selected_tag:t="" bin_dump_file:t="" mission_settings{ atmosphere{ pressure:r=755 temperature:r=0 } player{ army:i=1 wing:t="atank_01" wing:t="atank_02" wing:t="atank_05" wing:t="atank_04" wing:t="atank_09" wing:t="atank_10" wing:t="atank_11" wing:t="atank_08" wing:t="atank_17" wing:t="atank_18" wing:t="atank_19" wing:t="atank_20" wing:t="atank_21" wing:t="atank_22" wing:t="atank_23" wing:t="atank_16" wing:t="aplane_01" wing:t="aplane_02" wing:t="aplane_05" wing:t="aplane_04" wing:t="aplane_09" wing:t="aplane_10" wing:t="aplane_11" wing:t="aplane_08" wing:t="aplane_17" wing:t="aplane_18" wing:t="aplane_19" wing:t="aplane_20" wing:t="aplane_21" wing:t="aplane_22" wing:t="aplane_23" wing:t="aplane_16" } player_teamB{ army:i=2 wing:t="btank_01" wing:t="btank_02" wing:t="btank_03" wing:t="btank_04" wing:t="btank_09" wing:t="btank_10" wing:t="btank_11" wing:t="btank_08" wing:t="btank_17" wing:t="btank_18" wing:t="btank_19" wing:t="btank_20" wing:t="btank_21" wing:t="btank_22" wing:t="btank_23" wing:t="btank_16" wing:t="bplane_01" wing:t="bplane_02" wing:t="bplane_03" wing:t="bplane_04" wing:t="bplane_05" wing:t="bplane_06" wing:t="bplane_07" wing:t="bplane_08" wing:t="bplane_09" wing:t="bplane_10" wing:t="bplane_11" wing:t="bplane_12" wing:t="bplane_13" wing:t="bplane_14" wing:t="bplane_15" wing:t="bplane_16" } mission{ name:t="HoloDeck" type:t="event" chapter:t="ffa" gt_ffa_deathmatch:b=yes level:t="levels/avg_stalingrad_factory.bin" campaign:t="UserMissions" restoreType:t="attempts" optionalTakeOff:b=no missionDebriefing:t="" missionBriefing:t="" environment:t="Day" weather:t="hazy" locName:t="HoloDeck 28 - TankSniper001" deathPenaltyMul:r=0.001 ctaCaptureZoneEqualPenaltyMul:r=0.001 randomSpawnTeams:b=yes useTankBots:b=yes allowEmptyTeams:b=yes missionType{ _Dom:b=no _Conq:b=no _CnvA:b=no _CnvB:b=no _ArtDA:b=no _ArtDB:b=no _Bttl:b=no _DBttlA:b=no _DBttlB:b=no _Bto:b=no _Flc:b=no _v1_race_straight:b=no _v1_race_inverted:b=no _v2_race_straight:b=no _v2_race_inverted:b=no _Conq1:b=no _Conq2:b=no _Conq3:b=no _Conq4:b=no _Conq5:b=no _Conq6:b=no } tags{ } } spectator_points{ } cover_points{ } aiParams{ aiEffectivenessViscosity:r=90 effectivenessDistances:p2=2500, 7000 } missions_include{ mission{ filename:t="" } } } imports{ } triggers{ isCategory:b=yes is_enabled:b=yes start{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ missionMarkAsRespawnPoint{ loc_name:t="Air point" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="area_01" team:t="Both" tags{ air:b=yes type_bomber:b=yes type_fighter:b=yes type_assault:b=yes type_heavy_fighter:b=yes type_interceptor:b=yes type_aa_fighter:b=yes type_frontline_bomber:b=yes type_longrange_bomber:b=yes type_hydroplane:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Air point 1" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="area_02" team:t="Both" tags{ air:b=yes type_bomber:b=yes type_fighter:b=yes type_assault:b=yes type_heavy_fighter:b=yes type_interceptor:b=yes type_aa_fighter:b=yes type_frontline_bomber:b=yes type_longrange_bomber:b=yes type_hydroplane:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Random point" spawnEffect:b=yes isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=no offset:p3=0, 0, 0 radius:r=-1 target:t="spawn_04" target:t="spawn_03" target:t="spawn_27" target:t="spawn_24" target:t="area_04" target:t="area_14" target:t="area_15" target:t="area_05" target:t="area_13" target:t="area_06" target:t="area_09" target:t="area_08" target:t="area_07" target:t="area_12" team:t="Both" tags{ tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Spawn point #1" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="spawn_01" team:t="Both" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Spawn point #2" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="spawn_26" team:t="Both" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Spawn point #3" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="spawn_02" team:t="Both" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Spawn point #4" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="spawn_23" team:t="Both" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Immortal" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=no offset:p3=0, 0, 0 radius:r=-1 target:t="spawn_08" team:t="Both" tags{ tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Immortal" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=no offset:p3=0, 0, 0 radius:r=-1 target:t="spawn_15" team:t="Both" tags{ air:b=yes type_bomber:b=yes type_fighter:b=yes type_assault:b=yes type_heavy_fighter:b=yes type_interceptor:b=yes type_aa_fighter:b=yes type_frontline_bomber:b=yes type_longrange_bomber:b=yes type_hydroplane:b=yes } } missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="cap_02" canCaptureOnGround:b=yes canCaptureInAir:b=yes canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes } } else_actions{ } } Immortal{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="PlayerSquad" target:t="Immortal" } } actions{ unitSetProperties{ object_marking:i=0 object:t="PlayerSquad" useForTriggerFiltered:b=yes isImmortal:b=yes cannotShoot:b=yes } } else_actions{ } } UnitImmortal{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ unitSetProperties{ object_marking:i=0 object:t="UnitSquad" object:t="unitsquad01" isImmortal:b=yes } unitSetStealth{ set:b=yes radius:r=0 target:t="UnitSquad" target:t="unitsquad01" } } else_actions{ } } Achievements{ isCategory:b=yes is_enabled:b=yes Godmode{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.5 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="BotSquad01" target:t="area_27" target:t="area_47" } } actions{ unitSetProperties{ object_marking:i=0 object:t="BotSquad01" useForTriggerFiltered:b=yes isImmortal:b=yes } playHint{ hintType:t="custom" name:t="Someone has Activated GODMODE" action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=5 priority:i=0 targets:t="PlayerSquad" warningTime:r=5 } } else_actions{ } } relpaircheck{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="PlayerSquad" target:t="area_21" } } actions{ playHint{ hintType:t="custom" name:t="Someone Has Activated Instant Repair" action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=5 priority:i=0 } } else_actions{ } } reloadcheck{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="PlayerSquad" target:t="area_20" } } actions{ playHint{ hintType:t="custom" name:t="Someone Has Activated Instant Reload" action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=5 priority:i=0 } } else_actions{ } } Reload{ isCategory:b=yes is_enabled:b=yes reload1{ isCategory:b=yes is_enabled:b=yes reload_A_01{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="atank_01" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_02{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="atank_02" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_03{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="atank_05" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_04{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="atank_04" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_05{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="atank_09" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_06{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="atank_10" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_07{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="atank_11" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_08{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="atank_08" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_09{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="atank_17" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_10{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="atank_18" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_11{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="atank_19" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_12{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="atank_20" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_13{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="atank_21" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_14{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="atank_22" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_15{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="atank_23" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_16{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="atank_16" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_17{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="aplane_01" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_18{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="aplane_02" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_19{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="aplane_05" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_20{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="aplane_04" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_21{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="aplane_09" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_22{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="aplane_10" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_23{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="aplane_11" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_24{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="aplane_08" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_25{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="aplane_17" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_26{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="aplane_18" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_27{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="aplane_19" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_28{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="aplane_20" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_29{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="aplane_21" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_30{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="aplane_22" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_31{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="aplane_23" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_32{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="aplane_16" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_01{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="btank_01" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_02{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="btank_02" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_03{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="btank_03" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_04{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="btank_04" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_05{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="btank_09" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_06{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="btank_10" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_07{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="btank_11" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_08{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="btank_08" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_09{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="btank_17" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_10{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="btank_18" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_11{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="btank_19" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_12{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="btank_20" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_13{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="btank_21" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_14{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="btank_22" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_15{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="btank_23" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_16{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="btank_16" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_17{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="bplane_01" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_18{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="bplane_02" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_19{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="bplane_03" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_20{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="bplane_04" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_21{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="bplane_05" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_22{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="bplane_06" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_23{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="bplane_07" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_24{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="bplane_08" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_25{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="bplane_09" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_26{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="bplane_10" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_27{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="bplane_11" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_28{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="bplane_12" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_29{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="bplane_13" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_30{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="bplane_14" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_31{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="bplane_15" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_32{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="bplane_16" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } } reloadA01{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="atank_01" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_01" } wait{ time:r=3600 } triggerDisable{ target:t="reload_A_01" } } else_actions{ } } reloadA02{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="atank_02" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_02" } wait{ time:r=3600 } triggerDisable{ target:t="reload_A_02" } } else_actions{ } } reloadA03{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="atank_05" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_03" } wait{ time:r=3600 } triggerDisable{ target:t="reload_A_03" } } else_actions{ } } reloadA04{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="atank_04" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_04" } wait{ time:r=3600 } triggerDisable{ target:t="reload_A_04" } } else_actions{ } } reloadA05{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="atank_09" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_05" } wait{ time:r=3600 } triggerDisable{ target:t="reload_A_05" } } else_actions{ } } reloadA06{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="atank_10" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_06" } wait{ time:r=3600 } triggerDisable{ target:t="reload_A_06" } } else_actions{ } } reloadA07{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="atank_11" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_07" } wait{ time:r=3600 } triggerDisable{ target:t="reload_A_07" } } else_actions{ } } reloadA08{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="atank_08" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_08" } wait{ time:r=3600 } triggerDisable{ target:t="reload_A_08" } } else_actions{ } } reloadA09{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="atank_17" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_09" } wait{ time:r=3600 } triggerDisable{ target:t="reload_A_09" } } else_actions{ } } reloadA10{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="atank_18" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_10" } wait{ time:r=3600 } triggerDisable{ target:t="reload_A_10" } } else_actions{ } } reloadA11{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="atank_19" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_11" } wait{ time:r=3600 } triggerDisable{ target:t="reload_A_11" } } else_actions{ } } reloadA12{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="atank_20" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_12" } wait{ time:r=3600 } triggerDisable{ target:t="reload_A_12" } } else_actions{ } } reloadA13{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="atank_21" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_13" } wait{ time:r=3600 } triggerDisable{ target:t="reload_A_13" } } else_actions{ } } reloadA14{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="atank_22" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_14" } wait{ time:r=3600 } triggerDisable{ target:t="reload_A_14" } } else_actions{ } } reloadA15{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="atank_23" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_15" } wait{ time:r=3600 } triggerDisable{ target:t="reload_A_15" } } else_actions{ } } reloadA16{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="atank_16" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_16" } wait{ time:r=3600 } triggerDisable{ target:t="reload_A_16" } } else_actions{ } } reloadA17{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="aplane_01" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_17" } wait{ time:r=3600 } triggerDisable{ target:t="reload_A_17" } } else_actions{ } } reloadA18{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="aplane_02" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_18" } wait{ time:r=3600 } triggerDisable{ target:t="reload_A_18" } } else_actions{ } } reloadA19{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="aplane_05" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_19" } wait{ time:r=3600 } triggerDisable{ target:t="reload_A_19" } } else_actions{ } } reloadA20{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="aplane_04" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_20" } wait{ time:r=3600 } triggerDisable{ target:t="reload_A_20" } } else_actions{ } } reloadA21{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="aplane_09" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_21" } wait{ time:r=3600 } triggerDisable{ target:t="reload_A_21" } } else_actions{ } } reloadA22{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="aplane_10" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_22" } wait{ time:r=3600 } triggerDisable{ target:t="reload_A_22" } } else_actions{ } } reloadA23{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="aplane_11" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_23" } wait{ time:r=3600 } triggerDisable{ target:t="reload_A_23" } } else_actions{ } } reloadA24{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="aplane_08" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_24" } wait{ time:r=3600 } triggerDisable{ target:t="reload_A_24" } } else_actions{ } } reloadA25{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="aplane_17" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_25" } wait{ time:r=3600 } triggerDisable{ target:t="reload_A_25" } } else_actions{ } } reloadA26{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="aplane_18" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_26" } wait{ time:r=3600 } triggerDisable{ target:t="reload_A_26" } } else_actions{ } } reloadA27{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="aplane_19" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_27" } wait{ time:r=3600 } triggerDisable{ target:t="reload_A_27" } } else_actions{ } } reloadA28{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="aplane_20" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_28" } wait{ time:r=3600 } triggerDisable{ target:t="reload_A_28" } } else_actions{ } } reloadA29{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="aplane_21" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_29" } wait{ time:r=3600 } triggerDisable{ target:t="reload_A_29" } } else_actions{ } } reloadA30{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="aplane_22" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_30" } wait{ time:r=3600 } triggerDisable{ target:t="reload_A_30" } } else_actions{ } } reloadA31{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="aplane_23" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_31" } wait{ time:r=3600 } triggerDisable{ target:t="reload_A_31" } } else_actions{ } } reloadA32{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="aplane_16" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_32" } wait{ time:r=3600 } triggerDisable{ target:t="reload_A_32" } } else_actions{ } } reloadB01{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="btank_01" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_01" } wait{ time:r=3600 } triggerDisable{ target:t="reload_B_01" } } else_actions{ } } reloadB02{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="btank_02" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_02" } wait{ time:r=3600 } triggerDisable{ target:t="reload_B_02" } } else_actions{ } } reloadB03{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="btank_03" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_03" } wait{ time:r=3600 } triggerDisable{ target:t="reload_B_03" } } else_actions{ } } reloadB04{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="btank_04" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_04" } wait{ time:r=3600 } triggerDisable{ target:t="reload_B_04" } } else_actions{ } } reloadB05{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="btank_09" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_05" } wait{ time:r=3600 } triggerDisable{ target:t="reload_B_05" } } else_actions{ } } reloadB06{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="btank_10" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_06" } wait{ time:r=3600 } triggerDisable{ target:t="reload_B_06" } } else_actions{ } } reloadB07{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="btank_11" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_07" } wait{ time:r=3600 } triggerDisable{ target:t="reload_B_07" } } else_actions{ } } reloadB08{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="btank_08" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_08" } wait{ time:r=3600 } triggerDisable{ target:t="reload_B_08" } } else_actions{ } } reloadB09{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="btank_17" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_09" } wait{ time:r=3600 } triggerDisable{ target:t="reload_B_09" } } else_actions{ } } reloadB10{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="btank_18" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_10" } wait{ time:r=3600 } triggerDisable{ target:t="reload_B_10" } } else_actions{ } } reloadB11{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="btank_19" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_11" } wait{ time:r=3600 } triggerDisable{ target:t="reload_B_11" } } else_actions{ } } reloadB12{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="btank_20" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_12" } wait{ time:r=3600 } triggerDisable{ target:t="reload_B_12" } } else_actions{ } } reloadB13{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="btank_21" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_13" } wait{ time:r=3600 } triggerDisable{ target:t="reload_B_13" } } else_actions{ } } reloadB14{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="btank_22" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_14" } wait{ time:r=3600 } triggerDisable{ target:t="reload_B_14" } } else_actions{ } } reloadB15{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="btank_23" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_15" } wait{ time:r=3600 } triggerDisable{ target:t="reload_B_15" } } else_actions{ } } reloadB16{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="btank_16" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_16" } wait{ time:r=3600 } triggerDisable{ target:t="reload_B_16" } } else_actions{ } } reloadB17{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="bplane_01" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_17" } wait{ time:r=3600 } triggerDisable{ target:t="reload_B_17" } } else_actions{ } } reloadB18{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="bplane_02" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_18" } wait{ time:r=3600 } triggerDisable{ target:t="reload_B_18" } } else_actions{ } } reloadB19{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="bplane_03" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_19" } wait{ time:r=3600 } triggerDisable{ target:t="reload_B_19" } } else_actions{ } } reloadB20{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="bplane_04" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_20" } wait{ time:r=3600 } triggerDisable{ target:t="reload_B_20" } } else_actions{ } } reloadB21{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="bplane_05" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_21" } wait{ time:r=3600 } triggerDisable{ target:t="reload_B_21" } } else_actions{ } } reloadB22{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="bplane_06" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_22" } wait{ time:r=3600 } triggerDisable{ target:t="reload_B_22" } } else_actions{ } } reloadB23{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="bplane_07" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_23" } wait{ time:r=3600 } triggerDisable{ target:t="reload_B_23" } } else_actions{ } } reloadB24{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="bplane_08" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_24" } wait{ time:r=3600 } triggerDisable{ target:t="reload_B_24" } } else_actions{ } } reloadB25{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="bplane_09" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_25" } wait{ time:r=3600 } triggerDisable{ target:t="reload_B_25" } } else_actions{ } } reloadB26{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="bplane_10" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_26" } wait{ time:r=3600 } triggerDisable{ target:t="reload_B_26" } } else_actions{ } } reloadB27{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="bplane_11" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_27" } wait{ time:r=3600 } triggerDisable{ target:t="reload_B_27" } } else_actions{ } } reloadB28{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="bplane_12" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_28" } wait{ time:r=3600 } triggerDisable{ target:t="reload_A_28" } } else_actions{ } } reloadB29{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="bplane_13" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_29" } wait{ time:r=3600 } triggerDisable{ target:t="reload_A_29" } } else_actions{ } } reloadB30{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="bplane_14" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_30" } wait{ time:r=3600 } triggerDisable{ target:t="reload_B_30" } } else_actions{ } } reloadB31{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="bplane_15" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_31" } wait{ time:r=3600 } triggerDisable{ target:t="reload_B_31" } } else_actions{ } } reloadB32{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="bplane_16" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_32" } wait{ time:r=3600 } triggerDisable{ target:t="reload_B_32" } } else_actions{ } } } Repair{ isCategory:b=yes is_enabled:b=yes restore{ isCategory:b=yes is_enabled:b=yes repair_A_01{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=yes target:t="atank_01" target_type:t="any" partRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } repair_A_02{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=yes target:t="atank_02" target_type:t="any" partRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } repair_A_03{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=yes target:t="atank_05" target_type:t="any" partRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } repair_A_04{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=yes target:t="atank_04" target_type:t="any" partRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } repair_A_05{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=yes target:t="atank_09" target_type:t="any" partRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } repair_A_06{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=yes target:t="atank_10" target_type:t="any" partRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } repair_A_07{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=yes target:t="atank_11" target_type:t="any" partRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } repair_A_08{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=yes target:t="atank_08" target_type:t="any" partRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } repair_A_09{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=yes target:t="atank_17" target_type:t="any" partRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } repair_A_10{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=yes target:t="atank_18" target_type:t="any" partRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } repair_A_11{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=yes target:t="atank_19" target_type:t="any" partRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } repair_A_12{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=yes target:t="atank_20" target_type:t="any" partRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } repair_A_13{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=yes target:t="atank_21" target_type:t="any" partRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } repair_A_14{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=yes target:t="atank_22" target_type:t="any" partRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } repair_A_15{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=yes target:t="atank_23" target_type:t="any" partRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } repair_A_16{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=yes target:t="atank_16" target_type:t="any" partRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } repair_A_17{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=yes target:t="aplane_01" target_type:t="any" partRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } repair_A_18{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=yes target:t="aplane_02" target_type:t="any" partRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } repair_A_19{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=yes target:t="aplane_05" target_type:t="any" partRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } repair_A_20{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=yes target:t="aplane_04" target_type:t="any" partRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } repair_A_21{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=yes target:t="aplane_09" target_type:t="any" partRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } repair_A_22{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=yes target:t="aplane_10" target_type:t="any" partRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } repair_A_23{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=yes target:t="aplane_11" target_type:t="any" partRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } repair_A_24{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=yes target:t="aplane_08" target_type:t="any" partRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } repair_A_25{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=yes target:t="aplane_17" target_type:t="any" partRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } repair_A_26{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=yes target:t="aplane_18" target_type:t="any" partRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } repair_A_27{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=yes target:t="aplane_19" target_type:t="any" partRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } repair_A_28{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=yes target:t="aplane_20" target_type:t="any" partRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } repair_A_29{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=yes target:t="aplane_21" target_type:t="any" partRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } repair_A_30{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=yes target:t="aplane_22" target_type:t="any" partRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } repair_A_31{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=yes target:t="aplane_23" target_type:t="any" partRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } repair_A_32{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=yes target:t="aplane_16" target_type:t="any" partRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } repair_B_01{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=yes target:t="btank_01" target_type:t="any" partRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } repair_B_02{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=yes target:t="btank_02" target_type:t="any" partRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } repair_B_03{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=yes target:t="btank_03" target_type:t="any" partRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } repair_B_04{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=yes target:t="btank_04" target_type:t="any" partRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } repair_B_05{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=yes target:t="btank_09" target_type:t="any" partRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } repair_B_06{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=yes target:t="btank_10" target_type:t="any" partRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } repair_B_07{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=yes target:t="btank_11" target_type:t="any" partRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } repair_B_08{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=yes target:t="btank_08" target_type:t="any" partRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } repair_B_09{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=yes target:t="btank_17" target_type:t="any" partRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } repair_B_10{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=yes target:t="btank_18" target_type:t="any" partRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } repair_B_11{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=yes target:t="btank_19" target_type:t="any" partRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } repair_B_12{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=yes target:t="btank_20" target_type:t="any" partRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } repair_B_13{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=yes target:t="btank_21" target_type:t="any" partRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } repair_B_14{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=yes target:t="btank_22" target_type:t="any" partRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } repair_B_15{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=yes target:t="btank_23" target_type:t="any" partRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } repair_B_16{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=yes target:t="btank_16" target_type:t="any" partRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } repair_B_17{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=yes target:t="bplane_01" target_type:t="any" partRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } repair_B_18{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=yes target:t="bplane_02" target_type:t="any" partRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } repair_B_19{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=yes target:t="bplane_03" target_type:t="any" partRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } repair_B_20{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=yes target:t="bplane_04" target_type:t="any" partRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } repair_B_21{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=yes target:t="bplane_05" target_type:t="any" partRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } repair_B_22{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=yes target:t="bplane_06" target_type:t="any" partRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } repair_B_23{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=yes target:t="bplane_07" target_type:t="any" partRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } repair_B_24{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=yes target:t="bplane_08" target_type:t="any" partRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } repair_B_25{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=yes target:t="bplane_09" target_type:t="any" partRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } repair_B_26{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=yes target:t="bplane_10" target_type:t="any" partRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } repair_B_27{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=yes target:t="bplane_11" target_type:t="any" partRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } repair_B_28{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=yes target:t="bplane_12" target_type:t="any" partRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } repair_B_29{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=yes target:t="bplane_13" target_type:t="any" partRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } repair_B_30{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=yes target:t="bplane_14" target_type:t="any" partRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } repair_B_31{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=yes target:t="bplane_15" target_type:t="any" partRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } repair_B_32{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=yes target:t="bplane_16" target_type:t="any" partRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } } repairA01{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="atank_01" target:t="area_21" } } actions{ triggerEnable{ target:t="repair_A_01" } wait{ time:r=3600 } triggerDisable{ target:t="repair_A_01" } } else_actions{ } } repairA02{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="atank_02" target:t="area_21" } } actions{ triggerEnable{ target:t="repair_A_02" } wait{ time:r=3600 } triggerDisable{ target:t="repair_A_02" } } else_actions{ } } repairA03{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="atank_05" target:t="area_21" } } actions{ triggerEnable{ target:t="repair_A_03" } wait{ time:r=3600 } triggerDisable{ target:t="repair_A_03" } } else_actions{ } } repairA04{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="atank_04" target:t="area_21" } } actions{ triggerEnable{ target:t="repair_A_04" } wait{ time:r=3600 } triggerDisable{ target:t="repair_A_04" } } else_actions{ } } repairA05{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="atank_09" target:t="area_21" } } actions{ triggerEnable{ target:t="repair_A_05" } wait{ time:r=3600 } triggerDisable{ target:t="repair_A_05" } } else_actions{ } } repairA06{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="atank_10" target:t="area_21" } } actions{ triggerEnable{ target:t="repair_A_06" } wait{ time:r=3600 } triggerDisable{ target:t="repair_A_06" } } else_actions{ } } repairA07{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="atank_11" target:t="area_21" } } actions{ triggerEnable{ target:t="repair_A_07" } wait{ time:r=3600 } triggerDisable{ target:t="repair_A_07" } } else_actions{ } } repairA08{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="atank_08" target:t="area_21" } } actions{ triggerEnable{ target:t="repair_A_08" } wait{ time:r=3600 } triggerDisable{ target:t="repair_A_08" } } else_actions{ } } repairA09{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="atank_17" target:t="area_21" } } actions{ triggerEnable{ target:t="repair_A_09" } wait{ time:r=3600 } triggerDisable{ target:t="repair_A_09" } } else_actions{ } } repairA10{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="atank_18" target:t="area_21" } } actions{ triggerEnable{ target:t="repair_A_10" } wait{ time:r=3600 } triggerDisable{ target:t="repair_A_10" } } else_actions{ } } repairA11{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="atank_19" target:t="area_21" } } actions{ triggerEnable{ target:t="repair_A_11" } wait{ time:r=3600 } triggerDisable{ target:t="repair_A_11" } } else_actions{ } } repairA12{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="atank_20" target:t="area_21" } } actions{ triggerEnable{ target:t="repair_A_12" } wait{ time:r=3600 } triggerDisable{ target:t="repair_A_12" } } else_actions{ } } repairA13{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="atank_21" target:t="area_21" } } actions{ triggerEnable{ target:t="repair_A_13" } wait{ time:r=3600 } triggerDisable{ target:t="repair_A_13" } } else_actions{ } } repairA14{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="atank_22" target:t="area_21" } } actions{ triggerEnable{ target:t="repair_A_14" } wait{ time:r=3600 } triggerDisable{ target:t="repair_A_14" } } else_actions{ } } repairA15{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="atank_23" target:t="area_21" } } actions{ triggerEnable{ target:t="repair_A_15" } wait{ time:r=3600 } triggerDisable{ target:t="repair_A_15" } } else_actions{ } } repairA16{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="atank_16" target:t="area_21" } } actions{ triggerEnable{ target:t="repair_A_16" } wait{ time:r=3600 } triggerDisable{ target:t="repair_A_16" } } else_actions{ } } repairA17{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="aplane_01" target:t="area_21" } } actions{ triggerEnable{ target:t="repair_A_17" } wait{ time:r=3600 } triggerDisable{ target:t="repair_A_17" } } else_actions{ } } repairA18{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="aplane_02" target:t="area_21" } } actions{ triggerEnable{ target:t="repair_A_18" } wait{ time:r=3600 } triggerDisable{ target:t="repair_A_18" } } else_actions{ } } repairA19{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="aplane_05" target:t="area_21" } } actions{ triggerEnable{ target:t="repair_A_19" } wait{ time:r=3600 } triggerDisable{ target:t="repair_A_19" } } else_actions{ } } repairA20{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="aplane_04" target:t="area_21" } } actions{ triggerEnable{ target:t="repair_A_20" } wait{ time:r=3600 } triggerDisable{ target:t="repair_A_20" } } else_actions{ } } repairA21{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="aplane_09" target:t="area_21" } } actions{ triggerEnable{ target:t="repair_A_21" } wait{ time:r=3600 } triggerDisable{ target:t="repair_A_21" } } else_actions{ } } repairA22{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="aplane_10" target:t="area_21" } } actions{ triggerEnable{ target:t="repair_A_22" } wait{ time:r=3600 } triggerDisable{ target:t="repair_A_22" } } else_actions{ } } repairA23{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="aplane_11" target:t="area_21" } } actions{ triggerEnable{ target:t="repair_A_23" } wait{ time:r=3600 } triggerDisable{ target:t="repair_A_23" } } else_actions{ } } repairA24{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="aplane_08" target:t="area_21" } } actions{ triggerEnable{ target:t="repair_A_24" } wait{ time:r=3600 } triggerDisable{ target:t="repair_A_24" } } else_actions{ } } repairA25{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="aplane_17" target:t="area_21" } } actions{ triggerEnable{ target:t="repair_A_25" } wait{ time:r=3600 } triggerDisable{ target:t="repair_A_25" } } else_actions{ } } repairA26{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="aplane_18" target:t="area_21" } } actions{ triggerEnable{ target:t="repair_A_26" } wait{ time:r=3600 } triggerDisable{ target:t="repair_A_26" } } else_actions{ } } repairA27{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="aplane_19" target:t="area_21" } } actions{ triggerEnable{ target:t="repair_A_27" } wait{ time:r=3600 } triggerDisable{ target:t="repair_A_27" } } else_actions{ } } repairA28{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="aplane_20" target:t="area_21" } } actions{ triggerEnable{ target:t="repair_A_28" } wait{ time:r=3600 } triggerDisable{ target:t="repair_A_28" } } else_actions{ } } repairA29{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="aplane_21" target:t="area_21" } } actions{ triggerEnable{ target:t="repair_A_29" } wait{ time:r=3600 } triggerDisable{ target:t="repair_A_29" } } else_actions{ } } repairA30{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="aplane_22" target:t="area_21" } } actions{ triggerEnable{ target:t="repair_A_30" } wait{ time:r=3600 } triggerDisable{ target:t="repair_A_30" } } else_actions{ } } repairA31{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="aplane_23" target:t="area_21" } } actions{ triggerEnable{ target:t="repair_A_31" } wait{ time:r=3600 } triggerDisable{ target:t="repair_A_31" } } else_actions{ } } repairA32{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="aplane_16" target:t="area_21" } } actions{ triggerEnable{ target:t="repair_A_32" } wait{ time:r=3600 } triggerDisable{ target:t="repair_A_32" } } else_actions{ } } repairB01{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="btank_01" target:t="area_21" } } actions{ triggerEnable{ target:t="repair_B_01" } wait{ time:r=3600 } triggerDisable{ target:t="repair_B_01" } } else_actions{ } } repairB02{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="btank_02" target:t="area_21" } } actions{ triggerEnable{ target:t="repair_B_02" } wait{ time:r=3600 } triggerDisable{ target:t="repair_B_02" } } else_actions{ } } repairB03{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="btank_03" target:t="area_21" } } actions{ triggerEnable{ target:t="repair_B_03" } wait{ time:r=3600 } triggerDisable{ target:t="repair_B_03" } } else_actions{ } } repairB04{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="btank_04" target:t="area_21" } } actions{ triggerEnable{ target:t="repair_B_04" } wait{ time:r=3600 } triggerDisable{ target:t="repair_B_04" } } else_actions{ } } repairB05{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="btank_09" target:t="area_21" } } actions{ triggerEnable{ target:t="repair_B_05" } wait{ time:r=3600 } triggerDisable{ target:t="repair_B_05" } } else_actions{ } } repairB06{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="btank_10" target:t="area_21" } } actions{ triggerEnable{ target:t="repair_B_06" } wait{ time:r=3600 } triggerDisable{ target:t="repair_B_06" } } else_actions{ } } repairB07{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="btank_11" target:t="area_21" } } actions{ triggerEnable{ target:t="repair_B_07" } wait{ time:r=3600 } triggerDisable{ target:t="repair_B_07" } } else_actions{ } } repairB08{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="btank_08" target:t="area_21" } } actions{ triggerEnable{ target:t="repair_B_08" } wait{ time:r=3600 } triggerDisable{ target:t="repair_B_08" } } else_actions{ } } repairB09{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="btank_17" target:t="area_21" } } actions{ triggerEnable{ target:t="repair_B_09" } wait{ time:r=3600 } triggerDisable{ target:t="repair_B_09" } } else_actions{ } } repairB10{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="btank_18" target:t="area_21" } } actions{ triggerEnable{ target:t="repair_B_10" } wait{ time:r=3600 } triggerDisable{ target:t="repair_B_10" } } else_actions{ } } repairB11{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="btank_19" target:t="area_21" } } actions{ triggerEnable{ target:t="repair_B_11" } wait{ time:r=3600 } triggerDisable{ target:t="repair_B_11" } } else_actions{ } } repairB12{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="btank_20" target:t="area_21" } } actions{ triggerEnable{ target:t="repair_B_12" } wait{ time:r=3600 } triggerDisable{ target:t="repair_B_12" } } else_actions{ } } repairB13{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="btank_21" target:t="area_21" } } actions{ triggerEnable{ target:t="repair_B_13" } wait{ time:r=3600 } triggerDisable{ target:t="repair_B_13" } } else_actions{ } } repairB14{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="btank_22" target:t="area_21" } } actions{ triggerEnable{ target:t="repair_B_14" } wait{ time:r=3600 } triggerDisable{ target:t="repair_B_14" } } else_actions{ } } repairB15{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="btank_23" target:t="area_21" } } actions{ triggerEnable{ target:t="repair_B_15" } wait{ time:r=3600 } triggerDisable{ target:t="repair_B_15" } } else_actions{ } } repairB16{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="btank_16" target:t="area_21" } } actions{ triggerEnable{ target:t="repair_B_16" } wait{ time:r=3600 } triggerDisable{ target:t="repair_B_16" } } else_actions{ } } repairB17{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="bplane_01" target:t="area_21" } } actions{ triggerEnable{ target:t="repair_B_17" } wait{ time:r=3600 } triggerDisable{ target:t="repair_B_17" } } else_actions{ } } repairB18{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="bplane_02" target:t="area_21" } } actions{ triggerEnable{ target:t="repair_B_18" } wait{ time:r=3600 } triggerDisable{ target:t="repair_B_18" } } else_actions{ } } repairB19{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="bplane_03" target:t="area_21" } } actions{ triggerEnable{ target:t="repair_B_19" } wait{ time:r=3600 } triggerDisable{ target:t="repair_B_19" } } else_actions{ } } repairB20{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="bplane_04" target:t="area_21" } } actions{ triggerEnable{ target:t="repair_B_20" } wait{ time:r=3600 } triggerDisable{ target:t="repair_B_20" } } else_actions{ } } repairB21{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="bplane_05" target:t="area_21" } } actions{ triggerEnable{ target:t="repair_B_21" } wait{ time:r=3600 } triggerDisable{ target:t="repair_B_21" } } else_actions{ } } repairB22{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="bplane_06" target:t="area_21" } } actions{ triggerEnable{ target:t="repair_B_22" } wait{ time:r=3600 } triggerDisable{ target:t="repair_B_22" } } else_actions{ } } repairB23{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="bplane_07" target:t="area_21" } } actions{ triggerEnable{ target:t="repair_B_23" } wait{ time:r=3600 } triggerDisable{ target:t="repair_B_23" } } else_actions{ } } repairB24{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="bplane_08" target:t="area_21" } } actions{ triggerEnable{ target:t="repair_B_24" } wait{ time:r=3600 } triggerDisable{ target:t="repair_B_24" } } else_actions{ } } repairB25{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="bplane_09" target:t="area_21" } } actions{ triggerEnable{ target:t="repair_B_25" } wait{ time:r=3600 } triggerDisable{ target:t="repair_B_25" } } else_actions{ } } repairB26{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="bplane_10" target:t="area_21" } } actions{ triggerEnable{ target:t="repair_B_26" } wait{ time:r=3600 } triggerDisable{ target:t="repair_B_26" } } else_actions{ } } repairB27{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="bplane_11" target:t="area_21" } } actions{ triggerEnable{ target:t="repair_B_27" } wait{ time:r=3600 } triggerDisable{ target:t="repair_B_27" } } else_actions{ } } repairB28{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="bplane_12" target:t="area_21" } } actions{ triggerEnable{ target:t="repair_B_28" } wait{ time:r=3600 } triggerDisable{ target:t="repair_B_28" } } else_actions{ } } repairB29{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="bplane_13" target:t="area_21" } } actions{ triggerEnable{ target:t="repair_B_29" } wait{ time:r=3600 } triggerDisable{ target:t="repair_B_29" } } else_actions{ } } repairB30{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="bplane_14" target:t="area_21" } } actions{ triggerEnable{ target:t="repair_B_30" } wait{ time:r=3600 } triggerDisable{ target:t="repair_B_30" } } else_actions{ } } repairB31{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="bplane_15" target:t="area_21" } } actions{ triggerEnable{ target:t="repair_B_31" } wait{ time:r=3600 } triggerDisable{ target:t="repair_B_31" } } else_actions{ } } repairB32{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="bplane_16" target:t="area_21" } } actions{ triggerEnable{ target:t="repair_B_32" } wait{ time:r=3600 } triggerDisable{ target:t="repair_B_32" } } else_actions{ } } } } Teleports{ isCategory:b=yes is_enabled:b=yes port{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="PlayerSquad" target:t="cap_03" } } actions{ unitMoveTo{ object_marking:i=0 target:t="area_15" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="target" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object:t="PlayerSquad" move_type:t="teleport" useForTriggerFiltered:b=yes } } else_actions{ } } port_01{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="PlayerSquad" target:t="area_16" } } actions{ unitMoveTo{ object_marking:i=0 target:t="area_10" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="target" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object:t="PlayerSquad" move_type:t="teleport" useForTriggerFiltered:b=yes } } else_actions{ } } port_02{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="PlayerSquad" target:t="area_18" } } actions{ unitMoveTo{ object_marking:i=0 target:t="area_17" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="target" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object:t="PlayerSquad" move_type:t="teleport" useForTriggerFiltered:b=yes } } else_actions{ } } port_03{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="PlayerSquad" target:t="structures_360" } } actions{ unitMoveTo{ object_marking:i=0 target:t="structures_356" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="target" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=no object:t="PlayerSquad" move_type:t="teleport" useForTriggerFiltered:b=yes } } else_actions{ } } port_04{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="PlayerSquad" target:t="structures_355" } } actions{ unitMoveTo{ object_marking:i=0 target:t="structures_341" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="target" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=no object:t="PlayerSquad" move_type:t="teleport" useForTriggerFiltered:b=yes } } else_actions{ } } port_05{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="PlayerSquad" target:t="area_03" } } actions{ unitMoveTo{ object_marking:i=0 target:t="structures_279" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="target" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=no object:t="PlayerSquad" move_type:t="teleport" useForTriggerFiltered:b=yes } } else_actions{ } } port_06{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="PlayerSquad" target:t="area_25" } } actions{ unitMoveTo{ object_marking:i=0 target:t="tel_05" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="target" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object:t="PlayerSquad" move_type:t="teleport" useForTriggerFiltered:b=yes } } else_actions{ } } port_07{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="PlayerSquad" target:t="area_26" } } actions{ unitMoveTo{ object_marking:i=0 target:t="area_28" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="target" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object:t="PlayerSquad" move_type:t="teleport" useForTriggerFiltered:b=yes } } else_actions{ } } port_08{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="PlayerSquad" target:t="area_36" } } actions{ unitMoveTo{ object_marking:i=0 target:t="area_30" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="target" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object:t="PlayerSquad" move_type:t="teleport" useForTriggerFiltered:b=yes } } else_actions{ } } port_09{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="PlayerSquad" target:t="area_35" } } actions{ unitMoveTo{ object_marking:i=0 target:t="area_29" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="target" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object:t="PlayerSquad" move_type:t="teleport" useForTriggerFiltered:b=yes } } else_actions{ } } port_10{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="PlayerSquad" target:t="area_33" } } actions{ unitMoveTo{ object_marking:i=0 target:t="area_34" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="target" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object:t="PlayerSquad" move_type:t="teleport" useForTriggerFiltered:b=yes } } else_actions{ } } port_11{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="PlayerSquad" target:t="area_31" } } actions{ unitMoveTo{ object_marking:i=0 target:t="area_32" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="target" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object:t="PlayerSquad" move_type:t="teleport" useForTriggerFiltered:b=yes } } else_actions{ } } port_12{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="PlayerSquad" target:t="area_39" } } actions{ unitMoveTo{ object_marking:i=0 target:t="area_37" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="target" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object:t="PlayerSquad" move_type:t="teleport" useForTriggerFiltered:b=yes } } else_actions{ } } port_13{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="PlayerSquad" target:t="area_40" } } actions{ unitMoveTo{ object_marking:i=0 target:t="area_38" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="target" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object:t="PlayerSquad" move_type:t="teleport" useForTriggerFiltered:b=yes } } else_actions{ } } port_14{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="PlayerSquad" target:t="area_42" } } actions{ unitMoveTo{ object_marking:i=0 target:t="area_41" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="target" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object:t="PlayerSquad" move_type:t="teleport" useForTriggerFiltered:b=yes } } else_actions{ } } port_15{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="PlayerSquad" target:t="area_45" } } actions{ unitMoveTo{ object_marking:i=0 target:t="area_44" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="target" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object:t="PlayerSquad" move_type:t="teleport" useForTriggerFiltered:b=yes } } else_actions{ } } port_16{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="PlayerSquad" target:t="area_46" } } actions{ unitMoveTo{ object_marking:i=0 target:t="area_43" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="target" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object:t="PlayerSquad" move_type:t="teleport" useForTriggerFiltered:b=yes } } else_actions{ } } port_17{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="PlayerSquad" target:t="structures_282" } } actions{ unitMoveTo{ object_marking:i=0 target:t="structures_287" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="target" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object:t="PlayerSquad" move_type:t="teleport" useForTriggerFiltered:b=yes } } else_actions{ } } port_18{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="PlayerSquad" target:t="structures_333" } } actions{ unitMoveTo{ object_marking:i=0 target:t="structures_328" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="target" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object:t="PlayerSquad" move_type:t="teleport" useForTriggerFiltered:b=yes } } else_actions{ } } port_19{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="PlayerSquad" target:t="structures_312" } } actions{ unitMoveTo{ object_marking:i=0 target:t="structures_309" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="target" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object:t="PlayerSquad" move_type:t="teleport" useForTriggerFiltered:b=yes } } else_actions{ } } port_20{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="PlayerSquad" target:t="structures_289" } } actions{ unitMoveTo{ object_marking:i=0 target:t="structures_292" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="target" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object:t="PlayerSquad" move_type:t="teleport" useForTriggerFiltered:b=yes } } else_actions{ } } port_22{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="PlayerSquad" target:t="structures_303" } } actions{ unitMoveTo{ object_marking:i=0 target:t="structures_300" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="target" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object:t="PlayerSquad" move_type:t="teleport" useForTriggerFiltered:b=yes } } else_actions{ } } port_23{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="PlayerSquad" target:t="structures_329" } } actions{ unitMoveTo{ object_marking:i=0 target:t="structures_326" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="target" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object:t="PlayerSquad" move_type:t="teleport" useForTriggerFiltered:b=yes } } else_actions{ } } port_24{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="PlayerSquad" target:t="structures_315" } } actions{ unitMoveTo{ object_marking:i=0 target:t="structures_316" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="target" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object:t="PlayerSquad" move_type:t="teleport" useForTriggerFiltered:b=yes } } else_actions{ } } port_25{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="PlayerSquad" target:t="structures_338" } } actions{ unitMoveTo{ object_marking:i=0 target:t="structures_331" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="target" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object:t="PlayerSquad" move_type:t="teleport" useForTriggerFiltered:b=yes } } else_actions{ } } port_26{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="PlayerSquad" target:t="structures_346" } } actions{ unitMoveTo{ object_marking:i=0 target:t="structures_339" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="target" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object:t="PlayerSquad" move_type:t="teleport" useForTriggerFiltered:b=yes } } else_actions{ } } port_27{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="PlayerSquad" target:t="structures_343" } } actions{ unitMoveTo{ object_marking:i=0 target:t="structures_336" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="target" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object:t="PlayerSquad" move_type:t="teleport" useForTriggerFiltered:b=yes } } else_actions{ } } port_28{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="PlayerSquad" target:t="area_22" } } actions{ unitMoveTo{ object_marking:i=0 target:t="area_19" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="target" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object:t="PlayerSquad" move_type:t="teleport" useForTriggerFiltered:b=yes } } else_actions{ } } } speed{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="PlayerSquad" target:t="area_23" } } actions{ unitSetProperties{ object_marking:i=0 object:t="PlayerSquad" useForTriggerFiltered:b=yes speed:r=1300 } } else_actions{ } } speed1{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="PlayerSquad" target:t="area_24" } } actions{ unitSetProperties{ object_marking:i=0 object:t="PlayerSquad" useForTriggerFiltered:b=yes speed:r=0 } } else_actions{ } } } mission_objectives{ isCategory:b=yes is_enabled:b=yes "Made By TankSniper001"{ is_enabled:b=yes comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=9999999 } onSuccess{ } onFailed{ } } "Annoy TheThirdTrident"{ is_enabled:b=yes comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=1 } onSuccess{ } onFailed{ } } "Achieve Instant Repair"{ is_enabled:b=yes comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=999999 team:t="Both" } onSuccess{ awardAchievement{ achievement:t="" } } onFailed{ } } "Achieve Instant Reload"{ is_enabled:b=yes comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=9999999 } onSuccess{ } onFailed{ } } "Achieve Godmode"{ is_enabled:b=yes comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=999999 } onSuccess{ } onFailed{ } } } variables{ } dialogs{ } airfields{ } effects{ } units{ tankModels{ name:t="atank_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [703.689, -1150.62, -3404.41]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } squad{ name:t="PlayerSquad" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [703.689, -1150.62, -3450.04]] props{ squad_members:t="atank_01" squad_members:t="atank_02" squad_members:t="atank_05" squad_members:t="atank_04" squad_members:t="atank_09" squad_members:t="atank_10" squad_members:t="atank_11" squad_members:t="atank_08" squad_members:t="atank_17" squad_members:t="atank_18" squad_members:t="atank_19" squad_members:t="atank_20" squad_members:t="atank_21" squad_members:t="atank_22" squad_members:t="atank_23" squad_members:t="atank_16" squad_members:t="btank_01" squad_members:t="btank_02" squad_members:t="btank_03" squad_members:t="btank_04" squad_members:t="btank_09" squad_members:t="btank_10" squad_members:t="btank_11" squad_members:t="btank_08" squad_members:t="btank_17" squad_members:t="btank_18" squad_members:t="btank_19" squad_members:t="btank_20" squad_members:t="btank_21" squad_members:t="btank_22" squad_members:t="btank_23" squad_members:t="btank_16" squad_members:t="aplane_17" squad_members:t="aplane_18" squad_members:t="aplane_19" squad_members:t="aplane_20" squad_members:t="aplane_21" squad_members:t="aplane_22" squad_members:t="aplane_23" squad_members:t="aplane_16" squad_members:t="aplane_01" squad_members:t="aplane_02" squad_members:t="aplane_05" squad_members:t="aplane_04" squad_members:t="aplane_09" squad_members:t="aplane_10" squad_members:t="aplane_11" squad_members:t="aplane_08" squad_members:t="bplane_03" squad_members:t="bplane_04" squad_members:t="bplane_05" squad_members:t="bplane_01" squad_members:t="bplane_02" squad_members:t="bplane_06" squad_members:t="bplane_07" squad_members:t="bplane_08" squad_members:t="bplane_09" squad_members:t="bplane_10" squad_members:t="bplane_11" squad_members:t="bplane_12" squad_members:t="bplane_13" squad_members:t="bplane_14" squad_members:t="bplane_15" squad_members:t="bplane_16" } } tankModels{ name:t="atank_02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [703.689, -1150.62, -3436.19]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="atank_05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [703.689, -1150.62, -3386.97]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="atank_04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [703.689, -1150.62, -3418.75]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="atank_09" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [686.679, -1150.62, -3386.97]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="atank_10" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [686.679, -1150.62, -3418.75]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="atank_11" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [686.679, -1150.62, -3404.41]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="atank_08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [686.679, -1150.62, -3436.19]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="atank_17" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [666.109, -1150.62, -3404.41]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="atank_18" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [666.109, -1150.62, -3436.19]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="atank_19" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [666.109, -1150.62, -3386.97]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="atank_20" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [666.109, -1150.62, -3418.75]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="atank_21" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [649.099, -1150.62, -3387.94]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="atank_22" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [649.099, -1150.62, -3418.75]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="atank_23" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [649.099, -1150.62, -3404.41]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="atank_16" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [649.099, -1150.62, -3436.19]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [697.849, -1143.58, -3510.99]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [697.849, -1143.58, -3497.69]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [697.849, -1143.58, -3484.81]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [697.849, -1143.58, -3471.89]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_09" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [682.069, -1143.58, -3510.99]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_10" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [682.069, -1143.58, -3497.69]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_11" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [682.069, -1143.58, -3484.81]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [682.069, -1143.58, -3471.89]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_17" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [649.769, -1143.58, -3497.69]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_18" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [649.769, -1143.58, -3484.81]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_19" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [649.769, -1143.58, -3471.89]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_20" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [665.549, -1143.58, -3510.99]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_21" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [665.549, -1143.58, -3497.69]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_22" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [665.549, -1143.58, -3484.81]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_23" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [665.549, -1143.58, -3471.89]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_16" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [649.769, -1143.58, -3510.99]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } armada{ name:t="aplane_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -758.479, -3519.52]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -758.479, -3498.67]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -758.479, -3460.4]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -758.479, -3481.25]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_09" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -758.479, -3375.44]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_10" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -758.479, -3396.29]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_11" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -758.479, -3434.57]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -758.479, -3413.72]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_17" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [568.349, -758.479, -3519.52]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_18" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [568.349, -758.479, -3498.67]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_19" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [568.349, -758.479, -3460.4]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_20" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [568.349, -758.479, -3481.25]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_21" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [568.349, -758.479, -3375.44]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_22" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [568.349, -758.479, -3396.29]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_23" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [568.349, -758.479, -3434.57]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_16" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [568.349, -758.479, -3413.72]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -758.479, -3375.44]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -758.479, -3401.19]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -758.479, -3426.93]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -758.479, -3452.67]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -758.479, -3478.41]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_06" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -758.479, -3504.15]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_07" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -758.479, -3529.89]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -758.479, -3555.63]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_09" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -758.479, -3581.36]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_10" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -758.479, -3607.11]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_11" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -758.479, -3632.85]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_12" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -758.479, -3658.59]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_13" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -758.479, -3684.33]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_14" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -758.479, -3710.07]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_15" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -758.479, -3735.81]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_16" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -758.479, -3761.54]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } objectGroups{ name:t="objectGroups_02" tm:m=[[0.450894, 0, -0.345984] [0, 0.4, 0] [0.354543, 0, 0.462049] [2326.5, 27.4565, 1973.65]] unit_class:t="capture_zone_circle" objLayer:i=2 props{ army:i=0 active:b=yes } } structures{ name:t="structures_04" tm:m=[[0.718164, 0, -0.695875] [-0.208665, 0.00915491, -0.215349] [0.0212356, 0.999534, 0.0219157] [904.682, 91.6002, 4537.92]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_05" tm:m=[[-0.724738, 0, 0.689024] [0.206611, 0.00915491, 0.217321] [-0.0210266, 0.999534, -0.0221164] [806.961, 91.6002, 4436.7]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_06" tm:m=[[0.71041, 0, -0.703788] [6.08961e-08, -0.3, 4.45486e-08] [-0.914924, -2.71201e-07, -0.923535] [858.355, 152.178, 4488.87]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } squad{ name:t="BotSquad01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [759.525, -1150.62, -3450.04]] props{ squad_members:t="atank_01" squad_members:t="atank_02" squad_members:t="atank_05" squad_members:t="atank_04" squad_members:t="atank_09" squad_members:t="atank_10" squad_members:t="atank_11" squad_members:t="atank_08" squad_members:t="atank_17" squad_members:t="atank_18" squad_members:t="atank_19" squad_members:t="atank_20" squad_members:t="atank_21" squad_members:t="atank_22" squad_members:t="atank_23" squad_members:t="atank_16" squad_members:t="btank_01" squad_members:t="btank_02" squad_members:t="btank_03" squad_members:t="btank_04" squad_members:t="btank_09" squad_members:t="btank_10" squad_members:t="btank_11" squad_members:t="btank_08" squad_members:t="btank_17" squad_members:t="btank_18" squad_members:t="btank_19" squad_members:t="btank_20" squad_members:t="btank_21" squad_members:t="btank_22" squad_members:t="btank_23" squad_members:t="btank_16" squad_members:t="aplane_17" squad_members:t="aplane_18" squad_members:t="aplane_19" squad_members:t="aplane_20" squad_members:t="aplane_21" squad_members:t="aplane_22" squad_members:t="aplane_23" squad_members:t="aplane_16" squad_members:t="aplane_01" squad_members:t="aplane_02" squad_members:t="aplane_05" squad_members:t="aplane_04" squad_members:t="aplane_09" squad_members:t="aplane_10" squad_members:t="aplane_11" squad_members:t="aplane_08" squad_members:t="bplane_03" squad_members:t="bplane_04" squad_members:t="bplane_05" squad_members:t="bplane_01" squad_members:t="bplane_02" squad_members:t="bplane_06" squad_members:t="bplane_07" squad_members:t="bplane_08" squad_members:t="bplane_09" squad_members:t="bplane_10" squad_members:t="bplane_11" squad_members:t="bplane_12" squad_members:t="bplane_13" squad_members:t="bplane_14" squad_members:t="bplane_15" squad_members:t="bplane_16" } } structures{ name:t="structures_02" tm:m=[[1.18845, -0.0227711, 1.5835] [-0.000477892, 0.00293443, 0.000400864] [-7.28023, -1.92826, 5.43621] [2596.9, 86.8526, 1538.97]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_01" tm:m=[[34.9661, -48.1964, 45.5688] [0.749425, 1.46713, 0.97667] [-19.5551, -1.19617e-06, 15.0051] [3520.08, 162.237, 3928.95]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_46" tm:m=[[-30.8555, -42.5306, -40.2117] [-0.749425, 1.46713, -0.97667] [19.5551, -1.19617e-06, -15.0051] [1626.41, 194.326, 1462.65]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_59" tm:m=[[-136.666, 0, -178.106] [-3.63158e-08, 1.9152, -1.87967e-07] [19.5551, -1.29788e-06, -15.0051] [2559.93, 429.542, 2673.31]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_57" tm:m=[[-7.10396e-07, -25.5811, -4.09835e-06] [1.51943, -2.66387e-08, -1.1659] [17.7753, -2.57663e-06, 23.1652] [3654.26, 307.16, 1772.47]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_58" tm:m=[[1.26684e-06, -45.6178, 7.30844e-06] [-1.51943, -2.66387e-08, 1.1659] [-19.5528, -2.83428e-06, -25.4817] [1427.43, 198.567, 3504.46]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_10" tm:m=[[1.59245, 0, -1.22193] [0, 0.0602173, 0] [16.065, 0, 20.9364] [3379.79, 358.041, 1968.2]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_11" tm:m=[[1.59245, 0, -1.22193] [0, 0.0602173, 0] [16.065, 0, 20.9364] [2551.71, 358.041, 2632.41]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_12" tm:m=[[1.59245, 0, -1.22193] [0, 0.0602173, 0] [16.065, 0, 20.9364] [1659.25, 358.041, 3244.71]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_13" tm:m=[[1.22193, 0, 1.59245] [0, 0.0602173, 0] [-20.9364, 0, 16.065] [2543.67, 358.041, 2618.85]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_14" tm:m=[[1.22193, 0, 1.59245] [0, 0.0602173, 0] [-20.9364, 0, 16.065] [1860.1, 358.041, 1727]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_15" tm:m=[[1.22193, 0, 1.59245] [0, 0.0602173, 0] [-20.9364, 0, 16.065] [3303.42, 358.041, 3649.77]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_18" tm:m=[[4.23845e-07, 9.32166, -3.25228e-07] [-0.151943, 0, 0.11659] [0.734517, 0, 0.957241] [3641.14, 232.321, 1800.19]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_19" tm:m=[[3.2844, 2.39017, -2.52021] [-0.0759715, 0.165861, 0.058295] [0.734517, 0, 0.957241] [3656.69, 320.651, 1787.88]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_21" tm:m=[[4.64742e-08, 1.02211, -3.56609e-08] [-0.0793352, 0, 0.0608761] [0.268464, 0, 0.349869] [3946.67, 260.279, 2127.45]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_22" tm:m=[[-0.622221, 7.71673e-08, -0.810894] [-0.0793352, 0, 0.0608761] [3.24295e-08, 0.705599, 4.2263e-08] [3960.61, 257.985, 2145.61]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_23" tm:m=[[-0.622221, 7.71673e-08, -0.810894] [-0.0793352, 0, 0.0608761] [3.24295e-08, 0.705599, 4.2263e-08] [3935.17, 257.985, 2112.47]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_24" tm:m=[[-0.622221, 7.71673e-08, -0.810894] [-0.0793352, 0, 0.0608761] [3.24295e-08, 0.705599, 4.2263e-08] [3920.45, 257.985, 2093.28]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_26" tm:m=[[4.64742e-08, 1.02211, -3.56609e-08] [-0.0793352, 0, 0.0608761] [0.268464, 0, 0.349869] [3905.22, 292.737, 2073.43]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_27" tm:m=[[4.64742e-08, 1.02211, -3.56609e-08] [-0.0793352, 0, 0.0608761] [0.268464, 0, 0.349869] [3905.94, 224.559, 2074.79]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_28" tm:m=[[-0.622221, 7.71673e-08, -0.810894] [-0.0793352, 0, 0.0608761] [3.24295e-08, 0.705599, 4.2263e-08] [3893.04, 257.985, 2057.56]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_36" tm:m=[[4.64742e-08, 1.02211, -3.56609e-08] [-0.0793352, 0, 0.0608761] [0.268464, 0, 0.349869] [3862.88, 224.455, 2018.26]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_35" tm:m=[[-0.622221, 7.71673e-08, -0.810894] [-0.0793352, 0, 0.0608761] [3.24295e-08, 0.705599, 4.2263e-08] [3878.11, 257.985, 2038.1]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_52" tm:m=[[-0.622221, 7.71673e-08, -0.810894] [-0.0793352, 0, 0.0608761] [3.24295e-08, 0.705599, 4.2263e-08] [3837.55, 257.985, 1985.24]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_53" tm:m=[[4.64742e-08, 1.02211, -3.56609e-08] [-0.0793352, 0, 0.0608761] [0.268464, 0, 0.349869] [3822.39, 292.894, 1965.18]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_62" tm:m=[[4.64742e-08, 1.02211, -3.56609e-08] [-0.0793352, 0, 0.0608761] [0.268464, 0, 0.349869] [3822.33, 224.455, 1965.4]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_48" tm:m=[[-0.622221, 7.71673e-08, -0.810894] [-0.0793352, 0, 0.0608761] [3.24295e-08, 0.705599, 4.2263e-08] [3810.14, 257.985, 1949.52]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_73" tm:m=[[-0.622221, 7.71673e-08, -0.810894] [-0.0793352, 0, 0.0608761] [3.24295e-08, 0.705599, 4.2263e-08] [3596.86, 258.271, 1693.98]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_74" tm:m=[[2.57381e-07, 1.02211, 2.39198e-07] [-0.0793352, 0, 0.0608761] [0.187925, 3.25963e-08, 0.244908] [3584.72, 293.479, 1678.16]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_75" tm:m=[[1.37187e-07, 1.02211, 8.25583e-08] [-0.0793352, 0, 0.0608761] [0.187925, 1.2517e-07, 0.244908] [3583.82, 222.466, 1676.99]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_72" tm:m=[[-0.622221, 7.71673e-08, -0.810894] [-0.0793352, 0, 0.0608761] [2.27007e-08, 0.49392, 2.95841e-08] [3569.44, 258.271, 1658.25]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_76" tm:m=[[4.64742e-08, 1.02211, -3.56609e-08] [-0.0793352, 0, 0.0608761] [0.268464, 0, 0.349869] [3540.54, 224.741, 1620.59]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_77" tm:m=[[-0.622221, 7.71673e-08, -0.810894] [-0.0793352, 0, 0.0608761] [3.24295e-08, 0.705599, 4.2263e-08] [3555.78, 258.271, 1640.44]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_68" tm:m=[[4.64742e-08, 1.02211, -3.56609e-08] [-0.0793352, 0, 0.0608761] [0.268464, 0, 0.349869] [3540.54, 293.023, 1620.59]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_78" tm:m=[[4.64742e-08, 1.02211, -3.56609e-08] [-0.0793352, 0, 0.0608761] [0.187925, 0, 0.244908] [3542.34, 260.58, 1622.93]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_82" tm:m=[[4.64742e-08, 1.02211, -3.56609e-08] [-0.0793352, 0, 0.0608761] [0.268464, 0, 0.349869] [3499.92, 293.023, 1567.64]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_83" tm:m=[[-0.622221, 7.71673e-08, -0.810894] [-0.0793352, 0, 0.0608761] [3.24295e-08, 0.705599, 4.2263e-08] [3515.15, 258.271, 1587.49]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_81" tm:m=[[4.64742e-08, 1.02211, -3.56609e-08] [-0.0793352, 0, 0.0608761] [0.268464, 0, 0.349869] [3499.92, 224.741, 1567.64]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_84" tm:m=[[-0.622221, 7.71673e-08, -0.810894] [-0.0793352, 0, 0.0608761] [3.24295e-08, 0.705599, 4.2263e-08] [3475.92, 258.271, 1536.37]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_79" tm:m=[[4.64742e-08, 1.02211, -3.56609e-08] [-0.0793352, 0, 0.0608761] [0.131547, 0, 0.171436] [3465.68, 260.58, 1523.02]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_85" tm:m=[[-0.53886, 0.511056, -0.702256] [-0.0793352, 0, 0.0608761] [0.134232, 0.381917, 0.174934] [3456.29, 241.602, 1510.78]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_86" tm:m=[[0.53886, 0.511056, 0.702256] [-0.0793352, 0, 0.0608761] [0.120809, -0.343725, 0.157441] [3457.95, 276.784, 1512.95]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_87" tm:m=[[-0.622221, 7.71673e-08, -0.810894] [-0.0793352, 0, 0.0608761] [1.75119e-08, 0.381023, 2.2822e-08] [3363.1, 269.797, 1386.46]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_88" tm:m=[[4.64742e-08, 1.02211, -3.56609e-08] [-0.0793352, 0, 0.0608761] [0.173965, 0, 0.226715] [3332.44, 295.34, 1350.9]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_89" tm:m=[[0.439978, -0.722741, 0.57339] [-0.0793352, 1.79918e-09, 0.0608761] [-0.05638, -0.0926145, -0.0734759] [3321.45, 291.864, 1336.59]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_80" tm:m=[[0.227271, 0.486537, 0.296185] [-0.0793352, 0, 0.0608761] [0.067091, -0.084566, 0.0874347] [3571.34, 223.432, 1660.72]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_90" tm:m=[[-0.27525, 0.414317, -0.358713] [-0.0793352, 0, 0.0608761] [0.057132, 0.102419, 0.0744558] [3570.76, 291.361, 1659.97]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_67" tm:m=[[0.396677, 0, -0.304381] [0, 0.012, 0] [0.0730514, 0, 0.0952024] [3246.69, 18.8513, 2128.3]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_95" tm:m=[[-0.304381, -1.13513e-08, -0.396677] [0.000715697, 0.00286115, -0.000549174] [0.0272388, -0.0108254, -0.0209011] [3244.81, 19.5136, 2130.3]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_96" tm:m=[[-0.2849, 0, -0.371289] [0, 0.006, 0] [0.0565502, 0, -0.0433925] [3245.45, 18.9293, 2136.44]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_97" tm:m=[[-0.304381, -1.13513e-08, -0.396677] [0.000715697, 0.00286115, -0.000549174] [0.0392239, -0.0155886, -0.0300975] [3252.68, 18.1063, 2126.95]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_100" tm:m=[[1.97017, 0, 0.259378] [-0.0458493, 2.65199e-08, 0.348261] [-1.37861e-08, -1.39897, 1.04716e-07] [2537.36, 373.899, 2662.45]] unit_class:t="bridge_road_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } structures{ name:t="structures_107" tm:m=[[-1.99007, 0, -0.261998] [0.0458493, 2.65199e-08, -0.348261] [1.3269e-08, -1.34651, -1.00789e-07] [2547.84, 371.187, 2576.39]] unit_class:t="bridge_road_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } structures{ name:t="structures_108" tm:m=[[0.261998, 0, -1.99007] [0.348261, 2.65199e-08, 0.0458493] [9.99555e-08, -1.33538, 1.31594e-08] [2585.24, 370.466, 2625.81]] unit_class:t="bridge_road_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } structures{ name:t="structures_109" tm:m=[[4.24169e-08, 3.04362, -3.22189e-07] [0.0222943, -2.1216e-09, -0.0171071] [-0.274495, -3.40425e-08, -0.357729] [2575.16, 315.801, 2595.17]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } structures{ name:t="structures_110" tm:m=[[-4.15821e-08, 2.98373, 3.15848e-07] [-0.0222943, -2.1216e-09, 0.0171071] [0.274495, -3.40425e-08, 0.357729] [2510.29, 315.716, 2644.47]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } structures{ name:t="structures_111" tm:m=[[-0.261998, 0, 1.99007] [-0.30647, 2.33376e-08, -0.0403474] [-1.03129e-07, -1.37777, -1.35771e-08] [2499.44, 372.793, 2613.16]] unit_class:t="bridge_road_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } structures{ name:t="structures_112" tm:m=[[3.4358e-07, 3.24571, 4.52332e-08] [0.0171071, -2.1216e-09, 0.0222943] [0.346721, -3.29951e-08, -0.266048] [2567.64, 317.111, 2652.54]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } structures{ name:t="structures_113" tm:m=[[-3.43066e-07, 3.24086, -4.51654e-08] [-0.0222393, -2.75807e-09, -0.0289826] [-0.354152, -3.37022e-08, 0.271751] [2517.64, 317.097, 2586.58]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } structures{ name:t="structures_115" tm:m=[[-0.304381, -1.13513e-08, -0.396677] [0.000715697, 0.00286115, -0.000549174] [0.0272388, -0.0108254, -0.0209011] [3242.23, 19.5134, 2126.93]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_116" tm:m=[[0.608762, 0, 0.793353] [0, 0.012, 0] [-0.038557, 0, 0.0295858] [3239.1, 20.0144, 2130.59]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_117" tm:m=[[-0.51568, 0, 0.395695] [0, 0.012, 0] [-0.0365257, 0, -0.0476012] [3232.8, 19.8353, 2131.8]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_121" tm:m=[[0.608762, 0, 0.793353] [0, 0.012, 0] [-0.038557, 0, 0.0295858] [3229.84, 19.8443, 2137.7]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_122" tm:m=[[-0.2849, 0, -0.371289] [0, 0.006, 0] [0.0565502, 0, -0.0433925] [3233.57, 18.9293, 2145.2]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_125" tm:m=[[0.304381, -1.13513e-08, 0.396677] [-0.000715697, 0.00286115, 0.000549174] [-0.0272388, -0.0108254, 0.0209011] [3225.25, 19.3964, 2139.55]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_124" tm:m=[[0.304381, -1.13513e-08, 0.396677] [-0.000715697, 0.00286115, 0.000549174] [-0.0272388, -0.0108254, 0.0209011] [3227.83, 19.3963, 2142.91]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_127" tm:m=[[0.304381, -1.13513e-08, 0.396677] [-0.000715697, 0.00286115, 0.000549174] [-0.0987185, -0.0392334, 0.0757494] [3218.7, 16.7122, 2153.58]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_126" tm:m=[[-0.396677, 0, 0.304381] [0, 0.012, 0] [-0.0730514, 0, -0.0952024] [3224.69, 18.8513, 2145.03]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_130" tm:m=[[1.22193, 0, 1.59245] [0, 0.0602173, 0] [-20.9364, 0, 16.065] [2543.67, 344.546, 2618.85]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_131" tm:m=[[1.59245, 0, -1.22193] [0, 0.0602173, 0] [16.065, 0, 20.9364] [2550.06, 344.72, 2630.27]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_133" tm:m=[[1.59245, 0, -1.22193] [0, 0.0602173, 0] [16.065, 0, 20.9364] [3379.79, 344.523, 1968.2]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_135" tm:m=[[1.59245, 0, -1.22193] [0, 0.0602173, 0] [16.065, 0, 20.9364] [1659.25, 344.53, 3244.71]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_138" tm:m=[[1.22193, 0, 1.59245] [0, 0.0602173, 0] [-20.9364, 0, 16.065] [3303.66, 344.407, 3649.58]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_139" tm:m=[[1.22193, 0, 1.59245] [0, 0.0602173, 0] [-20.9364, 0, 16.065] [1860.1, 344.678, 1727]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_266" tm:m=[[18.7729, 0, -14.4049] [0, 0.144934, 0] [18.583, 0, 24.2179] [3563.05, 178.952, 1842.64]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_16" tm:m=[[3.08551, 0.862211, -2.36759] [-0.0328865, 0.18698, 0.0252347] [0.734517, 0, 0.957241] [3656.34, 287.583, 1786.5]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_220" tm:m=[[1.1973, -6.95817e-15, 1.56035] [9.49175e-09, 0.0449623, -7.28328e-09] [-0.146226, 5.52741e-08, 0.112203] [2542.94, 319.152, 2620.1]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } structures{ name:t="structures_260" tm:m=[[-1.09905, 5.94913e-15, 0.843329] [5.16618e-09, 0.0281014, 6.7327e-09] [-0.263463, 1.30698e-07, -0.343353] [2568.83, 302.675, 2600.22]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } structures{ name:t="structures_261" tm:m=[[-1.04741, 7.38883e-15, -1.36502] [-6.73268e-09, 0.0281014, 5.16616e-09] [0.343351, 1.30698e-07, -0.263463] [2561.12, 302.687, 2643.8]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } structures{ name:t="structures_263" tm:m=[[2.40646, -6.33107e-07, 3.13618] [-0.0252232, 0.0317931, 0.0193544] [-0.0374851, -0.0472489, 0.0287632] [2560.17, 299.945, 2605.47]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } structures{ name:t="structures_267" tm:m=[[-1.70585, 7.38883e-15, -0.224578] [-1.10769e-09, 0.0281014, 8.41378e-09] [0.0310693, 7.18838e-08, -0.235996] [2579.05, 302.703, 2624.23]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } structures{ name:t="structures_268" tm:m=[[-1.09905, 5.94913e-15, 0.843329] [5.16618e-09, 0.0281014, 6.7327e-09] [-0.263463, 1.30698e-07, -0.343353] [2516.89, 302.683, 2640.12]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } structures{ name:t="structures_262" tm:m=[[-1.04741, 7.38883e-15, -1.36502] [-6.73268e-09, 0.0281014, 5.16616e-09] [0.343351, 1.30698e-07, -0.263463] [2523.24, 302.666, 2594.47]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } structures{ name:t="structures_269" tm:m=[[-1.70585, 7.38883e-15, -0.224578] [-1.10769e-09, 0.0281014, 8.41378e-09] [0.0310693, 7.18838e-08, -0.235996] [2506.1, 302.667, 2613.62]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } structures{ name:t="structures_270" tm:m=[[-0.224578, 7.38883e-15, 1.70585] [8.41378e-09, 0.0281014, 1.10769e-09] [-0.235996, 7.18838e-08, -0.0310693] [2547.6, 302.682, 2582.07]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } structures{ name:t="structures_271" tm:m=[[-0.224578, 7.38883e-15, 1.70585] [8.41378e-09, 0.0281014, 1.10769e-09] [-0.235996, 7.18838e-08, -0.0310693] [2537.54, 302.705, 2656.17]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } structures{ name:t="structures_272" tm:m=[[3.52821, -7.12244e-07, -2.70729] [0.0193544, 0.0317931, 0.0252232] [0.0287632, -0.0472489, 0.0374851] [2529.98, 299.88, 2604.47]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } structures{ name:t="structures_273" tm:m=[[-1.98535, -5.22313e-07, -2.58736] [0.0252232, 0.0317931, -0.0193544] [0.0374851, -0.0472489, -0.0287632] [2525.37, 299.931, 2634.45]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } structures{ name:t="structures_274" tm:m=[[-3.10483, -6.26776e-07, 2.38242] [-0.0193544, 0.0317931, -0.0252232] [-0.0287632, -0.0472489, -0.0374851] [2554.16, 300.079, 2633.84]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } structures{ name:t="structures_275" tm:m=[[-3.10483, 2.64844e-06, 2.38242] [0.0193544, 0.0317931, 0.0252232] [-0.0115053, 0.0188996, -0.014994] [2552.51, 297.874, 2631.8]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } structures{ name:t="structures_276" tm:m=[[2.38242, 2.64844e-06, 3.10483] [0.0252232, 0.0317931, -0.0193544] [-0.014994, 0.0188996, 0.0115053] [2558.57, 297.843, 2606.89]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } structures{ name:t="structures_277" tm:m=[[3.10483, 2.64844e-06, -2.38242] [-0.0193544, 0.0317931, -0.0252232] [0.0115053, 0.0188996, 0.014994] [2531.92, 297.779, 2606.64]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } structures{ name:t="structures_278" tm:m=[[-2.38242, 2.64844e-06, -3.10483] [-0.0252232, 0.0317931, 0.0193544] [0.014994, 0.0188996, -0.0115053] [2526.86, 297.831, 2632.14]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } structures{ name:t="structures_264" tm:m=[[0.658515, -1.57487e-07, 0.858193] [-0.0229288, 0.0344431, 0.0175939] [-0.135538, -0.143354, 0.104002] [2527.04, 310.946, 2632.89]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } structures{ name:t="structures_265" tm:m=[[-0.658515, -1.8585e-07, -0.858195] [0.0229288, 0.0344431, -0.0175939] [0.135538, -0.143354, -0.104002] [2559.41, 310.977, 2608.21]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } structures{ name:t="structures_219" tm:m=[[-0.51568, 0, 0.395695] [0, 0.1344, 0] [-0.0365257, 0, -0.0476012] [3656.58, 13.4514, 1916.8]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_07" tm:m=[[0.365257, 0, 0.476012] [0, 0.1, 0] [-0.0793353, 0, 0.0608761] [3401.85, 15.5813, 2380.49]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_170" tm:m=[[0.476012, 0, -0.365257] [0, 0.1, 0] [0.0608761, 0, 0.0793353] [3419.53, 30.7191, 2377.54]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_281" tm:m=[[-0.476012, 0, 0.365257] [0, 0.1, 0] [-0.0608762, 0, -0.0793353] [3421.45, 14.7248, 1860.34]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_285" tm:m=[[-0.476012, 0, 0.365257] [0, 0.1, 0] [-0.0608762, 0, -0.0793353] [2485.27, 7.06712, 1922.94]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_291" tm:m=[[-0.365257, 0, -0.476012] [0, 0.1, 0] [0.0793353, 0, -0.0608762] [2497.58, 23.1003, 1934.15]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_301" tm:m=[[-0.365257, 0, -0.476012] [0, 0.1, 0] [0.0793353, 0, -0.0608762] [2942.11, 23.313, 1742.1]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_304" tm:m=[[-0.365257, 0, -0.476012] [0, 0.1, 0] [0.0793353, 0, -0.0608762] [2948.86, 15.6301, 1763.1]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_308" tm:m=[[0.506035, 0, -0.32238] [0, 0.1, 0] [0.05373, 0, 0.0843391] [2568.22, 33.7438, 1803.58]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_311" tm:m=[[0.506035, 0, -0.32238] [0, 0.1, 0] [0.05373, 0, 0.0843391] [2593.09, 18.0327, 1831.9]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_317" tm:m=[[-0.365257, 0, -0.476012] [0, 0.1, 0] [0.0793353, 0, -0.0608762] [2702.52, 22.1577, 2438.08]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_318" tm:m=[[-0.365257, 0, -0.476012] [0, 0.1, 0] [0.0793353, 0, -0.0608762] [2334.6, 150000, 1965.36]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_327" tm:m=[[-2.48375, 0, -3.23688] [0, 0.1, 0] [0.301474, 0, -0.23133] [2325.26, 150000, 1973.2]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_330" tm:m=[[-0.365257, 0, -0.476012] [0, 0.1, 0] [0.0793353, 0, -0.0608762] [2355.42, 22.288, 1880.82]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_321" tm:m=[[-0.365257, 0, -0.476012] [0, 0.1, 0] [0.0793353, 0, -0.0608762] [2642.15, 22.2374, 2367.41]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_334" tm:m=[[-0.506035, 0, 0.32238] [0, 0.1, 0] [-0.05373, 0, -0.0843391] [2958.96, 32.3708, 2182.03]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_337" tm:m=[[-0.365257, 0, -0.476012] [0, 0.1, 0] [0.0793353, 0, -0.0608762] [3629.83, 18.6217, 2759.12]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_340" tm:m=[[-0.365257, 0, -0.476012] [0, 0.1, 0] [0.0793353, 0, -0.0608762] [2854.09, 31.8399, 2033.5]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_335" tm:m=[[-0.365257, 0, -0.476012] [0, 0.1, 0] [0.0793353, 0, -0.0608762] [2943.14, 16.1755, 2190.76]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_342" tm:m=[[-0.365257, 0, -0.476012] [0, 0.1, 0] [0.0793353, 0, -0.0608762] [3631.68, 10.4772, 2769.09]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_345" tm:m=[[-0.365257, 0, -0.476012] [0, 0.1, 0] [0.0793353, 0, -0.0608762] [2836.43, 15.6972, 2040.71]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } objectGroups{ name:t="objectGroups_01" tm:m=[[-0.588925, 0, -0.808188] [0, 1, 0] [0.808188, 0, -0.588925] [2536.44, 16.4874, 2110.77]] unit_class:t="dynaf_prorotype_ally" objLayer:i=2 props{ army:i=0 active:b=no } } structures{ name:t="structures_280" tm:m=[[18.1332, 6.12435, -13.9141] [-0.02976, 0.139995, 0.0228357] [18.583, -2.83635e-07, 24.2179] [3574.3, 145.087, 1840.03]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_283" tm:m=[[4.39783e-07, 6.38891, -3.44279e-08] [-0.114984, 1.0702e-08, 0.0882301] [18.583, -1.09588e-06, 24.2179] [3459.64, 146.29, 1921.06]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_352" tm:m=[[-0.157087, 0, 0.579072] [0, 0.1, 0] [-0.0965119, 0, -0.0261811] [3029.02, 30.118, 1393.32]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_357" tm:m=[[-0.365257, 0, -0.476012] [0, 0.1, 0] [0.0793353, 0, -0.0608762] [2421.27, 25.6039, 1615.04]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_358" tm:m=[[-0.157087, 0, 0.579072] [0, 0.1, 0] [-0.0965119, 0, -0.0261811] [3043.2, 14.7527, 1404.15]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_361" tm:m=[[-0.364965, -0.00202224, -0.476231] [0.00399486, 0.0998594, -0.00348554] [0.079272, -0.00529096, -0.0607286] [2445.11, 16.1287, 1602.83]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_08" tm:m=[[-0.025568, 0, -0.0333208] [0.00793353, 7.54979e-10, -0.00608761] [2.15627e-09, -0.036, -1.65456e-09] [3635.38, 187.905, 1788.98]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_09" tm:m=[[3.10098e-09, -0.042, -6.37631e-09] [0.00793353, 1.50996e-09, -0.00608761] [0.0219154, -2.71792e-09, 0.0285607] [3635.37, 187.905, 1788.97]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_17" tm:m=[[0.0492389, 0, 0.0670157] [-0.00322346, 3.01991e-10, 0.00236839] [-2.3363e-09, -0.0384, 1.71656e-09] [2515.21, 25.8385, 1780.96]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_20" tm:m=[[0.0198955, -0.0336017, 0.0270784] [-0.00322346, 2.1354e-10, 0.0023684] [-0.00803858, -0.0135764, -0.0109408] [2515.59, 27.8863, 1781.48]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_25" tm:m=[[0.0198955, 0.0336017, 0.0270784] [-0.00322346, 2.1354e-10, 0.0023684] [0.00803858, -0.0135764, 0.0109408] [2514.79, 27.8862, 1780.39]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_29" tm:m=[[0.0281365, 0, 0.0382948] [-0.00322346, 3.01991e-10, 0.00236839] [-9.34521e-10, -0.01536, 6.86628e-10] [2515.94, 29.1812, 1781.96]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_30" tm:m=[[0.0281365, 0, 0.0382948] [-0.00322346, 3.01991e-10, 0.00236839] [-9.34521e-10, -0.01536, 6.86628e-10] [2514.5, 29.1812, 1780]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_91" tm:m=[[4.64742e-08, 1.02211, -3.56609e-08] [-0.0793352, 0, 0.0608761] [0.187925, 0, 0.244908] [3370.12, 220.962, 1398.48]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_92" tm:m=[[0.622221, 7.71672e-08, 0.810894] [-0.0793352, 1.86265e-09, 0.0608761] [7.09513e-09, -0.37044, 2.98079e-08] [3381.24, 237.352, 1411.16]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_93" tm:m=[[-0.622221, -4.17233e-07, -0.810894] [-0.0793352, -9.31325e-10, 0.0608761] [-1.65506e-09, 0.222264, 1.26997e-09] [3319.12, 277.931, 1333.55]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_94" tm:m=[[-0.439977, -0.722742, -0.573389] [-0.0793352, 4.82088e-10, 0.0608761] [-0.0574052, 0.0942984, -0.0748119] [3321.31, 262.678, 1336.37]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_98" tm:m=[[-0.439977, 0.722741, -0.57339] [-0.0793352, -1.79918e-09, 0.0608761] [0.0574052, 0.0942983, 0.0748119] [3321.19, 251.268, 1336.25]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_99" tm:m=[[4.52743e-07, -1.02211, 5.16593e-07] [-0.0793352, 1.6131e-09, 0.0608761] [-0.162366, -1.27405e-07, -0.2116] [3330.31, 255.676, 1348.12]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_101" tm:m=[[5.61598e-07, -1.02211, 6.58455e-07] [-0.0793352, 1.6131e-09, 0.0608761] [-0.175897, -2.42144e-07, -0.229233] [3332.47, 220.499, 1350.94]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_102" tm:m=[[-0.622221, -4.17233e-07, -0.810894] [-0.0793352, -9.31325e-10, 0.0608761] [-1.65506e-09, 0.222264, 1.26997e-09] [3319.12, 237.013, 1333.55]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_103" tm:m=[[0.439977, 0.722742, 0.573389] [-0.0793352, -4.82089e-10, 0.0608761] [0.0563801, -0.0926143, 0.073476] [3321, 223.658, 1335.99]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } squad{ name:t="UnitSquad" tm:m=[[0.608761, 0, 0.793353] [0, 1, 0] [-0.793353, 0, 0.608761] [2444.74, 94.2449, 2060.33]] props{ squad_members:t="structures_46" squad_members:t="objectGroups_02" squad_members:t="structures_12" squad_members:t="structures_14" squad_members:t="structures_67" squad_members:t="structures_95" squad_members:t="structures_96" squad_members:t="structures_97" squad_members:t="structures_109" squad_members:t="structures_110" squad_members:t="structures_112" squad_members:t="structures_113" squad_members:t="structures_115" squad_members:t="structures_116" squad_members:t="structures_117" squad_members:t="structures_121" squad_members:t="structures_122" squad_members:t="structures_125" squad_members:t="structures_124" squad_members:t="structures_127" squad_members:t="structures_126" squad_members:t="structures_130" squad_members:t="structures_131" squad_members:t="structures_135" squad_members:t="structures_139" squad_members:t="structures_220" squad_members:t="structures_260" squad_members:t="structures_261" squad_members:t="structures_263" squad_members:t="structures_267" squad_members:t="structures_268" squad_members:t="structures_262" squad_members:t="structures_269" squad_members:t="structures_270" squad_members:t="structures_271" squad_members:t="structures_272" squad_members:t="structures_273" squad_members:t="structures_274" squad_members:t="structures_275" squad_members:t="structures_276" squad_members:t="structures_277" squad_members:t="structures_278" squad_members:t="structures_264" squad_members:t="structures_265" squad_members:t="structures_219" squad_members:t="structures_07" squad_members:t="structures_170" squad_members:t="structures_281" squad_members:t="structures_285" squad_members:t="structures_291" squad_members:t="structures_301" squad_members:t="structures_304" squad_members:t="structures_308" squad_members:t="structures_311" squad_members:t="structures_317" squad_members:t="structures_318" squad_members:t="structures_327" squad_members:t="structures_330" squad_members:t="structures_321" squad_members:t="structures_334" squad_members:t="structures_340" squad_members:t="structures_335" squad_members:t="structures_342" squad_members:t="structures_345" squad_members:t="structures_352" squad_members:t="structures_357" squad_members:t="structures_358" squad_members:t="structures_361" squad_members:t="structures_08" squad_members:t="structures_09" squad_members:t="structures_17" squad_members:t="structures_20" squad_members:t="structures_25" squad_members:t="structures_29" squad_members:t="structures_30" squad_members:t="structures_57" squad_members:t="structures_10" squad_members:t="structures_18" squad_members:t="structures_19" squad_members:t="structures_21" squad_members:t="structures_22" squad_members:t="structures_23" squad_members:t="structures_24" squad_members:t="structures_26" squad_members:t="structures_27" squad_members:t="structures_28" squad_members:t="structures_36" squad_members:t="structures_35" squad_members:t="structures_52" squad_members:t="structures_53" squad_members:t="structures_62" squad_members:t="structures_48" squad_members:t="structures_73" squad_members:t="structures_74" squad_members:t="structures_75" squad_members:t="structures_72" squad_members:t="structures_76" squad_members:t="structures_77" squad_members:t="structures_68" squad_members:t="structures_78" squad_members:t="structures_82" squad_members:t="structures_83" squad_members:t="structures_81" squad_members:t="structures_84" squad_members:t="structures_79" squad_members:t="structures_85" squad_members:t="structures_86" squad_members:t="structures_87" squad_members:t="structures_88" squad_members:t="structures_89" squad_members:t="structures_80" squad_members:t="structures_90" squad_members:t="structures_133" squad_members:t="structures_266" squad_members:t="structures_16" squad_members:t="structures_337" squad_members:t="structures_280" squad_members:t="structures_283" squad_members:t="structures_91" squad_members:t="structures_92" squad_members:t="structures_93" squad_members:t="structures_94" squad_members:t="structures_98" squad_members:t="structures_99" squad_members:t="structures_101" squad_members:t="structures_102" squad_members:t="structures_103" squad_members:t="structures_01" squad_members:t="structures_15" squad_members:t="structures_138" squad_members:t="structures_58" } } squad{ name:t="unitsquad01" tm:m=[[0.608761, 0, 0.793353] [0, 1, 0] [-0.793353, 0, 0.608761] [2130.16, 154.777, 2387.9]] props{ squad_members:t="structures_02" squad_members:t="structures_11" squad_members:t="structures_13" squad_members:t="structures_100" squad_members:t="structures_107" squad_members:t="structures_108" squad_members:t="structures_109" squad_members:t="structures_110" squad_members:t="structures_111" squad_members:t="structures_112" squad_members:t="structures_113" squad_members:t="structures_130" squad_members:t="structures_131" squad_members:t="structures_220" squad_members:t="structures_260" squad_members:t="structures_261" squad_members:t="structures_263" squad_members:t="structures_267" squad_members:t="structures_268" squad_members:t="structures_262" squad_members:t="structures_269" squad_members:t="structures_270" squad_members:t="structures_271" squad_members:t="structures_272" squad_members:t="structures_273" squad_members:t="structures_274" squad_members:t="structures_275" squad_members:t="structures_276" squad_members:t="structures_277" squad_members:t="structures_278" squad_members:t="structures_264" squad_members:t="structures_265" squad_members:t="structures_04" squad_members:t="structures_05" squad_members:t="structures_06" squad_members:t="structures_59" squad_members:t="structures_41" squad_members:t="structures_31" squad_members:t="structures_32" squad_members:t="structures_33" squad_members:t="structures_34" squad_members:t="structures_37" squad_members:t="structures_38" squad_members:t="structures_39" squad_members:t="structures_40" squad_members:t="structures_42" squad_members:t="structures_43" squad_members:t="structures_44" squad_members:t="structures_87" squad_members:t="structures_88" squad_members:t="structures_89" squad_members:t="structures_91" squad_members:t="structures_92" squad_members:t="structures_93" squad_members:t="structures_94" squad_members:t="structures_98" squad_members:t="structures_99" squad_members:t="structures_101" squad_members:t="structures_102" squad_members:t="structures_103" squad_members:t="structures_104" squad_members:t="structures_105" squad_members:t="structures_106" squad_members:t="structures_114" squad_members:t="structures_118" squad_members:t="structures_119" squad_members:t="structures_120" squad_members:t="structures_123" } } structures{ name:t="structures_31" tm:m=[[1.29155e-08, 0.281014, 1.68318e-08] [-0.0159245, 1.14412e-16, 0.0122193] [0.073316, -9.09255e-09, 0.0955472] [4440.19, 396.455, 2776.52]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_32" tm:m=[[0.171071, 0, 0.222943] [-0.0159245, 1.51543e-09, 0.0122193] [-1.20227e-08, -0.200724, 9.22533e-09] [4443.85, 386.189, 2780.78]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_33" tm:m=[[-0.171071, 4.48653e-08, -0.222943] [-0.0159245, -1.51543e-09, 0.0122193] [1.07376e-08, 0.200724, 3.88871e-08] [4432.02, 385.937, 2765.28]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_34" tm:m=[[1.29155e-08, 0.281014, 1.68318e-08] [-0.0159245, 1.14412e-16, 0.0122193] [0.073316, -9.09255e-09, 0.0955472] [4440.33, 376.254, 2776.17]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_37" tm:m=[[0.171071, 0, 0.222943] [-0.0159245, 1.51543e-09, 0.0122193] [-4.80908e-09, -0.0802898, 3.69012e-09] [4436.65, 379.474, 2771.37]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_38" tm:m=[[-0.171071, 4.48653e-08, -0.222943] [-0.0159245, -1.51543e-09, 0.0122193] [1.07376e-08, 0.200724, 3.88871e-08] [4421.57, 385.952, 2751.56]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_39" tm:m=[[-0.158048, 0.10754, -0.205973] [-0.0159245, -1.40007e-09, 0.0122193] [0.0467614, 0.185445, 0.0609405] [4429.25, 386.289, 2761.6]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_40" tm:m=[[-0.158048, -0.107539, -0.205973] [-0.0159245, -1.40007e-09, 0.0122193] [-0.0467614, 0.185445, -0.0609405] [4424.36, 386.02, 2755.17]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_41" tm:m=[[-4.02278e-08, -0.281014, -5.24258e-08] [-0.0159245, -3.92972e-16, 0.0122193] [-0.21506, 9.24741e-08, -0.280271] [4432.28, 370.372, 2765.62]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_42" tm:m=[[1.29155e-08, 0.281014, 1.68318e-08] [-0.0159245, 1.14412e-16, 0.0122193] [0.032259, -4.00072e-09, 0.0420407] [4437.64, 382.658, 2772.66]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_43" tm:m=[[-0.191094, 0, 0.146632] [0.00122193, 1.51543e-10, 0.00159245] [-6.45773e-09, 0.140507, -8.41587e-09] [2609.36, 371.344, 961.313]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_44" tm:m=[[-3.35681e-09, 0.240869, 2.54976e-08] [0.00122193, -1.51543e-10, 0.00159245] [0.111472, 1.0608e-08, -0.0855353] [2609.3, 371.665, 961.353]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_104" tm:m=[[-0.439977, -0.722742, -0.573389] [-0.0793352, 4.82088e-10, 0.0608761] [-0.0574052, 0.0942984, -0.0748119] [3342.97, 291.913, 1364.44]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_105" tm:m=[[-0.622221, -4.17233e-07, -0.810894] [-0.0793352, -9.31325e-10, 0.0608761] [-1.65506e-09, 0.222264, 1.26997e-09] [3344.89, 277.931, 1367.05]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_106" tm:m=[[-0.439977, 0.722741, -0.57339] [-0.0793352, -1.79918e-09, 0.0608761] [0.0574052, 0.0942983, 0.0748119] [3342.6, 263.35, 1364.01]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_114" tm:m=[[-0.439977, -0.722742, -0.573389] [-0.0793352, 4.82088e-10, 0.0608761] [-0.0574052, 0.0942984, -0.0748119] [3342.62, 250.543, 1363.66]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_118" tm:m=[[-0.622221, -4.17233e-07, -0.810894] [-0.0793352, -9.31325e-10, 0.0608761] [-1.65506e-09, 0.222264, 1.26997e-09] [3344.84, 235.929, 1367.15]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_119" tm:m=[[-0.439977, 0.722741, -0.57339] [-0.0793352, -1.79918e-09, 0.0608761] [0.0574052, 0.0942983, 0.0748119] [3342.95, 223.96, 1364.56]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_120" tm:m=[[4.64742e-08, 1.02211, -3.56609e-08] [-0.0793352, 0, 0.0608761] [0.187925, 0, 0.244908] [3370.12, 253.489, 1398.48]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_123" tm:m=[[4.64742e-08, 1.02211, -3.56609e-08] [-0.0793352, 0, 0.0608761] [0.22551, 0, 0.29389] [3371.85, 293.729, 1398.03]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } } areas{ spawn_01{ type:t="Sphere" tm:m=[[-11.9953, 0, -32.3171] [0, 26.7043, 0] [40.2718, 0, -14.948] [3604.6, 14.9519, 2628.69]] objLayer:i=0 props{ } } spawn_02{ type:t="Sphere" tm:m=[[-9.1908, 0, -25.1034] [0, 18.09, 0] [35.053, 0, -12.8334] [2816.64, 24.7492, 2446.88]] objLayer:i=0 props{ } } spawn_23{ type:t="Sphere" tm:m=[[-21.2816, -2.61162, 13.732] [-0.514406, 13.1927, 1.71183] [-15.4928, 2.45092, -23.5443] [3685.94, 12.4338, 2041.25]] objLayer:i=0 props{ } } spawn_26{ type:t="Sphere" tm:m=[[10.9055, -2.66283, 23.4083] [1.73388, 14.0723, 0.793017] [-18.706, 1.80214, 8.91977] [2633.84, 19.5763, 1761.17]] objLayer:i=0 props{ } } spawn_03{ type:t="Sphere" tm:m=[[-9.1908, 0, -25.1034] [0, 18.09, 0] [35.053, 0, -12.8334] [2788.66, 24.0367, 2455.85]] objLayer:i=0 props{ } } spawn_04{ type:t="Sphere" tm:m=[[-11.9953, 0, -32.3171] [0, 26.7043, 0] [40.2718, 0, -14.948] [3617.5, 14.9519, 2618.74]] objLayer:i=0 props{ } } spawn_24{ type:t="Sphere" tm:m=[[-21.2816, -2.61162, 13.732] [-0.514406, 13.1927, 1.71183] [-15.4928, 2.45092, -23.5443] [3704.36, 12.4339, 2063.77]] objLayer:i=0 props{ } } spawn_27{ type:t="Sphere" tm:m=[[10.9055, -2.66283, 23.4083] [1.73388, 14.0723, 0.793017] [-18.706, 1.80214, 8.91977] [2624.05, 19.5762, 1768.19]] objLayer:i=0 props{ } } Immortal{ type:t="Box" tm:m=[[97.0847, 0, 97.1264] [0, 115.817, 0] [-22.2943, 0, 22.2848] [853.87, 32.7501, 4492.38]] objLayer:i=0 props{ } } spawn_08{ type:t="Sphere" tm:m=[[-12.985, 0, 14.4217] [0, 19.406, 0] [-14.4217, 0, -12.985] [905.574, 44.1674, 4461.7]] objLayer:i=0 props{ } } spawn_15{ type:t="Sphere" tm:m=[[-12.807, 0, 14.5799] [0, 19.406, 0] [-14.5799, 0, -12.807] [1428.06, 93.7671, 3821.89]] objLayer:i=0 props{ } } tel_05{ type:t="Cylinder" tm:m=[[1.34617, -0.00954295, -1.03083] [0.0218574, 1.51365, 0.0145313] [0.662522, -0.0178739, 0.865355] [2536.9, 358.71, 2625.28]] objLayer:i=0 props{ } } cap_02{ type:t="Sphere" tm:m=[[21.8966, 0, -16.8018] [0, 24, 0] [18.9934, 0, 24.7526] [2326.74, 27.4094, 1973.53]] objLayer:i=0 props{ } } area_01{ type:t="Sphere" tm:m=[[-274.899, 0, -24.0505] [0, 275.949, 0] [24.0505, 0, -274.899] [8375.42, 695.429, 4995.72]] objLayer:i=0 props{ } } area_02{ type:t="Sphere" tm:m=[[275.949, 0, -0.000228882] [0, 275.949, 0] [0.000228882, 0, 275.949] [410.805, 581.08, -3033.83]] objLayer:i=0 props{ } } area_05{ type:t="Sphere" tm:m=[[11.3755, 0, -8.72873] [0, 14.3385, 0] [8.72873, 0, 11.3755] [3109.06, 18.5497, 2304.21]] objLayer:i=0 props{ } } area_06{ type:t="Sphere" tm:m=[[12.0775, 0, -9.26736] [0, 15.2233, 0] [9.26736, 0, 12.0775] [2370.01, 24.0724, 1962.92]] objLayer:i=0 props{ } } area_07{ type:t="Sphere" tm:m=[[9.80117, 0, -7.5207] [0, 12.3541, 0] [7.5207, 0, 9.80117] [2644.97, 9.77921, 2452.08]] objLayer:i=0 props{ } } area_08{ type:t="Sphere" tm:m=[[10.7433, 0, -8.2436] [0, 13.5416, 0] [8.2436, 0, 10.7433] [3817.31, 18.013, 2594.56]] objLayer:i=0 props{ } } area_09{ type:t="Sphere" tm:m=[[8.41478, 0, -6.45689] [0, 10.6066, 0] [6.45689, 0, 8.41478] [3272.73, 18.1777, 2770.84]] objLayer:i=0 props{ } } area_11{ type:t="Sphere" tm:m=[[10.3802, 0, 13.5278] [0, 17.0514, 0] [-13.5278, 0, 10.3802] [2407.17, 25.0254, 1990.35]] objLayer:i=0 props{ } } area_12{ type:t="Sphere" tm:m=[[10.7817, 0, -8.27307] [0, 13.59, 0] [8.27307, 0, 10.7817] [2543.4, 9.72787, 1871.35]] objLayer:i=0 props{ } } area_13{ type:t="Sphere" tm:m=[[-6.93995, 0, 16.7544] [0, 18.1349, 0] [-16.7544, 0, -6.93995] [3371.17, 17.0592, 1661.95]] objLayer:i=0 props{ } } area_14{ type:t="Sphere" tm:m=[[9.9308, 0, -7.62017] [0, 12.5175, 0] [7.62017, 0, 9.9308] [3235.01, 17.5967, 2162.19]] objLayer:i=0 props{ } } area_10{ type:t="Sphere" tm:m=[[10.7863, 0, -8.27659] [0, 11.3298, 0] [9.65599, 0, 12.5839] [2543.05, 361.952, 2620]] objLayer:i=0 props{ } } area_15{ type:t="Sphere" tm:m=[[13.4828, 0, -10.3457] [0, 11.3298, 0] [13.7943, 0, 17.9771] [2552.89, 451.431, 2632.83]] objLayer:i=0 props{ } } area_17{ type:t="Sphere" tm:m=[[3.9617, 0, 5.16299] [0, 6.50781, 0] [-5.16299, 0, 3.9617] [3673.29, 290.483, 1813.2]] objLayer:i=0 props{ } } area_18{ type:t="Box" tm:m=[[16.5865, 0, -12.7273] [0, 37.7065, 0] [20.7041, 0, 26.9822] [936.351, 343.674, 2305.5]] objLayer:i=0 props{ } } cap_03{ type:t="Sphere" tm:m=[[21.8966, 0, -16.8018] [0, 24, 0] [18.9934, 0, 24.7526] [2326.82, 27.4094, 1973.63]] objLayer:i=0 props{ } } area_25{ type:t="Sphere" tm:m=[[40.9588, 0, -31.4288] [0, 12.1476, 0] [30.1961, 0, 39.3525] [2542.34, 290.829, 2619.19]] objLayer:i=0 props{ } } area_26{ type:t="Box" tm:m=[[-53.0288, 0, 40.6904] [0, 21.9065, 0] [-13.4991, 0, -17.5923] [4281.87, 358.279, 2898.96]] objLayer:i=0 props{ } } area_27{ type:t="Sphere" tm:m=[[11.5689, 0, 0] [0, 11.5689, 0] [0, 0, 11.5689] [-6844.39, 109.52, -7023.68]] objLayer:i=0 props{ } } area_28{ type:t="Sphere" tm:m=[[5.63697, 0, 0] [0, 5.63697, 0] [0, 0, 5.63697] [-6844.84, 110.276, -7015.35]] objLayer:i=0 props{ } } area_29{ type:t="Sphere" tm:m=[[10.7863, 0, -8.27659] [0, 11.3298, 0] [9.65599, 0, 12.5839] [2543.05, 348.21, 2620]] objLayer:i=0 props{ } } area_30{ type:t="Sphere" tm:m=[[5.39315, 0, -4.13829] [0, 5.6649, 0] [5.21423, 0, 6.7953] [2542.48, 322.247, 2619.77]] objLayer:i=0 props{ } } area_31{ type:t="Sphere" tm:m=[[1925.08, 0, -1479.67] [0, 143.857, 0] [99.246, 0, 129.121] [3532.77, 46.2297, 3959.76]] objLayer:i=0 props{ } } area_32{ type:t="Sphere" tm:m=[[11.5833, 0, 15.896] [0, 19.6687, 0] [-15.896, 0, 11.5833] [3744.42, 4.99796, 4088.31]] objLayer:i=0 props{ } } area_33{ type:t="Sphere" tm:m=[[1772.42, 0, -1360.03] [0, 216.684, 0] [95.6463, 0, 124.649] [1754.35, 44.3033, 1410.75]] objLayer:i=0 props{ } } area_34{ type:t="Sphere" tm:m=[[7.54077, 0, -5.78623] [0, 9.50493, 0] [5.78623, 0, 7.54077] [1585.9, 31.5647, 1130.5]] objLayer:i=0 props{ } } area_35{ type:t="Box" tm:m=[[8.86242, 3.2591e-07, 12.162] [-2.319e-07, 10.7991, -8.54564e-08] [-16.461, 1.0252e-05, 11.9951] [2671.88, 21.0976, 2402.93]] objLayer:i=0 props{ } } area_36{ type:t="Box" tm:m=[[26.9529, -5.28381e-07, 3.54843] [1.16126e-07, 5.65469, -5.71157e-08] [-4.26903, -1.64626e-05, 32.4264] [2556.05, 341.869, 2622.54]] objLayer:i=0 props{ } } area_37{ type:t="Sphere" tm:m=[[10.7863, 0, -8.27659] [0, 11.3298, 0] [9.65599, 0, 12.5839] [3503.79, 348.21, 1883.36]] objLayer:i=0 props{ } } area_38{ type:t="Sphere" tm:m=[[10.7863, 0, -8.27659] [0, 11.3298, 0] [9.65599, 0, 12.5839] [3503.79, 361.286, 1883.36]] objLayer:i=0 props{ } } area_39{ type:t="Box" tm:m=[[-53.0288, 0, 40.6904] [0, 17.5252, 0] [-13.4991, 0, -17.5923] [3560.41, 358.285, 1839.43]] objLayer:i=0 props{ } } area_40{ type:t="Box" tm:m=[[-53.0288, 0, 40.6904] [0, 13.1439, 0] [-13.4991, 0, -17.5923] [3560.41, 344.287, 1839.43]] objLayer:i=0 props{ } } area_41{ type:t="Sphere" tm:m=[[10.7863, 0, -8.27659] [0, 11.3298, 0] [9.65599, 0, 12.5839] [4233.24, 361.286, 2937.13]] objLayer:i=0 props{ } } area_42{ type:t="Box" tm:m=[[22.8669, 0, -17.5465] [0, 11.6706, 0] [14.9518, 0, 19.4856] [2507.55, 347.476, 2617.38]] objLayer:i=0 props{ } } area_43{ type:t="Sphere" tm:m=[[-6.89208, 0, 18.9357] [0, 20.151, 0] [-18.9357, 0, -6.89208] [3051.83, 18.4256, 1717.02]] objLayer:i=0 props{ } } area_44{ type:t="Sphere" tm:m=[[7.36029, 0, 9.59212] [0, 14.1057, 0] [-9.59212, 0, 7.36029] [2840.62, 18.2613, 1642]] objLayer:i=0 props{ } } area_45{ type:t="Box" tm:m=[[-5.98259, 0, 4.5906] [0, 6.66468, 0] [-4.19571, 0, -5.46796] [3657.23, 14.7774, 1916.64]] objLayer:i=0 props{ } } area_46{ type:t="Box" tm:m=[[-80.4701, 0, -104.871] [0, 11.1521, 0] [6.42442, 0, -4.92963] [3671.44, 291.855, 1781.95]] objLayer:i=0 props{ } } area_47{ type:t="Box" tm:m=[[900.769, 0, 825.402] [0, 384.559, 0] [-1178.34, 0, 1285.93] [-5107.12, -49.2881, -11070.9]] objLayer:i=0 props{ } } area_03{ type:t="Box" tm:m=[[-3.7792, 0, -4.92515] [0, 5.4585, 0] [7.71767, 2.67792e-05, -5.92198] [3401.68, 16.7175, 2380.96]] objLayer:i=0 props{ } } structures_279{ type:t="Box" tm:m=[[-4.92515, 0, 3.7792] [0, 5.4585, 0] [-5.92198, 2.67792e-05, -7.71767] [3420, 31.8553, 2377.71]] objLayer:i=0 props{ } } structures_282{ type:t="Box" tm:m=[[4.92515, 0, -3.7792] [0, 5.4585, 0] [5.92198, 2.67792e-05, 7.71767] [3420.97, 15.9417, 1860.18]] objLayer:i=0 props{ } } structures_287{ type:t="Box" tm:m=[[-3.7792, 0, -4.92515] [0, 5.4585, 0] [7.71767, 2.67792e-05, -5.92198] [3562.41, 179.752, 1901.54]] objLayer:i=0 props{ } } structures_289{ type:t="Box" tm:m=[[4.92515, 0, -3.7792] [0, 5.4585, 0] [5.92198, 2.67792e-05, 7.71767] [2484.79, 8.20332, 1922.78]] objLayer:i=0 props{ } } structures_292{ type:t="Box" tm:m=[[3.7792, 0, 4.92515] [0, 5.4585, 0] [-7.71767, 2.67792e-05, 5.92198] [2497.75, 24.2365, 1933.67]] objLayer:i=0 props{ } } structures_300{ type:t="Box" tm:m=[[3.7792, 0, 4.92515] [0, 5.4585, 0] [-7.71767, 2.67792e-05, 5.92198] [2942.27, 24.4492, 1741.62]] objLayer:i=0 props{ } } structures_303{ type:t="Box" tm:m=[[3.7792, 0, 4.92515] [0, 5.4585, 0] [-7.71767, 2.67792e-05, 5.92198] [2949.02, 16.7663, 1762.63]] objLayer:i=0 props{ } } structures_309{ type:t="Box" tm:m=[[-5.23579, 0, 3.33556] [0, 5.4585, 0] [-5.22681, 2.67792e-05, -8.20444] [2568.68, 34.88, 1803.79]] objLayer:i=0 props{ } } structures_312{ type:t="Box" tm:m=[[-5.23579, 0, 3.33556] [0, 5.4585, 0] [-5.22681, 2.67792e-05, -8.20444] [2593.55, 19.1689, 1832.11]] objLayer:i=0 props{ } } structures_316{ type:t="Box" tm:m=[[3.7792, 0, 4.92515] [0, 5.4585, 0] [-7.71767, 2.67792e-05, 5.92198] [2702.68, 23.2939, 2437.6]] objLayer:i=0 props{ } } structures_315{ type:t="Box" tm:m=[[3.7792, 0, 4.92515] [0, 5.4585, 0] [-7.71767, 2.67792e-05, 5.92198] [2334.76, 150001, 1964.88]] objLayer:i=0 props{ } } structures_326{ type:t="Box" tm:m=[[3.7792, 0, 4.92515] [0, 5.4585, 0] [-7.71767, 2.67792e-05, 5.92198] [2315.61, 150001, 1979.34]] objLayer:i=0 props{ } } structures_329{ type:t="Box" tm:m=[[3.7792, 0, 4.92515] [0, 5.4585, 0] [-7.71767, 2.67792e-05, 5.92198] [2355.58, 23.4242, 1880.34]] objLayer:i=0 props{ } } structures_328{ type:t="Box" tm:m=[[3.7792, 0, 4.92515] [0, 5.4585, 0] [-7.71767, 2.67792e-05, 5.92198] [2642.31, 23.3736, 2366.93]] objLayer:i=0 props{ } } structures_333{ type:t="Box" tm:m=[[13.6051, 0, 17.7305] [0, 15.8296, 0] [-92.612, 0.00032135, 71.0637] [2792.23, 358.542, 1012.48]] objLayer:i=0 props{ } } structures_331{ type:t="Box" tm:m=[[5.23579, 0, -3.33556] [0, 5.4585, 0] [5.22681, 2.67792e-05, 8.20444] [2958.51, 33.507, 2181.83]] objLayer:i=0 props{ } } structures_336{ type:t="Box" tm:m=[[3.7792, 0, 4.92515] [0, 5.4585, 0] [-7.71767, 2.67792e-05, 5.92198] [3629.99, 19.7579, 2758.64]] objLayer:i=0 props{ } } structures_339{ type:t="Box" tm:m=[[3.7792, 0, 4.92515] [0, 5.4585, 0] [-7.71767, 2.67792e-05, 5.92198] [2854.25, 32.9761, 2033.02]] objLayer:i=0 props{ } } structures_338{ type:t="Box" tm:m=[[3.7792, 0, 4.92515] [0, 5.4585, 0] [-7.71767, 2.67792e-05, 5.92198] [2943.31, 17.3117, 2190.29]] objLayer:i=0 props{ } } structures_343{ type:t="Box" tm:m=[[3.7792, 0, 4.92515] [0, 5.4585, 0] [-7.71767, 2.67792e-05, 5.92198] [3631.85, 11.6134, 2768.61]] objLayer:i=0 props{ } } structures_346{ type:t="Box" tm:m=[[3.7792, 0, 4.92515] [0, 5.4585, 0] [-7.71767, 2.67792e-05, 5.92198] [2836.59, 16.8334, 2040.23]] objLayer:i=0 props{ } } structures_341{ type:t="Box" tm:m=[[1.62533, 0, -5.99147] [0, 5.4585, 0] [9.38859, 2.67792e-05, 2.54688] [3028.55, 31.2542, 1393.48]] objLayer:i=0 props{ } } structures_356{ type:t="Box" tm:m=[[3.7792, 0, 4.92515] [0, 5.4585, 0] [-7.71767, 2.67792e-05, 5.92198] [2421.43, 26.7401, 1614.57]] objLayer:i=0 props{ } } structures_355{ type:t="Box" tm:m=[[1.62533, 0, -5.99147] [0, 5.4585, 0] [9.38859, 2.67792e-05, 2.54688] [3042.72, 15.8888, 1404.31]] objLayer:i=0 props{ } } structures_360{ type:t="Box" tm:m=[[3.77618, 0.0209236, 4.92742] [0.218059, 5.45082, -0.190258] [-7.71151, 0.514727, 5.90762] [2445.32, 17.2398, 1602.31]] objLayer:i=0 props{ } } area_04{ type:t="Sphere" tm:m=[[14.5633, 0, -11.1749] [0, 18.3567, 0] [11.1749, 0, 14.5633] [2606.07, 24.5237, 2270.54]] objLayer:i=0 props{ } } area_16{ type:t="Box" tm:m=[[-8.15698, 0, -10.6304] [0, 12.3159, 0] [12.7473, 0, -9.78134] [2611.34, 21.9215, 2318.04]] objLayer:i=0 props{ } } area_19{ type:t="Sphere" tm:m=[[2.34259, 0, 3.05293] [0, 3.84813, 0] [-3.05293, 0, 2.34259] [3662.44, 182.794, 1776.91]] objLayer:i=0 props{ } } area_20{ type:t="Sphere" tm:m=[[10.6853, 0, 13.9253] [0, 10.325, 0] [-8.19137, 0, 6.28546] [3639.38, 182.794, 1785.77]] objLayer:i=0 props{ } } area_21{ type:t="Sphere" tm:m=[[5.82367, 0, 7.92616] [0, 8.94147, 0] [-6.48505, 0, 4.76481] [2511.62, 21.7258, 1783.61]] objLayer:i=0 props{ } } area_22{ type:t="Box" tm:m=[[-21.6925, 0, 16.6453] [0, 22.8543, 0] [-54.8441, 0, -71.4743] [2645.15, 357.342, 1011.84]] objLayer:i=0 props{ } } area_24{ type:t="Box" tm:m=[[-1571.12, 0, -2047.52] [0, 177.534, 0] [115.323, 0, -88.4902] [3638.1, -38.4243, 1829.33]] objLayer:i=0 props{ } } area_23{ type:t="Box" tm:m=[[1.30397e+07, 0, 0] [0, 171539, 0] [0, 0, 602749] [6598.51, 3000, 3868.64]] objLayer:i=0 props{ } } } objLayers{ layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } } wayPoints{ }