selected_tag:t="" bin_dump_file:t="" mission_settings{ atmosphere{ pressure:r=760 temperature:r=15 } player{ army:i=1 wing:t="Team1_01" wing:t="Team1_02" wing:t="Team1_03" wing:t="Team1_07" wing:t="Team1_08" wing:t="Team1_06" wing:t="Team1_13" wing:t="Team1_14" wing:t="Team1_15" wing:t="Team1_16" wing:t="Team1_17" wing:t="Team1_12" wing:t="Team1_22" wing:t="Team1_23" wing:t="Team1_24" wing:t="Team1_21" } player_teamB{ army:i=2 wing:t="Team2_01" wing:t="Team2_02" wing:t="Team2_03" wing:t="Team2_07" wing:t="Team2_08" wing:t="Team2_06" wing:t="Team2_12" wing:t="Team2_13" wing:t="Team2_11" wing:t="Team2_17" wing:t="Team2_18" wing:t="Team2_16" wing:t="Team2_22" wing:t="Team2_23" wing:t="Team2_21" wing:t="Team2_24" } mission{ name:t="RCAProduction_BASE" level:t="levels/hangar_military_base.bin" type:t="domination" restoreType:t="attempts" optionalTakeOff:b=no campaign:t="UserMissions" environment:t="Day" weather:t="good" missionDebriefing:t="" missionBriefing:t="" deathPenaltyMulRounds:r=0 allowedBotType:t="tanks" gt_mp_tickets:b=no gt_mp_capture:b=yes gt_reload_explosives:b=yes deathPenaltyMul:r=0 ctaCaptureZoneEqualPenaltyMul:r=0 useAlternativeMapCoord:b=yes remapAiTankModels:b=yes useTankBots:b=yes allowEmptyTeams:b=yes missionCostMul:r=0 respawnTimeMultiplier:r=0 difficulty:t="realistic" tags{ } missionType{ _Dom:b=yes _Conq:b=no _CnvA:b=no _CnvB:b=no _ArtDA:b=no _ArtDB:b=no _Bttl:b=no _DBttlA:b=no _DBttlB:b=no _Bto:b=no _Flc:b=no _v1_race_straight:b=no _v1_race_inverted:b=no _v2_race_straight:b=no _v2_race_inverted:b=no _Conq1:b=no _Conq2:b=no _Conq3:b=no _Conq4:b=no _Conq5:b=no _Conq6:b=no } } spectator_points{ spectatorPoint:t="Team1Spawn " spectatorPoint:t="Team2Spawn" spectatorPoint:t="Capture1" } cover_points{ } aiParams{ aiEffectivenessViscosity:r=99.99 effectivenessDistances:p2=0, 10000 } } imports{ } triggers{ isCategory:b=yes is_enabled:b=yes CLEAN{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ missionDestroyArea{ target_type:t="ALL" area:t="area_01" area:t="area_02" area:t="area_03" } wait{ time:r=60 } missionDestroyArea{ target_type:t="ALL" area:t="area_01" area:t="area_02" area:t="area_03" } wait{ time:r=60 } } else_actions{ } } INIT{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ addAirfield{ runwayStart:t="area_04" runwayEnd:t="area_05" runwayWidth:r=100 army:i=1 spawnPoint:t="area_04" } addAirfield{ runwayStart:t="area_06" runwayEnd:t="area_07" runwayWidth:r=100 army:i=2 spawnPoint:t="area_06" } addAirfield{ runwayStart:t="area_09" runwayEnd:t="area_08" runwayWidth:r=100 army:i=1 spawnPoint:t="area_09" } addAirfield{ runwayStart:t="area_10" runwayEnd:t="area_11" runwayWidth:r=100 army:i=2 spawnPoint:t="area_10" } missionMarkAsRespawnPoint{ loc_name:t="Airfield" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=yes isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no target:t="area_06" team:t="B" tags{ air:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Airfield" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=yes isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no target:t="area_04" team:t="A" tags{ air:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="AIR" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no target:t="SP1" team:t="A" } missionMarkAsRespawnPoint{ loc_name:t="AIR" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no target:t="SP2" team:t="B" } missionMarkAsRespawnPoint{ loc_name:t="" spawnEffect:b=no isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no target:t="Team1Spawn " team:t="A" tags{ air:b=no } } missionMarkAsRespawnPoint{ loc_name:t="" spawnEffect:b=no isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no target:t="Team2Spawn" team:t="B" tags{ air:b=no } } missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=0.5 disableZone:b=yes name_for_respawn_base:t="" target:t="Capture1" iconIndex:i=1 canCaptureOnGround:b=yes canCaptureInAir:b=no canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes zoneType:t="domination" captureNoPenalty:b=yes tags{ air:b=no tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Lookout" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=yes useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no target:t="Team1Look" team:t="A" tags{ air:b=no tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Lookout" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=yes useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no target:t="Team2Look" team:t="B" tags{ air:b=no tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Airfield Defense" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=yes useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no target:t="AirfieldTeam1Defense" team:t="A" tags{ air:b=no tank:b=yes } } unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="objectGroups_10" object:t="objectGroups_14" object:t="objectGroups_11" object:t="tracked_vehicles_02" useForTriggerFiltered:b=yes isImmortal:b=yes ignoreCollisions:b=yes } } else_actions{ } } NO_SHOOT{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="2D" object_type:t="isShooting" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="Team1_" object:t="Team2_" target:t="area_12" } } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="Team2_" object:t="Team1_" useForTriggerFiltered:b=yes engineFire:b=yes cannotShoot:b=yes speed:r=0 aerobaticsSmoke:i=2 } } else_actions{ } } SHOOT_OK{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenInArea{ math:t="2D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="Team1_" object:t="Team2_" target:t="SHOOT_OK_01" target:t="SHOOT_OK_02" target:t="Team1Spawn " target:t="Team2Spawn" target:t="Team2Look" target:t="Team1Look" } } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="Team1_" object:t="Team2_" useForTriggerFiltered:b=yes targetableByAi:b=yes isImmortal:b=no engineFire:b=no cannotShoot:b=no ignoreCollisions:b=no } } else_actions{ } } INVIN{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="Team1_" object:t="Team2_" target:t="INVIN" target:t="INVIN2" target:t="TANKINVIN" } } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="Team1_" object:t="Team2_" useForTriggerFiltered:b=yes targetableByAi:b=no isImmortal:b=yes speed:r=900 ignoreCollisions:b=yes } } else_actions{ } } InfiniteAmmo{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=30 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="Team1_" target:t="Team2_" ammoRestore:b=yes } } else_actions{ } } } mission_objectives{ isCategory:b=yes is_enabled:b=yes } variables{ } dialogs{ } airfields{ } effects{ } units{ tankModels{ name:t="Team1_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2507.23, 20.7966, 944.762]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Team1_02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2504.24, 20.7966, 954.059]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Team1_03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2500.48, 20.7966, 963.331]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Team1_07" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2496.74, 20.7966, 976.027]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Team1_08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2493.75, 20.7966, 985.324]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Team1_06" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2489.99, 20.7966, 994.596]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Team1_13" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2485.92, 20.7966, 1003.69]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Team1_14" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2482.93, 20.7966, 1012.99]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Team1_15" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2479.17, 20.7966, 1022.26]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Team1_16" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2475.43, 20.7966, 1034.95]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Team1_17" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2472.44, 20.7966, 1044.25]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Team1_12" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2468.68, 20.7966, 1053.52]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Team1_22" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2465.59, 20.7966, 1061.78]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Team1_23" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2461.85, 20.7966, 1074.48]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Team1_24" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2458.87, 20.7966, 1083.77]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Team1_21" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2455.11, 20.7966, 1093.05]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Team2_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2532.51, -5.75031, 915.223]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Team2_02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2528.8, -5.75031, 934.154]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Team2_03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2525.33, -5.75031, 952.578]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Team2_07" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2519.32, -5.75031, 966.543]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Team2_08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2515.61, -5.75031, 985.474]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Team2_06" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2512.15, -5.75031, 1003.9]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Team2_12" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2507.15, -5.75031, 1018.5]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Team2_13" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2503.44, -5.75031, 1037.43]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Team2_11" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2499.97, -5.75031, 1055.85]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Team2_17" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2494.04, -5.75031, 1068.74]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Team2_18" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2490.33, -5.75031, 1087.67]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Team2_16" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2486.87, -5.75031, 1106.09]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Team2_22" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2480.99, -5.75031, 1117.06]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Team2_23" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2477.28, -5.75031, 1136]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Team2_21" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2472.38, -5.75031, 1151.51]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Team2_24" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2470.55, -5.75031, 1162.5]] unit_class:t="germ_flakpanzer_38t_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Artillery02" tm:m=[[0.382683, 0, -0.92388] [0, 1, 0] [0.92388, 0, 0.382683] [563.779, 11.2607, 1149.18]] unit_class:t="germ_88mm_pak43_noground" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=10 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetGnd:b=yes accuracy:r=1 effShootingRate:r=1 targetableByAi:b=no groupAsOne:b=no } way{ } } objectGroups{ name:t="objectGroups_02" tm:m=[[0.737277, 0, -0.67559] [0, 1, 0] [0.67559, 0, 0.737277] [-91.3034, 47.4676, 1861.91]] unit_class:t="rendinst_poland_fortification_01" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="objectGroups_03" tm:m=[[0.991445, 0, -0.130526] [0, 1, 0] [0.130526, 0, 0.991445] [-83.9812, 47.4676, 1868.5]] unit_class:t="rendinst_poland_fortification_01" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="objectGroups_04" tm:m=[[0.965926, 0, 0.258819] [0, 1, 0] [-0.258819, 0, 0.965926] [-81.2184, 47.4154, 1877.55]] unit_class:t="rendinst_poland_fortification_01" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="objectGroups_05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-65.9125, 45.1099, 1907.74]] unit_class:t="rendinst_poland_fortification_01" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="objectGroups_06" tm:m=[[0.965926, 0, -0.258819] [0, 1, 0] [0.258819, 0, 0.965926] [-69.8672, 45.1099, 1899.76]] unit_class:t="rendinst_poland_fortification_01" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="objectGroups_01" tm:m=[[0.61598, 0, -0.787761] [0, 1, 0] [0.787761, 0, 0.61598] [21.3919, 43.1049, 1209.92]] unit_class:t="factory_01" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_07" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-12.1167, 22.1964, 1286.16]] unit_class:t="notreeobjectgroup100" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_08" tm:m=[[-0.516234, 0, 0.856448] [0, 1, 0] [-0.856448, 0, -0.516234] [-87.2106, 26.4969, 1569.8]] unit_class:t="trench_medium" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="objectGroups_09" tm:m=[[-0.943036, 0, 0.33269] [0, 1, 0] [-0.33269, 0, -0.943036] [-119.277, 43.5144, 1845.11]] unit_class:t="dyntrench_caponier_a" objLayer:i=2 props{ army:i=1 active:b=yes } } squad{ name:t="Team1_" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2381.76, -6.82561, 1133.53]] props{ squad_members:t="Team1_01" squad_members:t="Team1_02" squad_members:t="Team1_03" squad_members:t="Team1_07" squad_members:t="Team1_08" squad_members:t="Team1_06" squad_members:t="Team1_13" squad_members:t="Team1_14" squad_members:t="Team1_15" squad_members:t="Team1_16" squad_members:t="Team1_17" squad_members:t="Team1_12" squad_members:t="Team1_22" squad_members:t="Team1_23" squad_members:t="Team1_24" squad_members:t="Team1_21" } } structures{ name:t="objectGroups_10" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [174.263, 79.865, 1424.35]] unit_class:t="watch_tower" objLayer:i=2 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="objectGroups_11" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-100.23, 40.784, 1740.98]] unit_class:t="watch_tower" objLayer:i=2 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } objectGroups{ name:t="objectGroups_12" tm:m=[[0.244377, 0, 0.96968] [0, 1, 0] [-0.96968, 0, 0.244377] [3122.18, -15.3606, 8397.32]] unit_class:t="dynaf_pacific_marsden_matting_ally" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="objectGroups_13" tm:m=[[0.0734316, 0, 0.9973] [0, 1, 0] [-0.9973, 0, 0.0734316] [1022.08, 3.58502, 628.909]] unit_class:t="alliance_big_camp_pit_entrenchment_s" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="objectGroups_14" tm:m=[[-0.667444, -0.449152, 0.593954] [-0.0877172, 0.839486, 0.536254] [-0.739476, 0.30582, -0.599708] [172.168, 78.2334, 1432.5]] unit_class:t="flag_victory" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_15" tm:m=[[0.531884, 0, -0.846817] [0, 1, 0] [0.846817, 0, 0.531884] [636.342, 8.61053, 1407.14]] unit_class:t="cargo_zone_square" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_16" tm:m=[[-0.88043, 0, -0.474176] [0, 1, 0] [0.474176, 0, -0.88043] [533.025, 11.1829, 1165.12]] unit_class:t="gsm_camp" objLayer:i=2 props{ army:i=2 active:b=yes } } wheeled_vehicles{ name:t="tracked_vehicles_01" tm:m=[[-0.528876, 0, 0.848699] [0, 1, 0] [-0.848699, 0, -0.528876] [610.566, 2.34452, 1552.58]] unit_class:t="jpn_halftrack_ho_ha" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=10 formation_type:t="cols" formation_div:i=10 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="tracked_vehicles_02" tm:m=[[-0.800449, -0.59587, 0.0649591] [-0.593918, 0.803081, 0.0481984] [-0.0808874, 0, -0.996723] [558.298, 3.15171, 1590.91]] unit_class:t="ussr_zis5_med" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="wheeled_vehicles_01" tm:m=[[-0.998742, 0, -0.0501402] [0, 1, 0] [0.0501402, 0, -0.998742] [491.511, 2.97836, 1570.57]] unit_class:t="jpn_truck" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 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