selected_tag:t="" bin_dump_file:t="" mission_settings{ atmosphere{ pressure:r=760 temperature:r=31 } player{ army:i=1 wing:t="player_01" wing:t="player_02" wing:t="player_03" wing:t="player_04" wing:t="player_05" wing:t="player_06" wing:t="player_07" wing:t="player_08" wing:t="player_09" wing:t="player_10" wing:t="player_11" wing:t="player_12" wing:t="player_13" wing:t="player_14" wing:t="player_15" wing:t="player_16" } player_teamB{ army:i=2 wing:t="bplayer_01" wing:t="bplayer_02" wing:t="bplayer_03" } mission{ name:t="DesertStrike" level:t="levels/tunisia.bin" type:t="teamBattle" restoreType:t="attempts" optionalTakeOff:b=no environment:t="Noon" weather:t="clear" missionDebriefing:t="" missionBriefing:t="" campaign:t="UserMissions" locName:t="Abandoned in the Desert" gt_mp_tickets:b=yes gt_mp_capture:b=yes scoreLimit:i=50000 deathPenaltyMul:r=0 allowEmptyTeams:b=yes windSpeed:p2=2, 2 windDirectionDeg:p2=0, 0 tags{ } missionType{ _Dom:b=no _Conq:b=no _CnvA:b=no _CnvB:b=no _ArtDA:b=no _ArtDB:b=no _Bttl:b=no _DBttlA:b=no _DBttlB:b=no _Bto:b=no _Flc:b=no _v1_race_straight:b=no _v1_race_inverted:b=no _v2_race_straight:b=no _v2_race_inverted:b=no _Conq1:b=no _Conq2:b=no _Conq3:b=no _Conq4:b=no _Conq5:b=no _Conq6:b=no } stars{ day:i=22 localTime:r=12.5 } customWeather{ clouds_gen{ humidity:r=0.11 persistence:r=0.5 asymmetry:r=0.1 } rain{ rainFromInvisibleClouds:b=no probability:r=0.12 } } } spectator_points{ } cover_points{ } aiParams{ aiEffectivenessViscosity:r=90 effectivenessDistances:p2=2500, 7000 } } imports{ } triggers{ isCategory:b=yes is_enabled:b=yes Start{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ initMission{ } } conditions{ } actions{ unitPutToSleep{ target:t="player_02" target:t="player_01" target:t="player_03" target:t="player_04" target:t="player_05" target:t="player_06" target:t="player_08" target:t="player_07" target:t="bplayer_01" target:t="bplayer_02" target:t="bplayer_03" } missionShowMapIcon{ show:b=yes team:t="A" iconName:t="ui/gameuiskin#objective_truck" areaName:t="BoatMark" colorCode:t="Enemy" } missionMarkAsRespawnPoint{ loc_name:t="Spawn" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=yes isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no target:t="area_squad_01" team:t="A" offset:p3=0, 0, 0 tags{ air:b=no type_bomber:b=no type_fighter:b=no type_assault:b=no type_heavy_fighter:b=no type_interceptor:b=no type_aa_fighter:b=no type_frontline_bomber:b=no type_longrange_bomber:b=no type_hydroplane:b=no carrier_take_off:b=no none_can_spawn:b=no helicopter:b=no tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Air Spawn" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=yes isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no target:t="Airspawn" team:t="A" tags{ air:b=yes type_bomber:b=yes type_fighter:b=yes type_assault:b=yes type_heavy_fighter:b=yes type_interceptor:b=yes type_aa_fighter:b=yes type_frontline_bomber:b=yes type_longrange_bomber:b=yes type_hydroplane:b=yes carrier_take_off:b=yes none_can_spawn:b=no helicopter:b=no type_attack_helicopter:b=no type_utility_helicopter:b=no tank:b=no type_heavy_tank:b=no type_medium_tank:b=no type_light_tank:b=no type_tank_destroyer:b=no type_spaa:b=no } } missionMarkAsRespawnPoint{ loc_name:t="Helicopter Spawn" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=yes isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no target:t="HeliSpawn" team:t="A" tags{ air:b=yes type_bomber:b=no type_fighter:b=no type_assault:b=no type_heavy_fighter:b=no type_interceptor:b=no type_aa_fighter:b=no type_frontline_bomber:b=no type_longrange_bomber:b=no type_hydroplane:b=no carrier_take_off:b=no none_can_spawn:b=no helicopter:b=yes type_attack_helicopter:b=yes type_utility_helicopter:b=yes tank:b=no type_heavy_tank:b=no type_medium_tank:b=no type_light_tank:b=no type_tank_destroyer:b=no type_spaa:b=no } } missionMarkAsRespawnPoint{ loc_name:t="Boat Spawn" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=yes isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no target:t="WaterSpawn" target:t="WaterSpawn01" target:t="WaterSpawn02" target:t="WaterSpawn03" team:t="A" tags{ air:b=no type_bomber:b=no type_fighter:b=no type_assault:b=no type_heavy_fighter:b=no type_interceptor:b=no type_aa_fighter:b=no type_frontline_bomber:b=no type_longrange_bomber:b=no type_hydroplane:b=no carrier_take_off:b=no none_can_spawn:b=no helicopter:b=no type_attack_helicopter:b=no type_utility_helicopter:b=no tank:b=no type_heavy_tank:b=no type_medium_tank:b=no type_light_tank:b=no type_tank_destroyer:b=no type_spaa:b=no ship:b=yes boat:b=yes destroyer:b=no light_cruiser:b=no type_gun_boat:b=yes type_destroyer:b=no } } missionMarkAsRespawnPoint{ loc_name:t="(Only one) Destroyer/LCruiser Spawn" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=yes canSpawnOnNeutral:b=no showOnMap:b=no radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no target:t="DestrSpawn" team:t="A" tags{ air:b=no type_bomber:b=no type_fighter:b=no type_assault:b=no type_heavy_fighter:b=no type_interceptor:b=no type_aa_fighter:b=no type_frontline_bomber:b=no type_longrange_bomber:b=no type_hydroplane:b=no carrier_take_off:b=no none_can_spawn:b=no helicopter:b=no type_attack_helicopter:b=no type_utility_helicopter:b=no tank:b=no type_heavy_tank:b=no type_medium_tank:b=no type_light_tank:b=no type_tank_destroyer:b=no type_spaa:b=no ship:b=yes boat:b=no destroyer:b=yes light_cruiser:b=yes type_gun_boat:b=no type_destroyer:b=yes } } missionShowMapIcon{ show:b=yes team:t="A" iconName:t="ui/gameuiskin#objective_base_exit" areaName:t="ExitZMark" colorCode:t="White" } } else_actions{ } } MisInit{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ initMission{ } } conditions{ } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="CoastDecoration07" object:t="CoastDecoration08" targetableByAi:b=no isImmortal:b=yes } unitSetStealth{ set:b=yes radius:r=0 target:t="CoastDecoration07" target:t="CoastDecoration08" target:t="CoastSupply" target:t="CoastSupply01" target:t="CoastSupply02" target:t="G91Planes" } unitSetStealth{ set:b=yes radius:r=0 target:t="Enemies" target:t="Enemies01" target:t="DestroyedVehichlesSq" target:t="Enemies02" target:t="EnemyBoatSq" target:t="WBaseSq" } } else_actions{ } } DestroyedVehiclesDec{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ initMission{ } } conditions{ } actions{ wait{ time:r=6 } unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="DestroyedVehichlesSq" object:t="DeadTank03" engineFire:b=yes cannotShoot:b=yes hasExhaust:b=no disableFallUndergroundAtDestroyed:b=yes } unitDamage{ power:r=1 useEffect:b=no countEffects:i=1 delay:p2=1, 1 offset:p3=0, 0, 0 radiusOffset:p2=10, 15 target:t="DestroyedVehichlesSq" target:t="DeadTank03" doExplosion:b=yes } } else_actions{ } } PatrolAI{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitDistanceBetween{ value:r=1500 math:t="2D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target_type:t="isAlive" target_marking:i=0 check_objects:t="any" check_targets:t="any" object:t="PatrolAISq" target:t="players" } } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PatrolAISq" useForTriggerFiltered:b=yes attack_type:t="fire_at_will" accuracy:r=0.7 move_type:t="move" speed:r=3 lockSpeed:b=yes } } else_actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PatrolAISq" attack_type:t="fire_at_will" accuracy:r=0.32 move_type:t="move" speed:r=15 lockSpeed:b=yes } } } ExitZone{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="players" target:t="ExitZone" } } actions{ unitPutToSleep{ target:t="players" useForTriggerFiltered:b=yes } } else_actions{ } } MissionA{ isCategory:b=yes is_enabled:b=yes MissionAInit{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ initMission{ } } conditions{ } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="ConvoyAllUnits" object:t="Support_convoy" object:t="Support_convoy01" targetableByAi:b=yes move_type:t="stand" speed:r=0 lockSpeed:b=yes disableFallUndergroundAtDestroyed:b=yes } unitPutToSleep{ target:t="AttackForcesAS" target:t="AttackForcesBS" target:t="AttackForcesCS" } } else_actions{ } } MissionAInit2{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ initMission{ } } conditions{ } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="DeadTank03" object:t="DeadTank09" object:t="DeadTank08" engineFire:b=yes } wait{ time:r=5 } unitDamage{ power:r=1 useEffect:b=no countEffects:i=1 delay:p2=1, 1 offset:p3=0, 0, 0 radiusOffset:p2=10, 15 target:t="DeadTank" target:t="DeadTank01" target:t="DeadTank02" target:t="DeadTank04" target:t="DeadTank05" target:t="DeadTank06" target:t="DeadTank07" target:t="DeadV" target:t="DeadTankFS" explodeAmmo:b=yes doExplosion:b=yes } unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="DeadTank" object:t="DeadTank01" object:t="DeadTank02" object:t="DeadTank03" object:t="DeadTank04" object:t="DeadTank05" object:t="DeadTank06" object:t="DeadTank07" object:t="DeadTank08" object:t="DeadTank09" object:t="DeadV" object:t="DeadTankFS" disableFallUndergroundAtDestroyed:b=yes } } else_actions{ } } MissionAMark{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ missionShowMapIcon{ show:b=yes team:t="A" iconName:t="ui/gameuiskin#mp_basezone_a" areaName:t="Aobj" colorCode:t="White" } } else_actions{ } } MissionAMarkEnd{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ missionShowMapIcon{ show:b=yes team:t="A" iconName:t="ui/gameuiskin#mp_basezone_a" areaName:t="Aobj01" colorCode:t="White" } } else_actions{ } } MissionAstart{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="player_01" target:t="Aobj" } } actions{ playSound{ name:t="sounds/gui/obj_new" loop:b=no start:b=yes } unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="ConvoyAllUnits" object:t="Support_convoy" object:t="Support_convoy01" targetableByAi:b=yes move_type:t="move" speed:r=35 lockSpeed:b=no disableFallUndergroundAtDestroyed:b=yes } unitSetIndication{ target_marking:i=0 set:b=yes object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target:t="ConvoyAllUnits" } triggerEnable{ target:t="MissionAMarkEnd" } unitWakeUp{ target:t="AttackForcesAS" target:t="AttackForcesBS" target:t="AttackForcesCS" } missionShowMapIcon{ show:b=no team:t="A" iconName:t="ui/gameuiskin#mp_basezone_a" areaName:t="Aobj" colorCode:t="White" } } else_actions{ } } MissionAComplete{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="ConvoyAllUnits" target:t="Aobj01" } } actions{ moSetObjectiveStatus{ target:t="A. Escort the convoy to a frontier post" status:i=2 team:t="A" } triggerDisable{ target:t="MissionAFailed" } triggerDisable{ target:t="MissionAMarkEnd" } playSound{ name:t="sounds/gui/wts_mission_complete" loop:b=no start:b=yes } unitSetIndication{ target_marking:i=0 set:b=no object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target:t="ConvoyAllUnits" } missionShowMapIcon{ show:b=no team:t="A" iconName:t="ui/gameuiskin#mp_basezone_a" areaName:t="Aobj01" colorCode:t="White" } } else_actions{ } } MissionAFailed{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenStatus{ object_type:t="isKilled" check_objects:t="all" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="ConvoyAllUnits" } } actions{ moSetObjectiveStatus{ target:t="A. Escort the convoy to a frontier post" status:i=3 team:t="A" } triggerDisable{ target:t="MissionAComplete" } triggerDisable{ target:t="MissionAMarkEnd" } playSound{ name:t="sounds/gui/wts_mission_failed" loop:b=no start:b=yes } missionShowMapIcon{ show:b=no team:t="A" iconName:t="ui/gameuiskin#mp_basezone_a" areaName:t="Aobj" colorCode:t="White" } } else_actions{ } } } MissionB{ isCategory:b=yes is_enabled:b=yes MissionBInit{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{ } } conditions{ } actions{ unitPutToSleep{ target:t="SurviveSquad" target:t="AttackForcesOnBS" } unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="SurviveSquad" object:t="Rsquad" move_type:t="stand" speed:r=0 lockSpeed:b=yes } missionShowMapIcon{ show:b=yes team:t="A" iconName:t="ui/gameuiskin#mp_basezone_b" areaName:t="SearchZone" colorCode:t="White" } } else_actions{ } } MissionBStart{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="player_01" target:t="FoundZone" target:t="FoundZone01" } } actions{ unitWakeUp{ target:t="SurviveSquad" target:t="AttackForcesOnBS" } wait{ time:r=1 } unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="SurviveSquad" object:t="Rsquad" move_type:t="stand" speed:r=0 lockSpeed:b=yes disableFallUndergroundAtDestroyed:b=yes } } else_actions{ } } MissionBContinue{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenStatus{ object_type:t="isKilled" check_objects:t="any" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="AttackForcesOnBS" } } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="SurviveSquad" object:t="Rsquad" move_type:t="move" speed:r=35 lockSpeed:b=no disableFallUndergroundAtDestroyed:b=yes } } else_actions{ } } MissionBFailed{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenStatus{ object_type:t="isKilled" check_objects:t="all" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="SurviveSquad" } } actions{ moSetObjectiveStatus{ target:t="B. Locate missing recon forces position and help them" status:i=3 team:t="A" } triggerDisable{ target:t="MissionBCompleted" } playSound{ name:t="sounds/gui/wts_mission_failed" loop:b=no start:b=yes } missionShowMapIcon{ show:b=no team:t="A" iconName:t="ui/gameuiskin#mp_basezone_b" areaName:t="SearchZone" colorCode:t="White" } } else_actions{ } } MissionBCompleted{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="SurviveSquad" target:t="RescueZone" } } actions{ moSetObjectiveStatus{ target:t="B. Locate missing recon forces position and help them" status:i=2 team:t="A" } triggerDisable{ target:t="MissionBFailed" } playSound{ name:t="sounds/gui/wts_mission_complete" loop:b=no start:b=yes } missionShowMapIcon{ show:b=no team:t="A" iconName:t="ui/gameuiskin#mp_basezone_b" areaName:t="SearchZone" colorCode:t="White" } } else_actions{ } } } MissionC{ isCategory:b=yes is_enabled:b=yes MissionCMark{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ missionShowMapIcon{ show:b=yes team:t="A" iconName:t="ui/gameuiskin#mp_basezone_c" areaName:t="Cmark" colorCode:t="White" } } else_actions{ } } MissionCCompleted{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenStatus{ object_type:t="isKilled" check_objects:t="all" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="AAASq" } } actions{ moSetObjectiveStatus{ target:t="C. Find and destroy all enemy AAA positions" status:i=2 } playSound{ name:t="sounds/gui/wts_mission_complete" loop:b=no start:b=yes } missionShowMapIcon{ show:b=no team:t="A" iconName:t="ui/gameuiskin#mp_basezone_c" areaName:t="Cmark" colorCode:t="White" } } else_actions{ } } Planes{ isCategory:b=yes is_enabled:b=yes TriggerPlanes{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ initMission{ } } conditions{ unitWhenStatus{ object_type:t="isAlive" check_objects:t="all" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="G91Planes" } } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="G91Planes" army:i=1 targetGnd:b=yes speed:r=700 lockSpeed:b=yes } unitMoveTo{ object_marking:i=0 target:t="AirAttack" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=yes teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="G91Planes" } } else_actions{ } } TriggerPlanesCheck{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ initMission{ } } conditions{ unitWhenStatus{ object_type:t="isAlive" check_objects:t="all" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="G91Planes" } unitWhenInArea{ math:t="2D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="G91Planes" target:t="Airzone01" } } actions{ unitAttackTarget{ playerAttracted:b=no object:t="G91Planes" target:t="AAASq" fireRandom:b=yes effShootingRateInZone:r=1 accuracyInZone:r=1.5 weaponType:t="rockets" groupAttackMode:t="group" } } else_actions{ } } TriggerPlanesResp{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=30 } } conditions{ unitWhenStatus{ object_type:t="isKilled" check_objects:t="all" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="G91Planes" } } actions{ wait{ time:r=270 } unitRespawn{ delay:r=1 offset:p3=0, 0, 0 object:t="G91Planes" target:t="Airspawn" } triggerActivate{ target:t="TriggerPlanes" activate_type:t="ignoreConditions" check_trigger_status:b=no after_activation:t="doNotChange" } unitSetStealth{ set:b=yes radius:r=0 target:t="G91Planes" } } else_actions{ } } } } MissionD{ isCategory:b=yes is_enabled:b=yes MissionDMark{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{ } } conditions{ } actions{ missionShowMapIcon{ show:b=yes team:t="A" iconName:t="ui/gameuiskin#mp_basezone_d" areaName:t="Dmark" colorCode:t="White" } } else_actions{ } } MissionDCompleted{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenStatus{ object_type:t="isKilled" check_objects:t="all" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="EnemyCoastSq" } } actions{ moSetObjectiveStatus{ target:t="D. (Optional - Long Range) Destroy enemy positions on the other coast " status:i=2 } playSound{ name:t="sounds/gui/wts_mission_complete" loop:b=no start:b=yes } missionShowMapIcon{ show:b=no team:t="A" iconName:t="ui/gameuiskin#mp_basezone_b" areaName:t="Dmark" colorCode:t="White" } } else_actions{ } } TriggerAttack{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenStatus{ object_type:t="damaged" check_objects:t="any" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="EnemyCoastSq" } } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="EnemyCoastSq" army:i=2 attack_type:t="fire_at_will" checkVisibilityTarget:b=no } } else_actions{ } } } "Reload Zones"{ isCategory:b=yes is_enabled:b=yes ZonesInit{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{ } } conditions{ } actions{ unitSetStealth{ set:b=yes radius:r=0 target:t="Supply" target:t="structures_01" target:t="structures_02" target:t="structures_03" target:t="structures_05" target:t="structures_06" target:t="structures_07" target:t="structures_09" target:t="structures_10" target:t="Supply01" } unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="CoastSupply" object:t="CoastSupply01" object:t="CoastSupply02" object:t="structures_01" object:t="structures_02" object:t="structures_03" object:t="structures_05" object:t="structures_06" object:t="structures_07" object:t="structures_09" object:t="structures_10" targetableByAi:b=no isImmortal:b=yes } missionShowMapIcon{ show:b=yes team:t="A" iconName:t="ui/gameuiskin#objective_tank" areaName:t="Szone1" colorCode:t="Squad" scale:r=0.5 } missionShowMapIcon{ show:b=yes team:t="A" iconName:t="ui/gameuiskin#objective_tank" areaName:t="Szone2" colorCode:t="Squad" scale:r=0.5 } missionShowMapIcon{ show:b=yes team:t="A" iconName:t="ui/gameuiskin#objective_tank" areaName:t="Szone3" colorCode:t="Squad" scale:r=0.5 } missionShowMapIcon{ show:b=yes team:t="A" iconName:t="ui/gameuiskin#objective_tank" areaName:t="Szone4" colorCode:t="Squad" scale:r=0.5 } missionShowMapIcon{ show:b=yes team:t="A" iconName:t="ui/gameuiskin#objective_tank" areaName:t="Szone5" colorCode:t="Squad" scale:r=0.5 } } else_actions{ } } ZoneReloading{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=8 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="players" target:t="Szone1" target:t="Szone2" target:t="Szone3" target:t="Szone4" target:t="Szone5" } unitWhenProperties{ object:t="players" func:t="less" value:r=2 property:t="speed" check_filter:t="any" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 } } actions{ playHint{ hintType:t="custom" name:t="Wait there to reload" action:t="warning" shouldFadeOut:b=no isOverFade:b=no time:r=-1 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 shouldBlink:b=no warningTime:r=3 useForTriggerFiltered:b=yes team:t="Both" } } else_actions{ } } Zone1{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=15 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="players" target:t="Szone1" } } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="players" ammoRestore:b=yes partRestore:b=no useForTriggerFiltered:b=yes } playHint{ hintType:t="custom" name:t="Replenishment completed" action:t="warning" shouldFadeOut:b=no isOverFade:b=no time:r=-1 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 shouldBlink:b=no warningTime:r=5 useForTriggerFiltered:b=yes team:t="Both" } playSound{ name:t="sounds/gui/bombs_reload" loop:b=no start:b=yes } playSound{ name:t="sounds/gui/gunner_reload_multiple" loop:b=no start:b=yes } } else_actions{ } } Zone2{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=15 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="players" target:t="Szone2" } } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="players" ammoRestore:b=yes partRestore:b=no useForTriggerFiltered:b=yes } playHint{ hintType:t="custom" name:t="Replenishment completed" action:t="warning" shouldFadeOut:b=no isOverFade:b=no time:r=-1 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 shouldBlink:b=no warningTime:r=5 useForTriggerFiltered:b=yes team:t="Both" } playSound{ name:t="sounds/gui/bombs_reload" loop:b=no start:b=yes } playSound{ name:t="sounds/gui/gunner_reload_multiple" loop:b=no start:b=yes } } else_actions{ } } Zone3{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=15 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="players" target:t="Szone3" } } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="players" ammoRestore:b=yes partRestore:b=no useForTriggerFiltered:b=yes } playHint{ hintType:t="custom" name:t="Replenishment completed" action:t="warning" shouldFadeOut:b=no isOverFade:b=no time:r=-1 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 shouldBlink:b=no warningTime:r=5 useForTriggerFiltered:b=yes team:t="Both" } playSound{ name:t="sounds/gui/bombs_reload" loop:b=no start:b=yes } playSound{ name:t="sounds/gui/gunner_reload_multiple" loop:b=no start:b=yes } } else_actions{ } } Zone4{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=15 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="players" target:t="Szone4" } } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="players" ammoRestore:b=yes partRestore:b=no useForTriggerFiltered:b=yes } playHint{ hintType:t="custom" name:t="Replenishment completed" action:t="warning" shouldFadeOut:b=no isOverFade:b=no time:r=-1 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 shouldBlink:b=no warningTime:r=5 useForTriggerFiltered:b=yes team:t="Both" } playSound{ name:t="sounds/gui/bombs_reload" loop:b=no start:b=yes } playSound{ name:t="sounds/gui/gunner_reload_multiple" loop:b=no start:b=yes } } else_actions{ } } Zone5{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=15 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="players" target:t="Szone5" } } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="players" ammoRestore:b=yes partRestore:b=no useForTriggerFiltered:b=yes } playHint{ hintType:t="custom" name:t="Replenishment completed" action:t="warning" shouldFadeOut:b=no isOverFade:b=no time:r=-1 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 shouldBlink:b=no warningTime:r=5 useForTriggerFiltered:b=yes team:t="Both" } playSound{ name:t="sounds/gui/bombs_reload" loop:b=no start:b=yes } playSound{ name:t="sounds/gui/gunner_reload_multiple" loop:b=no start:b=yes } } else_actions{ } } } MissionCompleted{ isCategory:b=yes is_enabled:b=yes T1{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ misObjStatus{ target:t="A. Escort the convoy to a frontier post" status:t="completed" } misObjStatus{ target:t="B. Locate missing recon forces position and help them" status:t="completed" } misObjStatus{ target:t="C. Find and destroy all enemy AAA positions" status:t="completed" } } actions{ moSetObjectiveStatus{ target:t="--Complete tasks in several places--" status:i=2 } } else_actions{ } } T2{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ misObjStatus{ target:t="A. Escort the convoy to a frontier post" status:t="completed" } misObjStatus{ target:t="B. Locate missing recon forces position and help them" status:t="failed" } misObjStatus{ target:t="C. Find and destroy all enemy AAA positions" status:t="completed" } } actions{ moSetObjectiveStatus{ target:t="--Complete tasks in several places--" status:i=2 } } else_actions{ } } T3{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ misObjStatus{ target:t="A. Escort the convoy to a frontier post" status:t="failed" } misObjStatus{ target:t="B. Locate missing recon forces position and help them" status:t="completed" } misObjStatus{ target:t="C. Find and destroy all enemy AAA positions" status:t="completed" } } actions{ moSetObjectiveStatus{ target:t="--Complete tasks in several places--" status:i=2 } } else_actions{ } } T4{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ misObjStatus{ target:t="A. Escort the convoy to a frontier post" status:t="failed" } misObjStatus{ target:t="B. Locate missing recon forces position and help them" status:t="failed" } misObjStatus{ target:t="C. Find and destroy all enemy AAA positions" status:t="completed" } } actions{ moSetObjectiveStatus{ target:t="--Complete tasks in several places--" status:i=3 } } else_actions{ } } } BoatMission{ isCategory:b=yes is_enabled:b=yes MissionCompleted{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenStatus{ object_type:t="isKilled" check_objects:t="all" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target_type:t="isAlive" check_period:r=1 object:t="WBaseSq" } } actions{ moSetObjectiveStatus{ target:t="Gulf. (Boats/Air) Destroy supply units on the north shore" status:i=2 team:t="A" } missionShowMapIcon{ show:b=no team:t="A" iconName:t="ui/gameuiskin#objective_truck" areaName:t="BoatMark" colorCode:t="Enemy" } } else_actions{ } } } } mission_objectives{ isCategory:b=yes is_enabled:b=yes "--Complete tasks in several places--"{ is_enabled:b=yes comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=5400 } onSuccess{ } onFailed{ } } "A. Escort the convoy to a frontier post"{ is_enabled:b=yes comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=5400 } onSuccess{ } onFailed{ } } "B. Locate missing recon forces position and help them"{ is_enabled:b=yes comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=5400 } onSuccess{ } onFailed{ } } "C. Find and destroy all enemy AAA positions"{ is_enabled:b=yes comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=5400 } onSuccess{ } onFailed{ } } "D. (Optional - Long Range) Destroy enemy positions on the other coast "{ is_enabled:b=yes comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=5400 } onSuccess{ } onFailed{ } } "Gulf. (Boats/Air) Destroy supply units on the north shore"{ is_enabled:b=yes comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=1800 } onSuccess{ } onFailed{ } } } variables{ } dialogs{ } airfields{ } effects{ } units{ tankModels{ name:t="player_01" tm:m=[[-0.871074, 0, 0.491152] [0, 1, 0] [-0.491152, 0, -0.871074] [-2639.97, 214.668, -15255.8]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" skin:t="test" } way{ } } structures{ name:t="structures_01" tm:m=[[1.5, 0, 0] [0, 1.5, 0] [0, 0, 1.5] [-9172.19, 132.998, -13712.9]] unit_class:t="cargo_drop_structure" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } tankModels{ name:t="Supply" tm:m=[[0.277338, 0, 0.960773] [0, 1, 0] [-0.960773, 0, 0.277338] [-9178.17, 132.987, -13717.2]] unit_class:t="jp_type_60_atm" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_02" tm:m=[[1.037, 0, -0.78399] [0, 1.3, 0] [0.603069, 0, 0.797689] [-9176.93, 132.98, -13709.8]] unit_class:t="cargo_drop_structure" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } tankModels{ name:t="Convoy" tm:m=[[-0.759058, 0.0702388, 0.647223] [-0.0271586, 0.989881, -0.139277] [-0.650457, -0.123297, -0.749469] [-10262.6, 126.017, -12769.9]] unit_class:t="us_m163_vulcan" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=no targetGnd:b=yes } way{ Convoy_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10386, 123.99, -12617.3]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10453.1, 123.239, -12431.3]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10536.2, 121.929, -12095.6]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10616.1, 121.864, -11860.9]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy_wp_05{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10681.8, 121.675, -11705.7]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy_wp_06{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10848.3, 117.082, -11480.3]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy_wp_07{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-11003.3, 101.031, -11259.5]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy_wp_08{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-11283.3, 97.2828, -10610]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy_wp_09{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-11598.6, 94.6893, -9681.11]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy_wp_10{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-11746.4, 89.4573, -9309.04]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy_wp_11{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-12014.1, 85.9676, -8839.38]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy_wp_12{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-11996.7, 87.2364, -8806.34]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } structures{ name:t="structures_03" tm:m=[[-0.0448373, 0, -0.998994] [0, 1, 0] [0.998994, 0, -0.0448373] [-9172.62, 133.008, -13720.8]] unit_class:t="cargo_drop_structure" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } tankModels{ name:t="Convoy01" tm:m=[[-0.8321, 0, 0.554626] [0, 1, 0] [-0.554626, 0, -0.8321] [-10216.6, 126.017, -12806.5]] unit_class:t="us_m163_vulcan" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=no targetGnd:b=yes } way{ Convoy01_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10386, 123.99, -12617.3]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy01_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10453.1, 123.239, -12431.3]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy01_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10536.2, 121.929, -12095.6]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy01_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10616.1, 121.864, -11860.9]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy01_wp_05{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10681.8, 121.675, -11705.7]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy01_wp_06{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10848.3, 117.082, -11480.3]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy01_wp_07{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-11003.3, 101.031, -11259.5]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy01_wp_08{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-11283.3, 97.2828, -10610]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy01_wp_09{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-11598.6, 94.6893, -9681.11]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy01_wp_10{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-11746.4, 89.4573, -9309.04]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy01_wp_11{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-12019.4, 85.9676, -8837.63]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy01_wp_12{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-12027.9, 86.3555, -8799.3]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } wheeled_vehicles{ name:t="Convoy02" tm:m=[[-0.868708, 0, 0.495326] [0, 1, 0] [-0.495326, 0, -0.868708] [-10228.1, 126.017, -12799.1]] unit_class:t="us_cargo_truck" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ Convoy02_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10386, 123.99, -12617.3]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy02_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10453.1, 123.239, -12431.3]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy02_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10536.2, 121.929, -12095.6]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy02_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10616.1, 121.864, -11860.9]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy02_wp_05{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10681.8, 121.675, -11705.7]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy02_wp_06{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10848.3, 117.082, -11480.3]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy02_wp_07{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-11003.3, 101.031, -11259.5]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy02_wp_08{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-11283.3, 97.2828, -10610]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy02_wp_09{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-11598.6, 94.6893, -9681.11]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy02_wp_10{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-11746.4, 89.4573, -9309.04]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy02_wp_11{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-12027.2, 85.9676, -8824.71]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy02_wp_12{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-12072.2, 84.3584, -8832.47]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="Convoy03" tm:m=[[-0.796896, 0, 0.604117] [0, 1, 0] [-0.604117, 0, -0.796896] [-10239.5, 126.017, -12790.3]] unit_class:t="jp_type_60_atm" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=no targetGnd:b=yes } way{ Convoy03_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10386, 123.99, -12617.3]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy03_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10453.1, 123.239, -12431.3]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy03_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10536.2, 121.929, -12095.6]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy03_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10616.1, 121.864, -11860.9]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy03_wp_05{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10681.8, 121.675, -11705.7]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy03_wp_06{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10848.3, 117.082, -11480.3]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy03_wp_07{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-11003.3, 101.031, -11259.5]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy03_wp_08{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-11283.3, 97.2828, -10610]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy03_wp_09{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-11598.6, 94.6893, -9681.11]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy03_wp_10{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-11746.4, 89.4573, -9309.04]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy03_wp_11{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-12015.5, 85.9676, -8845.31]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy03_wp_12{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-12055.5, 84.6517, -8846.51]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } wheeled_vehicles{ name:t="Convoy04" tm:m=[[-0.725469, 0, 0.688255] [0, 1, 0] [-0.688255, 0, -0.725469] [-10275.4, 126.017, -12758.3]] unit_class:t="us_cargo_truck" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ Convoy04_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10386, 123.99, -12617.3]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy04_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10453.1, 123.239, -12431.3]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy04_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10536.2, 121.929, -12095.6]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy04_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10616.1, 121.864, -11860.9]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy04_wp_05{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10681.8, 121.675, -11705.7]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy04_wp_06{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10848.3, 117.082, -11480.3]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy04_wp_07{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-11003.3, 101.031, -11259.5]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy04_wp_08{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-11283.3, 97.2828, -10610]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy04_wp_09{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-11598.6, 94.6893, -9681.11]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy04_wp_10{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-11746.4, 89.4573, -9309.04]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy04_wp_11{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-12013.6, 85.9676, -8848.81]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy04_wp_12{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-12073.7, 83.9714, -8852.12]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } wheeled_vehicles{ name:t="Convoy05" tm:m=[[-0.725469, 0, 0.688255] [0, 1, 0] [-0.688255, 0, -0.725469] [-10287.7, 126.017, -12745.7]] unit_class:t="us_cargo_truck" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ Convoy05_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10386, 123.99, -12617.3]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy05_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10453.1, 123.239, -12431.3]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy05_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10536.2, 121.929, -12095.6]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy05_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10616.1, 121.864, -11860.9]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy05_wp_05{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10681.8, 121.675, -11705.7]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy05_wp_06{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10848.3, 117.082, -11480.3]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy05_wp_07{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-11003.3, 101.031, -11259.5]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy05_wp_08{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-11283.3, 97.2828, -10610]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy05_wp_09{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-11598.6, 94.6893, -9681.11]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy05_wp_10{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-11746.4, 89.4573, -9309.04]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy05_wp_11{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-12019.4, 85.9676, -8837.63]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy05_wp_12{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-12078.3, 83.9815, -8842.93]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="Convoy06" tm:m=[[-0.756078, 0, 0.654482] [0, 1, 0] [-0.654482, 0, -0.756078] [-10250.7, 126.017, -12780.4]] unit_class:t="us_m60a1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="us_m60a1_default" bullets0:t="105mm_usa_HEAT_FS" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=45 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ Convoy06_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10386, 123.99, -12617.3]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy06_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10453.1, 123.239, -12431.3]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy06_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10536.2, 121.929, -12095.6]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy06_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10616.1, 121.864, -11860.9]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy06_wp_05{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10681.8, 121.675, -11705.7]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy06_wp_06{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10848.3, 117.082, -11480.3]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy06_wp_07{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-11003.3, 101.031, -11259.5]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy06_wp_08{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-11283.3, 97.2828, -10610]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy06_wp_09{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-11598.6, 94.6893, -9681.11]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy06_wp_10{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-11746.4, 89.4573, -9309.04]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy06_wp_11{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-12019.4, 85.9676, -8837.62]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy06_wp_12{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-12081.3, 85.1882, -8790.17]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="Convoy07" tm:m=[[-0.657614, 0, 0.753355] [0, 1, 0] [-0.753355, 0, -0.657614] [-10299.5, 126.017, -12733.8]] unit_class:t="us_m60a1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="us_m60a1_default" bullets0:t="105mm_usa_HEAT_FS" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=45 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ Convoy07_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10386, 123.99, -12617.3]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy07_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10453.1, 123.239, -12431.3]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy07_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10536.2, 121.929, -12095.6]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy07_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10616.1, 121.864, -11860.9]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy07_wp_05{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10681.8, 121.675, -11705.7]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy07_wp_06{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10848.3, 117.082, -11480.3]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy07_wp_07{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-11003.3, 101.031, -11259.5]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy07_wp_08{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-11283.3, 97.2828, -10610]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy07_wp_09{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-11598.6, 94.6893, -9681.1]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy07_wp_10{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-11746.4, 89.4573, -9309.04]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy07_wp_11{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-11980.8, 86.2752, -8890.05]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Convoy07_wp_12{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-12034.2, 86.7913, -8770.29]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } structures{ name:t="Artillery" tm:m=[[-0.525483, 0, 0.850804] [0, 1, 0] [-0.850804, 0, -0.525483] [-9602.96, 127.82, -13989.1]] unit_class:t="us_155mm_m114_ultimate" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.9 } way{ } } structures{ name:t="Artillery01" tm:m=[[-0.525483, 0, 0.850804] [0, 1, 0] [-0.850804, 0, -0.525483] [-9561.17, 128.139, -14000.6]] unit_class:t="us_155mm_m114_ultimate" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.9 } way{ } } structures{ name:t="Artillery02" tm:m=[[-0.525483, 0, 0.850804] [0, 1, 0] [-0.850804, 0, -0.525483] [-9615.25, 128.514, -14032]] unit_class:t="us_155mm_m114_ultimate" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.9 } way{ } } structures{ name:t="Artillery03" tm:m=[[-0.525483, 0, 0.850804] [0, 1, 0] [-0.850804, 0, -0.525483] [-9656.35, 128.438, -14042.8]] unit_class:t="us_155mm_m114_ultimate" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.9 } way{ } } structures{ name:t="Artillery04" tm:m=[[-0.525387, 0.000712228, 0.850863] [-0.0191253, 0.999737, -0.0126462] [-0.850648, -0.0229172, -0.525235] [-9545.96, 129.87, -13963]] unit_class:t="us_155mm_m114_ultimate" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.9 } way{ } } tankModels{ name:t="tankModels_01" tm:m=[[-0.544943, 0, 0.838473] [0, 1, 0] [-0.838473, 0, -0.544943] [-9543.51, 129.374, -13990.1]] unit_class:t="us_m163_vulcan" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_02" tm:m=[[0.296567, 0, -0.955012] [0, 1, 0] [0.955012, 0, 0.296567] [-9590.54, 129.374, -14042]] unit_class:t="us_m163_vulcan" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="M60" tm:m=[[-0.755358, 0.0999709, 0.647642] [0.063912, 0.994822, -0.0790202] [-0.652188, -0.0182964, -0.757836] [-9241.78, 133.154, -13470.9]] unit_class:t="us_m60a1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" skin:t="test" } way{ } } objectGroups{ name:t="objectGroups_01" tm:m=[[0.988508, 0, 0.151172] [0, 1, 0] [-0.151172, 0, 0.988508] [-9583.89, 132.88, -14528.6]] unit_class:t="alliance_big_camp_pit_entrenchment_s" objLayer:i=2 props{ army:i=1 active:b=yes } } tankModels{ name:t="M60_1" tm:m=[[0.832828, 0, 0.553533] [0, 1, 0] [-0.553533, 0, 0.832828] [-9317.68, 133.154, -14547.3]] unit_class:t="us_m60a1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" skin:t="test" } way{ } } tankModels{ name:t="M60_02" tm:m=[[0.832828, 0, 0.553533] [0, 1, 0] [-0.553533, 0, 0.832828] [-9340.03, 134.346, -14614.8]] unit_class:t="us_m163_vulcan" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" skin:t="test" } way{ } } tankModels{ name:t="M60_03" tm:m=[[-0.232639, 0, 0.972563] [0, 1, 0] [-0.972563, 0, -0.232639] [-9773.66, 134.346, -14461.8]] unit_class:t="us_m163_vulcan" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" skin:t="test" } way{ } } objectGroups{ name:t="objectGroups_02" tm:m=[[-0.558905, 0, -0.829232] [0, 1.28014, 0] [0.829232, 0, -0.558905] [-9245.01, 132.792, -13468.1]] unit_class:t="caponier_comp_a" objLayer:i=2 props{ army:i=1 active:b=yes } } structures{ name:t="structures_04" tm:m=[[0.848573, 0, 0.529079] [0, 1, 0] [-0.529079, 0, 0.848573] [-9207.28, 133.046, -13453.7]] unit_class:t="watch_tower" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } objectGroups{ name:t="objectGroups_03" tm:m=[[-0.963102, 0, -0.269137] [0, 1, 0] [0.269137, 0, -0.963102] [-9144.49, 133.652, -13447.5]] unit_class:t="caponier_comp_b" objLayer:i=2 props{ army:i=1 active:b=yes } } tankModels{ name:t="M60_04" tm:m=[[-0.134198, 0, 0.990955] [0, 1, 0] [-0.990955, 0, -0.134198] [-9144.06, 134.346, -13449.9]] unit_class:t="us_m163_vulcan" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" skin:t="test" } way{ } } objectGroups{ name:t="objectGroups_04" tm:m=[[0.41717, 0, -0.908828] [0, 1, 0] [0.908828, 0, 0.41717] [-10914.3, 75.9041, -22236.5]] unit_class:t="dynaf_africa_small_ally" objLayer:i=2 props{ army:i=1 active:b=yes } } squad{ name:t="ConvoyAllUnits" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10257.5, 126.017, -12773]] props{ squad_members:t="Convoy01" squad_members:t="Convoy02" squad_members:t="Convoy03" squad_members:t="Convoy06" squad_members:t="Convoy" squad_members:t="Convoy04" squad_members:t="Convoy05" squad_members:t="Convoy07" } } tankModels{ name:t="AttackForcesA" tm:m=[[0.99914, 0, -0.0414743] [0, 1, 0] [0.0414743, 0, 0.99914] [-13029.9, 46.2874, -12037.6]] unit_class:t="ussr_bmp_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.51 } way{ AttackForcesA_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10962.8, 100.568, -11381.6]] props{ speed:r=30 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="AttackForcesA01" tm:m=[[0.99914, 0, -0.0414743] [0, 1, 0] [0.0414743, 0, 0.99914] [-13043.5, 46.0166, -12049.6]] unit_class:t="ussr_btr_152a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=no targetGnd:b=yes accuracy:r=0.44 } way{ AttackForcesA01_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-11243.2, 92.3052, -11102.6]] props{ speed:r=30 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="AttackForcesA02" tm:m=[[0.957752, 0, 0.287596] [0, 1, 0] [-0.287596, 0, 0.957752] [-13062.7, 42.5485, -11991.3]] unit_class:t="ussr_bmp_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.59 } way{ AttackForcesA02_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-11317.8, 92.9441, -10863]] props{ speed:r=30 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="AttackForcesA04" tm:m=[[0.99914, 0, -0.0414743] [0, 1, 0] [0.0414743, 0, 0.99914] [-13155.9, 41.7934, -12054.5]] unit_class:t="ussr_bmp_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.47 } way{ AttackForcesA04_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-11455.1, 90.9752, -10521.4]] props{ speed:r=30 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="AttackForcesA03" tm:m=[[0.957752, 0, 0.287596] [0, 1, 0] [-0.287596, 0, 0.957752] [-13087.5, 43.1123, -12031.6]] unit_class:t="ussr_bmp_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.45 } way{ AttackForcesA03_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-11302.2, 92.2454, -10944.2]] props{ speed:r=30 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="AttackForcesA05" tm:m=[[0.957752, 0, 0.287596] [0, 1, 0] [-0.287596, 0, 0.957752] [-13127.2, 41.4005, -12026.3]] unit_class:t="ussr_bmp_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.39 } way{ AttackForcesA05_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-11376.1, 91.7687, -10782.8]] props{ speed:r=30 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="AttackForcesA06" tm:m=[[0.957752, 0, 0.287596] [0, 1, 0] [-0.287596, 0, 0.957752] [-13220.8, 39.5327, -12056.4]] unit_class:t="ussr_bmp_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.58 } way{ AttackForcesA06_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-11463.6, 89.8962, -10636.6]] props{ speed:r=30 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="AttackForcesB" tm:m=[[-0.628019, 0, -0.778198] [0, 1, 0] [0.778198, 0, -0.628019] [-9605.76, 133.822, -9765.72]] unit_class:t="ussr_t_55a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_t_55a_default" bullets0:t="100mm_ussr_3BK17M" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=35 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.57 } way{ AttackForcesB_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-11010.9, 113.716, -11120.5]] props{ speed:r=40 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="AttackForcesB01" tm:m=[[-0.628019, 0, -0.778198] [0, 1, 0] [0.778198, 0, -0.628019] [-9612.53, 133.822, -9727.23]] unit_class:t="ussr_t_55a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_t_55a_default" bullets0:t="100mm_ussr_3BK17M" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=35 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.56 } way{ AttackForcesB01_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-11080.7, 113.357, -10971.8]] props{ speed:r=40 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="AttackForcesB02" tm:m=[[-0.628019, 0, -0.778198] [0, 1, 0] [0.778198, 0, -0.628019] [-9567.67, 133.822, -9708.67]] unit_class:t="ussr_bmp_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=35 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=no targetGnd:b=yes accuracy:r=0.52 } way{ AttackForcesB02_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-11102, 110.377, -10719]] props{ speed:r=40 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="DeadTank" tm:m=[[-0.321791, 0, 0.946811] [0, 1, 0] [-0.946811, 0, -0.321791] [-10640.3, 121.885, -11766.8]] unit_class:t="ussr_zsu_23_4" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } tankModels{ name:t="DeadTank01" tm:m=[[-0.828242, 0, 0.56037] [0, 1, 0] [-0.56037, 0, -0.828242] [-10702.1, 121.885, -11731.2]] unit_class:t="ussr_zsu_23_4" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } tankModels{ name:t="DeadTank02" tm:m=[[-0.387892, 0, 0.921705] [0, 1, 0] [-0.921705, 0, -0.387892] [-10860.2, 115.262, -11423.2]] unit_class:t="ussr_t_62" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } tankModels{ name:t="DeadTank03" tm:m=[[-0.421762, 0, 0.906706] [0, 1, 0] [-0.906706, 0, -0.421762] [-11204.6, 96.8842, -10929.8]] unit_class:t="ussr_t_62" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } tankModels{ name:t="DeadTank04" tm:m=[[-0.421762, 0, 0.906706] [0, 1, 0] [-0.906706, 0, -0.421762] [-11165.3, 96.8842, -11000.4]] unit_class:t="us_m163_vulcan" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } tankModels{ name:t="DeadTank05" tm:m=[[-0.661694, 0, 0.749774] [0, 1, 0] [-0.749774, 0, -0.661694] [-11177.9, 96.8842, -10974.4]] unit_class:t="us_m163_vulcan" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } tankModels{ name:t="DeadTank06" tm:m=[[-0.826321, 0, -0.563199] [0, 1, 0] [0.563199, 0, -0.826321] [-11335.9, 96.8842, -10348.2]] unit_class:t="ussr_t_55a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } tankModels{ name:t="DeadTank07" tm:m=[[-0.98665, 0, 0.162855] [0, 1, 0] [-0.162855, 0, -0.98665] [-11407.5, 93.8402, -10348.2]] unit_class:t="uk_chieftain_mk_5" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } squad{ name:t="AttackForcesAS" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-13103.9, 42.7049, -12035.3]] props{ squad_members:t="AttackForcesA" squad_members:t="AttackForcesA01" squad_members:t="AttackForcesA02" squad_members:t="AttackForcesA04" squad_members:t="AttackForcesA03" squad_members:t="AttackForcesA05" squad_members:t="AttackForcesA06" } } squad{ name:t="AttackForcesBS" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9595.32, 133.822, -9733.87]] props{ squad_members:t="AttackForcesB" squad_members:t="AttackForcesB01" squad_members:t="AttackForcesB02" } } tankModels{ name:t="DeadTank08" tm:m=[[-0.551789, 0, 0.833984] [0, 1, 0] [-0.833984, 0, -0.551789] [-12045.6, 87.0682, -8765.66]] unit_class:t="uk_centurion_mk_10" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } objectGroups{ name:t="objectGroups_05" tm:m=[[-0.771212, 0, -0.636578] [0, 1, 0] [0.636578, 0, -0.771212] [-12048.5, 86.6044, -8762.05]] unit_class:t="caponier_comp_a" objLayer:i=2 props{ army:i=1 active:b=yes } } tankModels{ name:t="DeadTank09" tm:m=[[0.52729, 0, 0.849685] [0, 1, 0] [-0.849685, 0, 0.52729] [-12088.3, 87.0682, -8816.74]] unit_class:t="uk_falcon" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } objectGroups{ name:t="objectGroups_06" tm:m=[[-0.720995, 0, -0.69294] [0, 1, 0] [0.69294, 0, -0.720995] [-12083, 85.2625, -8777.24]] unit_class:t="caponier_comp_b" objLayer:i=2 props{ army:i=1 active:b=yes } } tankModels{ name:t="DefenceForces" tm:m=[[-0.593356, 0, 0.80494] [0, 1, 0] [-0.80494, 0, -0.593356] [-12081.2, 85.1548, -8779.55]] unit_class:t="us_m60a1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="DeadVehicle" tm:m=[[-0.524535, 0, 0.851389] [0, 1, 0] [-0.851389, 0, -0.524535] [-12013.3, 86.4086, -8796.27]] unit_class:t="uk_ford_fat2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="DeadVehicle01" tm:m=[[-0.998898, 0.000448519, 0.0469386] [0, 0.999954, -0.00955501] [-0.0469407, -0.00954448, -0.998852] [-12039.4, 86.4086, -8782.16]] unit_class:t="uk_ford_fat2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="DeadVehicle02" tm:m=[[-0.325267, 0, 0.945622] [0, 1, 0] [-0.945622, 0, -0.325267] [-11642.5, 86.4086, -9546.95]] unit_class:t="uk_ford_fat2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="DeadVehicle03" tm:m=[[-0.049094, -0.00958393, 0.998748] [0, 0.999954, 0.0095955] [-0.998794, 0.000471081, -0.0490917] [-11648.9, 86.4085, -9527.02]] unit_class:t="uk_ford_fat2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="DeadVehicle04" tm:m=[[-0.93093, 0.122918, 0.34389] [0.0619714, 0.981169, -0.182943] [-0.359901, -0.148995, -0.921017] [-11620.4, 86.4085, -9586.67]] unit_class:t="uk_ford_fat2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="DeadVehicle05" tm:m=[[-0.309371, 0.122918, 0.942964] [-0.104769, 0.981169, -0.162271] [-0.945152, -0.148995, -0.290667] [-11456.5, 93.718, -10188.8]] unit_class:t="uk_ford_fat2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="DeadVehicle06" tm:m=[[0.0434358, 0.122918, 0.991466] [-0.155309, 0.981169, -0.114837] [-0.986911, -0.148995, 0.0617081] [-11342.8, 95.2844, -10530.3]] unit_class:t="uk_ford_fat2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="DeadVehicle07" tm:m=[[-0.822408, 0.122918, 0.555461] [0.0166759, 0.981169, -0.192433] [-0.568654, -0.148995, -0.80897] [-10686.4, 135.066, -11615.9]] unit_class:t="uk_ford_fat2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="DeadVehicle08" tm:m=[[-0.23315, 0.122918, 0.964641] [-0.117382, 0.981169, -0.153395] [-0.965331, -0.148995, -0.214331] [-10684.4, 122.009, -11771.5]] unit_class:t="uk_ford_fat2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } squad{ name:t="DeadV" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-11631.5, 86.4085, -9566.81]] props{ squad_members:t="DeadVehicle02" squad_members:t="DeadVehicle04" squad_members:t="DeadVehicle01" squad_members:t="DeadVehicle03" squad_members:t="DeadVehicle05" squad_members:t="DeadVehicle06" squad_members:t="DeadVehicle07" squad_members:t="DeadVehicle08" } } objectGroups{ name:t="objectGroups_07" tm:m=[[0.986586, 0, -0.163243] [0, 1, 0] [0.163243, 0, 0.986586] [-7321.18, 144.186, -12999.6]] unit_class:t="alliance_big_camp_pit_entrenchment_s" objLayer:i=2 props{ army:i=1 active:b=yes } } tankModels{ name:t="DeadTankF" tm:m=[[0.818889, 0, -0.573952] [0, 1, 0] [0.573952, 0, 0.818889] [-12700, 100, -8300]] unit_class:t="ussr_t_55a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } tankModels{ name:t="DeadTankF01" tm:m=[[0.369313, 0.00691925, -0.929279] [0, 0.999972, 0.00744561] [0.929305, -0.00274976, 0.369302] [-12391.8, 100, -8242.41]] unit_class:t="ussr_t_80u" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } tankModels{ name:t="DeadTankF02" tm:m=[[0.874345, 0.00691925, -0.485256] [-0.00471553, 0.999972, 0.00576203] [0.485282, -0.00274976, 0.874353] [-12357, 100, -8657.78]] unit_class:t="ussr_zsu_23_4" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } tankModels{ name:t="DeadTankF03" tm:m=[[0.914806, 0.00691925, 0.403835] [-0.0074404, 0.999972, -0.000278675] [-0.403826, -0.00274976, 0.914832] [-12941, 100, -8071.11]] unit_class:t="ussr_t_54_1951" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } tankModels{ name:t="DeadTankF04" tm:m=[[0.672864, 0.00691925, -0.739734] [-0.00262162, 0.999972, 0.00696881] [0.739762, -0.00274976, 0.672863] [-12872.6, 100, -8300.37]] unit_class:t="jp_type_94" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } tankModels{ name:t="DeadTankF05" tm:m=[[0.94343, 0.00691925, -0.331498] [-0.00561638, 0.999972, 0.0048881] [0.331523, -0.00274976, 0.943443] [-12515.5, 100, -8306.63]] unit_class:t="jp_type_94" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } tankModels{ name:t="DeadTankF06" tm:m=[[0.959649, 0.00691925, 0.281115] [-0.00741322, 0.999972, 0.000693787] [-0.281102, -0.00274976, 0.959674] [-13033.6, 100, -8163.33]] unit_class:t="jp_type_94" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } squad{ name:t="DeadTankFS" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-12687.4, 100, -8291.66]] props{ squad_members:t="DeadTankF" squad_members:t="DeadTankF01" squad_members:t="DeadTankF02" squad_members:t="DeadTankF03" squad_members:t="DeadTankF04" squad_members:t="DeadTankF05" squad_members:t="DeadTankF06" } } tankModels{ name:t="AttackForcesC" tm:m=[[0.543219, 0, -0.839591] [0, 1, 0] [0.839591, 0, 0.543219] [-15200, 153.828, -3800]] unit_class:t="ussr_is_3" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.69 } way{ tankModels_03_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-12127.8, 100, -8773.02]] props{ speed:r=36 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="AttackForcesC01" tm:m=[[0.543219, 0, -0.839591] [0, 1, 0] [0.839591, 0, 0.543219] [-15190.4, 156.417, -3733.76]] unit_class:t="ussr_t_54_1951" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.57 } way{ AttackForcesC01_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-12118.1, 100, -8706.78]] props{ speed:r=36 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="AttackForcesC02" tm:m=[[0.543219, 0, -0.839591] [0, 1, 0] [0.839591, 0, 0.543219] [-15260.1, 156.417, -3855.79]] unit_class:t="ussr_t_55a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.71 } way{ AttackForcesC02_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-12187.9, 100, -8828.81]] props{ speed:r=36 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="AttackForcesC03" tm:m=[[0.543219, 0, -0.839591] [0, 1, 0] [0.839591, 0, 0.543219] [-15350.2, 156.417, -3802.59]] unit_class:t="ussr_type_62" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.58 } way{ AttackForcesC03_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-12278, 100, -8775.61]] props{ speed:r=36 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="AttackForcesC04" tm:m=[[0.543219, 0, -0.839591] [0, 1, 0] [0.839591, 0, 0.543219] [-15258.1, 156.417, -3697.5]] unit_class:t="ussr_t_34_85_zis_53" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.33 } way{ AttackForcesC04_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-12185.9, 100, -8670.52]] props{ speed:r=36 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="AttackForcesC05" tm:m=[[0.543219, 0, -0.839591] [0, 1, 0] [0.839591, 0, 0.543219] [-15104.1, 156.417, -3765.04]] unit_class:t="ussr_type_62" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.5 } way{ AttackForcesC05_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-12031.9, 100, -8738.05]] props{ speed:r=36 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="AttackForcesC06" tm:m=[[0.543219, 0, -0.839591] [0, 1, 0] [0.839591, 0, 0.543219] [-15107.3, 156.417, -3677.35]] unit_class:t="ussr_t_80u" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.51 } way{ AttackForcesC06_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-12035.1, 100, -8650.37]] props{ speed:r=36 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } squad{ name:t="AttackForcesCS" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-15210, 156.047, -3761.72]] props{ squad_members:t="AttackForcesC" squad_members:t="AttackForcesC01" squad_members:t="AttackForcesC02" squad_members:t="AttackForcesC03" squad_members:t="AttackForcesC04" squad_members:t="AttackForcesC05" squad_members:t="AttackForcesC06" } } structures{ name:t="structures_05" tm:m=[[1.6, 0, 0] [0, 2.27369, 0] [0, 0, 1.6] [-12086.7, 83.859, -8834.44]] unit_class:t="cargo_drop_structure" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="structures_06" tm:m=[[0.715577, 0, 0.963301] [0, 1.2, 0] [-0.963301, 0, 0.715577] [-12083.3, 83.859, -8833.28]] unit_class:t="cargo_drop_structure" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="structures_07" tm:m=[[0.0378977, 0, 1.86624] [0, 1.52089, 0] [-0.999794, 0, 0.0203028] [-12086.7, 83.859, -8830.9]] unit_class:t="cargo_drop_structure" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="AlliedForces" tm:m=[[0.602313, 0, 0.79826] [0, 1, 0] [-0.79826, 0, 0.602313] [-7882.36, 158.337, -10283.9]] unit_class:t="us_m41_walker_bulldog" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ AlliedForces_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-7467.25, 150.242, -12893.1]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="AlliedForces01" tm:m=[[0.232866, -0.00226974, 0.972506] [0.00158494, 0.999997, 0.00195439] [-0.972507, 0.00108625, 0.232869] [-7869.5, 156.238, -10315.4]] unit_class:t="us_m163_vulcan" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ AlliedForces01_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-7434.23, 145.851, -12836.2]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="AlliedForces02" tm:m=[[-0.13234, -0.00226974, 0.991202] [0.000776324, 0.999997, 0.00239353] [-0.991204, 0.00108625, -0.132338] [-7834.15, 156.238, -10334.3]] unit_class:t="us_m163_vulcan" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ AlliedForces02_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-7467.26, 145.375, -12828.8]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } wheeled_vehicles{ name:t="AlliedForces03" tm:m=[[-0.190028, -0.00226974, 0.981776] [0.000635148, 0.999997, 0.0024348] [-0.981778, 0.00108625, -0.190026] [-7857.95, 156.238, -10364.1]] unit_class:t="uk_ford_fat2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ AlliedForces03_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-7489.71, 143.729, -12813.4]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } wheeled_vehicles{ name:t="AlliedForces04" tm:m=[[0.128545, -0.00226974, 0.991701] [0.00136901, 0.999997, 0.00211128] [-0.991703, 0.00108625, 0.128548] [-7884.16, 156.238, -10330.7]] unit_class:t="uk_ford_fat2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ AlliedForces04_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-7506.58, 147.708, -12872.2]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="AlliedForces05" tm:m=[[0.0348882, 0, 0.999391] [0, 1, 0] [-0.999391, 0, 0.0348882] [-7838.3, 153.215, -10287.1]] unit_class:t="us_m41_walker_bulldog" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ AlliedForces05_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-7513.85, 144.638, -12828]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } squad{ name:t="SurviveSquad" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-7861.07, 156.084, -10319.3]] props{ squad_members:t="AlliedForces" squad_members:t="AlliedForces01" squad_members:t="AlliedForces02" squad_members:t="AlliedForces03" squad_members:t="AlliedForces04" squad_members:t="AlliedForces05" } } tankModels{ name:t="AttackForcesOnB" tm:m=[[0.13079, 0, -0.99141] [0, 1, 0] [0.99141, 0, 0.13079] [-8016.26, 142.933, -9784.75]] unit_class:t="ussr_t_80u" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=no targetGnd:b=yes accuracy:r=0.46 } way{ AttackForcesOnB_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-7772.3, 148.889, -10325.4]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="AttackForcesOnB01" tm:m=[[0.13079, 0, -0.99141] [0, 1, 0] [0.99141, 0, 0.13079] [-8042.63, 139.28, -9761.51]] unit_class:t="ussr_t_55a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.44 } way{ AttackForcesOnB01_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-7788.52, 148.889, -10294.2]] props{ speed:r=14 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="AttackForcesOnB02" tm:m=[[-0.767442, 0, -0.641117] [0, 1, 0] [0.641117, 0, -0.767442] [-7379.06, 139.989, -9944.39]] unit_class:t="ussr_bmp_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=no targetGnd:b=yes accuracy:r=0.43 } way{ AttackForcesOnB02_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-7738.43, 148.889, -10267.5]] props{ speed:r=10 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="AttackForcesOnB03" tm:m=[[-0.767442, 0, -0.641117] [0, 1, 0] [0.641117, 0, -0.767442] [-7381.69, 139.723, -9918.23]] unit_class:t="ussr_t_34_85E" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=no targetGnd:b=yes accuracy:r=0.48 } way{ AttackForcesOnB03_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-7755.33, 148.889, -10251.2]] props{ speed:r=13 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="AttackForcesOnB04" tm:m=[[-0.767442, 0, -0.641117] [0, 1, 0] [0.641117, 0, -0.767442] [-7407.92, 139.838, -9920.81]] unit_class:t="ussr_zsu_37" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.23 } way{ AttackForcesOnB04_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-7774.86, 148.889, -10268.9]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } squad{ name:t="AttackForcesOnBS" tm:m=[[0.803616, 0, -0.595147] [0, 1, 0] [0.595147, 0, 0.803616] [-7408.93, 140.022, -9938.05]] props{ squad_members:t="AttackForcesOnB" squad_members:t="AttackForcesOnB01" squad_members:t="AttackForcesOnB02" squad_members:t="AttackForcesOnB03" squad_members:t="AttackForcesOnB04" } } tankModels{ name:t="Support_convoy" tm:m=[[-0.494586, 0, 0.869129] [0, 1, 0] [-0.869129, 0, -0.494586] [-10583, 122.058, -13067.4]] unit_class:t="uk_chieftain_mk_5" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ Support_convoy_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-12200, 78.0214, -8961.3]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="Support_convoy01" tm:m=[[-0.494586, 0, 0.869129] [0, 1, 0] [-0.869129, 0, -0.494586] [-10572, 122.058, -13101.2]] unit_class:t="uk_chieftain_mk_5" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ Support_convoy01_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-12232.8, 78.0214, -8976.62]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="EnemyPatrol" tm:m=[[-0.775689, 0, -0.631115] [0, 1, 0] [0.631115, 0, -0.775689] [-8306.65, 136.361, -9257.46]] unit_class:t="ussr_t_54_1951" objLayer:i=1 closed_waypoints:b=yes isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=no targetGnd:b=yes accuracy:r=0.49 } way{ EnemyPatrol_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-8909.65, 162.895, -10587.2]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } EnemyPatrol_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-8708.05, 163.032, -10820.7]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } EnemyPatrol_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-8208.63, 163.717, -11124]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } EnemyPatrol_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-7602.72, 164.192, -11133]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="EnemyPatrol01" tm:m=[[-0.775689, 0, -0.631115] [0, 1, 0] [0.631115, 0, -0.775689] [-6808.38, 136.361, -10138.9]] unit_class:t="ussr_type_65_aa" objLayer:i=1 closed_waypoints:b=yes isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=yes targetGnd:b=yes accuracy:r=0.15 } way{ EnemyPatrol01_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-7738.59, 164.949, -11369.8]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } EnemyPatrol01_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-8146.33, 150.849, -11782.2]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } EnemyPatrol01_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-7477.99, 164.444, -12101.8]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } EnemyPatrol01_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-7062.48, 165.857, -11848.2]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="EnemyPatrol02" tm:m=[[-0.775689, 0, -0.631115] [0, 1, 0] [0.631115, 0, -0.775689] [-7436.65, 165.839, -10578.1]] unit_class:t="ussr_zis_12_94KM_1945" objLayer:i=1 closed_waypoints:b=yes isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=yes targetGnd:b=yes accuracy:r=0.2 } way{ EnemyPatrol02_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-8885.62, 139.965, -11439.8]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } EnemyPatrol02_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9028.38, 136.065, -11804.1]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } EnemyPatrol02_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-8549.22, 139.831, -12036.6]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } EnemyPatrol02_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-8361.67, 143.58, -11765.3]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="EnemyPatrol03" tm:m=[[-0.775689, 0, -0.631115] [0, 1, 0] [0.631115, 0, -0.775689] [-7008.42, 136.361, -9547.63]] unit_class:t="ussr_t_55a" objLayer:i=1 closed_waypoints:b=yes isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=no targetGnd:b=yes accuracy:r=0.45 } way{ EnemyPatrol03_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-7611.42, 162.895, -10877.4]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } EnemyPatrol03_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-7409.82, 163.032, -11110.9]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } EnemyPatrol03_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-6910.4, 163.717, -11414.2]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } EnemyPatrol03_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-6304.48, 164.192, -11423.2]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="EnemyPatrol04" tm:m=[[-0.775689, 0, -0.631115] [0, 1, 0] [0.631115, 0, -0.775689] [-7921.1, 136.361, -7783.36]] unit_class:t="ussr_bmp_1" objLayer:i=1 closed_waypoints:b=yes isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=no targetGnd:b=yes accuracy:r=0.44 } way{ EnemyPatrol04_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-8524.1, 162.896, -9113.08]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } EnemyPatrol04_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-8322.5, 163.032, -9346.64]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } EnemyPatrol04_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-7823.08, 163.717, -9649.91]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } EnemyPatrol04_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-7217.16, 164.192, -9658.9]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="M60_05" tm:m=[[-0.333912, 0, 0.942605] [0, 1, 0] [-0.942605, 0, -0.333912] [-7148.08, 163.104, -12697.7]] unit_class:t="us_m60a1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" skin:t="test" } way{ } } objectGroups{ name:t="objectGroups_08" tm:m=[[-0.886788, 0, -0.462176] [0, 1, 0] [0.462176, 0, -0.886788] [-7149.06, 165.717, -12694.5]] unit_class:t="caponier_comp_b" objLayer:i=2 props{ army:i=1 active:b=yes } } tankModels{ name:t="objectGroups_10" tm:m=[[0.768986, 0, 0.639266] [0, 1, 0] [-0.639266, 0, 0.768986] [-6898.28, 163.104, -12923.6]] unit_class:t="us_m48a1_patton_III" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" skin:t="test" } way{ } } objectGroups{ name:t="objectGroups_09" tm:m=[[-0.740316, 0, 0.672259] [0, 1, 0] [-0.672259, 0, -0.740316] [-6895.57, 165.717, -12921.5]] unit_class:t="caponier_comp_b" objLayer:i=2 props{ army:i=1 active:b=yes } } structures{ name:t="structures_08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5757.03, 163.97, -12546.1]] unit_class:t="watch_tower" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_03" tm:m=[[0.968518, 0, -0.248945] [0, 1, 0] [0.248945, 0, 0.968518] [-5761.07, 164.914, -12588.7]] unit_class:t="us_m41_walker_bulldog" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } objectGroups{ name:t="objectGroups_11" tm:m=[[0.0730653, 0, 0.997327] [0, 1, 0] [-0.997327, 0, 0.0730653] [-5757.72, 164.7, -12589.4]] unit_class:t="caponier_comp_a" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="objectGroups_12" tm:m=[[-0.989121, 0, -0.147104] [0, 1, 0] [0.147104, 0, -0.989121] [-5858.55, 166.105, -12542.7]] unit_class:t="det_trench_half_a" objLayer:i=2 props{ army:i=1 active:b=yes } } tankModels{ name:t="tankModels_04" tm:m=[[-0.0877377, 0, 0.996144] [0, 1, 0] [-0.996144, 0, -0.0877377] [-5859.04, 164.914, -12545.8]] unit_class:t="uk_centurion_mk_10" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="RescueGroup" tm:m=[[0.631637, 0, 0.775264] [0, 1, 0] [-0.775264, 0, 0.631637] [-7537.66, 148.243, -12829.3]] unit_class:t="us_m60" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ RescueGroup_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-7457.38, 165.685, -12152.8]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="RescueGroup01" tm:m=[[0.591028, 0, 0.806651] [0, 1, 0] [-0.806651, 0, 0.591028] [-7558.14, 148.243, -12827.7]] unit_class:t="germ_raketenjagdpanzer_2_hot" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ RescueGroup01_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-7555.19, 153.098, -12231.2]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="RescueGroup02" tm:m=[[0.643906, 0, 0.765104] [0, 1, 0] [-0.765104, 0, 0.643906] [-7547.35, 148.243, -12828.4]] unit_class:t="us_m48a1_patton_III" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ RescueGroup02_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-7648.6, 165.97, -12041.6]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } squad{ name:t="Rsquad" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-7547.72, 148.243, -12828.5]] props{ squad_members:t="RescueGroup01" squad_members:t="RescueGroup02" squad_members:t="RescueGroup" } } tankModels{ name:t="EnemyCoast" tm:m=[[0.819152, 0, -0.573576] [0, 1, 0] [0.573576, 0, 0.819152] [-15129.4, 6.16813, -9395.82]] unit_class:t="ussr_zis_12_94KM_1945" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.16 } way{ } } tankModels{ name:t="EnemyCoast01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-15114.9, 6.16813, -9377.49]] unit_class:t="ussr_bmp_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.4 } way{ } } tankModels{ name:t="EnemyCoast02" tm:m=[[0.843793, 0, -0.536669] [0, 1, 0] [0.536669, 0, 0.843793] [-15030.6, 5.55932, -9270.56]] unit_class:t="ussr_t_80u" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.54 } way{ } } objectGroups{ name:t="objectGroups_13" tm:m=[[0.592111, 0, 0.805856] [0, 1, 0] [-0.805856, 0, 0.592111] [-15029, 4.77615, -9271.21]] unit_class:t="det_trench_half_a" objLayer:i=2 props{ army:i=2 active:b=yes } } structures{ name:t="CoastDecoration" tm:m=[[0.811648, 0, 0.584147] [0, 1, 0] [-0.584147, 0, 0.811648] [-15041.1, -1.33032, -9446.9]] unit_class:t="wood_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="EnemyCoast03" tm:m=[[0.5218, 0, 0.853068] [0, 1, 0] [-0.853068, 0, 0.5218] [-15135.2, 8.18553, -9301.1]] unit_class:t="ussr_zsu_29k" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.5 } way{ } } tankModels{ name:t="EnemyCoast04" tm:m=[[0.577843, -0.0289764, -0.815633] [0, 0.99937, -0.0355038] [0.816148, 0.0205156, 0.577479] [-15146.1, 8.18555, -9323.05]] unit_class:t="ussr_zsu_29k" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="return_fire" accuracy:r=0.16 } way{ } } structures{ name:t="EnemyCoast05" tm:m=[[0.668044, 0, -0.744122] [0, 1, 0] [0.744122, 0, 0.668044] [-15170.9, 6.63414, -9217.41]] unit_class:t="ussr_152mm_ml20_large" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="return_fire" } way{ } } structures{ name:t="EnemyCoast06" tm:m=[[0.668044, 0, -0.744122] [0, 1, 0] [0.744122, 0, 0.668044] [-15127.3, 7.77383, -9160.85]] unit_class:t="ussr_152mm_ml20_large" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="return_fire" } way{ } } structures{ name:t="EnemyCoast07" tm:m=[[0.993359, 0, -0.115057] [0, 1, 0] [0.115057, 0, 0.993359] [-15086.9, 12.7252, -9062.86]] unit_class:t="ussr_152mm_ml20_large" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="return_fire" } way{ } } structures{ name:t="EnemyCoast08" tm:m=[[0.974784, 0, -0.223148] [0, 1, 0] [0.223148, 0, 0.974784] [-15104.4, 10.1103, -9114.34]] unit_class:t="ussr_152mm_ml20_large" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="return_fire" } way{ } } structures{ name:t="CoastDecoration01" tm:m=[[0.724391, 0, -0.689389] [0, 1, 0] [0.689389, 0, 0.724391] [-15050.4, 4.71809, -9364.51]] unit_class:t="uk_bunker" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="CoastDecoration02" tm:m=[[0.724391, 0, -0.689389] [0, 1, 0] [0.689389, 0, 0.724391] [-15113.6, 7.56759, -9280.69]] unit_class:t="stuff_barrels" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="CoastDecoration03" tm:m=[[0.724391, 0, -0.689389] [0, 1, 0] [0.689389, 0, 0.724391] [-15174.8, 7.4018, -9272.76]] unit_class:t="stuff_tentbarrels" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="CoastDecoration04" tm:m=[[0.724391, 0, -0.689389] [0, 1, 0] [0.689389, 0, 0.724391] [-15045.2, 6.26553, -9201.5]] unit_class:t="stuff_tentcaissons" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="CoastDecoration05" tm:m=[[0.475561, 0.0310855, 0.879133] [0, 0.999375, -0.0353371] [-0.879683, 0.016805, 0.475264] [-15177.1, 7.70645, -9178.16]] unit_class:t="stuff_tentcaissons" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="CoastDecoration06" tm:m=[[0.92962, -0.0321502, -0.367115] [0.00972502, 0.99798, -0.0627724] [0.368392, 0.0547843, 0.928055] [-15130.7, 13.2517, -9065.89]] unit_class:t="stuff_tentcaissons" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } squad{ name:t="EnemyCoastSq" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-15115.5, 8.01322, -9245.68]] props{ squad_members:t="EnemyCoast03" squad_members:t="EnemyCoast04" squad_members:t="EnemyCoast" squad_members:t="EnemyCoast01" squad_members:t="EnemyCoast02" squad_members:t="EnemyCoast06" squad_members:t="EnemyCoast05" squad_members:t="EnemyCoast08" squad_members:t="EnemyCoast07" } } structures{ name:t="CoastDecoration07" tm:m=[[0.723051, 0, 0.690795] [0, 1, 0] [-0.690795, 0, 0.723051] [-13778.5, -1.33008, -11450.9]] unit_class:t="wood_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="CoastDecoration08" tm:m=[[0.723051, 0, 0.690795] [0, 1, 0] [-0.690795, 0, 0.723051] [-13684.8, 8.29006, -11476.5]] unit_class:t="watch_tower" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="CoastSupply" tm:m=[[0.723051, 0, 0.690795] [0, 1, 0] [-0.690795, 0, 0.723051] [-13679, 8.32368, -11466.7]] unit_class:t="cargo_drop_structure" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="CoastSupply01" tm:m=[[-0.935772, 0, 1.58315] [0, 1.48982, 0] [-0.941217, 0, -0.556336] [-13678.5, 8.3582, -11471.6]] unit_class:t="cargo_drop_structure" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="CoastSupply02" tm:m=[[-1.30837, 0, -0.357992] [0, 2.10618, 0] [0.433132, 0, -1.58299] [-13676.1, 8.41479, -11475.3]] unit_class:t="cargo_drop_structure" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } wheeled_vehicles{ name:t="destroyedvehicle" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-13640, 8.82233, -11472]] unit_class:t="germ_sdkfz_222" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="destroyedvehicle01" tm:m=[[0.861412, 0, 0.507906] [0, 1, 0] [-0.507906, 0, 0.861412] [-13616.3, 8.86542, -11453.1]] unit_class:t="us_cargo_truck" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="destroyedvehicle02" tm:m=[[0.818284, 0, 0.574815] [0, 1, 0] [-0.574815, 0, 0.818284] [-13610.1, 9.21423, -11455.3]] unit_class:t="us_cargo_truck" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="destroyedvehicle03" tm:m=[[-0.880327, 0, -0.474368] [0, 1, 0] [0.474368, 0, -0.880327] [-13710.8, 7.32227, -11481.6]] unit_class:t="uk_ford_fat2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="destroyedvehicle04" tm:m=[[0.0489143, 0, 0.998803] [0, 1, 0] [-0.998803, 0, 0.0489143] [-13658.6, 8.21552, -11445.2]] unit_class:t="ussr_zsu_23_4" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="RandomEnemy" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-13660.2, 9.24176, -11496.6]] unit_class:t="ussr_pt_76b" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_pt_76b_default" bullets0:t="76mm_ussr_HEAT_53" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=35 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.43 } way{ } } tankModels{ name:t="RandomEnemy01" tm:m=[[0.883799, 0, -0.467867] [0, 1, 0] [0.467867, 0, 0.883799] [-13652.3, 9.686, -11454.9]] unit_class:t="ussr_bmp_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=35 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetGnd:b=yes accuracy:r=0.44 } way{ } } tankModels{ name:t="destroyedvehicle05" tm:m=[[-0.455188, 0, 0.890395] [0, 1, 0] [-0.890395, 0, -0.455188] [-12794.7, 35.4081, -11006.4]] unit_class:t="ussr_zsu_23_4" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="destroyedvehicle06" tm:m=[[0.0359677, 0, 0.999353] [0, 1, 0] [-0.999353, 0, 0.0359677] [-11942, 72.7558, -11780.5]] unit_class:t="ussr_type_62" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="destroyedvehicle07" tm:m=[[0.551686, 0, 0.834052] [0, 1, 0] [-0.834052, 0, 0.551686] [-13097.2, 32.6377, -9871.94]] unit_class:t="ussr_t_54_1949" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="destroyedvehicle08" tm:m=[[0.815378, 0, -0.578929] [0, 1, 0] [0.578929, 0, 0.815378] [-9077.71, 135.913, -11104.9]] unit_class:t="ussr_t_55a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="destroyedvehicle09" tm:m=[[0.823021, 0, 0.568011] [0, 1, 0] [-0.568011, 0, 0.823021] [-8562.57, 137.794, -10176.5]] unit_class:t="us_m48a1_patton_III" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="destroyedvehicle10" tm:m=[[0.0804216, 0, 0.996761] [0, 1, 0] [-0.996761, 0, 0.0804216] [-6735.49, 166.123, -10922.1]] unit_class:t="us_m60a1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="destroyedvehicle11" tm:m=[[0.830702, 0, 0.556717] [0, 1, 0] [-0.556717, 0, 0.830702] [-9405.53, 133.464, -8957.55]] unit_class:t="ussr_zsu_57_2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="destroyedvehicle12" tm:m=[[0.511238, 0, 0.859439] [0, 1, 0] [-0.859439, 0, 0.511238] [-8924.25, 136.078, -9996.06]] unit_class:t="uk_ford_fat2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="destroyedvehicle13" tm:m=[[0.780648, 0, -0.624971] [0, 1, 0] [0.624971, 0, 0.780648] [-8808.84, 148.172, -11212.9]] unit_class:t="uk_ford_fat2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="destroyedvehicle14" tm:m=[[0.996825, 0, 0.079617] [0, 1, 0] [-0.079617, 0, 0.996825] [-8938.62, 135.23, -12915.7]] unit_class:t="uk_ford_fat2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="destroyedvehicle15" tm:m=[[-0.839746, 0, -0.54298] [0, 1, 0] [0.54298, 0, -0.839746] [-6986.2, 154.25, -10513.1]] unit_class:t="uk_ford_fat2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="destroyedvehicle16" tm:m=[[-0.707045, 0, 0.707169] [0, 1, 0] [-0.707169, 0, -0.707045] [-7394.61, 137.82, -9377.71]] unit_class:t="uk_ford_fat2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="destroyedvehicle17" tm:m=[[0.0391252, 0, 0.999234] [0, 1, 0] [-0.999234, 0, 0.0391252] [-8184.77, 160.127, -11381.7]] unit_class:t="us_cargo_truck" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="destroyedvehicle18" tm:m=[[-0.895641, 0, 0.444778] [0, 1, 0] [-0.444778, 0, -0.895641] [-8185.41, 140.891, -12099.9]] unit_class:t="us_cargo_truck" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="destroyedvehicle19" tm:m=[[0.946541, 0, 0.322583] [0, 1, 0] [-0.322583, 0, 0.946541] [-6750.72, 166.239, -12002.2]] unit_class:t="us_cargo_truck" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="destroyedvehicle20" tm:m=[[0.338748, 0, 0.940877] [0, 1, 0] [-0.940877, 0, 0.338748] [-10913, 116.078, -10262.7]] unit_class:t="us_cargo_truck" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="destroyedvehicle21" tm:m=[[-0.52177, 0, 0.853086] [0, 1, 0] [-0.853086, 0, -0.52177] [-12658.1, 50.4792, -10305.4]] unit_class:t="us_cargo_truck" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="destroyedvehicle22" tm:m=[[-0.951794, 0, 0.306739] [0, 1, 0] [-0.306739, 0, -0.951794] [-11061, 123.497, -9449.21]] unit_class:t="us_cargo_truck" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="destroyedvehicle23" tm:m=[[0.753242, 0, 0.657744] [0, 1, 0] [-0.657744, 0, 0.753242] [-10039.4, 128.599, -11173.6]] unit_class:t="us_cargo_truck" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="destroyedvehicle24" tm:m=[[0.753242, 0, 0.657744] [0, 1, 0] [-0.657744, 0, 0.753242] [-9683.47, 129.997, -12802.4]] unit_class:t="us_cargo_truck" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="destroyedvehicle25" tm:m=[[0.257065, 0, 0.966394] [0, 1, 0] [-0.966394, 0, 0.257065] [-9935.71, 127.907, -12664.9]] unit_class:t="us_cargo_truck" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="destroyedvehicle26" tm:m=[[-0.167839, 0, 0.985814] [0, 1, 0] [-0.985814, 0, -0.167839] [-10816.2, 123.933, -10420.6]] unit_class:t="uk_ford_fat2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="destroyedvehicle27" tm:m=[[-0.711669, 0, 0.702515] [0, 1, 0] [-0.702515, 0, -0.711669] [-12018.4, 70.4069, -10169.2]] unit_class:t="uk_ford_fat2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="destroyedvehicle28" tm:m=[[0.338863, 0, 0.940836] [0, 1, 0] [-0.940836, 0, 0.338863] [-11284.6, 122.741, -9197.04]] unit_class:t="uk_ford_fat2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="destroyedvehicle29" tm:m=[[-0.666907, 0, 0.745141] [0, 1, 0] [-0.745141, 0, -0.666907] [-12896, 39.9506, -9614.32]] unit_class:t="uk_ford_fat2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="destroyedvehicle30" tm:m=[[-0.609663, 0, -0.792661] [0, 1, 0] [0.792661, 0, -0.609663] [-12432.4, 51.3388, -11757.9]] unit_class:t="uk_ford_fat2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="destroyedvehicle31" tm:m=[[0.583808, 0, -0.811891] [0, 1, 0] [0.811891, 0, 0.583808] [-11875.1, 61.5318, -11094.7]] unit_class:t="uk_ford_fat2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="destroyedvehicle32" tm:m=[[0.949845, 0, 0.31272] [0, 1, 0] [-0.31272, 0, 0.949845] [-8758.09, 136.646, -9931.75]] unit_class:t="uk_ford_fat2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="destroyedvehicle33" tm:m=[[0.949845, 0, 0.31272] [0, 1, 0] [-0.31272, 0, 0.949845] [-10285.5, 121.365, -8622.42]] unit_class:t="uk_ford_fat2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="destroyedvehicle34" tm:m=[[0.244731, 0, -0.969591] [0, 1, 0] [0.969591, 0, 0.244731] [-10616.1, 127.446, -9741.69]] unit_class:t="uk_ford_fat2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="destroyedvehicle35" tm:m=[[-0.287857, 0, -0.957673] [0, 1, 0] [0.957673, 0, -0.287857] [-10145.3, 128.425, -10968.7]] unit_class:t="uk_ford_fat2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } squad{ name:t="DestroyedVehichlesSq" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10338.2, 102.471, -11026.1]] props{ squad_members:t="destroyedvehicle" squad_members:t="destroyedvehicle01" squad_members:t="destroyedvehicle02" squad_members:t="destroyedvehicle03" squad_members:t="destroyedvehicle04" squad_members:t="destroyedvehicle05" squad_members:t="destroyedvehicle06" squad_members:t="destroyedvehicle07" squad_members:t="destroyedvehicle08" squad_members:t="destroyedvehicle09" squad_members:t="destroyedvehicle10" squad_members:t="destroyedvehicle11" squad_members:t="destroyedvehicle12" squad_members:t="destroyedvehicle13" squad_members:t="destroyedvehicle14" squad_members:t="destroyedvehicle15" squad_members:t="destroyedvehicle16" squad_members:t="destroyedvehicle17" squad_members:t="destroyedvehicle18" squad_members:t="destroyedvehicle19" squad_members:t="destroyedvehicle20" squad_members:t="destroyedvehicle21" squad_members:t="destroyedvehicle22" squad_members:t="destroyedvehicle23" squad_members:t="destroyedvehicle24" squad_members:t="destroyedvehicle25" squad_members:t="destroyedvehicle26" squad_members:t="destroyedvehicle27" squad_members:t="destroyedvehicle28" squad_members:t="destroyedvehicle29" squad_members:t="destroyedvehicle30" squad_members:t="destroyedvehicle31" squad_members:t="destroyedvehicle32" squad_members:t="destroyedvehicle33" squad_members:t="destroyedvehicle34" squad_members:t="destroyedvehicle35" } } tankModels{ name:t="AAA01" tm:m=[[0.874467, 0.00219413, -0.485079] [-0.0025091, 0.999997, 0] [0.485078, 0.00121711, 0.87447] [-8466.92, 120.231, -7312.39]] unit_class:t="ussr_zsu_23_4" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=1 effShootingRate:r=1 } way{ } } tankModels{ name:t="AAA" tm:m=[[0.00892289, 0, -0.99996] [0, 1, 0] [0.99996, 0, 0.00892289] [-8532.84, 120.231, -7323.27]] unit_class:t="ussr_zsu_23_4" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=1 effShootingRate:r=1 } way{ } } tankModels{ name:t="AAA02" tm:m=[[-0.613577, 0, -0.789635] [0, 1, 0] [0.789635, 0, -0.613577] [-8582.39, 120.231, -7279.55]] unit_class:t="ussr_zsu_23_4" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=1 effShootingRate:r=1 } way{ } } objectGroups{ name:t="objectGroups_14" tm:m=[[0.874502, 0, -0.485022] [0, 1, 0] [0.485022, 0, 0.874502] [-8584.27, 120.073, -7282.68]] unit_class:t="caponier_comp_a" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_15" tm:m=[[0.996645, 0, 0.0818465] [0, 1, 0] [-0.0818465, 0, 0.996645] [-8533.24, 120.073, -7324.01]] unit_class:t="det_trench_half_a" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_16" tm:m=[[0.461341, 0, 0.887223] [0, 1, 0] [-0.887223, 0, 0.461341] [-8461.58, 122.341, -7314.89]] unit_class:t="det_trench_half_b" objLayer:i=2 props{ army:i=2 active:b=yes } } tankModels{ name:t="tankModels_05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-8504.88, 120.831, -7325.71]] unit_class:t="ussr_zis_43" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_06" tm:m=[[0.0374856, 0, -0.999297] [0, 1, 0] [0.999297, 0, 0.0374856] [-8471.9, 140.373, -7520.53]] unit_class:t="ussr_t_54_1951" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } objectGroups{ name:t="objectGroups_17" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-8472.01, 140.167, -7522.03]] unit_class:t="det_trench_half_c" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_18" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9152.34, 120.938, -6383.59]] unit_class:t="det_trench_half_b" objLayer:i=2 props{ army:i=2 active:b=yes } } tankModels{ name:t="AAA03" tm:m=[[0.0477732, 0.00219413, -0.998856] [-0.00132055, 0.999997, 0.00213348] [0.998857, 0.00121711, 0.047776] [-9151.82, 121.767, -6378.51]] unit_class:t="ussr_zsu_23_4" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=1 effShootingRate:r=1 } way{ } } objectGroups{ name:t="objectGroups_19" tm:m=[[0.946269, 0, -0.323382] [0, 1, 0] [0.323382, 0, 0.946269] [-9210.52, 120.423, -6391.8]] unit_class:t="det_trench_half_a" objLayer:i=2 props{ army:i=2 active:b=yes } } air_defence{ name:t="AAA04" tm:m=[[-0.392177, 0, -0.91989] [0, 1, 0] [0.91989, 0, -0.392177] [-9208.99, 119.689, -6386.58]] unit_class:t="uk_40mm_bofors_airfield" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_07" tm:m=[[0.652106, 0, -0.758128] [0, 1, 0] [0.758128, 0, 0.652106] [-9256.97, 125.937, -6538.74]] unit_class:t="ussr_t_54_1949" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } objectGroups{ name:t="objectGroups_20" tm:m=[[0.546646, -0.0212194, 0.837095] [0, 0.999679, 0.0253407] [-0.837364, -0.0138524, 0.54647] [-9255.5, 126.016, -6540.73]] unit_class:t="caponier_comp_b" objLayer:i=2 props{ army:i=2 active:b=yes } } tankModels{ name:t="AAA05" tm:m=[[-0.36851, 0.00219413, -0.929621] [-0.000322898, 0.999997, 0.00248824] [0.929624, 0.00121711, -0.368508] [-7555.98, 175.945, -6867.75]] unit_class:t="ussr_zsu_23_4" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=1 effShootingRate:r=1 } way{ } } tankModels{ name:t="AAA06" tm:m=[[0.488856, 0.00219413, 0.872362] [-1.08488e-05, 0.999997, -0.00250908] [-0.872365, 0.00121711, 0.488854] [-7554.06, 175.945, -6832.85]] unit_class:t="ussr_zis_12_94KM_1945" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=1 effShootingRate:r=1 } way{ } } tankModels{ name:t="AAA07" tm:m=[[0.363691, 0.00219413, 0.931517] [0.000335779, 0.999997, -0.00248653] [-0.93152, 0.00121711, 0.363689] [-7546.95, 175.945, -6833.94]] unit_class:t="ussr_zis_12_94KM_1945" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=1 effShootingRate:r=1 } way{ } } objectGroups{ name:t="objectGroups_21" tm:m=[[0.980038, 0, -0.198812] [0, 1, 0] [0.198812, 0, 0.980038] [-7551.97, 177.632, -6837.14]] unit_class:t="det_trench_half_c" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_22" tm:m=[[0.986794, 0, -0.161979] [0, 1, 0] [0.161979, 0, 0.986794] [-7557.24, 176.71, -6870.35]] unit_class:t="caponier_comp_b" objLayer:i=2 props{ army:i=2 active:b=yes } } tankModels{ name:t="tankModels_08" tm:m=[[0.891591, 0, -0.452841] [0, 1, 0] [0.452841, 0, 0.891591] [-7500.43, 178.409, -6846.13]] unit_class:t="ussr_type_65_aa" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=yes targetGnd:b=no accuracy:r=0.42 } way{ } } tankModels{ name:t="tankModels_09" tm:m=[[-0.177696, 0, -0.984085] [0, 1, 0] [0.984085, 0, -0.177696] [-7592.81, 178.409, -6836.15]] unit_class:t="ussr_bmp_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=no targetGnd:b=yes accuracy:r=0.7 } way{ } } squad{ name:t="AAASq" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-8324.99, 141.248, -6901.85]] props{ squad_members:t="AAA" squad_members:t="AAA01" squad_members:t="AAA02" squad_members:t="AAA03" squad_members:t="AAA04" squad_members:t="AAA05" squad_members:t="AAA06" squad_members:t="AAA07" } } armada{ name:t="G91Planes" tm:m=[[-0.0904303, 0, 0.995903] [0, 1, 0] [-0.995903, 0, -0.0904303] [-8441, 527.886, -18394.9]] unit_class:t="md_452_mystere_2c_preproduction" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="md_452_sneb" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=3 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 stealthRadius:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="EnemyPatrol05" tm:m=[[-0.775689, 0, -0.631115] [0, 1, 0] [0.631115, 0, -0.775689] [-8526.84, 136.361, -6616.28]] unit_class:t="ussr_t_54_1951" objLayer:i=1 closed_waypoints:b=yes isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=no targetGnd:b=yes accuracy:r=0.44 } way{ EnemyPatrol05_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9129.84, 162.895, -7946]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } EnemyPatrol05_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-8928.24, 163.031, -8179.55]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } EnemyPatrol05_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-8428.82, 163.717, -8482.83]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } EnemyPatrol05_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-7822.9, 164.192, -8491.82]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="EnemyPatrol06" tm:m=[[-0.775689, 0, -0.631115] [0, 1, 0] [0.631115, 0, -0.775689] [-8691.82, 136.362, -6034.59]] unit_class:t="ussr_t_54_1951" objLayer:i=1 closed_waypoints:b=yes isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=no targetGnd:b=yes accuracy:r=0.57 } way{ EnemyPatrol06_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9103.91, 144.104, -7201.86]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } EnemyPatrol06_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9425.64, 163.033, -7725.33]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } EnemyPatrol06_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-8966.34, 163.719, -8411.77]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } EnemyPatrol06_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-7753.42, 164.193, -7633.82]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="EnemyPatrol07" tm:m=[[-0.775689, 0, -0.631115] [0, 1, 0] [0.631115, 0, -0.775689] [-7832.47, 166.966, -6119.62]] unit_class:t="ussr_type_62" objLayer:i=1 closed_waypoints:b=yes isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=no targetGnd:b=yes accuracy:r=0.53 } way{ EnemyPatrol07_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9281.44, 139.965, -6981.33]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } EnemyPatrol07_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9424.19, 136.065, -7345.65]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } EnemyPatrol07_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-8945.04, 139.831, -7578.08]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } EnemyPatrol07_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-8757.49, 143.58, -7306.78]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="EnemyPatrol08" tm:m=[[-0.775689, 0, -0.631115] [0, 1, 0] [0.631115, 0, -0.775689] [-6811.53, 136.361, -7487.65]] unit_class:t="ussr_t_80u" objLayer:i=1 closed_waypoints:b=yes isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=no targetGnd:b=yes accuracy:r=0.49 } way{ EnemyPatrol08_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-8018.79, 139.965, -7897.95]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } EnemyPatrol08_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-8964.67, 136.065, -8799.45]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } EnemyPatrol08_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-7924.1, 139.831, -8946.1]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } EnemyPatrol08_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-7736.55, 143.58, -8674.81]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="EnemyPatrol09" tm:m=[[-0.775689, 0, -0.631115] [0, 1, 0] [0.631115, 0, -0.775689] [-6682.29, 183.291, -7085.9]] unit_class:t="ussr_t_54_1949" objLayer:i=1 closed_waypoints:b=yes isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=no targetGnd:b=yes accuracy:r=0.5 } way{ EnemyPatrol09_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-7807.98, 162.896, -8055.01]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } EnemyPatrol09_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-7784.61, 163.032, -8670.74]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } EnemyPatrol09_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-7355.08, 173.97, -8939.73]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } EnemyPatrol09_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-6589.24, 164.192, -8674.06]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="Supply01" tm:m=[[-0.34202, 0, 0.939693] [0, 1, 0] [-0.939693, 0, -0.34202] [-7679.22, 144.432, -13026.9]] unit_class:t="germ_raketenjagdpanzer_2_hot" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_09" tm:m=[[-0.563521, 0, 1.70952] [0, 1.6, 0] [-1.70952, 0, -0.563521] [-7679.21, 143.735, -13033.8]] unit_class:t="cargo_drop_structure" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="structures_10" tm:m=[[1.17964, 0, 1.08094] [0, 1.6, 0] [-1.08094, 0, 1.17964] [-7683.81, 144.671, -13023]] unit_class:t="cargo_drop_structure" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } tankModels{ name:t="Supply02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9396.73, 134.156, -14534.4]] unit_class:t="germ_raketenjagdpanzer_2_hot" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_11" tm:m=[[-0.655132, 0, -0.755514] [0, 1, 0] [0.755514, 0, -0.655132] [-9391.96, 134.145, -14531]] unit_class:t="cargo_drop_structure" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="structures_12" tm:m=[[-1.16937, 0, 1.06434] [0, 1.96352, 0] [-1.00037, 0, -1.09909] [-9404.9, 134.048, -14530.3]] unit_class:t="cargo_drop_structure" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } squad{ name:t="Enemies" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-11232.8, 389.635, -3580.68]] props{ squad_members:t="AttackForcesA" squad_members:t="AttackForcesA01" squad_members:t="AttackForcesA02" squad_members:t="AttackForcesA04" squad_members:t="AttackForcesA03" squad_members:t="AttackForcesA05" squad_members:t="AttackForcesA06" squad_members:t="AttackForcesB" squad_members:t="AttackForcesB01" squad_members:t="AttackForcesB02" squad_members:t="AttackForcesC" squad_members:t="AttackForcesC01" squad_members:t="AttackForcesC02" squad_members:t="AttackForcesC03" squad_members:t="AttackForcesC04" squad_members:t="AttackForcesC05" squad_members:t="AttackForcesC06" squad_members:t="AttackForcesOnB" squad_members:t="AttackForcesOnB01" squad_members:t="AttackForcesOnB02" squad_members:t="AttackForcesOnB03" squad_members:t="AttackForcesOnB04" squad_members:t="EnemyPatrol" squad_members:t="EnemyPatrol01" squad_members:t="EnemyPatrol02" squad_members:t="EnemyPatrol03" squad_members:t="EnemyPatrol04" squad_members:t="EnemyCoast" squad_members:t="EnemyCoast01" squad_members:t="EnemyCoast02" squad_members:t="EnemyCoast03" squad_members:t="EnemyCoast04" squad_members:t="EnemyCoast05" squad_members:t="EnemyCoast06" squad_members:t="EnemyCoast07" squad_members:t="EnemyCoast08" squad_members:t="CoastDecoration01" squad_members:t="CoastDecoration02" squad_members:t="CoastDecoration03" squad_members:t="CoastDecoration04" squad_members:t="CoastDecoration05" } } squad{ name:t="Enemies01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-11023, 114.877, -2623.53]] props{ squad_members:t="CoastDecoration05" squad_members:t="CoastDecoration06" squad_members:t="CoastDecoration07" squad_members:t="CoastDecoration08" squad_members:t="RandomEnemy" squad_members:t="RandomEnemy01" squad_members:t="AAA01" squad_members:t="AAA" squad_members:t="AAA02" squad_members:t="tankModels_05" squad_members:t="tankModels_06" squad_members:t="AAA03" squad_members:t="AAA04" squad_members:t="tankModels_07" squad_members:t="AAA05" squad_members:t="AAA06" squad_members:t="AAA07" squad_members:t="tankModels_08" squad_members:t="tankModels_09" squad_members:t="EnemyPatrol05" squad_members:t="EnemyPatrol06" squad_members:t="EnemyPatrol07" squad_members:t="EnemyPatrol08" squad_members:t="EnemyPatrol09" squad_members:t="CoastDecoration" } } objectGroups{ name:t="M60_07" tm:m=[[-0.711076, 0, -0.703115] [0, 1, 0] [0.703115, 0, -0.711076] [-10072.3, 127.086, -12879.3]] unit_class:t="det_trench_half_c" objLayer:i=2 props{ army:i=1 active:b=yes } } tankModels{ name:t="M60_06" tm:m=[[-0.449056, 0, 0.893504] [0, 1, 0] [-0.893504, 0, -0.449056] [-10072.8, 127.16, -12883.4]] unit_class:t="us_m48a1_patton_III" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" skin:t="test" } way{ } } objectGroups{ name:t="objectGroups_23" tm:m=[[-0.999566, 0, 0.0294577] [0, 1, 0] [-0.0294577, 0, -0.999566] [-10057.4, 127.259, -12892.9]] unit_class:t="rendinst_poland_fuelcar_01" objLayer:i=2 props{ army:i=1 active:b=yes } } wheeled_vehicles{ name:t="Truck" tm:m=[[0.898728, 0, -0.438506] [0, 1, 0] [0.438506, 0, 0.898728] [-9621.18, 130.813, -13125.8]] unit_class:t="us_cargo_truck" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ Truck_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9507.41, 131.587, -13198.6]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Truck_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9320.8, 132.711, -13345.4]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Truck_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9207.7, 132.98, -13476.2]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Truck_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9246.34, 132.655, -13514.1]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Truck_wp_05{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9281.91, 132.298, -13569.2]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Truck_wp_06{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9293.39, 132.369, -13633.9]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Truck_wp_07{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9288.96, 132.812, -13821.4]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Truck_wp_08{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9197.24, 133.45, -14302.2]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Truck_wp_09{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9201.28, 134.271, -14405.6]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Truck_wp_10{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9234.57, 134.814, -14494.9]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Truck_wp_11{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9287.3, 134.891, -14558.9]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Truck_wp_12{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9372.84, 135.102, -14624.9]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Truck_wp_13{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9491.72, 134.074, -14620.6]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } wheeled_vehicles{ name:t="Truck01" tm:m=[[0.898728, 0, -0.438506] [0, 1, 0] [0.438506, 0, 0.898728] [-9632.49, 130.813, -13120.4]] unit_class:t="us_ambulance" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ Truck01_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9507.41, 131.587, -13198.6]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Truck01_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9320.8, 132.711, -13345.4]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Truck01_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9207.7, 132.98, -13476.2]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Truck01_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9246.34, 132.655, -13514.1]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Truck01_wp_05{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9281.91, 132.298, -13569.2]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Truck01_wp_06{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9293.39, 132.369, -13633.9]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Truck01_wp_07{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9288.96, 132.812, -13821.4]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Truck01_wp_08{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9197.24, 133.45, -14302.2]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Truck01_wp_09{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9201.28, 134.271, -14405.6]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Truck01_wp_10{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9234.57, 134.814, -14494.9]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Truck01_wp_11{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9287.3, 134.891, -14558.9]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Truck01_wp_12{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9372.84, 135.102, -14624.9]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Truck01_wp_13{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9491.71, 134.074, -14620.6]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } wheeled_vehicles{ name:t="Truck02" tm:m=[[0.898728, 0, -0.438506] [0, 1, 0] [0.438506, 0, 0.898728] [-9641.04, 130.813, -13116.3]] unit_class:t="us_cargo_truck" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ Truck02_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9507.41, 131.587, -13198.6]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Truck02_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9320.8, 132.711, -13345.4]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Truck02_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9207.7, 132.98, -13476.2]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Truck02_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9246.34, 132.655, -13514.1]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Truck02_wp_05{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9281.91, 132.298, -13569.2]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Truck02_wp_06{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9293.39, 132.369, -13633.9]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Truck02_wp_07{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9288.96, 132.812, -13821.4]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Truck02_wp_08{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9197.24, 133.45, -14302.2]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Truck02_wp_09{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9201.28, 134.271, -14405.6]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Truck02_wp_10{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9234.57, 134.814, -14494.9]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Truck02_wp_11{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9287.3, 134.891, -14558.9]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Truck02_wp_12{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9372.84, 135.102, -14624.9]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Truck02_wp_13{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9491.72, 134.074, -14620.6]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } wheeled_vehicles{ name:t="Truck03" tm:m=[[-0.135854, 0, 0.990729] [0, 1, 0] [-0.990729, 0, -0.135854] [-9275.67, 132.917, -13870.6]] unit_class:t="uk_ford_fat2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ Truck03_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9283.71, 132.823, -13818.8]] props{ speed:r=25 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Truck03_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9287.35, 132.386, -13632]] props{ speed:r=25 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Truck03_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9274.85, 132.334, -13570.8]] props{ speed:r=25 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Truck03_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9240.09, 132.683, -13516.8]] props{ speed:r=25 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Truck03_wp_05{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9187.69, 133.092, -13476.6]] props{ speed:r=25 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Truck03_wp_06{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9091.36, 133.693, -13456.5]] props{ speed:r=25 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Truck03_wp_07{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-8827.61, 133.674, -13449.8]] props{ speed:r=25 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Truck03_wp_08{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-8543.8, 135.075, -13422.3]] props{ speed:r=25 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Truck03_wp_09{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-8449.03, 135.418, -13389.4]] props{ speed:r=25 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Truck03_wp_10{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-8220.91, 136.314, -13194.7]] props{ speed:r=25 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Truck03_wp_11{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-8135.43, 136.823, -13147]] props{ speed:r=25 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Truck03_wp_12{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-8000.06, 137.712, -13113.8]] props{ speed:r=25 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Truck03_wp_13{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-7530.7, 141.51, -13106.7]] props{ speed:r=25 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Truck03_wp_14{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-7181.05, 147.654, -13185.5]] props{ speed:r=25 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Truck03_wp_15{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-7000.68, 155.633, -13214.1]] props{ speed:r=25 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Truck03_wp_16{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-6939.55, 156.824, -13211.4]] props{ speed:r=25 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Truck03_wp_17{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-6818.24, 163.83, -13178.6]] props{ speed:r=25 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Truck03_wp_18{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-6626.28, 166.366, -13068]] props{ speed:r=25 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Truck03_wp_19{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-6295.3, 166.689, -12826.6]] props{ speed:r=25 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Truck03_wp_20{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-6142.74, 167.265, -12700.6]] props{ speed:r=25 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Truck03_wp_21{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5958.72, 167.182, -12581.2]] props{ speed:r=25 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Truck03_wp_22{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5846.28, 166.367, -12560.5]] props{ speed:r=25 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Truck03_wp_23{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5776.21, 164.862, -12544]] props{ speed:r=25 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } objectGroups{ name:t="objectGroups_24" tm:m=[[-0.735506, 0, 0.677518] [0, 1, 0] [-0.677518, 0, -0.735506] [-9314.95, 135.182, -14547]] unit_class:t="det_trench_half_c" objLayer:i=2 props{ army:i=1 active:b=yes } } tankModels{ name:t="Vickers" tm:m=[[-0.261686, 0, 0.965153] [0, 1, 0] [-0.965153, 0, -0.261686] [-9215.75, 133.23, -14288]] unit_class:t="uk_vickers_mbt_mk_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ Vickers_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9296.04, 132.853, -13865.1]] props{ speed:r=25 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Vickers_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10034.7, 127.602, -12950]] props{ speed:r=25 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Vickers_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10078, 127.222, -12918.6]] props{ speed:r=25 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="EnemyPatrol10" tm:m=[[-0.775689, 0, -0.631115] [0, 1, 0] [0.631115, 0, -0.775689] [-7290.12, 208.703, -5975.69]] unit_class:t="ussr_t_80u" objLayer:i=1 closed_waypoints:b=yes isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=no targetGnd:b=yes accuracy:r=0.53 } way{ EnemyPatrol10_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-8415.81, 162.896, -6944.8]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } EnemyPatrol10_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-8392.44, 163.032, -7560.53]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } EnemyPatrol10_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-7962.91, 173.97, -7829.52]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } EnemyPatrol10_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-7197.07, 164.192, -7563.85]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="EnemyPatrol11" tm:m=[[-0.775689, 0, -0.631115] [0, 1, 0] [0.631115, 0, -0.775689] [-8173.49, 164.332, -5680.38]] unit_class:t="ussr_btr_152a" objLayer:i=1 closed_waypoints:b=yes isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=no targetGnd:b=yes accuracy:r=0.44 } way{ EnemyPatrol11_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9809.14, 139.965, -5993.87]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } EnemyPatrol11_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9302.36, 136.065, -6879.2]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } EnemyPatrol11_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-8737.89, 139.831, -7139.79]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } EnemyPatrol11_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-7141.1, 143.58, -6980.5]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="EnemyPatrol12" tm:m=[[-0.775689, 0, -0.631115] [0, 1, 0] [0.631115, 0, -0.775689] [-6614.92, 251.459, -5610.09]] unit_class:t="ussr_t_80u" objLayer:i=1 closed_waypoints:b=yes isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=no targetGnd:b=yes accuracy:r=0.6 } way{ EnemyPatrol12_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-8262.46, 139.965, -5834.24]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } EnemyPatrol12_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-7755.67, 136.065, -6719.57]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } EnemyPatrol12_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-7191.2, 139.831, -6980.16]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } EnemyPatrol12_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5594.41, 143.58, -6820.87]] props{ speed:r=15 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } squad{ name:t="Enemies02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10553.4, 114.774, -2286.49]] props{ squad_members:t="EnemyPatrol10" squad_members:t="EnemyPatrol11" squad_members:t="EnemyPatrol12" } } objectGroups{ name:t="objectGroups_25" tm:m=[[-0.768651, 0, -0.982499] [0, 1.96841, 0] [0.787606, 0, -0.616179] [-12090.3, 83.2415, -8829.79]] unit_class:t="caponier_comp_b" objLayer:i=2 props{ army:i=1 active:b=yes } } tankModels{ name:t="player_02" tm:m=[[-0.871074, 0, 0.491152] [0, 1, 0] [-0.491152, 0, -0.871074] [-2627.67, 216.21, -15289.4]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" skin:t="test" } way{ } } tankModels{ name:t="player_03" tm:m=[[-0.871074, 0, 0.491152] [0, 1, 0] [-0.491152, 0, -0.871074] [-2627.67, 216.969, -15309.5]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" skin:t="test" } way{ } } tankModels{ name:t="player_04" tm:m=[[-0.871074, 0, 0.491152] [0, 1, 0] [-0.491152, 0, -0.871074] [-2627.67, 217.732, -15329.7]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" skin:t="test" } way{ } } tankModels{ name:t="player_05" tm:m=[[-0.871074, 0, 0.491152] [0, 1, 0] [-0.491152, 0, -0.871074] [-2627.67, 218.495, -15349.9]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" skin:t="test" } way{ } } tankModels{ name:t="player_06" tm:m=[[-0.871074, 0, 0.491152] [0, 1, 0] [-0.491152, 0, -0.871074] [-2627.67, 219.258, -15370.1]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" skin:t="test" } way{ } } tankModels{ name:t="player_07" tm:m=[[-0.871074, 0, 0.491152] [0, 1, 0] [-0.491152, 0, -0.871074] [-2627.67, 220.018, -15390.2]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" skin:t="test" } way{ } } tankModels{ name:t="player_08" tm:m=[[-0.871074, 0, 0.491152] [0, 1, 0] [-0.491152, 0, -0.871074] [-2627.67, 220.781, -15410.4]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" skin:t="test" } way{ } } area_squad{ name:t="area_squad_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9071.28, 133.114, -13692.3]] props{ squad_members:t="sp08" squad_members:t="sp01" squad_members:t="sp02" squad_members:t="sp03" squad_members:t="sp04" squad_members:t="sp05" squad_members:t="sp06" squad_members:t="sp07" } } tankModels{ name:t="bplayer_01" tm:m=[[-0.871074, 0, 0.491152] [0, 1, 0] [-0.491152, 0, -0.871074] [-2577.23, 215.555, -15255.8]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" skin:t="test" } way{ } } tankModels{ name:t="bplayer_02" tm:m=[[-0.871074, 0, 0.491152] [0, 1, 0] [-0.491152, 0, -0.871074] [-2577.23, 215.795, -15262.7]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" skin:t="test" } way{ } } tankModels{ name:t="bplayer_03" tm:m=[[-0.871074, 0, 0.491152] [0, 1, 0] [-0.491152, 0, -0.871074] [-2577.23, 216.031, -15269.5]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" skin:t="test" } way{ } } squad{ name:t="players" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-2709.05, 212.005, -15215.2]] props{ squad_members:t="player_01" squad_members:t="player_02" squad_members:t="player_03" squad_members:t="player_04" squad_members:t="player_05" squad_members:t="player_06" squad_members:t="player_07" squad_members:t="player_08" squad_members:t="player_09" squad_members:t="player_10" squad_members:t="player_11" squad_members:t="player_12" squad_members:t="player_13" squad_members:t="player_14" squad_members:t="player_15" squad_members:t="player_16" } } objectGroups{ name:t="HeliP" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-7677.7, 142.193, -15871]] unit_class:t="dynhelipad_beton_a_usa" objLayer:i=2 props{ army:i=1 active:b=yes } } structures{ name:t="CoastDecoration10" tm:m=[[0.848951, 0, -0.528471] [0, 1, 0] [0.959413, 0, 1.54123] [-19348.8, -1.99066, -7926.05]] unit_class:t="wood_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes targetableByAi:b=no } way{ } } tankModels{ name:t="WBaseUnit" tm:m=[[0.628869, 0, 0.777511] [0, 1, 0] [-0.777511, 0, 0.628869] [-19253.8, 1.26254, -7862.87]] unit_class:t="ussr_zis_43" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes accuracy:r=0.21 } way{ } } tankModels{ name:t="WBaseUnit01" tm:m=[[-0.507933, 0, -0.861396] [0, 1, 0] [0.861396, 0, -0.507933] [-19285.6, 0.547278, -7884.37]] unit_class:t="ussr_pt_76b" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes accuracy:r=0.21 } way{ } } tankModels{ name:t="WBaseUnit02" tm:m=[[-0.507933, 0, -0.861396] [0, 1, 0] [0.861396, 0, -0.507933] [-19206, 0.547279, -7945.8]] unit_class:t="ussr_pt_76b" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes accuracy:r=0.21 } way{ } } tankModels{ name:t="WBaseUnit03" tm:m=[[0.860186, 0, -0.509981] [0, 1, 0] [0.509981, 0, 0.860186] [-19301, 2.04703, -7784.53]] unit_class:t="ussr_zsu_29k" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes accuracy:r=0.21 } way{ } } structures{ name:t="WBaseUnit04" tm:m=[[0.860186, 0, -0.509981] [0, 1, 0] [0.509981, 0, 0.860186] [-19249.1, 2.87552, -7773.24]] unit_class:t="stuff_barrels" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="WBaseUnit05" tm:m=[[0.98742, 0, -0.158123] [0, 1, 0] [0.158123, 0, 0.98742] [-19242.4, 2.70409, -7789.76]] unit_class:t="stuff_caissons" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="WBaseUnit06" tm:m=[[0.860186, 0, -0.509981] [0, 1, 0] [0.509981, 0, 0.860186] [-19264.6, 2.55219, -7782.26]] unit_class:t="stuff_tentbarrels" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="WBaseUnit07" tm:m=[[0.456801, 0, -0.889569] [0, 1, 0] [0.889569, 0, 0.456801] [-19218.1, 2.10889, -7842.25]] unit_class:t="stuff_caissons" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="WBaseUnit08" tm:m=[[0.456801, 0, -0.889569] [0, 1, 0] [0.889569, 0, 0.456801] [-19222.8, 2.19132, -7832.85]] unit_class:t="stuff_tentbarrels" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="WBaseUnit09" tm:m=[[0.958425, 0, -0.285344] [0, 1, 0] [0.285344, 0, 0.958425] [-19211.6, 2.00757, -7854.67]] unit_class:t="stuff_barrels" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="WBaseUnit10" tm:m=[[0.958425, 0, -0.285344] [0, 1, 0] [0.285344, 0, 0.958425] [-19242.6, 1.84284, -7835.31]] unit_class:t="stuff_tentcaissons" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="WBaseUnit11" tm:m=[[0.842985, 0, -0.537938] [0, 1, 0] [0.537938, 0, 0.842985] [-19103.3, 1.84285, -7944.82]] unit_class:t="ussr_152mm_ml20_large" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.7 } way{ } } structures{ name:t="WBaseUnit12" tm:m=[[0.81415, 0, -0.580654] [0, 1, 0] [0.580654, 0, 0.81415] [-19113.8, 4.23897, -7907.02]] unit_class:t="ussr_152mm_ml20_large" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.67 } way{ } } wheeled_vehicles{ name:t="WBaseUnit13" tm:m=[[0.382543, 0, -0.923938] [0, 1, 0] [0.923938, 0, 0.382543] [-19182.7, 2.14954, -7880.15]] unit_class:t="germ_opelblitz_radio" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="WBaseUnit14" tm:m=[[0.773191, 0, -0.634174] [0, 1, 0] [0.634174, 0, 0.773191] [-19323.2, 1.80919, -7785.36]] unit_class:t="jpn_truck" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="WBaseUnit15" tm:m=[[0.0209537, 0, -0.999781] [0, 1, 0] [0.999781, 0, 0.0209537] [-19329.9, 1.75303, -7785.06]] unit_class:t="jpn_truck" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="WBaseUnit16" tm:m=[[0.0209537, 0, -0.999781] [0, 1, 0] [0.999781, 0, 0.0209537] [-19151.6, 4.26553, -7856.88]] unit_class:t="jpn_truck" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="WBaseUnit17" tm:m=[[-0.980516, 0, -0.196439] [0, 1, 0] [0.196439, 0, -0.980516] [-19351.4, 1.82173, -7770.03]] unit_class:t="ussr_gaz_67" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="WBaseUnit18" tm:m=[[-0.980516, 0, -0.196439] [0, 1, 0] [0.196439, 0, -0.980516] [-19347.3, 1.82173, -7774.33]] unit_class:t="ussr_gaz_67" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="WBaseUnit19" tm:m=[[-0.39986, 0, 0.916576] [0, 1, 0] [-0.916576, 0, -0.39986] [-19333.3, 2.10045, -7764.79]] unit_class:t="germ_motobike" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="WBaseUnit20" tm:m=[[0.453175, 0, 0.891422] [0, 1, 0] [-0.891422, 0, 0.453175] [-19258, 2.26596, -7801.12]] unit_class:t="germ_opelblitz_tent" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } ships{ name:t="buoy" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-19261.4, 0.169312, -8514.46]] unit_class:t="buoy_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" stealthRadius:r=9 setStealth:b=yes targetableByAi:b=no } way{ } } ships{ name:t="buoy01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-19146.4, 0.169067, -9237.73]] unit_class:t="buoy_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" stealthRadius:r=9 setStealth:b=yes targetableByAi:b=no } way{ } } ships{ name:t="buoy02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-18716.5, 0.168945, -10306.1]] unit_class:t="buoy_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" stealthRadius:r=9 setStealth:b=yes targetableByAi:b=no } way{ } } ships{ name:t="buoy03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20286.3, 0.168945, -9455.91]] unit_class:t="buoy_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" stealthRadius:r=9 setStealth:b=yes targetableByAi:b=no } way{ } } ships{ name:t="buoy04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-21368.1, 0.168945, -9249.36]] unit_class:t="buoy_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" stealthRadius:r=9 setStealth:b=yes targetableByAi:b=no } way{ } } ships{ name:t="buoy05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-22041.2, 0.169189, -9738.1]] unit_class:t="buoy_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" stealthRadius:r=9 setStealth:b=yes targetableByAi:b=no } way{ } } ships{ name:t="buoy06" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20257.4, 0.169189, -8635.77]] unit_class:t="buoy_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" stealthRadius:r=9 setStealth:b=yes targetableByAi:b=no } way{ } } ships{ name:t="EnemyCoastShip" tm:m=[[0.536771, 0, 0.843728] [0, 1, 0] [-0.843728, 0, 0.536771] [-19365.7, 0.0318832, -7965.23]] unit_class:t="ussr_pr_123k" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="CoastDecoration11" tm:m=[[0.848951, 0, -0.528471] [0, 1, 0] [0.959413, 0, 1.54123] [-19261.3, -1.99066, -7974.07]] unit_class:t="wood_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes targetableByAi:b=no } way{ } } ships{ name:t="EnemyCoastShip01" tm:m=[[0.536771, 0, 0.843728] [0, 1, 0] [-0.843728, 0, 0.536771] [-19288.6, 0.0318909, -8006.23]] unit_class:t="ussr_pr_123k" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } ships{ name:t="EnemyCoastShip02" tm:m=[[0.536771, 0, 0.843728] [0, 1, 0] [-0.843728, 0, 0.536771] [-19268.1, 0.0318985, -7996.45]] unit_class:t="ussr_pr_123k" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } ships{ name:t="EnemyCoastShipPatrol01" tm:m=[[0.733792, 0, -0.679375] [0, 1, 0] [0.679375, 0, 0.733792] [-19336.3, 0.0319824, -9045.08]] unit_class:t="ussr_pr_206" objLayer:i=1 closed_waypoints:b=yes isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.55 } way{ } } squad{ name:t="WBaseSq" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-19247.3, 2.13122, -7831.31]] props{ squad_members:t="WBaseUnit" squad_members:t="WBaseUnit01" squad_members:t="WBaseUnit02" squad_members:t="WBaseUnit03" squad_members:t="WBaseUnit04" squad_members:t="WBaseUnit05" squad_members:t="WBaseUnit06" squad_members:t="WBaseUnit07" squad_members:t="WBaseUnit08" squad_members:t="WBaseUnit09" squad_members:t="WBaseUnit10" squad_members:t="WBaseUnit11" squad_members:t="WBaseUnit12" squad_members:t="WBaseUnit13" squad_members:t="WBaseUnit14" squad_members:t="WBaseUnit15" squad_members:t="WBaseUnit16" squad_members:t="WBaseUnit17" squad_members:t="WBaseUnit18" squad_members:t="WBaseUnit19" squad_members:t="WBaseUnit20" } } tankModels{ name:t="player_09" tm:m=[[-0.871074, 0, 0.491152] [0, 1, 0] [-0.491152, 0, -0.871074] [-2656.38, 220.781, -15272.7]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" skin:t="test" } way{ } } tankModels{ name:t="player_10" tm:m=[[-0.871074, 0, 0.491152] [0, 1, 0] [-0.491152, 0, -0.871074] [-2685.08, 220.781, -15134.9]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" skin:t="test" } way{ } } tankModels{ name:t="player_11" tm:m=[[-0.871074, 0, 0.491152] [0, 1, 0] [-0.491152, 0, -0.871074] [-2567.53, 221.753, -15424.4]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" skin:t="test" } way{ } } tankModels{ name:t="player_12" tm:m=[[-0.871074, 0, 0.491152] [0, 1, 0] [-0.491152, 0, -0.871074] [-2596.24, 216.338, -15286.6]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" skin:t="test" } way{ } } tankModels{ name:t="player_13" tm:m=[[-0.871074, 0, 0.491152] [0, 1, 0] [-0.491152, 0, -0.871074] [-2624.94, 210.117, -15148.9]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" skin:t="test" } way{ } } tankModels{ name:t="player_14" tm:m=[[-0.871074, 0, 0.491152] [0, 1, 0] [-0.491152, 0, -0.871074] [-2677.91, 210.117, -15216.2]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" skin:t="test" } way{ } } tankModels{ name:t="player_15" tm:m=[[-0.871074, 0, 0.491152] [0, 1, 0] [-0.491152, 0, -0.871074] [-2692.05, 210.117, -15295.7]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" skin:t="test" } way{ } } tankModels{ name:t="player_16" tm:m=[[-0.871074, 0, 0.491152] [0, 1, 0] [-0.491152, 0, -0.871074] [-2595.67, 210.117, -15222.5]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" skin:t="test" } way{ } } squad{ name:t="PatrolAISq" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5637.6, 167.344, -10157.5]] props{ squad_members:t="EnemyPatrol" squad_members:t="EnemyPatrol01" squad_members:t="EnemyPatrol02" squad_members:t="EnemyPatrol03" squad_members:t="EnemyPatrol04" squad_members:t="EnemyPatrol05" squad_members:t="EnemyPatrol06" squad_members:t="EnemyPatrol07" squad_members:t="EnemyPatrol08" squad_members:t="EnemyPatrol09" squad_members:t="EnemyPatrol10" squad_members:t="EnemyPatrol11" squad_members:t="EnemyPatrol12" } } squad{ name:t="EnemyBoatSq" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-19314.7, 0.0319138, -8253.25]] props{ squad_members:t="EnemyCoastShip" squad_members:t="EnemyCoastShip02" squad_members:t="EnemyCoastShip01" squad_members:t="EnemyCoastShipPatrol01" squad_members:t="EnemyCoastShipPatrol02" } } wheeled_vehicles{ name:t="AlliedTrucks" tm:m=[[-0.170378, 0, 0.985379] [0, 1, 0] [-0.985379, 0, -0.170378] [-10463.1, 82.1563, -22686.9]] unit_class:t="us_cargo_truck" objLayer:i=1 closed_waypoints:b=yes isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=2 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ AlliedTrucks_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10810.6, 81.4525, -22012.3]] props{ speed:r=40 tas:b=no moveType:t="USE_SPLINES" shouldKeepFormation:b=yes canUsePathFinder:b=no } } AlliedTrucks_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9338.42, 132.555, -14599.6]] props{ speed:r=40 tas:b=no moveType:t="USE_SPLINES" shouldKeepFormation:b=yes canUsePathFinder:b=no } } } } wheeled_vehicles{ name:t="AlliedTrucks01" tm:m=[[-0.250101, 0, 0.96822] [0, 1, 0] [-0.96822, 0, -0.250101] [-7531.8, 151.356, -18719.7]] unit_class:t="us_cargo_truck" objLayer:i=1 closed_waypoints:b=yes isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=2 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ AlliedTrucks01_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-8104.16, 139.467, -15806.4]] props{ speed:r=40 tas:b=no moveType:t="USE_SPLINES" shouldKeepFormation:b=yes canUsePathFinder:b=no } } AlliedTrucks01_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-7420.33, 147.343, -13152.8]] props{ speed:r=40 tas:b=no moveType:t="USE_SPLINES" shouldKeepFormation:b=yes canUsePathFinder:b=no } } } } tankModels{ name:t="AlliedTanks" tm:m=[[0.319203, 0, 0.947686] [0, 1, 0] [-0.947686, 0, 0.319203] [-15507.4, 42.6537, -16685.1]] unit_class:t="uk_centurion_mk_10" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.56 } way{ AlliedTanks_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-13653.5, 25.3056, -11627.7]] props{ speed:r=30 tas:b=no moveType:t="USE_SPLINES" shouldKeepFormation:b=yes canUsePathFinder:b=no } } } } tankModels{ name:t="AlliedTanks01" tm:m=[[0.319203, 0, 0.947686] [0, 1, 0] [-0.947686, 0, 0.319203] [-15512.4, 42.6537, -16699.9]] unit_class:t="uk_centurion_mk_10" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.56 } way{ AlliedTanks01_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-13657.9, 26.3918, -11637.9]] props{ speed:r=30 tas:b=no moveType:t="USE_SPLINES" shouldKeepFormation:b=yes canUsePathFinder:b=no } } } } ships{ name:t="EnemyCoastShipPatrol02" tm:m=[[0.132533, 0, -0.991179] [0, 1, 0] [0.991179, 0, 0.132533] [-19065.3, 0.0324707, -11744.5]] unit_class:t="ussr_pr_206" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.55 } way{ } } } areas{ Szone1{ type:t="Sphere" tm:m=[[20.174, 0, 0] [0, 20.174, 0] [0, 0, 20.174] [-9173.59, 132.994, -13712.7]] objLayer:i=0 props{ } } Aobj{ type:t="Sphere" tm:m=[[400, 0, 0] [0, 400, 0] [0, 0, 400] [-10283.6, 127.256, -12810.6]] objLayer:i=0 props{ } } Aobj01{ type:t="Sphere" tm:m=[[80, 0, 0] [0, 80, 0] [0, 0, 80] [-12036.8, 81.9911, -8825.93]] objLayer:i=0 props{ } } Szone2{ type:t="Sphere" tm:m=[[18.9755, 0, 0] [0, 18.9755, 0] [0, 0, 18.9755] [-12085.4, 83.9221, -8833.05]] objLayer:i=0 props{ } } SearchZone{ type:t="Cylinder" tm:m=[[1823.03, 0, 0] [0, 89.5262, 0] [0, 0, 1823.03] [-7808.16, -6386.52, -10674]] objLayer:i=0 props{ } } FoundZone{ type:t="Cylinder" tm:m=[[800, 0, 0] [0, 1220.38, 0] [0, 0, 800] [-7857.45, 57.7657, -10476.5]] objLayer:i=0 props{ } } Aobjmark{ type:t="Sphere" tm:m=[[115.722, 0, 0] [0, 115.722, 0] [0, 0, 115.722] [-10163.8, -348.045, -12852.1]] objLayer:i=0 props{ } } Aobj01mark{ type:t="Sphere" tm:m=[[80, 0, 0] [0, 80, 0] [0, 0, 80] [-12036.8, -7522.56, -8825.93]] objLayer:i=0 props{ } } RescueZone{ type:t="Box" tm:m=[[-497.108, 0, -43.4142] [0, 208.127, 0] [10.2726, 0, -117.625] [-7516.17, 0.78894, -12155.7]] objLayer:i=0 props{ } } Dmark{ type:t="Cylinder" tm:m=[[40.9307, 0, 0] [0, 28.224, 0] [0, 0, 40.9307] [-13614.4, -4882.73, -11503.6]] objLayer:i=0 props{ } } Szone3{ type:t="Sphere" tm:m=[[15.2688, 0, 0] [0, 15.2688, 0] [0, 0, 15.2688] [-13676.3, 8.80965, -11470.1]] objLayer:i=0 props{ } } Cmark{ type:t="Sphere" tm:m=[[546.317, 0, 0] [0, 546.317, 0] [0, 0, 546.317] [-8389.37, -6971.09, -6763.07]] objLayer:i=0 props{ } } Airpoint{ type:t="Sphere" tm:m=[[100.648, 0, 0] [0, 100.648, 0] [0, 0, 100.648] [-8577.1, 850.442, -19859.3]] objLayer:i=0 props{ } } Airzone{ type:t="Cylinder" tm:m=[[1257.75, 0, 0] [0, 1311.28, 0] [0, 0, 1257.75] [-8530.18, 35.8893, -19931.8]] objLayer:i=0 props{ } } Airspawn{ type:t="Sphere" tm:m=[[-10.9585, 0, 100.05] [0, 100.648, 0] [-100.05, 0, -10.9585] [-10749.2, 1238.75, -27111.5]] objLayer:i=0 props{ } } Szone4{ type:t="Sphere" tm:m=[[20.174, 0, 0] [0, 20.174, 0] [0, 0, 20.174] [-7681.39, 144.392, -13027.9]] objLayer:i=0 props{ } } Szone5{ type:t="Sphere" tm:m=[[20.174, 0, 0] [0, 20.174, 0] [0, 0, 20.174] [-9397.41, 134.917, -14528.5]] objLayer:i=0 props{ } } AirAttack{ type:t="Sphere" tm:m=[[87.1636, 0, 50.324] [0, 100.648, 0] [-50.324, 0, 87.1636] [-8438.72, 850.444, -7348.17]] objLayer:i=0 props{ } } Airzone01{ type:t="Cylinder" tm:m=[[1257.75, 0, 0] [0, 1311.28, 0] [0, 0, 1257.75] [-7910.5, 35.8896, -6871.35]] objLayer:i=0 props{ } } sp01{ type:t="Point" tm:m=[[-0.5373, 0, 0.843391] [0, 1, 0] [-0.843391, 0, -0.5373] [-9142.68, 133.129, -13745.1]] objLayer:i=0 props{ } } sp02{ type:t="Point" tm:m=[[0.422618, 0, 0.906308] [0, 1, 0] [-0.906308, 0, 0.422618] [-9119.91, 133.129, -13754]] objLayer:i=0 props{ } } sp03{ type:t="Point" tm:m=[[-0.461749, 0, 0.887011] [0, 1, 0] [-0.887011, 0, -0.461749] [-9145.1, 133.129, -13767.1]] objLayer:i=0 props{ } } sp04{ type:t="Point" tm:m=[[-0.0436194, 0, 0.999048] [0, 1, 0] [-0.999048, 0, -0.0436194] [-9124.37, 133.129, -13773]] objLayer:i=0 props{ } } sp05{ type:t="Point" tm:m=[[-0.0871557, 0, 0.996195] [0, 1, 0] [-0.996195, 0, -0.0871557] [-9135.38, 133.129, -13760.6]] objLayer:i=0 props{ } } sp06{ type:t="Point" tm:m=[[0.866025, 0, 0.5] [0, 1, 0] [-0.5, 0, 0.866025] [-9102.8, 133.129, -13754.6]] objLayer:i=0 props{ } } sp07{ type:t="Point" tm:m=[[0.300706, 0, 0.953717] [0, 1, 0] [-0.953717, 0, 0.300706] [-9102.65, 133.129, -13780.9]] objLayer:i=0 props{ } } sp08{ type:t="Point" tm:m=[[-0.130526, 0, 0.991445] [0, 1, 0] [-0.991445, 0, -0.130526] [-9135.92, 133.129, -13785.7]] objLayer:i=0 props{ } } FoundZone01{ type:t="Cylinder" tm:m=[[1400, 0, 0] [0, 1220.38, 0] [0, 0, 1400] [-7857.45, 396.627, -10476.5]] objLayer:i=0 props{ } } WaterSpawn{ type:t="Point" tm:m=[[0.924516, 0, 0.381142] [0, 1, 0] [-0.381142, 0, 0.924516] [-24133.2, 0.192139, -11635.2]] objLayer:i=0 props{ } } WaterSpawn01{ type:t="Point" tm:m=[[0.924516, 0, 0.381142] [0, 1, 0] [-0.381142, 0, 0.924516] [-24162.2, 0.192133, -11612]] objLayer:i=0 props{ } } WaterSpawn02{ type:t="Point" tm:m=[[0.924516, 0, 0.381142] [0, 1, 0] [-0.381142, 0, 0.924516] [-24155.5, 0.192133, -11667.8]] objLayer:i=0 props{ } } WaterSpawn03{ type:t="Point" tm:m=[[0.924516, 0, 0.381142] [0, 1, 0] [-0.381142, 0, 0.924516] [-24205.6, 0.192095, -11640.9]] objLayer:i=0 props{ } } BoatMark{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-19097.4, 6.78271, -7820.77]] objLayer:i=0 props{ } } HeliSpawn{ type:t="Sphere" tm:m=[[-23.6274, 0, 97.8353] [0, 100.648, 0] [-97.8353, 0, -23.6274] [-9824.8, 419.16, -18016.6]] objLayer:i=0 props{ } } DestrSpawn{ type:t="Point" tm:m=[[0.943744, 0, 0.330676] [0, 1, 0] [-0.330676, 0, 0.943744] [-24579.9, 0.191895, -11912.3]] objLayer:i=0 props{ } } ExitZone{ type:t="Box" tm:m=[[11870.4, 0, 0] [0, 8882.97, 0] [0, 0, 5476.9] [-8287, -1149.23, -30737.4]] objLayer:i=0 props{ } } ExitZMark{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9803.86, 94.3467, -28723.1]] objLayer:i=0 props{ } } } objLayers{ layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } } wayPoints{ }