selected_tag:t="" bin_dump_file:t="" mission_settings{ atmosphere{ pressure:r=760 temperature:r=0 } player{ army:i=1 wing:t="t1_player01" wing:t="t1_player02" wing:t="t1_player03" wing:t="t1_player04" wing:t="t1_player05" wing:t="t1_player06" wing:t="t1_player07" wing:t="t1_player08" wing:t="t1_player09" wing:t="t1_player10" wing:t="t1_player11" wing:t="t1_player12" wing:t="t1_player13" wing:t="t1_player14" wing:t="t1_player15" wing:t="t1_player16" wing:t="t1_player17" } player_teamB{ army:i=2 wing:t="t2_player01" wing:t="t2_player02" wing:t="t2_player03" wing:t="t2_player04" wing:t="t2_player05" wing:t="t2_player06" wing:t="t2_player07" wing:t="t2_player08" wing:t="t2_player09" wing:t="t2_player10" wing:t="t2_player11" wing:t="t2_player12" wing:t="t2_player13" wing:t="t2_player14" wing:t="t2_player15" wing:t="t2_player16" } mission{ name:t="alps_race" level:t="levels/arcade_alps.bin" type:t="domination" restoreType:t="attempts" optionalTakeOff:b=no campaign:t="pacific" environment:t="Day" weather:t="hazy" missionDebriefing:t="" missionBriefing:t="" killLimit:i=10 chapter:t="ffa" gt_free_for_all:b=yes locName:t="[Race] Alps" gt_race:b=yes openDiffLevels:b=yes timeLimit:i=30 country_axis:t="germany" country_allies:t="ussr" raceLaps:i=1 raceWinners:i=1 raceForceCannotShoot:b=yes difficulty:t="" tags{ } missionType{ _Dom:b=no _Conq:b=no _Bttl:b=no _Bto:b=no _Flc:b=no _v1_race_straight:b=yes _v1_race_inverted:b=yes _v2_race_straight:b=no _v2_race_inverted:b=no _Conq1:b=no _Conq2:b=no _Conq3:b=no _Conq4:b=no _Conq5:b=no _Conq6:b=no _CnvA:b=no _CnvB:b=no _ArtDA:b=no _ArtDB:b=no _DBttlA:b=no _DBttlB:b=no } } cover_points{ } aiParams{ aiEffectivenessViscosity:r=90 effectivenessDistances:p2=2500, 7000 } spectator_points{ } } imports{ } triggers{ isCategory:b=yes is_enabled:b=yes miss_init{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{ } } conditions{ } actions{ missionMarkAsRespawnPoint{ loc_name:t="missions/spawn_random" spawnEffect:b=no isAirfield:b=no isUnit:b=no offset:p3=0, 0, 0 isStrictSpawn:b=yes radius:r=-1 useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes target:t="spawn01" target:t="spawn02" target:t="spawn03" target:t="spawn04" target:t="spawn05" target:t="spawn06" target:t="spawn07" target:t="spawn08" target:t="spawn10" target:t="spawn11" target:t="spawn09" target:t="spawn12" target:t="spawn13" target:t="spawn14" target:t="spawn15" target:t="spawn16" target:t="spawn17" target:t="spawn18" target:t="spawn19" target:t="spawn20" target:t="spawn21" target:t="spawn22" target:t="spawn23" target:t="spawn24" target:t="spawn25" target:t="spawn26" target:t="spawn27" target:t="spawn28" target:t="spawn29" target:t="spawn30" target:t="spawn31" target:t="spawn32" team:t="Both" tags{ tank:b=no artillery:b=no aaa:b=no } } } else_actions{ } } start_mission_straight{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=0 } } conditions{ missionNamePostfix{ postfix:t="_v1_race_straight" } } actions{ triggerDisable{ target:t="start_mission_inverted" } missionSetTimeSpeed{ speed:r=0.01 realtimeTriggers:b=yes } beginRaceMode{ checkAreaPrefix:t="race_wp_" waypointsPrefix:t="race_wp_" winners:i=1 doubleWaypoints:b=yes waypointScale:r=0.72 laps:i=1 respawnVerticalOffset:r=60 respawnForwardOffset:r=-50 statisticsScreenAfterFinish:b=yes reverse:b=no tankRace:b=no isPathClosed:b=yes defaultTimeToDisableWeapon:r=60 } triggerEnable{ target:t="a_player_is_active_requirement" } unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="players_squad" targetableByAi:b=no cannotShoot:b=yes } } else_actions{ } } start_mission_inverted{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=0 } } conditions{ missionNamePostfix{ postfix:t="_v1_race_inverted" } } actions{ triggerDisable{ target:t="start_mission_straight" } missionSetTimeSpeed{ speed:r=0.01 realtimeTriggers:b=yes } beginRaceMode{ checkAreaPrefix:t="race_wp_" waypointsPrefix:t="race_wp_" winners:i=1 doubleWaypoints:b=yes waypointScale:r=0.72 laps:i=1 respawnVerticalOffset:r=60 respawnForwardOffset:r=-50 statisticsScreenAfterFinish:b=yes reverse:b=yes tankRace:b=no isPathClosed:b=yes defaultTimeToDisableWeapon:r=60 } triggerEnable{ target:t="a_player_is_active_requirement" } unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="players_squad" targetableByAi:b=no cannotShoot:b=yes } } else_actions{ } } a_player_is_active_requirement{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenStatus{ object_type:t="isActive" check_objects:t="any" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="players_squad" } } actions{ triggerEnable{ target:t="race_start_timer" } } else_actions{ } } race_start_timer{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ varCompareInt{ var_value:t="start_timer_int" value:i=0 comparasion_func:t="notLess" } } actions{ varAddString{ value:t="@start_timer_int" digits:i=2 var:t="start_hint_id_str" } playHint{ hintType:t="custom" name:t="@start_hint_id_str" action:t="show" shouldFadeOut:b=no time:r=-1 isOverFade:b=no priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 shouldBlink:b=no } varModify{ operator:t="subAB" value:r=1 var:t="start_timer_int" } varSetString{ value:t="hints/ffa_race_starts_in_" var:t="start_hint_id_str" } } else_actions{ missionSetTimeSpeed{ speed:r=1 realtimeTriggers:b=yes } unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="players_squad" ignoreCollisions:b=yes } unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="t1_player01" object:t="t1_player08" object:t="t1_player15" object:t="t2_player05" object:t="t2_player12" aerobaticsSmoke:i=1 persistentAerobaticsSmoke:b=yes } unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="t1_player02" object:t="t1_player09" object:t="t1_player16" object:t="t2_player06" object:t="t2_player13" aerobaticsSmoke:i=2 persistentAerobaticsSmoke:b=yes } unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="t1_player03" object:t="t1_player10" object:t="t1_player17" object:t="t2_player07" object:t="t2_player14" aerobaticsSmoke:i=3 persistentAerobaticsSmoke:b=yes } unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="t1_player04" object:t="t1_player11" object:t="t2_player01" object:t="t2_player08" aerobaticsSmoke:i=4 persistentAerobaticsSmoke:b=yes } unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="t1_player05" object:t="t1_player12" object:t="t2_player02" object:t="t2_player09" aerobaticsSmoke:i=5 persistentAerobaticsSmoke:b=yes } unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="t1_player06" object:t="t1_player13" object:t="t2_player03" object:t="t2_player10" aerobaticsSmoke:i=6 persistentAerobaticsSmoke:b=yes } unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="t1_player07" object:t="t1_player14" object:t="t2_player04" object:t="t2_player11" aerobaticsSmoke:i=7 persistentAerobaticsSmoke:b=yes } triggerEnable{ target:t="race_shooting_enabled" } wait{ time:r=3 } playHint{ hintType:t="custom" name:t="" action:t="hideCur" shouldFadeOut:b=no time:r=-1 isOverFade:b=no priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 shouldBlink:b=no } triggerDisable{ target:t="race_start_timer" } } } race_shooting_enabled{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ timeExpires{ time:r=10 } } conditions{ } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="players_squad" cannotShoot:b=no } } else_actions{ } } } mission_objectives{ isCategory:b=yes is_enabled:b=yes phiphi_race_mission_objective{ is_enabled:b=no comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=50 scoreConst:i=100 scoreTime:i=400 team:t="Both" } onSuccess{ } onFailed{ } } } variables{ time_var:i=0 start_timer_int:i=20 start_hint_id_str:t="hints/ffa_race_starts_in_" } dialogs{ } airfields{ } effects{ } units{ armada{ name:t="t1_player01" tm:m=[[-0.824753, 0, 0.565493] [0, 1, 0] [-0.565493, 0, -0.824753] [7048.41, 1661, -1067.85]] unit_class:t="p-63a-10" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=0 count:i=1 uniqueName:t="" player:b=yes fuel:r=20 skin:t="usa" speed:r=410 plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player02" tm:m=[[-0.953717, 0, 0.300706] [0, 1, 0] [-0.300706, 0, -0.953717] [-6339.9, 5926.77, 3656.2]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player03" tm:m=[[-0.953717, 0, 0.300706] [0, 1, 0] [-0.300706, 0, -0.953717] [-6369.97, 5926.77, 3560.83]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player04" tm:m=[[-0.953717, 0, 0.300706] [0, 1, 0] [-0.300706, 0, -0.953717] [-6400.04, 5926.77, 3465.46]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player05" tm:m=[[-0.953717, 0, 0.300706] [0, 1, 0] [-0.300706, 0, -0.953717] [-6430.11, 5926.77, 3370.08]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player06" tm:m=[[-0.953717, 0, 0.300706] [0, 1, 0] [-0.300706, 0, -0.953717] [-6460.18, 5926.77, 3274.71]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player07" tm:m=[[-0.953717, 0, 0.300706] [0, 1, 0] [-0.300706, 0, -0.953717] [-6490.26, 5926.77, 3179.34]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player08" tm:m=[[-0.953717, 0, 0.300706] [0, 1, 0] [-0.300706, 0, -0.953717] [-6418.35, 5926.77, 3193.9]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player09" tm:m=[[-0.953717, 0, 0.300706] [0, 1, 0] [-0.300706, 0, -0.953717] [-6340.4, 5926.77, 3687.85]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player10" tm:m=[[-0.953717, 0, 0.300706] [0, 1, 0] [-0.300706, 0, -0.953717] [-6344.3, 5926.77, 3738.75]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player11" tm:m=[[-0.953717, 0, 0.300706] [0, 1, 0] [-0.300706, 0, -0.953717] [-6345.55, 5926.77, 3784.9]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player12" tm:m=[[-0.953717, 0, 0.300706] [0, 1, 0] [-0.300706, 0, -0.953717] [-6358.3, 5926.77, 3851.1]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player13" tm:m=[[-0.953717, 0, 0.300706] [0, 1, 0] [-0.300706, 0, -0.953717] [-6357.4, 5926.77, 3926]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player14" tm:m=[[-0.953717, 0, 0.300706] [0, 1, 0] [-0.300706, 0, -0.953717] [-6357.4, 5926.77, 3978.5]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player15" tm:m=[[-0.953717, 0, 0.300706] [0, 1, 0] [-0.300706, 0, -0.953717] [-6356.7, 5926.77, 4035.75]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player16" tm:m=[[-0.953717, 0, 0.300706] [0, 1, 0] [-0.300706, 0, -0.953717] [-6357.3, 5926.77, 4106.15]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player17" tm:m=[[-0.953717, 0, 0.300706] [0, 1, 0] [-0.300706, 0, -0.953717] [-6368.5, 5926.77, 4186.85]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player01" tm:m=[[-0.953717, 0, 0.300706] [0, 1, 0] [-0.300706, 0, -0.953717] [-6206.55, 5926.77, 4009.6]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player02" tm:m=[[-0.953717, 0, 0.300706] [0, 1, 0] [-0.300706, 0, -0.953717] [-6209.5, 5926.77, 4029]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player03" tm:m=[[-0.953717, 0, 0.300706] [0, 1, 0] [-0.300706, 0, -0.953717] [-6209.25, 5926.77, 4095.6]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player04" tm:m=[[-0.953717, 0, 0.300706] [0, 1, 0] [-0.300706, 0, -0.953717] [-6210.3, 5926.77, 4123.9]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player05" tm:m=[[-0.953717, 0, 0.300706] [0, 1, 0] [-0.300706, 0, -0.953717] [-6221.35, 5926.77, 4175.55]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player06" tm:m=[[-0.953717, 0, 0.300706] [0, 1, 0] [-0.300706, 0, -0.953717] [-6229, 5926.77, 4209.75]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player07" tm:m=[[-0.953717, 0, 0.300706] [0, 1, 0] [-0.300706, 0, -0.953717] [-6241.35, 5926.77, 4258.55]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player08" tm:m=[[-0.953717, 0, 0.300706] [0, 1, 0] [-0.300706, 0, -0.953717] [-6257.15, 5926.77, 4329.35]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player09" tm:m=[[-0.953717, 0, 0.300706] [0, 1, 0] [-0.300706, 0, -0.953717] [-6269.15, 5926.77, 4402.1]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player10" tm:m=[[-0.953717, 0, 0.300706] [0, 1, 0] [-0.300706, 0, -0.953717] [-6279.7, 5926.77, 4465.35]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player11" tm:m=[[-0.953717, 0, 0.300706] [0, 1, 0] [-0.300706, 0, -0.953717] [-6293.55, 5926.77, 4516.2]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player12" tm:m=[[-0.953717, 0, 0.300706] [0, 1, 0] [-0.300706, 0, -0.953717] [-6303.8, 5926.77, 4565.75]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player13" tm:m=[[-0.953717, 0, 0.300706] [0, 1, 0] [-0.300706, 0, -0.953717] [-6315.75, 5926.77, 4609.15]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player14" tm:m=[[-0.953717, 0, 0.300706] [0, 1, 0] [-0.300706, 0, -0.953717] [-6330.25, 5926.77, 4662.6]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player15" tm:m=[[-0.953717, 0, 0.300706] [0, 1, 0] [-0.300706, 0, -0.953717] [-6345, 5926.77, 4717.05]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player16" tm:m=[[-0.953717, 0, 0.300706] [0, 1, 0] [-0.300706, 0, -0.953717] [-6357.35, 5926.77, 4784.3]] unit_class:t="p-26a_33" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=no plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } squad{ name:t="players_squad" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9342, 1064.2, 9153.15]] props{ object_marking:i=0 squad_members:t="t1_player01" squad_members:t="t1_player02" squad_members:t="t1_player03" squad_members:t="t1_player04" squad_members:t="t1_player05" squad_members:t="t1_player06" squad_members:t="t1_player07" squad_members:t="t1_player08" squad_members:t="t1_player09" squad_members:t="t1_player10" squad_members:t="t1_player11" squad_members:t="t1_player12" squad_members:t="t1_player13" squad_members:t="t1_player14" squad_members:t="t1_player15" squad_members:t="t1_player16" squad_members:t="t1_player17" squad_members:t="t2_player01" squad_members:t="t2_player02" squad_members:t="t2_player03" squad_members:t="t2_player04" squad_members:t="t2_player05" squad_members:t="t2_player06" squad_members:t="t2_player07" squad_members:t="t2_player08" squad_members:t="t2_player09" squad_members:t="t2_player10" squad_members:t="t2_player11" squad_members:t="t2_player12" squad_members:t="t2_player13" squad_members:t="t2_player14" squad_members:t="t2_player15" squad_members:t="t2_player16" } } } areas{ spawn01{ type:t="Sphere" tm:m=[[-18.6524, 0, 7.21751] [0, 20, 0] [-7.21751, 0, -18.6524] [7062.78, 1636.68, -920.09]] objLayer:i=0 props{ forceReplication:b=yes } } spawn02{ type:t="Sphere" tm:m=[[-18.1763, 0, 8.34432] [0, 20, 0] [-8.34432, 0, -18.1763] [7047.25, 1636.68, -956.535]] objLayer:i=0 props{ forceReplication:b=yes } } spawn03{ type:t="Sphere" tm:m=[[-17.5816, 0, 9.53359] [0, 20, 0] [-9.53359, 0, -17.5816] [7032.55, 1636.68, -990.981]] objLayer:i=0 props{ forceReplication:b=yes } } spawn04{ type:t="Sphere" tm:m=[[-17.5204, 0, 9.64546] [0, 20, 0] [-9.64546, 0, -17.5204] [7016.82, 1636.68, -1023.05]] objLayer:i=0 props{ forceReplication:b=yes } } spawn05{ type:t="Sphere" tm:m=[[-16.7501, 0, 10.9288] [0, 20, 0] [-10.9288, 0, -16.7501] [7000.24, 1636.68, -1055.47]] objLayer:i=0 props{ forceReplication:b=yes } } spawn06{ type:t="Sphere" tm:m=[[-16.4086, 0, 11.4351] [0, 20, 0] [-11.4351, 0, -16.4086] [6981.5, 1636.68, -1090.35]] objLayer:i=0 props{ forceReplication:b=yes } } spawn07{ type:t="Sphere" tm:m=[[-14.7331, 0, 13.5254] [0, 20, 0] [-13.5254, 0, -14.7331] [6957.91, 1636.68, -1123.88]] objLayer:i=0 props{ forceReplication:b=yes } } spawn08{ type:t="Sphere" tm:m=[[-14.637, 0, 13.6293] [0, 20, 0] [-13.6293, 0, -14.637] [6932.75, 1636.68, -1152.9]] objLayer:i=0 props{ forceReplication:b=yes } } spawn10{ type:t="Sphere" tm:m=[[-18.5732, 0, 7.41897] [0, 20, 0] [-7.41897, 0, -18.5732] [7093.8, 1661.02, -971.375]] objLayer:i=0 props{ forceReplication:b=yes } } spawn11{ type:t="Sphere" tm:m=[[-18.0848, 0, 8.54051] [0, 20, 0] [-8.54051, 0, -18.0848] [7079.45, 1661.03, -1002.14]] objLayer:i=0 props{ forceReplication:b=yes } } spawn12{ type:t="Sphere" tm:m=[[-17.4774, 0, 9.72332] [0, 20, 0] [-9.72332, 0, -17.4774] [7063.84, 1661.03, -1035.02]] objLayer:i=0 props{ forceReplication:b=yes } } spawn13{ type:t="Sphere" tm:m=[[-17.415, 0, 9.83458] [0, 20, 0] [-9.83458, 0, -17.415] [7048.4, 1661.03, -1067.89]] objLayer:i=0 props{ forceReplication:b=yes } } spawn14{ type:t="Sphere" tm:m=[[-16.6309, 0, 11.1095] [0, 20, 0] [-11.1095, 0, -16.6309] [7031.9, 1661.03, -1098.81]] objLayer:i=0 props{ forceReplication:b=yes } } spawn15{ type:t="Sphere" tm:m=[[-16.2839, 0, 11.612] [0, 20, 0] [-11.612, 0, -16.2839] [7014.62, 1661.03, -1131.16]] objLayer:i=0 props{ forceReplication:b=yes } } spawn16{ type:t="Sphere" tm:m=[[-14.5859, 0, 13.6841] [0, 20, 0] [-13.6841, 0, -14.5859] [6992.32, 1661.03, -1163.59]] objLayer:i=0 props{ forceReplication:b=yes } } spawn09{ type:t="Sphere" tm:m=[[-14.4887, 0, 13.7869] [0, 20, 0] [-13.7869, 0, -14.4887] [6968.68, 1661.03, -1190.41]] objLayer:i=0 props{ forceReplication:b=yes } } spawn18{ type:t="Sphere" tm:m=[[-18.8434, 0, 6.7029] [0, 20, 0] [-6.7029, 0, -18.8434] [7131.44, 1681.84, -983.91]] objLayer:i=0 props{ forceReplication:b=yes } } spawn19{ type:t="Sphere" tm:m=[[-18.3984, 0, 7.84236] [0, 20, 0] [-7.84236, 0, -18.3984] [7119.83, 1681.83, -1014.6]] objLayer:i=0 props{ forceReplication:b=yes } } spawn20{ type:t="Sphere" tm:m=[[-17.8366, 0, 9.0475] [0, 20, 0] [-9.0475, 0, -17.8366] [7108.09, 1681.83, -1045.38]] objLayer:i=0 props{ forceReplication:b=yes } } spawn21{ type:t="Sphere" tm:m=[[-17.7785, 0, 9.16102] [0, 20, 0] [-9.16102, 0, -17.7785] [7094.52, 1681.83, -1078.58]] objLayer:i=0 props{ forceReplication:b=yes } } spawn22{ type:t="Sphere" tm:m=[[-17.0436, 0, 10.465] [0, 20, 0] [-10.465, 0, -17.0436] [7079.5, 1681.83, -1109.09]] objLayer:i=0 props{ forceReplication:b=yes } } spawn23{ type:t="Sphere" tm:m=[[-16.7162, 0, 10.9805] [0, 20, 0] [-10.9805, 0, -16.7162] [7063.74, 1681.83, -1141.09]] objLayer:i=0 props{ forceReplication:b=yes } } spawn24{ type:t="Sphere" tm:m=[[-15.0989, 0, 13.1161] [0, 20, 0] [-13.1161, 0, -15.0989] [7044.74, 1681.83, -1172.24]] objLayer:i=0 props{ forceReplication:b=yes } } spawn17{ type:t="Sphere" tm:m=[[-15.0056, 0, 13.2225] [0, 20, 0] [-13.2225, 0, -15.0056] [7024.72, 1681.83, -1202.59]] objLayer:i=0 props{ forceReplication:b=yes } } spawn26{ type:t="Sphere" tm:m=[[-15.8855, 0, 12.1514] [0, 20, 0] [-12.1514, 0, -15.8855] [7041.67, 1699.78, -1240.2]] objLayer:i=0 props{ forceReplication:b=yes } } spawn27{ type:t="Sphere" tm:m=[[-18.3953, 0, 7.84992] [0, 20, 0] [-7.84992, 0, -18.3953] [7163.63, 1699.8, -1030.76]] objLayer:i=0 props{ forceReplication:b=yes } } spawn28{ type:t="Sphere" tm:m=[[-17.8809, 0, 8.95971] [0, 20, 0] [-8.95971, 0, -17.8809] [7150.82, 1699.78, -1057.53]] objLayer:i=0 props{ forceReplication:b=yes } } spawn29{ type:t="Sphere" tm:m=[[-17.2459, 0, 10.1279] [0, 20, 0] [-10.1279, 0, -17.2459] [7137.09, 1699.78, -1085.3]] objLayer:i=0 props{ forceReplication:b=yes } } spawn30{ type:t="Sphere" tm:m=[[-17.1811, 0, 10.2378] [0, 20, 0] [-10.2378, 0, -17.1811] [7120.53, 1699.78, -1117.66]] objLayer:i=0 props{ forceReplication:b=yes } } spawn31{ type:t="Sphere" tm:m=[[-16.3673, 0, 11.494] [0, 20, 0] [-11.494, 0, -16.3673] [7104.2, 1699.78, -1150.42]] objLayer:i=0 props{ forceReplication:b=yes } } spawn32{ type:t="Sphere" tm:m=[[-16.0088, 0, 11.9883] [0, 20, 0] [-11.9883, 0, -16.0088] [7086.1, 1699.78, -1181.49]] objLayer:i=0 props{ forceReplication:b=yes } } spawn25{ type:t="Sphere" tm:m=[[-15.971, 0, 12.0386] [0, 20, 0] [-12.0386, 0, -15.971] [7066.93, 1699.78, -1210.7]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_049{ type:t="Sphere" tm:m=[[-1.91464e-05, 200, -1.10542e-05] [-173.205, -2.08833e-05, -99.9997] [-99.9994, 0, 173.206] [2055.49, 1576.29, -1073.6]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_050{ type:t="Sphere" tm:m=[[-1.91464e-05, 200, -1.10542e-05] [-173.205, -2.08833e-05, -99.9997] [-99.9994, 0, 173.206] [1894.02, 1667.84, -666.84]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_051{ type:t="Sphere" tm:m=[[-1.91464e-05, 200, -1.10542e-05] [-173.205, -2.08833e-05, -99.9997] [-99.9994, 0, 173.206] [1725.45, 1701.33, -210.69]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_052{ type:t="Sphere" tm:m=[[-1.91464e-05, 200, -1.10542e-05] [-173.205, -2.08833e-05, -99.9997] [-99.9994, 0, 173.206] [1632.56, 1714, 195.006]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_053{ type:t="Sphere" tm:m=[[-1.91464e-05, 200, -1.10542e-05] [-173.205, -2.08833e-05, -99.9997] [-99.9994, 0, 173.206] [1588.51, 1805.89, 1330.61]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_054{ type:t="Sphere" tm:m=[[-1.91464e-05, 200, -1.10542e-05] [-173.205, -2.08833e-05, -99.9997] [-99.9994, 0, 173.206] [1311.86, 1850.52, 1665.74]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_055{ type:t="Sphere" tm:m=[[-1.91464e-05, 200, -1.10542e-05] [-173.205, -2.08833e-05, -99.9997] [-99.9994, 0, 173.206] [1328.37, 1873.08, 2467.55]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_056{ type:t="Sphere" tm:m=[[-1.91464e-05, 200, -1.10542e-05] [-173.205, -2.08833e-05, -99.9997] [-99.9994, 0, 173.206] [1240.95, 1780.19, 3169.6]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_058{ type:t="Sphere" tm:m=[[-1.91464e-05, 200, -1.10542e-05] [-173.205, -2.08833e-05, -99.9997] [-99.9994, 0, 173.206] [1012.42, 1440.65, 4249.03]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_059{ type:t="Sphere" tm:m=[[-1.91464e-05, 200, -1.10542e-05] [-173.205, -2.08833e-05, -99.9997] [-99.9994, 0, 173.206] [436.396, 1341.97, 5894.69]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_060{ type:t="Sphere" tm:m=[[-1.91464e-05, 200, -1.10542e-05] [-173.205, -2.08834e-05, -100] [-99.9996, 0, 173.206] [1308.23, 1478.15, 6646.56]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_061{ type:t="Sphere" tm:m=[[-2.29757e-05, 240, -1.3265e-05] [-207.846, -2.506e-05, -120] [-119.999, 0, 207.847] [2050.35, 1446.5, 6013.75]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_062{ type:t="Sphere" tm:m=[[-2.29757e-05, 240, -1.3265e-05] [-207.846, -2.506e-05, -120] [-119.999, 0, 207.847] [2389.95, 1523.09, 5433.14]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_063{ type:t="Sphere" tm:m=[[-1.91464e-05, 200, -1.10542e-05] [-173.205, -2.08834e-05, -99.9997] [-99.9994, 0, 173.206] [2799.55, 1538.56, 4975.35]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_064{ type:t="Sphere" tm:m=[[-1.91464e-05, 200, -1.10542e-05] [-173.205, -2.08834e-05, -99.9997] [-99.9994, 0, 173.206] [3803.39, 1582.54, 4390.65]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_067{ type:t="Sphere" tm:m=[[-2.29757e-05, 240, -1.3265e-05] [-207.846, -2.50601e-05, -120] [-119.999, 0, 207.847] [3738.13, 1656.72, 3803.8]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_068{ type:t="Sphere" tm:m=[[-1.91464e-05, 200, -1.10542e-05] [-173.205, -2.08833e-05, -99.9997] [-99.9994, 0, 173.206] [3399.18, 1788.75, 3434.92]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_070.1{ type:t="Sphere" tm:m=[[-1.91464e-05, 200, -1.10542e-05] [-173.205, -2.08833e-05, -99.9997] [-99.9994, 0, 173.206] [3388.98, 1847.04, 2933.57]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_070.5{ type:t="Sphere" tm:m=[[-1.91464e-05, 200, -1.10542e-05] [-173.205, -2.08833e-05, -99.9997] [-99.9994, 0, 173.206] [4990.25, 1517.16, 1546.86]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_071{ type:t="Sphere" tm:m=[[-1.91464e-05, 200, -1.10542e-05] [-173.205, -2.08833e-05, -99.9997] [-99.9994, 0, 173.206] [5783.99, 1508, 1115.8]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_072{ type:t="Sphere" tm:m=[[-1.91464e-05, 200, -1.10542e-05] [-173.205, -2.08833e-05, -99.9997] [-99.9994, 0, 173.206] [6128.02, 1518.34, 1109.36]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_073{ type:t="Sphere" tm:m=[[-1.91464e-05, 200, -1.10542e-05] [-173.205, -2.08833e-05, -99.9997] [-99.9994, 0, 173.206] [6333.32, 1498.87, 793.197]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_074{ type:t="Sphere" tm:m=[[-1.91464e-05, 200, -1.10542e-05] [-173.205, -2.08833e-05, -99.9997] [-99.9994, 0, 173.206] [6451.94, 1495.66, 318.474]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_075{ type:t="Sphere" tm:m=[[-1.91464e-05, 200, -1.10542e-05] [-173.205, -2.08833e-05, -99.9997] [-99.9994, 0, 173.206] [6596.38, 1512.1, -34.2354]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_076{ type:t="Sphere" tm:m=[[-1.91464e-05, 200, -1.10542e-05] [-173.205, -2.08833e-05, -99.9997] [-99.9994, 0, 173.206] [6654.27, 1558.94, -473.761]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_045{ type:t="Sphere" tm:m=[[-2.39329e-05, 250, -1.38177e-05] [-216.506, -2.61042e-05, -125] [-124.999, 0, 216.507] [6281.28, 1603.65, -1053.76]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_046{ type:t="Sphere" tm:m=[[-1.91464e-05, 200, -1.10542e-05] [-173.205, -2.08833e-05, -99.9997] [-99.9994, 0, 173.206] [5866.29, 1587.17, -1319.48]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_047{ type:t="Sphere" tm:m=[[-1.91464e-05, 200, -1.10542e-05] [-173.205, -2.08833e-05, -99.9997] [-99.9994, 0, 173.206] [4823.53, 1591.97, -1365.39]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_048{ type:t="Sphere" tm:m=[[-1.91464e-05, 200, -1.10542e-05] [-173.205, -2.08833e-05, -99.9997] [-99.9994, 0, 173.206] [3212.42, 1494.65, -1200.35]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_070.6{ type:t="Sphere" tm:m=[[-1.91464e-05, 200, -1.10542e-05] [-173.205, -2.08833e-05, -99.9997] [-99.9994, 0, 173.206] [5417.84, 1530.38, 1226.01]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_047.2{ type:t="Sphere" tm:m=[[-177.402, 0, -92.3497] [0, 200, 0] [92.3497, 0, -177.402] [3876.85, 1560.49, -1227.3]] objLayer:i=0 props{ } } race_wp_046.1{ type:t="Sphere" tm:m=[[-177.402, 0, -92.3497] [0, 200, 0] [92.3497, 0, -177.402] [5309.99, 1656.51, -1351.97]] objLayer:i=0 props{ } } race_wp_048.1{ type:t="Sphere" tm:m=[[-177.402, 0, -92.3497] [0, 200, 0] [92.3497, 0, -177.402] [2601.69, 1526.43, -1219.14]] objLayer:i=0 props{ } } race_wp_054.1{ type:t="Sphere" tm:m=[[-177.402, 0, -92.3497] [0, 200, 0] [92.3497, 0, -177.402] [1331.83, 1887.11, 2061.6]] objLayer:i=0 props{ } } race_wp_060.1{ type:t="Sphere" tm:m=[[-177.402, 0, -92.3497] [0, 200, 0] [92.3497, 0, -177.402] [1656.96, 1458.3, 6489.18]] objLayer:i=0 props{ } } race_wp_059.2{ type:t="Sphere" tm:m=[[-177.402, 0, -92.3497] [0, 200, 0] [92.3497, 0, -177.402] [854.703, 1513.89, 6727.61]] objLayer:i=0 props{ } } race_wp_059.1{ type:t="Sphere" tm:m=[[-177.402, 0, -92.3497] [0, 200, 0] [92.3497, 0, -177.402] [564.605, 1479.89, 6366.64]] objLayer:i=0 props{ } } race_wp_047.1{ type:t="Sphere" tm:m=[[-177.402, 0, -92.3497] [0, 200, 0] [92.3497, 0, -177.402] [4330.7, 1612.56, -1344.83]] objLayer:i=0 props{ } } race_wp_058.1{ type:t="Sphere" tm:m=[[-177.402, 0, -92.3497] [0, 200, 0] [92.3497, 0, -177.402] [514.496, 1317.71, 5325.68]] objLayer:i=0 props{ } } race_wp_070.2{ type:t="Sphere" tm:m=[[200, 0, 0] [0, 200, 0] [0, 0, 200] [3580.29, 1825.08, 2479.07]] objLayer:i=0 props{ } } race_wp_070.3{ type:t="Sphere" tm:m=[[200, 0, 0] [0, 200, 0] [0, 0, 200] [3973.38, 1684.92, 2190.21]] objLayer:i=0 props{ } } race_wp_070.4{ type:t="Sphere" tm:m=[[200, 0, 0] [0, 200, 0] [0, 0, 200] [4513.79, 1534.61, 2041.74]] objLayer:i=0 props{ } } race_wp_052.1{ type:t="Sphere" tm:m=[[200, 0, 0] [0, 200, 0] [0, 0, 200] [1643.49, 1693.36, 586.981]] objLayer:i=0 props{ } } race_wp_052.2{ type:t="Sphere" tm:m=[[200, 0, 0] [0, 200, 0] [0, 0, 200] [1621.66, 1724.23, 1048.66]] objLayer:i=0 props{ } } } objLayers{ } wayPoints{ }