selected_tag:t="" bin_dump_file:t="" mission_settings{ atmosphere{ pressure:r=760 temperature:r=30 } player{ army:i=1 wing:t="atank_01" wing:t="atank_02" wing:t="atank_05" wing:t="atank_04" wing:t="atank_09" wing:t="atank_10" wing:t="atank_11" wing:t="atank_08" wing:t="atank_17" wing:t="atank_18" wing:t="atank_19" wing:t="atank_20" wing:t="atank_21" wing:t="atank_22" wing:t="atank_23" wing:t="atank_16" wing:t="aplane_01" wing:t="aplane_02" wing:t="aplane_05" wing:t="aplane_04" wing:t="aplane_09" wing:t="aplane_10" wing:t="aplane_11" wing:t="aplane_08" wing:t="aplane_17" wing:t="aplane_18" wing:t="aplane_19" wing:t="aplane_20" wing:t="aplane_21" wing:t="aplane_22" wing:t="aplane_23" wing:t="aplane_16" } player_teamB{ army:i=2 wing:t="btank_01" wing:t="btank_02" wing:t="btank_03" wing:t="btank_04" wing:t="btank_09" wing:t="btank_10" wing:t="btank_11" wing:t="btank_08" wing:t="btank_17" wing:t="btank_18" wing:t="btank_19" wing:t="btank_20" wing:t="btank_21" wing:t="btank_22" wing:t="btank_23" wing:t="btank_16" wing:t="bplane_01" wing:t="bplane_02" wing:t="bplane_03" wing:t="bplane_04" wing:t="bplane_05" wing:t="bplane_06" wing:t="bplane_07" wing:t="bplane_08" wing:t="bplane_09" wing:t="bplane_10" wing:t="bplane_11" wing:t="bplane_12" wing:t="bplane_13" wing:t="bplane_14" wing:t="bplane_15" wing:t="bplane_16" } mission{ name:t="ExploringTheSicilyInfiniteAmmo" level:t="levels/sicily.bin" type:t="event" restoreType:t="attempts" optionalTakeOff:b=no campaign:t="UserMissions" environment:t="Day" weather:t="hazy" missionDebriefing:t="" missionBriefing:t="" deathPenaltyMulRounds:r=0 locName:t="NANI?!" gt_mp_capture:b=yes scoreLimit:i=29000 deathPenaltyMul:r=0 allowEmptyTeams:b=yes tags{ } missionType{ _Dom:b=no _Conq:b=no _CnvA:b=no _CnvB:b=no _ArtDA:b=no _ArtDB:b=no _Bttl:b=no _DBttlA:b=no _DBttlB:b=no _Bto:b=no _Flc:b=no _v1_race_straight:b=no _v1_race_inverted:b=no _v2_race_straight:b=no _v2_race_inverted:b=no _Conq1:b=no _Conq2:b=no _Conq3:b=no _Conq4:b=no _Conq5:b=no _Conq6:b=no } stars{ localTime:r=5.4 } customWeather{ clouds_gen{ humidity:r=0.5 persistence:r=0.5 asymmetry:r=0.1 } clouds_position{ start_altitude:r=3.4 thickness:r=5.55 } strata_clouds{ amount:r=0.9 altitude:r=10 } } } spectator_points{ } cover_points{ } aiParams{ aiEffectivenessViscosity:r=90 effectivenessDistances:p2=2500, 7000 } } imports{ } triggers{ isCategory:b=yes is_enabled:b=yes Reload{ isCategory:b=yes is_enabled:b=yes reload1{ isCategory:b=yes is_enabled:b=yes reload_A_01{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="atank_01" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_02{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="atank_02" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_03{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="atank_05" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_04{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="atank_04" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_05{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="atank_09" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_06{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="atank_10" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_07{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="atank_11" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_08{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="atank_08" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_09{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="atank_17" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_10{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="atank_18" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_11{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="atank_19" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_12{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="atank_20" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_13{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="atank_21" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_14{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="atank_22" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_15{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="atank_23" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_16{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="atank_16" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_17{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="aplane_01" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_18{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="aplane_02" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_19{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="aplane_05" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_20{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="aplane_04" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_21{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="aplane_09" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_22{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="aplane_10" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_23{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="aplane_11" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_24{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="aplane_08" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_25{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="aplane_17" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_26{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="aplane_18" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_27{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="aplane_19" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_28{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="aplane_20" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_29{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="aplane_21" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_30{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="aplane_22" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_31{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="aplane_23" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_A_32{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="aplane_16" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_01{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="btank_01" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_02{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="btank_02" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_03{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="btank_03" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_04{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="btank_04" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_05{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="btank_09" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_06{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="btank_10" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_07{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="btank_11" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_08{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="btank_08" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_09{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="btank_17" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_10{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="btank_18" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_11{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="btank_19" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_12{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="btank_20" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_13{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="btank_21" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_14{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="btank_22" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_15{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="btank_23" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_16{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="btank_16" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_17{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="bplane_01" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_18{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="bplane_02" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_19{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="bplane_03" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_20{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="bplane_04" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_21{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="bplane_05" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_22{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="bplane_06" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_23{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="bplane_07" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_24{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="bplane_08" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_25{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="bplane_09" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_26{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="bplane_10" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_27{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="bplane_11" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_28{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="bplane_12" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_29{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="bplane_13" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_30{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="bplane_14" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_31{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="bplane_15" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_32{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.0001 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="bplane_16" ammoRestore:b=yes useForTriggerFiltered:b=no } } else_actions{ } } reload_B_33{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target:t="HostInv" target:t="OOF" } } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" useForTriggerFiltered:b=yes isImmortal:b=yes cannotShoot:b=no } wait{ time:r=1 } unitRestore{ ressurectIfDead:b=yes fullRestore:b=yes target:t="tankModels_38" } wait{ time:r=1 } triggerDisable{ target:t="reload_B_33" } } else_actions{ } } } reloadA01{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="atank_01" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_01" } wait{ time:r=10800 } triggerDisable{ target:t="reload_A_01" } } else_actions{ } } reloadA02{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="atank_02" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_02" } wait{ time:r=10800 } triggerDisable{ target:t="reload_A_02" } } else_actions{ } } reloadA03{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="atank_05" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_03" } wait{ time:r=10800 } triggerDisable{ target:t="reload_A_03" } } else_actions{ } } reloadA04{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="atank_04" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_04" } wait{ time:r=10800 } triggerDisable{ target:t="reload_A_04" } } else_actions{ } } reloadA05{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="atank_09" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_05" } wait{ time:r=10800 } triggerDisable{ target:t="reload_A_05" } } else_actions{ } } reloadA06{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="atank_10" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_06" } wait{ time:r=10800 } triggerDisable{ target:t="reload_A_06" } } else_actions{ } } reloadA07{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="atank_11" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_07" } wait{ time:r=10800 } triggerDisable{ target:t="reload_A_07" } } else_actions{ } } reloadA08{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="atank_08" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_08" } wait{ time:r=10800 } triggerDisable{ target:t="reload_A_08" } } else_actions{ } } reloadA09{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="atank_17" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_09" } wait{ time:r=10800 } triggerDisable{ target:t="reload_A_09" } } else_actions{ } } reloadA10{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="atank_18" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_10" } wait{ time:r=10800 } triggerDisable{ target:t="reload_A_10" } } else_actions{ } } reloadA11{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="atank_19" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_11" } wait{ time:r=10800 } triggerDisable{ target:t="reload_A_11" } } else_actions{ } } reloadA12{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="atank_20" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_12" } wait{ time:r=10800 } triggerDisable{ target:t="reload_A_12" } } else_actions{ } } reloadA13{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="atank_21" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_13" } wait{ time:r=10800 } triggerDisable{ target:t="reload_A_13" } } else_actions{ } } reloadA14{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="atank_22" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_14" } wait{ time:r=10800 } triggerDisable{ target:t="reload_A_14" } } else_actions{ } } reloadA15{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="atank_23" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_15" } wait{ time:r=10800 } triggerDisable{ target:t="reload_A_15" } } else_actions{ } } reloadA16{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="atank_16" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_16" } wait{ time:r=10800 } triggerDisable{ target:t="reload_A_16" } } else_actions{ } } reloadA17{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="aplane_01" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_17" } wait{ time:r=10800 } triggerDisable{ target:t="reload_A_17" } } else_actions{ } } reloadA18{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="aplane_02" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_18" } wait{ time:r=10800 } triggerDisable{ target:t="reload_A_18" } } else_actions{ } } reloadA19{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="aplane_05" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_19" } wait{ time:r=10800 } triggerDisable{ target:t="reload_A_19" } } else_actions{ } } reloadA20{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="aplane_04" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_20" } wait{ time:r=10800 } triggerDisable{ target:t="reload_A_20" } } else_actions{ } } reloadA21{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="aplane_09" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_21" } wait{ time:r=10800 } triggerDisable{ target:t="reload_A_21" } } else_actions{ } } reloadA22{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="aplane_10" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_22" } wait{ time:r=10800 } triggerDisable{ target:t="reload_A_22" } } else_actions{ } } reloadA23{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="aplane_11" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_23" } wait{ time:r=10800 } triggerDisable{ target:t="reload_A_23" } } else_actions{ } } reloadA24{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="aplane_08" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_24" } wait{ time:r=10800 } triggerDisable{ target:t="reload_A_24" } } else_actions{ } } reloadA25{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="aplane_17" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_25" } wait{ time:r=10800 } triggerDisable{ target:t="reload_A_25" } } else_actions{ } } reloadA26{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="aplane_18" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_26" } wait{ time:r=10800 } triggerDisable{ target:t="reload_A_26" } } else_actions{ } } reloadA27{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="aplane_19" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_27" } wait{ time:r=10800 } triggerDisable{ target:t="reload_A_27" } } else_actions{ } } reloadA28{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="aplane_20" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_28" } wait{ time:r=10800 } triggerDisable{ target:t="reload_A_28" } } else_actions{ } } reloadA29{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="aplane_21" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_29" } wait{ time:r=10800 } triggerDisable{ target:t="reload_A_29" } } else_actions{ } } reloadA30{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="aplane_22" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_30" } wait{ time:r=10800 } triggerDisable{ target:t="reload_A_30" } } else_actions{ } } reloadA31{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="aplane_23" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_31" } wait{ time:r=10800 } triggerDisable{ target:t="reload_A_31" } } else_actions{ } } reloadA32{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="aplane_16" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_32" } wait{ time:r=10800 } triggerDisable{ target:t="reload_A_32" } } else_actions{ } } reloadB01{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="btank_01" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_01" } wait{ time:r=10800 } triggerDisable{ target:t="reload_B_01" } } else_actions{ } } reloadB02{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="btank_02" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_02" } wait{ time:r=10800 } triggerDisable{ target:t="reload_B_02" } } else_actions{ } } reloadB03{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="btank_03" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_03" } wait{ time:r=10800 } triggerDisable{ target:t="reload_B_03" } } else_actions{ } } reloadB04{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="btank_04" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_04" } wait{ time:r=10800 } triggerDisable{ target:t="reload_B_04" } } else_actions{ } } reloadB05{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="btank_09" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_05" } wait{ time:r=10800 } triggerDisable{ target:t="reload_B_05" } } else_actions{ } } reloadB06{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="btank_10" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_06" } wait{ time:r=10800 } triggerDisable{ target:t="reload_B_06" } } else_actions{ } } reloadB07{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="btank_11" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_07" } wait{ time:r=10800 } triggerDisable{ target:t="reload_B_07" } } else_actions{ } } reloadB08{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="btank_08" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_08" } wait{ time:r=10800 } triggerDisable{ target:t="reload_B_08" } } else_actions{ } } reloadB09{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="btank_17" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_09" } wait{ time:r=10800 } triggerDisable{ target:t="reload_B_09" } } else_actions{ } } reloadB10{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="btank_18" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_10" } wait{ time:r=10800 } triggerDisable{ target:t="reload_B_10" } } else_actions{ } } reloadB11{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="btank_19" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_11" } wait{ time:r=10800 } triggerDisable{ target:t="reload_B_11" } } else_actions{ } } reloadB12{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="btank_20" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_12" } wait{ time:r=10800 } triggerDisable{ target:t="reload_B_12" } } else_actions{ } } reloadB13{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="btank_21" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_13" } wait{ time:r=10800 } triggerDisable{ target:t="reload_B_13" } } else_actions{ } } reloadB14{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="btank_22" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_14" } wait{ time:r=10800 } triggerDisable{ target:t="reload_B_14" } } else_actions{ } } reloadB15{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="btank_23" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_15" } wait{ time:r=10800 } triggerDisable{ target:t="reload_B_15" } } else_actions{ } } reloadB16{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="btank_16" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_16" } wait{ time:r=10800 } triggerDisable{ target:t="reload_B_16" } } else_actions{ } } reloadB17{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="bplane_01" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_17" } wait{ time:r=10800 } triggerDisable{ target:t="reload_B_17" } } else_actions{ } } reloadB18{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="bplane_02" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_18" } wait{ time:r=10800 } triggerDisable{ target:t="reload_B_18" } } else_actions{ } } reloadB19{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="bplane_03" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_19" } wait{ time:r=10800 } triggerDisable{ target:t="reload_B_19" } } else_actions{ } } reloadB20{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="bplane_04" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_20" } wait{ time:r=10800 } triggerDisable{ target:t="reload_B_20" } } else_actions{ } } reloadB21{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="bplane_05" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_21" } wait{ time:r=10800 } triggerDisable{ target:t="reload_B_21" } } else_actions{ } } reloadB22{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="bplane_06" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_22" } wait{ time:r=10800 } triggerDisable{ target:t="reload_B_22" } } else_actions{ } } reloadB23{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="bplane_07" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_23" } wait{ time:r=10800 } triggerDisable{ target:t="reload_B_23" } } else_actions{ } } reloadB24{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="bplane_08" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_24" } wait{ time:r=10800 } triggerDisable{ target:t="reload_B_24" } } else_actions{ } } reloadB25{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="bplane_09" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_25" } wait{ time:r=10800 } triggerDisable{ target:t="reload_B_25" } } else_actions{ } } reloadB26{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="bplane_10" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_26" } wait{ time:r=10800 } triggerDisable{ target:t="reload_B_26" } } else_actions{ } } reloadB27{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="bplane_11" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_27" } wait{ time:r=10800 } triggerDisable{ target:t="reload_B_27" } } else_actions{ } } reloadB28{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="bplane_12" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_28" } wait{ time:r=10800 } triggerDisable{ target:t="reload_A_28" } } else_actions{ } } reloadB29{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="bplane_13" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_A_29" } wait{ time:r=10800 } triggerDisable{ target:t="reload_A_29" } } else_actions{ } } reloadB30{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="bplane_14" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_30" } wait{ time:r=10800 } triggerDisable{ target:t="reload_B_30" } } else_actions{ } } reloadB31{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="bplane_15" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_31" } wait{ time:r=10800 } triggerDisable{ target:t="reload_B_31" } } else_actions{ } } reloadB32{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="bplane_16" target:t="area_20" } } actions{ triggerEnable{ target:t="reload_B_32" } wait{ time:r=10800 } triggerDisable{ target:t="reload_B_32" } } else_actions{ } } reloadB33{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenStatus{ object_type:t="isKilled" check_objects:t="any" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="tankModels_38" } } actions{ triggerEnable{ target:t="reload_B_33" } } else_actions{ } } } TrigS{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{ } } conditions{ } actions{ unitPutToSleep{ target:t="PlayerSquad" } unitSetStealth{ set:b=yes radius:r=0 target:t="Bridges" target:t="WAsq" target:t="AFsq" target:t="Imm" target:t="structures_07" target:t="structures_06" target:t="structures_08" target:t="structures_09" } unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="Bridges" object:t="Imm" object:t="structures_06" object:t="structures_07" object:t="structures_09" object:t="structures_08" isImmortal:b=yes cannotShoot:b=yes } unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="AFsq" object:t="WAsq" army:i=0 isImmortal:b=yes attack_type:t="hold_fire" cannotShoot:b=yes } } else_actions{ } } TriggSpawnA{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{ } } conditions{ } actions{ missionMarkAsRespawnPoint{ loc_name:t="Airfield" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no target:t="spawnAF" target:t="spawnAF01" target:t="spawnAF02" target:t="spawnAF03" target:t="spawnAF04" target:t="spawnAF05" target:t="spawnAF06" team:t="A" tags{ air:b=no type_bomber:b=no type_fighter:b=no type_assault:b=no type_heavy_fighter:b=no type_interceptor:b=no type_aa_fighter:b=no type_frontline_bomber:b=no type_longrange_bomber:b=no type_hydroplane:b=no tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Immortality (move to buoy)" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no offset:p3=0, 0, 0 radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no target:t="spawnImmortality" target:t="spawnImmortality01" target:t="spawnImmortality02" team:t="A" tags{ air:b=no type_bomber:b=no type_fighter:b=no type_assault:b=no type_heavy_fighter:b=no type_interceptor:b=no type_aa_fighter:b=no type_frontline_bomber:b=no type_longrange_bomber:b=no type_hydroplane:b=no tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Freefall" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no offset:p3=0, 0, 0 radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no target:t="spawnFF" target:t="spawnFF01" target:t="spawnFF02" team:t="A" tags{ air:b=no type_bomber:b=no type_fighter:b=no type_assault:b=no type_heavy_fighter:b=no type_interceptor:b=no type_aa_fighter:b=no type_frontline_bomber:b=no type_longrange_bomber:b=no type_hydroplane:b=no tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Water Arena (amphibious tank only)" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no offset:p3=0, 0, 0 radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no target:t="spawnWA" target:t="spawnWA01" target:t="spawnWA02" target:t="spawnWA03" team:t="A" tags{ air:b=no type_bomber:b=no type_fighter:b=no type_assault:b=no type_heavy_fighter:b=no type_interceptor:b=no type_aa_fighter:b=no type_frontline_bomber:b=no type_longrange_bomber:b=no type_hydroplane:b=no tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Augusta" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no target:t="spawnAugusta" target:t="spawnAugusta01" target:t="spawnAugusta02" target:t="spawnAugusta03" target:t="spawnAugusta04" target:t="spawnAugusta05" target:t="spawnAugusta06" target:t="spawnAugusta07" team:t="A" tags{ air:b=no type_bomber:b=no type_fighter:b=no type_assault:b=no type_heavy_fighter:b=no type_interceptor:b=no type_aa_fighter:b=no type_frontline_bomber:b=no type_longrange_bomber:b=no type_hydroplane:b=no tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Primosole Beach" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no target:t="spawnPBeach" target:t="spawnPBeach01" target:t="spawnPBeach02" target:t="spawnPBeach03" team:t="A" tags{ air:b=no type_bomber:b=no type_fighter:b=no type_assault:b=no type_heavy_fighter:b=no type_interceptor:b=no type_aa_fighter:b=no type_frontline_bomber:b=no type_longrange_bomber:b=no type_hydroplane:b=no tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="South Airfield" spawnEffect:b=yes isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="SouthAirfieldA" team:t="A" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Aci Castello" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no target:t="spawnAC" target:t="spawnAC01" target:t="spawnAC02" team:t="A" tags{ air:b=no type_bomber:b=no type_fighter:b=no type_assault:b=no type_heavy_fighter:b=no type_interceptor:b=no type_aa_fighter:b=no type_frontline_bomber:b=no type_longrange_bomber:b=no type_hydroplane:b=no tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="North (way to the Mount Etna)" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no offset:p3=0, 0, 0 radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no target:t="spawnN" target:t="spawnN01" target:t="spawnN02" team:t="A" tags{ air:b=no type_bomber:b=no type_fighter:b=no type_assault:b=no type_heavy_fighter:b=no type_interceptor:b=no type_aa_fighter:b=no type_frontline_bomber:b=no type_longrange_bomber:b=no type_hydroplane:b=no tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Giaconia" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no target:t="spawnGiaconia" target:t="spawnGiaconia01" target:t="spawnGiaconia02" team:t="A" tags{ air:b=no type_bomber:b=no type_fighter:b=no type_assault:b=no type_heavy_fighter:b=no type_interceptor:b=no type_aa_fighter:b=no type_frontline_bomber:b=no type_longrange_bomber:b=no type_hydroplane:b=no tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Sortino" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no target:t="spawnSortino" target:t="spawnSortino01" target:t="spawnSortino02" team:t="A" tags{ air:b=no type_bomber:b=no type_fighter:b=no type_assault:b=no type_heavy_fighter:b=no type_interceptor:b=no type_aa_fighter:b=no type_frontline_bomber:b=no type_longrange_bomber:b=no type_hydroplane:b=no tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Vizzini" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no target:t="spawnVizzini" target:t="spawnVizzini01" team:t="A" tags{ air:b=no type_bomber:b=no type_fighter:b=no type_assault:b=no type_heavy_fighter:b=no type_interceptor:b=no type_aa_fighter:b=no type_frontline_bomber:b=no type_longrange_bomber:b=no type_hydroplane:b=no tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Scordia" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no target:t="spawnScordia" target:t="spawnScordia01" target:t="spawnScordia02" target:t="spawnScordia03" target:t="spawnScordia04" target:t="spawnScordia05" team:t="A" tags{ air:b=no type_bomber:b=no type_fighter:b=no type_assault:b=no type_heavy_fighter:b=no type_interceptor:b=no type_aa_fighter:b=no type_frontline_bomber:b=no type_longrange_bomber:b=no type_hydroplane:b=no tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Abandoned Airfield" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no offset:p3=0, 0, 0 radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no target:t="spawnAAF" target:t="spawnAAF01" target:t="spawnAAF02" target:t="spawnAAF03" team:t="A" tags{ air:b=no type_bomber:b=no type_fighter:b=no type_assault:b=no type_heavy_fighter:b=no type_interceptor:b=no type_aa_fighter:b=no type_frontline_bomber:b=no type_longrange_bomber:b=no type_hydroplane:b=no tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Paragonia" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no target:t="spawnParagonia" team:t="A" tags{ air:b=no type_bomber:b=no type_fighter:b=no type_assault:b=no type_heavy_fighter:b=no type_interceptor:b=no type_aa_fighter:b=no type_frontline_bomber:b=no type_longrange_bomber:b=no type_hydroplane:b=no tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Northwest" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no offset:p3=0, 0, 0 radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no target:t="spawnNW" target:t="spawnNW01" target:t="spawnNW02" team:t="A" tags{ air:b=no type_bomber:b=no type_fighter:b=no type_assault:b=no type_heavy_fighter:b=no type_interceptor:b=no type_aa_fighter:b=no type_frontline_bomber:b=no type_longrange_bomber:b=no type_hydroplane:b=no tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Airfield" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no target:t="spawnAFA01" target:t="spawnAFA02" team:t="A" tags{ air:b=yes type_bomber:b=yes type_fighter:b=yes type_assault:b=yes type_heavy_fighter:b=yes type_interceptor:b=yes type_aa_fighter:b=yes type_frontline_bomber:b=yes type_longrange_bomber:b=yes type_hydroplane:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="15km spawn" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no offset:p3=0, 0, 0 radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no target:t="spawnFFAA" team:t="A" tags{ air:b=yes type_bomber:b=yes type_fighter:b=yes type_assault:b=yes type_heavy_fighter:b=yes type_interceptor:b=yes type_aa_fighter:b=yes type_frontline_bomber:b=yes type_longrange_bomber:b=yes type_hydroplane:b=yes tank:b=no type_heavy_tank:b=no type_medium_tank:b=no type_light_tank:b=no type_tank_destroyer:b=no type_spaa:b=no } } missionMarkAsRespawnPoint{ loc_name:t="Immortality (fly through a frame)" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no offset:p3=0, 0, 0 radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no target:t="spAImm" team:t="A" tags{ air:b=yes type_bomber:b=yes type_fighter:b=yes type_assault:b=yes type_heavy_fighter:b=yes type_interceptor:b=yes type_aa_fighter:b=yes type_frontline_bomber:b=yes type_longrange_bomber:b=yes type_hydroplane:b=yes tank:b=no type_heavy_tank:b=no type_medium_tank:b=no type_light_tank:b=no type_tank_destroyer:b=no type_spaa:b=no } } missionMarkAsRespawnPoint{ loc_name:t="Airfield" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="ShipSpawn1A" target:t="ShipSpawn1B" team:t="Both" tags{ ship:b=yes boat:b=yes destroyer:b=yes type_gun_boat:b=yes type_destroyer:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="South" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="ShipSpawn2A" target:t="ShipSpawn2B" team:t="Both" tags{ ship:b=yes boat:b=yes destroyer:b=yes type_gun_boat:b=yes type_destroyer:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Immortality" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="ShipSpawnImmo" team:t="Both" tags{ ship:b=yes boat:b=yes destroyer:b=yes type_gun_boat:b=yes type_destroyer:b=yes } } } else_actions{ } } TriggSpawnB{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{ } } conditions{ } actions{ missionMarkAsRespawnPoint{ loc_name:t="Airfield" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no target:t="spawnAFB" target:t="spawnAFB01" target:t="spawnAFB02" target:t="spawnAFB03" target:t="spawnAFB04" target:t="spawnAFB05" target:t="spawnAFB06" team:t="B" tags{ air:b=no type_bomber:b=no type_fighter:b=no type_assault:b=no type_heavy_fighter:b=no type_interceptor:b=no type_aa_fighter:b=no type_frontline_bomber:b=no type_longrange_bomber:b=no type_hydroplane:b=no tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Immortality (move to buoy)" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no offset:p3=0, 0, 0 radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no target:t="spawnImmortalityB" target:t="spawnImmortalityB01" target:t="spawnImmortalityB02" team:t="B" tags{ air:b=no type_bomber:b=no type_fighter:b=no type_assault:b=no type_heavy_fighter:b=no type_interceptor:b=no type_aa_fighter:b=no type_frontline_bomber:b=no type_longrange_bomber:b=no type_hydroplane:b=no tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Freefall" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no offset:p3=0, 0, 0 radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no target:t="spawnFFB" target:t="spawnFFB01" target:t="spawnFFB02" team:t="B" tags{ air:b=no type_bomber:b=no type_fighter:b=no type_assault:b=no type_heavy_fighter:b=no type_interceptor:b=no type_aa_fighter:b=no type_frontline_bomber:b=no type_longrange_bomber:b=no type_hydroplane:b=no tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Water Arena (amphibious tank only)" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no offset:p3=0, 0, 0 radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no target:t="spawnWAB" target:t="spawnWAB01" target:t="spawnWAB02" target:t="spawnWAB03" team:t="B" tags{ air:b=no type_bomber:b=no type_fighter:b=no type_assault:b=no type_heavy_fighter:b=no type_interceptor:b=no type_aa_fighter:b=no type_frontline_bomber:b=no type_longrange_bomber:b=no type_hydroplane:b=no tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Augusta" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no target:t="spawnAugustaB" target:t="spawnAugustaB01" target:t="spawnAugustaB02" target:t="spawnAugustaB03" target:t="spawnAugustaB04" target:t="spawnAugustaB05" target:t="spawnAugustaB06" target:t="spawnAugustaB07" target:t="spawnAugustaB08" team:t="B" tags{ air:b=no type_bomber:b=no type_fighter:b=no type_assault:b=no type_heavy_fighter:b=no type_interceptor:b=no type_aa_fighter:b=no type_frontline_bomber:b=no type_longrange_bomber:b=no type_hydroplane:b=no tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Primosole Beach" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no target:t="spawnPBeachB" target:t="spawnPBeachB01" target:t="spawnPBeachB02" target:t="spawnPBeachB03" team:t="B" tags{ air:b=no type_bomber:b=no type_fighter:b=no type_assault:b=no type_heavy_fighter:b=no type_interceptor:b=no type_aa_fighter:b=no type_frontline_bomber:b=no type_longrange_bomber:b=no type_hydroplane:b=no tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="SouthAirfield" spawnEffect:b=yes isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="SouthAirfieldB" team:t="B" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Aci Castello" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no target:t="spawnACB" target:t="spawnACB01" target:t="spawnACB02" team:t="B" tags{ air:b=no type_bomber:b=no type_fighter:b=no type_assault:b=no type_heavy_fighter:b=no type_interceptor:b=no type_aa_fighter:b=no type_frontline_bomber:b=no type_longrange_bomber:b=no type_hydroplane:b=no tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="North (way to the Mount Etna)" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no offset:p3=0, 0, 0 radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no target:t="spawnNB" target:t="spawnNB01" target:t="spawnNB02" team:t="B" tags{ air:b=no type_bomber:b=no type_fighter:b=no type_assault:b=no type_heavy_fighter:b=no type_interceptor:b=no type_aa_fighter:b=no type_frontline_bomber:b=no type_longrange_bomber:b=no type_hydroplane:b=no tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Giaconia" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no target:t="spawnGiaconiaB" target:t="spawnGiaconiaB01" target:t="spawnGiaconiaB02" team:t="B" tags{ air:b=no type_bomber:b=no type_fighter:b=no type_assault:b=no type_heavy_fighter:b=no type_interceptor:b=no type_aa_fighter:b=no type_frontline_bomber:b=no type_longrange_bomber:b=no type_hydroplane:b=no tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Sortino" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no target:t="spawnSortinoB" target:t="spawnSortinoB01" target:t="spawnSortinoB02" team:t="B" tags{ air:b=no type_bomber:b=no type_fighter:b=no type_assault:b=no type_heavy_fighter:b=no type_interceptor:b=no type_aa_fighter:b=no type_frontline_bomber:b=no type_longrange_bomber:b=no type_hydroplane:b=no tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Vizzini" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no target:t="spawnVizziniB" target:t="spawnVizziniB01" team:t="B" tags{ air:b=no type_bomber:b=no type_fighter:b=no type_assault:b=no type_heavy_fighter:b=no type_interceptor:b=no type_aa_fighter:b=no type_frontline_bomber:b=no type_longrange_bomber:b=no type_hydroplane:b=no tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Scordia" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no target:t="spawnScordiaB" target:t="spawnScordiaB01" target:t="spawnScordiaB02" target:t="spawnScordiaB03" target:t="spawnScordiaB04" target:t="spawnScordiaB05" team:t="B" tags{ air:b=no type_bomber:b=no type_fighter:b=no type_assault:b=no type_heavy_fighter:b=no type_interceptor:b=no type_aa_fighter:b=no type_frontline_bomber:b=no type_longrange_bomber:b=no type_hydroplane:b=no tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Abandoned Airfield" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no offset:p3=0, 0, 0 radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no target:t="spawnAAFB" target:t="spawnAAFB01" target:t="spawnAAFB02" target:t="spawnAAFB03" team:t="B" tags{ air:b=no type_bomber:b=no type_fighter:b=no type_assault:b=no type_heavy_fighter:b=no type_interceptor:b=no type_aa_fighter:b=no type_frontline_bomber:b=no type_longrange_bomber:b=no type_hydroplane:b=no tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Paragonia" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no target:t="spawnParagoniaB" team:t="B" tags{ air:b=no type_bomber:b=no type_fighter:b=no type_assault:b=no type_heavy_fighter:b=no type_interceptor:b=no type_aa_fighter:b=no type_frontline_bomber:b=no type_longrange_bomber:b=no type_hydroplane:b=no tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Northwest" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no offset:p3=0, 0, 0 radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no target:t="spawnNWB" target:t="spawnNWB01" target:t="spawnNWB02" team:t="B" tags{ air:b=no type_bomber:b=no type_fighter:b=no type_assault:b=no type_heavy_fighter:b=no type_interceptor:b=no type_aa_fighter:b=no type_frontline_bomber:b=no type_longrange_bomber:b=no type_hydroplane:b=no tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Airfield" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no target:t="spawnAFA" target:t="spawnAFA03" team:t="B" tags{ air:b=yes type_bomber:b=yes type_fighter:b=yes type_assault:b=yes type_heavy_fighter:b=yes type_interceptor:b=yes type_aa_fighter:b=yes type_frontline_bomber:b=yes type_longrange_bomber:b=yes type_hydroplane:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="15km spawn" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no offset:p3=0, 0, 0 radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no target:t="spawnFFAB" team:t="B" tags{ air:b=yes type_bomber:b=yes type_fighter:b=yes type_assault:b=yes type_heavy_fighter:b=yes type_interceptor:b=yes type_aa_fighter:b=yes type_frontline_bomber:b=yes type_longrange_bomber:b=yes type_hydroplane:b=yes tank:b=no type_heavy_tank:b=no type_medium_tank:b=no type_light_tank:b=no type_tank_destroyer:b=no type_spaa:b=no } } missionMarkAsRespawnPoint{ loc_name:t="Immortality (fly through a frame)" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no offset:p3=0, 0, 0 radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no target:t="spAImmB" team:t="B" tags{ air:b=yes type_bomber:b=yes type_fighter:b=yes type_assault:b=yes type_heavy_fighter:b=yes type_interceptor:b=yes type_aa_fighter:b=yes type_frontline_bomber:b=yes type_longrange_bomber:b=yes type_hydroplane:b=yes tank:b=no type_heavy_tank:b=no type_medium_tank:b=no type_light_tank:b=no type_tank_destroyer:b=no type_spaa:b=no } } } else_actions{ } } Infiniteammo{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.2 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="PlayerSquad" target_type:t="any" ammoRestore:b=yes } } else_actions{ } } TriggInv{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target:t="Immortality" target:t="spAImm" target:t="spAImmB" target:t="ShipImmo" } } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" useForTriggerFiltered:b=yes isImmortal:b=yes cannotShoot:b=yes } } else_actions{ } } TriggInvA{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target:t="Immortality01" } } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" useForTriggerFiltered:b=yes isImmortal:b=yes cannotShoot:b=yes } } else_actions{ } } Airfield{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ initMission{ } } conditions{ } actions{ addAirfield{ runwayStart:t="MainAirfieldStart" runwayEnd:t="MainAirfieldEnd" runwayWidth:r=100 army:i=1 spawnPoint:t="MainAirfieldStart" visibleOnHud:b=no } addAirfield{ runwayStart:t="MainAirfieldEnd" runwayEnd:t="MainAirfieldEnd" runwayWidth:r=100 army:i=2 spawnPoint:t="MainAirfieldStart" visibleOnHud:b=no } addAirfield{ runwayStart:t="southairfieldstart" runwayEnd:t="southairfieldend" runwayWidth:r=100 army:i=1 spawnPoint:t="southairfieldstart" visibleOnHud:b=no } addAirfield{ runwayStart:t="southairfieldstart" runwayEnd:t="southairfieldend" runwayWidth:r=100 army:i=2 spawnPoint:t="southairfieldstart" visibleOnHud:b=no } } else_actions{ } } AirfieldSpawns{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{ } } conditions{ } actions{ missionMarkAsRespawnPoint{ loc_name:t="Main Airfield" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=yes isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no target:t="MainAirfieldStart" team:t="Both" tags{ air:b=yes type_bomber:b=yes type_fighter:b=yes type_assault:b=yes type_heavy_fighter:b=yes type_interceptor:b=yes type_aa_fighter:b=yes type_frontline_bomber:b=yes type_longrange_bomber:b=yes type_hydroplane:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="South Airfield" spawnEffect:b=yes isStrictSpawn:b=no isAirfield:b=yes isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no target:t="southairfieldstart" team:t="Both" tags{ air:b=yes type_bomber:b=yes type_fighter:b=yes type_assault:b=yes type_heavy_fighter:b=yes type_interceptor:b=yes type_aa_fighter:b=yes type_frontline_bomber:b=yes type_longrange_bomber:b=yes type_hydroplane:b=yes } } } else_actions{ } } TriggInvOff{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenStatus{ object_type:t="isOffline" check_objects:t="any" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" } } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" useForTriggerFiltered:b=yes isImmortal:b=no cannotShoot:b=no } } else_actions{ } } Tu4{ isCategory:b=yes is_enabled:b=yes Trig{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=yes target:t="Tu4Horrible" ammoRestore:b=yes partRestore:b=yes power:r=1 } } else_actions{ } } TrigSC{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitDistanceBetween{ value:r=1300 math:t="3D" object_type:t="isAlive" object_marking:i=0 target_type:t="isAlive" target_marking:i=0 check_objects:t="any" check_targets:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target:t="Tu4Horrible" } } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" useForTriggerFiltered:b=yes isImmortal:b=no cannotShoot:b=no } } else_actions{ } } TrigDamage{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenStatus{ object_type:t="damaged" check_objects:t="any" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" } unitDistanceBetween{ value:r=1300 math:t="3D" object_type:t="isAlive" object_marking:i=0 target_type:t="isAlive" target_marking:i=0 check_objects:t="any" check_targets:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target:t="Tu4Horrible" } } actions{ unitDamage{ part:i=1 power:r=1 useEffect:b=yes countEffects:i=4 delay:p2=0.1, 0.5 offset:p3=0, 0, 0 radiusOffset:p2=0.5, 0.5 target:t="PlayerSquad" doExplosion:b=yes useForTriggerFiltered:b=yes } } else_actions{ } } TriggRespawn{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=360 } } conditions{ unitWhenStatus{ object_type:t="isKilled" check_objects:t="any" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="Tu4Horrible" } } actions{ unitRespawn{ delay:r=1 offset:p3=0, 0, 0 object:t="Tu4Horrible" target:t="TuRespawn" useForTriggerFiltered:b=yes } playHint{ hintType:t="custom" name:t="Hardmode Tu-4 spawned" action:t="show" shouldFadeOut:b=no time:r=-1 priority:i=0 isOverFade:b=no target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 } wait{ time:r=4 } playHint{ hintType:t="custom" name:t="Hardmode Tu-4 spawned" action:t="hide" shouldFadeOut:b=yes time:r=-1 priority:i=0 isOverFade:b=no target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 } } else_actions{ } } } Etna{ isCategory:b=yes is_enabled:b=yes TrigReached{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target:t="ExplEtna" } } actions{ moSetObjectiveStatus{ target:t="Peak of the Mount Etna explored" status:i=2 team:t="A" } moSetObjectiveStatus{ target:t="Peak of the Mount Etna explored" status:i=2 team:t="B" } missionMarkAsRespawnPoint{ loc_name:t="Mountain Etna" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no offset:p3=0, 0, 0 radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no target:t="spawnEtna" target:t="spawnEtna01" target:t="spawnEtna02" team:t="A" tags{ air:b=no type_bomber:b=no type_fighter:b=no type_assault:b=no type_heavy_fighter:b=no type_interceptor:b=no type_aa_fighter:b=no type_frontline_bomber:b=no type_longrange_bomber:b=no type_hydroplane:b=no tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Mountain Etna" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no offset:p3=0, 0, 0 radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no target:t="spawnEtna" target:t="spawnEtna01" target:t="spawnEtna02" team:t="B" tags{ air:b=no type_bomber:b=no type_fighter:b=no type_assault:b=no type_heavy_fighter:b=no type_interceptor:b=no type_aa_fighter:b=no type_frontline_bomber:b=no type_longrange_bomber:b=no type_hydroplane:b=no tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } playHint{ hintType:t="custom" name:t="Peak of the Mount Etna explored" action:t="warning" shouldFadeOut:b=no time:r=-1 priority:i=0 isOverFade:b=no target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 warningTime:r=5 } } else_actions{ } } mbr{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ initMission{ } } conditions{ } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="flag" object:t="flag01" object:t="flag02" object:t="flag03" object:t="flag04" isImmortal:b=yes cannotShoot:b=yes } unitSetStealth{ set:b=yes radius:r=0 target:t="flag01" target:t="flag" target:t="flag02" target:t="flag03" target:t="flag04" } } else_actions{ } } TriggT{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenStatus{ object_type:t="isKilled" check_objects:t="any" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="tankModels_37" } } actions{ triggerEnable{ target:t="TriggT2" } } else_actions{ } } TriggT2{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target:t="AreaT" } } actions{ unitMoveTo{ object_marking:i=0 target:t="spawnEtna" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=yes teleportHeightType:t="target" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" move_type:t="teleport" useForTriggerFiltered:b=yes } wait{ time:r=5 } unitRestore{ ressurectIfDead:b=yes fullRestore:b=yes target:t="tankModels_37" } wait{ time:r=3 } triggerDisable{ target:t="TriggT2" } } else_actions{ } } } Planes{ isCategory:b=yes is_enabled:b=yes Trigg{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ unitSetStealth{ set:b=yes radius:r=0 target:t="PeacefulPlanes" } unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PeacefulPlanes" army:i=0 isImmortal:b=yes cannotShoot:b=yes ignoreCollisions:b=yes } } else_actions{ } } TriggerRespawn{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=480 } } conditions{ unitWhenStatus{ object_type:t="isKilled" check_objects:t="any" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PeacefulPlanes" } } actions{ unitRespawn{ delay:r=1 offset:p3=0, 0, 0 object:t="PeacefulPlanes" target:t="spawnPP" target:t="spawnPP01" target:t="spawnPP02" target:t="spawnPP03" target:t="spawnPP04" target:t="spawnPP05" useForTriggerFiltered:b=yes randomSpawn:b=yes } } else_actions{ } } } } mission_objectives{ isCategory:b=yes is_enabled:b=yes "- PvP - Exploration - Freefall - "{ is_enabled:b=yes comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=90000 } onSuccess{ } onFailed{ } } "Peak of the Mount Etna explored"{ is_enabled:b=yes comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=no timeLimit:i=90000 } onSuccess{ } onFailed{ } } } variables{ } dialogs{ } airfields{ } effects{ } units{ tankModels{ name:t="atank_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [703.689, -1150.62, -3404.41]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } squad{ name:t="PlayerSquad" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [703.689, -1150.62, -3450.04]] props{ squad_members:t="atank_01" squad_members:t="atank_02" squad_members:t="atank_05" squad_members:t="atank_04" squad_members:t="atank_09" squad_members:t="atank_10" squad_members:t="atank_11" squad_members:t="atank_08" squad_members:t="atank_17" squad_members:t="atank_18" squad_members:t="atank_19" squad_members:t="atank_20" squad_members:t="atank_21" squad_members:t="atank_22" squad_members:t="atank_23" squad_members:t="atank_16" squad_members:t="btank_01" squad_members:t="btank_02" squad_members:t="btank_03" squad_members:t="btank_04" squad_members:t="btank_09" squad_members:t="btank_10" squad_members:t="btank_11" squad_members:t="btank_08" squad_members:t="btank_17" squad_members:t="btank_18" squad_members:t="btank_19" squad_members:t="btank_20" squad_members:t="btank_21" squad_members:t="btank_22" squad_members:t="btank_23" squad_members:t="btank_16" squad_members:t="aplane_17" squad_members:t="aplane_18" squad_members:t="aplane_19" squad_members:t="aplane_20" squad_members:t="aplane_21" squad_members:t="aplane_22" squad_members:t="aplane_23" squad_members:t="aplane_16" squad_members:t="aplane_01" squad_members:t="aplane_02" squad_members:t="aplane_05" squad_members:t="aplane_04" squad_members:t="aplane_09" squad_members:t="aplane_10" squad_members:t="aplane_11" squad_members:t="aplane_08" squad_members:t="bplane_03" squad_members:t="bplane_04" squad_members:t="bplane_05" squad_members:t="bplane_01" squad_members:t="bplane_02" squad_members:t="bplane_06" squad_members:t="bplane_07" squad_members:t="bplane_08" squad_members:t="bplane_09" squad_members:t="bplane_10" squad_members:t="bplane_11" squad_members:t="bplane_12" squad_members:t="bplane_13" squad_members:t="bplane_14" squad_members:t="bplane_15" squad_members:t="bplane_16" } } tankModels{ name:t="atank_02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [703.689, -1150.62, -3436.19]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="atank_05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [703.689, -1150.62, -3386.97]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="atank_04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [703.689, -1150.62, -3418.75]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="atank_09" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [686.679, -1150.62, -3386.97]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="atank_10" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [686.679, -1150.62, -3418.75]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="atank_11" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [686.679, -1150.62, -3404.41]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="atank_08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [686.679, -1150.62, -3436.19]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="atank_17" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [666.109, -1150.62, -3404.41]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="atank_18" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [666.109, -1150.62, -3436.19]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="atank_19" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [666.109, -1150.62, -3386.97]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="atank_20" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [666.109, -1150.62, -3418.75]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="atank_21" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [649.099, -1150.62, -3387.94]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="atank_22" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [649.099, -1150.62, -3418.75]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="atank_23" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [649.099, -1150.62, -3404.41]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="atank_16" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [649.099, -1150.62, -3436.19]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [697.849, -1143.58, -3510.99]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [697.849, -1143.58, -3497.69]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [697.849, -1143.58, -3484.81]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [697.849, -1143.58, -3471.89]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_09" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [682.069, -1143.58, -3510.99]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_10" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [682.069, -1143.58, -3497.69]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_11" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [682.069, -1143.58, -3484.81]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [682.069, -1143.58, -3471.89]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_17" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [649.769, -1143.58, -3497.69]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_18" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [649.769, -1143.58, -3484.81]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_19" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [649.769, -1143.58, -3471.89]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_20" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [665.549, -1143.58, -3510.99]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_21" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [665.549, -1143.58, -3497.69]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_22" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [665.549, -1143.58, -3484.81]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_23" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [665.549, -1143.58, -3471.89]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_16" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [649.769, -1143.58, -3510.99]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } armada{ name:t="aplane_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -758.479, -3519.52]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -758.479, -3498.67]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -758.479, -3460.4]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -758.479, -3481.25]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_09" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -758.479, -3375.44]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_10" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -758.479, -3396.29]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_11" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -758.479, -3434.57]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -758.479, -3413.72]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_17" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [568.349, -758.479, -3519.52]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_18" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [568.349, -758.479, -3498.67]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_19" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [568.349, -758.479, -3460.4]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_20" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [568.349, -758.479, -3481.25]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_21" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [568.349, -758.479, -3375.44]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_22" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [568.349, -758.479, -3396.29]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_23" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [568.349, -758.479, -3434.57]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_16" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [568.349, -758.479, -3413.72]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -758.479, -3375.44]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -758.479, -3401.19]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -758.479, -3426.93]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -758.479, -3452.67]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -758.479, -3478.41]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_06" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -758.479, -3504.15]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_07" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -758.479, -3529.89]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -758.479, -3555.63]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_09" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -758.479, -3581.36]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_10" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -758.479, -3607.11]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_11" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -758.479, -3632.85]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_12" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -758.479, -3658.59]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_13" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -758.479, -3684.33]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_14" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -758.479, -3710.07]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_15" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -758.479, -3735.81]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_16" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -758.479, -3761.54]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } squad{ name:t="BotSquad01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [759.525, -1150.62, -3450.04]] props{ squad_members:t="atank_01" squad_members:t="atank_02" squad_members:t="atank_05" squad_members:t="atank_04" squad_members:t="atank_09" squad_members:t="atank_10" squad_members:t="atank_11" squad_members:t="atank_08" squad_members:t="atank_17" squad_members:t="atank_18" squad_members:t="atank_19" squad_members:t="atank_20" squad_members:t="atank_21" squad_members:t="atank_22" squad_members:t="atank_23" squad_members:t="atank_16" squad_members:t="btank_01" squad_members:t="btank_02" squad_members:t="btank_03" squad_members:t="btank_04" squad_members:t="btank_09" squad_members:t="btank_10" squad_members:t="btank_11" squad_members:t="btank_08" squad_members:t="btank_17" squad_members:t="btank_18" squad_members:t="btank_19" squad_members:t="btank_20" squad_members:t="btank_21" squad_members:t="btank_22" squad_members:t="btank_23" squad_members:t="btank_16" squad_members:t="aplane_17" squad_members:t="aplane_18" squad_members:t="aplane_19" squad_members:t="aplane_20" squad_members:t="aplane_21" squad_members:t="aplane_22" squad_members:t="aplane_23" squad_members:t="aplane_16" squad_members:t="aplane_01" squad_members:t="aplane_02" squad_members:t="aplane_05" squad_members:t="aplane_04" squad_members:t="aplane_09" squad_members:t="aplane_10" squad_members:t="aplane_11" squad_members:t="aplane_08" squad_members:t="bplane_03" squad_members:t="bplane_04" squad_members:t="bplane_05" squad_members:t="bplane_01" squad_members:t="bplane_02" squad_members:t="bplane_06" squad_members:t="bplane_07" squad_members:t="bplane_08" squad_members:t="bplane_09" squad_members:t="bplane_10" squad_members:t="bplane_11" squad_members:t="bplane_12" squad_members:t="bplane_13" squad_members:t="bplane_14" squad_members:t="bplane_15" squad_members:t="bplane_16" } } objectGroups{ name:t="AFGr" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [11021.3, 8.37653, 14557.9]] unit_class:t="cargo_zone_square" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_01" tm:m=[[-0.999261, 0, -0.0384408] [0, 1, 0] [0.0384408, 0, -0.999261] [10909.2, 0, 15000]] unit_class:t="dynaf_prorotype_ally" objLayer:i=2 props{ army:i=0 active:b=yes } } objectGroups{ name:t="objectGroups_02" tm:m=[[-0.999165, 0, -0.0408518] [0, 1, 0] [0.0408518, 0, -0.999165] [11016.5, 11.5387, 15074.1]] unit_class:t="dyntrench_caponier_a" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_03" tm:m=[[0.999769, 0, 0.0214719] [0, 1, 0] [-0.0214719, 0, 0.999769] [11271.4, 11.5387, 15205.5]] unit_class:t="dyntrench_caponier_a" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_04" tm:m=[[0.999769, 0, 0.0214719] [0, 1, 0] [-0.0214719, 0, 0.999769] [11365.4, 11.5387, 15206.5]] unit_class:t="dyntrench_caponier_a" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_05" tm:m=[[0.179656, 0, 0.983729] [0, 1, 0] [-0.983729, 0, 0.179656] [10534.3, 8.40091, 14665]] unit_class:t="rendinst_poland_aaa_01" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_06" tm:m=[[0.0536421, 0, 0.99856] [0, 1, 0] [-0.99856, 0, 0.0536421] [10794.1, 8.40085, 14678.1]] unit_class:t="rendinst_poland_aaa_01" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_07" tm:m=[[-0.269272, 0, 0.963064] [0, 1, 0] [-0.963064, 0, -0.269272] [11223.6, 8.40088, 14685.3]] unit_class:t="rendinst_poland_aaa_01" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_08" tm:m=[[-0.316641, 0, 0.948545] [0, 1, 0] [-0.948545, 0, -0.316641] [11516.4, 8.40088, 14704]] unit_class:t="rendinst_poland_aaa_01" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_09" tm:m=[[-0.954541, 0, 0.298083] [0, 1, 0] [-0.298083, 0, -0.954541] [11874.9, 8.40083, 14733.6]] unit_class:t="rendinst_poland_aaa_01" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_10" tm:m=[[-0.928037, 0, -0.372489] [0, 1, 0] [0.372489, 0, -0.928037] [11451, 8.40082, 14961.8]] unit_class:t="rendinst_poland_aaa_01" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_11" tm:m=[[-0.447237, 0, 0.894416] [0, 1, 0] [-0.894416, 0, -0.447237] [10866.9, 8.40082, 14872.8]] unit_class:t="rendinst_poland_aaa_01" objLayer:i=2 props{ army:i=2 active:b=yes } } air_defence{ name:t="air_defence_01" tm:m=[[0.817413, 0, -0.576052] [0, 1, 0] [0.576052, 0, 0.817413] [11155.7, 8.35202, 14646.4]] unit_class:t="searchlight_noground" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="air_defence_02" tm:m=[[0.817413, 0, -0.576052] [0, 1, 0] [0.576052, 0, 0.817413] [11788.8, 8.35201, 14717.6]] unit_class:t="searchlight_noground" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_01" tm:m=[[0.608761, 0, 0.793353] [0, 1, 0] [-0.793353, 0, 0.608761] [10905.6, 8.35157, 14892.3]] unit_class:t="germ_flakpanzer_V_Coelian" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } tankModels{ name:t="tankModels_02" tm:m=[[4.84288e-08, 0, -1] [0, 1, 0] [1, 0, 4.84288e-08] [10602.3, 8.52933, 14998.3]] unit_class:t="germ_pzkpfw_e_100" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } tankModels{ name:t="tankModels_03" tm:m=[[0.707107, 0, -0.707107] [0, 1, 0] [0.707107, 0, 0.707107] [11178.9, 8.53613, 15091.8]] unit_class:t="germ_nbfz_VI" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } tankModels{ name:t="tankModels_04" tm:m=[[0.0871558, 0, -0.996195] [0, 1, 0] [0.996195, 0, 0.0871558] [11269.8, 8.53613, 15093.6]] unit_class:t="germ_panzerkampflaufer_565_r" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } tracked_vehicles{ name:t="tracked_vehicles_01" tm:m=[[-0.67559, 0, -0.737277] [0, 1, 0] [0.737277, 0, -0.67559] [10624.2, 8.24977, 15004.8]] unit_class:t="italy_semovente_75_18" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } tracked_vehicles{ name:t="tracked_vehicles_02" tm:m=[[-0.67559, 0, -0.737277] [0, 1, 0] [0.737277, 0, -0.67559] [10625.3, 8.24977, 14999.8]] unit_class:t="italy_semovente_75_18" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } tracked_vehicles{ name:t="tracked_vehicles_03" tm:m=[[-0.67559, 0, -0.737277] [0, 1, 0] [0.737277, 0, -0.67559] [10626.3, 8.24977, 14995.5]] unit_class:t="italy_semovente_75_18" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } objectGroups{ name:t="objectGroups_12" tm:m=[[0.999048, 0, 0.0436194] [0, 1, 0] [-0.0436194, 0, 0.999048] [10116.8, 16.3519, 17024.3]] unit_class:t="factory_01" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_13" tm:m=[[0.461749, 0, 0.887011] [0, 1, 0] [-0.887011, 0, 0.461749] [10356.7, 16.3519, 8296.49]] unit_class:t="factory_01" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_14" tm:m=[[0.984808, 0, 0.173648] [0, 1, 0] [-0.173648, 0, 0.984808] [7639.05, 10.1172, 4937.54]] unit_class:t="alliance_big_camp_pit_entrenchment_s" objLayer:i=2 props{ army:i=2 active:b=yes } } structures{ name:t="Bridge" tm:m=[[0.984808, 0, 0.173648] [0, 1.19745, 0] [-0.146745, 0, 0.832231] [12357.1, 2.15038, 665.293]] unit_class:t="bridge_road_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge01" tm:m=[[5.96046e-08, 0, 1] [0, 1.27027, 0] [-1, 0, 5.96046e-08] [10045.6, -4.19781, -1609.33]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge02" tm:m=[[-0.472235, 0, 0.881473] [0, 1.21838, 0] [-0.881473, 0, -0.472235] [6173.5, -6.035, -2016.38]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge03" tm:m=[[0.442923, 0, 1.0065] [0, 1.21838, 0] [-0.915294, 0, 0.402787] [3748.36, -1.3583, -3647.75]] unit_class:t="wood_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge04" tm:m=[[0.129834, 0, 0.991536] [0, 1.26409, 0] [-0.991536, 0, 0.129834] [2565.81, -1.89525, -5575.48]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge05" tm:m=[[-0.990481, 0, 0.13765] [0, 1.27027, 0] [-0.149349, 0, -1.07466] [10759, -5.00328, 7113.4]] unit_class:t="beton_road_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge06" tm:m=[[-0.978469, 0, -0.206393] [0, 1.27027, 0] [0.231787, 0, -1.09886] [-5599.8, -3.19289, 6550.76]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge07" tm:m=[[-0.379585, 0, -0.925157] [0, 1.27027, 0] [1.18072, 0, -0.484439] [-10137, -13.0028, 6932.05]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge08" tm:m=[[-0.135467, 0, -0.990782] [0, 1.27027, 0] [0.951546, 0, -0.130103] [-18678.3, -4.11015, 4368.45]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge09" tm:m=[[-0.86442, 0, -0.50277] [0, 1.27027, 0] [0.549735, 0, -0.945168] [-20351.1, 0.199585, 2570.01]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge10" tm:m=[[-0.798454, 0, 0.602055] [0, 1.27027, 0] [-0.658295, 0, -0.87304] [-22181.8, 8.41785, 974.873]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge11" tm:m=[[-0.947965, 0, 0.318375] [0, 1.27027, 0] [-0.323592, 0, -0.963497] [-13762.2, -9.46924, 6970.28]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge12" tm:m=[[-0.799667, 0, 0.600444] [0, 1.27027, 0] [-0.610282, 0, -0.812769] [-18643.2, -8.46629, 8238.81]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge13" tm:m=[[-0.937115, 0, 0.349021] [0, 1.27027, 0] [-0.354739, 0, -0.952469] [-23108.7, 1.66044, 8921.22]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge14" tm:m=[[-0.92839, 0, 0.371609] [0, 1.27027, 0] [-0.407293, 0, -1.01754] [-29819.7, -2.52252, 11244.5]] unit_class:t="bridge_road_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge15" tm:m=[[-1.00539, 0, 0.580803] [0, 1.27027, 0] [-0.821463, 0, -1.42198] [-22895.3, -3.12234, 24569.9]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge16" tm:m=[[0.37922, 0, -0.925307] [0, 1.27027, 0] [1.03916, 0, 0.425879] [668.774, -2.20471, 10989.9]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Bridge17" tm:m=[[0.192999, 0, -0.981199] [0, 1.27027, 0] [1.10193, 0, 0.216745] [-6332.01, 2.97668, 21994.8]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } squad{ name:t="Bridges" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-8066.17, -2.73198, 6069.74]] props{ squad_members:t="Bridge" squad_members:t="Bridge01" squad_members:t="Bridge02" squad_members:t="Bridge03" squad_members:t="Bridge04" squad_members:t="Bridge05" squad_members:t="Bridge06" squad_members:t="Bridge07" squad_members:t="Bridge08" squad_members:t="Bridge09" squad_members:t="Bridge10" squad_members:t="Bridge11" squad_members:t="Bridge12" squad_members:t="Bridge13" squad_members:t="Bridge14" squad_members:t="Bridge15" squad_members:t="Bridge16" squad_members:t="Bridge17" } } objectGroups{ name:t="objectGroups_16" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [192.621, 16500, -1580.23]] unit_class:t="dyntrench_small_bunker_axis" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_17" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [30288, -11.459, 11084.3]] unit_class:t="dyntrench_st_quad" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_18" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [30515.9, -12.0649, 11539]] unit_class:t="dyntrench_st_mod_02" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_19" tm:m=[[-0.200816, 0, 0.979629] [0, 1, 0] [-0.979629, 0, -0.200816] [30039, -9.13254, 11287]] unit_class:t="dyntrench_small_bunker_axis" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_20" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [30651.9, -13.3669, 10496.2]] unit_class:t="dyntrench_small_axis" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="Start" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [30030.5, -14.8466, 11944.5]] unit_class:t="dyntrench_small_bunker_axis" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="Start01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [30955.1, -14.8457, 9859.22]] unit_class:t="dyntrench_small_bunker_axis" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="Start02" tm:m=[[1.1782, 0, 0.549404] [0, 1, 0] [-0.422618, 0, 0.906308] [30957.5, -1.23388, 9887.72]] unit_class:t="dyntrench_caponier_a" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="Start03" tm:m=[[-1.15311, 0, -0.600273] [0, 1, 0] [0.461748, 0, -0.887011] [30061.5, -1.23392, 11912.8]] unit_class:t="dyntrench_caponier_a" objLayer:i=2 props{ army:i=2 active:b=yes } } structures{ name:t="structures_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [30924.5, 6.00376, 10426.3]] unit_class:t="stuff_tentcaissons" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="structures_02" tm:m=[[-0.173648, 0, 0.984808] [0, 1, 0] [-0.984808, 0, -0.173648] [30979.5, 6.9378, 10494.8]] unit_class:t="germ_88mm_flak36_noground" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="structures_03" tm:m=[[-0.173648, 0, 0.984808] [0, 1, 0] [-0.984808, 0, -0.173648] [30307.6, 1.25487, 10938.7]] unit_class:t="searchlight_noground" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="structures_04" tm:m=[[-0.173648, 0, 0.984808] [0, 1, 0] [-0.984808, 0, -0.173648] [30346.6, -2.66496, 10993.3]] unit_class:t="jpn_75mm_t88_coastfort" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="structures_05" tm:m=[[-0.173648, 0, 0.984808] [0, 1, 0] [-0.984808, 0, -0.173648] [30439.2, 2.45398, 11596.7]] unit_class:t="germ_37mm_flak43_noground" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } squad{ name:t="AFsq" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [10987.9, 8.37851, 14961.6]] props{ squad_members:t="tracked_vehicles_01" squad_members:t="tracked_vehicles_03" squad_members:t="tracked_vehicles_02" squad_members:t="tankModels_02" squad_members:t="tankModels_01" squad_members:t="air_defence_01" squad_members:t="air_defence_02" squad_members:t="tankModels_03" squad_members:t="tankModels_04" } } squad{ name:t="WAsq" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [30599.5, 2.79709, 10890]] props{ squad_members:t="structures_01" squad_members:t="structures_02" squad_members:t="structures_04" squad_members:t="structures_03" squad_members:t="structures_05" } } structures{ name:t="Imm" tm:m=[[0.887011, 0, -0.461749] [0, 1, 0] [0.877322, 0, 1.68532] [13273.4, 321.734, -21490.6]] unit_class:t="airshow_buoy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } objectGroups{ name:t="objectGroups_21" tm:m=[[0.707107, 0, -0.707107] [0, 1, 0] [0.707107, 0, 0.707107] [22477.1, 42.6701, -22637.8]] unit_class:t="dynaf_britain_ally" objLayer:i=2 props{ army:i=0 active:b=yes } } structures{ name:t="structures_06" tm:m=[[6, 0, 0] [0, 2, 0] [0, 0, 2] [11872.4, 868.551, -24609.2]] unit_class:t="wood_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_07" tm:m=[[6, 0, 0] [0, 1.50996e-07, -2] [0, 2, 1.50996e-07] [11872.4, 925.563, -24553.3]] unit_class:t="wood_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_08" tm:m=[[6, 0, 0] [0, 1.50996e-07, 2] [0, -2, 1.50996e-07] [11872.4, 925.563, -24666.7]] unit_class:t="wood_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_09" tm:m=[[6, 0, 0] [0, -2, 5.96046e-08] [0, -5.96046e-08, -2] [11872.4, 982.779, -24609.2]] unit_class:t="wood_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } armada{ name:t="Tu4Horrible" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [18636.6, 3000, -1510.37]] unit_class:t="tu_4" objLayer:i=1 closed_waypoints:b=yes isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=4000 attack_type:t="fire_at_will" skill:i=5 canLeaveRouteForAtack:b=no accuracy:r=1 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ Tu4Horrible_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [23485.4, 3000, 3488.07]] props{ speed:r=500 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Tu4Horrible_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [23478.3, 3000, 8681.88]] props{ speed:r=500 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Tu4Horrible_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [18113.6, 3000, 7666.35]] props{ speed:r=500 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Tu4Horrible_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [17711.4, 3552.7, 1539.78]] props{ speed:r=500 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } Tu4Horrible_wp_05{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [20727.8, 3000, 196.014]] props{ speed:r=500 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } structures{ name:t="flag" tm:m=[[0.130526, -0.298133, 0.945558] [0, 0.953717, 0.300706] [-0.991445, -0.03925, 0.124485] [6367.58, 3381.09, 57712.7]] unit_class:t="flag_victory" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="flag01" tm:m=[[0.518535, 0.089008, 0.850411] [0.506426, 0.769391, -0.38932] [-0.688951, 0.632547, 0.35388] [6371.68, 3380.3, 57711.1]] unit_class:t="flag_victory" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="flag02" tm:m=[[-0.996195, 0, 0.0871558] [-4.77396e-08, 1, -3.27511e-08] [-0.0871558, 0, -0.996195] [6365.33, 3381.09, 57711.4]] unit_class:t="flag_victory" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="flag03" tm:m=[[-0.271371, -0.323281, -0.906558] [-0.432565, 0.882382, -0.185175] [0.859794, 0.341894, -0.379293] [6363.52, 3380.09, 57709.3]] unit_class:t="flag_victory" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="flag04" tm:m=[[0.00696842, -0.6229, -0.782271] [0.099529, 0.778837, -0.619279] [0.99501, -0.0735432, 0.0674238] [6367.43, 3379.81, 57710.7]] unit_class:t="flag_victory" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } armada{ name:t="PeacefulPlane" tm:m=[[-0.996608, 0, -0.0822987] [0, 1, 0] [0.0822987, 0, -0.996608] [13592.1, 1000.01, 2688.09]] unit_class:t="ju-52" objLayer:i=1 closed_waypoints:b=yes isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="hold_fire" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ PeacefulPlane_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [13788.3, 1000.01, 28404.8]] props{ speed:r=250 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } PeacefulPlane_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [6361.89, 1000.01, 28867.3]] props{ speed:r=250 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } PeacefulPlane_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5895.01, 1000.01, 25720.8]] props{ speed:r=250 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } PeacefulPlane_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [10582.3, 1000.01, 23808.9]] props{ speed:r=250 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } PeacefulPlane_wp_05{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [16278.3, 1000.01, 26160.7]] props{ speed:r=250 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } armada{ name:t="PeacefulPlane01" tm:m=[[-0.996608, 0, -0.0822987] [0, 1, 0] [0.0822987, 0, -0.996608] [12848.9, 1000, 13371.6]] unit_class:t="ju-52" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="hold_fire" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ PeacefulPlane01_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [9240.94, 1000, 15584.4]] props{ speed:r=250 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } PeacefulPlane01_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1814.52, 1000, 16046.9]] props{ speed:r=250 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } PeacefulPlane01_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1347.65, 1000, 12900.4]] props{ speed:r=250 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } PeacefulPlane01_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [6034.91, 1000, 10988.4]] props{ speed:r=250 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } PeacefulPlane01_wp_05{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [11731, 1000, 13340.3]] props{ speed:r=250 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } armada{ name:t="PeacefulPlane02" tm:m=[[-0.996608, 0, -0.0822987] [0, 1, 0] [0.0822987, 0, -0.996608] [3271.38, 1000, 18682.8]] unit_class:t="ju-52" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="hold_fire" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ PeacefulPlane02_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5771.96, 1000, 24718.3]] props{ speed:r=250 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } PeacefulPlane02_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-13198.4, 1000, 25180.8]] props{ speed:r=250 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } PeacefulPlane02_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-13665.3, 1000, 22034.3]] props{ speed:r=250 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } PeacefulPlane02_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-8977.99, 1000, 20122.3]] props{ speed:r=250 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } PeacefulPlane02_wp_05{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3281.93, 1000, 22474.2]] props{ speed:r=250 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } armada{ name:t="PeacefulPlane03" tm:m=[[-0.996608, 0, -0.0822987] [0, 1, 0] [0.0822987, 0, -0.996608] [6902.18, 1000.01, 3637.15]] unit_class:t="ju-52" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="hold_fire" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ PeacefulPlane03_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [980.788, 1000, 11761.5]] props{ speed:r=250 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } PeacefulPlane03_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-6445.63, 1000, 12224]] props{ speed:r=250 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } PeacefulPlane03_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-6912.5, 1000, 9077.53]] props{ speed:r=250 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } PeacefulPlane03_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-2225.24, 1000, 7165.54]] props{ speed:r=250 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } PeacefulPlane03_wp_05{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3470.82, 1000, 9517.43]] props{ speed:r=250 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } armada{ name:t="PeacefulPlane04" tm:m=[[-0.996608, 0, -0.0822987] [0, 1, 0] [0.0822987, 0, -0.996608] [-3582.98, 1000.01, -8968.09]] unit_class:t="ju-52" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="hold_fire" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ PeacefulPlane04_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [6885.76, 1000, -1930.71]] props{ speed:r=250 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } PeacefulPlane04_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-540.65, 1000, -1468.24]] props{ speed:r=250 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } PeacefulPlane04_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-1007.53, 1000, -4614.72]] props{ speed:r=250 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } PeacefulPlane04_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3679.74, 1000, -6526.71]] props{ speed:r=250 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } PeacefulPlane04_wp_05{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [9375.79, 1000, -4174.81]] props{ speed:r=250 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } armada{ name:t="PeacefulPlane05" tm:m=[[-0.996608, 0, -0.0822987] [0, 1, 0] [0.0822987, 0, -0.996608] [-7795.01, 1000, 4192.06]] unit_class:t="ju-52" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="hold_fire" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ PeacefulPlane05_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-13351.8, 1000, 3144.77]] props{ speed:r=250 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } PeacefulPlane05_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20778.2, 1000, 3607.25]] props{ speed:r=250 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } PeacefulPlane05_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-21245.1, 1000, 460.766]] props{ speed:r=250 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } PeacefulPlane05_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-16557.8, 1000, -1451.23]] props{ speed:r=250 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } PeacefulPlane05_wp_05{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10861.8, 1000, 900.668]] props{ speed:r=250 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } armada{ name:t="PeacefulPlane06" tm:m=[[-0.996608, 0, -0.0822987] [0, 1, 0] [0.0822987, 0, -0.996608] [-12190.3, 1000, 19851.2]] unit_class:t="ju-52" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="hold_fire" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ PeacefulPlane06_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-27100.8, 1000, 20523.7]] props{ speed:r=250 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } PeacefulPlane06_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-34527.2, 1000, 20986.1]] props{ speed:r=250 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } PeacefulPlane06_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-34994.1, 1000, 17839.7]] props{ speed:r=250 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } PeacefulPlane06_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-30306.8, 1000, 15927.7]] props{ speed:r=250 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } PeacefulPlane06_wp_05{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-24610.8, 1000, 18279.6]] props{ speed:r=250 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } armada{ name:t="PeacefulPlane07" tm:m=[[-0.996608, 0, -0.0822987] [0, 1, 0] [0.0822987, 0, -0.996608] [-22402.3, 1000.01, -4225.7]] unit_class:t="ju-52" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="hold_fire" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ PeacefulPlane07_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-13027.4, 1000.01, -18182.3]] props{ speed:r=250 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } PeacefulPlane07_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20453.8, 1000.01, -17719.9]] props{ speed:r=250 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } PeacefulPlane07_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-20920.7, 1000.01, -20866.3]] props{ speed:r=250 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } PeacefulPlane07_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-16233.4, 1000.01, -22778.3]] props{ speed:r=250 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } PeacefulPlane07_wp_05{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10537.3, 1000.01, -20426.4]] props{ speed:r=250 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } armada{ name:t="PeacefulPlane08" tm:m=[[-0.996608, 0, -0.0822987] [0, 1, 0] [0.0822987, 0, -0.996608] [11623.2, 1000.01, -34863.5]] unit_class:t="ju-52" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="hold_fire" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ PeacefulPlane08_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [12872, 1000.01, -17295.5]] props{ speed:r=250 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } PeacefulPlane08_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5445.54, 1000.01, -16833]] props{ speed:r=250 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } PeacefulPlane08_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4978.66, 1000.01, -19979.5]] props{ speed:r=250 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } PeacefulPlane08_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [9665.92, 1000.01, -21891.5]] props{ speed:r=250 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } PeacefulPlane08_wp_05{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [15362, 1000.01, -19539.6]] props{ speed:r=250 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } armada{ name:t="PeacefulPlane09" tm:m=[[-0.996608, 0, -0.0822987] [0, 1, 0] [0.0822987, 0, -0.996608] [22183.2, 1000, -2791.2]] unit_class:t="ju-52" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="hold_fire" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ PeacefulPlane09_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [23600.4, 1000.01, -6942.42]] props{ speed:r=250 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } PeacefulPlane09_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [16174, 1000.01, -6479.94]] props{ speed:r=250 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } PeacefulPlane09_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [15707.1, 1000.01, -9626.42]] props{ speed:r=250 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } PeacefulPlane09_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [20394.4, 1000.01, -11538.4]] props{ speed:r=250 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } PeacefulPlane09_wp_05{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [26090.4, 1000.01, -9186.52]] props{ speed:r=250 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } squad{ name:t="PeacefulPlanes" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4419.57, 1000.01, 3765.83]] props{ squad_members:t="PeacefulPlane" squad_members:t="PeacefulPlane01" squad_members:t="PeacefulPlane02" squad_members:t="PeacefulPlane03" squad_members:t="PeacefulPlane04" squad_members:t="PeacefulPlane05" squad_members:t="PeacefulPlane06" squad_members:t="PeacefulPlane07" squad_members:t="PeacefulPlane08" squad_members:t="PeacefulPlane09" } } tankModels{ name:t="tankModels_38" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [12255.4, 312.05, -21106.5]] unit_class:t="uk_fv4202" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" stealthRadius:r=1 setStealth:b=yes } way{ } } tankModels{ name:t="tankModels_37" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-31485.4, 328.952, 27782.9]] unit_class:t="jp_type_74" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } } areas{ spawnAugusta{ type:t="Point" tm:m=[[0.265441, 0, 0.964127] [0, 1, 0] [-0.964127, 0, 0.265441] [25380.8, 11.0668, -13440.1]] objLayer:i=0 props{ } } spawnAugusta01{ type:t="Point" tm:m=[[-0.894459, 0, 0.44715] [0, 1, 0] [-0.44715, 0, -0.894459] [25144.8, 11.0668, -13198.2]] objLayer:i=0 props{ } } spawnAugusta02{ type:t="Point" tm:m=[[-0.996747, 0, -0.0805989] [0, 1, 0] [0.0805989, 0, -0.996747] [24952.6, 17.0686, -12836.3]] objLayer:i=0 props{ } } spawnAugusta03{ type:t="Point" tm:m=[[0.839539, 0, 0.543299] [0, 1, 0] [-0.543299, 0, 0.839539] [24761.8, 17.0685, -12536.4]] objLayer:i=0 props{ } } spawnAugusta04{ type:t="Point" tm:m=[[-0.99156, 0, 0.129645] [0, 1, 0] [-0.129645, 0, -0.99156] [24722.8, 25.754, -12054]] objLayer:i=0 props{ } } spawnAugusta05{ type:t="Point" tm:m=[[0.985836, 0, -0.167712] [0, 1, 0] [0.167712, 0, 0.985836] [24828.8, 26.7157, -11669.5]] objLayer:i=0 props{ } } spawnAugusta06{ type:t="Point" tm:m=[[-0.871951, 0, 0.489592] [0, 1, 0] [-0.489592, 0, -0.871951] [24961.2, 11.652, -11014.9]] objLayer:i=0 props{ } } spawnAugusta07{ type:t="Point" tm:m=[[0.55203, 0, 0.833824] [0, 1, 0] [-0.833824, 0, 0.55203] [24663.7, 13.5202, -10812]] objLayer:i=0 props{ } } spawnAugustaB{ type:t="Point" tm:m=[[-0.597867, 0, 0.801595] [0, 1, 0] [-0.801595, 0, -0.597867] [25386.8, 11.0668, -13368.1]] objLayer:i=0 props{ } } spawnAugustaB01{ type:t="Point" tm:m=[[-0.188361, 0, 0.9821] [0, 1, 0] [-0.9821, 0, -0.188361] [25136.6, 7.73239, -13245.9]] objLayer:i=0 props{ } } spawnAugustaB02{ type:t="Point" tm:m=[[0.673087, 0, 0.739563] [0, 1, 0] [-0.739563, 0, 0.673087] [24918.5, 16.0663, -12868.4]] objLayer:i=0 props{ } } spawnAugustaB03{ type:t="Point" tm:m=[[-0.830845, 0, -0.556503] [0, 1, 0] [0.556503, 0, -0.830845] [24893.6, 23.0091, -12681.9]] objLayer:i=0 props{ } } spawnAugustaB04{ type:t="Point" tm:m=[[-0.830845, 0, -0.556503] [0, 1, 0] [0.556503, 0, -0.830845] [24795.9, 20.228, -12492.1]] objLayer:i=0 props{ } } spawnAugustaB05{ type:t="Point" tm:m=[[0.96106, 0, -0.276338] [0, 1, 0] [0.276338, 0, 0.96106] [24749.8, 12.965, -10999.4]] objLayer:i=0 props{ } } spawnAugustaB06{ type:t="Point" tm:m=[[0.96106, 0, -0.276338] [0, 1, 0] [0.276338, 0, 0.96106] [24732.4, 29.1703, -11928.1]] objLayer:i=0 props{ } } spawnAugustaB07{ type:t="Point" tm:m=[[-0.898384, 0, 0.439211] [0, 1, 0] [-0.439211, 0, -0.898384] [24795.5, 13.1643, -11053.2]] objLayer:i=0 props{ } } spawnAugustaB08{ type:t="Point" tm:m=[[-0.898384, 0, 0.439211] [0, 1, 0] [-0.439211, 0, -0.898384] [24969.8, 16.5476, -11252.6]] objLayer:i=0 props{ } } spawnPBeach{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [12751.1, 7.17708, 7425.53]] objLayer:i=0 props{ } } spawnPBeach01{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [12725.5, 5.9481, 7547.58]] objLayer:i=0 props{ } } spawnPBeach02{ type:t="Point" tm:m=[[-0.953553, 0, -0.301226] [0, 1, 0] [0.301226, 0, -0.953553] [12960.1, 4.35116, 7761.06]] objLayer:i=0 props{ } } spawnPBeach03{ type:t="Point" tm:m=[[-0.953553, 0, -0.301226] [0, 1, 0] [0.301226, 0, -0.953553] [12792, 4.99325, 7773.66]] objLayer:i=0 props{ } } spawnPBeachB{ type:t="Point" tm:m=[[0.610107, 0, 0.792319] [0, 1, 0] [-0.792319, 0, 0.610107] [12936.5, 4.35117, 7903.19]] objLayer:i=0 props{ } } spawnPBeachB01{ type:t="Point" tm:m=[[0.610107, 0, 0.792319] [0, 1, 0] [-0.792319, 0, 0.610107] [12899.7, 5.22434, 7531.17]] objLayer:i=0 props{ } } spawnPBeachB02{ type:t="Point" tm:m=[[0.854701, 0, 0.519121] [0, 1, 0] [-0.519121, 0, 0.854701] [12720.2, 7.4411, 7380.92]] objLayer:i=0 props{ } } spawnPBeachB03{ type:t="Point" tm:m=[[0.982554, 0, 0.185981] [0, 1, 0] [-0.185981, 0, 0.982554] [12661.7, 5.9415, 7582.98]] objLayer:i=0 props{ } } spawnAC{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [17068.5, 26.393, 23068]] objLayer:i=0 props{ } } spawnAC01{ type:t="Point" tm:m=[[0.887011, 0, 0.461749] [0, 1, 0] [-0.461749, 0, 0.887011] [17942.2, 8.95432, 23593.8]] objLayer:i=0 props{ } } spawnAC02{ type:t="Point" tm:m=[[0.92388, 0, -0.382683] [0, 1, 0] [0.382683, 0, 0.92388] [17595.7, 30.6019, 23810.3]] objLayer:i=0 props{ } } spawnACB{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [17030.5, 29.4959, 23005.4]] objLayer:i=0 props{ } } spawnACB01{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [17870.2, 12.1203, 23525.2]] objLayer:i=0 props{ } } spawnACB02{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [17569, 32.2601, 23785.1]] objLayer:i=0 props{ } } spawnN{ type:t="Point" tm:m=[[-0.300706, 0, 0.953717] [0, 1, 0] [-0.953717, 0, -0.300706] [12600.5, 331.951, 25994.3]] objLayer:i=0 props{ } } spawnN01{ type:t="Point" tm:m=[[-0.573576, 0, 0.819152] [0, 1, 0] [-0.819152, 0, -0.573576] [12568.7, 331.256, 25921]] objLayer:i=0 props{ } } spawnNB{ type:t="Point" tm:m=[[-0.766044, 0, 0.642788] [0, 1, 0] [-0.642788, 0, -0.766044] [12625.2, 334.205, 26115]] objLayer:i=0 props{ } } spawnNB01{ type:t="Point" tm:m=[[-0.573576, 0, 0.819152] [0, 1, 0] [-0.819152, 0, -0.573576] [12659.7, 334.874, 26150.7]] objLayer:i=0 props{ } } spawnNB02{ type:t="Point" tm:m=[[-0.707107, 0, 0.707107] [0, 1, 0] [-0.707107, 0, -0.707107] [12648.3, 334.319, 26120.9]] objLayer:i=0 props{ } } spawnN02{ type:t="Point" tm:m=[[-0.67559, 0, 0.737277] [0, 1, 0] [-0.737277, 0, -0.67559] [12593.6, 331.065, 25946.8]] objLayer:i=0 props{ } } spawnSortino{ type:t="Point" tm:m=[[0.258819, 0, 0.965926] [0, 1, 0] [-0.965926, 0, 0.258819] [7366.87, 440.381, -20320.4]] objLayer:i=0 props{ } } spawnSortino01{ type:t="Point" tm:m=[[0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, 0.843391] [7543.71, 440.381, -20306.4]] objLayer:i=0 props{ } } spawnSortino02{ type:t="Point" tm:m=[[0.173648, 0, 0.984808] [0, 1, 0] [-0.984808, 0, 0.173648] [7865.76, 450.031, -19717.5]] objLayer:i=0 props{ } } spawnSortinoB{ type:t="Point" tm:m=[[0.996195, 0, -0.0871556] [0, 1, 0] [0.0871556, 0, 0.996195] [8202.81, 445.583, -19796.3]] objLayer:i=0 props{ } } spawnSortinoB01{ type:t="Point" tm:m=[[0.21644, 0, 0.976296] [0, 1, 0] [-0.976296, 0, 0.21644] [8256.35, 462.243, -19637.8]] objLayer:i=0 props{ } } spawnSortinoB02{ type:t="Point" tm:m=[[-0.866025, 0, -0.5] [0, 1, 0] [0.5, 0, -0.866025] [7573.61, 444.149, -20003.6]] objLayer:i=0 props{ } } spawnVizzini{ type:t="Point" tm:m=[[0.906308, 0, 0.422618] [0, 1, 0] [-0.422618, 0, 0.906308] [-17131.9, 688.989, -18954]] objLayer:i=0 props{ } } spawnVizzini01{ type:t="Point" tm:m=[[0.906308, 0, 0.422618] [0, 1, 0] [-0.422618, 0, 0.906308] [-17159.3, 691.623, -18959.1]] objLayer:i=0 props{ } } spawnVizziniB01{ type:t="Point" tm:m=[[0.906308, 0, 0.422618] [0, 1, 0] [-0.422618, 0, 0.906308] [-17157.9, 693.266, -18944.4]] objLayer:i=0 props{ } } spawnVizziniB{ type:t="Point" tm:m=[[0.906308, 0, 0.422618] [0, 1, 0] [-0.422618, 0, 0.906308] [-17162.6, 694.318, -18937.1]] objLayer:i=0 props{ } } spawnScordia{ type:t="Point" tm:m=[[0.21644, 0, 0.976296] [0, 1, 0] [-0.976296, 0, 0.21644] [-9616.36, 144.197, -4979.88]] objLayer:i=0 props{ } } spawnScordia01{ type:t="Point" tm:m=[[0.642788, 0, -0.766044] [0, 1, 0] [0.766044, 0, 0.642788] [-9532.66, 140.424, -5103.36]] objLayer:i=0 props{ } } spawnScordia02{ type:t="Point" tm:m=[[0.866025, 0, 0.5] [0, 1, 0] [-0.5, 0, 0.866025] [-8921.74, 122.563, -5330.63]] objLayer:i=0 props{ } } spawnScordia03{ type:t="Point" tm:m=[[-0.996195, 0, -0.0871556] [0, 1, 0] [0.0871556, 0, -0.996195] [-9095.76, 144, -4616.6]] objLayer:i=0 props{ } } spawnScordia04{ type:t="Point" tm:m=[[-0.996195, 0, -0.0871556] [0, 1, 0] [0.0871556, 0, -0.996195] [-9199.1, 152.239, -4226.41]] objLayer:i=0 props{ } } spawnScordia05{ type:t="Point" tm:m=[[-0.996195, 0, -0.0871556] [0, 1, 0] [0.0871556, 0, -0.996195] [-9605.14, 169.559, -4507.58]] objLayer:i=0 props{ } } spawnScordiaB{ type:t="Point" tm:m=[[-0.996195, 0, -0.0871556] [0, 1, 0] [0.0871556, 0, -0.996195] [-9756.18, 160.851, -4676.35]] objLayer:i=0 props{ } } spawnScordiaB01{ type:t="Point" tm:m=[[0.965926, 0, 0.258819] [0, 1, 0] [-0.258819, 0, 0.965926] [-9633.85, 142.843, -5103.67]] objLayer:i=0 props{ } } spawnScordiaB02{ type:t="Point" tm:m=[[0.382684, 0, 0.92388] [0, 1, 0] [-0.92388, 0, 0.382684] [-9496.76, 137.641, -5327.62]] objLayer:i=0 props{ } } spawnScordiaB03{ type:t="Point" tm:m=[[0.819152, 0, -0.573576] [0, 1, 0] [0.573576, 0, 0.819152] [-8981.35, 133.3, -4742.41]] objLayer:i=0 props{ } } spawnScordiaB04{ type:t="Point" tm:m=[[0.819152, 0, -0.573576] [0, 1, 0] [0.573576, 0, 0.819152] [-8852.74, 129.094, -4467.76]] objLayer:i=0 props{ } } spawnScordiaB05{ type:t="Point" tm:m=[[0.819152, 0, -0.573576] [0, 1, 0] [0.573576, 0, 0.819152] [-9240.04, 148.415, -3899.76]] objLayer:i=0 props{ } } spawnParagonia{ type:t="Point" tm:m=[[0.843391, 0, 0.5373] [0, 1, 0] [-0.5373, 0, 0.843391] [-17585.8, 209.335, -996.896]] objLayer:i=0 props{ } } spawnParagoniaB{ type:t="Point" tm:m=[[0.422618, 0, 0.906308] [0, 1, 0] [-0.906308, 0, 0.422618] [-17431.2, 252.626, -1550.61]] objLayer:i=0 props{ } } spawnNW{ type:t="Point" tm:m=[[0.999048, 0.0436194, 0] [-0.0436194, 0.999048, 0] [0, 0, 1] [-31715, 384.125, 28031.6]] objLayer:i=0 props{ } } spawnNW01{ type:t="Point" tm:m=[[0.608761, 0, -0.793353] [0, 1, 0] [0.793353, 0, 0.608761] [-31768, 386.986, 27976.8]] objLayer:i=0 props{ } } spawnNW02{ type:t="Point" tm:m=[[0.976296, 0, -0.21644] [0, 1, 0] [0.21644, 0, 0.976296] [-31665, 383.135, 27957.7]] objLayer:i=0 props{ } } spawnNWB{ type:t="Point" tm:m=[[0.965926, 0, 0.258819] [0, 1, 0] [-0.258819, 0, 0.965926] [-31798.1, 385.49, 27880.7]] objLayer:i=0 props{ } } spawnNWB01{ type:t="Point" tm:m=[[0.792504, 0.0421331, 0.60841] [-0.0402991, 0.999048, -0.0166924] [-0.608534, -0.0112895, 0.793448] [-31715.3, 382.807, 28058.8]] objLayer:i=0 props{ } } spawnNWB02{ type:t="Point" tm:m=[[0.922968, 0.0421331, 0.382563] [-0.0432462, 0.999048, -0.00569347] [-0.382439, -0.0112895, 0.923912] [-31615, 382.161, 28053.4]] objLayer:i=0 props{ } } spawnGiaconia{ type:t="Point" tm:m=[[-0.92388, 0, 0.382683] [0, 1, 0] [-0.382683, 0, -0.92388] [-2740.91, 285.362, 24917.2]] objLayer:i=0 props{ } } spawnGiaconia01{ type:t="Point" tm:m=[[-0.67559, 0, 0.737277] [0, 1, 0] [-0.737277, 0, -0.67559] [-2399.41, 297.089, 25379.2]] objLayer:i=0 props{ } } spawnGiaconia02{ type:t="Point" tm:m=[[-0.976296, 0, 0.21644] [0, 1, 0] [-0.21644, 0, -0.976296] [-2756.09, 256.539, 25376.6]] objLayer:i=0 props{ } } spawnGiaconiaB{ type:t="Point" tm:m=[[-0.976296, 0, 0.21644] [0, 1, 0] [-0.21644, 0, -0.976296] [-2841.88, 249.496, 25588.7]] objLayer:i=0 props{ } } spawnGiaconiaB01{ type:t="Point" tm:m=[[-0.976296, 0, 0.21644] [0, 1, 0] [-0.21644, 0, -0.976296] [-2810.88, 277.917, 25024.2]] objLayer:i=0 props{ } } spawnGiaconiaB02{ type:t="Point" tm:m=[[-0.976296, 0, 0.21644] [0, 1, 0] [-0.21644, 0, -0.976296] [-2810.15, 265.68, 25189.7]] objLayer:i=0 props{ } } AF{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10699.5, 53.2749, 15624.2]] objLayer:i=0 props{ } } spawnAAF{ type:t="Point" tm:m=[[-0.173648, 0, -0.984808] [0, 1, 0] [0.984808, 0, -0.173648] [-10219.4, 53.3457, 15742.9]] objLayer:i=0 props{ } } spawnAAF01{ type:t="Point" tm:m=[[-0.573577, 0, 0.819152] [0, 1, 0] [-0.819152, 0, -0.573577] [-10407.1, 53.3457, 15587.5]] objLayer:i=0 props{ } } spawnAAF02{ type:t="Point" tm:m=[[-0.573576, 0, -0.819152] [0, 1, 0] [0.819152, 0, -0.573576] [-10679.2, 53.3457, 15754.3]] objLayer:i=0 props{ } } spawnAAF03{ type:t="Point" tm:m=[[-0.173648, 0, 0.984808] [0, 1, 0] [-0.984808, 0, -0.173648] [-10979.7, 53.3456, 15643]] objLayer:i=0 props{ } } spawnAAFB{ type:t="Point" tm:m=[[-0.965926, 0, -0.258819] [0, 1, 0] [0.258819, 0, -0.965926] [-10716.9, 53.3457, 15591.2]] objLayer:i=0 props{ } } spawnAAFB01{ type:t="Point" tm:m=[[-0.965926, 0, -0.258819] [0, 1, 0] [0.258819, 0, -0.965926] [-10742.1, 53.3457, 15800.6]] objLayer:i=0 props{ } } spawnAAFB02{ type:t="Point" tm:m=[[-0.21644, 0, 0.976296] [0, 1, 0] [-0.976296, 0, -0.21644] [-10955.1, 53.3457, 15596.1]] objLayer:i=0 props{ } } spawnAAFB03{ type:t="Point" tm:m=[[-0.573577, 0, 0.819152] [0, 1, 0] [-0.819152, 0, -0.573577] [-10308.6, 53.3457, 15627.1]] objLayer:i=0 props{ } } spawnAF{ type:t="Point" tm:m=[[-0.0871556, 0, -0.996195] [0, 1, 0] [0.996195, 0, -0.0871556] [10721.5, 8.16373, 15107.4]] objLayer:i=0 props{ } } spawnAF01{ type:t="Point" tm:m=[[0.422618, 0, -0.906308] [0, 1, 0] [0.906308, 0, 0.422618] [10484.2, 8.16351, 15013.2]] objLayer:i=0 props{ } } spawnAF02{ type:t="Point" tm:m=[[0.422618, 0, -0.906308] [0, 1, 0] [0.906308, 0, 0.422618] [10587.9, 8.16351, 15327.4]] objLayer:i=0 props{ } } spawnAF03{ type:t="Point" tm:m=[[0.422618, 0, 0.906308] [0, 1, 0] [-0.906308, 0, 0.422618] [11219.4, 8.16354, 15110.4]] objLayer:i=0 props{ } } spawnAF04{ type:t="Point" tm:m=[[-0.67559, 0, 0.737277] [0, 1, 0] [-0.737277, 0, -0.67559] [11387, 8.16357, 15016.7]] objLayer:i=0 props{ } } spawnAF05{ type:t="Point" tm:m=[[-0.382684, 0, 0.923879] [0, 1, 0] [-0.923879, 0, -0.382684] [11120.6, 8.61484, 14587.8]] objLayer:i=0 props{ } } spawnAF06{ type:t="Point" tm:m=[[0.953717, 0, 0.300706] [0, 1, 0] [-0.300706, 0, 0.953717] [11193.3, 8.5305, 15220.4]] objLayer:i=0 props{ } } spawnAFB{ type:t="Point" tm:m=[[0.175235, 0, -0.984527] [0, 1, 0] [0.984527, 0, 0.175235] [11369.5, 8.53049, 15198.7]] objLayer:i=0 props{ } } spawnAFB01{ type:t="Point" tm:m=[[-0.701323, 0, 0.712844] [0, 1, 0] [-0.712844, 0, -0.701323] [11414.2, 8.53049, 15281.9]] objLayer:i=0 props{ } } spawnAFB02{ type:t="Point" tm:m=[[0.552826, 0, 0.833297] [0, 1, 0] [-0.833297, 0, 0.552826] [10978, 8.53033, 15203.5]] objLayer:i=0 props{ } } spawnAFB03{ type:t="Point" tm:m=[[0.982742, 0, 0.18498] [0, 1, 0] [-0.18498, 0, 0.982742] [10597.3, 8.53033, 14967.6]] objLayer:i=0 props{ } } spawnAFB04{ type:t="Point" tm:m=[[0.151133, 0, -0.988514] [0, 1, 0] [0.988514, 0, 0.151133] [10657.3, 8.53033, 15353.6]] objLayer:i=0 props{ } } spawnAFB05{ type:t="Point" tm:m=[[0.151133, 0, -0.988514] [0, 1, 0] [0.988514, 0, 0.151133] [10835.5, 8.53033, 15039.1]] objLayer:i=0 props{ } } spawnAFB06{ type:t="Point" tm:m=[[0.622637, 0, 0.782511] [0, 1, 0] [-0.782511, 0, 0.622637] [11001.4, 8.53033, 14605.4]] objLayer:i=0 props{ } } spawnFF{ type:t="Point" tm:m=[[-0.996909, 0, 0.0785648] [0, 1, 0] [-0.0785648, 0, -0.996909] [98.6762, 16507.6, -1579.43]] objLayer:i=0 props{ } } spawnFF01{ type:t="Point" tm:m=[[0.0893163, 0, 0.996003] [0, 1, 0] [-0.996003, 0, 0.0893163] [120.057, 16505.4, -1543.75]] objLayer:i=0 props{ } } spawnFF02{ type:t="Point" tm:m=[[-0.959001, 0, -0.283402] [0, 1, 0] [0.283402, 0, -0.959001] [110.397, 16507.2, -1605.32]] objLayer:i=0 props{ } } spawnFFB{ type:t="Point" tm:m=[[0.993679, 0, 0.112261] [0, 1, 0] [-0.112261, 0, 0.993679] [293.706, 16504.2, -1535.5]] objLayer:i=0 props{ } } spawnFFB01{ type:t="Point" tm:m=[[0.0932365, 0, -0.995644] [0, 1, 0] [0.995644, 0, 0.0932365] [277.751, 16504.9, -1574.24]] objLayer:i=0 props{ } } spawnFFB02{ type:t="Point" tm:m=[[-0.285931, 0, 0.95825] [0, 1, 0] [-0.95825, 0, -0.285931] [254.516, 16504.9, -1514.87]] objLayer:i=0 props{ } } spawnFFAB{ type:t="Sphere" tm:m=[[9.32365, 0, -99.5644] [0, 100, 0] [99.5644, 0, 9.32365] [-64.5303, 16504.9, -1937.35]] objLayer:i=0 props{ } } spawnFFAA{ type:t="Sphere" tm:m=[[-99.2231, 0, 12.4407] [0, 100, 0] [-12.4407, 0, -99.2231] [690.071, 16504.9, -1050.79]] objLayer:i=0 props{ } } spawnAFA{ type:t="Box" tm:m=[[-224.981, 0, -198.452] [0, 160, 0] [1001.78, 0, -1135.7] [13685.4, 1500, 17163]] objLayer:i=0 props{ } } spawnAFA01{ type:t="Box" tm:m=[[224.23, 0, 199.301] [0, 160, 0] [-1006.07, 0, 1131.9] [9000, 1500, 13000]] objLayer:i=0 props{ } } spawnAFA02{ type:t="Box" tm:m=[[-201.809, 0, 221.976] [0, 160, 0] [-1120.53, 0, -1018.72] [13619.9, 1500, 12314]] objLayer:i=0 props{ } } spawnAFA03{ type:t="Box" tm:m=[[200.471, 0, -223.185] [0, 160, 0] [1126.63, 0, 1011.97] [8707.12, 1500, 17533.3]] objLayer:i=0 props{ } } spawnWA{ type:t="Point" tm:m=[[0.123197, 0, 0.992382] [0, 1, 0] [-0.992382, 0, 0.123197] [30973.9, -0.000284195, 9862.92]] objLayer:i=0 props{ } } spawnWA01{ type:t="Point" tm:m=[[0.123197, 0, 0.992382] [0, 1, 0] [-0.992382, 0, 0.123197] [30946.4, -0.000291824, 9850.62]] objLayer:i=0 props{ } } spawnWA02{ type:t="Point" tm:m=[[-0.765282, 0, 0.643695] [0, 1, 0] [-0.643695, 0, -0.765282] [30968.8, -0.000291824, 9848.22]] objLayer:i=0 props{ } } spawnWA03{ type:t="Point" tm:m=[[-0.765282, 0, 0.643695] [0, 1, 0] [-0.643695, 0, -0.765282] [30985.7, -0.000289917, 9868.62]] objLayer:i=0 props{ } } spawnWAB{ type:t="Point" tm:m=[[0.49143, 0, -0.870917] [0, 1, 0] [0.870917, 0, 0.49143] [30037, -0.000162125, 11947.8]] objLayer:i=0 props{ } } spawnWAB01{ type:t="Point" tm:m=[[0.49143, 0, -0.870917] [0, 1, 0] [0.870917, 0, 0.49143] [30054.8, -0.000166893, 11952.4]] objLayer:i=0 props{ } } spawnWAB02{ type:t="Point" tm:m=[[0.682125, 0, -0.731235] [0, 1, 0] [0.731235, 0, 0.682125] [30058.7, -0.000166893, 11962.8]] objLayer:i=0 props{ } } spawnWAB03{ type:t="Point" tm:m=[[0.682125, 0, -0.731235] [0, 1, 0] [0.731235, 0, 0.682125] [30022.7, -0.000169754, 11926]] objLayer:i=0 props{ } } spawnImmortality{ type:t="Point" tm:m=[[0.906308, 0, -0.422618] [0, 1, 0] [0.422618, 0, 0.906308] [13250.5, 322.543, -21487.3]] objLayer:i=0 props{ } } spawnImmortality01{ type:t="Point" tm:m=[[0.906308, 0, -0.422618] [0, 1, 0] [0.422618, 0, 0.906308] [13253.4, 322.986, -21481.2]] objLayer:i=0 props{ } } spawnImmortality02{ type:t="Point" tm:m=[[0.906308, 0, -0.422618] [0, 1, 0] [0.422618, 0, 0.906308] [13256.1, 323.309, -21475.9]] objLayer:i=0 props{ } } spawnImmortalityB{ type:t="Point" tm:m=[[0.906308, 0, -0.422618] [0, 1, 0] [0.422618, 0, 0.906308] [13247.3, 322.543, -21493]] objLayer:i=0 props{ } } spawnImmortalityB01{ type:t="Point" tm:m=[[0.906308, 0, -0.422618] [0, 1, 0] [0.422618, 0, 0.906308] [13259.2, 323.559, -21472.3]] objLayer:i=0 props{ } } spawnImmortalityB02{ type:t="Point" tm:m=[[0.906308, 0, -0.422618] [0, 1, 0] [0.422618, 0, 0.906308] [13262.5, 323.893, -21467.7]] objLayer:i=0 props{ } } Immortality{ type:t="Box" tm:m=[[-7.09609, 0, 3.69399] [0, 30, 0] [-20.7787, 0, -39.9155] [13271.4, 320.848, -21491.2]] objLayer:i=0 props{ } } spawnALake{ type:t="Box" tm:m=[[299.83, 0, 10.1091] [0, 160, 0] [-51.0301, 0, 1513.53] [-3318.33, 1500, -1628.76]] objLayer:i=0 props{ } } spawnBLake01{ type:t="Box" tm:m=[[299.83, 0, 10.1091] [0, 160, 0] [-51.0301, 0, 1513.53] [-3301.82, 1500, -1886.03]] objLayer:i=0 props{ } } spAImm{ type:t="Sphere" tm:m=[[200, 0, 0] [0, 200, 0] [0, 0, 200] [11137.4, 1075.44, -24623.5]] objLayer:i=0 props{ } } spAImmB{ type:t="Sphere" tm:m=[[-200, 0, 3.01992e-05] [0, 200, 0] [-3.01992e-05, 0, -200] [12564, 1154.53, -24587.1]] objLayer:i=0 props{ } } Immortality01{ type:t="Box" tm:m=[[-80, 0, 0] [0, 110, 0] [0, 0, -100] [11870.8, 872.115, -24609.1]] objLayer:i=0 props{ } } TuRespawn{ type:t="Point" tm:m=[[0.872875, 0, 0.487944] [0, 1, 0] [-0.487944, 0, 0.872875] [18563.8, 3056.91, -1541.08]] objLayer:i=0 props{ } } ExplEtna{ type:t="Box" tm:m=[[781.647, 0, 0] [0, 162.556, 0] [0, 0, 109.484] [6508.16, 3252.07, 57732.8]] objLayer:i=0 props{ } } spawnEtna{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [6926.71, 3331.63, 57701.5]] objLayer:i=0 props{ } } spawnEtna01{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [6927.64, 3328.63, 57723.9]] objLayer:i=0 props{ } } spawnEtna02{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [6921.28, 3331.17, 57700.9]] objLayer:i=0 props{ } } spawnEtnaB{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [6928.56, 3329.82, 57681.2]] objLayer:i=0 props{ } } spawnEtnaB01{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [6929.01, 3328.31, 57709.5]] objLayer:i=0 props{ } } spawnEtnaB02{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [6927.75, 3327.17, 57741.1]] objLayer:i=0 props{ } } spawnPP{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4548.59, 1000, -10731.7]] objLayer:i=0 props{ } } spawnPP01{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [13716.5, 999.998, -15681.3]] objLayer:i=0 props{ } } spawnPP02{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-13082.1, 999.998, -796.907]] objLayer:i=0 props{ } } spawnPP03{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-8056.18, 999.999, 17822.8]] objLayer:i=0 props{ } } spawnPP04{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5476.36, 999.999, 8982.49]] objLayer:i=0 props{ } } spawnPP05{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [13921, 999.999, 23700.4]] objLayer:i=0 props{ } } spawnAAFAA{ type:t="Sphere" tm:m=[[309.201, 0, 22.2484] [0, 310, 0] [-22.2484, 0, 309.201] [-12595.4, 500, 15493.6]] objLayer:i=0 props{ } } spawnAAFAB{ type:t="Sphere" tm:m=[[309.956, 0, -5.24672] [0, 310, 0] [5.24672, 0, 309.956] [-12595.4, 500, 15837.1]] objLayer:i=0 props{ } } ImmortalitySpawn1{ type:t="Sphere" tm:m=[[2000, 0, 0] [0, 2000, 0] [0, 0, 2000] [9000, 1500, 13000]] objLayer:i=0 props{ } } ImmortalitySpawn2{ type:t="Sphere" tm:m=[[2000, 0, 0] [0, 2000, 0] [0, 0, 2000] [13619.9, 1500, 12314]] objLayer:i=0 props{ } } ImmortalitySpawn3{ type:t="Sphere" tm:m=[[2000, 0, 0] [0, 2000, 0] [0, 0, 2000] [13685.4, 1500, 17163]] objLayer:i=0 props{ } } ImmortalitySpawn4{ type:t="Sphere" tm:m=[[2000, 0, 0] [0, 2000, 0] [0, 0, 2000] [8707.12, 1500, 17533.3]] objLayer:i=0 props{ } } HostInv{ type:t="Sphere" tm:m=[[50.5116, 0, 0] [0, 50.5116, 0] [0, 0, 50.5116] [-32027.9, 385.423, 27943.5]] objLayer:i=0 props{ } } PlaneImmortalityShoot{ type:t="Box" tm:m=[[-8.87011, 0, 4.61749] [0, 35, 0] [-27.7049, 0, -53.2206] [13273.1, 356.295, -21491.6]] objLayer:i=0 props{ } } AreaT{ type:t="Sphere" tm:m=[[22.9674, 0, 0] [0, 22.9674, 0] [0, 0, 22.9674] [-31668.2, 341.777, 27729.4]] objLayer:i=0 props{ } } OOF{ type:t="Sphere" tm:m=[[22.3241, 0, 0] [0, 22.3241, 0] [0, 0, 22.3241] [13010.8, 342.347, -21214]] objLayer:i=0 props{ } } area_20{ type:t="Sphere" tm:m=[[25.7749, 0, 0] [0, 25.7749, 0] [0, 0, 25.7749] [13000.5, 349.169, -21184.7]] objLayer:i=0 props{ } } SouthAirfieldA{ type:t="Sphere" tm:m=[[-114.69, 0, -10.0341] [0, 115.128, 0] [10.0341, 0, -114.69] [23081, 47.2198, -22858.1]] objLayer:i=0 props{ } } SouthAirfieldB{ type:t="Sphere" tm:m=[[-83.3931, 0, 3.64102] [0, 83.4725, 0] [-3.64102, 0, -83.3931] [22981.7, 41.3898, -22777.4]] objLayer:i=0 props{ } } southairfieldstart{ type:t="Box" tm:m=[[33.9035, 0, 36.9992] [0, 1, 0] [-9.71731, 0, 8.90428] [22713.1, 49.5737, -22815.6]] objLayer:i=0 props{ } } southairfieldend{ type:t="Box" tm:m=[[-36.9966, 0, -33.9011] [0, 1, 0] [8.90428, 0, -9.71732] [22181.2, 48.8583, -22272.5]] objLayer:i=0 props{ } } MainAirfieldStart{ type:t="Box" tm:m=[[-2.18097, -2.38419e-07, 49.9524] [-1.62495e-10, 1, -3.72174e-09] [-12.9876, 3.72529e-09, -0.567053] [10430.2, 8.16422, 14756.8]] objLayer:i=0 props{ } } MainAirfieldEnd{ type:t="Box" tm:m=[[-2.18097, 0, 49.9524] [0, 1, 0] [-12.9876, 0, -0.567052] [11984.8, 8.42691, 14826.3]] objLayer:i=0 props{ } } ShipSpawn1A{ type:t="Sphere" tm:m=[[0.000150996, 0, 2000] [0, 2000, 0] [-2000, 0, 0.000150996] [14776.8, 0, 7051.57]] objLayer:i=0 props{ } } ShipSpawn1B{ type:t="Sphere" tm:m=[[0.000150996, 0, -2000] [0, 2000, 0] [2000, 0, 0.000150996] [14689.5, 0, 17496.7]] objLayer:i=0 props{ } } ShipSpawn2A{ type:t="Sphere" tm:m=[[-0.00043806, 0, 2000] [0, 2000, 0] [-2000, 0, -0.00043806] [24733.9, 0.000488281, -18931.2]] objLayer:i=0 props{ } } ShipSpawn2B{ type:t="Sphere" tm:m=[[0.000150996, 0, -2000] [0, 2000, 0] [2000, 0, 0.000150996] [24406.3, 0.000488281, -14707.3]] objLayer:i=0 props{ } } ShipSpawnImmo{ type:t="Sphere" tm:m=[[400.92, 0, 0] [0, 400.92, 0] [0, 0, 400.92] [37480.9, 0, -12478.7]] objLayer:i=0 props{ } } ShipImmo{ type:t="Sphere" tm:m=[[601.36, 0, 0] [0, 601.36, 0] [0, 0, 601.36] [37480.3, 0, -12479.6]] objLayer:i=0 props{ } } } objLayers{ layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } } wayPoints{ }