selected_tag:t="" bin_dump_file:t="" mission_settings{ atmosphere{ pressure:r=760 temperature:r=15 } player{ army:i=1 wing:t="Allies_Air_01" wing:t="Allies_Air_02" wing:t="Allies_Air_03" wing:t="Allies_Air_04" wing:t="Allies_Air_05" wing:t="Allies_Air_06" wing:t="Allies_Air_07" wing:t="Allies_Air_08" wing:t="Allies_Air_09" wing:t="Allies_Air_10" wing:t="Allies_Air_11" wing:t="Allies_Air_12" wing:t="Allies_Air_13" wing:t="Allies_Air_14" wing:t="Allies_Air_15" wing:t="Allies_Air_16" wing:t="Allies_Ground_01" wing:t="Allies_Ground_02" wing:t="Allies_Ground_03" wing:t="Allies_Ground_04" wing:t="Allies_Ground_05" wing:t="Allies_Ground_06" wing:t="Allies_Ground_07" wing:t="Allies_Ground_08" wing:t="Allies_Ground_09" wing:t="Allies_Ground_10" wing:t="Allies_Ground_11" wing:t="Allies_Ground_12" wing:t="Allies_Ground_13" wing:t="Allies_Ground_14" wing:t="Allies_Ground_15" wing:t="Allies_Ground_16" } player_teamB{ army:i=2 wing:t="Axis_Air_01" wing:t="Axis_Air_02" wing:t="Axis_Air_03" wing:t="Axis_Air_04" wing:t="Axis_Air_05" wing:t="Axis_Air_06" wing:t="Axis_Air_07" wing:t="Axis_Air_08" wing:t="Axis_Air_09" wing:t="Axis_Air_10" wing:t="Axis_Air_11" wing:t="Axis_Air_12" wing:t="Axis_Air_13" wing:t="Axis_Air_14" wing:t="Axis_Air_15" wing:t="Axis_Air_16" wing:t="Axis_Ground_01" wing:t="Axis_Ground_02" wing:t="Axis_Ground_03" wing:t="Axis_Ground_04" wing:t="Axis_Ground_05" wing:t="Axis_Ground_06" wing:t="Axis_Ground_07" wing:t="Axis_Ground_08" wing:t="Axis_Ground_09" wing:t="Axis_Ground_10" wing:t="Axis_Ground_11" wing:t="Axis_Ground_12" wing:t="Axis_Ground_13" wing:t="Axis_Ground_14" wing:t="Axis_Ground_15" wing:t="Axis_Ground_16" } mission{ name:t="Volcano_TDM" level:t="levels/arcade_phiphi_crater_rocks.bin" type:t="teamBattle" restoreType:t="attempts" optionalTakeOff:b=no campaign:t="UserMissions" environment:t="Day" weather:t="clear" missionDebriefing:t="" missionBriefing:t="" locName:t="Volcano Team Deathmatch" locDesc:t="The point of this is not to kill eachother but to dangle eachother into the volcano." allowWinch:b=yes scoreLimit:i=5000 timeLimit:i=100 deathPenaltyMul:r=0.1 tags{ } missionType{ _Dom:b=no _Conq:b=no _CnvA:b=no _CnvB:b=no _Bttl:b=no _DBttlA:b=no _DBttlB:b=no _Bto:b=no _Flc:b=no _v1_race_straight:b=no _v1_race_inverted:b=no _v2_race_straight:b=no _v2_race_inverted:b=no _Conq1:b=no _Conq2:b=no _Conq3:b=no _Conq4:b=no _Conq5:b=no _Conq6:b=no } } spectator_points{ } cover_points{ } aiParams{ aiEffectivenessViscosity:r=90 effectivenessDistances:p2=2500, 7000 } } imports{ } triggers{ isCategory:b=yes is_enabled:b=yes Initial{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ALL" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ missionMarkAsRespawnPoint{ loc_name:t="Air Spawns" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="Air_Spawn_01" target:t="Air_Spawn_02" target:t="Air_Spawn_03" target:t="Air_Spawn_04" target:t="Air_Spawn_05" target:t="Air_Spawn_06" target:t="Air_Spawn_07" target:t="Air_Spawn_08" team:t="Both" tags{ air:b=yes type_bomber:b=yes type_fighter:b=yes type_assault:b=yes type_heavy_fighter:b=yes type_interceptor:b=yes type_aa_fighter:b=yes type_frontline_bomber:b=yes type_longrange_bomber:b=yes type_hydroplane:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Allies Spawn" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="Ground_Spawn_01" target:t="Ground_Spawn_02" target:t="Ground_Spawn_07" target:t="Ground_Spawn_08" team:t="A" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Axis Spawn" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="Ground_Spawn_03" target:t="Ground_Spawn_04" target:t="Ground_Spawn_05" target:t="Ground_Spawn_06" team:t="B" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } unitSetProperties{ object:t="Ramp_01" object:t="Ramp_02" object:t="Ramp_03" object:t="Ramp_04" object:t="Ramp_05" object:t="Ramp_06" object:t="Ramp_07" object:t="Ramp_08" object:t="Ramp_09" object:t="Ramp_10" object:t="Ramp_11" object:t="Ramp_12" isImmortal:b=yes } unitSetProperties{ object:t="Ramp_13" object:t="Ramp_14" object:t="Ramp_15" object:t="Ramp_16" object:t="Ramp_17" object:t="Ramp_18" object:t="Ramp_19" object:t="Ramp_20" object:t="Ramp_21" object:t="Ramp_22" object:t="Ramp_23" object:t="Ramp_24" isImmortal:b=yes } unitSetProperties{ object:t="Ramp_25" object:t="Ramp_26" object:t="Ramp_27" object:t="Ramp_28" object:t="Ramp_29" object:t="Ramp_30" isImmortal:b=yes } unitSetProperties{ object:t="Bridge_01" object:t="Bridge_02" object:t="Bridge_03" object:t="Bridge_04" object:t="Bridge_05" object:t="Bridge_06" object:t="Bridge_07" object:t="Bridge_08" object:t="Bridge_09" object:t="Bridge_10" object:t="Bridge_11" object:t="Bridge_12" isImmortal:b=yes } unitSetProperties{ object:t="Bridge_13" object:t="Bridge_14" object:t="Bridge_15" object:t="Bridge_16" object:t="Bridge_17" object:t="Bridge_18" object:t="Bridge_19" object:t="Bridge_20" object:t="Bridge_21" object:t="Bridge_22" object:t="Bridge_23" object:t="Bridge_24" isImmortal:b=yes } unitSetProperties{ object:t="Bridge_25" object:t="Bridge_26" object:t="Bridge_27" object:t="Bridge_28" object:t="Bridge_29" object:t="Bridge_30" object:t="Bridge_31" object:t="Bridge_32" object:t="Bridge_33" object:t="Bridge_34" object:t="Bridge_35" object:t="Bridge_36" isImmortal:b=yes } unitSetProperties{ object:t="Bridge_37" object:t="Bridge_38" object:t="Bridge_39" object:t="Bridge_40" object:t="Bridge_41" object:t="Bridge_42" object:t="Bridge_43" object:t="Bridge_44" object:t="Bridge_45" object:t="Bridge_46" object:t="Bridge_47" object:t="Bridge_48" isImmortal:b=yes } unitSetProperties{ object:t="Bridge_49" object:t="Bridge_50" object:t="Bridge_51" object:t="Bridge_52" object:t="Bridge_53" object:t="Bridge_54" object:t="Bridge_55" object:t="Bridge_56" object:t="Bridge_57" object:t="Bridge_58" object:t="Bridge_59" object:t="Bridge_60" isImmortal:b=yes } unitSetProperties{ object:t="Bridge_61" object:t="Bridge_62" object:t="Bridge_63" object:t="Bridge_64" object:t="Bridge_65" object:t="Bridge_66" object:t="Bridge_67" object:t="Bridge_68" object:t="Bridge_69" object:t="Bridge_70" object:t="Bridge_71" object:t="Bridge_72" isImmortal:b=yes } unitSetProperties{ object:t="Bridge_73" object:t="Bridge_74" object:t="Bridge_75" object:t="Bridge_76" object:t="Bridge_77" object:t="Bridge_78" object:t="Bridge_79" object:t="Bridge_80" object:t="Bridge_81" object:t="Bridge_82" object:t="Bridge_83" object:t="Bridge_84" isImmortal:b=yes } unitSetProperties{ object:t="Bridge_85" object:t="Bridge_86" object:t="Bridge_87" object:t="Bridge_88" object:t="Bridge_89" object:t="Bridge_90" object:t="Bridge_91" object:t="Bridge_92" object:t="Bridge_93" object:t="Bridge_94" object:t="Bridge_95" object:t="Bridge_96" isImmortal:b=yes } unitSetProperties{ object:t="Bridge_97" object:t="Bridge_98" object:t="Bridge_99" object:t="Bridge_100" object:t="Bridge_101" object:t="Bridge_102" object:t="Bridge_103" object:t="Bridge_104" object:t="Bridge_105" object:t="Bridge_106" object:t="Bridge_107" object:t="Bridge_108" isImmortal:b=yes } unitSetProperties{ object:t="Bridge_109" object:t="Bridge_110" object:t="Bridge_111" object:t="Bridge_112" object:t="Bridge_113" object:t="Bridge_114" object:t="Bridge_115" object:t="Bridge_116" object:t="Bridge_117" object:t="Bridge_118" object:t="Bridge_119" object:t="Bridge_120" isImmortal:b=yes } unitSetProperties{ object:t="Bridge_121" object:t="Bridge_122" object:t="Bridge_123" object:t="Bridge_124" isImmortal:b=yes } } else_actions{ } } } mission_objectives{ isCategory:b=yes is_enabled:b=yes } variables{ } dialogs{ } airfields{ } effects{ } units{ armada{ name:t="Allies_Air_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20000, 500, 0]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Allies_Air_02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20000, 504.959, 0]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Allies_Air_03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20000, 510, 0]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Allies_Air_04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20000, 515.013, 0]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Allies_Air_05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20000, 520.007, 0]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Allies_Air_06" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20000, 525.022, 0]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Allies_Air_07" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20000, 530.046, 0]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Allies_Air_08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20000, 535.049, 0]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Allies_Air_09" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20000, 540.016, 0]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Allies_Air_10" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20000, 544.981, 0]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Allies_Air_12" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20000, 554.993, 0]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Allies_Air_13" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20000, 560.029, 0]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Allies_Air_14" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20000, 564.971, 0]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Allies_Air_15" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20000, 570.015, 0]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Allies_Air_16" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20000, 574.986, 0]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Axis_Air_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20000, 500, 19.9598]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Axis_Air_02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20000, 505.031, 19.9598]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Axis_Air_03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20000, 510.02, 19.9598]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Axis_Air_04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20000, 514.963, 19.9598]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Axis_Air_05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20000, 519.961, 19.9598]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Axis_Air_06" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20000, 524.972, 19.9598]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Axis_Air_07" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20000, 530, 19.9598]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Axis_Air_08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20000, 534.96, 19.9598]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Axis_Air_09" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20000, 540.021, 19.9598]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Axis_Air_10" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20000, 544.964, 19.9598]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Axis_Air_11" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20000, 549.998, 19.9598]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Axis_Air_12" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20000, 554.999, 19.9598]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Axis_Air_13" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20000, 560.026, 19.9598]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Axis_Air_14" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20000, 565.03, 19.9598]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Axis_Air_15" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20000, 570.002, 19.9598]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Axis_Air_16" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20000, 574.951, 19.9598]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="Allies_Ground_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20000, 500, -15.0211]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Allies_Ground_02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20000, 504.959, -15.0211]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Allies_Ground_03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20000, 510.025, -15.0211]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Allies_Ground_04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20000, 515.024, -15.0211]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Allies_Ground_05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20000, 519.991, -15.0211]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Allies_Ground_06" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20000, 524.995, -15.0211]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Allies_Ground_07" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20000, 529.959, -15.0211]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Allies_Ground_08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20000, 534.994, -15.0211]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Allies_Ground_09" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20000, 539.999, -15.0211]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Allies_Ground_10" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20000, 544.976, -15.0211]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Allies_Ground_11" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20000, 550.038, -15.0211]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Allies_Ground_12" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20000, 555.023, -15.0211]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Allies_Ground_13" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20000, 559.982, -15.0211]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Allies_Ground_14" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20000, 564.965, -15.0211]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Allies_Ground_15" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20000, 570.035, -15.0211]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Allies_Ground_16" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20000, 575.038, -15.0211]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Axis_Ground_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20000, 500, 35.0174]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Axis_Ground_02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20000, 504.953, 35.0174]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Axis_Ground_03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20000, 510.007, 35.0174]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Axis_Ground_04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20000, 515.027, 35.0174]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Axis_Ground_05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20000, 519.988, 35.0174]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Axis_Ground_06" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20000, 524.983, 35.0174]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Axis_Ground_07" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20000, 529.981, 35.0174]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Axis_Ground_08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20000, 535.008, 35.0174]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Axis_Ground_09" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20000, 540.019, 35.0174]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Axis_Ground_10" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20000, 544.982, 35.0174]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Axis_Ground_11" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20000, 549.974, 35.0174]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Axis_Ground_12" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20000, 554.982, 35.0174]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Axis_Ground_13" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20000, 560.001, 35.0174]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Axis_Ground_14" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20000, 564.967, 35.0174]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Axis_Ground_15" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20000, 570.021, 35.0174]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Axis_Ground_16" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20000, 575.016, 35.0174]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Ramp_01" tm:m=[[1.50996e-07, 0, -2] [0, 0.01, 0] [1, 0, 7.54979e-08] [-11315.9, 4539.24, 9670.7]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_01" tm:m=[[1, 0, 0] [0, 0.01, 0] [0, 0, 3] [-10850, 3770, 8070]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } armada{ name:t="Allies_Air_11" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20000, 550.025, 0]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } structures{ name:t="Bridge_02" tm:m=[[7.54979e-08, 0, 1] [0, 0.01, 0] [-3, 0, 2.26494e-07] [-10850, 3770, 8070]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_03" tm:m=[[0.707107, 0, -0.707107] [0, 0.01, 0] [1.48492, 0, 1.48492] [-10765, 3770, 7985]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_04" tm:m=[[-0.707107, 0, -0.707107] [0, 0.01, 0] [1.48492, 0, -1.48492] [-10935, 3770, 7985]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_05" tm:m=[[0.707107, 0, -0.707107] [0, 0.01, 0] [1.48492, 0, 1.48492] [-10935, 3770, 8155]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_06" tm:m=[[0.707107, 0, 0.707107] [0, 0.01, 0] [-1.48492, 0, 1.48492] [-10765, 3770, 8155]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_07" tm:m=[[-0.707107, -2.21521e-15, -0.707107] [0.00122788, 0.00984808, -0.00122788] [0.139273, -0.0347296, -0.139273] [-10945.7, 3771.7, 8166.03]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_08" tm:m=[[0.707107, -6.45561e-15, -0.707107] [0.00122788, 0.00984808, 0.00122788] [0.139273, -0.0347296, 0.139273] [-10945.9, 3771.7, 7974.22]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_09" tm:m=[[0.707107, 2.10709e-08, 0.707107] [-0.00122788, 0.00984808, 0.00122788] [-0.139273, -0.0347296, 0.139273] [-10754.3, 3771.7, 7974.03]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_10" tm:m=[[-0.707107, -2.21521e-15, 0.707107] [-0.00122788, 0.00984808, -0.00122788] [-0.139273, -0.0347296, -0.139273] [-10754, 3771.7, 8165.73]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_11" tm:m=[[0.707107, 4.0947e-16, -0.707107] [2.5422e-10, 0.01, -1.38975e-10] [0.0707107, -4.39088e-17, 0.0707107] [-10958.2, 3773.74, 7962.03]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_12" tm:m=[[0.707107, 4.0947e-16, 0.707107] [1.38975e-10, 0.01, 2.5422e-10] [-0.0707107, -4.39088e-17, 0.0707107] [-10742.1, 3773.74, 7961.83]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_13" tm:m=[[0.707107, 4.0947e-16, -0.707107] [2.5422e-10, 0.01, -1.38975e-10] [0.0707107, -4.39088e-17, 0.0707107] [-10741.8, 3773.74, 8177.94]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_14" tm:m=[[-0.707107, 4.0947e-16, -0.707107] [-1.38975e-10, 0.01, -2.5422e-10] [0.0707107, -4.39088e-17, -0.0707107] [-10957.9, 3773.74, 8178.24]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_15" tm:m=[[-0.707107, 4.0947e-16, -0.707107] [-1.38975e-10, 0.01, -2.5422e-10] [0.0707107, -4.39088e-17, -0.0707107] [-10965.9, 3773.74, 8170.3]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_16" tm:m=[[-0.707107, 4.0947e-16, -0.707107] [-1.38975e-10, 0.01, -2.5422e-10] [0.0707107, -4.39088e-17, -0.0707107] [-10950, 3773.74, 8186.24]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_17" tm:m=[[0.707107, 4.0947e-16, -0.707107] [2.5422e-10, 0.01, -1.38975e-10] [0.0707107, -4.39088e-17, 0.0707107] [-10966.2, 3773.74, 7969.96]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_18" tm:m=[[0.707107, 4.0947e-16, -0.707107] [2.5422e-10, 0.01, -1.38975e-10] [0.0707107, -4.39088e-17, 0.0707107] [-10950.3, 3773.74, 7954.07]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_19" tm:m=[[0.707107, 4.0947e-16, 0.707107] [1.38975e-10, 0.01, 2.5422e-10] [-0.0707107, -4.39088e-17, 0.0707107] [-10734.1, 3773.74, 7969.74]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_20" tm:m=[[0.707107, 4.0947e-16, 0.707107] [1.38975e-10, 0.01, 2.5422e-10] [-0.0707107, -4.39088e-17, 0.0707107] [-10750, 3773.74, 7953.86]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_21" tm:m=[[0.707107, 4.0947e-16, -0.707107] [2.5422e-10, 0.01, -1.38975e-10] [0.0707107, -4.39088e-17, 0.0707107] [-10749.7, 3773.74, 8185.89]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_22" tm:m=[[0.707107, 4.0947e-16, -0.707107] [2.5422e-10, 0.01, -1.38975e-10] [0.0707107, -4.39088e-17, 0.0707107] [-10733.8, 3773.74, 8170.02]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_23" tm:m=[[0.707107, 4.0947e-16, -0.707107] [0.00122788, 0.00984808, 0.00122788] [0.417819, -0.104189, 0.417819] [-10774.4, 3778.87, 8161.13]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_24" tm:m=[[0.707107, 4.0947e-16, -0.707107] [0.00122788, 0.00984808, 0.00122788] [0.417819, -0.104189, 0.417819] [-10758.5, 3778.87, 8145.27]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_25" tm:m=[[0.707107, 4.0947e-16, 0.707107] [-0.00122788, 0.00984808, 0.00122788] [-0.417819, -0.104189, 0.417819] [-10925.1, 3778.87, 8161.33]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_26" tm:m=[[0.707107, 4.0947e-16, 0.707107] [-0.00122788, 0.00984808, 0.00122788] [-0.417819, -0.104189, 0.417819] [-10941.1, 3778.87, 8145.51]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_27" tm:m=[[-0.707107, 4.0947e-16, 0.707107] [-0.00122788, 0.00984808, -0.00122788] [-0.417819, -0.104189, -0.417818] [-10941.4, 3778.87, 7994.75]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_28" tm:m=[[-0.707107, 4.0947e-16, 0.707107] [-0.00122788, 0.00984808, -0.00122788] [-0.417819, -0.104189, -0.417818] [-10925.5, 3778.87, 7978.95]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_29" tm:m=[[-0.707107, 4.0947e-16, -0.707107] [0.00122788, 0.00984808, -0.00122788] [0.417818, -0.104189, -0.417819] [-10774.9, 3778.87, 7978.65]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_30" tm:m=[[-0.707107, 4.0947e-16, -0.707107] [0.00122788, 0.00984808, -0.00122788] [0.417818, -0.104189, -0.417819] [-10759, 3778.87, 7994.49]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_31" tm:m=[[0.707107, 0, 0.707107] [0, 0.01, 0] [-1.00409, 0, 1.00409] [-10905.2, 3784.9, 8015.13]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_32" tm:m=[[0.707107, 0, -0.707107] [0, 0.01, 0] [1.41421, 0, 1.41421] [-10850, 3770, 8069.97]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_33" tm:m=[[-0.707107, 0, -0.707107] [0, 0.01, 0] [1.41421, 0, -1.41421] [-10850, 3770, 8070.03]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_34" tm:m=[[-0.707107, 0, -0.707107] [0, 0.01, 0] [1.00409, 0, -1.00409] [-10850, 3784.91, 8070.03]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_35" tm:m=[[-0.707107, 0, 0.707107] [0, 0.01, 0] [-1.00409, 0, -1.00409] [-10850, 3784.91, 8070.06]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_36" tm:m=[[0.707107, 0, -0.707107] [0, 0.01, 0] [1.00409, 0, 1.00409] [-10795.2, 3784.9, 8014.93]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_37" tm:m=[[-0.707107, 0, -0.707107] [0, 0.01, 0] [1.00409, 0, -1.00409] [-10795.1, 3784.9, 8125.21]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_38" tm:m=[[-0.707107, 0, 0.707107] [0, 0.01, 0] [-1.00409, 0, -1.00409] [-10905.1, 3784.9, 8125.01]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_39" tm:m=[[-1, 0, -1.78814e-07] [0, 0.01, 0] [7.55552e-08, 0, -1.8] [-10850, 3784.91, 8070.06]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_40" tm:m=[[-2.54312e-07, 0, 1] [0, 0.01, 0] [-1.8, 0, -2.11451e-07] [-10850, 3784.91, 8070.06]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_41" tm:m=[[-1, -8.59117e-11, 0] [5.82077e-11, 0.00996195, -0.000871558] [2.23517e-08, -0.00871557, -0.0996195] [-10850.1, 3770.44, 8249.99]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_42" tm:m=[[-1, -1.05367e-08, 0] [5.82077e-11, 0.00984808, -0.00173648] [2.23517e-08, -0.0173648, -0.0984808] [-10850.1, 3771.63, 8258.95]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_43" tm:m=[[-1, 2.07298e-08, 0] [3.49246e-10, 0.00965926, -0.00258819] [2.23517e-08, -0.0258819, -0.0965926] [-10850.1, 3773.61, 8267.8]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_44" tm:m=[[-1, 0, 0] [3.49246e-10, 0.00939693, -0.0034202] [2.98023e-08, -0.034202, -0.0939693] [-10850.2, 3776.38, 8276.51]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_45" tm:m=[[-1, -1.71822e-10, 0] [4.65661e-10, 0.00906308, -0.00422618] [3.72529e-08, -0.0422618, -0.0906308] [-10850.2, 3779.88, 8284.93]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_46" tm:m=[[-1, 0, 0] [6.98492e-10, 0.00866025, -0.005] [4.47035e-08, -0.05, -0.0866026] [-10850.2, 3784.04, 8292.84]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_47" tm:m=[[-1, 0, 0] [6.98492e-10, 0.00866025, -0.005] [8.9407e-07, -1, -1.73205] [-10850.2, 3836.89, 8384.4]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_48" tm:m=[[-1, 0, 0] [6.98492e-10, 0.00866025, -0.005] [8.9407e-07, -1, -1.73205] [-10850.2, 3936.98, 8557.77]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_49" tm:m=[[-1, 0, 0] [6.98492e-10, 0.00866025, -0.005] [8.9407e-07, -1, -1.73205] [-10850.2, 4037.65, 8732.19]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_50" tm:m=[[-1, 0, 0] [6.98492e-10, 0.00866025, -0.005] [8.9407e-07, -1, -1.73205] [-10850.2, 4137.3, 8904.83]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_51" tm:m=[[-1, 0, 0] [6.98492e-10, 0.00866025, -0.005] [8.9407e-07, -1, -1.73205] [-10850.2, 4242.86, 9087.65]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_52" tm:m=[[-1, 0, 0] [6.98492e-10, 0.00866025, -0.005] [8.9407e-07, -1, -1.73205] [-10850.2, 4349.75, 9272.79]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_53" tm:m=[[-1, 0, 0] [6.98492e-10, 0.00866025, -0.005] [6.70552e-07, -0.75, -1.29904] [-10850.2, 4447.28, 9441.91]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_54" tm:m=[[1, 0, 0] [-6.98492e-10, 0.00906308, -0.00422618] [-2.23517e-08, 0.0211309, 0.0453154] [-10850.2, 4492.2, 9520.2]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_55" tm:m=[[1, 0, 0] [-6.98492e-10, 0.00939693, -0.0034202] [-2.23517e-08, 0.017101, 0.0469846] [-10850.2, 4494.34, 9525.39]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_56" tm:m=[[1, 0, 0] [-6.98492e-10, 0.00965926, -0.00258819] [-2.23517e-08, 0.012941, 0.0482963] [-10850.2, 4496.07, 9530.86]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_57" tm:m=[[1, 0, 0] [-6.98492e-10, 0.00984808, -0.00173648] [-2.23517e-08, 0.00868241, 0.0492404] [-10850.2, 4497.28, 9536.38]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_58" tm:m=[[1, 0, 0] [-6.98492e-10, 0.00996195, -0.000871557] [-2.23517e-08, 0.00435779, 0.0498097] [-10850.2, 4497.98, 9541.75]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_59" tm:m=[[1, 0, 0] [-6.98492e-10, 0.01, 9.31323e-10] [-2.23517e-08, 4.65661e-10, 0.05] [-10850.2, 4498.24, 9547.22]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_60" tm:m=[[0.965926, 0, 0.258819] [-9.15735e-10, 0.01, 7.18805e-10] [-0.012941, 4.65661e-10, 0.0482963] [-10850.8, 4498.24, 9551.5]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_61" tm:m=[[0.866025, 0, 0.5] [-1.07057e-09, 0.01, 4.57303e-10] [-0.025, 4.65661e-10, 0.0433013] [-10852.5, 4498.24, 9555.43]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_62" tm:m=[[0.707107, 0, 0.707107] [-1.15245e-09, 0.01, 1.64636e-10] [-0.0353554, 4.65661e-10, 0.0353553] [-10855.2, 4498.24, 9558.82]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_63" tm:m=[[0.5, 0, 0.866025] [-1.15579e-09, 0.01, -1.3925e-10] [-0.0433013, 4.65661e-10, 0.025] [-10858.7, 4498.24, 9561.48]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_64" tm:m=[[0.258819, 0, 0.965926] [-1.08037e-09, 0.01, -4.33647e-10] [-0.0482963, 4.65661e-10, 0.0129409] [-10862.7, 4498.24, 9563.08]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_65" tm:m=[[-2.98023e-08, 0, 1] [-9.31323e-10, 0.01, -6.98492e-10] [-0.05, 4.65661e-10, -2.32831e-08] [-10866.9, 4498.24, 9563.61]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_66" tm:m=[[1.49012e-08, -4.85606e-33, 1] [0.000871557, 0.00996195, -7.13044e-10] [-0.0498097, 0.00435779, -2.14204e-08] [-10871.7, 4498.44, 9563.58]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_67" tm:m=[[1.49012e-08, -4.85606e-33, 1] [0.00173648, 0.00984808, -6.98492e-10] [-0.0492404, 0.00868241, -2.14204e-08] [-10876.4, 4499.06, 9563.58]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_68" tm:m=[[1.49012e-08, -4.85606e-33, 1] [0.00173648, 0.00984808, -6.98492e-10] [-0.984808, 0.173648, -4.28408e-07] [-10929.5, 4508.41, 9563.58]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_71" tm:m=[[7.54979e-08, 0, -1] [0, 0.01, 0] [0.85, 0, 6.41732e-08] [-11132.7, 4534.98, 9563.57]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_69" tm:m=[[1.49012e-08, -4.85606e-33, 1] [0.00173648, 0.00984808, -6.98492e-10] [-0.984808, 0.173648, -4.28408e-07] [-11020.1, 4524.38, 9563.58]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_70" tm:m=[[1.49012e-08, -4.85606e-33, 1] [0.000871557, 0.00996195, -7.13044e-10] [-0.0498097, 0.00435779, -2.14204e-08] [-11080.4, 4534.77, 9563.58]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Ramp_02" tm:m=[[1.50996e-07, 0, -2] [0, 0.01, 0] [1, 0, 7.54979e-08] [-11416, 4539.24, 9670.7]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_78" tm:m=[[-1, 0, -1.50996e-07] [0, 0.01, 0] [1.50996e-07, 0, -1] [-11200, 4534.98, 9635.18]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_77" tm:m=[[-0.965926, 0, -0.258819] [0, 0.01, 0] [0.0129409, 0, -0.0482963] [-11199.4, 4534.98, 9575.56]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_76" tm:m=[[-0.866025, 0, -0.5] [0, 0.01, 0] [0.025, 0, -0.0433013] [-11197.7, 4534.98, 9571.64]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_75" tm:m=[[-0.707107, 0, -0.707107] [0, 0.01, 0] [0.0353553, 0, -0.0353553] [-11195, 4534.98, 9568.23]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_74" tm:m=[[-0.5, 0, -0.866025] [0, 0.01, 0] [0.0433013, 0, -0.025] [-11191.6, 4534.98, 9565.66]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_73" tm:m=[[-0.258819, 0, -0.965926] [0, 0.01, 0] [0.0482963, 0, -0.012941] [-11187.6, 4534.98, 9564.04]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_72" tm:m=[[-8.9407e-08, 0, -1] [0, 0.01, 0] [0.05, 0, -8.3819e-09] [-11183.4, 4534.98, 9563.54]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Ramp_03" tm:m=[[1.50996e-07, 0, -2] [0, 0.01, 0] [1, 0, 7.54979e-08] [-11516.1, 4539.24, 9670.7]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Ramp_04" tm:m=[[-2.08616e-07, 0, -2] [-0.000871557, 0.00996195, 7.27596e-11] [0.0498097, 0.00435779, -5.96046e-09] [-11577.2, 4538.94, 9670.7]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Ramp_05" tm:m=[[-2.08616e-07, 0, -2] [-0.00173648, 0.00984808, 2.32831e-10] [0.0492404, 0.00868241, -6.51926e-09] [-11582.7, 4538.21, 9670.7]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Ramp_06" tm:m=[[-2.08616e-07, -1.19209e-07, -2] [-0.00258819, 0.00965926, -2.32831e-10] [0.0482963, 0.012941, -7.45058e-09] [-11588.2, 4536.97, 9670.7]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Ramp_07" tm:m=[[-2.08616e-07, 1.14796e-10, -2] [-0.0034202, 0.00939693, 4.07454e-10] [0.0469846, 0.017101, -6.51926e-09] [-11593.6, 4535.28, 9670.7]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Ramp_08" tm:m=[[-2.08616e-07, 5.94898e-08, -2] [-0.00422618, 0.00906308, 6.98492e-10] [0.0453154, 0.0211309, -5.12227e-09] [-11598.8, 4533.11, 9670.7]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Ramp_09" tm:m=[[-2.08616e-07, 2.29592e-10, -2] [-0.005, 0.00866025, 5.23869e-10] [0.0433013, 0.025, -5.12227e-09] [-11603.8, 4530.46, 9670.7]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Ramp_10" tm:m=[[-2.08616e-07, -1.19439e-07, -2] [-0.00573577, 0.00819152, 5.82077e-11] [0.0409576, 0.0286788, -6.51926e-09] [-11608.7, 4527.31, 9670.7]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Ramp_11" tm:m=[[-2.08616e-07, 0, -2] [-0.00642788, 0.00766044, 6.98492e-10] [0.0383022, 0.0321394, -4.19095e-09] [-11613.1, 4523.9, 9670.7]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Ramp_12" tm:m=[[-2.08616e-07, 4.59185e-10, -2] [-0.00707107, 0.00707107, 6.98492e-10] [0.0353553, 0.0353553, -3.25963e-09] [-11617.2, 4520.12, 9670.7]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Ramp_13" tm:m=[[-2.08616e-07, 4.59185e-10, -2] [-0.00707107, 0.00707107, 6.98492e-10] [0.707107, 0.707107, -6.51926e-08] [-11657.4, 4479.95, 9670.7]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Ramp_14" tm:m=[[-2.08616e-07, 4.59185e-10, -2] [-0.00707107, 0.00707107, 6.98492e-10] [14.1421, 14.1421, -1.30385e-06] [-12522.1, 3615.23, 9670.7]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Ramp_15" tm:m=[[-2.08616e-07, 4.59185e-10, -2] [-0.00707107, 0.00707107, 6.98492e-10] [7.07107, 7.07107, -6.51926e-07] [-13653.7, 2483.45, 9670.7]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_79" tm:m=[[0.707107, 1.05354e-08, -0.707107] [0.000616284, 0.00996195, 0.000616284] [0.0704416, -0.00871557, 0.0704416] [-11024.5, 3770.36, 8060.8]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_80" tm:m=[[0.707107, -1.05367e-08, -0.707107] [0.00122788, 0.00984808, 0.00122788] [0.0696364, -0.0173648, 0.0696364] [-11031.3, 3771.62, 8053.95]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_81" tm:m=[[0.707107, -5.06395e-12, -0.707107] [0.00183013, 0.00965926, 0.00183013] [0.0683013, -0.0258819, 0.0683013] [-11038, 3773.73, 8047.31]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_82" tm:m=[[0.707107, -5.06395e-12, -0.707107] [0.00183013, 0.00965926, 0.00183013] [1.36603, -0.517638, 1.36603] [-11121.3, 3805.33, 7963.94]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_83" tm:m=[[0.707107, -5.06395e-12, -0.707107] [0.00183013, 0.00965926, 0.00183013] [3.41506, -1.2941, 3.41506] [-11399.3, 3910.68, 7685.95]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_84" tm:m=[[0.707107, -5.06395e-12, -0.707107] [0.00183013, 0.00965926, 0.00183013] [3.41506, -1.2941, 3.41506] [-11784.5, 4056.68, 7300.75]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_85" tm:m=[[0.707107, -5.06395e-12, -0.707107] [0.00183013, 0.00965926, 0.00183013] [1.36603, -0.517638, 1.36603] [-12052.8, 4158.37, 7032.65]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_86" tm:m=[[0.707107, 1.05316e-08, -0.707107] [0.00122788, 0.00984808, 0.00122788] [0.0696364, -0.0173648, 0.0696364] [-12136.4, 4189.6, 6948.96]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_87" tm:m=[[0.707107, -5.26709e-09, -0.707107] [0.000616285, 0.00996195, 0.000616285] [0.0704416, -0.00871558, 0.0704416] [-12144.3, 4191.08, 6941]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_88" tm:m=[[0.707107, 8.81168e-12, -0.707107] [8.43613e-10, 0.01, 5.8867e-10] [0.0707107, 3.64992e-13, 0.0707107] [-12152.4, 4191.58, 6932.85]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_89" tm:m=[[0.5, 8.81168e-12, -0.866025] [9.67227e-10, 0.01, 3.50268e-10] [0.0433013, 1.82496e-13, 0.025] [-12157.8, 4191.58, 6928.16]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_90" tm:m=[[0.258819, 8.81168e-12, -0.965926] [1.02493e-09, 0.01, 8.79965e-11] [0.0482963, 1.82496e-13, 0.0129409] [-12161.7, 4191.58, 6926.54]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_91" tm:m=[[4.47035e-08, 8.81168e-12, -1] [1.01278e-09, 0.01, -1.80272e-10] [0.05, 1.82496e-13, -2.79397e-09] [-12166, 4191.58, 6925.94]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_92" tm:m=[[-0.258819, 8.81168e-12, -0.965926] [9.3161e-10, 0.01, -4.36255e-10] [0.0482963, 1.82496e-13, -0.012941] [-12170.3, 4191.58, 6926.52]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_93" tm:m=[[-0.5, 8.81168e-12, -0.866025] [7.86955e-10, 0.01, -6.62509e-10] [0.0433013, 1.82496e-13, -0.025] [-12174.3, 4191.58, 6928.15]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_94" tm:m=[[-0.5, 8.81168e-12, -0.866025] [7.86955e-10, 0.01, -6.62509e-10] [2.16506, 9.1248e-12, -1.25] [-12302.8, 4191.58, 7002.35]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_95" tm:m=[[-0.258819, 8.81168e-12, -0.965926] [9.3161e-10, 0.01, -4.36255e-10] [0.0482963, 1.82496e-13, -0.012941] [-12430.5, 4191.58, 7075.42]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_96" tm:m=[[0, 8.81168e-12, -1] [1.01278e-09, 0.01, -1.80272e-10] [0.05, 1.82496e-13, -4.65661e-09] [-12434.7, 4191.58, 7075.96]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_97" tm:m=[[0.258819, 8.81168e-12, -0.965925] [1.02493e-09, 0.01, 8.79966e-11] [0.0482963, 1.82496e-13, 0.0129409] [-12439, 4191.58, 7075.38]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_98" tm:m=[[0.258819, 6.76803e-12, -0.965925] [0.000841861, 0.00996195, 0.000225576] [0.0481125, -0.00435779, 0.0128917] [-12444.1, 4191.88, 7074.05]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_99" tm:m=[[0.258819, 0, -0.965925] [0.00167731, 0.00984808, 0.000449435] [0.0475626, -0.00868241, 0.0127443] [-12449.1, 4192.57, 7072.69]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_100" tm:m=[[0.258819, 0, -0.965925] [0.00167731, 0.00984808, 0.000449435] [0.475626, -0.0868241, 0.127443] [-12472.7, 4196.88, 7066.42]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_101" tm:m=[[0.258819, 6.76803e-12, -0.965925] [0.000841861, 0.00996195, 0.000225576] [0.0481125, -0.00435779, 0.0128917] [-12503, 4202.19, 7058.3]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_102" tm:m=[[0.258819, -7.55141e-11, -0.965925] [1.08246e-09, 0.01, 9.49637e-11] [0.0482963, 4.34345e-12, 0.0129409] [-12508.6, 4202.49, 7056.82]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_103" tm:m=[[0.5, -7.55141e-11, -0.866025] [1.021e-09, 0.01, 3.71889e-10] [0.0433013, 4.34345e-12, 0.025] [-12512.5, 4202.49, 7055.21]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_104" tm:m=[[0.707106, -7.55141e-11, -0.707106] [8.89954e-10, 0.01, 6.2347e-10] [0.0353553, 4.34345e-12, 0.0353553] [-12515.9, 4202.49, 7052.64]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_105" tm:m=[[0.866025, -7.55141e-11, -0.5] [6.98264e-10, 0.01, 8.32563e-10] [0.025, 4.34345e-12, 0.0433013] [-12518.4, 4202.49, 7049.2]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_106" tm:m=[[0.965925, -7.55141e-11, -0.258819] [4.58988e-10, 0.01, 9.84918e-10] [0.012941, 4.34345e-12, 0.0482963] [-12520.1, 4202.49, 7045.26]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_107" tm:m=[[0.999999, -7.55141e-11, -1.49012e-08] [1.88433e-10, 0.01, 1.07015e-09] [5.58794e-09, 4.34345e-12, 0.05] [-12520.7, 4202.49, 7041.07]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_108" tm:m=[[0.999999, -7.55141e-11, -1.49012e-08] [1.88433e-10, 0.01, 1.07015e-09] [2.23518e-08, 1.73738e-11, 0.2] [-12520.8, 4202.49, 7028.62]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_109" tm:m=[[0.999999, 0, 0] [1.87678e-10, 0.00996195, 0.000871559] [1.93715e-08, -0.0174311, 0.199239] [-12520.7, 4203.35, 7007.99]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Ramp_16" tm:m=[[-2.08616e-07, 4.59185e-10, -2] [-0.00707107, 0.00707107, 6.98492e-10] [7.07107, 7.07107, -6.51926e-07] [-14425, 1712.19, 9670.7]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Ramp_17" tm:m=[[1.87939, 0, -0.68404] [1.47803e-09, 0.01, 3.5503e-09] [0.34202, 9.31322e-09, 0.939693] [-12617.3, 4206.55, 6846.69]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Ramp_18" tm:m=[[1.87939, -3.16802e-13, -0.68404] [-0.000298089, 0.00996195, -0.000818993] [0.0170359, 0.00435779, 0.0468058] [-12638.2, 4206.25, 6789.14]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Ramp_19" tm:m=[[1.87939, -1.0192e-08, -0.68404] [-0.000593911, 0.00984808, -0.00163176] [0.0168412, 0.00868241, 0.0462708] [-12639.9, 4205.54, 6784.21]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Ramp_20" tm:m=[[1.87939, -2.0386e-08, -0.68404] [-0.000885212, 0.00965926, -0.0024321] [0.0165183, 0.012941, 0.0453837] [-12641.8, 4204.3, 6778.97]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Ramp_21" tm:m=[[1.87939, 2.03835e-08, -0.68404] [-0.00116978, 0.00939693, -0.00321394] [0.0160697, 0.017101, 0.0441511] [-12643.7, 4202.54, 6773.84]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Ramp_22" tm:m=[[1.87939, -2.03847e-08, -0.68404] [-0.00144544, 0.00906308, -0.00397131] [0.0154988, 0.0211309, 0.0425825] [-12645.5, 4200.38, 6768.93]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Ramp_23" tm:m=[[1.87939, 4.07669e-08, -0.68404] [-0.0017101, 0.00866026, -0.00469846] [0.0148099, 0.025, 0.0406899] [-12647.2, 4197.77, 6764.25]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Ramp_24" tm:m=[[1.87939, 0, -0.68404] [-0.00196175, 0.00819153, -0.00538986] [0.0140083, 0.0286788, 0.0384876] [-12648.9, 4194.64, 6759.67]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Ramp_25" tm:m=[[1.87939, 4.07694e-08, -0.68404] [-0.00219846, 0.00766045, -0.00604023] [0.0131001, 0.0321394, 0.0359923] [-12650.4, 4191.32, 6755.66]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Ramp_26" tm:m=[[1.87939, 0, -0.68404] [-0.00241845, 0.00707107, -0.00664463] [0.0120922, 0.0353553, 0.0332231] [-12652, 4187.62, 6751.94]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Ramp_27" tm:m=[[1.87939, 4.07644e-08, -0.68404] [-0.00262003, 0.00642788, -0.00719847] [0.0109923, 0.0383022, 0.0302011] [-12653.3, 4183.59, 6748.52]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Ramp_28" tm:m=[[1.87939, 0, -0.68404] [-0.00280167, 0.00573577, -0.00769751] [0.00980874, 0.0409576, 0.0269493] [-12654.4, 4179.26, 6745.44]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Ramp_29" tm:m=[[1.87939, -5.06795e-12, -0.68404] [-0.00296198, 0.005, -0.00813798] [0.00855051, 0.0433013, 0.0234923] [-12655.6, 4174.58, 6742.64]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Ramp_30" tm:m=[[1.87938, -5.06794e-12, -0.68404] [-0.00296198, 0.005, -0.00813798] [5.13031, 25.9808, 14.0954] [-12955.1, 2657.62, 5919.64]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_110" tm:m=[[1, 0, 0] [1.04953e-10, 0.00996195, 0.000871557] [-9.1822e-11, -0.00871557, 0.0996195] [-10850, 3770.36, 7891.12]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_111" tm:m=[[1, -1.05367e-08, 0] [5.82077e-11, 0.00984808, 0.00173648] [3.72529e-09, -0.0173648, 0.0984807] [-10850, 3771.62, 7881.68]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_112" tm:m=[[1, -1.05367e-08, 0] [5.82077e-11, 0.00984808, 0.00173648] [4.84288e-07, -2.25742, 12.8025] [-10849.9, 3903.62, 7133.14]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_113" tm:m=[[1, 0, 0] [1.04953e-10, 0.00996195, 0.000871557] [-9.1822e-11, -0.00871557, 0.0996195] [-10850, 4035.7, 6381.08]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_114" tm:m=[[1, 0, 0] [1.04953e-10, 0.01, 1.16415e-10] [-9.1822e-11, -9.31323e-10, 0.1] [-10850, 4036.19, 6369.63]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_115" tm:m=[[0.965926, 0, -0.258819] [1.31507e-10, 0.01, 8.52847e-11] [0.012941, -4.65661e-10, 0.0482963] [-10850.6, 4036.19, 6362.45]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_116" tm:m=[[0.866026, 0, -0.5] [1.491e-10, 0.01, 4.83421e-11] [0.025, -4.65661e-10, 0.0433013] [-10852.2, 4036.19, 6358.46]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_117" tm:m=[[0.707107, 0, -0.707107] [1.56531e-10, 0.01, 8.10502e-12] [0.0353553, -4.65661e-10, 0.0353553] [-10854.8, 4036.19, 6355.1]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_118" tm:m=[[0.5, 0, -0.866026] [1.53295e-10, 0.01, -3.26844e-11] [0.0433013, -4.65661e-10, 0.025] [-10858.2, 4036.19, 6352.46]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_119" tm:m=[[0.258819, 0, -0.965926] [1.39612e-10, 0.01, -7.12464e-11] [0.0482963, -4.65661e-10, 0.012941] [-10862.1, 4036.19, 6350.83]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_120" tm:m=[[0.258819, 0, -0.965926] [0.00084186, 0.00996195, 0.000225576] [0.0481125, -0.00435779, 0.0128917] [-10867.6, 4036.49, 6349.24]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_121" tm:m=[[0.258819, 1.43799e-08, -0.965926] [0.00167731, 0.00984808, 0.000449435] [0.0475626, -0.00868241, 0.0127443] [-10872.5, 4037.22, 6347.87]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_122" tm:m=[[0.258819, 1.43799e-08, -0.965926] [0.00167731, 0.00984808, 0.000449435] [3.32938, -0.607769, 0.892104] [-11066.3, 4072.59, 6295.95]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_123" tm:m=[[0.258819, 1.43799e-08, -0.965926] [0.00167731, 0.00984808, 0.000449435] [0.951251, -0.173648, 0.254887] [-11271.7, 4110.08, 6240.93]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge_124" tm:m=[[0.300706, 0, -0.953717] [0, 0.01, 0] [17.1669, 0, 5.4127] [-9675.87, 3770, 8385.33]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } } areas{ Ground_Spawn_03{ type:t="Sphere" tm:m=[[11.4805, 0, 27.7164] [0, 30, 0] [-27.7164, 0, 11.4805] [-12586.3, 4206.19, 6932.51]] objLayer:i=0 props{ } } Ground_Spawn_04{ type:t="Sphere" tm:m=[[7.76456, 0, 28.9778] [0, 30, 0] [-28.9778, 0, 7.76456] [-12546.3, 4207, 6900.08]] objLayer:i=0 props{ } } Ground_Spawn_05{ type:t="Sphere" tm:m=[[29.5442, 0, -5.20943] [0, 30, 0] [5.20943, 0, 29.5442] [-11373.4, 4123.43, 6233.58]] objLayer:i=0 props{ } } Ground_Spawn_06{ type:t="Sphere" tm:m=[[20.2677, 0, 22.1183] [0, 30, 0] [-22.1183, 0, 20.2677] [-11362.1, 4129.54, 6180.33]] objLayer:i=0 props{ } } Ground_Spawn_08{ type:t="Sphere" tm:m=[[-29.9714, 0, -1.30859] [0, 30, 0] [1.30859, 0, -29.9714] [-8643.09, 3773.64, 8668.36]] objLayer:i=0 props{ } } Ground_Spawn_07{ type:t="Sphere" tm:m=[[-27.1892, 0, -12.6785] [0, 30, 0] [12.6785, 0, -27.1892] [-8667.04, 3770, 8748.88]] objLayer:i=0 props{ } } Ground_Spawn_02{ type:t="Sphere" tm:m=[[9.65595e-06, 0, -30] [0, 30, 0] [30, 0, 9.65595e-06] [-11250, 4550, 9690]] objLayer:i=0 props{ } } Ground_Spawn_01{ type:t="Sphere" tm:m=[[8.58307e-06, 0, -30] [0, 30, 0] [30, 0, 8.58307e-06] [-11150, 4550, 9690]] objLayer:i=0 props{ } } Air_Spawn_01{ type:t="Sphere" tm:m=[[153.209, 0, 128.558] [0, 200, 0] [-128.558, 0, 153.209] [-13325.3, 5000, 6070.88]] objLayer:i=0 props{ } } Air_Spawn_02{ type:t="Sphere" tm:m=[[199.81, 0, -8.72386] [0, 200, 0] [8.72386, 0, 199.81] [-14285.4, 5000, 8040.41]] objLayer:i=0 props{ } } Air_Spawn_03{ type:t="Sphere" tm:m=[[168.678, 0, -107.46] [0, 200, 0] [107.46, 0, 168.678] [-13455.8, 5000, 9631.6]] objLayer:i=0 props{ } } Air_Spawn_04{ type:t="Sphere" tm:m=[[26.1053, 0, -198.289] [0, 200, 0] [198.289, 0, 26.1053] [-11551.3, 5000, 10605.4]] objLayer:i=0 props{ } } Air_Spawn_05{ type:t="Sphere" tm:m=[[-107.46, 0, -168.678] [0, 200, 0] [168.678, 0, -107.46] [-9657.73, 5000, 10166.1]] objLayer:i=0 props{ } } Air_Spawn_06{ type:t="Sphere" tm:m=[[-193.185, 0, -51.7638] [0, 200, 0] [51.7638, 0, -193.185] [-8534.7, 5000, 8627.78]] objLayer:i=0 props{ } } Air_Spawn_07{ type:t="Sphere" tm:m=[[-158.671, 0, 121.752] [0, 200, 0] [-121.752, 0, -158.671] [-9043.64, 5000, 6447.25]] objLayer:i=0 props{ } } Air_Spawn_08{ type:t="Sphere" tm:m=[[-17.4312, 0, 199.239] [0, 200, 0] [-199.239, 0, -17.4312] [-11054.1, 5000, 5147.35]] objLayer:i=0 props{ } } } objLayers{ layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } } wayPoints{ }