selected_tag:t="" bin_dump_file:t="" mission_settings{ atmosphere{ pressure:r=760 temperature:r=15 } player{ army:i=1 wing:t="Americani" } player_teamB{ army:i=2 wing:t="tedeschi" } mission{ name:t="WakeMaericani" type:t="singleMission" level:t="levels/wake_island.bin" campaign:t="UserMissions" restoreType:t="attempts" optionalTakeOff:b=no missionDebriefing:t="" missionBriefing:t="" environment:t="Day" weather:t="hazy" missionType{ _Dom:b=no _Conq:b=no _CnvA:b=no _CnvB:b=no _ArtDA:b=no _ArtDB:b=no _Bttl:b=no _DBttlA:b=no _DBttlB:b=no _Bto:b=no _Flc:b=no _v1_race_straight:b=no _v1_race_inverted:b=no _v2_race_straight:b=no _v2_race_inverted:b=no _Conq1:b=no _Conq2:b=no _Conq3:b=no _Conq4:b=no _Conq5:b=no _Conq6:b=no } tags{ } } spectator_points{ } cover_points{ } aiParams{ aiEffectivenessViscosity:r=90 effectivenessDistances:p2=2500, 7000 } } imports{ } triggers{ isCategory:b=yes is_enabled:b=yes Trigger_02{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ addAirfield{ runwayStart:t="area_03" runwayEnd:t="area_04" runwayWidth:r=100 army:i=2 spawnPoint:t="spawnPoint02" } spawnOnAirfield{ runwayName:t="area_03" objects:t="tedeschi" } } else_actions{ } } Trigger_01{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ addAirfield{ runwayStart:t="area_01" runwayEnd:t="area_02" runwayWidth:r=100 army:i=1 spawnPoint:t="spawnPoint1" } spawnOnAirfield{ runwayName:t="area_01" objects:t="Americani" } } else_actions{ } } } mission_objectives{ isCategory:b=yes is_enabled:b=yes } variables{ } dialogs{ } airfields{ } effects{ } units{ armada{ name:t="Americani" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2021.87, 16.7119, -2130.71]] unit_class:t="p-51h-5_na" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 numInWing:i=1 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="tedeschi" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1854.89, 416.6, -1528.57]] unit_class:t="bf-109f-4" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } } areas{ area_01{ type:t="Sphere" tm:m=[[79.1818, 0, 0] [0, 79.1818, 0] [0, 0, 79.1818] [2005.4, 16.7463, -2125.16]] objLayer:i=0 props{ } } area_02{ type:t="Sphere" tm:m=[[118.676, 0, 0] [0, 118.676, 0] [0, 0, 118.676] [313.607, 16.6003, -1880.32]] objLayer:i=0 props{ } } spawnPoint1{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2016.46, 16.7273, -2126.49]] objLayer:i=0 props{ } } area_03{ type:t="Sphere" tm:m=[[100.833, 0, 0] [0, 100.833, 0] [0, 0, 100.833] [1547.72, 16.9859, -1930.4]] objLayer:i=0 props{ } } area_04{ type:t="Sphere" tm:m=[[94.4113, 0, 0] [0, 94.4113, 0] [0, 0, 94.4113] [2045.19, 16.6, -1114.46]] objLayer:i=0 props{ } } spawnPoint02{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1545.26, 16.8751, -1905.82]] objLayer:i=0 props{ } } } objLayers{ layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } } wayPoints{ }