selected_tag:t=""
bin_dump_file:t=""
mission_settings{
atmosphere{
pressure:r=760
temperature:r=15
}
player{
army:i=1
wing:t="t1_player01"
wing:t="t1_player02"
wing:t="t1_player03"
wing:t="t1_player04"
wing:t="t1_player05"
wing:t="t1_player06"
wing:t="t1_player07"
wing:t="t1_player08"
wing:t="t1_player09"
wing:t="t1_player10"
wing:t="t1_player11"
wing:t="t1_player12"
wing:t="t1_player13"
wing:t="t1_player14"
wing:t="t1_player15"
wing:t="t1_player16"
wing:t="t1_player17"
wing:t="t1_player18"
wing:t="t1_player19"
wing:t="t1_player20"
wing:t="t1_player21"
wing:t="t1_player22"
wing:t="t1_player23"
wing:t="t1_player24"
wing:t="t1_player25"
wing:t="t1_player26"
wing:t="t1_player27"
wing:t="t1_player28"
wing:t="t1_player29"
wing:t="t1_player30"
wing:t="t1_player31"
wing:t="t1_player32"
}
player_teamB{
army:i=2
wing:t="t2_player01"
wing:t="t2_player02"
wing:t="t2_player03"
wing:t="t2_player04"
wing:t="t2_player05"
wing:t="t2_player06"
wing:t="t2_player07"
wing:t="t2_player08"
wing:t="t2_player09"
wing:t="t2_player10"
wing:t="t2_player11"
wing:t="t2_player12"
wing:t="t2_player13"
wing:t="t2_player14"
wing:t="t2_player15"
wing:t="t2_player16"
wing:t="t2_player17"
wing:t="t2_player18"
wing:t="t2_player19"
wing:t="t2_player20"
wing:t="t2_player21"
wing:t="t2_player22"
wing:t="t2_player23"
wing:t="t2_player24"
wing:t="t2_player25"
wing:t="t2_player26"
wing:t="t2_player27"
wing:t="t2_player28"
wing:t="t2_player29"
wing:t="t2_player30"
wing:t="t2_player31"
wing:t="t2_player32"
wing:t="t2_player33"
}
mission{
name:t="norway_exploration"
type:t="singleMission"
level:t="levels/norway.bin"
campaign:t="UserMissions"
restoreType:t="attempts"
optionalTakeOff:b=no
missionDebriefing:t=""
missionBriefing:t=""
environment:t="14"
weather:t="clear"
locName:t="Norway Exploration"
locDesc:t="Welcome to the Fjords of Norway!
This map is quite big for its size. Not everywhere will be covered. To spawn in immortality, please use Immortal Spawn before anything else. However, you will not be able to shoot. Reset by spawning another type of vehicle(Aircraft or Tanks).
Be in mind that Norway is a huge map and I can't cover all the locations - Many spawns are marked with unique names. There will be no plans to involve inlands of Norway. Enjoy.
This map is made by kololz. "
scoreLimit:i=1944
deathPenaltyMul:r=0
ctaCaptureZoneEqualPenaltyMul:r=0
allowEmptyTeams:b=yes
missionType{
_Dom:b=no
_Conq:b=no
_CnvA:b=no
_CnvB:b=no
_ArtDA:b=no
_ArtDB:b=no
_Bttl:b=no
_DBttlA:b=no
_DBttlB:b=no
_Bto:b=no
_Flc:b=no
_v1_race_straight:b=no
_v1_race_inverted:b=no
_v2_race_straight:b=no
_v2_race_inverted:b=no
_Conq1:b=no
_Conq2:b=no
_Conq3:b=no
_Conq4:b=no
_Conq5:b=no
_Conq6:b=no
}
tags{
}
}
spectator_points{
}
cover_points{
}
aiParams{
aiEffectivenessViscosity:r=90
effectivenessDistances:p2=2500, 7000
}
missions_include{
mission{
filename:t=""
}
}
briefing{
place_loc:t=""
date_loc:t=""
objective_loc:t=""
music:t=""
part{
event:t=""
minTime:i=0
slide{
map:b=yes
minTime:i=10
picture:t=""
showAirMap:b=yes
icon{
icontype:t="tank"
side:t="ally"
target:t="portspawn_t1"
}
icon{
icontype:t="tank"
side:t="enemy"
target:t="portspawn_t2"
}
icon{
icontype:t="airfield"
side:t="neutral"
target:t="airfield_t1_01"
}
icon{
icontype:t="tank"
side:t="ally"
target:t="afspawn_t1"
}
icon{
icontype:t="tank"
side:t="enemy"
target:t="afspawn_t2"
}
icon{
icontype:t="bomber"
side:t="ally"
target:t="t1_airspawn_01"
lookAt:t="t2_airspawn_01"
}
icon{
icontype:t="bomber"
side:t="enemy"
target:t="t2_airspawn_01"
lookAt:t="t1_airspawn_01"
}
icon{
icontype:t="fighter"
side:t="ally"
target:t="t1_airspawn_02"
lookAt:t="t2_airspawn_02"
}
icon{
icontype:t="fighter"
side:t="enemy"
target:t="t2_airspawn_02"
lookAt:t="t1_airspawn_02"
}
icon{
icontype:t="destroyer"
side:t="ally"
target:t="t1_ships_01"
}
icon{
icontype:t="destroyer"
side:t="enemy"
target:t="t2_ships_01"
}
icon{
icontype:t="destroyer"
side:t="ally"
target:t="t1_portships"
}
icon{
icontype:t="destroyer"
side:t="enemy"
target:t="t2_portships"
}
icon{
icontype:t="tank"
side:t="ally"
target:t="t1_immortal"
}
icon{
icontype:t="tank"
side:t="enemy"
target:t="t2_immortal"
}
}
}
}
}
imports{
}
triggers{
isCategory:b=yes
is_enabled:b=yes
Mark_All_Respawns{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
initMission{
}
}
conditions{
}
actions{
missionMarkAsRespawnPoint{
loc_name:t="Norway's Biggest Port"
spawnEffect:b=no
isStrictSpawn:b=yes
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=no
onlyOnePlayerPerSpawnPoint:b=no
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=yes
offset:p3=0, 0, 0
radius:r=-1
target:t="portspawn_t1"
team:t="A"
tags{
air:b=no
tank:b=yes
}
}
missionMarkAsRespawnPoint{
loc_name:t="Norway's Biggest Port"
spawnEffect:b=no
isStrictSpawn:b=yes
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=no
onlyOnePlayerPerSpawnPoint:b=no
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=yes
offset:p3=0, 0, 0
radius:r=-1
target:t="portspawn_t2"
team:t="B"
tags{
air:b=no
tank:b=yes
}
}
missionMarkAsRespawnPoint{
loc_name:t="Famous Island Airfield"
spawnEffect:b=no
isStrictSpawn:b=yes
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=no
onlyOnePlayerPerSpawnPoint:b=no
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=yes
offset:p3=0, 0, 0
radius:r=-1
target:t="afspawn_t1"
team:t="A"
tags{
air:b=no
tank:b=yes
}
}
missionMarkAsRespawnPoint{
loc_name:t="Famous Island Airfield"
spawnEffect:b=no
isStrictSpawn:b=yes
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=no
onlyOnePlayerPerSpawnPoint:b=no
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=yes
offset:p3=0, 0, 0
radius:r=-1
target:t="afspawn_t2"
team:t="B"
tags{
air:b=no
tank:b=yes
}
}
missionMarkAsRespawnPoint{
loc_name:t="Airspawn No.1"
spawnEffect:b=no
isStrictSpawn:b=yes
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=no
onlyOnePlayerPerSpawnPoint:b=no
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=yes
offset:p3=0, 0, 0
radius:r=-1
target:t="t1_airspawn_01"
team:t="A"
tags{
air:b=yes
type_bomber:b=yes
tank:b=no
}
}
missionMarkAsRespawnPoint{
loc_name:t="Airspawn No.1"
spawnEffect:b=no
isStrictSpawn:b=yes
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=no
onlyOnePlayerPerSpawnPoint:b=no
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=yes
offset:p3=0, 0, 0
radius:r=-1
target:t="t2_airspawn_01"
team:t="B"
tags{
air:b=yes
type_bomber:b=yes
tank:b=no
}
}
addAirfield{
runwayStart:t="airfield_t1_01"
runwayEnd:t="airfield_t1_02"
runwayWidth:r=10
army:i=1
spawnPoint:t="airfield_t1_01"
}
addAirfield{
runwayStart:t="airfield_t2_01"
runwayEnd:t="airfield_t2_02"
runwayWidth:r=10
army:i=0
spawnPoint:t="airfield_t2_01"
}
missionMarkAsRespawnPoint{
loc_name:t="Famous Island Airfield"
spawnEffect:b=no
isStrictSpawn:b=no
isAirfield:b=yes
isUnit:b=no
useExisting:b=no
isIndividual:b=no
onlyOnePlayerPerSpawnPoint:b=no
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=yes
offset:p3=0, 0, 0
radius:r=-1
target:t="airfield_t1_01"
team:t="A"
tags{
air:b=yes
tank:b=no
}
}
missionMarkAsRespawnPoint{
loc_name:t="Famous Island Airfield"
spawnEffect:b=no
isStrictSpawn:b=no
isAirfield:b=yes
isUnit:b=no
useExisting:b=no
isIndividual:b=no
onlyOnePlayerPerSpawnPoint:b=no
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=yes
offset:p3=0, 0, 0
radius:r=-1
target:t="airfield_t2_01"
team:t="B"
tags{
air:b=yes
tank:b=no
}
}
missionMarkAsRespawnPoint{
loc_name:t="Airspawn No.2"
spawnEffect:b=no
isStrictSpawn:b=yes
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=no
onlyOnePlayerPerSpawnPoint:b=no
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=yes
offset:p3=0, 0, 0
radius:r=-1
target:t="t1_airspawn_02"
team:t="A"
tags{
air:b=yes
type_fighter:b=yes
tank:b=no
}
}
missionMarkAsRespawnPoint{
loc_name:t="Airspawn No.2"
spawnEffect:b=no
isStrictSpawn:b=yes
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=no
onlyOnePlayerPerSpawnPoint:b=no
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=yes
offset:p3=0, 0, 0
radius:r=-1
target:t="t2_airspawn_02"
team:t="B"
tags{
air:b=yes
type_fighter:b=yes
tank:b=no
}
}
missionMarkAsRespawnPoint{
loc_name:t="Norway's Biggest Port"
spawnEffect:b=no
isStrictSpawn:b=yes
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=no
onlyOnePlayerPerSpawnPoint:b=no
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=yes
offset:p3=0, 0, 0
radius:r=-1
target:t="t1_portships"
team:t="A"
tags{
air:b=no
ship:b=yes
destroyer:b=yes
}
}
missionMarkAsRespawnPoint{
loc_name:t="Norway's Biggest Port"
spawnEffect:b=no
isStrictSpawn:b=yes
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=no
onlyOnePlayerPerSpawnPoint:b=no
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=yes
offset:p3=0, 0, 0
radius:r=-1
target:t="t2_portships"
team:t="B"
tags{
air:b=no
ship:b=yes
destroyer:b=yes
}
}
missionMarkAsRespawnPoint{
loc_name:t="Naval Spawn #1"
spawnEffect:b=no
isStrictSpawn:b=yes
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=no
onlyOnePlayerPerSpawnPoint:b=no
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=yes
offset:p3=0, 0, 0
radius:r=-1
target:t="t1_ships_01"
team:t="A"
tags{
air:b=no
ship:b=yes
destroyer:b=yes
}
}
missionMarkAsRespawnPoint{
loc_name:t="Naval Spawn #1"
spawnEffect:b=no
isStrictSpawn:b=yes
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=no
onlyOnePlayerPerSpawnPoint:b=no
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=yes
offset:p3=0, 0, 0
radius:r=-1
target:t="t2_ships_01"
team:t="B"
tags{
air:b=no
ship:b=yes
destroyer:b=yes
}
}
missionMarkAsRespawnPoint{
loc_name:t="Immortal Island"
spawnEffect:b=no
isStrictSpawn:b=yes
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=no
onlyOnePlayerPerSpawnPoint:b=no
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=yes
offset:p3=0, 0, 0
radius:r=-1
target:t="t1_immortal"
team:t="A"
tags{
air:b=no
tank:b=yes
}
}
missionMarkAsRespawnPoint{
loc_name:t="Immortal Island"
spawnEffect:b=no
isStrictSpawn:b=yes
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=no
onlyOnePlayerPerSpawnPoint:b=no
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=yes
offset:p3=0, 0, 0
radius:r=-1
target:t="t2_immortal"
team:t="B"
tags{
air:b=no
tank:b=yes
}
}
missionMarkAsRespawnPoint{
loc_name:t="Immortal Island"
spawnEffect:b=no
isStrictSpawn:b=yes
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=no
onlyOnePlayerPerSpawnPoint:b=no
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=yes
offset:p3=0, 0, 0
radius:r=-1
target:t="t1_immortalair"
team:t="A"
tags{
air:b=yes
type_fighter:b=yes
tank:b=no
}
}
missionMarkAsRespawnPoint{
loc_name:t="Immortal Island"
spawnEffect:b=no
isStrictSpawn:b=yes
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=no
onlyOnePlayerPerSpawnPoint:b=no
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=yes
offset:p3=0, 0, 0
radius:r=-1
target:t="t2_immortalair"
team:t="B"
tags{
air:b=yes
type_fighter:b=yes
tank:b=no
}
}
missionMarkAsRespawnPoint{
loc_name:t="Immortal Island"
spawnEffect:b=no
isStrictSpawn:b=yes
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=no
onlyOnePlayerPerSpawnPoint:b=no
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=yes
offset:p3=0, 0, 0
radius:r=-1
target:t="t1_immortalships"
team:t="A"
tags{
air:b=no
ship:b=yes
destroyer:b=yes
}
}
missionMarkAsRespawnPoint{
loc_name:t="Immortal Island"
spawnEffect:b=no
isStrictSpawn:b=yes
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=no
onlyOnePlayerPerSpawnPoint:b=no
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=yes
offset:p3=0, 0, 0
radius:r=-1
target:t="t2_immortalships"
team:t="B"
tags{
air:b=no
ship:b=yes
destroyer:b=yes
}
}
}
else_actions{
}
}
Mark_TP{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
initMission{
}
}
conditions{
}
actions{
unitPutToSleep{
target:t="all_players"
}
unitPlayEffect{
effect_type:t="specify"
effect:t="waypoint_ground"
offset:p3=0, 0, 0
radiusOffset:p2=0, 0
show:b=yes
attach:b=yes
scale:r=1
loopSpawn:b=yes
delay:p2=1, 1
target:t="tp_port_01_01"
target:t="tp_port_02_01"
target:t="tp_port_03_01"
target:t="tp_port_04_01"
}
missionMarkAsWaypoint{
visible:b=yes
primary:b=yes
oriented:b=no
ignoreDifficulty:b=no
scale:r=0
target:t="tp_port_01_01"
target:t="tp_port_02_01"
target:t="tp_port_03_01"
target:t="tp_port_04_01"
}
}
else_actions{
}
}
Teleport_Port_01{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ANY"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.25
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isAlive"
object_marking:i=2
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="any"
object:t="all_players"
target:t="tp_port_01_01"
}
}
actions{
unitMoveTo{
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
target:t="tp_port_01_02"
target_marking:i=0
waypointReachedDist:r=10
recalculatePathDist:r=-1
follow_target:b=no
teleportHeightType:t="absolute"
useUnitHeightForTele:b=yes
shouldKeepFormation:b=no
teleportHeightValue:r=1000
horizontalDirectionForTeleport:b=yes
object:t="all_players"
move_type:t="teleport"
useForTriggerFiltered:b=yes
}
}
else_actions{
}
}
Teleport_Port_02{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ANY"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.25
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isAlive"
object_marking:i=2
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="any"
object:t="all_players"
target:t="tp_port_02_01"
}
}
actions{
unitMoveTo{
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
target:t="tp_port_02_02"
target_marking:i=0
waypointReachedDist:r=10
recalculatePathDist:r=-1
follow_target:b=no
teleportHeightType:t="absolute"
useUnitHeightForTele:b=yes
shouldKeepFormation:b=no
teleportHeightValue:r=1000
horizontalDirectionForTeleport:b=yes
object:t="all_players"
move_type:t="teleport"
useForTriggerFiltered:b=yes
}
}
else_actions{
}
}
Teleport_Port_03{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ANY"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.25
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="any"
object:t="all_players"
target:t="tp_port_03_01"
}
}
actions{
unitMoveTo{
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
target:t="tp_port_03_02"
target_marking:i=0
waypointReachedDist:r=10
recalculatePathDist:r=-1
follow_target:b=no
teleportHeightType:t="absolute"
useUnitHeightForTele:b=yes
shouldKeepFormation:b=no
teleportHeightValue:r=1000
horizontalDirectionForTeleport:b=yes
object:t="all_players"
move_type:t="teleport"
useForTriggerFiltered:b=yes
}
}
else_actions{
}
}
Teleport_Port_04{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ANY"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.25
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
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way{
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bullets1:t=""
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bullets3:t=""
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bullets1:t=""
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t1_immortalships{
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layer{
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wayPoints{
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