selected_tag:t="" bin_dump_file:t="" mission_settings{ atmosphere{ pressure:r=760 temperature:r=0 } player{ army:i=1 wing:t="t1_player01" wing:t="t1_player02" wing:t="t1_player03" wing:t="t1_player04" wing:t="t1_player05" wing:t="t1_player06" wing:t="t1_player07" wing:t="t1_player08" wing:t="t1_player09" wing:t="t1_player10" wing:t="t1_player11" wing:t="t1_player12" wing:t="t1_player13" wing:t="t1_player14" wing:t="t1_player15" wing:t="t1_player16" } player_teamB{ army:i=2 wing:t="t2_player01" wing:t="t2_player02" wing:t="t2_player03" wing:t="t2_player04" wing:t="t2_player05" wing:t="t2_player06" wing:t="t2_player07" wing:t="t2_player08" wing:t="t2_player09" wing:t="t2_player10" wing:t="t2_player11" wing:t="t2_player12" wing:t="t2_player13" wing:t="t2_player14" wing:t="t2_player15" wing:t="t2_player16" } mission{ name:t="ardennes_counterattack_tanks" level:t="levels/avg_ardennes.bin" type:t="domination" restoreType:t="attempts" optionalTakeOff:b=no campaign:t="western" environment:t="Day" weather:t="hazy" missionDebriefing:t="" missionBriefing:t="" locName:t="missions/ardennes_counterattack_tanks" locDesc:t="missions/ardennes_counterattack_tanks/desc" chapter:t="air_ground_battles" windSpeed:p2=3, 2 windDirectionDeg:p2=1, 3 scoreLimit:i=13000 timeLimit:i=30 deathPenaltyMul:r=0.75 ctaCaptureZoneEqualPenaltyMul:r=0 useSpawnScore:b=yes useAlternativeMapCoord:b=no gt_reload_explosives:b=no randomSpawnTeams:b=no remapAiTankModels:b=no country_axis:t="germany" country_allies:t="usa" customRules{ name:t="sharedPool" teams{ teamA{ playerMaxSpawns:i=5 spawnLimit:i=80 limitedUnits{ us_m4a3e2_sherman_jumbo:i=14 us_m4a3e2_sherman_jumbo_cobra_king:i=14 us_m4a3e2_76w_sherman_jumbo:i=8 us_m4a3e8_76w_sherman:i=18 us_m18_hellcat:i=8 us_m18_hellcat_black_cat:i=8 us_m36:i=14 uk_a_22f_mk_7_churchill_1944:i=12 fr_m4a3e2_sherman_jumbo:i=14 p-47d:i=7 p-47d-28:i=7 p-51d-5:i=3 p-51d-10:i=3 p-51d-20-na:i=3 p-38l:i=3 p-38j:i=3 p-38j_marge:i=3 p-63a-5:i=3 p-63a-10:i=3 p-63c-5:i=3 ms_405c1:i=5 ms_406c1:i=5 ms_410c1:i=5 d_520_france:i=5 p-63c-5_france:i=3 vg_33:i=5 vb_10c-1:i=3 vb_10_02:i=3 mb_157:i=5 spitfire_ix_early:i=3 spitfire_ix_plagis:i=3 spitfire_ix:i=3 spitfire_mk9c_4cannons:i=3 spitfire_xvi:i=3 spitfire_mk5b:i=3 spitfire_mk5b_notrop:i=3 spitfire_mk5c:i=3 spitfire_mk5c_notrop:i=3 typhoon_mk1b:i=5 typhoon_mk1b_late:i=5 } unlimitedUnits{ us_halftrack_m13:b=yes us_halftrack_m16:b=yes us_m10:b=yes us_m4a1_76w_sherman:b=yes us_m4a2_sherman:b=yes us_m4a2_76w_sherman:b=yes us_m4_sherman:b=yes us_m4_sherman_calliope:b=yes us_m4a3_105_sherman:b=yes us_m8_greyhound:b=yes us_m24_chaffee:b=yes uk_17_pdr_m10_achilles:b=yes uk_17_pdr_m10_achilles_norfolk_yeomanry:b=yes uk_sherman_ic_firefly:b=yes uk_sherman_vc_firefly:b=yes uk_sherman_II:b=yes uk_valentine_mk_11:b=yes uk_valentine_mk_9:b=yes uk_crusader_mk_3:b=yes uk_a27m_cromwell_1:b=yes uk_a27m_cromwell_5:b=yes uk_a27m_cromwell_5_rp3:b=yes uk_a_22b_mk_3_churchill_1942:b=yes uk_a_34_comet_iron_duke:b=yes uk_a_34_comet:b=yes uk_daimler_mk_2:b=yes uk_sp_17_pdr_valentine:b=yes uk_t17e2:b=yes uk_crusader_aa_mk_2:b=yes fr_cckw_353_bofors:b=yes fr_m10:b=yes fr_m4a1_sherman:b=yes fr_m4a4_cn_75_50:b=yes fr_amx_13_fl_11:b=yes fr_amc_35:b=yes a-20g:b=yes a-26b:b=yes a-26b_10=yes firefly_mk1:b=yes firefly_mk5:b=yes mosquito_fb_mk18:b=yes mosquito_fb_mk6:b=yes mb_174_a3:b=yes potez_633:b=yes a-35b:b=yes } } teamB{ playerMaxSpawns:i=5 spawnLimit:i=80 limitedUnits{ germ_pzkpfw_VI_ausf_b_tiger_IIh:i=2 germ_pzkpfw_VI_ausf_h1_tiger:i=12 germ_pzkpfw_VI_ausf_e_tiger:i=8 germ_pzkpfw_V_ausf_a_panther:i=8 germ_pzkpfw_V_ausf_g_panther:i=12 germ_panzerjager_nashorn:i=6 germ_panzerjager_panther:i=4 germ_panzerbefelhswagen_jagdpanther:i=4 germ_flakpanzer_IV_Wirbelwind:i=8 germ_flakpanzer_IV_Ostwind:i=6 germ_sdkfz_6_2_flak36:i=10 germ_pz_IV_L70:i=10 fw-190f-8:i=5 fw-190a-8:i=3 bf-109g-6:i=3 bf-109g-10:i=3 bf-109g-14:i=3 bf-110c-4:i=10 bf-110f-2:i=10 bf-110g-2:i=10 } unlimitedUnits{ germ_jgdpz_IV_L48:b=yes germ_jgdpz_38t:b=yes germ_pzkpfw_IV_ausf_J:b=yes germ_panzerbefelhswagen_IV_ausf_J:b=yes germ_pzkpfw_IV_ausf_H:b=yes germ_pzkpfw_IV_ausf_G:b=yes germ_pzkpfw_IV_ausf_F2:b=yes germ_pzkpfw_IV_ausf_F:b=yes germ_pzkpfw_III_ausf_N:b=yes germ_pzkpfw_III_ausf_M:b=yes germ_pzkpfw_III_ausf_L:b=yes germ_pzkpfw_III_ausf_J:b=yes germ_pzkpfw_III_ausf_J_L42:b=yes germ_pzkpfw_II_ausf_H:b=yes germ_stug_III_ausf_G:b=yes germ_stuh_III_ausf_G:b=yes germ_stug_III_ausf_F:b=yes germ_pzkpfw_38t_Marder_III:b=yes germ_pzkpfw_38t_Marder_III_ausf_H:b=yes germ_pzkpfw_38t_Aufklarungspanzer:b=yes germ_sdkfz_234_2:b=yes germ_sdkfz_234_3:b=yes germ_panzerwerfer_42:b=yes germ_sturmpanzer_II:b=yes germ_sturmpanzer_IV_brummbar:b=yes hs-129b-2:b=yes hs-129b-2_romania:b=yes hs-129b-3:b=yes ju-87b-2:b=yes ju-87d-3:b=yes ju-87g_1:b=yes ju-87g_2:b=yes ju-87r-2:b=yes } } } } customSpawnScore{ base_respawn_points_coef:i=1 br_diff_mul_Air:r=0 br_diff_mul_Tank:r=0 max_br_diff:r=0 spawn_pow:r=0 us_m4a3e8_76w_sherman:r=350 us_m4a3e2_76w_sherman_jumbo:r=700 p-47d:r=750 p-47d-28:r=750 p-51d-5:r=900 p-51d-10:r=900 p-51d-20-na:r=900 p-38l:r=900 p-38j:r=900 p-38j_marge:r=900 p-63a-5:r=900 p-63a-10:r=900 p-63c-5:r=900 ms_405c1:r=600 ms_406c1:r=600 ms_410c1:r=600 d_520_france:r=600 p-63c-5_france:r=900 vg_33:r=600 vb_10c-1:r=900 vb_10_02:r=900 mb_157:r=600 spitfire_ix_early:r=900 spitfire_ix_plagis:r=900 spitfire_ix:r=900 spitfire_mk9c_4cannons:r=900 spitfire_xvi:r=900 spitfire_mk5b:r=900 spitfire_mk5b_notrop:r=900 spitfire_mk5c:r=900 spitfire_mk5c_notrop:r=900 typhoon_mk1b:r=750 typhoon_mk1b_late:r=750 germ_pzkpfw_VI_ausf_b_tiger_IIh:r=2000 germ_pzkpfw_VI_ausf_h1_tiger:r=1000 germ_pzkpfw_VI_ausf_e_tiger:r=1300 germ_pzkpfw_V_ausf_g_panther:r=1200 germ_panzerjager_nashorn:r=700 germ_panzerjager_panther:r=1400 germ_panzerbefelhswagen_jagdpanther:r=1400 fw-190f-8:r=1300 fw-190a-8:r=1100 bf-109g-6:r=1100 bf-109g-10:r=1100 bf-109g-14:r=1100 } tags{ } editSlotbar{ keepOwnUnits:b=no country_germany{ germ_pzkpfw_V_ausf_g_panther{ crewSkillsPercent:i=100 crewSpecialization:i=2 allWeapons:b=yes allModifications:b=yes } germ_panzerjager_panther{ crewSkillsPercent:i=100 crewSpecialization:i=2 allWeapons:b=yes allModifications:b=yes } germ_panzerbefelhswagen_jagdpanther{ crewSkillsPercent:i=100 crewSpecialization:i=2 allWeapons:b=yes allModifications:b=yes } germ_panzerjager_nashorn{ crewSkillsPercent:i=100 crewSpecialization:i=2 allWeapons:b=yes allModifications:b=yes } germ_pzkpfw_VI_ausf_b_tiger_IIh{ crewSkillsPercent:i=100 crewSpecialization:i=2 allWeapons:b=yes allModifications:b=yes } } country_usa{ us_m4a3e2_sherman_jumbo{ crewSkillsPercent:i=100 crewSpecialization:i=2 allWeapons:b=yes allModifications:b=yes } us_m4a3e2_76w_sherman_jumbo{ crewSkillsPercent:i=100 crewSpecialization:i=2 allWeapons:b=yes allModifications:b=yes } us_m4a3e8_76w_sherman{ crewSkillsPercent:i=100 crewSpecialization:i=2 allWeapons:b=yes allModifications:b=yes } fr_m4a3e2_sherman_jumbo{ crewSkillsPercent:i=100 crewSpecialization:i=2 allWeapons:b=yes allModifications:b=yes } uk_a_22f_mk_7_churchill_1944{ crewSkillsPercent:i=100 crewSpecialization:i=2 allWeapons:b=yes allModifications:b=yes } } } missionType{ _Dom:b=no _Conq:b=no _CnvA:b=no _CnvB:b=no _ArtDA:b=no _ArtDB:b=no _Bttl:b=no _DBttlA:b=no _DBttlB:b=no _Bto:b=no _Flc:b=no _v1_race_straight:b=no _v1_race_inverted:b=no _v2_race_straight:b=no _v2_race_inverted:b=no _Conq1:b=no _Conq2:b=no _Conq3:b=no _Conq4:b=no _Conq5:b=no _Conq6:b=no } allowedUnitTypes{ isAirplanesAllowed:b=yes isTanksAllowed:b=yes isShipsAllowed:b=no } } spectator_points{ } cover_points{ } aiParams{ aiEffectivenessViscosity:r=90 effectivenessDistances:p2=2500, 7000 } briefing{ place_loc:t="" date_loc:t="" objective_loc:t="" music:t="action_01" part{ event:t="" minTime:i=0 slide{ map:b=yes minTime:i=4 picture:t="" icon{ icontype:t="basezone_A" side:t="ally" target:t="capture_zone_01" } icon{ icontype:t="basezone_B" side:t="enemy" target:t="capture_zone_02" } icon{ icontype:t="tank" side:t="ally" target:t="t1_respawn_03" } icon{ icontype:t="tank" side:t="ally" target:t="t1_respawn_12" } icon{ icontype:t="tank" side:t="ally" target:t="t1_respawn_07" } icon{ icontype:t="tank" side:t="enemy" target:t="t2_respawn_19" } icon{ icontype:t="tank" side:t="enemy" target:t="t2_respawn_23" } icon{ icontype:t="tank" side:t="enemy" target:t="t2_respawn_17" } captureZone{ area:t="capture_zone_01" side:t="ally" type:t="ground" } captureZone{ area:t="capture_zone_02" side:t="enemy" type:t="ground" } } } } } imports{ } triggers{ isCategory:b=yes is_enabled:b=yes mission_init{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{ } } conditions{ } actions{ missionMarkAsRespawnPoint{ loc_name:t="missions/spawn_01" spawnEffect:b=no isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no offset:p3=0, 0, 0 radius:r=-1 target:t="t1_respawn_squad_02" team:t="A" tags{ tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="missions/spawn_01" spawnEffect:b=no isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no offset:p3=0, 0, 0 radius:r=-1 target:t="t2_respawn_squad_01" team:t="B" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionBattleArea{ air:b=no ground:b=yes mapArea:b=yes killOutOfBattleArea:b=yes area:t="battlearea01" } unitPlayEffect{ effect_type:t="specify" effect:t="location_fire_composite" offset:p3=0, 0, 0 radiusOffset:p2=0, 0 show:b=yes attach:b=yes scale:r=1 loopSpawn:b=yes delay:p2=1, 1 target:t="smoke_01" target:t="smoke_14" target:t="smoke_03" target:t="smoke_04" target:t="smoke_05" target:t="smoke_06" target:t="smoke_07" target:t="smoke_08" target:t="smoke_09" target:t="smoke_10" target:t="smoke_12" target:t="smoke_11" target:t="smoke_13" } missionShowMapIcon{ areaName:t="capture_zone_01" show:b=yes team:t="Both" iconName:t="ui/gameuiskin#objective_captureZone_next_default" colorCode:t="Team A" scale:r=1 } varSetString{ value:t="" var:t="t1_outpost_capture_zone" input_var:t="t1_outpost_a" } varSetInt{ value:i=1 var:t="t1_outpost_int" var:t="t2_outpost_int" } varSetString{ value:t="capture_zone_01" var:t="main_capture_zone" } triggerActivate{ target:t="t1_capture_zone" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="disable" } triggerActivate{ target:t="t1_when_captured" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } unitPutToSleep{ target:t="unlock_aircraft_cargo_04" target:t="unlock_aircraft_cargo_01" target:t="unlock_aircraft_cargo_02" target:t="unlock_aircraft_cargo_03" } } else_actions{ } } unit_properties{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ moAddMissionObjective{ target:t="avg_cta_um_obj01" } moAddMissionObjective{ target:t="avg_cta_um_obj02" } wait{ time:r=5 } moAddMissionObjective{ target:t="avg_cta_um_obj07" } } else_actions{ } } bots{ isCategory:b=yes is_enabled:b=yes properties{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ unitSetStealth{ set:b=yes radius:r=0 target:t="t1_bots_squad" target:t="t1_defence_squad" target:t="t2_defence_squad" target:t="cargo_squad" target:t="unlock_aircraft_cargo_04" target:t="unlock_aircraft_cargo_01" target:t="unlock_aircraft_cargo_02" target:t="unlock_aircraft_cargo_03" team:t="Both" } unitSetProperties{ object:t="t1_bots_squad" object:t="t1_defence_squad" object:t="t2_defence_squad" attack_type:t="kill_player" calmDetection:b=yes accuracy:r=0.9 effShootingRate:r=0.9 airEffShootingRate:r=0.9 } unitSetProperties{ object:t="unlock_aircraft_cargo_04" object:t="unlock_aircraft_cargo_03" object:t="unlock_aircraft_cargo_02" object:t="unlock_aircraft_cargo_01" object:t="objectGroups_53" isImmortal:b=yes } unitSetStealth{ set:b=yes radius:r=500 target:t="aaa_squad" target:t="ground_targets_squad" team:t="Both" } wait{ time:r=260 } missionMarkAsRespawnPoint{ loc_name:t="missions/spawn_01" spawnEffect:b=no isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no offset:p3=0, 0, 0 radius:r=-1 target:t="t1_respawn_squad_02" team:t="A" disableAfter:i=1 tags{ tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="missions/spawn_01" spawnEffect:b=no isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no offset:p3=0, 0, 0 radius:r=-1 target:t="t1_respawn_squad_01" team:t="A" tags{ tank:b=yes } } } else_actions{ } } } objectives{ isCategory:b=yes is_enabled:b=yes t1_loss_main_cap{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsZoneCaptured{ target:t="capture_zone_01" army:i=2 } } actions{ moSetObjectiveStatus{ target:t="avg_cta_um_obj01" status:i=3 team:t="A" } moSetObjectiveStatus{ target:t="avg_cta_um_obj02" status:i=2 team:t="B" } varSetBool{ value:b=yes var:t="capture_zone_01_bool" } gameMPChangeScore{ value:i=-20 valueSystem:t="percentage" team:t="A" } wait{ time:r=1 } gameMPChangeScore{ value:i=-20 valueSystem:t="percentage" team:t="A" } wait{ time:r=1 } gameMPChangeScore{ value:i=-20 valueSystem:t="percentage" team:t="A" } wait{ time:r=1 } gameMPChangeScore{ value:i=-20 valueSystem:t="percentage" team:t="A" } wait{ time:r=1 } gameMPChangeScore{ value:i=-20 valueSystem:t="percentage" team:t="A" } } else_actions{ } } t2_loss_first_stage_01{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ varCompareInt{ var_value:t="time" value:i=1 comparasion_func:t="less" var_value_other:t="time_equal" } } actions{ varSetInt{ value:i=0 var:t="time" } triggerDisable{ target:t="timer" target:t="unlock_aircraft_01" target:t="unlock_aircraft_02" } missionShowMapIcon{ areaName:t="@capture_zone_cap_string" show:b=no team:t="A" iconName:t="ui/gameuiskin#objective_captureZone_next_default" colorCode:t="Squad" scale:r=0.6 } missionSetTimeIndicator{ var:t="time_01" team:t="Both" } triggerDisable{ target:t="t1_main_cap_zone_activate" } triggerDisable{ target:t="t1_when_captured" } triggerDisable{ target:t="t1_check_capture_zones" } varSetInt{ value:i=0 var:t="t1_outpost_value" var:t="t2_outpost_value" } varSetInt{ value:i=0 var:t="t1_capture_zone_indicator_02" var:t="t2_capture_zone_indicator_02" } missionShowMapIcon{ areaName:t="capture_zone_01" show:b=yes team:t="Both" iconName:t="ui/gameuiskin#objective_captureZone_captured" colorCode:t="Team A" scale:r=1 } triggerActivate{ target:t="t2_loss_first_stage_02" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="disable" } missionMarkAsRespawnPoint{ loc_name:t="missions/spawn_01" spawnEffect:b=no isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no offset:p3=0, 0, 0 radius:r=-1 target:t="t1_respawn_squad_01" team:t="A" disableAfter:i=1 tags{ tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="missions/spawn_01" spawnEffect:b=no isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no offset:p3=0, 0, 0 radius:r=-1 target:t="t2_respawn_squad_01" team:t="B" disableAfter:i=1 tags{ tank:b=yes type_heavy_tank:b=no type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } triggerActivate{ target:t="t1_add_remove_capture_zones" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="disable" } triggerActivate{ target:t="t2_add_remove_capture_zones" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="disable" } varSetInt{ value:i=0 var:t="t1_points_loss" } unitPutToSleep{ target:t="t1_bots_14" target:t="t1_bots_15" target:t="t1_bots_16" } varSetInt{ value:i=0 var:t="time" } missionSetTimeIndicator{ var:t="time" team:t="Both" } triggerDisable{ target:t="t2_loss_first_stage_01" } } else_actions{ } } t2_loss_first_stage_02{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ varCompareBool{ var_value:t="capture_zone_01_bool" value:b=no comparasion_func:t="equal" } } actions{ gameMPChangeScore{ value:i=-20 valueSystem:t="percentage" team:t="B" } moSetObjectiveStatus{ target:t="avg_cta_um_obj01" status:i=2 team:t="A" } moSetObjectiveStatus{ target:t="avg_cta_um_obj02" status:i=3 team:t="B" } varSetRandomInt{ var:t="rng_capture_zone" "random from":i=1 "random to":i=1 } missionMarkAsCaptureZone{ army:i=1 timeMultiplier:r=0.2 disableZone:b=no name_for_respawn_base:t="" target:t="capture_zone_01" captureNoPenalty:b=yes tags{ tank:b=yes } } missionMarkAsCaptureZone{ army:i=1 timeMultiplier:r=0.2 disableZone:b=yes name_for_respawn_base:t="" target:t="capture_zone_01" captureNoPenalty:b=yes tags{ tank:b=yes } } varSetInt{ value:i=1 var:t="t2_outpost_check_int" } varSetBool{ value:b=yes var:t="remove_capture_zones" } triggerActivate{ target:t="t1_add_remove_capture_zones" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } wait{ time:r=5 } triggerDisable{ target:t="t1_add_remove_capture_zones" target:t="t1_capture_zone" target:t="t1_when_captured" target:t="t1_check_capture_zones" } moAddMissionObjective{ target:t="avg_cta_um_obj05" } moAddMissionObjective{ target:t="avg_cta_um_obj06" } varSetBool{ value:b=no var:t="remove_capture_zones" } varSetInt{ value:i=3 var:t="t2_capture_zone_indicator_02" } triggerActivate{ target:t="t1_win_01" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } triggerActivate{ target:t="t1_win_02" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } triggerActivate{ target:t="t2_main_cap_zone_activate" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } triggerActivate{ target:t="points_loss_indicators_02" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } triggerActivate{ target:t="t2_rng_cap_zones" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="disable" } varSetString{ value:t="t1_arty_zone" var:t="t1_arty_zone" } varSetString{ value:t="t2_arty_zone" var:t="t2_arty_zone" } varModify{ operator:t="add" value:r=1 var:t="arty_zone_int" } varAddString{ value:t="" digits:i=2 var:t="t1_arty_zone" input_var:t="arty_zone_int" } varAddString{ value:t="" digits:i=2 var:t="t2_arty_zone" input_var:t="arty_zone_int" } triggerActivate{ target:t="ground_targets_01" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } varSetInt{ value:i=0 var:t="time" } triggerActivate{ target:t="t2_second_part_airplanes_unlock" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="disable" } triggerActivate{ target:t="t1_second_part_airplanes_unlock" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="disable" } varSetBool{ value:b=yes var:t="capture_zone_03_bool" } } else_actions{ } } t1_win_01{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsZoneCaptured{ target:t="capture_zone_02" army:i=1 } } actions{ moSetObjectiveStatus{ target:t="avg_cta_um_obj03" status:i=2 team:t="A" } moSetObjectiveStatus{ target:t="avg_cta_um_obj04" status:i=3 team:t="B" } varSetBool{ value:b=yes var:t="capture_zone_02_bool" } gameMPChangeScore{ value:i=-20 valueSystem:t="percentage" team:t="B" } wait{ time:r=1 } gameMPChangeScore{ value:i=-20 valueSystem:t="percentage" team:t="B" } wait{ time:r=1 } gameMPChangeScore{ value:i=-20 valueSystem:t="percentage" team:t="B" } } else_actions{ } } t1_win_02{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsZoneCaptured{ target:t="capture_zone_03" army:i=1 } } actions{ moSetObjectiveStatus{ target:t="Capture the town on the north" status:i=2 team:t="A" } moSetObjectiveStatus{ target:t="Defend the town on the north" status:i=3 team:t="B" } varSetBool{ value:b=yes var:t="capture_zone_03_bool" } gameMPChangeScore{ value:i=-20 valueSystem:t="percentage" team:t="B" } wait{ time:r=1 } gameMPChangeScore{ value:i=-20 valueSystem:t="percentage" team:t="B" } wait{ time:r=1 } gameMPChangeScore{ value:i=-20 valueSystem:t="percentage" team:t="B" } } else_actions{ } } timer{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ varModify{ operator:t="add" value:r=1 var:t="time" use_variable:b=yes var_value:t="timer_value" } missionSetTimeIndicator{ var:t="time" team:t="Both" } } else_actions{ } } points_loss_indicators_01{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="t1_points_loss" team:t="A" } gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="t2_points_loss" team:t="B" } missionSetTargetsIndicator{ target_type:t="isAlive" target_marking:i=0 delta:i=0 icon:t="score" "icon army":i=1 set:b=yes target:t="objectGroups_04" var:t="t1_capture_zone_indicator_02" team:t="Both" } } else_actions{ } } points_loss_indicators_02{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ missionSetTargetsIndicator{ target_type:t="isAlive" target_marking:i=0 delta:i=0 icon:t="score" "icon army":i=2 set:b=yes target:t="objectGroups_05" var:t="t2_capture_zone_indicator_02" team:t="Both" } } else_actions{ } } unlock_aircraft_01{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isTeamA" object_marking:i=0 check_objects:t="any" object:t="all_players_squad" target:t="@capture_zone_cap_string" } } actions{ missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=0.1 disableZone:b=no name_for_respawn_base:t="" target:t="@capture_zone_cap_string" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes tags{ tank:b=yes } } triggerActivate{ target:t="unlock_aircraft_02" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } } else_actions{ } } unlock_aircraft_02{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsZoneCaptured{ target:t="@capture_zone_cap_string" army:i=1 } } actions{ missionShowMapIcon{ areaName:t="@capture_zone_cap_string" show:b=no team:t="A" iconName:t="ui/gameuiskin#objective_captureZone_next_default" colorCode:t="Squad" scale:r=0.6 } missionMarkAsCaptureZone{ army:i=1 timeMultiplier:r=1 disableZone:b=yes name_for_respawn_base:t="" target:t="@capture_zone_cap_string" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes tags{ tank:b=yes } } gameMPChangeScore{ value:i=-10 valueSystem:t="percentage" team:t="B" } varModify{ operator:t="add" value:r=-460 var:t="time" } triggerActivate{ target:t="t1_second_part_airplanes_unlock" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="disable" } varSetBool{ value:b=yes var:t="capture_zone_03_bool" } } else_actions{ } } ground_targets_01{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenCountMatches{ object_type:t="isKilled" object_marking:i=0 func:t="more" value:i=10 object:t="ground_targets_squad" } } actions{ gameMPChangeScore{ value:i=-20 valueSystem:t="percentage" team:t="A" } moSetObjectiveStatus{ target:t="avg_cta_um_obj05" status:i=2 team:t="B" } moSetObjectiveStatus{ target:t="avg_cta_um_obj06" status:i=3 team:t="A" } } else_actions{ } } t1_second_part_airplanes_unlock{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ varCompareBool{ var_value:t="t1_airplanes_unlocked" value:b=no comparasion_func:t="equal" } } actions{ missionMarkAsRespawnPoint{ loc_name:t="missions/air_spawn" spawnEffect:b=no isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no offset:p3=0, 0, 0 radius:r=-1 target:t="t1_airfield_air_respawns_squad" team:t="A" tags{ air:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="missions/airfield_spawn" spawnEffect:b=no isStrictSpawn:b=no isAirfield:b=yes isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="t1_airfield" team:t="A" tags{ air:b=yes type_bomber:b=no type_frontline_bomber:b=no type_longrange_bomber:b=no type_hydroplane:b=no } } playHint{ hintType:t="custom" name:t="hint01" action:t="show" shouldFadeOut:b=no time:r=5 priority:i=0 team:t="A" } wait{ time:r=5 } playHint{ hintType:t="custom" name:t="hint01" action:t="hide" shouldFadeOut:b=no time:r=1 priority:i=0 team:t="A" } } else_actions{ } } t2_second_part_airplanes_unlock{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ varCompareBool{ var_value:t="t2_airplanes_unlocked" value:b=no comparasion_func:t="equal" } } actions{ missionMarkAsRespawnPoint{ loc_name:t="missions/air_spawn" spawnEffect:b=no isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no offset:p3=0, 0, 0 radius:r=-1 target:t="t2_airfield_respawn_air_squad" team:t="B" tags{ air:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="missions/airfield_spawn" spawnEffect:b=no isStrictSpawn:b=no isAirfield:b=yes isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="t2_airfield" team:t="B" tags{ air:b=yes type_bomber:b=no type_frontline_bomber:b=no type_longrange_bomber:b=no type_hydroplane:b=no } } playHint{ hintType:t="custom" name:t="hint01" action:t="show" shouldFadeOut:b=no time:r=5 priority:i=0 team:t="B" } wait{ time:r=5 } playHint{ hintType:t="custom" name:t="hint01" action:t="hide" shouldFadeOut:b=no time:r=1 priority:i=0 team:t="B" } } else_actions{ } } } capture_zone{ isCategory:b=yes is_enabled:b=yes t1_capture_zone{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ triggerActivate{ target:t="t1_add_remove_capture_zones" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } wait{ time:r=2 } triggerDisable{ target:t="t1_add_remove_capture_zones" } triggerActivate{ target:t="t1_check_capture_zones" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } triggerActivate{ target:t="t1_when_captured" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } triggerActivate{ target:t="t1_main_cap_zone_activate" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } varSetRandomInt{ var:t="capture_zone_cap_int" "random from":i=1 "random to":i=4 } varSetString{ value:t="unlock_aircraft_" var:t="capture_zone_cap_string" } varSetString{ value:t="unlock_aircraft_cargo_" var:t="unlock_air_cargo" } varAddString{ value:t="" digits:i=2 var:t="capture_zone_cap_string" input_var:t="capture_zone_cap_int" } varAddString{ value:t="" digits:i=2 var:t="unlock_air_cargo" input_var:t="capture_zone_cap_int" } unitWakeUp{ target:t="@unlock_air_cargo" } missionShowMapIcon{ areaName:t="@capture_zone_cap_string" show:b=yes team:t="A" iconName:t="ui/gameuiskin#objective_captureZone_next_default" colorCode:t="Squad" scale:r=0.6 } triggerActivate{ target:t="unlock_aircraft_01" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } varSetString{ value:t="t1_spawn_area_" var:t="t1_arty_zone" } varSetString{ value:t="t2_spawn_area_" var:t="t2_arty_zone" } varModify{ operator:t="add" value:r=1 var:t="arty_zone_int" } varAddString{ value:t="" digits:i=2 var:t="t1_arty_zone" input_var:t="arty_zone_int" } varAddString{ value:t="" digits:i=2 var:t="t2_arty_zone" input_var:t="arty_zone_int" } unitSetProperties{ object:t="@unlock_air_cargo" isImmortal:b=yes } } else_actions{ } } t2_capture_zone{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ varSetBool{ value:b=no var:t="remove_capture_zones" } triggerActivate{ target:t="t2_add_remove_capture_zones" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } wait{ time:r=2 } triggerDisable{ target:t="t2_add_remove_capture_zones" } triggerActivate{ target:t="t2_check_capture_zones" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } triggerActivate{ target:t="t2_when_captured" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } } else_actions{ } } t1_add_remove_capture_zones{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ varCompareBool{ var_value:t="remove_capture_zones" value:b=no comparasion_func:t="equal" } } actions{ varSetString{ value:t="" var:t="t1_outpost_string" input_var:t="t1_outpost_capture_zone" } varModify{ operator:t="add" value:r=1 var:t="t1_outpost_value" use_variable:b=yes var_value:t="t1_outpost_int" } varAddString{ value:t="" digits:i=2 var:t="t1_outpost_string" input_var:t="t1_outpost_value" } missionMarkAsCaptureZone{ army:i=1 timeMultiplier:r=2 disableZone:b=no name_for_respawn_base:t="" target:t="@t1_outpost_string" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes tags{ tank:b=yes } } missionShowMapIcon{ areaName:t="@t1_outpost_string" show:b=yes team:t="Both" iconName:t="ui/gameuiskin#objective_captureZone_next_default" colorCode:t="white" scale:r=0.75 } missionShowMapLine{ areaNameFrom:t="@t1_outpost_string" areaNameTo:t="@main_capture_zone" show:b=yes team:t="Both" scale:r=0.7 } } else_actions{ varSetString{ value:t="" var:t="t1_outpost_string" input_var:t="t1_outpost_capture_zone" } varModify{ operator:t="add" value:r=1 var:t="t1_outpost_value" use_variable:b=yes var_value:t="t1_outpost_int" } varAddString{ value:t="" digits:i=2 var:t="t1_outpost_string" input_var:t="t1_outpost_value" } missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=yes name_for_respawn_base:t="" target:t="@t1_outpost_string" captureNoPenalty:b=yes tags{ tank:b=yes } } missionShowMapIcon{ areaName:t="@t1_outpost_string" show:b=yes team:t="Both" iconName:t="ui/gameuiskin#objective_captureZone_captured" colorCode:t="White" scale:r=0.75 } } } t2_add_remove_capture_zones{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ varCompareBool{ var_value:t="remove_capture_zones" value:b=no comparasion_func:t="equal" } } actions{ varSetString{ value:t="" var:t="t2_outpost_string" input_var:t="t2_outpost_capture_zone" } varModify{ operator:t="add" value:r=1 var:t="t2_outpost_value" use_variable:b=yes var_value:t="t2_outpost_int" } varAddString{ value:t="" digits:i=2 var:t="t2_outpost_string" input_var:t="t2_outpost_value" } missionMarkAsCaptureZone{ army:i=2 timeMultiplier:r=1.5 disableZone:b=no name_for_respawn_base:t="" target:t="@t2_outpost_string" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes tags{ tank:b=yes } } missionShowMapIcon{ areaName:t="@t2_outpost_string" show:b=yes team:t="Both" iconName:t="ui/gameuiskin#objective_captureZone_next_default" colorCode:t="White" scale:r=0.75 } missionShowMapLine{ areaNameFrom:t="@t2_outpost_string" areaNameTo:t="@main_capture_zone" show:b=yes team:t="Both" scale:r=0.7 } } else_actions{ varSetString{ value:t="" var:t="t2_outpost_string" input_var:t="t2_outpost_capture_zone" } varModify{ operator:t="add" value:r=1 var:t="t2_outpost_value" use_variable:b=yes var_value:t="t2_outpost_int" } varAddString{ value:t="" digits:i=2 var:t="t2_outpost_string" input_var:t="t2_outpost_value" } missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=yes name_for_respawn_base:t="" target:t="@t2_outpost_string" captureNoPenalty:b=yes tags{ tank:b=yes } } missionShowMapIcon{ areaName:t="@t2_outpost_string" show:b=yes team:t="Both" iconName:t="ui/gameuiskin#objective_captureZone_captured" colorCode:t="White" scale:r=0.75 } } } t1_when_captured{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ missionIsZoneCaptured{ target:t="@t1_outpost_string" army:i=2 } varCompareString{ var_value:t="t1_outpost_string" value:t="" comparasion_func:t="notEqual" var_value_other:t="t1_outpost_check_01" } varCompareString{ var_value:t="t1_outpost_string" value:t="" comparasion_func:t="notEqual" var_value_other:t="t1_outpost_check_02" } varCompareString{ var_value:t="t1_outpost_string" value:t="" comparasion_func:t="notEqual" var_value_other:t="t1_outpost_check_03" } varCompareString{ var_value:t="t1_outpost_string" value:t="" comparasion_func:t="notEqual" var_value_other:t="t1_outpost_check_04" } } actions{ varModify{ operator:t="add" value:r=1 var:t="t1_cap_zone_counter" } varSetInt{ value:i=0 var:t="t1_points_loss" input_var:t="t1_cap_zone_counter" } varModify{ operator:t="add" value:r=-1 var:t="t1_capture_zone_indicator_02" } varModify{ operator:t="mul" value:r=-5 var:t="t1_points_loss" } varSetString{ value:t="t1_outpost_check_" var:t="t1_outpost_check_string" } varAddString{ value:t="" digits:i=2 var:t="t1_outpost_check_string" input_var:t="t1_outpost_check_int" } varSetString{ value:t="" var:t="@t1_outpost_check_string" input_var:t="t1_outpost_string" } missionShowMapIcon{ areaName:t="@t1_outpost_string" show:b=yes team:t="Both" iconName:t="ui/gameuiskin#objective_captureZone_captured" colorCode:t="Team B" scale:r=0.75 } missionMarkAsCaptureZone{ army:i=2 timeMultiplier:r=0.2 disableZone:b=yes name_for_respawn_base:t="" target:t="@t1_outpost_string" captureNoPenalty:b=yes tags{ tank:b=yes } } varModify{ operator:t="add" value:r=1 var:t="t1_outpost_check_int" } varModify{ operator:t="add" value:r=400 var:t="time" } } else_actions{ } } t2_when_captured{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ missionIsZoneCaptured{ target:t="@t2_outpost_string" army:i=1 } varCompareString{ var_value:t="t2_outpost_string" value:t="" comparasion_func:t="notEqual" var_value_other:t="t2_outpost_check_01" } varCompareString{ var_value:t="t2_outpost_string" value:t="" comparasion_func:t="notEqual" var_value_other:t="t2_outpost_check_02" } varCompareString{ var_value:t="t2_outpost_string" value:t="" comparasion_func:t="notEqual" var_value_other:t="t2_outpost_check_03" } varCompareString{ var_value:t="t2_outpost_string" value:t="" comparasion_func:t="notEqual" var_value_other:t="t2_outpost_check_04" } } actions{ varModify{ operator:t="add" value:r=1 var:t="t2_cap_zone_counter" } varSetInt{ value:i=0 var:t="t2_points_loss" input_var:t="t2_cap_zone_counter" } varModify{ operator:t="add" value:r=-1 var:t="t2_capture_zone_indicator_02" } varModify{ operator:t="mul" value:r=-9 var:t="t2_points_loss" } varSetString{ value:t="t2_outpost_check_" var:t="t2_outpost_check_string" } varAddString{ value:t="" digits:i=2 var:t="t2_outpost_check_string" input_var:t="t2_outpost_check_int" } varSetString{ value:t="" var:t="@t2_outpost_check_string" input_var:t="t2_outpost_string" } missionShowMapIcon{ areaName:t="@t2_outpost_string" show:b=yes team:t="Both" iconName:t="ui/gameuiskin#objective_captureZone_captured" colorCode:t="Team A" scale:r=0.75 } missionMarkAsCaptureZone{ army:i=1 timeMultiplier:r=0.2 disableZone:b=yes name_for_respawn_base:t="" target:t="@t2_outpost_string" captureNoPenalty:b=yes tags{ tank:b=yes } } varModify{ operator:t="add" value:r=1 var:t="t2_outpost_check_int" } varModify{ operator:t="add" value:r=400 var:t="time" } } else_actions{ } } t1_check_capture_zones{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ varCompareInt{ var_value:t="t1_outpost_value" value:i=4 comparasion_func:t="more" } } actions{ varSetInt{ value:i=0 var:t="t1_outpost_value" } } else_actions{ varSetString{ value:t="" var:t="t1_outpost_string" input_var:t="t1_outpost_capture_zone" } varModify{ operator:t="add" value:r=1 var:t="t1_outpost_value" use_variable:b=yes var_value:t="t1_outpost_int" } varAddString{ value:t="" digits:i=2 var:t="t1_outpost_string" input_var:t="t1_outpost_value" } __triggerActivate{ target:t="t1_when_captured" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } } } t2_check_capture_zones{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ varCompareInt{ var_value:t="t2_outpost_value" value:i=4 comparasion_func:t="more" } } actions{ varSetInt{ value:i=0 var:t="t2_outpost_value" } } else_actions{ varSetString{ value:t="" var:t="t2_outpost_string" input_var:t="t2_outpost_capture_zone" } varModify{ operator:t="add" value:r=1 var:t="t2_outpost_value" use_variable:b=yes var_value:t="t2_outpost_int" } varAddString{ value:t="" digits:i=2 var:t="t2_outpost_string" input_var:t="t2_outpost_value" } __triggerActivate{ target:t="t1_when_captured" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } } } t1_main_cap_zone_activate{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=0.01 } } conditions{ varCompareInt{ var_value:t="t1_cap_zone_counter" value:i=2 comparasion_func:t="equal" var_value_other:t="needed_capture_zones" } } actions{ varSetInt{ value:i=0 var:t="t1_outpost_value" } varSetInt{ value:i=1 var:t="t1_outpost_check_int" } __varSetBool{ value:b=yes var:t="remove_capture_zones" } __triggerActivate{ target:t="t1_add_remove_capture_zones" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } __wait{ time:r=3 } __triggerDisable{ target:t="t1_add_remove_capture_zones" } missionMarkAsCaptureZone{ army:i=1 timeMultiplier:r=3 disableZone:b=no name_for_respawn_base:t="" target:t="@main_capture_zone" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes tags{ tank:b=yes } } triggerActivate{ target:t="t1_loss_main_cap" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } triggerActivate{ target:t="t1_stop" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="disable" } } else_actions{ } } t2_main_cap_zone_activate{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=0.01 } } conditions{ varCompareInt{ var_value:t="t2_cap_zone_counter" value:i=2 comparasion_func:t="equal" var_value_other:t="needed_capture_zones" } } actions{ varSetInt{ value:i=0 var:t="t2_outpost_value" } varSetInt{ value:i=1 var:t="t2_outpost_check_int" } __varSetBool{ value:b=yes var:t="remove_capture_zones" } __triggerActivate{ target:t="t2_add_remove_capture_zones" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } __wait{ time:r=3 } __triggerDisable{ target:t="t2_add_remove_capture_zones" } missionMarkAsCaptureZone{ army:i=2 timeMultiplier:r=2 disableZone:b=no name_for_respawn_base:t="" target:t="@main_capture_zone" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes tags{ tank:b=yes } } } else_actions{ } } t2_rng_cap_zones{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ varCompareInt{ var_value:t="rng_capture_zone" value:i=1 comparasion_func:t="equal" } } actions{ triggerDisable{ target:t="t1_when_captured" target:t="t1_capture_zone" target:t="t1_check_capture_zones" target:t="t1_main_cap_zone_activate" } varSetString{ value:t="" var:t="t2_outpost_capture_zone" input_var:t="t2_outpost_a" } varSetInt{ value:i=1 var:t="t2_outpost_int" } varSetInt{ value:i=0 var:t="t2_outpost_value" } varSetString{ value:t="capture_zone_02" var:t="main_capture_zone" } varSetBool{ value:b=no var:t="remove_capture_zones" } missionShowMapIcon{ areaName:t="@main_capture_zone" show:b=yes team:t="Both" iconName:t="ui/gameuiskin#objective_captureZone_next_default" colorCode:t="Team B" scale:r=1 } triggerActivate{ target:t="t2_add_remove_capture_zones" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } wait{ time:r=5 } triggerDisable{ target:t="t2_add_remove_capture_zones" } triggerActivate{ target:t="t2_when_captured" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } triggerActivate{ target:t="t2_check_capture_zones" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } varSetInt{ value:i=3 var:t="t2_capture_zone_indicator_02" } moAddMissionObjective{ target:t="avg_cta_um_obj03" } moAddMissionObjective{ target:t="avg_cta_um_obj04" } missionBattleArea{ air:b=no ground:b=yes mapArea:b=yes killOutOfBattleArea:b=yes area:t="battlearea02" } missionMarkAsRespawnPoint{ loc_name:t="missions/spawn_01" spawnEffect:b=no isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no offset:p3=0, 0, 0 radius:r=-1 target:t="t1_respawn_squad_02" team:t="A" tags{ tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="missions/spawn_01" spawnEffect:b=no isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no offset:p3=0, 0, 0 radius:r=-1 target:t="t2_respawn_squad_02" team:t="B" tags{ tank:b=yes type_heavy_tank:b=no type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } } else_actions{ triggerDisable{ target:t="t1_when_captured" target:t="t1_capture_zone" target:t="t1_check_capture_zones" } varSetString{ value:t="" var:t="t2_outpost_capture_zone" input_var:t="t2_outpost_b" } varSetInt{ value:i=1 var:t="t2_outpost_int" } varSetInt{ value:i=0 var:t="t2_outpost_value" } varSetString{ value:t="capture_zone_03" var:t="main_capture_zone" } varSetBool{ value:b=no var:t="remove_capture_zones" } missionShowMapIcon{ areaName:t="@main_capture_zone" show:b=yes team:t="Both" iconName:t="ui/gameuiskin#objective_captureZone_next_default" colorCode:t="Team B" scale:r=1 } triggerActivate{ target:t="t2_add_remove_capture_zones" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } wait{ time:r=5 } triggerDisable{ target:t="t2_add_remove_capture_zones" } triggerActivate{ target:t="t2_when_captured" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } triggerActivate{ target:t="t2_check_capture_zones" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } varSetInt{ value:i=2 var:t="t2_capture_zone_indicator_02" } moAddMissionObjective{ target:t="Capture the town on the north" } moAddMissionObjective{ target:t="Defend the town on the north" } missionMarkAsRespawnPoint{ loc_name:t="missions/spawn_01" spawnEffect:b=no isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no offset:p3=0, 0, 0 radius:r=-1 target:t="t1_respawn_squad_02" team:t="A" tags{ tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="missions/spawn_01" spawnEffect:b=no isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no offset:p3=0, 0, 0 radius:r=-1 target:t="t2_respawn_squad_03" team:t="B" tags{ tank:b=yes } } } } t1_stop{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ varCompareInt{ var_value:t="t1_cap_zone_counter" value:i=3 comparasion_func:t="equal" } } actions{ triggerDisable{ target:t="t1_add_remove_capture_zones" target:t="t1_check_capture_zones" } } else_actions{ } } t2_stop{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ varCompareInt{ var_value:t="t2_cap_zone_counter" value:i=3 comparasion_func:t="equal" } } actions{ triggerDisable{ target:t="t2_add_remove_capture_zones" target:t="t2_check_capture_zones" } } else_actions{ } } } } mission_objectives{ isCategory:b=yes is_enabled:b=yes "avg_cta_um_obj01"{ is_enabled:b=no comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=3600 team:t="A" } onSuccess{ } onFailed{ } } "avg_cta_um_obj02"{ is_enabled:b=no comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=1800 team:t="B" } onSuccess{ } onFailed{ } } "Capture the town on the north"{ is_enabled:b=no comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=3600 team:t="A" } onSuccess{ } onFailed{ } } "avg_cta_um_obj03"{ is_enabled:b=no comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=3600 team:t="A" } onSuccess{ } onFailed{ } } "Defend the town on the north"{ is_enabled:b=no comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=1800 team:t="B" } onSuccess{ } onFailed{ } } "avg_cta_um_obj04"{ is_enabled:b=no comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=1800 team:t="B" } onSuccess{ } onFailed{ } } "avg_cta_um_obj07"{ is_enabled:b=no comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=1800 team:t="A" } onSuccess{ } onFailed{ } } "avg_cta_um_obj05"{ is_enabled:b=no comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=1800 team:t="B" } onSuccess{ } onFailed{ } } "avg_cta_um_obj06"{ is_enabled:b=no comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=1800 } onSuccess{ } onFailed{ } } } variables{ t1_outpost_a:t="t1_outpost_a_" t1_outpost_b:t="t1_outpost_b_" t1_outpost_c:t="t1_outpost_c_" t2_outpost_a:t="t2_outpost_a_" t2_outpost_b:t="t2_outpost_b_" t1_outpost_check_01:t="t1_outpost_a_" t1_outpost_check_02:t="t1_outpost_a_" t1_outpost_check_03:t="t1_outpost_a_" t1_outpost_check_04:t="t1_outpost_a_" t2_outpost_check_01:t="t2_outpost_a_" t2_outpost_check_02:t="t2_outpost_a_" t2_outpost_check_03:t="t2_outpost_a_" t2_outpost_check_04:t="t2_outpost_a_" t1_cap_zone_counter:i=0 t2_cap_zone_counter:i=0 main_capture_zone:t="" outpost_check_capture:i=0 additional_var_int:i=1 t1_outpost_check_string:t="t1_outpost_check_01" t1_outpost_check_int:i=1 t2_outpost_check_string:t="t2_outpost_check_01" t2_outpost_check_int:i=1 rng_capture_zone:i=0 needed_capture_zones:i=2 remove_capture_zones:b=no capture_zone_01_bool:b=no capture_zone_02_bool:b=no capture_zone_03_bool:b=no time:i=600 time_equal:i=0 time_01:i=600 sp_jumbo:i=999 t1_points_loss:i=0 t2_points_loss:i=0 t1_capture_zone_indicator_01:i=0 t1_capture_zone_indicator_02:i=3 t2_capture_zone_indicator_01:i=0 t2_capture_zone_indicator_02:i=3 debug_int:i=0 t1_outpost_string:t="" t2_outpost_string:t="" t1_outpost_capture_zone:t="" t2_outpost_capture_zone:t="" t1_outpost_value:i=0 t2_outpost_value:i=0 t1_outpost_int:i=0 t2_outpost_int:i=0 t1_outpost_value_02:t="" t2_outpost_value_02:t="" capture_zone_cap_int:i=0 capture_zone_cap_string:t="" t1_arty_zone:t="" t2_arty_zone:t="" arty_zone_int:i=0 unlock_air_cargo:t="" timer_01_value:i=-1 timer_value:i=-1 t1_airplanes_unlocked:b=no t2_airplanes_unlocked:b=no } dialogs{ } airfields{ } effects{ } units{ area_squad{ name:t="t2_respawn_squad_01" tm:m=[[-0.34202, 0, 0.939693] [0, 1, 0] [-0.939693, 0, -0.34202] [2211.87, 323.906, 3354.8]] props{ squad_members:t="t2_respawn_01" squad_members:t="t2_respawn_02" squad_members:t="t2_respawn_03" squad_members:t="t2_respawn_04" squad_members:t="t2_respawn_05" squad_members:t="t2_respawn_06" squad_members:t="t2_respawn_07" squad_members:t="t2_respawn_08" squad_members:t="t2_respawn_09" squad_members:t="t2_respawn_10" squad_members:t="t2_respawn_11" squad_members:t="t2_respawn_12" squad_members:t="t2_respawn_13" } } area_squad{ name:t="t2_respawn_squad_02" tm:m=[[0.0436195, 0, 0.999048] [0, 1, 0] [-0.999048, 0, 0.0436195] [3352.96, 277.672, 2263.11]] props{ squad_members:t="t2_respawn_15" squad_members:t="t2_respawn_16" squad_members:t="t2_respawn_17" squad_members:t="t2_respawn_18" squad_members:t="t2_respawn_19" squad_members:t="t2_respawn_20" squad_members:t="t2_respawn_21" squad_members:t="t2_respawn_22" squad_members:t="t2_respawn_23" squad_members:t="t2_respawn_24" squad_members:t="t2_respawn_25" squad_members:t="t2_respawn_26" squad_members:t="t2_respawn_14" } } area_squad{ name:t="t1_respawn_squad_01" tm:m=[[-0.766044, 0, 0.642788] [0, 1, 0] [-0.642788, 0, -0.766044] [424.53, 295.686, 2058.37]] props{ squad_members:t="t1_respawn_01" squad_members:t="t1_respawn_02" squad_members:t="t1_respawn_03" squad_members:t="t1_respawn_04" squad_members:t="t1_respawn_05" squad_members:t="t1_respawn_06" squad_members:t="t1_respawn_07" squad_members:t="t1_respawn_08" squad_members:t="t1_respawn_09" squad_members:t="t1_respawn_10" squad_members:t="t1_respawn_11" squad_members:t="t1_respawn_12" squad_members:t="t1_respawn_13" } } area_squad{ name:t="t1_respawn_squad_02" tm:m=[[-0.866025, 0, 0.5] [0, 1, 0] [-0.5, 0, -0.866025] [363.77, 307.455, 1272.29]] props{ squad_members:t="t1_respawn_14" squad_members:t="t1_respawn_15" squad_members:t="t1_respawn_16" squad_members:t="t1_respawn_17" squad_members:t="t1_respawn_18" squad_members:t="t1_respawn_19" squad_members:t="t1_respawn_20" squad_members:t="t1_respawn_21" squad_members:t="t1_respawn_22" squad_members:t="t1_respawn_23" squad_members:t="t1_respawn_24" squad_members:t="t1_respawn_25" squad_members:t="t1_respawn_26" } } squad{ name:t="t1_bots_squad" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1455.17, 305.629, 4633.38]] props{ squad_members:t="t1_bots_01" squad_members:t="t1_bots_02" squad_members:t="t1_bots_03" squad_members:t="t1_bots_04" squad_members:t="t1_bots_05" squad_members:t="t1_bots_06" squad_members:t="t1_bots_07" squad_members:t="t1_bots_09" squad_members:t="t1_bots_10" squad_members:t="t1_bots_11" squad_members:t="t1_bots_12" squad_members:t="t1_bots_13" } } tankModels{ name:t="t1_bots_01" tm:m=[[-0.608463, 0, -0.793582] [0, 1, 0] [0.793582, 0, -0.608463] [3260.22, 296.355, 3881.85]] unit_class:t="germ_pzkpfw_IV_ausf_H" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="t1_bots_02" tm:m=[[-0.994018, 0, -0.109211] [0, 1, 0] [0.109211, 0, -0.994018] [3695.4, 261.057, 2754.33]] unit_class:t="germ_pzkpfw_IV_ausf_H" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="t1_bots_03" tm:m=[[-0.946818, 0, -0.321767] [0, 1, 0] [0.321767, 0, -0.946818] [3724.54, 252.719, 2723.52]] unit_class:t="germ_pzkpfw_IV_ausf_H" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="t1_bots_04" tm:m=[[-0.959953, 0, -0.280162] [0, 1, 0] [0.280162, 0, -0.959953] [3735.48, 251.03, 2753.7]] unit_class:t="germ_pzkpfw_IV_ausf_H" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="t1_bots_05" tm:m=[[-0.696746, 0, -0.717317] [0, 1, 0] [0.717317, 0, -0.696746] [3381.4, 293.019, 3859.25]] unit_class:t="germ_pzkpfw_IV_ausf_H" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="t1_bots_06" tm:m=[[-0.696746, 0, -0.717317] [0, 1, 0] [0.717317, 0, -0.696746] [3403.9, 294.047, 3835.92]] unit_class:t="germ_pzkpfw_IV_ausf_H" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="t1_bots_07" tm:m=[[-0.696746, 0, -0.717317] [0, 1, 0] [0.717317, 0, -0.696746] [3426.5, 294.723, 3812.47]] unit_class:t="germ_pzkpfw_IV_ausf_H" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="t1_bots_08" tm:m=[[-0.435117, 0, -0.900374] [0, 1, 0] [0.900374, 0, -0.435117] [3586.52, 290.784, 3370.21]] unit_class:t="germ_pzkpfw_IV_ausf_H" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="t1_bots_09" tm:m=[[0.0297926, 0, -0.999556] [0, 1, 0] [0.999556, 0, 0.0297926] [3595.52, 291.324, 3375]] unit_class:t="germ_pzkpfw_IV_ausf_H" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="t1_bots_10" tm:m=[[-0.872861, 0, -0.48797] [0, 1, 0] [0.48797, 0, -0.872861] [3582.76, 291.319, 3389.71]] unit_class:t="germ_pzkpfw_IV_ausf_H" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } squad{ name:t="t1_defence_squad" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2217.53, 296.355, 3785.07]] props{ squad_members:t="t1_bots_01" squad_members:t="t1_bots_02" squad_members:t="t1_bots_03" squad_members:t="t1_bots_04" squad_members:t="t1_bots_05" squad_members:t="t1_bots_06" squad_members:t="t1_bots_07" squad_members:t="t1_bots_08" squad_members:t="t1_bots_09" squad_members:t="t1_bots_10" squad_members:t="t1_bots_14" squad_members:t="t1_bots_15" squad_members:t="t1_bots_16" } } tankModels{ name:t="t2_bots_01" tm:m=[[0.988883, 0, 0.148692] [0, 1, 0] [-0.148692, 0, 0.988883] [197.628, 301.388, 3198.44]] unit_class:t="us_m10" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="t2_bots_05" tm:m=[[0.988883, 0, 0.148692] [0, 1, 0] [-0.148692, 0, 0.988883] [181.781, 301.435, 3176.19]] unit_class:t="us_m10" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="t2_bots_06" tm:m=[[0.988883, 0, 0.148692] [0, 1, 0] [-0.148692, 0, 0.988883] [194.785, 301.03, 3139.02]] unit_class:t="us_m10" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="t2_bots_02" tm:m=[[-0.67559, 0, 0.737277] [0, 1, 0] [-0.737277, 0, -0.67559] [1158.52, 305.287, 684.717]] unit_class:t="us_m36" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.9 effShootingRate:r=1 } way{ } } tankModels{ name:t="t2_bots_03" tm:m=[[-0.258819, 0, 0.965926] [0, 1, 0] [-0.965926, 0, -0.258819] [1180.01, 304.216, 698.562]] unit_class:t="us_m36" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.9 effShootingRate:r=1 } way{ } } tankModels{ name:t="t2_bots_04" tm:m=[[0.34202, 0, 0.939693] [0, 1, 0] [-0.939693, 0, 0.34202] [1247.51, 301.728, 700.407]] unit_class:t="us_m36" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.9 effShootingRate:r=1 } way{ } } tankModels{ name:t="t2_bots_07" tm:m=[[0.882911, 0, 0.469539] [0, 1, 0] [-0.469539, 0, 0.882911] [158.166, 317.716, 2748.18]] unit_class:t="us_m10" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="t2_bots_08" tm:m=[[0.814071, 0, 0.580765] [0, 1, 0] [-0.580765, 0, 0.814071] [128.231, 315.6, 2781.68]] unit_class:t="us_m10" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="t2_bots_09" tm:m=[[0.951033, 0, 0.30909] [0, 1, 0] [-0.30909, 0, 0.951033] [82.9232, 312.754, 2835.86]] unit_class:t="us_m10" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } squad{ name:t="t2_defence_squad" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1415.39, 295.147, 428.227]] props{ squad_members:t="t2_bots_01" squad_members:t="t2_bots_05" squad_members:t="t2_bots_06" squad_members:t="t2_bots_02" squad_members:t="t2_bots_03" squad_members:t="t2_bots_04" squad_members:t="t2_bots_07" squad_members:t="t2_bots_08" squad_members:t="t2_bots_09" squad_members:t="t2_bots_13" squad_members:t="t2_bots_14" squad_members:t="t2_bots_12" squad_members:t="t2_bots_10" squad_members:t="t2_bots_11" squad_members:t="t2_bots_15" squad_members:t="t2_bots_17" squad_members:t="t2_bots_18" squad_members:t="t2_bots_16" squad_members:t="t2_bots_21" squad_members:t="t2_bots_19" squad_members:t="t2_bots_22" } } objectGroups{ name:t="objectGroups_01" tm:m=[[0.02, 0, 0] [0, 0.02, 0] [0, 0, 0.02] [1202.96, 295.269, 2706.67]] unit_class:t="notreeobjectgroup" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_02" tm:m=[[0.1, 0, 0] [0, 0.1, 0] [0, 0, 0.1] [2414.71, 273.713, 2846.88]] unit_class:t="notreeobjectgroup" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_03" tm:m=[[0.1, 0, 0] [0, 0.1, 0] [0, 0, 0.1] [2431.4, 272.192, 2856.05]] unit_class:t="notreeobjectgroup" objLayer:i=2 props{ army:i=2 active:b=yes } } tankModels{ name:t="t2_bots_13" tm:m=[[0.563829, 0, 0.825891] [0, 1, 0] [-0.825891, 0, 0.563829] [341.512, 325.854, 1331.54]] unit_class:t="us_m10" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="t2_bots_14" tm:m=[[0.563829, 0, 0.825891] [0, 1, 0] [-0.825891, 0, 0.563829] [365.188, 325.901, 1318.48]] unit_class:t="us_m10" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="t2_bots_12" tm:m=[[0.563829, 0, 0.825891] [0, 1, 0] [-0.825891, 0, 0.563829] [391.721, 325.496, 1312.53]] unit_class:t="us_m10" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="t1_bots_11" tm:m=[[-0.786405, 0, 0.617712] [0, 1, 0] [-0.617712, 0, -0.786405] [3704.55, 300, 1865.11]] unit_class:t="germ_pzkpfw_IV_ausf_H" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="t1_bots_12" tm:m=[[-0.786405, 0, 0.617712] [0, 1, 0] [-0.617712, 0, -0.786405] [3686.97, 300, 1861.42]] unit_class:t="germ_pzkpfw_IV_ausf_H" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="t1_bots_13" tm:m=[[-0.786405, 0, 0.617712] [0, 1, 0] [-0.617712, 0, -0.786405] [3690.42, 300, 1845.02]] unit_class:t="germ_pzkpfw_IV_ausf_H" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } objectGroups{ name:t="objectGroups_04" tm:m=[[0.859388, 0, -0.511324] [0, 1, 0] [0.511324, 0, 0.859388] [2668.36, 274.831, 2295.94]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_05" tm:m=[[0.67559, 0, -0.737277] [0, 1, 0] [0.737277, 0, 0.67559] [2641.26, 274.23, 2315.14]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_09" tm:m=[[0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, 0.843391] [2760.13, 270.698, 2379.41]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_10" tm:m=[[0.67559, 0, -0.737277] [0, 1, 0] [0.737277, 0, 0.67559] [599.02, 295.295, 2076.83]] unit_class:t="czech_hedgehog_dynamic" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_11" tm:m=[[0.707107, 0, -0.707107] [0, 1, 0] [0.707107, 0, 0.707107] [596.987, 297.014, 2072.96]] unit_class:t="czech_hedgehog_dynamic" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_12" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [601.982, 295.365, 2078.45]] unit_class:t="czech_hedgehog_dynamic" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_13" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [602.161, 295.306, 2086.16]] unit_class:t="czech_hedgehog_dynamic" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_14" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [606.267, 295.276, 2081.55]] unit_class:t="czech_hedgehog_dynamic" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="czech_hedgehod_04" tm:m=[[-0.217621, 0, 0.976033] [0, 1, 0] [-0.976033, 0, -0.217621] [2415.49, 276.765, 2389.08]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="czech_hedgehod_03" tm:m=[[-0.163704, 0, 0.986509] [0, 1, 0] [-0.986509, 0, -0.163704] [2411.93, 277.077, 2407.63]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="czech_hedgehod_02" tm:m=[[0.081832, 0, 0.996646] [0, 1, 0] [-0.996646, 0, 0.081832] [2411.65, 277.353, 2445.1]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="czech_hedgehod_01" tm:m=[[-0.00418154, 0, 0.999991] [0, 1, 0] [-0.999991, 0, -0.00418154] [2412.85, 277.963, 2463.24]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="czech_hedgehod_07" tm:m=[[0.0427014, 0, 0.999088] [0, 1, 0] [-0.999088, 0, 0.0427014] [2427.44, 279.487, 2532.04]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="czech_hedgehod_06" tm:m=[[0.21078, 0, 0.977533] [0, 1, 0] [-0.977533, 0, 0.21078] [2429.17, 279.912, 2557.73]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="czech_hedgehod_05" tm:m=[[0.294702, 0, 0.955589] [0, 1, 0] [-0.955589, 0, 0.294702] [2435.39, 279.411, 2578.15]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="czech_hedgehod_10" tm:m=[[0.997171, 0, -0.0751658] [0, 1, 0] [0.0751658, 0, 0.997171] [2876.71, 287.082, 1924.16]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="czech_hedgehod_09" tm:m=[[0.580035, 0, -0.814592] [0, 1, 0] [0.814592, 0, 0.580035] [2834.56, 286.553, 1935.01]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="czech_hedgehod_08" tm:m=[[0.956583, 0, -0.29146] [0, 1, 0] [0.29146, 0, 0.956583] [2800, 283.059, 1967.33]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="czech_hedgehod_13" tm:m=[[-0.315152, 0, -0.949041] [0, 1, 0] [0.949041, 0, -0.315152] [3183.11, 267.009, 2171.59]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="czech_hedgehod_12" tm:m=[[0.125051, 0, -0.992151] [0, 1, 0] [0.992151, 0, 0.125051] [3175.72, 267.794, 2138.82]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="t2_outpost_01_03" tm:m=[[0.803733, 0, -0.59499] [0, 1, 0] [0.59499, 0, 0.803733] [3196.77, 270.704, 2110.98]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="czech_hedgehod_14" tm:m=[[0.924904, 0, -0.3802] [0, 1, 0] [0.3802, 0, 0.924904] [2847.18, 292.189, 1923.1]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="czech_hedgehod_15" tm:m=[[0.992808, 0, 0.119721] [0, 1, 0] [-0.119721, 0, 0.992808] [2888.53, 287.061, 1927.92]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=2 props{ army:i=2 active:b=yes } } tankModels{ name:t="t2_bots_10" tm:m=[[0.568967, 0, 0.82236] [0, 1, 0] [-0.82236, 0, 0.568967] [248.146, 308.205, 1028.57]] unit_class:t="us_m36" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="t2_bots_11" tm:m=[[0.84666, 0, 0.532135] [0, 1, 0] [-0.532135, 0, 0.84666] [264.187, 305.765, 944.43]] unit_class:t="us_m36" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.9 effShootingRate:r=1 } way{ } } tankModels{ name:t="t2_bots_15" tm:m=[[0.607486, 0, 0.79433] [0, 1, 0] [-0.79433, 0, 0.607486] [209.069, 306.604, 1003.6]] unit_class:t="us_m36" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.9 effShootingRate:r=1 } way{ } } tankModels{ name:t="t2_bots_17" tm:m=[[0.473343, 0, 0.880878] [0, 1, 0] [-0.880878, 0, 0.473343] [768.244, 308.473, 878.182]] unit_class:t="us_m36" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.9 effShootingRate:r=1 } way{ } } tankModels{ name:t="t2_bots_18" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [750.914, 309.89, 891.913]] unit_class:t="us_m36" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.9 effShootingRate:r=1 } way{ } } tankModels{ name:t="t2_bots_16" tm:m=[[0.615942, 0, 0.787791] [0, 1, 0] [-0.787791, 0, 0.615942] [738.184, 310.763, 904.759]] unit_class:t="us_m36" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.9 effShootingRate:r=1 } way{ } } area_squad{ name:t="t2_outpost_a_squad" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2655.44, 279.855, 2196.44]] props{ squad_members:t="t2_outpost_a_01" squad_members:t="t2_outpost_a_02" squad_members:t="t2_outpost_a_03" } } area_squad{ name:t="t1_outpost_a_squad" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1410.79, 296.407, 2423.22]] props{ squad_members:t="t1_outpost_a_02" squad_members:t="t1_outpost_a_01" squad_members:t="t1_outpost_a_03" } } area_squad{ name:t="t2_outpost_b_squad" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1452.3, 296.367, 3781.82]] props{ squad_members:t="t2_outpost_b_01" squad_members:t="t2_outpost_b_02" } } tankModels{ name:t="t2_bots_21" tm:m=[[0.952348, 0, 0.305013] [0, 1, 0] [-0.305013, 0, 0.952348] [218.012, 298.451, 2570.9]] unit_class:t="us_m10" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="t2_bots_19" tm:m=[[0.952348, 0, 0.305013] [0, 1, 0] [-0.305013, 0, 0.952348] [220.105, 299.136, 2547.65]] unit_class:t="us_m10" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="t2_bots_22" tm:m=[[0.952348, 0, 0.305013] [0, 1, 0] [-0.305013, 0, 0.952348] [218.177, 300.026, 2523.82]] unit_class:t="us_m10" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } objectGroups{ name:t="t1_airfield" tm:m=[[-0.313653, 0, 0.949538] [0, 1, 0] [-0.949538, 0, -0.313653] [-7297.81, 296.99, 3648.48]] unit_class:t="dynaf_kh_gol_airfield_gumrak_small" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="t2_airfield" tm:m=[[-0.655705, 0, -0.755017] [0, 1, 0] [0.755017, 0, -0.655705] [9754.91, 367.496, 9362.54]] unit_class:t="dynaf_kh_gol_airfield_gumrak_small" objLayer:i=2 props{ army:i=2 active:b=yes } } area_squad{ name:t="t2_airfield_respawn_squad" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [9829.61, 336.685, 8860.14]] props{ squad_members:t="t2_airfield_respawn_01" squad_members:t="t2_airfield_respawn_02" squad_members:t="t2_airfield_respawn_03" squad_members:t="t2_airfield_respawn_04" squad_members:t="t2_airfield_respawn_05" squad_members:t="t2_airfield_respawn_06" } } area_squad{ name:t="t2_airfield_respawn_air_squad" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [9812.81, 334.19, 8750.14]] props{ squad_members:t="t2_airfield_air_respawns_01" squad_members:t="t2_airfield_air_respawns_02" squad_members:t="t2_airfield_air_respawns_03" squad_members:t="t2_airfield_air_respawns_04" squad_members:t="t2_airfield_air_respawns_05" squad_members:t="t2_airfield_air_respawns_06" squad_members:t="t2_airfield_air_respawns_07" squad_members:t="t2_airfield_air_respawns_08" squad_members:t="t2_airfield_air_respawns_09" squad_members:t="t2_airfield_air_respawns_10" squad_members:t="t2_airfield_air_respawns_11" } } area_squad{ name:t="t1_airfield_respawn_squad" tm:m=[[-0.314928, 0, 0.949116] [0, 1, 0] [-0.949116, 0, -0.314928] [-7577.2, 271.483, 3276.04]] props{ squad_members:t="t1_airfield_respawn_01" squad_members:t="t1_airfield_respawn_02" squad_members:t="t1_airfield_respawn_03" squad_members:t="t1_airfield_respawn_04" squad_members:t="t1_airfield_respawn_05" squad_members:t="t1_airfield_respawn_06" } } area_squad{ name:t="t1_airfield_air_respawns_squad" tm:m=[[-0.314928, 0, 0.949116] [0, 1, 0] [-0.949116, 0, -0.314928] [-7424.22, 273.798, 3069.62]] props{ squad_members:t="t1_airfield_air_respawns_01" squad_members:t="t1_airfield_air_respawns_03" squad_members:t="t1_airfield_air_respawns_04" squad_members:t="t1_airfield_air_respawns_11" squad_members:t="t1_airfield_air_respawns_07" squad_members:t="t1_airfield_air_respawns_08" squad_members:t="t1_airfield_air_respawns_02" squad_members:t="t1_airfield_air_respawns_05" squad_members:t="t1_airfield_air_respawns_06" squad_members:t="t1_airfield_air_respawns_10" squad_members:t="t1_airfield_air_respawns_09" } } air_defence{ name:t="air_defence_01" tm:m=[[-0.314928, 0, 0.949116] [0, 1, 0] [-0.949116, 0, -0.314928] [-7846.06, 250.23, 3245.63]] unit_class:t="us_40mm_bofors_airfield" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="air_defence_02" tm:m=[[-0.314928, 0, 0.949116] [0, 1, 0] [-0.949116, 0, -0.314928] [-7812.44, 262.024, 3948.16]] unit_class:t="us_40mm_bofors_airfield" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="air_defence_03" tm:m=[[-0.314928, 0, 0.949116] [0, 1, 0] [-0.949116, 0, -0.314928] [-7240.89, 287.202, 4389.09]] unit_class:t="us_40mm_bofors_airfield" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="air_defence_04" tm:m=[[-0.314928, 0, 0.949116] [0, 1, 0] [-0.949116, 0, -0.314928] [-6699.58, 291.115, 4154.64]] unit_class:t="us_40mm_bofors_airfield" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="air_defence_05" tm:m=[[-0.314928, 0, 0.949116] [0, 1, 0] [-0.949116, 0, -0.314928] [-6826.67, 294.272, 3617.69]] unit_class:t="us_40mm_bofors_airfield" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="air_defence_06" tm:m=[[-0.314928, 0, 0.949116] [0, 1, 0] [-0.949116, 0, -0.314928] [-6636.97, 287.601, 3150.25]] unit_class:t="us_40mm_bofors_airfield" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="air_defence_07" tm:m=[[-0.314928, 0, 0.949116] [0, 1, 0] [-0.949116, 0, -0.314928] [-7413.96, 266.273, 2969.13]] unit_class:t="us_40mm_bofors_airfield" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="air_defence_08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [10310, 326.603, 9773.04]] unit_class:t="germ_37mm_flak43_airfield" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="air_defence_09" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [10310.6, 345.078, 9164.24]] unit_class:t="germ_37mm_flak43_airfield" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="air_defence_10" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [9961.41, 338.066, 8865.84]] unit_class:t="germ_37mm_flak43_airfield" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="air_defence_11" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [9406.91, 334.648, 8734.94]] unit_class:t="germ_37mm_flak43_airfield" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="air_defence_12" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [8944.01, 295.589, 9162.64]] unit_class:t="germ_37mm_flak43_airfield" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="air_defence_13" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [9134.71, 326.463, 9640.54]] unit_class:t="germ_37mm_flak43_airfield" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="air_defence_14" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [9526.91, 320.316, 10139.2]] unit_class:t="germ_37mm_flak43_airfield" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="air_defence_15" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [9870.61, 322.567, 10250]] unit_class:t="germ_37mm_flak43_airfield" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } objectGroups{ name:t="objectGroups_06" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1625.71, 289.331, 3348.46]] unit_class:t="czech_hedgehog_dynamic" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_07" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1632.72, 289.496, 3347.59]] unit_class:t="czech_hedgehog_dynamic" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1637.2, 289.345, 3344.39]] unit_class:t="czech_hedgehog_dynamic" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_15" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1643.81, 289.293, 3342.49]] unit_class:t="czech_hedgehog_dynamic" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_16" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1647.83, 289.032, 3338.7]] unit_class:t="czech_hedgehog_dynamic" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_17" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1653.84, 289.073, 3339.44]] unit_class:t="czech_hedgehog_dynamic" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_18" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1657.76, 288.709, 3334.18]] unit_class:t="czech_hedgehog_dynamic" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_19" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1662.99, 288.671, 3334.67]] unit_class:t="czech_hedgehog_dynamic" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_20" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1709.39, 290.052, 3388.91]] unit_class:t="czech_hedgehog_dynamic" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_21" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1708.44, 289.356, 3381.05]] unit_class:t="czech_hedgehog_dynamic" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_22" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1707.26, 289.121, 3377.2]] unit_class:t="czech_hedgehog_dynamic" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_23" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1706.83, 288.847, 3370.55]] unit_class:t="czech_hedgehog_dynamic" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_24" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1704.35, 288.789, 3366.44]] unit_class:t="czech_hedgehog_dynamic" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_25" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1696.11, 287.797, 3336.98]] unit_class:t="czech_hedgehog_dynamic" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_26" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1693.54, 287.753, 3333.67]] unit_class:t="czech_hedgehog_dynamic" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_27" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1693.33, 287.67, 3330.74]] unit_class:t="czech_hedgehog_dynamic" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_28" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1139.9, 296.39, 3495.66]] unit_class:t="czech_hedgehog_dynamic" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_29" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1147.42, 296.39, 3503.97]] unit_class:t="czech_hedgehog_dynamic" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_30" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1143.65, 296.39, 3512.18]] unit_class:t="czech_hedgehog_dynamic" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_31" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1163.33, 296.39, 3516.93]] unit_class:t="czech_hedgehog_dynamic" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_32" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1305.27, 296.355, 3747.83]] unit_class:t="czech_hedgehog_dynamic" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_33" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1310.25, 296.355, 3747.14]] unit_class:t="czech_hedgehog_dynamic" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_34" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1314.01, 296.355, 3746.84]] unit_class:t="czech_hedgehog_dynamic" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_35" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1318.16, 296.355, 3745.37]] unit_class:t="czech_hedgehog_dynamic" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_36" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1322.15, 296.355, 3744.87]] unit_class:t="czech_hedgehog_dynamic" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_37" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1334.76, 296.355, 3740.99]] unit_class:t="czech_hedgehog_dynamic" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_38" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1340.05, 296.355, 3740.36]] unit_class:t="czech_hedgehog_dynamic" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_39" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1344.12, 296.355, 3741.33]] unit_class:t="czech_hedgehog_dynamic" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_40" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1301.18, 296.355, 3752.2]] unit_class:t="czech_hedgehog_dynamic" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_41" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1457.86, 299.478, 2665.22]] unit_class:t="czech_hedgehog_dynamic" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_42" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1457.81, 298.166, 2672.32]] unit_class:t="czech_hedgehog_dynamic" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_43" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1455.87, 296.912, 2680.59]] unit_class:t="czech_hedgehog_dynamic" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_44" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1458.37, 296.534, 2687.6]] unit_class:t="czech_hedgehog_dynamic" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_45" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1435.62, 296.682, 2767.56]] unit_class:t="czech_hedgehog_dynamic" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_46" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1441.46, 297.051, 2761.68]] unit_class:t="czech_hedgehog_dynamic" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_47" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1442.8, 297.496, 2756.35]] unit_class:t="czech_hedgehog_dynamic" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_48" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1446.77, 297.349, 2749.32]] unit_class:t="czech_hedgehog_dynamic" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_49" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1448.47, 296.911, 2743.87]] unit_class:t="czech_hedgehog_dynamic" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_50" tm:m=[[0.0466533, 0, -0.194483] [0, 0.35, 0] [0.291724, 0, 0.06998] [1457.19, 296.61, 2731.17]] unit_class:t="dyntrench_caponier_a" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_51" tm:m=[[0.0466533, 0, -0.194483] [0, 0.35, 0] [0.291724, 0, 0.06998] [1236.75, 295.351, 3013.95]] unit_class:t="dyntrench_caponier_a" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_52" tm:m=[[0.17383, 0, -0.0989104] [0, 0.35, 0] [0.148366, 0, 0.260744] [1198.61, 297.142, 3039]] unit_class:t="dyntrench_caponier_a" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_53" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1146.15, 295.388, 3065.28]] unit_class:t="czech_hedgehog_dynamic" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_54" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1154.81, 295.676, 3060.08]] unit_class:t="czech_hedgehog_dynamic" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_55" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1161.41, 295.779, 3061.87]] unit_class:t="czech_hedgehog_dynamic" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_56" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1171.16, 295.825, 3059.16]] unit_class:t="czech_hedgehog_dynamic" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_57" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1252.19, 294.967, 3010.56]] unit_class:t="czech_hedgehog_dynamic" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_58" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1252.69, 295.347, 3021.77]] unit_class:t="czech_hedgehog_dynamic" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_59" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1246.53, 295.694, 3033.86]] unit_class:t="czech_hedgehog_dynamic" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_60" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1246.2, 295.785, 3043.97]] unit_class:t="czech_hedgehog_dynamic" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_61" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1244.61, 295.795, 3050.68]] unit_class:t="czech_hedgehog_dynamic" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_62" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1240.25, 296.208, 3055.56]] unit_class:t="czech_hedgehog_dynamic" objLayer:i=2 props{ army:i=2 active:b=yes } } area_squad{ name:t="t2_respawn_squad_03" tm:m=[[0.0436195, 0, 0.999048] [0, 1, 0] [-0.999048, 0, 0.0436195] [2380.84, 277.672, 3069.75]] props{ squad_members:t="t2_respawn_27" squad_members:t="t2_respawn_28" squad_members:t="t2_respawn_29" squad_members:t="t2_respawn_30" squad_members:t="t2_respawn_31" squad_members:t="t2_respawn_32" squad_members:t="t2_respawn_33" squad_members:t="t2_respawn_34" squad_members:t="t2_respawn_35" squad_members:t="t2_respawn_36" squad_members:t="t2_respawn_37" squad_members:t="t2_respawn_38" squad_members:t="t2_respawn_39" } } structures{ name:t="unlock_aircraft_cargo_04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1711.34, 298.066, 2052.19]] unit_class:t="cargo_drop_structure" objLayer:i=2 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="unlock_aircraft_cargo_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1801.18, 292.59, 2334.54]] unit_class:t="cargo_drop_structure" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="unlock_aircraft_cargo_02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1698.03, 297.195, 2621.56]] unit_class:t="cargo_drop_structure" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="unlock_aircraft_cargo_03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1612.83, 285.574, 2972.42]] unit_class:t="cargo_drop_structure" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } squad{ name:t="cargo_squad" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [920.18, 0, 6895.1]] props{ squad_members:t="unlock_aircraft_cargo_04" squad_members:t="unlock_aircraft_cargo_01" squad_members:t="unlock_aircraft_cargo_02" squad_members:t="unlock_aircraft_cargo_03" } } tankModels{ name:t="t1_bots_14" tm:m=[[-0.931017, 0, -0.364977] [0, 1, 0] [0.364977, 0, -0.931017] [2682.71, 282.806, 2011.25]] unit_class:t="germ_pzkpfw_IV_ausf_H" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=2 formation_type:t="rows" formation_div:i=1 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="ground_targets_02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [840.026, 309.783, 59.6686]] unit_class:t="us_m3_halftrack" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=2 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="ground_targets_01" tm:m=[[0.0140694, 0, 0.999901] [0, 1, 0] [-0.999901, 0, 0.0140694] [920.94, 305.554, 41.7731]] unit_class:t="us_cargo_truck" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=3 formation_type:t="rows" formation_div:i=2 formation_step:p2=3.1, 2 formation_noise:p2=0.4, 0.2 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="ground_targets_03" tm:m=[[0.515945, 0, 0.856622] [0, 1, 0] [-0.856622, 0, 0.515945] [762.518, 310.469, 57.7805]] unit_class:t="us_cargo_truck" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2, 2 formation_noise:p2=0, 0 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="ground_targets_04" tm:m=[[-0.0528408, 0, 0.998603] [0, 1, 0] [-0.998603, 0, -0.0528408] [754.318, 310.469, 57.7805]] unit_class:t="us_cargo_truck" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2, 2 formation_noise:p2=0, 0 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="ground_targets_05" tm:m=[[0.889226, 0, 0.457467] [0, 1, 0] [-0.457467, 0, 0.889226] [418.467, 319.119, 57.7805]] unit_class:t="us_cargo_truck" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=2 formation_type:t="rows" formation_div:i=3 formation_step:p2=2, 2 formation_noise:p2=0, 0 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="ground_targets_06" tm:m=[[0.515945, 0, 0.856622] [0, 1, 0] [-0.856622, 0, 0.515945] [800, 300, -873.374]] unit_class:t="us_cargo_truck" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=2 formation_type:t="rows" formation_div:i=3 formation_step:p2=2, 2 formation_noise:p2=0, 0 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="ground_targets_07" tm:m=[[-0.458713, 0, 0.888585] [0, 1, 0] [-0.888585, 0, -0.458713] [800, 300, -664.08]] unit_class:t="us_cargo_truck" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=3 formation_type:t="cols" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.2, 0.4 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tracked_vehicles{ name:t="ground_targets_08" tm:m=[[-0.45262, 0, 0.891703] [0, 1, 0] [-0.891703, 0, -0.45262] [908.715, 305.246, 90.9113]] unit_class:t="us_m4a1" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tracked_vehicles{ name:t="ground_targets_09" tm:m=[[0.476021, 0, 0.879434] [0, 1, 0] [-0.879434, 0, 0.476021] [845.998, 311.84, 90.9113]] unit_class:t="us_m4a1" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=2 formation_type:t="rows" formation_div:i=1 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tracked_vehicles{ name:t="ground_targets_10" tm:m=[[0.280701, 0, 0.959795] [0, 1, 0] [-0.959795, 0, 0.280701] [722.989, 318.743, 90.9113]] unit_class:t="us_m4a1" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=3 formation_type:t="rows" formation_div:i=1 formation_step:p2=9, 2 formation_noise:p2=0.3, 0.5 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } squad{ name:t="ground_targets_squad" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [532.369, 312.231, 163.109]] props{ squad_members:t="ground_targets_02" squad_members:t="ground_targets_01" squad_members:t="ground_targets_03" squad_members:t="ground_targets_04" squad_members:t="ground_targets_05" squad_members:t="ground_targets_06" squad_members:t="ground_targets_07" squad_members:t="ground_targets_08" squad_members:t="ground_targets_09" squad_members:t="ground_targets_10" squad_members:t="t2_bots_01" squad_members:t="t2_bots_05" squad_members:t="t2_bots_06" squad_members:t="t2_bots_02" squad_members:t="t2_bots_03" squad_members:t="t2_bots_04" squad_members:t="t2_bots_07" squad_members:t="t2_bots_08" squad_members:t="t2_bots_09" squad_members:t="t2_bots_13" squad_members:t="t2_bots_14" squad_members:t="t2_bots_12" squad_members:t="t2_bots_10" squad_members:t="t2_bots_11" squad_members:t="t2_bots_15" squad_members:t="t2_bots_17" squad_members:t="t2_bots_18" squad_members:t="t2_bots_16" squad_members:t="t2_bots_21" squad_members:t="t2_bots_19" squad_members:t="t2_bots_22" } } tankModels{ name:t="t1_bots_15" tm:m=[[-0.984793, 0, -0.173732] [0, 1, 0] [0.173732, 0, -0.984793] [2684.52, 268.613, 3189.95]] unit_class:t="germ_pzkpfw_IV_ausf_H" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=2 formation_type:t="rows" formation_div:i=1 formation_step:p2=7, 2 formation_noise:p2=0.3, 0.5 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="t1_bots_16" tm:m=[[-0.998124, 0, 0.0612239] [0, 1, 0] [-0.0612239, 0, -0.998124] [2549.79, 293.565, 3580.64]] unit_class:t="germ_pzkpfw_IV_ausf_H" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=2 formation_type:t="rows" formation_div:i=1 formation_step:p2=7, 2 formation_noise:p2=0.3, 0.5 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="t1_aaa_01" tm:m=[[0.248531, 0, 0.968624] [0, 1, 0] [-0.968624, 0, 0.248531] [792.764, 310.385, 34.7682]] unit_class:t="us_m16_truck" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=2 formation_type:t="rows" formation_div:i=1 formation_step:p2=7, 2 formation_noise:p2=0, -0.4 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="t1_aaa_02" tm:m=[[-0.188092, 0, 0.982151] [0, 1, 0] [-0.982151, 0, -0.188092] [515.646, 316.506, 34.7682]] unit_class:t="us_m16_truck" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=2 formation_type:t="rows" formation_div:i=1 formation_step:p2=7, 2 formation_noise:p2=0, 0.4 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="t1_aaa_03" tm:m=[[0.919896, 0, 0.392163] [0, 1, 0] [-0.392163, 0, 0.919896] [160.758, 316.506, 34.7682]] unit_class:t="us_m16_truck" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=1 formation_step:p2=7, 2 formation_noise:p2=0, 0.4 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="t1_aaa_04" tm:m=[[0.919896, 0, 0.392163] [0, 1, 0] [-0.392163, 0, 0.919896] [782.719, 316.506, -778.661]] unit_class:t="us_m16_truck" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=2 formation_type:t="rows" formation_div:i=1 formation_step:p2=7, 2 formation_noise:p2=0, 0.4 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="t2_aaa_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4540.39, 275.916, 2008.44]] unit_class:t="germ_sdkfz71_20mm" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="t2_aaa_02" tm:m=[[0.408499, 0, -0.912759] [0, 1, 0] [0.912759, 0, 0.408499] [4157.81, 272.991, 2051.8]] unit_class:t="germ_sdkfz71_20mm" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="t2_aaa_03" tm:m=[[-0.675797, 0, -0.737088] [0, 1, 0] [0.737088, 0, -0.675797] [4157.81, 272.991, 2182.4]] unit_class:t="germ_sdkfz71_20mm" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="t2_aaa_04" tm:m=[[-0.675797, 0, -0.737088] [0, 1, 0] [0.737088, 0, -0.675797] [4892.12, 272.991, 2117.68]] unit_class:t="germ_sdkfz71_20mm" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="t2_aaa_05" tm:m=[[-0.675797, 0, -0.737088] [0, 1, 0] [0.737088, 0, -0.675797] [4512.13, 295.88, 4121.32]] unit_class:t="germ_sdkfz71_20mm" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="t2_aaa_06" tm:m=[[0.656654, 0, -0.754192] [0, 1, 0] [0.754192, 0, 0.656654] [4601.51, 295.88, 4121.32]] unit_class:t="germ_sdkfz71_20mm" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="t2_aaa_07" tm:m=[[-0.675797, 0, -0.737088] [0, 1, 0] [0.737088, 0, -0.675797] [4172.01, 319.756, 4852.09]] unit_class:t="germ_sdkfz71_20mm" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="t2_aaa_08" tm:m=[[0.277996, 0, -0.960582] [0, 1, 0] [0.960582, 0, 0.277996] [3133.6, 319.756, 4852.09]] unit_class:t="germ_sdkfz71_20mm" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="t2_aaa_09" tm:m=[[-0.624402, 0, -0.781103] [0, 1, 0] [0.781103, 0, -0.624402] [3175.8, 319.756, 4709.75]] unit_class:t="germ_sdkfz71_20mm" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="t2_aaa_10" tm:m=[[0.760327, 0, -0.649541] [0, 1, 0] [0.649541, 0, 0.760327] [3300.48, 319.756, 5074.7]] unit_class:t="germ_sdkfz71_20mm" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="t2_aaa_11" tm:m=[[0.760327, 0, -0.649541] [0, 1, 0] [0.649541, 0, 0.760327] [5350.83, 319.756, 5074.7]] unit_class:t="germ_sdkfz71_20mm" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="t2_aaa_12" tm:m=[[-0.13972, 0, -0.990191] [0, 1, 0] [0.990191, 0, -0.13972] [5350.83, 319.756, 6089.68]] unit_class:t="germ_sdkfz71_20mm" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } squad{ name:t="aaa_squad" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3445.81, 348.704, 5963.93]] props{ squad_members:t="t1_aaa_01" squad_members:t="t1_aaa_02" squad_members:t="t1_aaa_03" squad_members:t="t1_aaa_04" squad_members:t="t2_aaa_01" squad_members:t="t2_aaa_02" squad_members:t="t2_aaa_03" squad_members:t="t2_aaa_04" squad_members:t="t2_aaa_05" squad_members:t="t2_aaa_06" squad_members:t="t2_aaa_07" squad_members:t="t2_aaa_08" squad_members:t="t2_aaa_09" squad_members:t="t2_aaa_10" squad_members:t="t2_aaa_11" squad_members:t="t2_aaa_12" } } tankModels{ name:t="t1_player01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3250.13, 684.38, 3009.51]] unit_class:t="us_m4a2_sherman" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="t1_player02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3368.28, 684.38, 3009.51]] unit_class:t="us_m4a2_sherman" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="t1_player03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3486.43, 684.38, 3009.51]] unit_class:t="us_m4a2_sherman" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="t1_player04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3604.59, 684.38, 3009.51]] unit_class:t="us_m4a2_sherman" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="t1_player05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3722.74, 684.38, 3009.51]] unit_class:t="us_m4a2_sherman" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="t1_player06" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3840.89, 684.38, 3009.51]] unit_class:t="us_m4a2_sherman" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="t1_player07" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3959.05, 684.38, 3009.51]] unit_class:t="us_m4a2_sherman" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="t1_player08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-4077.2, 684.38, 3009.51]] unit_class:t="us_m4a2_sherman" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="t1_player09" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-4195.35, 684.38, 3009.51]] unit_class:t="us_m4a2_sherman" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="t1_player10" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-4313.51, 684.38, 3009.51]] unit_class:t="us_m4a2_sherman" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="t1_player11" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-4431.66, 684.38, 3009.51]] unit_class:t="us_m4a2_sherman" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="t1_player12" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-4549.81, 684.38, 3009.51]] unit_class:t="us_m4a2_sherman" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="t1_player13" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-4667.97, 684.38, 3009.51]] unit_class:t="us_m4a2_sherman" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="t1_player14" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-4786.12, 684.38, 3009.51]] unit_class:t="us_m4a2_sherman" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="t1_player15" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-4904.27, 684.38, 3009.51]] unit_class:t="us_m4a2_sherman" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="t1_player16" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5022.43, 684.38, 3009.51]] unit_class:t="us_m4a2_sherman" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="t2_player01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3250.13, 684.38, 3201.53]] unit_class:t="germ_pzkpfw_IV_ausf_H" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="t2_player02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3368.98, 684.38, 3201.53]] unit_class:t="germ_pzkpfw_IV_ausf_H" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="t2_player03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3487.83, 684.38, 3201.53]] unit_class:t="germ_pzkpfw_IV_ausf_H" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="t2_player04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3606.69, 684.38, 3201.53]] unit_class:t="germ_pzkpfw_IV_ausf_H" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="t2_player05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3725.54, 684.38, 3201.53]] unit_class:t="germ_pzkpfw_IV_ausf_H" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="t2_player06" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3844.4, 684.38, 3201.53]] unit_class:t="germ_pzkpfw_IV_ausf_H" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="t2_player07" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3963.25, 684.38, 3201.53]] unit_class:t="germ_pzkpfw_IV_ausf_H" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="t2_player08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-4082.11, 684.38, 3201.53]] unit_class:t="germ_pzkpfw_IV_ausf_H" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="t2_player09" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-4200.96, 684.38, 3201.53]] unit_class:t="germ_pzkpfw_IV_ausf_H" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="t2_player10" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-4319.82, 684.38, 3201.53]] unit_class:t="germ_pzkpfw_IV_ausf_H" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="t2_player11" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-4438.67, 684.38, 3201.53]] unit_class:t="germ_pzkpfw_IV_ausf_H" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="t2_player12" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-4557.52, 684.38, 3201.53]] unit_class:t="germ_pzkpfw_IV_ausf_H" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="t2_player13" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-4676.38, 684.38, 3201.53]] unit_class:t="germ_pzkpfw_IV_ausf_H" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="t2_player14" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-4795.23, 684.38, 3201.53]] unit_class:t="germ_pzkpfw_IV_ausf_H" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="t2_player15" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-4914.09, 684.38, 3201.53]] unit_class:t="germ_pzkpfw_IV_ausf_H" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="t2_player16" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5032.94, 684.38, 3201.53]] unit_class:t="germ_pzkpfw_IV_ausf_H" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } squad{ name:t="all_players_squad" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3655.11, 0, 4006.77]] props{ squad_members:t="t1_player01" squad_members:t="t1_player02" squad_members:t="t1_player03" squad_members:t="t1_player04" squad_members:t="t1_player05" squad_members:t="t1_player06" squad_members:t="t1_player07" squad_members:t="t1_player08" squad_members:t="t1_player09" squad_members:t="t1_player10" squad_members:t="t1_player11" squad_members:t="t1_player12" squad_members:t="t1_player13" squad_members:t="t1_player14" squad_members:t="t1_player15" squad_members:t="t1_player16" squad_members:t="t2_player01" squad_members:t="t2_player02" squad_members:t="t2_player03" squad_members:t="t2_player04" squad_members:t="t2_player05" squad_members:t="t2_player06" squad_members:t="t2_player07" squad_members:t="t2_player08" squad_members:t="t2_player09" squad_members:t="t2_player10" squad_members:t="t2_player11" squad_members:t="t2_player12" squad_members:t="t2_player13" squad_members:t="t2_player14" squad_members:t="t2_player15" squad_members:t="t2_player16" } } } areas{ t2_respawn_01{ type:t="Sphere" tm:m=[[-18.666, 0, 7.18187] [0, 20, 0] [-7.18187, 0, -18.666] [2474.36, 274.471, 2120.3]] objLayer:i=0 props{ } } t2_respawn_02{ type:t="Sphere" tm:m=[[-18.4776, 0, -7.65368] [0, 20, 0] [7.65368, 0, -18.4776] [2456.92, 278.832, 2545.77]] objLayer:i=0 props{ } } t2_respawn_03{ type:t="Sphere" tm:m=[[-18.4776, 0, -7.65368] [0, 20, 0] [7.65368, 0, -18.4776] [2371.17, 265.853, 2976.97]] objLayer:i=0 props{ } } t2_respawn_04{ type:t="Sphere" tm:m=[[-19.158, 0, 5.7422] [0, 20, 0] [-5.7422, 0, -19.158] [2509.52, 274.543, 2139.7]] objLayer:i=0 props{ } } t2_respawn_05{ type:t="Sphere" tm:m=[[-18.4776, 0, -7.65368] [0, 20, 0] [7.65368, 0, -18.4776] [2299.58, 279.731, 3369.46]] objLayer:i=0 props{ } } t2_respawn_06{ type:t="Sphere" tm:m=[[-18.4776, 0, -7.65368] [0, 20, 0] [7.65368, 0, -18.4776] [2377.01, 265.372, 2944.39]] objLayer:i=0 props{ } } t2_respawn_07{ type:t="Sphere" tm:m=[[-18.4776, 0, -7.65368] [0, 20, 0] [7.65368, 0, -18.4776] [2264.2, 284.48, 3379.67]] objLayer:i=0 props{ } } t2_respawn_08{ type:t="Sphere" tm:m=[[-18.4776, 0, -7.65368] [0, 20, 0] [7.65368, 0, -18.4776] [2239.99, 286.78, 3391.89]] objLayer:i=0 props{ } } t2_respawn_09{ type:t="Sphere" tm:m=[[-18.9069, 0, 6.52155] [0, 20, 0] [-6.52155, 0, -18.9069] [2504.09, 274.663, 2092.5]] objLayer:i=0 props{ } } t2_respawn_10{ type:t="Sphere" tm:m=[[-18.4776, 0, -7.65368] [0, 20, 0] [7.65368, 0, -18.4776] [2300.13, 283.5, 3400.97]] objLayer:i=0 props{ } } t2_respawn_11{ type:t="Sphere" tm:m=[[-18.4776, 0, -7.65368] [0, 20, 0] [7.65368, 0, -18.4776] [2464.69, 278.832, 2507.06]] objLayer:i=0 props{ } } t2_respawn_12{ type:t="Sphere" tm:m=[[-18.4783, 0, 7.65207] [0, 20, 0] [-7.65207, 0, -18.4783] [2527.77, 274.243, 2108.31]] objLayer:i=0 props{ } } t2_respawn_13{ type:t="Sphere" tm:m=[[-18.4776, 0, -7.65368] [0, 20, 0] [7.65368, 0, -18.4776] [2265.78, 286.812, 3418.27]] objLayer:i=0 props{ } } t2_respawn_14{ type:t="Sphere" tm:m=[[-20, 0, 3.63588e-06] [0, 20, 0] [-3.63588e-06, 0, -20] [3732.93, 284.581, 1762.87]] objLayer:i=0 props{ } } t2_respawn_15{ type:t="Sphere" tm:m=[[-20, 0, 3.63588e-06] [0, 20, 0] [-3.63588e-06, 0, -20] [3774.18, 288.391, 1702.91]] objLayer:i=0 props{ } } t2_respawn_16{ type:t="Sphere" tm:m=[[-20, 0, 3.63588e-06] [0, 20, 0] [-3.63588e-06, 0, -20] [3775.07, 287.773, 1742.57]] objLayer:i=0 props{ } } t2_respawn_17{ type:t="Sphere" tm:m=[[-20, 0, 3.63588e-06] [0, 20, 0] [-3.63588e-06, 0, -20] [3751.85, 286.739, 1729.47]] objLayer:i=0 props{ } } t2_respawn_18{ type:t="Sphere" tm:m=[[-20, 0, 3.63588e-06] [0, 20, 0] [-3.63588e-06, 0, -20] [3821.32, 252.495, 2435.54]] objLayer:i=0 props{ } } t2_respawn_19{ type:t="Sphere" tm:m=[[-20, 0, 3.63588e-06] [0, 20, 0] [-3.63588e-06, 0, -20] [3823.87, 255.147, 2399.18]] objLayer:i=0 props{ } } t2_respawn_20{ type:t="Sphere" tm:m=[[-20, 0, 3.63588e-06] [0, 20, 0] [-3.63588e-06, 0, -20] [3790.86, 240.971, 2721.03]] objLayer:i=0 props{ } } t2_respawn_21{ type:t="Sphere" tm:m=[[-20, 0, 3.63588e-06] [0, 20, 0] [-3.63588e-06, 0, -20] [3773.18, 242.474, 2741.58]] objLayer:i=0 props{ } } t2_respawn_22{ type:t="Sphere" tm:m=[[-20, 0, 3.63588e-06] [0, 20, 0] [-3.63588e-06, 0, -20] [3848.03, 253.763, 2414.25]] objLayer:i=0 props{ } } t2_respawn_23{ type:t="Sphere" tm:m=[[-20, 0, 3.63588e-06] [0, 20, 0] [-3.63588e-06, 0, -20] [3832.21, 239.651, 2726.95]] objLayer:i=0 props{ } } t2_respawn_24{ type:t="Sphere" tm:m=[[-20, 0, 3.63588e-06] [0, 20, 0] [-3.63588e-06, 0, -20] [3836.61, 257.487, 2372.83]] objLayer:i=0 props{ } } t2_respawn_25{ type:t="Sphere" tm:m=[[-20, 0, 3.63588e-06] [0, 20, 0] [-3.63588e-06, 0, -20] [3862.63, 256.293, 2385.19]] objLayer:i=0 props{ } } t2_respawn_26{ type:t="Sphere" tm:m=[[-20, 0, 3.63588e-06] [0, 20, 0] [-3.63588e-06, 0, -20] [3807.09, 241.778, 2756.09]] objLayer:i=0 props{ } } t1_respawn_01{ type:t="Sphere" tm:m=[[15.3209, 0, 12.8558] [0, 20, 0] [-12.8558, 0, 15.3209] [369.97, 300.894, 2068.4]] objLayer:i=0 props{ } } t1_respawn_02{ type:t="Sphere" tm:m=[[15.3209, 0, 12.8558] [0, 20, 0] [-12.8558, 0, 15.3209] [348.11, 299.67, 2052.31]] objLayer:i=0 props{ } } t1_respawn_03{ type:t="Sphere" tm:m=[[15.3209, 0, 12.8558] [0, 20, 0] [-12.8558, 0, 15.3209] [323.519, 300.912, 2740.27]] objLayer:i=0 props{ } } t1_respawn_04{ type:t="Sphere" tm:m=[[15.3209, 0, 12.8558] [0, 20, 0] [-12.8558, 0, 15.3209] [336.059, 300.73, 2763.79]] objLayer:i=0 props{ } } t1_respawn_05{ type:t="Sphere" tm:m=[[15.3209, 0, 12.8558] [0, 20, 0] [-12.8558, 0, 15.3209] [311.266, 300.677, 2708.39]] objLayer:i=0 props{ } } t1_respawn_06{ type:t="Sphere" tm:m=[[19.9911, 0, -0.597456] [0, 20, 0] [0.597456, 0, 19.9911] [438.74, 303.904, 2314.74]] objLayer:i=0 props{ } } t1_respawn_07{ type:t="Sphere" tm:m=[[15.3209, 0, 12.8558] [0, 20, 0] [-12.8558, 0, 15.3209] [347.876, 297.283, 2027.08]] objLayer:i=0 props{ } } t1_respawn_08{ type:t="Sphere" tm:m=[[15.3209, 0, 12.8558] [0, 20, 0] [-12.8558, 0, 15.3209] [373.829, 296.728, 2019.25]] objLayer:i=0 props{ } } t1_respawn_09{ type:t="Sphere" tm:m=[[19.9911, 0, -0.597456] [0, 20, 0] [0.597456, 0, 19.9911] [413.045, 305.39, 2293.37]] objLayer:i=0 props{ } } t1_respawn_10{ type:t="Sphere" tm:m=[[15.3209, 0, 12.8558] [0, 20, 0] [-12.8558, 0, 15.3209] [314.072, 301.018, 2683.07]] objLayer:i=0 props{ } } t1_respawn_11{ type:t="Sphere" tm:m=[[19.9911, 0, -0.597456] [0, 20, 0] [0.597456, 0, 19.9911] [430.374, 303.61, 2342.78]] objLayer:i=0 props{ } } t1_respawn_12{ type:t="Sphere" tm:m=[[19.9911, 0, -0.597456] [0, 20, 0] [0.597456, 0, 19.9911] [415.978, 304.844, 2321.36]] objLayer:i=0 props{ } } t1_respawn_13{ type:t="Sphere" tm:m=[[15.3209, 0, 12.8558] [0, 20, 0] [-12.8558, 0, 15.3209] [353.033, 295.494, 1988.79]] objLayer:i=0 props{ } } t1_respawn_14{ type:t="Sphere" tm:m=[[19.984, 0, 0.799109] [0, 20, 0] [-0.799109, 0, 19.984] [1063.93, 307.32, 2161.44]] objLayer:i=0 props{ } } t1_respawn_15{ type:t="Sphere" tm:m=[[19.984, 0, 0.799109] [0, 20, 0] [-0.799109, 0, 19.984] [1082.19, 307.32, 2102.17]] objLayer:i=0 props{ } } t1_respawn_16{ type:t="Sphere" tm:m=[[19.984, 0, 0.799109] [0, 20, 0] [-0.799109, 0, 19.984] [1081.5, 307.32, 2141.83]] objLayer:i=0 props{ } } t1_respawn_17{ type:t="Sphere" tm:m=[[19.984, 0, 0.799109] [0, 20, 0] [-0.799109, 0, 19.984] [1058.83, 307.32, 2127.82]] objLayer:i=0 props{ } } t1_respawn_18{ type:t="Sphere" tm:m=[[19.984, 0, 0.799109] [0, 20, 0] [-0.799109, 0, 19.984] [1108.14, 307.32, 2163.21]] objLayer:i=0 props{ } } t1_respawn_19{ type:t="Sphere" tm:m=[[19.934, 0, -1.62373] [0, 20, 0] [1.62373, 0, 19.934] [896.123, 299.35, 2793.54]] objLayer:i=0 props{ } } t1_respawn_20{ type:t="Sphere" tm:m=[[18.2783, 0, -8.11802] [0, 20, 0] [8.11802, 0, 18.2783] [886.102, 307.32, 2594.07]] objLayer:i=0 props{ } } t1_respawn_21{ type:t="Sphere" tm:m=[[18.2783, 0, -8.11802] [0, 20, 0] [8.11802, 0, 18.2783] [878.288, 307.32, 2620.03]] objLayer:i=0 props{ } } t1_respawn_22{ type:t="Sphere" tm:m=[[19.934, 0, -1.62373] [0, 20, 0] [1.62373, 0, 19.934] [935.951, 299.35, 2820.76]] objLayer:i=0 props{ } } t1_respawn_23{ type:t="Sphere" tm:m=[[18.2783, 0, -8.11802] [0, 20, 0] [8.11802, 0, 18.2783] [922.624, 307.32, 2577.73]] objLayer:i=0 props{ } } t1_respawn_24{ type:t="Sphere" tm:m=[[19.934, 0, -1.62373] [0, 20, 0] [1.62373, 0, 19.934] [906.678, 299.35, 2766.24]] objLayer:i=0 props{ } } t1_respawn_25{ type:t="Sphere" tm:m=[[19.934, 0, -1.62373] [0, 20, 0] [1.62373, 0, 19.934] [919.337, 299.35, 2788.74]] objLayer:i=0 props{ } } t1_respawn_26{ type:t="Sphere" tm:m=[[18.2783, 0, -8.11802] [0, 20, 0] [8.11802, 0, 18.2783] [915.17, 307.32, 2619.53]] objLayer:i=0 props{ } } t2_bots_20{ type:t="Box" tm:m=[[4000, 0, 0] [0, 1000, 0] [0, 0, 4000] [2000, 32.0488, 2000]] objLayer:i=0 props{ } } capture_zone_01{ type:t="Sphere" tm:m=[[-6.93417, 0, 299.92] [0, 300, 0] [-299.92, 0, -6.9332] [1087.06, 286.297, 2606.03]] objLayer:i=0 props{ } } capture_zone_02{ type:t="Sphere" tm:m=[[3.92973, 0, 199.961] [0, 200, 0] [-199.961, 0, 3.92973] [2828.98, 278.518, 2303.39]] objLayer:i=0 props{ } } capture_zone_03{ type:t="Sphere" tm:m=[[118.333, 0, 253.766] [0, 280, 0] [-253.766, 0, 118.333] [1415.28, 266.085, 3928.99]] objLayer:i=0 props{ } } smoke_01{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1018.1, 296.68, 2431.38]] objLayer:i=0 props{ } } smoke_14{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1047.16, 295.855, 2613.12]] objLayer:i=0 props{ } } smoke_03{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1076.12, 292.905, 2699.55]] objLayer:i=0 props{ } } smoke_04{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [986.922, 294.819, 2545.42]] objLayer:i=0 props{ } } smoke_05{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [970.052, 294.837, 2521.9]] objLayer:i=0 props{ } } smoke_06{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [891.248, 293.027, 2422.26]] objLayer:i=0 props{ } } smoke_07{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [894.195, 294.657, 2336.05]] objLayer:i=0 props{ } } smoke_08{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1212.63, 292.296, 2611.17]] objLayer:i=0 props{ } } smoke_09{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1197.02, 293.817, 2675.29]] objLayer:i=0 props{ } } smoke_10{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2841.18, 271.296, 2387.99]] objLayer:i=0 props{ } } smoke_12{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2845.7, 271.933, 2363.23]] objLayer:i=0 props{ } } smoke_11{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2758.17, 277.139, 2290.14]] objLayer:i=0 props{ } } smoke_13{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2916.73, 274.151, 2207.36]] objLayer:i=0 props{ } } t2_outpost_a_01{ type:t="Box" tm:m=[[99.8825, 0, -4.84541] [0, 50, 0] [9.69081, 0, 199.765] [2451.76, 261.86, 2483.63]] objLayer:i=0 props{ } } t2_outpost_a_02{ type:t="Sphere" tm:m=[[135.667, 0, -34.5593] [0, 140, 0] [34.5593, 0, 135.667] [2845.49, 287.279, 1980.03]] objLayer:i=0 props{ } } t2_outpost_a_03{ type:t="Sphere" tm:m=[[133.96, 0, -40.6772] [0, 140, 0] [40.6772, 0, 133.96] [2846.07, 257.65, 2736.79]] objLayer:i=0 props{ } } t1_outpost_a_02{ type:t="Sphere" tm:m=[[69.8601, 0, 4.42316] [0, 70, 0] [-4.42316, 0, 69.8601] [1426.23, 296.6, 2717.87]] objLayer:i=0 props{ } } battlearea01{ type:t="Box" tm:m=[[2500, 0, 0] [0, 500, 0] [0, 0, 2500] [1347.9, 82.1899, 2750.75]] objLayer:i=0 props{ } } t1_outpost_a_01{ type:t="Sphere" tm:m=[[100, 0, 0] [0, 100, 0] [0, 0, 100] [1175.12, 296.319, 3027.86]] objLayer:i=0 props{ } } t1_outpost_a_03{ type:t="Sphere" tm:m=[[80.166, 0, -59.778] [0, 100, 0] [59.778, 0, 80.166] [1476.95, 294.103, 2143.42]] objLayer:i=0 props{ } } t2_outpost_b_01{ type:t="Box" tm:m=[[67.6442, 0, -42.7114] [0, 100, 0] [42.7114, 0, 67.6442] [1121.85, 220.767, 3512.81]] objLayer:i=0 props{ } } t2_outpost_b_02{ type:t="Box" tm:m=[[67.6442, 0, -42.7114] [0, 100, 0] [42.7114, 0, 67.6442] [1678.32, 220.767, 3366.27]] objLayer:i=0 props{ } } battlearea02{ type:t="Box" tm:m=[[3900, 0, 0] [0, 500, 0] [0, 0, 3000] [2032.73, 82.1899, 2496.87]] objLayer:i=0 props{ } } area_02{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [13800, 300, 13100]] objLayer:i=0 props{ } } area_03{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-8400, 300, -6700]] objLayer:i=0 props{ } } t2_airfield_respawn_01{ type:t="Sphere" tm:m=[[-14.4549, 0, -13.8223] [0, 20, 0] [13.8223, 0, -14.4549] [9802.11, 380.436, 9562.94]] objLayer:i=0 props{ } } t2_airfield_respawn_02{ type:t="Sphere" tm:m=[[-14.4549, 0, -13.8223] [0, 20, 0] [13.8223, 0, -14.4549] [9800.51, 382.44, 9616.14]] objLayer:i=0 props{ } } t2_airfield_respawn_03{ type:t="Sphere" tm:m=[[-14.4549, 0, -13.8223] [0, 20, 0] [13.8223, 0, -14.4549] [9857.41, 382.038, 9614.34]] objLayer:i=0 props{ } } t2_airfield_respawn_04{ type:t="Sphere" tm:m=[[-14.4549, 0, -13.8223] [0, 20, 0] [13.8223, 0, -14.4549] [9856.51, 380.93, 9672.14]] objLayer:i=0 props{ } } t2_airfield_respawn_05{ type:t="Sphere" tm:m=[[-14.4549, 0, -13.8223] [0, 20, 0] [13.8223, 0, -14.4549] [9914.71, 379.115, 9670.74]] objLayer:i=0 props{ } } t2_airfield_respawn_06{ type:t="Sphere" tm:m=[[-14.4549, 0, -13.8223] [0, 20, 0] [13.8223, 0, -14.4549] [9913.61, 378.318, 9726.24]] objLayer:i=0 props{ } } t2_airfield_area{ type:t="Sphere" tm:m=[[-1296.52, 0, -1522.84] [0, 2000, 0] [1522.84, 0, -1296.52] [9674.71, 338.852, 9427.44]] objLayer:i=0 props{ } } t2_airfield_air_respawns_01{ type:t="Sphere" tm:m=[[-12.9652, 0, -15.2284] [0, 20, 0] [15.2284, 0, -12.9652] [9910.41, 1261.3, 9704.14]] objLayer:i=0 props{ } } t2_airfield_air_respawns_02{ type:t="Sphere" tm:m=[[-12.9652, 0, -15.2284] [0, 20, 0] [15.2284, 0, -12.9652] [9930.71, 1261.3, 9686.84]] objLayer:i=0 props{ } } t2_airfield_air_respawns_03{ type:t="Sphere" tm:m=[[-12.9652, 0, -15.2284] [0, 20, 0] [15.2284, 0, -12.9652] [9951.01, 1261.3, 9669.54]] objLayer:i=0 props{ } } t2_airfield_air_respawns_04{ type:t="Sphere" tm:m=[[-12.9652, 0, -15.2284] [0, 20, 0] [15.2284, 0, -12.9652] [9971.41, 1261.3, 9652.24]] objLayer:i=0 props{ } } t2_airfield_air_respawns_05{ type:t="Sphere" tm:m=[[-12.9652, 0, -15.2284] [0, 20, 0] [15.2284, 0, -12.9652] [9991.71, 1261.3, 9634.94]] objLayer:i=0 props{ } } t2_airfield_air_respawns_06{ type:t="Sphere" tm:m=[[-12.9652, 0, -15.2284] [0, 20, 0] [15.2284, 0, -12.9652] [10012, 1261.3, 9617.64]] objLayer:i=0 props{ } } t2_airfield_air_respawns_07{ type:t="Sphere" tm:m=[[-12.9652, 0, -15.2284] [0, 20, 0] [15.2284, 0, -12.9652] [9889.41, 1261.3, 9722.04]] objLayer:i=0 props{ } } t2_airfield_air_respawns_08{ type:t="Sphere" tm:m=[[-12.9652, 0, -15.2284] [0, 20, 0] [15.2284, 0, -12.9652] [9868.51, 1261.3, 9739.84]] objLayer:i=0 props{ } } t2_airfield_air_respawns_09{ type:t="Sphere" tm:m=[[-12.9652, 0, -15.2284] [0, 20, 0] [15.2284, 0, -12.9652] [9847.51, 1261.3, 9757.64]] objLayer:i=0 props{ } } t2_airfield_air_respawns_10{ type:t="Sphere" tm:m=[[-12.9652, 0, -15.2284] [0, 20, 0] [15.2284, 0, -12.9652] [9826.61, 1261.3, 9775.44]] objLayer:i=0 props{ } } t2_airfield_air_respawns_11{ type:t="Sphere" tm:m=[[-12.9652, 0, -15.2284] [0, 20, 0] [15.2284, 0, -12.9652] [9805.71, 1261.3, 9793.34]] objLayer:i=0 props{ } } t1_airfield_respawn_01{ type:t="Sphere" tm:m=[[-6.58181, 0, 18.886] [0, 20, 0] [-18.886, 0, -6.58181] [-7139.6, 302.879, 3451.7]] objLayer:i=0 props{ } } t1_airfield_respawn_02{ type:t="Sphere" tm:m=[[-6.58181, 0, 18.886] [0, 20, 0] [-18.886, 0, -6.58181] [-7090.59, 304.883, 3431.08]] objLayer:i=0 props{ } } t1_airfield_respawn_03{ type:t="Sphere" tm:m=[[-6.58181, 0, 18.886] [0, 20, 0] [-18.886, 0, -6.58181] [-7115.85, 304.481, 3380.13]] objLayer:i=0 props{ } } t1_airfield_respawn_04{ type:t="Sphere" tm:m=[[-6.58181, 0, 18.886] [0, 20, 0] [-18.886, 0, -6.58181] [-7062.88, 303.373, 3356.93]] objLayer:i=0 props{ } } t1_airfield_respawn_05{ type:t="Sphere" tm:m=[[-6.58181, 0, 18.886] [0, 20, 0] [-18.886, 0, -6.58181] [-7088.27, 301.559, 3304.57]] objLayer:i=0 props{ } } t1_airfield_respawn_06{ type:t="Sphere" tm:m=[[-6.58181, 0, 18.886] [0, 20, 0] [-18.886, 0, -6.58181] [-7037.32, 302.739, 3282.6]] objLayer:i=0 props{ } } t1_airfield_air_area{ type:t="Sphere" tm:m=[[-847.915, 0, 1811.37] [0, 2000, 0] [-1811.37, 0, -847.915] [-7210.12, 261.296, 3623.85]] objLayer:i=0 props{ } } t1_airfield_air_respawns_01{ type:t="Sphere" tm:m=[[19.9997, 0, 0.114738] [0, 20, 0] [-0.114738, 0, 19.9997] [-7176.24, 1183.74, 3104.52]] objLayer:i=0 props{ } } t1_airfield_air_respawns_03{ type:t="Sphere" tm:m=[[19.9997, 0, 0.114738] [0, 20, 0] [-0.114738, 0, 19.9997] [-7176.37, 1183.74, 3131.22]] objLayer:i=0 props{ } } t1_airfield_air_respawns_04{ type:t="Sphere" tm:m=[[19.9997, 0, 0.114738] [0, 20, 0] [-0.114738, 0, 19.9997] [-7176.49, 1183.74, 3157.92]] objLayer:i=0 props{ } } t1_airfield_air_respawns_11{ type:t="Sphere" tm:m=[[19.9997, 0, 0.114738] [0, 20, 0] [-0.114738, 0, 19.9997] [-7176.72, 1183.74, 3184.65]] objLayer:i=0 props{ } } t1_airfield_air_respawns_07{ type:t="Sphere" tm:m=[[19.9997, 0, 0.114738] [0, 20, 0] [-0.114738, 0, 19.9997] [-7176.84, 1183.74, 3211.34]] objLayer:i=0 props{ } } t1_airfield_air_respawns_08{ type:t="Sphere" tm:m=[[19.9997, 0, 0.114738] [0, 20, 0] [-0.114738, 0, 19.9997] [-7176.97, 1183.74, 3238.05]] objLayer:i=0 props{ } } t1_airfield_air_respawns_02{ type:t="Sphere" tm:m=[[19.9997, 0, 0.114738] [0, 20, 0] [-0.114738, 0, 19.9997] [-7176.11, 1183.74, 3077.02]] objLayer:i=0 props{ } } t1_airfield_air_respawns_05{ type:t="Sphere" tm:m=[[19.9997, 0, 0.114738] [0, 20, 0] [-0.114738, 0, 19.9997] [-7175.87, 1183.74, 3049.51]] objLayer:i=0 props{ } } t1_airfield_air_respawns_06{ type:t="Sphere" tm:m=[[19.9997, 0, 0.114738] [0, 20, 0] [-0.114738, 0, 19.9997] [-7175.74, 1183.74, 3022.02]] objLayer:i=0 props{ } } t1_airfield_air_respawns_10{ type:t="Sphere" tm:m=[[19.9997, 0, 0.114738] [0, 20, 0] [-0.114738, 0, 19.9997] [-7175.6, 1183.74, 2994.54]] objLayer:i=0 props{ } } t1_airfield_air_respawns_09{ type:t="Sphere" tm:m=[[19.9997, 0, 0.114738] [0, 20, 0] [-0.114738, 0, 19.9997] [-7175.47, 1183.74, 2967.04]] objLayer:i=0 props{ } } t2_respawn_27{ type:t="Sphere" tm:m=[[-20, 0, 3.63588e-06] [0, 20, 0] [-3.63588e-06, 0, -20] [2784.1, 273.039, 3262.28]] objLayer:i=0 props{ } } t2_respawn_28{ type:t="Sphere" tm:m=[[-20, 0, 3.63588e-06] [0, 20, 0] [-3.63588e-06, 0, -20] [2786.66, 271.934, 3225.92]] objLayer:i=0 props{ } } t2_respawn_29{ type:t="Sphere" tm:m=[[-20, 0, 3.63588e-06] [0, 20, 0] [-3.63588e-06, 0, -20] [2821.21, 275.053, 3262.28]] objLayer:i=0 props{ } } t2_respawn_30{ type:t="Sphere" tm:m=[[-20, 0, 3.63588e-06] [0, 20, 0] [-3.63588e-06, 0, -20] [2799.4, 271.902, 3199.57]] objLayer:i=0 props{ } } t2_respawn_31{ type:t="Sphere" tm:m=[[-20, 0, 3.63588e-06] [0, 20, 0] [-3.63588e-06, 0, -20] [2825.42, 272.553, 3211.93]] objLayer:i=0 props{ } } t2_respawn_32{ type:t="Sphere" tm:m=[[-20, 0, 3.63588e-06] [0, 20, 0] [-3.63588e-06, 0, -20] [2760.81, 264.849, 2569.51]] objLayer:i=0 props{ } } t2_respawn_33{ type:t="Sphere" tm:m=[[-20, 0, 3.63588e-06] [0, 20, 0] [-3.63588e-06, 0, -20] [2802.06, 272.15, 2509.55]] objLayer:i=0 props{ } } t2_respawn_34{ type:t="Sphere" tm:m=[[-20, 0, 3.63588e-06] [0, 20, 0] [-3.63588e-06, 0, -20] [2802.96, 268.074, 2549.21]] objLayer:i=0 props{ } } t2_respawn_35{ type:t="Sphere" tm:m=[[-20, 0, 3.63588e-06] [0, 20, 0] [-3.63588e-06, 0, -20] [2779.74, 268.885, 2536.11]] objLayer:i=0 props{ } } t2_respawn_36{ type:t="Sphere" tm:m=[[-20, 0, 3.63588e-06] [0, 20, 0] [-3.63588e-06, 0, -20] [2713.25, 277.671, 3626.95]] objLayer:i=0 props{ } } t2_respawn_37{ type:t="Sphere" tm:m=[[-20, 0, 3.63588e-06] [0, 20, 0] [-3.63588e-06, 0, -20] [2695.56, 277.671, 3647.5]] objLayer:i=0 props{ } } t2_respawn_38{ type:t="Sphere" tm:m=[[-20, 0, 3.63588e-06] [0, 20, 0] [-3.63588e-06, 0, -20] [2754.59, 277.671, 3632.87]] objLayer:i=0 props{ } } t2_respawn_39{ type:t="Sphere" tm:m=[[-20, 0, 3.63588e-06] [0, 20, 0] [-3.63588e-06, 0, -20] [2729.48, 277.671, 3662.01]] objLayer:i=0 props{ } } t2_spawn_area_02{ type:t="Box" tm:m=[[800, 0, 0] [0, 400, 0] [0, 0, 3200] [3608.45, 181.848, 2500.32]] objLayer:i=0 props{ } } t1_spawn_area_01{ type:t="Box" tm:m=[[700, 0, 0] [0, 300, 0] [0, 0, 2600] [417.911, 179.599, 2754.41]] objLayer:i=0 props{ } } t2_spawn_area_01{ type:t="Box" tm:m=[[800, 0, 0] [0, 400, 0] [0, 0, 2600] [2216.83, 181.848, 2760.59]] objLayer:i=0 props{ } } t1_spawn_area_02{ type:t="Box" tm:m=[[1300, 0, 0] [0, 300, 0] [0, 0, 3200] [667.881, 179.599, 2501.05]] objLayer:i=0 props{ } } unlock_aircraft_01{ type:t="Sphere" tm:m=[[40, 0, 0] [0, 40, 0] [0, 0, 40] [1801.26, 292.593, 2334.88]] objLayer:i=0 props{ } } unlock_aircraft_02{ type:t="Sphere" tm:m=[[40, 0, 0] [0, 40, 0] [0, 0, 40] [1698.19, 297.558, 2621.23]] objLayer:i=0 props{ } } unlock_aircraft_03{ type:t="Sphere" tm:m=[[40, 0, 0] [0, 40, 0] [0, 0, 40] [1612.68, 286.62, 2972.07]] objLayer:i=0 props{ } } unlock_aircraft_04{ type:t="Sphere" tm:m=[[40, 0, 0] [0, 40, 0] [0, 0, 40] [1710.91, 299.511, 2052.04]] objLayer:i=0 props{ } } battlearea03{ type:t="Box" tm:m=[[2500, 0, 0] [0, 500, 0] [0, 0, 2500] [2708.49, 82.1899, 2462.96]] objLayer:i=0 props{ } } } objLayers{ layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } } wayPoints{ }