selected_tag:t="" bin_dump_file:t="" mission_settings{ player{ army:i=1 wing:t="armada_02" } player_teamB{ army:i=2 wing:t="armada_01" } mission{ type:t="singleMission" level:t="levels/avg_sector_montmedy.bin" environment:t="Day" weather:t="cloudy_windy" locName:t="sector" } } imports{} triggers{ isCategory:b=yes is_enabled:b=yes Trigger_01{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{} } conditions{} actions{ missionMarkAsRespawnPoint{ loc_name:t="Рик" spawnEffect:b=no isStrictSpawn:b=no resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no forceCreate:b=no useExisting:b=no ignoreTeamsOnReuse:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 target:t="area_01" team:t="B" tags{ air:b=yes type_bomber:b=yes type_fighter:b=yes type_assault:b=yes type_interceptor:b=yes type_aa_fighter:b=yes type_light_bomber:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Радан" spawnEffect:b=no isStrictSpawn:b=no resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no forceCreate:b=no useExisting:b=no ignoreTeamsOnReuse:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 target:t="area_02" team:t="A" tags{ air:b=yes type_bomber:b=yes type_fighter:b=yes type_assault:b=yes type_interceptor:b=yes type_aa_fighter:b=yes type_light_bomber:b=yes } } unitSetProperties{ object:t="tankModels_02" ignoreCollisions:b=yes followLeader:b=yes } } else_actions{} } } mission_objectives{ isCategory:b=yes is_enabled:b=yes } variables{} dialogs{} airfields{} effects{} units{ tankModels{ name:t="tankModels_01" tm:m=[[0.258819, 0, -0.965926] [0, 1, 0] [0.965926, 0, 0.258819] [-2407.08, 40.5374, 2117.19]] unit_class:t="ussr_t_34_85_stp_s53" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="hold_fire" targetableByAi:b=no } way{} } armada{ name:t="armada_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [24946.2, 502.335, -5874.64]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [24946.2, 502.335, -5741.5]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } tankModels{ name:t="tankModels_02" tm:m=[[0.422618, 0, 0.906308] [0, 1, 0] [-0.906308, 0, 0.422618] [-2359.04, 23.3737, 1797.79]] unit_class:t="germ_pzkpfw_IV_ausf_H" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 wayPoints:t="way_points_01" weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=5 formation_type:t="rows" formation_div:i=5 formation_step:p2=1, 1 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="tankModels_03" tm:m=[[0.5373, 0, -0.843391] [0, 1, 0] [0.843391, 0, 0.5373] [-2555.46, 34.9098, 1989.03]] unit_class:t="germ_flakpanzer_IV_Ostwind_2_net" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="germ_flakpanzer_IV_Ostwind_2_default" bullets0:t="37mm_ger_flak36_HE_ammo_pack" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=1000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" targetAir:b=yes accuracy:r=0.13 } way{} } tankModels{ name:t="tankModels_06" tm:m=[[0.5373, 0, -0.843391] [0, 1, 0] [0.843391, 0, 0.5373] [-2654.14, 34.9098, 1936.61]] unit_class:t="germ_flakpanzer_IV_Ostwind_2_net" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="germ_flakpanzer_IV_Ostwind_2_default" bullets0:t="37mm_ger_flak36_HE_ammo_pack" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=1000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" targetAir:b=yes accuracy:r=0.13 } way{} } tankModels{ name:t="tankModels_07" tm:m=[[0.5373, 0, -0.843391] [0, 1, 0] [0.843391, 0, 0.5373] [-2592.13, 34.9098, 1915.87]] unit_class:t="germ_flakpanzer_IV_Ostwind_2_net" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="germ_flakpanzer_IV_Ostwind_2_default" bullets0:t="37mm_ger_flak36_HE_ammo_pack" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=1000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" targetAir:b=yes accuracy:r=0.13 } way{} } } areas{ area_01{ type:t="Box" tm:m=[[-22.5682, 0, 71.5771] [0, 25.934, 0] [-13.2379, 0, -4.17391] [-1183.76, 378.188, -1229.86]] objLayer:i=0 props{} } area_02{ type:t="Box" tm:m=[[-22.5682, 0, 71.5771] [0, 25.934, 0] [-13.2379, 0, -4.17391] [-1073.73, 431.342, -1508.93]] objLayer:i=0 props{} } } objLayers{ layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } } wayPoints{ way_points_01{ closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 way{ way_points_01_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-2356.68, 24.0939, 1803.49]] props{ speed:r=20 moveType:t="MOVETO_STRAIGHT" } } way_points_01_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-2345.56, 24.821, 1826.18]] props{ speed:r=20 moveType:t="MOVETO_STRAIGHT" } } way_points_01_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-2327.63, 26.531, 1854.82]] props{ speed:r=20 moveType:t="MOVETO_STRAIGHT" } } way_points_01_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-2320.34, 27.489, 1869.11]] props{ speed:r=20 moveType:t="MOVETO_STRAIGHT" } } way_points_01_wp_05{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-2311.97, 28.7668, 1888.59]] props{ speed:r=20 moveType:t="MOVETO_STRAIGHT" } } way_points_01_wp_06{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-2276.82, 30.4166, 1996.38]] props{ speed:r=20 moveType:t="MOVETO_STRAIGHT" } } } } }