selected_tag:t="" bin_dump_file:t="" mission_settings{ player{ army:i=1 wing:t="iran" } player_teamB{ army:i=2 wing:t="IRAQ" } mission{ type:t="singleMission" level:t="levels/air_israel.bin" environment:t="Day" weather:t="good" gt_mp_tickets:b=yes gt_mp_capture:b=yes scoreLimit:i=80000 timeLimit:i=-2147483648 } } imports{} triggers{ isCategory:b=yes is_enabled:b=yes LINEs{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{} } conditions{} actions{ missionShowMapLine{ areaNameFrom:t="area_08" areaNameTo:t="area_07" team:t="B" colorCode:t="White" } missionShowMapLine{ areaNameFrom:t="area_05" areaNameTo:t="area_06" team:t="B" colorCode:t="White" } comment{ value:t="" } missionShowMapLine{ areaNameFrom:t="area_11" areaNameTo:t="area_13" team:t="B" colorCode:t="White" } missionShowMapLine{ areaNameFrom:t="area_10" areaNameTo:t="area_14" team:t="B" colorCode:t="White" } comment{ value:t="" } missionShowMapLine{ areaNameFrom:t="area_09" areaNameTo:t="area_12" team:t="Both" colorCode:t="Squad" } missionShowMapLine{ areaNameFrom:t="area_12" areaNameTo:t="area_15" team:t="Both" colorCode:t="Squad" } missionShowMapLine{ areaNameFrom:t="area_15" areaNameTo:t="area_16" team:t="Both" colorCode:t="Squad" } missionShowMapLine{ areaNameFrom:t="area_16" areaNameTo:t="area_17" team:t="Both" colorCode:t="Squad" } missionShowMapLine{ areaNameFrom:t="area_17" areaNameTo:t="area_18" team:t="Both" colorCode:t="Squad" } missionShowMapLine{ areaNameFrom:t="area_18" areaNameTo:t="area_19" team:t="Both" colorCode:t="Squad" } missionShowMapLine{ areaNameFrom:t="area_19" areaNameTo:t="area_20" team:t="Both" colorCode:t="Squad" } missionShowMapLine{ areaNameFrom:t="area_20" areaNameTo:t="area_21" team:t="Both" colorCode:t="Squad" } missionShowMapLine{ areaNameFrom:t="area_21" areaNameTo:t="area_22" team:t="Both" colorCode:t="Squad" } missionShowMapLine{ areaNameFrom:t="area_22" areaNameTo:t="area_23" team:t="Both" colorCode:t="Squad" } missionShowMapLine{ areaNameFrom:t="area_23" areaNameTo:t="area_24" team:t="Both" colorCode:t="Squad" } comment{ value:t="" } missionShowMapLine{ areaNameFrom:t="area_25" areaNameTo:t="area_26" team:t="Both" colorCode:t="Squad" } missionShowMapLine{ areaNameFrom:t="area_26" areaNameTo:t="area_27" team:t="Both" colorCode:t="Squad" } missionShowMapLine{ areaNameFrom:t="area_27" areaNameTo:t="area_28" team:t="Both" colorCode:t="Squad" } missionShowMapLine{ areaNameFrom:t="area_28" areaNameTo:t="area_29" team:t="Both" colorCode:t="Squad" } } else_actions{} } TEST{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{} } conditions{} actions{ missionMarkAsRespawnPoint{ loc_name:t="Спавн у polzet базы" spawnEffect:b=no isStrictSpawn:b=no resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no forceCreate:b=no useExisting:b=no ignoreTeamsOnReuse:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no radius:r=-1 target:t="area_30" team:t="B" tags{ tank:b=yes } } unitPutToSleep{ target:t="armada_01" } wait{ time:r=20 } unitWakeUp{ target:t="armada_01" } } else_actions{} } capt{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{} } conditions{} actions{ missionMarkAsCaptureZone{ army:i=1 timeMultiplier:r=3 disableZone:b=no name_for_respawn_base:t="" target:t="capt 02" target:t="capt 03" canCaptureOnGround:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes showBorderOnMap:b=yes zoneDefenders{} tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes artillery:b=yes aaa:b=yes } } } else_actions{} } capt2{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{} } conditions{} actions{ missionMarkAsCaptureZone{ army:i=1 timeMultiplier:r=3 disableZone:b=no name_for_respawn_base:t="" target:t="alr capt01" target:t="alr capt02" canCaptureOnGround:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes showBorderOnMap:b=yes zoneDefenders{} tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes artillery:b=yes aaa:b=yes } } } else_actions{} } capt3{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{} } conditions{} actions{ missionMarkAsCaptureZone{ army:i=1 timeMultiplier:r=3 disableZone:b=no name_for_respawn_base:t="" target:t="alr capt03" target:t="alr capt04" target:t="alr capt05" canCaptureOnGround:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes showBorderOnMap:b=yes zoneDefenders{} tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes artillery:b=yes aaa:b=yes } } } else_actions{} } "if iran capt"{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=0.01 } } conditions{ missionIsZoneCaptured{ target:t="alr capt" army:i=1 } missionIsZoneCaptured{ target:t="alr capt01" army:i=1 } missionIsZoneCaptured{ target:t="alr capt02" army:i=1 } } actions{ missionMarkAsCaptureZone{ army:i=2 timeMultiplier:r=3 disableZone:b=no name_for_respawn_base:t="" target:t="alr capt03" target:t="alr capt04" target:t="alr capt05" canCaptureOnGround:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes showBorderOnMap:b=yes zoneDefenders{} tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes artillery:b=yes aaa:b=yes } } } else_actions{} } "IRAQ BASE RESPAWN"{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{} } conditions{} actions{ missionSetBombingArea{ army:i=2 target:t="2" hp:r=100000 } missionSetBombingArea{ army:i=2 target:t="3" hp:r=100000 } missionMarkAsRespawnPoint{ loc_name:t="Спавн у левой базы" spawnEffect:b=no isStrictSpawn:b=no resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no forceCreate:b=no useExisting:b=no ignoreTeamsOnReuse:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no radius:r=-1 target:t="area_02" team:t="B" tags{ tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Спавн у правой базы" spawnEffect:b=no isStrictSpawn:b=no resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no forceCreate:b=no useExisting:b=no ignoreTeamsOnReuse:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no radius:r=-1 target:t="area_03" team:t="B" tags{ tank:b=yes } } } else_actions{} } "when IRAQ BASE RESPAWN dead"{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=0.01 } } conditions{ missionIsBombingAreaDestroyed{ target:t="2" } missionIsBombingAreaDestroyed{ target:t="3" } } actions{ triggerDisable{ target:t="IRAQ BASE RESPAWN" } missionMarkAsRespawnPoint{ loc_name:t="Спавн у правой базы" spawnEffect:b=no isStrictSpawn:b=no resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no forceCreate:b=no useExisting:b=no ignoreTeamsOnReuse:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no radius:r=-1 target:t="2waveofiraq" team:t="B" tags{ tank:b=yes } } missionMarkAsCaptureZone{ army:i=2 timeMultiplier:r=3 disableZone:b=no name_for_respawn_base:t="" target:t="alr capt01" target:t="alr capt02" canCaptureOnGround:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes showBorderOnMap:b=yes zoneDefenders{} tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes artillery:b=yes aaa:b=yes } } triggerEnable{ target:t="capt2" } } else_actions{} } "IRAN BASE RESPAWN"{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{} } conditions{} actions{ missionMarkAsRespawnPoint{ loc_name:t="Спавн у точки A" spawnEffect:b=no isStrictSpawn:b=no resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no forceCreate:b=no useExisting:b=no ignoreTeamsOnReuse:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no radius:r=-1 target:t="area_01" team:t="A" tags{ tank:b=yes } } } else_actions{} } "when IRAQ BASE RESPAWN dead 2"{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=0.01 } } conditions{ missionIsZoneCaptured{ target:t="alr capt01" army:i=1 } missionIsZoneCaptured{ target:t="alr capt02" army:i=1 } } actions{ triggerDisable{ target:t="IRAQ BASE RESPAWN" } missionMarkAsRespawnPoint{ loc_name:t="Спавн у нижней базы" spawnEffect:b=no isStrictSpawn:b=no resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no forceCreate:b=no useExisting:b=no ignoreTeamsOnReuse:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no radius:r=-1 target:t="2waveofiraq02" team:t="B" tags{ tank:b=yes } } triggerEnable{ target:t="capt3" } } else_actions{} } "when irans pushing further"{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=0.01 } } conditions{ missionIsZoneCaptured{ target:t="alr capt03" army:i=1 } } actions{ triggerDisable{ target:t="when IRAQ BASE RESPAWN dead" } missionMarkAsRespawnPoint{ loc_name:t="Спавн у нижней базы" spawnEffect:b=no isStrictSpawn:b=no resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no forceCreate:b=no useExisting:b=no ignoreTeamsOnReuse:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no radius:r=-1 target:t="2waveofiraq03" team:t="B" tags{ tank:b=yes } } } else_actions{} } "when irans pushing further2"{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=0.01 } } conditions{ missionIsZoneCaptured{ target:t="alr capt04" army:i=1 } } actions{ triggerDisable{ target:t="when irans pushing further" } missionMarkAsRespawnPoint{ loc_name:t="Спавн у нижней базы" spawnEffect:b=no isStrictSpawn:b=no resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no forceCreate:b=no useExisting:b=no ignoreTeamsOnReuse:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no radius:r=-1 target:t="2waveofiraq04" team:t="B" tags{ tank:b=yes } } } else_actions{} } "when irans pushing further3"{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=0.01 } } conditions{ missionIsZoneCaptured{ target:t="alr capt05" army:i=1 } } actions{ missionFailed{ team:t="B" } missionCompleted{ team:t="A" } } else_actions{} } column{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{} } conditions{} actions{ missionMarkAsRespawnPoint{ loc_name:t="Спавн у колонны" spawnEffect:b=no isStrictSpawn:b=no resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=yes forceCreate:b=no useExisting:b=no ignoreTeamsOnReuse:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no radius:r=-1 target:t="tankModels_27" target:t="tankModels_28" target:t="tankModels_38" target:t="tankModels_34" target:t="tankModels_39" target:t="tankModels_44" target:t="tankModels_45" target:t="tankModels_46" target:t="tankModels_51" target:t="tankModels_52" target:t="tankModels_59" target:t="tankModels_58" team:t="B" backupZone:t="area_04" offset:p3=50, 150, 0 tags{ tank:b=yes } } } else_actions{} } "SUM SHI_copy"{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{} } conditions{} actions{ unitSetProperties{ object:t="iran" object:t="IRAQ" speed:r=0 throttle:r=0 aiEnabled:b=no } unitSetStealth{ set:b=yes radius:r=-1 target:t="iran" target:t="IRAQ" target:t="NPZ01" target:t="NPZ2" target:t="NPZ3" team:t="Both" } unitSetProperties{ object:t="mig25groudn" speed:r=0 cannotMove:b=yes enginesEnabled:b=no fuel:r=0 stayOnGround:b=yes } unitSetProperties{ object:t="squad_01" hasExhaust:b=no } wait{ time:r=30 } triggerEnable{ target:t="convoy_test_copy" } playHint{ hintType:t="standard" name:t="Колонна начала своё движение" action:t="show" shouldFadeOut:b=no isOverFade:b=no time:r=15 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="B" } } else_actions{} } "AF IRAN 1"{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{} } conditions{} actions{ addAirfield{ runwayStart:t="af3start" runwayEnd:t="af3end" runwayWidth:r=400 army:i=1 spawnPoint:t="spawn119" spawnPoint:t="spawn118" spawnPoint:t="spawn117" spawnPoint:t="spawn116" spawnPoint:t="spawn115" spawnPoint:t="spawn110" spawnPoint:t="spawn111" spawnPoint:t="spawn112" spawnPoint:t="spawn113" spawnPoint:t="spawn114" } missionMarkAsRespawnPoint{ loc_name:t="Штурмовики" spawnEffect:b=no isStrictSpawn:b=no resetStrictSpawnIndex:b=no isAirfield:b=yes isUnit:b=no forceCreate:b=no useExisting:b=no ignoreTeamsOnReuse:b=no isIndividual:b=yes onlyOnePlayerPerSpawnPoint:b=yes removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 target:t="af3start" team:t="A" tags{ air:b=yes } } addAirfield{ runwayStart:t="af4start" runwayEnd:t="af4end" runwayWidth:r=400 army:i=1 spawnPoint:t="spawn108" spawnPoint:t="spawn107" spawnPoint:t="spawn109" spawnPoint:t="spawn106" spawnPoint:t="spawn105" spawnPoint:t="spawn104" spawnPoint:t="spawn44" spawnPoint:t="spawn128" spawnPoint:t="spawn127" spawnPoint:t="spawn126" spawnPoint:t="spawn125" spawnPoint:t="spawn124" } missionMarkAsRespawnPoint{ loc_name:t="Истребители" spawnEffect:b=no isStrictSpawn:b=no resetStrictSpawnIndex:b=no isAirfield:b=yes isUnit:b=no forceCreate:b=no useExisting:b=no ignoreTeamsOnReuse:b=no isIndividual:b=yes onlyOnePlayerPerSpawnPoint:b=yes removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 target:t="af4start" team:t="A" object:t="objectGroups_05" tags{ air:b=yes } } } else_actions{} } "AF IRAQ 1_copy"{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{} } conditions{} actions{ addAirfield{ runwayStart:t="AF2 start 01" runwayEnd:t="AF2 end01" runwayWidth:r=400 army:i=2 spawnPoint:t="spawn28" spawnPoint:t="spawn27" spawnPoint:t="spawn26" spawnPoint:t="spawn25" spawnPoint:t="spawn24" spawnPoint:t="spawn19" spawnPoint:t="spawn20" spawnPoint:t="spawn21" spawnPoint:t="spawn22" spawnPoint:t="spawn23" } missionMarkAsRespawnPoint{ loc_name:t="Штурмовики" spawnEffect:b=no isStrictSpawn:b=no resetStrictSpawnIndex:b=no isAirfield:b=yes isUnit:b=no forceCreate:b=no useExisting:b=no ignoreTeamsOnReuse:b=no isIndividual:b=yes onlyOnePlayerPerSpawnPoint:b=yes removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 target:t="AF2 start 01" team:t="B" tags{ air:b=yes } } addAirfield{ runwayStart:t="AF1 start01" runwayEnd:t="AF1 end01" runwayWidth:r=400 army:i=2 spawnPoint:t="spawn1" spawnPoint:t="spawn02" spawnPoint:t="spawn03" spawnPoint:t="spawn04" spawnPoint:t="spawn05" spawnPoint:t="spawn06" spawnPoint:t="spawn07" spawnPoint:t="spawn08" spawnPoint:t="spawn09" spawnPoint:t="spawn10" spawnPoint:t="spawn11" spawnPoint:t="spawn18" } missionMarkAsRespawnPoint{ loc_name:t="Истребители" spawnEffect:b=no isStrictSpawn:b=no resetStrictSpawnIndex:b=no isAirfield:b=yes isUnit:b=no forceCreate:b=no useExisting:b=no ignoreTeamsOnReuse:b=no isIndividual:b=yes onlyOnePlayerPerSpawnPoint:b=yes removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 target:t="AF1 start01" team:t="B" object:t="objectGroups_05" tags{ air:b=yes } } } else_actions{} } INVISIBLE_copy{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{} } conditions{} actions{ unitSetStealth{ set:b=yes radius:r=-1 target:t=" allah" target:t="NPZ3" target:t="NPZ2" target:t="NPZ02" team:t="Both" } unitSetProperties{ object:t=" allah" army:i=0 isImmortal:b=yes } } else_actions{} } NPZ_copy{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{} } conditions{} actions{ missionSetBombingArea{ army:i=1 target:t="NPZ1" target:t="NPZ2" target:t="KPZ03" target:t="KPZ01" hp:r=40000 } unitSetProperties{ object:t="NPZ01" object:t="KPZ" object:t="KPZ02" army:i=1 } } else_actions{} } ATTACKS{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{} actions{ unitAttackTarget{ playerAttracted:b=no object:t="AA SAM" attack_type:t="fire_at_will_air" fireRandom:b=yes targetDistMax:r=12000 accuracyInZone:r=10 } unitAttackTarget{ playerAttracted:b=no object:t="AA ZRK" attack_type:t="fire_at_will_air" fireRandom:b=yes targetDistMax:r=4000 accuracyInZone:r=10 } } else_actions{} } convoy_test_copy{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{} actions{ makeSquadFromUnits{ name:t="@convoy_squad" object_marking:i=0 object:t="tankModels_27" object:t="tankModels_28" object:t="tankModels_34" object:t="tankModels_38" object:t="tankModels_39" object:t="tankModels_44" object:t="tankModels_45" object:t="tankModels_46" object:t="tankModels_51" object:t="tankModels_52" object:t="tankModels_59" object:t="tankModels_58" } setHeadSquad{ name:t="@convoy_squad" removeOnKill:b=yes followLowestSpeed:b=yes useCurrentFormation:b=yes object:t="tankModels_27" object:t="tankModels_28" object:t="tankModels_34" object:t="tankModels_38" object:t="tankModels_39" object:t="tankModels_44" object:t="tankModels_45" object:t="tankModels_46" object:t="tankModels_51" object:t="tankModels_52" object:t="tankModels_59" object:t="tankModels_58" } unitSetRoute{ object_var_name:t="" object_var_comp_op:t="equal" route:t="way_points_01" teleportToStart:b=no object:t="@convoy_squad" } unitSetFormation{ formation_type:t="cols" formation_div:i=1 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 object:t="@convoy_squad" allUnitsInOneFormation:b=yes } unitSetProperties{ object:t="@convoy_squad" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 destroyRIByCollision:b=yes ignoresObstaclesAfterTime:b=yes allowOvertakeMode:b=yes movementTraceRI:b=yes } } else_actions{} } "column ded"{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=0 } } conditions{ unitWhenStatus{ object_type:t="isKilled" check_objects:t="any" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target_type:t="isAlive" check_period:r=1 object:t="squad_02" } } actions{ triggerDisable{ target:t="@convoy_squad" target:t="column" } playHint{ hintType:t="standard" name:t="Коллона уничтожена" action:t="show" shouldFadeOut:b=no isOverFade:b=no time:r=15 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="Both" } } else_actions{} } } mission_objectives{ isCategory:b=yes is_enabled:b=yes } variables{ convoy_squad:t="convoy_01" } dialogs{} airfields{} effects{} units{ armada{ name:t="armada_67" tm:m=[[0.608591, 0, -0.793484] [0, 1, 0] [0.793484, 0, 0.608591] [-25690.9, 98.5558, -57776.5]] unit_class:t="mig_25pd" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_69" tm:m=[[0.608591, 0, -0.793484] [0, 1, 0] [0.793484, 0, 0.608591] [-25717.2, 98.5558, -57796.9]] unit_class:t="mig_25pd" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_70" tm:m=[[0.608591, 0, -0.793484] [0, 1, 0] [0.793484, 0, 0.608591] [-25730.3, 98.5558, -57807.1]] unit_class:t="mig_25pd" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_77" tm:m=[[0.608591, 0, -0.793484] [0, 1, 0] [0.793484, 0, 0.608591] [-25705.2, 98.5558, -57758.6]] unit_class:t="mig_25pd" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_80" tm:m=[[0.608591, 0, -0.793484] [0, 1, 0] [0.793484, 0, 0.608591] [-25744.6, 98.5558, -57789.3]] unit_class:t="mig_25pd" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_76" tm:m=[[0.608591, 0, -0.793484] [0, 1, 0] [0.793484, 0, 0.608591] [-25757.7, 98.5558, -57799.5]] unit_class:t="mig_25pd" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_86" tm:m=[[0.634083, 0, -0.773265] [0, 1, 0] [0.773265, 0, 0.634083] [-25722.2, 98.5558, -57738.1]] unit_class:t="mig_25pd" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_87" tm:m=[[0.634083, 0, -0.773265] [0, 1, 0] [0.773265, 0, 0.634083] [-25735, 98.5558, -57748.8]] unit_class:t="mig_25pd" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_89" tm:m=[[0.634083, 0, -0.773265] [0, 1, 0] [0.773265, 0, 0.634083] [-25760.6, 98.5558, -57770.1]] unit_class:t="mig_25pd" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_85" tm:m=[[0.634083, 0, -0.773265] [0, 1, 0] [0.773265, 0, 0.634083] [-25773.4, 98.5558, -57780.7]] unit_class:t="mig_25pd" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } squad{ name:t="mig25groudn" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-25732.2, 98.5558, -57778.5]] props{ squad_members:t="armada_86" squad_members:t="armada_87" squad_members:t="armada_88" squad_members:t="armada_89" squad_members:t="armada_85" squad_members:t="armada_67" squad_members:t="armada_68" squad_members:t="armada_69" squad_members:t="armada_70" squad_members:t="armada_71" squad_members:t="armada_77" squad_members:t="armada_78" squad_members:t="armada_79" squad_members:t="armada_80" squad_members:t="armada_76" squad_members:t="armada_105" squad_members:t="armada_106" squad_members:t="armada_107" squad_members:t="armada_108" squad_members:t="armada_109" squad_members:t="armada_104" squad_members:t="armada_93" squad_members:t="armada_94" squad_members:t="armada_95" squad_members:t="armada_96" squad_members:t="armada_97" squad_members:t="armada_98" squad_members:t="armada_72" squad_members:t="armada_73" squad_members:t="armada_74" squad_members:t="armada_75" squad_members:t="armada_81" squad_members:t="armada_82" squad_members:t="armada_83" squad_members:t="armada_84" squad_members:t="armada_90" squad_members:t="armada_91" squad_members:t="armada_92" } } armada{ name:t="armada_72" tm:m=[[-0.840961, 0, 0.541097] [0, 1, 0] [-0.541097, 0, -0.840961] [-25894, 98.5558, -57295.7]] unit_class:t="mig_23mld" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_73" tm:m=[[-0.840961, 0, 0.541097] [0, 1, 0] [-0.541097, 0, -0.840961] [-25909.6, 98.5558, -57293.3]] unit_class:t="mig_23mld" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_74" tm:m=[[-0.840961, 0, 0.541097] [0, 1, 0] [-0.541097, 0, -0.840961] [-25925.3, 98.5558, -57290.9]] unit_class:t="mig_23mld" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_75" tm:m=[[-0.840961, 0, 0.541097] [0, 1, 0] [-0.541097, 0, -0.840961] [-25940.9, 98.5558, -57288.4]] unit_class:t="mig_23mld" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_81" tm:m=[[-0.840961, 0, 0.541097] [0, 1, 0] [-0.541097, 0, -0.840961] [-25956.6, 98.5558, -57286]] unit_class:t="mig_23mld" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_82" tm:m=[[-0.840961, 0, 0.541097] [0, 1, 0] [-0.541097, 0, -0.840961] [-25972.2, 98.5558, -57283.6]] unit_class:t="mig_23mld" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_91" tm:m=[[-0.840961, 0, 0.541097] [0, 1, 0] [-0.541097, 0, -0.840961] [-25945.6, 98.5558, -57276.4]] unit_class:t="mig_23mld" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_92" tm:m=[[-0.840961, 0, 0.541097] [0, 1, 0] [-0.541097, 0, -0.840961] [-25961.2, 98.5558, -57274]] unit_class:t="mig_23mld" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_93" tm:m=[[-0.974704, 0, 0.223498] [0, 1, 0] [-0.223498, 0, -0.974704] [-25840.4, 98.5558, -57264.7]] unit_class:t="mirage_f1c_200" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_94" tm:m=[[-0.974704, 0, 0.223498] [0, 1, 0] [-0.223498, 0, -0.974704] [-25837.9, 98.5558, -57254.6]] unit_class:t="mirage_f1c_200" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_95" tm:m=[[-0.974704, 0, 0.223498] [0, 1, 0] [-0.223498, 0, -0.974704] [-25835.5, 98.5558, -57244.6]] unit_class:t="mirage_f1c_200" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_96" tm:m=[[-0.974704, 0, 0.223498] [0, 1, 0] [-0.223498, 0, -0.974704] [-25833.1, 98.5558, -57234.6]] unit_class:t="mirage_f1c_200" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_97" tm:m=[[-0.974704, 0, 0.223498] [0, 1, 0] [-0.223498, 0, -0.974704] [-25830.6, 98.5558, -57224.6]] unit_class:t="mirage_f1c_200" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_98" tm:m=[[-0.974704, 0, 0.223498] [0, 1, 0] [-0.223498, 0, -0.974704] [-25828.2, 98.5558, -57214.6]] unit_class:t="mirage_f1c_200" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_109" tm:m=[[-0.974704, 0, 0.223498] [0, 1, 0] [-0.223498, 0, -0.974704] [-25850.2, 98.5558, -57236.8]] unit_class:t="mirage_f1c_200" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_104" tm:m=[[-0.974704, 0, 0.223498] [0, 1, 0] [-0.223498, 0, -0.974704] [-25847.7, 98.5558, -57226.8]] unit_class:t="mirage_f1c_200" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } tankModels{ name:t="tankModels_01" tm:m=[[-0.838732, 0, 0.544544] [0, 1, 0] [-0.544544, 0, -0.838732] [-26524.4, 96.1231, -57333.2]] unit_class:t="fr_amx_30_roland" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="dont_aim" use_search_radar:b=no } way{} } tankModels{ name:t="tankModels_02" tm:m=[[-0.838732, 0, 0.544544] [0, 1, 0] [-0.544544, 0, -0.838732] [-26525.2, 96.1231, -57338]] unit_class:t="fr_amx_30_roland" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="dont_aim" use_search_radar:b=no } way{} } tankModels{ name:t="tankModels_03" tm:m=[[-0.838732, 0, 0.544544] [0, 1, 0] [-0.544544, 0, -0.838732] [-26526.1, 96.1231, -57342.8]] unit_class:t="fr_amx_30_roland" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="dont_aim" use_search_radar:b=no } way{} } tankModels{ name:t="tankModels_04" tm:m=[[-0.838732, 0, 0.544544] [0, 1, 0] [-0.544544, 0, -0.838732] [-26526.9, 96.1231, -57347.5]] unit_class:t="fr_amx_30_roland" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="dont_aim" use_search_radar:b=no } way{} } tankModels{ name:t="tankModels_05" tm:m=[[-0.838732, 0, 0.544544] [0, 1, 0] [-0.544544, 0, -0.838732] [-26527.8, 96.1231, -57352.3]] unit_class:t="fr_amx_30_roland" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="dont_aim" use_search_radar:b=no } way{} } tankModels{ name:t="tankModels_06" tm:m=[[-0.838732, 0, 0.544544] [0, 1, 0] [-0.544544, 0, -0.838732] [-26528.6, 96.1231, -57357.1]] unit_class:t="fr_amx_30_roland" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="dont_aim" use_search_radar:b=no } way{} } tankModels{ name:t="tankModels_07" tm:m=[[-0.838732, 0, 0.544544] [0, 1, 0] [-0.544544, 0, -0.838732] [-26529.4, 96.1231, -57361.9]] unit_class:t="fr_amx_30_roland" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="dont_aim" use_search_radar:b=no } way{} } tankModels{ name:t="tankModels_08" tm:m=[[-0.838732, 0, 0.544544] [0, 1, 0] [-0.544544, 0, -0.838732] [-26530.3, 96.1231, -57366.7]] unit_class:t="fr_amx_30_roland" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="dont_aim" use_search_radar:b=no } way{} } tankModels{ name:t="tankModels_09" tm:m=[[-0.838732, 0, 0.544544] [0, 1, 0] [-0.544544, 0, -0.838732] [-26531.1, 96.1231, -57371.5]] unit_class:t="fr_amx_30_roland" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="dont_aim" use_search_radar:b=no } way{} } tankModels{ name:t="tankModels_10" tm:m=[[-0.838732, 0, 0.544544] [0, 1, 0] [-0.544544, 0, -0.838732] [-26532, 96.1231, -57376.2]] unit_class:t="fr_amx_30_roland" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="dont_aim" use_search_radar:b=no } way{} } tankModels{ name:t="tankModels_11" tm:m=[[-0.838732, 0, 0.544544] [0, 1, 0] [-0.544544, 0, -0.838732] [-26532.8, 96.1231, -57381]] unit_class:t="fr_amx_30_roland" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="dont_aim" use_search_radar:b=no } way{} } tankModels{ name:t="tankModels_12" tm:m=[[-0.888285, 0, 0.459294] [0, 1, 0] [-0.459294, 0, -0.888285] [-26535.4, 96.1231, -57385.9]] unit_class:t="ussr_9a33bm3" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="dont_aim" use_search_radar:b=no } way{} } tankModels{ name:t="tankModels_13" tm:m=[[-0.888285, 0, 0.459294] [0, 1, 0] [-0.459294, 0, -0.888285] [-26536.2, 96.1231, -57389.8]] unit_class:t="ussr_9a33bm3" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="dont_aim" use_search_radar:b=no } way{} } tankModels{ name:t="tankModels_14" tm:m=[[-0.888285, 0, 0.459294] [0, 1, 0] [-0.459294, 0, -0.888285] [-26536.9, 96.1231, -57393.8]] unit_class:t="ussr_9a33bm3" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="dont_aim" use_search_radar:b=no } way{} } tankModels{ name:t="tankModels_15" tm:m=[[-0.888285, 0, 0.459294] [0, 1, 0] [-0.459294, 0, -0.888285] [-26537.7, 96.1231, -57397.7]] unit_class:t="ussr_9a33bm3" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="dont_aim" use_search_radar:b=no } way{} } tankModels{ name:t="tankModels_16" tm:m=[[-0.888285, 0, 0.459294] [0, 1, 0] [-0.459294, 0, -0.888285] [-26538.5, 96.1231, -57401.6]] unit_class:t="ussr_9a33bm3" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="dont_aim" use_search_radar:b=no } way{} } tankModels{ name:t="tankModels_17" tm:m=[[-0.888285, 0, 0.459294] [0, 1, 0] [-0.459294, 0, -0.888285] [-26539.3, 96.1231, -57405.6]] unit_class:t="ussr_9a33bm3" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="dont_aim" use_search_radar:b=no } way{} } tankModels{ name:t="tankModels_18" tm:m=[[-0.888285, 0, 0.459294] [0, 1, 0] [-0.459294, 0, -0.888285] [-26540, 96.1231, -57409.5]] unit_class:t="ussr_9a33bm3" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="dont_aim" use_search_radar:b=no } way{} } tankModels{ name:t="tankModels_19" tm:m=[[-0.888285, 0, 0.459294] [0, 1, 0] [-0.459294, 0, -0.888285] [-26540.8, 96.1231, -57413.4]] unit_class:t="ussr_9a33bm3" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="dont_aim" use_search_radar:b=no } way{} } tankModels{ name:t="tankModels_20" tm:m=[[-0.888285, 0, 0.459294] [0, 1, 0] [-0.459294, 0, -0.888285] [-26541.6, 96.1231, -57417.4]] unit_class:t="ussr_9a33bm3" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="dont_aim" use_search_radar:b=no } way{} } tankModels{ name:t="tankModels_21" tm:m=[[-0.888285, 0, 0.459294] [0, 1, 0] [-0.459294, 0, -0.888285] [-26542.4, 96.1231, -57421.3]] unit_class:t="ussr_9a33bm3" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="dont_aim" use_search_radar:b=no } way{} } tankModels{ name:t="tankModels_22" tm:m=[[-0.888285, 0, 0.459294] [0, 1, 0] [-0.459294, 0, -0.888285] [-26543.1, 96.1231, -57425.2]] unit_class:t="ussr_9a33bm3" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="dont_aim" use_search_radar:b=no } way{} } squad{ name:t="squad_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-26533.9, 96.1231, -57381.3]] props{ squad_members:t="tankModels_01" squad_members:t="tankModels_02" squad_members:t="tankModels_03" squad_members:t="tankModels_04" squad_members:t="tankModels_05" squad_members:t="tankModels_06" squad_members:t="tankModels_07" squad_members:t="tankModels_08" squad_members:t="tankModels_09" squad_members:t="tankModels_10" squad_members:t="tankModels_11" squad_members:t="tankModels_12" squad_members:t="tankModels_13" squad_members:t="tankModels_14" squad_members:t="tankModels_15" squad_members:t="tankModels_16" squad_members:t="tankModels_17" squad_members:t="tankModels_18" squad_members:t="tankModels_19" squad_members:t="tankModels_20" squad_members:t="tankModels_21" squad_members:t="tankModels_22" } } tankModels{ name:t="tankModels_23" tm:m=[[0.88791, 0, 0.460018] [0, 1, 0] [-0.460018, 0, 0.88791] [-25994.2, 96.4826, -56753.6]] unit_class:t="ussr_9a33bm3" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_9a33bm3_default" bullets0:t="209mm_9M33A3_aam" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will_air" use_search_radar:b=yes } way{} } tankModels{ name:t="tankModels_24" tm:m=[[0.88791, 0, 0.460018] [0, 1, 0] [-0.460018, 0, 0.88791] [-25997.2, 96.4826, -56631]] unit_class:t="ussr_9a33bm3" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_9a33bm3_default" bullets0:t="209mm_9M33A3_aam" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will_air" use_search_radar:b=yes } way{} } tankModels{ name:t="tankModels_25" tm:m=[[0.735094, 0, 0.677965] [0, 1, 0] [-0.677965, 0, 0.735094] [-25924.8, 96.4826, -56505.5]] unit_class:t="fr_amx_30_roland" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="fr_amx_30_roland_default" bullets0:t="163mm_roland_3_aam_ammo_pack" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will_air" use_search_radar:b=yes } way{} } tankModels{ name:t="tankModels_26" tm:m=[[0.735094, 0, 0.677965] [0, 1, 0] [-0.677965, 0, 0.735094] [-25924.8, 92.6909, -56403.9]] unit_class:t="fr_amx_30_roland" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="fr_amx_30_roland_default" bullets0:t="163mm_roland_3_aam_ammo_pack" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will_air" use_search_radar:b=yes } way{} } tankModels{ name:t="tankModels_31" tm:m=[[0.735094, 0, 0.677965] [0, 1, 0] [-0.677965, 0, 0.735094] [-25970.3, 95.3526, -55733.8]] unit_class:t="fr_amx_30_roland" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="fr_amx_30_roland_default" bullets0:t="163mm_roland_3_aam_ammo_pack" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will_air" use_search_radar:b=yes } way{} } tankModels{ name:t="tankModels_32" tm:m=[[0.88791, 0, 0.460018] [0, 1, 0] [-0.460018, 0, 0.88791] [-26039.8, 96.4826, -56083.5]] unit_class:t="ussr_9a33bm3" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_9a33bm3_default" bullets0:t="209mm_9M33A3_aam" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will_air" use_search_radar:b=yes } way{} } tankModels{ name:t="tankModels_33" tm:m=[[0.88791, 0, 0.460018] [0, 1, 0] [-0.460018, 0, 0.88791] [-26042.8, 96.4826, -55960.8]] unit_class:t="ussr_9a33bm3" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_9a33bm3_default" bullets0:t="209mm_9M33A3_aam" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will_air" use_search_radar:b=yes } way{} } tankModels{ name:t="tankModels_30" tm:m=[[0.735094, 0, 0.677965] [0, 1, 0] [-0.677965, 0, 0.735094] [-25970.3, 96.4826, -55835.4]] unit_class:t="fr_amx_30_roland" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="fr_amx_30_roland_default" bullets0:t="163mm_roland_3_aam_ammo_pack" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will_air" use_search_radar:b=yes } way{} } squad{ name:t="AA SAM" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [10569.7, 95.8672, -29662.7]] props{ squad_members:t="tankModels_31" squad_members:t="tankModels_32" squad_members:t="tankModels_33" squad_members:t="tankModels_30" squad_members:t="tankModels_23" squad_members:t="tankModels_24" squad_members:t="tankModels_25" squad_members:t="tankModels_26" squad_members:t="tankModels_35" squad_members:t="tankModels_29" squad_members:t="tankModels_34" squad_members:t="tankModels_36" squad_members:t="tankModels_37" squad_members:t="tankModels_38" squad_members:t="tankModels_39" squad_members:t="tankModels_40" squad_members:t="tankModels_41" squad_members:t="tankModels_42" squad_members:t="tankModels_43" squad_members:t="tankModels_55" squad_members:t="tankModels_56" squad_members:t="tankModels_57" squad_members:t="tankModels_54" squad_members:t="tankModels_48" squad_members:t="tankModels_49" squad_members:t="tankModels_50" squad_members:t="tankModels_47" squad_members:t="tankModels_62" squad_members:t="tankModels_63" squad_members:t="tankModels_64" squad_members:t="tankModels_61" squad_members:t="tankModels_69" squad_members:t="tankModels_70" squad_members:t="tankModels_71" squad_members:t="tankModels_68" squad_members:t="tankModels_72" squad_members:t="tankModels_73" squad_members:t="tankModels_74" squad_members:t="tankModels_75" squad_members:t="tankModels_83" squad_members:t="tankModels_84" squad_members:t="tankModels_85" squad_members:t="tankModels_82" squad_members:t="tankModels_93" squad_members:t="tankModels_94" squad_members:t="tankModels_95" squad_members:t="tankModels_96" squad_members:t="spawn100" squad_members:t="spawn101" squad_members:t="spawn102" squad_members:t="spawn120" squad_members:t="spawn121" squad_members:t="spawn132" squad_members:t="spawn133" squad_members:t="spawn134" squad_members:t="spawn135" squad_members:t="spawn131" squad_members:t="tankModels_90" squad_members:t="tankModels_91" squad_members:t="tankModels_92" squad_members:t="tankModels_89" squad_members:t="tankModels_101" squad_members:t="tankModels_102" squad_members:t="tankModels_103" squad_members:t="tankModels_100" squad_members:t="tankModels_108" squad_members:t="tankModels_109" squad_members:t="tankModels_110" squad_members:t="tankModels_107" squad_members:t="tankModels_115" squad_members:t="tankModels_116" squad_members:t="tankModels_117" squad_members:t="tankModels_114" squad_members:t="tankModels_122" squad_members:t="tankModels_123" squad_members:t="tankModels_124" squad_members:t="tankModels_121" squad_members:t="tankModels_129" squad_members:t="tankModels_130" squad_members:t="tankModels_131" squad_members:t="tankModels_128" squad_members:t="tankModels_136" squad_members:t="tankModels_137" squad_members:t="tankModels_138" squad_members:t="tankModels_135" squad_members:t="tankModels_76" squad_members:t="tankModels_77" squad_members:t="tankModels_78" squad_members:t="spawn146" squad_members:t="spawn143" squad_members:t="spawn144" squad_members:t="spawn145" squad_members:t="spawn151" squad_members:t="spawn147" squad_members:t="spawn148" squad_members:t="spawn149" squad_members:t="spawn150" squad_members:t="spawn123" squad_members:t="tankModels_79" squad_members:t="tankModels_87" squad_members:t="tankModels_80" squad_members:t="tankModels_81" squad_members:t="tankModels_86" squad_members:t="tankModels_119" squad_members:t="tankModels_127" squad_members:t="tankModels_106" } } tankModels{ name:t="tankModels_29" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [16104.7, 566.525, -44621.6]] unit_class:t="ussr_9a33bm3" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_9a33bm3_default" bullets0:t="209mm_9M33A3_aam" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will_air" use_search_radar:b=yes } way{} } tankModels{ name:t="tankModels_35" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [16088.8, 566.525, -44585.4]] unit_class:t="ussr_9a33bm3" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_9a33bm3_default" bullets0:t="209mm_9M33A3_aam" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will_air" use_search_radar:b=yes } way{} } tankModels{ name:t="tankModels_36" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [16111.4, 566.525, -44581.2]] unit_class:t="ussr_9a35_m2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_9a35_m2_default" bullets0:t="120mm_9m37m_aam" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" use_search_radar:b=yes } way{} } tankModels{ name:t="tankModels_37" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [16127.1, 571.095, -44593.4]] unit_class:t="ussr_9a35_m2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_9a35_m2_default" bullets0:t="120mm_9m37m_aam" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" use_search_radar:b=yes } way{} } tankModels{ name:t="tankModels_41" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [29605, 277.813, -48882]] unit_class:t="ussr_9a33bm3" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_9a33bm3_default" bullets0:t="209mm_9M33A3_aam" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will_air" use_search_radar:b=yes } way{} } tankModels{ name:t="tankModels_42" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [29589, 277.807, -48845.8]] unit_class:t="ussr_9a33bm3" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_9a33bm3_default" bullets0:t="209mm_9M33A3_aam" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will_air" use_search_radar:b=yes } way{} } tankModels{ name:t="tankModels_43" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [29611.7, 277.814, -48841.6]] unit_class:t="ussr_9a35_m2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_9a35_m2_default" bullets0:t="120mm_9m37m_aam" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" use_search_radar:b=yes } way{} } tankModels{ name:t="tankModels_40" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [29627.3, 277.82, -48853.8]] unit_class:t="ussr_9a35_m2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_9a35_m2_default" bullets0:t="120mm_9m37m_aam" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" use_search_radar:b=yes } way{} } tankModels{ name:t="tankModels_55" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [20727.9, 354.996, -45255.3]] unit_class:t="ussr_9a33bm3" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_9a33bm3_default" bullets0:t="209mm_9M33A3_aam" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will_air" use_search_radar:b=yes } way{} } tankModels{ name:t="tankModels_56" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [20711.9, 354.857, -45219.1]] unit_class:t="ussr_9a33bm3" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_9a33bm3_default" bullets0:t="209mm_9M33A3_aam" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will_air" use_search_radar:b=yes } way{} } tankModels{ name:t="tankModels_57" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [20734.5, 356.05, -45214.9]] unit_class:t="ussr_9a35_m2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_9a35_m2_default" bullets0:t="120mm_9m37m_aam" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" use_search_radar:b=yes } way{} } tankModels{ name:t="tankModels_54" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [20750.2, 356.607, -45227.1]] unit_class:t="ussr_9a35_m2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_9a35_m2_default" bullets0:t="120mm_9m37m_aam" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" use_search_radar:b=yes } way{} } tankModels{ name:t="tankModels_48" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [32680.8, 287.935, -52832.5]] unit_class:t="ussr_9a33bm3" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_9a33bm3_default" bullets0:t="209mm_9M33A3_aam" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will_air" use_search_radar:b=yes } way{} } tankModels{ name:t="tankModels_49" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [32664.8, 286.721, -52796.3]] unit_class:t="ussr_9a33bm3" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_9a33bm3_default" bullets0:t="209mm_9M33A3_aam" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will_air" use_search_radar:b=yes } way{} } tankModels{ name:t="tankModels_50" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [32687.4, 286.477, -52792.1]] unit_class:t="ussr_9a35_m2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_9a35_m2_default" bullets0:t="120mm_9m37m_aam" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" use_search_radar:b=yes } way{} } tankModels{ name:t="tankModels_47" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [32703.1, 286.842, -52804.3]] unit_class:t="ussr_9a35_m2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_9a35_m2_default" bullets0:t="120mm_9m37m_aam" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" use_search_radar:b=yes } way{} } objectGroups{ name:t="objectGroups_06" tm:m=[[-0.185776, 0, -0.982592] [0, 1, 0] [0.982592, 0, -0.185776] [-26195.4, 88.5088, -56548.6]] unit_class:t="dynaf_sicily_2line_2k" objLayer:i=2 props{ army:i=2 active:b=yes } } armada{ name:t="armada_99" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-200664, -18339.6, -24948.9]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_100" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-200663, -18339.6, -24940.9]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_101" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-200661, -18339.6, -24933]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_102" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-200660, -18339.6, -24925]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_103" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-200658, -18339.6, -24917]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_110" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-200657, -18339.6, -24909.1]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_111" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-200655, -18339.6, -24901.1]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_112" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-200654, -18339.6, -24893.1]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_113" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-200652, -18339.6, -24885.2]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_114" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-200651, -18339.6, -24877.2]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_115" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-200649, -18339.6, -24869.2]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_116" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-200648, -18339.6, -24861.3]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_117" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-200646, -18339.6, -24853.3]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_118" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-200645, -18339.6, -24845.3]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_119" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-200643, -18339.6, -24837.4]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_120" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-200642, -18339.6, -24829.4]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_121" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-200640, -18339.6, -24821.4]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_122" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-200638, -18339.6, -24813.5]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_123" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-200637, -18339.6, -24805.5]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_124" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-200635, -18339.6, -24797.5]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_125" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-200634, -18339.6, -24789.6]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_126" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-200632, -18339.6, -24781.6]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_127" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-200631, -18339.6, -24773.6]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_128" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-200629, -18339.6, -24765.7]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_129" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-200628, -18339.6, -24757.7]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_130" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-200626, -18339.6, -24749.7]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_131" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-200625, -18339.6, -24741.8]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_132" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-200623, -18339.6, -24733.8]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_133" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-200622, -18339.6, -24725.8]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_134" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-200620, -18339.6, -24717.9]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_135" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-200619, -18339.6, -24709.9]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_136" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-200617, -18339.6, -24701.9]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } squad{ name:t="iran" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-200641, -18339.6, -24825.4]] props{ squad_members:t="armada_136" squad_members:t="armada_99" squad_members:t="armada_100" squad_members:t="armada_101" squad_members:t="armada_102" squad_members:t="armada_103" squad_members:t="armada_110" squad_members:t="armada_111" squad_members:t="armada_112" squad_members:t="armada_113" squad_members:t="armada_114" squad_members:t="armada_115" squad_members:t="armada_116" squad_members:t="armada_117" squad_members:t="armada_118" squad_members:t="armada_119" squad_members:t="armada_120" squad_members:t="armada_121" squad_members:t="armada_122" squad_members:t="armada_123" squad_members:t="armada_124" squad_members:t="armada_125" squad_members:t="armada_126" squad_members:t="armada_127" squad_members:t="armada_128" squad_members:t="armada_129" squad_members:t="armada_130" squad_members:t="armada_131" squad_members:t="armada_132" squad_members:t="armada_133" squad_members:t="armada_134" squad_members:t="armada_135" } } armada{ name:t="armada_137" tm:m=[[0.964961, 0, -0.262395] [0, 1, 0] [0.262395, 0, 0.964961] [-200578, -18339.6, -24942.1]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_138" tm:m=[[0.964961, 0, -0.262395] [0, 1, 0] [0.262395, 0, 0.964961] [-200574, -18339.6, -24923.2]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_139" tm:m=[[0.964961, 0, -0.262395] [0, 1, 0] [0.262395, 0, 0.964961] [-200570, -18339.6, -24904.4]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_140" tm:m=[[0.964961, 0, -0.262395] [0, 1, 0] [0.262395, 0, 0.964961] [-200565, -18339.6, -24885.5]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_141" tm:m=[[0.964961, 0, -0.262395] [0, 1, 0] [0.262395, 0, 0.964961] [-200560, -18339.6, -24866.7]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_142" tm:m=[[0.964961, 0, -0.262395] [0, 1, 0] [0.262395, 0, 0.964961] [-200556, -18339.6, -24847.8]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_143" tm:m=[[0.964961, 0, -0.262395] [0, 1, 0] [0.262395, 0, 0.964961] [-200552, -18339.6, -24829]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_144" tm:m=[[0.964961, 0, -0.262395] [0, 1, 0] [0.262395, 0, 0.964961] [-200547, -18339.6, -24810.1]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_145" tm:m=[[0.964961, 0, -0.262395] [0, 1, 0] [0.262395, 0, 0.964961] [-200542, -18339.6, -24791.3]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_146" tm:m=[[0.964961, 0, -0.262395] [0, 1, 0] [0.262395, 0, 0.964961] [-200538, -18339.6, -24772.4]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_147" tm:m=[[0.964961, 0, -0.262395] [0, 1, 0] [0.262395, 0, 0.964961] [-200534, -18339.6, -24753.6]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_148" tm:m=[[0.964961, 0, -0.262395] [0, 1, 0] [0.262395, 0, 0.964961] [-200529, -18339.6, -24734.7]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_149" tm:m=[[0.964961, 0, -0.262395] [0, 1, 0] [0.262395, 0, 0.964961] [-200525, -18339.6, -24715.9]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_150" tm:m=[[0.964961, 0, -0.262395] [0, 1, 0] [0.262395, 0, 0.964961] [-200520, -18339.6, -24697]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_151" tm:m=[[0.964961, 0, -0.262395] [0, 1, 0] [0.262395, 0, 0.964961] [-200516, -18339.6, -24678.2]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_152" tm:m=[[0.964961, 0, -0.262395] [0, 1, 0] [0.262395, 0, 0.964961] [-200511, -18339.6, -24659.3]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_153" tm:m=[[0.964961, 0, -0.262395] [0, 1, 0] [0.262395, 0, 0.964961] [-200507, -18339.6, -24640.5]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_154" tm:m=[[0.964961, 0, -0.262395] [0, 1, 0] [0.262395, 0, 0.964961] [-200502, -18339.6, -24621.6]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_155" tm:m=[[0.964961, 0, -0.262395] [0, 1, 0] [0.262395, 0, 0.964961] [-200498, -18339.6, -24602.8]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_156" tm:m=[[0.964961, 0, -0.262395] [0, 1, 0] [0.262395, 0, 0.964961] [-200493, -18339.6, -24583.9]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_157" tm:m=[[0.964961, 0, -0.262395] [0, 1, 0] [0.262395, 0, 0.964961] [-200489, -18339.6, -24565.1]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_158" tm:m=[[0.964961, 0, -0.262395] [0, 1, 0] [0.262395, 0, 0.964961] [-200484, -18339.6, -24546.2]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_159" tm:m=[[0.964961, 0, -0.262395] [0, 1, 0] [0.262395, 0, 0.964961] [-200480, -18339.6, -24527.4]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_160" tm:m=[[0.964961, 0, -0.262395] [0, 1, 0] [0.262395, 0, 0.964961] [-200475, -18339.6, -24508.5]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_161" tm:m=[[0.964961, 0, -0.262395] [0, 1, 0] [0.262395, 0, 0.964961] [-200471, -18339.6, -24489.7]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 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super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_163" tm:m=[[0.964961, 0, -0.262395] [0, 1, 0] [0.262395, 0, 0.964961] [-200462, -18339.6, -24452]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_164" tm:m=[[0.964961, 0, -0.262395] [0, 1, 0] [0.262395, 0, 0.964961] [-200457, -18339.6, -24433.1]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_165" tm:m=[[0.964961, 0, -0.262395] [0, 1, 0] [0.262395, 0, 0.964961] [-200453, -18339.6, -24414.3]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_166" tm:m=[[0.964961, 0, -0.262395] [0, 1, 0] [0.262395, 0, 0.964961] [-200448, -18339.6, -24395.4]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_167" tm:m=[[0.964961, 0, -0.262395] [0, 1, 0] [0.262395, 0, 0.964961] [-200444, -18339.6, -24376.6]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_168" tm:m=[[0.964961, 0, -0.262395] [0, 1, 0] [0.262395, 0, 0.964961] [-200439, -18339.6, -24357.7]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } squad{ name:t="IRAQ" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-200509, -18339.6, -24649.9]] props{ squad_members:t="armada_137" squad_members:t="armada_138" 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squad_members:t="structures_474" squad_members:t="structures_475" squad_members:t="structures_476" squad_members:t="structures_477" squad_members:t="structures_478" squad_members:t="structures_479" squad_members:t="structures_480" squad_members:t="structures_481" squad_members:t="structures_482" squad_members:t="structures_483" squad_members:t="structures_484" squad_members:t="structures_409" } } objectGroups{ name:t="structures_263" tm:m=[[-0.615438, 0, -0.788186] [0, 1, 0] [0.788186, 0, -0.615438] [28493.8, 623.743, 3140.46]] unit_class:t="dyn_bomb_target_oil_refinery_sand_1000_1000" objLayer:i=1 props{ army:i=2 active:b=yes } } structures{ name:t="structures_264" tm:m=[[0.615438, 0, 0.788186] [0, 1, 0] [-0.788186, 0, 0.615438] [28175.2, 627.757, 3336.67]] unit_class:t="bombtarget_administrative_building_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_265" tm:m=[[0.788186, 0, -0.615438] [0, 1, 0] [0.615438, 0, 0.788186] [28072.7, 626.731, 3203.73]] unit_class:t="bombtarget_administrative_building_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_266" tm:m=[[0.649232, 0, 0.760591] [0, 1, 0] [-0.760591, 0, 0.649232] [28404.6, 627.19, 3537.21]] unit_class:t="bombtarget_administrative_building_02_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_267" tm:m=[[0.615438, 0, 0.788186] [0, 1, 0] [-0.788186, 0, 0.615438] [28449.2, 627.711, 3597.99]] unit_class:t="bombtarget_administrative_building_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_268" tm:m=[[0.615438, 0, 0.788186] [0, 1, 0] [-0.788186, 0, 0.615438] [28531.2, 626.165, 3536.19]] unit_class:t="bombtarget_administrative_building_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_269" tm:m=[[0.615438, 0, 0.788186] [0, 1, 0] [-0.788186, 0, 0.615438] [28664.3, 624.794, 3462.49]] unit_class:t="bombtarget_administrative_building_04_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_270" tm:m=[[0.624764, 0, 0.780813] [0, 1, 0] [-0.780813, 0, 0.624764] [28820, 623.787, 3342.45]] unit_class:t="bombtarget_administrative_building_04_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_271" tm:m=[[0.774259, 0, -0.63287] [0, 1, 0] [0.63287, 0, 0.774259] [28157.8, 624.507, 3049.55]] unit_class:t="bombtarget_factory_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_272" tm:m=[[0.774259, 0, -0.63287] [0, 1, 0] [0.63287, 0, 0.774259] [28042, 626.382, 3045.75]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_273" tm:m=[[0.774259, 0, -0.63287] [0, 1, 0] [0.63287, 0, 0.774259] [28070.5, 625.955, 2980.07]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_274" tm:m=[[0.774259, 0, -0.63287] [0, 1, 0] [0.63287, 0, 0.774259] [28147.1, 625.332, 2971.71]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_275" tm:m=[[0.774259, 0, -0.63287] [0, 1, 0] [0.63287, 0, 0.774259] [28175.6, 625.102, 2906.02]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_276" tm:m=[[0.774259, 0, -0.63287] [0, 1, 0] [0.63287, 0, 0.774259] [28256.2, 623.821, 2888.59]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_277" tm:m=[[0.774259, 0, -0.63287] [0, 1, 0] [0.63287, 0, 0.774259] [28342.7, 623.003, 2794.05]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_278" tm:m=[[0.610664, 0, 0.79189] [0, 1, 0] [-0.79189, 0, 0.610664] [28674.6, 619.731, 2710.06]] unit_class:t="bombtarget_factory_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_279" tm:m=[[0.610664, 0, 0.79189] [0, 1, 0] [-0.79189, 0, 0.610664] [28731.1, 619.597, 2783.43]] unit_class:t="bombtarget_factory_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_280" tm:m=[[0.774259, 0, -0.63287] [0, 1, 0] [0.63287, 0, 0.774259] [28590.9, 621.28, 2829.63]] unit_class:t="bombtarget_administrative_building_08_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_281" tm:m=[[0.774259, 0, -0.63287] [0, 1, 0] [0.63287, 0, 0.774259] [28588.3, 622.07, 2943.53]] unit_class:t="bombtarget_administrative_building_02_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_282" tm:m=[[0.774259, 0, -0.63287] [0, 1, 0] [0.63287, 0, 0.774259] [28555.2, 622.083, 2901.66]] unit_class:t="bombtarget_administrative_building_02_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_283" tm:m=[[-0.616668, 0, -0.787224] [0, 1, 0] [0.787224, 0, -0.616668] [28514.5, 622.155, 2858.67]] unit_class:t="bombtarget_administrative_building_09_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_284" tm:m=[[-0.774374, 0, 0.632727] [0, 1, 0] [-0.632727, 0, -0.774374] [28615.4, 623.64, 3323.06]] unit_class:t="bombtarget_factory_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_285" tm:m=[[-0.774374, 0, 0.632727] [0, 1, 0] [-0.632727, 0, -0.774374] [28446.5, 624.141, 3266.66]] unit_class:t="bombtarget_factory_structure_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_286" tm:m=[[-0.774374, 0, 0.632727] [0, 1, 0] [-0.632727, 0, -0.774374] [28456.5, 623.962, 3278.84]] unit_class:t="bombtarget_factory_structure_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_287" tm:m=[[-0.774374, 0, 0.632727] [0, 1, 0] [-0.632727, 0, -0.774374] [28466.6, 623.78, 3290.99]] unit_class:t="bombtarget_factory_structure_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_288" tm:m=[[-0.774374, 0, 0.632727] [0, 1, 0] [-0.632727, 0, -0.774374] [28477, 623.592, 3304.46]] unit_class:t="bombtarget_factory_structure_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_289" tm:m=[[-0.774374, 0, 0.632727] [0, 1, 0] [-0.632727, 0, -0.774374] [28487, 623.413, 3316.65]] unit_class:t="bombtarget_factory_structure_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_290" tm:m=[[-0.774374, 0, 0.632727] [0, 1, 0] [-0.632727, 0, -0.774374] [28497.2, 623.504, 3328.79]] unit_class:t="bombtarget_factory_structure_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_291" tm:m=[[-0.616231, 0, -0.787565] [0, 1, 0] [0.787565, 0, -0.616231] [28445.9, 624.214, 3234.53]] unit_class:t="bombtarget_administrative_building_09_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_292" tm:m=[[-0.616231, 0, -0.787565] [0, 1, 0] [0.787565, 0, -0.616231] [28487.5, 623.639, 3195.38]] unit_class:t="bombtarget_chimney_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_293" tm:m=[[-0.643323, 0, -0.765596] [0, 1, 0] [0.765596, 0, -0.643323] [28589.3, 622.03, 3204.15]] unit_class:t="bombtarget_administrative_building_02_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_294" tm:m=[[-0.774374, 0, 0.632727] [0, 1, 0] [-0.632727, 0, -0.774374] [28564.2, 624.792, 3383.26]] unit_class:t="bombtarget_vent_structure_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_295" tm:m=[[-0.774374, 0, 0.632727] [0, 1, 0] [-0.632727, 0, -0.774374] [28555.2, 624.594, 3371.85]] unit_class:t="bombtarget_vent_structure_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_296" tm:m=[[-0.774374, 0, 0.632727] [0, 1, 0] [-0.632727, 0, -0.774374] [28536.6, 624.104, 3348.42]] unit_class:t="bombtarget_vent_structure_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_297" tm:m=[[-0.774374, 0, 0.632727] [0, 1, 0] [-0.632727, 0, -0.774374] [28545.6, 624.38, 3359.82]] unit_class:t="bombtarget_vent_structure_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_298" tm:m=[[-0.774374, 0, 0.632727] [0, 1, 0] [-0.632727, 0, -0.774374] [28621.1, 621.632, 3235.29]] unit_class:t="bombtarget_factory_structure_02_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_299" tm:m=[[-0.774374, 0, 0.632727] [0, 1, 0] [-0.632727, 0, -0.774374] [28648.2, 622.32, 3262.71]] unit_class:t="bombtarget_factory_structure_04_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_300" tm:m=[[-0.774374, 0, 0.632727] [0, 1, 0] [-0.632727, 0, -0.774374] [28560.4, 622.436, 3228.07]] unit_class:t="bombtarget_factory_structure_02_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_301" tm:m=[[-0.774374, 0, 0.632727] [0, 1, 0] [-0.632727, 0, -0.774374] [28552.3, 623.716, 3330.52]] unit_class:t="bombtarget_factory_structure_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_302" tm:m=[[0.785384, 0, -0.619008] [0, 1, 0] [0.619008, 0, 0.785384] [28648.4, 621.063, 3143.74]] unit_class:t="bombtarget_administrative_building_08_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_303" tm:m=[[0.673874, 0, 0.738846] [0, 1, 0] [-0.738846, 0, 0.673874] [28709.9, 621.535, 3207.63]] unit_class:t="bombtarget_factory_structure_04_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_304" tm:m=[[0.673874, 0, 0.738846] [0, 1, 0] [-0.738846, 0, 0.673874] [28763.4, 621.156, 3159.08]] unit_class:t="bombtarget_factory_structure_04_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_305" tm:m=[[0.673874, 0, 0.738846] [0, 1, 0] [-0.738846, 0, 0.673874] [28822.1, 619.226, 2989.28]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_306" tm:m=[[0.673874, 0, 0.738846] [0, 1, 0] [-0.738846, 0, 0.673874] [28779.9, 619.276, 3053.47]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_307" tm:m=[[0.673874, 0, 0.738846] [0, 1, 0] [-0.738846, 0, 0.673874] [28891.8, 619.116, 2971.47]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_308" tm:m=[[0.785384, 0, -0.619008] [0, 1, 0] [0.619008, 0, 0.785384] [28708.8, 619.67, 3094.62]] unit_class:t="bombtarget_administrative_building_08_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_309" tm:m=[[0.785384, 0, -0.619008] [0, 1, 0] [0.619008, 0, 0.785384] [28441.9, 623.615, 3075.48]] unit_class:t="bombtarget_cooling_tower_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_310" tm:m=[[0.785384, 0, -0.619008] [0, 1, 0] [0.619008, 0, 0.785384] [28385.3, 624.318, 3115.72]] unit_class:t="bombtarget_cooling_tower_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_311" tm:m=[[1.14041, 0, -0.890464] [0, 1.44689, 0] [0.890464, 0, 1.14041] [28466.7, 621.358, 2736.72]] unit_class:t="bombtarget_administrative_building_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_312" tm:m=[[0.923608, 0, 1.11375] [0, 1.44689, 0] [-1.11375, 0, 0.923608] [28522.1, 620.225, 2689.11]] unit_class:t="bombtarget_administrative_building_04_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_313" tm:m=[[0.6441, 0, 0.764942] [0, 1, 0] [-0.764942, 0, 0.6441] [28950.7, 619.929, 3027.91]] unit_class:t="bombtarget_factory_structure_06_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_314" tm:m=[[0.6441, 0, 0.764942] [0, 1, 0] [-0.764942, 0, 0.6441] [28934.9, 620.14, 3043.15]] unit_class:t="bombtarget_factory_structure_06_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_315" tm:m=[[0.6441, 0, 0.764942] [0, 1, 0] [-0.764942, 0, 0.6441] [28917.4, 620.343, 3057.45]] unit_class:t="bombtarget_factory_structure_06_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_316" tm:m=[[0.6441, 0, 0.764942] [0, 1, 0] [-0.764942, 0, 0.6441] [28900.6, 620.56, 3072.15]] unit_class:t="bombtarget_factory_structure_06_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_317" tm:m=[[0.6441, 0, 0.764942] [0, 1, 0] [-0.764942, 0, 0.6441] [28884.5, 620.784, 3087.37]] unit_class:t="bombtarget_factory_structure_06_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_318" tm:m=[[0.923608, 0, 1.11375] [0, 1.44689, 0] [-1.11375, 0, 0.923608] [28718.5, 619.979, 2912.45]] unit_class:t="bombtarget_administrative_building_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_319" tm:m=[[0.923608, 0, 1.11375] [0, 1.44689, 0] [-1.11375, 0, 0.923608] [28773.3, 618.883, 2867.58]] unit_class:t="bombtarget_administrative_building_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_320" tm:m=[[0.923608, 0, 1.11375] [0, 1.44689, 0] [-1.11375, 0, 0.923608] [28807.4, 618.625, 2909.48]] unit_class:t="bombtarget_administrative_building_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_321" tm:m=[[0.923608, 0, 1.11375] [0, 1.44689, 0] [-1.11375, 0, 0.923608] [28752.6, 619.7, 2954.33]] unit_class:t="bombtarget_administrative_building_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_322" tm:m=[[-0.620573, 0, -0.784149] [0, 1, 0] [0.784149, 0, -0.620573] [28396.7, 623.573, 2913.52]] unit_class:t="bombtarget_administrative_building_08_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_323" tm:m=[[0.785384, 0, -0.619008] [0, 1, 0] [0.619008, 0, 0.785384] [28381.8, 622.988, 3017.39]] unit_class:t="bombtarget_factory_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_324" tm:m=[[0.785384, 0, -0.619008] [0, 1, 0] [0.619008, 0, 0.785384] [28334.9, 622.725, 2988.65]] unit_class:t="bombtarget_factory_structure_07_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_325" tm:m=[[0.805178, 0, -0.593033] [0, 1, 0] [0.593033, 0, 0.805178] [28237.4, 623.343, 2969.03]] unit_class:t="bombtarget_factory_structure_06_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_326" tm:m=[[0.805178, 0, -0.593033] [0, 1, 0] [0.593033, 0, 0.805178] [28301.4, 623.637, 2915.95]] unit_class:t="bombtarget_factory_structure_06_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_327" tm:m=[[0.805178, 0, -0.593033] [0, 1, 0] [0.593033, 0, 0.805178] [28365.4, 623.51, 2862.87]] unit_class:t="bombtarget_factory_structure_06_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_328" tm:m=[[0.774259, 0, -0.63287] [0, 1, 0] [0.63287, 0, 0.774259] [28130.8, 626.405, 3165.19]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_329" tm:m=[[0.774259, 0, -0.63287] [0, 1, 0] [0.63287, 0, 0.774259] [28177.2, 626.194, 3225.45]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_330" tm:m=[[0.774259, 0, -0.63287] [0, 1, 0] [0.63287, 0, 0.774259] [28223.6, 626.921, 3285.62]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_331" tm:m=[[0.774259, 0, -0.63287] [0, 1, 0] [0.63287, 0, 0.774259] [28270, 626.713, 3345.79]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_332" tm:m=[[0.618782, 0, 0.785562] [0, 1, 0] [-0.785562, 0, 0.618782] [28336.6, 626.219, 3432.16]] unit_class:t="bombtarget_factory_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_333" tm:m=[[0.610664, 0, 0.79189] [0, 1, 0] [-0.79189, 0, 0.610664] [28754.9, 623.681, 3315.86]] unit_class:t="bombtarget_factory_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_334" tm:m=[[0.610664, 0, 0.79189] [0, 1, 0] [-0.79189, 0, 0.610664] [28712.6, 623.596, 3349.84]] unit_class:t="bombtarget_factory_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_335" tm:m=[[0.610664, 0, 0.79189] [0, 1, 0] [-0.79189, 0, 0.610664] [28672.2, 624.504, 3384.14]] unit_class:t="bombtarget_factory_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_262" tm:m=[[0.610664, 0, 0.79189] [0, 1, 0] [-0.79189, 0, 0.610664] [28629.8, 625.461, 3418.81]] unit_class:t="bombtarget_factory_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } objectGroups{ name:t="structures_412" tm:m=[[-0.043009, 0, -0.999075] [0, 1, 0] [0.999075, 0, -0.043009] [31541.6, 728.709, 22803.6]] unit_class:t="dyn_bomb_target_oil_refinery_sand_1000_1000" objLayer:i=1 props{ army:i=2 active:b=yes } } structures{ name:t="structures_413" tm:m=[[0.043009, 0, 0.999075] [0, 1, 0] [-0.999075, 0, 0.043009] [31168.3, 732.722, 22778.2]] unit_class:t="bombtarget_administrative_building_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_414" tm:m=[[0.999075, 0, -0.043009] [0, 1, 0] [0.043009, 0, 0.999075] [31162, 731.696, 22610.4]] unit_class:t="bombtarget_administrative_building_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_415" tm:m=[[0.0865467, 0, 0.996248] [0, 1, 0] [-0.996248, 0, 0.0865467] [31238.5, 732.155, 23074.8]] unit_class:t="bombtarget_administrative_building_02_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_416" tm:m=[[0.043009, 0, 0.999075] [0, 1, 0] [-0.999075, 0, 0.043009] [31239.4, 732.677, 23150.1]] unit_class:t="bombtarget_administrative_building_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_417" tm:m=[[0.043009, 0, 0.999075] [0, 1, 0] [-0.999075, 0, 0.043009] [31342.1, 731.131, 23147.4]] unit_class:t="bombtarget_administrative_building_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_418" tm:m=[[0.043009, 0, 0.999075] [0, 1, 0] [-0.999075, 0, 0.043009] [31493.3, 729.759, 23164.8]] unit_class:t="bombtarget_administrative_building_04_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_419" tm:m=[[0.0548826, 0, 0.998492] [0, 1, 0] [-0.998492, 0, 0.0548826] [31689.7, 728.753, 23157.6]] unit_class:t="bombtarget_administrative_building_04_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_420" tm:m=[[0.997867, 0, -0.0652885] [0, 1, 0] [0.0652885, 0, 0.997867] [31320.9, 729.472, 22534.5]] unit_class:t="bombtarget_factory_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_421" tm:m=[[0.997867, 0, -0.0652885] [0, 1, 0] [0.0652885, 0, 0.997867] [31228.8, 731.348, 22464.1]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_422" tm:m=[[0.997867, 0, -0.0652885] [0, 1, 0] [0.0652885, 0, 0.997867] [31290.2, 730.921, 22427.2]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_423" tm:m=[[0.997867, 0, -0.0652885] [0, 1, 0] [0.0652885, 0, 0.997867] [31357.4, 730.298, 22464.9]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_424" tm:m=[[0.997867, 0, -0.0652885] [0, 1, 0] [0.0652885, 0, 0.997867] [31418.8, 730.068, 22428]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_425" tm:m=[[0.997867, 0, -0.0652885] [0, 1, 0] [0.0652885, 0, 0.997867] [31494.5, 728.787, 22460.6]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_426" tm:m=[[0.997867, 0, -0.0652885] [0, 1, 0] [0.0652885, 0, 0.997867] [31619.8, 727.969, 22433.9]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_427" tm:m=[[0.0369711, 0, 0.999316] [0, 1, 0] [-0.999316, 0, 0.0369711] [31938.8, 724.696, 22558.4]] unit_class:t="bombtarget_factory_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_428" tm:m=[[0.0369711, 0, 0.999316] [0, 1, 0] [-0.999316, 0, 0.0369711] [31942.1, 724.563, 22650.9]] unit_class:t="bombtarget_factory_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_429" tm:m=[[0.997867, 0, -0.0652885] [0, 1, 0] [0.0652885, 0, 0.997867] [31801.2, 726.246, 22607]] unit_class:t="bombtarget_administrative_building_08_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_430" tm:m=[[0.997867, 0, -0.0652885] [0, 1, 0] [0.0652885, 0, 0.997867] [31732.9, 727.035, 22698.2]] unit_class:t="bombtarget_administrative_building_02_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_431" tm:m=[[0.997867, 0, -0.0652885] [0, 1, 0] [0.0652885, 0, 0.997867] [31730.3, 727.048, 22644.9]] unit_class:t="bombtarget_administrative_building_02_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_432" tm:m=[[-0.0445685, 0, -0.999007] [0, 1, 0] [0.999007, 0, -0.0445685] [31722.1, 727.121, 22586.3]] unit_class:t="bombtarget_administrative_building_09_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_433" tm:m=[[-0.997878, 0, 0.0651055] [0, 1, 0] [-0.0651055, 0, -0.997878] [31534.5, 728.606, 23022.9]] unit_class:t="bombtarget_factory_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_434" tm:m=[[-0.997878, 0, 0.0651055] [0, 1, 0] [-0.0651055, 0, -0.997878] [31429.7, 729.107, 22878.8]] unit_class:t="bombtarget_factory_structure_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_435" tm:m=[[-0.997878, 0, 0.0651055] [0, 1, 0] [-0.0651055, 0, -0.997878] [31430.8, 728.927, 22894.6]] unit_class:t="bombtarget_factory_structure_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_436" tm:m=[[-0.997878, 0, 0.0651055] [0, 1, 0] [-0.0651055, 0, -0.997878] [31432, 728.746, 22910.4]] unit_class:t="bombtarget_factory_structure_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_437" tm:m=[[-0.997878, 0, 0.0651055] [0, 1, 0] [-0.0651055, 0, -0.997878] [31432.6, 728.558, 22927.4]] unit_class:t="bombtarget_factory_structure_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_438" tm:m=[[-0.997878, 0, 0.0651055] [0, 1, 0] [-0.0651055, 0, -0.997878] [31433.7, 728.379, 22943.1]] unit_class:t="bombtarget_factory_structure_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_439" tm:m=[[-0.997878, 0, 0.0651055] [0, 1, 0] [-0.0651055, 0, -0.997878] [31434.8, 728.47, 22958.9]] unit_class:t="bombtarget_factory_structure_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_440" tm:m=[[-0.0440153, 0, -0.999031] [0, 1, 0] [0.999031, 0, -0.0440153] [31447.9, 729.179, 22852.4]] unit_class:t="bombtarget_administrative_building_09_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_441" tm:m=[[-0.0440153, 0, -0.999031] [0, 1, 0] [0.999031, 0, -0.0440153] [31504.5, 728.605, 22844.6]] unit_class:t="bombtarget_chimney_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_442" tm:m=[[-0.0788291, 0, -0.996889] [0, 1, 0] [0.996889, 0, -0.0788291] [31582.3, 726.996, 22911]] unit_class:t="bombtarget_administrative_building_02_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_443" tm:m=[[-0.997878, 0, 0.0651055] [0, 1, 0] [-0.0651055, 0, -0.997878] [31457.8, 729.757, 23042.2]] unit_class:t="bombtarget_vent_structure_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_444" tm:m=[[-0.997878, 0, 0.0651055] [0, 1, 0] [-0.0651055, 0, -0.997878] [31457.1, 729.56, 23027.7]] unit_class:t="bombtarget_vent_structure_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_445" tm:m=[[-0.997878, 0, 0.0651055] [0, 1, 0] [-0.0651055, 0, -0.997878] [31455.6, 729.07, 22997.8]] unit_class:t="bombtarget_vent_structure_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_446" tm:m=[[-0.997878, 0, 0.0651055] [0, 1, 0] [-0.0651055, 0, -0.997878] [31456.3, 729.346, 23012.3]] unit_class:t="bombtarget_vent_structure_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_447" tm:m=[[-0.997878, 0, 0.0651055] [0, 1, 0] [-0.0651055, 0, -0.997878] [31590.1, 726.598, 22954.8]] unit_class:t="bombtarget_factory_structure_02_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_448" tm:m=[[-0.997878, 0, 0.0651055] [0, 1, 0] [-0.0651055, 0, -0.997878] [31596.2, 727.285, 22992.8]] unit_class:t="bombtarget_factory_structure_04_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_449" tm:m=[[-0.997878, 0, 0.0651055] [0, 1, 0] [-0.0651055, 0, -0.997878] [31544.8, 727.402, 22913.6]] unit_class:t="bombtarget_factory_structure_02_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_450" tm:m=[[-0.997878, 0, 0.0651055] [0, 1, 0] [-0.0651055, 0, -0.997878] [31478.7, 728.682, 22992.3]] unit_class:t="bombtarget_factory_structure_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_451" tm:m=[[0.998869, 0, -0.0475421] [0, 1, 0] [0.0475421, 0, 0.998869] [31665.4, 726.029, 22896.1]] unit_class:t="bombtarget_administrative_building_08_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_452" tm:m=[[0.119237, 0, 0.992866] [0, 1, 0] [-0.992866, 0, 0.119237] [31678.4, 726.501, 22983.8]] unit_class:t="bombtarget_factory_structure_04_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_453" tm:m=[[0.119237, 0, 0.992866] [0, 1, 0] [-0.992866, 0, 0.119237] [31750.1, 726.122, 22975.4]] unit_class:t="bombtarget_factory_structure_04_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_454" tm:m=[[0.119237, 0, 0.992866] [0, 1, 0] [-0.992866, 0, 0.119237] [31896.6, 724.192, 22871.3]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_455" tm:m=[[0.119237, 0, 0.992866] [0, 1, 0] [-0.992866, 0, 0.119237] [31825, 724.241, 22899.1]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_456" tm:m=[[0.119237, 0, 0.992866] [0, 1, 0] [-0.992866, 0, 0.119237] [31963.7, 724.082, 22897.3]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_457" tm:m=[[0.998869, 0, -0.0475421] [0, 1, 0] [0.0475421, 0, 0.998869] [31743.2, 724.635, 22891.2]] unit_class:t="bombtarget_administrative_building_08_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_458" tm:m=[[0.998869, 0, -0.0475421] [0, 1, 0] [0.0475421, 0, 0.998869] [31537.1, 728.581, 22720.6]] unit_class:t="bombtarget_cooling_tower_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_459" tm:m=[[0.998869, 0, -0.0475421] [0, 1, 0] [0.0475421, 0, 0.998869] [31467.6, 729.284, 22720.5]] unit_class:t="bombtarget_cooling_tower_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_460" tm:m=[[1.44554, 0, -0.0622274] [0, 1.44689, 0] [0.0622274, 0, 1.44554] [31754, 726.324, 22459.2]] unit_class:t="bombtarget_administrative_building_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_461" tm:m=[[0.104696, 0, 1.44309] [0, 1.44689, 0] [-1.44309, 0, 0.104696] [31826.8, 725.191, 22452.7]] unit_class:t="bombtarget_administrative_building_04_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_462" tm:m=[[0.0798417, 0, 0.996808] [0, 1, 0] [-0.996808, 0, 0.0798417] [31978.8, 724.895, 22977.5]] unit_class:t="bombtarget_factory_structure_06_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_463" tm:m=[[0.0798417, 0, 0.996808] [0, 1, 0] [-0.996808, 0, 0.0798417] [31957.1, 725.106, 22980.7]] unit_class:t="bombtarget_factory_structure_06_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_464" tm:m=[[0.0798417, 0, 0.996808] [0, 1, 0] [-0.996808, 0, 0.0798417] [31934.6, 725.309, 22982.2]] unit_class:t="bombtarget_factory_structure_06_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_465" tm:m=[[0.0798417, 0, 0.996808] [0, 1, 0] [-0.996808, 0, 0.0798417] [31912.3, 725.526, 22984.3]] unit_class:t="bombtarget_factory_structure_06_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_466" tm:m=[[0.0798417, 0, 0.996808] [0, 1, 0] [-0.996808, 0, 0.0798417] [31890.4, 725.75, 22987.4]] unit_class:t="bombtarget_factory_structure_06_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_467" tm:m=[[0.104696, 0, 1.44309] [0, 1.44689, 0] [-1.44309, 0, 0.104696] [31856.9, 724.945, 22748.6]] unit_class:t="bombtarget_administrative_building_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_468" tm:m=[[0.104696, 0, 1.44309] [0, 1.44689, 0] [-1.44309, 0, 0.104696] [31927.5, 723.849, 22743.9]] unit_class:t="bombtarget_administrative_building_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_469" tm:m=[[0.104696, 0, 1.44309] [0, 1.44689, 0] [-1.44309, 0, 0.104696] [31931, 723.591, 22797.8]] unit_class:t="bombtarget_administrative_building_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_470" tm:m=[[0.104696, 0, 1.44309] [0, 1.44689, 0] [-1.44309, 0, 0.104696] [31860.3, 724.666, 22802.5]] unit_class:t="bombtarget_administrative_building_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_471" tm:m=[[-0.0495341, 0, -0.998773] [0, 1, 0] [0.998773, 0, -0.0495341] [31594.3, 728.539, 22562.5]] unit_class:t="bombtarget_administrative_building_08_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_472" tm:m=[[0.998869, 0, -0.0475421] [0, 1, 0] [0.0475421, 0, 0.998869] [31521.9, 727.954, 22638.4]] unit_class:t="bombtarget_factory_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_473" tm:m=[[0.998869, 0, -0.0475421] [0, 1, 0] [0.0475421, 0, 0.998869] [31500.4, 727.691, 22587.7]] unit_class:t="bombtarget_factory_structure_07_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_474" tm:m=[[0.999889, 0, -0.0149017] [0, 1, 0] [0.0149017, 0, 0.999889] [31432.5, 728.309, 22515.2]] unit_class:t="bombtarget_factory_structure_06_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_475" tm:m=[[0.999889, 0, -0.0149017] [0, 1, 0] [0.0149017, 0, 0.999889] [31515.4, 728.603, 22509.1]] unit_class:t="bombtarget_factory_structure_06_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_476" tm:m=[[0.999889, 0, -0.0149017] [0, 1, 0] [0.0149017, 0, 0.999889] [31598.3, 728.476, 22503.1]] unit_class:t="bombtarget_factory_structure_06_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_477" tm:m=[[0.997867, 0, -0.0652885] [0, 1, 0] [0.0652885, 0, 0.997867] [31231.8, 731.371, 22612.9]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_478" tm:m=[[0.997867, 0, -0.0652885] [0, 1, 0] [0.0652885, 0, 0.997867] [31234.5, 731.159, 22688.9]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_479" tm:m=[[0.997867, 0, -0.0652885] [0, 1, 0] [0.0652885, 0, 0.997867] [31237.3, 731.886, 22764.8]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_480" tm:m=[[0.997867, 0, -0.0652885] [0, 1, 0] [0.0652885, 0, 0.997867] [31240.1, 731.678, 22840.8]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_481" tm:m=[[0.0472551, 0, 0.998883] [0, 1, 0] [-0.998883, 0, 0.0472551] [31244.1, 731.185, 22949.7]] unit_class:t="bombtarget_factory_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_482" tm:m=[[0.0369711, 0, 0.999316] [0, 1, 0] [-0.999316, 0, 0.0369711] [31652.2, 728.647, 23098.1]] unit_class:t="bombtarget_factory_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_483" tm:m=[[0.0369711, 0, 0.999316] [0, 1, 0] [-0.999316, 0, 0.0369711] [31598, 728.562, 23101.2]] unit_class:t="bombtarget_factory_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_484" tm:m=[[0.0369711, 0, 0.999316] [0, 1, 0] [-0.999316, 0, 0.0369711] [31545.2, 729.47, 23105.6]] unit_class:t="bombtarget_factory_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_409" tm:m=[[0.0369711, 0, 0.999316] [0, 1, 0] [-0.999316, 0, 0.0369711] [31490.5, 730.426, 23109.2]] unit_class:t="bombtarget_factory_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="tankModels_27" tm:m=[[0.953091, 0, 0.302683] [0, 1, 0] [-0.302683, 0, 0.953091] [26192.5, 444.938, -32247.7]] unit_class:t="ussr_zsu_23_4m2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_zsu_23_4m2_default" bullets0:t="23mm_ussr_APIT_ammo_pack" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=90000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" accuracy:r=0.9 } way{} } tankModels{ name:t="tankModels_28" tm:m=[[0.953091, 0, 0.302683] [0, 1, 0] [-0.302683, 0, 0.953091] [26185.4, 444.8, -32250.1]] unit_class:t="ussr_zsu_23_4m2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_zsu_23_4m2_default" bullets0:t="23mm_ussr_APIT_ammo_pack" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=90000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" accuracy:r=0.9 } way{} } tankModels{ name:t="tankModels_34" tm:m=[[0.953091, 0, 0.302683] [0, 1, 0] [-0.302683, 0, 0.953091] [26176, 444.62, -32253.4]] unit_class:t="ussr_bmp_2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_bmp_2_default" bullets0:t="30mm_2a42_APDS_ammo_pack" bullets1:t="125mm_9m113_atgm" bullets2:t="" bullets3:t="" bulletsCount0:i=90000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 modification:t="bmp_2d_improvement" crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" accuracy:r=0.9 } way{} } tankModels{ name:t="tankModels_38" tm:m=[[0.953091, 0, 0.302683] [0, 1, 0] [-0.302683, 0, 0.953091] [26168.3, 444.471, -32256]] unit_class:t="ussr_bmp_2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_bmp_2_default" bullets0:t="30mm_2a42_APDS_ammo_pack" bullets1:t="125mm_9m113_atgm" bullets2:t="" bullets3:t="" bulletsCount0:i=90000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 modification:t="bmp_2d_improvement" crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" accuracy:r=0.9 } way{} } tankModels{ name:t="tankModels_39" tm:m=[[0.953091, 0, 0.302683] [0, 1, 0] [-0.302683, 0, 0.953091] [26159.7, 444.304, -32258.9]] unit_class:t="ussr_t_62" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="t_62_default" bullets0:t="115mm_HEAT_FS_ammo_pack" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=90000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 modification:t="bmp_2d_improvement" crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" accuracy:r=0.9 } way{} } tankModels{ name:t="tankModels_44" tm:m=[[0.953091, 0, 0.302683] [0, 1, 0] [-0.302683, 0, 0.953091] [26150.6, 444.128, -32262]] unit_class:t="ussr_t_62" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="t_62_default" bullets0:t="115mm_HEAT_FS_ammo_pack" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=90000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 modification:t="bmp_2d_improvement" crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" accuracy:r=0.9 } way{} } tankModels{ name:t="tankModels_45" tm:m=[[0.965757, 0, 0.259447] [0, 1, 0] [-0.259447, 0, 0.965757] [26141.9, 443.957, -32264.7]] unit_class:t="ussr_t_62" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="t_62_default" bullets0:t="115mm_HEAT_FS_ammo_pack" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=90000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 modification:t="bmp_2d_improvement" crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" accuracy:r=0.9 } way{} } tankModels{ name:t="tankModels_46" tm:m=[[0.965757, 0, 0.259447] [0, 1, 0] [-0.259447, 0, 0.965757] [26133.4, 443.791, -32267.4]] unit_class:t="ussr_bmp_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_bmp_1_default" bullets0:t="73mm_ussr_2A28_HEAT" bullets1:t="bmp_1p_turret_improvement" bullets2:t="" bullets3:t="" bulletsCount0:i=90000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 modification:t="tank_new_gun" crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" accuracy:r=0.9 } way{} } tankModels{ name:t="tankModels_51" tm:m=[[0.974918, 0, 0.222561] [0, 1, 0] [-0.222561, 0, 0.974918] [26124.6, 443.614, -32269.9]] unit_class:t="ussr_bmp_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_bmp_1_default" bullets0:t="73mm_ussr_2A28_HEAT" bullets1:t="bmp_1p_turret_improvement" bullets2:t="" bullets3:t="" bulletsCount0:i=90000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 modification:t="tank_new_gun" crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" accuracy:r=0.9 } way{} } tankModels{ name:t="tankModels_52" tm:m=[[0.974918, 0, 0.222561] [0, 1, 0] [-0.222561, 0, 0.974918] [26116.1, 443.444, -32272.4]] unit_class:t="ussr_bmp_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_bmp_1_default" bullets0:t="73mm_ussr_2A28_HEAT" bullets1:t="bmp_1p_turret_improvement" bullets2:t="" bullets3:t="" bulletsCount0:i=90000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 modification:t="tank_new_gun" crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" accuracy:r=0.9 } way{} } tankModels{ name:t="tankModels_59" tm:m=[[0.953091, 0, 0.302683] [0, 1, 0] [-0.302683, 0, 0.953091] [26106.6, 443.26, -32275.4]] unit_class:t="ussr_zsu_23_4m2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_zsu_23_4m2_default" bullets0:t="23mm_ussr_APIT_ammo_pack" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=90000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" accuracy:r=0.9 } way{} } tankModels{ name:t="tankModels_58" tm:m=[[0.953091, 0, 0.302683] [0, 1, 0] [-0.302683, 0, 0.953091] [26099.4, 443.12, -32277.8]] unit_class:t="ussr_zsu_23_4m2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_zsu_23_4m2_default" bullets0:t="23mm_ussr_APIT_ammo_pack" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=90000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" accuracy:r=0.9 } way{} } squad{ name:t="squad_02" tm:m=[[0.160619, 0, -0.987016] [0, 1, 0] [0.987016, 0, 0.160619] [26146.2, 444.037, -32263]] props{ squad_members:t="tankModels_59" squad_members:t="tankModels_58" squad_members:t="tankModels_27" squad_members:t="tankModels_28" squad_members:t="tankModels_34" squad_members:t="tankModels_38" squad_members:t="tankModels_39" squad_members:t="tankModels_44" squad_members:t="tankModels_45" squad_members:t="tankModels_46" squad_members:t="tankModels_51" squad_members:t="tankModels_52" } } tankModels{ name:t="tankModels_69" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5450.4, 604.798, -34450.8]] unit_class:t="ussr_9a33bm3" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_9a33bm3_default" bullets0:t="209mm_9M33A3_aam" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will_air" use_search_radar:b=yes } way{} } tankModels{ name:t="tankModels_70" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5428.88, 603.782, -34435]] unit_class:t="ussr_9a33bm3" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_9a33bm3_default" bullets0:t="209mm_9M33A3_aam" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will_air" use_search_radar:b=yes } way{} } tankModels{ name:t="tankModels_71" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5451.48, 601.795, -34430.8]] unit_class:t="ussr_9a35_m2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_9a35_m2_default" bullets0:t="120mm_9m37m_aam" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" use_search_radar:b=yes } way{} } tankModels{ name:t="tankModels_68" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5467.18, 601.623, -34443]] unit_class:t="ussr_9a35_m2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_9a35_m2_default" bullets0:t="120mm_9m37m_aam" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" use_search_radar:b=yes } way{} } tankModels{ name:t="tankModels_83" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2587.03, 542.419, -23207.9]] unit_class:t="ussr_9a33bm3" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_9a33bm3_default" bullets0:t="209mm_9M33A3_aam" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will_air" use_search_radar:b=yes } way{} } tankModels{ name:t="tankModels_84" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2565.51, 542.83, -23192.1]] unit_class:t="ussr_9a33bm3" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_9a33bm3_default" bullets0:t="209mm_9M33A3_aam" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will_air" use_search_radar:b=yes } way{} } tankModels{ name:t="tankModels_85" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2588.11, 544.109, -23187.9]] unit_class:t="ussr_9a35_m2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_9a35_m2_default" bullets0:t="120mm_9m37m_aam" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" use_search_radar:b=yes } way{} } tankModels{ name:t="tankModels_82" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2603.81, 543.754, -23200.1]] unit_class:t="ussr_9a35_m2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_9a35_m2_default" bullets0:t="120mm_9m37m_aam" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" use_search_radar:b=yes } way{} } tankModels{ name:t="tankModels_108" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10800, 523.092, -15800]] unit_class:t="ussr_9a33bm3" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_9a33bm3_default" bullets0:t="209mm_9M33A3_aam" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will_air" use_search_radar:b=yes } way{} } tankModels{ name:t="tankModels_109" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10821.5, 520.303, -15784.2]] unit_class:t="ussr_9a33bm3" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_9a33bm3_default" bullets0:t="209mm_9M33A3_aam" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will_air" use_search_radar:b=yes } way{} } tankModels{ name:t="tankModels_110" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10798.9, 521.774, -15780]] unit_class:t="ussr_9a35_m2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_9a35_m2_default" bullets0:t="120mm_9m37m_aam" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" use_search_radar:b=yes } way{} } tankModels{ name:t="tankModels_107" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10783.2, 523.539, -15792.2]] unit_class:t="ussr_9a35_m2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_9a35_m2_default" bullets0:t="120mm_9m37m_aam" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" use_search_radar:b=yes } way{} } tankModels{ name:t="tankModels_122" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-14000, 523.092, -9100]] unit_class:t="ussr_9a33bm3" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_9a33bm3_default" bullets0:t="209mm_9M33A3_aam" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will_air" use_search_radar:b=yes } way{} } tankModels{ name:t="tankModels_123" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-14021.5, 520.303, -9084.19]] unit_class:t="ussr_9a33bm3" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_9a33bm3_default" bullets0:t="209mm_9M33A3_aam" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will_air" use_search_radar:b=yes } way{} } tankModels{ name:t="tankModels_124" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-13998.9, 521.774, -9079.99]] unit_class:t="ussr_9a35_m2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_9a35_m2_default" bullets0:t="120mm_9m37m_aam" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" use_search_radar:b=yes } way{} } tankModels{ name:t="tankModels_121" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-13983.2, 523.539, -9092.19]] unit_class:t="ussr_9a35_m2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_9a35_m2_default" bullets0:t="120mm_9m37m_aam" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" use_search_radar:b=yes } way{} } tankModels{ name:t="tankModels_136" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-7500, 523.094, -24800]] unit_class:t="ussr_9a33bm3" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_9a33bm3_default" bullets0:t="209mm_9M33A3_aam" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will_air" use_search_radar:b=yes } way{} } tankModels{ name:t="tankModels_137" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-7521.53, 520.305, -24784.2]] unit_class:t="ussr_9a33bm3" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_9a33bm3_default" bullets0:t="209mm_9M33A3_aam" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will_air" use_search_radar:b=yes } way{} } tankModels{ name:t="tankModels_138" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-7498.92, 521.776, -24780]] unit_class:t="ussr_9a35_m2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_9a35_m2_default" bullets0:t="120mm_9m37m_aam" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" use_search_radar:b=yes } way{} } tankModels{ name:t="tankModels_135" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-7483.23, 523.541, -24792.2]] unit_class:t="ussr_9a35_m2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_9a35_m2_default" bullets0:t="120mm_9m37m_aam" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" use_search_radar:b=yes } way{} } tankModels{ name:t="spawn100" tm:m=[[-0.96945, 0, 0.24529] [0, 1, 0] [-0.24529, 0, -0.96945] [56365.2, 806.172, 51561.5]] unit_class:t="us_mim_72_chaparral" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="us_mim_72_chaparral_default" bullets0:t="127mm_MIM72C_aam_ammo_pack" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will_air" use_search_radar:b=yes } way{} } tankModels{ name:t="spawn101" tm:m=[[-0.96945, 0, 0.24529] [0, 1, 0] [-0.24529, 0, -0.96945] [56286, 806.172, 51467.7]] unit_class:t="il_mim_72_chaparral" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="us_mim_72_chaparral_default" bullets0:t="127mm_MIM72G_aam_ammo_pack" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will_air" use_search_radar:b=yes } way{} } tankModels{ name:t="spawn102" tm:m=[[-0.999816, 0, -0.0191551] [0, 1, 0] [0.0191551, 0, -0.999816] [56148.5, 806.172, 51422]] unit_class:t="il_mim_72_chaparral" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="us_mim_72_chaparral_default" bullets0:t="127mm_MIM72G_aam_ammo_pack" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will_air" use_search_radar:b=yes } way{} } objectGroups{ name:t="spawn103" tm:m=[[0.791155, 0, 0.611615] [0, 1, 0] [-0.611615, 0, 0.791155] [56790.3, 798.198, 51806.1]] unit_class:t="dynaf_sicily_2line_2k" objLayer:i=2 props{ army:i=1 active:b=yes } } tankModels{ name:t="spawn120" tm:m=[[-0.999816, 0, -0.0191551] [0, 1, 0] [0.0191551, 0, -0.999816] [56093.1, 806.172, 51345.5]] unit_class:t="il_mim_72_chaparral" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="us_mim_72_chaparral_default" bullets0:t="127mm_MIM72G_aam_ammo_pack" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will_air" use_search_radar:b=yes } way{} } tankModels{ name:t="spawn121" tm:m=[[-0.999816, 0, -0.0191551] [0, 1, 0] [0.0191551, 0, -0.999816] [55985.6, 806.172, 51318.3]] unit_class:t="il_mim_72_chaparral" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="us_mim_72_chaparral_default" bullets0:t="127mm_MIM72G_aam_ammo_pack" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will_air" use_search_radar:b=yes } way{} } tankModels{ name:t="spawn132" tm:m=[[-0.96945, 0, 0.24529] [0, 1, 0] [-0.24529, 0, -0.96945] [56837.2, 806.172, 52136.6]] unit_class:t="us_mim_72_chaparral" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="us_mim_72_chaparral_default" bullets0:t="127mm_MIM72C_aam_ammo_pack" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will_air" use_search_radar:b=yes } way{} } tankModels{ name:t="spawn133" tm:m=[[-0.96945, 0, 0.24529] [0, 1, 0] [-0.24529, 0, -0.96945] [56758, 806.172, 52042.8]] unit_class:t="uk_ai_sam_rapier" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="uk_ai_sam_rapier_default" bullets0:t="130mm_rapier_mk_2_aam_ammo_pack" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will_air" use_search_radar:b=yes } way{} } tankModels{ name:t="spawn134" tm:m=[[-0.999816, 0, -0.0191551] [0, 1, 0] [0.0191551, 0, -0.999816] [56620.5, 806.172, 51997.2]] unit_class:t="il_mim_72_chaparral" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="us_mim_72_chaparral_default" bullets0:t="127mm_MIM72G_aam_ammo_pack" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will_air" use_search_radar:b=yes } way{} } tankModels{ name:t="spawn135" tm:m=[[-0.999816, 0, -0.0191551] [0, 1, 0] [0.0191551, 0, -0.999816] [56565.1, 802.326, 51920.7]] unit_class:t="uk_ai_sam_rapier" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="uk_ai_sam_rapier_default" bullets0:t="130mm_rapier_mk_2_aam_ammo_pack" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will_air" use_search_radar:b=yes } way{} } tankModels{ name:t="spawn131" tm:m=[[-0.999816, 0, -0.0191551] [0, 1, 0] [0.0191551, 0, -0.999816] [56457.6, 806.172, 51893.5]] unit_class:t="il_mim_72_chaparral" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="us_mim_72_chaparral_default" bullets0:t="127mm_MIM72G_aam_ammo_pack" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will_air" use_search_radar:b=yes } way{} } tankModels{ name:t="spawn122" tm:m=[[-0.482675, 0, -0.875799] [0, 1, 0] [0.875799, 0, -0.482675] [55991, 806.172, 51240.5]] unit_class:t="uk_ai_sam_rapier" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="uk_ai_sam_rapier_default" bullets0:t="130mm_rapier_mk_2_aam_ammo_pack" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will_air" use_search_radar:b=yes accuracy:r=1 } way{} } tankModels{ name:t="spawn123" tm:m=[[-0.482675, 0, -0.875799] [0, 1, 0] [0.875799, 0, -0.482675] [55650.7, 806.172, 51222.2]] unit_class:t="uk_ai_sam_rapier" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="uk_ai_sam_rapier_default" bullets0:t="130mm_rapier_mk_2_aam" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will_air" use_search_radar:b=yes accuracy:r=1 } way{} } tankModels{ name:t="spawn129" tm:m=[[-0.482675, 0, -0.875799] [0, 1, 0] [0.875799, 0, -0.482675] [55783.1, 806.172, 50928.2]] unit_class:t="il_m163_vulcan" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="us_m163_vulcan_default" bullets0:t="20mm_Vulcan_API_ammo_pack" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will_air" use_search_radar:b=yes accuracy:r=1 } way{} } tankModels{ name:t="spawn130" tm:m=[[-0.482675, 0, -0.875799] [0, 1, 0] [0.875799, 0, -0.482675] [55884.8, 806.172, 51861.5]] unit_class:t="il_m163_vulcan" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="us_m163_vulcan_default" bullets0:t="20mm_Vulcan_API_ammo_pack" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will_air" use_search_radar:b=yes accuracy:r=1 } way{} } tankModels{ name:t="spawn136" tm:m=[[-0.482675, 0, -0.875799] [0, 1, 0] [0.875799, 0, -0.482675] [56479.8, 806.172, 51380.7]] unit_class:t="il_m163_vulcan" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="us_m163_vulcan_default" bullets0:t="20mm_Vulcan_API_ammo_pack" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will_air" use_search_radar:b=yes accuracy:r=1 } way{} } tankModels{ name:t="spawn137" tm:m=[[-0.482675, 0, -0.875799] [0, 1, 0] [0.875799, 0, -0.482675] [57102.8, 806.172, 51816.5]] unit_class:t="il_m163_vulcan" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="us_m163_vulcan_default" bullets0:t="20mm_Vulcan_API_ammo_pack" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will_air" use_search_radar:b=yes accuracy:r=1 } way{} } tankModels{ name:t="spawn138" tm:m=[[-0.482675, 0, -0.875799] [0, 1, 0] [0.875799, 0, -0.482675] [57656.6, 803.472, 52253.6]] unit_class:t="il_m163_vulcan" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="us_m163_vulcan_default" bullets0:t="20mm_Vulcan_API_ammo_pack" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will_air" use_search_radar:b=yes accuracy:r=1 } way{} } squad{ name:t="AA ZRK" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [57051.6, 805.272, 51873.7]] props{ squad_members:t="spawn136" squad_members:t="spawn137" squad_members:t="spawn138" squad_members:t="spawn123" squad_members:t="spawn129" squad_members:t="spawn130" squad_members:t="tankModels_72" squad_members:t="tankModels_65" squad_members:t="tankModels_66" squad_members:t="tankModels_67" squad_members:t="tankModels_53" squad_members:t="tankModels_60" squad_members:t="tankModels_81" squad_members:t="tankModels_88" } } tankModels{ name:t="tankModels_53" tm:m=[[0.88791, 0, 0.460018] [0, 1, 0] [-0.460018, 0, 0.88791] [-25429.7, 96.4825, -55856.7]] unit_class:t="ussr_zsu_23_4" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_zsu_23_4_default" bullets0:t="23mm_ussr_APIT_ammo_pack" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will_air" use_search_radar:b=yes } way{} } tankModels{ name:t="tankModels_60" tm:m=[[0.88791, 0, 0.460018] [0, 1, 0] [-0.460018, 0, 0.88791] [-25688, 96.4824, -55414.8]] unit_class:t="ussr_zsu_23_4" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_zsu_23_4_default" bullets0:t="23mm_ussr_APIT_ammo_pack" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will_air" use_search_radar:b=yes } way{} } tankModels{ name:t="tankModels_65" tm:m=[[0.88791, 0, 0.460018] [0, 1, 0] [-0.460018, 0, 0.88791] [-26078.4, 96.4824, -55289.6]] unit_class:t="ussr_zsu_23_4" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_zsu_23_4_default" bullets0:t="23mm_ussr_APIT_ammo_pack" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will_air" use_search_radar:b=yes } way{} } tankModels{ name:t="tankModels_66" tm:m=[[0.88791, 0, 0.460018] [0, 1, 0] [-0.460018, 0, 0.88791] [-26212.7, 96.4824, -55725.6]] unit_class:t="ussr_zsu_23_4" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_zsu_23_4_default" bullets0:t="23mm_ussr_APIT_ammo_pack" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will_air" use_search_radar:b=yes } way{} } tankModels{ name:t="tankModels_67" tm:m=[[0.88791, 0, 0.460018] [0, 1, 0] [-0.460018, 0, 0.88791] [-26308.3, 96.4824, -56314.3]] unit_class:t="ussr_zsu_23_4" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_zsu_23_4_default" bullets0:t="23mm_ussr_APIT_ammo_pack" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will_air" use_search_radar:b=yes } way{} } tankModels{ name:t="tankModels_72" tm:m=[[0.88791, 0, 0.460018] [0, 1, 0] [-0.460018, 0, 0.88791] [-26191, 96.4824, -56946.9]] unit_class:t="ussr_zsu_23_4" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_zsu_23_4_default" bullets0:t="23mm_ussr_APIT_ammo_pack" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will_air" use_search_radar:b=yes } way{} } tankModels{ name:t="tankModels_112" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [10947, 532.107, -53146.5]] unit_class:t="ussr_9a33bm3" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_9a33bm3_default" bullets0:t="209mm_9M33A3_aam" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will_air" use_search_radar:b=yes } way{} } tankModels{ name:t="tankModels_113" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [10925.5, 531.251, -53130.6]] unit_class:t="ussr_9a33bm3" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_9a33bm3_default" bullets0:t="209mm_9M33A3_aam" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will_air" use_search_radar:b=yes } way{} } tankModels{ name:t="tankModels_118" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [10948.1, 530.477, -53126.4]] unit_class:t="ussr_9a35_m2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_9a35_m2_default" bullets0:t="120mm_9m37m_aam" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" use_search_radar:b=yes } way{} } tankModels{ name:t="tankModels_111" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [10963.8, 530.69, -53138.6]] unit_class:t="ussr_9a35_m2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_9a35_m2_default" bullets0:t="120mm_9m37m_aam" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" use_search_radar:b=yes } way{} } tankModels{ name:t="tankModels_79" tm:m=[[-0.762264, 0, -0.647266] [0, 1, 0] [0.647266, 0, -0.762264] [37543.1, 699.703, -37525.6]] unit_class:t="uk_ai_sam_rapier" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="uk_ai_sam_rapier_default" bullets0:t="130mm_rapier_mk_2_aam_ammo_pack" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=900 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="tankModels_86" tm:m=[[-0.762264, 0, -0.647266] [0, 1, 0] [0.647266, 0, -0.762264] [35861.3, 810.406, -33588.5]] unit_class:t="uk_ai_sam_rapier" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="uk_ai_sam_rapier_default" bullets0:t="130mm_rapier_mk_2_aam_ammo_pack" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=900 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="tankModels_87" tm:m=[[-0.762264, 0, -0.647266] [0, 1, 0] [0.647266, 0, -0.762264] [39139.8, 699.702, -39971.8]] unit_class:t="uk_ai_sam_rapier" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="uk_ai_sam_rapier_default" bullets0:t="130mm_rapier_mk_2_aam_ammo_pack" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=900 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="tankModels_119" tm:m=[[-0.908293, 0, -0.418335] [0, 1, 0] [0.418335, 0, -0.908293] [35548.8, 1800.81, -29154.6]] unit_class:t="uk_ai_sam_rapier" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="uk_ai_sam_rapier_default" bullets0:t="130mm_rapier_mk_2_aam_ammo_pack" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=900 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="tankModels_127" tm:m=[[-0.446885, 0, -0.894591] [0, 1, 0] [0.894591, 0, -0.446885] [32049, 1911.52, -18049.1]] unit_class:t="uk_ai_sam_rapier" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="uk_ai_sam_rapier_default" bullets0:t="130mm_rapier_mk_2_aam_ammo_pack" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=900 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="tankModels_106" tm:m=[[-0.908293, 0, -0.418335] [0, 1, 0] [0.418335, 0, -0.908293] [34108.5, 1911.52, -22124.7]] unit_class:t="uk_ai_sam_rapier" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="uk_ai_sam_rapier_default" bullets0:t="130mm_rapier_mk_2_aam_ammo_pack" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=900 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [41244.1, 1865.99, -5412.58]] unit_class:t="bombtarget_factory_structure_07_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [41244.1, 1865.99, -5389.73]] unit_class:t="bombtarget_factory_structure_07_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [41244.1, 1865.99, -5366.88]] unit_class:t="bombtarget_factory_structure_07_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [41244.1, 1865.99, -5344.04]] unit_class:t="bombtarget_factory_structure_07_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [41244.1, 1865.99, -5321.19]] unit_class:t="bombtarget_factory_structure_07_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_06" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [41244.1, 1865.99, -5299.27]] unit_class:t="bombtarget_factory_structure_06_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_07" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [41244.1, 1865.99, -5271.43]] unit_class:t="bombtarget_factory_structure_07_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [41199.8, 1865.99, -5401.38]] unit_class:t="bombtarget_oil_storage_06_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_09" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [41199.8, 1865.99, -5371.86]] unit_class:t="bombtarget_oil_storage_06_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_10" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [41199.8, 1865.99, -5342.33]] unit_class:t="bombtarget_oil_storage_06_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_11" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [41199.8, 1865.99, -5312.81]] unit_class:t="bombtarget_oil_storage_06_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_12" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [41199.8, 1865.99, -5283.29]] unit_class:t="bombtarget_oil_storage_06_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } objectGroups{ name:t="objectGroups_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [41098.1, 1852.66, -5380.4]] unit_class:t="dynbase_hq_camp_square" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [41133, 1852.66, -5517.26]] unit_class:t="dynbase_fuel_storage_square" objLayer:i=2 props{ army:i=2 active:b=yes } } squad{ name:t="KPZ" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [41209.9, 1864.09, -5358.18]] props{ squad_members:t="structures_01" squad_members:t="structures_02" squad_members:t="structures_03" squad_members:t="structures_04" squad_members:t="structures_05" squad_members:t="structures_06" squad_members:t="structures_07" squad_members:t="structures_08" squad_members:t="structures_09" squad_members:t="structures_10" squad_members:t="structures_11" squad_members:t="structures_12" squad_members:t="objectGroups_01" squad_members:t="objectGroups_02" } } tankModels{ name:t="tankModels_74" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [41113.6, 1905.77, -5576.49]] unit_class:t="uk_ai_sam_rapier" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="uk_ai_sam_rapier_default" bullets0:t="130mm_rapier_mk_2_aam_ammo_pack" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" use_search_radar:b=yes } way{} } tankModels{ name:t="tankModels_81" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [41247.1, 1905.77, -5103.65]] unit_class:t="il_m163_vulcan" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="us_m163_vulcan_default" bullets0:t="20mm_Vulcan_API_ammo_pack" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" use_search_radar:b=yes } way{} } tankModels{ name:t="tankModels_88" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [41052.8, 1905.77, -5452.11]] unit_class:t="il_m163_vulcan" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="us_m163_vulcan_default" bullets0:t="20mm_Vulcan_API_ammo_pack" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" use_search_radar:b=yes } way{} } tankModels{ name:t="tankModels_73" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [28539.3, 623.842, 2535.63]] unit_class:t="uk_ai_sam_rapier" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="uk_ai_sam_rapier_default" bullets0:t="130mm_rapier_mk_2_aam_ammo_pack" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" use_search_radar:b=yes } way{} } tankModels{ name:t="tankModels_80" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [29071.3, 610.277, 3140.3]] unit_class:t="uk_ai_sam_rapier" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="uk_ai_sam_rapier_default" bullets0:t="130mm_rapier_mk_2_aam_ammo_pack" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" use_search_radar:b=yes } way{} } tankModels{ name:t="tankModels_93" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [31962, 724.426, 22361]] unit_class:t="uk_ai_sam_rapier" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="uk_ai_sam_rapier_default" bullets0:t="130mm_rapier_mk_2_aam_ammo_pack" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" use_search_radar:b=yes } way{} } tankModels{ name:t="tankModels_94" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [31151.7, 724.426, 22360.4]] unit_class:t="uk_ai_sam_rapier" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="uk_ai_sam_rapier_default" bullets0:t="130mm_rapier_mk_2_aam_ammo_pack" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" use_search_radar:b=yes } way{} } tankModels{ name:t="tankModels_95" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [31972.8, 724.426, 23167.1]] unit_class:t="uk_ai_sam_rapier" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="uk_ai_sam_rapier_default" bullets0:t="130mm_rapier_mk_2_aam_ammo_pack" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" use_search_radar:b=yes } way{} } structures{ name:t="tankModels_125" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [46732.2, 1181.77, 10241.4]] unit_class:t="bombtarget_factory_structure_07_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="tankModels_126" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [46732.2, 1181.75, 10264.2]] unit_class:t="bombtarget_factory_structure_07_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="tankModels_132" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [46732.2, 1181.73, 10287.1]] unit_class:t="bombtarget_factory_structure_07_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="tankModels_133" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [46732.2, 1181.7, 10309.9]] unit_class:t="bombtarget_factory_structure_07_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="tankModels_134" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [46732.2, 1181.68, 10332.8]] unit_class:t="bombtarget_factory_structure_07_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="tankModels_139" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [46732.2, 1181.66, 10354.7]] unit_class:t="bombtarget_factory_structure_06_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="tankModels_140" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [46732.2, 1181.63, 10382.5]] unit_class:t="bombtarget_factory_structure_07_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="tankModels_141" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [46687.9, 1181.73, 10252.6]] unit_class:t="bombtarget_oil_storage_06_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="tankModels_142" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [46687.9, 1181.7, 10282.1]] unit_class:t="bombtarget_oil_storage_06_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="tankModels_143" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [46687.9, 1181.67, 10311.6]] unit_class:t="bombtarget_oil_storage_06_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="tankModels_144" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [46687.9, 1181.64, 10341.1]] unit_class:t="bombtarget_oil_storage_06_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="tankModels_145" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [46687.9, 1181.61, 10370.7]] unit_class:t="bombtarget_oil_storage_06_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } objectGroups{ name:t="tankModels_146" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [46586.2, 1181.64, 10273.6]] unit_class:t="dynbase_hq_camp_square" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="tankModels_147" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [46621.1, 1181.8, 10136.7]] unit_class:t="dynbase_fuel_storage_square" objLayer:i=2 props{ army:i=2 active:b=yes } } tankModels{ name:t="tankModels_149" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [46601.7, 1181.85, 10077.5]] unit_class:t="uk_ai_sam_rapier" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="uk_ai_sam_rapier_default" bullets0:t="130mm_rapier_mk_2_aam_ammo_pack" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" use_search_radar:b=yes } way{} } tankModels{ name:t="tankModels_150" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [46735.2, 1182.04, 10550.3]] unit_class:t="il_m163_vulcan" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="us_m163_vulcan_default" bullets0:t="20mm_Vulcan_API_ammo_pack" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" use_search_radar:b=yes } way{} } tankModels{ name:t="tankModels_120" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [46540.9, 1181.68, 10201.8]] unit_class:t="il_m163_vulcan" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="us_m163_vulcan_default" bullets0:t="20mm_Vulcan_API_ammo_pack" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=9000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" use_search_radar:b=yes } way{} } squad{ name:t="KPZ02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [46685.3, 1181.72, 10292.4]] props{ squad_members:t="tankModels_125" squad_members:t="tankModels_126" squad_members:t="tankModels_132" squad_members:t="tankModels_133" squad_members:t="tankModels_134" squad_members:t="tankModels_139" squad_members:t="tankModels_140" squad_members:t="tankModels_141" squad_members:t="tankModels_142" squad_members:t="tankModels_143" squad_members:t="tankModels_144" squad_members:t="tankModels_145" squad_members:t="tankModels_146" squad_members:t="tankModels_147" squad_members:t="tankModels_149" squad_members:t="tankModels_150" squad_members:t="tankModels_120" } } } areas{ 2{ type:t="Sphere" tm:m=[[3255.41, 0, 0] [0, 3255.41, 0] [0, 0, 3255.41] [18422.4, 203.691, -44038]] objLayer:i=0 props{} } spawn07{ type:t="Sphere" tm:m=[[13.6145, 0, -6.33333] [0, 15.0156, 0] [6.33333, 0, 13.6145] [-25696.9, 97.3055, -57710.3]] objLayer:i=0 props{} } spawn08{ type:t="Sphere" tm:m=[[14.9437, 0, 1.46763] [0, 15.0156, 0] [-1.46763, 0, 14.9437] [-25677.3, 97.3055, -57591.6]] objLayer:i=0 props{} } spawn09{ type:t="Sphere" tm:m=[[7.01691, 0, 13.2752] [0, 15.0156, 0] [-13.2752, 0, 7.01691] [-25765.2, 97.3055, -57486.1]] objLayer:i=0 props{} } spawn10{ type:t="Sphere" tm:m=[[5.62548, 0, 13.922] [0, 15.0156, 0] [-13.922, 0, 5.62548] [-25869.5, 97.3055, -57429.6]] objLayer:i=0 props{} } spawn11{ type:t="Sphere" tm:m=[[3.07434, 0, 14.6975] [0, 15.0156, 0] [-14.6975, 0, 3.07434] [-25986.7, 97.3055, -57424.9]] objLayer:i=0 props{} } spawn18{ type:t="Sphere" tm:m=[[-6.43785, 0, -13.5654] [0, 15.0156, 0] [13.5654, 0, -6.43785] [-25791.5, 97.3055, -57354.8]] objLayer:i=0 props{} } spawn19{ type:t="Sphere" tm:m=[[14.7036, 0, -3.04449] [0, 15.0156, 0] [3.04449, 0, 14.7036] [-26632.7, 97.9667, -57475.1]] objLayer:i=0 props{} } spawn20{ type:t="Sphere" tm:m=[[14.7036, 0, -3.04449] [0, 15.0156, 0] [3.04449, 0, 14.7036] [-26638.8, 97.9667, -57501.7]] objLayer:i=0 props{} } spawn21{ type:t="Sphere" tm:m=[[14.7036, 0, -3.04449] [0, 15.0156, 0] [3.04449, 0, 14.7036] [-26644.9, 97.9667, -57528.3]] objLayer:i=0 props{} } spawn22{ type:t="Sphere" tm:m=[[14.7036, 0, -3.04449] [0, 15.0156, 0] [3.04449, 0, 14.7036] [-26651, 97.9667, -57554.8]] objLayer:i=0 props{} } spawn23{ type:t="Sphere" tm:m=[[14.7036, 0, -3.04449] [0, 15.0156, 0] [3.04449, 0, 14.7036] [-26657.2, 97.9667, -57581.4]] objLayer:i=0 props{} } area_02{ type:t="Box" tm:m=[[128.914, 0, 51.8549] [0, 13.3157, 0] [-12.0186, 0, 29.8788] [26180.4, 450.048, -32291.8]] objLayer:i=0 props{} } "capt 02"{ type:t="Sphere" tm:m=[[3129.43, 0, 896.884] [0, 3255.41, 0] [-1693.66, 0, 5909.57] [35400, 1066.27, -25859.1]] objLayer:i=0 props{} } "capt 03"{ type:t="Sphere" tm:m=[[5212.5, 0, 1493.89] [0, 5422.35, 0] [-2171.46, 0, 7576.69] [38841.2, 792.835, -35852.7]] objLayer:i=0 props{} } spawn24{ type:t="Sphere" tm:m=[[14.7036, 0, -3.04449] [0, 15.0156, 0] [3.04449, 0, 14.7036] [-26628, 97.9667, -57448.5]] objLayer:i=0 props{} } spawn25{ type:t="Sphere" tm:m=[[14.7036, 0, -3.04449] [0, 15.0156, 0] [3.04449, 0, 14.7036] [-26623.4, 97.9667, -57421.9]] objLayer:i=0 props{} } spawn26{ type:t="Sphere" tm:m=[[14.7036, 0, -3.04449] [0, 15.0156, 0] [3.04449, 0, 14.7036] [-26618.7, 97.9667, -57395.4]] objLayer:i=0 props{} } spawn27{ type:t="Sphere" tm:m=[[14.7036, 0, -3.04449] [0, 15.0156, 0] [3.04449, 0, 14.7036] [-26612.8, 97.9668, -57369.8]] objLayer:i=0 props{} } spawn28{ type:t="Sphere" tm:m=[[14.7036, 0, -3.04449] [0, 15.0156, 0] [3.04449, 0, 14.7036] [-26607.7, 97.9667, -57344.7]] objLayer:i=0 props{} } "AF2 start 01"{ type:t="Sphere" tm:m=[[10.1118, 0, 60.8296] [0, 61.6643, 0] [-60.8296, 0, 10.1118] [-26258.1, 96.2318, -57807.6]] objLayer:i=0 props{} } "AF2 end01"{ type:t="Sphere" tm:m=[[10.1118, 0, 60.8296] [0, 61.6643, 0] [-60.8296, 0, 10.1118] [-25819, 76.6627, -55489]] objLayer:i=0 props{} } "AF1 start01"{ type:t="Sphere" tm:m=[[10.1118, 0, 60.8296] [0, 61.6643, 0] [-60.8296, 0, 10.1118] [-26435.6, 92.8018, -57845.4]] objLayer:i=0 props{} } "AF1 end01"{ type:t="Sphere" tm:m=[[10.1118, 0, 60.8296] [0, 61.6643, 0] [-60.8296, 0, 10.1118] [-25950.7, 94.1567, -55249.9]] objLayer:i=0 props{} } spawn06{ type:t="Sphere" tm:m=[[-13.0674, 0, -7.39659] [0, 15.0156, 0] [7.39659, 0, -13.0674] [-26035.4, 99.6208, -57680.9]] objLayer:i=0 props{} } spawn05{ type:t="Sphere" tm:m=[[11.0823, 0, 10.1316] [0, 15.0156, 0] [-10.1316, 0, 11.0823] [-26066.9, 99.6208, -57822.7]] objLayer:i=0 props{} } spawn04{ type:t="Sphere" tm:m=[[-9.06473, 0, -11.9707] [0, 15.0156, 0] [11.9707, 0, -9.06473] [-25960.7, 99.6208, -57773.7]] objLayer:i=0 props{} } spawn03{ type:t="Sphere" tm:m=[[3.09594, 0, 14.693] [0, 15.0156, 0] [-14.693, 0, 3.09594] [-25921.9, 98.7745, -57914.3]] objLayer:i=0 props{} } spawn1{ type:t="Sphere" tm:m=[[-3.35968, 0, 14.6349] [0, 15.0156, 0] [-14.6349, 0, -3.35968] [-25791.7, 97.3054, -57914.9]] objLayer:i=0 props{} } spawn02{ type:t="Sphere" tm:m=[[2.10535, 0, -14.8673] [0, 15.0156, 0] [14.8673, 0, 2.10535] [-25811.1, 98.3475, -57813]] objLayer:i=0 props{} } NPZ1{ type:t="Box" tm:m=[[-657.52, 0, 535.233] [0, 94.1019, 0] [-623.573, 0, -766.044] [28489.6, 608.151, 3105.04]] objLayer:i=0 props{} } NPZ2{ type:t="Box" tm:m=[[-846.126, 0, 53.6408] [0, 94.1019, 0] [-62.4942, 0, -985.78] [31558.7, 713.117, 22772.4]] objLayer:i=0 props{} } 3{ type:t="Sphere" tm:m=[[3255.41, 0, 0] [0, 3255.41, 0] [0, 0, 3255.41] [29124.6, 203.691, -51018.5]] objLayer:i=0 props{} } area_03{ type:t="Box" tm:m=[[17.279, 0, 37.5593] [0, 13.3157, 0] [-274.655, 0, 126.354] [35628.9, 524.595, -46583.3]] objLayer:i=0 props{} } area_04{ type:t="Box" tm:m=[[17.279, 0, 37.5593] [0, 13.3157, 0] [-274.655, 0, 126.354] [35626.3, 524.61, -46589.3]] objLayer:i=0 props{} } "alr capt01"{ type:t="Sphere" tm:m=[[7092.73, 0, 0] [0, 7092.73, 0] [0, 0, 4964.91] [2196.63, 372.162, -36862]] objLayer:i=0 props{} } "alr capt02"{ type:t="Sphere" tm:m=[[4469.01, 0, 0] [0, 4469.01, 0] [0, 0, 4469.01] [-420.363, 613.41, -24866.2]] objLayer:i=0 props{} } 2waveofiraq{ type:t="Box" tm:m=[[54.5565, 0, 24.7368] [0, 22.1594, 0] [-75.0781, 0, 165.583] [-4755.51, 513.891, -32403.9]] objLayer:i=0 props{} } 2waveofiraq01{ type:t="Box" tm:m=[[59.8456, 0, -2.61291] [0, 22.1594, 0] [7.93041, 0, 181.636] [10744.7, 242.721, -54641.4]] objLayer:i=0 props{} } "alr capt03"{ type:t="Sphere" tm:m=[[4469.01, 0, 0] [0, 4469.01, 0] [0, 0, 4469.01] [-10952.3, 263.229, -25292.3]] objLayer:i=0 props{} } "alr capt04"{ type:t="Sphere" tm:m=[[4469.01, 0, 0] [0, 4469.01, 0] [0, 0, 4469.01] [-16613.2, 263.229, -20566.2]] objLayer:i=0 props{} } "alr capt05"{ type:t="Sphere" tm:m=[[4469.01, 0, 0] [0, 4469.01, 0] [0, 0, 4469.01] [-19657.4, 263.229, -15635.2]] objLayer:i=0 props{} } area_01{ type:t="Box" tm:m=[[-14.8836, 0, -4.98211] [0, 4.16255, 0] [24.5331, 0, -73.29] [36727.4, 863.132, -29251.8]] objLayer:i=0 props{} } spawn104{ type:t="Sphere" tm:m=[[-5.9791, 0, 13.7737] [0, 15.0156, 0] [-13.7737, 0, -5.9791] [57188.5, 806.995, 53005.8]] objLayer:i=0 props{} } spawn105{ type:t="Sphere" tm:m=[[-12.1512, 0, 8.82132] [0, 15.0156, 0] [-8.82132, 0, -12.1512] [57095, 806.995, 52930.1]] objLayer:i=0 props{} } spawn106{ type:t="Sphere" tm:m=[[-14.0598, 0, -5.27159] [0, 15.0156, 0] [5.27159, 0, -14.0598] [57090.8, 806.995, 52792.8]] objLayer:i=0 props{} } spawn107{ type:t="Sphere" tm:m=[[-13.4484, 0, -6.67893] [0, 15.0156, 0] [6.67893, 0, -13.4484] [57131.3, 806.995, 52681.3]] objLayer:i=0 props{} } spawn108{ type:t="Sphere" tm:m=[[-12.055, 0, -8.95231] [0, 15.0156, 0] [8.95231, 0, -12.055] [57215.8, 806.995, 52600]] objLayer:i=0 props{} } spawn109{ type:t="Sphere" tm:m=[[13.8193, 0, 5.873] [0, 15.0156, 0] [-5.873, 0, 13.8193] [57023.3, 806.995, 52677.1]] objLayer:i=0 props{} } spawn110{ type:t="Sphere" tm:m=[[-8.97669, 0, 12.0368] [0, 15.0156, 0] [-12.0368, 0, -8.97669] [57732.3, 807.656, 52208.8]] objLayer:i=0 props{} } spawn111{ type:t="Sphere" tm:m=[[-8.97669, 0, 12.0368] [0, 15.0156, 0] [-12.0368, 0, -8.97669] [57754.5, 807.656, 52224.6]] objLayer:i=0 props{} } spawn112{ type:t="Sphere" tm:m=[[-8.97669, 0, 12.0368] [0, 15.0156, 0] [-12.0368, 0, -8.97669] [57776.8, 807.656, 52240.5]] objLayer:i=0 props{} } spawn113{ type:t="Sphere" tm:m=[[-8.97669, 0, 12.0368] [0, 15.0156, 0] [-12.0368, 0, -8.97669] [57798.9, 807.656, 52256.2]] objLayer:i=0 props{} } spawn114{ type:t="Sphere" tm:m=[[-8.97669, 0, 12.0368] [0, 15.0156, 0] [-12.0368, 0, -8.97669] [57821.2, 807.656, 52272]] objLayer:i=0 props{} } spawn115{ type:t="Sphere" tm:m=[[-8.97669, 0, 12.0368] [0, 15.0156, 0] [-12.0368, 0, -8.97669] [57711.1, 807.656, 52192]] objLayer:i=0 props{} } spawn116{ type:t="Sphere" tm:m=[[-8.97669, 0, 12.0368] [0, 15.0156, 0] [-12.0368, 0, -8.97669] [57690, 807.656, 52175.2]] objLayer:i=0 props{} } spawn117{ type:t="Sphere" tm:m=[[-8.97669, 0, 12.0368] [0, 15.0156, 0] [-12.0368, 0, -8.97669] [57668.9, 807.656, 52158.5]] objLayer:i=0 props{} } spawn118{ type:t="Sphere" tm:m=[[-8.97669, 0, 12.0368] [0, 15.0156, 0] [-12.0368, 0, -8.97669] [57647.5, 807.656, 52143.2]] objLayer:i=0 props{} } spawn119{ type:t="Sphere" tm:m=[[-8.97669, 0, 12.0368] [0, 15.0156, 0] [-12.0368, 0, -8.97669] [57627, 807.656, 52127.8]] objLayer:i=0 props{} } af4start{ type:t="Sphere" tm:m=[[-47.9393, 0, -38.7854] [0, 61.6643, 0] [38.7854, 0, -47.9393] [57672.8, 805.921, 52706.1]] objLayer:i=0 props{} } af4end{ type:t="Sphere" tm:m=[[-47.9393, 0, -38.7854] [0, 61.6643, 0] [38.7854, 0, -47.9393] [55805.4, 786.352, 51263.4]] objLayer:i=0 props{} } af3start{ type:t="Sphere" tm:m=[[-47.9393, 0, -38.7854] [0, 61.6643, 0] [38.7854, 0, -47.9393] [57830.7, 802.491, 52616.6]] objLayer:i=0 props{} } af3end{ type:t="Sphere" tm:m=[[-47.9393, 0, -38.7854] [0, 61.6643, 0] [38.7854, 0, -47.9393] [55745.2, 803.846, 50997.1]] objLayer:i=0 props{} } spawn124{ type:t="Sphere" tm:m=[[14.6833, 0, -3.14137] [0, 15.0156, 0] [3.14137, 0, 14.6833] [57422.2, 809.31, 52759.2]] objLayer:i=0 props{} } spawn125{ type:t="Sphere" tm:m=[[-15.0139, 0, -0.221902] [0, 15.0156, 0] [0.221902, 0, -15.0139] [57539.8, 809.31, 52844.3]] objLayer:i=0 props{} } spawn126{ type:t="Sphere" tm:m=[[14.7256, 0, 2.93663] [0, 15.0156, 0] [-2.93663, 0, 14.7256] [57427.9, 809.31, 52878.2]] objLayer:i=0 props{} } spawn127{ type:t="Sphere" tm:m=[[-12.0682, 0, -8.93461] [0, 15.0156, 0] [8.93461, 0, -12.0682] [57492.2, 808.464, 53009.1]] objLayer:i=0 props{} } spawn128{ type:t="Sphere" tm:m=[[-7.2012, 0, -13.1761] [0, 15.0156, 0] [13.1761, 0, -7.2012] [57395.2, 806.995, 53095.9]] objLayer:i=0 props{} } spawn44{ type:t="Sphere" tm:m=[[8.29363, 0, 12.5174] [0, 15.0156, 0] [-12.5174, 0, 8.29363] [57342.1, 808.037, 53006.8]] objLayer:i=0 props{} } "ZENI 1"{ type:t="Sphere" tm:m=[[158.799, 0, 0] [0, 158.799, 0] [0, 0, 158.799] [27077.8, 923.006, 4708.87]] objLayer:i=0 props{} } "ZENI 02"{ type:t="Sphere" tm:m=[[158.799, 0, 0] [0, 158.799, 0] [0, 0, 158.799] [32225.6, 733.988, 22564.6]] objLayer:i=0 props{} } KPZ01{ type:t="Sphere" tm:m=[[398.912, 0, 0] [0, 398.912, 0] [0, 0, 398.912] [41129.3, 1861.51, -5407.88]] objLayer:i=0 props{} } KPZ03{ type:t="Sphere" tm:m=[[562.964, 0, 0] [0, 562.964, 0] [0, 0, 562.964] [46663.2, 1181.66, 10276.5]] objLayer:i=0 props{} } area_05{ type:t="Sphere" tm:m=[[74.6793, 0, 0] [0, 74.6793, 0] [0, 0, 74.6793] [26341, 444.343, -32041]] objLayer:i=0 props{} } area_06{ type:t="Sphere" tm:m=[[95.2155, 0, 0] [0, 95.2155, 0] [0, 0, 95.2155] [25909.6, 445.086, -32581.7]] objLayer:i=0 props{} } area_07{ type:t="Sphere" tm:m=[[95.2155, 0, 0] [0, 95.2155, 0] [0, 0, 95.2155] [25893.2, 445.086, -32064.6]] objLayer:i=0 props{} } area_08{ type:t="Sphere" tm:m=[[95.2155, 0, 0] [0, 95.2155, 0] [0, 0, 95.2155] [26340, 445.086, -32543.6]] objLayer:i=0 props{} } area_11{ type:t="Sphere" tm:m=[[74.6793, 0, 0] [0, 74.6793, 0] [0, 0, 74.6793] [35776.3, 565.726, -46168]] objLayer:i=0 props{} } area_10{ type:t="Sphere" tm:m=[[95.2155, 0, 0] [0, 95.2155, 0] [0, 0, 95.2155] [35328.4, 566.469, -46191.6]] objLayer:i=0 props{} } area_14{ type:t="Sphere" tm:m=[[74.6793, 0, 0] [0, 74.6793, 0] [0, 0, 74.6793] [35844.6, 565.726, -46675.4]] objLayer:i=0 props{} } area_13{ type:t="Sphere" tm:m=[[95.2155, 0, 0] [0, 95.2155, 0] [0, 0, 95.2155] [35396.7, 566.469, -46699]] objLayer:i=0 props{} } area_09{ type:t="Sphere" tm:m=[[610.718, 0, 0] [0, 610.718, 0] [0, 0, 610.718] [32884.1, 711.516, -73581]] objLayer:i=0 props{} } area_12{ type:t="Sphere" tm:m=[[610.718, 0, 0] [0, 610.718, 0] [0, 0, 610.718] [36903.4, 711.51, -62076.7]] objLayer:i=0 props{} } area_15{ type:t="Sphere" tm:m=[[610.718, 0, 0] [0, 610.718, 0] [0, 0, 610.718] [43050.2, 711.518, -50128.7]] objLayer:i=0 props{} } area_16{ type:t="Sphere" tm:m=[[610.718, 0, 0] [0, 610.718, 0] [0, 0, 610.718] [44920.8, 711.52, -42588.7]] objLayer:i=0 props{} } area_17{ type:t="Sphere" tm:m=[[610.718, 0, 0] [0, 610.718, 0] [0, 0, 610.718] [43878.1, 711.521, -31365.4]] objLayer:i=0 props{} } area_18{ type:t="Sphere" tm:m=[[610.718, 0, 0] [0, 610.718, 0] [0, 0, 610.718] [39985.5, 711.518, -17270.8]] objLayer:i=0 props{} } area_19{ type:t="Sphere" tm:m=[[610.718, 0, 0] [0, 610.718, 0] [0, 0, 610.718] [35387.5, 711.518, -16320.2]] objLayer:i=0 props{} } area_20{ type:t="Sphere" tm:m=[[610.718, 0, 0] [0, 610.718, 0] [0, 0, 610.718] [34466.4, 711.518, -16077.4]] objLayer:i=0 props{} } area_21{ type:t="Sphere" tm:m=[[610.718, 0, 0] [0, 610.718, 0] [0, 0, 610.718] [34387.4, 711.518, -14565.9]] objLayer:i=0 props{} } area_22{ type:t="Sphere" tm:m=[[610.718, 0, 0] [0, 610.718, 0] [0, 0, 610.718] [26867.2, 711.516, -13122.3]] objLayer:i=0 props{} } area_23{ type:t="Sphere" tm:m=[[610.718, 0, 0] [0, 610.718, 0] [0, 0, 610.718] [2974.16, 711.516, -7272.19]] objLayer:i=0 props{} } area_24{ type:t="Sphere" tm:m=[[610.718, 0, 0] [0, 610.718, 0] [0, 0, 610.718] [-17025.9, 711.516, -1132.11]] objLayer:i=0 props{} } area_25{ type:t="Sphere" tm:m=[[610.718, 0, 0] [0, 610.718, 0] [0, 0, 610.718] [3443.05, 571.484, -73477.7]] objLayer:i=0 props{} } area_26{ type:t="Sphere" tm:m=[[610.718, 0, 0] [0, 610.718, 0] [0, 0, 610.718] [2907.96, 571.482, -57572.6]] objLayer:i=0 props{} } area_27{ type:t="Sphere" tm:m=[[610.718, 0, 0] [0, 610.718, 0] [0, 0, 610.718] [-3368.43, 571.476, -47568]] objLayer:i=0 props{} } area_28{ type:t="Sphere" tm:m=[[610.718, 0, 0] [0, 610.718, 0] [0, 0, 610.718] [-11885.9, 571.476, -36966.8]] objLayer:i=0 props{} } area_29{ type:t="Sphere" tm:m=[[610.718, 0, 0] [0, 610.718, 0] [0, 0, 610.718] [-25141.6, 571.48, -27015.5]] objLayer:i=0 props{} } 2waveofiraq02{ type:t="Box" tm:m=[[54.5565, 0, 24.7368] [0, 22.1594, 0] [-75.0781, 0, 165.583] [-13501.5, 262.249, -25490.4]] objLayer:i=0 props{} } 2waveofiraq03{ type:t="Box" tm:m=[[54.5565, 0, 24.7368] [0, 22.1594, 0] [-75.0781, 0, 165.583] [-18357.1, 262.248, -22570.9]] objLayer:i=0 props{} } 2waveofiraq04{ type:t="Box" tm:m=[[54.5565, 0, 24.7368] [0, 22.1594, 0] [-75.0781, 0, 165.583] [-22781.6, 262.248, -16039]] objLayer:i=0 props{} } area_30{ type:t="Sphere" tm:m=[[151.096, 0, 0] [0, 151.096, 0] [0, 0, 151.096] [36152.3, 860.853, -28533.9]] objLayer:i=0 props{} } } objLayers{ layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } } wayPoints{ way_points_01{ closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 way{ way_points_01_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [26277.9, 446.167, -32214]] props{ speed:r=45 moveType:t="MOVETO_STRAIGHT" } } way_points_01_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [26464.9, 451.081, -32201.6]] props{ speed:r=45 moveType:t="MOVETO_STRAIGHT" } } way_points_01_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [26659.7, 463.838, -32237.2]] props{ speed:r=45 moveType:t="MOVETO_STRAIGHT" } } way_points_01_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [26911.6, 485.621, -32277.4]] props{ speed:r=45 moveType:t="MOVETO_STRAIGHT" } } way_points_01_wp_05{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [27431.3, 506.021, -32347.9]] props{ speed:r=45 moveType:t="MOVETO_STRAIGHT" } } way_points_01_wp_06{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [29304.2, 563.633, -32211.5]] props{ speed:r=45 moveType:t="MOVETO_STRAIGHT" } } way_points_01_wp_07{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [30274, 629.572, -32046.4]] props{ speed:r=45 moveType:t="MOVETO_STRAIGHT" } } way_points_01_wp_08{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [31255.4, 674.511, -31859.7]] props{ speed:r=45 moveType:t="MOVETO_STRAIGHT" } } way_points_01_wp_09{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [32547.2, 690.607, -31557.9]] props{ speed:r=45 moveType:t="MOVETO_STRAIGHT" } } way_points_01_wp_10{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [33648.4, 710.497, -31190.2]] props{ speed:r=45 moveType:t="MOVETO_STRAIGHT" } } } } }