761.71]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone767{ type:t="Sphere" tm:m=[[-9.2388, 0, 3.82683] [0, 10, 0] [-3.82683, 0, -9.2388] [2002.45, 49.9033, 2770.54]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone668{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [2780.21, 50.2255, 2572.03]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone669{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [2773.73, 50.193, 2572.75]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone670{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [2778.77, 51.2553, 2539.44]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone671{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [2772.69, 51.1698, 2542.35]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone672{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [2779.08, 49.2039, 2609.44]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone673{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [2774.94, 49.4217, 2604.83]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone674{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [2758.16, 50.5994, 2561.61]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone675{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [2761.65, 50.3827, 2567.82]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone476{ type:t="Sphere" tm:m=[[-5, 0, 8.66026] [0, 10, 0] [-8.66026, 0, -5] [3386.99, 61.7832, 2699.54]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone477{ type:t="Sphere" tm:m=[[2.1644, 0, 9.76296] [0, 10, 0] [-9.76296, 0, 2.1644] [3376.63, 59.9657, 2701.95]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone478{ type:t="Sphere" tm:m=[[-0.871556, 0, 9.96195] [0, 10, 0] [-9.96195, 0, -0.871556] [3368.79, 59.7098, 2675.73]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone479{ type:t="Sphere" tm:m=[[-8.66025, 0, 5] [0, 10, 0] [-5, 0, -8.66025] [3353.1, 56.1415, 2691.41]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone480{ type:t="Sphere" tm:m=[[-8.66025, 0, 5] [0, 10, 0] [-5, 0, -8.66025] [3359.08, 55.4017, 2688.05]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone481{ type:t="Sphere" tm:m=[[-3.4202, 0, 9.39693] [0, 10, 0] [-9.39693, 0, -3.4202] [3321.87, 53.896, 2669.43]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone482{ type:t="Sphere" tm:m=[[-3.4202, 0, 9.39693] [0, 10, 0] [-9.39693, 0, -3.4202] [3328.2, 53.5764, 2662.29]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone483{ type:t="Sphere" tm:m=[[-6.08761, 0, 7.93353] [0, 10, 0] [-7.93353, 0, -6.08761] [3330.41, 55.7488, 2646.57]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone484{ type:t="Sphere" tm:m=[[-7.66044, 0, 6.42788] [0, 10, 0] [-6.42788, 0, -7.66044] [3354.24, 58.0297, 2656.68]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone485{ type:t="Sphere" tm:m=[[-6.42788, 0, 7.66044] [0, 10, 0] [-7.66044, 0, -6.42788] [3359.54, 58.6829, 2661.98]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone586{ type:t="Sphere" tm:m=[[-0.436193, 0, -9.99048] [0, 10, 0] [9.99048, 0, -0.436193] [3399.82, 62.6801, 2232.35]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone587{ type:t="Sphere" tm:m=[[-0.871556, 0, -9.96195] [0, 10, 0] [9.96195, 0, -0.871556] [3413.25, 63.1579, 2234.03]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone588{ type:t="Sphere" tm:m=[[-2.58819, 0, -9.65926] [0, 10, 0] [9.65926, 0, -2.58819] [3425.45, 63.5098, 2233.4]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone589{ type:t="Sphere" tm:m=[[-7.66044, 0, -6.42788] [0, 10, 0] [6.42788, 0, -7.66044] [3441.9, 64.1283, 2228.29]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone590{ type:t="Sphere" tm:m=[[-0.871556, 0, -9.96195] [0, 10, 0] [9.96195, 0, -0.871556] [3452.38, 64.4553, 2218.61]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone591{ type:t="Sphere" tm:m=[[-3.82683, 0, -9.2388] [0, 10, 0] [9.2388, 0, -3.82683] [3464.2, 64.5057, 2206.5]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone592{ type:t="Sphere" tm:m=[[-2.1644, 0, -9.76296] [0, 10, 0] [9.76296, 0, -2.1644] [3410.54, 62.3285, 2245.52]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone593{ type:t="Sphere" tm:m=[[-0.436193, 0, -9.99048] [0, 10, 0] [9.99048, 0, -0.436193] [3425.46, 62.8194, 2242.81]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone594{ type:t="Sphere" tm:m=[[-9.06308, 0, -4.22618] [0, 10, 0] [4.22618, 0, -9.06308] [3449.54, 64.1683, 2237.76]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone595{ type:t="Sphere" tm:m=[[-1.30526, 0, -9.91445] [0, 10, 0] [9.91445, 0, -1.30526] [3462.03, 64.8848, 2227.73]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone304{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [2153.64, 29.1978, 3321.66]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone305{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [2179.78, 29.1978, 3312.75]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone306{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [2212.64, 29.2224, 3300.02]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone307{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [2238.32, 29.2333, 3294.22]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone308{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [2318.7, 29.2173, 3287.83]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone309{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [2352.22, 29.2017, 3289.46]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone310{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [2401.42, 29.2167, 3299.69]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone319{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [2431.37, 29.2596, 3311.84]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone320{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [2527.06, 29.3227, 3373.61]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone321{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [2544.6, 29.3345, 3394.19]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone322{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [2560.2, 29.3423, 3419.5]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone323{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [2569.79, 29.1928, 3440.4]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone324{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [2072.92, 29.0688, 3381.77]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone325{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [2058.26, 29.0688, 3396.28]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone326{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [2047.81, 29.1277, 3411.24]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone327{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [2026.05, 29.2643, 3445.83]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone328{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [2017.44, 29.2628, 3464.13]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone330{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [2013.73, 28.5526, 3484.74]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone1204{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [3053.03, 61.4206, 2135.94]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone1205{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [3045.75, 61.1576, 2140.11]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone1206{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [3034.44, 60.7559, 2144.25]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone1207{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [3026.45, 60.4702, 2146.07]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone1211{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [2968.44, 58.0917, 2128.77]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone1209{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [2975.89, 58.4694, 2126.31]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone1210{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [2984, 58.8713, 2124.67]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone1219{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [3021.08, 60.5225, 2119.38]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone1220{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [3027.12, 60.7593, 2119.1]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone104{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [1005.59, 30.4603, 3515.34]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone105{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [1011.06, 29.7672, 3510.19]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone106{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [1018.16, 29.565, 3505.83]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone107{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [1031.65, 29.1646, 3533.02]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone108{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [1037.44, 29.2731, 3525.98]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone109{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [1042.72, 29.2972, 3521.03]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone110{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [1051.9, 29.3275, 3515.17]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone204{ type:t="Sphere" tm:m=[[-1.73648, 0, 9.84808] [0, 10, 0] [-9.84808, 0, -1.73648] [447.397, 47.5955, 3090.16]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone205{ type:t="Sphere" tm:m=[[5, 0, 8.66025] [0, 10, 0] [-8.66025, 0, 5] [455.412, 47.5781, 3084.95]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone206{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [463.842, 47.5724, 3078.91]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone207{ type:t="Sphere" tm:m=[[0.871558, 0, 9.96195] [0, 10, 0] [-9.96195, 0, 0.871558] [413.391, 48.0539, 3027.67]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone208{ type:t="Sphere" tm:m=[[2.58819, 0, 9.65926] [0, 10, 0] [-9.65926, 0, 2.58819] [417.317, 48.0709, 3021.24]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone209{ type:t="Sphere" tm:m=[[9.39693, 0, 3.4202] [0, 10, 0] [-3.4202, 0, 9.39693] [425.038, 48.0224, 3024.61]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone210{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [428.863, 48.0586, 3014.32]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone219{ type:t="Sphere" tm:m=[[9.2388, 0, 3.82683] [0, 10, 0] [-3.82683, 0, 9.2388] [439.952, 48.034, 3010.03]] objLayer:i=4 props{ } } area_20{ type:t="Sphere" tm:m=[[8.87011, 0, -4.61749] [0, 10, 0] [4.61749, 0, 8.87011] [440.512, 47.9113, 3034.6]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone221{ type:t="Sphere" tm:m=[[8.87011, 0, -4.61749] [0, 10, 0] [4.61749, 0, 8.87011] [421.999, 47.7879, 3099.47]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone304{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [1075.51, 52.6403, 2692.21]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone305{ type:t="Sphere" tm:m=[[-9.91445, 0, 1.30526] [0, 10, 0] [-1.30526, 0, -9.91445] [1066.83, 52.6279, 2693.02]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone306{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [1088.18, 52.1795, 2675.88]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone307{ type:t="Sphere" tm:m=[[-9.96195, 0, 0.871559] [0, 10, 0] [-0.871559, 0, -9.96195] [1079.07, 52.2081, 2677.59]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone311{ type:t="Sphere" tm:m=[[-0.871557, 0, 9.96195] [0, 10, 0] [-9.96195, 0, -0.871557] [975.178, 52.2265, 2690.94]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone309{ type:t="Sphere" tm:m=[[-5, 0, 8.66025] [0, 10, 0] [-8.66025, 0, -5] [983.558, 52.145, 2685.93]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone310{ type:t="Sphere" tm:m=[[5, 0, 8.66025] [0, 10, 0] [-8.66025, 0, 5] [994.789, 52.1174, 2683.34]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone319{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [1025, 51.0379, 2605.09]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone321{ type:t="Sphere" tm:m=[[1.30526, 0, 9.91445] [0, 10, 0] [-9.91445, 0, 1.30526] [1035.48, 50.179, 2606.46]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone322{ type:t="Sphere" tm:m=[[2.1644, 0, 9.76296] [0, 10, 0] [-9.76296, 0, 2.1644] [1035.14, 50.0569, 2615.69]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone323{ type:t="Sphere" tm:m=[[1.30526, 0, 9.91445] [0, 10, 0] [-9.91445, 0, 1.30526] [1033.93, 50.0674, 2623.44]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone408{ type:t="Sphere" tm:m=[[-0.436196, 0, 9.99048] [0, 10, 0] [-9.99048, 0, -0.436196] [2240.44, 44.2554, 3103.04]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone405{ type:t="Sphere" tm:m=[[2.1644, 0, 9.76296] [0, 10, 0] [-9.76296, 0, 2.1644] [2230.84, 43.8967, 3102.39]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone406{ type:t="Sphere" tm:m=[[1.73648, 0, 9.84808] [0, 10, 0] [-9.84808, 0, 1.73648] [2220.57, 42.9508, 3101.94]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone407{ type:t="Sphere" tm:m=[[-0.871559, 0, 9.96195] [0, 10, 0] [-9.96195, 0, -0.871559] [2209.56, 42.1458, 3100.89]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone410{ type:t="Sphere" tm:m=[[-1.73648, 0, 9.84808] [0, 10, 0] [-9.84808, 0, -1.73648] [2202.37, 42.4841, 3100.78]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone409{ type:t="Sphere" tm:m=[[-0.436195, 0, 9.99048] [0, 10, 0] [-9.99048, 0, -0.436195] [2226.02, 44.7358, 3114.17]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone411{ type:t="Sphere" tm:m=[[-0.436196, 0, 9.99048] [0, 10, 0] [-9.99048, 0, -0.436196] [2213.44, 44.1263, 3115.29]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone419{ type:t="Sphere" tm:m=[[1.30526, 0, 9.91445] [0, 10, 0] [-9.91445, 0, 1.30526] [2204.23, 44.4258, 3115.05]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone504{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [2570.86, 55.502, 2758.73]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone505{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [2582.95, 55.9271, 2758.47]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone506{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [2593.79, 56.0857, 2758.84]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone507{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [2603.42, 55.7352, 2758.94]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone508{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [2614.42, 55.4092, 2758.38]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone509{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [2624.75, 54.6618, 2756.63]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone510{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [2635.44, 53.9962, 2752.82]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone519{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [2644.96, 53.9761, 2748.76]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone604{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [3130.23, 63.2574, 1779.28]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone605{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [3116.19, 61.9913, 1761.38]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone606{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [3098.65, 60.5155, 1743.16]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone611{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [3077.05, 58.6576, 1727.22]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone608{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [3158.74, 66.8985, 1786.12]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone609{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [3174.5, 69.9701, 1774.89]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone610{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [3189.96, 73.1909, 1763.82]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone707{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [3112.89, 70.6485, 933.69]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone705{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [3133.67, 75.3073, 929.524]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone706{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [3149.34, 79.8296, 934.432]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone708{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [3170.13, 85.4642, 938.548]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone709{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [3185.62, 88.9181, 943.808]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone710{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [3205.93, 92.5118, 944.47]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone711{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [3216.01, 94.2377, 946.32]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone719{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [3196.02, 91.6717, 934.794]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone721{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [3211.75, 94.9265, 924.566]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone804{ type:t="Sphere" tm:m=[[-3.82683, 0, 9.2388] [0, 10, 0] [-9.2388, 0, -3.82683] [4016.82, 109.18, 883.049]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone805{ type:t="Sphere" tm:m=[[-3.82683, 0, 9.2388] [0, 10, 0] [-9.2388, 0, -3.82683] [4012.98, 107.326, 888.519]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone806{ type:t="Sphere" tm:m=[[-3.82683, 0, 9.2388] [0, 10, 0] [-9.2388, 0, -3.82683] [4007.31, 107.647, 893.551]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone807{ type:t="Sphere" tm:m=[[-3.82683, 0, 9.2388] [0, 10, 0] [-9.2388, 0, -3.82683] [4000.68, 107.828, 902.482]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone808{ type:t="Sphere" tm:m=[[-3.82683, 0, 9.2388] [0, 10, 0] [-9.2388, 0, -3.82683] [4019.55, 105.685, 896.595]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone809{ type:t="Sphere" tm:m=[[-3.82683, 0, 9.2388] [0, 10, 0] [-9.2388, 0, -3.82683] [4015.96, 105.641, 903.724]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone810{ type:t="Sphere" tm:m=[[-3.82683, 0, 9.2388] [0, 10, 0] [-9.2388, 0, -3.82683] [4011.69, 105.912, 908.289]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone819{ type:t="Sphere" tm:m=[[-3.82683, 0, 9.2388] [0, 10, 0] [-9.2388, 0, -3.82683] [4008.04, 105.939, 915.521]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone904{ type:t="Sphere" tm:m=[[-1.30526, 0, 9.91445] [0, 10, 0] [-9.91445, 0, -1.30526] [2036.92, 72.166, 1399.58]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone905{ type:t="Sphere" tm:m=[[-7.66044, 0, 6.42788] [0, 10, 0] [-6.42788, 0, -7.66044] [2024.25, 72.166, 1404.46]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone906{ type:t="Sphere" tm:m=[[-3.4202, 0, 9.39693] [0, 10, 0] [-9.39693, 0, -3.4202] [2010.9, 72.166, 1416.38]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone911{ type:t="Sphere" tm:m=[[0.436195, 0, 9.99048] [0, 10, 0] [-9.99048, 0, 0.436195] [1990.37, 72.166, 1425.45]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone908{ type:t="Sphere" tm:m=[[7.54979e-007, 0, 10] [0, 10, 0] [-10, 0, 7.54979e-007] [2039.67, 72.166, 1386.76]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone909{ type:t="Sphere" tm:m=[[-0.436193, 0, 9.99048] [0, 10, 0] [-9.99048, 0, -0.436193] [1999.89, 69.7139, 1464.2]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone910{ type:t="Sphere" tm:m=[[-0.871556, 0, 9.96195] [0, 10, 0] [-9.96195, 0, -0.871556] [2001.28, 69.7139, 1452.08]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone919{ type:t="Sphere" tm:m=[[4.61749, 0, 8.87011] [0, 10, 0] [-8.87011, 0, 4.61749] [2020.69, 69.7139, 1439.1]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone921{ type:t="Sphere" tm:m=[[2.58819, 0, 9.65926] [0, 10, 0] [-9.65926, 0, 2.58819] [2045.77, 69.7139, 1437.18]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone1004{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [2189.38, 54.8565, 1117.81]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone1005{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [2196.87, 55.0388, 1119.32]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone1006{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [2206.25, 55.2694, 1124.22]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone1007{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [2184.24, 56.2226, 1124.01]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone1008{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [2192.4, 56.7474, 1129.15]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone1009{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [2199.32, 57.1283, 1133.27]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone1012{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [2192.33, 57.1039, 1092.58]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone1019{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [2201.03, 57.4146, 1099.04]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone1021{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [2202.33, 57.7414, 1147.04]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone1104{ type:t="Sphere" tm:m=[[7.66044, 0, 6.42788] [0, 10, 0] [-6.42788, 0, 7.66044] [543.312, 51.3543, 1149.44]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone1105{ type:t="Sphere" tm:m=[[7.37277, 0, 6.7559] [0, 10, 0] [-6.7559, 0, 7.37277] [532.24, 51.3645, 1138.69]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone1106{ type:t="Sphere" tm:m=[[3.00706, 0, 9.53717] [0, 10, 0] [-9.53717, 0, 3.00706] [520.703, 51.3763, 1138.11]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone1107{ type:t="Sphere" tm:m=[[7.07107, 0, 7.07107] [0, 10, 0] [-7.07107, 0, 7.07107] [506.997, 51.3562, 1196.08]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone1108{ type:t="Sphere" tm:m=[[5, 0, 8.66025] [0, 10, 0] [-8.66025, 0, 5] [496.207, 51.366, 1187.52]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone1109{ type:t="Sphere" tm:m=[[7.37277, 0, 6.7559] [0, 10, 0] [-6.7559, 0, 7.37277] [486.278, 51.3841, 1178.62]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone1110{ type:t="Sphere" tm:m=[[7.66044, 0, 6.42788] [-0.839006, 9.91445, 0.999889] [-6.37288, -1.30526, 7.59491] [479.355, 51.4131, 1168.57]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone1119{ type:t="Sphere" tm:m=[[-6.08762, 0, 7.93353] [0, 10, 0] [-7.93353, 0, -6.08762] [468.087, 51.4192, 1178.69]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone1121{ type:t="Sphere" tm:m=[[7.93353, 0, 6.08761] [0, 10, 0] [-6.08761, 0, 7.93353] [477.406, 51.5091, 1136.36]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone1122{ type:t="Sphere" tm:m=[[7.93353, 0, 6.08761] [0, 10, 0] [-6.08761, 0, 7.93353] [482.52, 51.4726, 1140.2]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone1123{ type:t="Sphere" tm:m=[[7.93353, 0, 6.08761] [0, 10, 0] [-6.08761, 0, 7.93353] [474.743, 51.6034, 1118.61]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone1124{ type:t="Sphere" tm:m=[[7.07107, 0, -7.07107] [0, 10, 0] [7.07107, 0, 7.07107] [482.454, 51.566, 1113.89]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone1125{ type:t="Sphere" tm:m=[[9.06308, 0, -4.22618] [0, 10, 0] [4.22618, 0, 9.06308] [488.412, 51.5362, 1110.84]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone1126{ type:t="Sphere" tm:m=[[7.66044, 0, 6.42788] [0, 10, 0] [-6.42788, 0, 7.66044] [499.128, 51.4645, 1115.55]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone1211{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [1158.74, 51.3465, 1732.87]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone1205{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [1173.91, 51.3465, 1748.08]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone1206{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [1189.18, 51.3465, 1767.01]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone1207{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [1207.11, 51.7152, 1780.6]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone1208{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [1231.12, 53.1776, 1787.86]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone1209{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [1253.18, 54.6905, 1807.8]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone1504{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [2495.55, 29.6774, 3208.89]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone1505{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [2470.95, 29.8679, 3206.19]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone1506{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [2439.73, 30.5009, 3204.21]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone1507{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [2412.74, 30.5684, 3207.23]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone1513{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [2636.94, 30.1439, 3267.54]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone1509{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [2616.61, 29.8447, 3256.91]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone1510{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [2598.36, 29.7905, 3248.05]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone1519{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [2573.89, 29.8917, 3238.25]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone1521{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [2554.8, 29.8095, 3230.73]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone1522{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [2117.77, 29.5553, 3272.16]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone1523{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [2140.52, 29.7536, 3255.49]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone1524{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [2160.99, 29.2463, 3247.03]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone1525{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [2187.68, 29.8916, 3237.33]] objLayer:i=4 props{ } } t2_tankSpawn_Bto01_zone1526{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [2215.15, 29.9028, 3231.34]] objLayer:i=4 props{ } } t1_tankSpawn_Bto01_zone2501{ type:t="Sphere" tm:m=[[6.42788, 0, -7.66044] [0, 10, 0] [7.66044, 0, 6.42788] [3700.77, 99.796, 3136.46]] props{ } } t1_tankSpawn_Bto01_zone2502{ type:t="Sphere" tm:m=[[3.4202, 0, -9.39693] [0, 10, 0] [9.39693, 0, 3.4202] [3703.14, 99.299, 3125.1]] props{ } } t1_tankSpawn_Bto01_zone2503{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [3683.45, 96.312, 3138.04]] props{ } } t1_tankSpawn_Bto01_zone2504{ type:t="Sphere" tm:m=[[3.4202, 0, -9.39692] [0, 10, 0] [9.39692, 0, 3.4202] [3717.58, 94.9382, 3135.8]] props{ } } t1_tankSpawn_Bto01_zone2505{ type:t="Sphere" tm:m=[[4.61749, 0, -8.87011] [0, 10, 0] [8.87011, 0, 4.61749] [3729.4, 93.7893, 3145.32]] props{ } } t1_tankSpawn_Bto01_zone2506{ type:t="Sphere" tm:m=[[-1.73648, 0, -9.84808] [0, 10, 0] [9.84808, 0, -1.73648] [3731.67, 91.7993, 3161.8]] props{ } } kek_08{ type:t="Sphere" tm:m=[[-9.65926, 0, 2.58819] [0, 10, 0] [-2.58819, 0, -9.65926] [4017.08, 122.343, 2441.73]] props{ } } kek_09{ type:t="Sphere" tm:m=[[-9.65926, 0, 2.58819] [0, 10, 0] [-2.58819, 0, -9.65926] [4003.28, 124.757, 2442.53]] props{ } } kek_10{ type:t="Sphere" tm:m=[[-9.65926, 0, 2.58819] [0, 10, 0] [-2.58819, 0, -9.65926] [3990.4, 126.175, 2443.33]] props{ } } kek_11{ type:t="Sphere" tm:m=[[-9.65926, 0, 2.58819] [0, 10, 0] [-2.58819, 0, -9.65926] [3981.07, 126.801, 2449.91]] props{ } } kek_01{ type:t="Sphere" tm:m=[[-9.65926, 0, 2.58819] [0, 10, 0] [-2.58819, 0, -9.65926] [3977.89, 126.978, 2459.01]] props{ } } kek_02{ type:t="Sphere" tm:m=[[-9.65926, 0, 2.58819] [0, 10, 0] [-2.58819, 0, -9.65926] [3986.89, 126.78, 2482.84]] props{ } } kek_03{ type:t="Sphere" tm:m=[[-9.65926, 0, 2.58819] [0, 10, 0] [-2.58819, 0, -9.65926] [3995.86, 126.252, 2486.57]] props{ } } kek_04{ type:t="Sphere" tm:m=[[-9.65926, 0, 2.58819] [0, 10, 0] [-2.58819, 0, -9.65926] [4007.73, 124.834, 2484.57]] props{ } } kek_05{ type:t="Sphere" tm:m=[[-9.65926, 0, 2.58819] [0, 10, 0] [-2.58819, 0, -9.65926] [4017.96, 123.042, 2480.08]] props{ } } kek_06{ type:t="Sphere" tm:m=[[-9.65926, 0, 2.58819] [0, 10, 0] [-2.58819, 0, -9.65926] [4032.48, 120.004, 2454.44]] props{ } } kek_07{ type:t="Sphere" tm:m=[[-9.65926, 0, 2.58819] [0, 10, 0] [-2.58819, 0, -9.65926] [4032.61, 119.257, 2441.66]] props{ } } lel_1{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [2455.39, 29.0542, 3501.24]] props{ } } lel_02{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [2437.67, 29.1034, 3502.18]] props{ } } lel_03{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [2419.11, 29.108, 3503.04]] props{ } } lel_06{ type:t="Sphere" tm:m=[[-9.91445, 0, -1.30526] [0, 10, 0] [1.30526, 0, -9.91445] [2360.96, 28.9673, 3499.93]] props{ } } lel_05{ type:t="Sphere" tm:m=[[-9.91445, 0, -1.30526] [0, 10, 0] [1.30526, 0, -9.91445] [2380.39, 29.0733, 3505.49]] props{ } } lel_04{ type:t="Sphere" tm:m=[[-9.91445, 0, -1.30526] [0, 10, 0] [1.30526, 0, -9.91445] [2402.14, 28.9776, 3504.77]] props{ } } lel_07{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [2235.72, 29.0886, 3506.46]] props{ } } lel_08{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [2219.17, 29.067, 3511.76]] props{ } } lel_09{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [2201.98, 29.0614, 3517.81]] props{ } } lel_12{ type:t="Sphere" tm:m=[[-9.96195, 0, -0.871559] [0, 10, 0] [0.871559, 0, -9.96195] [2139.48, 28.8679, 3528.32]] props{ } } lel_11{ type:t="Sphere" tm:m=[[-9.96195, 0, -0.871559] [0, 10, 0] [0.871559, 0, -9.96195] [2162.63, 28.4112, 3526.98]] props{ } } lel_10{ type:t="Sphere" tm:m=[[-9.96195, 0, -0.871559] [0, 10, 0] [0.871559, 0, -9.96195] [2179.48, 28.5622, 3527.47]] props{ } } kik_1{ type:t="Sphere" tm:m=[[4.22618, 0, -9.06308] [0, 10, 0] [9.06308, 0, 4.22618] [536.637, 56.861, 1882.64]] props{ } } kik_04{ type:t="Sphere" tm:m=[[4.22618, 0, -9.06308] [0, 10, 0] [9.06308, 0, 4.22618] [543.159, 56.861, 1863.74]] props{ } } kik_03{ type:t="Sphere" tm:m=[[4.22618, 0, -9.06308] [0, 10, 0] [9.06308, 0, 4.22618] [571.16, 51.3465, 1884.53]] props{ } } kik_07{ type:t="Sphere" tm:m=[[4.22618, 0, -9.06308] [0, 10, 0] [9.06308, 0, 4.22618] [578.065, 51.3465, 1869.81]] props{ } } kik_09{ type:t="Sphere" tm:m=[[4.22618, 0, -9.06308] [0, 10, 0] [9.06308, 0, 4.22618] [586.44, 51.3465, 1857.03]] props{ } } kik_05{ type:t="Sphere" tm:m=[[4.22618, 0, -9.06308] [0, 10, 0] [9.06308, 0, 4.22618] [527.665, 56.861, 1851.35]] props{ } } kik_02{ type:t="Sphere" tm:m=[[4.22618, 0, -9.06308] [0, 10, 0] [9.06308, 0, 4.22618] [552.668, 51.3465, 1876.35]] props{ } } kik_06{ type:t="Sphere" tm:m=[[4.22618, 0, -9.06308] [0, 10, 0] [9.06308, 0, 4.22618] [564.725, 51.3465, 1859.76]] props{ } } kik_08{ type:t="Sphere" tm:m=[[4.22618, 0, -9.06308] [0, 10, 0] [9.06308, 0, 4.22618] [573.983, 51.3465, 1848.97]] props{ } } ghj_1{ type:t="Sphere" tm:m=[[-4.22618, 0, 9.06308] [0, 10, 0] [-9.06308, 0, -4.22618] [1946.03, 39.3985, 2697.27]] props{ } } ghj_02{ type:t="Sphere" tm:m=[[-6.08761, 0, 7.93353] [0, 10, 0] [-7.93353, 0, -6.08761] [1962.03, 39.9211, 2695.78]] props{ } } ghj_03{ type:t="Sphere" tm:m=[[-4.61748, 0, 8.87011] [0, 10, 0] [-8.87011, 0, -4.61748] [1979.06, 40.9049, 2694.3]] props{ } } ghj_04{ type:t="Sphere" tm:m=[[-6.42788, 0, 7.66044] [0, 10, 0] [-7.66044, 0, -6.42788] [1993.06, 42.3065, 2693.81]] props{ } } ghj_05{ type:t="Sphere" tm:m=[[-6.08761, 0, 7.93353] [0, 10, 0] [-7.93353, 0, -6.08761] [2006.28, 43.6745, 2692.83]] props{ } } ghj_06{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [2022.33, 45.6435, 2693.35]] props{ } } ghj_07{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [2035.43, 46.3977, 2693.42]] props{ } } ghj_08{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [2054.26, 45.9031, 2693.63]] props{ } } ghj_09{ type:t="Sphere" tm:m=[[7.93353, 0, 6.08761] [0, 10, 0] [-6.08761, 0, 7.93353] [2066.23, 46.158, 2693.72]] props{ } } ghj_10{ type:t="Sphere" tm:m=[[-8.43391, 0, 5.373] [0, 10, 0] [-5.373, 0, -8.43391] [2109.91, 46.8871, 2684.42]] props{ } } ghj_11{ type:t="Sphere" tm:m=[[5, 0, 8.66025] [0, 10, 0] [-8.66025, 0, 5] [2121.5, 46.8502, 2686.41]] props{ } } area_04{ type:t="Point" tm:m=[[1.21752, 0, -1.58671] [0, 2, 0] [1.58671, 0, 1.21752] [1894.34, 39.8423, 4018.85]] props{ } } area_05{ type:t="Point" tm:m=[[-0.348623, -1.19825, 3.80035] [0, 3.81487, 1.20282] [-3.98478, 0.104833, -0.332487] [2308.56, 64.755, 3433.62]] objLayer:i=0 props{ } } boom{ type:t="Box" tm:m=[[9.96195, 0, -0.871557] [0, 10, 0] [0.871557, 0, 9.96195] [2541.96, 2.06466, 3708.39]] objLayer:i=0 props{ } } } objLayers{ layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=no } layer{ enabled:b=no } } wayPoints{ way_points_01{ closed_waypoints:b=no way{ } } way_points_02{ closed_waypoints:b=no way{ } } }