selected_tag:t="" bin_dump_file:t="" mission_settings{ atmosphere{ pressure:r=760 temperature:r=-12 } player{ army:i=1 wing:t="pla01" wing:t="pla02" wing:t="pla03" wing:t="pla04" wing:t="pla05" wing:t="pla06" wing:t="pla07" wing:t="pla08" wing:t="pla09" wing:t="pla10" } player_teamB{ army:i=2 wing:t="plb01" wing:t="plb02" wing:t="plb03" wing:t="plb04" wing:t="plb05" wing:t="plb06" wing:t="plb07" wing:t="plb08" wing:t="plb09" wing:t="plb10" } mission{ name:t="CoopOperationREDFOR" type:t="teamBattle" level:t="levels/air_ladoga.bin" campaign:t="UserMissions" restoreType:t="attempts" optionalTakeOff:b=no missionDebriefing:t="" missionBriefing:t="" environment:t="Day" weather:t="clear" locName:t="Operation Night Spear '74" gt_mp_tickets:b=yes gt_mp_capture:b=yes isLimitedFuel:b=yes isLimitedAmmo:b=yes scoreLimit:i=5000 deathPenaltyMul:r=0 ctaCaptureZoneEqualPenaltyMul:r=0 allowEmptyTeams:b=yes useSpawnScore:b=no customRules{ name:t="sharedPool" teams{ teamA{ playerMaxSpawns:i=50 spawnLimit:i=200 limitedUnits{ mi_4av:i=4 il_28:i=4 il_28sh:i=4 } unlimitedUnits{ ka_50:b=yes ka_52:b=yes ka_29:b=yes mi_28n:b=yes mi_35m:b=yes mi_24d:b=yes mi_24a:b=yes mi_24v:b=yes mi_24p:b=yes mi_24p_german:b=yes ussr_t_64_b_1984:b=yes ussr_t_64a_1971:b=yes ussr_bmp_1:b=yes ussr_bmp_2:b=yes ussr_bmp_2m:b=yes ussr_t_55_am:b=yes ussr_t_62_m1:b=yes ussr_t_72a:b=yes ussr_t_72b:b=yes ussr_t_80b:b=yes ussr_t_80u:b=yes ussr_zprk_2s6:b=yes ussr_rbt_5:b=yes ussr_zsu_57_2:b=yes ussr_t_55a:b=yes ussr_t_62:b=yes ussr_t_54_1951:b=yes ussr_asu_85:b=yes ussr_su-7b:b=yes ussr_mig_21_smt:b=yes } } teamB{ playerMaxSpawns:i=20 spawnLimit:i=200 limitedUnits{ us_m19:i=1 } unlimitedUnits{ } } } } customSpawnScore{ base_respawn_points_coef:i=5 br_diff_mul_Air:r=0 br_diff_mul_Tank:r=0 max_br_diff:r=0 spawn_pow:r=0 mi_4av:r=10 } tags{ } missionType{ _Dom:b=no _Conq:b=no _CnvA:b=no _CnvB:b=no _ArtDA:b=no _ArtDB:b=no _Bttl:b=no _DBttlA:b=no _DBttlB:b=no _Bto:b=no _Flc:b=no _v1_race_straight:b=no _v1_race_inverted:b=no _v2_race_straight:b=no _v2_race_inverted:b=no _Conq1:b=no _Conq2:b=no _Conq3:b=no _Conq4:b=no _Conq5:b=no _Conq6:b=no } tags{ } stars{ year:i=1975 month:i=1 day:i=24 localTime:r=24 } customWeather{ scatteringEffect:r=0 cloud_shadow_intensity:r=0.6 max_wind_strength:r=6 sky{ mie_height:r=0.2 mieG:r=0 betaMScale:r=2.25 clouds_overcast:r=0.37 } clouds_gen{ humidity:r=0.69 persistence:r=0.6 asymmetry:r=0.1 } clouds_position{ start_altitude:r=1.5 thickness:r=4.5 light_extinction:r=0.4 } clouds_render{ silver_lining:r=0.45 sun_light:r=0.1 ambient:r=0.25 } strata_clouds{ amount:r=0.65 altitude:r=9.3 } } } spectator_points{ } cover_points{ } aiParams{ aiEffectivenessViscosity:r=90 effectivenessDistances:p2=2500, 7000 } } imports{ } triggers{ isCategory:b=yes is_enabled:b=yes Start{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{ } } conditions{ } actions{ missionBattleArea{ air:b=yes ground:b=yes mapArea:b=yes killArea:b=no detectionArea:b=no killOutOfBattleArea:b=yes newGridHorizontalCellCount:i=0 area:t="BattlezoneFirst" } missionMarkAsRespawnPoint{ loc_name:t="Orca 01-02" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes onlyOnePlayerPerSpawnPoint:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no radius:r=-1 target:t="spawn01" target:t="spawn02" team:t="A" disableAfter:i=never tags{ air:b=yes type_bomber:b=no type_fighter:b=no type_assault:b=no type_heavy_fighter:b=no type_interceptor:b=no type_aa_fighter:b=no type_frontline_bomber:b=no type_longrange_bomber:b=no type_hydroplane:b=no helicopter:b=yes type_attack_helicopter:b=yes type_utility_helicopter:b=yes tank:b=no type_heavy_tank:b=no type_medium_tank:b=no type_light_tank:b=no type_tank_destroyer:b=no type_spaa:b=no } } unitPutToSleep{ target:t="tempunit" target:t="tempunit01" target:t="tempunit02" target:t="AllyTempInf" target:t="AntiBotTank" target:t="AmmoCrates" } wait{ time:r=3 } varSetRandomInt{ var:t="DetectChanceMis01" from:i=0 to_not_including:i=2 } airfieldSetProperties{ object:t="HelipadAlly" repair_mul:r=2 fuel_mul:r=2 reload_mul:r=2 } airfieldSetIndication{ set:b=no target:t="HelipadAlly" team:t="A" } unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="cspoint" object:t="cspoint01" object:t="cspoint02" object:t="RespawnPoint" object:t="RespawnPointForest" targetableByAi:b=no isImmortal:b=yes stealthRadius:r=0 attack_type:t="hold_fire" cannotShoot:b=yes ignoresEnemy:b=yes } missionMarkAsRespawnPoint{ loc_name:t="WrongSpawn" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no radius:r=-1 target:t="Bspawn" team:t="B" tags{ air:b=no type_bomber:b=no type_fighter:b=no type_assault:b=no type_heavy_fighter:b=no type_interceptor:b=no type_aa_fighter:b=no type_frontline_bomber:b=no type_longrange_bomber:b=no type_hydroplane:b=no helicopter:b=no type_attack_helicopter:b=no type_utility_helicopter:b=no tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } } else_actions{ } } StartTank{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="pla" target:t="CheckMarkAir" } } actions{ missionMarkAsRespawnPoint{ loc_name:t="Wolf Squad 08-11" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes onlyOnePlayerPerSpawnPoint:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no radius:r=-1 target:t="TankSpawn" target:t="TankSpawn01" target:t="TankSpawn02" target:t="TankSpawn03" team:t="A" disableAfter:i=never tags{ air:b=no type_bomber:b=no type_fighter:b=no type_assault:b=no type_heavy_fighter:b=no type_interceptor:b=no type_aa_fighter:b=no type_frontline_bomber:b=no type_longrange_bomber:b=no type_hydroplane:b=no helicopter:b=no type_attack_helicopter:b=no type_utility_helicopter:b=no tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } } else_actions{ } } AirMark{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.5 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="pla" target:t="CheckMarkAir" } } actions{ unitMark{ target_marking:i=2 target:t="pla" useForTriggerFiltered:b=yes } addTextToUnit{ langID:t="Orca" fontSize:t="tiny" set:b=yes target_marking:i=0 target:t="pla" useForTriggerFiltered:b=yes } } else_actions{ } } AdditionalScripts{ isCategory:b=yes is_enabled:b=yes Reload{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=15 } } conditions{ unitWhenProperties{ object:t="pla" func:t="less" value:r=2 property:t="speed" check_filter:t="any" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 } unitWhenInArea{ math:t="3D" object_type:t="isMarked" object_marking:i=5 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="pla" target:t="ReloadZone" } } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=yes target:t="pla" ammoRestore:b=yes power:r=1 useForTriggerFiltered:b=yes } playHint{ hintType:t="standard" name:t="Reloading completed" action:t="warning" shouldFadeOut:b=yes isOverFade:b=no time:r=3 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 warningTime:r=3 useForTriggerFiltered:b=yes team:t="A" } } else_actions{ } } CoopRepair{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=15 } } conditions{ unitWhenProperties{ object:t="pla" func:t="less" value:r=2 property:t="speed" check_filter:t="any" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 } unitDistanceBetween{ value:r=40 math:t="3D" object_type:t="isMarked" object_marking:i=2 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target_type:t="isMarked" target_marking:i=5 check_objects:t="any" check_targets:t="any" object:t="pla" target:t="pla" } } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=yes target:t="pla" ammoRestore:b=no partRestore:b=yes power:r=1 useForTriggerFiltered:b=yes } playHint{ hintType:t="standard" name:t="Helicopter repaired" action:t="warning" shouldFadeOut:b=yes isOverFade:b=no time:r=3 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 warningTime:r=3 useForTriggerFiltered:b=yes team:t="A" } } else_actions{ } } ChangeUnit{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isMarked" object_marking:i=5 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="pla" target:t="RespawnAreaForest" target:t="RespawnAreaBase" } } actions{ unitPutToSleep{ target:t="pla" useForTriggerFiltered:b=yes } } else_actions{ } } HoundSpawn{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ missionMarkAsRespawnPoint{ loc_name:t="Hound Spawn" spawnEffect:b=yes isStrictSpawn:b=no resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no radius:r=-1 target:t="HoundSpawn" team:t="A" disableAfter:i=300 tags{ air:b=yes type_bomber:b=no type_fighter:b=no type_assault:b=no type_heavy_fighter:b=no type_interceptor:b=no type_aa_fighter:b=no type_frontline_bomber:b=no type_longrange_bomber:b=no type_hydroplane:b=no helicopter:b=yes type_attack_helicopter:b=yes type_utility_helicopter:b=no tank:b=no } } missionMarkAsRespawnPoint{ loc_name:t="Wolf Squad (Base)" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no radius:r=-1 target:t="WSSpawnBase" target:t="WSSpawnBase01" team:t="A" tags{ air:b=no type_bomber:b=no type_fighter:b=no type_assault:b=no type_heavy_fighter:b=no type_interceptor:b=no type_aa_fighter:b=no type_frontline_bomber:b=no type_longrange_bomber:b=no type_hydroplane:b=no helicopter:b=no type_attack_helicopter:b=no type_utility_helicopter:b=no tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Wolf Squad (Forest)" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no radius:r=-1 target:t="WSSpawnForest" target:t="WSSpawnForest01" target:t="WSSpawnForest02" team:t="A" tags{ air:b=no type_bomber:b=no type_fighter:b=no type_assault:b=no type_heavy_fighter:b=no type_interceptor:b=no type_aa_fighter:b=no type_frontline_bomber:b=no type_longrange_bomber:b=no type_hydroplane:b=no helicopter:b=no type_attack_helicopter:b=no type_utility_helicopter:b=no tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } triggerEnable{ target:t="AirMarkForAlbHnd" target:t="TankMarkAfterDeath" } triggerDisable{ target:t="TankMark" } } else_actions{ } } AlbatrossSpawn{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ missionMarkAsRespawnPoint{ loc_name:t="Albatross Spawn" spawnEffect:b=yes isStrictSpawn:b=no resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no radius:r=-1 target:t="AlbatrossSpawn" team:t="A" disableAfter:i=300 tags{ air:b=yes type_bomber:b=yes type_fighter:b=yes type_assault:b=yes type_heavy_fighter:b=yes type_interceptor:b=yes type_aa_fighter:b=yes type_frontline_bomber:b=yes type_longrange_bomber:b=yes type_hydroplane:b=yes helicopter:b=no type_attack_helicopter:b=no type_utility_helicopter:b=no tank:b=no type_heavy_tank:b=no type_medium_tank:b=no type_light_tank:b=no type_tank_destroyer:b=no type_spaa:b=no } } missionMarkAsRespawnPoint{ loc_name:t="Wolf Squad (Base)" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no radius:r=-1 target:t="WSSpawnBase" target:t="WSSpawnBase01" team:t="A" tags{ air:b=no type_bomber:b=no type_fighter:b=no type_assault:b=no type_heavy_fighter:b=no type_interceptor:b=no type_aa_fighter:b=no type_frontline_bomber:b=no type_longrange_bomber:b=no type_hydroplane:b=no helicopter:b=no type_attack_helicopter:b=no type_utility_helicopter:b=no tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Wolf Squad (Forest)" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no radius:r=-1 target:t="WSSpawnForest" target:t="WSSpawnForest01" target:t="WSSpawnForest02" team:t="A" tags{ air:b=no type_bomber:b=no type_fighter:b=no type_assault:b=no type_heavy_fighter:b=no type_interceptor:b=no type_aa_fighter:b=no type_frontline_bomber:b=no type_longrange_bomber:b=no type_hydroplane:b=no helicopter:b=no type_attack_helicopter:b=no type_utility_helicopter:b=no tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } triggerEnable{ target:t="AirMarkForAlbHnd" target:t="TankMarkAfterDeath" } triggerDisable{ target:t="TankMark" } } else_actions{ } } DontAttackAlliesPls{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenKilled{ target:t="AlliedForces" offender:t="pla" } } actions{ playHint{ hintType:t="standard" name:t='Base:
"" What are you doing?! It was an ally! Do you want a court-martial? ""















' action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=5 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="A" } wait{ time:r=6 } triggerEnable{ target:t="DontAttackAlliesPlsFailed" } triggerDisable{ target:t="DontAttackAlliesPls" } } else_actions{ } } DontAttackAlliesPlsFailed{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenKilled{ target:t="AlliedForces" offender:t="pla" } } actions{ wait{ time:r=3 } playHint{ hintType:t="standard" name:t='Base:
"" This is Base. A few of our units killing us recklessy. We marked them as enemies. ""















' action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=8 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="A" } wait{ time:r=8 } moSetObjectiveStatus{ target:t="Follow orders of the base" status:i=3 } unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="AlliedForces" army:i=0 } wait{ time:r=20 } missionFailed{ } } else_actions{ } } DeleteMarkers{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=2 } } conditions{ } actions{ unitSetStealth{ set:b=yes radius:r=400 target:t="Enemies" target:t="AlliedForces" target:t="SPAAs" target:t="HeliTargetSq" team:t="A" } unitSetIndication{ target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 set:b=yes target:t="enemyPost_01" target:t="EnemyConvoyNorth" target:t="EnemyConvoyEast" target:t="EnemyConvoySouth" target:t="2FirstWave" target:t="2SecondWave" target:t="2ThirdWave" target:t="FinalAttackSq" target:t="ArtPos0" target:t="ArtPos2" target:t="ArtPos1" target:t="HeliTargetSq" team:t="A" } unitSetIndication{ target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 set:b=yes target:t="FinalConvoyFirst" target:t="FinalConvoySecond" target:t="FinalConvoyThird" team:t="A" } } else_actions{ } } DetectionSPAA{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=4 } } conditions{ unitWhenStatus{ object_type:t="isInAir" check_objects:t="any" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target_type:t="isAlive" check_period:r=1 object:t="pla" } unitDistanceBetween{ value:r=3000 math:t="2D" object_type:t="isAlive" object_marking:i=2 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target_type:t="isAlive" target_marking:i=0 check_objects:t="any" check_targets:t="any" object:t="pla" target:t="SPAAs" } } actions{ playHint{ hintType:t="standard" name:t="One of the players is being tracked by the SPAA" action:t="warning" shouldFadeOut:b=no isOverFade:b=no time:r=3 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 shouldBlink:b=yes warningTime:r=3 team:t="A" } unitSetStealth{ set:b=yes radius:r=4000 target:t="SPAAs" useForTriggerFiltered:b=yes team:t="A" } } else_actions{ unitSetStealth{ set:b=yes radius:r=0 target:t="SPAAs" team:t="A" } } } AirMarkForAlbHnd{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="2D" object_type:t="isMarked" object_marking:i=2 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="pla" target:t="TextAreaForHnd" target:t="TextAreaForAlb" } } actions{ unitMark{ target_marking:i=5 target:t="pla" useForTriggerFiltered:b=yes } } else_actions{ } } MarkTextHounds{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isMarked" object_marking:i=5 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="pla" target:t="TextAreaForHnd" } } actions{ addTextToUnit{ langID:t="Hound" fontSize:t="tiny" set:b=yes target_marking:i=0 target:t="pla" useForTriggerFiltered:b=yes } } else_actions{ } } MarkTextAlb{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isMarked" object_marking:i=5 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="pla" target:t="TextAreaForAlb" } } actions{ addTextToUnit{ langID:t="Albatross" fontSize:t="tiny" set:b=yes target_marking:i=0 target:t="pla" useForTriggerFiltered:b=yes } } else_actions{ } } AirMarkHeli{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="2D" object_type:t="isMarked" object_marking:i=2 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="pla" target:t="LandingZone" target:t="LandingZone01" target:t="LandingZone02" } } actions{ addTextToUnit{ langID:t="Orca" fontSize:t="tiny" set:b=yes target_marking:i=0 target:t="pla" useForTriggerFiltered:b=yes } } else_actions{ } } TankMarkAfterDeath{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.5 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=5 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="pla" target:t="MarkWolfBase" target:t="MarkWolfForest" } } actions{ unitMark{ target_marking:i=5 target:t="pla" useForTriggerFiltered:b=yes } addTextToUnit{ langID:t="Wolf" fontSize:t="tiny" set:b=yes target_marking:i=0 target:t="pla" useForTriggerFiltered:b=yes } } else_actions{ } } TankMark{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.5 } } conditions{ unitWhenStatus{ object_type:t="isMarked" check_objects:t="any" object_marking:i=5 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target_type:t="isAlive" check_period:r=1 object:t="pla" } } actions{ addTextToUnit{ langID:t="Wolf" fontSize:t="tiny" set:b=yes target_marking:i=0 target:t="pla" useForTriggerFiltered:b=yes } } else_actions{ } } } GroundStart{ isCategory:b=yes is_enabled:b=yes GroundPStart{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="pla" target:t="CheckMark" } } actions{ unitMark{ target_marking:i=5 target:t="pla" useForTriggerFiltered:b=yes } addTextToUnit{ langID:t="Wolf" fontSize:t="tiny" set:b=yes target_marking:i=0 target:t="pla" useForTriggerFiltered:b=yes } } else_actions{ } } GroundPStartEnd{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ timeExpires{ time:r=60 } } conditions{ } actions{ triggerDisable{ target:t="GroundPStart" target:t="GroundPStartEnd" } } else_actions{ } } } Transmission01{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ wait{ time:r=35 } playHint{ hintType:t="standard" name:t="Orca 01:
~"~" This is Orca squad. We're closing in on ally tanks, waiting for orders. ~"~"















" action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=12 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="A" } wait{ time:r=11 } playHint{ hintType:t="standard" name:t='Base:
"" Good. Listen up, in first objective you need to help the tank squad to recapture our base from enemies. ""















' action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=12 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="A" } wait{ time:r=13 } playHint{ hintType:t="standard" name:t='Wolf Squad:
"" This is Wolf 01, we are heading up to the forest and wait commands from the sabotage group, over. ""















' action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=12 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="A" } wait{ time:r=13 } moAddMissionObjective{ target:t="Wait when the sabotage group destoy enemy radars" } playHint{ hintType:t="standard" name:t="
New Task: Wait when the sabotage group destroys enemy radars















" action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=8 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 shouldBlink:b=yes team:t="A" } wait{ time:r=9 } playHint{ hintType:t="standard" name:t='Base:
"" Orca, stay away from the enemy base, they have good radars. Our sabotage group trying to wipe out these radars, so just keep watch it from 3km. ""















' action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=15 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="A" } triggerEnable{ target:t="TransmissionTankPlayer" } missionShowMapIcon{ show:b=yes team:t="A" iconName:t="ui/gameuiskin#objective_capturezone" areaName:t="MapIconStartMissionPost" colorCode:t="Enemy" } } else_actions{ } } TransmissionTankPlayer{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenProperties{ object:t="pla" func:t="less" value:r=900 property:t="speed" check_filter:t="any" object_type:t="isMarked" object_marking:i=5 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 } } actions{ wait{ time:r=17 } playHint{ hintType:t="standard" name:t='Wolf Squad:
"" This is Wolf 08. In position and waiting for orders. ""















' action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=10 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="A" } wait{ time:r=10 } playHint{ hintType:t="standard" name:t='Wolf Squad:
"" Copy that, Wolf 08. Wait our squad and regroup for a new task. Over. ""















' action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=10 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="A" } } else_actions{ } } MissionStart{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ timeExpires{ time:r=220 } } conditions{ varCompareInt{ var_value:t="DetectChanceMis01" value:i=0 comparasion_func:t="equal" } } actions{ triggerDisable{ target:t="MissionFailed" target:t="MissionStartAlt" } moSetObjectiveStatus{ target:t="Wait when the sabotage group destoy enemy radars" status:i=2 team:t="A" } unitPlayEffect{ effect_type:t="specify" effect:t="bomb_ground_explosion_med" offset:p3=0, 0, 0 radiusOffset:p2=0, 0 show:b=yes attach:b=no scale:r=1 loopSpawn:b=yes delay:p2=1, 1 target:t="EnemyAA" } unitDamage{ power:r=1 useEffect:b=yes countEffects:i=1 delay:p2=0, 1 offset:p3=0, 0, 0 radiusOffset:p2=1, 1 target:t="EnemyAA" explodeAmmo:b=yes doExplosion:b=yes } wait{ time:r=1 } unitPlayEffect{ effect_type:t="specify" effect:t="bomb_ground_explosion_med" offset:p3=0, 0, 0 radiusOffset:p2=0, 0 show:b=yes attach:b=no scale:r=1 loopSpawn:b=yes delay:p2=1, 1 target:t="EnemyAA02" } unitDamage{ power:r=1 useEffect:b=yes countEffects:i=1 delay:p2=0, 1 offset:p3=0, 0, 0 radiusOffset:p2=1, 1 target:t="EnemyAA02" explodeAmmo:b=yes doExplosion:b=yes } wait{ time:r=8 } playHint{ hintType:t="standard" name:t='Sabotage Group:
"" This is thirteenth. Objective completed, now it is your turn to play with this. ""















' action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=12 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="A" } wait{ time:r=13 } playHint{ hintType:t="standard" name:t="Base:
~"~" Good job, everyone. Now get out of there because it's going to be hot soon. ~"~"















" action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=10 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="A" } wait{ time:r=11 } playHint{ hintType:t="standard" name:t='Wolf Squad:
"" Alright, people, its about to start. ""















' action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=7 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="A" } wait{ time:r=8 } playHint{ hintType:t="standard" name:t="Base:
~"~" Orca, you heard them. Strike as quickly as possible and don't let the wolves die. ~"~"















" action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=12 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="A" } wait{ time:r=13 } moAddMissionObjective{ target:t="Destroy enemy forces in the village" } playHint{ hintType:t="standard" name:t="
New Task: Destroy enemy forces in the village















" action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=10 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 shouldBlink:b=yes team:t="A" } triggerEnable{ target:t="ConvoyNorth" target:t="ConvoyEast" target:t="ConvoySouth" } } else_actions{ } } MissionStartAlt{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ timeExpires{ time:r=220 } } conditions{ varCompareInt{ var_value:t="DetectChanceMis01" value:i=1 comparasion_func:t="equal" } } actions{ triggerDisable{ target:t="MissionFailed" target:t="MissionStart" } unitWakeUp{ target:t="tempunit" target:t="tempunit01" target:t="tempunit02" } wait{ time:r=4 } playHint{ hintType:t="standard" name:t="Sabotage Group:
~"~" This is sixth! they've spotted us, we need to go now! Ahgh!... ~"~"















" action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=8 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="A" } unitDamage{ power:r=1 useEffect:b=yes countEffects:i=1 delay:p2=0, 1 offset:p3=0, 0, 0 radiusOffset:p2=0, 0 target:t="tempunit" target:t="tempunit01" target:t="tempunit02" fireAmmo:b=yes explodeAmmo:b=yes doExplosion:b=yes delayForObjects:p2=0, 2 } wait{ time:r=10 } playHint{ hintType:t="standard" name:t="Base:
~"~" This is Base, change of plan! Orca squad, try to destroy SPAA's from far distance, then go to assist wolves in an assault.~"~"















" action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=12 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="A" } wait{ time:r=11 } playHint{ hintType:t="standard" name:t='Wolf Squad:
"" Alright, people, its about to start. ""















' action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=7 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="A" } wait{ time:r=8 } moSetObjectiveStatus{ target:t="Wait when the sabotage group destoy enemy radars" status:i=2 team:t="A" } wait{ time:r=8 } moAddMissionObjective{ target:t="Destroy enemy forces in the village" } playHint{ hintType:t="standard" name:t="
New Task: Destroy enemy forces in the village















" action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=10 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 shouldBlink:b=yes team:t="A" } triggerEnable{ target:t="ConvoyNorth" target:t="ConvoyEast" target:t="ConvoySouth" } } else_actions{ } } Convoys{ isCategory:b=yes is_enabled:b=yes ConvoyStart{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{ } } conditions{ } actions{ unitPutToSleep{ target:t="EnemyConvoyNorth" target:t="EnemyConvoyEast" target:t="EnemyConvoySouth" } varSetRandomInt{ var:t="GenerateConvoyDirection" from:i=1 to_not_including:i=4 } wait{ time:r=3 } triggerDisable{ target:t="ConvoyStart" } } else_actions{ } } ConvoyNorth{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ varCompareInt{ var_value:t="GenerateConvoyDirection" value:i=1 comparasion_func:t="equal" } } actions{ wait{ time:r=40 } unitWakeUp{ target:t="EnemyConvoyNorth" } playHint{ hintType:t="standard" name:t='Base:
"" Orca, our forces detected an enemy armored convoy going from the north, be careful. This convoy have SPAA.""















' action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=11 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="A" } triggerDisable{ target:t="ConvoySouth" target:t="ConvoyEast" } missionShowMapIcon{ show:b=yes team:t="A" iconName:t="ui/gameuiskin#objective_tank" areaName:t="MapIconStartConvoyNorth" colorCode:t="Enemy" } } else_actions{ } } ConvoyEast{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ varCompareInt{ var_value:t="GenerateConvoyDirection" value:i=2 comparasion_func:t="equal" } } actions{ wait{ time:r=40 } unitWakeUp{ target:t="EnemyConvoyEast" } playHint{ hintType:t="standard" name:t='Base:
"" Orca, our forces detected an enemy armored convoy going from the east, be careful. This convoy have SPAA.""















' action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=11 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="A" } triggerDisable{ target:t="ConvoyNorth" target:t="ConvoySouth" } missionShowMapIcon{ show:b=yes team:t="A" iconName:t="ui/gameuiskin#objective_tank" areaName:t="MapIconStartConvoyEast" colorCode:t="Enemy" } } else_actions{ } } ConvoySouth{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ varCompareInt{ var_value:t="GenerateConvoyDirection" value:i=3 comparasion_func:t="equal" } } actions{ wait{ time:r=40 } unitWakeUp{ target:t="EnemyConvoySouth" } playHint{ hintType:t="standard" name:t='Base:
"" Orca, our forces detected an enemy armored convoy going from the south, be careful. This convoy have SPAA.""















' action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=11 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="A" } triggerDisable{ target:t="ConvoyNorth" target:t="ConvoyEast" } missionShowMapIcon{ show:b=yes team:t="A" iconName:t="ui/gameuiskin#objective_tank" areaName:t="MapIconStartConvoySouth" colorCode:t="Enemy" } } else_actions{ } } } MissionFailed{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitDistanceBetween{ value:r=2500 math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target_type:t="isAlive" target_marking:i=0 check_objects:t="any" check_targets:t="any" object:t="EnemyAA" object:t="EnemyAA02" target:t="pla" } unitWhenStatus{ object_type:t="hittedBy" check_objects:t="any" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target_type:t="isAlive" check_period:r=1 object:t="enemyPost_01" hittedByTarget:t="pla" } unitWhenStatus{ object_type:t="killedBy" check_objects:t="any" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target_type:t="isAlive" check_period:r=1 object:t="enemyPost_01" killedByObject:t="pla" } } actions{ triggerDisable{ target:t="MissionStart" target:t="MissionStartAlt" } playHint{ hintType:t="standard" name:t='Base:
"" What are you doing?! They are spotted us, retreat immediately for new plans. Orca, I will wait your arrival. ""















' action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=7 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="A" } wait{ time:r=10 } moSetObjectiveStatus{ target:t="Wait when the sabotage group destoy enemy radars" status:i=3 team:t="A" } missionFailed{ team:t="A" } } else_actions{ } } MissionHelicopterDown{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenKilled{ target:t="pla" } } actions{ wait{ time:r=3 } playHint{ hintType:t="standard" name:t='Base:
"" Our unit is destroyed. ""















' action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=6 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="A" } triggerEnable{ target:t="MissionTotallyFailed" } varModify{ operator:t="add" value:r=1 var:t="Deaths" } } else_actions{ } } MissionTotallyFailed{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ varCompareInt{ var_value:t="Deaths" value:i=8 comparasion_func:t="equal" } } actions{ wait{ time:r=6 } playHint{ hintType:t="standard" name:t="Base:
~"~" This is Base. We've suffered heavy casualties. All groups, retreat immediately for a new plan. Over. ~"~"















" action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=7 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="A" } wait{ time:r=7 } missionFailed{ team:t="A" } } else_actions{ } } MissionCompleted{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenStatus{ object_type:t="isKilled" check_objects:t="all" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target_type:t="isAlive" check_period:r=1 object:t="enemyPost_01" object:t="EnemyConvoyNorth" object:t="EnemyConvoyEast" object:t="EnemyConvoySouth" } } actions{ missionShowMapIcon{ show:b=no team:t="A" iconName:t="ui/gameuiskin#objective_tank" areaName:t="MapIconStartConvoySouth" colorCode:t="Enemy" } missionShowMapIcon{ show:b=no team:t="A" iconName:t="ui/gameuiskin#objective_tank" areaName:t="MapIconStartConvoyNorth" colorCode:t="Enemy" } missionShowMapIcon{ show:b=no team:t="A" iconName:t="ui/gameuiskin#objective_capturezone" areaName:t="MapIconStartMissionPost" colorCode:t="Enemy" } missionShowMapIcon{ show:b=no team:t="A" iconName:t="ui/gameuiskin#objective_tank" areaName:t="MapIconStartConvoyEast" colorCode:t="Enemy" } moSetObjectiveStatus{ target:t="Destroy enemy forces in the village" status:i=2 } wait{ time:r=7 } playHint{ hintType:t="standard" name:t='Orca Squad:
"" This is Orca 01. The village is clear. ""















' action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=10 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="A" } wait{ time:r=10 } playHint{ hintType:t="standard" name:t='Base:
"" Good work, Orca. Now its time to land your troops on the helipad and wait orders. The group indicated landing zone.""















' action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=10 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="A" } wait{ time:r=10 } unitWakeUp{ target:t="AllyTempInf" } unitPlayEffect{ effect_type:t="specify" effect:t="pv_point_smoke_blue" offset:p3=0, 0, 0 radiusOffset:p2=0, 0 show:b=yes attach:b=no scale:r=3 loopSpawn:b=yes delay:p2=1, 1 target:t="AllyTempInf" } triggerEnable{ target:t="LandingTroops" } } else_actions{ } } CaptureStartField{ isCategory:b=yes is_enabled:b=yes LandingTroops{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenProperties{ object:t="pla" func:t="less" value:r=2 property:t="speed" check_filter:t="any" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 } unitWhenInArea{ math:t="3D" object_type:t="isMarked" object_marking:i=2 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="pla" target:t="LandingZone" target:t="LandingZone01" target:t="LandingZone02" } } actions{ triggerEnable{ target:t="HelipadCaptured" } } else_actions{ } } HelipadCaptured{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ wait{ time:r=5 } unitPutToSleep{ target:t="AllyTempInf" } wait{ time:r=4 } playHint{ hintType:t="standard" name:t='Base:
"" We got a radio message from the captured helipad. Nice work. ""















' action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=10 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="A" } wait{ time:r=10 } playHint{ hintType:t="standard" name:t='Base:
"" Wait for new orders. Over. ""















' action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=6 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="A" } triggerDisable{ target:t="MissionCompleted" } wait{ time:r=7 } playHint{ hintType:t="standard" name:t="Land helicopters to the helipad and wait new objectives.















" action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=8 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 shouldBlink:b=yes team:t="A" } wait{ time:r=50 } triggerEnable{ target:t="Cutscene" } unitPutToSleep{ target:t="WolfStartSquad" } } else_actions{ } } } Part2{ isCategory:b=yes is_enabled:b=yes BeforePart2{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{ } } conditions{ } actions{ unitPutToSleep{ target:t="2FirstWave" target:t="2SecondWave" target:t="2ThirdWave" target:t="2AllyTruckFO" target:t="2Trench" target:t="2Trench01" target:t="2Trench02" target:t="DefenceForces" target:t="2Escort" target:t="EnemyEAS01" target:t="EnemyEAS02" target:t="EnemyEAS03" target:t="2InfSq01" target:t="2InfSq02" target:t="2InfSqD01" target:t="2InfSqD02" } unitPutToSleep{ target:t="2ManyMines" target:t="AdditionalMissionSq" target:t="2AddObjSqEvac" target:t="DestroyedSq2Mission" target:t="SouthDefenceForces" } } else_actions{ } } Cutscene{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ triggerDisable{ target:t="MissionHelicopterDown" target:t="MissionTotallyFailed" } showSmartCutscene{ sceneType:t="ground_units" startSubTypeOnTheMarch:t="" startSubTypeGroundUnits:t="far" startSubTypeArea:t="" startSubTypeUnitAttackUnit:t="" startSubTypeUnitMoveToUnit:t="" startSubTypeTwoUnits:t="" startSubTypeTakeoff:t="" startSubTypeFlyBy:t="" duration:r=26 wait:b=no changeCameras:b=no teleportAllAttackers:b=no allowTeleportAttackers:b=no inverseCameraDirection:b=yes delayPlayer:b=no fadeIn:b=yes fadeOut:b=yes allowDeadUnits:b=no object:t="cspoint01" startLook:t="cspoint" } playHint{ hintType:t="standard" name:t="Few hours later






" action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=4 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="A" } wait{ time:r=5 } playHint{ hintType:t="standard" name:t="Allied forces have been regrouped and instructed to carry out tasks for the next assault to the enemy base.






" action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=10 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="A" } wait{ time:r=12 } playHint{ hintType:t="standard" name:t="Wolf and Orca Squadrons were tasked to complete objectives and help allies in an assault.






" action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=8 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="A" } wait{ time:r=10 } missionStopCutscene{ } missionBattleArea{ air:b=yes ground:b=yes mapArea:b=yes killArea:b=no detectionArea:b=no killOutOfBattleArea:b=yes newGridHorizontalCellCount:i=0 area:t="BattlezoneFirst" area:t="BattlezoneFinal" } wait{ time:r=1 } triggerEnable{ target:t="StartPart2" target:t="Reload" } triggerEnable{ target:t="MarkAgain" } unitWakeUp{ target:t="AntiBotTank" target:t="SouthDefenceForces" target:t="AmmoCrates" } wait{ time:r=25 } triggerEnable{ target:t="MissionHelicopterDown" target:t="MissionTotallyFailed" } triggerDisable{ target:t="HelipadCaptured" target:t="Cutscene" } } else_actions{ } } MarkAgain{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="pla" target:t="LandingZone" target:t="LandingZone01" target:t="LandingZone02" } } actions{ unitMark{ target_marking:i=2 target:t="pla" useForTriggerFiltered:b=yes } addTextToUnit{ langID:t="Orca" fontSize:t="tiny" set:b=yes target_marking:i=0 target:t="pla" useForTriggerFiltered:b=yes } } else_actions{ unitMark{ target_marking:i=5 target:t="pla" useForTriggerFiltered:b=yes } addTextToUnit{ langID:t="Wolf" fontSize:t="tiny" set:b=yes target_marking:i=0 target:t="pla" useForTriggerFiltered:b=yes } } } StartPart2{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ varSetInt{ value:i=1 var:t="StartObjectiveCompleted" } varSetRandomInt{ var:t="RandomFirstObj" from:i=0 to_not_including:i=2 } triggerEnable{ target:t="StartDef" target:t="StartEscort" } wait{ time:r=60 } unitPutToSleep{ target:t="AntiBotTank" } missionShowMapIcon{ show:b=yes team:t="A" iconName:t="ui/gameuiskin#objective_cargo" areaName:t="MapIconReloadZone" colorCode:t="Squad" } } else_actions{ } } FirstMission{ isCategory:b=yes is_enabled:b=yes Defence{ isCategory:b=yes is_enabled:b=yes StartDef{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ varCompareInt{ var_value:t="StartObjectiveCompleted" value:i=1 comparasion_func:t="equal" } varCompareInt{ var_value:t="RandomFirstObj" value:i=0 comparasion_func:t="equal" } } actions{ unitWakeUp{ target:t="DefenceForces" target:t="2AllyTruckFO" target:t="2Trench" target:t="2Trench01" target:t="2Trench02" target:t="DestroyedSq2Mission" } unitWakeUp{ target:t="2Escort" } missionShowMapIcon{ show:b=yes team:t="A" iconName:t="ui/gameuiskin#objective_protect_zone" areaName:t="MapIconNorthDefForces" colorCode:t="Ally" } wait{ time:r=4 } unitDamage{ power:r=1 useEffect:b=no countEffects:i=1 delay:p2=1, 1 offset:p3=0, 0, 0 radiusOffset:p2=10, 15 target:t="DestroyedSq2Mission" fireAmmo:b=yes doExplosion:b=yes } playHint{ hintType:t="standard" name:t='Base:
"" Orca squadron, this is Base. Your first objective is to prevent enemy breakthrough on northeast from our base. ""















' action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=10 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="A" } wait{ time:r=10 } playHint{ hintType:t="standard" name:t='Base:
"" Our forces suffer casualities, so you need to hurry up. ""















' action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=6 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="A" } wait{ time:r=7 } playHint{ hintType:t="standard" name:t="Orca Squad:
~"~" Copy that, we're on our way. ~"~"















" action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=3 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="A" } triggerEnable{ target:t="BreakStartFirstWave" } wait{ time:r=3 } playHint{ hintType:t="standard" name:t="
New Task: Help to prevent enemy breakthrough on northeast















" action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=8 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 shouldBlink:b=yes team:t="A" } wait{ time:r=8 } moAddMissionObjective{ target:t="Help to prevent enemy breakthrough on northeast" } wait{ time:r=6 } triggerEnable{ target:t="2MFStart" } } else_actions{ } } BreakStartFirstWave{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ unitWakeUp{ target:t="2FirstWave" } missionShowMapIcon{ show:b=yes team:t="A" iconName:t="ui/gameuiskin#objective_tank" areaName:t="MapIconFirstWave" colorCode:t="Enemy" } wait{ time:r=70 } playHint{ hintType:t="standard" name:t='Base:
"" We detected another enemy convoy near the lake, be ready. ""















' action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=9 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="A" } missionShowMapIcon{ show:b=yes team:t="A" iconName:t="ui/gameuiskin#objective_tank" areaName:t="MapIconSecondWave" colorCode:t="Enemy" } unitWakeUp{ target:t="2SecondWave" } wait{ time:r=50 } playHint{ hintType:t="standard" name:t='Base:
"" Scouts just reported on new enemies going from east. ""















' action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=10 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="A" } missionShowMapIcon{ show:b=yes team:t="A" iconName:t="ui/gameuiskin#objective_tank" areaName:t="MapIconThirdWave" colorCode:t="Enemy" } unitWakeUp{ target:t="2ThirdWave" } } else_actions{ } } DefCompleted{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenStatus{ object_type:t="isKilled" check_objects:t="all" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target_type:t="isAlive" check_period:r=1 object:t="2FirstWave" object:t="2SecondWave" object:t="2ThirdWave" } } actions{ missionShowMapIcon{ show:b=no team:t="A" iconName:t="ui/gameuiskin#objective_protect_zone" areaName:t="MapIconNorthDefForces" colorCode:t="Ally" } missionShowMapIcon{ show:b=no team:t="A" iconName:t="ui/gameuiskin#objective_tank" areaName:t="MapIconFirstWave" colorCode:t="Enemy" } missionShowMapIcon{ show:b=no team:t="A" iconName:t="ui/gameuiskin#objective_tank" areaName:t="MapIconSecondWave" colorCode:t="Enemy" } missionShowMapIcon{ show:b=no team:t="A" iconName:t="ui/gameuiskin#objective_tank" areaName:t="MapIconThirdWave" colorCode:t="Enemy" } moSetObjectiveStatus{ target:t="Help to prevent enemy breakthrough on northeast" status:i=2 } wait{ time:r=5 } playHint{ hintType:t="standard" name:t='Orca Squad:
"" This is Orca Squad, everything is in order. Enemies stopped their offensive.""















' action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=10 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="A" } wait{ time:r=10 } playHint{ hintType:t="standard" name:t='Base:
"" Well done, Orca Squad. Wait for the next task, over. ""















' action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=8 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="A" } wait{ time:r=10 } varSetInt{ value:i=1 var:t="FirstObjectiveCompleted" } triggerEnable{ target:t="StartAssault" target:t="StartHAssault" target:t="StartInterception" } } else_actions{ } } MineField{ isCategory:b=yes is_enabled:b=yes 2MFStart{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenProperties{ object:t="pla" func:t="less" value:r=900 property:t="speed" check_filter:t="any" object_type:t="isMarked" object_marking:i=5 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 } } actions{ unitWakeUp{ target:t="AdditionalMissionSq" target:t="2ManyMines" target:t="2AddObjSqEvac" } wait{ time:r=3 } unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="2AddObjSqEvac" speed:r=0 lockSpeed:b=yes } unitDamage{ power:r=1 useEffect:b=no countEffects:i=1 delay:p2=1, 1 offset:p3=0, 0, 0 radiusOffset:p2=10, 15 target:t="2AddObjUnit" target:t="2AddObjUnit03" fireAmmo:b=yes doExplosion:b=yes } playHint{ hintType:t="standard" name:t='Base:
"" Wolf squad, we have a task for you. Our convoy got caught in the strong minefield. The crews were evacuated, but too valuable cargo remained in trucks. ""















' action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=12 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="A" } wait{ time:r=13 } playHint{ hintType:t="standard" name:t='Base:
"" Get the cargo out of there carefully. Then bring this to evacuation trucks, they will be waiting for you near the minefield. ""















' action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=12 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="A" } wait{ time:r=11 } playHint{ hintType:t="standard" name:t='Wolf Squad:
"" Roger that, Base. Over. ""















' action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=7 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="A" } wait{ time:r=7 } playHint{ hintType:t="standard" name:t="
New Task: Evacuate the valuable cargo (Wolf Squad)















" action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=6 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 shouldBlink:b=yes team:t="A" } wait{ time:r=6 } moAddMissionObjective{ target:t="Evacuate the valuable cargo (Wolf Squad)" } missionShowMapIcon{ show:b=yes team:t="A" iconName:t="ui/gameuiskin#objective_base_back" areaName:t="MapIconMinefield" colorCode:t="White" } wait{ time:r=7 } triggerEnable{ target:t="TakingCargo" } triggerEnable{ target:t="2AddMisCompl" } triggerEnable{ target:t="2AddMisFailed" } } else_actions{ } } MineDamage{ isCategory:b=yes is_enabled:b=yes DamageLTrack{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ unitDistanceBetween{ value:r=2.3 math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target_type:t="isAlive" target_marking:i=0 check_objects:t="any" check_targets:t="any" object:t="pla" target:t="2ManyMines" } } actions{ unitDamage{ power:r=1 useEffect:b=yes countEffects:i=1 delay:p2=0, 0.1 offset:p3=0, 0, 0 radiusOffset:p2=0, 1 target:t="pla" partName:t="track_l_dm" useForTriggerFiltered:b=yes delayForObjects:p2=0, 0.1 } unitPutToSleep{ target:t="2ManyMines" useForTriggerFiltered:b=yes } } else_actions{ } } DamageRTrack{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.15 } } conditions{ unitDistanceBetween{ value:r=2.3 math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target_type:t="isAlive" target_marking:i=0 check_objects:t="any" check_targets:t="any" object:t="pla" target:t="2ManyMines" } } actions{ unitDamage{ power:r=1 useEffect:b=yes countEffects:i=1 delay:p2=0, 0.1 offset:p3=0, 0, 0 radiusOffset:p2=0, 1 target:t="pla" partName:t="track_r_dm" useForTriggerFiltered:b=yes delayForObjects:p2=0, 0.1 } unitPutToSleep{ target:t="2ManyMines" useForTriggerFiltered:b=yes } } else_actions{ } } DamageDeadly{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.3 } } conditions{ unitDistanceBetween{ value:r=2.3 math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target_type:t="isAlive" target_marking:i=0 check_objects:t="any" check_targets:t="any" object:t="pla" target:t="2ManyMines" } } actions{ unitDamage{ power:r=1 useEffect:b=yes countEffects:i=1 delay:p2=0, 0.1 offset:p3=0, 0, 0 radiusOffset:p2=0, 1 target:t="pla" explodeAmmo:b=yes doExplosion:b=yes useForTriggerFiltered:b=yes delayForObjects:p2=0, 0.1 } unitPutToSleep{ target:t="2ManyMines" useForTriggerFiltered:b=yes } } else_actions{ } } } TakingCargo{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenProperties{ object:t="pla" func:t="less" value:r=2 property:t="speed" check_filter:t="any" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 } unitWhenInArea{ math:t="3D" object_type:t="isMarked" object_marking:i=5 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="pla" target:t="PickUpCargoZone" } } actions{ unitMark{ target_marking:i=6 target:t="pla" useForTriggerFiltered:b=yes } wait{ time:r=3 } unitPutToSleep{ target:t="2Objective" } } else_actions{ } } 2AddMisCompl{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="2D" object_type:t="isMarked" object_marking:i=6 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="pla" target:t="2addObjComplZone" } } actions{ missionShowMapIcon{ show:b=no team:t="A" iconName:t="ui/gameuiskin#objective_base_back" areaName:t="MapIconMinefield" colorCode:t="White" } unitMark{ target_marking:i=5 target:t="pla" useForTriggerFiltered:b=yes } wait{ time:r=3 } unitPutToSleep{ target:t="2Objective" } moSetObjectiveStatus{ target:t="Evacuate the valuable cargo (Wolf Squad)" status:i=2 } unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="2AddObjSqEvac" speed:r=40 lockSpeed:b=yes } wait{ time:r=7 } playHint{ hintType:t="standard" name:t='Wolf Squad:
"" This is Wolf squad. The Cargo was evacuated. ""















' action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=7 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="A" } wait{ time:r=7 } playHint{ hintType:t="standard" name:t='Base:
"" Good work, Wolf Squad. Regroup at the base and wait next orders. Over. ""















' action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=8 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="A" } wait{ time:r=8 } triggerDisable{ target:t="2AddMisFailed" } } else_actions{ } } 2AddMisFailed{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenStatus{ object_type:t="isMarked" check_objects:t="any" object_marking:i=6 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target_type:t="isAlive" check_period:r=1 object:t="pla" unit_type_ex:t="isKilled" } } actions{ missionShowMapIcon{ show:b=no team:t="A" iconName:t="ui/gameuiskin#objective_base_back" areaName:t="MapIconMinefield" colorCode:t="White" } moSetObjectiveStatus{ target:t="Evacuate the valuable cargo (Wolf Squad)" status:i=3 } wait{ time:r=7 } playHint{ hintType:t="standard" name:t='Base:
"" This is the Base. We lost a contact with one of Wolf Squad with valuable cargo. ""















' action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=10 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="A" } wait{ time:r=11 } } else_actions{ } } } } Escort{ isCategory:b=yes is_enabled:b=yes StartEscort{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ varCompareInt{ var_value:t="StartObjectiveCompleted" value:i=1 comparasion_func:t="equal" } varCompareInt{ var_value:t="RandomFirstObj" value:i=1 comparasion_func:t="equal" } } actions{ missionShowMapIcon{ show:b=yes team:t="A" iconName:t="ui/gameuiskin#objective_tank" areaName:t="MapIconAlliedConvoy" colorCode:t="Ally" } unitWakeUp{ target:t="2Escort" target:t="2InfSq01" target:t="2InfSq02" } unitWakeUp{ target:t="DefenceForces" target:t="2AllyTruckFO" target:t="2Trench" target:t="2Trench01" target:t="2Trench02" target:t="DestroyedSq2Mission" } wait{ time:r=1 } unitDamage{ power:r=1 useEffect:b=no countEffects:i=1 delay:p2=1, 1 offset:p3=0, 0, 0 radiusOffset:p2=10, 15 target:t="DestroyedSq2Mission" fireAmmo:b=yes doExplosion:b=yes } unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="2Escort" move_type:t="move" speed:r=0 lockSpeed:b=yes } wait{ time:r=3 } playHint{ hintType:t="standard" name:t='Base:
"" Orca squadron, this is Base. Your first objective is to escort our forces to the control location. ""















' action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=10 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="A" } wait{ time:r=10 } playHint{ hintType:t="standard" name:t='Base:
"" The path consists of thick forests. so enemies can sneak up and attack quickly. ""















' action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=10 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="A" } wait{ time:r=11 } playHint{ hintType:t="standard" name:t="Puma Squad:
~"~" This is Puma 01. Orca, come closer to convoy when you're ready. ~"~"















" action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=10 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="A" } wait{ time:r=11 } playHint{ hintType:t="standard" name:t="
New Task: Escort allied forces to the control location















" action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=8 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 shouldBlink:b=yes team:t="A" } wait{ time:r=8 } triggerEnable{ target:t="AddEMis" } triggerEnable{ target:t="2EscortMovingUp" } triggerEnable{ target:t="2EscortCompleted" } triggerEnable{ target:t="2EscortFailed" } moAddMissionObjective{ target:t="Escort allied forces to the control location" } unitWakeUp{ target:t="EnemyEAS01" target:t="EnemyEAS02" target:t="EnemyEAS03" } } else_actions{ } } AddEMis{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenProperties{ object:t="pla" func:t="less" value:r=900 property:t="speed" check_filter:t="any" object_type:t="isMarked" object_marking:i=5 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 } } actions{ playHint{ hintType:t="standard" name:t='Puma Squad:
"" We also have a request for you or for guys from Wolf Squad. Would you be able to pick up several soldiers on board? If you have empty seats, of course. ""















' action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=11 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="A" } wait{ time:r=10 } playHint{ hintType:t="standard" name:t='Puma Squad:
"" Two squads will stand near the column. ""















' action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=11 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="A" } triggerEnable{ target:t="2PickupSEscort" target:t="2PickupSEscort2" target:t="2PickupSEscortG" target:t="2PickupSEscortG2" } } else_actions{ playHint{ hintType:t="standard" name:t='Puma Squad:
"" We also have a request for you, Orca. Would you be able to pick up several soldiers on board? If you have empty seats, of course. ""















' action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=11 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 } wait{ time:r=10 } playHint{ hintType:t="standard" name:t='Puma Squad:
"" Two squads will stand near the column. ""















' action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=11 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 } triggerEnable{ target:t="2PickupSEscort" target:t="2PickupSEscort2" } } } 2PickupSEscort{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenProperties{ object:t="pla" func:t="less" value:r=2 property:t="speed" check_filter:t="any" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 } unitWhenInArea{ math:t="3D" object_type:t="isMarked" object_marking:i=2 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="pla" target:t="PickUpSquad01" } } actions{ unitMark{ target_marking:i=9 target:t="pla" useForTriggerFiltered:b=yes } unitPutToSleep{ target:t="2InfSq01" } playHint{ hintType:t="standard" name:t='Soldier:
"" First squad on board, over. ""















' action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=11 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="A" } triggerDisable{ target:t="2PickupSEscortG" } } else_actions{ } } 2PickupSEscort2{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenProperties{ object:t="pla" func:t="less" value:r=2 property:t="speed" check_filter:t="any" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 } unitWhenInArea{ math:t="3D" object_type:t="isMarked" object_marking:i=2 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="pla" target:t="PickUpSquad02" } } actions{ unitMark{ target_marking:i=10 target:t="pla" useForTriggerFiltered:b=yes } unitPutToSleep{ target:t="2InfSq02" } playHint{ hintType:t="standard" name:t='Soldier:
"" Second squad on board, over. ""















' action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=11 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="A" } triggerDisable{ target:t="2PickupSEscortG2" } } else_actions{ } } PickUpForGroundUnit{ isCategory:b=yes is_enabled:b=yes 2PickupSEscortG{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenProperties{ object:t="pla" func:t="less" value:r=2 property:t="speed" check_filter:t="any" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 } unitWhenInArea{ math:t="3D" object_type:t="isMarked" object_marking:i=5 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="pla" target:t="PickUpSquad01" } } actions{ unitMark{ target_marking:i=11 target:t="pla" useForTriggerFiltered:b=yes } unitPutToSleep{ target:t="2InfSq01" } playHint{ hintType:t="standard" name:t='Soldier:
"" First squad on board, over. ""















' action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=11 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="A" } triggerDisable{ target:t="2PickupSEscort" } } else_actions{ } } 2PickupSEscortG2{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenProperties{ object:t="pla" func:t="less" value:r=2 property:t="speed" check_filter:t="any" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 } unitWhenInArea{ math:t="3D" object_type:t="isMarked" object_marking:i=5 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="pla" target:t="PickUpSquad02" } } actions{ unitMark{ target_marking:i=12 target:t="pla" useForTriggerFiltered:b=yes } unitPutToSleep{ target:t="2InfSq02" } playHint{ hintType:t="standard" name:t='Soldier:
"" Second squad on board, over. ""















' action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=11 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="A" } triggerDisable{ target:t="2PickupSEscort2" } } else_actions{ } } } 2EscortMovingUp{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="pla" target:t="EscStartZone" } } actions{ wait{ time:r=1 } playHint{ hintType:t="standard" name:t="Orca Squad:
~"~" Puma 01, we're ready. ~"~"















" action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=6 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="A" } wait{ time:r=6 } playHint{ hintType:t="standard" name:t="Puma Squad:
~"~" Copy that, Orca 01. We're moving out. ~"~"















" action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=6 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="A" } wait{ time:r=2 } unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="2Escort" move_type:t="use_splines" speed:r=40 lockSpeed:b=no } } else_actions{ } } 2EscortChangingMove{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="2Escort" target:t="NewMoveForConvoy" } } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="2Escort" move_type:t="move" speed:r=40 lockSpeed:b=no } } else_actions{ } } 2EscortCompleted{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="2Escort" target:t="CheckAreaEscort" } } actions{ missionShowMapIcon{ show:b=no team:t="A" iconName:t="ui/gameuiskin#objective_tank" areaName:t="MapIconAlliedConvoy" colorCode:t="Ally" } wait{ time:r=3 } moSetObjectiveStatus{ target:t="Escort allied forces to the control location" status:i=2 } wait{ time:r=7 } playHint{ hintType:t="standard" name:t="Puma Squad:
~"~" This is Puma 01. We're on the position. ~"~"















" action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=10 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="A" } wait{ time:r=11 } playHint{ hintType:t="standard" name:t='Base:
"" Copy that. Orca squad, return to the base and wait next orders. ""















' action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=10 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="A" } triggerEnable{ target:t="DropSoldiersStart" } triggerEnable{ target:t="StartAssault" target:t="StartHAssault" target:t="StartInterception" } } else_actions{ } } 2EscortFailed{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenStatus{ object_type:t="isKilled" check_objects:t="all" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target_type:t="isAlive" check_period:r=1 object:t="2Escort" } } actions{ missionShowMapIcon{ show:b=no team:t="A" iconName:t="ui/gameuiskin#objective_tank" areaName:t="MapIconAlliedConvoy" colorCode:t="Ally" } wait{ time:r=3 } moSetObjectiveStatus{ target:t="Escort allied forces to the control location" status:i=3 } wait{ time:r=7 } playHint{ hintType:t="standard" name:t='Puma Squad:
"" This is Puma 04! We have suffered great losses! Only few have survived... ""















' action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=10 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="A" } wait{ time:r=11 } playHint{ hintType:t="standard" name:t='Base:
"" Copy that. Orca squad, return to the base and wait next orders. ""















' action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=10 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="A" } triggerEnable{ target:t="StartAssault" target:t="StartHAssault" target:t="StartInterception" } } else_actions{ } } DropSoldiersStart{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ wait{ time:r=11 } playHint{ hintType:t="standard" name:t='Puma Squad:
"" We used a smoke grenade. Now drop our soldiers as close to this smoke as possible. ""















' action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=10 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="A" } unitPlayEffect{ effect_type:t="specify" effect:t="pv_point_smoke_blue" offset:p3=0, 0, 0 radiusOffset:p2=0, 0 show:b=yes attach:b=no scale:r=3 loopSpawn:b=yes delay:p2=1, 1 target:t="cspoint02" } triggerEnable{ target:t="DropSoldiers" target:t="DropSoldiers01" target:t="DropSoldiersG" target:t="DropSoldiersG2" } } else_actions{ } } DropSoldiers{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenProperties{ object:t="pla" func:t="less" value:r=2 property:t="speed" check_filter:t="any" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 } unitWhenInArea{ math:t="3D" object_type:t="isMarked" object_marking:i=9 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="pla" target:t="DropZone" } } actions{ unitMark{ target_marking:i=2 target:t="pla" useForTriggerFiltered:b=yes } wait{ time:r=3 } unitWakeUp{ target:t="2InfSqD01" } } else_actions{ } } DropSoldiers01{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenProperties{ object:t="pla" func:t="less" value:r=2 property:t="speed" check_filter:t="any" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 } unitWhenInArea{ math:t="3D" object_type:t="isMarked" object_marking:i=10 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="pla" target:t="DropZone01" } } actions{ unitMark{ target_marking:i=2 target:t="pla" useForTriggerFiltered:b=yes } wait{ time:r=3 } unitWakeUp{ target:t="2InfSqD02" } } else_actions{ } } DropSoldiersG{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenProperties{ object:t="pla" func:t="less" value:r=2 property:t="speed" check_filter:t="any" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 } unitWhenInArea{ math:t="3D" object_type:t="isMarked" object_marking:i=11 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="pla" target:t="DropZone" } } actions{ unitMark{ target_marking:i=5 target:t="pla" useForTriggerFiltered:b=yes } wait{ time:r=3 } unitWakeUp{ target:t="2InfSqD01" } } else_actions{ } } DropSoldiersG2{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenProperties{ object:t="pla" func:t="less" value:r=2 property:t="speed" check_filter:t="any" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 } unitWhenInArea{ math:t="3D" object_type:t="isMarked" object_marking:i=12 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="pla" target:t="DropZone01" } } actions{ unitMark{ target_marking:i=5 target:t="pla" useForTriggerFiltered:b=yes } wait{ time:r=3 } unitWakeUp{ target:t="2InfSqD01" } } else_actions{ } } } } SecondMission{ isCategory:b=yes is_enabled:b=yes BeforePart3{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ varSetRandomInt{ var:t="RandomSecondObjective" from:i=1 to_not_including:i=4 } varSetRandomInt{ var:t="ArtilleryRandomPosition" from:i=0 to_not_including:i=3 } unitPutToSleep{ target:t="FinalAttackSq" target:t="ArtPos0" target:t="ArtPos1" target:t="ArtPos2" target:t="HeliTargetSq" target:t="FirstConvoySq" target:t="SecondConvoySq" target:t="ThirdConvoySq" } varSetRandomInt{ var:t="KillCount" from:i=16 to_not_including:i=21 } } else_actions{ } } FinalAssault{ isCategory:b=yes is_enabled:b=yes StartAssault{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ varCompareInt{ var_value:t="RandomSecondObjective" value:i=1 comparasion_func:t="equal" } } actions{ wait{ time:r=30 } unitWakeUp{ target:t="FinalAttackSq" } playHint{ hintType:t="standard" name:t="Base:
~"~" This is Base. We got a critical situation. Enemy armored forces trying to intercept our base from the south. Arctic Fox Squad is defending, but it's not enough. ~"~"















" action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=10 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="A" } wait{ time:r=10 } playHint{ hintType:t="standard" name:t="Base:
~"~" Hound Squad and Albatross Squad in the way. Don't let them take her back. Good luck. ~"~"















" action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=10 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="A" } wait{ time:r=10 } playHint{ hintType:t="standard" name:t="
New Task: Stop the enemy assault heading from the south















" action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=8 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 shouldBlink:b=yes team:t="A" } wait{ time:r=10 } triggerEnable{ target:t="WSHintSA" } wait{ time:r=10 } triggerEnable{ target:t="Arty1" target:t="Arty2" target:t="Arty3" target:t="AssaultCompleted" } moAddMissionObjective{ target:t="Stop the enemy assault heading from the south" } missionShowMapIcon{ show:b=yes team:t="A" iconName:t="ui/gameuiskin#objective_protect_zone" areaName:t="MapIconSouthDefForces" colorCode:t="Ally" } missionShowMapIcon{ show:b=yes team:t="A" iconName:t="ui/gameuiskin#objective_tank" areaName:t="MapIconEnemySouthForces" colorCode:t="Enemy" } missionShowMapIcon{ show:b=yes team:t="A" iconName:t="ui/gameuiskin#objective_tank" areaName:t="MapIconEnemySouthForces01" colorCode:t="Enemy" } triggerEnable{ target:t="FAIndicator" } } else_actions{ } } WSHintSA{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ playHint{ hintType:t="standard" name:t="
Wolf Squad now can change types of vehicle in marked zones (Available: Hound Squad - Mi-4's)















" action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=8 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 shouldBlink:b=yes team:t="A" } unitPlayEffect{ effect_type:t="specify" effect:t="waypoint_ground_arrow" offset:p3=0, 0, 0 radiusOffset:p2=0, 0 show:b=yes attach:b=no scale:r=1 loopSpawn:b=yes delay:p2=1, 1 target:t="RespawnPoint" target:t="RespawnPointForest" } triggerEnable{ target:t="HoundSpawn" target:t="MarkTextHounds" target:t="ChangeUnit" target:t="AlbatrossSpawn" target:t="MarkTextAlb" } missionShowMapIcon{ show:b=yes team:t="A" iconName:t="ui/gameuiskin#objective_base" areaName:t="MapIconRespawnZone" colorCode:t="Ally" } missionShowMapIcon{ show:b=yes team:t="A" iconName:t="ui/gameuiskin#objective_base" areaName:t="MapIconRespawnZone01" colorCode:t="Ally" } } else_actions{ } } ArtilleryPositions{ isCategory:b=yes is_enabled:b=yes Arty1{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ varCompareInt{ var_value:t="ArtilleryRandomPosition" value:i=0 comparasion_func:t="equal" } } actions{ wait{ time:r=30 } unitWakeUp{ target:t="ArtPos0" } playHint{ hintType:t="standard" name:t='Arctic Fox Squad:
"" This is Arctic Fox Squad! Our positions is under attack from an enemy artillery. We need help! ""















' action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=8 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="A" } wait{ time:r=10 } playHint{ hintType:t="standard" name:t='Orca Squad:
"" This is Orca. We will find and destroy this problem, hold on. ""















' action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=8 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="A" } wait{ time:r=8 } playHint{ hintType:t="standard" name:t="
New Task: Find and destroy the enemy artillery (Orca/Hound Squad)















" action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=8 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 shouldBlink:b=yes team:t="A" } wait{ time:r=8 } moAddMissionObjective{ target:t="Find and destroy the enemy artillery (Orca/Hound Squad)" } triggerEnable{ target:t="ArtyCompl" } missionShowMapIcon{ show:b=yes team:t="A" iconName:t="ui/gameuiskin#objective_aa" areaName:t="MapIconEnemyArtillery" colorCode:t="Enemy" } } else_actions{ } } Arty2{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ varCompareInt{ var_value:t="ArtilleryRandomPosition" value:i=1 comparasion_func:t="equal" } } actions{ wait{ time:r=30 } unitWakeUp{ target:t="ArtPos1" } playHint{ hintType:t="standard" name:t='Arctic Fox Squad:
"" This is Arctic Fox Squad! Our positions is under attack from an enemy artillery. We need help! ""















' action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=8 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="A" } wait{ time:r=10 } playHint{ hintType:t="standard" name:t='Orca Squad:
"" This is Orca. We will find and destroy this problem, hold on. ""















' action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=8 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="A" } wait{ time:r=8 } playHint{ hintType:t="standard" name:t="
New Task: Find and destroy the enemy artillery (Orca/Hound Squad)















" action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=8 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 shouldBlink:b=yes team:t="A" } wait{ time:r=8 } moAddMissionObjective{ target:t="Find and destroy the enemy artillery (Orca/Hound Squad)" } triggerEnable{ target:t="ArtyCompl" } missionShowMapIcon{ show:b=yes team:t="A" iconName:t="ui/gameuiskin#objective_aa" areaName:t="MapIconEnemyArtillery" colorCode:t="Enemy" } } else_actions{ } } Arty3{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ varCompareInt{ var_value:t="ArtilleryRandomPosition" value:i=2 comparasion_func:t="equal" } } actions{ wait{ time:r=30 } unitWakeUp{ target:t="ArtPos2" } playHint{ hintType:t="standard" name:t='Arctic Fox Squad:
"" This is Arctic Fox Squad! Our positions is under attack from an enemy artillery. We need help! ""















' action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=8 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="A" } wait{ time:r=10 } playHint{ hintType:t="standard" name:t='Orca Squad:
"" This is Orca. We will find and destroy this problem, hold on. ""















' action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=8 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="A" } wait{ time:r=8 } playHint{ hintType:t="standard" name:t="
New Task: Find and destroy the enemy artillery (Orca/Hound Squad)















" action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=8 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 shouldBlink:b=yes team:t="A" } wait{ time:r=8 } moAddMissionObjective{ target:t="Find and destroy the enemy artillery (Orca/Hound Squad)" } triggerEnable{ target:t="ArtyCompl" } missionShowMapIcon{ show:b=yes team:t="A" iconName:t="ui/gameuiskin#objective_aa" areaName:t="MapIconEnemyArtillery" colorCode:t="Enemy" } } else_actions{ } } ArtyCompl{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenStatus{ object_type:t="isKilled" check_objects:t="all" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target_type:t="isAlive" check_period:r=1 object:t="Artillery0Pos" object:t="Artillery1Pos" object:t="Artillery2Pos" } } actions{ moSetObjectiveStatus{ target:t="Find and destroy the enemy artillery (Orca/Hound Squad)" status:i=2 } missionShowMapIcon{ show:b=no team:t="A" iconName:t="ui/gameuiskin#objective_aa" areaName:t="MapIconEnemyArtillery" colorCode:t="Enemy" } } else_actions{ } } } AssaultCompleted{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenStatus{ object_type:t="isKilled" check_objects:t="all" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target_type:t="isAlive" check_period:r=1 object:t="FinalAttackSq" } } actions{ missionShowMapIcon{ show:b=no team:t="A" iconName:t="ui/gameuiskin#objective_protect_zone" areaName:t="MapIconSouthDefForces" colorCode:t="Ally" } missionShowMapIcon{ show:b=no team:t="A" iconName:t="ui/gameuiskin#objective_tank" areaName:t="MapIconEnemySouthForces" colorCode:t="Enemy" } missionShowMapIcon{ show:b=no team:t="A" iconName:t="ui/gameuiskin#objective_tank" areaName:t="MapIconEnemySouthForces01" colorCode:t="Enemy" } missionSetTargetsIndicator{ target_type:t="isAlive" target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 delta:i=0 icon:t="tank" "icon army":i=2 set:b=no target:t="FinalAttackSq" team:t="A" } moSetObjectiveStatus{ target:t="Stop the enemy assault heading from the south" status:i=2 } wait{ time:r=7 } playHint{ hintType:t="standard" name:t='Orca Squad:
"" This is Orca Squad. We stopped the assault. ""















' action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=8 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="A" } wait{ time:r=8 } playHint{ hintType:t="standard" name:t='Base:
"" Good work. Allied main forces already arrived in the mission area and begin to change the situation. This operation is complete. Over.""















' action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=10 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="A" } wait{ time:r=10 } moSetObjectiveStatus{ target:t="Follow orders of the base" status:i=2 } wait{ time:r=6 } missionCompleted{ team:t="Both" } } else_actions{ } } FAIndicator{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ missionSetTargetsIndicator{ target_type:t="isAlive" target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 delta:i=0 icon:t="tank" "icon army":i=2 set:b=yes target:t="FinalAttackSq" team:t="A" } } else_actions{ } } } HelipadAssault{ isCategory:b=yes is_enabled:b=yes StartHAssault{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ varCompareInt{ var_value:t="RandomSecondObjective" value:i=2 comparasion_func:t="equal" } } actions{ wait{ time:r=30 } unitWakeUp{ target:t="HeliTargetSq" } wait{ time:r=2 } unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="HeliTargetSq" attack_type:t="hold_fire" move_type:t="stand" speed:r=0 lockSpeed:b=yes aiEnabled:b=yes enginesEnabled:b=no stayOnGround:b=yes } playHint{ hintType:t="standard" name:t="Base:
~"~" This is Base. We got main order to assault an enemy airfield in the east. The main helicopter squadrons were found on it. Destroy them while they're maintained. ~"~"















" action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=10 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="A" } wait{ time:r=10 } playHint{ hintType:t="standard" name:t="Base:
~"~" There's a lot of SPAA's, be careful. Hound Squad in the way. They will help you. Good luck. ~"~"















" action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=10 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="A" } wait{ time:r=11 } playHint{ hintType:t="standard" name:t="
New Task: Destroy enemy helicopters at the helipad















" action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=8 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 shouldBlink:b=yes team:t="A" } wait{ time:r=10 } triggerEnable{ target:t="WSHintSHA" } wait{ time:r=10 } triggerEnable{ target:t="StartHAssaultCompleted" } moAddMissionObjective{ target:t="Destroy enemy helicopters at the helipad" } missionShowMapIcon{ show:b=yes team:t="A" iconName:t="ui/gameuiskin#objective_helicopter" areaName:t="MapIconEnemyAirfield" colorCode:t="Enemy" } } else_actions{ } } WSHintSHA{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ playHint{ hintType:t="standard" name:t="
Wolf Squad now can change types of vehicle in marked zones (Available: Hound Squad - Mi-4's)















" action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=8 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 shouldBlink:b=yes team:t="A" } unitPlayEffect{ effect_type:t="specify" effect:t="waypoint_ground_arrow" offset:p3=0, 0, 0 radiusOffset:p2=0, 0 show:b=yes attach:b=no scale:r=1 loopSpawn:b=yes delay:p2=1, 1 target:t="RespawnPoint" target:t="RespawnPointForest" } triggerEnable{ target:t="HoundSpawn" target:t="MarkTextHounds" target:t="ChangeUnit" } missionShowMapIcon{ show:b=yes team:t="A" iconName:t="ui/gameuiskin#objective_base" areaName:t="MapIconRespawnZone" colorCode:t="Ally" } missionShowMapIcon{ show:b=yes team:t="A" iconName:t="ui/gameuiskin#objective_base" areaName:t="MapIconRespawnZone01" colorCode:t="Ally" } } else_actions{ } } StartHAssaultCompleted{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenStatus{ object_type:t="isKilled" check_objects:t="all" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target_type:t="isAlive" check_period:r=1 object:t="HeliTargetSq" } } actions{ moSetObjectiveStatus{ target:t="Destroy enemy helicopters at the helipad" status:i=2 } missionShowMapIcon{ show:b=no team:t="A" iconName:t="ui/gameuiskin#objective_helicopter" areaName:t="MapIconEnemyAirfield" colorCode:t="Enemy" } wait{ time:r=7 } playHint{ hintType:t="standard" name:t='Orca Squad:
"" This is Orca Squad. Targets destroyed. ""















' action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=8 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="A" } wait{ time:r=8 } playHint{ hintType:t="standard" name:t="Base:
~"~" Good work. The enemy will be much weaker without them. Now it's time for the full-scale military operation. Come back to the main base. You deserved a break.~"~"















" action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=10 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="A" } wait{ time:r=10 } moSetObjectiveStatus{ target:t="Follow orders of the base" status:i=2 } wait{ time:r=6 } missionCompleted{ team:t="Both" } } else_actions{ } } } ConvoyInterception{ isCategory:b=yes is_enabled:b=yes StartInterception{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ varCompareInt{ var_value:t="RandomSecondObjective" value:i=3 comparasion_func:t="equal" } } actions{ wait{ time:r=30 } unitWakeUp{ target:t="FirstConvoySq" target:t="SecondConvoySq" target:t="ThirdConvoySq" } playHint{ hintType:t="standard" name:t='Base:
"" This is Base. We got main order to intercept three armored convoys. They are coming from the north to regroup with main forces. Decrease the amount of enemies and stop them on ice. ""















' action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=10 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="A" } wait{ time:r=11 } playHint{ hintType:t="standard" name:t='Base:
"" They have an elite armored squad, be careful. Hound Squad and Albatross Squad in the way. They will help you. Good luck. ""















' action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=10 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="A" } wait{ time:r=11 } playHint{ hintType:t="standard" name:t="
New Task: Intercept armored convoys and decrease the number of enemies















" action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=8 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 shouldBlink:b=yes team:t="A" } triggerEnable{ target:t="Indicator" } wait{ time:r=10 } triggerEnable{ target:t="WSHintI" } wait{ time:r=10 } triggerEnable{ target:t="StartInterceptionCompleted" } moAddMissionObjective{ target:t="Intercept armored convoys and decrease the number of enemies" } missionShowMapIcon{ show:b=yes team:t="A" iconName:t="ui/gameuiskin#objective_tank" areaName:t="MapIconEnemyConvoys" colorCode:t="Enemy" } } else_actions{ } } WSHintI{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ playHint{ hintType:t="standard" name:t="
Wolf Squad now can change types of vehicle in marked zones (Available: Hound Squad - Mi-4's, Albatross Squad - Il-28/Sh's)















" action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=8 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 shouldBlink:b=yes team:t="A" } unitPlayEffect{ effect_type:t="specify" effect:t="waypoint_ground_arrow" offset:p3=0, 0, 0 radiusOffset:p2=0, 0 show:b=yes attach:b=no scale:r=1 loopSpawn:b=yes delay:p2=1, 1 target:t="RespawnPoint" target:t="RespawnPointForest" } triggerEnable{ target:t="HoundSpawn" target:t="AlbatrossSpawn" target:t="MarkTextHounds" target:t="MarkTextAlb" target:t="ChangeUnit" } missionShowMapIcon{ show:b=yes team:t="A" iconName:t="ui/gameuiskin#objective_base" areaName:t="MapIconRespawnZone" colorCode:t="Ally" } missionShowMapIcon{ show:b=yes team:t="A" iconName:t="ui/gameuiskin#objective_base" areaName:t="MapIconRespawnZone01" colorCode:t="Ally" } } else_actions{ } } EnemyCount{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenKilled{ target:t="FirstConvoySq" target:t="SecondConvoySq" target:t="ThirdConvoySq" } } actions{ varModify{ operator:t="add" value:r=-1 var:t="KillCount" } } else_actions{ } } StartInterceptionCompleted{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ varCompareInt{ var_value:t="KillCount" value:i=0 comparasion_func:t="equal" } } actions{ moSetObjectiveStatus{ target:t="Intercept armored convoys and decrease the number of enemies" status:i=2 } missionShowMapIcon{ show:b=no team:t="A" iconName:t="ui/gameuiskin#objective_tank" areaName:t="MapIconEnemyConvoys" colorCode:t="Enemy" } missionSetTargetsIndicator{ target_type:t="isAlive" target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 delta:i=0 icon:t="tank" "icon army":i=2 set:b=no target:t="ThirdConvoySq" target:t="SecondConvoySq" target:t="FirstConvoySq" team:t="A" } unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="FirstConvoySq" object:t="SecondConvoySq" object:t="ThirdConvoySq" attack_type:t="hold_fire" move_type:t="stand" speed:r=0 lockSpeed:b=yes } wait{ time:r=7 } playHint{ hintType:t="standard" name:t='Orca Squad:
"" This is Orca Squad. Convoys destroyed. ""















' action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=8 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="A" } wait{ time:r=8 } playHint{ hintType:t="standard" name:t='Base:
"" Good work. The enemy will be much weaker without them. Our main forces start the full-scale military operation. Come back to the main base. You deserved a break.""















' action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=10 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="A" } wait{ time:r=10 } moSetObjectiveStatus{ target:t="Follow orders of the base" status:i=2 } wait{ time:r=6 } missionCompleted{ team:t="Both" } } else_actions{ } } Indicator{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ missionSetTargetsIndicator{ target_type:t="isAlive" target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 delta:i=0 icon:t="tank" "icon army":i=2 set:b=yes target:t="ThirdConvoySq" target:t="SecondConvoySq" target:t="FirstConvoySq" team:t="A" } } else_actions{ } } } } } } mission_objectives{ isCategory:b=yes is_enabled:b=yes "Follow orders of the base"{ is_enabled:b=yes comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=6000 } onSuccess{ } onFailed{ } } "Wait when the sabotage group destoy enemy radars"{ is_enabled:b=no comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=6000 team:t="A" } onSuccess{ } onFailed{ } } "Destroy enemy forces in the village"{ is_enabled:b=no comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=6000 } onSuccess{ } onFailed{ } } "Help to prevent enemy breakthrough on northeast"{ is_enabled:b=no comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=6000 } onSuccess{ } onFailed{ } } "Escort allied forces to the control location"{ is_enabled:b=no comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=6000 } onSuccess{ } onFailed{ } } "Evacuate the valuable cargo (Wolf Squad)"{ is_enabled:b=no comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=6000 } onSuccess{ } onFailed{ } } "Stop the enemy assault heading from the south"{ is_enabled:b=no comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=6000 } onSuccess{ } onFailed{ } } "Find and destroy the enemy artillery (Orca/Hound Squad)"{ is_enabled:b=no comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=6000 } onSuccess{ } onFailed{ } } "Destroy enemy helicopters at the helipad"{ is_enabled:b=no comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=6000 } onSuccess{ } onFailed{ } } "Intercept armored convoys and decrease the number of enemies"{ is_enabled:b=no comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=6000 } onSuccess{ } onFailed{ } } } variables{ DetectChanceMis01:i=0 GenerateConvoyDirection:i=0 StartObjectiveCompleted:i=0 FirstObjectiveCompleted:i=0 RandomFirstObj:i=0 RandomSecondObjective:i=1 ArtilleryRandomPosition:i=0 KillCount:i=0 Deaths:i=0 } dialogs{ } airfields{ } effects{ } units{ tankModels{ name:t="pla01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-31111.6, 62.4762, 30400.6]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="pla02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-30725.4, 62.3911, 30358.4]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="pla03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-30750.4, 62.3067, 30195.8]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="pla04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-30883, 62.2216, 30397.1]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="pla05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-30916.3, 62.1373, 30186.9]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="pla06" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-30864, 62.0527, 30327.1]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="pla07" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-30982.9, 61.9675, 30131.2]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="pla08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-31099.4, 61.8832, 30263.5]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="pla09" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-31045, 61.7981, 30378.4]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="pla10" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-31152.6, 61.7138, 30347.7]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="EnemyTank01" tm:m=[[-0.834963, 0, -0.550307] [0, 1, 0] [0.550307, 0, -0.834963] [-17313.5, 38.056, -1212.31]] unit_class:t="germ_leopard_I" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=yes targetGnd:b=yes accuracy:r=0.37 } way{ } } objectGroups{ name:t="Trench01" tm:m=[[0.279452, 0, -0.475138] [0, 0.956244, 0] [0.548184, 0, 0.322414] [-17315.9, 37.953, -1213.73]] unit_class:t="det_trench_half_a" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="Trench02" tm:m=[[-0.162798, 0, -0.526637] [0, 0.956244, 0] [0.6076, 0, -0.187826] [-17347.8, 37.4719, -1104.08]] unit_class:t="det_trench_half_b" objLayer:i=2 props{ army:i=2 active:b=yes } } tankModels{ name:t="EnemyTank02" tm:m=[[-0.976606, 0, 0.215035] [0, 1, 0] [-0.215035, 0, -0.976606] [-17343.4, 37.5922, -1105.26]] unit_class:t="germ_mkpz_m47" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=yes targetGnd:b=yes accuracy:r=0.22 } way{ } } objectGroups{ name:t="Trench03" tm:m=[[0.104679, 0, -0.541195] [0, 0.956244, 0] [0.624397, 0, 0.120772] [-17317.1, 39.5775, -1646.63]] unit_class:t="det_trench_half_c" objLayer:i=2 props{ army:i=2 active:b=yes } } tankModels{ name:t="EnemyTank03" tm:m=[[-0.989024, 0, -0.147756] [0, 1, 0] [0.147756, 0, -0.989024] [-17313.7, 39.8326, -1645.78]] unit_class:t="germ_leopard_I_a1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=yes targetGnd:b=yes accuracy:r=0.37 } way{ } } tankModels{ name:t="EnemyTank04" tm:m=[[-0.939893, 0, -0.341469] [0, 1, 0] [0.341469, 0, -0.939893] [-17369.8, 38.5315, -1487.95]] unit_class:t="germ_leopard_I_a1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=yes targetGnd:b=yes accuracy:r=0.37 } way{ } } objectGroups{ name:t="Trench04" tm:m=[[-0.0171822, 0, -0.458198] [0, 0.956244, 0] [0.635523, 0, -0.0238318] [-17352.2, 42.9888, -2193.11]] unit_class:t="det_trench_half_c" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="Trench05" tm:m=[[-0.106336, 0, -0.540872] [0, 0.956244, 0] [0.624024, 0, -0.122683] [-17282.6, 42.325, -1900.09]] unit_class:t="det_trench_half_c" objLayer:i=2 props{ army:i=2 active:b=yes } } tankModels{ name:t="EnemyTank05" tm:m=[[-0.989024, 0, -0.147756] [0, 1, 0] [0.147756, 0, -0.989024] [-17279.5, 42.3403, -1900.44]] unit_class:t="germ_leopard_I_a1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=yes targetGnd:b=yes accuracy:r=0.37 } way{ } } tankModels{ name:t="EnemyTank06" tm:m=[[-0.999258, 0, -0.0385094] [0, 1, 0] [0.0385094, 0, -0.999258] [-17349.1, 43.5081, -2192.95]] unit_class:t="germ_leopard_I_a1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=yes targetGnd:b=yes accuracy:r=0.37 } way{ } } wheeled_vehicles{ name:t="EnemyVehicle" tm:m=[[-0.951351, 0, 0.30811] [0, 1, 0] [-0.30811, 0, -0.951351] [-17033.8, 43.7773, -1570.58]] unit_class:t="us_cargo_truck" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="EnemyVehicle01" tm:m=[[-0.695917, 0, 0.718123] [0, 1, 0] [-0.718123, 0, -0.695917] [-17009.2, 43.7773, -1568.84]] unit_class:t="us_cargo_truck" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="EnemyVehicle02" tm:m=[[-0.997013, 0, -0.0772402] [0, 1, 0] [0.0772402, 0, -0.997013] [-17010.7, 43.7773, -1550.22]] unit_class:t="us_cargo_truck" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="EnemyVehicle03" tm:m=[[0.448969, 0, 0.893548] [0, 1, 0] [-0.893548, 0, 0.448969] [-17105.1, 39.7502, -1120.71]] unit_class:t="us_cargo_truck" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="EnemyVehicle04" tm:m=[[0.724431, 0, 0.689347] [0, 1, 0] [-0.689347, 0, 0.724431] [-17129.6, 39.7502, -1116.78]] unit_class:t="us_cargo_truck" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="EnemyVehicle05" tm:m=[[0.999536, 0, -0.0304481] [0, 1, 0] [0.0304481, 0, 0.999536] [-16973.2, 42.8917, -1148.45]] unit_class:t="us_cargo_truck" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="EnemyVehicle06" tm:m=[[0.909841, 0, 0.414956] [0, 1, 0] [-0.414956, 0, 0.909841] [-16978.8, 42.8917, -1133.93]] unit_class:t="us_cargo_truck" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="EnemyVehicle10" tm:m=[[0.642384, 0, 0.766383] [0, 1, 0] [-0.766383, 0, 0.642384] [-17229.6, 44.855, -2253.21]] unit_class:t="us_cargo_truck" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="EnemyVehicle11" tm:m=[[0.926687, 0, 0.375834] [0, 1, 0] [-0.375834, 0, 0.926687] [-17237.2, 45.147, -2276.67]] unit_class:t="us_cargo_truck" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="EnemyVehicle09" tm:m=[[0.926822, 0, -0.375501] [0, 1, 0] [0.375501, 0, 0.926822] [-17219.4, 45.0719, -2282.24]] unit_class:t="us_cargo_truck" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="StaticTarget" tm:m=[[0.339988, 0, -0.94043] [0, 1, 0] [0.94043, 0, 0.339988] [-17258.1, 44.7719, -2265.26]] unit_class:t="stuff_tentbarrels" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="StaticTarget01" tm:m=[[0.339988, 0, -0.94043] [0, 1, 0] [0.94043, 0, 0.339988] [-17242.2, 45.073, -2300.68]] unit_class:t="stuff_tentcaissons" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="StaticTarget02" tm:m=[[-0.635107, 0, -0.772424] [0, 1, 0] [0.772424, 0, -0.635107] [-17027.4, 43.658, -1550.14]] unit_class:t="stuff_barrels" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="StaticTarget03" tm:m=[[-0.635107, 0, -0.772424] [0, 1, 0] [0.772424, 0, -0.635107] [-17126.3, 39.6886, -1138.86]] unit_class:t="stuff_barrels" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } objectGroups{ name:t="Trench07" tm:m=[[0.137563, 0, -0.533785] [0, 0.956244, 0] [0.615847, 0, 0.158711] [-17104.8, 39.3879, -1063]] unit_class:t="det_trench_half_a" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="Trench08" tm:m=[[0.279452, 0, -0.475138] [0, 0.956244, 0] [0.548184, 0, 0.322414] [-17134.5, 46.2375, -2255.95]] unit_class:t="det_trench_half_a" objLayer:i=2 props{ army:i=2 active:b=yes } } tankModels{ name:t="EnemyAA" tm:m=[[-0.999228, 0, -0.039284] [0, 1, 0] [0.039284, 0, -0.999228] [-17101.9, 39.7824, -1062.66]] unit_class:t="germ_flakpz_I_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="EnemyAA02" tm:m=[[-0.864147, 0, -0.503239] [0, 1, 0] [0.503239, 0, -0.864147] [-17131.9, 46.2638, -2254.26]] unit_class:t="germ_flakpz_I_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Ally" tm:m=[[0.795728, 0, -0.605654] [0, 1, 0] [0.605654, 0, 0.795728] [-22552.1, 50.9989, -1902.37]] unit_class:t="ussr_t_64a_1971" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.93 } way{ Ally_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20899.1, 52.2923, -2860.6]] props{ speed:r=50 tas:b=no moveType:t="USE_SPLINES" shouldKeepFormation:b=no canUsePathFinder:b=no } } Ally_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-19746.4, 55.1354, -2931.48]] props{ speed:r=50 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no waitTime:r=30 } } Ally_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-18162.9, 20.4977, -2344.7]] props{ speed:r=50 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Ally_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17490.5, 40.6404, -1941.21]] props{ speed:r=30 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="Ally01" tm:m=[[0.795728, 0, -0.605654] [0, 1, 0] [0.605654, 0, 0.795728] [-22567.9, 50.9989, -1889.62]] unit_class:t="ussr_t_64a_1971" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.76 } way{ Ally01_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20909.6, 52.2923, -2851.8]] props{ speed:r=50 tas:b=no moveType:t="USE_SPLINES" shouldKeepFormation:b=no canUsePathFinder:b=no } } Ally01_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-19854, 56.41, -2870.59]] props{ speed:r=50 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no waitTime:r=30 } } Ally01_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-18174, 36.8099, -2301.25]] props{ speed:r=50 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Ally01_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17454, 40.3018, -1849.68]] props{ speed:r=30 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="Ally02" tm:m=[[0.795728, 0, -0.605654] [0, 1, 0] [0.605654, 0, 0.795728] [-22582.5, 50.9989, -1878.06]] unit_class:t="ussr_t_64a_1971" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.81 } way{ Ally02_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20920.6, 52.2923, -2842.61]] props{ speed:r=50 tas:b=no moveType:t="USE_SPLINES" shouldKeepFormation:b=no canUsePathFinder:b=no } } Ally02_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-19853.5, 62.3532, -2555.64]] props{ speed:r=50 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no waitTime:r=30 } } Ally02_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17935.6, 34.5361, -2183.15]] props{ speed:r=50 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Ally02_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17535, 38.2217, -1690.1]] props{ speed:r=30 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="Ally03" tm:m=[[0.819578, 0, -0.572967] [0, 1, 0] [0.572967, 0, 0.819578] [-22599.6, 51.9271, -1866.37]] unit_class:t="ussr_t_62" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=35 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.73 } way{ Ally03_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20940.7, 52.2923, -2829.66]] props{ speed:r=50 tas:b=no moveType:t="USE_SPLINES" shouldKeepFormation:b=no canUsePathFinder:b=no } } Ally03_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-19951.9, 64.472, -2272.21]] props{ speed:r=50 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no waitTime:r=32 } } Ally03_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17903, 36.6368, -2153.06]] props{ speed:r=50 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Ally03_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17471.9, 38.7719, -1685.98]] props{ speed:r=30 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="Ally04" tm:m=[[0.819578, 0, -0.572967] [0, 1, 0] [0.572967, 0, 0.819578] [-22616.1, 51.9271, -1855.64]] unit_class:t="ussr_bmp_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=35 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.56 } way{ Ally04_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20957.2, 52.2923, -2818.92]] props{ speed:r=50 tas:b=no moveType:t="USE_SPLINES" shouldKeepFormation:b=no canUsePathFinder:b=no } } Ally04_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-19987.3, 61.0919, -2588.6]] props{ speed:r=50 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no waitTime:r=32 } } Ally04_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-18139.6, 41.3365, -2373.56]] props{ speed:r=50 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Ally04_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17434.2, 42.3486, -2159.18]] props{ speed:r=30 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="Ally05" tm:m=[[0.819578, 0, -0.572967] [0, 1, 0] [0.572967, 0, 0.819578] [-22627.7, 51.9271, -1847.58]] unit_class:t="ussr_bmp_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=35 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.56 } way{ Ally05_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20968.9, 52.2923, -2810.87]] props{ speed:r=50 tas:b=no moveType:t="USE_SPLINES" shouldKeepFormation:b=no canUsePathFinder:b=no } } Ally05_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-19974.2, 58.235, -2711.54]] props{ speed:r=50 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no waitTime:r=32 } } Ally05_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-18156.9, 19.6556, -2461.61]] props{ speed:r=50 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Ally05_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17355.5, 42.3716, -1988.93]] props{ speed:r=30 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="Ally06" tm:m=[[0.819578, 0, -0.572967] [0, 1, 0] [0.572967, 0, 0.819578] [-22639.7, 51.9271, -1840.15]] unit_class:t="ussr_bmp_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=35 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.56 } way{ Ally06_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20980.8, 52.2923, -2803.44]] props{ speed:r=50 tas:b=no moveType:t="USE_SPLINES" shouldKeepFormation:b=no canUsePathFinder:b=no } } Ally06_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20119.4, 58.0315, -2319.13]] props{ speed:r=50 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no waitTime:r=32 } } Ally06_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17934.2, 33.209, -2146.87]] props{ speed:r=50 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Ally06_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17391.4, 38.7709, -1596.47]] props{ speed:r=30 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } squad{ name:t="pla" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-31024.8, 62.0946, 30269.9]] props{ squad_members:t="pla01" squad_members:t="pla02" squad_members:t="pla03" squad_members:t="pla04" squad_members:t="pla05" squad_members:t="pla06" squad_members:t="pla07" squad_members:t="pla08" squad_members:t="pla09" squad_members:t="pla10" } } wheeled_vehicles{ name:t="tempunit" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17169.3, 39.8141, -1388.93]] unit_class:t="us_cargo_truck" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } wheeled_vehicles{ name:t="tempunit01" tm:m=[[0.522859, 0, 0.852419] [0, 1, 0] [-0.852419, 0, 0.522859] [-17094.2, 39.8141, -1895.29]] unit_class:t="us_cargo_truck" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } wheeled_vehicles{ name:t="tempunit02" tm:m=[[0.522859, 0, 0.852419] [0, 1, 0] [-0.852419, 0, 0.522859] [-17301, 44.9948, -2472.59]] unit_class:t="us_cargo_truck" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } squad{ name:t="enemyPost_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-16584, 48.7715, -1765.44]] props{ squad_members:t="EnemyTank01" squad_members:t="EnemyTank02" squad_members:t="EnemyTank03" squad_members:t="EnemyTank04" squad_members:t="EnemyTank05" squad_members:t="EnemyTank06" squad_members:t="EnemyVehicle" squad_members:t="EnemyVehicle01" squad_members:t="EnemyVehicle02" squad_members:t="EnemyVehicle03" squad_members:t="EnemyVehicle04" squad_members:t="EnemyVehicle05" squad_members:t="EnemyVehicle06" squad_members:t="EnemyVehicle10" squad_members:t="EnemyVehicle11" squad_members:t="EnemyVehicle09" squad_members:t="EnemyAA" squad_members:t="EnemyAA02" } } infantry{ name:t="AllyTempInf" tm:m=[[0.685055, 0, -0.728491] [0, 1, 0] [0.728491, 0, 0.685055] [-16205.8, 50.0679, -835.447]] unit_class:t="rifle_infantry" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 attack_type:t="fire_at_will" count:i=3 usePosAsCover:b=yes distributionRadius:r=9 skin:t="ussr" } way{ } } objectGroups{ name:t="HelipadAlly" tm:m=[[-0.764639, 0, -0.644459] [0, 1, 0] [0.644459, 0, -0.764639] [-16251, 49.0194, -739.507]] unit_class:t="dynhelipad_dirt_a_ussr" objLayer:i=2 props{ army:i=1 active:b=yes } } tankModels{ name:t="EnemyConvoyNorth01" tm:m=[[-0.998787, 0, 0.0492307] [0, 1, 0] [-0.0492307, 0, -0.998787] [-14725.5, 49.2655, 2434.29]] unit_class:t="germ_leopard_I_a1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.41 } way{ EnemyConvoyNorth01_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17325.1, 36.3215, -288.782]] props{ speed:r=50 tas:b=no moveType:t="USE_SPLINES" shouldKeepFormation:b=no canUsePathFinder:b=no } } EnemyConvoyNorth01_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17348.2, 36.1696, -303.958]] props{ speed:r=30 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="EnemyConvoyNorth02" tm:m=[[-0.998787, 0, 0.0492307] [0, 1, 0] [-0.0492307, 0, -0.998787] [-14709.3, 49.2655, 2433.19]] unit_class:t="germ_raketenjagdpanzer_2_hot" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.57 } way{ EnemyConvoyNorth02_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17320.3, 36.3215, -268.547]] props{ speed:r=50 tas:b=no moveType:t="USE_SPLINES" shouldKeepFormation:b=no canUsePathFinder:b=no } } EnemyConvoyNorth02_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17356.1, 36.0618, -284.602]] props{ speed:r=30 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } wheeled_vehicles{ name:t="EnemyConvoyNorth03" tm:m=[[-0.998787, 0, 0.0492307] [0, 1, 0] [-0.0492307, 0, -0.998787] [-14693.9, 49.2655, 2432.01]] unit_class:t="us_cargo_truck" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ EnemyConvoyNorth03_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17313.1, 36.3215, -236.698]] props{ speed:r=50 tas:b=no moveType:t="USE_SPLINES" shouldKeepFormation:b=no canUsePathFinder:b=no } } EnemyConvoyNorth03_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17300.4, 36.4368, -236.311]] props{ speed:r=30 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } wheeled_vehicles{ name:t="EnemyConvoyNorth04" tm:m=[[-0.998787, 0, 0.0492307] [0, 1, 0] [-0.0492307, 0, -0.998787] [-14680.6, 49.2655, 2431.71]] unit_class:t="us_cargo_truck" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ EnemyConvoyNorth04_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17314.9, 36.3215, -246.141]] props{ speed:r=50 tas:b=no moveType:t="USE_SPLINES" shouldKeepFormation:b=no canUsePathFinder:b=no } } EnemyConvoyNorth04_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17305.8, 36.4042, -245.949]] props{ speed:r=30 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } wheeled_vehicles{ name:t="EnemyConvoyNorth05" tm:m=[[-0.998787, 0, 0.0492307] [0, 1, 0] [-0.0492307, 0, -0.998787] [-14668.4, 49.2655, 2430.99]] unit_class:t="us_cargo_truck" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ EnemyConvoyNorth05_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17297.7, 36.3215, -174.256]] props{ speed:r=50 tas:b=no moveType:t="USE_SPLINES" shouldKeepFormation:b=no canUsePathFinder:b=no } } EnemyConvoyNorth05_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17282.3, 36.4721, -181.205]] props{ speed:r=30 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="EnemyConvoyNorth06" tm:m=[[-0.998787, 0, 0.0492307] [0, 1, 0] [-0.0492307, 0, -0.998787] [-14652.3, 49.2655, 2430.01]] unit_class:t="germ_flakpz_I_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ EnemyConvoyNorth06_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17260.8, 36.3215, -50.7934]] props{ speed:r=50 tas:b=no moveType:t="USE_SPLINES" shouldKeepFormation:b=no canUsePathFinder:b=no } } EnemyConvoyNorth06_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17280.2, 36.2491, -83.2115]] props{ speed:r=30 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } squad{ name:t="EnemyConvoyNorth" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-14693.5, 49.2655, 2469.88]] props{ squad_members:t="EnemyConvoyNorth01" squad_members:t="EnemyConvoyNorth02" squad_members:t="EnemyConvoyNorth03" squad_members:t="EnemyConvoyNorth04" squad_members:t="EnemyConvoyNorth05" squad_members:t="EnemyConvoyNorth06" } } tankModels{ name:t="EnemyConvoyEast01" tm:m=[[-0.479686, 0, 0.87744] [0, 1, 0] [-0.87744, 0, -0.479686] [-14233, 50.1251, -5830.48]] unit_class:t="germ_leopard_I_a1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.5 } way{ EnemyConvoyEast01_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17347.4, 44.8128, -2531.75]] props{ speed:r=50 tas:b=no moveType:t="USE_SPLINES" shouldKeepFormation:b=no canUsePathFinder:b=no } } EnemyConvoyEast01_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17372, 44.351, -2497.37]] props{ speed:r=30 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="EnemyConvoyEast02" tm:m=[[-0.479686, 0, 0.87744] [0, 1, 0] [-0.87744, 0, -0.479686] [-14227.2, 50.1251, -5842.11]] unit_class:t="germ_leopard_I_a1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.47 } way{ EnemyConvoyEast02_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17341.6, 44.8128, -2543.38]] props{ speed:r=50 tas:b=no moveType:t="USE_SPLINES" shouldKeepFormation:b=no canUsePathFinder:b=no } } EnemyConvoyEast02_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17351.6, 44.351, -2500.06]] props{ speed:r=30 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="EnemyConvoyEast03" tm:m=[[-0.479686, 0, 0.87744] [0, 1, 0] [-0.87744, 0, -0.479686] [-14219.8, 50.1251, -5855.69]] unit_class:t="germ_begleitpanzer_57" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.63 } way{ EnemyConvoyEast03_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17334.3, 44.8128, -2556.96]] props{ speed:r=50 tas:b=no moveType:t="USE_SPLINES" shouldKeepFormation:b=no canUsePathFinder:b=no } } EnemyConvoyEast03_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17422.6, 44.351, -2541.51]] props{ speed:r=30 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } wheeled_vehicles{ name:t="EnemyConvoyEast04" tm:m=[[-0.479686, 0, 0.87744] [0, 1, 0] [-0.87744, 0, -0.479686] [-14213.3, 50.1251, -5870.73]] unit_class:t="us_cargo_truck" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ EnemyConvoyEast04_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17327.7, 44.8128, -2572]] props{ speed:r=50 tas:b=no moveType:t="USE_SPLINES" shouldKeepFormation:b=no canUsePathFinder:b=no } } EnemyConvoyEast04_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17355.9, 44.351, -2586.16]] props{ speed:r=30 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="EnemyConvoyEast05" tm:m=[[-0.479686, 0, 0.87744] [0, 1, 0] [-0.87744, 0, -0.479686] [-14205, 50.1251, -5885.53]] unit_class:t="germ_flakpz_I_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ EnemyConvoyEast05_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17319.6, 44.8128, -2585.98]] props{ speed:r=50 tas:b=no moveType:t="USE_SPLINES" shouldKeepFormation:b=no canUsePathFinder:b=no } } EnemyConvoyEast05_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17341.3, 44.351, -2560.6]] props{ speed:r=30 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } squad{ name:t="EnemyConvoyEast" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-14198.7, 50.1251, -5850.14]] props{ squad_members:t="EnemyConvoyEast02" squad_members:t="EnemyConvoyEast03" squad_members:t="EnemyConvoyEast04" squad_members:t="EnemyConvoyEast05" squad_members:t="EnemyConvoyEast01" } } tankModels{ name:t="EnemyConvoySouth01" tm:m=[[-0.0560175, 0, 0.99843] [0, 1, 0] [-0.99843, 0, -0.0560175] [-19021.1, 46.0846, -7079.5]] unit_class:t="germ_flakpz_I_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ EnemyConvoySouth01_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17938.6, 38.5207, -2886.3]] props{ speed:r=50 tas:b=no moveType:t="USE_SPLINES" shouldKeepFormation:b=no canUsePathFinder:b=no } } EnemyConvoySouth01_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17938.7, 38.6013, -2865.53]] props{ speed:r=30 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="EnemyConvoySouth02" tm:m=[[-0.0560175, 0, 0.99843] [0, 1, 0] [-0.99843, 0, -0.0560175] [-19020.1, 46.0846, -7096.85]] unit_class:t="germ_flakpz_I_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ EnemyConvoySouth02_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17937.7, 38.5207, -2903.65]] props{ speed:r=50 tas:b=no moveType:t="USE_SPLINES" shouldKeepFormation:b=no canUsePathFinder:b=no } } EnemyConvoySouth02_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17912.5, 38.6014, -2852.43]] props{ speed:r=30 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="EnemyConvoySouth03" tm:m=[[-0.0560175, 0, 0.99843] [0, 1, 0] [-0.99843, 0, -0.0560175] [-19018.7, 46.0846, -7115.13]] unit_class:t="germ_leopard_I_a1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.41 } way{ EnemyConvoySouth03_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17962.4, 38.5208, -2904.18]] props{ speed:r=50 tas:b=no moveType:t="USE_SPLINES" shouldKeepFormation:b=no canUsePathFinder:b=no } } EnemyConvoySouth03_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17911, 38.6014, -2870.71]] props{ speed:r=30 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="EnemyConvoySouth04" tm:m=[[-0.0560175, 0, 0.99843] [0, 1, 0] [-0.99843, 0, -0.0560175] [-19016.2, 46.0846, -7133.17]] unit_class:t="germ_leopard_I_a1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.46 } way{ EnemyConvoySouth04_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17982, 38.5207, -2921.53]] props{ speed:r=50 tas:b=no moveType:t="USE_SPLINES" shouldKeepFormation:b=no canUsePathFinder:b=no } } EnemyConvoySouth04_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17958.8, 38.6014, -2858.87]] props{ speed:r=30 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="EnemyConvoySouth05" tm:m=[[-0.0560175, 0, 0.99843] [0, 1, 0] [-0.99843, 0, -0.0560175] [-19022.7, 46.0846, -7059.01]] unit_class:t="germ_leopard_I_a1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.35 } way{ EnemyConvoySouth05_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17925.6, 38.5207, -2879.29]] props{ speed:r=50 tas:b=no moveType:t="USE_SPLINES" shouldKeepFormation:b=no canUsePathFinder:b=no } } EnemyConvoySouth05_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17880.3, 38.6014, -2802.72]] props{ speed:r=30 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } squad{ name:t="EnemyConvoySouth" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-19019.8, 46.0846, -7096.73]] props{ squad_members:t="EnemyConvoySouth01" squad_members:t="EnemyConvoySouth02" squad_members:t="EnemyConvoySouth03" squad_members:t="EnemyConvoySouth04" squad_members:t="EnemyConvoySouth05" } } area_squad{ name:t="LandingZones" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-16141.8, 50.536, -732.421]] props{ squad_members:t="LandingZone" squad_members:t="LandingZone01" squad_members:t="LandingZone02" } } structures{ name:t="cspoint" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-16352.6, 130.66, -976.372]] unit_class:t="dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } squad{ name:t="WolfStartSquad" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-23023.9, 49.5271, -1992.04]] props{ squad_members:t="Ally" squad_members:t="Ally01" squad_members:t="Ally02" squad_members:t="Ally03" squad_members:t="Ally04" squad_members:t="Ally05" squad_members:t="Ally06" } } objectGroups{ name:t="2Trench" tm:m=[[0.138464, 0, 0.594004] [0, 1, 0] [-0.973891, 0, 0.227017] [-13866.8, 49.5566, 2381.79]] unit_class:t="det_trench_half_a" objLayer:i=2 props{ army:i=1 active:b=yes } } tankModels{ name:t="2DefAlly" tm:m=[[0.992353, 0, -0.12343] [0, 1, 0] [0.12343, 0, 0.992353] [-13870.1, 49.6307, 2382.07]] unit_class:t="ussr_bmp_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.62 } way{ } } objectGroups{ name:t="2Trench01" tm:m=[[0.138464, 0, 0.594004] [0, 1, 0] [-0.973891, 0, 0.227017] [-13778.6, 49.2573, 2222.19]] unit_class:t="det_trench_half_b" objLayer:i=2 props{ army:i=1 active:b=yes } } tankModels{ name:t="2DefAlly01" tm:m=[[0.992353, 0, -0.12343] [0, 1, 0] [0.12343, 0, 0.992353] [-13782.4, 49.6786, 2222.28]] unit_class:t="ussr_t_62" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.62 } way{ } } objectGroups{ name:t="2Trench02" tm:m=[[0.49017, 0, 0.362968] [0, 1, 0] [-0.5951, 0, 0.803652] [-13642.7, 49.2233, 2412.07]] unit_class:t="det_trench_half_c" objLayer:i=2 props{ army:i=1 active:b=yes } } tankModels{ name:t="2DefAlly02" tm:m=[[0.992353, 0, -0.12343] [0, 1, 0] [0.12343, 0, 0.992353] [-13645.3, 49.6786, 2413.98]] unit_class:t="ussr_t_64a_1971" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.62 } way{ } } tankModels{ name:t="2DefAlly03" tm:m=[[0.993783, 0, 0.111338] [0, 1, 0] [-0.111338, 0, 0.993783] [-13509.5, 49.6786, 2015.84]] unit_class:t="ussr_t_64a_1971" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.62 } way{ } } wheeled_vehicles{ name:t="2AllyTruckFO" tm:m=[[-0.680135, 0, -0.733086] [0, 1, 0] [0.733086, 0, -0.680135] [-16523.5, 43.5794, 1722.74]] unit_class:t="us_cargo_truck" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=2 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ 2AllyTruckFO_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-16654.9, 43.9735, -623.698]] props{ speed:r=50 tas:b=no moveType:t="USE_SPLINES" shouldKeepFormation:b=yes canUsePathFinder:b=no } } 2AllyTruckFO_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-16664.2, 43.8745, -633.752]] props{ speed:r=30 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="2EnTFirstWave" tm:m=[[-0.991834, 0, 0.127534] [0, 1, 0] [-0.127534, 0, -0.991834] [-10939.2, 49.3027, 1735.3]] unit_class:t="germ_leopard_I_a1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.44 } way{ 2EnTFirstWave_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-13752, 49.5546, 2297.99]] props{ speed:r=30 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="2EnTFirstWave01" tm:m=[[-0.991834, 0, 0.127534] [0, 1, 0] [-0.127534, 0, -0.991834] [-10979.4, 49.3027, 1680.12]] unit_class:t="germ_leopard_I" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.36 } way{ 2EnTFirstWave01_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-13792.2, 49.5546, 2242.81]] props{ speed:r=30 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="2EnTFirstWave02" tm:m=[[-0.991834, 0, 0.127534] [0, 1, 0] [-0.127534, 0, -0.991834] [-10926.2, 49.3027, 1622.07]] unit_class:t="germ_leopard_I" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.43 } way{ 2EnTFirstWave02_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-13739, 49.5546, 2184.77]] props{ speed:r=30 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="2EnTFirstWave03" tm:m=[[-0.972579, 0, 0.232574] [0, 1, 0] [-0.232574, 0, -0.972579] [-10897, 49.3027, 1683.97]] unit_class:t="germ_begleitpanzer_57" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.84 } way{ 2EnTFirstWave03_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-13709.8, 49.5546, 2246.66]] props{ speed:r=30 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="2EnTSecondWave" tm:m=[[-0.971559, 0, 0.236798] [0, 1, 0] [-0.236798, 0, -0.971559] [-7483.55, 16.9129, 2506.05]] unit_class:t="germ_leopard_I_a1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.53 } way{ 2EnTFirstWave04_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10589.3, 16.9545, 3218.38]] props{ speed:r=50 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } 2EnTSecondWave_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-13207, 49.4302, 2383.51]] props{ speed:r=50 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="2EnTSecondWave01" tm:m=[[-0.971559, 0, 0.236798] [0, 1, 0] [-0.236798, 0, -0.971559] [-7465.58, 16.9129, 2501.38]] unit_class:t="germ_leopard_I_a1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.36 } way{ 2EnTSecondWave01_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10571.3, 16.9545, 3213.7]] props{ speed:r=50 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } 2EnTSecondWave01_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-13189, 49.4302, 2378.83]] props{ speed:r=50 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="2EnTSecondWave02" tm:m=[[-0.971559, 0, 0.236798] [0, 1, 0] [-0.236798, 0, -0.971559] [-7442.62, 16.9129, 2495.59]] unit_class:t="germ_mkpz_m47" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.63 } way{ 2EnTSecondWave02_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10548.3, 16.9545, 3207.92]] props{ speed:r=50 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } 2EnTSecondWave02_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-13166.1, 49.4302, 2373.05]] props{ speed:r=50 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="2EnTSecondWave03" tm:m=[[-0.971559, 0, 0.236798] [0, 1, 0] [-0.236798, 0, -0.971559] [-7419.9, 16.9129, 2489.86]] unit_class:t="germ_flakpz_I_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ 2EnTSecondWave03_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10525.6, 16.9545, 3202.19]] props{ speed:r=50 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } 2EnTSecondWave03_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-13143.3, 49.4302, 2367.32]] props{ speed:r=50 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="2EnTSecondWave04" tm:m=[[-0.971559, 0, 0.236798] [0, 1, 0] [-0.236798, 0, -0.971559] [-7393.83, 16.9129, 2484.8]] unit_class:t="germ_begleitpanzer_57" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.85 } way{ 2EnTSecondWave04_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10499.5, 16.9545, 3197.12]] props{ speed:r=50 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } 2EnTSecondWave04_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-13117.3, 49.4302, 2362.26]] props{ speed:r=50 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="2EnTThirthWave" tm:m=[[-0.944099, 0, 0.329662] [0, 1, 0] [-0.329662, 0, -0.944099] [-8115.27, 58.1903, 776.531]] unit_class:t="germ_leopard_I_a1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.46 } way{ 2EnTThirthWave_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9989.19, 49.8139, 1412.94]] props{ speed:r=60 tas:b=no moveType:t="USE_SPLINES" shouldKeepFormation:b=no canUsePathFinder:b=no } } 2EnTThirthWave_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-13594.5, 49.3663, 2368.53]] props{ speed:r=30 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="2EnTThirthWave01" tm:m=[[-0.944099, 0, 0.329662] [0, 1, 0] [-0.329662, 0, -0.944099] [-8076.35, 58.1903, 738.026]] unit_class:t="germ_leopard_I_a1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.45 } way{ 2EnTThirthWave01_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9987.27, 49.8139, 1410.41]] props{ speed:r=60 tas:b=no moveType:t="USE_SPLINES" shouldKeepFormation:b=no canUsePathFinder:b=no } } 2EnTThirthWave01_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-13544.4, 49.3663, 2346.54]] props{ speed:r=30 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="2EnTThirthWave02" tm:m=[[-0.944099, 0, 0.329662] [0, 1, 0] [-0.329662, 0, -0.944099] [-8013.39, 58.1903, 789.912]] unit_class:t="germ_leopard_I_a1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.33 } way{ 2EnTThirthWave02_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9649.01, 49.8139, 1382.25]] props{ speed:r=60 tas:b=no moveType:t="USE_SPLINES" shouldKeepFormation:b=no canUsePathFinder:b=no } } 2EnTThirthWave02_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-13504.2, 49.3663, 2417.55]] props{ speed:r=30 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="2EnTThirthWave03" tm:m=[[-0.944099, 0, 0.329662] [0, 1, 0] [-0.329662, 0, -0.944099] [-7992.61, 58.1903, 694.688]] unit_class:t="germ_mkpz_m47" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.31 } way{ 2EnTThirthWave03_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9595.47, 49.8139, 1300.81]] props{ speed:r=60 tas:b=no moveType:t="USE_SPLINES" shouldKeepFormation:b=no canUsePathFinder:b=no } } 2EnTThirthWave03_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-13450.7, 49.3663, 2336.11]] props{ speed:r=30 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="2EnTThirthWave04" tm:m=[[-0.944099, 0, 0.329662] [0, 1, 0] [-0.329662, 0, -0.944099] [-7923.46, 58.1903, 727.589]] unit_class:t="germ_flakpz_I_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ 2EnTThirthWave04_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9542.71, 49.8139, 1356.32]] props{ speed:r=60 tas:b=no moveType:t="USE_SPLINES" shouldKeepFormation:b=no canUsePathFinder:b=no } } 2EnTThirthWave04_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-13397.9, 49.3663, 2391.62]] props{ speed:r=30 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } squad{ name:t="2FirstWave" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9338.66, 51.7764, 1665.88]] props{ squad_members:t="2EnTFirstWave" squad_members:t="2EnTFirstWave01" squad_members:t="2EnTFirstWave02" squad_members:t="2EnTFirstWave03" } } squad{ name:t="2SecondWave" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9300.15, 48.073, 1885.89]] props{ squad_members:t="2EnTSecondWave" squad_members:t="2EnTSecondWave01" squad_members:t="2EnTSecondWave02" squad_members:t="2EnTSecondWave03" squad_members:t="2EnTSecondWave04" } } squad{ name:t="2ThirdWave" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9343.02, 48.4093, 2081.71]] props{ squad_members:t="2EnTThirthWave" squad_members:t="2EnTThirthWave01" squad_members:t="2EnTThirthWave02" squad_members:t="2EnTThirthWave03" squad_members:t="2EnTThirthWave04" } } squad{ name:t="DefenceForces" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-13765.4, 49.5431, 2318.42]] props{ squad_members:t="2DefAlly" squad_members:t="2DefAlly01" squad_members:t="2DefAlly02" squad_members:t="2DefAlly03" } } structures{ name:t="cspoint01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-16248.7, 49.2194, -737.161]] unit_class:t="dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="2EscortUnit" tm:m=[[-0.192941, 0, -0.98121] [0, 1, 0] [0.98121, 0, -0.192941] [-15928.5, 54.4892, -140.634]] unit_class:t="ussr_t_64a_1971" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.64 } way{ 2EscortUnit_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-16138.9, 52.6879, -1119.5]] props{ speed:r=40 tas:b=no moveType:t="USE_SPLINES" shouldKeepFormation:b=no canUsePathFinder:b=no } } 2EscortUnit_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-15707.7, 60.8973, -1506.39]] props{ speed:r=40 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } 2EscortUnit_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-15053.5, 61.4345, -2052.41]] props{ speed:r=40 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } 2EscortUnit_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-14151.9, 65.2642, -2813.27]] props{ speed:r=40 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } 2EscortUnit_wp_05{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-13181.3, 60.461, -4106.36]] props{ speed:r=40 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="2EscortUnit01" tm:m=[[-0.192941, 0, -0.98121] [0, 1, 0] [0.98121, 0, -0.192941] [-15922.7, 54.4892, -119.847]] unit_class:t="ussr_t_64a_1971" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.64 } way{ 2EscortUnit01_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-16133, 52.6879, -1098.71]] props{ speed:r=40 tas:b=no moveType:t="USE_SPLINES" shouldKeepFormation:b=no canUsePathFinder:b=no } } 2EscortUnit01_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-15701.8, 60.8973, -1485.61]] props{ speed:r=40 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } 2EscortUnit01_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-15047.7, 61.4345, -2031.62]] props{ speed:r=40 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } 2EscortUnit01_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-14146, 65.2642, -2792.48]] props{ speed:r=40 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } 2EscortUnit01_wp_05{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-13145.4, 60.4609, -4049.57]] props{ speed:r=40 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="2EscortUnit02" tm:m=[[-0.192941, 0, -0.98121] [0, 1, 0] [0.98121, 0, -0.192941] [-15917.7, 54.4892, -97.3398]] unit_class:t="ussr_t_64a_1971" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.64 } way{ 2EscortUnit02_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-16128, 52.6879, -1076.21]] props{ speed:r=40 tas:b=no moveType:t="USE_SPLINES" shouldKeepFormation:b=no canUsePathFinder:b=no } } 2EscortUnit02_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-15696.8, 60.8973, -1463.1]] props{ speed:r=40 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } 2EscortUnit02_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-15042.7, 61.4345, -2009.11]] props{ speed:r=40 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } 2EscortUnit02_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-14141, 65.2642, -2769.97]] props{ speed:r=40 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } 2EscortUnit02_wp_05{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-13087.4, 60.461, -3933.09]] props{ speed:r=40 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="2EscortUnit03" tm:m=[[-0.192941, 0, -0.98121] [0, 1, 0] [0.98121, 0, -0.192941] [-15911.5, 54.4892, -73.7298]] unit_class:t="ussr_t_55a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.64 } way{ 2EscortUnit03_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-16121.8, 52.6879, -1052.6]] props{ speed:r=40 tas:b=no moveType:t="USE_SPLINES" shouldKeepFormation:b=no canUsePathFinder:b=no } } 2EscortUnit03_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-15690.6, 60.8973, -1439.49]] props{ speed:r=40 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } 2EscortUnit03_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-15036.5, 61.4345, -1985.5]] props{ speed:r=40 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } 2EscortUnit03_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-14134.8, 65.2642, -2746.36]] props{ speed:r=40 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } 2EscortUnit03_wp_05{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-13246.8, 60.461, -4065.32]] props{ speed:r=40 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="2EscortUnit04" tm:m=[[-0.192941, 0, -0.98121] [0, 1, 0] [0.98121, 0, -0.192941] [-15906.3, 54.4892, -49.8088]] unit_class:t="ussr_bmp_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.64 } way{ 2EscortUnit04_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-16116.7, 52.6879, -1028.67]] props{ speed:r=40 tas:b=no moveType:t="USE_SPLINES" shouldKeepFormation:b=no canUsePathFinder:b=no } } 2EscortUnit04_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-15685.5, 60.8973, -1415.57]] props{ speed:r=40 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } 2EscortUnit04_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-15031.3, 61.4345, -1961.58]] props{ speed:r=40 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } 2EscortUnit04_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-14129.7, 65.2642, -2722.44]] props{ speed:r=40 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } 2EscortUnit04_wp_05{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-13269.8, 60.4608, -3956.71]] props{ speed:r=40 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="2EscortUnit05" tm:m=[[-0.192941, 0, -0.98121] [0, 1, 0] [0.98121, 0, -0.192941] [-15902.7, 54.4893, -33.132]] unit_class:t="ussr_bmp_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.64 } way{ 2EscortUnit05_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-16113, 52.6879, -1012]] props{ speed:r=40 tas:b=no moveType:t="USE_SPLINES" shouldKeepFormation:b=no canUsePathFinder:b=no } } 2EscortUnit05_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-15681.8, 60.8974, -1398.89]] props{ speed:r=40 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } 2EscortUnit05_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-15027.7, 61.4345, -1944.91]] props{ speed:r=40 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } 2EscortUnit05_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-14126, 65.2642, -2705.77]] props{ speed:r=40 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } 2EscortUnit05_wp_05{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-13202.3, 60.4609, -3834.14]] props{ speed:r=40 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="2EscortUnit06" tm:m=[[-0.192941, 0, -0.98121] [0, 1, 0] [0.98121, 0, -0.192941] [-15898.2, 54.4893, -12.6838]] unit_class:t="ussr_bmp_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.64 } way{ 2EscortUnit06_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-16108.6, 52.6879, -991.55]] props{ speed:r=40 tas:b=no moveType:t="USE_SPLINES" shouldKeepFormation:b=no canUsePathFinder:b=no } } 2EscortUnit06_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-15677.4, 60.8974, -1378.44]] props{ speed:r=40 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } 2EscortUnit06_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-15023.2, 61.4345, -1924.46]] props{ speed:r=40 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } 2EscortUnit06_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-14166.7, 65.264, -2717.69]] props{ speed:r=40 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } 2EscortUnit06_wp_05{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-13197.9, 60.4609, -3813.69]] props{ speed:r=40 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="2EscortUnit07" tm:m=[[-0.192941, 0, -0.98121] [0, 1, 0] [0.98121, 0, -0.192941] [-15895.1, 54.4893, 5.27542]] unit_class:t="ussr_pt_76b" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.64 } way{ 2EscortUnit07_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-16105.4, 52.6879, -973.591]] props{ speed:r=40 tas:b=no moveType:t="USE_SPLINES" shouldKeepFormation:b=no canUsePathFinder:b=no } } 2EscortUnit07_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-15674.2, 60.8974, -1360.49]] props{ speed:r=40 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } 2EscortUnit07_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-15020.1, 61.4345, -1906.5]] props{ speed:r=40 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } 2EscortUnit07_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-14176.9, 65.2642, -2728.66]] props{ speed:r=40 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } 2EscortUnit07_wp_05{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-13194.7, 60.4609, -3795.73]] props{ speed:r=40 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } squad{ name:t="2Escort" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-15910.3, 54.4893, -65.2375]] props{ squad_members:t="2EscortUnit" squad_members:t="2EscortUnit01" squad_members:t="2EscortUnit02" squad_members:t="2EscortUnit03" squad_members:t="2EscortUnit04" squad_members:t="2EscortUnit05" squad_members:t="2EscortUnit06" squad_members:t="2EscortUnit07" } } tankModels{ name:t="EnemyEA01" tm:m=[[-0.957238, 0, 0.2893] [0, 1, 0] [-0.2893, 0, -0.957238] [-12366, 66.1285, -3156.76]] unit_class:t="germ_leopard_I_a1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=no targetGnd:b=yes accuracy:r=0.44 } way{ EnemyEA01_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-13965.9, 63.2477, -2777.31]] props{ speed:r=30 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="EnemyEA02" tm:m=[[-0.957238, 0, 0.2893] [0, 1, 0] [-0.2893, 0, -0.957238] [-12302.5, 64.8847, -3138.39]] unit_class:t="germ_leopard_I_a1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=no targetGnd:b=yes accuracy:r=0.44 } way{ EnemyEA02_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-14114.6, 63.2477, -2685.49]] props{ speed:r=30 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="EnemyEA03" tm:m=[[-0.957238, 0, 0.2893] [0, 1, 0] [-0.2893, 0, -0.957238] [-12301, 66.3959, -3208.84]] unit_class:t="germ_begleitpanzer_57" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=no targetGnd:b=yes accuracy:r=0.44 } way{ EnemyEA03_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-13945.7, 63.2479, -2840]] props{ speed:r=30 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } squad{ name:t="EnemyEAS01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-12323.2, 65.887, -3168]] props{ squad_members:t="EnemyEA01" squad_members:t="EnemyEA02" squad_members:t="EnemyEA03" } } tankModels{ name:t="EnemyEA04" tm:m=[[-0.0381978, 0, 0.99927] [0, 1, 0] [-0.99927, 0, -0.0381978] [-14057.7, 61.6835, -5311.15]] unit_class:t="germ_leopard_I_a1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=no targetGnd:b=yes accuracy:r=0.44 } way{ EnemyEA04_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-13998.7, 63.2475, -3339.24]] props{ speed:r=30 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="EnemyEA05" tm:m=[[-0.0381978, 0, 0.99927] [0, 1, 0] [-0.99927, 0, -0.0381978] [-13967.8, 61.8655, -5382.56]] unit_class:t="germ_leopard_I_a1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=no targetGnd:b=yes accuracy:r=0.44 } way{ EnemyEA05_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-13878.4, 63.2476, -3431.41]] props{ speed:r=30 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="EnemyEA06" tm:m=[[-0.0381978, 0, 0.99927] [0, 1, 0] [-0.99927, 0, -0.0381978] [-14202.9, 58.3203, -5401.78]] unit_class:t="germ_mkpz_m47" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=no targetGnd:b=yes accuracy:r=0.44 } way{ EnemyEA06_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-14131.1, 63.2474, -3255.74]] props{ speed:r=30 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } squad{ name:t="EnemyEAS02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-13847.1, 62.8102, -5404.95]] props{ squad_members:t="EnemyEA04" squad_members:t="EnemyEA05" squad_members:t="EnemyEA06" } } tankModels{ name:t="EnemyEA07" tm:m=[[-0.46357, 0, 0.88606] [0, 1, 0] [-0.88606, 0, -0.46357] [-12436.8, 52.053, -5530.41]] unit_class:t="germ_leopard_I_a1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=no targetGnd:b=yes accuracy:r=0.44 } way{ EnemyEA07_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-13143.3, 63.2469, -3786.83]] props{ speed:r=30 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="EnemyEA08" tm:m=[[-0.46357, 0, 0.88606] [0, 1, 0] [-0.88606, 0, -0.46357] [-12557.6, 52.191, -5601.79]] unit_class:t="germ_leopard_I_a1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=no targetGnd:b=yes accuracy:r=0.44 } way{ EnemyEA08_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-13429.2, 63.2477, -3869.79]] props{ speed:r=30 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } squad{ name:t="EnemyEAS03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-12483.5, 52.3422, -5599.26]] props{ squad_members:t="EnemyEA07" squad_members:t="EnemyEA08" } } infantry{ name:t="2InfSq01" tm:m=[[0.204593, 0, -0.978847] [0, 1, 0] [0.978847, 0, 0.204593] [-16015.9, 53.7365, -60.3767]] unit_class:t="rifle_infantry" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 attack_type:t="fire_at_will" count:i=6 distributionRadius:r=8 skin:t="ussr" } way{ } } infantry{ name:t="2InfSq02" tm:m=[[-0.517679, 0, 0.855575] [0, 1, 0] [-0.855575, 0, -0.517679] [-15990.4, 53.7364, -2.79955]] unit_class:t="rifle_infantry" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 attack_type:t="fire_at_will" count:i=6 distributionRadius:r=10 skin:t="ussr" } way{ } } structures{ name:t="cspoint02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-13263.3, 60.9474, -3955]] unit_class:t="dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } infantry{ name:t="2InfSqD01" tm:m=[[-0.977411, 0, -0.211348] [0, 1, 0] [0.211348, 0, -0.977411] [-13265.2, 60.9368, -3961.8]] unit_class:t="rifle_infantry" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 attack_type:t="fire_at_will" count:i=6 distributionRadius:r=15 skin:t="ussr" } way{ } } infantry{ name:t="2InfSqD02" tm:m=[[-0.0286771, 0, 0.999589] [0, 1, 0] [-0.999589, 0, -0.0286771] [-13265.2, 60.9368, -3958.52]] unit_class:t="rifle_infantry" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 attack_type:t="fire_at_will" count:i=6 distributionRadius:r=18 skin:t="ussr" } way{ } } tankModels{ name:t="plb01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-30957.3, 62.4333, 30256.9]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="plb02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-30957.3, 62.2951, 30273.1]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="plb03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-30957.3, 62.1578, 30289.2]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="plb04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-30957.3, 62.0204, 30305.3]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="plb05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-30957.3, 61.883, 30321.4]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="plb06" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-30957.3, 61.7457, 30337.5]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="plb07" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-30957.3, 61.6075, 30353.7]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="plb08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-30957.3, 61.4701, 30369.8]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="plb09" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-30957.3, 61.3328, 30385.9]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="plb10" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-30957.3, 61.1954, 30402]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } squad{ name:t="plb" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-30957.3, 61.8139, 30329.5]] props{ squad_members:t="plb01" squad_members:t="plb02" squad_members:t="plb03" squad_members:t="plb04" squad_members:t="plb05" squad_members:t="plb06" squad_members:t="plb07" squad_members:t="plb08" squad_members:t="plb09" squad_members:t="plb10" } } tankModels{ name:t="AntiBotTank" tm:m=[[-0.0371481, 0, 0.99931] [0, 1, 0] [-0.99931, 0, -0.0371481] [-30077.7, 62.3914, 30364.9]] unit_class:t="us_m247" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="us_m247_default" bullets0:t="40mm_SGT_YORK_HE_prox" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=500 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=3 formation_type:t="rows" formation_div:i=5 formation_step:p2=50, 20 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.9 effShootingRate:r=1 } way{ } } tankModels{ name:t="2AddObjUnit" tm:m=[[0.0988424, 0, -0.995103] [0, 1, 0] [0.995103, 0, 0.0988424] [-16722.3, 38.7572, 2304.69]] unit_class:t="ussr_bmp_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="2AddObjUnit01" tm:m=[[0.688006, 0, -0.725705] [0, 1, 0] [0.725705, 0, 0.688006] [-16727.9, 38.7572, 2319.28]] unit_class:t="us_cargo_truck" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } wheeled_vehicles{ name:t="2AddObjUnit02" tm:m=[[0.263287, 0, -0.964718] [0, 1, 0] [0.964718, 0, 0.263287] [-16731.2, 38.7572, 2324.76]] unit_class:t="us_cargo_truck" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } tankModels{ name:t="2AddObjUnit03" tm:m=[[0.981746, 0, -0.190197] [0, 1, 0] [0.190197, 0, 0.981746] [-16739.6, 38.7572, 2336.54]] unit_class:t="ussr_zsu_23_4" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="2ObjMine" tm:m=[[-0.0286435, -0.000321497, 0.040981] [-2.18161e-05, 0.00249989, 4.36348e-06] [-0.0409799, -0.000307625, -0.0286452] [-16721.7, 38.7907, 2311.36]] unit_class:t="jpn_75mm_t90_coastfort" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=40 formation_type:t="rows" formation_div:i=6 formation_step:p2=30, 30 formation_noise:p2=1, 1 uniqueName:t="" attack_type:t="hold_fire" stealthRadius:r=0 setStealth:b=yes targetableByAi:b=no } way{ } } structures{ name:t="2ObjMine01" tm:m=[[-0.0489742, -0.000512875, -0.0100626] [-2.61793e-05, 0.00249985, 1.73103e-11] [0.0100621, 0.000105375, -0.0489768] [-16718.8, 38.7907, 2328.24]] unit_class:t="jpn_75mm_t90_coastfort" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=30 formation_type:t="rows" formation_div:i=3 formation_step:p2=30, 30 formation_noise:p2=1, 1 uniqueName:t="" attack_type:t="hold_fire" stealthRadius:r=0 setStealth:b=yes targetableByAi:b=no } way{ } } structures{ name:t="2ObjMine02" tm:m=[[0.0432997, 0.000258659, 0.0250012] [-1.74531e-05, 0.00249992, 4.36323e-06] [-0.0250001, -0.00025011, 0.0433003] [-16736.2, 38.6644, 2323.4]] unit_class:t="jpn_75mm_t90_coastfort" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=30 formation_type:t="rows" formation_div:i=5 formation_step:p2=30, 30 formation_noise:p2=1, 1 uniqueName:t="" attack_type:t="hold_fire" stealthRadius:r=0 setStealth:b=yes targetableByAi:b=no } way{ } } structures{ name:t="2ObjMine03" tm:m=[[-0.0478815, -0.000469545, -0.0143919] [-2.18461e-05, 0.00249987, -8.87856e-06] [0.014393, -4.42842e-05, -0.0478835] [-16734.1, 38.6644, 2339.44]] unit_class:t="jpn_75mm_t90_coastfort" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=30 formation_type:t="rows" formation_div:i=3 formation_step:p2=30, 30 formation_noise:p2=1, 1 uniqueName:t="" attack_type:t="hold_fire" stealthRadius:r=0 setStealth:b=yes targetableByAi:b=no } way{ } } structures{ name:t="2ObjMine04" tm:m=[[0.0411547, 0.000330488, 0.0283932] [-2.21099e-05, 0.00249989, 2.94948e-06] [-0.0283917, -0.000299664, 0.0411559] [-16751.1, 38.5309, 2361.26]] unit_class:t="jpn_75mm_t90_coastfort" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=30 formation_type:t="rows" formation_div:i=3 formation_step:p2=35, 35 formation_noise:p2=1, 1 uniqueName:t="" attack_type:t="hold_fire" stealthRadius:r=0 setStealth:b=yes targetableByAi:b=no } way{ } } structures{ name:t="2Objective" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-16733.1, 38.6857, 2330.59]] unit_class:t="cargo_drop_structure" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes targetableByAi:b=no } way{ } } squad{ name:t="AdditionalMissionSq" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-16730.9, 38.7555, 2323.13]] props{ squad_members:t="2AddObjUnit01" squad_members:t="2AddObjUnit02" squad_members:t="2Objective" squad_members:t="2AddObjUnit03" squad_members:t="2AddObjUnit" } } squad{ name:t="2ManyMines" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-16727.7, 38.7275, 2325.61]] props{ squad_members:t="2ObjMine02" squad_members:t="2ObjMine" squad_members:t="2ObjMine01" squad_members:t="2ObjMine03" squad_members:t="2ObjMine04" } } wheeled_vehicles{ name:t="2AddObjUnitEvac" tm:m=[[-0.443728, 0, -0.896161] [0, 1, 0] [0.896161, 0, -0.443728] [-16683.6, 39.1346, 2257.55]] unit_class:t="us_cargo_truck" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ 2AddObjUnitEvac_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-15976, 53.7233, -595.317]] props{ speed:r=40 tas:b=no moveType:t="USE_SPLINES" shouldKeepFormation:b=no canUsePathFinder:b=no } } 2AddObjUnitEvac_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-16131.6, 50.3484, -633.939]] props{ speed:r=40 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } wheeled_vehicles{ name:t="2AddObjUnitEvac01" tm:m=[[-0.443728, 0, -0.896161] [0, 1, 0] [0.896161, 0, -0.443728] [-16680, 39.1346, 2249.95]] unit_class:t="us_cargo_truck" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ 2AddObjUnitEvac01_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-15978.2, 53.7233, -600.203]] props{ speed:r=40 tas:b=no moveType:t="USE_SPLINES" shouldKeepFormation:b=no canUsePathFinder:b=no } } 2AddObjUnitEvac01_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-16127.9, 50.3484, -641.541]] props{ speed:r=40 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } wheeled_vehicles{ name:t="2AddObjUnitEvac02" tm:m=[[-0.443728, 0, -0.896161] [0, 1, 0] [0.896161, 0, -0.443728] [-16676.4, 39.1346, 2242.36]] unit_class:t="us_cargo_truck" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ 2AddObjUnitEvac02_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-15981.3, 53.7233, -604.384]] props{ speed:r=40 tas:b=no moveType:t="USE_SPLINES" shouldKeepFormation:b=no canUsePathFinder:b=no } } 2AddObjUnitEvac02_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-16124.4, 50.3484, -649.13]] props{ speed:r=40 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } squad{ name:t="2AddObjSqEvac" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-16680, 39.1346, 2249.95]] props{ squad_members:t="2AddObjUnitEvac" squad_members:t="2AddObjUnitEvac01" squad_members:t="2AddObjUnitEvac02" } } tankModels{ name:t="DestroyedUnit" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-13606.7, 49.6283, 2199.04]] unit_class:t="ussr_bmp_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } tankModels{ name:t="DestroyedUnit01" tm:m=[[0.918296, 0, -0.395895] [0, 1, 0] [0.395895, 0, 0.918296] [-13514.3, 49.4557, 2419.45]] unit_class:t="ussr_bmp_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } tankModels{ name:t="DestroyedUnit02" tm:m=[[0.946115, 0, 0.32383] [0, 1, 0] [-0.32383, 0, 0.946115] [-13992.5, 49.4557, 2076.2]] unit_class:t="ussr_pt_76b" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } tankModels{ name:t="DestroyedUnit03" tm:m=[[0.777272, 0, -0.629165] [0, 1, 0] [0.629165, 0, 0.777272] [-13344.7, 49.2527, 2477.26]] unit_class:t="ussr_t_64a_1971" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="DestroyedUnit04" tm:m=[[-0.87709, 0, 0.480326] [0, 1, 0] [-0.480326, 0, -0.87709] [-13010.3, 49.2528, 2224.04]] unit_class:t="germ_leopard_I_a1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } tankModels{ name:t="DestroyedUnit05" tm:m=[[-0.990373, 0, -0.138425] [0, 1, 0] [0.138425, 0, -0.990373] [-13116.5, 49.2528, 1967.63]] unit_class:t="germ_leopard_I_a1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } tankModels{ name:t="DestroyedUnit06" tm:m=[[-0.990373, 0, -0.138425] [0, 1, 0] [0.138425, 0, -0.990373] [-12732.5, 49.2529, 1894.06]] unit_class:t="germ_mkpz_m47" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } tankModels{ name:t="DestroyedUnit07" tm:m=[[-0.9681, 0, 0.250563] [0, 1, 0] [-0.250563, 0, -0.9681] [-12618.7, 49.2528, 2233.7]] unit_class:t="germ_leopard_I_a1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } tankModels{ name:t="DestroyedUnit08" tm:m=[[-0.961343, 0, -0.275353] [0, 1, 0] [0.275353, 0, -0.961343] [-12228.6, 49.2528, 1969.74]] unit_class:t="germ_leopard_I_a1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } tankModels{ name:t="DestroyedUnit09" tm:m=[[-0.942881, 0, 0.333129] [0, 1, 0] [-0.333129, 0, -0.942881] [-12762.2, 49.2528, 2748.34]] unit_class:t="germ_leopard_I_a1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } tankModels{ name:t="DestroyedUnit10" tm:m=[[-0.59542, 0, -0.803415] [0, 1, 0] [0.803415, 0, -0.59542] [-12529.3, 49.2528, 3112.5]] unit_class:t="germ_leopard_I_a1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } squad{ name:t="DestroyedSq2Mission" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-13041.5, 49.3238, 2302]] props{ squad_members:t="DestroyedUnit" squad_members:t="DestroyedUnit01" squad_members:t="DestroyedUnit03" squad_members:t="DestroyedUnit04" squad_members:t="DestroyedUnit05" squad_members:t="DestroyedUnit02" squad_members:t="DestroyedUnit06" squad_members:t="DestroyedUnit08" squad_members:t="DestroyedUnit07" squad_members:t="DestroyedUnit09" squad_members:t="DestroyedUnit10" } } tankModels{ name:t="2DefenceForceUnit" tm:m=[[0.0864411, 0, -0.996257] [0, 1, 0] [0.996257, 0, 0.0864411] [-17773.5, 59.9659, -4334.07]] unit_class:t="ussr_t_62" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.48 } way{ } } objectGroups{ name:t="SouthTrench" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17772.6, 60.1371, -4339.61]] unit_class:t="det_trench_half_a" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="SouthTrench01" tm:m=[[1.29507, 0, -1.30303] [0, 0.713889, 0] [0.709271, 0, 0.704936] [-17957.7, 55.6594, -4462.34]] unit_class:t="det_trench_half_a" objLayer:i=2 props{ army:i=1 active:b=yes } } tankModels{ name:t="2DefenceForceUnit01" tm:m=[[-0.111321, 0, -0.993784] [0, 1, 0] [0.993784, 0, -0.111321] [-17962.9, 55.4508, -4451.96]] unit_class:t="ussr_t_64a_1971" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.48 } way{ } } objectGroups{ name:t="SouthTrench02" tm:m=[[1.83698, 0, -0.0244505] [0, 0.713889, 0] [0.013309, 0, 0.999911] [-19716, 35.9211, -4063.62]] unit_class:t="det_trench_half_a" objLayer:i=2 props{ army:i=1 active:b=yes } } tankModels{ name:t="2DefenceForceUnit02" tm:m=[[-0.0221521, 0, -0.999755] [0, 1, 0] [0.999755, 0, -0.0221521] [-19725.8, 35.777, -4057.59]] unit_class:t="ussr_t_64a_1971" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.48 } way{ } } tankModels{ name:t="2DefenceForceUnit03" tm:m=[[0.105533, 0, -0.994416] [0, 1, 0] [0.994416, 0, 0.105533] [-19711, 35.777, -4058.84]] unit_class:t="ussr_t_64a_1971" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.48 } way{ } } tankModels{ name:t="2DefenceForceUnit04" tm:m=[[-0.111321, 0, -0.993784] [0, 1, 0] [0.993784, 0, -0.111321] [-18285.1, 44.5053, -4244.55]] unit_class:t="ussr_t_64a_1971" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.48 } way{ } } objectGroups{ name:t="SouthTrench03" tm:m=[[0.809295, 0, -0.362818] [0, 1.45595, 0] [0.409085, 0, 0.912496] [-18286.3, 43.6393, -4246.63]] unit_class:t="det_trench_half_a" objLayer:i=2 props{ army:i=1 active:b=yes } } tankModels{ name:t="2DefenceForceUnit05" tm:m=[[-0.244409, 0, -0.969672] [0, 1, 0] [0.969672, 0, -0.244409] [-18420.9, 39.3736, -4128.73]] unit_class:t="ussr_t_55a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.48 } way{ } } objectGroups{ name:t="SouthTrench04" tm:m=[[0.809295, 0, -0.362818] [0, 1.45595, 0] [0.409085, 0, 0.912496] [-18421.8, 38.5419, -4132.07]] unit_class:t="det_trench_half_a" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="SouthTrench05" tm:m=[[1.83121, 0.0241242, -0.145597] [-0.00940393, 0.713827, 0] [0.079245, 0.00104397, 0.996855] [-17490.7, 57.9006, -4961.2]] unit_class:t="det_trench_half_a" objLayer:i=2 props{ army:i=1 active:b=yes } } tankModels{ name:t="2DefenceForceUnit06" tm:m=[[-0.282895, 0, -0.959151] [0, 1, 0] [0.959151, 0, -0.282895] [-17491.2, 57.6211, -4958.11]] unit_class:t="ussr_t_62" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.48 } way{ } } objectGroups{ name:t="SouthTrench06" tm:m=[[0.610172, 0.011108, 0.585782] [-0.00624626, 0.713827, -0.0070298] [-0.56383, 0.000849931, 0.587289] [-17072.3, 55.9801, -4860.38]] unit_class:t="det_trench_half_a" objLayer:i=2 props{ army:i=1 active:b=yes } } tankModels{ name:t="2DefenceForceUnit07" tm:m=[[0.383576, 0, -0.923509] [0, 1, 0] [0.923509, 0, 0.383576] [-17073.8, 55.5792, -4858.24]] unit_class:t="ussr_t_55a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.48 } way{ } } tankModels{ name:t="2DefenceForceUnit08" tm:m=[[0.747238, 0, -0.664556] [0, 1, 0] [0.664556, 0, 0.747238] [-16871.1, 55.5793, -4664.39]] unit_class:t="ussr_t_64a_1971" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.48 } way{ } } objectGroups{ name:t="SouthTrench07" tm:m=[[0.610172, 0.011108, 0.585782] [-0.00624626, 0.713827, -0.0070298] [-0.56383, 0.000849931, 0.587289] [-16867.6, 54.5701, -4667.09]] unit_class:t="det_trench_half_a" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="SouthTrench08" tm:m=[[0.746583, 0, -0.00993711] [0, 0.713889, 0] [0.013309, 0, 0.999911] [-20702, 44.9481, -4101.25]] unit_class:t="det_trench_half_a" objLayer:i=2 props{ army:i=1 active:b=yes } } tankModels{ name:t="2DefenceForceUnit09" tm:m=[[-0.0221521, 0, -0.999755] [0, 1, 0] [0.999755, 0, -0.0221521] [-20702.7, 45.4347, -4099.12]] unit_class:t="ussr_t_54_1951" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.48 } way{ } } tankModels{ name:t="AttackUnits" tm:m=[[0.115743, 0, 0.993279] [0, 1, 0] [-0.993279, 0, 0.115743] [-20768.6, 34.3159, -9003.71]] unit_class:t="germ_leopard_I_a1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=5 formation_type:t="rows" formation_div:i=1 formation_step:p2=14, 2 formation_noise:p2=1, 1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.38 } way{ AttackUnits_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20214, 38.2135, -4405.02]] props{ speed:r=30 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="AttackUnits01" tm:m=[[0.115743, 0, 0.993279] [0, 1, 0] [-0.993279, 0, 0.115743] [-20466.3, 45.0379, -10467.6]] unit_class:t="germ_mkpz_m47" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=5 formation_type:t="rows" formation_div:i=1 formation_step:p2=14, 2 formation_noise:p2=1, 1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.39 } way{ AttackUnits01_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-19100.9, 39.6756, -6915.02]] props{ speed:r=50 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } AttackUnits01_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17930.2, 50.0562, -5056.16]] props{ speed:r=30 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="AttackUnits02" tm:m=[[-0.190889, 0, 0.981612] [0, 1, 0] [-0.981612, 0, -0.190889] [-17007.3, 38.5686, -8230.11]] unit_class:t="germ_kpz_70" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=5 formation_type:t="rows" formation_div:i=1 formation_step:p2=14, 2 formation_noise:p2=1, 1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.64 effShootingRate:r=1 } way{ AttackUnits02_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17183.9, 30.4524, -4997.64]] props{ speed:r=30 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="AttackUnits03" tm:m=[[-0.190889, 0, 0.981612] [0, 1, 0] [-0.981612, 0, -0.190889] [-15190.2, 47.5962, -11922.1]] unit_class:t="germ_leopard_I_a1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=3 formation_type:t="rows" formation_div:i=1 formation_step:p2=14, 2 formation_noise:p2=1, 1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.38 } way{ AttackUnits03_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17528.9, 42.7571, -8443.09]] props{ speed:r=50 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } AttackUnits03_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17684.5, 51.4609, -5035.13]] props{ speed:r=30 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="AttackUnits04" tm:m=[[-0.727881, 0, 0.685704] [0, 1, 0] [-0.685704, 0, -0.727881] [-15279.9, 65.1113, -6550.85]] unit_class:t="germ_leopard_I_a1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=3 formation_type:t="rows" formation_div:i=1 formation_step:p2=14, 2 formation_noise:p2=1, 1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.38 } way{ AttackUnits04_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-16886.8, 30.4521, -4956.79]] props{ speed:r=30 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } squad{ name:t="FinalAttackSq" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17742.5, 46.126, -9234.86]] props{ squad_members:t="AttackUnits04" squad_members:t="AttackUnits02" squad_members:t="AttackUnits03" squad_members:t="AttackUnits" squad_members:t="AttackUnits01" } } structures{ name:t="Artillery0Pos" tm:m=[[0.490615, 2.48968e-17, 0.871376] [9.15565e-10, 1, -2.7215e-10] [-0.871376, 9.31323e-10, 0.490615] [-22078.9, 53.7493, -11406.9]] unit_class:t="us_155mm_m114_ultimate" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=8 formation_type:t="rows" formation_div:i=4 formation_step:p2=5, 1 formation_noise:p2=1, 1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.9 } way{ } } wheeled_vehicles{ name:t="ArtSupporTruck0Pos01" tm:m=[[0.765717, 0, -0.643178] [0, 1, 0] [0.643178, 0, 0.765717] [-22058.6, 50.7142, -11600.2]] unit_class:t="us_cargo_truck" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="ArtSupporTruck0Pos02" tm:m=[[0.324765, 0, -0.945795] [0, 1, 0] [0.945795, 0, 0.324765] [-22086.7, 50.7142, -11589.6]] unit_class:t="us_cargo_truck" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="ArtSupporTruck0Pos03" tm:m=[[-0.0717089, 0, -0.997426] [0, 1, 0] [0.997426, 0, -0.0717089] [-22114.9, 50.7142, -11574.5]] unit_class:t="us_cargo_truck" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="AASupport0Pos01" tm:m=[[0.593838, 0, 0.804585] [0, 1, 0] [-0.804585, 0, 0.593838] [-22005.9, 51.0704, -11755.3]] unit_class:t="germ_flakpz_I_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } squad{ name:t="SouthDefenceForces" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-18401.8, 48.5064, -4385.56]] props{ squad_members:t="2DefenceForceUnit09" squad_members:t="2DefenceForceUnit02" squad_members:t="2DefenceForceUnit03" squad_members:t="2DefenceForceUnit05" squad_members:t="2DefenceForceUnit04" squad_members:t="2DefenceForceUnit01" squad_members:t="2DefenceForceUnit" squad_members:t="2DefenceForceUnit06" squad_members:t="2DefenceForceUnit07" squad_members:t="2DefenceForceUnit08" squad_members:t="SouthTrench" squad_members:t="SouthTrench01" squad_members:t="SouthTrench02" squad_members:t="SouthTrench03" squad_members:t="SouthTrench04" squad_members:t="SouthTrench05" squad_members:t="SouthTrench06" squad_members:t="SouthTrench07" squad_members:t="SouthTrench08" } } structures{ name:t="Artillery1Pos" tm:m=[[0.490615, 2.48968e-17, 0.871376] [9.15565e-10, 1, -2.7215e-10] [-0.871376, 9.31323e-10, 0.490615] [-19030.2, 46.3834, -13748.5]] unit_class:t="us_155mm_m114_ultimate" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=8 formation_type:t="rows" formation_div:i=4 formation_step:p2=5, 1 formation_noise:p2=1, 1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.9 } way{ } } wheeled_vehicles{ name:t="AASupport1Pos04" tm:m=[[0.765717, 0, -0.643178] [0, 1, 0] [0.643178, 0, 0.765717] [-18877.2, 47.3092, -14010.3]] unit_class:t="us_cargo_truck" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="AASupport1Pos05" tm:m=[[-0.526369, 0, -0.850256] [0, 1, 0] [0.850256, 0, -0.526369] [-18984, 47.651, -13992.1]] unit_class:t="us_cargo_truck" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="AASupport1Pos06" tm:m=[[-0.805045, 0, -0.593214] [0, 1, 0] [0.593214, 0, -0.805045] [-19070.9, 47.9506, -13864.4]] unit_class:t="us_cargo_truck" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="AASupport1Pos02" tm:m=[[0.593838, 0, 0.804585] [0, 1, 0] [-0.804585, 0, 0.593838] [-18970.3, 45.9035, -14058.4]] unit_class:t="germ_flakpz_I_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Artillery2Pos" tm:m=[[0.221096, 0.00209372, 0.97525] [-0.00946929, 0.999955, 8.75244e-13] [-0.975206, -0.00923493, 0.221106] [-16657.8, 38.22, -14294]] unit_class:t="us_155mm_m114_ultimate" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=8 formation_type:t="rows" formation_div:i=4 formation_step:p2=5, 1 formation_noise:p2=1, 1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.9 } way{ } } wheeled_vehicles{ name:t="AASupport1Pos11" tm:m=[[0.988906, 0, -0.148544] [0, 1, 0] [0.148544, 0, 0.988906] [-16619.3, 37.5329, -14394.3]] unit_class:t="us_cargo_truck" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="AASupport1Pos07" tm:m=[[-0.526369, 0, -0.850256] [0, 1, 0] [0.850256, 0, -0.526369] [-16747.2, 37.2329, -14385.3]] unit_class:t="us_cargo_truck" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="AASupport1Pos08" tm:m=[[-0.805045, 0, -0.593214] [0, 1, 0] [0.593214, 0, -0.805045] [-16573.3, 36.326, -14562.6]] unit_class:t="us_cargo_truck" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="AASupport1Pos03" tm:m=[[0.593838, 0, 0.804585] [0, 1, 0] [-0.804585, 0, 0.593838] [-16429.2, 37.4142, -14478.4]] unit_class:t="germ_flakpz_I_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } squad{ name:t="ArtPos0" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-22069, 51.3925, -11585.3]] props{ squad_members:t="Artillery0Pos" squad_members:t="ArtSupporTruck0Pos01" squad_members:t="ArtSupporTruck0Pos02" squad_members:t="ArtSupporTruck0Pos03" squad_members:t="AASupport0Pos01" } } squad{ name:t="ArtPos2" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-16605.4, 37.3452, -14422.9]] props{ squad_members:t="Artillery2Pos" squad_members:t="AASupport1Pos11" squad_members:t="AASupport1Pos07" squad_members:t="AASupport1Pos08" squad_members:t="AASupport1Pos03" } } squad{ name:t="ArtPos1" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-18986.5, 47.0395, -13934.7]] props{ squad_members:t="Artillery1Pos" squad_members:t="AASupport1Pos04" squad_members:t="AASupport1Pos05" squad_members:t="AASupport1Pos06" squad_members:t="AASupport1Pos02" } } objectGroups{ name:t="EnemyHelipad" tm:m=[[0.763226, 0, 0.646131] [0, 1, 0] [-0.646131, 0, 0.763226] [-6305.66, 48.8403, -10296.4]] unit_class:t="dynhelipad_beton_b_usa" objLayer:i=2 props{ army:i=2 active:b=no } } objectGroups{ name:t="EnemyDefTrench" tm:m=[[-0.514835, 0, -0.495926] [0, 1, 0] [0.693757, 0, -0.720209] [-9041.74, 48.9537, -10458.9]] unit_class:t="det_trench_half_c" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="EnemyDefTrench01" tm:m=[[-0.390305, 0, -0.608236] [0, 1.18027, 0] [0.572488, 0, -0.367365] [-9064.73, 48.9185, -10529.8]] unit_class:t="det_trench_half_a" objLayer:i=2 props{ army:i=2 active:b=yes } } tankModels{ name:t="FreeRoamEnemy" tm:m=[[-0.739321, 0, 0.673353] [0, 1, 0] [-0.673353, 0, -0.739321] [-9040.26, 48.9809, -10461]] unit_class:t="germ_mkpz_m47" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.41 } way{ } } tankModels{ name:t="FreeRoamEnemyAA" tm:m=[[-0.739321, 0, 0.673353] [0, 1, 0] [-0.673353, 0, -0.739321] [-9062.31, 48.9809, -10531]] unit_class:t="germ_flakpz_I_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } objectGroups{ name:t="EnemyDefTrench02" tm:m=[[-0.514835, 0, -0.495926] [0, 1, 0] [0.693757, 0, -0.720209] [-11210.7, 63.3231, -9268.88]] unit_class:t="det_trench_half_c" objLayer:i=2 props{ army:i=2 active:b=yes } } tankModels{ name:t="FreeRoamEnemy01" tm:m=[[-0.691559, 0, 0.72232] [0, 1, 0] [-0.72232, 0, -0.691559] [-11208.5, 63.0952, -9272.02]] unit_class:t="germ_leopard_I_a1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.52 } way{ } } objectGroups{ name:t="EnemyDefTrench03" tm:m=[[-0.514835, 0, -0.495926] [0, 1, 0] [0.693757, 0, -0.720209] [-11594.6, 61.9908, -9315.43]] unit_class:t="det_trench_half_c" objLayer:i=2 props{ army:i=2 active:b=yes } } tankModels{ name:t="FreeRoamEnemy02" tm:m=[[-0.691559, 0, 0.72232] [0, 1, 0] [-0.72232, 0, -0.691559] [-11592.4, 61.8199, -9318.79]] unit_class:t="germ_leopard_I_a1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.49 } way{ } } objectGroups{ name:t="EnemyDefTrench04" tm:m=[[-0.490241, 0, -0.520251] [0, 1, 0] [0.727786, 0, -0.685805] [-10498.8, 49.5103, -8405.04]] unit_class:t="det_trench_half_c" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="EnemyDefTrench05" tm:m=[[-0.659603, 0, -0.275538] [0, 1, 0] [0.385453, 0, -0.922727] [-10101.3, 49.4107, -8156.05]] unit_class:t="det_trench_half_c" objLayer:i=2 props{ army:i=2 active:b=yes } } tankModels{ name:t="FreeRoamEnemy03" tm:m=[[-0.691559, 0, 0.72232] [0, 1, 0] [-0.72232, 0, -0.691559] [-10496.4, 49.511, -8408.95]] unit_class:t="germ_leopard_I_a1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.53 } way{ } } tankModels{ name:t="FreeRoamEnemy04" tm:m=[[-0.384564, 0, 0.923098] [0, 1, 0] [-0.923098, 0, -0.384564] [-10099.2, 49.4117, -8160.92]] unit_class:t="germ_leopard_I_a1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.56 } way{ } } objectGroups{ name:t="EnemyDefTrench06" tm:m=[[-0.554862, 0, -0.450694] [0, 1, 0] [0.630482, 0, -0.776204] [-9385.57, 49.3269, -7527.54]] unit_class:t="det_trench_half_b" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="EnemyDefTrench07" tm:m=[[-0.651988, 0, -0.293103] [0, 1, 0] [0.410025, 0, -0.912074] [-9160.02, 49.9464, -7195.3]] unit_class:t="det_trench_half_b" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="EnemyDefTrench08" tm:m=[[-0.710773, 0, -0.0761534] [0, 1, 0] [0.106532, 0, -0.994309] [-8075.11, 49.4018, -6984.13]] unit_class:t="det_trench_half_b" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="EnemyDefTrench09" tm:m=[[-0.670085, 0, 0.248964] [0, 1, 0] [-0.348278, 0, -0.937391] [-7634.17, 49.3807, -7101.29]] unit_class:t="det_trench_half_a" objLayer:i=2 props{ army:i=2 active:b=yes } } tankModels{ name:t="FreeRoamEnemy05" tm:m=[[-0.384564, 0, 0.923098] [0, 1, 0] [-0.923098, 0, -0.384564] [-9382.49, 49.8876, -7531.76]] unit_class:t="germ_leopard_I" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.47 } way{ } } tankModels{ name:t="FreeRoamEnemy06" tm:m=[[-0.564949, 0, 0.825126] [0, 1, 0] [-0.825126, 0, -0.564949] [-9156.61, 50.4613, -7200.85]] unit_class:t="germ_leopard_I_a1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.53 } way{ } } tankModels{ name:t="FreeRoamEnemy07" tm:m=[[-0.0164493, 0, 0.999865] [0, 1, 0] [-0.999865, 0, -0.0164493] [-8074.44, 49.3929, -6990.88]] unit_class:t="germ_leopard_I_a1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.44 } way{ } } tankModels{ name:t="FreeRoamEnemy08" tm:m=[[0.151406, 0, 0.988472] [0, 1, 0] [-0.988472, 0, 0.151406] [-7635.5, 49.3929, -7104.34]] unit_class:t="germ_leopard_I_a1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.63 } way{ } } objectGroups{ name:t="EnemyDefTrench10" tm:m=[[-0.514835, 0, -0.495926] [0, 1, 0] [0.693757, 0, -0.720209] [-10843.3, 51.0198, -10168.8]] unit_class:t="det_trench_half_c" objLayer:i=2 props{ army:i=2 active:b=yes } } tankModels{ name:t="FreeRoamEnemyAA01" tm:m=[[-0.739321, 0, 0.673353] [0, 1, 0] [-0.673353, 0, -0.739321] [-10840.7, 50.8069, -10171.6]] unit_class:t="germ_flakpz_I_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } objectGroups{ name:t="EnemyDefTrench11" tm:m=[[-0.644695, 0, -0.308812] [0, 1, 0] [0.432002, 0, -0.901873] [-8622.49, 49.3915, -7613.52]] unit_class:t="det_trench_half_c" objLayer:i=2 props{ army:i=2 active:b=yes } } tankModels{ name:t="FreeRoamEnemyAA02" tm:m=[[-0.463035, 0, 0.88634] [0, 1, 0] [-0.88634, 0, -0.463035] [-8621.01, 49.3909, -7616.08]] unit_class:t="germ_flakpz_I_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } objectGroups{ name:t="EnemyDefTrench12" tm:m=[[-0.514835, 0, -0.495926] [0, 1, 0] [0.693757, 0, -0.720209] [-6710.69, 49.9682, -8684.17]] unit_class:t="det_trench_half_c" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="EnemyDefTrench13" tm:m=[[-0.617988, 0, -0.359289] [0, 1, 0] [0.502613, 0, -0.864511] [-6514.54, 55.7913, -8623.05]] unit_class:t="det_trench_half_c" objLayer:i=2 props{ army:i=2 active:b=yes } } tankModels{ name:t="FreeRoamEnemy09" tm:m=[[-0.739321, 0, 0.673353] [0, 1, 0] [-0.673353, 0, -0.739321] [-6708.16, 49.9659, -8686.32]] unit_class:t="germ_mkpz_m47" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.41 } way{ } } tankModels{ name:t="FreeRoamEnemyAA03" tm:m=[[-0.638285, 0, 0.7698] [0, 1, 0] [-0.7698, 0, -0.638285] [-6512.65, 55.3448, -8625.16]] unit_class:t="germ_flakpz_I_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } objectGroups{ name:t="EnemyDefTrench14" tm:m=[[-0.68664, 0, -0.198804] [0, 1, 0] [0.278109, 0, -0.960549] [-3099.23, 38.8631, -6922.93]] unit_class:t="det_trench_half_c" objLayer:i=2 props{ army:i=2 active:b=yes } } tankModels{ name:t="FreeRoamEnemyAA04" tm:m=[[-0.192669, 0, 0.981264] [0, 1, 0] [-0.981264, 0, -0.192669] [-3099.73, 38.9305, -6925.79]] unit_class:t="germ_flakpz_I_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } objectGroups{ name:t="EnemyDefTrench15" tm:m=[[-0.569791, 0, 0.431666] [0, 1, 0] [-0.603863, 0, -0.797088] [-1361.59, 49.9136, -10247.1]] unit_class:t="det_trench_half_c" objLayer:i=2 props{ army:i=2 active:b=yes } } tankModels{ name:t="FreeRoamEnemyAA05" tm:m=[[0.581406, 0, 0.813614] [0, 1, 0] [-0.813614, 0, 0.581406] [-1363.43, 49.912, -10250.6]] unit_class:t="germ_flakpz_I_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } objectGroups{ name:t="EnemyDefTrench16" tm:m=[[0.00750118, 0, -0.714801] [0, 1, 0] [0.999945, 0, 0.0104935] [-9504.63, 39.7488, -12319.6]] unit_class:t="det_trench_half_c" objLayer:i=2 props{ army:i=2 active:b=yes } } tankModels{ name:t="FreeRoamEnemyAA06" tm:m=[[-0.99898, 0, -0.0451587] [0, 1, 0] [0.0451587, 0, -0.99898] [-9502.25, 39.7647, -12320.5]] unit_class:t="germ_flakpz_I_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } objectGroups{ name:t="EnemyDefTrench17" tm:m=[[-0.690157, 0, -0.186226] [0, 1, 0] [0.260514, 0, -0.96547] [-8668.2, 37.1716, -14099.5]] unit_class:t="det_trench_half_c" objLayer:i=2 props{ army:i=2 active:b=yes } } tankModels{ name:t="FreeRoamEnemyAA07" tm:m=[[-0.362955, 0, 0.931807] [0, 1, 0] [-0.931807, 0, -0.362955] [-8666.81, 37.1639, -14107.9]] unit_class:t="germ_flakpz_I_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } objectGroups{ name:t="EnemyDefTrench18" tm:m=[[-0.420451, 0, -0.400331] [0, 1, 0] [0.701922, 0, -0.737199] [-6590.94, 48.9441, -10677.6]] unit_class:t="det_trench_half_c" objLayer:i=2 props{ army:i=2 active:b=yes } } tankModels{ name:t="FreeRoamEnemyAA08" tm:m=[[-0.683852, 0, 0.72962] [0, 1, 0] [-0.72962, 0, -0.683852] [-6588.94, 48.6888, -10680.5]] unit_class:t="germ_flakpz_I_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } objectGroups{ name:t="EnemyDefTrench19" tm:m=[[0.45928, 0, 0.355114] [0, 1, 0] [-0.62264, 0, 0.80528] [-6586.16, 48.9441, -10683.5]] unit_class:t="det_trench_half_c" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="EnemyDefTrench20" tm:m=[[0.566622, 0, -0.126428] [0, 1, 0] [0.221673, 0, 0.993488] [-6069.9, 49.2769, -10014.7]] unit_class:t="det_trench_half_c" objLayer:i=2 props{ army:i=2 active:b=yes } } tankModels{ name:t="FreeRoamEnemyAA09" tm:m=[[0.160229, 0, 0.98708] [0, 1, 0] [-0.98708, 0, 0.160229] [-6069.85, 48.9223, -10011]] unit_class:t="germ_flakpz_I_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } objectGroups{ name:t="EnemyDefTrench21" tm:m=[[-0.576598, 0, 0.067668] [0, 1, 0] [-0.118646, 0, -1.01098] [-6069.07, 49.2387, -10007.9]] unit_class:t="det_trench_half_c" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="EnemyDefTrench24" tm:m=[[0.5314, 0, 0.233791] [0, 1, 0] [-0.409918, 0, 0.931732] [-6665.12, 49.0354, -10071.2]] unit_class:t="det_trench_half_c" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="EnemyDefTrench23" tm:m=[[-0.50463, 0, -0.287042] [0, 1, 0] [0.503285, 0, -0.884795] [-6668.46, 49.0394, -10065.2]] unit_class:t="det_trench_half_c" objLayer:i=2 props{ army:i=2 active:b=yes } } tankModels{ name:t="FreeRoamEnemyAA10" tm:m=[[-0.476741, 0, 0.879044] [0, 1, 0] [-0.879044, 0, -0.476741] [-6667.35, 49.0382, -10067.9]] unit_class:t="germ_flakpz_I_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } armada{ name:t="HeliTarget" tm:m=[[-0.562475, 0, 0.826815] [0, 1, 0] [-0.826815, 0, -0.562475] [-6276.37, 51.2189, -10242.1]] unit_class:t="bo_105pah1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="hold_fire" skill:i=4 stealthRadius:r=0 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="HeliTarget01" tm:m=[[-0.665583, 0, 0.746323] [0, 1, 0] [-0.746323, 0, -0.665583] [-6221.49, 51.2194, -10194.7]] unit_class:t="bo_105pah1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="hold_fire" skill:i=4 stealthRadius:r=0 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="HeliTarget02" tm:m=[[-0.81134, 0, 0.584574] [0, 1, 0] [-0.584574, 0, -0.81134] [-6386.32, 51.2032, -10332.8]] unit_class:t="bo_105pah1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="hold_fire" skill:i=4 stealthRadius:r=0 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="HeliTarget03" tm:m=[[-0.836067, 0, 0.548627] [0, 1, 0] [-0.548627, 0, -0.836067] [-6441.39, 51.2953, -10380.7]] unit_class:t="uh_1d" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="uh_1d_default" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="hold_fire" skill:i=4 stealthRadius:r=0 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="HeliTarget04" tm:m=[[-0.979127, 0, -0.20325] [0, 1, 0] [0.20325, 0, -0.979127] [-6265.44, 51.3907, -10383.3]] unit_class:t="uh_1d" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="uh_1d_default" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="hold_fire" skill:i=4 stealthRadius:r=0 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="HeliTarget05" tm:m=[[-0.979127, 0, -0.20325] [0, 1, 0] [0.20325, 0, -0.979127] [-6185.18, 51.3745, -10119.2]] unit_class:t="uh_1d" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="uh_1d_default" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="hold_fire" skill:i=4 stealthRadius:r=0 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="HeliTarget06" tm:m=[[-0.979127, 0, -0.20325] [0, 1, 0] [0.20325, 0, -0.979127] [-6168.96, 51.3745, -10133]] unit_class:t="uh_1d" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="uh_1d_default" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="hold_fire" skill:i=4 stealthRadius:r=0 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="HeliTarget07" tm:m=[[-0.979127, 0, -0.20325] [0, 1, 0] [0.20325, 0, -0.979127] [-6150.89, 51.3745, -10150.5]] unit_class:t="uh_1d" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="uh_1d_default" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="hold_fire" skill:i=4 stealthRadius:r=0 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } squad{ name:t="HeliTargetSq" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-6262, 51.3064, -10242]] props{ squad_members:t="HeliTarget07" squad_members:t="HeliTarget05" squad_members:t="HeliTarget06" squad_members:t="HeliTarget01" squad_members:t="HeliTarget" squad_members:t="HeliTarget02" squad_members:t="HeliTarget03" squad_members:t="HeliTarget04" } } wheeled_vehicles{ name:t="DecorationHelipad" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-6187.06, 49.8734, -10263.2]] unit_class:t="us_cargo_truck" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="DecorationHelipad01" tm:m=[[0.976296, 0, 0.21644] [0, 1, 0] [-0.21644, 0, 0.976296] [-6178.89, 49.8734, -10255.2]] unit_class:t="us_cargo_truck" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="DecorationHelipad02" tm:m=[[0.737277, 0, 0.67559] [0, 1, 0] [-0.67559, 0, 0.737277] [-6159.56, 49.8734, -10215.7]] unit_class:t="us_cargo_truck" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="DecorationHelipad03" tm:m=[[0.737277, 0, 0.67559] [0, 1, 0] [-0.67559, 0, 0.737277] [-6304.37, 49.8734, -10282.7]] unit_class:t="us_cargo_truck" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="DecorationHelipad04" tm:m=[[0.819152, 0, 0.573576] [0, 1, 0] [-0.573576, 0, 0.819152] [-6292.3, 49.8734, -10302.4]] unit_class:t="us_cargo_truck" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="DecorationHelipad05" tm:m=[[0.382683, 0, 0.92388] [0, 1, 0] [-0.92388, 0, 0.382683] [-6303.83, 49.8734, -10229.5]] unit_class:t="us_cargo_truck" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } wheeled_vehicles{ name:t="DecorationHelipad06" tm:m=[[-0.608761, 0, 0.793353] [0, 1, 0] [-0.793353, 0, -0.608761] [-6235.94, 49.8734, -10239.1]] unit_class:t="us_cargo_truck" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } squad{ name:t="DecorationHelipadSq" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-6237.42, 49.8734, -10255.4]] props{ squad_members:t="DecorationHelipad02" squad_members:t="DecorationHelipad01" squad_members:t="DecorationHelipad06" squad_members:t="DecorationHelipad" squad_members:t="DecorationHelipad05" squad_members:t="DecorationHelipad03" squad_members:t="DecorationHelipad04" } } tankModels{ name:t="FinalConvoyFirst" tm:m=[[-0.219625, 0, -0.975584] [0, 1, 0] [0.975584, 0, -0.219625] [-6939.44, 16.8784, 11863.5]] unit_class:t="germ_leopard_I_a1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.48 } way{ FinalConvoyFirst_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-7319.14, 16.8784, 6424.63]] props{ speed:r=40 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } FinalConvoyFirst_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-4140.62, 37.4062, 2048.85]] props{ speed:r=40 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } FinalConvoyFirst_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2207.06, 37.0685, 1084.54]] props{ speed:r=40 tas:b=no moveType:t="USE_SPLINES" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="FinalConvoyFirst01" tm:m=[[-0.219625, 0, -0.975584] [0, 1, 0] [0.975584, 0, -0.219625] [-6935.76, 16.8784, 11879.9]] unit_class:t="germ_kanonenjagdpanzer" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.48 } way{ FinalConvoyFirst01_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-7319.14, 16.8784, 6424.63]] props{ speed:r=40 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } FinalConvoyFirst01_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-4140.61, 37.4062, 2048.85]] props{ speed:r=40 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } FinalConvoyFirst01_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2207.06, 37.0685, 1084.54]] props{ speed:r=40 tas:b=no moveType:t="USE_SPLINES" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="FinalConvoyFirst02" tm:m=[[-0.219625, 0, -0.975584] [0, 1, 0] [0.975584, 0, -0.219625] [-6931.88, 16.8784, 11896.1]] unit_class:t="germ_begleitpanzer_57" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.48 } way{ FinalConvoyFirst02_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-7319.14, 16.8784, 6424.63]] props{ speed:r=40 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } FinalConvoyFirst02_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-4140.61, 37.4062, 2048.85]] props{ speed:r=40 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } FinalConvoyFirst02_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2207.06, 37.0685, 1084.54]] props{ speed:r=40 tas:b=no moveType:t="USE_SPLINES" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="FinalConvoyFirst03" tm:m=[[-0.219625, 0, -0.975584] [0, 1, 0] [0.975584, 0, -0.219625] [-6928.48, 16.8784, 11909.6]] unit_class:t="germ_begleitpanzer_57" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.48 } way{ FinalConvoyFirst03_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-7319.14, 16.8784, 6424.63]] props{ speed:r=40 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } FinalConvoyFirst03_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-4140.61, 37.4062, 2048.85]] props{ speed:r=40 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } FinalConvoyFirst03_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2207.06, 37.0685, 1084.54]] props{ speed:r=40 tas:b=no moveType:t="USE_SPLINES" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="FinalConvoyFirst04" tm:m=[[-0.219625, 0, -0.975584] [0, 1, 0] [0.975584, 0, -0.219625] [-6924.87, 16.8784, 11924.7]] unit_class:t="germ_begleitpanzer_57" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.48 } way{ FinalConvoyFirst04_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-7319.14, 16.8784, 6424.63]] props{ speed:r=40 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } FinalConvoyFirst04_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-4140.62, 37.4062, 2048.85]] props{ speed:r=40 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } FinalConvoyFirst04_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2207.06, 37.0685, 1084.54]] props{ speed:r=40 tas:b=no moveType:t="USE_SPLINES" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } wheeled_vehicles{ name:t="FinalConvoyFirst05" tm:m=[[-0.219625, 0, -0.975584] [0, 1, 0] [0.975584, 0, -0.219625] [-6918.08, 16.8784, 11954.7]] unit_class:t="us_cargo_truck" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ FinalConvoyFirst05_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-7319.14, 16.8784, 6424.63]] props{ speed:r=40 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } FinalConvoyFirst05_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-4140.61, 37.4062, 2048.85]] props{ speed:r=40 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } FinalConvoyFirst05_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2207.06, 37.0685, 1084.54]] props{ speed:r=40 tas:b=no moveType:t="USE_SPLINES" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } wheeled_vehicles{ name:t="FinalConvoyFirst06" tm:m=[[-0.219625, 0, -0.975584] [0, 1, 0] [0.975584, 0, -0.219625] [-6915.24, 16.8784, 11967.6]] unit_class:t="us_cargo_truck" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ FinalConvoyFirst06_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-7319.14, 16.8784, 6424.63]] props{ speed:r=40 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } FinalConvoyFirst06_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-4140.61, 37.4062, 2048.85]] props{ speed:r=40 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } FinalConvoyFirst06_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2207.06, 37.0685, 1084.54]] props{ speed:r=40 tas:b=no moveType:t="USE_SPLINES" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } wheeled_vehicles{ name:t="FinalConvoyFirst07" tm:m=[[-0.219625, 0, -0.975584] [0, 1, 0] [0.975584, 0, -0.219625] [-6912.52, 16.8784, 11979.7]] unit_class:t="us_cargo_truck" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ FinalConvoyFirst07_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-7319.14, 16.8784, 6424.63]] props{ speed:r=40 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } FinalConvoyFirst07_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-4140.61, 37.4062, 2048.85]] props{ speed:r=40 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } FinalConvoyFirst07_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2207.06, 37.0685, 1084.54]] props{ speed:r=40 tas:b=no moveType:t="USE_SPLINES" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } wheeled_vehicles{ name:t="FinalConvoyFirst08" tm:m=[[-0.219625, 0, -0.975584] [0, 1, 0] [0.975584, 0, -0.219625] [-6906.18, 16.8784, 12018.9]] unit_class:t="us_cargo_truck" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ FinalConvoyFirst08_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-7319.14, 16.8784, 6424.63]] props{ speed:r=40 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } FinalConvoyFirst08_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-4140.61, 37.4062, 2048.85]] props{ speed:r=40 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } FinalConvoyFirst08_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2207.06, 37.0685, 1084.54]] props{ speed:r=40 tas:b=no moveType:t="USE_SPLINES" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } wheeled_vehicles{ name:t="FinalConvoyFirst09" tm:m=[[-0.219625, 0, -0.975584] [0, 1, 0] [0.975584, 0, -0.219625] [-6903.22, 16.8784, 12032.3]] unit_class:t="us_cargo_truck" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ FinalConvoyFirst09_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-7319.14, 16.8784, 6424.63]] props{ speed:r=40 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } FinalConvoyFirst09_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-4140.61, 37.4062, 2048.85]] props{ speed:r=40 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } FinalConvoyFirst09_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2207.06, 37.0685, 1084.54]] props{ speed:r=40 tas:b=no moveType:t="USE_SPLINES" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } wheeled_vehicles{ name:t="FinalConvoyFirst10" tm:m=[[-0.219625, 0, -0.975584] [0, 1, 0] [0.975584, 0, -0.219625] [-6900.94, 16.8784, 12044.5]] unit_class:t="us_cargo_truck" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ FinalConvoyFirst10_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-7319.14, 16.8784, 6424.63]] props{ speed:r=40 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } FinalConvoyFirst10_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-4140.61, 37.4062, 2048.85]] props{ speed:r=40 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } FinalConvoyFirst10_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2207.06, 37.0685, 1084.54]] props{ speed:r=40 tas:b=no moveType:t="USE_SPLINES" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="FinalConvoyFirstAA11" tm:m=[[-0.219625, 0, -0.975584] [0, 1, 0] [0.975584, 0, -0.219625] [-6909.31, 16.8784, 11998.5]] unit_class:t="germ_flakpz_I_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.9 } way{ FinalConvoyFirst11_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-7319.14, 16.8784, 6424.63]] props{ speed:r=40 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } FinalConvoyFirst11_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-4140.61, 37.4062, 2048.85]] props{ speed:r=40 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } FinalConvoyFirst11_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2207.06, 37.0685, 1084.54]] props{ speed:r=40 tas:b=no moveType:t="USE_SPLINES" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="FinalConvoySecond" tm:m=[[0.0512894, 0, -0.998684] [0, 1, 0] [0.998684, 0, 0.0512894] [-4751.48, 16.8784, 13000.1]] unit_class:t="germ_leopard_I_a1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=1 formation_step:p2=12, 12 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.48 } way{ FinalConvoyFirst12_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3708.63, 37.4067, 2278.92]] props{ speed:r=40 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } FinalConvoyFirst12_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2235.7, 37.0686, 1064.77]] props{ speed:r=40 tas:b=no moveType:t="USE_SPLINES" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="FinalConvoySecond01" tm:m=[[0.0512894, 0, -0.998684] [0, 1, 0] [0.998684, 0, 0.0512894] [-4751.66, 16.8784, 13027.8]] unit_class:t="germ_leopard_I_a1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.48 } way{ FinalConvoySecond01_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3709.74, 37.4067, 2301.02]] props{ speed:r=40 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } FinalConvoySecond01_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2234.59, 37.0686, 1086.87]] props{ speed:r=40 tas:b=no moveType:t="USE_SPLINES" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="FinalConvoySecond02" tm:m=[[0.0512894, 0, -0.998684] [0, 1, 0] [0.998684, 0, 0.0512894] [-4753.9, 16.8784, 13054.6]] unit_class:t="germ_kpz_70" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.48 } way{ FinalConvoySecond02_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3711.98, 37.4067, 2327.83]] props{ speed:r=40 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } FinalConvoySecond02_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2232.35, 37.0686, 1113.68]] props{ speed:r=40 tas:b=no moveType:t="USE_SPLINES" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="FinalConvoySecond03" tm:m=[[0.0512894, 0, -0.998684] [0, 1, 0] [0.998684, 0, 0.0512894] [-4756.41, 16.8784, 13081.4]] unit_class:t="germ_kpz_70" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.67 } way{ FinalConvoySecond03_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3714.48, 37.4067, 2354.6]] props{ speed:r=40 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } FinalConvoySecond03_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2229.85, 37.0686, 1140.45]] props{ speed:r=40 tas:b=no moveType:t="USE_SPLINES" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="FinalConvoySecond04" tm:m=[[0.0512894, 0, -0.998684] [0, 1, 0] [0.998684, 0, 0.0512894] [-4758.14, 16.8784, 13106]] unit_class:t="germ_kpz_70" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.65 } way{ FinalConvoySecond04_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3716.22, 37.4067, 2379.19]] props{ speed:r=40 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } FinalConvoySecond04_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2228.11, 37.0686, 1165.03]] props{ speed:r=40 tas:b=no moveType:t="USE_SPLINES" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="FinalConvoySecond05" tm:m=[[0.0512894, 0, -0.998684] [0, 1, 0] [0.998684, 0, 0.0512894] [-4758.88, 16.8784, 13130.1]] unit_class:t="germ_begleitpanzer_57" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.48 } way{ FinalConvoySecond05_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3717.3, 37.4067, 2398.74]] props{ speed:r=40 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } FinalConvoySecond05_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2227.03, 37.0686, 1184.59]] props{ speed:r=40 tas:b=no moveType:t="USE_SPLINES" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="FinalConvoySecond06" tm:m=[[0.0512894, 0, -0.998684] [0, 1, 0] [0.998684, 0, 0.0512894] [-4757.95, 16.8784, 13154.1]] unit_class:t="germ_begleitpanzer_57" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.48 } way{ FinalConvoySecond06_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3716.37, 37.4067, 2422.73]] props{ speed:r=40 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } FinalConvoySecond06_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2227.96, 37.0686, 1208.58]] props{ speed:r=40 tas:b=no moveType:t="USE_SPLINES" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="FinalConvoySecondAA07" tm:m=[[0.0512894, 0, -0.998684] [0, 1, 0] [0.998684, 0, 0.0512894] [-4758.35, 16.8784, 13178.1]] unit_class:t="germ_flakpz_I_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.9 } way{ FinalConvoySecond07_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3717.24, 37.4067, 2445.48]] props{ speed:r=40 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } FinalConvoySecond07_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2227.09, 37.0686, 1231.33]] props{ speed:r=40 tas:b=no moveType:t="USE_SPLINES" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="FinalConvoySecond08" tm:m=[[0.0512894, 0, -0.998684] [0, 1, 0] [0.998684, 0, 0.0512894] [-4759.48, 16.8784, 13205]] unit_class:t="germ_begleitpanzer_57" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.48 } way{ FinalConvoySecond08_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3717.9, 37.4067, 2473.64]] props{ speed:r=40 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } FinalConvoySecond08_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2226.43, 37.0686, 1259.49]] props{ speed:r=40 tas:b=no moveType:t="USE_SPLINES" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } wheeled_vehicles{ name:t="FinalConvoySecond09" tm:m=[[0.0512894, 0, -0.998684] [0, 1, 0] [0.998684, 0, 0.0512894] [-4760.76, 16.8784, 13228.8]] unit_class:t="us_cargo_truck" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ FinalConvoySecond09_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3718.4, 37.4067, 2489.13]] props{ speed:r=40 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } FinalConvoySecond09_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2225.93, 37.0686, 1274.98]] props{ speed:r=40 tas:b=no moveType:t="USE_SPLINES" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="FinalConvoyThird" tm:m=[[0.18037, 0, -0.983599] [0, 1, 0] [0.983599, 0, 0.18037] [-4120.5, 16.8784, 14962.8]] unit_class:t="germ_kpz_70" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=1 formation_step:p2=12, 12 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.48 } way{ FinalConvoySecond07_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-1815.2, 37.4067, 1748.45]] props{ speed:r=40 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } FinalConvoySecond07_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2225.65, 37.0695, 1127.35]] props{ speed:r=40 tas:b=no moveType:t="USE_SPLINES" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="FinalConvoyThird01" tm:m=[[0.18037, 0, -0.983599] [0, 1, 0] [0.983599, 0, 0.18037] [-4101.92, 16.8784, 15006]] unit_class:t="germ_kpz_70" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=1 formation_step:p2=12, 12 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.48 } way{ FinalConvoyThird01_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-1796.62, 37.4067, 1791.59]] props{ speed:r=40 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } FinalConvoyThird01_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2244.23, 37.0695, 1170.49]] props{ speed:r=40 tas:b=no moveType:t="USE_SPLINES" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="FinalConvoyThird02" tm:m=[[0.18037, 0, -0.983599] [0, 1, 0] [0.983599, 0, 0.18037] [-4150.9, 16.8784, 14998.2]] unit_class:t="germ_kpz_70" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=1 formation_step:p2=12, 12 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.48 } way{ FinalConvoyThird02_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-1845.6, 37.4067, 1783.81]] props{ speed:r=40 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } FinalConvoyThird02_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2195.25, 37.0695, 1162.7]] props{ speed:r=40 tas:b=no moveType:t="USE_SPLINES" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="FinalConvoyThird03" tm:m=[[0.18037, 0, -0.983599] [0, 1, 0] [0.983599, 0, 0.18037] [-4180.77, 16.8784, 15028]] unit_class:t="germ_kpz_70" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=1 formation_step:p2=12, 12 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.48 } way{ FinalConvoyThird03_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-1875.47, 37.4067, 1813.61]] props{ speed:r=40 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } FinalConvoyThird03_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2165.39, 37.0695, 1192.5]] props{ speed:r=40 tas:b=no moveType:t="USE_SPLINES" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="FinalConvoyThird04" tm:m=[[0.18037, 0, -0.983599] [0, 1, 0] [0.983599, 0, 0.18037] [-4087.12, 16.8784, 15055.6]] unit_class:t="germ_kpz_70" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=1 formation_step:p2=12, 12 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.48 } way{ FinalConvoyThird04_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-1781.82, 37.4067, 1841.2]] props{ speed:r=40 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } FinalConvoyThird04_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2259.03, 37.0695, 1220.09]] props{ speed:r=40 tas:b=no moveType:t="USE_SPLINES" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="FinalConvoyThird05" tm:m=[[0.18037, 0, -0.983599] [0, 1, 0] [0.983599, 0, 0.18037] [-4141.25, 16.8784, 15072.7]] unit_class:t="germ_kpz_70" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=1 formation_step:p2=12, 12 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.48 } way{ FinalConvoyThird05_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-1835.95, 37.4067, 1858.31]] props{ speed:r=40 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } FinalConvoyThird05_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2204.9, 37.0695, 1237.21]] props{ speed:r=40 tas:b=no moveType:t="USE_SPLINES" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="FinalConvoyThirdAA06" tm:m=[[0.18037, 0, -0.983599] [0, 1, 0] [0.983599, 0, 0.18037] [-4133.91, 16.8784, 15031.1]] unit_class:t="germ_flakpz_I_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=1 formation_step:p2=12, 12 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.9 } way{ FinalConvoyThird06_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-1828.61, 37.4067, 1816.69]] props{ speed:r=40 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } FinalConvoyThird06_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2212.25, 37.0695, 1195.58]] props{ speed:r=40 tas:b=no moveType:t="USE_SPLINES" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } squad{ name:t="ThirdConvoySq" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-4130.91, 16.8784, 15022.1]] props{ squad_members:t="FinalConvoyThird" squad_members:t="FinalConvoyThird01" squad_members:t="FinalConvoyThird02" squad_members:t="FinalConvoyThird03" squad_members:t="FinalConvoyThird04" squad_members:t="FinalConvoyThird05" squad_members:t="FinalConvoyThirdAA06" } } squad{ name:t="SecondConvoySq" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-4756.7, 16.8784, 13116.6]] props{ squad_members:t="FinalConvoySecond" squad_members:t="FinalConvoySecond01" squad_members:t="FinalConvoySecond02" squad_members:t="FinalConvoySecond03" squad_members:t="FinalConvoySecond04" squad_members:t="FinalConvoySecond05" squad_members:t="FinalConvoySecond06" squad_members:t="FinalConvoySecondAA07" squad_members:t="FinalConvoySecond08" squad_members:t="FinalConvoySecond09" } } squad{ name:t="FirstConvoySq" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-6918.83, 16.8784, 11955.8]] props{ squad_members:t="FinalConvoyFirst" squad_members:t="FinalConvoyFirst01" squad_members:t="FinalConvoyFirst02" squad_members:t="FinalConvoyFirst03" squad_members:t="FinalConvoyFirst04" squad_members:t="FinalConvoyFirst05" squad_members:t="FinalConvoyFirst06" squad_members:t="FinalConvoyFirst07" squad_members:t="FinalConvoyFirst08" squad_members:t="FinalConvoyFirst09" squad_members:t="FinalConvoyFirst10" squad_members:t="FinalConvoyFirstAA11" } } squad{ name:t="SPAAs" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10585.7, 41.9942, -5501.31]] props{ squad_members:t="EnemyAA" squad_members:t="EnemyAA02" squad_members:t="EnemyConvoySouth02" squad_members:t="EnemyConvoySouth01" squad_members:t="EnemyConvoyNorth06" squad_members:t="EnemyConvoyEast05" squad_members:t="2EnTThirthWave04" squad_members:t="2EnTSecondWave03" squad_members:t="FreeRoamEnemyAA02" squad_members:t="FreeRoamEnemyAA01" squad_members:t="FreeRoamEnemyAA06" squad_members:t="FreeRoamEnemyAA07" squad_members:t="FreeRoamEnemyAA" squad_members:t="FreeRoamEnemyAA03" squad_members:t="FreeRoamEnemyAA09" squad_members:t="FreeRoamEnemyAA10" squad_members:t="FreeRoamEnemyAA08" squad_members:t="AASupport0Pos01" squad_members:t="AASupport1Pos03" squad_members:t="AASupport1Pos02" squad_members:t="FreeRoamEnemyAA04" squad_members:t="FreeRoamEnemyAA05" squad_members:t="FinalConvoyFirstAA11" squad_members:t="FinalConvoySecondAA07" squad_members:t="FinalConvoyThirdAA06" } } squad{ name:t="FreeRoamSq" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9475.88, 52.066, -8482.49]] props{ squad_members:t="FreeRoamEnemy" squad_members:t="FreeRoamEnemy02" squad_members:t="FreeRoamEnemy01" squad_members:t="FreeRoamEnemy03" squad_members:t="FreeRoamEnemy04" squad_members:t="FreeRoamEnemy05" squad_members:t="FreeRoamEnemy06" squad_members:t="FreeRoamEnemy07" squad_members:t="FreeRoamEnemy08" squad_members:t="FreeRoamEnemy09" } } structures{ name:t="AmmoCrates" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-16185.8, 50.1464, -826.163]] unit_class:t="cargo_drop_structure" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=3 formation_type:t="cols" formation_div:i=3 formation_step:p2=2, 2 formation_noise:p2=1, 1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } structures{ name:t="RespawnPoint" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-16159.8, 50.5733, -798.6]] unit_class:t="dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="RespawnPointForest" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-13276.6, 60.6788, -3809.47]] unit_class:t="dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } squad{ name:t="AlliedForces" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17208.1, 45.3811, 543.523]] props{ squad_members:t="2Escort" squad_members:t="WolfStartSquad" squad_members:t="SouthDefenceForces" squad_members:t="2AddObjUnitEvac01" squad_members:t="2AddObjUnitEvac" squad_members:t="2AddObjUnitEvac02" squad_members:t="2AllyTruckFO" squad_members:t="DefenceForces" } } squad{ name:t="Enemies" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-12758.1, 44.7444, -2307.8]] props{ squad_members:t="2FirstWave" squad_members:t="2SecondWave" squad_members:t="2ThirdWave" squad_members:t="FirstConvoySq" squad_members:t="SecondConvoySq" squad_members:t="ThirdConvoySq" squad_members:t="EnemyEAS01" squad_members:t="EnemyEAS03" squad_members:t="FreeRoamSq" squad_members:t="EnemyEAS02" squad_members:t="FinalAttackSq" squad_members:t="EnemyConvoyNorth" squad_members:t="enemyPost_01" squad_members:t="EnemyConvoySouth" squad_members:t="EnemyConvoyEast" squad_members:t="ArtPos0" squad_members:t="ArtPos1" squad_members:t="ArtPos2" squad_members:t="DecorationHelipadSq" squad_members:t="HeliTargetSq" } } } areas{ spawn01{ type:t="Point" tm:m=[[0.840377, 0, 0.542002] [0, 1, 0] [-0.542002, 0, 0.840377] [-25900, 257.506, -4200]] objLayer:i=0 props{ } } spawn02{ type:t="Point" tm:m=[[0.840377, 0, 0.542002] [0, 1, 0] [-0.542002, 0, 0.840377] [-25943.2, 257.506, -4185.74]] objLayer:i=0 props{ } } LandingZone{ type:t="Cylinder" tm:m=[[33.0181, 0, 0] [0, 15.51, 0] [0, 0, 33.0181] [-16253.8, 47.3652, -828.021]] objLayer:i=0 props{ } } TankSpawn{ type:t="Point" tm:m=[[-0.657771, 0, -0.753218] [0, 1, 0] [0.753218, 0, -0.657771] [-21094.9, 56.5004, -2689.09]] objLayer:i=0 props{ } } TankSpawn01{ type:t="Point" tm:m=[[-0.199645, 0, -0.979868] [0, 1, 0] [0.979868, 0, -0.199645] [-21084.6, 56.7306, -2690.99]] objLayer:i=0 props{ } } TankSpawn02{ type:t="Point" tm:m=[[-0.657771, 0, -0.753218] [0, 1, 0] [0.753218, 0, -0.657771] [-21094.9, 56.9096, -2680.19]] objLayer:i=0 props{ } } CheckMark{ type:t="Cylinder" tm:m=[[60, 0, 0] [0, 67.7669, 0] [0, 0, 60] [-21084.6, 3.5638, -2688.47]] objLayer:i=0 props{ } } CheckMarkAir{ type:t="Cylinder" tm:m=[[157.118, 0, 0] [0, 160.648, 0] [0, 0, 157.118] [-25858.9, 190.789, -4199.88]] objLayer:i=0 props{ } } LandingZone01{ type:t="Cylinder" tm:m=[[33.0181, 0, 0] [0, 15.51, 0] [0, 0, 33.0181] [-16338.1, 45.9208, -747.141]] objLayer:i=0 props{ } } LandingZone02{ type:t="Cylinder" tm:m=[[33.0181, 0, 0] [0, 15.51, 0] [0, 0, 33.0181] [-16246.9, 48.1666, -649.04]] objLayer:i=0 props{ } } CheckAreaEscort{ type:t="Box" tm:m=[[239.272, 0, 226.239] [0, 86.63, 0] [-195.422, -4.70635e-05, 206.679] [-13178.5, 42.6179, -3970.33]] objLayer:i=0 props{ } } PickUpSquad01{ type:t="Cylinder" tm:m=[[20.97, 0, 0] [0, 10.2885, 0] [0, 0, 20.97] [-16013.3, 50.8401, -62.5171]] objLayer:i=0 props{ } } PickUpSquad02{ type:t="Cylinder" tm:m=[[20.97, 0, 0] [0, 10.2885, 0] [0, 0, 20.97] [-15993.9, 50.8401, -4.82343]] objLayer:i=0 props{ } } EscStartZone{ type:t="Box" tm:m=[[98.7775, 0, -23.8757] [0, 94.9818, 0] [49.7595, 0, 205.863] [-15906.8, 30.1957, -55.1132]] objLayer:i=0 props{ } } DropZone{ type:t="Cylinder" tm:m=[[46.0829, 0, 0] [0, 26.5042, 0] [0, 0, 46.0829] [-13264.1, 51.4845, -3952.39]] objLayer:i=0 props{ } } Bspawn{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-31101.7, 60.4771, 30243.2]] objLayer:i=0 props{ } } NewMoveForConvoy{ type:t="Box" tm:m=[[98.7775, 0, -23.8757] [0, 94.9818, 0] [49.7595, 0, 205.863] [-16120.5, 30.1957, -1007.58]] objLayer:i=0 props{ } } DropZone01{ type:t="Cylinder" tm:m=[[46.0829, 0, 0] [0, 26.5042, 0] [0, 0, 46.0829] [-13264.1, 51.4845, -3952.39]] objLayer:i=0 props{ } } DebugSpawn{ type:t="Sphere" tm:m=[[-307.531, 0, 181.115] [0, 356.901, 0] [-181.115, 0, -307.531] [-18723.6, 542.453, 16738.2]] objLayer:i=0 props{ } } DebugSpawnG{ type:t="Point" tm:m=[[-0.364876, 0, 0.931056] [0, 1, 0] [-0.931056, 0, -0.364876] [-16718.4, 39.008, 2217.23]] objLayer:i=0 props{ } } PickUpCargoZone{ type:t="Cylinder" tm:m=[[12, 0, 0] [0, 5.67445, 0] [0, 0, 12] [-16733.2, 37.9658, 2330.37]] objLayer:i=0 props{ } } 2addObjComplZone{ type:t="Cylinder" tm:m=[[25.02, 0, 0] [0, 22.6975, 0] [0, 0, 25.02] [-16681.3, 26.0952, 2239.08]] objLayer:i=0 props{ } } ReloadZone{ type:t="Cylinder" tm:m=[[9.44454, 0, 0] [0, 11.6908, 0] [0, 0, 9.44454] [-16186.6, 43.6909, -825.611]] objLayer:i=0 props{ } } TankSpawn03{ type:t="Point" tm:m=[[-0.199645, 0, -0.979868] [0, 1, 0] [0.979868, 0, -0.199645] [-21069.6, 56.7306, -2692.7]] objLayer:i=0 props{ } } HoundSpawn{ type:t="Sphere" tm:m=[[176.313, 0, 80.6862] [0, 193.898, 0] [-80.6862, 0, 176.313] [-21170.4, 706.16, -1570.8]] objLayer:i=0 props{ } } RespawnAreaBase{ type:t="Cylinder" tm:m=[[12.3312, 0, 0] [0, 12.9008, 0] [0, 0, 12.3312] [-16159.9, 44.6127, -798.561]] objLayer:i=0 props{ } } RespawnAreaForest{ type:t="Cylinder" tm:m=[[12.3312, 0, 0] [0, 12.9008, 0] [0, 0, 12.3312] [-13275.2, 53.6594, -3808.27]] objLayer:i=0 props{ } } WSSpawnForest{ type:t="Point" tm:m=[[0.775936, 0, -0.630811] [0, 1, 0] [0.630811, 0, 0.775936] [-13382.1, 59.9509, -3893.35]] objLayer:i=0 props{ } } WSSpawnForest01{ type:t="Point" tm:m=[[0.986969, 0, -0.160908] [0, 1, 0] [0.160908, 0, 0.986969] [-13387.4, 59.9509, -3867.49]] objLayer:i=0 props{ } } WSSpawnForest02{ type:t="Point" tm:m=[[0.955885, 0, 0.293742] [0, 1, 0] [-0.293742, 0, 0.955885] [-13415.8, 61.7599, -3850.73]] objLayer:i=0 props{ } } WSSpawnBase01{ type:t="Point" tm:m=[[0.955885, 0, 0.293742] [0, 1, 0] [-0.293742, 0, 0.955885] [-16118.2, 50.8862, -706.557]] objLayer:i=0 props{ } } WSSpawnBase{ type:t="Point" tm:m=[[0.648056, 0, 0.761592] [0, 1, 0] [-0.761592, 0, 0.648056] [-16147, 50.8862, -703.249]] objLayer:i=0 props{ } } AlbatrossSpawn{ type:t="Sphere" tm:m=[[154.1, 0, 117.685] [0, 193.898, 0] [-117.685, 0, 154.1] [-23369.6, 2654.51, 1456.23]] objLayer:i=0 props{ } } MapIconStartMissionPost{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-16890.9, 47.7339, -1350.69]] objLayer:i=0 props{ } } MapIconSouthDefForces{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-18076.3, 47.7346, -4077.37]] objLayer:i=0 props{ } } MapIconAlliedConvoy{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-15760, 59.6857, -90.175]] objLayer:i=0 props{ } } MapIconNorthDefForces{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-13513.5, 59.686, 2555.35]] objLayer:i=0 props{ } } MapIconFirstWave{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10453.3, 59.686, 1839.12]] objLayer:i=0 props{ } } MapIconSecondWave{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-7470.94, 59.687, 3021.8]] objLayer:i=0 props{ } } MapIconThirdWave{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-7945.51, 59.6855, 1193.22]] objLayer:i=0 props{ } } MapIconEnemyAirfield{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-6153.38, 59.6855, -9969.29]] objLayer:i=0 props{ } } MapIconEnemySouthForces{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20338.4, 59.6855, -8768.33]] objLayer:i=0 props{ } } MapIconEnemySouthForces01{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-16547.3, 59.6855, -7997.49]] objLayer:i=0 props{ } } MapIconEnemyArtillery{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-18901.9, 59.6851, -12911.5]] objLayer:i=0 props{ } } MapIconEnemyConvoys{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-4483.7, 59.6914, 13690.8]] objLayer:i=0 props{ } } MapIconReloadZone{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-16183.5, 59.6902, -825.603]] objLayer:i=0 props{ } } MapIconRespawnZone{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-16161.5, 59.6902, -798.483]] objLayer:i=0 props{ } } MapIconRespawnZone01{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-13253.6, 59.6899, -3808.02]] objLayer:i=0 props{ } } MapIconMinefield{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-16768.4, 38.4122, 2299.2]] objLayer:i=0 props{ } } TextAreaForHnd{ type:t="Cylinder" tm:m=[[339.428, 0, 0] [0, 317.127, 0] [0, 0, 339.428] [-21166.7, 511.129, -1586.23]] objLayer:i=0 props{ } } TextAreaForAlb{ type:t="Cylinder" tm:m=[[439.43, 0, 0] [0, 450.13, 0] [0, 0, 439.43] [-23286.8, 2485.54, 1423.93]] objLayer:i=0 props{ } } BattlezoneFirst{ type:t="Box" tm:m=[[-13815.1, 0, 2911.29] [0, 9672.47, 0] [-2667.62, 0, -12658.8] [-21352.5, -2620.61, -1134.34]] objLayer:i=0 props{ } } BattlezoneFinal{ type:t="Box" tm:m=[[-29471.2, 0, 6210.57] [0, 14672.5, 0] [-7410.32, 0, -35164.5] [-14376, -4030.77, 2447.35]] objLayer:i=0 props{ } } MapIconStartConvoySouth{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-19041.6, 47.735, -6949.8]] objLayer:i=0 props{ } } MapIconStartConvoyEast{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-14320.1, 47.7354, -5623.58]] objLayer:i=0 props{ } } MapIconStartConvoyNorth{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-14741.1, 48.6995, 2634.31]] objLayer:i=0 props{ } } test{ type:t="Point" tm:m=[[-0.192661, 0, -0.981265] [0, 1, 0] [0.981265, 0, -0.192661] [-18328.3, 715.693, -4768.11]] objLayer:i=0 props{ } } MarkWolfForest{ type:t="Cylinder" tm:m=[[36.7662, 0, 0] [0, 10.1661, 0] [0, 0, 36.7662] [-13395.4, 58.4696, -3868.53]] objLayer:i=0 props{ } } MarkWolfBase{ type:t="Cylinder" tm:m=[[36.7662, 0, 0] [0, 10.1661, 0] [0, 0, 36.7662] [-16127.4, 46.5526, -699.507]] objLayer:i=0 props{ } } testgr{ type:t="Point" tm:m=[[-0.192661, 0, -0.981265] [0, 1, 0] [0.981265, 0, -0.192661] [-18136.3, 45.1761, -3972.16]] objLayer:i=0 props{ } } } objLayers{ layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } } wayPoints{ }