selected_tag:t="" bin_dump_file:t="" mission_settings{ player{ army:i=1 wing:t="AIR1" wing:t="AIR02" wing:t="AIR03" wing:t="AIR04" } player_teamB{ army:i=2 wing:t="AIR2" wing:t="AIR32" wing:t="AIR33" wing:t="AIR34" } mission{ type:t="singleMission" level:t="levels/hangar_field_winter.bin" environment:t="Day" weather:t="good" locName:t="BMPETE" } } imports{} triggers{ isCategory:b=yes is_enabled:b=yes Trigger_01{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{} } conditions{} actions{ missionMarkAsRespawnPoint{ loc_name:t="SPAWNB" spawnEffect:b=no isStrictSpawn:b=no resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no forceCreate:b=no useExisting:b=no ignoreTeamsOnReuse:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 target:t="area_01" team:t="B" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes artillery:b=yes aaa:b=yes } } } else_actions{} } } mission_objectives{ isCategory:b=yes is_enabled:b=yes } variables{} dialogs{} airfields{} effects{} units{} areas{ area_01{ type:t="Box" tm:m=[[0.487898, 0, -18.1562] [0, 2.16525, 0] [18.0813, 0, 0.485886] [1.03291, 45.9717, -647.702]] objLayer:i=0 props{} } } objLayers{ layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } } wayPoints{}