selected_tag:t="" bin_dump_file:t="" mission_settings{ atmosphere{ pressure:r=760 temperature:r=0 } player{ army:i=1 wing:t="t1_player01" wing:t="t1_player02" wing:t="t1_player03" wing:t="t1_player04" wing:t="t1_player05" wing:t="t1_player06" wing:t="t1_player07" wing:t="t1_player08" wing:t="t1_player09" wing:t="t1_player10" wing:t="t1_player11" wing:t="t1_player12" wing:t="t1_player13" wing:t="t1_player14" wing:t="t1_player15" wing:t="t1_player16" wing:t="t1_player17" } player_teamB{ army:i=2 wing:t="t2_player01" wing:t="t2_player02" wing:t="t2_player03" wing:t="t2_player04" wing:t="t2_player05" wing:t="t2_player06" wing:t="t2_player07" wing:t="t2_player08" wing:t="t2_player09" wing:t="t2_player10" wing:t="t2_player11" wing:t="t2_player12" wing:t="t2_player13" wing:t="t2_player14" wing:t="t2_player15" wing:t="t2_player16" } mission{ name:t="canyon_race" level:t="levels/arcade_canyon_snow.bin" type:t="domination" restoreType:t="attempts" optionalTakeOff:b=no campaign:t="pacific" environment:t="Day" weather:t="hazy" missionDebriefing:t="" missionBriefing:t="" killLimit:i=10 chapter:t="ffa" gt_free_for_all:b=yes locName:t="[Race] Canyon" gt_race:b=yes openDiffLevels:b=yes timeLimit:i=30 country_axis:t="germany" country_allies:t="ussr" raceLaps:i=1 raceWinners:i=1 raceForceCannotShoot:b=yes difficulty:t="" tags{ } missionType{ _Dom:b=no _Conq:b=no _Bttl:b=no _Bto:b=no _Flc:b=no _v1_race_straight:b=yes _v1_race_inverted:b=yes _v2_race_straight:b=no _v2_race_inverted:b=no _Conq1:b=no _Conq2:b=no _Conq3:b=no _Conq4:b=no _Conq5:b=no _Conq6:b=no _DBttl:b=no _CnvA:b=no _CnvB:b=no _ArtDA:b=no _ArtDB:b=no _DBttlA:b=no _DBttlB:b=no } } cover_points{ } aiParams{ aiEffectivenessViscosity:r=90 effectivenessDistances:p2=2500, 7000 } spectator_points{ } } imports{ } triggers{ isCategory:b=yes is_enabled:b=yes stealth_buoy{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="buoy_squad" object:t="air_defence_squad" stealthRadius:r=0 } } else_actions{ } } air_race_basic_template{ isCategory:b=yes is_enabled:b=yes miss_init_v1{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{ } } conditions{ missionNamePostfix{ postfix:t="_v1_race_straight" } } actions{ triggerDisable{ target:t="miss_init_v1r" } missionMarkAsRespawnPoint{ loc_name:t="missions/spawn_random" spawnEffect:b=no isAirfield:b=no isUnit:b=no offset:p3=0, 0, 0 isStrictSpawn:b=yes radius:r=-1 useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes onlyOnePlayerPerSpawnPoint:b=no target:t="armada_01" team:t="Both" tags{ tank:b=no artillery:b=no aaa:b=no } } } else_actions{ } } miss_init_v1r{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{ } } conditions{ missionNamePostfix{ postfix:t="_v1_race_inverted" } } actions{ triggerDisable{ target:t="miss_init_v1" } missionMarkAsRespawnPoint{ loc_name:t="missions/spawn_random" spawnEffect:b=no isAirfield:b=no isUnit:b=no offset:p3=0, 0, 0 isStrictSpawn:b=yes radius:r=-1 useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes onlyOnePlayerPerSpawnPoint:b=no target:t="respawn_squad_v1r" team:t="Both" tags{ tank:b=no artillery:b=no aaa:b=no } } } else_actions{ } } start_mission_straight{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=0 } } conditions{ missionNamePostfix{ postfix:t="_v1_race_straight" } } actions{ triggerDisable{ target:t="start_mission_inverted" } missionSetTimeSpeed{ speed:r=0.01 realtimeTriggers:b=yes } beginRaceMode{ checkAreaPrefix:t="race_wp_" waypointsPrefix:t="race_wp_" winners:i=1 doubleWaypoints:b=yes waypointScale:r=0.45 laps:i=1 respawnVerticalOffset:r=60 respawnForwardOffset:r=-50 statisticsScreenAfterFinish:b=yes reverse:b=no tankRace:b=no isPathClosed:b=no defaultTimeToDisableWeapon:r=60 } triggerEnable{ target:t="a_player_is_active_requirement" } unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="players_squad" targetableByAi:b=no cannotShoot:b=yes } } else_actions{ } } start_mission_inverted{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=0 } } conditions{ missionNamePostfix{ postfix:t="_v1_race_inverted" } } actions{ triggerDisable{ target:t="start_mission_straight" } missionSetTimeSpeed{ speed:r=0.01 realtimeTriggers:b=yes } beginRaceMode{ checkAreaPrefix:t="race_wp_" waypointsPrefix:t="race_wp_" winners:i=1 doubleWaypoints:b=yes waypointScale:r=0.45 laps:i=1 respawnVerticalOffset:r=60 respawnForwardOffset:r=-50 statisticsScreenAfterFinish:b=yes reverse:b=yes tankRace:b=no isPathClosed:b=no defaultTimeToDisableWeapon:r=60 } triggerEnable{ target:t="a_player_is_active_requirement" } unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="armada_01" object:t="players_squad" targetableByAi:b=no cannotShoot:b=yes speed:r=400 } } else_actions{ } } a_player_is_active_requirement{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenStatus{ object_type:t="isActive" check_objects:t="any" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="players_squad" } } actions{ triggerEnable{ target:t="race_start_timer" } } else_actions{ } } race_start_timer{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ varCompareInt{ var_value:t="start_timer_int" value:i=0 comparasion_func:t="notLess" } } actions{ varAddString{ value:t="@start_timer_int" digits:i=2 var:t="start_hint_id_str" } playHint{ hintType:t="custom" name:t="@start_hint_id_str" action:t="show" shouldFadeOut:b=no time:r=-1 priority:i=0 isOverFade:b=no target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 shouldBlink:b=no } varModify{ operator:t="subAB" value:r=1 var:t="start_timer_int" } varSetString{ value:t="hints/ffa_race_starts_in_" var:t="start_hint_id_str" } } else_actions{ missionSetTimeSpeed{ speed:r=1 realtimeTriggers:b=yes } unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="players_squad" ignoreCollisions:b=yes } unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="t1_player01" object:t="t1_player08" object:t="t1_player15" object:t="t2_player05" object:t="t2_player12" aerobaticsSmoke:i=1 persistentAerobaticsSmoke:b=yes } unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="t1_player02" object:t="t1_player09" object:t="t1_player16" object:t="t2_player06" object:t="t2_player13" aerobaticsSmoke:i=2 persistentAerobaticsSmoke:b=yes } unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="t1_player03" object:t="t1_player10" object:t="t1_player17" object:t="t2_player07" object:t="t2_player14" aerobaticsSmoke:i=3 persistentAerobaticsSmoke:b=yes } unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="t1_player04" object:t="t1_player11" object:t="t2_player01" object:t="t2_player08" aerobaticsSmoke:i=4 persistentAerobaticsSmoke:b=yes } unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="t1_player05" object:t="t1_player12" object:t="t2_player02" object:t="t2_player09" aerobaticsSmoke:i=5 persistentAerobaticsSmoke:b=yes } unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="t1_player06" object:t="t1_player13" object:t="t2_player03" object:t="t2_player10" aerobaticsSmoke:i=6 persistentAerobaticsSmoke:b=yes } unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="t1_player07" object:t="t1_player14" object:t="t2_player04" object:t="t2_player11" aerobaticsSmoke:i=7 persistentAerobaticsSmoke:b=yes } triggerEnable{ target:t="race_shooting_enabled" } wait{ time:r=3 } playHint{ hintType:t="custom" name:t="" action:t="hideCur" shouldFadeOut:b=no time:r=-1 priority:i=0 isOverFade:b=no target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 shouldBlink:b=no } triggerDisable{ target:t="race_start_timer" } } } race_shooting_enabled{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ timeExpires{ time:r=10 } } conditions{ } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="players_squad" cannotShoot:b=no } } else_actions{ } } air_defence_attacks{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=5 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="players_squad" target:t="death_trap_area" } } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="air_defence_squad" stealthRadius:r=0 attack_type:t="fire_at_will" } unitAttackTarget{ playerAttracted:b=no object:t="air_defence_squad" attack_type:t="fire_zone" fireRandom:b=yes fireZone:t="death_trap_area" effShootingRateInZone:r=1 accuracyInZone:r=1.5 } } else_actions{ } } air_defence_sleeps{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=5 } } conditions{ unitWhenInArea{ math:t="notNear3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="all" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="players_squad" target:t="death_trap_area" } } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="air_defence_squad" stealthRadius:r=0 attack_type:t="hold_fire" accuracy:r=1 effShootingRate:r=1 } } else_actions{ } } } } mission_objectives{ isCategory:b=yes is_enabled:b=yes phiphi_race_mission_objective{ is_enabled:b=no comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=50 scoreConst:i=100 scoreTime:i=400 team:t="Both" } onSuccess{ } onFailed{ } } } variables{ time_var:i=0 start_timer_int:i=20 start_hint_id_str:t="hints/ffa_race_starts_in_" } dialogs{ } airfields{ } effects{ } units{ armada{ name:t="t1_player01" tm:m=[[0.635225, 0, 0.772329] [0, 1, 0] [-0.772329, 0, 0.635225] [-1628.74, 98.7392, -6203.34]] unit_class:t="p-63a-10" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=0 count:i=1 uniqueName:t="" player:b=yes fuel:r=20 skin:t="usa" speed:r=410 plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player02" tm:m=[[-0.953717, 0, 0.300706] [0, 1, 0] [-0.300706, 0, -0.953717] [-6339.9, 6069.5, 3656.2]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player03" tm:m=[[-0.953717, 0, 0.300706] [0, 1, 0] [-0.300706, 0, -0.953717] [-6369.97, 6069.5, 3560.83]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player04" tm:m=[[-0.953717, 0, 0.300706] [0, 1, 0] [-0.300706, 0, -0.953717] [-6400.04, 6069.5, 3465.46]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player05" tm:m=[[-0.953717, 0, 0.300706] [0, 1, 0] [-0.300706, 0, -0.953717] [-6430.11, 6069.5, 3370.08]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player06" tm:m=[[-0.953717, 0, 0.300706] [0, 1, 0] [-0.300706, 0, -0.953717] [-6460.18, 6069.5, 3274.71]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player07" tm:m=[[-0.953717, 0, 0.300706] [0, 1, 0] [-0.300706, 0, -0.953717] [-6490.26, 6069.5, 3179.34]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player08" tm:m=[[-0.953717, 0, 0.300706] [0, 1, 0] [-0.300706, 0, -0.953717] [-6418.35, 6069.5, 3193.9]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player09" tm:m=[[-0.953717, 0, 0.300706] [0, 1, 0] [-0.300706, 0, -0.953717] [-6340.4, 6069.5, 3687.85]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player10" tm:m=[[-0.953717, 0, 0.300706] [0, 1, 0] [-0.300706, 0, -0.953717] [-6344.3, 6069.5, 3738.75]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player11" tm:m=[[-0.953717, 0, 0.300706] [0, 1, 0] [-0.300706, 0, -0.953717] [-6345.55, 6069.5, 3784.9]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player12" tm:m=[[-0.953717, 0, 0.300706] [0, 1, 0] [-0.300706, 0, -0.953717] [-6358.3, 6069.5, 3851.1]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player13" tm:m=[[-0.953717, 0, 0.300706] [0, 1, 0] [-0.300706, 0, -0.953717] [-6357.4, 6069.5, 3926]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player14" tm:m=[[-0.953717, 0, 0.300706] [0, 1, 0] [-0.300706, 0, -0.953717] [-6357.4, 6069.5, 3978.5]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player15" tm:m=[[-0.953717, 0, 0.300706] [0, 1, 0] [-0.300706, 0, -0.953717] [-6356.7, 6069.5, 4035.75]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player16" tm:m=[[-0.953717, 0, 0.300706] [0, 1, 0] [-0.300706, 0, -0.953717] [-6357.3, 6069.5, 4106.15]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player17" tm:m=[[-0.953717, 0, 0.300706] [0, 1, 0] [-0.300706, 0, -0.953717] [-6368.5, 6069.5, 4186.85]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player01" tm:m=[[-0.953717, 0, 0.300706] [0, 1, 0] [-0.300706, 0, -0.953717] [-6206.55, 6069.5, 4009.6]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player02" tm:m=[[-0.953717, 0, 0.300706] [0, 1, 0] [-0.300706, 0, -0.953717] [-6209.5, 6069.5, 4029]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player03" tm:m=[[-0.953717, 0, 0.300706] [0, 1, 0] [-0.300706, 0, -0.953717] [-6209.25, 6069.5, 4095.6]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player04" tm:m=[[-0.953717, 0, 0.300706] [0, 1, 0] [-0.300706, 0, -0.953717] [-6210.3, 6069.5, 4123.9]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player05" tm:m=[[-0.953717, 0, 0.300706] [0, 1, 0] [-0.300706, 0, -0.953717] [-6221.35, 6069.5, 4175.55]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player06" tm:m=[[-0.953717, 0, 0.300706] [0, 1, 0] [-0.300706, 0, -0.953717] [-6229, 6069.5, 4209.75]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player07" tm:m=[[-0.953717, 0, 0.300706] [0, 1, 0] [-0.300706, 0, -0.953717] [-6241.35, 6069.5, 4258.55]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player08" tm:m=[[-0.953717, 0, 0.300706] [0, 1, 0] [-0.300706, 0, -0.953717] [-6257.15, 6069.5, 4329.35]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player09" tm:m=[[-0.953717, 0, 0.300706] [0, 1, 0] [-0.300706, 0, -0.953717] [-6269.15, 6069.5, 4402.1]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player10" tm:m=[[-0.953717, 0, 0.300706] [0, 1, 0] [-0.300706, 0, -0.953717] [-6279.7, 6069.5, 4465.35]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player11" tm:m=[[-0.953717, 0, 0.300706] [0, 1, 0] [-0.300706, 0, -0.953717] [-6293.55, 6069.5, 4516.2]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player12" tm:m=[[-0.953717, 0, 0.300706] [0, 1, 0] [-0.300706, 0, -0.953717] [-6303.8, 6069.5, 4565.75]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player13" tm:m=[[-0.953717, 0, 0.300706] [0, 1, 0] [-0.300706, 0, -0.953717] [-6315.75, 6069.5, 4609.15]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player14" tm:m=[[-0.953717, 0, 0.300706] [0, 1, 0] [-0.300706, 0, -0.953717] [-6330.25, 6069.5, 4662.6]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player15" tm:m=[[-0.953717, 0, 0.300706] [0, 1, 0] [-0.300706, 0, -0.953717] [-6345, 6069.5, 4717.05]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player16" tm:m=[[-0.953717, 0, 0.300706] [0, 1, 0] [-0.300706, 0, -0.953717] [-6357.35, 6069.5, 4784.3]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } squad{ name:t="players_squad" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9342, 1064.2, 9153.15]] props{ object_marking:i=0 squad_members:t="t1_player01" squad_members:t="t1_player02" squad_members:t="t1_player03" squad_members:t="t1_player04" squad_members:t="t1_player05" squad_members:t="t1_player06" squad_members:t="t1_player07" squad_members:t="t1_player08" squad_members:t="t1_player09" squad_members:t="t1_player10" squad_members:t="t1_player11" squad_members:t="t1_player12" squad_members:t="t1_player13" squad_members:t="t1_player14" squad_members:t="t1_player15" squad_members:t="t1_player16" squad_members:t="t1_player17" squad_members:t="t2_player01" squad_members:t="t2_player02" squad_members:t="t2_player03" squad_members:t="t2_player04" squad_members:t="t2_player05" squad_members:t="t2_player06" squad_members:t="t2_player07" squad_members:t="t2_player08" squad_members:t="t2_player09" squad_members:t="t2_player10" squad_members:t="t2_player11" squad_members:t="t2_player12" squad_members:t="t2_player13" squad_members:t="t2_player14" squad_members:t="t2_player15" squad_members:t="t2_player16" } } area_squad{ name:t="armada_01" tm:m=[[-0.573576, 0, 0.819152] [0, 1, 0] [-0.819152, 0, -0.573576] [-1516.01, 202.649, -6062.34]] props{ squad_members:t="spawn01" squad_members:t="spawn02" squad_members:t="spawn03" squad_members:t="spawn04" squad_members:t="spawn05" squad_members:t="spawn06" squad_members:t="spawn07" squad_members:t="spawn08" squad_members:t="spawn10" squad_members:t="spawn11" squad_members:t="spawn12" squad_members:t="spawn13" squad_members:t="spawn14" squad_members:t="spawn15" squad_members:t="spawn16" squad_members:t="spawn09" squad_members:t="spawn18" squad_members:t="spawn19" squad_members:t="spawn20" squad_members:t="spawn21" squad_members:t="spawn22" squad_members:t="spawn23" squad_members:t="spawn24" squad_members:t="spawn17" squad_members:t="spawn26" squad_members:t="spawn27" squad_members:t="spawn28" squad_members:t="spawn29" squad_members:t="spawn30" squad_members:t="spawn31" squad_members:t="spawn32" squad_members:t="spawn25" } } air_defence{ name:t="evil_air_defence02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3716.33, 490.382, 5868.79]] unit_class:t="germ_88mm_flak36" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=4 formation_type:t="rows" formation_div:i=2 formation_step:p2=3, 3 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="evil_air_defence03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-2927.41, 472.91, 4277.3]] unit_class:t="germ_88mm_flak36" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=4 formation_type:t="rows" formation_div:i=2 formation_step:p2=3, 3 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="evil_air_defence04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-1420.64, 507.396, 5146.98]] unit_class:t="germ_88mm_flak36" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=4 formation_type:t="rows" formation_div:i=2 formation_step:p2=3, 3 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="evil_air_defence05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [515.88, 600.775, 4112.09]] unit_class:t="germ_88mm_flak36" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=4 formation_type:t="rows" formation_div:i=2 formation_step:p2=3, 3 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="evil_air_defence06" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2077.59, 432.643, 2488.67]] unit_class:t="germ_88mm_flak36" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=4 formation_type:t="rows" formation_div:i=2 formation_step:p2=3, 3 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="evil_air_defence07" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [553.636, 505.121, 434.41]] unit_class:t="germ_88mm_flak36" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=4 formation_type:t="rows" formation_div:i=2 formation_step:p2=3, 3 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="evil_air_defence08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-1451.74, 443.943, 3186.76]] unit_class:t="germ_88mm_flak36" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=4 formation_type:t="rows" formation_div:i=2 formation_step:p2=3, 3 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="evil_air_defence09" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3567.08, 751.048, 307.996]] unit_class:t="germ_88mm_flak36" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=4 formation_type:t="rows" formation_div:i=2 formation_step:p2=3, 3 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="evil_air_defence10" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3513.67, 791.598, -1015.95]] unit_class:t="germ_88mm_flak36" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=4 formation_type:t="rows" formation_div:i=2 formation_step:p2=3, 3 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="evil_air_defence11" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2469.55, 495.966, -2680.63]] unit_class:t="germ_88mm_flak36" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=4 formation_type:t="rows" formation_div:i=2 formation_step:p2=3, 3 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="evil_air_defence12" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3683.47, 792.423, -3127.63]] unit_class:t="germ_88mm_flak36" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=4 formation_type:t="rows" formation_div:i=2 formation_step:p2=3, 3 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="evil_air_defence13" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2449.41, 801.001, -4016.7]] unit_class:t="germ_88mm_flak36" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=4 formation_type:t="rows" formation_div:i=2 formation_step:p2=3, 3 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="evil_air_defence14" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [700.769, 670.805, -2978.09]] unit_class:t="germ_88mm_flak36" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=4 formation_type:t="rows" formation_div:i=2 formation_step:p2=3, 3 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="evil_air_defence15" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [801.936, 623.953, -4285.71]] unit_class:t="germ_88mm_flak36" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=4 formation_type:t="rows" formation_div:i=2 formation_step:p2=3, 3 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="evil_air_defence16" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-854.51, 561.131, -4722.6]] unit_class:t="germ_88mm_flak36" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=4 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } air_defence{ name:t="evil_air_defence17" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [105.26, 527.8, -5302.48]] unit_class:t="germ_88mm_flak36" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=4 formation_type:t="rows" formation_div:i=2 formation_step:p2=3, 3 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="evil_air_defence18" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-2013.67, 483.119, -5813.79]] unit_class:t="germ_88mm_flak36" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=4 formation_type:t="rows" formation_div:i=2 formation_step:p2=3, 3 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="evil_air_defence19" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-1437.16, 436.49, -6927.55]] unit_class:t="germ_88mm_flak36" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=4 formation_type:t="rows" formation_div:i=2 formation_step:p2=3, 3 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } squad{ name:t="air_defence_squad" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-465.412, 494.936, -6010.22]] props{ squad_members:t="evil_air_defence02" squad_members:t="evil_air_defence03" squad_members:t="evil_air_defence04" squad_members:t="evil_air_defence05" squad_members:t="evil_air_defence06" squad_members:t="evil_air_defence07" squad_members:t="evil_air_defence08" squad_members:t="evil_air_defence09" squad_members:t="evil_air_defence10" squad_members:t="evil_air_defence12" squad_members:t="evil_air_defence13" squad_members:t="evil_air_defence14" squad_members:t="evil_air_defence15" squad_members:t="evil_air_defence16" squad_members:t="evil_air_defence17" squad_members:t="evil_air_defence18" squad_members:t="evil_air_defence19" } } structures{ name:t="buoy_17" tm:m=[[3.17208, 0, -1.47916] [0, 3.5, 0] [1.47916, 0, 3.17208] [2559.92, -20, 360.55]] unit_class:t="airshow_buoy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="buoy_16" tm:m=[[3.38074, 0, -0.905867] [0, 3.5, 0] [0.905867, 0, 3.38074] [2181.85, -20, 548.93]] unit_class:t="airshow_buoy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="buoy_15" tm:m=[[3.33801, 0, -1.05247] [0, 3.5, 0] [1.05247, 0, 3.33801] [1711.78, -20, 782.24]] unit_class:t="airshow_buoy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="buoy_14" tm:m=[[1.75, 0, -3.03109] [0, 3.5, 0] [3.03109, 0, 1.75] [1337.25, -20, 1053.74]] unit_class:t="airshow_buoy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="buoy_13" tm:m=[[-0.607768, 0, -3.44683] [0, 3.5, 0] [3.44683, 0, -0.607768] [1298.36, -20, 1439.09]] unit_class:t="airshow_buoy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="buoy_12" tm:m=[[-0.305045, 0, -3.48668] [0, 3.5, 0] [3.48668, 0, -0.305045] [1357.68, -20, 1844.06]] unit_class:t="airshow_buoy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="buoy_11" tm:m=[[1.33939, 0, -3.23358] [0, 3.5, 0] [3.23358, 0, 1.33939] [1414.61, -20, 2185.12]] unit_class:t="airshow_buoy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="buoy_10" tm:m=[[2.58047, 0, -2.36457] [0, 3.5, 0] [2.36457, 0, 2.58047] [1301.63, -20, 2481.74]] unit_class:t="airshow_buoy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="buoy_09" tm:m=[[3.33801, 0, -1.05247] [0, 3.5, 0] [1.05247, 0, 3.33801] [984.51, -20, 2671.4]] unit_class:t="airshow_buoy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="buoy_08" tm:m=[[3.48668, 0, 0.305045] [0, 3.5, 0] [-0.305045, 0, 3.48668] [628.56, -20, 2678.91]] unit_class:t="airshow_buoy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="buoy_07" tm:m=[[3.38074, 0, -0.905867] [0, 3.5, 0] [0.905867, 0, 3.38074] [162.73, -20, 2611.08]] unit_class:t="airshow_buoy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="buoy_06" tm:m=[[2.00752, 0, -2.86703] [0, 3.5, 0] [2.86703, 0, 2.00752] [-284.22, -20, 2816.98]] unit_class:t="airshow_buoy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="buoy_05" tm:m=[[1.05247, 0, -3.33801] [0, 3.5, 0] [3.33801, 0, 1.05247] [-369.48, -20, 3107.96]] unit_class:t="airshow_buoy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="buoy_04" tm:m=[[2.13067, 0, -2.77674] [0, 3.5, 0] [2.77674, 0, 2.13067] [-480.76, -20, 3425.55]] unit_class:t="airshow_buoy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="buoy_03" tm:m=[[3.03109, 0, -1.75] [0, 3.5, 0] [1.75, 0, 3.03109] [-797.29, -20, 3652.09]] unit_class:t="airshow_buoy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="buoy_02" tm:m=[[3.23358, 0, -1.33939] [0, 3.5, 0] [1.33939, 0, 3.23358] [-1197.69, -20, 3745.43]] unit_class:t="airshow_buoy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="buoy_01" tm:m=[[2.00752, 0, -2.86703] [0, 3.5, 0] [2.86703, 0, 2.00752] [-1408, -20, 4079.81]] unit_class:t="airshow_buoy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="buoy_18" tm:m=[[2.47487, 0, -2.47487] [0, 3.5, 0] [2.47487, 0, 2.47487] [2775.44, -20, 207.29]] unit_class:t="airshow_buoy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="buoy_19" tm:m=[[0.905867, 0, -3.38074] [0, 3.5, 0] [3.38074, 0, 0.905867] [2874.2, -20, -112.379]] unit_class:t="airshow_buoy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="buoy_20" tm:m=[[-0.152668, 0, -3.49667] [0, 3.5, 0] [3.49667, 0, -0.152668] [2872.05, -20, -393.344]] unit_class:t="airshow_buoy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="buoy_21" tm:m=[[-0.456841, 0, -3.47006] [0, 3.5, 0] [3.47006, 0, -0.456841] [2857.46, -20, -814.678]] unit_class:t="airshow_buoy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } structures{ name:t="buoy_22" tm:m=[[1.33939, 0, -3.23358] [0, 3.5, 0] [3.23358, 0, 1.33939] [2850.4, -20, -1169.8]] unit_class:t="airshow_buoy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } structures{ name:t="buoy_23" tm:m=[[2.24976, 0, -2.68116] [0, 3.5, 0] [2.68116, 0, 2.24976] [3033.06, -20, -1501.69]] unit_class:t="airshow_buoy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } squad{ name:t="buoy_squad" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1133.41, 1300.74, -1072.51]] props{ squad_members:t="buoy_17" squad_members:t="buoy_16" squad_members:t="buoy_15" squad_members:t="buoy_14" squad_members:t="buoy_13" squad_members:t="buoy_12" squad_members:t="buoy_11" squad_members:t="buoy_10" squad_members:t="buoy_09" squad_members:t="buoy_08" squad_members:t="buoy_07" squad_members:t="buoy_06" squad_members:t="buoy_05" squad_members:t="buoy_04" squad_members:t="buoy_03" squad_members:t="buoy_02" squad_members:t="buoy_01" squad_members:t="buoy_18" squad_members:t="buoy_19" squad_members:t="buoy_20" squad_members:t="buoy_21" squad_members:t="buoy_22" squad_members:t="buoy_23" } } area_squad{ name:t="respawn_squad_v1r" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5377.96, 153.343, 6612.2]] props{ squad_members:t="spawn65" squad_members:t="spawn66" squad_members:t="spawn67" squad_members:t="spawn68" squad_members:t="spawn69" squad_members:t="spawn70" squad_members:t="spawn71" squad_members:t="spawn72" squad_members:t="spawn73" squad_members:t="spawn74" squad_members:t="spawn75" squad_members:t="spawn76" squad_members:t="spawn77" squad_members:t="spawn78" squad_members:t="spawn79" squad_members:t="spawn80" squad_members:t="spawn81" squad_members:t="spawn82" squad_members:t="spawn83" squad_members:t="spawn84" squad_members:t="spawn85" squad_members:t="spawn86" squad_members:t="spawn87" squad_members:t="spawn88" squad_members:t="spawn89" squad_members:t="spawn90" squad_members:t="spawn91" squad_members:t="spawn92" squad_members:t="spawn93" squad_members:t="spawn94" squad_members:t="spawn95" squad_members:t="spawn64" } } } areas{ spawn01{ type:t="Sphere" tm:m=[[8.81574, 0, 17.9524] [0, 20, 0] [-17.9524, 0, 8.81574] [-1482.8, 74.4191, -6230.54]] objLayer:i=0 props{ forceReplication:b=yes } } spawn02{ type:t="Sphere" tm:m=[[9.89666, 0, 17.3798] [0, 20, 0] [-17.3798, 0, 9.89666] [-1517.74, 74.4191, -6211.89]] objLayer:i=0 props{ forceReplication:b=yes } } spawn03{ type:t="Sphere" tm:m=[[11.0297, 0, 16.6838] [0, 20, 0] [-16.6838, 0, 11.0297] [-1550.78, 74.4191, -6194.24]] objLayer:i=0 props{ forceReplication:b=yes } } spawn04{ type:t="Sphere" tm:m=[[11.1358, 0, 16.6131] [0, 20, 0] [-16.6131, 0, 11.1358] [-1581.35, 74.4191, -6175.77]] objLayer:i=0 props{ forceReplication:b=yes } } spawn05{ type:t="Sphere" tm:m=[[12.3471, 0, 15.7338] [0, 20, 0] [-15.7338, 0, 12.3471] [-1612.2, 74.4191, -6156.44]] objLayer:i=0 props{ forceReplication:b=yes } } spawn06{ type:t="Sphere" tm:m=[[12.8217, 0, 15.3496] [0, 20, 0] [-15.3496, 0, 12.8217] [-1645.33, 74.4191, -6134.73]] objLayer:i=0 props{ forceReplication:b=yes } } spawn07{ type:t="Sphere" tm:m=[[14.758, 0, 13.4982] [0, 20, 0] [-13.4982, 0, 14.758] [-1676.67, 74.4191, -6108.3]] objLayer:i=0 props{ forceReplication:b=yes } } spawn08{ type:t="Sphere" tm:m=[[14.8532, 0, 13.3935] [0, 20, 0] [-13.3935, 0, 14.8532] [-1703.38, 74.4191, -6080.7]] objLayer:i=0 props{ forceReplication:b=yes } } spawn10{ type:t="Sphere" tm:m=[[9.00953, 0, 17.8559] [0, 20, 0] [-17.8559, 0, 9.00953] [-1536.58, 98.7592, -6256.97]] objLayer:i=0 props{ forceReplication:b=yes } } spawn11{ type:t="Sphere" tm:m=[[10.0842, 0, 17.2716] [0, 20, 0] [-17.2716, 0, 10.0842] [-1565.99, 98.7691, -6240]] objLayer:i=0 props{ forceReplication:b=yes } } spawn12{ type:t="Sphere" tm:m=[[11.2096, 0, 16.5635] [0, 20, 0] [-16.5635, 0, 11.2096] [-1597.37, 98.7691, -6221.57]] objLayer:i=0 props{ forceReplication:b=yes } } spawn13{ type:t="Sphere" tm:m=[[11.315, 0, 16.4916] [0, 20, 0] [-16.4916, 0, 11.315] [-1628.77, 98.7691, -6203.33]] objLayer:i=0 props{ forceReplication:b=yes } } spawn14{ type:t="Sphere" tm:m=[[12.5167, 0, 15.5993] [0, 20, 0] [-15.5993, 0, 12.5167] [-1658.14, 98.7691, -6184.2]] objLayer:i=0 props{ forceReplication:b=yes } } spawn15{ type:t="Sphere" tm:m=[[12.9871, 0, 15.2099] [0, 20, 0] [-15.2099, 0, 12.9871] [-1688.86, 98.7691, -6164.15]] objLayer:i=0 props{ forceReplication:b=yes } } spawn16{ type:t="Sphere" tm:m=[[14.9033, 0, 13.3378] [0, 20, 0] [-13.3378, 0, 14.9033] [-1719.22, 98.7691, -6139.12]] objLayer:i=0 props{ forceReplication:b=yes } } spawn09{ type:t="Sphere" tm:m=[[14.9973, 0, 13.232] [0, 20, 0] [-13.232, 0, 14.9973] [-1743.89, 98.7691, -6113.23]] objLayer:i=0 props{ forceReplication:b=yes } } spawn18{ type:t="Sphere" tm:m=[[8.31971, 0, 18.1875] [0, 20, 0] [-18.1875, 0, 8.31971] [-1552.36, 119.579, -6293.37]] objLayer:i=0 props{ forceReplication:b=yes } } spawn19{ type:t="Sphere" tm:m=[[9.41608, 0, 17.6449] [0, 20, 0] [-17.6449, 0, 9.41608] [-1581.91, 119.569, -6279.13]] objLayer:i=0 props{ forceReplication:b=yes } } spawn20{ type:t="Sphere" tm:m=[[10.5676, 0, 16.9802] [0, 20, 0] [-16.9802, 0, 10.5676] [-1611.56, 119.569, -6264.75]] objLayer:i=0 props{ forceReplication:b=yes } } spawn21{ type:t="Sphere" tm:m=[[10.6756, 0, 16.9124] [0, 20, 0] [-16.9124, 0, 10.6756] [-1643.45, 119.569, -6248.34]] objLayer:i=0 props{ forceReplication:b=yes } } spawn22{ type:t="Sphere" tm:m=[[11.9105, 0, 16.0667] [0, 20, 0] [-16.0667, 0, 11.9105] [-1672.53, 119.569, -6230.71]] objLayer:i=0 props{ forceReplication:b=yes } } spawn23{ type:t="Sphere" tm:m=[[12.3956, 0, 15.6956] [0, 20, 0] [-15.6956, 0, 12.3956] [-1703.03, 119.569, -6212.22]] objLayer:i=0 props{ forceReplication:b=yes } } spawn24{ type:t="Sphere" tm:m=[[14.3822, 0, 13.8983] [0, 20, 0] [-13.8983, 0, 14.3822] [-1732.41, 119.569, -6190.59]] objLayer:i=0 props{ forceReplication:b=yes } } spawn17{ type:t="Sphere" tm:m=[[14.4801, 0, 13.7961] [0, 20, 0] [-13.7961, 0, 14.4801] [-1760.9, 119.569, -6168]] objLayer:i=0 props{ forceReplication:b=yes } } spawn26{ type:t="Sphere" tm:m=[[13.4897, 0, 14.766] [0, 20, 0] [-14.766, 0, 13.4897] [-1799.85, 137.519, -6181.61]] objLayer:i=0 props{ forceReplication:b=yes } } spawn27{ type:t="Sphere" tm:m=[[9.42328, 0, 17.6411] [0, 20, 0] [-17.6411, 0, 9.42328] [-1601.83, 137.539, -6321.36]] objLayer:i=0 props{ forceReplication:b=yes } } spawn28{ type:t="Sphere" tm:m=[[10.484, 0, 17.0319] [0, 20, 0] [-17.0319, 0, 10.484] [-1627.38, 137.519, -6306.26]] objLayer:i=0 props{ forceReplication:b=yes } } spawn29{ type:t="Sphere" tm:m=[[11.5925, 0, 16.2976] [0, 20, 0] [-16.2976, 0, 11.5925] [-1653.85, 137.519, -6290.16]] objLayer:i=0 props{ forceReplication:b=yes } } spawn30{ type:t="Sphere" tm:m=[[11.6963, 0, 16.2234] [0, 20, 0] [-16.2234, 0, 11.6963] [-1684.64, 137.519, -6270.84]] objLayer:i=0 props{ forceReplication:b=yes } } spawn31{ type:t="Sphere" tm:m=[[12.8768, 0, 15.3032] [0, 20, 0] [-15.3032, 0, 12.8768] [-1715.85, 137.519, -6251.72]] objLayer:i=0 props{ forceReplication:b=yes } } spawn32{ type:t="Sphere" tm:m=[[13.338, 0, 14.903] [0, 20, 0] [-14.903, 0, 13.338] [-1745.23, 137.519, -6230.98]] objLayer:i=0 props{ forceReplication:b=yes } } spawn25{ type:t="Sphere" tm:m=[[13.3848, 0, 14.861] [0, 20, 0] [-14.861, 0, 13.3848] [-1772.66, 137.519, -6209.33]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_02{ type:t="Sphere" tm:m=[[120, 0, 0] [0, 120, 0] [0, 0, 120] [-1275.85, 17, -5730.61]] props{ } } race_wp_03{ type:t="Sphere" tm:m=[[120, 0, 0] [0, 120, 0] [0, 0, 120] [-731.813, 17, -5373.46]] props{ } } race_wp_04{ type:t="Sphere" tm:m=[[120, 0, 0] [0, 120, 0] [0, 0, 120] [-272.292, 17, -4884.9]] props{ } } race_wp_05{ type:t="Sphere" tm:m=[[120, 0, 0] [0, 120, 0] [0, 0, 120] [171.57, 17, -4438.27]] props{ } } race_wp_06{ type:t="Sphere" tm:m=[[120, 0, 0] [0, 120, 0] [0, 0, 120] [387.059, 17, -4154.56]] props{ } } race_wp_07{ type:t="Sphere" tm:m=[[120, 0, 0] [0, 120, 0] [0, 0, 120] [505.03, 17, -3848.64]] props{ } } race_wp_08{ type:t="Sphere" tm:m=[[120, 0, 0] [0, 120, 0] [0, 0, 120] [673.595, 17, -3630.89]] props{ } } race_wp_09{ type:t="Sphere" tm:m=[[120, 0, 0] [0, 120, 0] [0, 0, 120] [1039.33, 17, -3418.42]] props{ } } race_wp_10{ type:t="Sphere" tm:m=[[120, 0, 0] [0, 120, 0] [0, 0, 120] [1351.19, 17, -3373.04]] props{ } } race_wp_11{ type:t="Sphere" tm:m=[[120, 0, 0] [0, 120, 0] [0, 0, 120] [1669.64, 17, -3277.91]] props{ } } race_wp_12{ type:t="Sphere" tm:m=[[120, 0, 0] [0, 120, 0] [0, 0, 120] [1946.59, 17, -3254.3]] props{ } } race_wp_13{ type:t="Sphere" tm:m=[[120, 0, 0] [0, 120, 0] [0, 0, 120] [2184.59, 17, -3268.64]] props{ } } race_wp_14{ type:t="Sphere" tm:m=[[120, 0, 0] [0, 120, 0] [0, 0, 120] [2346.43, 17, -3282.59]] props{ } } race_wp_15{ type:t="Sphere" tm:m=[[120, 0, 0] [0, 120, 0] [0, 0, 120] [2639.7, 17, -3218.28]] props{ } } race_wp_16{ type:t="Sphere" tm:m=[[120, 0, 0] [0, 120, 0] [0, 0, 120] [2751.36, 17, -3046.55]] props{ } } race_wp_17{ type:t="Sphere" tm:m=[[120, 0, 0] [0, 120, 0] [0, 0, 120] [2951.04, 17, -2865.08]] props{ } } race_wp_18{ type:t="Sphere" tm:m=[[120, 0, 0] [0, 120, 0] [0, 0, 120] [3286.35, 17, -2662.96]] props{ } } race_wp_19{ type:t="Sphere" tm:m=[[120, 0, 0] [0, 120, 0] [0, 0, 120] [3451.87, 17, -2388.84]] props{ } } race_wp_20{ type:t="Sphere" tm:m=[[120, 0, 0] [0, 120, 0] [0, 0, 120] [3500.08, 17, -2095.6]] props{ } } race_wp_21{ type:t="Sphere" tm:m=[[120, 0, 0] [0, 120, 0] [0, 0, 120] [3301.68, 17, -1833.2]] props{ } } race_wp_22{ type:t="Cylinder" tm:m=[[36.8639, 0, -33.7795] [0, 110, 0] [33.7795, 0, 36.8639] [3033.06, 0, -1501.69]] props{ } } race_wp_23{ type:t="Cylinder" tm:m=[[50, 0, 0] [0, 110, 0] [0, 0, 50] [2849.08, 0, -1175.4]] props{ } } race_wp_24{ type:t="Cylinder" tm:m=[[50, 0, 0] [0, 110, 0] [0, 0, 50] [2852.2, 0, -816.443]] props{ } } race_wp_25{ type:t="Cylinder" tm:m=[[50, 0, 0] [0, 110, 0] [0, 0, 50] [2868.33, 0, -395.377]] props{ } } race_wp_26{ type:t="Cylinder" tm:m=[[50, 0, 0] [0, 110, 0] [0, 0, 50] [2870.95, 0, -113.316]] props{ } } race_wp_27{ type:t="Cylinder" tm:m=[[50, 0, 0] [0, 110, 0] [0, 0, 50] [2775.44, 0, 207.293]] props{ } } race_wp_28{ type:t="Cylinder" tm:m=[[50, 0, 0] [0, 110, 0] [0, 0, 50] [2559.92, 0, 360.551]] props{ } } race_wp_29{ type:t="Cylinder" tm:m=[[50, 0, 0] [0, 110, 0] [0, 0, 50] [2181.85, 0, 548.929]] props{ } } race_wp_30{ type:t="Cylinder" tm:m=[[50, 0, 0] [0, 110, 0] [0, 0, 50] [1711.78, 0, 782.239]] props{ } } race_wp_31{ type:t="Cylinder" tm:m=[[50, 0, 0] [0, 110, 0] [0, 0, 50] [1337.3, 0, 1053.74]] props{ } } race_wp_32{ type:t="Cylinder" tm:m=[[50, 0, 0] [0, 110, 0] [0, 0, 50] [1298.36, 0, 1439.09]] props{ } } race_wp_33{ type:t="Cylinder" tm:m=[[50, 0, 0] [0, 110, 0] [0, 0, 50] [1357.68, 0, 1844.06]] props{ } } race_wp_34{ type:t="Cylinder" tm:m=[[50, 0, 0] [0, 110, 0] [0, 0, 50] [1414.61, 0, 2185.12]] props{ } } race_wp_35{ type:t="Cylinder" tm:m=[[50, 0, 0] [0, 110, 0] [0, 0, 50] [1301.63, 0, 2481.74]] props{ } } race_wp_36{ type:t="Cylinder" tm:m=[[50, 0, 0] [0, 110, 0] [0, 0, 50] [984.509, 0, 2671.4]] props{ } } race_wp_37{ type:t="Cylinder" tm:m=[[50, 0, 0] [0, 110, 0] [0, 0, 50] [628.563, 0, 2678.91]] props{ } } race_wp_38{ type:t="Cylinder" tm:m=[[50, 0, 0] [0, 110, 0] [0, 0, 50] [162.733, 0, 2611.08]] props{ } } race_wp_39{ type:t="Cylinder" tm:m=[[50, 0, 0] [0, 110, 0] [0, 0, 50] [-284.22, 0, 2816.98]] props{ } } race_wp_40{ type:t="Cylinder" tm:m=[[50, 0, 0] [0, 110, 0] [0, 0, 50] [-369.481, 0, 3107.96]] props{ } } race_wp_41{ type:t="Cylinder" tm:m=[[50, 0, 0] [0, 110, 0] [0, 0, 50] [-480.761, 0, 3425.55]] props{ } } race_wp_42{ type:t="Cylinder" tm:m=[[50, 0, 0] [0, 110, 0] [0, 0, 50] [-797.289, 0, 3652.09]] props{ } } race_wp_43{ type:t="Cylinder" tm:m=[[50, 0, 0] [0, 110, 0] [0, 0, 50] [-1197.69, 0, 3745.43]] props{ } } race_wp_44{ type:t="Cylinder" tm:m=[[50, 0, 0] [0, 110, 0] [0, 0, 50] [-1408, 0, 4079.81]] props{ } } race_wp_45{ type:t="Sphere" tm:m=[[120, 0, 0] [0, 120, 0] [0, 0, 120] [-1629.92, 17, 4396.29]] props{ } } race_wp_46{ type:t="Sphere" tm:m=[[120, 0, 0] [0, 120, 0] [0, 0, 120] [-1908.21, 17, 4557.85]] props{ } } race_wp_47{ type:t="Sphere" tm:m=[[120, 0, 0] [0, 120, 0] [0, 0, 120] [-2191.27, 17, 4584.55]] props{ } } race_wp_48{ type:t="Sphere" tm:m=[[120, 0, 0] [0, 120, 0] [0, 0, 120] [-2378.55, 17, 4798.2]] props{ } } race_wp_49{ type:t="Sphere" tm:m=[[120, 0, 0] [0, 120, 0] [0, 0, 120] [-2570.24, 17, 5053.26]] props{ } } race_wp_50{ type:t="Sphere" tm:m=[[120, 0, 0] [0, 120, 0] [0, 0, 120] [-2763.45, 17, 5317.24]] props{ } } race_wp_51{ type:t="Sphere" tm:m=[[120, 0, 0] [0, 120, 0] [0, 0, 120] [-2930.71, 17, 5493.55]] props{ } } race_wp_52{ type:t="Sphere" tm:m=[[120, 0, 0] [0, 120, 0] [0, 0, 120] [-3037.7, 17, 5662.16]] props{ } } race_wp_53{ type:t="Sphere" tm:m=[[120, 0, 0] [0, 120, 0] [0, 0, 120] [-3013.96, 17, 5856.37]] props{ } } race_wp_54{ type:t="Sphere" tm:m=[[120, 0, 0] [0, 120, 0] [0, 0, 120] [-3024.34, 17, 6051.23]] props{ } } race_wp_55{ type:t="Sphere" tm:m=[[120, 0, 0] [0, 120, 0] [0, 0, 120] [-3122.46, 17, 6189.11]] props{ } } race_wp_56{ type:t="Sphere" tm:m=[[120, 0, 0] [0, 120, 0] [0, 0, 120] [-3274.92, 17, 6285.27]] props{ } } race_wp_57{ type:t="Sphere" tm:m=[[120, 0, 0] [0, 120, 0] [0, 0, 120] [-3389.79, 17, 6344.09]] props{ } } race_wp_58{ type:t="Sphere" tm:m=[[120, 0, 0] [0, 120, 0] [0, 0, 120] [-3526.7, 17, 6402.3]] props{ } } race_wp_59{ type:t="Sphere" tm:m=[[120, 0, 0] [0, 120, 0] [0, 0, 120] [-3682.5, 17, 6457.47]] props{ } } race_wp_60{ type:t="Sphere" tm:m=[[120, 0, 0] [0, 120, 0] [0, 0, 120] [-3855.6, 17, 6488.96]] props{ } } race_wp_61{ type:t="Sphere" tm:m=[[120, 0, 0] [0, 120, 0] [0, 0, 120] [-4014.56, 17, 6490.48]] props{ } } race_wp_62{ type:t="Sphere" tm:m=[[120, 0, 0] [0, 120, 0] [0, 0, 120] [-4211.67, 17, 6452.71]] props{ } } race_wp_63{ type:t="Sphere" tm:m=[[120, 0, 0] [0, 120, 0] [0, 0, 120] [-4490.42, 17, 6484.84]] props{ } } death_trap_area{ type:t="Box" tm:m=[[15000, 0, 0] [0, 15000, 0] [0, 0, 15000] [0, 200, 0]] objLayer:i=0 props{ } } spawn65{ type:t="Sphere" tm:m=[[19.9714, 0, 1.07234] [0, 20, 0] [-1.07234, 0, 19.9714] [-5515.29, 213.636, 6523.77]] objLayer:i=0 props{ forceReplication:b=yes } } spawn66{ type:t="Sphere" tm:m=[[19.9995, 0, -0.15055] [0, 20, 0] [0.15055, 0, 19.9995] [-5516.07, 213.636, 6563.36]] objLayer:i=0 props{ forceReplication:b=yes } } spawn67{ type:t="Sphere" tm:m=[[19.9453, 0, -1.47918] [0, 20, 0] [1.47918, 0, 19.9453] [-5516.8, 213.636, 6600.81]] objLayer:i=0 props{ forceReplication:b=yes } } spawn68{ type:t="Sphere" tm:m=[[19.9354, 0, -1.6063] [0, 20, 0] [1.6063, 0, 19.9354] [-5515.61, 213.636, 6636.51]] objLayer:i=0 props{ forceReplication:b=yes } } spawn69{ type:t="Sphere" tm:m=[[19.7595, 0, -3.09273] [0, 20, 0] [3.09273, 0, 19.7595] [-5513.81, 213.636, 6672.87]] objLayer:i=0 props{ forceReplication:b=yes } } spawn70{ type:t="Sphere" tm:m=[[19.656, 0, -3.6945] [0, 20, 0] [3.6945, 0, 19.656] [-5511.04, 213.636, 6712.39]] objLayer:i=0 props{ forceReplication:b=yes } } spawn71{ type:t="Sphere" tm:m=[[18.9857, 0, -6.28828] [0, 20, 0] [6.28828, 0, 18.9857] [-5503.28, 213.636, 6752.64]] objLayer:i=0 props{ forceReplication:b=yes } } spawn72{ type:t="Sphere" tm:m=[[18.9408, 0, -6.42249] [0, 20, 0] [6.42249, 0, 18.9408] [-5492.23, 213.636, 6789.43]] objLayer:i=0 props{ forceReplication:b=yes } } spawn73{ type:t="Sphere" tm:m=[[19.9818, 0, 0.856106] [0, 20, 0] [-0.856106, 0, 19.9818] [-5564.62, 237.976, 6557.79]] objLayer:i=0 props{ forceReplication:b=yes } } spawn74{ type:t="Sphere" tm:m=[[19.9966, 0, -0.367046] [0, 20, 0] [0.367046, 0, 19.9966] [-5564.16, 237.986, 6591.75]] objLayer:i=0 props{ forceReplication:b=yes } } spawn75{ type:t="Sphere" tm:m=[[19.9282, 0, -1.69492] [0, 20, 0] [1.69492, 0, 19.9282] [-5563.4, 237.986, 6628.13]] objLayer:i=0 props{ forceReplication:b=yes } } spawn76{ type:t="Sphere" tm:m=[[19.9169, 0, -1.82201] [0, 20, 0] [1.82201, 0, 19.9169] [-5562.82, 237.986, 6664.44]] objLayer:i=0 props{ forceReplication:b=yes } } spawn77{ type:t="Sphere" tm:m=[[19.7249, 0, -3.30641] [0, 20, 0] [3.30641, 0, 19.7249] [-5560.47, 237.986, 6699.41]] objLayer:i=0 props{ forceReplication:b=yes } } spawn78{ type:t="Sphere" tm:m=[[19.6148, 0, -3.90705] [0, 20, 0] [3.90705, 0, 19.6148] [-5557.97, 237.986, 6736.01]] objLayer:i=0 props{ forceReplication:b=yes } } spawn79{ type:t="Sphere" tm:m=[[18.9167, 0, -6.49341] [0, 20, 0] [6.49341, 0, 18.9167] [-5550.95, 237.986, 6774.73]] objLayer:i=0 props{ forceReplication:b=yes } } spawn80{ type:t="Sphere" tm:m=[[18.8703, 0, -6.6271] [0, 20, 0] [6.6271, 0, 18.8703] [-5540.4, 237.986, 6808.9]] objLayer:i=0 props{ forceReplication:b=yes } } spawn81{ type:t="Sphere" tm:m=[[19.9344, 0, 1.62002] [0, 20, 0] [-1.62002, 0, 19.9344] [-5604.09, 258.796, 6553.79]] objLayer:i=0 props{ forceReplication:b=yes } } spawn82{ type:t="Sphere" tm:m=[[19.9962, 0, 0.398288] [0, 20, 0] [-0.398288, 0, 19.9962] [-5606.09, 258.786, 6586.53]] objLayer:i=0 props{ forceReplication:b=yes } } spawn83{ type:t="Sphere" tm:m=[[19.9783, 0, -0.931188] [0, 20, 0] [0.931188, 0, 19.9783] [-5608.01, 258.786, 6619.43]] objLayer:i=0 props{ forceReplication:b=yes } } spawn84{ type:t="Sphere" tm:m=[[19.9719, 0, -1.05854] [0, 20, 0] [1.05854, 0, 19.9719] [-5609.26, 258.786, 6655.27]] objLayer:i=0 props{ forceReplication:b=yes } } spawn85{ type:t="Sphere" tm:m=[[19.8369, 0, -2.54916] [0, 20, 0] [2.54916, 0, 19.8369] [-5608.08, 258.786, 6689.25]] objLayer:i=0 props{ forceReplication:b=yes } } spawn86{ type:t="Sphere" tm:m=[[19.7499, 0, -3.1537] [0, 20, 0] [3.1537, 0, 19.7499] [-5606.84, 258.786, 6724.9]] objLayer:i=0 props{ forceReplication:b=yes } } spawn87{ type:t="Sphere" tm:m=[[19.1514, 0, -5.76497] [0, 20, 0] [5.76497, 0, 19.1514] [-5602.31, 258.786, 6761.11]] objLayer:i=0 props{ forceReplication:b=yes } } spawn88{ type:t="Sphere" tm:m=[[19.11, 0, -5.90031] [0, 20, 0] [5.90031, 0, 19.11] [-5596.5, 258.786, 6797]] objLayer:i=0 props{ forceReplication:b=yes } } spawn89{ type:t="Sphere" tm:m=[[19.4728, 0, -4.56242] [0, 20, 0] [4.56242, 0, 19.4728] [-5627.4, 276.736, 6824.34]] objLayer:i=0 props{ forceReplication:b=yes } } spawn90{ type:t="Sphere" tm:m=[[19.9964, 0, 0.390149] [0, 20, 0] [-0.390149, 0, 19.9964] [-5652.67, 276.756, 6583.29]] objLayer:i=0 props{ forceReplication:b=yes } } spawn91{ type:t="Sphere" tm:m=[[19.9826, 0, -0.832987] [0, 20, 0] [0.832987, 0, 19.9826] [-5651.97, 276.736, 6612.96]] objLayer:i=0 props{ forceReplication:b=yes } } spawn92{ type:t="Sphere" tm:m=[[19.8831, 0, -2.1589] [0, 20, 0] [2.1589, 0, 19.8831] [-5650.84, 276.736, 6643.93]] objLayer:i=0 props{ forceReplication:b=yes } } spawn93{ type:t="Sphere" tm:m=[[19.869, 0, -2.28572] [0, 20, 0] [2.28572, 0, 19.869] [-5649.01, 276.736, 6680.23]] objLayer:i=0 props{ forceReplication:b=yes } } spawn94{ type:t="Sphere" tm:m=[[19.6424, 0, -3.76524] [0, 20, 0] [3.76524, 0, 19.6424] [-5647.57, 276.736, 6716.8]] objLayer:i=0 props{ forceReplication:b=yes } } spawn95{ type:t="Sphere" tm:m=[[19.5183, 0, -4.36313] [0, 20, 0] [4.36313, 0, 19.5183] [-5643.81, 276.736, 6752.57]] objLayer:i=0 props{ forceReplication:b=yes } } spawn64{ type:t="Sphere" tm:m=[[19.5045, 0, -4.42448] [0, 20, 0] [4.42448, 0, 19.5045] [-5638.31, 276.736, 6787.08]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_64{ type:t="Sphere" tm:m=[[120, 0, 0] [0, 120, 0] [0, 0, 120] [-4825.44, 91.8041, 6555.55]] props{ } } } objLayers{ layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } } wayPoints{ }