selected_tag:t="" bin_dump_file:t="" mission_settings{ atmosphere{ pressure:r=760 temperature:r=15 } player{ army:i=1 wing:t="Allies_Tanks_01" wing:t="Allies_Tanks_02" wing:t="Allies_Tanks_03" wing:t="Allies_Tanks_04" wing:t="Allies_Tanks_05" wing:t="Allies_Tanks_06" wing:t="Allies_Tanks_07" wing:t="Allies_Tanks_08" wing:t="Allies_Tanks_09" wing:t="Allies_Tanks_10" wing:t="Allies_Tanks_11" wing:t="Allies_Tanks_12" wing:t="Allies_Tanks_13" wing:t="Allies_Tanks_14" wing:t="Allies_Tanks_15" wing:t="Allies_Tanks_16" wing:t="Allies_Planes_01" wing:t="Allies_Planes_02" wing:t="Allies_Planes_03" wing:t="Allies_Planes_04" wing:t="Allies_Planes_05" wing:t="Allies_Planes_06" wing:t="Allies_Planes_07" wing:t="Allies_Planes_08" wing:t="Allies_Planes_09" wing:t="Allies_Planes_10" wing:t="Allies_Planes_11" wing:t="Allies_Planes_12" wing:t="Allies_Planes_13" wing:t="Allies_Planes_14" wing:t="Allies_Planes_15" wing:t="Allies_Planes_16" } player_teamB{ army:i=2 wing:t="Axis_Tanks_01" wing:t="Axis_Tanks_02" wing:t="Axis_Tanks_03" wing:t="Axis_Tanks_04" wing:t="Axis_Tanks_05" wing:t="Axis_Tanks_06" wing:t="Axis_Tanks_07" wing:t="Axis_Tanks_08" wing:t="Axis_Tanks_09" wing:t="Axis_Tanks_10" wing:t="Axis_Tanks_11" wing:t="Axis_Tanks_12" wing:t="Axis_Tanks_13" wing:t="Axis_Tanks_14" wing:t="Axis_Tanks_15" wing:t="Axis_Tanks_16" wing:t="Axis_Planes_01" wing:t="Axis_Planes_02" wing:t="Axis_Planes_03" wing:t="Axis_Planes_04" wing:t="Axis_Planes_05" wing:t="Axis_Planes_06" wing:t="Axis_Planes_07" wing:t="Axis_Planes_08" wing:t="Axis_Planes_09" wing:t="Axis_Planes_10" wing:t="Axis_Planes_11" wing:t="Axis_Planes_12" wing:t="Axis_Planes_13" wing:t="Axis_Planes_14" wing:t="Axis_Planes_15" wing:t="Axis_Planes_16" } mission{ name:t="Race_Islands_TDM" type:t="teamBattle" level:t="levels/air_race_phiphi_islands.bin" campaign:t="UserMissions" restoreType:t="attempts" optionalTakeOff:b=no missionDebriefing:t="" missionBriefing:t="" environment:t="Day" weather:t="hazy" locName:t="Race Islands TDM" scoreLimit:i=25000 timeLimit:i=100 deathPenaltyMul:r=0.25 missionType{ _Dom:b=no _Conq:b=no _CnvA:b=no _CnvB:b=no _ArtDA:b=no _ArtDB:b=no _Bttl:b=no _DBttlA:b=no _DBttlB:b=no _Bto:b=no _Flc:b=no _v1_race_straight:b=no _v1_race_inverted:b=no _v2_race_straight:b=no _v2_race_inverted:b=no _Conq1:b=no _Conq2:b=no _Conq3:b=no _Conq4:b=no _Conq5:b=no _Conq6:b=no } tags{ } } spectator_points{ } cover_points{ } aiParams{ aiEffectivenessViscosity:r=90 effectivenessDistances:p2=2500, 7000 } } imports{ } triggers{ isCategory:b=yes is_enabled:b=yes Teleport{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="Tanks" target:t="The_Drop_Teleport" } } actions{ unitMoveTo{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target:t="The_Drop" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="target" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=no object:t="Tanks" move_type:t="teleport" useForTriggerFiltered:b=yes } } else_actions{ } } Initial{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ALL" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{ } } conditions{ } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="Bridges_01" object:t="Bridges_02" object:t="Bridges_03" object_type:t="isAlive" isImmortal:b=yes } missionMarkAsRespawnPoint{ loc_name:t="Ground Spawn 1" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="Ground_Spawn_01" team:t="Both" tags{ air:b=no tank:b=yes ship:b=no boat:b=no } } missionMarkAsRespawnPoint{ loc_name:t="Ground Spawn 2" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="Ground_Spawn_02" team:t="Both" tags{ air:b=no tank:b=yes ship:b=no boat:b=no } } missionMarkAsRespawnPoint{ loc_name:t="Ground Spawn 3" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="Ground_Spawn_03" team:t="Both" tags{ air:b=no tank:b=yes ship:b=no boat:b=no } } missionMarkAsRespawnPoint{ loc_name:t="Ground Spawn 4" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="Ground_Spawn_04" team:t="Both" tags{ air:b=no tank:b=yes ship:b=no boat:b=no } } missionMarkAsRespawnPoint{ loc_name:t="Ground Spawn 5" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="Ground_Spawn_05" team:t="Both" tags{ air:b=no tank:b=yes ship:b=no boat:b=no } } missionMarkAsRespawnPoint{ loc_name:t="Ground Spawn 6" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="Ground_Spawn_06" team:t="Both" tags{ air:b=no tank:b=yes ship:b=no boat:b=no } } missionMarkAsRespawnPoint{ loc_name:t="Ground Spawn 7" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="Ground_Spawn_07" team:t="Both" tags{ air:b=no tank:b=yes ship:b=no boat:b=no } } missionMarkAsRespawnPoint{ loc_name:t="Ground Spawn 8" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="Ground_Spawn_08" team:t="Both" tags{ air:b=no tank:b=yes ship:b=no boat:b=no } } missionMarkAsRespawnPoint{ loc_name:t="Ground Spawn 9" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="Ground_Spawn_09" team:t="Both" tags{ air:b=no tank:b=yes ship:b=no boat:b=no } } missionMarkAsRespawnPoint{ loc_name:t="Ground Spawn 10" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="Ground_Spawn_10" team:t="Both" tags{ air:b=no tank:b=yes ship:b=no boat:b=no } } missionMarkAsRespawnPoint{ loc_name:t="Ground Spawn 11" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="Ground_Spawn_11" team:t="Both" tags{ air:b=no tank:b=yes ship:b=no boat:b=no } } missionMarkAsRespawnPoint{ loc_name:t="Ground Spawn 12" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="Ground_Spawn_12" team:t="Both" tags{ air:b=no tank:b=yes ship:b=no boat:b=no } } missionMarkAsRespawnPoint{ loc_name:t="Ground Spawn 13" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="Ground_Spawn_13" team:t="Both" tags{ air:b=no tank:b=yes ship:b=no boat:b=no } } missionMarkAsRespawnPoint{ loc_name:t="Ground Spawn 14" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="Ground_Spawn_14" team:t="Both" tags{ air:b=no tank:b=yes ship:b=no boat:b=no } } missionMarkAsRespawnPoint{ loc_name:t="Ground Spawn 15" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="Ground_Spawn_15" team:t="Both" tags{ air:b=no tank:b=yes ship:b=no boat:b=no } } missionMarkAsRespawnPoint{ loc_name:t="Ground Spawn 16" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="Ground_Spawn_16" team:t="Both" tags{ air:b=no tank:b=yes ship:b=no boat:b=no } } missionMarkAsRespawnPoint{ loc_name:t="Ground Spawn 17" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="Ground_Spawn_17" team:t="Both" tags{ air:b=no tank:b=yes ship:b=no boat:b=no } } missionMarkAsRespawnPoint{ loc_name:t="Ground Spawn 18" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="Ground_Spawn_18" team:t="Both" tags{ air:b=no tank:b=yes ship:b=no boat:b=no } } missionMarkAsRespawnPoint{ loc_name:t="Air Spawn North" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="Air_Spawn_North" team:t="Both" tags{ air:b=yes tank:b=no } } missionMarkAsRespawnPoint{ loc_name:t="Air Spawn East" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="Air_Spawn_East" team:t="Both" tags{ air:b=yes tank:b=no } } missionMarkAsRespawnPoint{ loc_name:t="Air Spawn South" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="Air_Spawn_South" team:t="Both" tags{ air:b=yes tank:b=no } } missionMarkAsRespawnPoint{ loc_name:t="Air Spawn West" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="Air_Spawn_West" team:t="Both" tags{ air:b=yes tank:b=no } } missionMarkAsRespawnPoint{ loc_name:t="Ship Spawn North" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="Ship_Spawn_North" team:t="A" tags{ air:b=no tank:b=no ship:b=yes boat:b=yes destroyer:b=yes type_gun_boat:b=yes type_destroyer:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Ship Spawn East" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="Ship_Spawn_East" team:t="A" tags{ air:b=no tank:b=no ship:b=yes boat:b=yes destroyer:b=yes type_gun_boat:b=yes type_destroyer:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Ship Spawn South" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="Ship_Spawn_South" team:t="A" tags{ air:b=no tank:b=no ship:b=yes boat:b=yes destroyer:b=yes type_gun_boat:b=yes type_destroyer:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Ship Spawn West" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="Ship_Spawn_West" team:t="A" tags{ air:b=no tank:b=no ship:b=yes boat:b=yes destroyer:b=yes type_gun_boat:b=yes type_destroyer:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Ship Spawn North East" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="Ship_Spawn_NE" team:t="B" tags{ air:b=no tank:b=no ship:b=yes boat:b=yes destroyer:b=yes type_gun_boat:b=yes type_destroyer:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Ship Spawn South East" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="Ship_Spawn_SE" team:t="B" tags{ air:b=no tank:b=no ship:b=yes boat:b=yes destroyer:b=yes type_gun_boat:b=yes type_destroyer:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Ship Spawn South West" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="Ship_Spawn_SW" team:t="B" tags{ air:b=no tank:b=no ship:b=yes boat:b=yes destroyer:b=yes type_gun_boat:b=yes type_destroyer:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Ship Spawn North West" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="Ship_Spawn_NW" team:t="B" tags{ air:b=no tank:b=no ship:b=yes boat:b=yes destroyer:b=yes type_gun_boat:b=yes type_destroyer:b=yes } } } else_actions{ } } Ramp_01{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="Tanks" target:t="Ramp_Inv_Zone_01" } } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="Tanks" useForTriggerFiltered:b=yes isImmortal:b=yes } } else_actions{ } } Ramp_02{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="Tanks" target:t="Ramp_Inv_Zone_02" } } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="Tanks" useForTriggerFiltered:b=yes isImmortal:b=yes } } else_actions{ } } Ramp_03{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="Tanks" target:t="Ramp_Inv_Zone_03" } } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="Tanks" useForTriggerFiltered:b=yes isImmortal:b=yes } } else_actions{ } } } mission_objectives{ isCategory:b=yes is_enabled:b=yes } variables{ } dialogs{ } airfields{ } effects{ } units{ tankModels{ name:t="Allies_Tanks_01" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10000, 500, -10000]] unit_class:t="ussr_object_268" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Allies_Tanks_02" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10000, 505, -10000]] unit_class:t="ussr_object_268" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Allies_Tanks_03" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10000, 510, -10000]] unit_class:t="ussr_object_268" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Allies_Tanks_04" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10000, 515, -10000]] unit_class:t="ussr_object_268" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Allies_Tanks_05" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10000, 520, -10000]] unit_class:t="ussr_object_268" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Allies_Tanks_06" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10000, 525, -10000]] unit_class:t="ussr_object_268" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Allies_Tanks_07" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10000, 530, -10000]] unit_class:t="ussr_object_268" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Allies_Tanks_08" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10000, 535, -10000]] unit_class:t="ussr_object_268" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Allies_Tanks_09" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10000, 540, -10000]] unit_class:t="ussr_object_268" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Allies_Tanks_10" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10000, 545, -10000]] unit_class:t="ussr_object_268" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Allies_Tanks_11" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10000, 550, -10000]] unit_class:t="ussr_object_268" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Allies_Tanks_12" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10000, 555, -10000]] unit_class:t="ussr_object_268" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Allies_Tanks_13" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10000, 560, -10000]] unit_class:t="ussr_object_268" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Allies_Tanks_14" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10000, 565, -10000]] unit_class:t="ussr_object_268" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Allies_Tanks_15" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10000, 570, -10000]] unit_class:t="ussr_object_268" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Allies_Tanks_16" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10000, 575, -10000]] unit_class:t="ussr_object_268" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } armada{ name:t="Allies_Planes_01" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10010, 500, -10000]] unit_class:t="il_28" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Allies_Planes_02" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10010, 505, -10000]] unit_class:t="il_28" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Allies_Planes_03" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10010, 510, -10000]] unit_class:t="il_28" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Allies_Planes_04" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10010, 515, -10000]] unit_class:t="il_28" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Allies_Planes_05" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10010, 520, -10000]] unit_class:t="il_28" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Allies_Planes_06" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10010, 525, -10000]] unit_class:t="il_28" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Allies_Planes_07" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10010, 530, -10000]] unit_class:t="il_28" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Allies_Planes_08" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10010, 535, -10000]] unit_class:t="il_28" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Allies_Planes_09" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10010, 540, -10000]] unit_class:t="il_28" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Allies_Planes_10" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10010, 545, -10000]] unit_class:t="il_28" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Allies_Planes_11" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10010, 550, -10000]] unit_class:t="il_28" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Allies_Planes_12" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10010, 555, -10000]] unit_class:t="il_28" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Allies_Planes_13" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10010, 560, -10000]] unit_class:t="il_28" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Allies_Planes_14" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10010, 565, -10000]] unit_class:t="il_28" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Allies_Planes_15" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10010, 570, -10000]] unit_class:t="il_28" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Allies_Planes_16" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10010, 575, -10000]] unit_class:t="il_28" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Axis_Planes_01" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10030, 500, -10000]] unit_class:t="il_28" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Axis_Planes_02" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10030, 505, -10000]] unit_class:t="il_28" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Axis_Planes_03" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10030, 510, -10000]] unit_class:t="il_28" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Axis_Planes_04" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10030, 515, -10000]] unit_class:t="il_28" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Axis_Planes_05" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10030, 520, -10000]] unit_class:t="il_28" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Axis_Planes_06" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10030, 525, -10000]] unit_class:t="il_28" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Axis_Planes_07" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10030, 530, -10000]] unit_class:t="il_28" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Axis_Planes_08" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10030, 535, -10000]] unit_class:t="il_28" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Axis_Planes_09" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10030, 540, -10000]] unit_class:t="il_28" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Axis_Planes_10" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10030, 545, -10000]] unit_class:t="il_28" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Axis_Planes_11" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10030, 550, -10000]] unit_class:t="il_28" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Axis_Planes_12" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10030, 555, -10000]] unit_class:t="il_28" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Axis_Planes_13" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10030, 560, -10000]] unit_class:t="il_28" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Axis_Planes_14" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10030, 565, -10000]] unit_class:t="il_28" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Axis_Planes_15" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10030, 570, -10000]] unit_class:t="il_28" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Axis_Planes_16" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10030, 575, -10000]] unit_class:t="il_28" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="Axis_Tanks_01" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10040, 500, -10000]] unit_class:t="ussr_object_268" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Axis_Tanks_02" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10040, 505, -10000]] unit_class:t="ussr_object_268" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Axis_Tanks_03" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10040, 510, -10000]] unit_class:t="ussr_object_268" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Axis_Tanks_04" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10040, 515, -10000]] unit_class:t="ussr_object_268" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Axis_Tanks_05" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10040, 520, -10000]] unit_class:t="ussr_object_268" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Axis_Tanks_06" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10040, 525, -10000]] unit_class:t="ussr_object_268" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Axis_Tanks_07" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10040, 530, -10000]] unit_class:t="ussr_object_268" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Axis_Tanks_08" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10040, 535, -10000]] unit_class:t="ussr_object_268" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Axis_Tanks_09" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10040, 540, -10000]] unit_class:t="ussr_object_268" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Axis_Tanks_10" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10040, 545, -10000]] unit_class:t="ussr_object_268" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Axis_Tanks_11" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10040, 550, -10000]] unit_class:t="ussr_object_268" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Axis_Tanks_12" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10040, 555, -10000]] unit_class:t="ussr_object_268" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Axis_Tanks_13" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10040, 560, -10000]] unit_class:t="ussr_object_268" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Axis_Tanks_14" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10040, 565, -10000]] unit_class:t="ussr_object_268" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Axis_Tanks_15" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10040, 570, -10000]] unit_class:t="ussr_object_268" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Axis_Tanks_16" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10040, 575, -10000]] unit_class:t="ussr_object_268" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } squad{ name:t="Tanks" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10020, 580, -10000]] props{ squad_members:t="Allies_Tanks_01" squad_members:t="Allies_Tanks_02" squad_members:t="Allies_Tanks_03" squad_members:t="Allies_Tanks_04" squad_members:t="Allies_Tanks_05" squad_members:t="Allies_Tanks_06" squad_members:t="Allies_Tanks_07" squad_members:t="Allies_Tanks_08" squad_members:t="Allies_Tanks_09" squad_members:t="Allies_Tanks_10" squad_members:t="Allies_Tanks_11" squad_members:t="Allies_Tanks_12" squad_members:t="Allies_Tanks_13" squad_members:t="Allies_Tanks_14" squad_members:t="Allies_Tanks_15" squad_members:t="Allies_Tanks_16" squad_members:t="Axis_Tanks_01" squad_members:t="Axis_Tanks_02" squad_members:t="Axis_Tanks_03" squad_members:t="Axis_Tanks_04" squad_members:t="Axis_Tanks_05" squad_members:t="Axis_Tanks_06" squad_members:t="Axis_Tanks_07" squad_members:t="Axis_Tanks_08" squad_members:t="Axis_Tanks_09" squad_members:t="Axis_Tanks_10" squad_members:t="Axis_Tanks_11" squad_members:t="Axis_Tanks_12" squad_members:t="Axis_Tanks_13" squad_members:t="Axis_Tanks_14" squad_members:t="Axis_Tanks_15" squad_members:t="Axis_Tanks_16" } } squad{ name:t="Allies_Tanks" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10000, 580, -10000]] props{ squad_members:t="Allies_Tanks_01" squad_members:t="Allies_Tanks_02" squad_members:t="Allies_Tanks_03" squad_members:t="Allies_Tanks_04" squad_members:t="Allies_Tanks_05" squad_members:t="Allies_Tanks_06" squad_members:t="Allies_Tanks_07" squad_members:t="Allies_Tanks_08" squad_members:t="Allies_Tanks_09" squad_members:t="Allies_Tanks_10" squad_members:t="Allies_Tanks_11" squad_members:t="Allies_Tanks_12" squad_members:t="Allies_Tanks_13" squad_members:t="Allies_Tanks_14" squad_members:t="Allies_Tanks_15" squad_members:t="Allies_Tanks_16" } } squad{ name:t="Axis_Tanks" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10040, 580, -10000]] props{ squad_members:t="Axis_Tanks_01" squad_members:t="Axis_Tanks_02" squad_members:t="Axis_Tanks_03" squad_members:t="Axis_Tanks_04" squad_members:t="Axis_Tanks_05" squad_members:t="Axis_Tanks_06" squad_members:t="Axis_Tanks_07" squad_members:t="Axis_Tanks_08" squad_members:t="Axis_Tanks_09" squad_members:t="Axis_Tanks_10" squad_members:t="Axis_Tanks_11" squad_members:t="Axis_Tanks_12" squad_members:t="Axis_Tanks_13" squad_members:t="Axis_Tanks_14" squad_members:t="Axis_Tanks_15" squad_members:t="Axis_Tanks_16" } } squad{ name:t="Planes" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10020, 585, -10000]] props{ squad_members:t="Allies_Planes_01" squad_members:t="Allies_Planes_02" squad_members:t="Allies_Planes_03" squad_members:t="Allies_Planes_04" squad_members:t="Allies_Planes_05" squad_members:t="Allies_Planes_06" squad_members:t="Allies_Planes_07" squad_members:t="Allies_Planes_08" squad_members:t="Allies_Planes_09" squad_members:t="Allies_Planes_10" squad_members:t="Allies_Planes_11" squad_members:t="Allies_Planes_12" squad_members:t="Allies_Planes_13" squad_members:t="Allies_Planes_14" squad_members:t="Allies_Planes_15" squad_members:t="Allies_Planes_16" squad_members:t="Axis_Planes_01" squad_members:t="Axis_Planes_02" squad_members:t="Axis_Planes_03" squad_members:t="Axis_Planes_04" squad_members:t="Axis_Planes_05" squad_members:t="Axis_Planes_06" squad_members:t="Axis_Planes_07" squad_members:t="Axis_Planes_08" squad_members:t="Axis_Planes_09" squad_members:t="Axis_Planes_10" squad_members:t="Axis_Planes_11" squad_members:t="Axis_Planes_12" squad_members:t="Axis_Planes_13" squad_members:t="Axis_Planes_14" squad_members:t="Axis_Planes_15" squad_members:t="Axis_Planes_16" } } squad{ name:t="Allies_Planes" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10010, 585, -10000]] props{ squad_members:t="Allies_Planes_01" squad_members:t="Allies_Planes_02" squad_members:t="Allies_Planes_03" squad_members:t="Allies_Planes_04" squad_members:t="Allies_Planes_05" squad_members:t="Allies_Planes_06" squad_members:t="Allies_Planes_07" squad_members:t="Allies_Planes_08" squad_members:t="Allies_Planes_09" squad_members:t="Allies_Planes_10" squad_members:t="Allies_Planes_11" squad_members:t="Allies_Planes_12" squad_members:t="Allies_Planes_13" squad_members:t="Allies_Planes_14" squad_members:t="Allies_Planes_15" squad_members:t="Allies_Planes_16" } } squad{ name:t="Axis_Planes" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10030, 585, -10000]] props{ squad_members:t="Axis_Planes_01" squad_members:t="Axis_Planes_02" squad_members:t="Axis_Planes_03" squad_members:t="Axis_Planes_04" squad_members:t="Axis_Planes_05" squad_members:t="Axis_Planes_06" squad_members:t="Axis_Planes_07" squad_members:t="Axis_Planes_08" squad_members:t="Axis_Planes_09" squad_members:t="Axis_Planes_10" squad_members:t="Axis_Planes_11" squad_members:t="Axis_Planes_12" squad_members:t="Axis_Planes_13" squad_members:t="Axis_Planes_14" squad_members:t="Axis_Planes_15" squad_members:t="Axis_Planes_16" } } squad{ name:t="Bridges_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10020, 495, -10000]] props{ squad_members:t="Bridge_01" squad_members:t="Bridge_02" squad_members:t="Bridge_03" squad_members:t="Bridge_04" squad_members:t="Bridge_05" squad_members:t="Bridge_06" squad_members:t="Bridge_07" squad_members:t="Bridge_08" squad_members:t="Bridge_09" squad_members:t="Bridge_10" squad_members:t="Bridge_11" squad_members:t="Bridge_12" squad_members:t="Bridge_13" squad_members:t="Bridge_14" squad_members:t="Bridge_15" squad_members:t="Bridge_16" squad_members:t="Bridge_17" squad_members:t="Bridge_18" squad_members:t="Bridge_19" squad_members:t="Bridge_20" squad_members:t="Bridge_21" squad_members:t="Bridge_22" squad_members:t="Bridge_23" squad_members:t="Bridge_24" squad_members:t="Bridge_32" squad_members:t="Bridge_33" squad_members:t="Bridge_34" squad_members:t="Bridge_35" squad_members:t="Bridge_36" squad_members:t="Bridge_37" squad_members:t="Bridge_38" squad_members:t="Bridge_39" squad_members:t="Bridge_40" squad_members:t="Bridge_41" squad_members:t="Bridge_42" squad_members:t="Bridge_43" squad_members:t="Bridge_44" squad_members:t="Bridge_45" squad_members:t="Bridge_46" squad_members:t="Bridge_47" squad_members:t="Bridge_48" squad_members:t="Bridge_49" squad_members:t="Bridge_50" squad_members:t="Bridge_51" squad_members:t="Bridge_52" squad_members:t="Bridge_53" squad_members:t="Bridge_54" squad_members:t="Bridge_55" squad_members:t="Bridge_56" squad_members:t="Bridge_57" squad_members:t="Bridge_58" squad_members:t="Bridge_59" squad_members:t="Bridge_60" squad_members:t="Bridge_61" squad_members:t="Bridge_62" squad_members:t="Bridge_63" squad_members:t="Bridge_64" squad_members:t="Bridge_65" squad_members:t="Bridge_67" squad_members:t="Bridge_68" squad_members:t="Bridge_69" squad_members:t="Bridge_70" squad_members:t="Bridge_71" squad_members:t="Bridge_72" squad_members:t="Bridge_73" squad_members:t="Bridge_74" squad_members:t="Bridge_75" squad_members:t="Bridge_76" squad_members:t="Bridge_77" squad_members:t="Bridge_78" squad_members:t="Bridge_79" squad_members:t="Bridge_80" squad_members:t="Bridge_81" squad_members:t="Bridge_82" squad_members:t="Bridge_83" squad_members:t="Bridge_84" squad_members:t="Bridge_85" squad_members:t="Bridge_86" squad_members:t="Bridge_87" squad_members:t="Bridge_88" squad_members:t="Bridge_89" squad_members:t="Bridge_90" squad_members:t="Bridge_91" squad_members:t="Bridge_92" squad_members:t="Bridge_93" squad_members:t="Bridge_94" squad_members:t="Bridge_95" squad_members:t="Bridge_96" squad_members:t="Bridge_98" squad_members:t="Bridge_99" squad_members:t="Bridge_100" squad_members:t="Bridge_101" squad_members:t="Bridge_102" squad_members:t="Bridge_103" squad_members:t="Bridge_104" squad_members:t="Bridge_105" squad_members:t="Bridge_106" squad_members:t="Bridge_107" squad_members:t="Bridge_108" squad_members:t="Bridge_109" squad_members:t="Bridge_110" squad_members:t="Bridge_111" squad_members:t="Bridge_112" squad_members:t="Bridge_113" squad_members:t="Bridge_114" squad_members:t="Bridge_115" squad_members:t="Bridge_116" squad_members:t="Bridge_117" squad_members:t="Bridge_118" squad_members:t="Bridge_119" squad_members:t="Bridge_120" squad_members:t="Bridge_121" squad_members:t="Bridge_122" squad_members:t="Bridge_123" squad_members:t="Bridge_124" squad_members:t="Bridge_125" squad_members:t="Bridge_126" squad_members:t="Bridge_127" squad_members:t="Bridge_128" squad_members:t="Bridge_129" squad_members:t="Bridge_130" squad_members:t="Bridge_131" squad_members:t="Bridge_132" squad_members:t="Bridge_133" squad_members:t="Bridge_134" squad_members:t="Bridge_135" squad_members:t="Bridge_136" squad_members:t="Bridge_137" squad_members:t="Bridge_138" squad_members:t="Bridge_139" squad_members:t="Bridge_140" squad_members:t="Bridge_141" squad_members:t="Bridge_142" squad_members:t="Bridge_143" squad_members:t="Bridge_144" squad_members:t="Bridge_145" squad_members:t="Bridge_146" squad_members:t="Bridge_147" squad_members:t="Bridge_148" squad_members:t="Bridge_149" squad_members:t="Bridge_150" squad_members:t="Bridge_151" squad_members:t="Bridge_152" squad_members:t="Bridge_153" squad_members:t="Bridge_154" squad_members:t="Bridge_155" squad_members:t="Bridge_156" squad_members:t="Bridge_157" squad_members:t="Bridge_158" squad_members:t="Bridge_159" squad_members:t="Bridge_160" squad_members:t="Bridge_161" squad_members:t="Bridge_162" squad_members:t="Bridge_163" squad_members:t="Bridge_164" squad_members:t="Bridge_165" squad_members:t="Bridge_166" squad_members:t="Bridge_167" squad_members:t="Bridge_168" squad_members:t="Bridge_169" squad_members:t="Bridge_170" squad_members:t="Bridge_171" squad_members:t="Bridge_172" squad_members:t="Bridge_173" squad_members:t="Bridge_174" squad_members:t="Bridge_184" squad_members:t="Bridge_185" squad_members:t="Bridge_186" squad_members:t="Bridge_187" squad_members:t="Bridge_188" squad_members:t="Bridge_189" squad_members:t="Bridge_190" squad_members:t="Bridge_191" squad_members:t="Bridge_192" squad_members:t="Bridge_202" squad_members:t="Bridge_203" squad_members:t="Bridge_204" squad_members:t="Bridge_205" squad_members:t="Bridge_206" squad_members:t="Bridge_207" squad_members:t="Bridge_208" squad_members:t="Bridge_209" squad_members:t="Bridge_210" squad_members:t="Bridge_220" squad_members:t="Bridge_221" squad_members:t="Bridge_222" squad_members:t="Bridge_223" squad_members:t="Bridge_224" squad_members:t="Bridge_225" squad_members:t="Bridge_226" squad_members:t="Bridge_227" squad_members:t="Bridge_228" squad_members:t="Bridge_238" squad_members:t="Bridge_239" squad_members:t="Bridge_240" squad_members:t="Bridge_241" squad_members:t="Bridge_243" squad_members:t="Bridge_244" squad_members:t="Bridge_245" squad_members:t="Bridge_246" squad_members:t="Bridge_247" squad_members:t="Bridge_248" squad_members:t="Bridge_249" squad_members:t="Bridge_250" squad_members:t="Bridge_251" squad_members:t="Bridge_252" squad_members:t="Bridge_253" squad_members:t="Bridge_254" squad_members:t="Bridge_255" object_type:t="any" } } squad{ name:t="Bridges_02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10020, 490, -10000]] props{ squad_members:t="Bridge_256" squad_members:t="Bridge_257" squad_members:t="Bridge_258" squad_members:t="Bridge_259" squad_members:t="Bridge_260" squad_members:t="Bridge_261" squad_members:t="Bridge_262" squad_members:t="Bridge_263" squad_members:t="Bridge_264" squad_members:t="Bridge_265" squad_members:t="Bridge_266" 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squad_members:t="Bridge_307" squad_members:t="Bridge_308" squad_members:t="Bridge_309" squad_members:t="Bridge_310" squad_members:t="Bridge_311" squad_members:t="Bridge_312" squad_members:t="Bridge_313" squad_members:t="Bridge_314" squad_members:t="Bridge_315" squad_members:t="Bridge_316" squad_members:t="Bridge_317" squad_members:t="Bridge_318" squad_members:t="Bridge_319" squad_members:t="Bridge_320" squad_members:t="Bridge_321" squad_members:t="Bridge_322" squad_members:t="Bridge_323" squad_members:t="Bridge_324" squad_members:t="Bridge_325" squad_members:t="Bridge_326" squad_members:t="Bridge_327" squad_members:t="Bridge_328" squad_members:t="Bridge_329" squad_members:t="Bridge_330" squad_members:t="Bridge_331" squad_members:t="Bridge_332" squad_members:t="Bridge_333" squad_members:t="Bridge_334" squad_members:t="Bridge_335" squad_members:t="Bridge_336" squad_members:t="Bridge_337" squad_members:t="Bridge_338" squad_members:t="Bridge_339" squad_members:t="Bridge_340" squad_members:t="Bridge_341" squad_members:t="Bridge_342" squad_members:t="Bridge_343" squad_members:t="Bridge_344" squad_members:t="Bridge_345" squad_members:t="Bridge_346" squad_members:t="Bridge_347" squad_members:t="Bridge_348" squad_members:t="Bridge_349" squad_members:t="Bridge_350" squad_members:t="Bridge_351" squad_members:t="Bridge_352" squad_members:t="Bridge_353" squad_members:t="Bridge_354" squad_members:t="Bridge_355" squad_members:t="Bridge_356" squad_members:t="Bridge_357" squad_members:t="Bridge_358" squad_members:t="Bridge_359" squad_members:t="Bridge_360" squad_members:t="Bridge_361" squad_members:t="Bridge_362" squad_members:t="Bridge_363" squad_members:t="Bridge_364" squad_members:t="Bridge_365" squad_members:t="Bridge_366" squad_members:t="Bridge_367" squad_members:t="Bridge_368" squad_members:t="Bridge_369" squad_members:t="Bridge_370" squad_members:t="Bridge_371" squad_members:t="Bridge_372" squad_members:t="Bridge_373" squad_members:t="Bridge_374" squad_members:t="Bridge_375" squad_members:t="Bridge_376" squad_members:t="Bridge_377" squad_members:t="Bridge_378" squad_members:t="Bridge_379" squad_members:t="Bridge_380" squad_members:t="Bridge_381" squad_members:t="Bridge_382" squad_members:t="Bridge_383" squad_members:t="Bridge_384" squad_members:t="Bridge_385" squad_members:t="Bridge_386" squad_members:t="Bridge_387" squad_members:t="Bridge_388" squad_members:t="Bridge_389" squad_members:t="Bridge_390" squad_members:t="Bridge_391" squad_members:t="Bridge_392" squad_members:t="Bridge_393" squad_members:t="Bridge_394" squad_members:t="Bridge_395" squad_members:t="Bridge_396" squad_members:t="Bridge_397" squad_members:t="Bridge_398" squad_members:t="Bridge_399" squad_members:t="Bridge_400" squad_members:t="Bridge_401" squad_members:t="Bridge_402" squad_members:t="Bridge_403" squad_members:t="Bridge_404" squad_members:t="Bridge_405" squad_members:t="Bridge_406" squad_members:t="Bridge_407" squad_members:t="Bridge_408" squad_members:t="Bridge_409" squad_members:t="Bridge_410" squad_members:t="Bridge_411" squad_members:t="Bridge_412" squad_members:t="Bridge_413" squad_members:t="Bridge_414" squad_members:t="Bridge_415" squad_members:t="Bridge_416" squad_members:t="Bridge_417" squad_members:t="Bridge_418" squad_members:t="Bridge_419" squad_members:t="Bridge_420" squad_members:t="Bridge_421" squad_members:t="Bridge_422" squad_members:t="Bridge_423" squad_members:t="Bridge_424" squad_members:t="Bridge_425" squad_members:t="Bridge_426" squad_members:t="Bridge_427" squad_members:t="Bridge_428" squad_members:t="Bridge_429" squad_members:t="Bridge_430" squad_members:t="Bridge_431" squad_members:t="Bridge_432" squad_members:t="Bridge_433" squad_members:t="Bridge_434" squad_members:t="Bridge_435" squad_members:t="Bridge_436" squad_members:t="Bridge_437" squad_members:t="Bridge_438" squad_members:t="Bridge_439" squad_members:t="Bridge_440" squad_members:t="Bridge_441" squad_members:t="Bridge_442" squad_members:t="Bridge_443" squad_members:t="Bridge_444" squad_members:t="Bridge_445" squad_members:t="Bridge_446" squad_members:t="Bridge_447" squad_members:t="Bridge_448" squad_members:t="Bridge_449" squad_members:t="Bridge_450" squad_members:t="Bridge_451" squad_members:t="Bridge_452" squad_members:t="Bridge_453" squad_members:t="Bridge_454" squad_members:t="Bridge_455" squad_members:t="Bridge_456" squad_members:t="Bridge_457" squad_members:t="Bridge_458" squad_members:t="Bridge_459" squad_members:t="Bridge_460" squad_members:t="Bridge_461" squad_members:t="Bridge_462" squad_members:t="Bridge_463" squad_members:t="Bridge_464" squad_members:t="Bridge_465" squad_members:t="Bridge_466" squad_members:t="Bridge_467" squad_members:t="Bridge_468" squad_members:t="Bridge_469" squad_members:t="Bridge_470" squad_members:t="Bridge_471" squad_members:t="Bridge_472" squad_members:t="Bridge_473" squad_members:t="Bridge_474" squad_members:t="Bridge_475" squad_members:t="Bridge_476" squad_members:t="Bridge_477" squad_members:t="Bridge_478" squad_members:t="Bridge_479" squad_members:t="Bridge_480" squad_members:t="Bridge_481" squad_members:t="Bridge_482" squad_members:t="Bridge_483" squad_members:t="Bridge_484" squad_members:t="Bridge_485" squad_members:t="Bridge_486" squad_members:t="Bridge_487" squad_members:t="Bridge_488" squad_members:t="Bridge_489" squad_members:t="Bridge_490" squad_members:t="Bridge_491" squad_members:t="Bridge_492" squad_members:t="Bridge_493" squad_members:t="Bridge_494" squad_members:t="Bridge_495" squad_members:t="Bridge_496" squad_members:t="Bridge_497" squad_members:t="Bridge_498" squad_members:t="Bridge_499" squad_members:t="Bridge_500" squad_members:t="Bridge_501" squad_members:t="Bridge_502" squad_members:t="Bridge_503" squad_members:t="Bridge_504" squad_members:t="Bridge_505" squad_members:t="Bridge_279" object_type:t="any" } } squad{ name:t="Bridges_03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10020, 485, -10000]] props{ squad_members:t="Bridge_506" squad_members:t="Bridge_507" squad_members:t="Bridge_509" squad_members:t="Bridge_510" squad_members:t="Bridge_511" squad_members:t="Bridge_512" squad_members:t="Bridge_519" squad_members:t="Bridge_520" squad_members:t="Bridge_524" squad_members:t="Bridge_525" squad_members:t="Bridge_526" squad_members:t="Bridge_527" squad_members:t="Bridge_528" squad_members:t="Bridge_529" squad_members:t="Bridge_530" squad_members:t="Bridge_531" squad_members:t="Bridge_532" squad_members:t="Bridge_533" squad_members:t="Bridge_534" squad_members:t="Bridge_535" squad_members:t="Bridge_536" squad_members:t="Bridge_537" squad_members:t="Bridge_538" squad_members:t="Bridge_539" squad_members:t="Bridge_540" squad_members:t="Bridge_541" squad_members:t="Bridge_542" squad_members:t="Bridge_543" squad_members:t="Bridge_544" squad_members:t="Bridge_548" squad_members:t="Bridge_554" squad_members:t="Bridge_555" squad_members:t="Bridge_556" object_type:t="any" } } structures{ name:t="Bridge_01" tm:m=[[-0.173648, 0, 0.984808] [0, 0.01, 0] [-2.16658, 0, -0.382026] [-1030.3, 273.867, 3456.78]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_02" tm:m=[[-0.221912, 0, -0.975067] [0.00487533, 0.00866025, -0.00110956] [1.01332, -0.6, -0.230618] [-707.747, 265.527, 3439.9]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_03" tm:m=[[-0.292372, 3.00859e-16, -0.956305] [-0.000999611, 0.00994522, 0.000305612] [3.80426, 0.418114, -1.16308] [-1567.25, 237.66, 3462.98]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_04" tm:m=[[0.128684, 2.86134e-16, 0.991686] [-0.00339177, 0.00939693, 0.000440125] [-1.39782, -0.51303, 0.181385] [-1150.95, 102.426, 2611.44]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_05" tm:m=[[-0.978648, 0, -0.205542] [0.00035692, 0.00984808, -0.0016994] [1.41693, -1.21554, -6.74646] [-707.747, 160.066, 2936.13]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_06" tm:m=[[0.794043, 2.77635e-16, -0.607861] [0.00207901, 0.00939693, 0.00271579] [2.85601, -1.7101, 3.73078] [-1653.17, 133.39, 3395.37]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_07" tm:m=[[0.532905, 2.77635e-16, 0.846175] [-0.00289409, 0.00939693, 0.00182264] [-3.97572, -1.7101, 2.50383] [-3182.45, 56.9704, 3492.31]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_08" tm:m=[[0.0638787, 2.77635e-16, -0.997958] [0.00341322, 0.00939693, 0.000218478] [1.87555, -0.68404, 0.120053] [-2609.44, 213.702, 2494.41]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_09" tm:m=[[0.945005, 2.22045e-16, 0.327055] [-0.000846481, 0.00965926, 0.00244585] [-0.221138, -0.181173, 0.638964] [-2718.73, 259.319, 2438.56]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_10" tm:m=[[-0.866026, 2.14185e-16, 0.5] [-0.00026168, 0.0099863, -0.000453243] [-0.99863, -0.104672, -1.72968] [-3089.89, 177.695, 2436.78]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_11" tm:m=[[-0.0534073, 1.96899e-16, 0.998573] [-0.00422015, 0.00906308, -0.000225709] [-2.71504, -1.26786, -0.14521] [-3742.89, 76.0891, 2165.69]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_12" tm:m=[[0.0250362, 1.58807e-16, 0.999687] [-0.00341913, 0.00939693, 8.56286e-05] [-2.8182, -1.02606, 0.070579] [-3827.63, 49.9216, 1074.53]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_13" tm:m=[[-0.422618, -2.69578e-08, 0.906308] [-0.00203876, 0.0097437, -0.000950682] [-1.23631, -0.314932, -0.576501] [-3587.48, 129.289, 1102.81]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_14" tm:m=[[-0.924548, 2.212e-16, -0.381067] [0.0014275, 0.00927184, -0.00346342] [0.56531, -0.599371, -1.37156] [-3533.01, 178.703, 1223.08]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_15" tm:m=[[-0.424448, 2.212e-16, -0.905453] [0.00339189, 0.00927184, -0.00159001] [0.335808, -0.149843, -0.157416] [-3600.28, 217.291, 1338.86]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_16" tm:m=[[-1, -4.84629e-16, 2.08616e-07] [2.18279e-10, 0.0099863, -0.000523361] [-4.76837e-07, -0.0785039, -1.49794] [-3633.53, 230.357, 1424.7]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_17" tm:m=[[0.340223, -4.78663e-16, -0.940345] [0.00163289, 0.00984808, 0.000590793] [0.740847, -0.138919, 0.268044] [-3583.19, 229.253, 1550.92]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_18" tm:m=[[-0.802623, -4.24869e-16, 0.596487] [-0.00298243, 0.00866025, -0.00401312] [-0.361601, -0.35, -0.486564] [-3526.65, 239.504, 1596.44]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_19" tm:m=[[0.315765, 0, -0.948838] [7.36965e-10, 0.01, 7.34924e-10] [1.1386, 0, 0.378918] [-3428.16, 260.597, 1668.01]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_20" tm:m=[[0.639076, 2.22045e-16, -0.769144] [0.000268428, 0.00999391, 0.000223034] [1.30675, -0.0593291, 1.08577] [-2856.72, 279.631, 2295.82]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_21" tm:m=[[-0.427986, 2.21741e-16, 0.903786] [-0.00338563, 0.00927184, -0.00160326] [-1.42455, -0.63683, -0.674596] [-3023.94, 245.508, 2176.09]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_22" tm:m=[[0.895212, 2.05313e-16, -0.445641] [0.000620208, 0.00990268, 0.00124588] [0.441303, -0.139173, 0.8865] [-3139.58, 215.299, 2081.49]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_23" tm:m=[[0.907009, 2.03315e-16, -0.421111] [-3.50708e-09, 0.01, -1.19769e-08] [0.42111, 0, 0.907009] [-3201.51, 223.257, 1952.29]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_24" tm:m=[[-0.308634, 1.72288e-16, 0.951181] [-0.00325322, 0.00939693, -0.00105559] [-0.893817, -0.34202, -0.290022] [-3165.86, 256.481, 1869.35]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_25" tm:m=[[0.422103, 0, -0.906548] [0.000395421, 0.00999048, 0.000184113] [1.81137, -0.0872388, 0.843405] [-2991, 277.283, 1946.76]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_26" tm:m=[[0.0871558, -1.6146e-10, -0.996195] [0.00498097, 0.00866026, 0.000435777] [1.98428, -1.15, 0.173604] [-2740.58, 196.354, 2020.14]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_27" tm:m=[[0.631118, 0, -0.775686] [0.00134697, 0.00984808, 0.00109593] [0.381951, -0.0868241, 0.310765] [-3359.27, 246.566, 1449.06]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_28" tm:m=[[-0.803717, 4.42399e-16, -0.595012] [-0.000518587, 0.00996195, 0.000700486] [0.889121, 0.130734, -1.20099] [-3362.12, 250.298, 1340.61]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_29" tm:m=[[-0.992546, -3.63199e-09, -0.121869] [0.000315421, 0.00965926, -0.0025689] [0.200118, -0.439992, -1.62983] [-3300.78, 229.764, 1149.47]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_30" tm:m=[[-0.9993, 0, 0.0374007] [-0.000127918, 0.00939693, -0.00341781] [-0.0948921, -0.923455, -2.53539] [-3304.62, 153.589, 905.351]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_31" tm:m=[[-0.244816, 6.61744e-24, 0.96957] [-0.00168364, 0.00984808, -0.000425118] [-1.43226, -0.260472, -0.361644] [-3411.65, 95.2787, 737.098]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_32" tm:m=[[1, 6.51691e-24, -1.14911e-24] [-1.16415e-10, 0.01, -2.09548e-09] [1.78814e-07, 0, 1.5] [-3472.62, 86.3226, 616.844]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_33" tm:m=[[0.141604, 6.61744e-24, -0.989923] [0.00171898, 0.00984808, 0.000245894] [1.07237, -0.191013, 0.153398] [-3230.43, 90.4527, 778.348]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_34" tm:m=[[-0.463357, 0, -0.886172] [0.000463786, 0.0099863, -0.000242501] [1.50443, -0.0889711, -0.786627] [-3075.71, 180.537, 1154.18]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_35" tm:m=[[-0.801596, 0, -0.597866] [0.00103818, 0.00984808, -0.00139196] [1.58972, -0.46885, -2.13143] [-2874.27, 143.911, 958.621]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_36" tm:m=[[-0.962121, 0, 0.272621] [-0.000473402, 0.00984808, -0.00167071] [-0.53696, -0.347296, -1.89501] [-2832.72, 90.5761, 715.471]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_37" tm:m=[[0.373463, -4.44089e-16, 0.927645] [1.49861e-09, 0.01, -6.41662e-10] [-1.20594, 1.93715e-08, 0.485502] [-2772.69, 70.1442, 566.892]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_38" tm:m=[[0.939692, 5.09618e-09, -0.34202] [-0.000652606, 0.00981627, -0.00179302] [0.671472, 0.381618, 1.84486] [-2672.1, 93.2606, 655.43]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_39" tm:m=[[0.461749, 0, -0.887011] [-1.71028e-09, 0.01, -7.48469e-10] [2.66103, 0, 1.38525] [-2342.67, 114.239, 919.356]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_40" tm:m=[[0.866025, 1.86264e-09, 0.5] [-0.000348782, 0.00997564, 0.000604107] [-1.5961, -0.223221, 2.76453] [-1913.63, 133.401, 910.459]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_41" tm:m=[[-0.820191, 0, -0.57209] [0.000299409, 0.0099863, -0.000429254] [0.971222, -0.0889711, -1.39242] [-2755.76, 120.516, 1209.98]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_42" tm:m=[[0.866026, 0, 0.5] [-5.67731e-10, 0.01, -7.98267e-10] [-0.550001, 0, 0.952628] [-2663.54, 120.517, 1062.74]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_43" tm:m=[[0.642787, 0, 0.766044] [-4.42472e-09, 0.01, 3.02892e-09] [-1.53209, 0, 1.28558] [-3193.57, 247.666, 1614.97]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_44" tm:m=[[-0.461748, -2.35847e-23, -0.88701] [0.00443506, 0.00866025, -0.00230875] [0.691356, -0.45, -0.359898] [-3034.63, 219.344, 1522.54]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_45" tm:m=[[-0.34202, 0, 0.939692] [-0.0013078, 0.00990268, -0.000476002] [-0.837493, -0.125256, -0.304822] [-2912.9, 198.2, 1524.85]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_46" tm:m=[[0.173648, 0, -0.984807] [0.000343697, 0.00999391, 6.06037e-05] [0.885787, -0.0314095, 0.156188] [-2761.15, 207.646, 1550.25]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_47" tm:m=[[0.422618, 0, -0.906307] [0.00141778, 0.00987689, 0.000661124] [1.70078, -0.297226, 0.793089] [-2573.33, 182.214, 1616.35]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_48" tm:m=[[0.67559, 0, 0.737278] [2.31309e-09, 0.01, -9.60989e-10] [-1.69574, 0, 1.55386] [-2374.8, 140.748, 1921.68]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_49" tm:m=[[0.819152, -2.67189e-13, 0.573577] [0.000200177, 0.00999391, -0.000285881] [-1.31842, 0.0802689, 1.8829] [-2152.53, 120.357, 1715.16]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_50" tm:m=[[0.976296, 2.212e-16, -0.21644] [0.000188637, 0.00996195, 0.000850889] [0.754659, -0.305045, 3.40403] [-368.014, 95.4008, 2062.7]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_51" tm:m=[[-0.0871558, 0, -0.996195] [0.000217309, 0.00999762, -1.90111e-05] [9.95958, -0.218149, -0.871359] [406.488, 73.4686, 2334.26]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_52" tm:m=[[0.996195, 2.14629e-16, 0.0871557] [-0.000151345, 0.00984808, 0.00172986] [-0.240326, -0.486215, 2.74697] [-438.878, 133.525, 1703.32]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_53" tm:m=[[-0.0436194, 1.51141e-08, -0.999048] [-8.97481e-09, 0.01, 1.54913e-09] [2.99714, -4.37688e-08, -0.13086] [-592.754, 159.055, 1544.41]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_54" tm:m=[[0.130526, 0, 0.991445] [-0.00256604, 0.00965926, 0.000337825] [-1.05343, -0.284701, 0.138687] [-923.678, 142.156, 1630.26]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_55" tm:m=[[0.996195, 0, -0.0871557] [4.5612e-05, 0.0099863, 0.000521359] [0.0696296, -0.0418688, 0.795863] [-985.728, 127.304, 1595.04]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_56" tm:m=[[0.0871558, 7.42223e-09, 0.996195] [-0.00105859, 0.00994338, 9.26136e-05] [-2.97166, -0.318792, 0.259989] [-1174.62, 112.137, 1563.34]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_57" tm:m=[[-0.64552, -1.07026e-16, 0.763743] [-0.00197671, 0.00965926, -0.00167072] [-1.47544, -0.517638, -1.24705] [-1434.4, 63.1874, 1499.56]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_58" tm:m=[[0.461749, 0, 0.887011] [-0.00154027, 0.00984808, 0.000801813] [-0.873535, -0.173648, 0.454734] [-1037.86, 115.29, 1675.75]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_59" tm:m=[[0.382683, 0, 0.923879] [-0.00315985, 0.00939693, 0.00130885] [-2.43086, -0.957656, 1.0069] [-1255.64, 45.6574, 1765.9]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_60" tm:m=[[-0.461748, 0, -0.887011] [0.00303375, 0.00939693, -0.00157927] [1.50033, -0.615636, -0.781024] [-667.735, 128.774, 1496.41]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_61" tm:m=[[0.5373, 0, 0.843391] [6.37246e-09, 0.01, -5.16396e-09] [-1.5181, -1.19209e-07, 0.96714] [-497.794, 94.8926, 1392.71]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_62" tm:m=[[0.241922, 0, 0.970296] [-0.00105632, 0.00994057, 0.00026337] [-1.88083, -0.21229, 0.468945] [-308.377, 108.955, 1301.84]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_63" tm:m=[[-0.71934, 4.66665e-08, 0.694658] [-0.00168052, 0.00970296, -0.00174024] [-1.48285, -0.532228, -1.53554] [-114.853, 150.25, 1360.28]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_64" tm:m=[[0.984808, -2.58748e-09, -0.173648] [0.000390616, 0.0097437, 0.00221533] [0.203036, -0.269941, 1.15148] [-19.5374, 167.46, 1546.31]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_65" tm:m=[[0.130526, -3.88578e-16, -0.991445] [0.000691588, 0.00997564, 9.10551e-05] [3.4616, -0.244148, 0.455732] [7.18806, 108.178, 1299.27]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_66" tm:m=[[0.5, 6.44813e-09, -0.866025] [0.00075478, 0.00996195, 0.000435779] [1.29409, -0.130734, 0.747147] [309.055, 84.2839, 1385.39]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_67" tm:m=[[-0.173648, 1.00465e-08, 0.984808] [-0.000515399, 0.0099863, -9.08849e-05] [-2.65534, -0.141307, -0.46821] [563.715, 91.6838, 1461.74]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_68" tm:m=[[-0.991445, 9.55477e-09, -0.130526] [0.000446431, 0.00939693, -0.00339093] [0.22078, -0.615636, -1.67698] [750.74, 62.7871, 1377.5]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_69" tm:m=[[0.984808, -9.9018e-15, 0.173648] [6.05981e-05, 0.00999391, -0.000343703] [-0.225606, 0.0453693, 1.27947] [710.709, 105.391, 1571.14]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_70" tm:m=[[-0.5373, 0, 0.843391] [-0.00117376, 0.00990268, -0.000747777] [-1.25277, -0.20876, -0.798107] [781.208, 120.309, 1681.43]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_71" tm:m=[[0.642787, 0, -0.766044] [0.00198266, 0.00965926, 0.00166366] [2.21982, -0.776457, 1.86266] [989.49, 89.0226, 1849.48]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_72" tm:m=[[-0.67559, -2.52116e-09, 0.737277] [9.59427e-09, 0.01, 9.02575e-10] [-1.91692, -6.45717e-08, -1.75654] [111.737, 156.084, 1725.45]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_73" tm:m=[[-0.382683, 0, -0.923879] [0.0012059, 0.00991445, -0.000499494] [2.61053, -0.372, -1.08132] [373.228, 133.605, 1742.59]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_74" tm:m=[[-0.21644, -9.88823e-15, -0.976296] [0.000510946, 0.0099863, -0.000113268] [1.36494, -0.0732703, -0.302599] [607.495, 109.691, 1658.03]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_75" tm:m=[[0.965926, 0, 0.258819] [-3.713e-09, 0.01, -8.7083e-09] [-0.38823, -1.56854e-08, 1.44889] [187.294, 156.153, 1915.29]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_76" tm:m=[[8.9407e-08, 0, -3] [-7.55515e-09, 0.01, 5.84036e-09] [2, 2.36848e-15, 1.54972e-06] [371.818, 161.8, 2007.6]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_77" tm:m=[[3, 0, 0] [-5.84036e-09, 0.00984808, 0.00173647] [-7.45058e-08, -0.0173648, 0.0984808] [489, 160.8, 2030.3]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_78" tm:m=[[3, 0, 0] [-5.84036e-09, 0.00939693, 0.00342019] [-7.45058e-08, -0.034202, 0.0939692] [489, 157.8, 2041.5]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_79" tm:m=[[3, 0, 0] [-5.84036e-09, 0.00866026, 0.00499999] [-7.45058e-08, -0.05, 0.0866025] [489, 152.9, 2052]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_80" tm:m=[[3, 0, 0] [-5.84036e-09, 0.00766045, 0.00642787] [-7.45058e-08, -0.0642787, 0.0766044] [489, 146.299, 2061.4]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_81" tm:m=[[3, 0, 0] [-5.84036e-09, 0.00642788, 0.00766044] [-7.45058e-08, -0.0766044, 0.0642787] [489, 138.1, 2069.6]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_82" tm:m=[[3, 0, 0] [-5.84036e-09, 0.005, 0.00866025] [-7.45058e-08, -0.0866025, 0.0499999] [489, 128.7, 2076.2]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_83" tm:m=[[3, 0, -1.37087e-07] [-5.84036e-09, 0.01, -7.55515e-09] [-2.04214e-07, 3.45797e-16, 0.292] [488.9, 161.8, 2007.6]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_84" tm:m=[[3.57549e-08, 4.30487e-11, 3] [-0.00087155, 0.00996195, -5.80965e-09] [-0.498097, -0.0435779, -3.6392e-07] [226.1, 159.25, 2007.6]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_85" tm:m=[[3, 0, 0] [-5.84036e-09, 0.005, 0.00866025] [-7.45058e-07, -0.866026, 0.5] [489, 81.3999, 2103.5]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_86" tm:m=[[3, 0, 0] [-5.84036e-09, 0.005, 0.00866025] [-7.45058e-08, -0.0866025, 0.0499999] [489, 32.4, 2131.79]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_87" tm:m=[[3, 0, 0] [-5.84036e-09, 0.00642788, 0.00766045] [-7.45058e-08, -0.0766045, 0.0642787] [489, 24, 2137.7]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_88" tm:m=[[3, 0, 0] [-5.84036e-09, 0.00766045, 0.00642788] [-7.45058e-08, -0.0642788, 0.0766044] [489, 16.8, 2144.9]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_89" tm:m=[[3, 0, 0] [-5.84036e-09, 0.00866026, 0.005] [-7.45058e-08, -0.05, 0.0866025] [489, 11, 2153.2]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_90" tm:m=[[3, 0, 0] [-5.84036e-09, 0.00939693, 0.0034202] [-7.45058e-08, -0.034202, 0.0939692] [489, 6.7, 2162.4]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_91" tm:m=[[3, 0, 0] [-5.84036e-09, 0.00984808, 0.00173647] [-7.45058e-08, -0.0173648, 0.0984807] [489, 4.1, 2172.1]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_92" tm:m=[[3, 0, 0] [-5.84036e-09, 0.01, -8.49832e-09] [-7.45058e-08, -3.72529e-09, 0.1] [489, 3.2, 2182.2]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_93" tm:m=[[1.25, 0, 0] [-5.84036e-09, 0.00984808, -0.00173649] [-7.45058e-08, 0.0173648, 0.0984807] [489, 4.1, 2192.3]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_94" tm:m=[[1.25, 0, 0] [-5.84036e-09, 0.00939693, -0.00342021] [-7.45058e-08, 0.034202, 0.0939692] [489, 6.7, 2202]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_95" tm:m=[[1.25, 0, 0] [-5.84036e-09, 0.00866025, -0.00500001] [-7.45058e-08, 0.05, 0.0866025] [489, 11, 2211.1]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_96" tm:m=[[1.5, 0, -6.85435e-08] [-5.84036e-09, 0.01, -7.55515e-09] [-6.99363e-07, 1.18424e-15, 1] [-2117.14, 2500, -3696.32]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_97" tm:m=[[1.8179e-07, 0, 1.5] [7.55515e-09, 0.01, -5.84036e-09] [-1, 1.18424e-15, -6.23865e-07] [-2117.14, 2500, -3696.32]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_98" tm:m=[[4.47034e-08, 0, -1.5] [-7.55515e-09, 0.01, 5.84036e-09] [0.6, 7.10541e-16, 4.64917e-07] [-2117.14, 2500, -3646.32]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_99" tm:m=[[4.47034e-08, 0, -1.5] [-7.55515e-09, 0.01, 5.84036e-09] [0.6, 7.10541e-16, 4.64917e-07] [-2117.14, 2500, -3746.32]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_100" tm:m=[[2.42387e-07, 0, 2] [7.55515e-09, 0.01, -5.84036e-09] [-0.2, 2.36847e-16, -1.24773e-07] [127.481, 157.8, 2013.51]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_101" tm:m=[[-1.5, 0, -1.5795e-07] [5.84036e-09, 0.01, 7.55515e-09] [5.10216e-07, 7.10541e-16, -0.6] [-2067.14, 2500, -3696.32]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_102" tm:m=[[-1.5, 0, -1.5795e-07] [5.84036e-09, 0.01, 7.55515e-09] [5.10216e-07, 7.10541e-16, -0.6] [-2167.14, 2500, -3696.32]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_103" tm:m=[[-1.06066, 0, 1.06066] [9.47206e-09, 0.01, 1.21254e-09] [-0.212132, 3.55271e-16, -0.212132] [-2157.64, 2500, -3655.82]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_104" tm:m=[[-1.06066, 0, -1.06066] [-1.21254e-09, 0.01, 9.47206e-09] [0.212132, 3.55271e-16, -0.212132] [-2157.64, 2500, -3736.82]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_105" tm:m=[[1.06066, 0, -1.06066] [-9.47206e-09, 0.01, -1.21254e-09] [0.212132, 3.55271e-16, 0.212132] [-2076.64, 2500, -3736.82]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_106" tm:m=[[1.06066, 0, 1.06066] [1.21254e-09, 0.01, -9.47206e-09] [-0.212132, 3.55271e-16, 0.212132] [-2076.64, 2500, -3655.82]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_107" tm:m=[[5, 0, -2.28478e-07] [-2.92018e-07, 0.5, -3.77758e-07] [-3.49682e-08, 5.92118e-17, 0.05] [-2117.14, 2494.1, -3757.22]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_108" tm:m=[[5, 0, 0] [-2.92018e-07, 0.498097, -0.0435782] [-3.72529e-08, 0.00435779, 0.0498097] [-2117.14, 2493.89, -3761.69]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_109" tm:m=[[5, 0, 0] [-2.92018e-07, 0.492404, -0.0868245] [-3.72529e-08, 0.00868241, 0.0492404] [-2117.14, 2493.3, -3766.12]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_110" tm:m=[[5, 0, 0] [-2.92018e-07, 0.482963, -0.12941] [-3.72529e-08, 0.012941, 0.0482963] [-2117.14, 2492.32, -3770.48]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_111" tm:m=[[5, 0, 0] [-2.92018e-07, 0.469846, -0.17101] [-3.72529e-08, 0.017101, 0.0469846] [-2117.14, 2490.97, -3774.75]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_112" tm:m=[[5, 0, 0] [-2.92018e-07, 0.453154, -0.211309] [-3.72529e-08, 0.0211309, 0.0453154] [-2117.14, 2489.25, -3778.88]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_113" tm:m=[[5, 0, 0] [-2.92018e-07, 0.433013, -0.25] [-3.72529e-08, 0.025, 0.0433013] [-2117.14, 2487.18, -3782.84]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_114" tm:m=[[5, 0, 0] [-2.92018e-07, 0.409576, -0.286788] [-3.72529e-08, 0.0286788, 0.0409576] [-2117.14, 2484.78, -3786.59]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_115" tm:m=[[5, 0, 0] [-2.92018e-07, 0.383022, -0.321394] [-3.72529e-08, 0.0321394, 0.0383022] [-2117.14, 2482.05, -3790.13]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_116" tm:m=[[5, 0, 0] [-2.92018e-07, 0.353553, -0.353554] [-3.72529e-08, 0.0353553, 0.0353553] [-2117.14, 2479.02, -3793.42]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_117" tm:m=[[5, 0, 0] [-2.92018e-07, 0.321394, -0.383023] [-3.72529e-08, 0.0383022, 0.0321394] [-2117.14, 2475.7, -3796.45]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_118" tm:m=[[5, 0, 0] [-2.92018e-07, 0.286788, -0.409576] [-3.72529e-08, 0.0409576, 0.0286788] [-2117.14, 2472.14, -3799.17]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_119" tm:m=[[5, 0, 0] [-2.92018e-07, 0.25, -0.433013] [-3.72529e-08, 0.0433013, 0.025] [-2117.14, 2468.36, -3801.57]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_120" tm:m=[[5, 0, 0] [-2.92018e-07, 0.25, -0.433013] [-3.7253e-07, 0.433013, 0.25] [-2117.14, 2444.53, -3815.32]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_121" tm:m=[[5, 0, 0] [-2.92018e-07, 0.25, -0.433013] [-3.7253e-06, 4.33013, 2.5] [-2117.14, 2206.75, -3952.59]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_122" tm:m=[[5, 0, 0] [-2.92018e-07, 0.25, -0.433013] [-1.2666e-05, 14.7224, 8.5] [-2117.14, 1254.32, -4502.47]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_123" tm:m=[[5, 0, 0] [-2.92018e-07, 0.25, -0.433013] [-3.7253e-06, 4.33013, 2.5] [-2117.14, 302.277, -5052.12]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_124" tm:m=[[5, 0, 0] [-2.92018e-07, 0.25, -0.433013] [-3.7253e-07, 0.433013, 0.25] [-2117.14, 186.103, -5119.19]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_125" tm:m=[[5, 0, 0] [-2.92018e-07, 0.286788, -0.409576] [-1.11759e-07, 0.122873, 0.0860364] [-2117.14, 145.343, -5144.22]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_126" tm:m=[[5, 0, 0] [-2.92018e-07, 0.353553, -0.353554] [-1.04308e-07, 0.0989949, 0.0989949] [-2117.14, 99.4526, -5182.62]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_127" tm:m=[[5, 0, 0] [-2.92018e-07, 0.321394, -0.383022] [-1.11759e-07, 0.114907, 0.0964182] [-2117.14, 121.453, -5162.52]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_128" tm:m=[[5, 0, 0] [-2.92018e-07, 0.383022, -0.321394] [-1.11759e-07, 0.096418, 0.114907] [-2117.14, 79.3326, -5204.57]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_129" tm:m=[[5, 0, 0] [-2.92018e-07, 0.409576, -0.286789] [-1.11759e-07, 0.0860364, 0.122873] [-2117.14, 60.8532, -5228.62]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_130" tm:m=[[5, 0, 0] [-2.92018e-07, 0.433013, -0.25] [-1.11759e-07, 0.075, 0.129904] [-2117.14, 44.5832, -5254.12]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_131" tm:m=[[5, 0, 0] [-2.92018e-07, 0.453154, -0.21131] [-1.11759e-07, 0.0633927, 0.135946] [-2117.14, 30.6632, -5280.82]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_132" tm:m=[[5, 0, 0] [-2.92018e-07, 0.469846, -0.17101] [-1.11759e-07, 0.051303, 0.140954] [-2117.14, 19.0932, -5308.72]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_133" tm:m=[[5, 0, 0] [-2.92018e-07, 0.476859, -0.150353] [-1.11759e-07, 0.0451059, 0.143058] [-2117.14, 14.2632, -5322.92]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_134" tm:m=[[5, 0, 0] [-2.92018e-07, 0.492404, -0.0868242] [-1.11759e-07, 0.0260472, 0.147721] [-2117.14, 3.5432, -5366.72]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_135" tm:m=[[5, 0, 0] [-2.92018e-07, 0.498097, -0.0435781] [-1.11759e-07, 0.0130734, 0.149429] [-2117.14, -0.437906, -5396.81]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_136" tm:m=[[5, 0, 0] [-2.92018e-07, 0.5, -2.12342e-07] [-1.11759e-07, 1.39698e-09, 0.15] [-2117.14, -1.5468, -5422.02]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_137" tm:m=[[5, 0, 0] [-2.92018e-07, 0.26865, -0.421696] [-1.11759e-07, 0.126509, 0.0805949] [-2117.14, 158.013, -5135.78]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_138" tm:m=[[5, 0, 0] [-2.92018e-07, 0.304381, -0.396677] [-1.11759e-07, 0.119003, 0.0913142] [-2117.14, 133.183, -5153.12]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_139" tm:m=[[5, 0, 0] [-2.92018e-07, 0.337795, -0.368639] [-1.11759e-07, 0.110592, 0.101339] [-2117.14, 110.053, -5172.51]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_140" tm:m=[[5, 0, 0] [-2.92018e-07, 0.368638, -0.337795] [-1.11759e-07, 0.101338, 0.110592] [-2117.14, 89.3026, -5193.22]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_141" tm:m=[[5, 0, 0] [-2.92018e-07, 0.396677, -0.304381] [-1.11759e-07, 0.0913141, 0.119003] [-2117.14, 69.8126, -5216.42]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_142" tm:m=[[5, 0, 0] [-2.92018e-07, 0.421696, -0.26865] [-1.11759e-07, 0.0805949, 0.126509] [-2117.14, 52.4232, -5241.22]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_143" tm:m=[[5, 0, 0] [-2.92018e-07, 0.443505, -0.230875] [-1.11759e-07, 0.0692622, 0.133052] [-2117.14, 37.3332, -5267.32]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_144" tm:m=[[5, 0, 0] [-2.92018e-07, 0.461939, -0.191342] [-1.11759e-07, 0.0574025, 0.138582] [-2117.14, 24.5832, -5294.62]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_145" tm:m=[[5, 0, 0] [-2.92018e-07, 0.482963, -0.12941] [-1.11759e-07, 0.0388229, 0.144889] [-2117.14, 10.0832, -5337.25]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_146" tm:m=[[5, 0, 0] [-2.92018e-07, 0.488148, -0.10822] [-1.11759e-07, 0.0324659, 0.146444] [-2117.14, 6.5032, -5351.88]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_147" tm:m=[[5, 0, 0] [-2.92018e-07, 0.495722, -0.0652633] [-1.11759e-07, 0.0195789, 0.148717] [-2117.14, 1.2232, -5381.73]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_148" tm:m=[[5, 0, 0] [-2.92018e-07, 0.499524, -0.0218099] [-7.45059e-08, 0.00436194, 0.0999048] [-2117.14, -1.3168, -5409.32]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_162" tm:m=[[-5, 0, -7.54979e-07] [2.54269e-07, 0.433013, 0.25] [1.31374e-07, 0.075, -0.129904] [-2117.14, 44.5832, -5599.44]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_163" tm:m=[[-5, 0, -7.54979e-07] [2.60111e-07, 0.453154, 0.21131] [1.32286e-07, 0.0633927, -0.135946] [-2117.14, 30.6631, -5572.74]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_164" tm:m=[[-5, 0, -7.54979e-07] [2.66196e-07, 0.469846, 0.17101] [1.33042e-07, 0.051303, -0.140954] [-2117.14, 19.093, -5544.84]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_165" tm:m=[[-5, 0, -7.54979e-07] [2.69315e-07, 0.476859, 0.150353] [1.3336e-07, 0.0451059, -0.143058] [-2117.14, 14.2633, -5530.64]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_166" tm:m=[[-5, 0, -7.54979e-07] [2.78908e-07, 0.492404, 0.0868242] [1.34064e-07, 0.0260472, -0.147721] [-2117.14, 3.54314, -5486.84]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_167" tm:m=[[-5, 0, -7.54979e-07] [2.85438e-07, 0.498097, 0.0435781] [1.34322e-07, 0.0130734, -0.149429] [-2117.14, -0.437927, -5456.75]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_168" tm:m=[[-5, 0, -7.54979e-07] [2.92018e-07, 0.5, 2.12342e-07] [1.34408e-07, 1.39698e-09, -0.15] [-2117.14, -1.5468, -5431.54]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_169" tm:m=[[-5, 0, -7.54979e-07] [2.57157e-07, 0.443505, 0.230875] [1.31849e-07, 0.0692622, -0.133052] [-2117.14, 37.3333, -5586.24]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_170" tm:m=[[-5, 0, -7.54979e-07] [2.63126e-07, 0.461939, 0.191342] [1.32684e-07, 0.0574025, -0.138582] [-2117.14, 24.5831, -5558.94]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_171" tm:m=[[-5, 0, -7.54979e-07] [2.72478e-07, 0.482963, 0.12941] [1.33636e-07, 0.0388229, -0.144889] [-2117.14, 10.0833, -5516.31]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_172" tm:m=[[-5, 0, -7.54979e-07] [2.75677e-07, 0.488148, 0.10822] [1.33871e-07, 0.0324659, -0.146444] [-2117.14, 6.50317, -5501.68]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_173" tm:m=[[-5, 0, -7.54979e-07] [2.82163e-07, 0.495722, 0.0652633] [1.34214e-07, 0.0195789, -0.148717] [-2117.14, 1.22308, -5471.83]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_161" tm:m=[[-5, 0, -7.54979e-07] [2.88725e-07, 0.499524, 0.0218099] [8.95911e-08, 0.00436194, -0.0999048] [-2117.14, -1.31681, -5444.24]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_176" tm:m=[[1.49011e-07, 0, -5] [-3.77758e-07, 0.5, 2.92018e-07] [0.05, 5.92118e-17, 3.87431e-08] [-2176.15, 2494.1, -3696.32]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_177" tm:m=[[3.77489e-07, 0, -5] [-0.0435782, 0.498097, 2.88728e-07] [0.0498097, 0.00435779, 4.10134e-08] [-2180.61, 2493.89, -3696.32]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_178" tm:m=[[3.77489e-07, 0, -5] [-0.0868245, 0.492404, 2.85463e-07] [0.0492404, 0.00868241, 4.09704e-08] [-2185.04, 2493.3, -3696.32]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_179" tm:m=[[3.77489e-07, 0, -5] [-0.12941, 0.482963, 2.82248e-07] [0.0482963, 0.012941, 4.08992e-08] [-2189.41, 2492.32, -3696.32]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_180" tm:m=[[3.77489e-07, 0, -5] [-0.17101, 0.469846, 2.79107e-07] [0.0469846, 0.017101, 4.08001e-08] [-2193.67, 2490.97, -3696.32]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_181" tm:m=[[3.77489e-07, 0, -5] [-0.211309, 0.453154, 2.76065e-07] [0.0453154, 0.0211309, 4.06741e-08] [-2197.81, 2489.25, -3696.32]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_182" tm:m=[[3.77489e-07, 0, -5] [-0.25, 0.433013, 2.73144e-07] [0.0433013, 0.025, 4.05221e-08] [-2201.77, 2487.18, -3696.32]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_183" tm:m=[[3.77489e-07, 0, -5] [-0.286788, 0.409576, 2.70366e-07] [0.0409576, 0.0286788, 4.03451e-08] [-2205.52, 2484.78, -3696.32]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_184" tm:m=[[3.77489e-07, 0, -5] [-0.321394, 0.383022, 2.67753e-07] [0.0383022, 0.0321394, 4.01446e-08] [-2209.06, 2482.05, -3696.32]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_185" tm:m=[[3.77489e-07, 0, -5] [-0.353554, 0.353553, 2.65325e-07] [0.0353553, 0.0353553, 3.99221e-08] [-2212.35, 2479.02, -3696.32]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_186" tm:m=[[3.77489e-07, 0, -5] [-0.383023, 0.321394, 2.63101e-07] [0.0321394, 0.0383022, 3.96794e-08] [-2215.38, 2475.7, -3696.32]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_187" tm:m=[[3.77489e-07, 0, -5] [-0.409576, 0.286788, 2.61096e-07] [0.0286788, 0.0409576, 3.94181e-08] [-2218.1, 2472.14, -3696.32]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_188" tm:m=[[3.77489e-07, 0, -5] [-0.433013, 0.25, 2.59326e-07] [0.025, 0.0433013, 3.91403e-08] [-2220.5, 2468.36, -3696.32]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_175" tm:m=[[3.77489e-07, 0, -5] [-0.433013, 0.25, 2.59326e-07] [0.25, 0.433013, 3.91404e-07] [-2234.25, 2444.53, -3696.32]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_203" tm:m=[[-9.0399e-07, 0, 5] [3.77758e-07, 0.5, -2.92018e-07] [-0.05, 5.92118e-17, -4.62929e-08] [-2056.08, 2494.1, -3696.32]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_204" tm:m=[[-1.13247e-06, 0, 5] [0.0435782, 0.498097, -2.82148e-07] [-0.0498097, 0.00435779, -4.85345e-08] [-2051.61, 2493.89, -3696.32]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_205" tm:m=[[-1.13247e-06, 0, 5] [0.0868245, 0.492404, -2.72353e-07] [-0.0492404, 0.00868241, -4.84055e-08] [-2047.18, 2493.3, -3696.32]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_206" tm:m=[[-1.13247e-06, 0, 5] [0.12941, 0.482963, -2.62707e-07] [-0.0482963, 0.012941, -4.81917e-08] [-2042.82, 2492.32, -3696.32]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_207" tm:m=[[-1.13247e-06, 0, 5] [0.17101, 0.469846, -2.53285e-07] [-0.0469846, 0.017101, -4.78946e-08] [-2038.55, 2490.97, -3696.32]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_208" tm:m=[[-1.13247e-06, 0, 5] [0.211309, 0.453154, -2.44158e-07] [-0.0453154, 0.0211309, -4.75166e-08] [-2034.42, 2489.25, -3696.32]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_209" tm:m=[[-1.13247e-06, 0, 5] [0.25, 0.433013, -2.35395e-07] [-0.0433013, 0.025, -4.70604e-08] [-2030.46, 2487.18, -3696.32]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_210" tm:m=[[-1.13247e-06, 0, 5] [0.286788, 0.409576, -2.27062e-07] [-0.0409576, 0.0286788, -4.65295e-08] [-2026.71, 2484.78, -3696.32]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_211" tm:m=[[-1.13247e-06, 0, 5] [0.321394, 0.383022, -2.19224e-07] [-0.0383022, 0.0321394, -4.59281e-08] [-2023.17, 2482.05, -3696.32]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_212" tm:m=[[-1.13247e-06, 0, 5] [0.353554, 0.353553, -2.1194e-07] [-0.0353553, 0.0353553, -4.52607e-08] [-2019.88, 2479.02, -3696.32]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_213" tm:m=[[-1.13247e-06, 0, 5] [0.383023, 0.321394, -2.05266e-07] [-0.0321394, 0.0383022, -4.45323e-08] [-2016.85, 2475.7, -3696.32]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_214" tm:m=[[-1.13247e-06, 0, 5] [0.409576, 0.286788, -1.99252e-07] [-0.0286788, 0.0409576, -4.37485e-08] [-2014.13, 2472.14, -3696.32]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_215" tm:m=[[-1.13247e-06, 0, 5] [0.433013, 0.25, -1.93943e-07] [-0.025, 0.0433013, -4.29152e-08] [-2011.73, 2468.36, -3696.32]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_202" tm:m=[[-1.13247e-06, 0, 5] [0.433013, 0.25, -1.93943e-07] [-0.25, 0.433013, -4.29153e-07] [-1997.98, 2444.53, -3696.32]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_201" tm:m=[[3.77489e-07, 0, -5] [-0.433013, 0.25, 2.59326e-07] [2.5, 4.33013, 3.91405e-06] [-2371.31, 2206.75, -3696.14]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_216" tm:m=[[3.77489e-07, 0, -5] [-0.433013, 0.25, 2.59326e-07] [8.5, 14.7224, 1.33077e-05] [-2921.19, 1254.32, -3696.14]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_217" tm:m=[[3.77489e-07, 0, -5] [-0.433013, 0.25, 2.59326e-07] [2.5, 4.33013, 3.91405e-06] [-3470.85, 302.277, -3696.14]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_218" tm:m=[[3.77489e-07, 0, -5] [-0.433013, 0.25, 2.59326e-07] [0.25, 0.433013, 3.91404e-07] [-3537.92, 186.103, -3696.14]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_219" tm:m=[[3.77489e-07, 0, -5] [-0.409576, 0.286788, 2.61096e-07] [0.0860364, 0.122873, 1.18254e-07] [-3562.94, 145.343, -3696.14]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_220" tm:m=[[3.77489e-07, 0, -5] [-0.353554, 0.353553, 2.65325e-07] [0.0989949, 0.0989949, 1.11782e-07] [-3601.34, 99.4524, -3696.14]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_221" tm:m=[[3.77489e-07, 0, -5] [-0.383022, 0.321394, 2.63101e-07] [0.0964182, 0.114907, 1.19038e-07] [-3581.24, 121.453, -3696.14]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_222" tm:m=[[3.77489e-07, 0, -5] [-0.321394, 0.383022, 2.67753e-07] [0.114907, 0.096418, 1.20434e-07] [-3623.3, 79.3328, -3696.14]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_223" tm:m=[[3.77489e-07, 0, -5] [-0.286789, 0.409576, 2.70366e-07] [0.122873, 0.0860364, 1.21036e-07] [-3647.34, 60.853, -3696.14]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_224" tm:m=[[3.77489e-07, 0, -5] [-0.25, 0.433013, 2.73144e-07] [0.129904, 0.075, 1.21566e-07] [-3672.84, 44.5833, -3696.14]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_225" tm:m=[[3.77489e-07, 0, -5] [-0.21131, 0.453154, 2.76065e-07] [0.135946, 0.0633927, 1.22022e-07] [-3699.54, 30.6631, -3696.14]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_226" tm:m=[[3.77489e-07, 0, -5] [-0.17101, 0.469846, 2.79107e-07] [0.140954, 0.051303, 1.22401e-07] [-3727.44, 19.093, -3696.14]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_227" tm:m=[[3.77489e-07, 0, -5] [-0.150353, 0.476859, 2.80667e-07] [0.143058, 0.0451059, 1.22559e-07] [-3741.64, 14.2634, -3696.14]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_228" tm:m=[[3.77489e-07, 0, -5] [-0.0868242, 0.492404, 2.85463e-07] [0.147721, 0.0260472, 1.22911e-07] [-3785.44, 3.54321, -3696.14]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_229" tm:m=[[3.77489e-07, 0, -5] [-0.421696, 0.26865, 2.60181e-07] [0.0805949, 0.126509, 1.17844e-07] [-3554.51, 158.013, -3696.14]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_230" tm:m=[[3.77489e-07, 0, -5] [-0.396677, 0.304381, 2.6207e-07] [0.0913142, 0.119003, 1.18653e-07] [-3571.84, 133.183, -3696.14]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_231" tm:m=[[3.77489e-07, 0, -5] [-0.368639, 0.337795, 2.64187e-07] [0.101339, 0.110592, 1.1941e-07] [-3591.23, 110.052, -3696.14]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_232" tm:m=[[3.77489e-07, 0, -5] [-0.337795, 0.368638, 2.66515e-07] [0.110592, 0.101338, 1.20108e-07] [-3611.94, 89.303, -3696.14]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_233" tm:m=[[3.77489e-07, 0, -5] [-0.304381, 0.396677, 2.69038e-07] [0.119003, 0.0913141, 1.20743e-07] [-3635.14, 69.8127, -3696.14]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_234" tm:m=[[3.77489e-07, 0, -5] [-0.26865, 0.421696, 2.71736e-07] [0.126509, 0.0805949, 1.2131e-07] [-3659.94, 52.4236, -3696.14]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_235" tm:m=[[3.77489e-07, 0, -5] [-0.230875, 0.443505, 2.74587e-07] [0.133052, 0.0692622, 1.21804e-07] [-3686.04, 37.3333, -3696.14]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_236" tm:m=[[3.77489e-07, 0, -5] [-0.191342, 0.461939, 2.77572e-07] [0.138582, 0.0574025, 1.22221e-07] [-3713.34, 24.5828, -3696.14]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_237" tm:m=[[3.77489e-07, 0, -5] [-0.12941, 0.482963, 2.82248e-07] [0.144889, 0.0388229, 1.22698e-07] [-3755.97, 10.0835, -3696.14]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_238" tm:m=[[3.77489e-07, 0, -5] [-0.10822, 0.488148, 2.83848e-07] [0.146444, 0.0324659, 1.22815e-07] [-3770.6, 6.50342, -3696.14]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_200" tm:m=[[3.77489e-07, 0, -5] [-0.0652633, 0.495722, 2.87091e-07] [0.148717, 0.0195789, 1.22987e-07] [-3800.45, 1.22314, -3696.14]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_239" tm:m=[[3.77605e-07, -1.49012e-08, -5] [-0.0435574, 0.498099, 2.84358e-07] [0.14943, 0.0130672, 1.23023e-07] [-3815.06, -0.379756, -3696.14]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_240" tm:m=[[3.77489e-07, -1.2326e-32, -5] [-0.0218099, 0.499524, 2.87485e-07] [0.149857, 0.00654291, 1.23091e-07] [-3830.08, -1.37976, -3696.14]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_241" tm:m=[[3.77489e-07, -1.23142e-32, -5] [-2.21655e-07, 0.5, 2.89132e-07] [0.15, 4.65661e-10, 1.23101e-07] [-3844.23, -1.67976, -3696.14]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Ramp_Inv_Zone_04" tm:m=[[3.77489e-07, 0, 5] [0.433013, 0.25, -3.2471e-07] [-2.5, 4.33013, -3.53656e-06] [-1860.78, 2206.75, -3696.09]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Ramp_Inv_Zone_05" tm:m=[[3.77489e-07, 0, 5] [0.433013, 0.25, -3.2471e-07] [-8.5, 14.7224, -1.20243e-05] [-1310.89, 1254.32, -3696.09]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Ramp_Inv_Zone_06" tm:m=[[3.77489e-07, 0, 5] [0.433013, 0.25, -3.2471e-07] [-2.5, 4.33013, -3.53656e-06] [-761.245, 302.278, -3696.09]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_149" tm:m=[[-0.382683, 0, 0.923879] [-0.00315985, 0.00939693, -0.00130886] [-2.60448, -1.02606, -1.07882] [1359.89, 70.0457, 1563.87]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_150" tm:m=[[0.422618, 0, -0.906307] [-8.11516e-09, 0.01, 5.83361e-09] [0.634415, -4.17233e-08, 0.295834] [1558.4, 130.865, 1650.85]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_151" tm:m=[[0.939692, 0, -0.34202] [-9.86327e-09, 0.01, -1.6133e-09] [0.444623, -7.7486e-08, 1.2216] [1551.91, 133.265, 1717.58]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_152" tm:m=[[0.67559, 0, 0.737277] [0.00153288, 0.00978148, -0.00140464] [-1.58657, 0.457406, 1.45382] [1624.32, 103.265, 1543.88]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_153" tm:m=[[0.923879, 0, -0.382683] [-0.000990468, 0.00965926, -0.00239118] [0.813211, 0.569402, 1.96328] [1662.66, 43.9943, 1338.66]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_154" tm:m=[[-0.0871555, 0, 0.996194] [-0.00340718, 0.00939693, -0.000298097] [-2.80834, -1.02606, -0.245707] [1114.89, 55.4853, 1146.75]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_155" tm:m=[[0.998134, -8.84226e-16, 0.0610485] [-3.19573e-05, 0.0099863, 0.000522376] [-0.206072, -0.176896, 3.36907] [1295.95, 123.553, 978.016]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_156" tm:m=[[-0.642787, -8.41237e-16, 0.766044] [0.00262004, 0.00939693, 0.00219846] [-1.61965, 0.769545, -1.35906] [1635.75, 49.3954, 1171.13]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_157" tm:m=[[0.999048, -8.88178e-16, -0.0436194] [1.52151e-05, 0.00999391, 0.000348655] [0.0915387, -0.0732889, 2.09672] [1527.65, 97.0553, 958.512]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_158" tm:m=[[0.984807, -8.84226e-16, 0.173648] [-0.000106016, 0.00998135, 0.000601202] [-0.597979, -0.210617, 3.39125] [1336.76, 146.177, 591.283]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_159" tm:m=[[0.984807, 5.75149e-24, 0.173648] [-9.08866e-05, 0.0099863, 0.0005154] [-0.364167, -0.109906, 2.06526] [1540.73, 108.34, 714.899]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_160" tm:m=[[0.953716, 5.68068e-24, 0.300706] [-0.000522175, 0.00984808, 0.0016561] [-0.681122, -0.399391, 2.16022] [1601.86, 134.125, 475.637]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_174" tm:m=[[0.258819, -8.84159e-16, 0.965925] [-0.000252845, 0.00999658, 6.77418e-05] [-2.02775, -0.0549716, 0.543328] [1493.4, 161.74, 367.842]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_189" tm:m=[[0.939692, 5.2092e-24, 0.34202] [-0.00116978, 0.00939693, 0.00321393] [-0.96419, -1.02606, 2.64906] [1940.41, 65.2691, 848.955]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_190" tm:m=[[0.766044, -4.30076e-11, 0.642787] [-0.000839008, 0.00991445, 0.000999879] [-1.27458, -0.261052, 1.51898] [2153.23, 159.514, 467.244]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_191" tm:m=[[-0.923879, 0, -0.382683] [0.00130886, 0.00939693, -0.00315985] [1.07882, -1.02606, -2.60449] [2295.86, 96.3619, 139.075]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_192" tm:m=[[0.422618, 0, 0.906307] [4.77163e-10, 0.01, -8.89336e-09] [-1.1782, 1.93715e-08, 0.549401] [2462.1, 101.424, 965.846]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_193" tm:m=[[0.923879, 0, 0.382683] [-0.000990463, 0.00965926, 0.00239117] [-0.720809, -0.504697, 1.74018] [2355.36, 72.8326, 1101.17]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_194" tm:m=[[0.953716, 0, 0.300706] [-6.2345e-09, 0.01, -6.36007e-09] [-0.721698, 3.57628e-08, 2.28892] [2571.08, 101.424, 797.39]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_195" tm:m=[[0.0871557, -5.29396e-23, -0.996194] [0.00257834, 0.00965926, 0.000225583] [2.3094, -0.621166, 0.202051] [2753.57, 64.9103, 684.192]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_196" tm:m=[[-0.866025, -5.29396e-23, -0.5] [0.0012941, 0.00965926, -0.00224143] [1.15912, -0.621166, -2.00764] [3122.15, 113.266, 1401.21]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_197" tm:m=[[0.130526, 0, 0.991444] [2.24424e-09, 0.01, -7.92631e-09] [-0.793156, 0, 0.10442] [2941.58, 132.827, 1576.22]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_198" tm:m=[[-0.793353, -1.05879e-22, 0.608761] [-0.00157558, 0.00965926, -0.00205335] [-1.17603, -0.517638, -1.53264] [2799.7, 101.67, 1479.12]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_199" tm:m=[[-0.866025, -2.11758e-22, 0.5] [-0.00211308, 0.00906308, -0.00365998] [-1.08757, -1.01428, -1.88373] [3620.99, 24.9301, 1376.32]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_242" tm:m=[[0.258819, 0, 0.965925] [-0.00084186, 0.00996195, 0.000225568] [-3.849, -0.348623, 1.03133] [3145.5, 41.5655, -126.749]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_243" tm:m=[[-0.965925, -4.44089e-16, 0.258819] [-0.000885205, 0.00939693, -0.00330366] [-0.486417, -0.68404, -1.81535] [3439.04, 71.9976, 275.792]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_244" tm:m=[[-0.707106, -4.44089e-16, 0.707106] [-0.00241844, 0.00939693, -0.00241845] [-1.32892, -0.68404, -1.32893] [3796.57, 61.7185, 467.193]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_245" tm:m=[[0.965925, 0, -0.258819] [0.000225568, 0.00996195, 0.000841859] [0.309399, -0.104587, 1.1547] [3868.8, 106.967, 488.617]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_246" tm:m=[[-0.793353, 0, -0.608761] [0.00105711, 0.00984808, -0.00137764] [0.41966, -0.121554, -0.54691] [3878.28, 107.467, 364.198]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_247" tm:m=[[-0.422618, 0, -0.906307] [0.00157379, 0.00984808, -0.000733861] [0.714032, -0.138919, -0.332957] [3968.33, 90.8223, 325.531]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_248" tm:m=[[0.939692, 0, -0.34202] [-0.000298099, 0.00996195, -0.000818997] [0.272573, 0.0697246, 0.748894] [3896.78, 105.215, 595]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_249" tm:m=[[0.717981, 0, -0.696061] [-0.000606666, 0.00996195, -0.00062576] [0.797423, 0.100229, 0.822539] [3955.1, 114.214, 694.061]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_250" tm:m=[[0.906307, 0, 0.422618] [-0.000733874, 0.00984808, 0.00157378] [-0.624299, -0.260472, 1.33881] [3960.89, 104.891, 841.375]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_251" tm:m=[[0.999048, 0, -0.0436194] [0.000218089, 0.00866026, 0.00499524] [0.192646, -2.55, 4.41253] [3506.73, 149.292, -1645.4]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_252" tm:m=[[-0.999048, -1.106e-16, 0.0436192] [-3.80091e-05, 0.00996195, -0.000870725] [-0.108629, -0.217889, -2.48812] [3477.48, 258.272, -2130.24]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_253" tm:m=[[-0.996194, 0, -0.0871558] [0.000225583, 0.00965926, -0.00257834] [0.227307, -0.698812, -2.59808] [3509.02, 214.95, -2469.08]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_254" tm:m=[[0.793353, -4.44089e-16, -0.608761] [0.00257273, 0.00906308, 0.00335286] [1.37931, -1.05655, 1.79756] [3367.08, 208.419, -2649.33]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_255" tm:m=[[0.793353, -1.77636e-15, -0.608761] [-7.96611e-09, 0.01, 2.59089e-09] [1.5219, 0, 1.98339] [3210.61, 278.379, -2934.64]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_256" tm:m=[[0.999048, -1.77636e-15, 0.0436193] [-7.76778e-09, 0.01, -3.13578e-09] [-0.109053, 0, 2.49762] [2953.51, 236.123, -2639.44]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_257" tm:m=[[0.573576, -1.77636e-15, -0.819152] [-6.81831e-09, 0.01, 4.86643e-09] [1.14681, 0, 0.803009] [2990.67, 218.214, -2393.57]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_258" tm:m=[[-0.984807, -1.77636e-15, -0.173648] [7.29203e-09, 0.01, 4.12285e-09] [0.52095, 0, -2.95442] [3097.68, 223.714, -2185.56]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_259" tm:m=[[0.0436194, -1.67239e-15, 0.999048] [-0.00258573, 0.00965926, 0.000112888] [-2.89502, -0.776457, 0.126393] [2864.57, 184.49, -2008.25]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_260" tm:m=[[1, -1.14182e-15, 1.36077e-15] [-7.89717e-09, 0.00906308, -0.00422618] [-4.73857e-06, 1.05655, 2.26577] [2903.43, 256.677, -3130.28]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_261" tm:m=[[-0.173648, -1.66923e-15, 0.984808] [-0.000858312, 0.00996195, -0.000151352] [-2.25644, -0.200458, -0.397875] [2818, 229.303, -2814.34]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_262" tm:m=[[0.642787, 0, 0.766044] [0.00262002, 0.00939693, -0.00219847] [-1.65565, 0.786646, 1.38925] [3265.32, 242.373, -3404.64]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_263" tm:m=[[0.737277, -1.65655e-15, -0.67559] [-0.00174856, 0.00965926, -0.00190821] [1.50091, 0.595284, 1.63796] [2327.2, 176.736, -2534.59]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_264" tm:m=[[0.906307, -1.77636e-15, -0.422618] [0.000368328, 0.00996195, 0.0007899] [0.926218, -0.191743, 1.98629] [2500.51, 199.903, -2302.14]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_265" tm:m=[[0.461748, -1.77636e-15, -0.88701] [0.000773075, 0.00996195, 0.000402446] [2.6509, -0.261467, 1.37998] [2702.86, 178.381, -2113.56]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_266" tm:m=[[0.461748, -1.476e-15, -0.887011] [-0.00443506, 0.00866025, -0.00230874] [2.30452, 1.5, 1.19966] [2072.87, 82.096, -2719.13]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_267" tm:m=[[0.537299, 1.09338e-15, -0.843391] [0.000735056, 0.00996195, 0.000468292] [4.621, -0.479357, 2.94391] [1269.53, 275.518, -2709.77]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_268" tm:m=[[0.5, 1.08815e-15, -0.866025] [0.000453235, 0.0099863, 0.000261684] [3.89177, -0.235512, 2.24692] [1812.41, 218.958, -2402.23]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_269" tm:m=[[0.953717, 1.07475e-15, -0.300706] [-0.000522179, 0.00984808, -0.00165611] [0.592271, 0.347296, 1.87846] [2313.39, 218.958, -1728.83]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_270" tm:m=[[-0.976296, 1.07475e-15, 0.216439] [0.000375852, 0.00984808, 0.00169532] [-0.426299, 0.347296, -1.92293] [2381.44, 218.958, -1487.69]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_271" tm:m=[[0.737277, 1.05842e-15, -0.67559] [-0.00285518, 0.00906308, -0.00311587] [0.918437, 0.633927, 1.0023] [2477.78, 206.8, -1489.56]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_272" tm:m=[[0.793353, 9.59255e-16, -0.608761] [-9.25688e-09, 0.01, 9.40046e-10] [0.365256, -7.15256e-08, 0.476013] [2586.29, 241.348, -1364.18]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_273" tm:m=[[0.34202, 8.88178e-16, 0.939692] [0.0024321, 0.00965926, -0.000885222] [-1.81535, 0.517638, 0.660729] [1988.2, 195.478, -1124.54]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_274" tm:m=[[0.34202, 6.10464e-16, -0.939692] [0.00359604, 0.0092388, 0.00130886] [1.73632, -0.765367, 0.631974] [1747.21, 266.009, -1134.27]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_275" tm:m=[[0.0871558, 6.02925e-16, 0.996194] [-0.00121405, 0.00992546, 0.000106208] [-4.35058, -0.536225, 0.38062] [1376, 317.252, -1283.54]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_276" tm:m=[[0.0871558, 5.73415e-16, 0.996194] [-0.00340718, 0.00939693, 0.000298083] [-2.80835, -1.02606, 0.245694] [959.255, 229.14, -1246.66]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_277" tm:m=[[0.843391, 1.77636e-15, -0.537299] [-8.42041e-09, 0.01, 9.47358e-10] [0.805947, -5.96047e-08, 1.26509] [560.73, 315.199, -3199.56]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_278" tm:m=[[0.0871557, 1.34749e-07, -0.996194] [-0.00257834, 0.00965926, -0.000225567] [0.96225, 0.258819, 0.0841881] [264.52, 237.772, -2401.35]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_279" tm:m=[[-0.130526, -1.3995e-14, -0.991444] [-0.000864102, 0.00996195, 0.000113769] [1.08644, 0.095871, -0.14303] [466.673, 284.314, -2395.99]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_280" tm:m=[[0.0871557, 1.73472e-18, -0.996194] [-5.75466e-09, 0.01, 7.00453e-09] [0.896575, -6.09593e-09, 0.078442] [612.999, 290.66, -2406.8]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_281" tm:m=[[0.130526, -6.15939e-09, 0.991444] [4.24403e-09, 0.01, -8.04058e-09] [-1.48717, 1.00827e-08, 0.195786] [171.913, 147.07, -781.367]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_282" tm:m=[[0.0436195, -6.15939e-09, 0.999048] [4.92866e-09, 0.01, -7.64009e-09] [-2.49762, 1.68045e-08, 0.109044] [-395.03, 147.07, -772.084]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_283" tm:m=[[0.173648, 0, 0.984807] [-0.000858312, 0.00996195, 0.000151336] [-1.96212, -0.174312, 0.345971] [420.988, 51.546, 710.931]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_284" tm:m=[[-1.04308e-07, 1.43495e-11, -0.999999] [0.000871552, 0.00996195, 7.40692e-09] [1.99239, -0.174311, 4.02331e-06] [164.376, 58.0732, 734.745]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_285" tm:m=[[-0.0436193, 0, -0.999048] [0.000435774, 0.00999048, -1.90188e-05] [5.48954, -0.239907, -0.239667] [-328.214, 276.96, -2345.56]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_286" tm:m=[[0.258819, 0, -0.965926] [0.00249999, 0.00965926, 0.000669879] [2.61243, -0.724693, 0.700005] [-1030.89, 341.205, -2318.43]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_287" tm:m=[[0.0436194, 0, 0.999048] [-0.00258572, 0.00965926, 0.000112888] [-2.41252, -0.647047, 0.105328] [-1355.69, 344.806, -2360.55]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_288" tm:m=[[0.5, 0, 0.866025] [-0.00296198, 0.00939693, 0.00171009] [-1.2207, -0.51303, 0.704767] [-1573.76, 282.737, -2304.27]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_289" tm:m=[[-0.843391, 0, -0.537299] [0.00183768, 0.00939693, -0.00288456] [0.757349, -0.51303, -1.18879] [-1641.34, 269.015, -2212.28]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_290" tm:m=[[-0.88701, 0, 0.461749] [-0.00157926, 0.00939693, -0.00303375] [-0.65085, -0.51303, -1.25028] [-1548.51, 280.16, -2176.05]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_291" tm:m=[[-0.991444, 0, 0.130526] [-0.000170362, 0.00991445, -0.0012941] [-0.194111, -0.19579, -1.47445] [-1494.62, 317.857, -2011.03]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_292" tm:m=[[0.923879, -3.88998e-09, 0.382683] [-0.000990466, 0.00965926, 0.00239117] [-1.10894, -0.776457, 2.67719] [-1533.38, 284.358, -1754.91]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_293" tm:m=[[0.173648, 3.98545e-17, -0.984807] [-0.00085832, 0.00996195, -0.000151336] [5.39583, 0.479356, 0.951446] [-2022.31, 226.02, -1584.38]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_294" tm:m=[[-0.382683, -2.59992e-09, -0.923879] [-0.0012059, 0.00991445, 0.000499511] [5.49586, 0.783157, -2.27644] [-2040.39, 256.556, -1966.25]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_295" tm:m=[[-0.0871556, 1.00296e-09, -0.996194] [0.000868241, 0.00996195, -7.59518e-05] [1.98481, -0.174312, -0.173642] [-2466.83, 218.799, -1820.47]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_296" tm:m=[[0.608761, -7.74836e-17, 0.793353] [-0.000346061, 0.00999048, 0.00026553] [-3.72522, -0.205011, 2.85844] [-2577.47, 189.277, -1441.73]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_297" tm:m=[[-0.130526, 3.30872e-24, 0.991444] [-0.000346007, 0.00999391, -4.55621e-05] [-3.17069, -0.111678, -0.417439] [-2974.58, 177.319, -1313.37]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_298" tm:m=[[0.766044, -6.92851e-10, -0.642787] [0.000838998, 0.00991445, 0.000999894] [1.40203, -0.287158, 1.67088] [-3266.82, 181.474, -1444.2]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_299" tm:m=[[0.258819, 5.55112e-17, 0.965925] [-0.00151104, 0.00987689, 0.000404873] [-2.38509, -0.391086, 0.639074] [-2774.17, 205.278, -1770.68]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_300" tm:m=[[-0.5, 5.55112e-17, 0.866025] [-0.00135476, 0.00987689, -0.000782179] [-1.8818, -0.344156, -1.08646] [-3041.37, 158.8, -1802.56]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } } areas{ Ground_Spawn_01{ type:t="Sphere" tm:m=[[28.2843, 0, -28.2843] [0, 40, 0] [28.2843, 0, 28.2843] [-1318.85, 267.839, 3341.33]] objLayer:i=0 props{ } } Ground_Spawn_02{ type:t="Sphere" tm:m=[[3.01992e-06, 0, -40] [0, 40, 0] [40, 0, 3.01992e-06] [-371.058, 92.7755, 2491.75]] objLayer:i=0 props{ } } Ground_Spawn_03{ type:t="Sphere" tm:m=[[1.50996e-06, 0, -20] [0, 20, 0] [20, 0, 1.50996e-06] [1521.26, 131.85, 1631.47]] objLayer:i=0 props{ } } Ground_Spawn_04{ type:t="Sphere" tm:m=[[-28.2843, 0, -28.2843] [0, 40, 0] [28.2843, 0, -28.2843] [3553.04, 8.24097, 1357.02]] objLayer:i=0 props{ } } Ground_Spawn_05{ type:t="Sphere" tm:m=[[40, 0, 0] [0, 40, 0] [0, 0, 40] [-3332.65, 264.909, 1789.09]] objLayer:i=0 props{ } } Ground_Spawn_06{ type:t="Sphere" tm:m=[[-28.2843, 0, 28.2843] [0, 40, 0] [-28.2843, 0, -28.2843] [-553.763, 71.3647, 578.237]] objLayer:i=0 props{ } } Ground_Spawn_07{ type:t="Sphere" tm:m=[[28.2843, 0, 28.2843] [0, 40, 0] [-28.2843, 0, 28.2843] [1651.12, 172.546, 296.058]] objLayer:i=0 props{ } } Ground_Spawn_08{ type:t="Sphere" tm:m=[[-28.2843, 0, -28.2843] [0, 40, 0] [28.2843, 0, -28.2843] [3402.48, 80.1942, -99.3335]] objLayer:i=0 props{ } } Ground_Spawn_09{ type:t="Sphere" tm:m=[[-28.2843, 0, -28.2843] [0, 40, 0] [28.2843, 0, -28.2843] [-2266.68, 16.7457, -671.178]] objLayer:i=0 props{ } } Ground_Spawn_10{ type:t="Sphere" tm:m=[[3.01992e-06, 0, 40] [0, 40, 0] [-40, 0, 3.01992e-06] [-143.424, 151.14, -782.844]] objLayer:i=0 props{ } } Ground_Spawn_11{ type:t="Sphere" tm:m=[[3.01992e-06, 0, 40] [0, 40, 0] [-40, 0, 3.01992e-06] [2215.91, 178.837, -1213.46]] objLayer:i=0 props{ } } Ground_Spawn_12{ type:t="Sphere" tm:m=[[28.2843, 0, 28.2843] [0, 40, 0] [-28.2843, 0, 28.2843] [3697.3, 3.25043, -1427.23]] objLayer:i=0 props{ } } Ground_Spawn_13{ type:t="Sphere" tm:m=[[-40, 0, 6.03983e-06] [0, 40, 0] [-6.03983e-06, 0, -40] [-3054, 140.13, -3487.61]] objLayer:i=0 props{ } } Ground_Spawn_14{ type:t="Sphere" tm:m=[[-1.78814e-06, 0, 40] [0, 40, 0] [-40, 0, -1.78814e-06] [-1218.14, 224.216, -2840.72]] objLayer:i=0 props{ } } Ground_Spawn_15{ type:t="Sphere" tm:m=[[3.01992e-06, 0, -40] [0, 40, 0] [40, 0, 3.01992e-06] [617.39, 318.889, -3053.53]] objLayer:i=0 props{ } } Ground_Spawn_16{ type:t="Sphere" tm:m=[[3.01992e-06, 0, 40] [0, 40, 0] [-40, 0, 3.01992e-06] [2985.42, 271.934, -3044.22]] objLayer:i=0 props{ } } Ground_Spawn_17{ type:t="Sphere" tm:m=[[50, 0, 0] [0, 50, 0] [0, 0, 50] [179.942, 165.922, 2025.41]] objLayer:i=0 props{ } } The_Drop{ type:t="Box" tm:m=[[15, 0, 0] [0, 15, 0] [0, 0, 15] [-2117.14, 2500.5, -3696.32]] objLayer:i=0 props{ } } The_Drop_Teleport{ type:t="Sphere" tm:m=[[30, 0, 0] [0, 30, 0] [0, 0, 30] [128.036, 157.98, 2013.81]] objLayer:i=0 props{ } } Ramp_Inv_Zone_01{ type:t="Sphere" tm:m=[[1000, 0, 0] [0, 1000, 0] [0, 0, 1000] [-2117.14, 197.798, -5422.19]] objLayer:i=0 props{ } } Ramp_Inv_Zone_02{ type:t="Sphere" tm:m=[[1000, 0, 0] [0, 1000, 0] [0, 0, 1000] [-3832.92, 197.798, -3674.3]] objLayer:i=0 props{ } } Ramp_Inv_Zone_03{ type:t="Sphere" tm:m=[[7.54979e-05, 0, 1000] [0, 1000, 0] [-1000, 0, 7.54979e-05] [-391.178, 197.798, -3696.09]] objLayer:i=0 props{ } } Ground_Spawn_18{ type:t="Sphere" tm:m=[[3.01992e-06, 0, 40] [0, 40, 0] [-40, 0, 3.01992e-06] [1898.85, 3.83672, -2439.39]] objLayer:i=0 props{ } } Air_Spawn_North{ type:t="Sphere" tm:m=[[7.54979e-05, 0, -1000] [0, 1000, 0] [1000, 0, 7.54979e-05] [0, 824.96, 4000]] objLayer:i=0 props{ } } Air_Spawn_East{ type:t="Sphere" tm:m=[[-1000, 0, -0.000150996] [0, 1000, 0] [0.000150996, 0, -1000] [4000, 824.96, 0]] objLayer:i=0 props{ } } Air_Spawn_West{ type:t="Sphere" tm:m=[[1000, 0, 0.000301992] [0, 1000, 0] [-0.000301992, 0, 1000] [-4000, 824.96, 0]] objLayer:i=0 props{ } } Air_Spawn_South{ type:t="Sphere" tm:m=[[-0.000226494, 0, 1000] [0, 1000, 0] [-1000, 0, -0.000226494] [0, 1000, -4000]] objLayer:i=0 props{ } } Ship_Spawn_West{ type:t="Sphere" tm:m=[[500, 0, 0] [0, 500, 0] [0, 0, 500] [-4000, 0, 0]] objLayer:i=0 props{ } } Ship_Spawn_South{ type:t="Sphere" tm:m=[[-0.000113247, 0, 500] [0, 500, 0] [-500, 0, -0.000113247] [0, 0, -4000]] objLayer:i=0 props{ } } Ship_Spawn_East{ type:t="Sphere" tm:m=[[-500, 0, -7.5498e-05] [0, 500, 0] [7.5498e-05, 0, -500] [4000, 0, 0]] objLayer:i=0 props{ } } Ship_Spawn_North{ type:t="Sphere" tm:m=[[3.77489e-05, 0, -500] [0, 500, 0] [500, 0, 3.77489e-05] [0, 0, 4000]] objLayer:i=0 props{ } } Ship_Spawn_SE{ type:t="Sphere" tm:m=[[-353.553, 0, 353.553] [0, 500, 0] [-353.553, 0, -353.553] [4000, 0, -4000]] objLayer:i=0 props{ } } Ship_Spawn_NE{ type:t="Sphere" tm:m=[[-353.553, 0, -353.553] [0, 500, 0] [353.553, 0, -353.553] [4000, 0, 4000]] objLayer:i=0 props{ } } Ship_Spawn_NW{ type:t="Sphere" tm:m=[[353.553, 0, -353.553] [0, 500, 0] [353.553, 0, 353.553] [-4000, 0, 4000]] objLayer:i=0 props{ } } Ship_Spawn_SW{ type:t="Sphere" tm:m=[[353.553, 0, 353.553] [0, 500, 0] [-353.553, 0, 353.553] [-4000, 0, -4000]] objLayer:i=0 props{ } } } objLayers{ layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } } wayPoints{ }