selected_tag:t="" bin_dump_file:t="" mission_settings{ atmosphere{ pressure:r=755 temperature:r=0 } player{ army:i=1 wing:t="atank_01" wing:t="atank_02" wing:t="atank_05" wing:t="atank_04" wing:t="atank_09" wing:t="atank_10" wing:t="atank_11" wing:t="atank_08" wing:t="atank_17" wing:t="atank_18" wing:t="atank_19" wing:t="atank_20" wing:t="atank_21" wing:t="atank_22" wing:t="atank_23" wing:t="atank_16" wing:t="aplane_01" wing:t="aplane_02" wing:t="aplane_05" wing:t="aplane_04" wing:t="aplane_09" wing:t="aplane_10" wing:t="aplane_11" wing:t="aplane_08" wing:t="aplane_17" wing:t="aplane_18" wing:t="aplane_19" wing:t="aplane_20" wing:t="aplane_21" wing:t="aplane_22" wing:t="aplane_23" wing:t="aplane_16" } player_teamB{ army:i=2 wing:t="btank_01" wing:t="btank_02" wing:t="btank_03" wing:t="btank_04" wing:t="btank_09" wing:t="btank_10" wing:t="btank_11" wing:t="btank_08" wing:t="btank_17" wing:t="btank_18" wing:t="btank_19" wing:t="btank_20" wing:t="btank_21" wing:t="btank_22" wing:t="btank_23" wing:t="btank_16" wing:t="bplane_01" wing:t="bplane_02" wing:t="bplane_03" wing:t="bplane_04" wing:t="bplane_05" wing:t="bplane_06" wing:t="bplane_07" wing:t="bplane_08" wing:t="bplane_09" wing:t="bplane_10" wing:t="bplane_11" wing:t="bplane_12" wing:t="bplane_13" wing:t="bplane_14" wing:t="bplane_15" wing:t="bplane_16" } mission{ name:t="ExploreBlackSeaPort" level:t="levels/avn_blacksea_port.bin" type:t="event" restoreType:t="attempts" optionalTakeOff:b=no campaign:t="UserMissions" environment:t="Day" weather:t="clear" missionDebriefing:t="" missionBriefing:t="" deathPenaltyMulRounds:r=0 locName:t="Explore BlackSea Port By Northy" gt_mp_capture:b=yes scoreLimit:i=29000 deathPenaltyMul:r=0 allowEmptyTeams:b=yes missionType{ _Dom:b=no _Conq:b=no _CnvA:b=no _CnvB:b=no _ArtDA:b=no _ArtDB:b=no _Bttl:b=no _DBttlA:b=no _DBttlB:b=no _Bto:b=no _Flc:b=no _v1_race_straight:b=no _v1_race_inverted:b=no _v2_race_straight:b=no _v2_race_inverted:b=no _Conq1:b=no _Conq2:b=no _Conq3:b=no _Conq4:b=no _Conq5:b=no _Conq6:b=no } tags{ } } spectator_points{ } cover_points{ } aiParams{ aiEffectivenessViscosity:r=90 effectivenessDistances:p2=2500, 7000 } missions_include{ mission{ filename:t="" } } } imports{ } triggers{ isCategory:b=yes is_enabled:b=yes start{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{ } } conditions{ } actions{ missionMarkAsRespawnPoint{ loc_name:t="Tank Spawn 1" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="Spawn2A" team:t="Both" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Immortality" spawnEffect:b=no isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="Immortality" team:t="Both" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Air Spawn 1" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="PlaneB" team:t="Both" tags{ air:b=yes helicopter:b=yes type_bomber:b=yes type_fighter:b=yes type_assault:b=yes type_heavy_fighter:b=yes type_interceptor:b=yes type_aa_fighter:b=yes type_frontline_bomber:b=yes type_longrange_bomber:b=yes type_hydroplane:b=yes carrier_take_off:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Air Spawn 2" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="PlaneA" team:t="Both" tags{ air:b=yes helicopter:b=yes type_bomber:b=yes type_fighter:b=yes type_assault:b=yes type_heavy_fighter:b=yes type_interceptor:b=yes type_aa_fighter:b=yes type_frontline_bomber:b=yes type_longrange_bomber:b=yes type_hydroplane:b=yes carrier_take_off:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Ships Spawn 1" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="ShipSpawnUSA1" target:t="ShipSpawnUSA2" team:t="Both" tags{ ship:b=yes boat:b=yes destroyer:b=yes type_gun_boat:b=yes type_destroyer:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Ships Spawn 2" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="ShipSpawnJapan1" team:t="Both" tags{ ship:b=yes boat:b=yes destroyer:b=yes type_gun_boat:b=yes type_destroyer:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Immortality" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="ShipImmortality" team:t="Both" tags{ ship:b=yes boat:b=yes destroyer:b=yes type_gun_boat:b=yes type_destroyer:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Carriers" spawnEffect:b=no isStrictSpawn:b=no isAirfield:b=yes isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=no offset:p3=0, 0, 0 radius:r=-1 target:t="ships_01" target:t="ships_02" team:t="Both" tags{ carrier_take_off:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Tank Spawn 2" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="Spawn1A" team:t="Both" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Tank Spawn 3" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="Spawn3A" team:t="Both" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Tank Spawn 4 (Mountain)" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="Spawn4A" team:t="Both" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Ships Spawn 3" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="ShipSpawnJapan2" team:t="Both" tags{ ship:b=yes boat:b=yes destroyer:b=yes type_gun_boat:b=yes type_destroyer:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Ships Spawn 4 (NeedImmortality)" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="ShipSpawn5" team:t="Both" tags{ ship:b=yes boat:b=yes destroyer:b=yes type_gun_boat:b=yes type_destroyer:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Tank Spawn 5" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="Spawn5A" team:t="Both" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Tank Spawn 6" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="Spawn6A" team:t="Both" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Tank Spawn 7 (AF)" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="Spawn7A" team:t="Both" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Tank Spawn 8" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="Spawn8A" team:t="Both" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Tank Spawn 9" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="Spawn9A" team:t="Both" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Tank Spawn 10" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="Spawn10A" team:t="Both" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Tank Spawn 11" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="Spawn11A" team:t="Both" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Tank Spawn 12" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="Spawn12A" team:t="Both" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Tank Spawn 13" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="Spawn13A" team:t="Both" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Tank Spawn 14" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="Spawn14A" team:t="Both" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Tank Spawn 15" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="Spawn15A" team:t="Both" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Air Spawn 3 (AF)" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="PlaneC" team:t="Both" tags{ air:b=yes helicopter:b=yes type_bomber:b=yes type_fighter:b=yes type_assault:b=yes type_heavy_fighter:b=yes type_interceptor:b=yes type_aa_fighter:b=yes type_frontline_bomber:b=yes type_longrange_bomber:b=yes type_hydroplane:b=yes carrier_take_off:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Ships Spawn 5 (Dock Area)" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="ShipSpawn6" team:t="Both" tags{ ship:b=yes boat:b=yes destroyer:b=yes type_gun_boat:b=yes type_destroyer:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="COME FLY WITH ME" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="ShipSpawn7" team:t="Both" tags{ ship:b=yes boat:b=yes destroyer:b=yes type_gun_boat:b=yes type_destroyer:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Tank Spawn 16" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="Spawn16A" team:t="Both" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Immortal " spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="PlaneD" team:t="Both" tags{ air:b=yes helicopter:b=yes type_bomber:b=yes type_fighter:b=yes type_assault:b=yes type_heavy_fighter:b=yes type_interceptor:b=yes type_aa_fighter:b=yes type_frontline_bomber:b=yes type_longrange_bomber:b=yes type_hydroplane:b=yes carrier_take_off:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Immortal Backup" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="PlaneE" team:t="Both" tags{ air:b=yes helicopter:b=yes type_bomber:b=yes type_fighter:b=yes type_assault:b=yes type_heavy_fighter:b=yes type_interceptor:b=yes type_aa_fighter:b=yes type_frontline_bomber:b=yes type_longrange_bomber:b=yes type_hydroplane:b=yes carrier_take_off:b=yes } } } else_actions{ } } Immortal{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target:t="ImmortalPlane" target:t="Immortal" } } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" useForTriggerFiltered:b=yes isImmortal:b=yes cannotShoot:b=yes } } else_actions{ } } ImmortalShip{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target:t="ImmortalShips" target:t="ImmortalPlane" } } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" useForTriggerFiltered:b=yes isImmortal:b=yes cannotShoot:b=yes } } else_actions{ } } Achievements{ isCategory:b=yes is_enabled:b=yes Reload{ isCategory:b=yes is_enabled:b=yes reload1{ isCategory:b=yes is_enabled:b=yes reload_A_01{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="atank_01" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_02{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="atank_02" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_03{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="atank_05" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_04{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="atank_04" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_05{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="atank_09" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_06{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="atank_10" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_07{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="atank_11" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_08{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="atank_08" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_09{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="atank_17" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_10{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="atank_18" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_11{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="atank_19" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_12{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="atank_20" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_13{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="atank_21" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_14{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="atank_22" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_15{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="atank_23" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_16{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="atank_16" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_17{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="aplane_01" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_18{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="aplane_02" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_19{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="aplane_05" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_20{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="aplane_04" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_21{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="aplane_09" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_22{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="aplane_10" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_23{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="aplane_11" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_24{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="aplane_08" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_25{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="aplane_17" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_26{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="aplane_18" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_27{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="aplane_19" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_28{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="aplane_20" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_29{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="aplane_21" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_30{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="aplane_22" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_31{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="aplane_23" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_32{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="aplane_16" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_01{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="btank_01" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_02{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="btank_02" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_03{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="btank_03" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_04{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="btank_04" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_05{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="btank_09" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_06{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="btank_10" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_07{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="btank_11" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_08{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="btank_08" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_09{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="btank_17" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_10{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="btank_18" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_11{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="btank_19" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_12{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="btank_20" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_13{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="btank_21" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_14{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="btank_22" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_15{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="btank_23" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_16{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="btank_16" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_17{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="bplane_01" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_18{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="bplane_02" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_19{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="bplane_03" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_20{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="bplane_04" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_21{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="bplane_05" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_22{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="bplane_06" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_23{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="bplane_07" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_24{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="bplane_08" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_25{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="bplane_09" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_26{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="bplane_10" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_27{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="bplane_11" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_28{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="bplane_12" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_29{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="bplane_13" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_30{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="bplane_14" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_31{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="bplane_15" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_32{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="bplane_16" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_33{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="ALL" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target:t="area_02" } } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" useForTriggerFiltered:b=yes isImmortal:b=yes cannotShoot:b=no } wait{ time:r=1 } unitRestore{ ressurectIfDead:b=yes fullRestore:b=yes target:t="tankModels_01" } wait{ time:r=1 } triggerDisable{ target:t="reload_B_33" } } else_actions{ } } } reloadA01{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="atank_01" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_01" } wait{ time:r=10800 } triggerDisable{ target:t="reload_A_01" } } else_actions{ } } reloadA02{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="atank_02" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_02" } wait{ time:r=10800 } triggerDisable{ target:t="reload_A_02" } } else_actions{ } } reloadA03{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="atank_05" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_03" } wait{ time:r=10800 } triggerDisable{ target:t="reload_A_03" } } else_actions{ } } reloadA04{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="atank_04" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_04" } wait{ time:r=10800 } triggerDisable{ target:t="reload_A_04" } } else_actions{ } } reloadA05{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="atank_09" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_05" } wait{ time:r=10800 } triggerDisable{ target:t="reload_A_05" } } else_actions{ } } reloadA06{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="atank_10" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_06" } wait{ time:r=10800 } triggerDisable{ target:t="reload_A_06" } } else_actions{ } } reloadA07{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="atank_11" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_07" } wait{ time:r=10800 } triggerDisable{ target:t="reload_A_07" } } else_actions{ } } reloadA08{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="atank_08" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_08" } wait{ time:r=10800 } triggerDisable{ target:t="reload_A_08" } } else_actions{ } } reloadA09{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="atank_17" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_09" } wait{ time:r=10800 } triggerDisable{ target:t="reload_A_09" } } else_actions{ } } reloadA10{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="atank_18" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_10" } wait{ time:r=10800 } triggerDisable{ target:t="reload_A_10" } } else_actions{ } } reloadA11{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="atank_19" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_11" } wait{ time:r=10800 } triggerDisable{ target:t="reload_A_11" } } else_actions{ } } reloadA12{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="atank_20" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_12" } wait{ time:r=10800 } triggerDisable{ target:t="reload_A_12" } } else_actions{ } } reloadA13{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="atank_21" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_13" } wait{ time:r=10800 } triggerDisable{ target:t="reload_A_13" } } else_actions{ } } reloadA14{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="atank_22" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_14" } wait{ time:r=10800 } triggerDisable{ target:t="reload_A_14" } } else_actions{ } } reloadA15{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="atank_23" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_15" } wait{ time:r=10800 } triggerDisable{ target:t="reload_A_15" } } else_actions{ } } reloadA16{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="atank_16" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_16" } wait{ time:r=10800 } triggerDisable{ target:t="reload_A_16" } } else_actions{ } } reloadA17{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="aplane_01" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_17" } wait{ time:r=10800 } triggerDisable{ target:t="reload_A_17" } } else_actions{ } } reloadA18{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="aplane_02" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_18" } wait{ time:r=10800 } triggerDisable{ target:t="reload_A_18" } } else_actions{ } } reloadA19{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="aplane_05" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_19" } wait{ time:r=10800 } triggerDisable{ target:t="reload_A_19" } } else_actions{ } } reloadA20{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="aplane_04" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_20" } wait{ time:r=10800 } triggerDisable{ target:t="reload_A_20" } } else_actions{ } } reloadA21{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="aplane_09" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_21" } wait{ time:r=10800 } triggerDisable{ target:t="reload_A_21" } } else_actions{ } } reloadA22{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="aplane_10" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_22" } wait{ time:r=10800 } triggerDisable{ target:t="reload_A_22" } } else_actions{ } } reloadA23{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="aplane_11" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_23" } wait{ time:r=10800 } triggerDisable{ target:t="reload_A_23" } } else_actions{ } } reloadA24{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="aplane_08" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_24" } wait{ time:r=10800 } triggerDisable{ target:t="reload_A_24" } } else_actions{ } } reloadA25{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="aplane_17" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_25" } wait{ time:r=10800 } triggerDisable{ target:t="reload_A_25" } } else_actions{ } } reloadA26{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="aplane_18" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_26" } wait{ time:r=10800 } triggerDisable{ target:t="reload_A_26" } } else_actions{ } } reloadA27{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="aplane_19" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_27" } wait{ time:r=10800 } triggerDisable{ target:t="reload_A_27" } } else_actions{ } } reloadA28{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="aplane_20" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_28" } wait{ time:r=10800 } triggerDisable{ target:t="reload_A_28" } } else_actions{ } } reloadA29{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="aplane_21" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_29" } wait{ time:r=10800 } triggerDisable{ target:t="reload_A_29" } } else_actions{ } } reloadA30{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="aplane_22" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_30" } wait{ time:r=10800 } triggerDisable{ target:t="reload_A_30" } } else_actions{ } } reloadA31{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="aplane_23" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_31" } wait{ time:r=10800 } triggerDisable{ target:t="reload_A_31" } } else_actions{ } } reloadA32{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="aplane_16" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_32" } wait{ time:r=10800 } triggerDisable{ target:t="reload_A_32" } } else_actions{ } } reloadB01{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="btank_01" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_01" } wait{ time:r=10800 } triggerDisable{ target:t="reload_B_01" } } else_actions{ } } reloadB02{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="btank_02" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_02" } wait{ time:r=10800 } triggerDisable{ target:t="reload_B_02" } } else_actions{ } } reloadB03{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="btank_03" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_03" } wait{ time:r=10800 } triggerDisable{ target:t="reload_B_03" } } else_actions{ } } reloadB04{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="btank_04" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_04" } wait{ time:r=10800 } triggerDisable{ target:t="reload_B_04" } } else_actions{ } } reloadB05{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="btank_09" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_05" } wait{ time:r=10800 } triggerDisable{ target:t="reload_B_05" } } else_actions{ } } reloadB06{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="btank_10" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_06" } wait{ time:r=10800 } triggerDisable{ target:t="reload_B_06" } } else_actions{ } } reloadB07{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="btank_11" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_07" } wait{ time:r=10800 } triggerDisable{ target:t="reload_B_07" } } else_actions{ } } reloadB08{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="btank_08" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_08" } wait{ time:r=10800 } triggerDisable{ target:t="reload_B_08" } } else_actions{ } } reloadB09{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="btank_17" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_09" } wait{ time:r=10800 } triggerDisable{ target:t="reload_B_09" } } else_actions{ } } reloadB10{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="btank_18" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_10" } wait{ time:r=10800 } triggerDisable{ target:t="reload_B_10" } } else_actions{ } } reloadB11{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="btank_19" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_11" } wait{ time:r=10800 } triggerDisable{ target:t="reload_B_11" } } else_actions{ } } reloadB12{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="btank_20" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_12" } wait{ time:r=10800 } triggerDisable{ target:t="reload_B_12" } } else_actions{ } } reloadB13{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="btank_21" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_13" } wait{ time:r=10800 } triggerDisable{ target:t="reload_B_13" } } else_actions{ } } reloadB14{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="btank_22" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_14" } wait{ time:r=10800 } triggerDisable{ target:t="reload_B_14" } } else_actions{ } } reloadB15{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="btank_23" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_15" } wait{ time:r=10800 } triggerDisable{ target:t="reload_B_15" } } else_actions{ } } reloadB16{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="btank_16" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_16" } wait{ time:r=10800 } triggerDisable{ target:t="reload_B_16" } } else_actions{ } } reloadB17{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="bplane_01" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_17" } wait{ time:r=10800 } triggerDisable{ target:t="reload_B_17" } } else_actions{ } } reloadB18{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="bplane_02" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_18" } wait{ time:r=10800 } triggerDisable{ target:t="reload_B_18" } } else_actions{ } } reloadB19{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="bplane_03" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_19" } wait{ time:r=10800 } triggerDisable{ target:t="reload_B_19" } } else_actions{ } } reloadB20{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="bplane_04" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_20" } wait{ time:r=10800 } triggerDisable{ target:t="reload_B_20" } } else_actions{ } } reloadB21{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="bplane_05" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_21" } wait{ time:r=10800 } triggerDisable{ target:t="reload_B_21" } } else_actions{ } } reloadB22{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="bplane_06" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_22" } wait{ time:r=10800 } triggerDisable{ target:t="reload_B_22" } } else_actions{ } } reloadB23{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="bplane_07" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_23" } wait{ time:r=10800 } triggerDisable{ target:t="reload_B_23" } } else_actions{ } } reloadB24{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="bplane_08" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_24" } wait{ time:r=10800 } triggerDisable{ target:t="reload_B_24" } } else_actions{ } } reloadB25{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="bplane_09" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_25" } wait{ time:r=10800 } triggerDisable{ target:t="reload_B_25" } } else_actions{ } } reloadB26{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="bplane_10" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_26" } wait{ time:r=10800 } triggerDisable{ target:t="reload_B_26" } } else_actions{ } } reloadB27{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="bplane_11" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_27" } wait{ time:r=10800 } triggerDisable{ target:t="reload_B_27" } } else_actions{ } } reloadB28{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="bplane_12" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_28" } wait{ time:r=10800 } triggerDisable{ target:t="reload_A_28" } } else_actions{ } } reloadB29{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="bplane_13" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_29" } wait{ time:r=10800 } triggerDisable{ target:t="reload_A_29" } } else_actions{ } } reloadB30{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="bplane_14" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_30" } wait{ time:r=10800 } triggerDisable{ target:t="reload_B_30" } } else_actions{ } } reloadB31{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="bplane_15" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_31" } wait{ time:r=10800 } triggerDisable{ target:t="reload_B_31" } } else_actions{ } } reloadB32{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="bplane_16" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_32" } wait{ time:r=10800 } triggerDisable{ target:t="reload_B_32" } } else_actions{ } } reloadB33{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenStatus{ object_type:t="isKilled" check_objects:t="ALL" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="tankModels_01" } } actions{ triggerEnable{ target:t="reload_B_33" } } else_actions{ } } Reload2{ isCategory:b=yes is_enabled:b=yes Reload21{ isCategory:b=yes is_enabled:b=yes Reload2_A_01{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="atank_01" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } Reload2_A_02{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="atank_02" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } Reload2_A_03{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="atank_05" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } Reload2_A_04{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="atank_04" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } Reload2_A_05{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="atank_09" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } Reload2_A_06{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="atank_10" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } Reload2_A_07{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="atank_11" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } Reload2_A_08{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="atank_08" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } Reload2_A_09{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="atank_17" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } Reload2_A_10{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="atank_18" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } Reload2_A_11{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="atank_19" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } Reload2_A_12{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="atank_20" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } Reload2_A_13{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="atank_21" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } Reload2_A_14{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="atank_22" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } Reload2_A_15{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="atank_23" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } Reload2_A_16{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="atank_16" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } Reload2_A_17{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="aplane_01" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } Reload2_A_18{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="aplane_02" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } Reload2_A_19{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="aplane_05" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } Reload2_A_20{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="aplane_04" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } Reload2_A_21{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="aplane_09" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } Reload2_A_22{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="aplane_10" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } Reload2_A_23{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="aplane_11" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } Reload2_A_24{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="aplane_08" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } Reload2_A_25{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="aplane_17" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } Reload2_A_26{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="aplane_18" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } Reload2_A_27{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="aplane_19" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } Reload2_A_28{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="aplane_20" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } Reload2_A_29{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="aplane_21" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } Reload2_A_30{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="aplane_22" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } Reload2_A_31{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="aplane_23" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } Reload2_A_32{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="aplane_16" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } Reload2_B_01{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="btank_01" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } Reload2_B_02{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="btank_02" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } Reload2_B_03{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="btank_03" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } Reload2_B_04{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="btank_04" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } Reload2_B_05{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="btank_09" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } Reload2_B_06{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="btank_10" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } Reload2_B_07{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="btank_11" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } Reload2_B_08{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="btank_08" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } Reload2_B_09{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="btank_17" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } Reload2_B_10{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="btank_18" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } Reload2_B_11{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="btank_19" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } Reload2_B_12{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="btank_20" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } Reload2_B_13{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="btank_21" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } Reload2_B_14{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="btank_22" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } Reload2_B_15{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="btank_23" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } Reload2_B_16{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="btank_16" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } Reload2_B_17{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="bplane_01" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } Reload2_B_18{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="bplane_02" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } Reload2_B_19{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="bplane_03" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } Reload2_B_20{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="bplane_04" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } Reload2_B_21{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="bplane_05" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } Reload2_B_22{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="bplane_06" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } Reload2_B_23{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="bplane_07" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } Reload2_B_24{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="bplane_08" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } Reload2_B_25{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="bplane_09" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } Reload2_B_26{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="bplane_10" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } Reload2_B_27{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="bplane_11" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } Reload2_B_28{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="bplane_12" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } Reload2_B_29{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="bplane_13" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } Reload2_B_30{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="bplane_14" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } Reload2_B_31{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="bplane_15" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } Reload2_B_32{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="bplane_16" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } } Reload2A01{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="atank_01" target:t="area_21" } } actions{ triggerEnable{ target:t="Reload2_A_01" } wait{ time:r=3600 } triggerDisable{ target:t="Reload2_A_01" } } else_actions{ } } Reload2A02{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="atank_02" target:t="area_21" } } actions{ triggerEnable{ target:t="Reload2_A_02" } wait{ time:r=3600 } triggerDisable{ target:t="Reload2_A_02" } } else_actions{ } } Reload2A03{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="atank_05" target:t="area_21" } } actions{ triggerEnable{ target:t="Reload2_A_03" } wait{ time:r=3600 } triggerDisable{ target:t="Reload2_A_03" } } else_actions{ } } Reload2A04{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="atank_04" target:t="area_21" } } actions{ triggerEnable{ target:t="Reload2_A_04" } wait{ time:r=3600 } triggerDisable{ target:t="Reload2_A_04" } } else_actions{ } } Reload2A05{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="atank_09" target:t="area_21" } } actions{ triggerEnable{ target:t="Reload2_A_05" } wait{ time:r=3600 } triggerDisable{ target:t="Reload2_A_05" } } else_actions{ } } Reload2A06{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="atank_10" target:t="area_21" } } actions{ triggerEnable{ target:t="Reload2_A_06" } wait{ time:r=3600 } triggerDisable{ target:t="Reload2_A_06" } } else_actions{ } } Reload2A07{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="atank_11" target:t="area_21" } } actions{ triggerEnable{ target:t="Reload2_A_07" } wait{ time:r=3600 } triggerDisable{ target:t="Reload2_A_07" } } else_actions{ } } Reload2A08{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="atank_08" target:t="area_21" } } actions{ triggerEnable{ target:t="Reload2_A_08" } wait{ time:r=3600 } triggerDisable{ target:t="Reload2_A_08" } } else_actions{ } } Reload2A09{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="atank_17" target:t="area_21" } } actions{ triggerEnable{ target:t="Reload2_A_09" } wait{ time:r=3600 } triggerDisable{ target:t="Reload2_A_09" } } else_actions{ } } Reload2A10{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="atank_18" target:t="area_21" } } actions{ triggerEnable{ target:t="Reload2_A_10" } wait{ time:r=3600 } triggerDisable{ target:t="Reload2_A_10" } } else_actions{ } } Reload2A11{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="atank_19" target:t="area_21" } } actions{ triggerEnable{ target:t="Reload2_A_11" } wait{ time:r=3600 } triggerDisable{ target:t="Reload2_A_11" } } else_actions{ } } Reload2A12{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="atank_20" target:t="area_21" } } actions{ triggerEnable{ target:t="Reload2_A_12" } wait{ time:r=3600 } triggerDisable{ target:t="Reload2_A_12" } } else_actions{ } } Reload2A13{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="atank_21" target:t="area_21" } } actions{ triggerEnable{ target:t="Reload2_A_13" } wait{ time:r=3600 } triggerDisable{ target:t="Reload2_A_13" } } else_actions{ } } Reload2A14{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="atank_22" target:t="area_21" } } actions{ triggerEnable{ target:t="Reload2_A_14" } wait{ time:r=3600 } triggerDisable{ target:t="Reload2_A_14" } } else_actions{ } } Reload2A15{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="atank_23" target:t="area_21" } } actions{ triggerEnable{ target:t="Reload2_A_15" } wait{ time:r=3600 } triggerDisable{ target:t="Reload2_A_15" } } else_actions{ } } Reload2A16{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="atank_16" target:t="area_21" } } actions{ triggerEnable{ target:t="Reload2_A_16" } wait{ time:r=3600 } triggerDisable{ target:t="Reload2_A_16" } } else_actions{ } } Reload2A17{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="aplane_01" target:t="area_21" } } actions{ triggerEnable{ target:t="Reload2_A_17" } wait{ time:r=3600 } triggerDisable{ target:t="Reload2_A_17" } } else_actions{ } } Reload2A18{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="aplane_02" target:t="area_21" } } actions{ triggerEnable{ target:t="Reload2_A_18" } wait{ time:r=3600 } triggerDisable{ target:t="Reload2_A_18" } } else_actions{ } } Reload2A19{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="aplane_05" target:t="area_21" } } actions{ triggerEnable{ target:t="Reload2_A_19" } wait{ time:r=3600 } triggerDisable{ target:t="Reload2_A_19" } } else_actions{ } } Reload2A20{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="aplane_04" target:t="area_21" } } actions{ triggerEnable{ target:t="Reload2_A_20" } wait{ time:r=3600 } triggerDisable{ target:t="Reload2_A_20" } } else_actions{ } } Reload2A21{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="aplane_09" target:t="area_21" } } actions{ triggerEnable{ target:t="Reload2_A_21" } wait{ time:r=3600 } triggerDisable{ target:t="Reload2_A_21" } } else_actions{ } } Reload2A22{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="aplane_10" target:t="area_21" } } actions{ triggerEnable{ target:t="Reload2_A_22" } wait{ time:r=3600 } triggerDisable{ target:t="Reload2_A_22" } } else_actions{ } } Reload2A23{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="aplane_11" target:t="area_21" } } actions{ triggerEnable{ target:t="Reload2_A_23" } wait{ time:r=3600 } triggerDisable{ target:t="Reload2_A_23" } } else_actions{ } } Reload2A24{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="aplane_08" target:t="area_21" } } actions{ triggerEnable{ target:t="Reload2_A_24" } wait{ time:r=3600 } triggerDisable{ target:t="Reload2_A_24" } } else_actions{ } } Reload2A25{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="aplane_17" target:t="area_21" } } actions{ triggerEnable{ target:t="Reload2_A_25" } wait{ time:r=3600 } triggerDisable{ target:t="Reload2_A_25" } } else_actions{ } } Reload2A26{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="aplane_18" target:t="area_21" } } actions{ triggerEnable{ target:t="Reload2_A_26" } wait{ time:r=3600 } triggerDisable{ target:t="Reload2_A_26" } } else_actions{ } } Reload2A27{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="aplane_19" target:t="area_21" } } actions{ triggerEnable{ target:t="Reload2_A_27" } wait{ time:r=3600 } triggerDisable{ target:t="Reload2_A_27" } } else_actions{ } } Reload2A28{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="aplane_20" target:t="area_21" } } actions{ triggerEnable{ target:t="Reload2_A_28" } wait{ time:r=3600 } triggerDisable{ target:t="Reload2_A_28" } } else_actions{ } } Reload2A29{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="aplane_21" target:t="area_21" } } actions{ triggerEnable{ target:t="Reload2_A_29" } wait{ time:r=3600 } triggerDisable{ target:t="Reload2_A_29" } } else_actions{ } } Reload2A30{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="aplane_22" target:t="area_21" } } actions{ triggerEnable{ target:t="Reload2_A_30" } wait{ time:r=3600 } triggerDisable{ target:t="Reload2_A_30" } } else_actions{ } } Reload2A31{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="aplane_23" target:t="area_21" } } actions{ triggerEnable{ target:t="Reload2_A_31" } wait{ time:r=3600 } triggerDisable{ target:t="Reload2_A_31" } } else_actions{ } } Reload2A32{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="aplane_16" target:t="area_21" } } actions{ triggerEnable{ target:t="Reload2_A_32" } wait{ time:r=3600 } triggerDisable{ target:t="Reload2_A_32" } } else_actions{ } } Reload2B01{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="btank_01" target:t="area_21" } } actions{ triggerEnable{ target:t="Reload2_B_01" } wait{ time:r=3600 } triggerDisable{ target:t="Reload2_B_01" } } else_actions{ } } Reload2B02{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="btank_02" target:t="area_21" } } actions{ triggerEnable{ target:t="Reload2_B_02" } wait{ time:r=3600 } triggerDisable{ target:t="Reload2_B_02" } } else_actions{ } } Reload2B03{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="btank_03" target:t="area_21" } } actions{ triggerEnable{ target:t="Reload2_B_03" } wait{ time:r=3600 } triggerDisable{ target:t="Reload2_B_03" } } else_actions{ } } Reload2B04{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="btank_04" target:t="area_21" } } actions{ triggerEnable{ target:t="Reload2_B_04" } wait{ time:r=3600 } triggerDisable{ target:t="Reload2_B_04" } } else_actions{ } } Reload2B05{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="btank_09" target:t="area_21" } } actions{ triggerEnable{ target:t="Reload2_B_05" } wait{ time:r=3600 } triggerDisable{ target:t="Reload2_B_05" } } else_actions{ } } Reload2B06{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="btank_10" target:t="area_21" } } actions{ triggerEnable{ target:t="Reload2_B_06" } wait{ time:r=3600 } triggerDisable{ target:t="Reload2_B_06" } } else_actions{ } } Reload2B07{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="btank_11" target:t="area_21" } } actions{ triggerEnable{ target:t="Reload2_B_07" } wait{ time:r=3600 } triggerDisable{ target:t="Reload2_B_07" } } else_actions{ } } Reload2B08{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="btank_08" target:t="area_21" } } actions{ triggerEnable{ target:t="Reload2_B_08" } wait{ time:r=3600 } triggerDisable{ target:t="Reload2_B_08" } } else_actions{ } } Reload2B09{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="btank_17" target:t="area_21" } } actions{ triggerEnable{ target:t="Reload2_B_09" } wait{ time:r=3600 } triggerDisable{ target:t="Reload2_B_09" } } else_actions{ } } Reload2B10{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="btank_18" target:t="area_21" } } actions{ triggerEnable{ target:t="Reload2_B_10" } wait{ time:r=3600 } triggerDisable{ target:t="Reload2_B_10" } } else_actions{ } } Reload2B11{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="btank_19" target:t="area_21" } } actions{ triggerEnable{ target:t="Reload2_B_11" } wait{ time:r=3600 } triggerDisable{ target:t="Reload2_B_11" } } else_actions{ } } Reload2B12{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="btank_20" target:t="area_21" } } actions{ triggerEnable{ target:t="Reload2_B_12" } wait{ time:r=3600 } triggerDisable{ target:t="Reload2_B_12" } } else_actions{ } } Reload2B13{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="btank_21" target:t="area_21" } } actions{ triggerEnable{ target:t="Reload2_B_13" } wait{ time:r=3600 } triggerDisable{ target:t="Reload2_B_13" } } else_actions{ } } Reload2B14{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="btank_22" target:t="area_21" } } actions{ triggerEnable{ target:t="Reload2_B_14" } wait{ time:r=3600 } triggerDisable{ target:t="Reload2_B_14" } } else_actions{ } } Reload2B15{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="btank_23" target:t="area_21" } } actions{ triggerEnable{ target:t="Reload2_B_15" } wait{ time:r=3600 } triggerDisable{ target:t="Reload2_B_15" } } else_actions{ } } Reload2B16{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="btank_16" target:t="area_21" } } actions{ triggerEnable{ target:t="Reload2_B_16" } wait{ time:r=3600 } triggerDisable{ target:t="Reload2_B_16" } } else_actions{ } } Reload2B17{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="bplane_01" target:t="area_21" } } actions{ triggerEnable{ target:t="Reload2_B_17" } wait{ time:r=3600 } triggerDisable{ target:t="Reload2_B_17" } } else_actions{ } } Reload2B18{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="bplane_02" target:t="area_21" } } actions{ triggerEnable{ target:t="Reload2_B_18" } wait{ time:r=3600 } triggerDisable{ target:t="Reload2_B_18" } } else_actions{ } } Reload2B19{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="bplane_03" target:t="area_21" } } actions{ triggerEnable{ target:t="Reload2_B_19" } wait{ time:r=3600 } triggerDisable{ target:t="Reload2_B_19" } } else_actions{ } } Reload2B20{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="bplane_04" target:t="area_21" } } actions{ triggerEnable{ target:t="Reload2_B_20" } wait{ time:r=3600 } triggerDisable{ target:t="Reload2_B_20" } } else_actions{ } } Reload2B21{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="bplane_05" target:t="area_21" } } actions{ triggerEnable{ target:t="Reload2_B_21" } wait{ time:r=3600 } triggerDisable{ target:t="Reload2_B_21" } } else_actions{ } } Reload2B22{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="bplane_06" target:t="area_21" } } actions{ triggerEnable{ target:t="Reload2_B_22" } wait{ time:r=3600 } triggerDisable{ target:t="Reload2_B_22" } } else_actions{ } } Reload2B23{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="bplane_07" target:t="area_21" } } actions{ triggerEnable{ target:t="Reload2_B_23" } wait{ time:r=3600 } triggerDisable{ target:t="Reload2_B_23" } } else_actions{ } } Reload2B24{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="bplane_08" target:t="area_21" } } actions{ triggerEnable{ target:t="Reload2_B_24" } wait{ time:r=3600 } triggerDisable{ target:t="Reload2_B_24" } } else_actions{ } } Reload2B25{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="bplane_09" target:t="area_21" } } actions{ triggerEnable{ target:t="Reload2_B_25" } wait{ time:r=3600 } triggerDisable{ target:t="Reload2_B_25" } } else_actions{ } } Reload2B26{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="bplane_10" target:t="area_21" } } actions{ triggerEnable{ target:t="Reload2_B_26" } wait{ time:r=3600 } triggerDisable{ target:t="Reload2_B_26" } } else_actions{ } } Reload2B27{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="bplane_11" target:t="area_21" } } actions{ triggerEnable{ target:t="Reload2_B_27" } wait{ time:r=3600 } triggerDisable{ target:t="Reload2_B_27" } } else_actions{ } } Reload2B28{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="bplane_12" target:t="area_21" } } actions{ triggerEnable{ target:t="Reload2_A_28" } wait{ time:r=3600 } triggerDisable{ target:t="Reload2_A_28" } } else_actions{ } } Reload2B29{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="bplane_13" target:t="area_21" } } actions{ triggerEnable{ target:t="Reload2_A_29" } wait{ time:r=3600 } triggerDisable{ target:t="Reload2_A_29" } } else_actions{ } } Reload2B30{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="bplane_14" target:t="area_21" } } actions{ triggerEnable{ target:t="Reload2_B_30" } wait{ time:r=3600 } triggerDisable{ target:t="Reload2_B_30" } } else_actions{ } } Reload2B31{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="bplane_15" target:t="area_21" } } actions{ triggerEnable{ target:t="Reload2_B_31" } wait{ time:r=3600 } triggerDisable{ target:t="Reload2_B_31" } } else_actions{ } } Reload2B32{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="bplane_16" target:t="area_21" } } actions{ triggerEnable{ target:t="Reload2_B_32" } wait{ time:r=3600 } triggerDisable{ target:t="Reload2_B_32" } } else_actions{ } } } } } MamaMia{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target:t="Spawn2G" } } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" useForTriggerFiltered:b=yes isImmortal:b=no cannotShoot:b=yes } } else_actions{ } } Waypoint{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ initMission{ } } conditions{ } actions{ missionMarkAsWaypoint{ visible:b=yes primary:b=yes oriented:b=no ignoreDifficulty:b=yes scale:r=0.2 target:t="Waypoint1" team:t="Both" } } else_actions{ } } relpaircheck{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target:t="area_69" } } actions{ playHint{ hintType:t="custom" name:t="Someone Has Activated Instant Repair" action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=5 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 } } else_actions{ } } Waypoint2{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target:t="Spawn1G" target:t="area_20" } } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" useForTriggerFiltered:b=yes isImmortal:b=yes cannotShoot:b=no } playHint{ hintType:t="custom" name:t="uh oh! Someone Has Activated GOD MODE!" action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=5 priority:i=0 targets:t="PlayerSquad" target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 warningTime:r=5 } } else_actions{ } } BridgeInv{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{ } } conditions{ } actions{ unitPutToSleep{ target:t="PlayerSquad" } unitSetStealth{ set:b=yes radius:r=0 target:t="PAD_1" target:t="PAD_2" target:t="PAD_3" target:t="PAD_4" target:t="PAD_5" target:t="PAD_6" target:t="structures_06_TP" target:t="structures_05_TP" target:t="structures_01" target:t="structures_03_TP" target:t="structures_04_TP" target:t="structures_02_TP" } unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target:t="PAD_1" target:t="PAD_2" target:t="PAD_4" target:t="PAD_4" target:t="PAD_5" target:t="PAD_6" object:t="PAD_3" object:t="structures_06_TP" object:t="structures_05_TP" object:t="structures_03_TP" object:t="structures_01" object:t="structures_04_TP" object:t="structures_02_GM" object:t="structures_02_TP" object:t="BridgeLaunch" object_type:t="isAlive" isImmortal:b=yes cannotShoot:b=yes } } else_actions{ } } InfiniteAmmo{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=40 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="PlayerSquad" ammoRestore:b=yes } } else_actions{ } } UnitRespawns{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="Ships" useForTriggerFiltered:b=yes isImmortal:b=yes cannotShoot:b=yes } } else_actions{ } } Teleporters{ isCategory:b=yes is_enabled:b=yes Teleporter1{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="ALL" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target:t="TP_1" } } actions{ unitMoveTo{ object_marking:i=0 target:t="TP_1_DES" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="target" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target_type:t="isAlive" move_type:t="teleport" useForTriggerFiltered:b=yes } } else_actions{ } } Teleporter2{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="ALL" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target:t="TP_2" } } actions{ unitMoveTo{ object_marking:i=0 target:t="TP_2_DES" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="target" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target_type:t="isAlive" move_type:t="teleport" useForTriggerFiltered:b=yes } } else_actions{ } } Teleporter3{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="ALL" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target:t="TP_3" } } actions{ unitMoveTo{ object_marking:i=0 target:t="TP_3_DES" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="target" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target_type:t="isAlive" move_type:t="teleport" useForTriggerFiltered:b=yes } } else_actions{ } } Teleporter4{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="ALL" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target:t="TP_4" } } actions{ unitMoveTo{ object_marking:i=0 target:t="TP_4_DES" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="target" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target_type:t="isAlive" move_type:t="teleport" useForTriggerFiltered:b=yes } } else_actions{ } } Teleporter5{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="ALL" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target:t="TP_5" } } actions{ unitMoveTo{ object_marking:i=0 target:t="TP_5_DES" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="target" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target_type:t="isAlive" move_type:t="teleport" useForTriggerFiltered:b=yes } } else_actions{ } } Teleporter6{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="ALL" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target:t="TP_6" } } actions{ unitMoveTo{ object_marking:i=0 target:t="TP_6_DES" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="target" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target_type:t="isAlive" move_type:t="teleport" useForTriggerFiltered:b=yes } } else_actions{ } } Teleporter7{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="ALL" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target:t="TP_7" } } actions{ unitMoveTo{ object_marking:i=0 target:t="TP_7_DES" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="target" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target_type:t="isAlive" move_type:t="teleport" useForTriggerFiltered:b=yes } } else_actions{ } } Teleporter8{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="ALL" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target:t="TP_8" } } actions{ unitMoveTo{ object_marking:i=0 target:t="TP_8_DES" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="target" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target_type:t="isAlive" move_type:t="teleport" useForTriggerFiltered:b=yes } } else_actions{ } } } } mission_objectives{ isCategory:b=yes is_enabled:b=yes Reference{ is_enabled:b=yes comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=25000 } onSuccess{ } onFailed{ } } } variables{ } dialogs{ } airfields{ } effects{ } units{ tankModels{ name:t="atank_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [703.689, -1150.62, -3404.41]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.05, 0.05 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } squad{ name:t="PlayerSquad" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [703.689, -1150.62, -3450.04]] props{ squad_members:t="atank_01" squad_members:t="atank_02" squad_members:t="atank_05" squad_members:t="atank_04" squad_members:t="atank_09" squad_members:t="atank_10" squad_members:t="atank_11" squad_members:t="atank_08" squad_members:t="atank_17" squad_members:t="atank_18" squad_members:t="atank_19" squad_members:t="atank_20" squad_members:t="atank_21" squad_members:t="atank_22" squad_members:t="atank_23" squad_members:t="atank_16" squad_members:t="btank_01" squad_members:t="btank_02" squad_members:t="btank_03" squad_members:t="btank_04" squad_members:t="btank_09" squad_members:t="btank_10" squad_members:t="btank_11" squad_members:t="btank_08" squad_members:t="btank_17" squad_members:t="btank_18" squad_members:t="btank_19" squad_members:t="btank_20" squad_members:t="btank_21" squad_members:t="btank_22" squad_members:t="btank_23" squad_members:t="btank_16" squad_members:t="aplane_17" squad_members:t="aplane_18" squad_members:t="aplane_19" squad_members:t="aplane_20" squad_members:t="aplane_21" squad_members:t="aplane_22" squad_members:t="aplane_23" squad_members:t="aplane_16" squad_members:t="aplane_01" squad_members:t="aplane_02" squad_members:t="aplane_05" squad_members:t="aplane_04" squad_members:t="aplane_09" squad_members:t="aplane_10" squad_members:t="aplane_11" squad_members:t="aplane_08" squad_members:t="bplane_03" squad_members:t="bplane_04" squad_members:t="bplane_05" squad_members:t="bplane_01" squad_members:t="bplane_02" squad_members:t="bplane_06" squad_members:t="bplane_07" squad_members:t="bplane_08" squad_members:t="bplane_09" squad_members:t="bplane_10" squad_members:t="bplane_11" squad_members:t="bplane_12" squad_members:t="bplane_13" squad_members:t="bplane_14" squad_members:t="bplane_15" squad_members:t="bplane_16" } } tankModels{ name:t="atank_02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [703.689, -1150.62, -3436.19]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.05, 0.05 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="atank_05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [703.689, -1150.62, -3386.97]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.05, 0.05 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="atank_04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [703.689, -1150.62, -3418.75]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.05, 0.05 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="atank_09" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [686.679, -1150.62, -3386.97]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.05, 0.05 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="atank_10" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [686.679, -1150.62, -3418.75]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.05, 0.05 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="atank_11" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [686.679, -1150.62, -3404.41]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.05, 0.05 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="atank_08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [686.679, -1150.62, -3436.19]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.05, 0.05 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="atank_17" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [666.109, -1150.62, -3404.41]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.05, 0.05 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="atank_18" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [666.109, -1150.62, -3436.19]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.05, 0.05 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="atank_19" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [666.109, -1150.62, -3386.97]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.05, 0.05 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="atank_20" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [666.109, -1150.62, -3418.75]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.05, 0.05 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="atank_21" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [649.099, -1150.62, -3387.94]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.05, 0.05 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="atank_22" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [649.099, -1150.62, -3418.75]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.05, 0.05 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="atank_23" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [649.099, -1150.62, -3404.41]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.05, 0.05 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="atank_16" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [649.099, -1150.62, -3436.19]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.05, 0.05 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [697.849, -1143.58, -3510.99]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.05, 0.05 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [697.849, -1143.58, -3497.69]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.05, 0.05 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [697.849, -1143.58, -3484.81]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.05, 0.05 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [697.849, -1143.58, -3471.89]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.05, 0.05 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_09" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [682.069, -1143.58, -3510.99]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.05, 0.05 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_10" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [682.069, -1143.58, -3497.69]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.05, 0.05 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_11" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [682.069, -1143.58, -3484.81]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.05, 0.05 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [682.069, -1143.58, -3471.89]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.05, 0.05 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_17" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [649.769, -1143.58, -3497.69]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.05, 0.05 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_18" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [649.769, -1143.58, -3484.81]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.05, 0.05 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_19" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [649.769, -1143.58, -3471.89]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.05, 0.05 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_20" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [665.549, -1143.58, -3510.99]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.05, 0.05 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_21" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [665.549, -1143.58, -3497.69]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.05, 0.05 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_22" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [665.549, -1143.58, -3484.81]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.05, 0.05 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_23" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [665.549, -1143.58, -3471.89]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.05, 0.05 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_16" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [649.769, -1143.58, -3510.99]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.05, 0.05 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } armada{ name:t="aplane_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -758.479, -3519.52]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -758.479, -3498.67]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -758.479, -3460.4]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -758.479, -3481.25]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_09" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -758.479, -3375.44]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_10" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -758.479, -3396.29]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_11" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -758.479, -3434.57]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -758.479, -3413.72]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_17" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [568.349, -758.479, -3519.52]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_18" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [568.349, -758.479, -3498.67]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_19" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [568.349, -758.479, -3460.4]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_20" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [568.349, -758.479, -3481.25]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_21" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [568.349, -758.479, -3375.44]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_22" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [568.349, -758.479, -3396.29]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_23" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [568.349, -758.479, -3434.57]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_16" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [568.349, -758.479, -3413.72]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -758.479, -3375.44]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -758.479, -3401.19]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -758.479, -3426.93]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -758.479, -3452.67]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -758.479, -3478.41]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_06" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -758.479, -3504.15]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_07" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -758.479, -3529.89]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -758.479, -3555.63]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_09" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -758.479, -3581.36]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_10" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -758.479, -3607.11]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_11" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -758.479, -3632.85]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_12" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -758.479, -3658.59]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_13" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -758.479, -3684.33]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_14" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -758.479, -3710.07]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_15" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -758.479, -3735.81]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_16" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -758.479, -3761.54]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } squad{ name:t="BotSquad01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [759.525, -1150.62, -3450.04]] props{ squad_members:t="atank_01" squad_members:t="atank_02" squad_members:t="atank_05" squad_members:t="atank_04" squad_members:t="atank_09" squad_members:t="atank_10" squad_members:t="atank_11" squad_members:t="atank_08" squad_members:t="atank_17" squad_members:t="atank_18" squad_members:t="atank_19" squad_members:t="atank_20" squad_members:t="atank_21" squad_members:t="atank_22" squad_members:t="atank_23" squad_members:t="atank_16" squad_members:t="btank_01" squad_members:t="btank_02" squad_members:t="btank_03" squad_members:t="btank_04" squad_members:t="btank_09" squad_members:t="btank_10" squad_members:t="btank_11" squad_members:t="btank_08" squad_members:t="btank_17" squad_members:t="btank_18" squad_members:t="btank_19" squad_members:t="btank_20" squad_members:t="btank_21" squad_members:t="btank_22" squad_members:t="btank_23" squad_members:t="btank_16" squad_members:t="aplane_17" squad_members:t="aplane_18" squad_members:t="aplane_19" squad_members:t="aplane_20" squad_members:t="aplane_21" squad_members:t="aplane_22" squad_members:t="aplane_23" squad_members:t="aplane_16" squad_members:t="aplane_01" squad_members:t="aplane_02" squad_members:t="aplane_05" squad_members:t="aplane_04" squad_members:t="aplane_09" squad_members:t="aplane_10" squad_members:t="aplane_11" squad_members:t="aplane_08" squad_members:t="bplane_03" squad_members:t="bplane_04" squad_members:t="bplane_05" squad_members:t="bplane_01" squad_members:t="bplane_02" squad_members:t="bplane_06" squad_members:t="bplane_07" squad_members:t="bplane_08" squad_members:t="bplane_09" squad_members:t="bplane_10" squad_members:t="bplane_11" squad_members:t="bplane_12" squad_members:t="bplane_13" squad_members:t="bplane_14" squad_members:t="bplane_15" squad_members:t="bplane_16" } } ships{ name:t="ships_01" tm:m=[[0.97071, 0, -0.240253] [0, 1, 0] [0.240253, 0, 0.97071] [1975.77, 0, 5958.46]] unit_class:t="uss_cv_lexington" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" stealthRadius:r=1 setStealth:b=yes targetAir:b=no targetGnd:b=no } way{ } } ships{ name:t="ships_02" tm:m=[[0.954921, 0, 0.296857] [0, 1, 0] [-0.296857, 0, 0.954921] [1893.11, 0.00140381, -339.736]] unit_class:t="uss_cv_enterprise" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" stealthRadius:r=1 setStealth:b=yes targetAir:b=no targetGnd:b=no } way{ } } ships{ name:t="ships_03" tm:m=[[0.430371, 0, -0.902652] [0, 1, 0] [0.902652, 0, 0.430371] [98.6807, 1.99902, 3894.71]] unit_class:t="ijn_bb_yamato" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" stealthRadius:r=1 setStealth:b=yes targetAir:b=no targetGnd:b=no } way{ } } squad{ name:t="Ships" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2833.3, 2.00061, 5464.71]] props{ squad_members:t="ships_01" squad_members:t="ships_02" squad_members:t="ships_04" squad_members:t="ships_05" squad_members:t="ships_06" squad_members:t="ships_07" squad_members:t="ships_08" squad_members:t="ships_09" squad_members:t="ships_03" squad_members:t="ships_10" squad_members:t="armada_01" } } ships{ name:t="ships_10" tm:m=[[-0.573758, 0, -0.819025] [0, 1, 0] [0.819025, 0, -0.573758] [3984, 1.99916, 4006.2]] unit_class:t="uss_bb_arizona" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" stealthRadius:r=1 setStealth:b=yes targetAir:b=no targetGnd:b=no } way{ } } ships{ name:t="armada_01" tm:m=[[-0.986066, 0, 0.166352] [0, 1, 0] [-0.166352, 0, -0.986066] [4516.46, -6.10352e-05, 1250.19]] unit_class:t="uss_cv_wasp" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" stealthRadius:r=1 setStealth:b=yes targetAir:b=no targetGnd:b=no } way{ } } objectGroups{ name:t="armada_02" tm:m=[[-0.420249, 0, -0.907409] [0, 1, 0] [0.907409, 0, -0.420249] [10397.9, -31.0009, 3545.9]] unit_class:t="dynaf_krymsk_ally" objLayer:i=1 props{ army:i=0 active:b=yes } } structures{ name:t="BridgeLaunch" tm:m=[[0.393032, 0.0112746, 0.919456] [-0.766288, 0.556717, 0.320732] [-0.50826, -0.830626, 0.227447] [4046.8, 12.6723, 1969.87]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=1 setStealth:b=yes } way{ } } structures{ name:t="structures_01" tm:m=[[-0.976557, 0, -0.215258] [0, 1, 0] [0.215258, 0, -0.976557] [1516.14, -10, 1777.85]] unit_class:t="bridge_stone_bu" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" stealthRadius:r=1 setStealth:b=yes } way{ } } structures{ name:t="structures_02_TP" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3134.47, 2.71716, 1020.53]] unit_class:t="snowman_a_unit" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" stealthRadius:r=1 setStealth:b=yes } way{ } } structures{ name:t="structures_03_TP" tm:m=[[0.99501, 0, -0.0997728] [0, 1, 0] [0.0997728, 0, 0.99501] [4214.48, 5.53248, 2322.13]] unit_class:t="snowman_a_unit" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" stealthRadius:r=1 setStealth:b=yes } way{ } } structures{ name:t="structures_04_TP" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2806.75, 0.860257, 2220.22]] unit_class:t="snowman_a_unit" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" stealthRadius:r=1 setStealth:b=yes } way{ } } structures{ name:t="structures_05_TP" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3110.17, 30.8307, 2180.99]] unit_class:t="snowman_a_unit" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" stealthRadius:r=1 setStealth:b=yes } way{ } } structures{ name:t="structures_06_TP" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3745.75, 36.7179, 1658.78]] unit_class:t="sikorsky_h5" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" stealthRadius:r=1 setStealth:b=yes } way{ } } structures{ name:t="structures_02_GM" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3109.97, 30.8307, 2150.97]] unit_class:t="flag_victory" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" stealthRadius:r=1 setStealth:b=yes } way{ } } structures{ name:t="PAD_1" tm:m=[[-0.0612659, -0.00193043, -0.337479] [0.000151302, 0.00999849, -8.46622e-05] [0.0371877, -0.000619874, -0.00674749] [4169.86, 22, 2365]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="PAD_2" tm:m=[[-0.0612659, -0.00193043, -0.337479] [0.000151302, 0.00999849, -8.46622e-05] [0.0371877, -0.000619874, -0.00674749] [4146.14, 21.4261, 2386.71]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="PAD_3" tm:m=[[0.119318, -0.00193043, -0.321572] [0.000173325, 0.00999849, 4.28757e-06] [0.0354331, -0.000619874, 0.013151] [2775.06, 6.45484, 2208.89]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="PAD_4" tm:m=[[0.119318, -0.00193043, -0.321572] [0.000173325, 0.00999849, 4.28757e-06] [0.0354331, -0.000619874, 0.013151] [2806.46, 0.625889, 2220.18]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="PAD_5" tm:m=[[-0.141396, -0.00193043, -0.312494] [0.00012621, 0.00999849, -0.000118874] [0.0344354, -0.000619874, -0.0155774] [3495.92, 3.8147e-05, 2827.43]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="PAD_6" tm:m=[[7.4506e-09, -0.343, -3.80426e-07] [0.00999999, -5.12225e-09, -2.31611e-08] [6.1975e-08, -7.38839e-08, 0.0378] [2200, 3000, 3000]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } } areas{ Spawn15A{ type:t="Sphere" tm:m=[[128.558, 0, 153.209] [0, 200, 0] [-153.209, 0, 128.558] [2252.27, 11.2986, 2061.22]] objLayer:i=0 props{ } } PlaneA{ type:t="Sphere" tm:m=[[-1475.29, 0, -1033.01] [0, 1801, 0] [1033.01, 0, -1475.29] [4456.83, 1030.89, 3897.57]] objLayer:i=0 props{ } } PlaneB{ type:t="Sphere" tm:m=[[1180.75, 0, 752.22] [0, 1400, 0] [-752.22, 0, 1180.75] [-217.525, 1018.27, 721.719]] objLayer:i=0 props{ } } Immortality{ type:t="Sphere" tm:m=[[69.8715, 0, 0] [0, 69.8715, 0] [0, 0, 69.8715] [-61.8997, 344.39, 2383.48]] objLayer:i=0 props{ } } Immortal{ type:t="Sphere" tm:m=[[118.414, 0, 0] [0, 118.414, 0] [0, 0, 118.414] [-58.2496, 344.435, 2383.73]] objLayer:i=0 props{ } } area_20{ type:t="Sphere" tm:m=[[60.64, 0, 0] [0, 60.64, 0] [0, 0, 60.64] [3984.02, 1.90735e-06, 4004.78]] objLayer:i=0 props{ } } Waypoint1{ type:t="Sphere" tm:m=[[16.6597, 0, 0] [0, 16.6597, 0] [0, 0, 16.6597] [1460.72, 10, 2011.8]] objLayer:i=0 props{ } } ShipSpawnUSA2{ type:t="Sphere" tm:m=[[-429.172, 0, -106.296] [0, 442.14, 0] [106.296, 0, -429.172] [3247.47, -0.000213623, 3248.69]] objLayer:i=0 props{ } } ShipSpawnUSA1{ type:t="Sphere" tm:m=[[426.207, 0, -64.7668] [0, 431.1, 0] [64.7668, 0, 426.207] [862.431, -0.00152588, 3218.7]] objLayer:i=0 props{ } } ShipSpawnJapan2{ type:t="Sphere" tm:m=[[96.5926, 0, -25.8819] [0, 100, 0] [25.8819, 0, 96.5926] [-169.462, 1.99976, 2123.31]] objLayer:i=0 props{ } } ShipSpawnJapan1{ type:t="Sphere" tm:m=[[54.242, 0, 84.0107] [0, 100, 0] [-84.0107, 0, 54.242] [2203, -38.0873, 235.039]] objLayer:i=0 props{ } } ShipImmortality{ type:t="Sphere" tm:m=[[-354.694, 0, -101.549] [0, 368.944, 0] [101.549, 0, -354.694] [5428.22, 10.9694, 3420.92]] objLayer:i=0 props{ } } ImmortalShips{ type:t="Sphere" tm:m=[[-647.682, 0, -211.37] [0, 681.3, 0] [211.37, 0, -647.682] [5431.3, 37.4819, 3429.93]] objLayer:i=0 props{ } } Spawn1A{ type:t="Sphere" tm:m=[[-129.504, 0, 55.7132] [0, 140.98, 0] [-55.7132, 0, -129.504] [2487.5, 4.64355, 1365.36]] objLayer:i=0 props{ } } Spawn3A{ type:t="Sphere" tm:m=[[65.1732, 0, 0] [0, 65.1732, 0] [0, 0, 65.1732] [1640.42, 10.7893, 2693.22]] objLayer:i=0 props{ } } Spawn4A{ type:t="Sphere" tm:m=[[103.517, 0, 0] [0, 103.517, 0] [0, 0, 103.517] [105.643, 348.187, 2716.39]] objLayer:i=0 props{ } } ShipSpawn5{ type:t="Sphere" tm:m=[[-217.627, 0, 247.573] [0, 329.627, 0] [-247.573, 0, -217.627] [11070.5, -0.00195313, 4674.46]] objLayer:i=0 props{ } } Spawn5A{ type:t="Sphere" tm:m=[[39.5339, 0, 0] [0, 39.5339, 0] [0, 0, 39.5339] [3551.4, 36.8861, 1668.55]] objLayer:i=0 props{ } } Spawn6A{ type:t="Sphere" tm:m=[[-0.790343, 0, -18.1019] [0, 18.1191, 0] [18.1019, 0, -0.790343] [3098.47, 3.09875, 1023.92]] objLayer:i=0 props{ } } Spawn7A{ type:t="Sphere" tm:m=[[124.614, 0, 0] [0, 124.614, 0] [0, 0, 124.614] [10391.1, 39.7791, 3345.16]] objLayer:i=0 props{ } } Spawn8A{ type:t="Sphere" tm:m=[[57.4978, 0, 0] [0, 57.4978, 0] [0, 0, 57.4978] [759.811, 5.73347, 1961.99]] objLayer:i=0 props{ } } Spawn9A{ type:t="Sphere" tm:m=[[69.8172, 0, 0] [0, 69.8172, 0] [0, 0, 69.8172] [300.206, 5.65924, 1565.72]] objLayer:i=0 props{ } } Spawn10A{ type:t="Sphere" tm:m=[[-31.9167, 0, 2.21372] [0, 31.9934, 0] [-2.21372, 0, -31.9167] [1750.75, 8.87861, 946.416]] objLayer:i=0 props{ } } Spawn11A{ type:t="Sphere" tm:m=[[52.4142, 0, 0] [0, 52.4142, 0] [0, 0, 52.4142] [3792.48, 21.7513, 2318.41]] objLayer:i=0 props{ } } Spawn12A{ type:t="Sphere" tm:m=[[56.4496, 0, 0] [0, 56.4496, 0] [0, 0, 56.4496] [3111.2, 4.55104, 1962.34]] objLayer:i=0 props{ } } Spawn13A{ type:t="Sphere" tm:m=[[36.0022, 0, 0] [0, 36.0022, 0] [0, 0, 36.0022] [3351.35, 3.66595, 2697.41]] objLayer:i=0 props{ } } Spawn14A{ type:t="Sphere" tm:m=[[21.9454, 0, 0] [0, 21.9454, 0] [0, 0, 21.9454] [4015.23, 4.8925, 1972.76]] objLayer:i=0 props{ } } Spawn2A{ type:t="Sphere" tm:m=[[8.86083, 0, -26.3952] [0, 27.8428, 0] [26.3952, 0, 8.86083] [1595.57, 2.71705, 1762.21]] objLayer:i=0 props{ } } PlaneC{ type:t="Sphere" tm:m=[[-6.26868, 0, 997.978] [0, 997.998, 0] [-997.978, 0, -6.26868] [10525.7, 880.874, 2371.13]] objLayer:i=0 props{ } } ShipSpawn7{ type:t="Sphere" tm:m=[[95.6083, 0, 0] [0, 95.6083, 0] [0, 0, 95.6083] [193.643, 350.021, 2756.19]] objLayer:i=0 props{ } } ShipSpawn6{ type:t="Sphere" tm:m=[[131.581, 0, 0] [0, 131.581, 0] [0, 0, 131.581] [1501.79, -9.15527e-05, 1453.11]] objLayer:i=0 props{ } } Spawn16A{ type:t="Sphere" tm:m=[[65.1034, 0, 0] [0, 65.1034, 0] [0, 0, 65.1034] [325.578, 5.65927, 2293.55]] objLayer:i=0 props{ } } Spawn1G{ type:t="Sphere" tm:m=[[32.9132, 0, 0] [0, 32.9132, 0] [0, 0, 32.9132] [3110.01, 31.0263, 2152.2]] objLayer:i=0 props{ } } Spawn2G{ type:t="Sphere" tm:m=[[12.4245, 0, 0] [0, 12.4245, 0] [0, 0, 12.4245] [3100.51, 2.80186, 578.677]] objLayer:i=0 props{ } } ImmortalPlane{ type:t="Sphere" tm:m=[[1477.32, 0, -614.441] [0, 1600, 0] [614.441, 0, 1477.32] [-2719.94, 2235.8, 4424.88]] objLayer:i=0 props{ } } PlaneD{ type:t="Sphere" tm:m=[[583.696, 0, -138.922] [0, 600, 0] [138.922, 0, 583.696] [-2719.9, 2235.81, 4424.9]] objLayer:i=0 props{ } } TP_1{ type:t="Sphere" tm:m=[[-8.63533, 0, 34.996] [0, 36.0457, 0] [-34.996, 0, -8.63533] [1507.3, 3.7331, 1803.81]] objLayer:i=0 props{ } } TP_1_DES{ type:t="Sphere" tm:m=[[-10.1324, 0, 0.239361] [0, 10.1353, 0] [-0.239361, 0, -10.1324] [1481.37, 1.27291, 2012.19]] objLayer:i=0 props{ } } area_21{ type:t="Sphere" tm:m=[[19.0133, 0, 0] [0, 19.0133, 0] [0, 0, 19.0133] [1460.7, 1, 2011.8]] objLayer:i=0 props{ } } PlaneE{ type:t="Sphere" tm:m=[[-208.057, 0, -55.7487] [0, 215.396, 0] [55.7487, 0, -208.057] [5886.45, 102.2, 3588.82]] objLayer:i=0 props{ } } TP_2_DES{ type:t="Sphere" tm:m=[[-15.4548, 0, 4.1411] [0, 16, 0] [-4.1411, 0, -15.4548] [4169.9, 24, 2365.04]] objLayer:i=0 props{ } } TP_2{ type:t="Sphere" tm:m=[[8.1503, 0, 0] [0, 8.1503, 0] [0, 0, 8.1503] [3134.56, 2.71716, 1020.73]] objLayer:i=0 props{ } } TP_3{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [4143.79, 21.5927, 2386.95]] objLayer:i=0 props{ } } TP_3_DES{ type:t="Sphere" tm:m=[[8.75483, 0, 2.74161] [0, 9.17407, 0] [-2.74161, 0, 8.75483] [2775.16, 7.15721, 2208.93]] objLayer:i=0 props{ } } TP_4{ type:t="Sphere" tm:m=[[5.02624, 0, 0] [0, 5.02624, 0] [0, 0, 5.02624] [2806.67, 0.612983, 2220.32]] objLayer:i=0 props{ } } TP_4_DES{ type:t="Sphere" tm:m=[[-1.37565, 0, 13.1366] [0, 13.2084, 0] [-13.1366, 0, -1.37565] [3111.24, 30.8307, 2110.17]] objLayer:i=0 props{ } } TP_5{ type:t="Sphere" tm:m=[[17.0195, 0, 0] [0, 17.0195, 0] [0, 0, 17.0195] [3110.2, 30.8307, 2181.71]] objLayer:i=0 props{ } } TP_6{ type:t="Sphere" tm:m=[[19.5752, 0, 0] [0, 19.5752, 0] [0, 0, 19.5752] [3745.93, 36.7178, 1658.72]] objLayer:i=0 props{ } } TP_6_DES{ type:t="Sphere" tm:m=[[31.8691, 0, 0] [0, 31.8691, 0] [0, 0, 31.8691] [3982.74, 28.7625, 4003.77]] objLayer:i=0 props{ } } TP_5_DES{ type:t="Sphere" tm:m=[[13.968, 0, 0] [0, 13.968, 0] [0, 0, 13.968] [1608.4, 2.71716, 1689.79]] objLayer:i=0 props{ } } area_69{ type:t="Sphere" tm:m=[[9.41121, 0, 0] [0, 9.41121, 0] [0, 0, 9.41121] [364.819, 6.71043, 2052.1]] objLayer:i=0 props{ } } TP_7_DES{ type:t="Sphere" tm:m=[[10.026, 0, 0] [0, 10.026, 0] [0, 0, 10.026] [364.768, 6.67861, 2052.29]] objLayer:i=0 props{ } } TP_7{ type:t="Sphere" tm:m=[[10.5526, 0, 0] [0, 10.5526, 0] [0, 0, 10.5526] [4215.96, 4.89247, 2322.29]] objLayer:i=0 props{ } } TP_8{ type:t="Sphere" tm:m=[[42.646, 0, -42.2057] [0, 60, 0] [42.2057, 0, 42.646] [3492.79, 5.34058e-05, 2830.74]] objLayer:i=0 props{ } } TP_8_DES{ type:t="Sphere" tm:m=[[102.738, 0, 0] [0, 102.738, 0] [0, 0, 102.738] [2200, 3007.72, 3000]] objLayer:i=0 props{ } } } objLayers{ layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } } wayPoints{ }