selected_tag:t=""
bin_dump_file:t=""
mission_settings{
atmosphere{
pressure:r=760
temperature:r=-12
}
player{
army:i=1
wing:t="pla01"
wing:t="pla02"
wing:t="pla03"
wing:t="pla04"
wing:t="pla05"
wing:t="pla06"
wing:t="pla07"
wing:t="pla08"
wing:t="pla09"
wing:t="pla10"
}
player_teamB{
army:i=2
wing:t="plb01"
wing:t="plb02"
wing:t="plb03"
wing:t="plb04"
wing:t="plb05"
wing:t="plb06"
wing:t="plb07"
wing:t="plb08"
wing:t="plb09"
wing:t="plb10"
}
mission{
name:t="CoopOperationREDFOR"
type:t="teamBattle"
level:t="levels/air_ladoga.bin"
campaign:t="UserMissions"
restoreType:t="attempts"
optionalTakeOff:b=no
missionDebriefing:t=""
missionBriefing:t=""
environment:t="Day"
weather:t="clear"
locName:t="Operation Night Spear '74"
gt_mp_tickets:b=yes
gt_mp_capture:b=yes
isLimitedFuel:b=yes
isLimitedAmmo:b=yes
scoreLimit:i=5000
deathPenaltyMul:r=0
ctaCaptureZoneEqualPenaltyMul:r=0
allowEmptyTeams:b=yes
useSpawnScore:b=no
customRules{
name:t="sharedPool"
teams{
teamA{
playerMaxSpawns:i=50
spawnLimit:i=200
limitedUnits{
mi_4av:i=4
il_28:i=4
il_28sh:i=4
}
unlimitedUnits{
ka_50:b=yes
ka_52:b=yes
ka_29:b=yes
mi_28n:b=yes
mi_35m:b=yes
mi_24d:b=yes
mi_24a:b=yes
mi_24v:b=yes
mi_24p:b=yes
mi_24p_german:b=yes
ussr_t_64_b_1984:b=yes
ussr_t_64a_1971:b=yes
ussr_bmp_1:b=yes
ussr_bmp_2:b=yes
ussr_bmp_2m:b=yes
ussr_t_55_am:b=yes
ussr_t_62_m1:b=yes
ussr_t_72a:b=yes
ussr_t_72b:b=yes
ussr_t_80b:b=yes
ussr_t_80u:b=yes
ussr_zprk_2s6:b=yes
ussr_rbt_5:b=yes
ussr_zsu_57_2:b=yes
ussr_t_55a:b=yes
ussr_t_62:b=yes
ussr_t_54_1951:b=yes
ussr_asu_85:b=yes
ussr_su-7b:b=yes
ussr_mig_21_smt:b=yes
}
}
teamB{
playerMaxSpawns:i=20
spawnLimit:i=200
limitedUnits{
us_m19:i=1
}
unlimitedUnits{
}
}
}
}
customSpawnScore{
base_respawn_points_coef:i=5
br_diff_mul_Air:r=0
br_diff_mul_Tank:r=0
max_br_diff:r=0
spawn_pow:r=0
mi_4av:r=10
}
tags{
}
missionType{
_Dom:b=no
_Conq:b=no
_CnvA:b=no
_CnvB:b=no
_ArtDA:b=no
_ArtDB:b=no
_Bttl:b=no
_DBttlA:b=no
_DBttlB:b=no
_Bto:b=no
_Flc:b=no
_v1_race_straight:b=no
_v1_race_inverted:b=no
_v2_race_straight:b=no
_v2_race_inverted:b=no
_Conq1:b=no
_Conq2:b=no
_Conq3:b=no
_Conq4:b=no
_Conq5:b=no
_Conq6:b=no
}
tags{
}
stars{
year:i=1975
month:i=1
day:i=24
localTime:r=24
}
customWeather{
scatteringEffect:r=0
cloud_shadow_intensity:r=0.6
max_wind_strength:r=6
sky{
mie_height:r=0.2
mieG:r=0
betaMScale:r=2.25
clouds_overcast:r=0.37
}
clouds_gen{
humidity:r=0.69
persistence:r=0.6
asymmetry:r=0.1
}
clouds_position{
start_altitude:r=1.5
thickness:r=4.5
light_extinction:r=0.4
}
clouds_render{
silver_lining:r=0.45
sun_light:r=0.1
ambient:r=0.25
}
strata_clouds{
amount:r=0.65
altitude:r=9.3
}
}
}
spectator_points{
}
cover_points{
}
aiParams{
aiEffectivenessViscosity:r=90
effectivenessDistances:p2=2500, 7000
}
}
imports{
}
triggers{
isCategory:b=yes
is_enabled:b=yes
Start{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
initMission{
}
}
conditions{
}
actions{
missionBattleArea{
air:b=yes
ground:b=yes
mapArea:b=yes
killArea:b=no
detectionArea:b=no
killOutOfBattleArea:b=yes
newGridHorizontalCellCount:i=0
area:t="BattlezoneFirst"
}
missionMarkAsRespawnPoint{
loc_name:t="Orca 01-02"
spawnEffect:b=no
isStrictSpawn:b=yes
resetStrictSpawnIndex:b=no
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=yes
onlyOnePlayerPerSpawnPoint:b=yes
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=no
radius:r=-1
target:t="spawn01"
target:t="spawn02"
team:t="A"
disableAfter:i=never
tags{
air:b=yes
type_bomber:b=no
type_fighter:b=no
type_assault:b=no
type_heavy_fighter:b=no
type_interceptor:b=no
type_aa_fighter:b=no
type_frontline_bomber:b=no
type_longrange_bomber:b=no
type_hydroplane:b=no
helicopter:b=yes
type_attack_helicopter:b=yes
type_utility_helicopter:b=yes
tank:b=no
type_heavy_tank:b=no
type_medium_tank:b=no
type_light_tank:b=no
type_tank_destroyer:b=no
type_spaa:b=no
}
}
unitPutToSleep{
target:t="tempunit"
target:t="tempunit01"
target:t="tempunit02"
target:t="AllyTempInf"
target:t="AntiBotTank"
target:t="AmmoCrates"
}
wait{
time:r=3
}
varSetRandomInt{
var:t="DetectChanceMis01"
from:i=0
to_not_including:i=2
}
airfieldSetProperties{
object:t="HelipadAlly"
repair_mul:r=2
fuel_mul:r=2
reload_mul:r=2
}
airfieldSetIndication{
set:b=no
target:t="HelipadAlly"
team:t="A"
}
unitSetProperties{
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="cspoint"
object:t="cspoint01"
object:t="cspoint02"
object:t="RespawnPoint"
object:t="RespawnPointForest"
targetableByAi:b=no
isImmortal:b=yes
stealthRadius:r=0
attack_type:t="hold_fire"
cannotShoot:b=yes
ignoresEnemy:b=yes
}
missionMarkAsRespawnPoint{
loc_name:t="WrongSpawn"
spawnEffect:b=no
isStrictSpawn:b=yes
resetStrictSpawnIndex:b=no
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=no
onlyOnePlayerPerSpawnPoint:b=no
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=no
radius:r=-1
target:t="Bspawn"
team:t="B"
tags{
air:b=no
type_bomber:b=no
type_fighter:b=no
type_assault:b=no
type_heavy_fighter:b=no
type_interceptor:b=no
type_aa_fighter:b=no
type_frontline_bomber:b=no
type_longrange_bomber:b=no
type_hydroplane:b=no
helicopter:b=no
type_attack_helicopter:b=no
type_utility_helicopter:b=no
tank:b=yes
type_heavy_tank:b=yes
type_medium_tank:b=yes
type_light_tank:b=yes
type_tank_destroyer:b=yes
type_spaa:b=yes
}
}
}
else_actions{
}
}
StartTank{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="any"
object:t="pla"
target:t="CheckMarkAir"
}
}
actions{
missionMarkAsRespawnPoint{
loc_name:t="Wolf Squad 08-11"
spawnEffect:b=no
isStrictSpawn:b=yes
resetStrictSpawnIndex:b=no
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=yes
onlyOnePlayerPerSpawnPoint:b=yes
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=no
radius:r=-1
target:t="TankSpawn"
target:t="TankSpawn01"
target:t="TankSpawn02"
target:t="TankSpawn03"
team:t="A"
disableAfter:i=never
tags{
air:b=no
type_bomber:b=no
type_fighter:b=no
type_assault:b=no
type_heavy_fighter:b=no
type_interceptor:b=no
type_aa_fighter:b=no
type_frontline_bomber:b=no
type_longrange_bomber:b=no
type_hydroplane:b=no
helicopter:b=no
type_attack_helicopter:b=no
type_utility_helicopter:b=no
tank:b=yes
type_heavy_tank:b=yes
type_medium_tank:b=yes
type_light_tank:b=yes
type_tank_destroyer:b=yes
type_spaa:b=yes
}
}
}
else_actions{
}
}
AirMark{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.5
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="any"
object:t="pla"
target:t="CheckMarkAir"
}
}
actions{
unitMark{
target_marking:i=2
target:t="pla"
useForTriggerFiltered:b=yes
}
addTextToUnit{
langID:t="Orca"
fontSize:t="tiny"
set:b=yes
target_marking:i=0
target:t="pla"
useForTriggerFiltered:b=yes
}
}
else_actions{
}
}
AdditionalScripts{
isCategory:b=yes
is_enabled:b=yes
Reload{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=15
}
}
conditions{
unitWhenProperties{
object:t="pla"
func:t="less"
value:r=2
property:t="speed"
check_filter:t="any"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
}
unitWhenInArea{
math:t="3D"
object_type:t="isMarked"
object_marking:i=5
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="any"
object:t="pla"
target:t="ReloadZone"
}
}
actions{
unitRestore{
ressurectIfDead:b=no
fullRestore:b=yes
target:t="pla"
ammoRestore:b=yes
power:r=1
useForTriggerFiltered:b=yes
}
playHint{
hintType:t="standard"
name:t="Reloading completed"
action:t="warning"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=3
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
warningTime:r=3
useForTriggerFiltered:b=yes
team:t="A"
}
}
else_actions{
}
}
CoopRepair{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=15
}
}
conditions{
unitWhenProperties{
object:t="pla"
func:t="less"
value:r=2
property:t="speed"
check_filter:t="any"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
}
unitDistanceBetween{
value:r=40
math:t="3D"
object_type:t="isMarked"
object_marking:i=2
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
target_type:t="isMarked"
target_marking:i=5
check_objects:t="any"
check_targets:t="any"
object:t="pla"
target:t="pla"
}
}
actions{
unitRestore{
ressurectIfDead:b=no
fullRestore:b=yes
target:t="pla"
ammoRestore:b=no
partRestore:b=yes
power:r=1
useForTriggerFiltered:b=yes
}
playHint{
hintType:t="standard"
name:t="Helicopter repaired"
action:t="warning"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=3
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
warningTime:r=3
useForTriggerFiltered:b=yes
team:t="A"
}
}
else_actions{
}
}
ChangeUnit{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isMarked"
object_marking:i=5
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="any"
object:t="pla"
target:t="RespawnAreaForest"
target:t="RespawnAreaBase"
}
}
actions{
unitPutToSleep{
target:t="pla"
useForTriggerFiltered:b=yes
}
}
else_actions{
}
}
HoundSpawn{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
}
actions{
missionMarkAsRespawnPoint{
loc_name:t="Hound Spawn"
spawnEffect:b=yes
isStrictSpawn:b=no
resetStrictSpawnIndex:b=no
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=no
onlyOnePlayerPerSpawnPoint:b=no
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=no
radius:r=-1
target:t="HoundSpawn"
team:t="A"
disableAfter:i=300
tags{
air:b=yes
type_bomber:b=no
type_fighter:b=no
type_assault:b=no
type_heavy_fighter:b=no
type_interceptor:b=no
type_aa_fighter:b=no
type_frontline_bomber:b=no
type_longrange_bomber:b=no
type_hydroplane:b=no
helicopter:b=yes
type_attack_helicopter:b=yes
type_utility_helicopter:b=no
tank:b=no
}
}
missionMarkAsRespawnPoint{
loc_name:t="Wolf Squad (Base)"
spawnEffect:b=no
isStrictSpawn:b=yes
resetStrictSpawnIndex:b=no
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=no
onlyOnePlayerPerSpawnPoint:b=no
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=no
radius:r=-1
target:t="WSSpawnBase"
target:t="WSSpawnBase01"
team:t="A"
tags{
air:b=no
type_bomber:b=no
type_fighter:b=no
type_assault:b=no
type_heavy_fighter:b=no
type_interceptor:b=no
type_aa_fighter:b=no
type_frontline_bomber:b=no
type_longrange_bomber:b=no
type_hydroplane:b=no
helicopter:b=no
type_attack_helicopter:b=no
type_utility_helicopter:b=no
tank:b=yes
type_heavy_tank:b=yes
type_medium_tank:b=yes
type_light_tank:b=yes
type_tank_destroyer:b=yes
type_spaa:b=yes
}
}
missionMarkAsRespawnPoint{
loc_name:t="Wolf Squad (Forest)"
spawnEffect:b=no
isStrictSpawn:b=yes
resetStrictSpawnIndex:b=no
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=no
onlyOnePlayerPerSpawnPoint:b=no
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=no
radius:r=-1
target:t="WSSpawnForest"
target:t="WSSpawnForest01"
target:t="WSSpawnForest02"
team:t="A"
tags{
air:b=no
type_bomber:b=no
type_fighter:b=no
type_assault:b=no
type_heavy_fighter:b=no
type_interceptor:b=no
type_aa_fighter:b=no
type_frontline_bomber:b=no
type_longrange_bomber:b=no
type_hydroplane:b=no
helicopter:b=no
type_attack_helicopter:b=no
type_utility_helicopter:b=no
tank:b=yes
type_heavy_tank:b=yes
type_medium_tank:b=yes
type_light_tank:b=yes
type_tank_destroyer:b=yes
type_spaa:b=yes
}
}
triggerEnable{
target:t="AirMarkForAlbHnd"
target:t="TankMarkAfterDeath"
}
triggerDisable{
target:t="TankMark"
}
}
else_actions{
}
}
AlbatrossSpawn{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
}
actions{
missionMarkAsRespawnPoint{
loc_name:t="Albatross Spawn"
spawnEffect:b=yes
isStrictSpawn:b=no
resetStrictSpawnIndex:b=no
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=no
onlyOnePlayerPerSpawnPoint:b=no
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=no
radius:r=-1
target:t="AlbatrossSpawn"
team:t="A"
disableAfter:i=300
tags{
air:b=yes
type_bomber:b=yes
type_fighter:b=yes
type_assault:b=yes
type_heavy_fighter:b=yes
type_interceptor:b=yes
type_aa_fighter:b=yes
type_frontline_bomber:b=yes
type_longrange_bomber:b=yes
type_hydroplane:b=yes
helicopter:b=no
type_attack_helicopter:b=no
type_utility_helicopter:b=no
tank:b=no
type_heavy_tank:b=no
type_medium_tank:b=no
type_light_tank:b=no
type_tank_destroyer:b=no
type_spaa:b=no
}
}
missionMarkAsRespawnPoint{
loc_name:t="Wolf Squad (Base)"
spawnEffect:b=no
isStrictSpawn:b=yes
resetStrictSpawnIndex:b=no
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=no
onlyOnePlayerPerSpawnPoint:b=no
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=no
radius:r=-1
target:t="WSSpawnBase"
target:t="WSSpawnBase01"
team:t="A"
tags{
air:b=no
type_bomber:b=no
type_fighter:b=no
type_assault:b=no
type_heavy_fighter:b=no
type_interceptor:b=no
type_aa_fighter:b=no
type_frontline_bomber:b=no
type_longrange_bomber:b=no
type_hydroplane:b=no
helicopter:b=no
type_attack_helicopter:b=no
type_utility_helicopter:b=no
tank:b=yes
type_heavy_tank:b=yes
type_medium_tank:b=yes
type_light_tank:b=yes
type_tank_destroyer:b=yes
type_spaa:b=yes
}
}
missionMarkAsRespawnPoint{
loc_name:t="Wolf Squad (Forest)"
spawnEffect:b=no
isStrictSpawn:b=yes
resetStrictSpawnIndex:b=no
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=no
onlyOnePlayerPerSpawnPoint:b=no
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=no
radius:r=-1
target:t="WSSpawnForest"
target:t="WSSpawnForest01"
target:t="WSSpawnForest02"
team:t="A"
tags{
air:b=no
type_bomber:b=no
type_fighter:b=no
type_assault:b=no
type_heavy_fighter:b=no
type_interceptor:b=no
type_aa_fighter:b=no
type_frontline_bomber:b=no
type_longrange_bomber:b=no
type_hydroplane:b=no
helicopter:b=no
type_attack_helicopter:b=no
type_utility_helicopter:b=no
tank:b=yes
type_heavy_tank:b=yes
type_medium_tank:b=yes
type_light_tank:b=yes
type_tank_destroyer:b=yes
type_spaa:b=yes
}
}
triggerEnable{
target:t="AirMarkForAlbHnd"
target:t="TankMarkAfterDeath"
}
triggerDisable{
target:t="TankMark"
}
}
else_actions{
}
}
DontAttackAlliesPls{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenKilled{
target:t="AlliedForces"
offender:t="pla"
}
}
actions{
playHint{
hintType:t="standard"
name:t='Base:
"" What are you doing?! It was an ally! Do you want a court-martial? ""
'
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=5
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
team:t="A"
}
wait{
time:r=6
}
triggerEnable{
target:t="DontAttackAlliesPlsFailed"
}
triggerDisable{
target:t="DontAttackAlliesPls"
}
}
else_actions{
}
}
DontAttackAlliesPlsFailed{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenKilled{
target:t="AlliedForces"
offender:t="pla"
}
}
actions{
wait{
time:r=3
}
playHint{
hintType:t="standard"
name:t='Base:
"" This is Base. A few of our units killing us recklessy. We marked them as enemies. ""
'
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=8
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
team:t="A"
}
wait{
time:r=8
}
moSetObjectiveStatus{
target:t="Follow orders of the base"
status:i=3
}
unitSetProperties{
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="AlliedForces"
army:i=0
}
wait{
time:r=20
}
missionFailed{
}
}
else_actions{
}
}
DeleteMarkers{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=2
}
}
conditions{
}
actions{
unitSetStealth{
set:b=yes
radius:r=400
target:t="Enemies"
target:t="AlliedForces"
target:t="SPAAs"
target:t="HeliTargetSq"
team:t="A"
}
unitSetIndication{
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
set:b=yes
target:t="enemyPost_01"
target:t="EnemyConvoyNorth"
target:t="EnemyConvoyEast"
target:t="EnemyConvoySouth"
target:t="2FirstWave"
target:t="2SecondWave"
target:t="2ThirdWave"
target:t="FinalAttackSq"
target:t="ArtPos0"
target:t="ArtPos2"
target:t="ArtPos1"
target:t="HeliTargetSq"
team:t="A"
}
unitSetIndication{
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
set:b=yes
target:t="FinalConvoyFirst"
target:t="FinalConvoySecond"
target:t="FinalConvoyThird"
team:t="A"
}
}
else_actions{
}
}
DetectionSPAA{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=4
}
}
conditions{
unitWhenStatus{
object_type:t="isInAir"
check_objects:t="any"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
target_type:t="isAlive"
check_period:r=1
object:t="pla"
}
unitDistanceBetween{
value:r=3000
math:t="2D"
object_type:t="isAlive"
object_marking:i=2
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
target_type:t="isAlive"
target_marking:i=0
check_objects:t="any"
check_targets:t="any"
object:t="pla"
target:t="SPAAs"
}
}
actions{
playHint{
hintType:t="standard"
name:t="One of the players is being tracked by the SPAA"
action:t="warning"
shouldFadeOut:b=no
isOverFade:b=no
time:r=3
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
shouldBlink:b=yes
warningTime:r=3
team:t="A"
}
unitSetStealth{
set:b=yes
radius:r=4000
target:t="SPAAs"
useForTriggerFiltered:b=yes
team:t="A"
}
}
else_actions{
unitSetStealth{
set:b=yes
radius:r=0
target:t="SPAAs"
team:t="A"
}
}
}
AirMarkForAlbHnd{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenInArea{
math:t="2D"
object_type:t="isMarked"
object_marking:i=2
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="any"
object:t="pla"
target:t="TextAreaForHnd"
target:t="TextAreaForAlb"
}
}
actions{
unitMark{
target_marking:i=5
target:t="pla"
useForTriggerFiltered:b=yes
}
}
else_actions{
}
}
MarkTextHounds{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isMarked"
object_marking:i=5
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="any"
object:t="pla"
target:t="TextAreaForHnd"
}
}
actions{
addTextToUnit{
langID:t="Hound"
fontSize:t="tiny"
set:b=yes
target_marking:i=0
target:t="pla"
useForTriggerFiltered:b=yes
}
}
else_actions{
}
}
MarkTextAlb{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isMarked"
object_marking:i=5
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="any"
object:t="pla"
target:t="TextAreaForAlb"
}
}
actions{
addTextToUnit{
langID:t="Albatross"
fontSize:t="tiny"
set:b=yes
target_marking:i=0
target:t="pla"
useForTriggerFiltered:b=yes
}
}
else_actions{
}
}
AirMarkHeli{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenInArea{
math:t="2D"
object_type:t="isMarked"
object_marking:i=2
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="any"
object:t="pla"
target:t="LandingZone"
target:t="LandingZone01"
target:t="LandingZone02"
}
}
actions{
addTextToUnit{
langID:t="Orca"
fontSize:t="tiny"
set:b=yes
target_marking:i=0
target:t="pla"
useForTriggerFiltered:b=yes
}
}
else_actions{
}
}
TankMarkAfterDeath{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.5
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isAlive"
object_marking:i=5
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="any"
object:t="pla"
target:t="MarkWolfBase"
target:t="MarkWolfForest"
}
}
actions{
unitMark{
target_marking:i=5
target:t="pla"
useForTriggerFiltered:b=yes
}
addTextToUnit{
langID:t="Wolf"
fontSize:t="tiny"
set:b=yes
target_marking:i=0
target:t="pla"
useForTriggerFiltered:b=yes
}
}
else_actions{
}
}
TankMark{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.5
}
}
conditions{
unitWhenStatus{
object_type:t="isMarked"
check_objects:t="any"
object_marking:i=5
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
target_type:t="isAlive"
check_period:r=1
object:t="pla"
}
}
actions{
addTextToUnit{
langID:t="Wolf"
fontSize:t="tiny"
set:b=yes
target_marking:i=0
target:t="pla"
useForTriggerFiltered:b=yes
}
}
else_actions{
}
}
}
GroundStart{
isCategory:b=yes
is_enabled:b=yes
GroundPStart{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="any"
object:t="pla"
target:t="CheckMark"
}
}
actions{
unitMark{
target_marking:i=5
target:t="pla"
useForTriggerFiltered:b=yes
}
addTextToUnit{
langID:t="Wolf"
fontSize:t="tiny"
set:b=yes
target_marking:i=0
target:t="pla"
useForTriggerFiltered:b=yes
}
}
else_actions{
}
}
GroundPStartEnd{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
timeExpires{
time:r=60
}
}
conditions{
}
actions{
triggerDisable{
target:t="GroundPStart"
target:t="GroundPStartEnd"
}
}
else_actions{
}
}
}
Transmission01{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
}
actions{
wait{
time:r=35
}
playHint{
hintType:t="standard"
name:t="Orca 01:
~"~" This is Orca squad. We're closing in on ally tanks, waiting for orders. ~"~"
"
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=12
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
team:t="A"
}
wait{
time:r=11
}
playHint{
hintType:t="standard"
name:t='Base:
"" Good. Listen up, in first objective you need to help the tank squad to recapture our base from enemies. ""
'
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=12
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
team:t="A"
}
wait{
time:r=13
}
playHint{
hintType:t="standard"
name:t='Wolf Squad:
"" This is Wolf 01, we are heading up to the forest and wait commands from the sabotage group, over. ""
'
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=12
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
team:t="A"
}
wait{
time:r=13
}
moAddMissionObjective{
target:t="Wait when the sabotage group destoy enemy radars"
}
playHint{
hintType:t="standard"
name:t="
New Task: Wait when the sabotage group destroys enemy radars
"
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=8
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
shouldBlink:b=yes
team:t="A"
}
wait{
time:r=9
}
playHint{
hintType:t="standard"
name:t='Base:
"" Orca, stay away from the enemy base, they have good radars. Our sabotage group trying to wipe out these radars, so just keep watch it from 3km. ""
'
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=15
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
team:t="A"
}
triggerEnable{
target:t="TransmissionTankPlayer"
}
missionShowMapIcon{
show:b=yes
team:t="A"
iconName:t="ui/gameuiskin#objective_capturezone"
areaName:t="MapIconStartMissionPost"
colorCode:t="Enemy"
}
}
else_actions{
}
}
TransmissionTankPlayer{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenProperties{
object:t="pla"
func:t="less"
value:r=900
property:t="speed"
check_filter:t="any"
object_type:t="isMarked"
object_marking:i=5
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
}
}
actions{
wait{
time:r=17
}
playHint{
hintType:t="standard"
name:t='Wolf Squad:
"" This is Wolf 08. In position and waiting for orders. ""
'
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=10
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
team:t="A"
}
wait{
time:r=10
}
playHint{
hintType:t="standard"
name:t='Wolf Squad:
"" Copy that, Wolf 08. Wait our squad and regroup for a new task. Over. ""
'
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=10
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
team:t="A"
}
}
else_actions{
}
}
MissionStart{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
timeExpires{
time:r=220
}
}
conditions{
varCompareInt{
var_value:t="DetectChanceMis01"
value:i=0
comparasion_func:t="equal"
}
}
actions{
triggerDisable{
target:t="MissionFailed"
target:t="MissionStartAlt"
}
moSetObjectiveStatus{
target:t="Wait when the sabotage group destoy enemy radars"
status:i=2
team:t="A"
}
unitPlayEffect{
effect_type:t="specify"
effect:t="bomb_ground_explosion_med"
offset:p3=0, 0, 0
radiusOffset:p2=0, 0
show:b=yes
attach:b=no
scale:r=1
loopSpawn:b=yes
delay:p2=1, 1
target:t="EnemyAA"
}
unitDamage{
power:r=1
useEffect:b=yes
countEffects:i=1
delay:p2=0, 1
offset:p3=0, 0, 0
radiusOffset:p2=1, 1
target:t="EnemyAA"
explodeAmmo:b=yes
doExplosion:b=yes
}
wait{
time:r=1
}
unitPlayEffect{
effect_type:t="specify"
effect:t="bomb_ground_explosion_med"
offset:p3=0, 0, 0
radiusOffset:p2=0, 0
show:b=yes
attach:b=no
scale:r=1
loopSpawn:b=yes
delay:p2=1, 1
target:t="EnemyAA02"
}
unitDamage{
power:r=1
useEffect:b=yes
countEffects:i=1
delay:p2=0, 1
offset:p3=0, 0, 0
radiusOffset:p2=1, 1
target:t="EnemyAA02"
explodeAmmo:b=yes
doExplosion:b=yes
}
wait{
time:r=8
}
playHint{
hintType:t="standard"
name:t='Sabotage Group:
"" This is thirteenth. Objective completed, now it is your turn to play with this. ""
'
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=12
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
team:t="A"
}
wait{
time:r=13
}
playHint{
hintType:t="standard"
name:t="Base:
~"~" Good job, everyone. Now get out of there because it's going to be hot soon. ~"~"
"
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=10
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
team:t="A"
}
wait{
time:r=11
}
playHint{
hintType:t="standard"
name:t='Wolf Squad:
"" Alright, people, its about to start. ""
'
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=7
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
team:t="A"
}
wait{
time:r=8
}
playHint{
hintType:t="standard"
name:t="Base:
~"~" Orca, you heard them. Strike as quickly as possible and don't let the wolves die. ~"~"
"
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=12
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
team:t="A"
}
wait{
time:r=13
}
moAddMissionObjective{
target:t="Destroy enemy forces in the village"
}
playHint{
hintType:t="standard"
name:t="
New Task: Destroy enemy forces in the village
"
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=10
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
shouldBlink:b=yes
team:t="A"
}
triggerEnable{
target:t="ConvoyNorth"
target:t="ConvoyEast"
target:t="ConvoySouth"
}
}
else_actions{
}
}
MissionStartAlt{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
timeExpires{
time:r=220
}
}
conditions{
varCompareInt{
var_value:t="DetectChanceMis01"
value:i=1
comparasion_func:t="equal"
}
}
actions{
triggerDisable{
target:t="MissionFailed"
target:t="MissionStart"
}
unitWakeUp{
target:t="tempunit"
target:t="tempunit01"
target:t="tempunit02"
}
wait{
time:r=4
}
playHint{
hintType:t="standard"
name:t="Sabotage Group:
~"~" This is sixth! they've spotted us, we need to go now! Ahgh!... ~"~"
"
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=8
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
team:t="A"
}
unitDamage{
power:r=1
useEffect:b=yes
countEffects:i=1
delay:p2=0, 1
offset:p3=0, 0, 0
radiusOffset:p2=0, 0
target:t="tempunit"
target:t="tempunit01"
target:t="tempunit02"
fireAmmo:b=yes
explodeAmmo:b=yes
doExplosion:b=yes
delayForObjects:p2=0, 2
}
wait{
time:r=10
}
playHint{
hintType:t="standard"
name:t="Base:
~"~" This is Base, change of plan! Orca squad, try to destroy SPAA's from far distance, then go to assist wolves in an assault.~"~"
"
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=12
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
team:t="A"
}
wait{
time:r=11
}
playHint{
hintType:t="standard"
name:t='Wolf Squad:
"" Alright, people, its about to start. ""
'
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=7
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
team:t="A"
}
wait{
time:r=8
}
moSetObjectiveStatus{
target:t="Wait when the sabotage group destoy enemy radars"
status:i=2
team:t="A"
}
wait{
time:r=8
}
moAddMissionObjective{
target:t="Destroy enemy forces in the village"
}
playHint{
hintType:t="standard"
name:t="
New Task: Destroy enemy forces in the village
"
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=10
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
shouldBlink:b=yes
team:t="A"
}
triggerEnable{
target:t="ConvoyNorth"
target:t="ConvoyEast"
target:t="ConvoySouth"
}
}
else_actions{
}
}
Convoys{
isCategory:b=yes
is_enabled:b=yes
ConvoyStart{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
initMission{
}
}
conditions{
}
actions{
unitPutToSleep{
target:t="EnemyConvoyNorth"
target:t="EnemyConvoyEast"
target:t="EnemyConvoySouth"
}
varSetRandomInt{
var:t="GenerateConvoyDirection"
from:i=1
to_not_including:i=4
}
wait{
time:r=3
}
triggerDisable{
target:t="ConvoyStart"
}
}
else_actions{
}
}
ConvoyNorth{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
varCompareInt{
var_value:t="GenerateConvoyDirection"
value:i=1
comparasion_func:t="equal"
}
}
actions{
wait{
time:r=40
}
unitWakeUp{
target:t="EnemyConvoyNorth"
}
playHint{
hintType:t="standard"
name:t='Base:
"" Orca, our forces detected an enemy armored convoy going from the north, be careful. This convoy have SPAA.""
'
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=11
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
team:t="A"
}
triggerDisable{
target:t="ConvoySouth"
target:t="ConvoyEast"
}
missionShowMapIcon{
show:b=yes
team:t="A"
iconName:t="ui/gameuiskin#objective_tank"
areaName:t="MapIconStartConvoyNorth"
colorCode:t="Enemy"
}
}
else_actions{
}
}
ConvoyEast{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
varCompareInt{
var_value:t="GenerateConvoyDirection"
value:i=2
comparasion_func:t="equal"
}
}
actions{
wait{
time:r=40
}
unitWakeUp{
target:t="EnemyConvoyEast"
}
playHint{
hintType:t="standard"
name:t='Base:
"" Orca, our forces detected an enemy armored convoy going from the east, be careful. This convoy have SPAA.""
'
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=11
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
team:t="A"
}
triggerDisable{
target:t="ConvoyNorth"
target:t="ConvoySouth"
}
missionShowMapIcon{
show:b=yes
team:t="A"
iconName:t="ui/gameuiskin#objective_tank"
areaName:t="MapIconStartConvoyEast"
colorCode:t="Enemy"
}
}
else_actions{
}
}
ConvoySouth{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
varCompareInt{
var_value:t="GenerateConvoyDirection"
value:i=3
comparasion_func:t="equal"
}
}
actions{
wait{
time:r=40
}
unitWakeUp{
target:t="EnemyConvoySouth"
}
playHint{
hintType:t="standard"
name:t='Base:
"" Orca, our forces detected an enemy armored convoy going from the south, be careful. This convoy have SPAA.""
'
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=11
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
team:t="A"
}
triggerDisable{
target:t="ConvoyNorth"
target:t="ConvoyEast"
}
missionShowMapIcon{
show:b=yes
team:t="A"
iconName:t="ui/gameuiskin#objective_tank"
areaName:t="MapIconStartConvoySouth"
colorCode:t="Enemy"
}
}
else_actions{
}
}
}
MissionFailed{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ANY"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitDistanceBetween{
value:r=2500
math:t="3D"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
target_type:t="isAlive"
target_marking:i=0
check_objects:t="any"
check_targets:t="any"
object:t="EnemyAA"
object:t="EnemyAA02"
target:t="pla"
}
unitWhenStatus{
object_type:t="hittedBy"
check_objects:t="any"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
target_type:t="isAlive"
check_period:r=1
object:t="enemyPost_01"
hittedByTarget:t="pla"
}
unitWhenStatus{
object_type:t="killedBy"
check_objects:t="any"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
target_type:t="isAlive"
check_period:r=1
object:t="enemyPost_01"
killedByObject:t="pla"
}
}
actions{
triggerDisable{
target:t="MissionStart"
target:t="MissionStartAlt"
}
playHint{
hintType:t="standard"
name:t='Base:
"" What are you doing?! They are spotted us, retreat immediately for new plans. Orca, I will wait your arrival. ""
'
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=7
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
team:t="A"
}
wait{
time:r=10
}
moSetObjectiveStatus{
target:t="Wait when the sabotage group destoy enemy radars"
status:i=3
team:t="A"
}
missionFailed{
team:t="A"
}
}
else_actions{
}
}
MissionHelicopterDown{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenKilled{
target:t="pla"
}
}
actions{
wait{
time:r=3
}
playHint{
hintType:t="standard"
name:t='Base:
"" Our unit is destroyed. ""
'
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=6
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
team:t="A"
}
triggerEnable{
target:t="MissionTotallyFailed"
}
varModify{
operator:t="add"
value:r=1
var:t="Deaths"
}
}
else_actions{
}
}
MissionTotallyFailed{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
varCompareInt{
var_value:t="Deaths"
value:i=8
comparasion_func:t="equal"
}
}
actions{
wait{
time:r=6
}
playHint{
hintType:t="standard"
name:t="Base:
~"~" This is Base. We've suffered heavy casualties. All groups, retreat immediately for a new plan. Over. ~"~"
"
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=7
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
team:t="A"
}
wait{
time:r=7
}
missionFailed{
team:t="A"
}
}
else_actions{
}
}
MissionCompleted{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenStatus{
object_type:t="isKilled"
check_objects:t="all"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
target_type:t="isAlive"
check_period:r=1
object:t="enemyPost_01"
object:t="EnemyConvoyNorth"
object:t="EnemyConvoyEast"
object:t="EnemyConvoySouth"
}
}
actions{
missionShowMapIcon{
show:b=no
team:t="A"
iconName:t="ui/gameuiskin#objective_tank"
areaName:t="MapIconStartConvoySouth"
colorCode:t="Enemy"
}
missionShowMapIcon{
show:b=no
team:t="A"
iconName:t="ui/gameuiskin#objective_tank"
areaName:t="MapIconStartConvoyNorth"
colorCode:t="Enemy"
}
missionShowMapIcon{
show:b=no
team:t="A"
iconName:t="ui/gameuiskin#objective_capturezone"
areaName:t="MapIconStartMissionPost"
colorCode:t="Enemy"
}
missionShowMapIcon{
show:b=no
team:t="A"
iconName:t="ui/gameuiskin#objective_tank"
areaName:t="MapIconStartConvoyEast"
colorCode:t="Enemy"
}
moSetObjectiveStatus{
target:t="Destroy enemy forces in the village"
status:i=2
}
wait{
time:r=7
}
playHint{
hintType:t="standard"
name:t='Orca Squad:
"" This is Orca 01. The village is clear. ""
'
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=10
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
team:t="A"
}
wait{
time:r=10
}
playHint{
hintType:t="standard"
name:t='Base:
"" Good work, Orca. Now its time to land your troops on the helipad and wait orders. The group indicated landing zone.""
'
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=10
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
team:t="A"
}
wait{
time:r=10
}
unitWakeUp{
target:t="AllyTempInf"
}
unitPlayEffect{
effect_type:t="specify"
effect:t="pv_point_smoke_blue"
offset:p3=0, 0, 0
radiusOffset:p2=0, 0
show:b=yes
attach:b=no
scale:r=3
loopSpawn:b=yes
delay:p2=1, 1
target:t="AllyTempInf"
}
triggerEnable{
target:t="LandingTroops"
}
}
else_actions{
}
}
CaptureStartField{
isCategory:b=yes
is_enabled:b=yes
LandingTroops{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenProperties{
object:t="pla"
func:t="less"
value:r=2
property:t="speed"
check_filter:t="any"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
}
unitWhenInArea{
math:t="3D"
object_type:t="isMarked"
object_marking:i=2
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="any"
object:t="pla"
target:t="LandingZone"
target:t="LandingZone01"
target:t="LandingZone02"
}
}
actions{
triggerEnable{
target:t="HelipadCaptured"
}
}
else_actions{
}
}
HelipadCaptured{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
}
actions{
wait{
time:r=5
}
unitPutToSleep{
target:t="AllyTempInf"
}
wait{
time:r=4
}
playHint{
hintType:t="standard"
name:t='Base:
"" We got a radio message from the captured helipad. Nice work. ""
'
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=10
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
team:t="A"
}
wait{
time:r=10
}
playHint{
hintType:t="standard"
name:t='Base:
"" Wait for new orders. Over. ""
'
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=6
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
team:t="A"
}
triggerDisable{
target:t="MissionCompleted"
}
wait{
time:r=7
}
playHint{
hintType:t="standard"
name:t="Land helicopters to the helipad and wait new objectives.
"
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=8
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
shouldBlink:b=yes
team:t="A"
}
wait{
time:r=50
}
triggerEnable{
target:t="Cutscene"
}
unitPutToSleep{
target:t="WolfStartSquad"
}
}
else_actions{
}
}
}
Part2{
isCategory:b=yes
is_enabled:b=yes
BeforePart2{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
initMission{
}
}
conditions{
}
actions{
unitPutToSleep{
target:t="2FirstWave"
target:t="2SecondWave"
target:t="2ThirdWave"
target:t="2AllyTruckFO"
target:t="2Trench"
target:t="2Trench01"
target:t="2Trench02"
target:t="DefenceForces"
target:t="2Escort"
target:t="EnemyEAS01"
target:t="EnemyEAS02"
target:t="EnemyEAS03"
target:t="2InfSq01"
target:t="2InfSq02"
target:t="2InfSqD01"
target:t="2InfSqD02"
}
unitPutToSleep{
target:t="2ManyMines"
target:t="AdditionalMissionSq"
target:t="2AddObjSqEvac"
target:t="DestroyedSq2Mission"
target:t="SouthDefenceForces"
}
}
else_actions{
}
}
Cutscene{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
}
actions{
triggerDisable{
target:t="MissionHelicopterDown"
target:t="MissionTotallyFailed"
}
showSmartCutscene{
sceneType:t="ground_units"
startSubTypeOnTheMarch:t=""
startSubTypeGroundUnits:t="far"
startSubTypeArea:t=""
startSubTypeUnitAttackUnit:t=""
startSubTypeUnitMoveToUnit:t=""
startSubTypeTwoUnits:t=""
startSubTypeTakeoff:t=""
startSubTypeFlyBy:t=""
duration:r=26
wait:b=no
changeCameras:b=no
teleportAllAttackers:b=no
allowTeleportAttackers:b=no
inverseCameraDirection:b=yes
delayPlayer:b=no
fadeIn:b=yes
fadeOut:b=yes
allowDeadUnits:b=no
object:t="cspoint01"
startLook:t="cspoint"
}
playHint{
hintType:t="standard"
name:t="Few hours later
"
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=4
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
team:t="A"
}
wait{
time:r=5
}
playHint{
hintType:t="standard"
name:t="Allied forces have been regrouped and instructed to carry out tasks for the next assault to the enemy base.
"
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=10
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
team:t="A"
}
wait{
time:r=12
}
playHint{
hintType:t="standard"
name:t="Wolf and Orca Squadrons were tasked to complete objectives and help allies in an assault.
"
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=8
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
team:t="A"
}
wait{
time:r=10
}
missionStopCutscene{
}
missionBattleArea{
air:b=yes
ground:b=yes
mapArea:b=yes
killArea:b=no
detectionArea:b=no
killOutOfBattleArea:b=yes
newGridHorizontalCellCount:i=0
area:t="BattlezoneFirst"
area:t="BattlezoneFinal"
}
wait{
time:r=1
}
triggerEnable{
target:t="StartPart2"
target:t="Reload"
}
triggerEnable{
target:t="MarkAgain"
}
unitWakeUp{
target:t="AntiBotTank"
target:t="SouthDefenceForces"
target:t="AmmoCrates"
}
wait{
time:r=25
}
triggerEnable{
target:t="MissionHelicopterDown"
target:t="MissionTotallyFailed"
}
triggerDisable{
target:t="HelipadCaptured"
target:t="Cutscene"
}
}
else_actions{
}
}
MarkAgain{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="any"
object:t="pla"
target:t="LandingZone"
target:t="LandingZone01"
target:t="LandingZone02"
}
}
actions{
unitMark{
target_marking:i=2
target:t="pla"
useForTriggerFiltered:b=yes
}
addTextToUnit{
langID:t="Orca"
fontSize:t="tiny"
set:b=yes
target_marking:i=0
target:t="pla"
useForTriggerFiltered:b=yes
}
}
else_actions{
unitMark{
target_marking:i=5
target:t="pla"
useForTriggerFiltered:b=yes
}
addTextToUnit{
langID:t="Wolf"
fontSize:t="tiny"
set:b=yes
target_marking:i=0
target:t="pla"
useForTriggerFiltered:b=yes
}
}
}
StartPart2{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
}
actions{
varSetInt{
value:i=1
var:t="StartObjectiveCompleted"
}
varSetRandomInt{
var:t="RandomFirstObj"
from:i=0
to_not_including:i=2
}
triggerEnable{
target:t="StartDef"
target:t="StartEscort"
}
wait{
time:r=60
}
unitPutToSleep{
target:t="AntiBotTank"
}
missionShowMapIcon{
show:b=yes
team:t="A"
iconName:t="ui/gameuiskin#objective_cargo"
areaName:t="MapIconReloadZone"
colorCode:t="Squad"
}
}
else_actions{
}
}
FirstMission{
isCategory:b=yes
is_enabled:b=yes
Defence{
isCategory:b=yes
is_enabled:b=yes
StartDef{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
varCompareInt{
var_value:t="StartObjectiveCompleted"
value:i=1
comparasion_func:t="equal"
}
varCompareInt{
var_value:t="RandomFirstObj"
value:i=0
comparasion_func:t="equal"
}
}
actions{
unitWakeUp{
target:t="DefenceForces"
target:t="2AllyTruckFO"
target:t="2Trench"
target:t="2Trench01"
target:t="2Trench02"
target:t="DestroyedSq2Mission"
}
unitWakeUp{
target:t="2Escort"
}
missionShowMapIcon{
show:b=yes
team:t="A"
iconName:t="ui/gameuiskin#objective_protect_zone"
areaName:t="MapIconNorthDefForces"
colorCode:t="Ally"
}
wait{
time:r=4
}
unitDamage{
power:r=1
useEffect:b=no
countEffects:i=1
delay:p2=1, 1
offset:p3=0, 0, 0
radiusOffset:p2=10, 15
target:t="DestroyedSq2Mission"
fireAmmo:b=yes
doExplosion:b=yes
}
playHint{
hintType:t="standard"
name:t='Base:
"" Orca squadron, this is Base. Your first objective is to prevent enemy breakthrough on northeast from our base. ""
'
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=10
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
team:t="A"
}
wait{
time:r=10
}
playHint{
hintType:t="standard"
name:t='Base:
"" Our forces suffer casualities, so you need to hurry up. ""
'
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=6
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
team:t="A"
}
wait{
time:r=7
}
playHint{
hintType:t="standard"
name:t="Orca Squad:
~"~" Copy that, we're on our way. ~"~"
"
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=3
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
team:t="A"
}
triggerEnable{
target:t="BreakStartFirstWave"
}
wait{
time:r=3
}
playHint{
hintType:t="standard"
name:t="
New Task: Help to prevent enemy breakthrough on northeast
"
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=8
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
shouldBlink:b=yes
team:t="A"
}
wait{
time:r=8
}
moAddMissionObjective{
target:t="Help to prevent enemy breakthrough on northeast"
}
wait{
time:r=6
}
triggerEnable{
target:t="2MFStart"
}
}
else_actions{
}
}
BreakStartFirstWave{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
}
actions{
unitWakeUp{
target:t="2FirstWave"
}
missionShowMapIcon{
show:b=yes
team:t="A"
iconName:t="ui/gameuiskin#objective_tank"
areaName:t="MapIconFirstWave"
colorCode:t="Enemy"
}
wait{
time:r=70
}
playHint{
hintType:t="standard"
name:t='Base:
"" We detected another enemy convoy near the lake, be ready. ""
'
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=9
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
team:t="A"
}
missionShowMapIcon{
show:b=yes
team:t="A"
iconName:t="ui/gameuiskin#objective_tank"
areaName:t="MapIconSecondWave"
colorCode:t="Enemy"
}
unitWakeUp{
target:t="2SecondWave"
}
wait{
time:r=50
}
playHint{
hintType:t="standard"
name:t='Base:
"" Scouts just reported on new enemies going from east. ""
'
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=10
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
team:t="A"
}
missionShowMapIcon{
show:b=yes
team:t="A"
iconName:t="ui/gameuiskin#objective_tank"
areaName:t="MapIconThirdWave"
colorCode:t="Enemy"
}
unitWakeUp{
target:t="2ThirdWave"
}
}
else_actions{
}
}
DefCompleted{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenStatus{
object_type:t="isKilled"
check_objects:t="all"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
target_type:t="isAlive"
check_period:r=1
object:t="2FirstWave"
object:t="2SecondWave"
object:t="2ThirdWave"
}
}
actions{
missionShowMapIcon{
show:b=no
team:t="A"
iconName:t="ui/gameuiskin#objective_protect_zone"
areaName:t="MapIconNorthDefForces"
colorCode:t="Ally"
}
missionShowMapIcon{
show:b=no
team:t="A"
iconName:t="ui/gameuiskin#objective_tank"
areaName:t="MapIconFirstWave"
colorCode:t="Enemy"
}
missionShowMapIcon{
show:b=no
team:t="A"
iconName:t="ui/gameuiskin#objective_tank"
areaName:t="MapIconSecondWave"
colorCode:t="Enemy"
}
missionShowMapIcon{
show:b=no
team:t="A"
iconName:t="ui/gameuiskin#objective_tank"
areaName:t="MapIconThirdWave"
colorCode:t="Enemy"
}
moSetObjectiveStatus{
target:t="Help to prevent enemy breakthrough on northeast"
status:i=2
}
wait{
time:r=5
}
playHint{
hintType:t="standard"
name:t='Orca Squad:
"" This is Orca Squad, everything is in order. Enemies stopped their offensive.""
'
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=10
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
team:t="A"
}
wait{
time:r=10
}
playHint{
hintType:t="standard"
name:t='Base:
"" Well done, Orca Squad. Wait for the next task, over. ""
'
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=8
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
team:t="A"
}
wait{
time:r=10
}
varSetInt{
value:i=1
var:t="FirstObjectiveCompleted"
}
triggerEnable{
target:t="StartAssault"
target:t="StartHAssault"
target:t="StartInterception"
}
}
else_actions{
}
}
MineField{
isCategory:b=yes
is_enabled:b=yes
2MFStart{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenProperties{
object:t="pla"
func:t="less"
value:r=900
property:t="speed"
check_filter:t="any"
object_type:t="isMarked"
object_marking:i=5
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
}
}
actions{
unitWakeUp{
target:t="AdditionalMissionSq"
target:t="2ManyMines"
target:t="2AddObjSqEvac"
}
wait{
time:r=3
}
unitSetProperties{
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="2AddObjSqEvac"
speed:r=0
lockSpeed:b=yes
}
unitDamage{
power:r=1
useEffect:b=no
countEffects:i=1
delay:p2=1, 1
offset:p3=0, 0, 0
radiusOffset:p2=10, 15
target:t="2AddObjUnit"
target:t="2AddObjUnit03"
fireAmmo:b=yes
doExplosion:b=yes
}
playHint{
hintType:t="standard"
name:t='Base:
"" Wolf squad, we have a task for you. Our convoy got caught in the strong minefield. The crews were evacuated, but too valuable cargo remained in trucks. ""
'
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=12
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
team:t="A"
}
wait{
time:r=13
}
playHint{
hintType:t="standard"
name:t='Base:
"" Get the cargo out of there carefully. Then bring this to evacuation trucks, they will be waiting for you near the minefield. ""
'
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=12
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
team:t="A"
}
wait{
time:r=11
}
playHint{
hintType:t="standard"
name:t='Wolf Squad:
"" Roger that, Base. Over. ""
'
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=7
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
team:t="A"
}
wait{
time:r=7
}
playHint{
hintType:t="standard"
name:t="
New Task: Evacuate the valuable cargo (Wolf Squad)
"
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=6
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
shouldBlink:b=yes
team:t="A"
}
wait{
time:r=6
}
moAddMissionObjective{
target:t="Evacuate the valuable cargo (Wolf Squad)"
}
missionShowMapIcon{
show:b=yes
team:t="A"
iconName:t="ui/gameuiskin#objective_base_back"
areaName:t="MapIconMinefield"
colorCode:t="White"
}
wait{
time:r=7
}
triggerEnable{
target:t="TakingCargo"
}
triggerEnable{
target:t="2AddMisCompl"
}
triggerEnable{
target:t="2AddMisFailed"
}
}
else_actions{
}
}
MineDamage{
isCategory:b=yes
is_enabled:b=yes
DamageLTrack{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.1
}
}
conditions{
unitDistanceBetween{
value:r=2.3
math:t="3D"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
target_type:t="isAlive"
target_marking:i=0
check_objects:t="any"
check_targets:t="any"
object:t="pla"
target:t="2ManyMines"
}
}
actions{
unitDamage{
power:r=1
useEffect:b=yes
countEffects:i=1
delay:p2=0, 0.1
offset:p3=0, 0, 0
radiusOffset:p2=0, 1
target:t="pla"
partName:t="track_l_dm"
useForTriggerFiltered:b=yes
delayForObjects:p2=0, 0.1
}
unitPutToSleep{
target:t="2ManyMines"
useForTriggerFiltered:b=yes
}
}
else_actions{
}
}
DamageRTrack{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.15
}
}
conditions{
unitDistanceBetween{
value:r=2.3
math:t="3D"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
target_type:t="isAlive"
target_marking:i=0
check_objects:t="any"
check_targets:t="any"
object:t="pla"
target:t="2ManyMines"
}
}
actions{
unitDamage{
power:r=1
useEffect:b=yes
countEffects:i=1
delay:p2=0, 0.1
offset:p3=0, 0, 0
radiusOffset:p2=0, 1
target:t="pla"
partName:t="track_r_dm"
useForTriggerFiltered:b=yes
delayForObjects:p2=0, 0.1
}
unitPutToSleep{
target:t="2ManyMines"
useForTriggerFiltered:b=yes
}
}
else_actions{
}
}
DamageDeadly{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.3
}
}
conditions{
unitDistanceBetween{
value:r=2.3
math:t="3D"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
target_type:t="isAlive"
target_marking:i=0
check_objects:t="any"
check_targets:t="any"
object:t="pla"
target:t="2ManyMines"
}
}
actions{
unitDamage{
power:r=1
useEffect:b=yes
countEffects:i=1
delay:p2=0, 0.1
offset:p3=0, 0, 0
radiusOffset:p2=0, 1
target:t="pla"
explodeAmmo:b=yes
doExplosion:b=yes
useForTriggerFiltered:b=yes
delayForObjects:p2=0, 0.1
}
unitPutToSleep{
target:t="2ManyMines"
useForTriggerFiltered:b=yes
}
}
else_actions{
}
}
}
TakingCargo{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenProperties{
object:t="pla"
func:t="less"
value:r=2
property:t="speed"
check_filter:t="any"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
}
unitWhenInArea{
math:t="3D"
object_type:t="isMarked"
object_marking:i=5
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="any"
object:t="pla"
target:t="PickUpCargoZone"
}
}
actions{
unitMark{
target_marking:i=6
target:t="pla"
useForTriggerFiltered:b=yes
}
wait{
time:r=3
}
unitPutToSleep{
target:t="2Objective"
}
}
else_actions{
}
}
2AddMisCompl{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenInArea{
math:t="2D"
object_type:t="isMarked"
object_marking:i=6
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="any"
object:t="pla"
target:t="2addObjComplZone"
}
}
actions{
missionShowMapIcon{
show:b=no
team:t="A"
iconName:t="ui/gameuiskin#objective_base_back"
areaName:t="MapIconMinefield"
colorCode:t="White"
}
unitMark{
target_marking:i=5
target:t="pla"
useForTriggerFiltered:b=yes
}
wait{
time:r=3
}
unitPutToSleep{
target:t="2Objective"
}
moSetObjectiveStatus{
target:t="Evacuate the valuable cargo (Wolf Squad)"
status:i=2
}
unitSetProperties{
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="2AddObjSqEvac"
speed:r=40
lockSpeed:b=yes
}
wait{
time:r=7
}
playHint{
hintType:t="standard"
name:t='Wolf Squad:
"" This is Wolf squad. The Cargo was evacuated. ""
'
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=7
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
team:t="A"
}
wait{
time:r=7
}
playHint{
hintType:t="standard"
name:t='Base:
"" Good work, Wolf Squad. Regroup at the base and wait next orders. Over. ""
'
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=8
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
team:t="A"
}
wait{
time:r=8
}
triggerDisable{
target:t="2AddMisFailed"
}
}
else_actions{
}
}
2AddMisFailed{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenStatus{
object_type:t="isMarked"
check_objects:t="any"
object_marking:i=6
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
target_type:t="isAlive"
check_period:r=1
object:t="pla"
unit_type_ex:t="isKilled"
}
}
actions{
missionShowMapIcon{
show:b=no
team:t="A"
iconName:t="ui/gameuiskin#objective_base_back"
areaName:t="MapIconMinefield"
colorCode:t="White"
}
moSetObjectiveStatus{
target:t="Evacuate the valuable cargo (Wolf Squad)"
status:i=3
}
wait{
time:r=7
}
playHint{
hintType:t="standard"
name:t='Base:
"" This is the Base. We lost a contact with one of Wolf Squad with valuable cargo. ""
'
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=10
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
team:t="A"
}
wait{
time:r=11
}
}
else_actions{
}
}
}
}
Escort{
isCategory:b=yes
is_enabled:b=yes
StartEscort{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
varCompareInt{
var_value:t="StartObjectiveCompleted"
value:i=1
comparasion_func:t="equal"
}
varCompareInt{
var_value:t="RandomFirstObj"
value:i=1
comparasion_func:t="equal"
}
}
actions{
missionShowMapIcon{
show:b=yes
team:t="A"
iconName:t="ui/gameuiskin#objective_tank"
areaName:t="MapIconAlliedConvoy"
colorCode:t="Ally"
}
unitWakeUp{
target:t="2Escort"
target:t="2InfSq01"
target:t="2InfSq02"
}
unitWakeUp{
target:t="DefenceForces"
target:t="2AllyTruckFO"
target:t="2Trench"
target:t="2Trench01"
target:t="2Trench02"
target:t="DestroyedSq2Mission"
}
wait{
time:r=1
}
unitDamage{
power:r=1
useEffect:b=no
countEffects:i=1
delay:p2=1, 1
offset:p3=0, 0, 0
radiusOffset:p2=10, 15
target:t="DestroyedSq2Mission"
fireAmmo:b=yes
doExplosion:b=yes
}
unitSetProperties{
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="2Escort"
move_type:t="move"
speed:r=0
lockSpeed:b=yes
}
wait{
time:r=3
}
playHint{
hintType:t="standard"
name:t='Base:
"" Orca squadron, this is Base. Your first objective is to escort our forces to the control location. ""
'
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=10
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
team:t="A"
}
wait{
time:r=10
}
playHint{
hintType:t="standard"
name:t='Base:
"" The path consists of thick forests. so enemies can sneak up and attack quickly. ""
'
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=10
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
team:t="A"
}
wait{
time:r=11
}
playHint{
hintType:t="standard"
name:t="Puma Squad:
~"~" This is Puma 01. Orca, come closer to convoy when you're ready. ~"~"
"
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=10
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
team:t="A"
}
wait{
time:r=11
}
playHint{
hintType:t="standard"
name:t="
New Task: Escort allied forces to the control location
"
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=8
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
shouldBlink:b=yes
team:t="A"
}
wait{
time:r=8
}
triggerEnable{
target:t="AddEMis"
}
triggerEnable{
target:t="2EscortMovingUp"
}
triggerEnable{
target:t="2EscortCompleted"
}
triggerEnable{
target:t="2EscortFailed"
}
moAddMissionObjective{
target:t="Escort allied forces to the control location"
}
unitWakeUp{
target:t="EnemyEAS01"
target:t="EnemyEAS02"
target:t="EnemyEAS03"
}
}
else_actions{
}
}
AddEMis{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenProperties{
object:t="pla"
func:t="less"
value:r=900
property:t="speed"
check_filter:t="any"
object_type:t="isMarked"
object_marking:i=5
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
}
}
actions{
playHint{
hintType:t="standard"
name:t='Puma Squad:
"" We also have a request for you or for guys from Wolf Squad. Would you be able to pick up several soldiers on board? If you have empty seats, of course. ""
'
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=11
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
team:t="A"
}
wait{
time:r=10
}
playHint{
hintType:t="standard"
name:t='Puma Squad:
"" Two squads will stand near the column. ""
'
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=11
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
team:t="A"
}
triggerEnable{
target:t="2PickupSEscort"
target:t="2PickupSEscort2"
target:t="2PickupSEscortG"
target:t="2PickupSEscortG2"
}
}
else_actions{
playHint{
hintType:t="standard"
name:t='Puma Squad:
"" We also have a request for you, Orca. Would you be able to pick up several soldiers on board? If you have empty seats, of course. ""
'
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=11
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
}
wait{
time:r=10
}
playHint{
hintType:t="standard"
name:t='Puma Squad:
"" Two squads will stand near the column. ""
'
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=11
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
}
triggerEnable{
target:t="2PickupSEscort"
target:t="2PickupSEscort2"
}
}
}
2PickupSEscort{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenProperties{
object:t="pla"
func:t="less"
value:r=2
property:t="speed"
check_filter:t="any"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
}
unitWhenInArea{
math:t="3D"
object_type:t="isMarked"
object_marking:i=2
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="any"
object:t="pla"
target:t="PickUpSquad01"
}
}
actions{
unitMark{
target_marking:i=9
target:t="pla"
useForTriggerFiltered:b=yes
}
unitPutToSleep{
target:t="2InfSq01"
}
playHint{
hintType:t="standard"
name:t='Soldier:
"" First squad on board, over. ""
'
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=11
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
team:t="A"
}
triggerDisable{
target:t="2PickupSEscortG"
}
}
else_actions{
}
}
2PickupSEscort2{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenProperties{
object:t="pla"
func:t="less"
value:r=2
property:t="speed"
check_filter:t="any"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
}
unitWhenInArea{
math:t="3D"
object_type:t="isMarked"
object_marking:i=2
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="any"
object:t="pla"
target:t="PickUpSquad02"
}
}
actions{
unitMark{
target_marking:i=10
target:t="pla"
useForTriggerFiltered:b=yes
}
unitPutToSleep{
target:t="2InfSq02"
}
playHint{
hintType:t="standard"
name:t='Soldier:
"" Second squad on board, over. ""
'
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=11
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
team:t="A"
}
triggerDisable{
target:t="2PickupSEscortG2"
}
}
else_actions{
}
}
PickUpForGroundUnit{
isCategory:b=yes
is_enabled:b=yes
2PickupSEscortG{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenProperties{
object:t="pla"
func:t="less"
value:r=2
property:t="speed"
check_filter:t="any"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
}
unitWhenInArea{
math:t="3D"
object_type:t="isMarked"
object_marking:i=5
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="any"
object:t="pla"
target:t="PickUpSquad01"
}
}
actions{
unitMark{
target_marking:i=11
target:t="pla"
useForTriggerFiltered:b=yes
}
unitPutToSleep{
target:t="2InfSq01"
}
playHint{
hintType:t="standard"
name:t='Soldier:
"" First squad on board, over. ""
'
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=11
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
team:t="A"
}
triggerDisable{
target:t="2PickupSEscort"
}
}
else_actions{
}
}
2PickupSEscortG2{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenProperties{
object:t="pla"
func:t="less"
value:r=2
property:t="speed"
check_filter:t="any"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
}
unitWhenInArea{
math:t="3D"
object_type:t="isMarked"
object_marking:i=5
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="any"
object:t="pla"
target:t="PickUpSquad02"
}
}
actions{
unitMark{
target_marking:i=12
target:t="pla"
useForTriggerFiltered:b=yes
}
unitPutToSleep{
target:t="2InfSq02"
}
playHint{
hintType:t="standard"
name:t='Soldier:
"" Second squad on board, over. ""
'
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=11
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
team:t="A"
}
triggerDisable{
target:t="2PickupSEscort2"
}
}
else_actions{
}
}
}
2EscortMovingUp{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="any"
object:t="pla"
target:t="EscStartZone"
}
}
actions{
wait{
time:r=1
}
playHint{
hintType:t="standard"
name:t="Orca Squad:
~"~" Puma 01, we're ready. ~"~"
"
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=6
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
team:t="A"
}
wait{
time:r=6
}
playHint{
hintType:t="standard"
name:t="Puma Squad:
~"~" Copy that, Orca 01. We're moving out. ~"~"
"
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=6
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
team:t="A"
}
wait{
time:r=2
}
unitSetProperties{
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="2Escort"
move_type:t="use_splines"
speed:r=40
lockSpeed:b=no
}
}
else_actions{
}
}
2EscortChangingMove{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="any"
object:t="2Escort"
target:t="NewMoveForConvoy"
}
}
actions{
unitSetProperties{
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="2Escort"
move_type:t="move"
speed:r=40
lockSpeed:b=no
}
}
else_actions{
}
}
2EscortCompleted{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="any"
object:t="2Escort"
target:t="CheckAreaEscort"
}
}
actions{
missionShowMapIcon{
show:b=no
team:t="A"
iconName:t="ui/gameuiskin#objective_tank"
areaName:t="MapIconAlliedConvoy"
colorCode:t="Ally"
}
wait{
time:r=3
}
moSetObjectiveStatus{
target:t="Escort allied forces to the control location"
status:i=2
}
wait{
time:r=7
}
playHint{
hintType:t="standard"
name:t="Puma Squad:
~"~" This is Puma 01. We're on the position. ~"~"
"
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=10
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
team:t="A"
}
wait{
time:r=11
}
playHint{
hintType:t="standard"
name:t='Base:
"" Copy that. Orca squad, return to the base and wait next orders. ""
'
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=10
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
team:t="A"
}
triggerEnable{
target:t="DropSoldiersStart"
}
triggerEnable{
target:t="StartAssault"
target:t="StartHAssault"
target:t="StartInterception"
}
}
else_actions{
}
}
2EscortFailed{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenStatus{
object_type:t="isKilled"
check_objects:t="all"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
target_type:t="isAlive"
check_period:r=1
object:t="2Escort"
}
}
actions{
missionShowMapIcon{
show:b=no
team:t="A"
iconName:t="ui/gameuiskin#objective_tank"
areaName:t="MapIconAlliedConvoy"
colorCode:t="Ally"
}
wait{
time:r=3
}
moSetObjectiveStatus{
target:t="Escort allied forces to the control location"
status:i=3
}
wait{
time:r=7
}
playHint{
hintType:t="standard"
name:t='Puma Squad:
"" This is Puma 04! We have suffered great losses! Only few have survived... ""
'
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=10
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
team:t="A"
}
wait{
time:r=11
}
playHint{
hintType:t="standard"
name:t='Base:
"" Copy that. Orca squad, return to the base and wait next orders. ""
'
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=10
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
team:t="A"
}
triggerEnable{
target:t="StartAssault"
target:t="StartHAssault"
target:t="StartInterception"
}
}
else_actions{
}
}
DropSoldiersStart{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
}
actions{
wait{
time:r=11
}
playHint{
hintType:t="standard"
name:t='Puma Squad:
"" We used a smoke grenade. Now drop our soldiers as close to this smoke as possible. ""
'
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=10
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
team:t="A"
}
unitPlayEffect{
effect_type:t="specify"
effect:t="pv_point_smoke_blue"
offset:p3=0, 0, 0
radiusOffset:p2=0, 0
show:b=yes
attach:b=no
scale:r=3
loopSpawn:b=yes
delay:p2=1, 1
target:t="cspoint02"
}
triggerEnable{
target:t="DropSoldiers"
target:t="DropSoldiers01"
target:t="DropSoldiersG"
target:t="DropSoldiersG2"
}
}
else_actions{
}
}
DropSoldiers{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenProperties{
object:t="pla"
func:t="less"
value:r=2
property:t="speed"
check_filter:t="any"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
}
unitWhenInArea{
math:t="3D"
object_type:t="isMarked"
object_marking:i=9
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="any"
object:t="pla"
target:t="DropZone"
}
}
actions{
unitMark{
target_marking:i=2
target:t="pla"
useForTriggerFiltered:b=yes
}
wait{
time:r=3
}
unitWakeUp{
target:t="2InfSqD01"
}
}
else_actions{
}
}
DropSoldiers01{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenProperties{
object:t="pla"
func:t="less"
value:r=2
property:t="speed"
check_filter:t="any"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
}
unitWhenInArea{
math:t="3D"
object_type:t="isMarked"
object_marking:i=10
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="any"
object:t="pla"
target:t="DropZone01"
}
}
actions{
unitMark{
target_marking:i=2
target:t="pla"
useForTriggerFiltered:b=yes
}
wait{
time:r=3
}
unitWakeUp{
target:t="2InfSqD02"
}
}
else_actions{
}
}
DropSoldiersG{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenProperties{
object:t="pla"
func:t="less"
value:r=2
property:t="speed"
check_filter:t="any"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
}
unitWhenInArea{
math:t="3D"
object_type:t="isMarked"
object_marking:i=11
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="any"
object:t="pla"
target:t="DropZone"
}
}
actions{
unitMark{
target_marking:i=5
target:t="pla"
useForTriggerFiltered:b=yes
}
wait{
time:r=3
}
unitWakeUp{
target:t="2InfSqD01"
}
}
else_actions{
}
}
DropSoldiersG2{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenProperties{
object:t="pla"
func:t="less"
value:r=2
property:t="speed"
check_filter:t="any"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
}
unitWhenInArea{
math:t="3D"
object_type:t="isMarked"
object_marking:i=12
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="any"
object:t="pla"
target:t="DropZone01"
}
}
actions{
unitMark{
target_marking:i=5
target:t="pla"
useForTriggerFiltered:b=yes
}
wait{
time:r=3
}
unitWakeUp{
target:t="2InfSqD01"
}
}
else_actions{
}
}
}
}
SecondMission{
isCategory:b=yes
is_enabled:b=yes
BeforePart3{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
}
actions{
varSetRandomInt{
var:t="RandomSecondObjective"
from:i=1
to_not_including:i=4
}
varSetRandomInt{
var:t="ArtilleryRandomPosition"
from:i=0
to_not_including:i=3
}
unitPutToSleep{
target:t="FinalAttackSq"
target:t="ArtPos0"
target:t="ArtPos1"
target:t="ArtPos2"
target:t="HeliTargetSq"
target:t="FirstConvoySq"
target:t="SecondConvoySq"
target:t="ThirdConvoySq"
}
varSetRandomInt{
var:t="KillCount"
from:i=16
to_not_including:i=21
}
}
else_actions{
}
}
FinalAssault{
isCategory:b=yes
is_enabled:b=yes
StartAssault{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
varCompareInt{
var_value:t="RandomSecondObjective"
value:i=1
comparasion_func:t="equal"
}
}
actions{
wait{
time:r=30
}
unitWakeUp{
target:t="FinalAttackSq"
}
playHint{
hintType:t="standard"
name:t="Base:
~"~" This is Base. We got a critical situation. Enemy armored forces trying to intercept our base from the south. Arctic Fox Squad is defending, but it's not enough. ~"~"
"
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=10
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
team:t="A"
}
wait{
time:r=10
}
playHint{
hintType:t="standard"
name:t="Base:
~"~" Hound Squad and Albatross Squad in the way. Don't let them take her back. Good luck. ~"~"
"
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=10
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
team:t="A"
}
wait{
time:r=10
}
playHint{
hintType:t="standard"
name:t="
New Task: Stop the enemy assault heading from the south
"
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=8
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
shouldBlink:b=yes
team:t="A"
}
wait{
time:r=10
}
triggerEnable{
target:t="WSHintSA"
}
wait{
time:r=10
}
triggerEnable{
target:t="Arty1"
target:t="Arty2"
target:t="Arty3"
target:t="AssaultCompleted"
}
moAddMissionObjective{
target:t="Stop the enemy assault heading from the south"
}
missionShowMapIcon{
show:b=yes
team:t="A"
iconName:t="ui/gameuiskin#objective_protect_zone"
areaName:t="MapIconSouthDefForces"
colorCode:t="Ally"
}
missionShowMapIcon{
show:b=yes
team:t="A"
iconName:t="ui/gameuiskin#objective_tank"
areaName:t="MapIconEnemySouthForces"
colorCode:t="Enemy"
}
missionShowMapIcon{
show:b=yes
team:t="A"
iconName:t="ui/gameuiskin#objective_tank"
areaName:t="MapIconEnemySouthForces01"
colorCode:t="Enemy"
}
triggerEnable{
target:t="FAIndicator"
}
}
else_actions{
}
}
WSHintSA{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
}
actions{
playHint{
hintType:t="standard"
name:t="
Wolf Squad now can change types of vehicle in marked zones (Available: Hound Squad - Mi-4's)
"
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=8
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
shouldBlink:b=yes
team:t="A"
}
unitPlayEffect{
effect_type:t="specify"
effect:t="waypoint_ground_arrow"
offset:p3=0, 0, 0
radiusOffset:p2=0, 0
show:b=yes
attach:b=no
scale:r=1
loopSpawn:b=yes
delay:p2=1, 1
target:t="RespawnPoint"
target:t="RespawnPointForest"
}
triggerEnable{
target:t="HoundSpawn"
target:t="MarkTextHounds"
target:t="ChangeUnit"
target:t="AlbatrossSpawn"
target:t="MarkTextAlb"
}
missionShowMapIcon{
show:b=yes
team:t="A"
iconName:t="ui/gameuiskin#objective_base"
areaName:t="MapIconRespawnZone"
colorCode:t="Ally"
}
missionShowMapIcon{
show:b=yes
team:t="A"
iconName:t="ui/gameuiskin#objective_base"
areaName:t="MapIconRespawnZone01"
colorCode:t="Ally"
}
}
else_actions{
}
}
ArtilleryPositions{
isCategory:b=yes
is_enabled:b=yes
Arty1{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
varCompareInt{
var_value:t="ArtilleryRandomPosition"
value:i=0
comparasion_func:t="equal"
}
}
actions{
wait{
time:r=30
}
unitWakeUp{
target:t="ArtPos0"
}
playHint{
hintType:t="standard"
name:t='Arctic Fox Squad:
"" This is Arctic Fox Squad! Our positions is under attack from an enemy artillery. We need help! ""
'
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=8
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
team:t="A"
}
wait{
time:r=10
}
playHint{
hintType:t="standard"
name:t='Orca Squad:
"" This is Orca. We will find and destroy this problem, hold on. ""
'
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=8
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
team:t="A"
}
wait{
time:r=8
}
playHint{
hintType:t="standard"
name:t="
New Task: Find and destroy the enemy artillery (Orca/Hound Squad)
"
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=8
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
shouldBlink:b=yes
team:t="A"
}
wait{
time:r=8
}
moAddMissionObjective{
target:t="Find and destroy the enemy artillery (Orca/Hound Squad)"
}
triggerEnable{
target:t="ArtyCompl"
}
missionShowMapIcon{
show:b=yes
team:t="A"
iconName:t="ui/gameuiskin#objective_aa"
areaName:t="MapIconEnemyArtillery"
colorCode:t="Enemy"
}
}
else_actions{
}
}
Arty2{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
varCompareInt{
var_value:t="ArtilleryRandomPosition"
value:i=1
comparasion_func:t="equal"
}
}
actions{
wait{
time:r=30
}
unitWakeUp{
target:t="ArtPos1"
}
playHint{
hintType:t="standard"
name:t='Arctic Fox Squad:
"" This is Arctic Fox Squad! Our positions is under attack from an enemy artillery. We need help! ""
'
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=8
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
team:t="A"
}
wait{
time:r=10
}
playHint{
hintType:t="standard"
name:t='Orca Squad:
"" This is Orca. We will find and destroy this problem, hold on. ""
'
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=8
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
team:t="A"
}
wait{
time:r=8
}
playHint{
hintType:t="standard"
name:t="
New Task: Find and destroy the enemy artillery (Orca/Hound Squad)
"
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=8
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
shouldBlink:b=yes
team:t="A"
}
wait{
time:r=8
}
moAddMissionObjective{
target:t="Find and destroy the enemy artillery (Orca/Hound Squad)"
}
triggerEnable{
target:t="ArtyCompl"
}
missionShowMapIcon{
show:b=yes
team:t="A"
iconName:t="ui/gameuiskin#objective_aa"
areaName:t="MapIconEnemyArtillery"
colorCode:t="Enemy"
}
}
else_actions{
}
}
Arty3{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
varCompareInt{
var_value:t="ArtilleryRandomPosition"
value:i=2
comparasion_func:t="equal"
}
}
actions{
wait{
time:r=30
}
unitWakeUp{
target:t="ArtPos2"
}
playHint{
hintType:t="standard"
name:t='Arctic Fox Squad:
"" This is Arctic Fox Squad! Our positions is under attack from an enemy artillery. We need help! ""
'
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=8
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
team:t="A"
}
wait{
time:r=10
}
playHint{
hintType:t="standard"
name:t='Orca Squad:
"" This is Orca. We will find and destroy this problem, hold on. ""
'
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=8
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
team:t="A"
}
wait{
time:r=8
}
playHint{
hintType:t="standard"
name:t="
New Task: Find and destroy the enemy artillery (Orca/Hound Squad)
"
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=8
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
shouldBlink:b=yes
team:t="A"
}
wait{
time:r=8
}
moAddMissionObjective{
target:t="Find and destroy the enemy artillery (Orca/Hound Squad)"
}
triggerEnable{
target:t="ArtyCompl"
}
missionShowMapIcon{
show:b=yes
team:t="A"
iconName:t="ui/gameuiskin#objective_aa"
areaName:t="MapIconEnemyArtillery"
colorCode:t="Enemy"
}
}
else_actions{
}
}
ArtyCompl{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenStatus{
object_type:t="isKilled"
check_objects:t="all"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
target_type:t="isAlive"
check_period:r=1
object:t="Artillery0Pos"
object:t="Artillery1Pos"
object:t="Artillery2Pos"
}
}
actions{
moSetObjectiveStatus{
target:t="Find and destroy the enemy artillery (Orca/Hound Squad)"
status:i=2
}
missionShowMapIcon{
show:b=no
team:t="A"
iconName:t="ui/gameuiskin#objective_aa"
areaName:t="MapIconEnemyArtillery"
colorCode:t="Enemy"
}
}
else_actions{
}
}
}
AssaultCompleted{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenStatus{
object_type:t="isKilled"
check_objects:t="all"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
target_type:t="isAlive"
check_period:r=1
object:t="FinalAttackSq"
}
}
actions{
missionShowMapIcon{
show:b=no
team:t="A"
iconName:t="ui/gameuiskin#objective_protect_zone"
areaName:t="MapIconSouthDefForces"
colorCode:t="Ally"
}
missionShowMapIcon{
show:b=no
team:t="A"
iconName:t="ui/gameuiskin#objective_tank"
areaName:t="MapIconEnemySouthForces"
colorCode:t="Enemy"
}
missionShowMapIcon{
show:b=no
team:t="A"
iconName:t="ui/gameuiskin#objective_tank"
areaName:t="MapIconEnemySouthForces01"
colorCode:t="Enemy"
}
missionSetTargetsIndicator{
target_type:t="isAlive"
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
delta:i=0
icon:t="tank"
"icon army":i=2
set:b=no
target:t="FinalAttackSq"
team:t="A"
}
moSetObjectiveStatus{
target:t="Stop the enemy assault heading from the south"
status:i=2
}
wait{
time:r=7
}
playHint{
hintType:t="standard"
name:t='Orca Squad:
"" This is Orca Squad. We stopped the assault. ""
'
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=8
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
team:t="A"
}
wait{
time:r=8
}
playHint{
hintType:t="standard"
name:t='Base:
"" Good work. Allied main forces already arrived in the mission area and begin to change the situation. This operation is complete. Over.""
'
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=10
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
team:t="A"
}
wait{
time:r=10
}
moSetObjectiveStatus{
target:t="Follow orders of the base"
status:i=2
}
wait{
time:r=6
}
missionCompleted{
team:t="Both"
}
}
else_actions{
}
}
FAIndicator{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
}
actions{
missionSetTargetsIndicator{
target_type:t="isAlive"
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
delta:i=0
icon:t="tank"
"icon army":i=2
set:b=yes
target:t="FinalAttackSq"
team:t="A"
}
}
else_actions{
}
}
}
HelipadAssault{
isCategory:b=yes
is_enabled:b=yes
StartHAssault{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
varCompareInt{
var_value:t="RandomSecondObjective"
value:i=2
comparasion_func:t="equal"
}
}
actions{
wait{
time:r=30
}
unitWakeUp{
target:t="HeliTargetSq"
}
wait{
time:r=2
}
unitSetProperties{
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="HeliTargetSq"
attack_type:t="hold_fire"
move_type:t="stand"
speed:r=0
lockSpeed:b=yes
aiEnabled:b=yes
enginesEnabled:b=no
stayOnGround:b=yes
}
playHint{
hintType:t="standard"
name:t="Base:
~"~" This is Base. We got main order to assault an enemy airfield in the east. The main helicopter squadrons were found on it. Destroy them while they're maintained. ~"~"
"
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=10
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
team:t="A"
}
wait{
time:r=10
}
playHint{
hintType:t="standard"
name:t="Base:
~"~" There's a lot of SPAA's, be careful. Hound Squad in the way. They will help you. Good luck. ~"~"
"
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=10
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
team:t="A"
}
wait{
time:r=11
}
playHint{
hintType:t="standard"
name:t="
New Task: Destroy enemy helicopters at the helipad
"
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=8
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
shouldBlink:b=yes
team:t="A"
}
wait{
time:r=10
}
triggerEnable{
target:t="WSHintSHA"
}
wait{
time:r=10
}
triggerEnable{
target:t="StartHAssaultCompleted"
}
moAddMissionObjective{
target:t="Destroy enemy helicopters at the helipad"
}
missionShowMapIcon{
show:b=yes
team:t="A"
iconName:t="ui/gameuiskin#objective_helicopter"
areaName:t="MapIconEnemyAirfield"
colorCode:t="Enemy"
}
}
else_actions{
}
}
WSHintSHA{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
}
actions{
playHint{
hintType:t="standard"
name:t="
Wolf Squad now can change types of vehicle in marked zones (Available: Hound Squad - Mi-4's)
"
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=8
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
shouldBlink:b=yes
team:t="A"
}
unitPlayEffect{
effect_type:t="specify"
effect:t="waypoint_ground_arrow"
offset:p3=0, 0, 0
radiusOffset:p2=0, 0
show:b=yes
attach:b=no
scale:r=1
loopSpawn:b=yes
delay:p2=1, 1
target:t="RespawnPoint"
target:t="RespawnPointForest"
}
triggerEnable{
target:t="HoundSpawn"
target:t="MarkTextHounds"
target:t="ChangeUnit"
}
missionShowMapIcon{
show:b=yes
team:t="A"
iconName:t="ui/gameuiskin#objective_base"
areaName:t="MapIconRespawnZone"
colorCode:t="Ally"
}
missionShowMapIcon{
show:b=yes
team:t="A"
iconName:t="ui/gameuiskin#objective_base"
areaName:t="MapIconRespawnZone01"
colorCode:t="Ally"
}
}
else_actions{
}
}
StartHAssaultCompleted{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenStatus{
object_type:t="isKilled"
check_objects:t="all"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
target_type:t="isAlive"
check_period:r=1
object:t="HeliTargetSq"
}
}
actions{
moSetObjectiveStatus{
target:t="Destroy enemy helicopters at the helipad"
status:i=2
}
missionShowMapIcon{
show:b=no
team:t="A"
iconName:t="ui/gameuiskin#objective_helicopter"
areaName:t="MapIconEnemyAirfield"
colorCode:t="Enemy"
}
wait{
time:r=7
}
playHint{
hintType:t="standard"
name:t='Orca Squad:
"" This is Orca Squad. Targets destroyed. ""
'
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=8
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
team:t="A"
}
wait{
time:r=8
}
playHint{
hintType:t="standard"
name:t="Base:
~"~" Good work. The enemy will be much weaker without them. Now it's time for the full-scale military operation. Come back to the main base. You deserved a break.~"~"
"
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=10
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
team:t="A"
}
wait{
time:r=10
}
moSetObjectiveStatus{
target:t="Follow orders of the base"
status:i=2
}
wait{
time:r=6
}
missionCompleted{
team:t="Both"
}
}
else_actions{
}
}
}
ConvoyInterception{
isCategory:b=yes
is_enabled:b=yes
StartInterception{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
varCompareInt{
var_value:t="RandomSecondObjective"
value:i=3
comparasion_func:t="equal"
}
}
actions{
wait{
time:r=30
}
unitWakeUp{
target:t="FirstConvoySq"
target:t="SecondConvoySq"
target:t="ThirdConvoySq"
}
playHint{
hintType:t="standard"
name:t='Base:
"" This is Base. We got main order to intercept three armored convoys. They are coming from the north to regroup with main forces. Decrease the amount of enemies and stop them on ice. ""
'
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=10
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
team:t="A"
}
wait{
time:r=11
}
playHint{
hintType:t="standard"
name:t='Base:
"" They have an elite armored squad, be careful. Hound Squad and Albatross Squad in the way. They will help you. Good luck. ""
'
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=10
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
team:t="A"
}
wait{
time:r=11
}
playHint{
hintType:t="standard"
name:t="
New Task: Intercept armored convoys and decrease the number of enemies
"
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=8
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
shouldBlink:b=yes
team:t="A"
}
triggerEnable{
target:t="Indicator"
}
wait{
time:r=10
}
triggerEnable{
target:t="WSHintI"
}
wait{
time:r=10
}
triggerEnable{
target:t="StartInterceptionCompleted"
}
moAddMissionObjective{
target:t="Intercept armored convoys and decrease the number of enemies"
}
missionShowMapIcon{
show:b=yes
team:t="A"
iconName:t="ui/gameuiskin#objective_tank"
areaName:t="MapIconEnemyConvoys"
colorCode:t="Enemy"
}
}
else_actions{
}
}
WSHintI{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
}
actions{
playHint{
hintType:t="standard"
name:t="
Wolf Squad now can change types of vehicle in marked zones (Available: Hound Squad - Mi-4's, Albatross Squad - Il-28/Sh's)
"
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=8
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
shouldBlink:b=yes
team:t="A"
}
unitPlayEffect{
effect_type:t="specify"
effect:t="waypoint_ground_arrow"
offset:p3=0, 0, 0
radiusOffset:p2=0, 0
show:b=yes
attach:b=no
scale:r=1
loopSpawn:b=yes
delay:p2=1, 1
target:t="RespawnPoint"
target:t="RespawnPointForest"
}
triggerEnable{
target:t="HoundSpawn"
target:t="AlbatrossSpawn"
target:t="MarkTextHounds"
target:t="MarkTextAlb"
target:t="ChangeUnit"
}
missionShowMapIcon{
show:b=yes
team:t="A"
iconName:t="ui/gameuiskin#objective_base"
areaName:t="MapIconRespawnZone"
colorCode:t="Ally"
}
missionShowMapIcon{
show:b=yes
team:t="A"
iconName:t="ui/gameuiskin#objective_base"
areaName:t="MapIconRespawnZone01"
colorCode:t="Ally"
}
}
else_actions{
}
}
EnemyCount{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenKilled{
target:t="FirstConvoySq"
target:t="SecondConvoySq"
target:t="ThirdConvoySq"
}
}
actions{
varModify{
operator:t="add"
value:r=-1
var:t="KillCount"
}
}
else_actions{
}
}
StartInterceptionCompleted{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
varCompareInt{
var_value:t="KillCount"
value:i=0
comparasion_func:t="equal"
}
}
actions{
moSetObjectiveStatus{
target:t="Intercept armored convoys and decrease the number of enemies"
status:i=2
}
missionShowMapIcon{
show:b=no
team:t="A"
iconName:t="ui/gameuiskin#objective_tank"
areaName:t="MapIconEnemyConvoys"
colorCode:t="Enemy"
}
missionSetTargetsIndicator{
target_type:t="isAlive"
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
delta:i=0
icon:t="tank"
"icon army":i=2
set:b=no
target:t="ThirdConvoySq"
target:t="SecondConvoySq"
target:t="FirstConvoySq"
team:t="A"
}
unitSetProperties{
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="FirstConvoySq"
object:t="SecondConvoySq"
object:t="ThirdConvoySq"
attack_type:t="hold_fire"
move_type:t="stand"
speed:r=0
lockSpeed:b=yes
}
wait{
time:r=7
}
playHint{
hintType:t="standard"
name:t='Orca Squad:
"" This is Orca Squad. Convoys destroyed. ""
'
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=8
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
team:t="A"
}
wait{
time:r=8
}
playHint{
hintType:t="standard"
name:t='Base:
"" Good work. The enemy will be much weaker without them. Our main forces start the full-scale military operation. Come back to the main base. You deserved a break.""
'
action:t="show"
shouldFadeOut:b=yes
isOverFade:b=no
time:r=10
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
team:t="A"
}
wait{
time:r=10
}
moSetObjectiveStatus{
target:t="Follow orders of the base"
status:i=2
}
wait{
time:r=6
}
missionCompleted{
team:t="Both"
}
}
else_actions{
}
}
Indicator{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
}
actions{
missionSetTargetsIndicator{
target_type:t="isAlive"
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
delta:i=0
icon:t="tank"
"icon army":i=2
set:b=yes
target:t="ThirdConvoySq"
target:t="SecondConvoySq"
target:t="FirstConvoySq"
team:t="A"
}
}
else_actions{
}
}
}
}
}
}
mission_objectives{
isCategory:b=yes
is_enabled:b=yes
"Follow orders of the base"{
is_enabled:b=yes
comments:t=""
type:t="abstractMissionObjective"
props{
isPrimary:b=yes
timeLimit:i=6000
}
onSuccess{
}
onFailed{
}
}
"Wait when the sabotage group destoy enemy radars"{
is_enabled:b=no
comments:t=""
type:t="abstractMissionObjective"
props{
isPrimary:b=yes
timeLimit:i=6000
team:t="A"
}
onSuccess{
}
onFailed{
}
}
"Destroy enemy forces in the village"{
is_enabled:b=no
comments:t=""
type:t="abstractMissionObjective"
props{
isPrimary:b=yes
timeLimit:i=6000
}
onSuccess{
}
onFailed{
}
}
"Help to prevent enemy breakthrough on northeast"{
is_enabled:b=no
comments:t=""
type:t="abstractMissionObjective"
props{
isPrimary:b=yes
timeLimit:i=6000
}
onSuccess{
}
onFailed{
}
}
"Escort allied forces to the control location"{
is_enabled:b=no
comments:t=""
type:t="abstractMissionObjective"
props{
isPrimary:b=yes
timeLimit:i=6000
}
onSuccess{
}
onFailed{
}
}
"Evacuate the valuable cargo (Wolf Squad)"{
is_enabled:b=no
comments:t=""
type:t="abstractMissionObjective"
props{
isPrimary:b=yes
timeLimit:i=6000
}
onSuccess{
}
onFailed{
}
}
"Stop the enemy assault heading from the south"{
is_enabled:b=no
comments:t=""
type:t="abstractMissionObjective"
props{
isPrimary:b=yes
timeLimit:i=6000
}
onSuccess{
}
onFailed{
}
}
"Find and destroy the enemy artillery (Orca/Hound Squad)"{
is_enabled:b=no
comments:t=""
type:t="abstractMissionObjective"
props{
isPrimary:b=yes
timeLimit:i=6000
}
onSuccess{
}
onFailed{
}
}
"Destroy enemy helicopters at the helipad"{
is_enabled:b=no
comments:t=""
type:t="abstractMissionObjective"
props{
isPrimary:b=yes
timeLimit:i=6000
}
onSuccess{
}
onFailed{
}
}
"Intercept armored convoys and decrease the number of enemies"{
is_enabled:b=no
comments:t=""
type:t="abstractMissionObjective"
props{
isPrimary:b=yes
timeLimit:i=6000
}
onSuccess{
}
onFailed{
}
}
}
variables{
DetectChanceMis01:i=0
GenerateConvoyDirection:i=0
StartObjectiveCompleted:i=0
FirstObjectiveCompleted:i=0
RandomFirstObj:i=0
RandomSecondObjective:i=1
ArtilleryRandomPosition:i=0
KillCount:i=0
Deaths:i=0
}
dialogs{
}
airfields{
}
effects{
}
units{
tankModels{
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tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-31111.6, 62.4762, 30400.6]]
unit_class:t="aaa_dummy"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
tankModels{
name:t="pla02"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-30725.4, 62.3911, 30358.4]]
unit_class:t="aaa_dummy"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
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count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
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way{
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}
tankModels{
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tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-30750.4, 62.3067, 30195.8]]
unit_class:t="aaa_dummy"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
tankModels{
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tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-30883, 62.2216, 30397.1]]
unit_class:t="aaa_dummy"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
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way{
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tankModels{
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tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-30916.3, 62.1373, 30186.9]]
unit_class:t="aaa_dummy"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
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way{
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}
tankModels{
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tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-30864, 62.0527, 30327.1]]
unit_class:t="aaa_dummy"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
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way{
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}
tankModels{
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tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-30982.9, 61.9675, 30131.2]]
unit_class:t="aaa_dummy"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
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tankModels{
name:t="pla08"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-31099.4, 61.8832, 30263.5]]
unit_class:t="aaa_dummy"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
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army:i=1
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formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
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}
tankModels{
name:t="pla09"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-31045, 61.7981, 30378.4]]
unit_class:t="aaa_dummy"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
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count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
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way{
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}
tankModels{
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tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-31152.6, 61.7138, 30347.7]]
unit_class:t="aaa_dummy"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
tankModels{
name:t="EnemyTank01"
tm:m=[[-0.834963, 0, -0.550307] [0, 1, 0] [0.550307, 0, -0.834963] [-17313.5, 38.056, -1212.31]]
unit_class:t="germ_leopard_I"
objLayer:i=1
closed_waypoints:b=no
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shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
targetAir:b=yes
targetGnd:b=yes
accuracy:r=0.37
}
way{
}
}
objectGroups{
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unit_class:t="det_trench_half_a"
objLayer:i=2
props{
army:i=2
active:b=yes
}
}
objectGroups{
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unit_class:t="det_trench_half_b"
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props{
army:i=2
active:b=yes
}
}
tankModels{
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unit_class:t="germ_mkpz_m47"
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isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
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formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
targetAir:b=yes
targetGnd:b=yes
accuracy:r=0.22
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way{
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objectGroups{
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objLayer:i=2
props{
army:i=2
active:b=yes
}
}
tankModels{
name:t="EnemyTank03"
tm:m=[[-0.989024, 0, -0.147756] [0, 1, 0] [0.147756, 0, -0.989024] [-17313.7, 39.8326, -1645.78]]
unit_class:t="germ_leopard_I_a1"
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closed_waypoints:b=no
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shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
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bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
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formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
targetAir:b=yes
targetGnd:b=yes
accuracy:r=0.37
}
way{
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}
tankModels{
name:t="EnemyTank04"
tm:m=[[-0.939893, 0, -0.341469] [0, 1, 0] [0.341469, 0, -0.939893] [-17369.8, 38.5315, -1487.95]]
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shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
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formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
targetAir:b=yes
targetGnd:b=yes
accuracy:r=0.37
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way{
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objectGroups{
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objLayer:i=2
props{
army:i=2
active:b=yes
}
}
objectGroups{
name:t="Trench05"
tm:m=[[-0.106336, 0, -0.540872] [0, 0.956244, 0] [0.624024, 0, -0.122683] [-17282.6, 42.325, -1900.09]]
unit_class:t="det_trench_half_c"
objLayer:i=2
props{
army:i=2
active:b=yes
}
}
tankModels{
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unit_class:t="germ_leopard_I_a1"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
targetAir:b=yes
targetGnd:b=yes
accuracy:r=0.37
}
way{
}
}
tankModels{
name:t="EnemyTank06"
tm:m=[[-0.999258, 0, -0.0385094] [0, 1, 0] [0.0385094, 0, -0.999258] [-17349.1, 43.5081, -2192.95]]
unit_class:t="germ_leopard_I_a1"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
targetAir:b=yes
targetGnd:b=yes
accuracy:r=0.37
}
way{
}
}
wheeled_vehicles{
name:t="EnemyVehicle"
tm:m=[[-0.951351, 0, 0.30811] [0, 1, 0] [-0.30811, 0, -0.951351] [-17033.8, 43.7773, -1570.58]]
unit_class:t="us_cargo_truck"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
wheeled_vehicles{
name:t="EnemyVehicle01"
tm:m=[[-0.695917, 0, 0.718123] [0, 1, 0] [-0.718123, 0, -0.695917] [-17009.2, 43.7773, -1568.84]]
unit_class:t="us_cargo_truck"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
wheeled_vehicles{
name:t="EnemyVehicle02"
tm:m=[[-0.997013, 0, -0.0772402] [0, 1, 0] [0.0772402, 0, -0.997013] [-17010.7, 43.7773, -1550.22]]
unit_class:t="us_cargo_truck"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
wheeled_vehicles{
name:t="EnemyVehicle03"
tm:m=[[0.448969, 0, 0.893548] [0, 1, 0] [-0.893548, 0, 0.448969] [-17105.1, 39.7502, -1120.71]]
unit_class:t="us_cargo_truck"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
wheeled_vehicles{
name:t="EnemyVehicle04"
tm:m=[[0.724431, 0, 0.689347] [0, 1, 0] [-0.689347, 0, 0.724431] [-17129.6, 39.7502, -1116.78]]
unit_class:t="us_cargo_truck"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
wheeled_vehicles{
name:t="EnemyVehicle05"
tm:m=[[0.999536, 0, -0.0304481] [0, 1, 0] [0.0304481, 0, 0.999536] [-16973.2, 42.8917, -1148.45]]
unit_class:t="us_cargo_truck"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
wheeled_vehicles{
name:t="EnemyVehicle06"
tm:m=[[0.909841, 0, 0.414956] [0, 1, 0] [-0.414956, 0, 0.909841] [-16978.8, 42.8917, -1133.93]]
unit_class:t="us_cargo_truck"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
wheeled_vehicles{
name:t="EnemyVehicle10"
tm:m=[[0.642384, 0, 0.766383] [0, 1, 0] [-0.766383, 0, 0.642384] [-17229.6, 44.855, -2253.21]]
unit_class:t="us_cargo_truck"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
wheeled_vehicles{
name:t="EnemyVehicle11"
tm:m=[[0.926687, 0, 0.375834] [0, 1, 0] [-0.375834, 0, 0.926687] [-17237.2, 45.147, -2276.67]]
unit_class:t="us_cargo_truck"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
wheeled_vehicles{
name:t="EnemyVehicle09"
tm:m=[[0.926822, 0, -0.375501] [0, 1, 0] [0.375501, 0, 0.926822] [-17219.4, 45.0719, -2282.24]]
unit_class:t="us_cargo_truck"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
structures{
name:t="StaticTarget"
tm:m=[[0.339988, 0, -0.94043] [0, 1, 0] [0.94043, 0, 0.339988] [-17258.1, 44.7719, -2265.26]]
unit_class:t="stuff_tentbarrels"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
stealthRadius:r=0
setStealth:b=yes
}
way{
}
}
structures{
name:t="StaticTarget01"
tm:m=[[0.339988, 0, -0.94043] [0, 1, 0] [0.94043, 0, 0.339988] [-17242.2, 45.073, -2300.68]]
unit_class:t="stuff_tentcaissons"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
stealthRadius:r=0
setStealth:b=yes
}
way{
}
}
structures{
name:t="StaticTarget02"
tm:m=[[-0.635107, 0, -0.772424] [0, 1, 0] [0.772424, 0, -0.635107] [-17027.4, 43.658, -1550.14]]
unit_class:t="stuff_barrels"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
stealthRadius:r=0
setStealth:b=yes
}
way{
}
}
structures{
name:t="StaticTarget03"
tm:m=[[-0.635107, 0, -0.772424] [0, 1, 0] [0.772424, 0, -0.635107] [-17126.3, 39.6886, -1138.86]]
unit_class:t="stuff_barrels"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
stealthRadius:r=0
setStealth:b=yes
}
way{
}
}
objectGroups{
name:t="Trench07"
tm:m=[[0.137563, 0, -0.533785] [0, 0.956244, 0] [0.615847, 0, 0.158711] [-17104.8, 39.3879, -1063]]
unit_class:t="det_trench_half_a"
objLayer:i=2
props{
army:i=2
active:b=yes
}
}
objectGroups{
name:t="Trench08"
tm:m=[[0.279452, 0, -0.475138] [0, 0.956244, 0] [0.548184, 0, 0.322414] [-17134.5, 46.2375, -2255.95]]
unit_class:t="det_trench_half_a"
objLayer:i=2
props{
army:i=2
active:b=yes
}
}
tankModels{
name:t="EnemyAA"
tm:m=[[-0.999228, 0, -0.039284] [0, 1, 0] [0.039284, 0, -0.999228] [-17101.9, 39.7824, -1062.66]]
unit_class:t="germ_flakpz_I_Gepard"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
tankModels{
name:t="EnemyAA02"
tm:m=[[-0.864147, 0, -0.503239] [0, 1, 0] [0.503239, 0, -0.864147] [-17131.9, 46.2638, -2254.26]]
unit_class:t="germ_flakpz_I_Gepard"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
tankModels{
name:t="Ally"
tm:m=[[0.795728, 0, -0.605654] [0, 1, 0] [0.605654, 0, 0.795728] [-22552.1, 50.9989, -1902.37]]
unit_class:t="ussr_t_64a_1971"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.93
}
way{
Ally_wp_01{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20899.1, 52.2923, -2860.6]]
props{
speed:r=50
tas:b=no
moveType:t="USE_SPLINES"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
Ally_wp_02{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-19746.4, 55.1354, -2931.48]]
props{
speed:r=50
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
waitTime:r=30
}
}
Ally_wp_03{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-18162.9, 20.4977, -2344.7]]
props{
speed:r=50
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
Ally_wp_04{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17490.5, 40.6404, -1941.21]]
props{
speed:r=30
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
tankModels{
name:t="Ally01"
tm:m=[[0.795728, 0, -0.605654] [0, 1, 0] [0.605654, 0, 0.795728] [-22567.9, 50.9989, -1889.62]]
unit_class:t="ussr_t_64a_1971"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.76
}
way{
Ally01_wp_01{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20909.6, 52.2923, -2851.8]]
props{
speed:r=50
tas:b=no
moveType:t="USE_SPLINES"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
Ally01_wp_02{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-19854, 56.41, -2870.59]]
props{
speed:r=50
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
waitTime:r=30
}
}
Ally01_wp_03{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-18174, 36.8099, -2301.25]]
props{
speed:r=50
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
Ally01_wp_04{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17454, 40.3018, -1849.68]]
props{
speed:r=30
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
tankModels{
name:t="Ally02"
tm:m=[[0.795728, 0, -0.605654] [0, 1, 0] [0.605654, 0, 0.795728] [-22582.5, 50.9989, -1878.06]]
unit_class:t="ussr_t_64a_1971"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.81
}
way{
Ally02_wp_01{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20920.6, 52.2923, -2842.61]]
props{
speed:r=50
tas:b=no
moveType:t="USE_SPLINES"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
Ally02_wp_02{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-19853.5, 62.3532, -2555.64]]
props{
speed:r=50
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
waitTime:r=30
}
}
Ally02_wp_03{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17935.6, 34.5361, -2183.15]]
props{
speed:r=50
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
Ally02_wp_04{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17535, 38.2217, -1690.1]]
props{
speed:r=30
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
tankModels{
name:t="Ally03"
tm:m=[[0.819578, 0, -0.572967] [0, 1, 0] [0.572967, 0, 0.819578] [-22599.6, 51.9271, -1866.37]]
unit_class:t="ussr_t_62"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=35
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.73
}
way{
Ally03_wp_01{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20940.7, 52.2923, -2829.66]]
props{
speed:r=50
tas:b=no
moveType:t="USE_SPLINES"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
Ally03_wp_02{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-19951.9, 64.472, -2272.21]]
props{
speed:r=50
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
waitTime:r=32
}
}
Ally03_wp_03{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17903, 36.6368, -2153.06]]
props{
speed:r=50
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
Ally03_wp_04{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17471.9, 38.7719, -1685.98]]
props{
speed:r=30
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
tankModels{
name:t="Ally04"
tm:m=[[0.819578, 0, -0.572967] [0, 1, 0] [0.572967, 0, 0.819578] [-22616.1, 51.9271, -1855.64]]
unit_class:t="ussr_bmp_1"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=35
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.56
}
way{
Ally04_wp_01{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20957.2, 52.2923, -2818.92]]
props{
speed:r=50
tas:b=no
moveType:t="USE_SPLINES"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
Ally04_wp_02{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-19987.3, 61.0919, -2588.6]]
props{
speed:r=50
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
waitTime:r=32
}
}
Ally04_wp_03{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-18139.6, 41.3365, -2373.56]]
props{
speed:r=50
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
Ally04_wp_04{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17434.2, 42.3486, -2159.18]]
props{
speed:r=30
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
tankModels{
name:t="Ally05"
tm:m=[[0.819578, 0, -0.572967] [0, 1, 0] [0.572967, 0, 0.819578] [-22627.7, 51.9271, -1847.58]]
unit_class:t="ussr_bmp_1"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=35
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.56
}
way{
Ally05_wp_01{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20968.9, 52.2923, -2810.87]]
props{
speed:r=50
tas:b=no
moveType:t="USE_SPLINES"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
Ally05_wp_02{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-19974.2, 58.235, -2711.54]]
props{
speed:r=50
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
waitTime:r=32
}
}
Ally05_wp_03{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-18156.9, 19.6556, -2461.61]]
props{
speed:r=50
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
Ally05_wp_04{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17355.5, 42.3716, -1988.93]]
props{
speed:r=30
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
tankModels{
name:t="Ally06"
tm:m=[[0.819578, 0, -0.572967] [0, 1, 0] [0.572967, 0, 0.819578] [-22639.7, 51.9271, -1840.15]]
unit_class:t="ussr_bmp_1"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=35
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.56
}
way{
Ally06_wp_01{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20980.8, 52.2923, -2803.44]]
props{
speed:r=50
tas:b=no
moveType:t="USE_SPLINES"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
Ally06_wp_02{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20119.4, 58.0315, -2319.13]]
props{
speed:r=50
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
waitTime:r=32
}
}
Ally06_wp_03{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17934.2, 33.209, -2146.87]]
props{
speed:r=50
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
Ally06_wp_04{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17391.4, 38.7709, -1596.47]]
props{
speed:r=30
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
squad{
name:t="pla"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-31024.8, 62.0946, 30269.9]]
props{
squad_members:t="pla01"
squad_members:t="pla02"
squad_members:t="pla03"
squad_members:t="pla04"
squad_members:t="pla05"
squad_members:t="pla06"
squad_members:t="pla07"
squad_members:t="pla08"
squad_members:t="pla09"
squad_members:t="pla10"
}
}
wheeled_vehicles{
name:t="tempunit"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17169.3, 39.8141, -1388.93]]
unit_class:t="us_cargo_truck"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
stealthRadius:r=0
setStealth:b=yes
}
way{
}
}
wheeled_vehicles{
name:t="tempunit01"
tm:m=[[0.522859, 0, 0.852419] [0, 1, 0] [-0.852419, 0, 0.522859] [-17094.2, 39.8141, -1895.29]]
unit_class:t="us_cargo_truck"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
stealthRadius:r=0
setStealth:b=yes
}
way{
}
}
wheeled_vehicles{
name:t="tempunit02"
tm:m=[[0.522859, 0, 0.852419] [0, 1, 0] [-0.852419, 0, 0.522859] [-17301, 44.9948, -2472.59]]
unit_class:t="us_cargo_truck"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
stealthRadius:r=0
setStealth:b=yes
}
way{
}
}
squad{
name:t="enemyPost_01"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-16584, 48.7715, -1765.44]]
props{
squad_members:t="EnemyTank01"
squad_members:t="EnemyTank02"
squad_members:t="EnemyTank03"
squad_members:t="EnemyTank04"
squad_members:t="EnemyTank05"
squad_members:t="EnemyTank06"
squad_members:t="EnemyVehicle"
squad_members:t="EnemyVehicle01"
squad_members:t="EnemyVehicle02"
squad_members:t="EnemyVehicle03"
squad_members:t="EnemyVehicle04"
squad_members:t="EnemyVehicle05"
squad_members:t="EnemyVehicle06"
squad_members:t="EnemyVehicle10"
squad_members:t="EnemyVehicle11"
squad_members:t="EnemyVehicle09"
squad_members:t="EnemyAA"
squad_members:t="EnemyAA02"
}
}
infantry{
name:t="AllyTempInf"
tm:m=[[0.685055, 0, -0.728491] [0, 1, 0] [0.728491, 0, 0.685055] [-16205.8, 50.0679, -835.447]]
unit_class:t="rifle_infantry"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
attack_type:t="fire_at_will"
count:i=3
usePosAsCover:b=yes
distributionRadius:r=9
skin:t="ussr"
}
way{
}
}
objectGroups{
name:t="HelipadAlly"
tm:m=[[-0.764639, 0, -0.644459] [0, 1, 0] [0.644459, 0, -0.764639] [-16251, 49.0194, -739.507]]
unit_class:t="dynhelipad_dirt_a_ussr"
objLayer:i=2
props{
army:i=1
active:b=yes
}
}
tankModels{
name:t="EnemyConvoyNorth01"
tm:m=[[-0.998787, 0, 0.0492307] [0, 1, 0] [-0.0492307, 0, -0.998787] [-14725.5, 49.2655, 2434.29]]
unit_class:t="germ_leopard_I_a1"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.41
}
way{
EnemyConvoyNorth01_wp_01{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17325.1, 36.3215, -288.782]]
props{
speed:r=50
tas:b=no
moveType:t="USE_SPLINES"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
EnemyConvoyNorth01_wp_02{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17348.2, 36.1696, -303.958]]
props{
speed:r=30
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
tankModels{
name:t="EnemyConvoyNorth02"
tm:m=[[-0.998787, 0, 0.0492307] [0, 1, 0] [-0.0492307, 0, -0.998787] [-14709.3, 49.2655, 2433.19]]
unit_class:t="germ_raketenjagdpanzer_2_hot"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.57
}
way{
EnemyConvoyNorth02_wp_01{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17320.3, 36.3215, -268.547]]
props{
speed:r=50
tas:b=no
moveType:t="USE_SPLINES"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
EnemyConvoyNorth02_wp_02{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17356.1, 36.0618, -284.602]]
props{
speed:r=30
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
wheeled_vehicles{
name:t="EnemyConvoyNorth03"
tm:m=[[-0.998787, 0, 0.0492307] [0, 1, 0] [-0.0492307, 0, -0.998787] [-14693.9, 49.2655, 2432.01]]
unit_class:t="us_cargo_truck"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
EnemyConvoyNorth03_wp_01{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17313.1, 36.3215, -236.698]]
props{
speed:r=50
tas:b=no
moveType:t="USE_SPLINES"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
EnemyConvoyNorth03_wp_02{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17300.4, 36.4368, -236.311]]
props{
speed:r=30
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
wheeled_vehicles{
name:t="EnemyConvoyNorth04"
tm:m=[[-0.998787, 0, 0.0492307] [0, 1, 0] [-0.0492307, 0, -0.998787] [-14680.6, 49.2655, 2431.71]]
unit_class:t="us_cargo_truck"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
EnemyConvoyNorth04_wp_01{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17314.9, 36.3215, -246.141]]
props{
speed:r=50
tas:b=no
moveType:t="USE_SPLINES"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
EnemyConvoyNorth04_wp_02{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17305.8, 36.4042, -245.949]]
props{
speed:r=30
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
wheeled_vehicles{
name:t="EnemyConvoyNorth05"
tm:m=[[-0.998787, 0, 0.0492307] [0, 1, 0] [-0.0492307, 0, -0.998787] [-14668.4, 49.2655, 2430.99]]
unit_class:t="us_cargo_truck"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
EnemyConvoyNorth05_wp_01{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17297.7, 36.3215, -174.256]]
props{
speed:r=50
tas:b=no
moveType:t="USE_SPLINES"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
EnemyConvoyNorth05_wp_02{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17282.3, 36.4721, -181.205]]
props{
speed:r=30
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
tankModels{
name:t="EnemyConvoyNorth06"
tm:m=[[-0.998787, 0, 0.0492307] [0, 1, 0] [-0.0492307, 0, -0.998787] [-14652.3, 49.2655, 2430.01]]
unit_class:t="germ_flakpz_I_Gepard"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
EnemyConvoyNorth06_wp_01{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17260.8, 36.3215, -50.7934]]
props{
speed:r=50
tas:b=no
moveType:t="USE_SPLINES"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
EnemyConvoyNorth06_wp_02{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17280.2, 36.2491, -83.2115]]
props{
speed:r=30
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
squad{
name:t="EnemyConvoyNorth"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-14693.5, 49.2655, 2469.88]]
props{
squad_members:t="EnemyConvoyNorth01"
squad_members:t="EnemyConvoyNorth02"
squad_members:t="EnemyConvoyNorth03"
squad_members:t="EnemyConvoyNorth04"
squad_members:t="EnemyConvoyNorth05"
squad_members:t="EnemyConvoyNorth06"
}
}
tankModels{
name:t="EnemyConvoyEast01"
tm:m=[[-0.479686, 0, 0.87744] [0, 1, 0] [-0.87744, 0, -0.479686] [-14233, 50.1251, -5830.48]]
unit_class:t="germ_leopard_I_a1"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.5
}
way{
EnemyConvoyEast01_wp_01{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17347.4, 44.8128, -2531.75]]
props{
speed:r=50
tas:b=no
moveType:t="USE_SPLINES"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
EnemyConvoyEast01_wp_02{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17372, 44.351, -2497.37]]
props{
speed:r=30
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
tankModels{
name:t="EnemyConvoyEast02"
tm:m=[[-0.479686, 0, 0.87744] [0, 1, 0] [-0.87744, 0, -0.479686] [-14227.2, 50.1251, -5842.11]]
unit_class:t="germ_leopard_I_a1"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.47
}
way{
EnemyConvoyEast02_wp_01{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17341.6, 44.8128, -2543.38]]
props{
speed:r=50
tas:b=no
moveType:t="USE_SPLINES"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
EnemyConvoyEast02_wp_02{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17351.6, 44.351, -2500.06]]
props{
speed:r=30
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
tankModels{
name:t="EnemyConvoyEast03"
tm:m=[[-0.479686, 0, 0.87744] [0, 1, 0] [-0.87744, 0, -0.479686] [-14219.8, 50.1251, -5855.69]]
unit_class:t="germ_begleitpanzer_57"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.63
}
way{
EnemyConvoyEast03_wp_01{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17334.3, 44.8128, -2556.96]]
props{
speed:r=50
tas:b=no
moveType:t="USE_SPLINES"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
EnemyConvoyEast03_wp_02{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17422.6, 44.351, -2541.51]]
props{
speed:r=30
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
wheeled_vehicles{
name:t="EnemyConvoyEast04"
tm:m=[[-0.479686, 0, 0.87744] [0, 1, 0] [-0.87744, 0, -0.479686] [-14213.3, 50.1251, -5870.73]]
unit_class:t="us_cargo_truck"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
EnemyConvoyEast04_wp_01{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17327.7, 44.8128, -2572]]
props{
speed:r=50
tas:b=no
moveType:t="USE_SPLINES"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
EnemyConvoyEast04_wp_02{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17355.9, 44.351, -2586.16]]
props{
speed:r=30
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
tankModels{
name:t="EnemyConvoyEast05"
tm:m=[[-0.479686, 0, 0.87744] [0, 1, 0] [-0.87744, 0, -0.479686] [-14205, 50.1251, -5885.53]]
unit_class:t="germ_flakpz_I_Gepard"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
EnemyConvoyEast05_wp_01{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17319.6, 44.8128, -2585.98]]
props{
speed:r=50
tas:b=no
moveType:t="USE_SPLINES"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
EnemyConvoyEast05_wp_02{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17341.3, 44.351, -2560.6]]
props{
speed:r=30
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
squad{
name:t="EnemyConvoyEast"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-14198.7, 50.1251, -5850.14]]
props{
squad_members:t="EnemyConvoyEast02"
squad_members:t="EnemyConvoyEast03"
squad_members:t="EnemyConvoyEast04"
squad_members:t="EnemyConvoyEast05"
squad_members:t="EnemyConvoyEast01"
}
}
tankModels{
name:t="EnemyConvoySouth01"
tm:m=[[-0.0560175, 0, 0.99843] [0, 1, 0] [-0.99843, 0, -0.0560175] [-19021.1, 46.0846, -7079.5]]
unit_class:t="germ_flakpz_I_Gepard"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
EnemyConvoySouth01_wp_01{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17938.6, 38.5207, -2886.3]]
props{
speed:r=50
tas:b=no
moveType:t="USE_SPLINES"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
EnemyConvoySouth01_wp_02{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17938.7, 38.6013, -2865.53]]
props{
speed:r=30
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
tankModels{
name:t="EnemyConvoySouth02"
tm:m=[[-0.0560175, 0, 0.99843] [0, 1, 0] [-0.99843, 0, -0.0560175] [-19020.1, 46.0846, -7096.85]]
unit_class:t="germ_flakpz_I_Gepard"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
EnemyConvoySouth02_wp_01{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17937.7, 38.5207, -2903.65]]
props{
speed:r=50
tas:b=no
moveType:t="USE_SPLINES"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
EnemyConvoySouth02_wp_02{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17912.5, 38.6014, -2852.43]]
props{
speed:r=30
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
tankModels{
name:t="EnemyConvoySouth03"
tm:m=[[-0.0560175, 0, 0.99843] [0, 1, 0] [-0.99843, 0, -0.0560175] [-19018.7, 46.0846, -7115.13]]
unit_class:t="germ_leopard_I_a1"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.41
}
way{
EnemyConvoySouth03_wp_01{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17962.4, 38.5208, -2904.18]]
props{
speed:r=50
tas:b=no
moveType:t="USE_SPLINES"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
EnemyConvoySouth03_wp_02{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17911, 38.6014, -2870.71]]
props{
speed:r=30
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
tankModels{
name:t="EnemyConvoySouth04"
tm:m=[[-0.0560175, 0, 0.99843] [0, 1, 0] [-0.99843, 0, -0.0560175] [-19016.2, 46.0846, -7133.17]]
unit_class:t="germ_leopard_I_a1"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.46
}
way{
EnemyConvoySouth04_wp_01{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17982, 38.5207, -2921.53]]
props{
speed:r=50
tas:b=no
moveType:t="USE_SPLINES"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
EnemyConvoySouth04_wp_02{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17958.8, 38.6014, -2858.87]]
props{
speed:r=30
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
tankModels{
name:t="EnemyConvoySouth05"
tm:m=[[-0.0560175, 0, 0.99843] [0, 1, 0] [-0.99843, 0, -0.0560175] [-19022.7, 46.0846, -7059.01]]
unit_class:t="germ_leopard_I_a1"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.35
}
way{
EnemyConvoySouth05_wp_01{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17925.6, 38.5207, -2879.29]]
props{
speed:r=50
tas:b=no
moveType:t="USE_SPLINES"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
EnemyConvoySouth05_wp_02{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17880.3, 38.6014, -2802.72]]
props{
speed:r=30
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
squad{
name:t="EnemyConvoySouth"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-19019.8, 46.0846, -7096.73]]
props{
squad_members:t="EnemyConvoySouth01"
squad_members:t="EnemyConvoySouth02"
squad_members:t="EnemyConvoySouth03"
squad_members:t="EnemyConvoySouth04"
squad_members:t="EnemyConvoySouth05"
}
}
area_squad{
name:t="LandingZones"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-16141.8, 50.536, -732.421]]
props{
squad_members:t="LandingZone"
squad_members:t="LandingZone01"
squad_members:t="LandingZone02"
}
}
structures{
name:t="cspoint"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-16352.6, 130.66, -976.372]]
unit_class:t="dummy"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
squad{
name:t="WolfStartSquad"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-23023.9, 49.5271, -1992.04]]
props{
squad_members:t="Ally"
squad_members:t="Ally01"
squad_members:t="Ally02"
squad_members:t="Ally03"
squad_members:t="Ally04"
squad_members:t="Ally05"
squad_members:t="Ally06"
}
}
objectGroups{
name:t="2Trench"
tm:m=[[0.138464, 0, 0.594004] [0, 1, 0] [-0.973891, 0, 0.227017] [-13866.8, 49.5566, 2381.79]]
unit_class:t="det_trench_half_a"
objLayer:i=2
props{
army:i=1
active:b=yes
}
}
tankModels{
name:t="2DefAlly"
tm:m=[[0.992353, 0, -0.12343] [0, 1, 0] [0.12343, 0, 0.992353] [-13870.1, 49.6307, 2382.07]]
unit_class:t="ussr_bmp_1"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.62
}
way{
}
}
objectGroups{
name:t="2Trench01"
tm:m=[[0.138464, 0, 0.594004] [0, 1, 0] [-0.973891, 0, 0.227017] [-13778.6, 49.2573, 2222.19]]
unit_class:t="det_trench_half_b"
objLayer:i=2
props{
army:i=1
active:b=yes
}
}
tankModels{
name:t="2DefAlly01"
tm:m=[[0.992353, 0, -0.12343] [0, 1, 0] [0.12343, 0, 0.992353] [-13782.4, 49.6786, 2222.28]]
unit_class:t="ussr_t_62"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.62
}
way{
}
}
objectGroups{
name:t="2Trench02"
tm:m=[[0.49017, 0, 0.362968] [0, 1, 0] [-0.5951, 0, 0.803652] [-13642.7, 49.2233, 2412.07]]
unit_class:t="det_trench_half_c"
objLayer:i=2
props{
army:i=1
active:b=yes
}
}
tankModels{
name:t="2DefAlly02"
tm:m=[[0.992353, 0, -0.12343] [0, 1, 0] [0.12343, 0, 0.992353] [-13645.3, 49.6786, 2413.98]]
unit_class:t="ussr_t_64a_1971"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.62
}
way{
}
}
tankModels{
name:t="2DefAlly03"
tm:m=[[0.993783, 0, 0.111338] [0, 1, 0] [-0.111338, 0, 0.993783] [-13509.5, 49.6786, 2015.84]]
unit_class:t="ussr_t_64a_1971"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.62
}
way{
}
}
wheeled_vehicles{
name:t="2AllyTruckFO"
tm:m=[[-0.680135, 0, -0.733086] [0, 1, 0] [0.733086, 0, -0.680135] [-16523.5, 43.5794, 1722.74]]
unit_class:t="us_cargo_truck"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=2
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
2AllyTruckFO_wp_01{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-16654.9, 43.9735, -623.698]]
props{
speed:r=50
tas:b=no
moveType:t="USE_SPLINES"
shouldKeepFormation:b=yes
canUsePathFinder:b=no
}
}
2AllyTruckFO_wp_02{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-16664.2, 43.8745, -633.752]]
props{
speed:r=30
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
tankModels{
name:t="2EnTFirstWave"
tm:m=[[-0.991834, 0, 0.127534] [0, 1, 0] [-0.127534, 0, -0.991834] [-10939.2, 49.3027, 1735.3]]
unit_class:t="germ_leopard_I_a1"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.44
}
way{
2EnTFirstWave_wp_01{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-13752, 49.5546, 2297.99]]
props{
speed:r=30
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
tankModels{
name:t="2EnTFirstWave01"
tm:m=[[-0.991834, 0, 0.127534] [0, 1, 0] [-0.127534, 0, -0.991834] [-10979.4, 49.3027, 1680.12]]
unit_class:t="germ_leopard_I"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.36
}
way{
2EnTFirstWave01_wp_01{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-13792.2, 49.5546, 2242.81]]
props{
speed:r=30
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
tankModels{
name:t="2EnTFirstWave02"
tm:m=[[-0.991834, 0, 0.127534] [0, 1, 0] [-0.127534, 0, -0.991834] [-10926.2, 49.3027, 1622.07]]
unit_class:t="germ_leopard_I"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.43
}
way{
2EnTFirstWave02_wp_01{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-13739, 49.5546, 2184.77]]
props{
speed:r=30
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
tankModels{
name:t="2EnTFirstWave03"
tm:m=[[-0.972579, 0, 0.232574] [0, 1, 0] [-0.232574, 0, -0.972579] [-10897, 49.3027, 1683.97]]
unit_class:t="germ_begleitpanzer_57"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.84
}
way{
2EnTFirstWave03_wp_01{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-13709.8, 49.5546, 2246.66]]
props{
speed:r=30
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
tankModels{
name:t="2EnTSecondWave"
tm:m=[[-0.971559, 0, 0.236798] [0, 1, 0] [-0.236798, 0, -0.971559] [-7483.55, 16.9129, 2506.05]]
unit_class:t="germ_leopard_I_a1"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.53
}
way{
2EnTFirstWave04_wp_01{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10589.3, 16.9545, 3218.38]]
props{
speed:r=50
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
2EnTSecondWave_wp_01{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-13207, 49.4302, 2383.51]]
props{
speed:r=50
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
tankModels{
name:t="2EnTSecondWave01"
tm:m=[[-0.971559, 0, 0.236798] [0, 1, 0] [-0.236798, 0, -0.971559] [-7465.58, 16.9129, 2501.38]]
unit_class:t="germ_leopard_I_a1"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.36
}
way{
2EnTSecondWave01_wp_01{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10571.3, 16.9545, 3213.7]]
props{
speed:r=50
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
2EnTSecondWave01_wp_02{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-13189, 49.4302, 2378.83]]
props{
speed:r=50
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
tankModels{
name:t="2EnTSecondWave02"
tm:m=[[-0.971559, 0, 0.236798] [0, 1, 0] [-0.236798, 0, -0.971559] [-7442.62, 16.9129, 2495.59]]
unit_class:t="germ_mkpz_m47"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.63
}
way{
2EnTSecondWave02_wp_01{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10548.3, 16.9545, 3207.92]]
props{
speed:r=50
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
2EnTSecondWave02_wp_02{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-13166.1, 49.4302, 2373.05]]
props{
speed:r=50
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
tankModels{
name:t="2EnTSecondWave03"
tm:m=[[-0.971559, 0, 0.236798] [0, 1, 0] [-0.236798, 0, -0.971559] [-7419.9, 16.9129, 2489.86]]
unit_class:t="germ_flakpz_I_Gepard"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
2EnTSecondWave03_wp_01{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10525.6, 16.9545, 3202.19]]
props{
speed:r=50
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
2EnTSecondWave03_wp_02{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-13143.3, 49.4302, 2367.32]]
props{
speed:r=50
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
tankModels{
name:t="2EnTSecondWave04"
tm:m=[[-0.971559, 0, 0.236798] [0, 1, 0] [-0.236798, 0, -0.971559] [-7393.83, 16.9129, 2484.8]]
unit_class:t="germ_begleitpanzer_57"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.85
}
way{
2EnTSecondWave04_wp_01{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10499.5, 16.9545, 3197.12]]
props{
speed:r=50
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
2EnTSecondWave04_wp_02{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-13117.3, 49.4302, 2362.26]]
props{
speed:r=50
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
tankModels{
name:t="2EnTThirthWave"
tm:m=[[-0.944099, 0, 0.329662] [0, 1, 0] [-0.329662, 0, -0.944099] [-8115.27, 58.1903, 776.531]]
unit_class:t="germ_leopard_I_a1"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.46
}
way{
2EnTThirthWave_wp_01{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9989.19, 49.8139, 1412.94]]
props{
speed:r=60
tas:b=no
moveType:t="USE_SPLINES"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
2EnTThirthWave_wp_02{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-13594.5, 49.3663, 2368.53]]
props{
speed:r=30
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
tankModels{
name:t="2EnTThirthWave01"
tm:m=[[-0.944099, 0, 0.329662] [0, 1, 0] [-0.329662, 0, -0.944099] [-8076.35, 58.1903, 738.026]]
unit_class:t="germ_leopard_I_a1"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.45
}
way{
2EnTThirthWave01_wp_01{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9987.27, 49.8139, 1410.41]]
props{
speed:r=60
tas:b=no
moveType:t="USE_SPLINES"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
2EnTThirthWave01_wp_02{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-13544.4, 49.3663, 2346.54]]
props{
speed:r=30
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
tankModels{
name:t="2EnTThirthWave02"
tm:m=[[-0.944099, 0, 0.329662] [0, 1, 0] [-0.329662, 0, -0.944099] [-8013.39, 58.1903, 789.912]]
unit_class:t="germ_leopard_I_a1"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.33
}
way{
2EnTThirthWave02_wp_01{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9649.01, 49.8139, 1382.25]]
props{
speed:r=60
tas:b=no
moveType:t="USE_SPLINES"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
2EnTThirthWave02_wp_02{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-13504.2, 49.3663, 2417.55]]
props{
speed:r=30
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
tankModels{
name:t="2EnTThirthWave03"
tm:m=[[-0.944099, 0, 0.329662] [0, 1, 0] [-0.329662, 0, -0.944099] [-7992.61, 58.1903, 694.688]]
unit_class:t="germ_mkpz_m47"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.31
}
way{
2EnTThirthWave03_wp_01{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9595.47, 49.8139, 1300.81]]
props{
speed:r=60
tas:b=no
moveType:t="USE_SPLINES"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
2EnTThirthWave03_wp_02{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-13450.7, 49.3663, 2336.11]]
props{
speed:r=30
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
tankModels{
name:t="2EnTThirthWave04"
tm:m=[[-0.944099, 0, 0.329662] [0, 1, 0] [-0.329662, 0, -0.944099] [-7923.46, 58.1903, 727.589]]
unit_class:t="germ_flakpz_I_Gepard"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
2EnTThirthWave04_wp_01{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9542.71, 49.8139, 1356.32]]
props{
speed:r=60
tas:b=no
moveType:t="USE_SPLINES"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
2EnTThirthWave04_wp_02{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-13397.9, 49.3663, 2391.62]]
props{
speed:r=30
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
squad{
name:t="2FirstWave"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9338.66, 51.7764, 1665.88]]
props{
squad_members:t="2EnTFirstWave"
squad_members:t="2EnTFirstWave01"
squad_members:t="2EnTFirstWave02"
squad_members:t="2EnTFirstWave03"
}
}
squad{
name:t="2SecondWave"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9300.15, 48.073, 1885.89]]
props{
squad_members:t="2EnTSecondWave"
squad_members:t="2EnTSecondWave01"
squad_members:t="2EnTSecondWave02"
squad_members:t="2EnTSecondWave03"
squad_members:t="2EnTSecondWave04"
}
}
squad{
name:t="2ThirdWave"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9343.02, 48.4093, 2081.71]]
props{
squad_members:t="2EnTThirthWave"
squad_members:t="2EnTThirthWave01"
squad_members:t="2EnTThirthWave02"
squad_members:t="2EnTThirthWave03"
squad_members:t="2EnTThirthWave04"
}
}
squad{
name:t="DefenceForces"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-13765.4, 49.5431, 2318.42]]
props{
squad_members:t="2DefAlly"
squad_members:t="2DefAlly01"
squad_members:t="2DefAlly02"
squad_members:t="2DefAlly03"
}
}
structures{
name:t="cspoint01"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-16248.7, 49.2194, -737.161]]
unit_class:t="dummy"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
tankModels{
name:t="2EscortUnit"
tm:m=[[-0.192941, 0, -0.98121] [0, 1, 0] [0.98121, 0, -0.192941] [-15928.5, 54.4892, -140.634]]
unit_class:t="ussr_t_64a_1971"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.64
}
way{
2EscortUnit_wp_01{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-16138.9, 52.6879, -1119.5]]
props{
speed:r=40
tas:b=no
moveType:t="USE_SPLINES"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
2EscortUnit_wp_02{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-15707.7, 60.8973, -1506.39]]
props{
speed:r=40
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
2EscortUnit_wp_03{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-15053.5, 61.4345, -2052.41]]
props{
speed:r=40
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
2EscortUnit_wp_04{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-14151.9, 65.2642, -2813.27]]
props{
speed:r=40
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
2EscortUnit_wp_05{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-13181.3, 60.461, -4106.36]]
props{
speed:r=40
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
tankModels{
name:t="2EscortUnit01"
tm:m=[[-0.192941, 0, -0.98121] [0, 1, 0] [0.98121, 0, -0.192941] [-15922.7, 54.4892, -119.847]]
unit_class:t="ussr_t_64a_1971"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.64
}
way{
2EscortUnit01_wp_01{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-16133, 52.6879, -1098.71]]
props{
speed:r=40
tas:b=no
moveType:t="USE_SPLINES"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
2EscortUnit01_wp_02{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-15701.8, 60.8973, -1485.61]]
props{
speed:r=40
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
2EscortUnit01_wp_03{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-15047.7, 61.4345, -2031.62]]
props{
speed:r=40
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
2EscortUnit01_wp_04{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-14146, 65.2642, -2792.48]]
props{
speed:r=40
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
2EscortUnit01_wp_05{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-13145.4, 60.4609, -4049.57]]
props{
speed:r=40
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
tankModels{
name:t="2EscortUnit02"
tm:m=[[-0.192941, 0, -0.98121] [0, 1, 0] [0.98121, 0, -0.192941] [-15917.7, 54.4892, -97.3398]]
unit_class:t="ussr_t_64a_1971"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.64
}
way{
2EscortUnit02_wp_01{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-16128, 52.6879, -1076.21]]
props{
speed:r=40
tas:b=no
moveType:t="USE_SPLINES"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
2EscortUnit02_wp_02{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-15696.8, 60.8973, -1463.1]]
props{
speed:r=40
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
2EscortUnit02_wp_03{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-15042.7, 61.4345, -2009.11]]
props{
speed:r=40
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
2EscortUnit02_wp_04{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-14141, 65.2642, -2769.97]]
props{
speed:r=40
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
2EscortUnit02_wp_05{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-13087.4, 60.461, -3933.09]]
props{
speed:r=40
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
tankModels{
name:t="2EscortUnit03"
tm:m=[[-0.192941, 0, -0.98121] [0, 1, 0] [0.98121, 0, -0.192941] [-15911.5, 54.4892, -73.7298]]
unit_class:t="ussr_t_55a"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.64
}
way{
2EscortUnit03_wp_01{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-16121.8, 52.6879, -1052.6]]
props{
speed:r=40
tas:b=no
moveType:t="USE_SPLINES"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
2EscortUnit03_wp_02{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-15690.6, 60.8973, -1439.49]]
props{
speed:r=40
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
2EscortUnit03_wp_03{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-15036.5, 61.4345, -1985.5]]
props{
speed:r=40
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
2EscortUnit03_wp_04{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-14134.8, 65.2642, -2746.36]]
props{
speed:r=40
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
2EscortUnit03_wp_05{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-13246.8, 60.461, -4065.32]]
props{
speed:r=40
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
tankModels{
name:t="2EscortUnit04"
tm:m=[[-0.192941, 0, -0.98121] [0, 1, 0] [0.98121, 0, -0.192941] [-15906.3, 54.4892, -49.8088]]
unit_class:t="ussr_bmp_1"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.64
}
way{
2EscortUnit04_wp_01{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-16116.7, 52.6879, -1028.67]]
props{
speed:r=40
tas:b=no
moveType:t="USE_SPLINES"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
2EscortUnit04_wp_02{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-15685.5, 60.8973, -1415.57]]
props{
speed:r=40
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
2EscortUnit04_wp_03{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-15031.3, 61.4345, -1961.58]]
props{
speed:r=40
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
2EscortUnit04_wp_04{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-14129.7, 65.2642, -2722.44]]
props{
speed:r=40
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
2EscortUnit04_wp_05{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-13269.8, 60.4608, -3956.71]]
props{
speed:r=40
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
tankModels{
name:t="2EscortUnit05"
tm:m=[[-0.192941, 0, -0.98121] [0, 1, 0] [0.98121, 0, -0.192941] [-15902.7, 54.4893, -33.132]]
unit_class:t="ussr_bmp_1"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.64
}
way{
2EscortUnit05_wp_01{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-16113, 52.6879, -1012]]
props{
speed:r=40
tas:b=no
moveType:t="USE_SPLINES"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
2EscortUnit05_wp_02{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-15681.8, 60.8974, -1398.89]]
props{
speed:r=40
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
2EscortUnit05_wp_03{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-15027.7, 61.4345, -1944.91]]
props{
speed:r=40
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
2EscortUnit05_wp_04{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-14126, 65.2642, -2705.77]]
props{
speed:r=40
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
2EscortUnit05_wp_05{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-13202.3, 60.4609, -3834.14]]
props{
speed:r=40
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
tankModels{
name:t="2EscortUnit06"
tm:m=[[-0.192941, 0, -0.98121] [0, 1, 0] [0.98121, 0, -0.192941] [-15898.2, 54.4893, -12.6838]]
unit_class:t="ussr_bmp_1"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.64
}
way{
2EscortUnit06_wp_01{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-16108.6, 52.6879, -991.55]]
props{
speed:r=40
tas:b=no
moveType:t="USE_SPLINES"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
2EscortUnit06_wp_02{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-15677.4, 60.8974, -1378.44]]
props{
speed:r=40
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
2EscortUnit06_wp_03{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-15023.2, 61.4345, -1924.46]]
props{
speed:r=40
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
2EscortUnit06_wp_04{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-14166.7, 65.264, -2717.69]]
props{
speed:r=40
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
2EscortUnit06_wp_05{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-13197.9, 60.4609, -3813.69]]
props{
speed:r=40
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
tankModels{
name:t="2EscortUnit07"
tm:m=[[-0.192941, 0, -0.98121] [0, 1, 0] [0.98121, 0, -0.192941] [-15895.1, 54.4893, 5.27542]]
unit_class:t="ussr_pt_76b"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.64
}
way{
2EscortUnit07_wp_01{
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tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-16105.4, 52.6879, -973.591]]
props{
speed:r=40
tas:b=no
moveType:t="USE_SPLINES"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
2EscortUnit07_wp_02{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-15674.2, 60.8974, -1360.49]]
props{
speed:r=40
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
2EscortUnit07_wp_03{
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tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-15020.1, 61.4345, -1906.5]]
props{
speed:r=40
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
2EscortUnit07_wp_04{
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tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-14176.9, 65.2642, -2728.66]]
props{
speed:r=40
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
2EscortUnit07_wp_05{
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tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-13194.7, 60.4609, -3795.73]]
props{
speed:r=40
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
squad{
name:t="2Escort"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-15910.3, 54.4893, -65.2375]]
props{
squad_members:t="2EscortUnit"
squad_members:t="2EscortUnit01"
squad_members:t="2EscortUnit02"
squad_members:t="2EscortUnit03"
squad_members:t="2EscortUnit04"
squad_members:t="2EscortUnit05"
squad_members:t="2EscortUnit06"
squad_members:t="2EscortUnit07"
}
}
tankModels{
name:t="EnemyEA01"
tm:m=[[-0.957238, 0, 0.2893] [0, 1, 0] [-0.2893, 0, -0.957238] [-12366, 66.1285, -3156.76]]
unit_class:t="germ_leopard_I_a1"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
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bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
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formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
targetAir:b=no
targetGnd:b=yes
accuracy:r=0.44
}
way{
EnemyEA01_wp_01{
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props{
speed:r=30
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
tankModels{
name:t="EnemyEA02"
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unit_class:t="germ_leopard_I_a1"
objLayer:i=1
closed_waypoints:b=no
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shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
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bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
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formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
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targetGnd:b=yes
accuracy:r=0.44
}
way{
EnemyEA02_wp_01{
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props{
speed:r=30
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
tankModels{
name:t="EnemyEA03"
tm:m=[[-0.957238, 0, 0.2893] [0, 1, 0] [-0.2893, 0, -0.957238] [-12301, 66.3959, -3208.84]]
unit_class:t="germ_begleitpanzer_57"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
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bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
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formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
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targetGnd:b=yes
accuracy:r=0.44
}
way{
EnemyEA03_wp_01{
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props{
speed:r=30
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
squad{
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tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-12323.2, 65.887, -3168]]
props{
squad_members:t="EnemyEA01"
squad_members:t="EnemyEA02"
squad_members:t="EnemyEA03"
}
}
tankModels{
name:t="EnemyEA04"
tm:m=[[-0.0381978, 0, 0.99927] [0, 1, 0] [-0.99927, 0, -0.0381978] [-14057.7, 61.6835, -5311.15]]
unit_class:t="germ_leopard_I_a1"
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closed_waypoints:b=no
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shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
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bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
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formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
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EnemyEA04_wp_01{
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props{
speed:r=30
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
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}
}
}
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tankModels{
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shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
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props{
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formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
targetAir:b=no
targetGnd:b=yes
accuracy:r=0.44
}
way{
EnemyEA05_wp_01{
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props{
speed:r=30
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
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}
}
}
}
tankModels{
name:t="EnemyEA06"
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unit_class:t="germ_mkpz_m47"
objLayer:i=1
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shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
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props{
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formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
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accuracy:r=0.44
}
way{
EnemyEA06_wp_01{
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props{
speed:r=30
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
squad{
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tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-13847.1, 62.8102, -5404.95]]
props{
squad_members:t="EnemyEA04"
squad_members:t="EnemyEA05"
squad_members:t="EnemyEA06"
}
}
tankModels{
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tm:m=[[-0.46357, 0, 0.88606] [0, 1, 0] [-0.88606, 0, -0.46357] [-12436.8, 52.053, -5530.41]]
unit_class:t="germ_leopard_I_a1"
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shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
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bulletsCount1:i=0
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props{
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count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
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targetGnd:b=yes
accuracy:r=0.44
}
way{
EnemyEA07_wp_01{
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props{
speed:r=30
tas:b=no
moveType:t="MOVETO_STRAIGHT"
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canUsePathFinder:b=no
}
}
}
}
tankModels{
name:t="EnemyEA08"
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unit_class:t="germ_leopard_I_a1"
objLayer:i=1
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shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
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formation_type:t="rows"
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formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
targetAir:b=no
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accuracy:r=0.44
}
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EnemyEA08_wp_01{
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props{
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tas:b=no
moveType:t="MOVETO_STRAIGHT"
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}
}
}
}
squad{
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props{
squad_members:t="EnemyEA07"
squad_members:t="EnemyEA08"
}
}
infantry{
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tm:m=[[0.204593, 0, -0.978847] [0, 1, 0] [0.978847, 0, 0.204593] [-16015.9, 53.7365, -60.3767]]
unit_class:t="rifle_infantry"
objLayer:i=1
closed_waypoints:b=no
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shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
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bulletsCount1:i=0
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attack_type:t="fire_at_will"
count:i=6
distributionRadius:r=8
skin:t="ussr"
}
way{
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}
infantry{
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shipTurnRadius:r=100
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bullets0:t=""
bullets1:t=""
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distributionRadius:r=10
skin:t="ussr"
}
way{
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}
structures{
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unit_class:t="dummy"
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shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
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formation_type:t="rows"
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uniqueName:t=""
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way{
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infantry{
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bullets0:t=""
bullets1:t=""
bullets2:t=""
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way{
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infantry{
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skin:t="ussr"
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way{
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tankModels{
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tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-30957.3, 62.4333, 30256.9]]
unit_class:t="aaa_dummy"
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weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
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formation_step:p2=2.5, 2
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attack_type:t="fire_at_will"
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way{
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tankModels{
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tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-30957.3, 62.2951, 30273.1]]
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weapons:t=""
bullets0:t=""
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bullets2:t=""
bullets3:t=""
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props{
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formation_type:t="rows"
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formation_step:p2=2.5, 2
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uniqueName:t=""
attack_type:t="fire_at_will"
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way{
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tankModels{
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tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-30957.3, 62.1578, 30289.2]]
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bullets0:t=""
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props{
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formation_step:p2=2.5, 2
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uniqueName:t=""
attack_type:t="fire_at_will"
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way{
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tankModels{
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uniqueName:t=""
attack_type:t="fire_at_will"
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way{
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tankModels{
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unit_class:t="aaa_dummy"
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shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
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uniqueName:t=""
attack_type:t="fire_at_will"
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way{
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tankModels{
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unit_class:t="aaa_dummy"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
tankModels{
name:t="plb07"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-30957.3, 61.6075, 30353.7]]
unit_class:t="aaa_dummy"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
tankModels{
name:t="plb08"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-30957.3, 61.4701, 30369.8]]
unit_class:t="aaa_dummy"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
tankModels{
name:t="plb09"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-30957.3, 61.3328, 30385.9]]
unit_class:t="aaa_dummy"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
tankModels{
name:t="plb10"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-30957.3, 61.1954, 30402]]
unit_class:t="aaa_dummy"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
squad{
name:t="plb"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-30957.3, 61.8139, 30329.5]]
props{
squad_members:t="plb01"
squad_members:t="plb02"
squad_members:t="plb03"
squad_members:t="plb04"
squad_members:t="plb05"
squad_members:t="plb06"
squad_members:t="plb07"
squad_members:t="plb08"
squad_members:t="plb09"
squad_members:t="plb10"
}
}
tankModels{
name:t="AntiBotTank"
tm:m=[[-0.0371481, 0, 0.99931] [0, 1, 0] [-0.99931, 0, -0.0371481] [-30077.7, 62.3914, 30364.9]]
unit_class:t="us_m247"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t="us_m247_default"
bullets0:t="40mm_SGT_YORK_HE_prox"
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=500
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=0
count:i=3
formation_type:t="rows"
formation_div:i=5
formation_step:p2=50, 20
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.9
effShootingRate:r=1
}
way{
}
}
tankModels{
name:t="2AddObjUnit"
tm:m=[[0.0988424, 0, -0.995103] [0, 1, 0] [0.995103, 0, 0.0988424] [-16722.3, 38.7572, 2304.69]]
unit_class:t="ussr_bmp_1"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
wheeled_vehicles{
name:t="2AddObjUnit01"
tm:m=[[0.688006, 0, -0.725705] [0, 1, 0] [0.725705, 0, 0.688006] [-16727.9, 38.7572, 2319.28]]
unit_class:t="us_cargo_truck"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
stealthRadius:r=0
setStealth:b=yes
}
way{
}
}
wheeled_vehicles{
name:t="2AddObjUnit02"
tm:m=[[0.263287, 0, -0.964718] [0, 1, 0] [0.964718, 0, 0.263287] [-16731.2, 38.7572, 2324.76]]
unit_class:t="us_cargo_truck"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
stealthRadius:r=0
setStealth:b=yes
}
way{
}
}
tankModels{
name:t="2AddObjUnit03"
tm:m=[[0.981746, 0, -0.190197] [0, 1, 0] [0.190197, 0, 0.981746] [-16739.6, 38.7572, 2336.54]]
unit_class:t="ussr_zsu_23_4"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
structures{
name:t="2ObjMine"
tm:m=[[-0.0286435, -0.000321497, 0.040981] [-2.18161e-05, 0.00249989, 4.36348e-06] [-0.0409799, -0.000307625, -0.0286452] [-16721.7, 38.7907, 2311.36]]
unit_class:t="jpn_75mm_t90_coastfort"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=40
formation_type:t="rows"
formation_div:i=6
formation_step:p2=30, 30
formation_noise:p2=1, 1
uniqueName:t=""
attack_type:t="hold_fire"
stealthRadius:r=0
setStealth:b=yes
targetableByAi:b=no
}
way{
}
}
structures{
name:t="2ObjMine01"
tm:m=[[-0.0489742, -0.000512875, -0.0100626] [-2.61793e-05, 0.00249985, 1.73103e-11] [0.0100621, 0.000105375, -0.0489768] [-16718.8, 38.7907, 2328.24]]
unit_class:t="jpn_75mm_t90_coastfort"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=30
formation_type:t="rows"
formation_div:i=3
formation_step:p2=30, 30
formation_noise:p2=1, 1
uniqueName:t=""
attack_type:t="hold_fire"
stealthRadius:r=0
setStealth:b=yes
targetableByAi:b=no
}
way{
}
}
structures{
name:t="2ObjMine02"
tm:m=[[0.0432997, 0.000258659, 0.0250012] [-1.74531e-05, 0.00249992, 4.36323e-06] [-0.0250001, -0.00025011, 0.0433003] [-16736.2, 38.6644, 2323.4]]
unit_class:t="jpn_75mm_t90_coastfort"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=30
formation_type:t="rows"
formation_div:i=5
formation_step:p2=30, 30
formation_noise:p2=1, 1
uniqueName:t=""
attack_type:t="hold_fire"
stealthRadius:r=0
setStealth:b=yes
targetableByAi:b=no
}
way{
}
}
structures{
name:t="2ObjMine03"
tm:m=[[-0.0478815, -0.000469545, -0.0143919] [-2.18461e-05, 0.00249987, -8.87856e-06] [0.014393, -4.42842e-05, -0.0478835] [-16734.1, 38.6644, 2339.44]]
unit_class:t="jpn_75mm_t90_coastfort"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=30
formation_type:t="rows"
formation_div:i=3
formation_step:p2=30, 30
formation_noise:p2=1, 1
uniqueName:t=""
attack_type:t="hold_fire"
stealthRadius:r=0
setStealth:b=yes
targetableByAi:b=no
}
way{
}
}
structures{
name:t="2ObjMine04"
tm:m=[[0.0411547, 0.000330488, 0.0283932] [-2.21099e-05, 0.00249989, 2.94948e-06] [-0.0283917, -0.000299664, 0.0411559] [-16751.1, 38.5309, 2361.26]]
unit_class:t="jpn_75mm_t90_coastfort"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=30
formation_type:t="rows"
formation_div:i=3
formation_step:p2=35, 35
formation_noise:p2=1, 1
uniqueName:t=""
attack_type:t="hold_fire"
stealthRadius:r=0
setStealth:b=yes
targetableByAi:b=no
}
way{
}
}
structures{
name:t="2Objective"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-16733.1, 38.6857, 2330.59]]
unit_class:t="cargo_drop_structure"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
stealthRadius:r=0
setStealth:b=yes
targetableByAi:b=no
}
way{
}
}
squad{
name:t="AdditionalMissionSq"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-16730.9, 38.7555, 2323.13]]
props{
squad_members:t="2AddObjUnit01"
squad_members:t="2AddObjUnit02"
squad_members:t="2Objective"
squad_members:t="2AddObjUnit03"
squad_members:t="2AddObjUnit"
}
}
squad{
name:t="2ManyMines"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-16727.7, 38.7275, 2325.61]]
props{
squad_members:t="2ObjMine02"
squad_members:t="2ObjMine"
squad_members:t="2ObjMine01"
squad_members:t="2ObjMine03"
squad_members:t="2ObjMine04"
}
}
wheeled_vehicles{
name:t="2AddObjUnitEvac"
tm:m=[[-0.443728, 0, -0.896161] [0, 1, 0] [0.896161, 0, -0.443728] [-16683.6, 39.1346, 2257.55]]
unit_class:t="us_cargo_truck"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
2AddObjUnitEvac_wp_01{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-15976, 53.7233, -595.317]]
props{
speed:r=40
tas:b=no
moveType:t="USE_SPLINES"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
2AddObjUnitEvac_wp_02{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-16131.6, 50.3484, -633.939]]
props{
speed:r=40
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
wheeled_vehicles{
name:t="2AddObjUnitEvac01"
tm:m=[[-0.443728, 0, -0.896161] [0, 1, 0] [0.896161, 0, -0.443728] [-16680, 39.1346, 2249.95]]
unit_class:t="us_cargo_truck"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
2AddObjUnitEvac01_wp_01{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-15978.2, 53.7233, -600.203]]
props{
speed:r=40
tas:b=no
moveType:t="USE_SPLINES"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
2AddObjUnitEvac01_wp_02{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-16127.9, 50.3484, -641.541]]
props{
speed:r=40
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
wheeled_vehicles{
name:t="2AddObjUnitEvac02"
tm:m=[[-0.443728, 0, -0.896161] [0, 1, 0] [0.896161, 0, -0.443728] [-16676.4, 39.1346, 2242.36]]
unit_class:t="us_cargo_truck"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
2AddObjUnitEvac02_wp_01{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-15981.3, 53.7233, -604.384]]
props{
speed:r=40
tas:b=no
moveType:t="USE_SPLINES"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
2AddObjUnitEvac02_wp_02{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-16124.4, 50.3484, -649.13]]
props{
speed:r=40
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
squad{
name:t="2AddObjSqEvac"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-16680, 39.1346, 2249.95]]
props{
squad_members:t="2AddObjUnitEvac"
squad_members:t="2AddObjUnitEvac01"
squad_members:t="2AddObjUnitEvac02"
}
}
tankModels{
name:t="DestroyedUnit"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-13606.7, 49.6283, 2199.04]]
unit_class:t="ussr_bmp_1"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=0
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="hold_fire"
}
way{
}
}
tankModels{
name:t="DestroyedUnit01"
tm:m=[[0.918296, 0, -0.395895] [0, 1, 0] [0.395895, 0, 0.918296] [-13514.3, 49.4557, 2419.45]]
unit_class:t="ussr_bmp_1"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=0
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="hold_fire"
}
way{
}
}
tankModels{
name:t="DestroyedUnit02"
tm:m=[[0.946115, 0, 0.32383] [0, 1, 0] [-0.32383, 0, 0.946115] [-13992.5, 49.4557, 2076.2]]
unit_class:t="ussr_pt_76b"
objLayer:i=1
closed_waypoints:b=no
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moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
AttackUnits01_wp_02{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17930.2, 50.0562, -5056.16]]
props{
speed:r=30
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
tankModels{
name:t="AttackUnits02"
tm:m=[[-0.190889, 0, 0.981612] [0, 1, 0] [-0.981612, 0, -0.190889] [-17007.3, 38.5686, -8230.11]]
unit_class:t="germ_kpz_70"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=5
formation_type:t="rows"
formation_div:i=1
formation_step:p2=14, 2
formation_noise:p2=1, 1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.64
effShootingRate:r=1
}
way{
AttackUnits02_wp_01{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17183.9, 30.4524, -4997.64]]
props{
speed:r=30
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
tankModels{
name:t="AttackUnits03"
tm:m=[[-0.190889, 0, 0.981612] [0, 1, 0] [-0.981612, 0, -0.190889] [-15190.2, 47.5962, -11922.1]]
unit_class:t="germ_leopard_I_a1"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=3
formation_type:t="rows"
formation_div:i=1
formation_step:p2=14, 2
formation_noise:p2=1, 1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.38
}
way{
AttackUnits03_wp_01{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17528.9, 42.7571, -8443.09]]
props{
speed:r=50
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
AttackUnits03_wp_02{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17684.5, 51.4609, -5035.13]]
props{
speed:r=30
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
tankModels{
name:t="AttackUnits04"
tm:m=[[-0.727881, 0, 0.685704] [0, 1, 0] [-0.685704, 0, -0.727881] [-15279.9, 65.1113, -6550.85]]
unit_class:t="germ_leopard_I_a1"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=3
formation_type:t="rows"
formation_div:i=1
formation_step:p2=14, 2
formation_noise:p2=1, 1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.38
}
way{
AttackUnits04_wp_01{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-16886.8, 30.4521, -4956.79]]
props{
speed:r=30
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
squad{
name:t="FinalAttackSq"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17742.5, 46.126, -9234.86]]
props{
squad_members:t="AttackUnits04"
squad_members:t="AttackUnits02"
squad_members:t="AttackUnits03"
squad_members:t="AttackUnits"
squad_members:t="AttackUnits01"
}
}
structures{
name:t="Artillery0Pos"
tm:m=[[0.490615, 2.48968e-17, 0.871376] [9.15565e-10, 1, -2.7215e-10] [-0.871376, 9.31323e-10, 0.490615] [-22078.9, 53.7493, -11406.9]]
unit_class:t="us_155mm_m114_ultimate"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=8
formation_type:t="rows"
formation_div:i=4
formation_step:p2=5, 1
formation_noise:p2=1, 1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.9
}
way{
}
}
wheeled_vehicles{
name:t="ArtSupporTruck0Pos01"
tm:m=[[0.765717, 0, -0.643178] [0, 1, 0] [0.643178, 0, 0.765717] [-22058.6, 50.7142, -11600.2]]
unit_class:t="us_cargo_truck"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
wheeled_vehicles{
name:t="ArtSupporTruck0Pos02"
tm:m=[[0.324765, 0, -0.945795] [0, 1, 0] [0.945795, 0, 0.324765] [-22086.7, 50.7142, -11589.6]]
unit_class:t="us_cargo_truck"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
wheeled_vehicles{
name:t="ArtSupporTruck0Pos03"
tm:m=[[-0.0717089, 0, -0.997426] [0, 1, 0] [0.997426, 0, -0.0717089] [-22114.9, 50.7142, -11574.5]]
unit_class:t="us_cargo_truck"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
tankModels{
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tm:m=[[0.593838, 0, 0.804585] [0, 1, 0] [-0.804585, 0, 0.593838] [-22005.9, 51.0704, -11755.3]]
unit_class:t="germ_flakpz_I_Gepard"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
squad{
name:t="SouthDefenceForces"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-18401.8, 48.5064, -4385.56]]
props{
squad_members:t="2DefenceForceUnit09"
squad_members:t="2DefenceForceUnit02"
squad_members:t="2DefenceForceUnit03"
squad_members:t="2DefenceForceUnit05"
squad_members:t="2DefenceForceUnit04"
squad_members:t="2DefenceForceUnit01"
squad_members:t="2DefenceForceUnit"
squad_members:t="2DefenceForceUnit06"
squad_members:t="2DefenceForceUnit07"
squad_members:t="2DefenceForceUnit08"
squad_members:t="SouthTrench"
squad_members:t="SouthTrench01"
squad_members:t="SouthTrench02"
squad_members:t="SouthTrench03"
squad_members:t="SouthTrench04"
squad_members:t="SouthTrench05"
squad_members:t="SouthTrench06"
squad_members:t="SouthTrench07"
squad_members:t="SouthTrench08"
}
}
structures{
name:t="Artillery1Pos"
tm:m=[[0.490615, 2.48968e-17, 0.871376] [9.15565e-10, 1, -2.7215e-10] [-0.871376, 9.31323e-10, 0.490615] [-19030.2, 46.3834, -13748.5]]
unit_class:t="us_155mm_m114_ultimate"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=8
formation_type:t="rows"
formation_div:i=4
formation_step:p2=5, 1
formation_noise:p2=1, 1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.9
}
way{
}
}
wheeled_vehicles{
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tm:m=[[0.765717, 0, -0.643178] [0, 1, 0] [0.643178, 0, 0.765717] [-18877.2, 47.3092, -14010.3]]
unit_class:t="us_cargo_truck"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
wheeled_vehicles{
name:t="AASupport1Pos05"
tm:m=[[-0.526369, 0, -0.850256] [0, 1, 0] [0.850256, 0, -0.526369] [-18984, 47.651, -13992.1]]
unit_class:t="us_cargo_truck"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
wheeled_vehicles{
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tm:m=[[-0.805045, 0, -0.593214] [0, 1, 0] [0.593214, 0, -0.805045] [-19070.9, 47.9506, -13864.4]]
unit_class:t="us_cargo_truck"
objLayer:i=1
closed_waypoints:b=no
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shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
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props{
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count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
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way{
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tankModels{
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tm:m=[[0.593838, 0, 0.804585] [0, 1, 0] [-0.804585, 0, 0.593838] [-18970.3, 45.9035, -14058.4]]
unit_class:t="germ_flakpz_I_Gepard"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
structures{
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tm:m=[[0.221096, 0.00209372, 0.97525] [-0.00946929, 0.999955, 8.75244e-13] [-0.975206, -0.00923493, 0.221106] [-16657.8, 38.22, -14294]]
unit_class:t="us_155mm_m114_ultimate"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
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count:i=8
formation_type:t="rows"
formation_div:i=4
formation_step:p2=5, 1
formation_noise:p2=1, 1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.9
}
way{
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}
wheeled_vehicles{
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tm:m=[[0.988906, 0, -0.148544] [0, 1, 0] [0.148544, 0, 0.988906] [-16619.3, 37.5329, -14394.3]]
unit_class:t="us_cargo_truck"
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closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
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props{
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formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
wheeled_vehicles{
name:t="AASupport1Pos07"
tm:m=[[-0.526369, 0, -0.850256] [0, 1, 0] [0.850256, 0, -0.526369] [-16747.2, 37.2329, -14385.3]]
unit_class:t="us_cargo_truck"
objLayer:i=1
closed_waypoints:b=no
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shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
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bulletsCount1:i=0
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bulletsCount3:i=0
props{
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formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
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}
wheeled_vehicles{
name:t="AASupport1Pos08"
tm:m=[[-0.805045, 0, -0.593214] [0, 1, 0] [0.593214, 0, -0.805045] [-16573.3, 36.326, -14562.6]]
unit_class:t="us_cargo_truck"
objLayer:i=1
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shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
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props{
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formation_type:t="rows"
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formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
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way{
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}
tankModels{
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unit_class:t="germ_flakpz_I_Gepard"
objLayer:i=1
closed_waypoints:b=no
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shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
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formation_type:t="rows"
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formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
squad{
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tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-22069, 51.3925, -11585.3]]
props{
squad_members:t="Artillery0Pos"
squad_members:t="ArtSupporTruck0Pos01"
squad_members:t="ArtSupporTruck0Pos02"
squad_members:t="ArtSupporTruck0Pos03"
squad_members:t="AASupport0Pos01"
}
}
squad{
name:t="ArtPos2"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-16605.4, 37.3452, -14422.9]]
props{
squad_members:t="Artillery2Pos"
squad_members:t="AASupport1Pos11"
squad_members:t="AASupport1Pos07"
squad_members:t="AASupport1Pos08"
squad_members:t="AASupport1Pos03"
}
}
squad{
name:t="ArtPos1"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-18986.5, 47.0395, -13934.7]]
props{
squad_members:t="Artillery1Pos"
squad_members:t="AASupport1Pos04"
squad_members:t="AASupport1Pos05"
squad_members:t="AASupport1Pos06"
squad_members:t="AASupport1Pos02"
}
}
objectGroups{
name:t="EnemyHelipad"
tm:m=[[0.763226, 0, 0.646131] [0, 1, 0] [-0.646131, 0, 0.763226] [-6305.66, 48.8403, -10296.4]]
unit_class:t="dynhelipad_beton_b_usa"
objLayer:i=2
props{
army:i=2
active:b=no
}
}
objectGroups{
name:t="EnemyDefTrench"
tm:m=[[-0.514835, 0, -0.495926] [0, 1, 0] [0.693757, 0, -0.720209] [-9041.74, 48.9537, -10458.9]]
unit_class:t="det_trench_half_c"
objLayer:i=2
props{
army:i=2
active:b=yes
}
}
objectGroups{
name:t="EnemyDefTrench01"
tm:m=[[-0.390305, 0, -0.608236] [0, 1.18027, 0] [0.572488, 0, -0.367365] [-9064.73, 48.9185, -10529.8]]
unit_class:t="det_trench_half_a"
objLayer:i=2
props{
army:i=2
active:b=yes
}
}
tankModels{
name:t="FreeRoamEnemy"
tm:m=[[-0.739321, 0, 0.673353] [0, 1, 0] [-0.673353, 0, -0.739321] [-9040.26, 48.9809, -10461]]
unit_class:t="germ_mkpz_m47"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.41
}
way{
}
}
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tm:m=[[0.566622, 0, -0.126428] [0, 1, 0] [0.221673, 0, 0.993488] [-6069.9, 49.2769, -10014.7]]
unit_class:t="det_trench_half_c"
objLayer:i=2
props{
army:i=2
active:b=yes
}
}
tankModels{
name:t="FreeRoamEnemyAA09"
tm:m=[[0.160229, 0, 0.98708] [0, 1, 0] [-0.98708, 0, 0.160229] [-6069.85, 48.9223, -10011]]
unit_class:t="germ_flakpz_I_Gepard"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
objectGroups{
name:t="EnemyDefTrench21"
tm:m=[[-0.576598, 0, 0.067668] [0, 1, 0] [-0.118646, 0, -1.01098] [-6069.07, 49.2387, -10007.9]]
unit_class:t="det_trench_half_c"
objLayer:i=2
props{
army:i=2
active:b=yes
}
}
objectGroups{
name:t="EnemyDefTrench24"
tm:m=[[0.5314, 0, 0.233791] [0, 1, 0] [-0.409918, 0, 0.931732] [-6665.12, 49.0354, -10071.2]]
unit_class:t="det_trench_half_c"
objLayer:i=2
props{
army:i=2
active:b=yes
}
}
objectGroups{
name:t="EnemyDefTrench23"
tm:m=[[-0.50463, 0, -0.287042] [0, 1, 0] [0.503285, 0, -0.884795] [-6668.46, 49.0394, -10065.2]]
unit_class:t="det_trench_half_c"
objLayer:i=2
props{
army:i=2
active:b=yes
}
}
tankModels{
name:t="FreeRoamEnemyAA10"
tm:m=[[-0.476741, 0, 0.879044] [0, 1, 0] [-0.879044, 0, -0.476741] [-6667.35, 49.0382, -10067.9]]
unit_class:t="germ_flakpz_I_Gepard"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
armada{
name:t="HeliTarget"
tm:m=[[-0.562475, 0, 0.826815] [0, 1, 0] [-0.826815, 0, -0.562475] [-6276.37, 51.2189, -10242.1]]
unit_class:t="bo_105pah1"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="hold_fire"
skill:i=4
stealthRadius:r=0
aiEnabled:b=no
speed:r=0
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="HeliTarget01"
tm:m=[[-0.665583, 0, 0.746323] [0, 1, 0] [-0.746323, 0, -0.665583] [-6221.49, 51.2194, -10194.7]]
unit_class:t="bo_105pah1"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="hold_fire"
skill:i=4
stealthRadius:r=0
aiEnabled:b=no
speed:r=0
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="HeliTarget02"
tm:m=[[-0.81134, 0, 0.584574] [0, 1, 0] [-0.584574, 0, -0.81134] [-6386.32, 51.2032, -10332.8]]
unit_class:t="bo_105pah1"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="hold_fire"
skill:i=4
stealthRadius:r=0
aiEnabled:b=no
speed:r=0
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="HeliTarget03"
tm:m=[[-0.836067, 0, 0.548627] [0, 1, 0] [-0.548627, 0, -0.836067] [-6441.39, 51.2953, -10380.7]]
unit_class:t="uh_1d"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t="uh_1d_default"
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="hold_fire"
skill:i=4
stealthRadius:r=0
aiEnabled:b=no
speed:r=0
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="HeliTarget04"
tm:m=[[-0.979127, 0, -0.20325] [0, 1, 0] [0.20325, 0, -0.979127] [-6265.44, 51.3907, -10383.3]]
unit_class:t="uh_1d"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t="uh_1d_default"
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="hold_fire"
skill:i=4
stealthRadius:r=0
aiEnabled:b=no
speed:r=0
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="HeliTarget05"
tm:m=[[-0.979127, 0, -0.20325] [0, 1, 0] [0.20325, 0, -0.979127] [-6185.18, 51.3745, -10119.2]]
unit_class:t="uh_1d"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t="uh_1d_default"
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="hold_fire"
skill:i=4
stealthRadius:r=0
aiEnabled:b=no
speed:r=0
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="HeliTarget06"
tm:m=[[-0.979127, 0, -0.20325] [0, 1, 0] [0.20325, 0, -0.979127] [-6168.96, 51.3745, -10133]]
unit_class:t="uh_1d"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t="uh_1d_default"
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="hold_fire"
skill:i=4
stealthRadius:r=0
aiEnabled:b=no
speed:r=0
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="HeliTarget07"
tm:m=[[-0.979127, 0, -0.20325] [0, 1, 0] [0.20325, 0, -0.979127] [-6150.89, 51.3745, -10150.5]]
unit_class:t="uh_1d"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t="uh_1d_default"
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="hold_fire"
skill:i=4
stealthRadius:r=0
aiEnabled:b=no
speed:r=0
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
squad{
name:t="HeliTargetSq"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-6262, 51.3064, -10242]]
props{
squad_members:t="HeliTarget07"
squad_members:t="HeliTarget05"
squad_members:t="HeliTarget06"
squad_members:t="HeliTarget01"
squad_members:t="HeliTarget"
squad_members:t="HeliTarget02"
squad_members:t="HeliTarget03"
squad_members:t="HeliTarget04"
}
}
wheeled_vehicles{
name:t="DecorationHelipad"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-6187.06, 49.8734, -10263.2]]
unit_class:t="us_cargo_truck"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
wheeled_vehicles{
name:t="DecorationHelipad01"
tm:m=[[0.976296, 0, 0.21644] [0, 1, 0] [-0.21644, 0, 0.976296] [-6178.89, 49.8734, -10255.2]]
unit_class:t="us_cargo_truck"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
wheeled_vehicles{
name:t="DecorationHelipad02"
tm:m=[[0.737277, 0, 0.67559] [0, 1, 0] [-0.67559, 0, 0.737277] [-6159.56, 49.8734, -10215.7]]
unit_class:t="us_cargo_truck"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
wheeled_vehicles{
name:t="DecorationHelipad03"
tm:m=[[0.737277, 0, 0.67559] [0, 1, 0] [-0.67559, 0, 0.737277] [-6304.37, 49.8734, -10282.7]]
unit_class:t="us_cargo_truck"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
wheeled_vehicles{
name:t="DecorationHelipad04"
tm:m=[[0.819152, 0, 0.573576] [0, 1, 0] [-0.573576, 0, 0.819152] [-6292.3, 49.8734, -10302.4]]
unit_class:t="us_cargo_truck"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
wheeled_vehicles{
name:t="DecorationHelipad05"
tm:m=[[0.382683, 0, 0.92388] [0, 1, 0] [-0.92388, 0, 0.382683] [-6303.83, 49.8734, -10229.5]]
unit_class:t="us_cargo_truck"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
wheeled_vehicles{
name:t="DecorationHelipad06"
tm:m=[[-0.608761, 0, 0.793353] [0, 1, 0] [-0.793353, 0, -0.608761] [-6235.94, 49.8734, -10239.1]]
unit_class:t="us_cargo_truck"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
squad{
name:t="DecorationHelipadSq"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-6237.42, 49.8734, -10255.4]]
props{
squad_members:t="DecorationHelipad02"
squad_members:t="DecorationHelipad01"
squad_members:t="DecorationHelipad06"
squad_members:t="DecorationHelipad"
squad_members:t="DecorationHelipad05"
squad_members:t="DecorationHelipad03"
squad_members:t="DecorationHelipad04"
}
}
tankModels{
name:t="FinalConvoyFirst"
tm:m=[[-0.219625, 0, -0.975584] [0, 1, 0] [0.975584, 0, -0.219625] [-6939.44, 16.8784, 11863.5]]
unit_class:t="germ_leopard_I_a1"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.48
}
way{
FinalConvoyFirst_wp_01{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-7319.14, 16.8784, 6424.63]]
props{
speed:r=40
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
FinalConvoyFirst_wp_02{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-4140.62, 37.4062, 2048.85]]
props{
speed:r=40
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
FinalConvoyFirst_wp_03{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2207.06, 37.0685, 1084.54]]
props{
speed:r=40
tas:b=no
moveType:t="USE_SPLINES"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
tankModels{
name:t="FinalConvoyFirst01"
tm:m=[[-0.219625, 0, -0.975584] [0, 1, 0] [0.975584, 0, -0.219625] [-6935.76, 16.8784, 11879.9]]
unit_class:t="germ_kanonenjagdpanzer"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.48
}
way{
FinalConvoyFirst01_wp_01{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-7319.14, 16.8784, 6424.63]]
props{
speed:r=40
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
FinalConvoyFirst01_wp_02{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-4140.61, 37.4062, 2048.85]]
props{
speed:r=40
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
FinalConvoyFirst01_wp_03{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2207.06, 37.0685, 1084.54]]
props{
speed:r=40
tas:b=no
moveType:t="USE_SPLINES"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
tankModels{
name:t="FinalConvoyFirst02"
tm:m=[[-0.219625, 0, -0.975584] [0, 1, 0] [0.975584, 0, -0.219625] [-6931.88, 16.8784, 11896.1]]
unit_class:t="germ_begleitpanzer_57"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.48
}
way{
FinalConvoyFirst02_wp_01{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-7319.14, 16.8784, 6424.63]]
props{
speed:r=40
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
FinalConvoyFirst02_wp_02{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-4140.61, 37.4062, 2048.85]]
props{
speed:r=40
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
FinalConvoyFirst02_wp_03{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2207.06, 37.0685, 1084.54]]
props{
speed:r=40
tas:b=no
moveType:t="USE_SPLINES"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
tankModels{
name:t="FinalConvoyFirst03"
tm:m=[[-0.219625, 0, -0.975584] [0, 1, 0] [0.975584, 0, -0.219625] [-6928.48, 16.8784, 11909.6]]
unit_class:t="germ_begleitpanzer_57"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.48
}
way{
FinalConvoyFirst03_wp_01{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-7319.14, 16.8784, 6424.63]]
props{
speed:r=40
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
FinalConvoyFirst03_wp_02{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-4140.61, 37.4062, 2048.85]]
props{
speed:r=40
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
FinalConvoyFirst03_wp_03{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2207.06, 37.0685, 1084.54]]
props{
speed:r=40
tas:b=no
moveType:t="USE_SPLINES"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
tankModels{
name:t="FinalConvoyFirst04"
tm:m=[[-0.219625, 0, -0.975584] [0, 1, 0] [0.975584, 0, -0.219625] [-6924.87, 16.8784, 11924.7]]
unit_class:t="germ_begleitpanzer_57"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.48
}
way{
FinalConvoyFirst04_wp_01{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-7319.14, 16.8784, 6424.63]]
props{
speed:r=40
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
FinalConvoyFirst04_wp_02{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-4140.62, 37.4062, 2048.85]]
props{
speed:r=40
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
FinalConvoyFirst04_wp_03{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2207.06, 37.0685, 1084.54]]
props{
speed:r=40
tas:b=no
moveType:t="USE_SPLINES"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
wheeled_vehicles{
name:t="FinalConvoyFirst05"
tm:m=[[-0.219625, 0, -0.975584] [0, 1, 0] [0.975584, 0, -0.219625] [-6918.08, 16.8784, 11954.7]]
unit_class:t="us_cargo_truck"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
FinalConvoyFirst05_wp_01{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-7319.14, 16.8784, 6424.63]]
props{
speed:r=40
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
FinalConvoyFirst05_wp_02{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-4140.61, 37.4062, 2048.85]]
props{
speed:r=40
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
FinalConvoyFirst05_wp_03{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2207.06, 37.0685, 1084.54]]
props{
speed:r=40
tas:b=no
moveType:t="USE_SPLINES"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
wheeled_vehicles{
name:t="FinalConvoyFirst06"
tm:m=[[-0.219625, 0, -0.975584] [0, 1, 0] [0.975584, 0, -0.219625] [-6915.24, 16.8784, 11967.6]]
unit_class:t="us_cargo_truck"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
FinalConvoyFirst06_wp_01{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-7319.14, 16.8784, 6424.63]]
props{
speed:r=40
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
FinalConvoyFirst06_wp_02{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-4140.61, 37.4062, 2048.85]]
props{
speed:r=40
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
FinalConvoyFirst06_wp_03{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2207.06, 37.0685, 1084.54]]
props{
speed:r=40
tas:b=no
moveType:t="USE_SPLINES"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
wheeled_vehicles{
name:t="FinalConvoyFirst07"
tm:m=[[-0.219625, 0, -0.975584] [0, 1, 0] [0.975584, 0, -0.219625] [-6912.52, 16.8784, 11979.7]]
unit_class:t="us_cargo_truck"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
FinalConvoyFirst07_wp_01{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-7319.14, 16.8784, 6424.63]]
props{
speed:r=40
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
FinalConvoyFirst07_wp_02{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-4140.61, 37.4062, 2048.85]]
props{
speed:r=40
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
FinalConvoyFirst07_wp_03{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2207.06, 37.0685, 1084.54]]
props{
speed:r=40
tas:b=no
moveType:t="USE_SPLINES"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
wheeled_vehicles{
name:t="FinalConvoyFirst08"
tm:m=[[-0.219625, 0, -0.975584] [0, 1, 0] [0.975584, 0, -0.219625] [-6906.18, 16.8784, 12018.9]]
unit_class:t="us_cargo_truck"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
FinalConvoyFirst08_wp_01{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-7319.14, 16.8784, 6424.63]]
props{
speed:r=40
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
FinalConvoyFirst08_wp_02{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-4140.61, 37.4062, 2048.85]]
props{
speed:r=40
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
FinalConvoyFirst08_wp_03{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2207.06, 37.0685, 1084.54]]
props{
speed:r=40
tas:b=no
moveType:t="USE_SPLINES"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
wheeled_vehicles{
name:t="FinalConvoyFirst09"
tm:m=[[-0.219625, 0, -0.975584] [0, 1, 0] [0.975584, 0, -0.219625] [-6903.22, 16.8784, 12032.3]]
unit_class:t="us_cargo_truck"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
FinalConvoyFirst09_wp_01{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-7319.14, 16.8784, 6424.63]]
props{
speed:r=40
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
FinalConvoyFirst09_wp_02{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-4140.61, 37.4062, 2048.85]]
props{
speed:r=40
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
FinalConvoyFirst09_wp_03{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2207.06, 37.0685, 1084.54]]
props{
speed:r=40
tas:b=no
moveType:t="USE_SPLINES"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
wheeled_vehicles{
name:t="FinalConvoyFirst10"
tm:m=[[-0.219625, 0, -0.975584] [0, 1, 0] [0.975584, 0, -0.219625] [-6900.94, 16.8784, 12044.5]]
unit_class:t="us_cargo_truck"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
FinalConvoyFirst10_wp_01{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-7319.14, 16.8784, 6424.63]]
props{
speed:r=40
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
FinalConvoyFirst10_wp_02{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-4140.61, 37.4062, 2048.85]]
props{
speed:r=40
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
FinalConvoyFirst10_wp_03{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2207.06, 37.0685, 1084.54]]
props{
speed:r=40
tas:b=no
moveType:t="USE_SPLINES"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
tankModels{
name:t="FinalConvoyFirstAA11"
tm:m=[[-0.219625, 0, -0.975584] [0, 1, 0] [0.975584, 0, -0.219625] [-6909.31, 16.8784, 11998.5]]
unit_class:t="germ_flakpz_I_Gepard"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.9
}
way{
FinalConvoyFirst11_wp_01{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-7319.14, 16.8784, 6424.63]]
props{
speed:r=40
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
FinalConvoyFirst11_wp_02{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-4140.61, 37.4062, 2048.85]]
props{
speed:r=40
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
FinalConvoyFirst11_wp_03{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2207.06, 37.0685, 1084.54]]
props{
speed:r=40
tas:b=no
moveType:t="USE_SPLINES"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
tankModels{
name:t="FinalConvoySecond"
tm:m=[[0.0512894, 0, -0.998684] [0, 1, 0] [0.998684, 0, 0.0512894] [-4751.48, 16.8784, 13000.1]]
unit_class:t="germ_leopard_I_a1"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=1
formation_step:p2=12, 12
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.48
}
way{
FinalConvoyFirst12_wp_02{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3708.63, 37.4067, 2278.92]]
props{
speed:r=40
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
FinalConvoyFirst12_wp_03{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2235.7, 37.0686, 1064.77]]
props{
speed:r=40
tas:b=no
moveType:t="USE_SPLINES"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
tankModels{
name:t="FinalConvoySecond01"
tm:m=[[0.0512894, 0, -0.998684] [0, 1, 0] [0.998684, 0, 0.0512894] [-4751.66, 16.8784, 13027.8]]
unit_class:t="germ_leopard_I_a1"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.48
}
way{
FinalConvoySecond01_wp_01{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3709.74, 37.4067, 2301.02]]
props{
speed:r=40
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
FinalConvoySecond01_wp_02{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2234.59, 37.0686, 1086.87]]
props{
speed:r=40
tas:b=no
moveType:t="USE_SPLINES"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
tankModels{
name:t="FinalConvoySecond02"
tm:m=[[0.0512894, 0, -0.998684] [0, 1, 0] [0.998684, 0, 0.0512894] [-4753.9, 16.8784, 13054.6]]
unit_class:t="germ_kpz_70"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.48
}
way{
FinalConvoySecond02_wp_01{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3711.98, 37.4067, 2327.83]]
props{
speed:r=40
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
FinalConvoySecond02_wp_02{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2232.35, 37.0686, 1113.68]]
props{
speed:r=40
tas:b=no
moveType:t="USE_SPLINES"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
tankModels{
name:t="FinalConvoySecond03"
tm:m=[[0.0512894, 0, -0.998684] [0, 1, 0] [0.998684, 0, 0.0512894] [-4756.41, 16.8784, 13081.4]]
unit_class:t="germ_kpz_70"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.67
}
way{
FinalConvoySecond03_wp_01{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3714.48, 37.4067, 2354.6]]
props{
speed:r=40
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
FinalConvoySecond03_wp_02{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2229.85, 37.0686, 1140.45]]
props{
speed:r=40
tas:b=no
moveType:t="USE_SPLINES"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
tankModels{
name:t="FinalConvoySecond04"
tm:m=[[0.0512894, 0, -0.998684] [0, 1, 0] [0.998684, 0, 0.0512894] [-4758.14, 16.8784, 13106]]
unit_class:t="germ_kpz_70"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.65
}
way{
FinalConvoySecond04_wp_01{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3716.22, 37.4067, 2379.19]]
props{
speed:r=40
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
FinalConvoySecond04_wp_02{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2228.11, 37.0686, 1165.03]]
props{
speed:r=40
tas:b=no
moveType:t="USE_SPLINES"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
tankModels{
name:t="FinalConvoySecond05"
tm:m=[[0.0512894, 0, -0.998684] [0, 1, 0] [0.998684, 0, 0.0512894] [-4758.88, 16.8784, 13130.1]]
unit_class:t="germ_begleitpanzer_57"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.48
}
way{
FinalConvoySecond05_wp_01{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3717.3, 37.4067, 2398.74]]
props{
speed:r=40
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
FinalConvoySecond05_wp_02{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2227.03, 37.0686, 1184.59]]
props{
speed:r=40
tas:b=no
moveType:t="USE_SPLINES"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
tankModels{
name:t="FinalConvoySecond06"
tm:m=[[0.0512894, 0, -0.998684] [0, 1, 0] [0.998684, 0, 0.0512894] [-4757.95, 16.8784, 13154.1]]
unit_class:t="germ_begleitpanzer_57"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.48
}
way{
FinalConvoySecond06_wp_01{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3716.37, 37.4067, 2422.73]]
props{
speed:r=40
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
FinalConvoySecond06_wp_02{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2227.96, 37.0686, 1208.58]]
props{
speed:r=40
tas:b=no
moveType:t="USE_SPLINES"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
tankModels{
name:t="FinalConvoySecondAA07"
tm:m=[[0.0512894, 0, -0.998684] [0, 1, 0] [0.998684, 0, 0.0512894] [-4758.35, 16.8784, 13178.1]]
unit_class:t="germ_flakpz_I_Gepard"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.9
}
way{
FinalConvoySecond07_wp_01{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3717.24, 37.4067, 2445.48]]
props{
speed:r=40
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
FinalConvoySecond07_wp_02{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2227.09, 37.0686, 1231.33]]
props{
speed:r=40
tas:b=no
moveType:t="USE_SPLINES"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
tankModels{
name:t="FinalConvoySecond08"
tm:m=[[0.0512894, 0, -0.998684] [0, 1, 0] [0.998684, 0, 0.0512894] [-4759.48, 16.8784, 13205]]
unit_class:t="germ_begleitpanzer_57"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.48
}
way{
FinalConvoySecond08_wp_01{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3717.9, 37.4067, 2473.64]]
props{
speed:r=40
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
FinalConvoySecond08_wp_02{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2226.43, 37.0686, 1259.49]]
props{
speed:r=40
tas:b=no
moveType:t="USE_SPLINES"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
wheeled_vehicles{
name:t="FinalConvoySecond09"
tm:m=[[0.0512894, 0, -0.998684] [0, 1, 0] [0.998684, 0, 0.0512894] [-4760.76, 16.8784, 13228.8]]
unit_class:t="us_cargo_truck"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
FinalConvoySecond09_wp_01{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3718.4, 37.4067, 2489.13]]
props{
speed:r=40
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
FinalConvoySecond09_wp_02{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2225.93, 37.0686, 1274.98]]
props{
speed:r=40
tas:b=no
moveType:t="USE_SPLINES"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
tankModels{
name:t="FinalConvoyThird"
tm:m=[[0.18037, 0, -0.983599] [0, 1, 0] [0.983599, 0, 0.18037] [-4120.5, 16.8784, 14962.8]]
unit_class:t="germ_kpz_70"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=1
formation_step:p2=12, 12
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.48
}
way{
FinalConvoySecond07_wp_03{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-1815.2, 37.4067, 1748.45]]
props{
speed:r=40
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
FinalConvoySecond07_wp_04{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2225.65, 37.0695, 1127.35]]
props{
speed:r=40
tas:b=no
moveType:t="USE_SPLINES"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
tankModels{
name:t="FinalConvoyThird01"
tm:m=[[0.18037, 0, -0.983599] [0, 1, 0] [0.983599, 0, 0.18037] [-4101.92, 16.8784, 15006]]
unit_class:t="germ_kpz_70"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=1
formation_step:p2=12, 12
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.48
}
way{
FinalConvoyThird01_wp_01{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-1796.62, 37.4067, 1791.59]]
props{
speed:r=40
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
FinalConvoyThird01_wp_02{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2244.23, 37.0695, 1170.49]]
props{
speed:r=40
tas:b=no
moveType:t="USE_SPLINES"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
tankModels{
name:t="FinalConvoyThird02"
tm:m=[[0.18037, 0, -0.983599] [0, 1, 0] [0.983599, 0, 0.18037] [-4150.9, 16.8784, 14998.2]]
unit_class:t="germ_kpz_70"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=1
formation_step:p2=12, 12
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.48
}
way{
FinalConvoyThird02_wp_01{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-1845.6, 37.4067, 1783.81]]
props{
speed:r=40
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
FinalConvoyThird02_wp_02{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2195.25, 37.0695, 1162.7]]
props{
speed:r=40
tas:b=no
moveType:t="USE_SPLINES"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
tankModels{
name:t="FinalConvoyThird03"
tm:m=[[0.18037, 0, -0.983599] [0, 1, 0] [0.983599, 0, 0.18037] [-4180.77, 16.8784, 15028]]
unit_class:t="germ_kpz_70"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=1
formation_step:p2=12, 12
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.48
}
way{
FinalConvoyThird03_wp_01{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-1875.47, 37.4067, 1813.61]]
props{
speed:r=40
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
FinalConvoyThird03_wp_02{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2165.39, 37.0695, 1192.5]]
props{
speed:r=40
tas:b=no
moveType:t="USE_SPLINES"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
tankModels{
name:t="FinalConvoyThird04"
tm:m=[[0.18037, 0, -0.983599] [0, 1, 0] [0.983599, 0, 0.18037] [-4087.12, 16.8784, 15055.6]]
unit_class:t="germ_kpz_70"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=1
formation_step:p2=12, 12
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.48
}
way{
FinalConvoyThird04_wp_01{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-1781.82, 37.4067, 1841.2]]
props{
speed:r=40
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
FinalConvoyThird04_wp_02{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2259.03, 37.0695, 1220.09]]
props{
speed:r=40
tas:b=no
moveType:t="USE_SPLINES"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
tankModels{
name:t="FinalConvoyThird05"
tm:m=[[0.18037, 0, -0.983599] [0, 1, 0] [0.983599, 0, 0.18037] [-4141.25, 16.8784, 15072.7]]
unit_class:t="germ_kpz_70"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=1
formation_step:p2=12, 12
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.48
}
way{
FinalConvoyThird05_wp_01{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-1835.95, 37.4067, 1858.31]]
props{
speed:r=40
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
FinalConvoyThird05_wp_02{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2204.9, 37.0695, 1237.21]]
props{
speed:r=40
tas:b=no
moveType:t="USE_SPLINES"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
tankModels{
name:t="FinalConvoyThirdAA06"
tm:m=[[0.18037, 0, -0.983599] [0, 1, 0] [0.983599, 0, 0.18037] [-4133.91, 16.8784, 15031.1]]
unit_class:t="germ_flakpz_I_Gepard"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=1
formation_step:p2=12, 12
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.9
}
way{
FinalConvoyThird06_wp_01{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-1828.61, 37.4067, 1816.69]]
props{
speed:r=40
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
FinalConvoyThird06_wp_02{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2212.25, 37.0695, 1195.58]]
props{
speed:r=40
tas:b=no
moveType:t="USE_SPLINES"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
squad{
name:t="ThirdConvoySq"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-4130.91, 16.8784, 15022.1]]
props{
squad_members:t="FinalConvoyThird"
squad_members:t="FinalConvoyThird01"
squad_members:t="FinalConvoyThird02"
squad_members:t="FinalConvoyThird03"
squad_members:t="FinalConvoyThird04"
squad_members:t="FinalConvoyThird05"
squad_members:t="FinalConvoyThirdAA06"
}
}
squad{
name:t="SecondConvoySq"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-4756.7, 16.8784, 13116.6]]
props{
squad_members:t="FinalConvoySecond"
squad_members:t="FinalConvoySecond01"
squad_members:t="FinalConvoySecond02"
squad_members:t="FinalConvoySecond03"
squad_members:t="FinalConvoySecond04"
squad_members:t="FinalConvoySecond05"
squad_members:t="FinalConvoySecond06"
squad_members:t="FinalConvoySecondAA07"
squad_members:t="FinalConvoySecond08"
squad_members:t="FinalConvoySecond09"
}
}
squad{
name:t="FirstConvoySq"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-6918.83, 16.8784, 11955.8]]
props{
squad_members:t="FinalConvoyFirst"
squad_members:t="FinalConvoyFirst01"
squad_members:t="FinalConvoyFirst02"
squad_members:t="FinalConvoyFirst03"
squad_members:t="FinalConvoyFirst04"
squad_members:t="FinalConvoyFirst05"
squad_members:t="FinalConvoyFirst06"
squad_members:t="FinalConvoyFirst07"
squad_members:t="FinalConvoyFirst08"
squad_members:t="FinalConvoyFirst09"
squad_members:t="FinalConvoyFirst10"
squad_members:t="FinalConvoyFirstAA11"
}
}
squad{
name:t="SPAAs"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10585.7, 41.9942, -5501.31]]
props{
squad_members:t="EnemyAA"
squad_members:t="EnemyAA02"
squad_members:t="EnemyConvoySouth02"
squad_members:t="EnemyConvoySouth01"
squad_members:t="EnemyConvoyNorth06"
squad_members:t="EnemyConvoyEast05"
squad_members:t="2EnTThirthWave04"
squad_members:t="2EnTSecondWave03"
squad_members:t="FreeRoamEnemyAA02"
squad_members:t="FreeRoamEnemyAA01"
squad_members:t="FreeRoamEnemyAA06"
squad_members:t="FreeRoamEnemyAA07"
squad_members:t="FreeRoamEnemyAA"
squad_members:t="FreeRoamEnemyAA03"
squad_members:t="FreeRoamEnemyAA09"
squad_members:t="FreeRoamEnemyAA10"
squad_members:t="FreeRoamEnemyAA08"
squad_members:t="AASupport0Pos01"
squad_members:t="AASupport1Pos03"
squad_members:t="AASupport1Pos02"
squad_members:t="FreeRoamEnemyAA04"
squad_members:t="FreeRoamEnemyAA05"
squad_members:t="FinalConvoyFirstAA11"
squad_members:t="FinalConvoySecondAA07"
squad_members:t="FinalConvoyThirdAA06"
}
}
squad{
name:t="FreeRoamSq"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9475.88, 52.066, -8482.49]]
props{
squad_members:t="FreeRoamEnemy"
squad_members:t="FreeRoamEnemy02"
squad_members:t="FreeRoamEnemy01"
squad_members:t="FreeRoamEnemy03"
squad_members:t="FreeRoamEnemy04"
squad_members:t="FreeRoamEnemy05"
squad_members:t="FreeRoamEnemy06"
squad_members:t="FreeRoamEnemy07"
squad_members:t="FreeRoamEnemy08"
squad_members:t="FreeRoamEnemy09"
}
}
structures{
name:t="AmmoCrates"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-16185.8, 50.1464, -826.163]]
unit_class:t="cargo_drop_structure"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=3
formation_type:t="cols"
formation_div:i=3
formation_step:p2=2, 2
formation_noise:p2=1, 1
uniqueName:t=""
attack_type:t="hold_fire"
}
way{
}
}
structures{
name:t="RespawnPoint"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-16159.8, 50.5733, -798.6]]
unit_class:t="dummy"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
structures{
name:t="RespawnPointForest"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-13276.6, 60.6788, -3809.47]]
unit_class:t="dummy"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
squad{
name:t="AlliedForces"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17208.1, 45.3811, 543.523]]
props{
squad_members:t="2Escort"
squad_members:t="WolfStartSquad"
squad_members:t="SouthDefenceForces"
squad_members:t="2AddObjUnitEvac01"
squad_members:t="2AddObjUnitEvac"
squad_members:t="2AddObjUnitEvac02"
squad_members:t="2AllyTruckFO"
squad_members:t="DefenceForces"
}
}
squad{
name:t="Enemies"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-12758.1, 44.7444, -2307.8]]
props{
squad_members:t="2FirstWave"
squad_members:t="2SecondWave"
squad_members:t="2ThirdWave"
squad_members:t="FirstConvoySq"
squad_members:t="SecondConvoySq"
squad_members:t="ThirdConvoySq"
squad_members:t="EnemyEAS01"
squad_members:t="EnemyEAS03"
squad_members:t="FreeRoamSq"
squad_members:t="EnemyEAS02"
squad_members:t="FinalAttackSq"
squad_members:t="EnemyConvoyNorth"
squad_members:t="enemyPost_01"
squad_members:t="EnemyConvoySouth"
squad_members:t="EnemyConvoyEast"
squad_members:t="ArtPos0"
squad_members:t="ArtPos1"
squad_members:t="ArtPos2"
squad_members:t="DecorationHelipadSq"
squad_members:t="HeliTargetSq"
}
}
}
areas{
spawn01{
type:t="Point"
tm:m=[[0.840377, 0, 0.542002] [0, 1, 0] [-0.542002, 0, 0.840377] [-25900, 257.506, -4200]]
objLayer:i=0
props{
}
}
spawn02{
type:t="Point"
tm:m=[[0.840377, 0, 0.542002] [0, 1, 0] [-0.542002, 0, 0.840377] [-25943.2, 257.506, -4185.74]]
objLayer:i=0
props{
}
}
LandingZone{
type:t="Cylinder"
tm:m=[[33.0181, 0, 0] [0, 15.51, 0] [0, 0, 33.0181] [-16253.8, 47.3652, -828.021]]
objLayer:i=0
props{
}
}
TankSpawn{
type:t="Point"
tm:m=[[-0.657771, 0, -0.753218] [0, 1, 0] [0.753218, 0, -0.657771] [-21094.9, 56.5004, -2689.09]]
objLayer:i=0
props{
}
}
TankSpawn01{
type:t="Point"
tm:m=[[-0.199645, 0, -0.979868] [0, 1, 0] [0.979868, 0, -0.199645] [-21084.6, 56.7306, -2690.99]]
objLayer:i=0
props{
}
}
TankSpawn02{
type:t="Point"
tm:m=[[-0.657771, 0, -0.753218] [0, 1, 0] [0.753218, 0, -0.657771] [-21094.9, 56.9096, -2680.19]]
objLayer:i=0
props{
}
}
CheckMark{
type:t="Cylinder"
tm:m=[[60, 0, 0] [0, 67.7669, 0] [0, 0, 60] [-21084.6, 3.5638, -2688.47]]
objLayer:i=0
props{
}
}
CheckMarkAir{
type:t="Cylinder"
tm:m=[[157.118, 0, 0] [0, 160.648, 0] [0, 0, 157.118] [-25858.9, 190.789, -4199.88]]
objLayer:i=0
props{
}
}
LandingZone01{
type:t="Cylinder"
tm:m=[[33.0181, 0, 0] [0, 15.51, 0] [0, 0, 33.0181] [-16338.1, 45.9208, -747.141]]
objLayer:i=0
props{
}
}
LandingZone02{
type:t="Cylinder"
tm:m=[[33.0181, 0, 0] [0, 15.51, 0] [0, 0, 33.0181] [-16246.9, 48.1666, -649.04]]
objLayer:i=0
props{
}
}
CheckAreaEscort{
type:t="Box"
tm:m=[[239.272, 0, 226.239] [0, 86.63, 0] [-195.422, -4.70635e-05, 206.679] [-13178.5, 42.6179, -3970.33]]
objLayer:i=0
props{
}
}
PickUpSquad01{
type:t="Cylinder"
tm:m=[[20.97, 0, 0] [0, 10.2885, 0] [0, 0, 20.97] [-16013.3, 50.8401, -62.5171]]
objLayer:i=0
props{
}
}
PickUpSquad02{
type:t="Cylinder"
tm:m=[[20.97, 0, 0] [0, 10.2885, 0] [0, 0, 20.97] [-15993.9, 50.8401, -4.82343]]
objLayer:i=0
props{
}
}
EscStartZone{
type:t="Box"
tm:m=[[98.7775, 0, -23.8757] [0, 94.9818, 0] [49.7595, 0, 205.863] [-15906.8, 30.1957, -55.1132]]
objLayer:i=0
props{
}
}
DropZone{
type:t="Cylinder"
tm:m=[[46.0829, 0, 0] [0, 26.5042, 0] [0, 0, 46.0829] [-13264.1, 51.4845, -3952.39]]
objLayer:i=0
props{
}
}
Bspawn{
type:t="Point"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-31101.7, 60.4771, 30243.2]]
objLayer:i=0
props{
}
}
NewMoveForConvoy{
type:t="Box"
tm:m=[[98.7775, 0, -23.8757] [0, 94.9818, 0] [49.7595, 0, 205.863] [-16120.5, 30.1957, -1007.58]]
objLayer:i=0
props{
}
}
DropZone01{
type:t="Cylinder"
tm:m=[[46.0829, 0, 0] [0, 26.5042, 0] [0, 0, 46.0829] [-13264.1, 51.4845, -3952.39]]
objLayer:i=0
props{
}
}
DebugSpawn{
type:t="Sphere"
tm:m=[[-307.531, 0, 181.115] [0, 356.901, 0] [-181.115, 0, -307.531] [-18723.6, 542.453, 16738.2]]
objLayer:i=0
props{
}
}
DebugSpawnG{
type:t="Point"
tm:m=[[-0.364876, 0, 0.931056] [0, 1, 0] [-0.931056, 0, -0.364876] [-16718.4, 39.008, 2217.23]]
objLayer:i=0
props{
}
}
PickUpCargoZone{
type:t="Cylinder"
tm:m=[[12, 0, 0] [0, 5.67445, 0] [0, 0, 12] [-16733.2, 37.9658, 2330.37]]
objLayer:i=0
props{
}
}
2addObjComplZone{
type:t="Cylinder"
tm:m=[[25.02, 0, 0] [0, 22.6975, 0] [0, 0, 25.02] [-16681.3, 26.0952, 2239.08]]
objLayer:i=0
props{
}
}
ReloadZone{
type:t="Cylinder"
tm:m=[[9.44454, 0, 0] [0, 11.6908, 0] [0, 0, 9.44454] [-16186.6, 43.6909, -825.611]]
objLayer:i=0
props{
}
}
TankSpawn03{
type:t="Point"
tm:m=[[-0.199645, 0, -0.979868] [0, 1, 0] [0.979868, 0, -0.199645] [-21069.6, 56.7306, -2692.7]]
objLayer:i=0
props{
}
}
HoundSpawn{
type:t="Sphere"
tm:m=[[176.313, 0, 80.6862] [0, 193.898, 0] [-80.6862, 0, 176.313] [-21170.4, 706.16, -1570.8]]
objLayer:i=0
props{
}
}
RespawnAreaBase{
type:t="Cylinder"
tm:m=[[12.3312, 0, 0] [0, 12.9008, 0] [0, 0, 12.3312] [-16159.9, 44.6127, -798.561]]
objLayer:i=0
props{
}
}
RespawnAreaForest{
type:t="Cylinder"
tm:m=[[12.3312, 0, 0] [0, 12.9008, 0] [0, 0, 12.3312] [-13275.2, 53.6594, -3808.27]]
objLayer:i=0
props{
}
}
WSSpawnForest{
type:t="Point"
tm:m=[[0.775936, 0, -0.630811] [0, 1, 0] [0.630811, 0, 0.775936] [-13382.1, 59.9509, -3893.35]]
objLayer:i=0
props{
}
}
WSSpawnForest01{
type:t="Point"
tm:m=[[0.986969, 0, -0.160908] [0, 1, 0] [0.160908, 0, 0.986969] [-13387.4, 59.9509, -3867.49]]
objLayer:i=0
props{
}
}
WSSpawnForest02{
type:t="Point"
tm:m=[[0.955885, 0, 0.293742] [0, 1, 0] [-0.293742, 0, 0.955885] [-13415.8, 61.7599, -3850.73]]
objLayer:i=0
props{
}
}
WSSpawnBase01{
type:t="Point"
tm:m=[[0.955885, 0, 0.293742] [0, 1, 0] [-0.293742, 0, 0.955885] [-16118.2, 50.8862, -706.557]]
objLayer:i=0
props{
}
}
WSSpawnBase{
type:t="Point"
tm:m=[[0.648056, 0, 0.761592] [0, 1, 0] [-0.761592, 0, 0.648056] [-16147, 50.8862, -703.249]]
objLayer:i=0
props{
}
}
AlbatrossSpawn{
type:t="Sphere"
tm:m=[[154.1, 0, 117.685] [0, 193.898, 0] [-117.685, 0, 154.1] [-23369.6, 2654.51, 1456.23]]
objLayer:i=0
props{
}
}
MapIconStartMissionPost{
type:t="Point"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-16890.9, 47.7339, -1350.69]]
objLayer:i=0
props{
}
}
MapIconSouthDefForces{
type:t="Point"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-18076.3, 47.7346, -4077.37]]
objLayer:i=0
props{
}
}
MapIconAlliedConvoy{
type:t="Point"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-15760, 59.6857, -90.175]]
objLayer:i=0
props{
}
}
MapIconNorthDefForces{
type:t="Point"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-13513.5, 59.686, 2555.35]]
objLayer:i=0
props{
}
}
MapIconFirstWave{
type:t="Point"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10453.3, 59.686, 1839.12]]
objLayer:i=0
props{
}
}
MapIconSecondWave{
type:t="Point"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-7470.94, 59.687, 3021.8]]
objLayer:i=0
props{
}
}
MapIconThirdWave{
type:t="Point"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-7945.51, 59.6855, 1193.22]]
objLayer:i=0
props{
}
}
MapIconEnemyAirfield{
type:t="Point"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-6153.38, 59.6855, -9969.29]]
objLayer:i=0
props{
}
}
MapIconEnemySouthForces{
type:t="Point"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20338.4, 59.6855, -8768.33]]
objLayer:i=0
props{
}
}
MapIconEnemySouthForces01{
type:t="Point"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-16547.3, 59.6855, -7997.49]]
objLayer:i=0
props{
}
}
MapIconEnemyArtillery{
type:t="Point"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-18901.9, 59.6851, -12911.5]]
objLayer:i=0
props{
}
}
MapIconEnemyConvoys{
type:t="Point"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-4483.7, 59.6914, 13690.8]]
objLayer:i=0
props{
}
}
MapIconReloadZone{
type:t="Point"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-16183.5, 59.6902, -825.603]]
objLayer:i=0
props{
}
}
MapIconRespawnZone{
type:t="Point"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-16161.5, 59.6902, -798.483]]
objLayer:i=0
props{
}
}
MapIconRespawnZone01{
type:t="Point"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-13253.6, 59.6899, -3808.02]]
objLayer:i=0
props{
}
}
MapIconMinefield{
type:t="Point"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-16768.4, 38.4122, 2299.2]]
objLayer:i=0
props{
}
}
TextAreaForHnd{
type:t="Cylinder"
tm:m=[[339.428, 0, 0] [0, 317.127, 0] [0, 0, 339.428] [-21166.7, 511.129, -1586.23]]
objLayer:i=0
props{
}
}
TextAreaForAlb{
type:t="Cylinder"
tm:m=[[439.43, 0, 0] [0, 450.13, 0] [0, 0, 439.43] [-23286.8, 2485.54, 1423.93]]
objLayer:i=0
props{
}
}
BattlezoneFirst{
type:t="Box"
tm:m=[[-13815.1, 0, 2911.29] [0, 9672.47, 0] [-2667.62, 0, -12658.8] [-21352.5, -2620.61, -1134.34]]
objLayer:i=0
props{
}
}
BattlezoneFinal{
type:t="Box"
tm:m=[[-29471.2, 0, 6210.57] [0, 14672.5, 0] [-7410.32, 0, -35164.5] [-14376, -4030.77, 2447.35]]
objLayer:i=0
props{
}
}
MapIconStartConvoySouth{
type:t="Point"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-19041.6, 47.735, -6949.8]]
objLayer:i=0
props{
}
}
MapIconStartConvoyEast{
type:t="Point"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-14320.1, 47.7354, -5623.58]]
objLayer:i=0
props{
}
}
MapIconStartConvoyNorth{
type:t="Point"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-14741.1, 48.6995, 2634.31]]
objLayer:i=0
props{
}
}
test{
type:t="Point"
tm:m=[[-0.192661, 0, -0.981265] [0, 1, 0] [0.981265, 0, -0.192661] [-18328.3, 715.693, -4768.11]]
objLayer:i=0
props{
}
}
MarkWolfForest{
type:t="Cylinder"
tm:m=[[36.7662, 0, 0] [0, 10.1661, 0] [0, 0, 36.7662] [-13395.4, 58.4696, -3868.53]]
objLayer:i=0
props{
}
}
MarkWolfBase{
type:t="Cylinder"
tm:m=[[36.7662, 0, 0] [0, 10.1661, 0] [0, 0, 36.7662] [-16127.4, 46.5526, -699.507]]
objLayer:i=0
props{
}
}
testgr{
type:t="Point"
tm:m=[[-0.192661, 0, -0.981265] [0, 1, 0] [0.981265, 0, -0.192661] [-18136.3, 45.1761, -3972.16]]
objLayer:i=0
props{
}
}
}
objLayers{
layer{
enabled:b=yes
}
layer{
enabled:b=yes
}
layer{
enabled:b=yes
}
layer{
enabled:b=yes
}
}
wayPoints{
}