selected_tag:t="" bin_dump_file:t="" mission_settings{ player{ army:i=1 wing:t="BLUE" } player_teamB{ army:i=2 wing:t="RED" } mission{ type:t="singleMission" level:t="levels/spain.bin" environment:t="Day" weather:t="good" locName:t="goon" } } imports{} triggers{ isCategory:b=yes is_enabled:b=yes Trigger_02{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{} } conditions{} actions{ missionMarkAsRespawnPoint{ loc_name:t="1" spawnEffect:b=no isStrictSpawn:b=no resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no forceCreate:b=no useExisting:b=no ignoreTeamsOnReuse:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 target:t="area_02" team:t="B" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=no artillery:b=yes aaa:b=yes } } } else_actions{} } Trigger_01{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=0 var:t="" } } conditions{ playersWhenInArea{ math:t="3D" players:t="isAlive" check_players:t="any" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target_type:t="isAlive" check_period:r=1 target:t="area_01" team:t="B" } } actions{ unitDamage{ power:r=1 useEffect:b=no countEffects:i=1 delay:p2=1, 1 offset:p3=0, 0, 0 radiusOffset:p2=10, 15 target:t="" partName:t="wheel_r_front_dm" target_type:t="isPlayer" } } else_actions{} } } mission_objectives{ isCategory:b=yes is_enabled:b=yes } variables{} dialogs{} airfields{} effects{} units{ armada{ name:t="armada_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [642.067, -643.034, -44.4431]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [642.067, -643.034, 155.387]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [642.067, -643.034, 355.217]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [642.067, -643.034, 555.047]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [642.067, -643.034, 754.877]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_06" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [642.067, -643.034, 954.707]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_07" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [642.067, -643.034, 1154.54]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [642.067, -643.034, 1354.37]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_09" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [642.067, -643.034, 1554.2]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_10" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [642.067, -643.034, 1754.03]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_11" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [642.067, -643.034, 1953.86]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_12" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [642.067, -643.034, 2153.69]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_13" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [642.067, -643.034, 2353.52]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_14" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [642.067, -643.034, 2553.35]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_15" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [642.067, -643.034, 2753.18]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_16" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [642.067, -643.034, 2953.01]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_17" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [642.067, -643.034, 3152.84]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_18" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [642.067, -643.034, 3352.67]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_19" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [642.067, -643.034, 3552.5]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_20" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [642.067, -643.034, 3752.33]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_21" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [642.067, -643.034, 3952.16]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_22" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [642.067, -643.034, 4151.99]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_23" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [642.067, -643.034, 4351.82]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_24" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [642.067, -643.034, 4551.65]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_25" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [642.067, -643.034, 4751.48]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_26" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [642.067, -643.034, 4951.31]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_27" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [642.067, -643.034, 5151.14]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_28" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [642.067, -643.034, 5350.97]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_29" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [642.067, -643.034, 5550.8]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_30" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [642.067, -643.034, 5750.63]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_31" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [642.067, -643.034, 5950.46]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_32" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [642.067, -643.034, 6150.29]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } squad{ name:t="RED" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [642.067, -643.033, 3052.92]] props{ squad_members:t="armada_32" squad_members:t="armada_01" squad_members:t="armada_02" squad_members:t="armada_03" squad_members:t="armada_04" squad_members:t="armada_05" squad_members:t="armada_06" squad_members:t="armada_07" squad_members:t="armada_08" squad_members:t="armada_09" squad_members:t="armada_10" squad_members:t="armada_11" squad_members:t="armada_12" squad_members:t="armada_13" squad_members:t="armada_14" squad_members:t="armada_15" squad_members:t="armada_16" squad_members:t="armada_17" squad_members:t="armada_18" squad_members:t="armada_19" squad_members:t="armada_20" squad_members:t="armada_21" squad_members:t="armada_22" squad_members:t="armada_23" squad_members:t="armada_24" squad_members:t="armada_25" squad_members:t="armada_26" squad_members:t="armada_27" squad_members:t="armada_28" squad_members:t="armada_29" squad_members:t="armada_30" squad_members:t="armada_31" } } armada{ name:t="armada_33" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2971.12, -643.034, 155.387]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_34" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2971.12, -643.034, 327.606]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_35" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2971.12, -643.034, 499.825]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_36" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2971.12, -643.034, 672.045]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_37" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2971.12, -643.034, 844.264]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_38" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2971.12, -643.034, 1016.48]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_39" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2971.12, -643.034, 1188.7]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_40" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2971.12, -643.034, 1360.92]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_41" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2971.12, -643.034, 1533.14]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_42" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2971.12, -643.034, 1705.36]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_43" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2971.12, -643.034, 1877.58]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_44" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2971.12, -643.034, 2049.8]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_45" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2971.12, -643.034, 2222.02]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_46" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2971.12, -643.034, 2394.24]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_47" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2971.12, -643.034, 2566.46]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_48" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2971.12, -643.034, 2738.68]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_49" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2971.12, -643.034, 2910.89]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_50" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2971.12, -643.034, 3083.11]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_51" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2971.12, -643.034, 3255.33]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_52" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2971.12, -643.034, 3427.55]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_53" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2971.12, -643.034, 3599.77]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_54" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2971.12, -643.034, 3771.99]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_55" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2971.12, -643.034, 3944.21]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_56" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2971.12, -643.034, 4116.43]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_57" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2971.12, -643.034, 4288.65]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_58" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2971.12, -643.034, 4460.87]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_59" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2971.12, -643.034, 4633.09]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_60" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2971.12, -643.034, 4805.31]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_61" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2971.12, -643.034, 4977.53]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_62" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2971.12, -643.034, 5149.75]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_63" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2971.12, -643.034, 5321.96]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_64" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2971.12, -643.034, 5494.18]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } squad{ name:t="BLUE" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2971.12, -643.033, 2824.78]] props{ squad_members:t="armada_64" squad_members:t="armada_33" squad_members:t="armada_34" squad_members:t="armada_35" squad_members:t="armada_36" squad_members:t="armada_37" squad_members:t="armada_38" squad_members:t="armada_39" squad_members:t="armada_40" squad_members:t="armada_41" squad_members:t="armada_42" squad_members:t="armada_43" squad_members:t="armada_44" squad_members:t="armada_45" squad_members:t="armada_46" squad_members:t="armada_47" squad_members:t="armada_48" squad_members:t="armada_49" squad_members:t="armada_50" squad_members:t="armada_51" squad_members:t="armada_52" squad_members:t="armada_53" squad_members:t="armada_54" squad_members:t="armada_55" squad_members:t="armada_56" squad_members:t="armada_57" squad_members:t="armada_58" squad_members:t="armada_59" squad_members:t="armada_60" squad_members:t="armada_61" squad_members:t="armada_62" squad_members:t="armada_63" } } structures{ name:t="structures_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [7414.13, 76.6965, -1513.63]] unit_class:t="seikat_pissang" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } } areas{ area_01{ type:t="Sphere" tm:m=[[67.237, 0, 0] [0, 66.8714, 0] [0, 0, 67.237] [7407.3, 72.0286, -1517.02]] objLayer:i=0 props{} } area_02{ type:t="Sphere" tm:m=[[-24.1791, 0, -56.2899] [0, 61.2632, 0] [56.2899, 0, -24.1791] [7457.33, 69.8484, -1410.51]] objLayer:i=0 props{} } } objLayers{ layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } } wayPoints{}