selected_tag:t="" bin_dump_file:t="" mission_settings{ player{ army:i=1 wing:t="GroundForce_A01" wing:t="GroundForce_A02" wing:t="GroundForce_A03" wing:t="GroundForce_A04" wing:t="GroundForce_A05" wing:t="GroundForce_A06" wing:t="GroundForce_A07" wing:t="GroundForce_A08" wing:t="GroundForce_A09" wing:t="GroundForce_A10" wing:t="GroundForce_A11" wing:t="GroundForce_A12" wing:t="GroundForce_A13" wing:t="GroundForce_A14" wing:t="GroundForce_A15" wing:t="GroundForce_A16" wing:t="AirForce_A01" wing:t="AirForce_A02" wing:t="AirForce_A03" wing:t="AirForce_A04" wing:t="AirForce_A05" wing:t="AirForce_A06" wing:t="AirForce_A07" wing:t="AirForce_A08" wing:t="AirForce_A09" wing:t="AirForce_A10" wing:t="AirForce_A11" wing:t="AirForce_A12" wing:t="AirForce_A13" wing:t="AirForce_A14" wing:t="AirForce_A15" wing:t="AirForce_A16" } player_teamB{ army:i=2 wing:t="GroundForce_B01" wing:t="GroundForce_B02" wing:t="GroundForce_B03" wing:t="GroundForce_B04" wing:t="GroundForce_B05" wing:t="GroundForce_B06" wing:t="GroundForce_B07" wing:t="GroundForce_B08" wing:t="GroundForce_B09" wing:t="GroundForce_B10" wing:t="GroundForce_B11" wing:t="GroundForce_B12" wing:t="GroundForce_B13" wing:t="GroundForce_B14" wing:t="GroundForce_B15" wing:t="GroundForce_B16" wing:t="AirForce_B01" wing:t="AirForce_B02" wing:t="AirForce_B03" wing:t="AirForce_B04" wing:t="AirForce_B05" wing:t="AirForce_B06" wing:t="AirForce_B07" wing:t="AirForce_B08" wing:t="AirForce_B09" wing:t="AirForce_B10" wing:t="AirForce_B11" wing:t="AirForce_B12" wing:t="AirForce_B13" wing:t="AirForce_B14" wing:t="AirForce_B15" wing:t="AirForce_B16" } mission{ name:t="Hangar_Exploration" type:t="singleMission" level:t="levels/avg_berlin.bin" missionDebriefing:t="" missionBriefing:t="" environment:t="Morning" weather:t="clear" locName:t="Hangar Exploration 2.0 (D) by *Kamikaze-Kit" scoreLimit:i=10000 deathPenaltyMul:r=0 allowEmptyTeams:b=yes campaign:t="UserMissions" restoreType:t="attempts" optionalTakeOff:b=no missionType{ _Dom:b=no _Conq:b=no _CnvA:b=no _CnvB:b=no _ArtDA:b=no _ArtDB:b=no _Bttl:b=no _DBttlA:b=no _DBttlB:b=no _Bto:b=no _Flc:b=no _v1_race_straight:b=no _v1_race_inverted:b=no _v2_race_straight:b=no _v2_race_inverted:b=no _Conq1:b=no _Conq2:b=no _Conq3:b=no _Conq4:b=no _Conq5:b=no _Conq6:b=no } tags{ } } atmosphere{ pressure:r=760 temperature:r=21 } spectator_points{ } cover_points{ } aiParams{ aiEffectivenessViscosity:r=90 effectivenessDistances:p2=2500, 7000 } } imports{ } triggers{ isCategory:b=yes is_enabled:b=yes init{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ initMission{ } } conditions{ } actions{ unitPutToSleep{ target:t="Player_Squad" } unitSetStealth{ set:b=yes radius:r=0 target:t="Structure_Squad" target:t="Bad_Bot_Squad" } unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="Structure_Squad" targetableByAi:b=no isImmortal:b=yes cannotShoot:b=yes } unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="Bot_Squad" isImmortal:b=no attack_type:t="dont_aim" cannotShoot:b=yes enableShipCollisionAvoidance:b=yes } missionMarkAsWaypoint{ visible:b=yes primary:b=no oriented:b=no ignoreDifficulty:b=no scale:r=0.2 target:t="SpeedX10_Waypoint" target:t="SpeedX5_Waypoint" } missionMarkAsWaypoint{ visible:b=yes primary:b=yes oriented:b=no ignoreDifficulty:b=no scale:r=0.3 target:t="FastReload_Waypoint" } missionMarkAsWaypoint{ visible:b=yes primary:b=no oriented:b=yes ignoreDifficulty:b=no scale:r=0.07 target:t="S_RP" target:t="IM_RP" } missionMarkAsWaypoint{ visible:b=yes primary:b=yes oriented:b=yes ignoreDifficulty:b=no scale:r=0.07 target:t="IR_RP" } } else_actions{ } } bots_restore{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=30 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=yes fullRestore:b=no target_marking:i=0 target:t="Bot_Squad" } } else_actions{ } } bad_bot_restore{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.25 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target_marking:i=0 target:t="Bad_Bot_Squad" ammoRestore:b=yes } } else_actions{ } } bad_bot_immortality{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ initMission{ } } conditions{ } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="Bad_Bot_Squad" isImmortal:b=yes attack_type:t="fire_at_will_gnd" targetAir:b=no targetGnd:b=yes accuracy:r=1 } } else_actions{ } } inf_ammo{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=40 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target_marking:i=0 target:t="Player_Squad" ammoRestore:b=yes } } else_actions{ } } Airfields{ isCategory:b=yes is_enabled:b=yes Airfield_01{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ initMission{ } } conditions{ } actions{ } else_actions{ } } Carriers{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ initMission{ } } conditions{ } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="ships_01" isImmortal:b=yes cannotShoot:b=yes } } else_actions{ } } Carrier_Set_A{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ unitDistanceBetween{ value:r=150 math:t="3D" object_type:t="isTeamA" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" target_type:t="any" target_marking:i=0 check_objects:t="any" check_targets:t="any" object:t="Player_Squad" target:t="ships_01" } } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="ships_01" object:t="ships_02" useForTriggerFiltered:b=yes army:i=1 } } else_actions{ } } Carrier_Set_B{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ unitDistanceBetween{ value:r=150 math:t="3D" object_type:t="isTeamB" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" target_type:t="any" target_marking:i=0 check_objects:t="any" check_targets:t="any" object:t="Player_Squad" target:t="ships_01" } } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="ships_01" object:t="ships_02" useForTriggerFiltered:b=yes army:i=2 } } else_actions{ } } } Spawns{ isCategory:b=yes is_enabled:b=yes PlaneSpawns{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{ } } conditions{ } actions{ missionMarkAsRespawnPoint{ loc_name:t="Air Spawn 1" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 forceCreate:b=no ignoreTeamsOnReuse:b=no target:t="P_S_01" team:t="Both" tags{ air:b=yes type_bomber:b=yes type_fighter:b=yes type_assault:b=yes type_interceptor:b=yes type_aa_fighter:b=yes type_light_bomber:b=yes type_frontline_bomber:b=yes type_longrange_bomber:b=yes type_hydroplane:b=yes carrier_take_off:b=yes helicopter:b=yes type_attack_helicopter:b=yes type_utility_helicopter:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Air Spawn 2" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 forceCreate:b=no ignoreTeamsOnReuse:b=no target:t="P_S_02" team:t="Both" tags{ air:b=yes type_bomber:b=yes type_fighter:b=yes type_assault:b=yes type_interceptor:b=yes type_aa_fighter:b=yes type_light_bomber:b=yes type_frontline_bomber:b=yes type_longrange_bomber:b=yes type_hydroplane:b=yes carrier_take_off:b=yes helicopter:b=yes type_attack_helicopter:b=yes type_utility_helicopter:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Air Spawn 3" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 forceCreate:b=no ignoreTeamsOnReuse:b=no target:t="P_S_03" team:t="Both" tags{ air:b=yes type_bomber:b=yes type_fighter:b=yes type_assault:b=yes type_interceptor:b=yes type_aa_fighter:b=yes type_light_bomber:b=yes type_frontline_bomber:b=yes type_longrange_bomber:b=yes type_hydroplane:b=yes carrier_take_off:b=yes helicopter:b=yes type_attack_helicopter:b=yes type_utility_helicopter:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Air Spawn 4" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 forceCreate:b=no ignoreTeamsOnReuse:b=no target:t="P_S_04" team:t="Both" tags{ air:b=yes type_bomber:b=yes type_fighter:b=yes type_assault:b=yes type_interceptor:b=yes type_aa_fighter:b=yes type_light_bomber:b=yes type_frontline_bomber:b=yes type_longrange_bomber:b=yes type_hydroplane:b=yes carrier_take_off:b=yes helicopter:b=yes type_attack_helicopter:b=yes type_utility_helicopter:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Air Spawn 5" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 forceCreate:b=no ignoreTeamsOnReuse:b=no target:t="P_S_05" team:t="Both" tags{ air:b=yes type_bomber:b=yes type_fighter:b=yes type_assault:b=yes type_interceptor:b=yes type_aa_fighter:b=yes type_light_bomber:b=yes type_frontline_bomber:b=yes type_longrange_bomber:b=yes type_hydroplane:b=yes carrier_take_off:b=yes helicopter:b=yes type_attack_helicopter:b=yes type_utility_helicopter:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Air Spawn 6" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 forceCreate:b=no ignoreTeamsOnReuse:b=no target:t="P_S_06" team:t="Both" tags{ air:b=yes type_bomber:b=yes type_fighter:b=yes type_assault:b=yes type_interceptor:b=yes type_aa_fighter:b=yes type_light_bomber:b=yes type_frontline_bomber:b=yes type_longrange_bomber:b=yes type_hydroplane:b=yes carrier_take_off:b=yes helicopter:b=yes type_attack_helicopter:b=yes type_utility_helicopter:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Air Spawn 7" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 forceCreate:b=no ignoreTeamsOnReuse:b=no target:t="P_S_07" team:t="Both" tags{ air:b=yes type_bomber:b=yes type_fighter:b=yes type_assault:b=yes type_interceptor:b=yes type_aa_fighter:b=yes type_light_bomber:b=yes type_frontline_bomber:b=yes type_longrange_bomber:b=yes type_hydroplane:b=yes carrier_take_off:b=yes helicopter:b=yes type_attack_helicopter:b=yes type_utility_helicopter:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Air Spawn 8" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 forceCreate:b=no ignoreTeamsOnReuse:b=no target:t="P_S_08" team:t="Both" tags{ air:b=yes type_bomber:b=yes type_fighter:b=yes type_assault:b=yes type_interceptor:b=yes type_aa_fighter:b=yes type_light_bomber:b=yes type_frontline_bomber:b=yes type_longrange_bomber:b=yes type_hydroplane:b=yes carrier_take_off:b=yes helicopter:b=yes type_attack_helicopter:b=yes type_utility_helicopter:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Air Spawn 9" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 forceCreate:b=no ignoreTeamsOnReuse:b=no target:t="P_S_09" team:t="Both" tags{ air:b=yes type_bomber:b=yes type_fighter:b=yes type_assault:b=yes type_interceptor:b=yes type_aa_fighter:b=yes type_light_bomber:b=yes type_frontline_bomber:b=yes type_longrange_bomber:b=yes type_hydroplane:b=yes carrier_take_off:b=yes helicopter:b=yes type_attack_helicopter:b=yes type_utility_helicopter:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Air Spawn 10" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 forceCreate:b=no ignoreTeamsOnReuse:b=no target:t="P_S_10" team:t="Both" tags{ air:b=yes type_bomber:b=yes type_fighter:b=yes type_assault:b=yes type_interceptor:b=yes type_aa_fighter:b=yes type_light_bomber:b=yes type_frontline_bomber:b=yes type_longrange_bomber:b=yes type_hydroplane:b=yes carrier_take_off:b=yes helicopter:b=yes type_attack_helicopter:b=yes type_utility_helicopter:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Air Spawn 11" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 forceCreate:b=no ignoreTeamsOnReuse:b=no target:t="P_S_11" team:t="Both" tags{ air:b=yes type_bomber:b=yes type_fighter:b=yes type_assault:b=yes type_interceptor:b=yes type_aa_fighter:b=yes type_light_bomber:b=yes type_frontline_bomber:b=yes type_longrange_bomber:b=yes type_hydroplane:b=yes carrier_take_off:b=yes helicopter:b=yes type_attack_helicopter:b=yes type_utility_helicopter:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Air Spawn 12" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 forceCreate:b=no ignoreTeamsOnReuse:b=no target:t="P_S_12" team:t="Both" tags{ air:b=yes type_bomber:b=yes type_fighter:b=yes type_assault:b=yes type_interceptor:b=yes type_aa_fighter:b=yes type_light_bomber:b=yes type_frontline_bomber:b=yes type_longrange_bomber:b=yes type_hydroplane:b=yes carrier_take_off:b=yes helicopter:b=yes type_attack_helicopter:b=yes type_utility_helicopter:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Air Spawn 13" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 forceCreate:b=no ignoreTeamsOnReuse:b=no target:t="P_S_13" team:t="Both" tags{ air:b=yes type_bomber:b=yes type_fighter:b=yes type_assault:b=yes type_interceptor:b=yes type_aa_fighter:b=yes type_light_bomber:b=yes type_frontline_bomber:b=yes type_longrange_bomber:b=yes type_hydroplane:b=yes carrier_take_off:b=yes helicopter:b=yes type_attack_helicopter:b=yes type_utility_helicopter:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Air Spawn 14" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 forceCreate:b=no ignoreTeamsOnReuse:b=no target:t="P_S_14" team:t="Both" tags{ air:b=yes type_bomber:b=yes type_fighter:b=yes type_assault:b=yes type_interceptor:b=yes type_aa_fighter:b=yes type_light_bomber:b=yes type_frontline_bomber:b=yes type_longrange_bomber:b=yes type_hydroplane:b=yes carrier_take_off:b=yes helicopter:b=yes type_attack_helicopter:b=yes type_utility_helicopter:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Air Spawn 15" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 forceCreate:b=no ignoreTeamsOnReuse:b=no target:t="P_S_15" team:t="Both" tags{ air:b=yes type_bomber:b=yes type_fighter:b=yes type_assault:b=yes type_interceptor:b=yes type_aa_fighter:b=yes type_light_bomber:b=yes type_frontline_bomber:b=yes type_longrange_bomber:b=yes type_hydroplane:b=yes carrier_take_off:b=yes helicopter:b=yes type_attack_helicopter:b=yes type_utility_helicopter:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Air Spawn 16" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 forceCreate:b=no ignoreTeamsOnReuse:b=no target:t="P_S_16" team:t="Both" tags{ air:b=yes type_bomber:b=yes type_fighter:b=yes type_assault:b=yes type_interceptor:b=yes type_aa_fighter:b=yes type_light_bomber:b=yes type_frontline_bomber:b=yes type_longrange_bomber:b=yes type_hydroplane:b=yes carrier_take_off:b=yes helicopter:b=yes type_attack_helicopter:b=yes type_utility_helicopter:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Air Spawn 17" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 forceCreate:b=no ignoreTeamsOnReuse:b=no target:t="P_S_17" team:t="Both" tags{ air:b=yes type_bomber:b=yes type_fighter:b=yes type_assault:b=yes type_interceptor:b=yes type_aa_fighter:b=yes type_light_bomber:b=yes type_frontline_bomber:b=yes type_longrange_bomber:b=yes type_hydroplane:b=yes carrier_take_off:b=yes helicopter:b=yes type_attack_helicopter:b=yes type_utility_helicopter:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Air Spawn 18" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 forceCreate:b=no ignoreTeamsOnReuse:b=no target:t="P_S_18" team:t="Both" tags{ air:b=yes type_bomber:b=yes type_fighter:b=yes type_assault:b=yes type_interceptor:b=yes type_aa_fighter:b=yes type_light_bomber:b=yes type_frontline_bomber:b=yes type_longrange_bomber:b=yes type_hydroplane:b=yes carrier_take_off:b=yes helicopter:b=yes type_attack_helicopter:b=yes type_utility_helicopter:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Air Spawn 19" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 forceCreate:b=no ignoreTeamsOnReuse:b=no target:t="P_S_19" team:t="Both" tags{ air:b=yes type_bomber:b=yes type_fighter:b=yes type_assault:b=yes type_interceptor:b=yes type_aa_fighter:b=yes type_light_bomber:b=yes type_frontline_bomber:b=yes type_longrange_bomber:b=yes type_hydroplane:b=yes carrier_take_off:b=yes helicopter:b=yes type_attack_helicopter:b=yes type_utility_helicopter:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Air Spawn 20" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 forceCreate:b=no ignoreTeamsOnReuse:b=no target:t="P_S_20" team:t="Both" tags{ air:b=yes type_bomber:b=yes type_fighter:b=yes type_assault:b=yes type_interceptor:b=yes type_aa_fighter:b=yes type_light_bomber:b=yes type_frontline_bomber:b=yes type_longrange_bomber:b=yes type_hydroplane:b=yes carrier_take_off:b=yes helicopter:b=yes type_attack_helicopter:b=yes type_utility_helicopter:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Air Spawn 21" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 forceCreate:b=no ignoreTeamsOnReuse:b=no target:t="P_S_21" team:t="Both" tags{ air:b=yes type_bomber:b=yes type_fighter:b=yes type_assault:b=yes type_interceptor:b=yes type_aa_fighter:b=yes type_light_bomber:b=yes type_frontline_bomber:b=yes type_longrange_bomber:b=yes type_hydroplane:b=yes carrier_take_off:b=yes helicopter:b=yes type_attack_helicopter:b=yes type_utility_helicopter:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Air Spawn 22" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 forceCreate:b=no ignoreTeamsOnReuse:b=no target:t="P_S_22" team:t="Both" tags{ air:b=yes type_bomber:b=yes type_fighter:b=yes type_assault:b=yes type_interceptor:b=yes type_aa_fighter:b=yes type_light_bomber:b=yes type_frontline_bomber:b=yes type_longrange_bomber:b=yes type_hydroplane:b=yes carrier_take_off:b=yes helicopter:b=yes type_attack_helicopter:b=yes type_utility_helicopter:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Air Spawn 23" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 forceCreate:b=no ignoreTeamsOnReuse:b=no target:t="P_S_23" team:t="Both" tags{ air:b=yes type_bomber:b=yes type_fighter:b=yes type_assault:b=yes type_interceptor:b=yes type_aa_fighter:b=yes type_light_bomber:b=yes type_frontline_bomber:b=yes type_longrange_bomber:b=yes type_hydroplane:b=yes carrier_take_off:b=yes helicopter:b=yes type_attack_helicopter:b=yes type_utility_helicopter:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Air Spawn 24" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 forceCreate:b=no ignoreTeamsOnReuse:b=no target:t="P_S_24" team:t="Both" tags{ air:b=yes type_bomber:b=yes type_fighter:b=yes type_assault:b=yes type_interceptor:b=yes type_aa_fighter:b=yes type_light_bomber:b=yes type_frontline_bomber:b=yes type_longrange_bomber:b=yes type_hydroplane:b=yes carrier_take_off:b=yes helicopter:b=yes type_attack_helicopter:b=yes type_utility_helicopter:b=yes } } } else_actions{ } } HeliSpawns{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{ } } conditions{ } actions{ missionMarkAsRespawnPoint{ loc_name:t="Helipad Spawn" spawnEffect:b=no isStrictSpawn:b=no resetStrictSpawnIndex:b=no isAirfield:b=yes isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 forceCreate:b=no ignoreTeamsOnReuse:b=no target:t="Helipad_1" team:t="Both" tags{ helicopter:b=yes type_attack_helicopter:b=yes type_utility_helicopter:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Heli Spawn 1" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 forceCreate:b=no ignoreTeamsOnReuse:b=no target:t="H_Spawn_01" team:t="Both" tags{ helicopter:b=yes type_attack_helicopter:b=yes type_utility_helicopter:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Heli Spawn 2" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 forceCreate:b=no ignoreTeamsOnReuse:b=no target:t="H_Spawn_02" team:t="Both" tags{ helicopter:b=yes type_attack_helicopter:b=yes type_utility_helicopter:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Heli Spawn 3" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 forceCreate:b=no ignoreTeamsOnReuse:b=no target:t="H_Spawn_03" team:t="Both" tags{ helicopter:b=yes type_attack_helicopter:b=yes type_utility_helicopter:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Heli Spawn 4" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 forceCreate:b=no ignoreTeamsOnReuse:b=no target:t="H_Spawn_04" team:t="Both" tags{ helicopter:b=yes type_attack_helicopter:b=yes type_utility_helicopter:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Heli Spawn 25km" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 forceCreate:b=no ignoreTeamsOnReuse:b=no target:t="H_Spawn_25km" team:t="Both" tags{ helicopter:b=yes type_attack_helicopter:b=yes type_utility_helicopter:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Heli Spawn Immortality" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 forceCreate:b=no ignoreTeamsOnReuse:b=no target:t="H_Spawn_Immortal" team:t="Both" tags{ helicopter:b=yes type_attack_helicopter:b=yes type_utility_helicopter:b=yes } } } else_actions{ } } TankSpawns{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{ } } conditions{ } actions{ missionMarkAsRespawnPoint{ loc_name:t="Tank Spawn 1" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 forceCreate:b=no ignoreTeamsOnReuse:b=no target:t="T_S_01" team:t="Both" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Tank Spawn 2" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 forceCreate:b=no ignoreTeamsOnReuse:b=no target:t="T_S_02" team:t="Both" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Tank Spawn 3" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 forceCreate:b=no ignoreTeamsOnReuse:b=no target:t="T_S_03" team:t="Both" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Tank Spawn 4" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 forceCreate:b=no ignoreTeamsOnReuse:b=no target:t="T_S_04" team:t="Both" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Tank Spawn 5" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 forceCreate:b=no ignoreTeamsOnReuse:b=no target:t="T_S_05" team:t="Both" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Tank Spawn 6" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 forceCreate:b=no ignoreTeamsOnReuse:b=no target:t="T_S_06" team:t="Both" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Tank Spawn 7" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 forceCreate:b=no ignoreTeamsOnReuse:b=no target:t="T_S_07" team:t="Both" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Tank Spawn 8" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 forceCreate:b=no ignoreTeamsOnReuse:b=no target:t="T_S_08" team:t="Both" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Tank Spawn 9" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 forceCreate:b=no ignoreTeamsOnReuse:b=no target:t="T_S_09" team:t="Both" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Tank Spawn 10" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 forceCreate:b=no ignoreTeamsOnReuse:b=no target:t="T_S_10" team:t="Both" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Tank Spawn 11" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 forceCreate:b=no ignoreTeamsOnReuse:b=no target:t="T_S_11" team:t="Both" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Tank Spawn 12" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 forceCreate:b=no ignoreTeamsOnReuse:b=no target:t="T_S_12" team:t="Both" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Tank Spawn 13" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 forceCreate:b=no ignoreTeamsOnReuse:b=no target:t="T_S_13" team:t="Both" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Tank Spawn 14" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 forceCreate:b=no ignoreTeamsOnReuse:b=no target:t="T_S_14" team:t="Both" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Tank Spawn 15" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 forceCreate:b=no ignoreTeamsOnReuse:b=no target:t="T_S_15" team:t="Both" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Tank Spawn 16" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 forceCreate:b=no ignoreTeamsOnReuse:b=no target:t="T_S_16" team:t="Both" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Tank Spawn 17" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 forceCreate:b=no ignoreTeamsOnReuse:b=no target:t="T_S_17" team:t="Both" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Tank Spawn 18" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 forceCreate:b=no ignoreTeamsOnReuse:b=no target:t="T_S_18" team:t="Both" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Tank Spawn 19" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 forceCreate:b=no ignoreTeamsOnReuse:b=no target:t="T_S_19" team:t="Both" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Tank Spawn 20" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 forceCreate:b=no ignoreTeamsOnReuse:b=no target:t="T_S_20" team:t="Both" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Tank Spawn 21" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 forceCreate:b=no ignoreTeamsOnReuse:b=no target:t="T_S_21" team:t="Both" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Tank Spawn 22" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 forceCreate:b=no ignoreTeamsOnReuse:b=no target:t="T_S_22" team:t="Both" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Tank Spawn 23" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 forceCreate:b=no ignoreTeamsOnReuse:b=no target:t="T_S_23" team:t="Both" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Tank Spawn 24" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 forceCreate:b=no ignoreTeamsOnReuse:b=no target:t="T_S_24" team:t="Both" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } } else_actions{ } } ShipSpawns{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{ } } conditions{ } actions{ missionMarkAsRespawnPoint{ loc_name:t="Ship Spawn 1" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 forceCreate:b=no ignoreTeamsOnReuse:b=no target:t="S_Spawn_01" team:t="Both" tags{ ship:b=yes boat:b=yes type_destroyer:b=yes type_battleship:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Ship Spawn 2" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 forceCreate:b=no ignoreTeamsOnReuse:b=no target:t="S_Spawn_02" team:t="Both" tags{ ship:b=yes boat:b=yes type_destroyer:b=yes type_battleship:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Ship Spawn 3" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 forceCreate:b=no ignoreTeamsOnReuse:b=no target:t="S_Spawn_03" team:t="Both" tags{ ship:b=yes boat:b=yes type_destroyer:b=yes type_battleship:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Ship Spawn 4" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 forceCreate:b=no ignoreTeamsOnReuse:b=no target:t="S_Spawn_04" team:t="Both" tags{ ship:b=yes boat:b=yes type_destroyer:b=yes type_battleship:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Ship Spawn 5" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 forceCreate:b=no ignoreTeamsOnReuse:b=no target:t="S_Spawn_05" team:t="Both" tags{ ship:b=yes boat:b=yes type_destroyer:b=yes type_battleship:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Ship Spawn 6" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 forceCreate:b=no ignoreTeamsOnReuse:b=no target:t="S_Spawn_06" team:t="Both" tags{ ship:b=yes boat:b=yes type_destroyer:b=yes type_battleship:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Ship Spawn 7" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 forceCreate:b=no ignoreTeamsOnReuse:b=no target:t="S_Spawn_07" team:t="Both" tags{ ship:b=yes boat:b=yes type_destroyer:b=yes type_battleship:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Ship Spawn 25km" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 forceCreate:b=no ignoreTeamsOnReuse:b=no target:t="S_Spawn_25km" team:t="Both" tags{ ship:b=yes boat:b=yes type_destroyer:b=yes type_battleship:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Ship Spawn Immortality" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 forceCreate:b=no ignoreTeamsOnReuse:b=no target:t="S_Spawn_Immortal" team:t="Both" tags{ ship:b=yes boat:b=yes type_destroyer:b=yes type_battleship:b=yes } } } else_actions{ } } } Immortality{ isCategory:b=yes is_enabled:b=yes player_immortality{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" check_objects:t="any" object:t="Player_Squad" target:t="area_01" target:t="TankImmortalZone" target:t="ShipImmortalZone" } } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="Player_Squad" useForTriggerFiltered:b=yes isImmortal:b=yes cannotShoot:b=yes } } else_actions{ } } immortality_reset{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" check_objects:t="any" object:t="Player_Squad" target:t="Immortality_Resetpoint" target:t="Se_TP_Receive_01" } } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="Player_Squad" useForTriggerFiltered:b=yes isImmortal:b=no cannotShoot:b=no } } else_actions{ } } } Speedboost{ isCategory:b=yes is_enabled:b=yes speed_x10_trigger{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" check_objects:t="any" object:t="Player_Squad" target:t="SpeedX10_Waypoint" object_var_value:i=0 } } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="Player_Squad" useForTriggerFiltered:b=yes plane{ thrust_mult:r=10 } } playHint{ hintType:t="custom" name:t="Someone gotta go even faster!!" action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=5 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 shouldBlink:b=yes } } else_actions{ } } speed_x5_trigger{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" check_objects:t="any" object:t="Player_Squad" target:t="SpeedX5_Waypoint" object_var_value:i=0 } } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="Player_Squad" useForTriggerFiltered:b=yes plane{ thrust_mult:r=5 } } playHint{ hintType:t="custom" name:t="Someone gotta go fast!" action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=5 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 } } else_actions{ } } speed_reset{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" check_objects:t="any" object:t="Player_Squad" target:t="Speed_Resetpoint" } } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="Player_Squad" useForTriggerFiltered:b=yes plane{ thrust_mult:r=1 } } playHint{ hintType:t="custom" name:t="Can't handle the speed anymore?" action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=5 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 } } else_actions{ } } } InstantReload2.0{ isCategory:b=yes is_enabled:b=yes Enable_IR{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" check_objects:t="any" object:t="Player_Squad" target:t="FastReload_Waypoint" } } actions{ unitSetVar{ object_var_name:t="" object:t="Player_Squad" useForTriggerFiltered:b=yes object_var_value:i=10 } } else_actions{ } } IR{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.2 } } conditions{ unitWhenStatus{ object_type:t="isUnitVar" check_objects:t="any" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=10 target_type:t="isAlive" check_period:r=1 object:t="Player_Squad" } } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target_marking:i=0 target:t="Player_Squad" ammoRestore:b=yes useForTriggerFiltered:b=yes } } else_actions{ } } ShiplagPrevention{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" check_objects:t="any" object:t="Player_Squad" target:t="S_Spawn_01" target:t="S_Spawn_02" target:t="S_Spawn_03" target:t="S_Spawn_04" target:t="S_Spawn_05" target:t="S_Spawn_06" target:t="S_Spawn_Immortal" target:t="IR_Resetpoint" } } actions{ unitSetVar{ object_var_name:t="" object:t="Player_Squad" useForTriggerFiltered:b=yes object_var_value:i=0 } } else_actions{ } } } Teleporters{ isCategory:b=yes is_enabled:b=yes TP_00{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" check_objects:t="any" object:t="Player_Squad" target:t="TP_Send_00a" target:t="TP_Send_00b" target:t="TP_Send_00c" target:t="TP_Send_00d" target:t="TP_Send_00e" } } actions{ unitMoveTo{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target:t="TP_Receive_00" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes fastClimb:b=no destTimeMode:b=no object:t="Player_Squad" target_type:t="isAlive" move_type:t="teleport" useForTriggerFiltered:b=yes } } else_actions{ } } TP_01{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" check_objects:t="any" object:t="Player_Squad" target:t="TP_Send_01" } } actions{ unitMoveTo{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target:t="TP_Receive_01" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="target" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes fastClimb:b=no destTimeMode:b=no object:t="Player_Squad" target_type:t="isAlive" move_type:t="teleport" useForTriggerFiltered:b=yes } } else_actions{ } } TP_02{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" check_objects:t="any" object:t="Player_Squad" target:t="TP_Send_02" } } actions{ unitMoveTo{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target:t="TP_Receive_02" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes fastClimb:b=no destTimeMode:b=no object:t="Player_Squad" target_type:t="isAlive" move_type:t="teleport" useForTriggerFiltered:b=yes } } else_actions{ } } TP_03{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" check_objects:t="any" object:t="Player_Squad" target:t="TP_Send_03" } } actions{ unitMoveTo{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target:t="TP_Receive_03" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes fastClimb:b=no destTimeMode:b=no object:t="Player_Squad" target_type:t="isAlive" move_type:t="teleport" useForTriggerFiltered:b=yes } } else_actions{ } } TP_04{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" check_objects:t="any" object:t="Player_Squad" target:t="TP_Send_04" } } actions{ unitMoveTo{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target:t="TP_Receive_04" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes fastClimb:b=no destTimeMode:b=no object:t="Player_Squad" target_type:t="isAlive" move_type:t="teleport" useForTriggerFiltered:b=yes } } else_actions{ } } TP_05{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" check_objects:t="any" object:t="Player_Squad" target:t="TP_Send_05" object_var_value:i=0 } } actions{ unitMoveTo{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target:t="TP_Receive_05" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes fastClimb:b=no destTimeMode:b=no object:t="Player_Squad" target_type:t="isAlive" move_type:t="teleport" useForTriggerFiltered:b=yes } } else_actions{ } } GM_TP{ isCategory:b=yes is_enabled:b=yes G_TP_01{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" check_objects:t="any" object:t="Player_Squad" target:t="GM_TP_Send_01" object_var_value:i=0 } } actions{ unitMoveTo{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target:t="GM_TP_Receive_01" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes fastClimb:b=no destTimeMode:b=no object:t="Player_Squad" target_type:t="isAlive" move_type:t="teleport" useForTriggerFiltered:b=yes } } else_actions{ } } G_TP_02{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" check_objects:t="any" object:t="Player_Squad" target:t="GM_TP_Send_02" object_var_value:i=0 } } actions{ unitMoveTo{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target:t="GM_TP_Receive_02" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes fastClimb:b=no destTimeMode:b=no object:t="Player_Squad" target_type:t="isAlive" move_type:t="teleport" useForTriggerFiltered:b=yes } } else_actions{ } } G_TP_03{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" check_objects:t="any" object:t="Player_Squad" target:t="GM_TP_Send_03" object_var_value:i=0 } } actions{ unitMoveTo{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target:t="GM_TP_Receive_03" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes fastClimb:b=no destTimeMode:b=no object:t="Player_Squad" target_type:t="isAlive" move_type:t="teleport" useForTriggerFiltered:b=yes } } else_actions{ } } G_TP_04{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" check_objects:t="any" object:t="Player_Squad" target:t="GM_TP_Send_04" } } actions{ unitMoveTo{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target:t="GM_TP_Receive_04" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes fastClimb:b=no destTimeMode:b=no object:t="Player_Squad" target_type:t="isAlive" move_type:t="teleport" useForTriggerFiltered:b=yes } } else_actions{ } } G_TP_05{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" check_objects:t="any" object:t="Player_Squad" target:t="GM_TP_Send_05" } } actions{ unitMoveTo{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target:t="GM_TP_Receive_05" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes fastClimb:b=no destTimeMode:b=no object:t="Player_Squad" target_type:t="isAlive" move_type:t="teleport" useForTriggerFiltered:b=yes } } else_actions{ } } G_TP_06{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" check_objects:t="any" object:t="Player_Squad" target:t="GM_TP_Send_06" } } actions{ unitMoveTo{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target:t="GM_TP_Receive_06" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes fastClimb:b=no destTimeMode:b=no object:t="Player_Squad" target_type:t="isAlive" move_type:t="teleport" useForTriggerFiltered:b=yes } } else_actions{ } } G_TP_07{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" check_objects:t="any" object:t="Player_Squad" target:t="GM_TP_Send_Maus" } unitWhenStatus{ object_type:t="isShooting" check_objects:t="any" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target_type:t="isAlive" check_period:r=1 object:t="Player_Squad" } } actions{ unitMoveTo{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target:t="GM_TP_Receive_03" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes fastClimb:b=no destTimeMode:b=no object:t="Player_Squad" target_type:t="isAlive" move_type:t="teleport" useForTriggerFiltered:b=yes } unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="Player_Squad" useForTriggerFiltered:b=yes isImmortal:b=yes } } else_actions{ } } } } GM{ isCategory:b=yes is_enabled:b=yes gm_trigger_plane{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" check_objects:t="any" object:t="Player_Squad" target:t="GodMode_Waypoint_02" } unitWhenProperties{ object:t="Player_Squad" func:t="more" value:r=500 property:t="speed" check_filter:t="any" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 } } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="Player_Squad" useForTriggerFiltered:b=yes isImmortal:b=yes } } else_actions{ } } gm_trigger_tank{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" check_objects:t="any" object:t="Player_Squad" target:t="GodMode_Waypoint_01" } } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="Player_Squad" useForTriggerFiltered:b=yes isImmortal:b=yes } } else_actions{ } } gm_trigger_ships{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" check_objects:t="any" object:t="Player_Squad" target:t="GodMode_Waypoint_03" } } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="Player_Squad" useForTriggerFiltered:b=yes isImmortal:b=yes } unitMoveTo{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target:t="area_01" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes fastClimb:b=no destTimeMode:b=no object:t="Player_Squad" target_type:t="isAlive" move_type:t="teleport" useForTriggerFiltered:b=yes } } else_actions{ } } doorlock_p_gm{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" check_objects:t="any" object:t="Player_Squad" target:t="area_14" } } actions{ unitPutToSleep{ target:t="structures_85" } wait{ time:r=20 } unitWakeUp{ target:t="structures_85" } } else_actions{ } } doorlock_t_gm{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=12 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" check_objects:t="any" object:t="Player_Squad" target:t="area_15" } } actions{ unitPutToSleep{ target:t="structures_25" } wait{ time:r=10 } unitWakeUp{ target:t="structures_25" } } else_actions{ } } } Other_Secrets{ isCategory:b=yes is_enabled:b=yes Se_TP_01_Execution{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" check_objects:t="any" object:t="Player_Squad" target:t="Se_TP_Send_01" object_var_value:i=0 } } actions{ unitMoveTo{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target:t="Se_TP_Receive_01" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes fastClimb:b=no destTimeMode:b=no object:t="Player_Squad" target_type:t="isAlive" move_type:t="teleport" useForTriggerFiltered:b=yes } playHint{ hintType:t="custom" name:t="Someone took the wrong door!" action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=5 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 } } else_actions{ } } Se_TP_02_Potato{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" check_objects:t="any" object:t="Player_Squad" target:t="Se_TP_Send_02" object_var_value:i=0 } } actions{ unitMoveTo{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target:t="Se_TP_Receive_02" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes fastClimb:b=no destTimeMode:b=no object:t="Player_Squad" target_type:t="isAlive" move_type:t="teleport" useForTriggerFiltered:b=yes } playHint{ hintType:t="custom" name:t="Want some potatoes?" action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=5 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 useForTriggerFiltered:b=yes } } else_actions{ } } Kaboom_Plane_a{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" check_objects:t="any" object:t="Player_Squad" target:t="area_02" } } actions{ playHint{ hintType:t="custom" name:t="Omae wa mou shindeiru.." action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=3 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 useForTriggerFiltered:b=yes } wait{ time:r=3.5 } playHint{ hintType:t="custom" name:t="NANI?!" action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=3 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 shouldBlink:b=yes useForTriggerFiltered:b=yes } } else_actions{ } } Kaboom_Plane_b{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" check_objects:t="any" object:t="Player_Squad" target:t="area_02" } } actions{ unitDamage{ power:r=1 useEffect:b=yes countEffects:i=1 delay:p2=1, 1 offset:p3=0, 0, 0 radiusOffset:p2=10, 15 target:t="Player_Squad" doExplosion:b=yes useForTriggerFiltered:b=yes delayForObjects:p2=7, 0 } } else_actions{ } } Lit{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" check_objects:t="any" object:t="Player_Squad" target:t="area_07" object_var_value:i=0 } } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="Player_Squad" useForTriggerFiltered:b=yes engineFire:b=yes } playHint{ hintType:t="custom" name:t="You lit fam." action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=5 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 useForTriggerFiltered:b=yes } } else_actions{ } } Gunship{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" check_objects:t="any" object:t="Player_Squad" target:t="area_08" object_var_value:i=0 } } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="Player_Squad" useForTriggerFiltered:b=yes aiGunnersCanTargetGroundUnits:b=yes } playHint{ hintType:t="custom" name:t="Gunship time!" action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=5 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 useForTriggerFiltered:b=yes } } else_actions{ } } STOP{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" check_objects:t="any" object:t="Player_Squad" target:t="area_10" object_var_value:i=0 } } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="Player_Squad" useForTriggerFiltered:b=yes speed:r=0 } playHint{ hintType:t="custom" name:t="Hol up." action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=5 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 useForTriggerFiltered:b=yes } } else_actions{ } } Thrust_X10k{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" check_objects:t="any" object:t="Player_Squad" target:t="area_09" object_var_value:i=0 } } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="Player_Squad" useForTriggerFiltered:b=yes plane{ thrust_mult:r=10000 } } playHint{ hintType:t="custom" name:t='What are those "physics"?' action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=5 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 shouldBlink:b=yes } } else_actions{ } } Thrust_x30{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" check_objects:t="any" object:t="Player_Squad" target:t="area_11" } } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="Player_Squad" useForTriggerFiltered:b=yes plane{ thrust_mult:r=30 } } } else_actions{ } } Boom_1{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" check_objects:t="any" object:t="Player_Squad" target:t="launchtest" } unitWhenProperties{ object:t="Player_Squad" func:t="less" value:r=30 property:t="speed" check_filter:t="any" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 } unitWhenProperties{ object:t="Player_Squad" func:t="more" value:r=20 property:t="speed" check_filter:t="any" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 } } actions{ unitMoveTo{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target:t="GM_TP_Receive_05" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes fastClimb:b=no destTimeMode:b=no object:t="Player_Squad" target_type:t="isAlive" move_type:t="teleport" useForTriggerFiltered:b=yes } } else_actions{ } } TankSubmode_a{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" check_objects:t="any" object:t="Player_Squad" target:t="SubZone" target:t="SubZone2" } } actions{ unitSetVar{ object_var_name:t="" object:t="Player_Squad" useForTriggerFiltered:b=yes object_var_value:i=9 } } else_actions{ } } TankSubmode_b{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.15 } } conditions{ unitWhenStatus{ object_type:t="isUnitVar" check_objects:t="any" object_marking:i=5 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=9 target_type:t="isAlive" check_period:r=1 object:t="Player_Squad" } } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=yes target_marking:i=0 target:t="Player_Squad" ammoRestore:b=no useForTriggerFiltered:b=yes } } else_actions{ } } TankSubmode_remove{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenStatus{ object_type:t="isUnitVar" check_objects:t="any" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=9 target_type:t="isAlive" check_period:r=1 object:t="Player_Squad" } unitWhenReachHeight{ object_type:t="isUnitVar" object_marking:i=5 check_objects:t="any" value:r=-0.2 comparasion_func:t="more" absolute_value:b=no object:t="Player_Squad" } } actions{ unitSetVar{ object_var_name:t="" object:t="Player_Squad" useForTriggerFiltered:b=yes object_var_value:i=0 } } else_actions{ } } } } mission_objectives{ isCategory:b=yes is_enabled:b=yes "Explore the map and have fun!"{ is_enabled:b=yes comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=21600 } onSuccess{ } onFailed{ } } "There are secrets, but where?"{ is_enabled:b=yes comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=21600 } onSuccess{ } onFailed{ } } "Made by *Kamikaze-Kit"{ is_enabled:b=yes comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=21600 } onSuccess{ } onFailed{ } } "Yes, i ripped it straight off of my MP mission template."{ is_enabled:b=yes comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=21600 } onSuccess{ } onFailed{ } } "Yes, i was to lazy too delete the other objectives."{ is_enabled:b=yes comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=21600 } onSuccess{ } onFailed{ } } "Yes, i wasn't too lazy to add more objectives."{ is_enabled:b=yes comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=21600 } onSuccess{ } onFailed{ } } } variables{ } dialogs{ } airfields{ } effects{ } units{ armada{ name:t="AirForce_A01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [700, -1500, 2400]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="GroundForce_A01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [740, -1520, 2400]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="GroundForce_B01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [640, -1480, 2400]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } armada{ name:t="AirForce_B01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [600, -1460, 2400]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="GroundForce_A02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [740, -1520, 2425.03]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="GroundForce_A03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [740, -1520, 2450.06]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="GroundForce_A04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [740, -1520, 2475.09]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="GroundForce_A05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [740, -1520, 2500.12]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="GroundForce_A06" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [740, -1520, 2525.15]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="GroundForce_A07" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [740, -1520, 2550.18]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="GroundForce_A08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [740, -1520, 2575.21]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="GroundForce_A09" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [740, -1520, 2600.24]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="GroundForce_A10" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [740, -1520, 2625.27]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="GroundForce_A11" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [740, -1520, 2650.3]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="GroundForce_A12" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [740, -1520, 2675.32]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="GroundForce_A13" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [740, -1520, 2700.35]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="GroundForce_A14" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [740, -1520, 2725.38]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="GroundForce_A15" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [740, -1520, 2750.41]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="GroundForce_A16" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [740, -1520, 2775.44]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } armada{ name:t="AirForce_A02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [700, -1500, 2424.97]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="AirForce_A03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [700, -1500, 2449.94]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="AirForce_A04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [700, -1500, 2474.91]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="AirForce_A05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [700, -1500, 2499.88]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="AirForce_A06" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [700, -1500, 2524.84]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="AirForce_A07" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [700, -1500, 2549.81]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="AirForce_A08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [700, -1500, 2574.78]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="AirForce_A09" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [700, -1500, 2599.75]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="AirForce_A10" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [700, -1500, 2624.72]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="AirForce_A11" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [700, -1500, 2649.69]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="AirForce_A12" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [700, -1500, 2674.66]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="AirForce_A13" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [700, -1500, 2699.63]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="AirForce_A14" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [700, -1500, 2724.6]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="AirForce_A15" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [700, -1500, 2749.57]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="AirForce_A16" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [700, -1500, 2774.53]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="GroundForce_B02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [640, -1480, 2425.04]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="GroundForce_B03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [640, -1480, 2450.07]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="GroundForce_B04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [640, -1480, 2475.11]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="GroundForce_B05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [640, -1480, 2500.15]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="GroundForce_B06" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [640, -1480, 2525.18]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="GroundForce_B07" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [640, -1480, 2550.22]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="GroundForce_B08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [640, -1480, 2575.26]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="GroundForce_B09" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [640, -1480, 2600.29]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="GroundForce_B10" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [640, -1480, 2625.33]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="GroundForce_B11" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [640, -1480, 2650.37]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="GroundForce_B12" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [640, -1480, 2675.4]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="GroundForce_B13" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [640, -1480, 2700.44]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="GroundForce_B14" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [640, -1480, 2725.48]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="GroundForce_B15" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [640, -1480, 2750.51]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="GroundForce_B16" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [640, -1480, 2775.55]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } armada{ name:t="AirForce_B02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [600, -1460, 2425]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="AirForce_B03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [600, -1460, 2450]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="AirForce_B04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [600, -1460, 2475]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="AirForce_B05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [600, -1460, 2500]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="AirForce_B06" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [600, -1460, 2525]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="AirForce_B07" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [600, -1460, 2550]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="AirForce_B08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [600, -1460, 2575.01]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="AirForce_B09" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [600, -1460, 2600.01]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="AirForce_B10" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [600, -1460, 2625.01]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="AirForce_B11" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [600, -1460, 2650.01]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="AirForce_B12" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [600, -1460, 2675.01]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="AirForce_B13" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [600, -1460, 2700.01]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="AirForce_B14" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [600, -1460, 2725.01]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="AirForce_B15" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [600, -1460, 2750.01]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="AirForce_B16" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [600, -1460, 2775.01]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } squad{ name:t="Player_Squad" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [670, -1490, 2850]] props{ object_marking:i=0 squad_members:t="GroundForce_A01" squad_members:t="GroundForce_A02" squad_members:t="GroundForce_A03" squad_members:t="GroundForce_A04" squad_members:t="GroundForce_A05" squad_members:t="GroundForce_A06" squad_members:t="GroundForce_A07" squad_members:t="GroundForce_A08" squad_members:t="GroundForce_A09" squad_members:t="GroundForce_A10" squad_members:t="GroundForce_A11" squad_members:t="GroundForce_A12" squad_members:t="GroundForce_A13" squad_members:t="GroundForce_A14" squad_members:t="GroundForce_A15" squad_members:t="GroundForce_A16" squad_members:t="AirForce_A16" squad_members:t="AirForce_A15" squad_members:t="AirForce_A14" squad_members:t="AirForce_A13" squad_members:t="AirForce_A12" squad_members:t="AirForce_A11" squad_members:t="AirForce_A10" squad_members:t="AirForce_A09" squad_members:t="AirForce_A08" squad_members:t="AirForce_A07" squad_members:t="AirForce_A06" squad_members:t="AirForce_A05" squad_members:t="AirForce_A04" squad_members:t="AirForce_A03" squad_members:t="AirForce_A02" squad_members:t="AirForce_A01" squad_members:t="AirForce_B01" squad_members:t="AirForce_B02" squad_members:t="AirForce_B03" squad_members:t="AirForce_B04" squad_members:t="AirForce_B05" squad_members:t="AirForce_B06" squad_members:t="AirForce_B07" squad_members:t="AirForce_B08" squad_members:t="AirForce_B09" squad_members:t="AirForce_B10" squad_members:t="AirForce_B11" squad_members:t="AirForce_B12" squad_members:t="AirForce_B13" squad_members:t="AirForce_B14" squad_members:t="AirForce_B15" squad_members:t="AirForce_B16" squad_members:t="GroundForce_B01" squad_members:t="GroundForce_B02" squad_members:t="GroundForce_B03" squad_members:t="GroundForce_B04" squad_members:t="GroundForce_B05" squad_members:t="GroundForce_B06" squad_members:t="GroundForce_B07" squad_members:t="GroundForce_B08" squad_members:t="GroundForce_B09" squad_members:t="GroundForce_B10" squad_members:t="GroundForce_B11" squad_members:t="GroundForce_B12" squad_members:t="GroundForce_B13" squad_members:t="GroundForce_B14" squad_members:t="GroundForce_B15" squad_members:t="GroundForce_B16" } } squad{ name:t="Bot_Squad" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [500, -1500, 4100]] props{ object_marking:i=0 squad_members:t="" } } squad{ name:t="Bad_Bot_Squad" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [748.642, -1500, 3857.33]] props{ object_marking:i=0 squad_members:t="" } } squad{ name:t="Structure_Squad" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [966.661, -1500, 4322.04]] props{ object_marking:i=0 squad_members:t="Orbit_01" squad_members:t="Orbit_02" squad_members:t="Orbit_03" squad_members:t="Orbit_04" squad_members:t="Orbit_05" squad_members:t="Orbit_06" squad_members:t="Orbit_07" squad_members:t="Orbit_08" squad_members:t="Orbit_09" squad_members:t="Orbit_10" squad_members:t="Orbit_11" squad_members:t="Orbit_12" squad_members:t="Orbit_13" squad_members:t="Orbit_14" squad_members:t="Orbit_15" squad_members:t="Orbit_16" squad_members:t="Orbit_17" squad_members:t="Orbit_18" squad_members:t="Orbit_19" squad_members:t="TP_Post_00a" squad_members:t="25km Platform" } } } areas{ T_S_01{ type:t="Point" tm:m=[[0.0871558, 0, -0.996195] [0, 1, 0] [0.996195, 0, 0.0871558] [2372.1, 40.3542, 1585.81]] objLayer:i=0 props{ } } T_S_02{ type:t="Point" tm:m=[[-0.866025, 0, -0.5] [0, 1, 0] [0.5, 0, -0.866025] [2538.78, 40.3542, 1545.34]] objLayer:i=0 props{ } } T_S_03{ type:t="Point" tm:m=[[0.766044, 0, -0.642788] [0, 1, 0] [0.642788, 0, 0.766044] [2177.87, 40.3543, 1502.17]] objLayer:i=0 props{ } } T_S_04{ type:t="Point" tm:m=[[-0.991445, 0, -0.130526] [0, 1, 0] [0.130526, 0, -0.991445] [2664.76, 40.3544, 1402.73]] objLayer:i=0 props{ } } T_S_05{ type:t="Point" tm:m=[[0.0871558, 0, -0.996195] [0, 1, 0] [0.996195, 0, 0.0871558] [2265.65, 40.3543, 1422.43]] objLayer:i=0 props{ } } T_S_06{ type:t="Point" tm:m=[[-0.173648, 0, -0.984808] [0, 1, 0] [0.984808, 0, -0.173648] [2525.25, 40.3543, 1400.43]] objLayer:i=0 props{ } } T_S_07{ type:t="Point" 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