selected_tag:t="" bin_dump_file:t="" mission_settings{ atmosphere{ pressure:r=760 temperature:r=15 } player{ army:i=1 wing:t="Atank_01" wing:t="Atank_02" wing:t="Atank_03" wing:t="Atank_04" wing:t="Atank_05" wing:t="Atank_06" wing:t="Atank_07" wing:t="Atank_08" wing:t="Atank_09" wing:t="Atank_10" wing:t="Atank_11" wing:t="Atank_12" wing:t="Atank_13" wing:t="Atank_14" wing:t="Atank_15" wing:t="Atank_16" wing:t="Atank_17" wing:t="Atank_18" wing:t="Atank_19" wing:t="Atank_20" wing:t="Atank_21" wing:t="Atank_22" wing:t="Atank_23" wing:t="Atank_24" wing:t="Atank_25" wing:t="Atank_26" wing:t="Atank_27" wing:t="Atank_28" wing:t="Atank_29" wing:t="Atank_30" wing:t="Atank_31" wing:t="Atank_32" } player_teamB{ army:i=2 wing:t="Btank_01" wing:t="Btank_02" wing:t="Btank_03" wing:t="Btank_04" wing:t="Btank_05" wing:t="Btank_06" wing:t="Btank_07" wing:t="Btank_08" wing:t="Btank_09" wing:t="Btank_10" wing:t="Btank_11" wing:t="Btank_12" wing:t="Btank_13" wing:t="Btank_14" wing:t="Btank_15" wing:t="Btank_16" wing:t="Btank_17" wing:t="Btank_19" wing:t="Btank_18" wing:t="Btank_20" wing:t="Btank_21" wing:t="Btank_22" wing:t="Btank_23" wing:t="Btank_24" wing:t="Btank_25" wing:t="Btank_26" wing:t="Btank_27" wing:t="Btank_28" wing:t="Btank_29" wing:t="Btank_30" wing:t="Btank_31" wing:t="Btank_32" } mission{ name:t="All_VS_all" type:t="domination" level:t="levels/avg_hurtgen.bin" campaign:t="UserMissions" restoreType:t="attempts" optionalTakeOff:b=no missionDebriefing:t="" missionBriefing:t="" environment:t="Day" weather:t="good" locName:t="All VS all: Hurtgen Forest - by wwwwEPwwww" gt_ffa:b=yes gt_last_man_standing:b=yes isLimitedFuel:b=yes isLimitedAmmo:b=yes timeLimit:i=60 useTankBots:b=yes battleAreaColorPreset:t="battleArea" ignoreInvulnerableTimer:b=no maxRespawns:i=1 missionType{ _Dom:b=no _Conq:b=no _CnvA:b=no _CnvB:b=no _ArtDA:b=no _ArtDB:b=no _Bttl:b=no _DBttlA:b=no _DBttlB:b=no _Bto:b=no _Flc:b=no _v1_race_straight:b=no _v1_race_inverted:b=no _v2_race_straight:b=no _v2_race_inverted:b=no _Conq1:b=no _Conq2:b=no _Conq3:b=no _Conq4:b=no _Conq5:b=no _Conq6:b=no } tags{ } allowedUnitTypes{ isAirplanesAllowed:b=no isTanksAllowed:b=yes isShipsAllowed:b=no isHelicoptersAllowed:b=no } } spectator_points{ } cover_points{ } aiParams{ aiEffectivenessViscosity:r=90 effectivenessDistances:p2=2500, 7000 } } imports{ } triggers{ isCategory:b=yes is_enabled:b=yes missionSettings{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=0.01 } } conditions{ } actions{ unitPutToSleep{ target:t="players_squad" } unitSetStealth{ set:b=yes radius:r=0 target:t="prop_squad_01" team:t="Both" } missionBattleArea{ air:b=no ground:b=yes mapArea:b=yes killArea:b=no detectionArea:b=no killOutOfBattleArea:b=yes newGridHorizontalCellCount:i=0 area:t="Battle_area" team:t="Both" } } else_actions{ } } "Spawns+game_starting"{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ __unitPutToSleep{ target:t="prop_squad_01" } missionMarkAsRespawnPoint{ loc_name:t="Starting circle" spawnEffect:b=no isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes onlyOnePlayerPerSpawnPoint:b=yes removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=no radius:r=-1 resetStrictSpawnIndex:b=no target:t="spawn_squad_01" team:t="Both" disableAfter:i=35 tags{ tank:b=yes } } wait{ time:r=26 } triggerDisable{ target:t="Texts_1" } wait{ time:r=11 } triggerDisable{ target:t="Start_properties" } triggerEnable{ target:t="Starting" } wait{ time:r=1 } triggerEnable{ target:t="teleport_1" target:t="teleport_2" target:t="teleport_3" target:t="teleport_4" target:t="teleport_5" target:t="teleport_6" target:t="teleport_7" target:t="teleport_8" target:t="teleport_9" target:t="teleport_10" target:t="teleport_11" target:t="teleport_12" } wait{ time:r=2 } unitPutToSleep{ target:t="prop_squad_01" } triggerDisable{ target:t="teleport_1" target:t="teleport_2" target:t="teleport_3" target:t="teleport_4" target:t="teleport_5" target:t="teleport_6" target:t="teleport_7" target:t="teleport_8" target:t="teleport_9" target:t="teleport_10" target:t="teleport_11" target:t="teleport_12" } } else_actions{ } } Start_properties{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="players_squad" target:t="surrounding_start_zone" } } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="players_squad" useForTriggerFiltered:b=yes attack_type:t="hold_fire" cannotShoot:b=yes cannotMove:b=yes } } else_actions{ } } Starting{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="players_squad" attack_type:t="fire_at_will" cannotShoot:b=no cannotMove:b=no } unitSetStealth{ set:b=yes radius:r=0 target:t="players_squad" team:t="Both" } } else_actions{ } } teleport_1{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="players_squad" target:t="start_tele_1" } } actions{ unitMoveTo{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target:t="end_tele_01" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="target" useUnitHeightForTele:b=no shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object:t="players_squad" move_type:t="teleport" useForTriggerFiltered:b=yes lookat:t="surrounding_start_zone" } } else_actions{ } } teleport_2{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="players_squad" target:t="start_tele_02" } } actions{ unitMoveTo{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target:t="end_tele_02" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="target" useUnitHeightForTele:b=no shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object:t="players_squad" move_type:t="teleport" useForTriggerFiltered:b=yes lookat:t="surrounding_start_zone" } } else_actions{ } } teleport_3{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="players_squad" target:t="start_tele_03" } } actions{ unitMoveTo{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target:t="end_tele_03" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="target" useUnitHeightForTele:b=no shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object:t="players_squad" move_type:t="teleport" useForTriggerFiltered:b=yes lookat:t="surrounding_start_zone" } } else_actions{ } } teleport_4{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="players_squad" target:t="start_tele_04" } } actions{ unitMoveTo{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target:t="end_tele_04" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="target" useUnitHeightForTele:b=no shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object:t="players_squad" move_type:t="teleport" useForTriggerFiltered:b=yes lookat:t="surrounding_start_zone" } } else_actions{ } } teleport_5{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="players_squad" target:t="start_tele_05" } } actions{ unitMoveTo{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target:t="end_tele_05" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="target" useUnitHeightForTele:b=no shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object:t="players_squad" move_type:t="teleport" useForTriggerFiltered:b=yes lookat:t="surrounding_start_zone" } } else_actions{ } } teleport_6{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="players_squad" target:t="start_tele_06" } } actions{ unitMoveTo{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target:t="end_tele_06" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="target" useUnitHeightForTele:b=no shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object:t="players_squad" move_type:t="teleport" useForTriggerFiltered:b=yes lookat:t="surrounding_start_zone" } } else_actions{ } } teleport_7{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="players_squad" target:t="start_tele_07" } } actions{ unitMoveTo{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target:t="end_tele_07" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="target" useUnitHeightForTele:b=no shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object:t="players_squad" move_type:t="teleport" useForTriggerFiltered:b=yes lookat:t="surrounding_start_zone" } } else_actions{ } } teleport_8{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="players_squad" target:t="start_tele_08" } } actions{ unitMoveTo{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target:t="end_tele_08" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="target" useUnitHeightForTele:b=no shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object:t="players_squad" move_type:t="teleport" useForTriggerFiltered:b=yes lookat:t="surrounding_start_zone" } } else_actions{ } } teleport_9{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="players_squad" target:t="start_tele_09" } } actions{ unitMoveTo{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target:t="end_tele_09" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="target" useUnitHeightForTele:b=no shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object:t="players_squad" move_type:t="teleport" useForTriggerFiltered:b=yes lookat:t="surrounding_start_zone" } } else_actions{ } } teleport_10{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="players_squad" target:t="start_tele_10" } } actions{ unitMoveTo{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target:t="end_tele_10" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="target" useUnitHeightForTele:b=no shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object:t="players_squad" move_type:t="teleport" useForTriggerFiltered:b=yes lookat:t="surrounding_start_zone" } } else_actions{ } } teleport_11{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="players_squad" target:t="start_tele_11" } } actions{ unitMoveTo{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target:t="end_tele_11" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="target" useUnitHeightForTele:b=no shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object:t="players_squad" move_type:t="teleport" useForTriggerFiltered:b=yes lookat:t="surrounding_start_zone" } } else_actions{ } } teleport_12{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="players_squad" target:t="start_tele_12" } } actions{ unitMoveTo{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target:t="end_tele_12" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="target" useUnitHeightForTele:b=no shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object:t="players_squad" move_type:t="teleport" useForTriggerFiltered:b=yes lookat:t="surrounding_start_zone" } } else_actions{ } } Prop_functions{ isCategory:b=yes is_enabled:b=yes Props_appear{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ wait{ time:r=2 } unitWakeUp{ target:t="prop_01" } wait{ time:r=1.5 } unitWakeUp{ target:t="prop_02" } wait{ time:r=1.5 } unitWakeUp{ target:t="prop_04" } wait{ time:r=1.5 } unitWakeUp{ target:t="prop_05" } wait{ time:r=1.5 } unitWakeUp{ target:t="prop_06" } wait{ time:r=1.5 } unitWakeUp{ target:t="prop_07" } wait{ time:r=1.5 } unitWakeUp{ target:t="prop_08" } wait{ time:r=1.5 } unitWakeUp{ target:t="prop_09" } wait{ time:r=1.5 } unitWakeUp{ target:t="prop_10" } wait{ time:r=1.5 } unitWakeUp{ target:t="prop_03" } wait{ time:r=1.5 } unitWakeUp{ target:t="prop_11" } wait{ time:r=1.5 } unitWakeUp{ target:t="prop_12" } wait{ time:r=1.5 } unitWakeUp{ target:t="prop_13" } wait{ time:r=1.5 } unitWakeUp{ target:t="prop_14" } wait{ time:r=1.5 } unitWakeUp{ target:t="prop_15" } } else_actions{ } } } Texts{ isCategory:b=yes is_enabled:b=yes Texts_1{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ wait{ time:r=10 } playHint{ hintType:t="standard" name:t="Wellcome to the all versus all match!" action:t="show" shouldFadeOut:b=no isOverFade:b=no time:r=5 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="Both" } wait{ time:r=5 } playHint{ hintType:t="standard" name:t="After 30-sec waiting time you will be sent to personal starting positions." action:t="show" shouldFadeOut:b=no isOverFade:b=no time:r=5 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="Both" } wait{ time:r=5 } playHint{ hintType:t="standard" name:t="All the markers will be hidden when the game starts." action:t="show" shouldFadeOut:b=no isOverFade:b=no time:r=5 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="Both" } wait{ time:r=5 } playHint{ hintType:t="standard" name:t="Good luck!" action:t="show" shouldFadeOut:b=no isOverFade:b=no time:r=4 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="Both" } } else_actions{ } } } During_mission{ isCategory:b=yes is_enabled:b=yes what_happens{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ wait{ time:r=300 } playHint{ hintType:t="standard" name:t="5 minutes played, 10 minutes left!" action:t="show" shouldFadeOut:b=no isOverFade:b=no time:r=6 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="Both" } wait{ time:r=300 } playHint{ hintType:t="standard" name:t="10 minutes played, 5 minutes left!" action:t="show" shouldFadeOut:b=no isOverFade:b=no time:r=6 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="Both" } wait{ time:r=7 } playHint{ hintType:t="standard" name:t="Fast reload mode ACTIVATED!" action:t="show" shouldFadeOut:b=no isOverFade:b=no time:r=6 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="Both" } wait{ time:r=7 } triggerEnable{ target:t="Fast_reload" } wait{ time:r=110 } playHint{ hintType:t="standard" name:t="Extra fast reload mode on!" action:t="show" shouldFadeOut:b=no isOverFade:b=no time:r=6 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="Both" } wait{ time:r=7 } triggerDisable{ target:t="Fast_reload" } triggerEnable{ target:t="Fast_load_2" } playHint{ hintType:t="standard" name:t="Only 2 min 30 sec game left!" action:t="show" shouldFadeOut:b=no isOverFade:b=no time:r=10 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 shouldBlink:b=yes team:t="Both" } wait{ time:r=60 } playHint{ hintType:t="standard" name:t="Now, after every 3 seconds all players will have a 50% RNG chance to get blown up!" action:t="show" shouldFadeOut:b=no isOverFade:b=no time:r=6 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="Both" } wait{ time:r=7 } triggerEnable{ target:t="Damage_50_var_value" target:t="Damage_50" target:t="Damage_50_stop" } wait{ time:r=90 } missionFailed{ team:t="Both" } } else_actions{ } } Damage_50_var_value{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1.5 } } conditions{ } actions{ varSetRandomInt{ var:t="Damage_50_var" from:i=1 to_not_including:i=7 } } else_actions{ } } Damage_50{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ varCompareInt{ var_value:t="Damage_50_var" value:i=4 comparasion_func:t="less" } } actions{ unitDamage{ power:r=1 useEffect:b=no countEffects:i=1 delay:p2=1, 1 offset:p3=0, 0, 0 radiusOffset:p2=10, 15 target:t="players_squad" randomTargetsCount:i=1 doExplosion:b=yes target_type:t="isAlive" } } else_actions{ } } Damage_50_stop{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenCountMatches{ object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 func:t="equal" value:i=1 object:t="players_squad" } } actions{ triggerDisable{ target:t="Damage_50" target:t="Damage_50_var_value" } } else_actions{ } } Fast_reload{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="players_squad" ammoRestore:b=yes } } else_actions{ } } Fast_load_2{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="players_squad" ammoRestore:b=yes } } else_actions{ } } } Game_ends{ isCategory:b=yes is_enabled:b=yes Only_1_left{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=5 } } conditions{ unitWhenCountMatches{ object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 func:t="equal" value:i=1 object:t="players_squad" } } actions{ missionCompleted{ team:t="Both" } } else_actions{ } } } If_2_left{ isCategory:b=yes is_enabled:b=yes 7_min{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ wait{ time:r=421 } triggerEnable{ target:t="Check_if_2" } playHint{ hintType:t="standard" name:t="Since now, if there are only two players left, their markers will be shown!" action:t="show" shouldFadeOut:b=no isOverFade:b=no time:r=6 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="Both" } } else_actions{ } } Check_if_2{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=2 } } conditions{ unitWhenCountMatches{ object_type:t="isActive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 func:t="equal" value:i=2 object:t="players_squad" } } actions{ unitSetStealth{ set:b=yes radius:r=20000 target:t="players_squad" team:t="Both" } } else_actions{ } } } } mission_objectives{ isCategory:b=yes is_enabled:b=yes } variables{ Damage_50_var:i=3 } dialogs{ } airfields{ } effects{ } units{ tankModels{ name:t="Btank_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-880.898, -89.873, -1564.95]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Btank_02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-880.898, -89.873, -1562.66]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Btank_03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-880.898, -89.873, -1560.37]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Btank_04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-880.898, -89.873, -1558.09]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Btank_05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-880.898, -89.873, -1555.8]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Btank_06" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-880.898, -89.873, -1553.52]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Btank_07" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-880.898, -89.873, -1551.23]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Btank_08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-880.898, -89.873, -1548.95]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Btank_09" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-880.898, -89.873, -1546.66]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Btank_10" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-880.898, -89.873, -1544.38]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Btank_11" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-880.898, -89.873, -1542.09]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Btank_12" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-880.898, -89.873, -1539.8]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Btank_13" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-880.898, -89.873, -1537.52]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Btank_14" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-880.898, -89.873, -1535.23]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Btank_15" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-880.898, -89.873, -1532.95]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Btank_16" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-880.898, -89.873, -1530.66]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Btank_17" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-880.898, -89.873, -1528.38]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Btank_18" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-880.898, -89.873, -1526.09]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Btank_19" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-880.898, -89.873, -1523.8]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Btank_20" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-880.898, -89.873, -1521.52]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Btank_21" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-880.898, -89.873, -1519.23]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Btank_22" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-880.898, -89.873, -1516.95]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Btank_23" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-880.898, -89.873, -1514.66]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Btank_24" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-880.898, -89.873, -1512.38]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Btank_25" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-880.898, -89.873, -1510.09]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Btank_26" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-880.898, -89.873, -1507.8]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Btank_27" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-880.898, -89.873, -1505.52]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Btank_28" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-880.898, -89.873, -1503.23]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Btank_29" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-880.898, -89.873, -1500.95]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Btank_30" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-880.898, -89.873, -1498.66]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Btank_31" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-880.898, -89.873, -1496.38]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Btank_32" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-880.898, -89.873, -1494.09]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Atank_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-936.148, -89.873, -1564.95]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Atank_02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-936.148, -89.873, -1562.06]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Atank_03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-936.148, -89.873, -1559.16]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Atank_04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-936.148, -89.873, -1556.27]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Atank_05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-936.148, -89.873, -1553.38]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Atank_06" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-936.148, -89.873, -1550.49]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Atank_07" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-936.148, -89.873, -1547.6]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Atank_08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-936.148, -89.873, -1544.71]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Atank_09" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-936.148, -89.873, -1541.82]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Atank_10" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-936.148, -89.873, -1538.93]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Atank_11" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-936.148, -89.873, -1536.04]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Atank_12" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-936.148, -89.873, -1533.15]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Atank_13" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-936.148, -89.873, -1530.25]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Atank_14" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-936.148, -89.873, -1527.36]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Atank_15" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-936.148, -89.873, -1524.47]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Atank_16" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-936.148, -89.873, -1521.58]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Atank_17" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-936.148, -89.873, -1518.69]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Atank_18" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-936.148, -89.873, -1515.8]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Atank_19" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-936.148, -89.873, -1512.91]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Atank_20" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-936.148, -89.873, -1510.02]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Atank_21" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-936.148, -89.873, -1507.13]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Atank_22" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-936.148, -89.873, -1504.24]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Atank_23" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-936.148, -89.873, -1501.34]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Atank_24" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-936.148, -89.873, -1498.45]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Atank_25" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-936.148, -89.873, -1495.56]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Atank_26" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-936.148, -89.873, -1492.67]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Atank_27" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-936.148, -89.873, -1489.78]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Atank_28" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-936.148, -89.873, -1486.89]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Atank_29" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-936.148, -89.873, -1484]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Atank_30" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-936.148, -89.873, -1481.11]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Atank_31" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-936.148, -89.873, -1478.22]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Atank_32" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-936.148, -89.873, -1475.33]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } squad{ name:t="players_squad" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-905.448, -94.186, -1613.95]] props{ squad_members:t="Btank_01" squad_members:t="Btank_02" squad_members:t="Btank_03" squad_members:t="Btank_04" squad_members:t="Btank_05" squad_members:t="Btank_06" squad_members:t="Btank_07" squad_members:t="Btank_08" squad_members:t="Btank_09" squad_members:t="Btank_10" squad_members:t="Btank_11" squad_members:t="Btank_12" squad_members:t="Btank_13" squad_members:t="Btank_14" squad_members:t="Btank_15" squad_members:t="Btank_16" squad_members:t="Btank_17" squad_members:t="Btank_18" squad_members:t="Btank_19" squad_members:t="Btank_20" squad_members:t="Btank_21" squad_members:t="Btank_22" squad_members:t="Btank_23" squad_members:t="Btank_24" squad_members:t="Btank_25" squad_members:t="Btank_26" squad_members:t="Btank_27" squad_members:t="Btank_28" squad_members:t="Btank_29" squad_members:t="Btank_30" squad_members:t="Btank_31" squad_members:t="Btank_32" squad_members:t="Atank_01" squad_members:t="Atank_02" squad_members:t="Atank_03" squad_members:t="Atank_04" squad_members:t="Atank_05" squad_members:t="Atank_06" squad_members:t="Atank_07" squad_members:t="Atank_08" squad_members:t="Atank_09" squad_members:t="Atank_10" squad_members:t="Atank_11" squad_members:t="Atank_12" squad_members:t="Atank_13" squad_members:t="Atank_14" squad_members:t="Atank_15" squad_members:t="Atank_16" squad_members:t="Atank_17" squad_members:t="Atank_18" squad_members:t="Atank_19" squad_members:t="Atank_20" squad_members:t="Atank_21" squad_members:t="Atank_22" squad_members:t="Atank_23" squad_members:t="Atank_24" squad_members:t="Atank_25" squad_members:t="Atank_26" squad_members:t="Atank_27" squad_members:t="Atank_28" squad_members:t="Atank_29" squad_members:t="Atank_30" squad_members:t="Atank_31" squad_members:t="Atank_32" } } area_squad{ name:t="spawn_squad_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1718.22, 30.7327, 2356.9]] props{ squad_members:t="spawn_01" squad_members:t="spawn_02" squad_members:t="spawn_03" squad_members:t="spawn_04" squad_members:t="spawn_05" squad_members:t="spawn_06" squad_members:t="spawn_07" squad_members:t="spawn_08" squad_members:t="spawn_09" squad_members:t="spawn_10" squad_members:t="spawn_11" squad_members:t="spawn_12" } } squad{ name:t="prop_squad_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1737.58, 22.0965, 2266.07]] props{ squad_members:t="prop_01" squad_members:t="prop_02" squad_members:t="prop_03" squad_members:t="prop_04" squad_members:t="prop_05" squad_members:t="prop_06" squad_members:t="prop_07" squad_members:t="prop_08" squad_members:t="prop_09" squad_members:t="prop_10" squad_members:t="prop_11" squad_members:t="prop_12" squad_members:t="prop_13" squad_members:t="prop_14" squad_members:t="prop_15" } } wheeled_vehicles{ name:t="prop_01" tm:m=[[-0.0871556, 0, 0.996195] [0, 1, 0] [-0.996195, 0, -0.0871556] [1850.69, 18.8947, 2367.57]] unit_class:t="germ_kubelwagen" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } wheeled_vehicles{ name:t="prop_02" tm:m=[[0.300706, 0, 0.953717] [0, 1, 0] [-0.953717, 0, 0.300706] [1943.23, 18.1282, 2334.23]] unit_class:t="germ_motobike" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } wheeled_vehicles{ name:t="prop_03" tm:m=[[0.422618, 0, -0.906308] [0, 1, 0] [0.906308, 0, 0.422618] [1897.02, 20.4282, 2390.62]] unit_class:t="jpn_halftrack_ho_ha" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } wheeled_vehicles{ name:t="prop_04" tm:m=[[0.300706, 0, 0.953717] [0, 1, 0] [-0.953717, 0, 0.300706] [1950.19, 18.489, 2336.65]] unit_class:t="germ_opelblitz_med" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } wheeled_vehicles{ name:t="prop_05" tm:m=[[-0.965926, 0, 0.258819] [0, 1, 0] [-0.258819, 0, -0.965926] [1903.3, 18.4199, 2267.25]] unit_class:t="germ_opelblitz_radio" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } wheeled_vehicles{ name:t="prop_06" tm:m=[[0.976296, 0, 0.21644] [0, 1, 0] [-0.21644, 0, 0.976296] [1917.82, 20.5296, 2382.21]] unit_class:t="uk_ford_fat2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } wheeled_vehicles{ name:t="prop_07" tm:m=[[0.976296, 0, -0.21644] [0, 1, 0] [0.21644, 0, 0.976296] [1916.05, 20.6513, 2388.04]] unit_class:t="us_cargo_truck" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } wheeled_vehicles{ name:t="prop_08" tm:m=[[0.976296, 0, -0.21644] [0, 1, 0] [0.21644, 0, 0.976296] [1847.01, 17.2439, 2313.37]] unit_class:t="ussr_katusha" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } wheeled_vehicles{ name:t="prop_09" tm:m=[[-0.793353, 0, -0.608761] [0, 1, 0] [0.608761, 0, -0.793353] [1944.68, 18.7563, 2343.29]] unit_class:t="ussr_zis5_fuel" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } wheeled_vehicles{ name:t="prop_10" tm:m=[[0.965926, 0, 0.258819] [0, 1, 0] [-0.258819, 0, 0.965926] [1897.58, 18.4907, 2272.52]] unit_class:t="ussr_zis5_cargo" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } tankModels{ name:t="prop_11" tm:m=[[0.965926, 0, 0.258819] [0, 1, 0] [-0.258819, 0, 0.965926] [1846.41, 17.8343, 2351.29]] unit_class:t="us_railway_locomotive" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="prop_12" tm:m=[[0.965926, 0, 0.258819] [0, 1, 0] [-0.258819, 0, 0.965926] [1932.9, 19.9658, 2371.48]] unit_class:t="ussr_gaz_67" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } wheeled_vehicles{ name:t="prop_13" tm:m=[[0.965926, 0, 0.258819] [0, 1, 0] [-0.258819, 0, 0.965926] [1933.49, 20.1196, 2375.94]] unit_class:t="ussr_ba64" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } wheeled_vehicles{ name:t="prop_14" tm:m=[[-0.793353, 0, -0.608761] [0, 1, 0] [0.608761, 0, -0.793353] [1937.83, 18.529, 2290.39]] unit_class:t="ussr_ba10" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } wheeled_vehicles{ name:t="prop_15" tm:m=[[0.906308, 0, -0.422618] [0, 1, 0] [0.422618, 0, 0.906308] [1908.22, 20.7037, 2394.57]] unit_class:t="jpn_truck" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } } areas{ spawn_01{ type:t="Sphere" tm:m=[[7.51754, 0, -2.73616] [0, 8, 0] [2.73616, 0, 7.51754] [1863.15, 33.13, 2350.83]] objLayer:i=0 props{ } } spawn_02{ type:t="Sphere" tm:m=[[5.89822, 0, -5.40472] [0, 8, 0] [5.40472, 0, 5.89822] [1872.16, 33.13, 2369.71]] objLayer:i=0 props{ } } spawn_03{ type:t="Sphere" tm:m=[[3.06147, 0, -7.39104] [0, 8, 0] [7.39104, 0, 3.06147] [1887.41, 33.13, 2380.96]] objLayer:i=0 props{ } } spawn_04{ type:t="Sphere" tm:m=[[-1.04421, 0, -7.93156] [0, 8, 0] [7.93156, 0, -1.04421] [1904.33, 33.13, 2380.5]] objLayer:i=0 props{ } } spawn_05{ type:t="Sphere" tm:m=[[-7.39103, 0, -3.06147] [0, 8, 0] [3.06147, 0, -7.39103] [1927.16, 33.13, 2353.79]] objLayer:i=0 props{ } } spawn_06{ type:t="Sphere" tm:m=[[-7.87846, 0, 1.38919] [0, 8, 0] [-1.38919, 0, -7.87846] [1929.03, 33.13, 2331.41]] objLayer:i=0 props{ } } spawn_07{ type:t="Sphere" tm:m=[[-6.34683, 0, 4.87009] [0, 8, 0] [-4.87009, 0, -6.34683] [1924.23, 33.13, 2307.88]] objLayer:i=0 props{ } } spawn_08{ type:t="Sphere" tm:m=[[-1.38919, 0, 7.87846] [0, 8, 0] [-7.87846, 0, -1.38919] [1906.54, 33.13, 2294.29]] objLayer:i=0 props{ } } spawn_09{ type:t="Sphere" tm:m=[[3.06147, 0, 7.39104] [0, 8, 0] [-7.39104, 0, 3.06147] [1885.06, 33.13, 2300.18]] objLayer:i=0 props{ } } spawn_10{ type:t="Sphere" tm:m=[[7.39104, 0, 3.06147] [0, 8, 0] [-3.06147, 0, 7.39104] [1870.2, 33.13, 2314.83]] objLayer:i=0 props{ } } spawn_11{ type:t="Sphere" tm:m=[[7.93156, 0, 1.04421] [0, 8, 0] [-1.04421, 0, 7.93156] [1862.31, 33.13, 2331.41]] objLayer:i=0 props{ } } spawn_12{ type:t="Sphere" tm:m=[[-2.07055, 0, -7.72741] [0, 8, 0] [7.72741, 0, -2.07055] [1917.98, 33.13, 2369.59]] objLayer:i=0 props{ } } surrounding_start_zone{ type:t="Sphere" tm:m=[[180, 0, 0] [0, 180, 0] [0, 0, 180] [1900.81, 16.1831, 2340.03]] objLayer:i=0 props{ } } start_tele_1{ type:t="Cylinder" tm:m=[[7, 0, 0] [0, 18.587, 0] [0, 0, 7] [1887.5, 14.8807, 2381.03]] objLayer:i=0 props{ } } start_tele_02{ type:t="Cylinder" tm:m=[[7, 0, 0] [0, 18.587, 0] [0, 0, 7] [1905.46, 14.8807, 2380.08]] objLayer:i=0 props{ } } start_tele_03{ type:t="Cylinder" tm:m=[[7, 0, 0] [0, 18.587, 0] [0, 0, 7] [1918.41, 14.8807, 2370.3]] objLayer:i=0 props{ } } start_tele_04{ type:t="Cylinder" tm:m=[[7, 0, 0] [0, 18.587, 0] [0, 0, 7] [1927.97, 14.8807, 2354.01]] objLayer:i=0 props{ } } start_tele_05{ type:t="Cylinder" tm:m=[[7, 0, 0] [0, 18.587, 0] [0, 0, 7] [1929.53, 14.8807, 2331.24]] objLayer:i=0 props{ } } start_tele_06{ type:t="Cylinder" tm:m=[[7, 0, 0] [0, 18.587, 0] [0, 0, 7] [1924.89, 14.8807, 2307.24]] objLayer:i=0 props{ } } start_tele_07{ type:t="Cylinder" tm:m=[[7, 0, 0] [0, 18.587, 0] [0, 0, 7] [1907.28, 14.8807, 2293.52]] objLayer:i=0 props{ } } start_tele_08{ type:t="Cylinder" tm:m=[[7, 0, 0] [0, 18.587, 0] [0, 0, 7] [1884.87, 14.8807, 2300.12]] objLayer:i=0 props{ } } start_tele_09{ type:t="Cylinder" tm:m=[[7, 0, 0] [0, 18.587, 0] [0, 0, 7] [1870.11, 14.8807, 2314.68]] objLayer:i=0 props{ } } start_tele_10{ type:t="Cylinder" tm:m=[[7, 0, 0] [0, 18.587, 0] [0, 0, 7] [1861.91, 14.8807, 2331.35]] objLayer:i=0 props{ } } start_tele_11{ type:t="Cylinder" tm:m=[[7, 0, 0] [0, 18.587, 0] [0, 0, 7] [1862.44, 14.8807, 2351.4]] objLayer:i=0 props{ } } start_tele_12{ type:t="Cylinder" tm:m=[[7, 0, 0] [0, 18.587, 0] [0, 0, 7] [1871.44, 14.8807, 2371.01]] objLayer:i=0 props{ } } end_tele_01{ type:t="Sphere" tm:m=[[2.73616, 0, -7.51754] [0, 8, 0] [7.51754, 0, 2.73616] [2489.6, 18.9034, 2092.56]] objLayer:i=0 props{ } } end_tele_02{ type:t="Sphere" tm:m=[[2.73616, 0, -7.51754] [0, 8, 0] [7.51754, 0, 2.73616] [1762.01, 94.109, 1205.93]] objLayer:i=0 props{ } } end_tele_03{ type:t="Sphere" tm:m=[[2.73616, 0, -7.51754] [0, 8, 0] [7.51754, 0, 2.73616] [1845.16, 14.2498, 1990.95]] objLayer:i=0 props{ } } end_tele_04{ type:t="Sphere" tm:m=[[2.73616, 0, -7.51754] [0, 8, 0] [7.51754, 0, 2.73616] [2264.92, 6.53939, 1338.27]] objLayer:i=0 props{ } } end_tele_05{ type:t="Sphere" tm:m=[[2.73616, 0, -7.51754] [0, 8, 0] [7.51754, 0, 2.73616] [2592.53, 10.8488, 1238.04]] objLayer:i=0 props{ } } end_tele_06{ type:t="Sphere" tm:m=[[2.73616, 0, -7.51754] [0, 8, 0] [7.51754, 0, 2.73616] [2644.62, 14.9177, 872.91]] objLayer:i=0 props{ } } end_tele_07{ type:t="Sphere" tm:m=[[2.73616, 0, -7.51754] [0, 8, 0] [7.51754, 0, 2.73616] [1977.49, 16.4761, 1531.91]] objLayer:i=0 props{ } } end_tele_08{ type:t="Sphere" tm:m=[[2.73616, 0, -7.51754] [0, 8, 0] [7.51754, 0, 2.73616] [2047.3, 19.7882, 1024.1]] objLayer:i=0 props{ } } end_tele_09{ type:t="Sphere" tm:m=[[2.73616, 0, -7.51754] [0, 8, 0] [7.51754, 0, 2.73616] [2429.12, 15.5873, 1710.12]] objLayer:i=0 props{ } } end_tele_10{ type:t="Sphere" tm:m=[[2.73616, 0, -7.51754] [0, 8, 0] [7.51754, 0, 2.73616] [2987.37, 17.4067, 1371.69]] objLayer:i=0 props{ } } end_tele_11{ type:t="Sphere" tm:m=[[2.73616, 0, -7.51754] [0, 8, 0] [7.51754, 0, 2.73616] [2115.29, 19.3822, 1872.68]] objLayer:i=0 props{ } } end_tele_12{ type:t="Sphere" tm:m=[[-2.74817, 0, -7.51316] [0, 8, 0] [7.51316, 0, -2.74817] [2682.48, 21.3334, 1628.36]] objLayer:i=0 props{ } } Battle_area{ type:t="Box" tm:m=[[1497.58, 0, -85.151] [0, 500, 0] [90.8274, 0, 1597.42] [2362.42, -296.488, 1611.51]] objLayer:i=0 props{ } } } objLayers{ layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } } wayPoints{ }