selected_tag:t="" bin_dump_file:t="" mission_settings{ atmosphere{ pressure:r=760 temperature:r=15 } stars{ latitude:r=48 longitude:r=44 year:i=1940 month:i=1 day:i=15 time:r=12 } player{ army:i=1 wing:t="t1_player01" wing:t="t1_player02" wing:t="t1_player03" wing:t="t1_player04" wing:t="t1_player05" wing:t="t1_player06" wing:t="t1_player07" wing:t="t1_player08" wing:t="t1_player09" wing:t="t1_player10" wing:t="t1_player11" wing:t="t1_player12" wing:t="t1_player13" wing:t="t1_player14" wing:t="t1_player15" wing:t="t1_player16" } player_teamB{ army:i=2 wing:t="t2_player01" wing:t="t2_player02" wing:t="t2_player03" wing:t="t2_player04" wing:t="t2_player05" wing:t="t2_player06" wing:t="t2_player07" wing:t="t2_player08" wing:t="t2_player09" wing:t="t2_player10" wing:t="t2_player11" wing:t="t2_player12" wing:t="t2_player13" wing:t="t2_player14" wing:t="t2_player15" wing:t="t2_player16" wing:t="t2_player17" } mission{ name:t="infinite_ammo" level:t="levels/avg_poland.bin" type:t="domination" restoreType:t="attempts" optionalTakeOff:b=no campaign:t="UserMissions" environment:t="Day" weather:t="hazy" missionDebriefing:t="" missionBriefing:t="" chapter:t="air_ground_battles" scoreLimit:i=17000 timeLimit:i=20 deathPenaltyMul:r=1 country_axis:t="germany" country_allies:t="ussr" tags{ } missionType{ _Dom:b=no _Conq:b=no _Bttl:b=no _Bto:b=no _Flc:b=no _v1_race_straight:b=no _v1_race_inverted:b=no _v2_race_straight:b=no _v2_race_inverted:b=no _Conq1:b=no _Conq2:b=no _Conq3:b=no _Conq4:b=no _Conq5:b=no _Conq6:b=no _DBttl:b=no _CnvA:b=no _CnvB:b=no _ArtDA:b=no _ArtDB:b=no _DBttlA:b=no _DBttlB:b=no } } spectator_points{ } cover_points{ } aiParams{ aiEffectivenessViscosity:r=90 effectivenessDistances:p2=2500, 7000 } } imports{ } triggers{ isCategory:b=yes is_enabled:b=yes start_mission{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{ } } conditions{ } actions{ missionMarkAsRespawnPoint{ loc_name:t="missions/ground_spawn1" spawnEffect:b=no isAirfield:b=no isUnit:b=no offset:p3=0, 0, 0 radius:r=-1 isStrictSpawn:b=no useExisting:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes isIndividual:b=yes onlyOnePlayerPerSpawnPoint:b=no target:t="conq_t1_tank_spawn" team:t="A" tags{ tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="missions/ground_spawn1" spawnEffect:b=no isAirfield:b=no isUnit:b=no offset:p3=0, 0, 0 radius:r=-1 isStrictSpawn:b=no useExisting:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes isIndividual:b=yes onlyOnePlayerPerSpawnPoint:b=no target:t="conq_t2_tank_spawn" team:t="B" tags{ tank:b=yes } } missionMarkAsCaptureZone{ army:i=0 name_for_respawn_base:t="" timeMultiplier:r=1.5 disableZone:b=no target:t="conq_capture_area" canCaptureOnGround:b=no canCaptureInAir:b=no canCaptureByGM:b=yes } unitPlayEffect{ effect_type:t="specify" effect:t="pv_point_smoke_blue" offset:p3=0, 0, 0 radiusOffset:p2=0, 0 show:b=yes attach:b=yes scale:r=1 loopSpawn:b=yes delay:p2=1, 1 target:t="conq_effect" } missionMarkAsRespawnPoint{ loc_name:t="missions/fighters_spawn" spawnEffect:b=no isAirfield:b=no isUnit:b=no offset:p3=0, 0, 0 radius:r=-1 isStrictSpawn:b=no useExisting:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no target:t="t1_fighters_spawn" team:t="A" tags{ type_bomber:b=no tank:b=no } } missionMarkAsRespawnPoint{ loc_name:t="missions/bombers_spawn" spawnEffect:b=no isAirfield:b=no isUnit:b=no offset:p3=0, 0, 0 radius:r=-1 isStrictSpawn:b=no useExisting:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no target:t="t1_bombers_spawn" team:t="A" tags{ type_bomber:b=yes tank:b=no } } missionMarkAsRespawnPoint{ loc_name:t="missions/fighters_spawn" spawnEffect:b=no isAirfield:b=no isUnit:b=no offset:p3=0, 0, 0 radius:r=-1 isStrictSpawn:b=no useExisting:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no target:t="t2_fighters_spawn" team:t="B" tags{ type_bomber:b=no tank:b=no } } missionMarkAsRespawnPoint{ loc_name:t="missions/bombers_spawn" spawnEffect:b=no isAirfield:b=no isUnit:b=no offset:p3=0, 0, 0 radius:r=-1 isStrictSpawn:b=no useExisting:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no target:t="t2_bombers_spawn" team:t="B" tags{ type_bomber:b=yes tank:b=no } } } else_actions{ } } restore{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="t1_player01" target:t="t1_player02" target:t="t1_player03" target:t="t1_player04" target:t="t1_player05" target:t="t1_player06" target:t="t1_player07" target:t="t1_player08" target:t="t1_player09" target:t="t1_player10" target:t="t1_player11" target:t="t1_player12" ammoRestore:b=yes } unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="t1_player13" target:t="t1_player14" target:t="t1_player15" target:t="t1_player16" target:t="t2_player01" target:t="t2_player02" target:t="t2_player03" target:t="t2_player04" target:t="t2_player05" target:t="t2_player06" target:t="t2_player07" target:t="t2_player08" ammoRestore:b=yes } unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="t2_player09" target:t="t2_player10" target:t="t2_player11" target:t="t2_player12" target:t="t2_player13" target:t="t2_player14" target:t="t2_player15" target:t="t2_player16" target:t="t2_player17" ammoRestore:b=yes } triggerActivate{ target:t="restore" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="doNotChange" } } else_actions{ } } } mission_objectives{ isCategory:b=yes is_enabled:b=yes } variables{ } dialogs{ } airfields{ } effects{ } units{ objectGroups{ name:t="conq_circle" tm:m=[[1.7, 0, 0] [0, 1, 0] [0, 0, 1.7] [2020, 10, 2108]] unit_class:t="capture_zone_circle" objLayer:i=2 props{ army:i=0 active:b=no } } area_squad{ name:t="conq_t2_tank_spawn" tm:m=[[0.976296, 0, 0.21644] [0, 1, 0] [-0.21644, 0, 0.976296] [1212.37, 16.3174, 1809.85]] props{ squad_members:t="conq_t2_tank_spawn_01" squad_members:t="conq_t2_tank_spawn_02" squad_members:t="conq_t2_tank_spawn_03" squad_members:t="conq_t2_tank_spawn_04" squad_members:t="conq_t2_tank_spawn_05" squad_members:t="conq_t2_tank_spawn_06" squad_members:t="conq_t2_tank_spawn_07" squad_members:t="conq_t2_tank_spawn_08" squad_members:t="conq_t2_tank_spawn_09" squad_members:t="conq_t2_tank_spawn_10" squad_members:t="conq_t2_tank_spawn_11" squad_members:t="conq_t2_tank_spawn_12" squad_members:t="conq_t2_tank_spawn_13" squad_members:t="conq_t2_tank_spawn_14" squad_members:t="conq_t2_tank_spawn_15" squad_members:t="conq_t2_tank_spawn_16" } } area_squad{ name:t="conq_t1_tank_spawn" tm:m=[[0.906308, 0, 0.422618] [0, 1, 0] [-0.422618, 0, 0.906308] [2705.23, 0.813049, 2118.51]] props{ squad_members:t="conq_t1_tank_spawn_01" squad_members:t="conq_t1_tank_spawn_02" squad_members:t="conq_t1_tank_spawn_03" squad_members:t="conq_t1_tank_spawn_04" squad_members:t="conq_t1_tank_spawn_05" squad_members:t="conq_t1_tank_spawn_06" squad_members:t="conq_t1_tank_spawn_07" squad_members:t="conq_t1_tank_spawn_08" squad_members:t="conq_t1_tank_spawn_09" squad_members:t="conq_t1_tank_spawn_10" squad_members:t="conq_t1_tank_spawn_11" squad_members:t="conq_t1_tank_spawn_12" squad_members:t="conq_t1_tank_spawn_13" squad_members:t="conq_t1_tank_spawn_14" squad_members:t="conq_t1_tank_spawn_15" squad_members:t="conq_t1_tank_spawn_16" } } armada{ name:t="t1_player01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2114.7, 411.65, 2421.21]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes stealthRadius:r=-1 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2079.15, 411.65, 2790.36]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes stealthRadius:r=-1 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2079.15, 411.65, 2802.71]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes stealthRadius:r=-1 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2079.15, 411.65, 2812.56]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes stealthRadius:r=-1 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2079.15, 411.65, 2822.46]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes stealthRadius:r=-1 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player06" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2079.15, 411.65, 2831.36]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes stealthRadius:r=-1 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player07" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2079.15, 411.65, 2845.71]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes stealthRadius:r=-1 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2079.15, 411.65, 2859.16]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes stealthRadius:r=-1 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player09" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2079.15, 411.65, 2875.66]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes stealthRadius:r=-1 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player10" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2079.15, 411.65, 2883.16]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes stealthRadius:r=-1 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player11" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2079.15, 411.65, 2892.75]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes stealthRadius:r=-1 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player12" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2079.15, 411.65, 2904.86]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes stealthRadius:r=-1 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player13" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2079.15, 411.65, 2918.5]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes stealthRadius:r=-1 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player14" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2079.15, 411.65, 2927.61]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes stealthRadius:r=-1 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player15" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2079.15, 411.65, 2938.25]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes stealthRadius:r=-1 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player16" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2079.15, 411.65, 2953.56]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes stealthRadius:r=-1 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2354.15, 411.65, 2729.71]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes stealthRadius:r=-1 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2354.15, 411.65, 2740.81]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes stealthRadius:r=-1 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2354.15, 411.65, 2753]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes stealthRadius:r=-1 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2354.15, 411.65, 2766.81]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes stealthRadius:r=-1 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2354.15, 411.65, 2775.16]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes stealthRadius:r=-1 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player06" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2354.15, 411.65, 2785.16]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes stealthRadius:r=-1 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player07" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2354.15, 411.65, 2792.96]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes stealthRadius:r=-1 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2354.15, 411.65, 2808.61]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes stealthRadius:r=-1 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player09" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2354.15, 411.65, 2820.96]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes stealthRadius:r=-1 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player10" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2354.15, 411.65, 2840.11]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes stealthRadius:r=-1 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player11" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2354.15, 411.65, 2856.31]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes stealthRadius:r=-1 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player12" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2354.15, 411.65, 2875.46]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes stealthRadius:r=-1 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player13" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2354.15, 411.65, 2896]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes stealthRadius:r=-1 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player14" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2354.15, 411.65, 2909.86]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes stealthRadius:r=-1 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player15" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2354.15, 411.65, 2925.21]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes stealthRadius:r=-1 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player16" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2354.15, 411.65, 2942.81]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes stealthRadius:r=-1 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player17" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2354.15, 411.65, 2969.5]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes stealthRadius:r=-1 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } } areas{ conq_effect{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2020.05, 10, 2108.04]] objLayer:i=0 props{ } } conq_capture_area{ type:t="Cylinder" tm:m=[[40.2128, 0, 0] [0, 51.0531, 0] [0, 0, 40.2128] [2019.97, 0.149796, 2108]] objLayer:i=0 props{ } } conq_t2_tank_spawn_01{ type:t="Sphere" tm:m=[[17.5733, 0, 3.89591] [0, 18, 0] [-3.89591, 0, 17.5733] [1303.49, 19.6674, 1831.49]] objLayer:i=0 props{ } } conq_t2_tank_spawn_02{ type:t="Sphere" tm:m=[[17.5733, 0, 3.89591] [0, 18, 0] [-3.89591, 0, 17.5733] [1296.59, 19.6674, 1851.31]] objLayer:i=0 props{ } } conq_t2_tank_spawn_03{ type:t="Sphere" tm:m=[[17.5733, 0, 3.89591] [0, 18, 0] [-3.89591, 0, 17.5733] [1291.44, 19.6674, 1869.42]] objLayer:i=0 props{ } } conq_t2_tank_spawn_04{ type:t="Sphere" tm:m=[[17.5733, 0, 3.89591] [0, 18, 0] [-3.89591, 0, 17.5733] [1287.48, 19.6674, 1886.84]] objLayer:i=0 props{ } } conq_t2_tank_spawn_05{ type:t="Sphere" tm:m=[[17.5733, 0, 3.89591] [0, 18, 0] [-3.89591, 0, 17.5733] [1270.02, 19.6674, 1873.89]] objLayer:i=0 props{ } } conq_t2_tank_spawn_06{ type:t="Sphere" tm:m=[[17.5733, 0, 3.89591] [0, 18, 0] [-3.89591, 0, 17.5733] [1274.51, 19.6674, 1853.63]] objLayer:i=0 props{ } } conq_t2_tank_spawn_07{ type:t="Sphere" tm:m=[[17.5733, 0, 3.89591] [0, 18, 0] [-3.89591, 0, 17.5733] [1279.03, 19.6674, 1833.24]] objLayer:i=0 props{ } } conq_t2_tank_spawn_08{ type:t="Sphere" tm:m=[[17.5733, 0, 3.89591] [0, 18, 0] [-3.89591, 0, 17.5733] [1273.58, 19.6674, 1811.23]] objLayer:i=0 props{ } } conq_t2_tank_spawn_09{ type:t="Sphere" tm:m=[[17.5733, 0, 3.89591] [0, 18, 0] [-3.89591, 0, 17.5733] [1261.25, 19.6674, 1826.37]] objLayer:i=0 props{ } } conq_t2_tank_spawn_10{ type:t="Sphere" tm:m=[[17.5733, 0, 3.89591] [0, 18, 0] [-3.89591, 0, 17.5733] [1254.25, 19.6674, 1844.99]] objLayer:i=0 props{ } } conq_t2_tank_spawn_11{ type:t="Sphere" tm:m=[[17.5733, 0, 3.89591] [0, 18, 0] [-3.89591, 0, 17.5733] [1271.52, 19.6674, 1789.07]] objLayer:i=0 props{ } } conq_t2_tank_spawn_12{ type:t="Sphere" tm:m=[[17.5733, 0, 3.89591] [0, 18, 0] [-3.89591, 0, 17.5733] [1220.63, 19.6674, 1819.22]] objLayer:i=0 props{ } } conq_t2_tank_spawn_13{ type:t="Sphere" tm:m=[[17.5733, 0, 3.89591] [0, 18, 0] [-3.89591, 0, 17.5733] [1224.61, 19.6674, 1794.59]] objLayer:i=0 props{ } } conq_t2_tank_spawn_14{ type:t="Sphere" tm:m=[[17.5733, 0, 3.89591] [0, 18, 0] [-3.89591, 0, 17.5733] [1239.17, 19.6674, 1833.11]] objLayer:i=0 props{ } } conq_t2_tank_spawn_15{ type:t="Sphere" tm:m=[[17.5733, 0, 3.89591] [0, 18, 0] [-3.89591, 0, 17.5733] [1238.41, 19.6674, 1811.32]] objLayer:i=0 props{ } } conq_t2_tank_spawn_16{ type:t="Sphere" tm:m=[[17.5733, 0, 3.89591] [0, 18, 0] [-3.89591, 0, 17.5733] [1254.95, 19.6674, 1800.96]] objLayer:i=0 props{ } } conq_t1_tank_spawn_01{ type:t="Sphere" tm:m=[[-17.1669, 0, -5.41271] [0, 18, 0] [5.41271, 0, -17.1669] [2608.06, 9.41306, 2029.1]] objLayer:i=0 props{ } } conq_t1_tank_spawn_02{ type:t="Sphere" tm:m=[[-17.1669, 0, -5.41271] [0, 18, 0] [5.41271, 0, -17.1669] [2588.94, 9.41306, 2036.74]] objLayer:i=0 props{ } } conq_t1_tank_spawn_03{ type:t="Sphere" tm:m=[[-17.1669, 0, -5.41271] [0, 18, 0] [5.41271, 0, -17.1669] [2579.13, 9.41306, 2053.52]] objLayer:i=0 props{ } } conq_t1_tank_spawn_04{ type:t="Sphere" tm:m=[[-17.1669, 0, -5.41271] [0, 18, 0] [5.41271, 0, -17.1669] [2573.73, 9.41306, 2072.68]] objLayer:i=0 props{ } } conq_t1_tank_spawn_05{ type:t="Sphere" tm:m=[[-17.1669, 0, -5.41271] [0, 18, 0] [5.41271, 0, -17.1669] [2596.28, 9.41306, 2084.3]] objLayer:i=0 props{ } } conq_t1_tank_spawn_06{ type:t="Sphere" tm:m=[[-17.1669, 0, -5.41271] [0, 18, 0] [5.41271, 0, -17.1669] [2595.6, 9.41306, 2064.45]] objLayer:i=0 props{ } } conq_t1_tank_spawn_07{ type:t="Sphere" tm:m=[[-17.1669, 0, -5.41271] [0, 18, 0] [5.41271, 0, -17.1669] [2603.97, 9.41306, 2048.28]] objLayer:i=0 props{ } } conq_t1_tank_spawn_08{ type:t="Sphere" tm:m=[[-17.1669, 0, -5.41271] [0, 18, 0] [5.41271, 0, -17.1669] [2625.93, 9.41306, 2039.76]] objLayer:i=0 props{ } } conq_t1_tank_spawn_09{ type:t="Sphere" tm:m=[[-17.1669, 0, -5.41271] [0, 18, 0] [5.41271, 0, -17.1669] [2635.05, 9.41306, 2058.64]] objLayer:i=0 props{ } } conq_t1_tank_spawn_10{ type:t="Sphere" tm:m=[[-17.1669, 0, -5.41271] [0, 18, 0] [5.41271, 0, -17.1669] [2616.08, 9.41306, 2070.59]] objLayer:i=0 props{ } } conq_t1_tank_spawn_11{ type:t="Sphere" tm:m=[[-17.1669, 0, -5.41271] [0, 18, 0] [5.41271, 0, -17.1669] [2634.42, 9.41306, 2020]] objLayer:i=0 props{ } } conq_t1_tank_spawn_12{ type:t="Sphere" tm:m=[[-17.1669, 0, -5.41271] [0, 18, 0] [5.41271, 0, -17.1669] [2647.64, 9.41306, 2077.31]] objLayer:i=0 props{ } } conq_t1_tank_spawn_13{ type:t="Sphere" tm:m=[[-17.1669, 0, -5.41271] [0, 18, 0] [5.41271, 0, -17.1669] [2646.64, 9.41306, 2034.86]] objLayer:i=0 props{ } } conq_t1_tank_spawn_14{ type:t="Sphere" tm:m=[[-17.1669, 0, -5.41271] [0, 18, 0] [5.41271, 0, -17.1669] [2658.25, 9.41306, 2057.75]] objLayer:i=0 props{ } } conq_t1_tank_spawn_15{ type:t="Sphere" tm:m=[[-17.1669, 0, -5.41271] [0, 18, 0] [5.41271, 0, -17.1669] [2677.06, 9.41306, 2068.18]] objLayer:i=0 props{ } } conq_t1_tank_spawn_16{ type:t="Sphere" tm:m=[[-17.1669, 0, -5.41271] [0, 18, 0] [5.41271, 0, -17.1669] [2665.42, 9.41306, 2088.4]] objLayer:i=0 props{ } } area_01{ type:t="Sphere" tm:m=[[5139.21, 0, 1139.34] [0, 5264, 0] [-1139.34, 0, 5139.21] [2019.95, 15.7, 2108]] objLayer:i=0 props{ infantry:r=0 } } fighters_area{ type:t="Sphere" tm:m=[[5857.78, 0, 1298.64] [0, 6000, 0] [-1298.64, 0, 5857.78] [2019.95, 493.35, 2108]] objLayer:i=0 props{ } } t1_fighters_spawn{ type:t="Sphere" tm:m=[[-292.889, 0, -64.9318] [0, 300, 0] [64.9318, 0, -292.889] [3848.46, 200, 2525.87]] objLayer:i=0 props{ } } t2_fighters_spawn{ type:t="Sphere" tm:m=[[292.889, 0, 64.9318] [0, 300, 0] [-64.9318, 0, 292.889] [378.021, 200, 1658.64]] objLayer:i=0 props{ } } bombers_area{ type:t="Sphere" tm:m=[[7810.37, 0, 1731.52] [0, 8000, 0] [-1731.52, 0, 7810.37] [2019.95, 1493.35, 2108]] objLayer:i=0 props{ } } t2_bombers_spawn{ type:t="Sphere" tm:m=[[292.889, 0, 64.9318] [0, 300, 0] [-64.9318, 0, 292.889] [-500.819, 1000, 1420.21]] objLayer:i=0 props{ } } t1_bombers_spawn{ type:t="Sphere" tm:m=[[-292.889, 0, -64.9318] [0, 300, 0] [64.9318, 0, -292.889] [4616.68, 1000, 3072.12]] objLayer:i=0 props{ } } } objLayers{ layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } } wayPoints{ }