selected_tag:t="" bin_dump_file:t="" mission_settings{ atmosphere{ pressure:r=760 temperature:r=15 } player{ army:i=1 wing:t="Allies_Tanks_01" wing:t="Allies_Tanks_02" wing:t="Allies_Tanks_03" wing:t="Allies_Tanks_04" wing:t="Allies_Tanks_05" wing:t="Allies_Tanks_06" wing:t="Allies_Tanks_07" wing:t="Allies_Tanks_08" wing:t="Allies_Tanks_09" wing:t="Allies_Tanks_10" wing:t="Allies_Tanks_11" wing:t="Allies_Planes_01" wing:t="Allies_Planes_02" wing:t="Allies_Planes_03" wing:t="Allies_Planes_04" wing:t="Allies_Planes_05" wing:t="Allies_Planes_06" wing:t="Allies_Planes_07" wing:t="Allies_Planes_08" wing:t="Allies_Planes_09" wing:t="Allies_Planes_10" wing:t="Allies_Planes_11" wing:t="Allies_Ships_01" wing:t="Allies_Ships_02" wing:t="Allies_Ships_03" wing:t="Allies_Ships_04" wing:t="Allies_Ships_05" wing:t="Allies_Ships_06" wing:t="Allies_Ships_07" wing:t="Axis_Ships_08" wing:t="Allies_Ships_09" wing:t="Allies_Ships_10" } player_teamB{ army:i=2 wing:t="Axis_Tanks_01" wing:t="Axis_Tanks_02" wing:t="Axis_Tanks_03" wing:t="Axis_Tanks_04" wing:t="Axis_Tanks_05" wing:t="Axis_Tanks_06" wing:t="Axis_Tanks_07" wing:t="Axis_Tanks_08" wing:t="Axis_Tanks_09" wing:t="Axis_Tanks_10" wing:t="Axis_Tanks_11" wing:t="Axis_Planes_01" wing:t="Axis_Planes_02" wing:t="Axis_Planes_03" wing:t="Axis_Planes_04" wing:t="Axis_Planes_05" wing:t="Axis_Planes_06" wing:t="Axis_Planes_07" wing:t="Axis_Planes_08" wing:t="Axis_Planes_09" wing:t="Axis_Planes_10" wing:t="Axis_Planes_11" wing:t="Axis_Ships_01" wing:t="Axis_Ships_02" wing:t="Axis_Ships_03" wing:t="Axis_Ships_04" wing:t="Axis_Ships_05" wing:t="Axis_Ships_06" wing:t="Axis_Ships_07" wing:t="Axis_Ships_08" wing:t="Axis_Ships_09" wing:t="Axis_Ships_10" } mission{ name:t="Mine_Tower_Hard_Short" type:t="teamBattle" level:t="levels/wake_island.bin" campaign:t="UserMissions" restoreType:t="attempts" optionalTakeOff:b=no missionDebriefing:t="" missionBriefing:t="" environment:t="Day" weather:t="hazy" locName:t="Mine Tower Hard Short" scoreLimit:i=500 timeLimit:i=10000 deathPenaltyMul:r=0.01 missionType{ _Dom:b=no _Conq:b=no _CnvA:b=no _CnvB:b=no _ArtDA:b=no _ArtDB:b=no _Bttl:b=no _DBttlA:b=no _DBttlB:b=no _Bto:b=no _Flc:b=no _v1_race_straight:b=no _v1_race_inverted:b=no _v2_race_straight:b=no _v2_race_inverted:b=no _Conq1:b=no _Conq2:b=no _Conq3:b=no _Conq4:b=no _Conq5:b=no _Conq6:b=no } tags{ } } spectator_points{ } cover_points{ } aiParams{ aiEffectivenessViscosity:r=90 effectivenessDistances:p2=2500, 7000 } } imports{ } triggers{ isCategory:b=yes is_enabled:b=yes Initial{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ALL" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{ } } conditions{ } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="Bridges_01" object:t="Bridges_02" object:t="Bridges_03" object_type:t="any" isImmortal:b=yes } missionMarkAsRespawnPoint{ loc_name:t="Spawn " spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="Spawn" team:t="Both" tags{ air:b=no tank:b=yes ship:b=no boat:b=no } } missionMarkAsRespawnPoint{ loc_name:t="Plane Spawn " spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="Plane_ Spawn" team:t="Both" tags{ air:b=yes tank:b=no ship:b=no boat:b=no } } } else_actions{ } } Teleport{ isCategory:b=yes is_enabled:b=yes Teleport_01{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="Players" target:t="Teleport_From_01" } } actions{ unitMoveTo{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target:t="Teleport_To_01" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="target" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=no object:t="Players" move_type:t="teleport" useForTriggerFiltered:b=yes } } else_actions{ } } Teleport_02{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="Players" target:t="Teleport_From_02" } } actions{ unitMoveTo{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target:t="Teleport_To_02" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="target" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=no object:t="Players" move_type:t="teleport" useForTriggerFiltered:b=yes } } else_actions{ } } Teleport_03{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="Players" target:t="Teleport_From_03" } } actions{ unitMoveTo{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target:t="Teleport_To_03" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="target" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=no object:t="Players" move_type:t="teleport" useForTriggerFiltered:b=yes } } else_actions{ } } } Restriction_Zone{ isCategory:b=yes is_enabled:b=yes Restriction_Zone{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ playersWhenInArea{ math:t="3D" players:t="isAlive" check_players:t="any" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target_type:t="isAlive" check_period:r=1 target:t="Restriction_Zone_01" target:t="Restriction_Zone_02" team:t="Both" } } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="Players" object_type:t="isAlive" cannotShoot:b=yes } } else_actions{ } } } Mines{ isCategory:b=yes is_enabled:b=yes Kaboom_01{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="Tanks" target:t="Mine_01" target:t="Mine_02" target:t="Mine_03" target:t="Mine_04" target:t="Mine_05" target:t="Mine_06" target:t="Mine_07" target:t="Mine_08" target:t="Mine_09" target:t="Mine_10" target:t="Mine_11" target:t="Mine_12" target:t="Mine_13" target:t="Mine_14" target:t="Mine_15" target:t="Mine_16" target:t="Mine_17" target:t="Mine_18" target:t="Mine_19" target:t="Mine_20" } } actions{ unitDamage{ power:r=0.5 useEffect:b=no countEffects:i=1 delay:p2=1, 1 offset:p3=0, 0, 0 radiusOffset:p2=10, 15 target:t="Players" doExplosion:b=yes useForTriggerFiltered:b=yes } } else_actions{ } } Kaboom_02{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="Players" target:t="Mine_21" target:t="Mine_22" target:t="Mine_23" target:t="Mine_24" target:t="Mine_25" target:t="Mine_26" target:t="Mine_27" target:t="Mine_28" target:t="Mine_29" target:t="Mine_30" target:t="Mine_31" target:t="Mine_32" target:t="Mine_33" target:t="Mine_34" target:t="Mine_35" target:t="Mine_36" target:t="Mine_37" target:t="Mine_38" target:t="Mine_39" target:t="Mine_40" } } actions{ unitDamage{ power:r=0.5 useEffect:b=no countEffects:i=1 delay:p2=1, 1 offset:p3=0, 0, 0 radiusOffset:p2=10, 15 target:t="Players" doExplosion:b=yes useForTriggerFiltered:b=yes } } else_actions{ } } Kaboom_03{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="Players" target:t="Mine_41" target:t="Mine_42" target:t="Mine_43" target:t="Mine_44" target:t="Mine_45" target:t="Mine_46" target:t="Mine_47" target:t="Mine_48" target:t="Mine_49" target:t="Mine_50" target:t="Mine_51" target:t="Mine_52" target:t="Mine_53" target:t="Mine_54" target:t="Mine_55" target:t="Mine_56" } } actions{ unitDamage{ power:r=0.5 useEffect:b=no countEffects:i=1 delay:p2=1, 1 offset:p3=0, 0, 0 radiusOffset:p2=10, 15 target:t="Players" doExplosion:b=yes useForTriggerFiltered:b=yes } } else_actions{ } } } Path{ isCategory:b=yes is_enabled:b=yes Path{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="Tanks" target:t="Path_08" } } actions{ triggerEnable{ target:t="Effects" target:t="Capture Point" } } else_actions{ } } Effects{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ } actions{ unitPlayEffect{ effect_type:t="specify" effect:t="lightning_ball_continuous" offset:p3=0, 0, 0 radiusOffset:p2=0, 0 show:b=yes attach:b=yes scale:r=1 loopSpawn:b=yes delay:p2=1, 1 target:t="Effect_01" } wait{ time:r=2.5 } unitPlayEffect{ effect_type:t="specify" effect:t="lightning_ball_continuous" offset:p3=0, 0, 0 radiusOffset:p2=0, 0 show:b=yes attach:b=yes scale:r=1 loopSpawn:b=yes delay:p2=1, 1 target:t="Effect_02" } wait{ time:r=2.5 } unitPlayEffect{ effect_type:t="specify" effect:t="lightning_ball_continuous" offset:p3=0, 0, 0 radiusOffset:p2=0, 0 show:b=yes attach:b=yes scale:r=1 loopSpawn:b=yes delay:p2=1, 1 target:t="Effect_03" } wait{ time:r=2.5 } unitPlayEffect{ effect_type:t="specify" effect:t="lightning_ball_continuous" offset:p3=0, 0, 0 radiusOffset:p2=0, 0 show:b=yes attach:b=yes scale:r=1 loopSpawn:b=yes delay:p2=1, 1 target:t="Effect_04" } wait{ time:r=2.5 } unitPlayEffect{ effect_type:t="specify" effect:t="lightning_ball_continuous" offset:p3=0, 0, 0 radiusOffset:p2=0, 0 show:b=yes attach:b=yes scale:r=1 loopSpawn:b=yes delay:p2=1, 1 target:t="Effect_05" } wait{ time:r=2.5 } unitPlayEffect{ effect_type:t="specify" effect:t="lightning_ball_continuous" offset:p3=0, 0, 0 radiusOffset:p2=0, 0 show:b=yes attach:b=yes scale:r=1 loopSpawn:b=yes delay:p2=1, 1 target:t="Effect_06" } wait{ time:r=2.5 } unitPlayEffect{ effect_type:t="specify" effect:t="lightning_ball_continuous" offset:p3=0, 0, 0 radiusOffset:p2=0, 0 show:b=yes attach:b=yes scale:r=1 loopSpawn:b=yes delay:p2=1, 1 target:t="Effect_07" } wait{ time:r=2.5 } unitPlayEffect{ effect_type:t="specify" effect:t="lightning_ball_continuous" offset:p3=0, 0, 0 radiusOffset:p2=0, 0 show:b=yes attach:b=yes scale:r=1 loopSpawn:b=yes delay:p2=1, 1 target:t="Effect_08" } } else_actions{ } } "Capture Point"{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=20 } } conditions{ } actions{ missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=0.1 disableZone:b=no name_for_respawn_base:t="" target:t="Capture_Point" canCaptureOnGround:b=yes onlyPlayersCanCapture:b=yes zoneType:t="capture" } } else_actions{ } } } } mission_objectives{ isCategory:b=yes is_enabled:b=yes "Made By: Vintersol"{ is_enabled:b=yes comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=99999 alwaysShow:b=yes team:t="Both" } onSuccess{ } onFailed{ } } } variables{ } dialogs{ } airfields{ } effects{ } units{ tankModels{ name:t="Allies_Tanks_11" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10000, 525, -10000]] unit_class:t="ussr_object_268" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Allies_Tanks_10" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10000, 530, -10000]] unit_class:t="ussr_object_268" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Allies_Tanks_09" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10000, 535, -10000]] unit_class:t="ussr_object_268" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Allies_Tanks_08" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10000, 540, -10000]] unit_class:t="ussr_object_268" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Allies_Tanks_07" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10000, 545, -10000]] unit_class:t="ussr_object_268" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Allies_Tanks_06" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10000, 550, -10000]] unit_class:t="ussr_object_268" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Allies_Tanks_05" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10000, 555, -10000]] unit_class:t="ussr_object_268" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Allies_Tanks_04" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10000, 560, -10000]] unit_class:t="ussr_object_268" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Allies_Tanks_03" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10000, 565, -10000]] unit_class:t="ussr_object_268" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Allies_Tanks_02" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10000, 570, -10000]] unit_class:t="ussr_object_268" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Allies_Tanks_01" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10000, 575, -10000]] unit_class:t="ussr_object_268" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } armada{ name:t="Allies_Planes_01" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10010, 575, -10000]] unit_class:t="il_28" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Axis_Planes_01" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10030, 575, -10000]] unit_class:t="il_28" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="Axis_Tanks_01" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10040, 575, -10000]] unit_class:t="ussr_object_268" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } squad{ name:t="Tanks" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10020, 580, -10000]] props{ squad_members:t="Allies_Tanks_01" squad_members:t="Allies_Tanks_02" squad_members:t="Allies_Tanks_03" squad_members:t="Allies_Tanks_04" squad_members:t="Allies_Tanks_05" squad_members:t="Allies_Tanks_06" squad_members:t="Allies_Tanks_07" squad_members:t="Allies_Tanks_08" squad_members:t="Allies_Tanks_09" squad_members:t="Allies_Tanks_10" squad_members:t="Allies_Tanks_11" squad_members:t="Axis_Tanks_01" squad_members:t="Axis_Tanks_02" squad_members:t="Axis_Tanks_03" squad_members:t="Axis_Tanks_04" squad_members:t="Axis_Tanks_05" squad_members:t="Axis_Tanks_06" squad_members:t="Axis_Tanks_07" squad_members:t="Axis_Tanks_08" squad_members:t="Axis_Tanks_09" squad_members:t="Axis_Tanks_10" squad_members:t="Axis_Tanks_11" } } squad{ name:t="Allies_Tanks" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10000, 580, -10000]] props{ squad_members:t="Allies_Tanks_01" squad_members:t="Allies_Tanks_02" squad_members:t="Allies_Tanks_03" squad_members:t="Allies_Tanks_04" squad_members:t="Allies_Tanks_05" squad_members:t="Allies_Tanks_06" squad_members:t="Allies_Tanks_07" squad_members:t="Allies_Tanks_08" squad_members:t="Allies_Tanks_09" squad_members:t="Allies_Tanks_10" squad_members:t="Allies_Tanks_11" } } squad{ name:t="Axis_Tanks" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10040, 580, -10000]] props{ squad_members:t="Axis_Tanks_01" squad_members:t="Axis_Tanks_02" squad_members:t="Axis_Tanks_03" squad_members:t="Axis_Tanks_04" squad_members:t="Axis_Tanks_05" squad_members:t="Axis_Tanks_06" squad_members:t="Axis_Tanks_07" squad_members:t="Axis_Tanks_08" squad_members:t="Axis_Tanks_09" squad_members:t="Axis_Tanks_10" squad_members:t="Axis_Tanks_11" } } squad{ name:t="Planes" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10020, 585, -10000]] props{ squad_members:t="Allies_Planes_01" 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squad_members:t="Bridge_467" squad_members:t="Bridge_468" squad_members:t="Bridge_469" squad_members:t="Bridge_470" squad_members:t="Bridge_471" squad_members:t="Bridge_472" squad_members:t="Bridge_473" squad_members:t="Bridge_474" squad_members:t="Bridge_475" squad_members:t="Bridge_476" squad_members:t="Bridge_477" squad_members:t="Bridge_478" squad_members:t="Bridge_479" squad_members:t="Bridge_480" squad_members:t="Bridge_481" squad_members:t="Bridge_482" squad_members:t="Bridge_483" squad_members:t="Bridge_484" squad_members:t="Bridge_485" squad_members:t="Bridge_486" squad_members:t="Bridge_487" squad_members:t="Bridge_488" squad_members:t="Bridge_489" squad_members:t="Bridge_490" squad_members:t="Bridge_491" squad_members:t="Bridge_492" squad_members:t="Bridge_493" squad_members:t="Bridge_494" squad_members:t="Bridge_495" squad_members:t="Bridge_496" squad_members:t="Bridge_497" squad_members:t="Bridge_498" squad_members:t="Bridge_499" squad_members:t="Bridge_500" squad_members:t="Bridge_501" squad_members:t="Bridge_502" squad_members:t="Bridge_503" squad_members:t="Bridge_504" squad_members:t="Bridge_505" squad_members:t="Bridge_279" object_type:t="any" } } squad{ name:t="Bridges_03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10020, 485, -10000]] props{ squad_members:t="Bridge_506" squad_members:t="Bridge_507" squad_members:t="Bridge_509" squad_members:t="Bridge_510" squad_members:t="Bridge_511" squad_members:t="Bridge_512" squad_members:t="Bridge_519" squad_members:t="Bridge_520" squad_members:t="Bridge_524" squad_members:t="Bridge_525" squad_members:t="Bridge_526" squad_members:t="Bridge_527" squad_members:t="Bridge_528" squad_members:t="Bridge_529" squad_members:t="Bridge_530" squad_members:t="Bridge_531" squad_members:t="Bridge_532" squad_members:t="Bridge_533" squad_members:t="Bridge_534" squad_members:t="Bridge_535" squad_members:t="Bridge_536" squad_members:t="Bridge_537" squad_members:t="Bridge_538" squad_members:t="Bridge_539" squad_members:t="Bridge_540" squad_members:t="Bridge_541" squad_members:t="Bridge_542" squad_members:t="Bridge_543" squad_members:t="Bridge_544" squad_members:t="Bridge_548" squad_members:t="Bridge_554" squad_members:t="Bridge_555" squad_members:t="Bridge_556" object_type:t="any" } } ships{ name:t="Axis_Ships_01" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10050, 575, -10000]] unit_class:t="ussr_pr_123k" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } ships{ name:t="Axis_Ships_02" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10050, 570, -10000]] unit_class:t="ussr_pr_123k" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } ships{ name:t="Axis_Ships_03" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10050, 565, -10000]] unit_class:t="ussr_pr_123k" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } ships{ name:t="Axis_Ships_04" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10050, 560, -10000]] unit_class:t="ussr_pr_123k" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } ships{ name:t="Axis_Ships_05" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10050, 555, -10000]] unit_class:t="ussr_pr_123k" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } ships{ name:t="Axis_Ships_06" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10050, 550, -10000]] unit_class:t="ussr_pr_123k" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } ships{ name:t="Axis_Ships_07" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10050, 545, -10000]] unit_class:t="ussr_pr_123k" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } ships{ name:t="Axis_Ships_08" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10050, 540, -10000]] unit_class:t="ussr_pr_123k" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } ships{ name:t="Axis_Ships_09" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10050, 535, -10000]] unit_class:t="ussr_pr_123k" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } ships{ name:t="Axis_Ships_10" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10050, 530, -10000]] unit_class:t="ussr_pr_123k" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Axis_Tanks_02" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10040, 570, -10000]] unit_class:t="ussr_object_268" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Axis_Tanks_03" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10040, 565, -10000]] unit_class:t="ussr_object_268" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Axis_Tanks_04" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10040, 560, -10000]] unit_class:t="ussr_object_268" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Axis_Tanks_05" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10040, 555, -10000]] unit_class:t="ussr_object_268" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Axis_Tanks_06" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10040, 550, -10000]] unit_class:t="ussr_object_268" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Axis_Tanks_07" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10040, 545, -10000]] unit_class:t="ussr_object_268" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Axis_Tanks_08" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10040, 540, -10000]] unit_class:t="ussr_object_268" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Axis_Tanks_09" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10040, 535, -10000]] unit_class:t="ussr_object_268" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Axis_Tanks_10" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10040, 530, -10000]] unit_class:t="ussr_object_268" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="Axis_Tanks_11" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10040, 525, -10000]] unit_class:t="ussr_object_268" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } armada{ name:t="Axis_Planes_02" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10030, 570, -10000]] unit_class:t="il_28" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Axis_Planes_03" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10030, 565, -10000]] unit_class:t="il_28" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Axis_Planes_04" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10030, 560, -10000]] unit_class:t="il_28" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Axis_Planes_05" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10030, 555, -10000]] unit_class:t="il_28" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Axis_Planes_06" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10030, 550, -10000]] unit_class:t="il_28" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Axis_Planes_07" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10030, 545, -10000]] unit_class:t="il_28" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Axis_Planes_08" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10030, 540, -10000]] unit_class:t="il_28" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Axis_Planes_09" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10030, 535, -10000]] unit_class:t="il_28" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Axis_Planes_10" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10030, 530, -10000]] unit_class:t="il_28" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Axis_Planes_11" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10030, 525, -10000]] unit_class:t="il_28" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Allies_Planes_02" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10010, 570, -10000]] unit_class:t="il_28" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Allies_Planes_03" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10010, 565, -10000]] unit_class:t="il_28" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Allies_Planes_04" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10010, 560, -10000]] unit_class:t="il_28" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Allies_Planes_05" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10010, 555, -10000]] unit_class:t="il_28" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Allies_Planes_06" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10010, 550, -10000]] unit_class:t="il_28" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Allies_Planes_07" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10010, 545, -10000]] unit_class:t="il_28" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Allies_Planes_08" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10010, 540, -10000]] unit_class:t="il_28" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Allies_Planes_09" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10010, 535, -10000]] unit_class:t="il_28" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Allies_Planes_10" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10010, 530, -10000]] unit_class:t="il_28" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Allies_Planes_11" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10010, 525, -10000]] unit_class:t="il_28" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } squad{ name:t="Axis_Ships" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10050, 580, -10000]] props{ squad_members:t="Axis_Ships_01" squad_members:t="Axis_Ships_02" squad_members:t="Axis_Ships_03" squad_members:t="Axis_Ships_04" squad_members:t="Axis_Ships_05" squad_members:t="Axis_Ships_06" squad_members:t="Axis_Ships_07" squad_members:t="Axis_Ships_08" squad_members:t="Axis_Ships_09" squad_members:t="Axis_Ships_10" } } squad{ name:t="Ships" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10020, 590, -10000]] props{ squad_members:t="Allies_Ships_01" squad_members:t="Allies_Ships_02" squad_members:t="Allies_Ships_03" squad_members:t="Allies_Ships_04" squad_members:t="Allies_Ships_05" squad_members:t="Allies_Ships_06" squad_members:t="Allies_Ships_07" squad_members:t="Allies_Ships_08" squad_members:t="Allies_Ships_09" squad_members:t="Allies_Ships_10" squad_members:t="Axis_Ships_01" squad_members:t="Axis_Ships_02" squad_members:t="Axis_Ships_03" squad_members:t="Axis_Ships_04" squad_members:t="Axis_Ships_05" squad_members:t="Axis_Ships_06" squad_members:t="Axis_Ships_07" squad_members:t="Axis_Ships_08" squad_members:t="Axis_Ships_09" squad_members:t="Axis_Ships_10" } } squad{ name:t="Players" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10020, 595, -10000]] props{ squad_members:t="Tanks" squad_members:t="Planes" squad_members:t="Ships" } } ships{ name:t="Allies_Ships_01" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-9990, 575, -10000]] unit_class:t="ussr_pr_123k" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } ships{ name:t="Allies_Ships_02" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-9990, 570, -10000]] unit_class:t="ussr_pr_123k" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } ships{ name:t="Allies_Ships_03" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-9990, 565, -10000]] unit_class:t="ussr_pr_123k" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } ships{ name:t="Allies_Ships_04" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-9990, 560, -10000]] unit_class:t="ussr_pr_123k" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } ships{ name:t="Allies_Ships_05" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-9990, 555, -10000]] unit_class:t="ussr_pr_123k" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } ships{ name:t="Allies_Ships_06" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-9990, 550, -10000]] unit_class:t="ussr_pr_123k" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } ships{ name:t="Allies_Ships_07" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-9990, 545, -10000]] unit_class:t="ussr_pr_123k" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } ships{ name:t="Allies_Ships_08" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-9990, 540, -10000]] unit_class:t="ussr_pr_123k" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } ships{ name:t="Allies_Ships_09" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-9990, 535, -10000]] unit_class:t="ussr_pr_123k" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } ships{ name:t="Allies_Ships_10" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-9990, 530, -10000]] unit_class:t="ussr_pr_123k" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } squad{ name:t="Allies_Ships" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9990, 580, -10000]] props{ squad_members:t="Allies_Ships_01" squad_members:t="Allies_Ships_02" squad_members:t="Allies_Ships_03" squad_members:t="Allies_Ships_04" squad_members:t="Allies_Ships_05" squad_members:t="Allies_Ships_06" squad_members:t="Allies_Ships_07" squad_members:t="Allies_Ships_08" squad_members:t="Allies_Ships_09" squad_members:t="Allies_Ships_10" } } area_squad{ name:t="Mines" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [0, 0, 0]] props{ squad_members:t="Mine_01" squad_members:t="Mine_02" squad_members:t="Mine_03" squad_members:t="Mine_04" squad_members:t="Mine_05" squad_members:t="Mine_06" squad_members:t="Mine_07" squad_members:t="Mine_08" squad_members:t="Mine_09" squad_members:t="Mine_10" squad_members:t="Mine_11" squad_members:t="Mine_12" squad_members:t="Mine_13" squad_members:t="Mine_14" squad_members:t="Mine_15" squad_members:t="Mine_16" squad_members:t="Mine_17" squad_members:t="Mine_18" squad_members:t="Mine_19" squad_members:t="Mine_20" squad_members:t="Mine_21" squad_members:t="Mine_22" squad_members:t="Mine_23" squad_members:t="Mine_24" squad_members:t="Mine_25" squad_members:t="Mine_26" squad_members:t="Mine_27" squad_members:t="Mine_28" squad_members:t="Mine_29" squad_members:t="Mine_30" squad_members:t="Mine_31" squad_members:t="Mine_32" squad_members:t="Mine_33" squad_members:t="Mine_34" squad_members:t="Mine_35" squad_members:t="Mine_36" squad_members:t="Mine_37" squad_members:t="Mine_38" squad_members:t="Mine_39" squad_members:t="Mine_40" } } structures{ name:t="Bridge_01" tm:m=[[2.5, 0, 0] [0, 0.01, 0] [0, 0, 0.8] [0, 5, 0]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_02" tm:m=[[1.88745e-07, 0, 2.5] [0, 0.01, 0] [-0.8, 0, 6.03983e-08] [0, 5, 0]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_03" tm:m=[[1.76777, 0, 1.76777] [0, 0.01, 0] [-0.565685, 0, 0.565685] [0, 5, 0]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_04" tm:m=[[1.76777, 0, -1.76777] [0, 0.01, 0] [0.565685, 0, 0.565685] [0, 5, 0]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_05" tm:m=[[-1.5, 0, -2.26494e-07] [0, 0.01, 0] [3.76497e-08, 0, -0.2] [-50, 55, 0]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_09" tm:m=[[1.5, 0, 0] [0, 0.01, 0] [-5.58794e-08, 0, 1.5] [-204.2, 5, 0]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Wind_Turbine_01" tm:m=[[-0.552958, 0, 0.506693] [0, 0.75, 0] [-0.506693, 0, -0.552958] [1200.01, 16.5, -2299.19]] unit_class:t="unit_fulda_windmill_char" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Wind_Turbine_02" tm:m=[[-0.552958, 0, 0.506693] [0, 0.75, 0] [-0.506693, 0, -0.552958] [1175.75, 16.5, -2276.24]] unit_class:t="unit_fulda_windmill_char" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Wind_Turbine_03" tm:m=[[-0.552958, 0, 0.506693] [0, 0.75, 0] [-0.506693, 0, -0.552958] [1134.51, 16.5001, -2240.76]] unit_class:t="unit_fulda_windmill_char" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Wind_Turbine_04" tm:m=[[-0.552958, 0, 0.506693] [0, 0.75, 0] [-0.506693, 0, -0.552958] [1110.02, 16.5001, -2219.29]] unit_class:t="unit_fulda_windmill_char" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Wind_Turbine_05" tm:m=[[-0.552958, 0, 0.506693] [0, 0.75, 0] [-0.506693, 0, -0.552958] [1067.11, 16.5001, -2178.98]] unit_class:t="unit_fulda_windmill_char" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Wind_Turbine_06" tm:m=[[-0.552958, 0, 0.506693] [0, 0.75, 0] [-0.506693, 0, -0.552958] [1043.08, 16.5001, -2156.23]] unit_class:t="unit_fulda_windmill_char" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Effect_01" tm:m=[[0.01, 0, 0] [0, 0.01, 0] [-3.72529e-10, 0, 0.01] [0, 55, 0]] unit_class:t="giftbox_ny" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_10" tm:m=[[1.06066, 0, 1.06066] [0, 0.01, 0] [-0.282843, 0, 0.282843] [-37, 55, -37]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_11" tm:m=[[-1.06066, 0, 1.06066] [0, 0.01, 0] [-0.282843, 0, -0.282843] [37, 55, -37]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_12" tm:m=[[-1.06066, 0, -1.06066] [0, 0.01, 0] [0.282843, 0, -0.282843] [37, 55, 37]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_13" tm:m=[[1.06066, 0, -1.06066] [0, 0.01, 0] [0.282843, 0, 0.282843] [-37, 55, 37]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_14" tm:m=[[1.06066, 0, -1.06066] [0, 0.01, 0] [0.282843, 0, 0.282843] [-37, 5, 37]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_15" tm:m=[[1.5, 0, 0] [0, 0.01, 0] [-1.86265e-08, 0, 0.5] [-50, 5, 0]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_16" tm:m=[[1.06066, 0, 1.06066] [0, 0.01, 0] [-0.282843, 0, 0.282843] [-37, 5, -37]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_17" tm:m=[[1.13247e-07, 0, -1.5] [0, 0.01, 0] [0.5, 0, 5.63754e-08] [0, 5, -50]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_18" tm:m=[[-1.06066, 0, 1.06066] [0, 0.01, 0] [-0.282843, 0, -0.282843] [37, 5, -37]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_19" tm:m=[[1.5, 0, 0] [0, 0.01, 0] [-1.86265e-08, 0, 0.5] [50, 5, 0]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_20" tm:m=[[-1.06066, 0, -1.06066] [0, 0.01, 0] [0.282843, 0, -0.282843] [37, 5, 37]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_21" tm:m=[[1.13247e-07, 0, -1.5] [0, 0.01, 0] [0.5, 0, 5.63754e-08] [0, 5, 50]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_22" tm:m=[[1.40025e-07, 5.0965e-08, -1.5] [-0.0034202, 0.00939693, 0] [1.17743, 0.428551, 1.79243e-07] [-127.1, 30, 17]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_33" tm:m=[[1.13247e-07, 0, 1.5] [0, 0.01, 0] [-1.5, 0, 5.73675e-08] [0, 5, -204.2]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_34" tm:m=[[1.5, 5.0965e-08, 2.67783e-08] [-2.58218e-10, 0.00939693, -0.0034202] [-9.03492e-08, 0.428551, 1.17743] [-17, 30, -127.1]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_35" tm:m=[[-1.5, 0, 2.26494e-07] [0, 0.01, 0] [-1.70614e-07, 0, -1.5] [204.1, 5.00015, 0]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_36" tm:m=[[8.64686e-08, 5.0965e-08, 1.5] [0.0034202, 0.00939693, -5.16436e-10] [-1.17743, 0.428551, -1.45533e-09] [127.1, 30, -17]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_37" tm:m=[[-1.5, 5.0965e-08, 1.99715e-07] [7.74654e-10, 0.00939693, 0.0034202] [-8.74385e-08, 0.428551, -1.17743] [17, 30, 127.1]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_38" tm:m=[[-3.39741e-07, 0, -1.5] [0, 0.01, 0] [1.5, 0, -2.83861e-07] [0, 5.00015, 204.2]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_39" tm:m=[[1.06066, 0, -1.06066] [0, 0.01, 0] [1.0748, 0, 1.0748] [-144, 4.99998, 144]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_40" tm:m=[[1.06066, 0, 1.06066] [0, 0.01, 0] [-1.0748, 0, 1.0748] [-144, 4.99998, -144]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_41" tm:m=[[-1.06066, 0, 1.06066] [0, 0.01, 0] [-1.0748, 0, -1.0748] [144, 4.99998, -144]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_42" tm:m=[[-1.06066, 0, -1.06066] [0, 0.01, 0] [1.0748, 0, -1.0748] [144, 4.99998, 144]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_23" tm:m=[[-1.5, 0, -2.26494e-07] [0, 0.01, 0] [2.35311e-07, 0, -1.25] [0, 5, -125]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_24" tm:m=[[1.13247e-07, 0, -1.5] [0, 0.01, 0] [1.25, 0, 1.40939e-07] [125, 4.99988, 0]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_25" tm:m=[[1.5, 0, 0] [0, 0.01, 0] [-4.65661e-08, 0, 1.25] [0, 4.99971, 125]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_26" tm:m=[[1.13247e-07, 0, 1.5] [0, 0.01, 0] [-1.25, 0, 4.78062e-08] [-125, 4.99971, 0]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_27" tm:m=[[1.13247e-07, -8.27181e-25, 1.5] [-0.0034202, 0.00939693, 4.47239e-10] [-1.17744, -0.428551, 2.9189e-08] [-127.1, 30, -17]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_43" tm:m=[[-1.5, 1.72195e-10, 3.57647e-08] [-9.1028e-11, 0.00939693, -0.0034202] [1.43881e-08, -0.428551, -1.17743] [17, 30, -127.1]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_44" tm:m=[[1.5, -7.10543e-15, 0] [-7.63278e-17, 0.00939693, 0.0034202] [-5.47687e-08, -0.428551, 1.17743] [-17, 30, 127.1]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_45" tm:m=[[1.13247e-07, 1.77636e-15, -1.5] [0.0034202, 0.00939693, 2.58218e-10] [1.17743, -0.428551, 1.43663e-07] [127.1, 30, 17]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_06" tm:m=[[5.66234e-07, 0, -1.5] [0, 0.01, 0] [0.145, 0, 6.01377e-08] [-50, 55, 17]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_07" tm:m=[[-3.39741e-07, 0, 1.5] [0, 0.01, 0] [-0.145, 0, -3.82433e-08] [-50, 55, -17]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_08" tm:m=[[1.5, 0, 0] [0, 0.01, 0] [-7.45058e-09, 0, 0.2] [50, 55, 0]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_28" tm:m=[[5.66234e-07, 0, -1.5] [0, 0.01, 0] [0.145, 0, 6.01377e-08] [50, 55, 17]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_29" tm:m=[[-3.39741e-07, 0, 1.5] [0, 0.01, 0] [-0.145, 0, -3.82433e-08] [50, 55, -17]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_30" tm:m=[[-1.5, 0, -2.26494e-07] [0, 0.01, 0] [2.72961e-08, 0, -0.145] [17, 55, -50]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_31" tm:m=[[1.5, 0, 4.52987e-07] [0, 0.01, 0] [-4.91905e-08, 0, 0.145] [-17, 55, -50]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_32" tm:m=[[1.5, 0, 4.52987e-07] [0, 0.01, 0] [-4.91905e-08, 0, 0.145] [-17, 54.9999, 50]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_46" tm:m=[[-1.5, 0, -6.79481e-07] [0, 0.01, 0] [7.10848e-08, 0, -0.145] [17, 54.9999, 50]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_47" tm:m=[[1.13247e-07, 0, 1.5] [0, 0.01, 0] [-0.2, 0, 7.649e-09] [0, 55, 50]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_48" tm:m=[[1.13247e-07, 0, -1.5] [0, 0.01, 0] [0.2, 0, 2.25502e-08] [0, 55, -50]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Wind_Turbine_07" tm:m=[[8.5, -3.3776e-07, 2.55001e-14] [0, 6.41732e-07, 8.5] [-3.3776e-07, -8.5, 6.41732e-07] [0, -23.5, -423.2]] unit_class:t="unit_fulda_windmill_char" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Wind_Turbine_08" tm:m=[[-8.5, -3.3776e-07, -1.28346e-06] [1.28346e-06, 6.41732e-07, -8.5] [3.3776e-07, -8.5, -6.41732e-07] [0, -23.5, 423.2]] unit_class:t="unit_fulda_windmill_char" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Wind_Turbine_09" tm:m=[[6.41732e-07, -3.3776e-07, -8.5] [8.5, 6.41732e-07, 6.41732e-07] [6.41732e-07, -8.5, 3.3776e-07] [-423.2, -23.5, 0]] unit_class:t="unit_fulda_windmill_char" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Wind_Turbine_10" tm:m=[[-1.9252e-06, -3.3776e-07, 8.5] [-8.5, 6.41732e-07, -1.9252e-06] [-6.41732e-07, -8.5, -3.3776e-07] [423.2, -23.5, 0]] unit_class:t="unit_fulda_windmill_char" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_49" tm:m=[[1.13247e-07, 0, 1.5] [0, 0.01, 0] [-1.25, 0, 4.78062e-08] [-125, 55, 0]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_50" tm:m=[[-1.5, 0, -2.26494e-07] [0, 0.01, 0] [2.35311e-07, 0, -1.25] [0, 55, -125]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_51" tm:m=[[1.13247e-07, 0, -1.5] [0, 0.01, 0] [1.25, 0, 1.40939e-07] [125, 55, 0]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_52" tm:m=[[1.5, 0, 0] [0, 0.01, 0] [-4.65661e-08, 0, 1.25] [0, 55, 125]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_53" tm:m=[[-3.39741e-07, 0, -1.5] [0, 0.01, 0] [1.5, 0, -2.83861e-07] [0, 55, 204.2]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_54" tm:m=[[1.06066, 0, -1.06066] [0, 0.01, 0] [1.0748, 0, 1.0748] [-144, 55, 144]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_55" tm:m=[[1.5, 0, 0] [0, 0.01, 0] [-5.58794e-08, 0, 1.5] [-204.2, 55, 0]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_56" tm:m=[[1.06066, 0, 1.06066] [0, 0.01, 0] [-1.0748, 0, 1.0748] [-144, 55, -144]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_57" tm:m=[[1.13247e-07, 0, 1.5] [0, 0.01, 0] [-1.5, 0, 5.73675e-08] [0, 55, -204.2]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_58" tm:m=[[-1.06066, 0, 1.06066] [0, 0.01, 0] [-1.0748, 0, -1.0748] [144, 55, -144]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_59" tm:m=[[-1.5, 0, 2.26494e-07] [0, 0.01, 0] [-1.70614e-07, 0, -1.5] [204.1, 55, 0]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_60" tm:m=[[-1.06066, 0, -1.06066] [0, 0.01, 0] [1.0748, 0, -1.0748] [144, 55, 144]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_61" tm:m=[[1.13247e-07, 1.77636e-15, -1.5] [0.0034202, 0.00939693, 2.58218e-10] [1.17743, -0.428551, 1.43663e-07] [127.1, 80, 17]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_62" tm:m=[[8.64686e-08, 5.0965e-08, 1.5] [0.0034202, 0.00939693, -5.16436e-10] [-1.17743, 0.428551, -1.45533e-09] [127.1, 80, -17]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_63" tm:m=[[-1.5, 1.72195e-10, 3.57647e-08] [-9.1028e-11, 0.00939693, -0.0034202] [1.43881e-08, -0.428551, -1.17743] [17, 80, -127.1]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_64" tm:m=[[1.5, 5.0965e-08, 2.67783e-08] [-2.58218e-10, 0.00939693, -0.0034202] [-9.03492e-08, 0.428551, 1.17743] [-17, 80, -127.1]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_65" tm:m=[[1.13247e-07, -8.27181e-25, 1.5] [-0.0034202, 0.00939693, 4.47239e-10] [-1.17744, -0.428551, 2.9189e-08] [-127.1, 80, -17]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_66" tm:m=[[1.40025e-07, 5.0965e-08, -1.5] [-0.0034202, 0.00939693, 0] [1.17743, 0.428551, 1.79243e-07] [-127.1, 80, 17]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_67" tm:m=[[1.5, -7.10543e-15, 0] [-7.63278e-17, 0.00939693, 0.0034202] [-5.47687e-08, -0.428551, 1.17743] [-17, 80, 127.1]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_68" tm:m=[[-1.5, 5.0965e-08, 1.99715e-07] [7.74654e-10, 0.00939693, 0.0034202] [-8.74385e-08, 0.428551, -1.17743] [17, 80, 127.1]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_105" tm:m=[[-1.5, 0, -2.26494e-07] [0, 0.01, 0] [3.76497e-08, 0, -0.2] [-50, 105, 0]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_113" tm:m=[[1.06066, 0, 1.06066] [0, 0.01, 0] [-0.282843, 0, 0.282843] [-37, 105, -37]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_114" tm:m=[[-1.06066, 0, 1.06066] [0, 0.01, 0] [-0.282843, 0, -0.282843] [37, 105, -37]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_115" tm:m=[[-1.06066, 0, -1.06066] [0, 0.01, 0] [0.282843, 0, -0.282843] [37, 105, 37]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_116" tm:m=[[1.06066, 0, -1.06066] [0, 0.01, 0] [0.282843, 0, 0.282843] [-37, 105, 37]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_117" tm:m=[[5.66234e-07, 0, -1.5] [0, 0.01, 0] [0.145, 0, 6.01377e-08] [-50, 105, 17]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_118" tm:m=[[-3.39741e-07, 0, 1.5] [0, 0.01, 0] [-0.145, 0, -3.82433e-08] [-50, 105, -17]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_119" tm:m=[[1.5, 0, 0] [0, 0.01, 0] [-7.45058e-09, 0, 0.2] [50, 105, 0]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_120" tm:m=[[5.66234e-07, 0, -1.5] [0, 0.01, 0] [0.145, 0, 6.01377e-08] [50, 105, 17]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_121" tm:m=[[-3.39741e-07, 0, 1.5] [0, 0.01, 0] [-0.145, 0, -3.82433e-08] [50, 105, -17]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_122" tm:m=[[-1.5, 0, -2.26494e-07] [0, 0.01, 0] [2.72961e-08, 0, -0.145] [17, 105, -50]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_123" tm:m=[[1.5, 0, 4.52987e-07] [0, 0.01, 0] [-4.91905e-08, 0, 0.145] [-17, 105, -50]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_124" tm:m=[[1.5, 0, 4.52987e-07] [0, 0.01, 0] [-4.91905e-08, 0, 0.145] [-17, 105, 50]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_125" tm:m=[[-1.5, 0, -6.79481e-07] [0, 0.01, 0] [7.10848e-08, 0, -0.145] [17, 105, 50]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_126" tm:m=[[1.13247e-07, 0, 1.5] [0, 0.01, 0] [-0.2, 0, 7.649e-09] [0, 105, 50]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_127" tm:m=[[1.13247e-07, 0, -1.5] [0, 0.01, 0] [0.2, 0, 2.25502e-08] [0, 105, -50]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_129" tm:m=[[1.13247e-07, 0, 1.5] [0, 0.01, 0] [-1.25, 0, 4.78062e-08] [-125, 105, 0]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_130" tm:m=[[-1.5, 0, -2.26494e-07] [0, 0.01, 0] [2.35311e-07, 0, -1.25] [0, 105, -125]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_131" tm:m=[[1.13247e-07, 0, -1.5] [0, 0.01, 0] [1.25, 0, 1.40939e-07] [125, 105, 0]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_132" tm:m=[[1.5, 0, 0] [0, 0.01, 0] [-4.65661e-08, 0, 1.25] [0, 105, 125]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_133" tm:m=[[-3.39741e-07, 0, -1.5] [0, 0.01, 0] [1.5, 0, -2.83861e-07] [0, 105, 204.2]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_134" tm:m=[[1.06066, 0, -1.06066] [0, 0.01, 0] [1.0748, 0, 1.0748] [-144, 105, 144]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_135" tm:m=[[1.5, 0, 0] [0, 0.01, 0] [-5.58794e-08, 0, 1.5] [-204.2, 105, 0]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_136" tm:m=[[1.06066, 0, 1.06066] [0, 0.01, 0] [-1.0748, 0, 1.0748] [-144, 105, -144]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_137" tm:m=[[1.13247e-07, 0, 1.5] [0, 0.01, 0] [-1.5, 0, 5.73675e-08] [0, 105, -204.2]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_138" tm:m=[[-1.06066, 0, 1.06066] [0, 0.01, 0] [-1.0748, 0, -1.0748] [144, 105, -144]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_139" tm:m=[[-1.5, 0, 2.26494e-07] [0, 0.01, 0] [-1.70614e-07, 0, -1.5] [204.1, 105, 0]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_140" tm:m=[[-1.06066, 0, -1.06066] [0, 0.01, 0] [1.0748, 0, -1.0748] [144, 105, 144]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_141" tm:m=[[1.13247e-07, 1.77636e-15, -1.5] [0.0034202, 0.00939693, 2.58218e-10] [1.17743, -0.428551, 1.43663e-07] [127.1, 130, 17]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_142" tm:m=[[8.64686e-08, 5.0965e-08, 1.5] [0.0034202, 0.00939693, -5.16436e-10] [-1.17743, 0.428551, -1.45533e-09] [127.1, 130, -17]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_143" tm:m=[[-1.5, 1.72195e-10, 3.57647e-08] [-9.1028e-11, 0.00939693, -0.0034202] [1.43881e-08, -0.428551, -1.17743] [17, 130, -127.1]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_144" tm:m=[[1.5, 5.0965e-08, 2.67783e-08] [-2.58218e-10, 0.00939693, -0.0034202] [-9.03492e-08, 0.428551, 1.17743] [-17, 130, -127.1]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_145" tm:m=[[1.13247e-07, -8.27181e-25, 1.5] [-0.0034202, 0.00939693, 4.47239e-10] [-1.17744, -0.428551, 2.9189e-08] [-127.1, 130, -17]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_146" tm:m=[[1.40025e-07, 5.0965e-08, -1.5] [-0.0034202, 0.00939693, 0] [1.17743, 0.428551, 1.79243e-07] [-127.1, 130, 17]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_147" tm:m=[[1.5, -7.10543e-15, 0] [-7.63278e-17, 0.00939693, 0.0034202] [-5.47687e-08, -0.428551, 1.17743] [-17, 130, 127.1]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_104" tm:m=[[-1.5, 5.0965e-08, 1.99715e-07] [7.74654e-10, 0.00939693, 0.0034202] [-8.74385e-08, 0.428551, -1.17743] [17, 130, 127.1]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Effect_02" tm:m=[[0.01, 0, 0] [0, 0.01, 0] [-3.72529e-10, 0, 0.01] [0, 105, 0]] unit_class:t="giftbox_ny" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Effect_03" tm:m=[[0.01, 0, 0] [0, 0.01, 0] [-3.72529e-10, 0, 0.01] [0, 155, 0]] unit_class:t="giftbox_ny" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_128" tm:m=[[1.06066, 0, -1.06066] [0, 0.01, 0] [0.282843, 0, 0.282843] [-37, 155, 37]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_148" tm:m=[[1.5, 0, 4.52987e-07] [0, 0.01, 0] [-4.91905e-08, 0, 0.145] [-17, 155, 50]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_149" tm:m=[[1.13247e-07, 0, 1.5] [0, 0.01, 0] [-0.2, 0, 7.649e-09] [0, 155, 50]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_150" tm:m=[[-1.5, 0, -6.79481e-07] [0, 0.01, 0] [7.10848e-08, 0, -0.145] [17, 155, 50]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_151" tm:m=[[5.66234e-07, 0, -1.5] [0, 0.01, 0] [0.145, 0, 6.01377e-08] [-50, 155, 17]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_106" tm:m=[[-1.5, 0, -2.26494e-07] [0, 0.01, 0] [3.76497e-08, 0, -0.2] [-50, 155, 0]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_152" tm:m=[[-3.39741e-07, 0, 1.5] [0, 0.01, 0] [-0.145, 0, -3.82433e-08] [-50, 155, -17]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_153" tm:m=[[1.06066, 0, 1.06066] [0, 0.01, 0] [-0.282843, 0, 0.282843] [-37, 155, -37]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_154" tm:m=[[1.5, 0, 4.52987e-07] [0, 0.01, 0] [-4.91905e-08, 0, 0.145] [-17, 155, -50]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_155" tm:m=[[1.13247e-07, 0, -1.5] [0, 0.01, 0] [0.2, 0, 2.25502e-08] [0, 155, -50]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_156" tm:m=[[-1.5, 0, -2.26494e-07] [0, 0.01, 0] [2.72961e-08, 0, -0.145] [17, 155, -50]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_157" tm:m=[[-1.06066, 0, 1.06066] [0, 0.01, 0] [-0.282843, 0, -0.282843] [37, 155, -37]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_158" tm:m=[[-3.39741e-07, 0, 1.5] [0, 0.01, 0] [-0.145, 0, -3.82433e-08] [50, 155, -17]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_159" tm:m=[[1.5, 0, 0] [0, 0.01, 0] [-7.45058e-09, 0, 0.2] [50, 155, 0]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_160" tm:m=[[5.66234e-07, 0, -1.5] [0, 0.01, 0] [0.145, 0, 6.01377e-08] [50, 155, 17]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_161" tm:m=[[-1.06066, 0, -1.06066] [0, 0.01, 0] [0.282843, 0, -0.282843] [37, 155, 37]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_162" tm:m=[[1.13247e-07, 0, -1.5] [0, 0.01, 0] [1.25, 0, 1.40939e-07] [125, 155, 0]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_163" tm:m=[[1.5, 0, 0] [0, 0.01, 0] [-4.65661e-08, 0, 1.25] [0, 155, 125]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_164" tm:m=[[1.13247e-07, 0, 1.5] [0, 0.01, 0] [-1.25, 0, 4.78062e-08] [-125, 155, 0]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_165" tm:m=[[-1.5, 0, -2.26494e-07] [0, 0.01, 0] [2.35311e-07, 0, -1.25] [0, 155, -125]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_166" tm:m=[[1.13247e-07, 0, 1.5] [0, 0.01, 0] [-1.5, 0, 5.73675e-08] [0, 155, -204.2]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_167" tm:m=[[-1.06066, 0, 1.06066] [0, 0.01, 0] [-1.0748, 0, -1.0748] [144, 155, -144]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_168" tm:m=[[-1.5, 0, 2.26494e-07] [0, 0.01, 0] [-1.70614e-07, 0, -1.5] [204.1, 155, 0]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_169" tm:m=[[-1.06066, 0, -1.06066] [0, 0.01, 0] [1.0748, 0, -1.0748] [144, 155, 144]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_170" tm:m=[[-3.39741e-07, 0, -1.5] [0, 0.01, 0] [1.5, 0, -2.83861e-07] [0, 155, 204.2]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_171" tm:m=[[1.06066, 0, -1.06066] [0, 0.01, 0] [1.0748, 0, 1.0748] [-144, 155, 144]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_172" tm:m=[[1.5, 0, 0] [0, 0.01, 0] [-5.58794e-08, 0, 1.5] [-204.2, 155, 0]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_173" tm:m=[[1.06066, 0, 1.06066] [0, 0.01, 0] [-1.0748, 0, 1.0748] [-144, 155, -144]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_174" tm:m=[[8.64686e-08, 5.0965e-08, 1.5] [0.0034202, 0.00939693, -5.16436e-10] [-1.17743, 0.428551, -1.45533e-09] [127.1, 180, -17]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_175" tm:m=[[1.13247e-07, 1.77636e-15, -1.5] [0.0034202, 0.00939693, 2.58218e-10] [1.17743, -0.428551, 1.43663e-07] [127.1, 180, 17]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_176" tm:m=[[-1.5, 1.72195e-10, 3.57647e-08] [-9.1028e-11, 0.00939693, -0.0034202] [1.43881e-08, -0.428551, -1.17743] [17, 180, -127.1]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_177" tm:m=[[1.5, 5.0965e-08, 2.67783e-08] [-2.58218e-10, 0.00939693, -0.0034202] [-9.03492e-08, 0.428551, 1.17743] [-17, 180, -127.1]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_178" tm:m=[[1.13247e-07, -8.27181e-25, 1.5] [-0.0034202, 0.00939693, 4.47239e-10] [-1.17744, -0.428551, 2.9189e-08] [-127.1, 180, -17]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_179" tm:m=[[1.40025e-07, 5.0965e-08, -1.5] [-0.0034202, 0.00939693, 0] [1.17743, 0.428551, 1.79243e-07] [-127.1, 180, 17]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_180" tm:m=[[1.5, -7.10543e-15, 0] [-7.63278e-17, 0.00939693, 0.0034202] [-5.47687e-08, -0.428551, 1.17743] [-17, 180, 127.1]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_107" tm:m=[[-1.5, 5.0965e-08, 1.99715e-07] [7.74654e-10, 0.00939693, 0.0034202] [-8.74385e-08, 0.428551, -1.17743] [17, 180, 127.1]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_181" tm:m=[[-1.06066, 0, -1.06066] [0, 0.01, 0] [0.282843, 0, -0.282843] [37, 205, 37]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_182" tm:m=[[-1.5, 0, -6.79481e-07] [0, 0.01, 0] [7.10848e-08, 0, -0.145] [17, 205, 50]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_183" tm:m=[[1.13247e-07, 0, 1.5] [0, 0.01, 0] [-0.2, 0, 7.649e-09] [0, 205, 50]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_184" tm:m=[[1.5, 0, 4.52987e-07] [0, 0.01, 0] [-4.91905e-08, 0, 0.145] [-17, 205, 50]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_185" tm:m=[[1.06066, 0, -1.06066] [0, 0.01, 0] [0.282843, 0, 0.282843] [-37, 205, 37]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_186" tm:m=[[5.66234e-07, 0, -1.5] [0, 0.01, 0] [0.145, 0, 6.01377e-08] [50, 205, 17]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_187" tm:m=[[1.5, 0, 0] [0, 0.01, 0] [-7.45058e-09, 0, 0.2] [50, 205, 0]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_188" tm:m=[[-3.39741e-07, 0, 1.5] [0, 0.01, 0] [-0.145, 0, -3.82433e-08] [50, 205, -17]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_189" tm:m=[[-1.06066, 0, 1.06066] [0, 0.01, 0] [-0.282843, 0, -0.282843] [37, 205, -37]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_190" tm:m=[[5.66234e-07, 0, -1.5] [0, 0.01, 0] [0.145, 0, 6.01377e-08] [-50, 205, 17]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_108" tm:m=[[-1.5, 0, -2.26494e-07] [0, 0.01, 0] [3.76497e-08, 0, -0.2] [-50, 205, 0]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_191" tm:m=[[-3.39741e-07, 0, 1.5] [0, 0.01, 0] [-0.145, 0, -3.82433e-08] [-50, 205, -17]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_192" tm:m=[[1.06066, 0, 1.06066] [0, 0.01, 0] [-0.282843, 0, 0.282843] [-37, 205, -37]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_193" tm:m=[[1.5, 0, 4.52987e-07] [0, 0.01, 0] [-4.91905e-08, 0, 0.145] [-17, 205, -50]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_194" tm:m=[[1.13247e-07, 0, -1.5] [0, 0.01, 0] [0.2, 0, 2.25502e-08] [0, 205, -50]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_195" tm:m=[[-1.5, 0, -2.26494e-07] [0, 0.01, 0] [2.72961e-08, 0, -0.145] [17, 205, -50]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_196" tm:m=[[1.06066, 0, 1.06066] [0, 0.01, 0] [-0.282843, 0, 0.282843] [-37, 255, -37]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_197" tm:m=[[1.5, 0, 4.52987e-07] [0, 0.01, 0] [-4.91905e-08, 0, 0.145] [-17, 255, -50]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_198" tm:m=[[1.13247e-07, 0, -1.5] [0, 0.01, 0] [0.2, 0, 2.25502e-08] [0, 255, -50]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_199" tm:m=[[-1.5, 0, -2.26494e-07] [0, 0.01, 0] [2.72961e-08, 0, -0.145] [17, 255, -50]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_200" tm:m=[[-1.06066, 0, 1.06066] [0, 0.01, 0] [-0.282843, 0, -0.282843] [37, 255, -37]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_201" tm:m=[[-3.39741e-07, 0, 1.5] [0, 0.01, 0] [-0.145, 0, -3.82433e-08] [50, 255, -17]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_202" tm:m=[[1.5, 0, 0] [0, 0.01, 0] [-7.45058e-09, 0, 0.2] [50, 255, 0]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_203" tm:m=[[5.66234e-07, 0, -1.5] [0, 0.01, 0] [0.145, 0, 6.01377e-08] [50, 255, 17]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_204" tm:m=[[-1.06066, 0, -1.06066] [0, 0.01, 0] [0.282843, 0, -0.282843] [37, 255, 37]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_205" tm:m=[[-1.5, 0, -6.79481e-07] [0, 0.01, 0] [7.10848e-08, 0, -0.145] [17, 255, 50]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_206" tm:m=[[1.13247e-07, 0, 1.5] [0, 0.01, 0] [-0.2, 0, 7.649e-09] [0, 255, 50]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_207" tm:m=[[1.5, 0, 4.52987e-07] [0, 0.01, 0] [-4.91905e-08, 0, 0.145] [-17, 255, 50]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_208" tm:m=[[1.06066, 0, -1.06066] [0, 0.01, 0] [0.282843, 0, 0.282843] [-37, 255, 37]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_209" tm:m=[[5.66234e-07, 0, -1.5] [0, 0.01, 0] [0.145, 0, 6.01377e-08] [-50, 255, 17]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_109" tm:m=[[-1.5, 0, -2.26494e-07] [0, 0.01, 0] [3.76497e-08, 0, -0.2] [-50, 255, 0]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_210" tm:m=[[-3.39741e-07, 0, 1.5] [0, 0.01, 0] [-0.145, 0, -3.82433e-08] [-50, 255, -17]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_211" tm:m=[[1.5, 0, 0] [0, 0.01, 0] [-4.28409e-08, 0, 1.15] [-153.4, 205, 0]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_212" tm:m=[[1.29048e-07, 7.45058e-08, -1.5] [-0.005, 0.00866026, 0] [0.742184, 0.428501, 1.22595e-07] [-101.7, 230, 17]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_213" tm:m=[[1.13247e-07, 0, 1.5] [-0.00500001, 0.00866025, 3.77491e-10] [-0.742184, -0.4285, 1.85734e-08] [-101.7, 230, -17.3158]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_214" tm:m=[[-1.5, 0, -2.26494e-07] [0, 0.01, 0] [2.16486e-07, 0, -1.15] [153.4, 205, 0]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_215" tm:m=[[-3.39741e-07, 0, -1.5] [0.00500001, 0.00866025, -1.13247e-09] [0.742184, -0.4285, -1.3064e-07] [101.7, 230, 17]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_216" tm:m=[[-3.65078e-07, 7.45058e-08, 1.5] [0.005, 0.00866026, 8.00355e-10] [-0.742184, 0.428501, -2.42144e-07] [101.8, 230, -17]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_217" tm:m=[[1.13247e-07, 0, -1.5] [0, 0.01, 0] [1.15, 0, 1.29663e-07] [0, 205, 153.4]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_218" tm:m=[[-3.39741e-07, 0, 1.5] [0, 0.01, 0] [-1.15, 0, -3.03309e-07] [0, 205, -153.4]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_219" tm:m=[[1.5, 7.45058e-08, 4.78325e-07] [1.17784e-09, 0.00866026, -0.005] [-2.98177e-07, 0.428501, 0.742184] [-17, 230, -101.8]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_220" tm:m=[[-1.5, 0, 2.26494e-07] [-7.54981e-10, 0.00866025, -0.00500001] [-7.46067e-08, -0.4285, -0.742184] [17, 230, -101.7]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_221" tm:m=[[1.5, 0, -4.52987e-07] [1.50996e-09, 0.00866025, 0.00500001] [1.86673e-07, -0.4285, 0.742184] [-17, 230, 101.7]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_222" tm:m=[[-1.5, 7.45058e-08, -2.6077e-07] [-4.51109e-10, 0.00866026, 0.005] [1.93715e-07, 0.428501, -0.742184] [17, 230, 101.7]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_223" tm:m=[[1.06066, 0, 1.06066] [0, 0.01, 0] [-0.813173, 0, 0.813173] [-109, 205, -109]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_224" tm:m=[[-1.06066, 0, 1.06066] [0, 0.01, 0] [-0.813173, 0, -0.813173] [109, 205, -109]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_225" tm:m=[[-1.06066, 0, -1.06066] [0, 0.01, 0] [0.813173, 0, -0.813173] [109, 205, 109]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_226" tm:m=[[1.06066, 0, -1.06066] [0, 0.01, 0] [0.813173, 0, 0.813173] [-109, 205, 109]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_227" tm:m=[[1.5, 0, 0] [0, 0.01, 0] [-2.98023e-08, 0, 0.8] [0, 205, 100]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_228" tm:m=[[1.13247e-07, 0, 1.5] [0, 0.01, 0] [-0.8, 0, 3.0596e-08] [-100, 205, 0]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_229" tm:m=[[-1.5, 0, 2.26494e-07] [0, 0.01, 0] [-9.09943e-08, 0, -0.8] [0, 205, -100]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_230" tm:m=[[-3.39741e-07, 0, -1.5] [0, 0.01, 0] [0.8, 0, -1.51393e-07] [100, 205, 0]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_231" tm:m=[[-1.5, 0, 2.26494e-07] [0, 0.01, 0] [-9.09943e-08, 0, -0.8] [0, 255, -100]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_232" tm:m=[[-3.39741e-07, 0, -1.5] [0, 0.01, 0] [0.8, 0, -1.51393e-07] [100, 255, 0]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_233" tm:m=[[-3.39741e-07, 0, 1.5] [0, 0.01, 0] [-1.15, 0, -3.03309e-07] [0, 255, -153.4]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_234" tm:m=[[-1.06066, 0, 1.06066] [0, 0.01, 0] [-0.813173, 0, -0.813173] [109, 255, -109]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_235" tm:m=[[-1.5, 0, -2.26494e-07] [0, 0.01, 0] [2.16486e-07, 0, -1.15] [153.4, 255, 0]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_236" tm:m=[[-1.06066, 0, -1.06066] [0, 0.01, 0] [0.813173, 0, -0.813173] [109, 255, 109]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_237" tm:m=[[1.13247e-07, 0, -1.5] [0, 0.01, 0] [1.15, 0, 1.29663e-07] [0, 255, 153.4]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_238" tm:m=[[1.5, 0, 0] [0, 0.01, 0] [-2.98023e-08, 0, 0.8] [0, 255, 100]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_239" tm:m=[[1.06066, 0, -1.06066] [0, 0.01, 0] [0.813173, 0, 0.813173] [-109, 255, 109]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_240" tm:m=[[1.5, 0, 0] [0, 0.01, 0] [-4.28409e-08, 0, 1.15] [-153.4, 255, 0]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_241" tm:m=[[1.13247e-07, 0, 1.5] [0, 0.01, 0] [-0.8, 0, 3.0596e-08] [-100, 255, 0]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_242" tm:m=[[1.06066, 0, 1.06066] [0, 0.01, 0] [-0.813173, 0, 0.813173] [-109, 255, -109]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_243" tm:m=[[1.06066, 0, 1.06066] [0, 0.01, 0] [-0.282843, 0, 0.282843] [-37, 305, -37]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_244" tm:m=[[1.5, 0, 4.52987e-07] [0, 0.01, 0] [-4.91905e-08, 0, 0.145] [-17, 305, -50]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_245" tm:m=[[1.13247e-07, 0, -1.5] [0, 0.01, 0] [0.2, 0, 2.25502e-08] [0, 305, -50]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_246" tm:m=[[-1.5, 0, -2.26494e-07] [0, 0.01, 0] [2.72961e-08, 0, -0.145] [17, 305, -50]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_247" tm:m=[[-1.06066, 0, 1.06066] [0, 0.01, 0] [-0.282843, 0, -0.282843] [37, 305, -37]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_248" tm:m=[[-3.39741e-07, 0, 1.5] [0, 0.01, 0] [-0.145, 0, -3.82433e-08] [50, 305, -17]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_249" tm:m=[[1.5, 0, 0] [0, 0.01, 0] [-7.45058e-09, 0, 0.2] [50, 305, 0]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_250" tm:m=[[5.66234e-07, 0, -1.5] [0, 0.01, 0] [0.145, 0, 6.01377e-08] [50, 305, 17]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_251" tm:m=[[-3.39741e-07, 0, 1.5] [0, 0.01, 0] [-0.145, 0, -3.82433e-08] [-50, 305, -17]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_110" tm:m=[[-1.5, 0, -2.26494e-07] [0, 0.01, 0] [3.76497e-08, 0, -0.2] [-50, 305, 0]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_252" tm:m=[[5.66234e-07, 0, -1.5] [0, 0.01, 0] [0.145, 0, 6.01377e-08] [-50, 305, 17]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_253" tm:m=[[1.06066, 0, -1.06066] [0, 0.01, 0] [0.282843, 0, 0.282843] [-37, 305, 37]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_254" tm:m=[[1.5, 0, 4.52987e-07] [0, 0.01, 0] [-4.91905e-08, 0, 0.145] [-17, 305, 50]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_255" tm:m=[[1.13247e-07, 0, 1.5] [0, 0.01, 0] [-0.2, 0, 7.649e-09] [0, 305, 50]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_256" tm:m=[[-1.5, 0, -6.79481e-07] [0, 0.01, 0] [7.10848e-08, 0, -0.145] [17, 305, 50]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_257" tm:m=[[-1.06066, 0, -1.06066] [0, 0.01, 0] [0.282843, 0, -0.282843] [37, 305, 37]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_258" tm:m=[[1.13247e-07, 0, 1.5] [0, 0.01, 0] [-0.8, 0, 3.0596e-08] [-100, 305, 0]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_259" tm:m=[[1.5, 0, 0] [0, 0.01, 0] [-4.28409e-08, 0, 1.15] [-153.4, 305, 0]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_260" tm:m=[[1.06066, 0, -1.06066] [0, 0.01, 0] [0.813173, 0, 0.813173] [-109, 305, 109]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_261" tm:m=[[1.13247e-07, 0, -1.5] [0, 0.01, 0] [1.15, 0, 1.29663e-07] [0, 305, 153.4]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_262" tm:m=[[1.5, 0, 0] [0, 0.01, 0] [-2.98023e-08, 0, 0.8] [0, 305, 100]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_263" tm:m=[[-1.06066, 0, -1.06066] [0, 0.01, 0] [0.813173, 0, -0.813173] [109, 305, 109]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_264" tm:m=[[-1.5, 0, -2.26494e-07] [0, 0.01, 0] [2.16486e-07, 0, -1.15] [153.4, 305, 0]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_265" tm:m=[[-3.39741e-07, 0, -1.5] [0, 0.01, 0] [0.8, 0, -1.51393e-07] [100, 305, 0]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_266" tm:m=[[-1.06066, 0, 1.06066] [0, 0.01, 0] [-0.813173, 0, -0.813173] [109, 305, -109]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_267" tm:m=[[-3.39741e-07, 0, 1.5] [0, 0.01, 0] [-1.15, 0, -3.03309e-07] [0, 305, -153.4]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_268" tm:m=[[-1.5, 0, 2.26494e-07] [0, 0.01, 0] [-9.09943e-08, 0, -0.8] [0, 305, -100]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_269" tm:m=[[1.06066, 0, 1.06066] [0, 0.01, 0] [-0.813173, 0, 0.813173] [-109, 305, -109]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_270" tm:m=[[1.13247e-07, 0, 1.5] [-0.00500001, 0.00866025, 3.77491e-10] [-0.742184, -0.4285, 1.85734e-08] [-101.7, 280, -17.3158]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_271" tm:m=[[1.29048e-07, 7.45058e-08, -1.5] [-0.005, 0.00866026, 0] [0.742184, 0.428501, 1.22595e-07] [-101.7, 280, 17]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_272" tm:m=[[1.5, 0, -4.52987e-07] [1.50996e-09, 0.00866025, 0.00500001] [1.86673e-07, -0.4285, 0.742184] [-17, 280, 101.7]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_273" tm:m=[[-1.5, 7.45058e-08, -2.6077e-07] [-4.51109e-10, 0.00866026, 0.005] [1.93715e-07, 0.428501, -0.742184] [17, 280, 101.7]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_274" tm:m=[[-3.39741e-07, 0, -1.5] [0.00500001, 0.00866025, -1.13247e-09] [0.742184, -0.4285, -1.3064e-07] [101.7, 280, 17]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_275" tm:m=[[-3.65078e-07, 7.45058e-08, 1.5] [0.005, 0.00866026, 8.00355e-10] [-0.742184, 0.428501, -2.42144e-07] [101.8, 280, -17]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_276" tm:m=[[-1.5, 0, 2.26494e-07] [-7.54981e-10, 0.00866025, -0.00500001] [-7.46067e-08, -0.4285, -0.742184] [17, 280, -101.7]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_277" tm:m=[[1.5, 7.45058e-08, 4.78325e-07] [1.17784e-09, 0.00866026, -0.005] [-2.98177e-07, 0.428501, 0.742184] [-17, 280, -101.8]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_111" tm:m=[[-1.5, 0, -2.26494e-07] [0, 0.01, 0] [3.76497e-08, 0, -0.2] [-50, 355, 0]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_278" tm:m=[[5.66234e-07, 0, -1.5] [0, 0.01, 0] [0.145, 0, 6.01377e-08] [-50, 355, 17]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_279" tm:m=[[-3.39741e-07, 0, 1.5] [0, 0.01, 0] [-0.145, 0, -3.82433e-08] [-50, 355, -17]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_280" tm:m=[[1.06066, 0, 1.06066] [0, 0.01, 0] [-0.282843, 0, 0.282843] [-37, 355, -37]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_281" tm:m=[[1.5, 0, 4.52987e-07] [0, 0.01, 0] [-4.91905e-08, 0, 0.145] [-17, 355, -50]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_282" tm:m=[[1.13247e-07, 0, -1.5] [0, 0.01, 0] [0.2, 0, 2.25502e-08] [0, 355, -50]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_283" tm:m=[[-1.5, 0, -2.26494e-07] [0, 0.01, 0] [2.72961e-08, 0, -0.145] [17, 355, -50]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_284" tm:m=[[-1.06066, 0, 1.06066] [0, 0.01, 0] [-0.282843, 0, -0.282843] [37, 355, -37]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_285" tm:m=[[-3.39741e-07, 0, 1.5] [0, 0.01, 0] [-0.145, 0, -3.82433e-08] [50, 355, -17]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_286" tm:m=[[1.5, 0, 0] [0, 0.01, 0] [-7.45058e-09, 0, 0.2] [50, 355, 0]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_287" tm:m=[[5.66234e-07, 0, -1.5] [0, 0.01, 0] [0.145, 0, 6.01377e-08] [50, 355, 17]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_288" tm:m=[[-1.06066, 0, -1.06066] [0, 0.01, 0] [0.282843, 0, -0.282843] [37, 355, 37]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_289" tm:m=[[-1.5, 0, -6.79481e-07] [0, 0.01, 0] [7.10848e-08, 0, -0.145] [17, 355, 50]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_290" tm:m=[[1.13247e-07, 0, 1.5] [0, 0.01, 0] [-0.2, 0, 7.649e-09] [0, 355, 50]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_291" tm:m=[[1.5, 0, 4.52987e-07] [0, 0.01, 0] [-4.91905e-08, 0, 0.145] [-17, 355, 50]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_292" tm:m=[[1.06066, 0, -1.06066] [0, 0.01, 0] [0.282843, 0, 0.282843] [-37, 355, 37]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_293" tm:m=[[1.5, 0, 0] [0, 0.01, 0] [-2.98023e-08, 0, 0.8] [0, 355, 100]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_294" tm:m=[[1.13247e-07, 0, 1.5] [0, 0.01, 0] [-0.8, 0, 3.0596e-08] [-100, 355, 0]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_295" tm:m=[[-1.5, 0, 2.26494e-07] [0, 0.01, 0] [-9.09943e-08, 0, -0.8] [0, 355, -100]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_296" tm:m=[[-3.39741e-07, 0, -1.5] [0, 0.01, 0] [0.8, 0, -1.51393e-07] [100, 355, 0]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_297" tm:m=[[-3.39741e-07, 0, 1.5] [0, 0.01, 0] [-1.15, 0, -3.03309e-07] [0, 355, -153.4]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_298" tm:m=[[1.06066, 0, 1.06066] [0, 0.01, 0] [-0.813173, 0, 0.813173] [-109, 355, -109]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_299" tm:m=[[-1.06066, 0, 1.06066] [0, 0.01, 0] [-0.813173, 0, -0.813173] [109, 355, -109]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_300" tm:m=[[-1.5, 0, -2.26494e-07] [0, 0.01, 0] [2.16486e-07, 0, -1.15] [153.4, 355, 0]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_301" tm:m=[[-1.06066, 0, -1.06066] [0, 0.01, 0] [0.813173, 0, -0.813173] [109, 355, 109]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_302" tm:m=[[1.13247e-07, 0, -1.5] [0, 0.01, 0] [1.15, 0, 1.29663e-07] [0, 355, 153.4]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_303" tm:m=[[1.06066, 0, -1.06066] [0, 0.01, 0] [0.813173, 0, 0.813173] [-109, 355, 109]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_304" tm:m=[[1.5, 0, 0] [0, 0.01, 0] [-4.28409e-08, 0, 1.15] [-153.4, 355, 0]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_305" tm:m=[[1.13247e-07, 0, 1.5] [-0.00500001, 0.00866025, 3.77491e-10] [-0.742184, -0.4285, 1.85734e-08] [-101.7, 330, -17.3158]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_306" tm:m=[[1.29048e-07, 7.45058e-08, -1.5] [-0.005, 0.00866026, 0] [0.742184, 0.428501, 1.22595e-07] [-101.7, 330, 17]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_307" tm:m=[[1.5, 7.45058e-08, 4.78325e-07] [1.17784e-09, 0.00866026, -0.005] [-2.98177e-07, 0.428501, 0.742184] [-17, 330, -101.8]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_308" tm:m=[[-1.5, 0, 2.26494e-07] [-7.54981e-10, 0.00866025, -0.00500001] [-7.46067e-08, -0.4285, -0.742184] [17, 330, -101.7]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_309" tm:m=[[-3.65078e-07, 7.45058e-08, 1.5] [0.005, 0.00866026, 8.00355e-10] [-0.742184, 0.428501, -2.42144e-07] [101.8, 330, -17]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_310" tm:m=[[-3.39741e-07, 0, -1.5] [0.00500001, 0.00866025, -1.13247e-09] [0.742184, -0.4285, -1.3064e-07] [101.7, 330, 17]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_311" tm:m=[[-1.5, 7.45058e-08, -2.6077e-07] [-4.51109e-10, 0.00866026, 0.005] [1.93715e-07, 0.428501, -0.742184] [17, 330, 101.7]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_312" tm:m=[[1.5, 0, -4.52987e-07] [1.50996e-09, 0.00866025, 0.00500001] [1.86673e-07, -0.4285, 0.742184] [-17, 330, 101.7]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_313" tm:m=[[1.5, 0, -4.52987e-07] [1.50996e-09, 0.00866025, 0.00500001] [1.86673e-07, -0.4285, 0.742184] [-17, 380, 101.7]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_314" tm:m=[[-1.5, 7.45058e-08, -2.6077e-07] [-4.51109e-10, 0.00866026, 0.005] [1.93715e-07, 0.428501, -0.742184] [17, 380, 101.7]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_315" tm:m=[[-3.39741e-07, 0, -1.5] [0.00500001, 0.00866025, -1.13247e-09] [0.742184, -0.4285, -1.3064e-07] [101.7, 380, 17]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_316" tm:m=[[-3.65078e-07, 7.45058e-08, 1.5] [0.005, 0.00866026, 8.00355e-10] [-0.742184, 0.428501, -2.42144e-07] [101.8, 380, -17]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_317" tm:m=[[1.29048e-07, 7.45058e-08, -1.5] [-0.005, 0.00866026, 0] [0.742184, 0.428501, 1.22595e-07] [-101.7, 380, 17]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_318" tm:m=[[1.13247e-07, 0, 1.5] [-0.00500001, 0.00866025, 3.77491e-10] [-0.742184, -0.4285, 1.85734e-08] [-101.7, 380, -17.3158]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_319" tm:m=[[-1.5, 0, 2.26494e-07] [-7.54981e-10, 0.00866025, -0.00500001] [-7.46067e-08, -0.4285, -0.742184] [17, 380, -101.7]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_320" tm:m=[[1.5, 7.45058e-08, 4.78325e-07] [1.17784e-09, 0.00866026, -0.005] [-2.98177e-07, 0.428501, 0.742184] [-17, 380, -101.8]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_321" tm:m=[[1.06066, 0, 1.06066] [0, 0.01, 0] [-0.282843, 0, 0.282843] [-37, 405, -37]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_322" tm:m=[[1.5, 0, 4.52987e-07] [0, 0.01, 0] [-4.91905e-08, 0, 0.145] [-17, 405, -50]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_323" tm:m=[[1.13247e-07, 0, -1.5] [0, 0.01, 0] [0.2, 0, 2.25502e-08] [0, 405, -50]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_324" tm:m=[[-1.5, 0, -2.26494e-07] [0, 0.01, 0] [2.72961e-08, 0, -0.145] [17, 405, -50]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_325" tm:m=[[-3.39741e-07, 0, 1.5] [0, 0.01, 0] [-0.145, 0, -3.82433e-08] [-50, 405, -17]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_112" tm:m=[[-1.5, 0, -2.26494e-07] [0, 0.01, 0] [3.76497e-08, 0, -0.2] [-50, 405, 0]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_326" tm:m=[[5.66234e-07, 0, -1.5] [0, 0.01, 0] [0.145, 0, 6.01377e-08] [-50, 405, 17]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_327" tm:m=[[1.06066, 0, -1.06066] [0, 0.01, 0] [0.282843, 0, 0.282843] [-37, 405, 37]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_328" tm:m=[[-1.06066, 0, 1.06066] [0, 0.01, 0] [-0.282843, 0, -0.282843] [37, 405, -37]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_329" tm:m=[[-3.39741e-07, 0, 1.5] [0, 0.01, 0] [-0.145, 0, -3.82433e-08] [50, 405, -17]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_330" tm:m=[[1.5, 0, 0] [0, 0.01, 0] [-7.45058e-09, 0, 0.2] [50, 405, 0]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_331" tm:m=[[5.66234e-07, 0, -1.5] [0, 0.01, 0] [0.145, 0, 6.01377e-08] [50, 405, 17]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_332" tm:m=[[-1.06066, 0, -1.06066] [0, 0.01, 0] [0.282843, 0, -0.282843] [37, 405, 37]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_333" tm:m=[[-1.5, 0, -6.79481e-07] [0, 0.01, 0] [7.10848e-08, 0, -0.145] [17, 405, 50]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_334" tm:m=[[1.13247e-07, 0, 1.5] [0, 0.01, 0] [-0.2, 0, 7.649e-09] [0, 405, 50]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_335" tm:m=[[1.5, 0, 4.52987e-07] [0, 0.01, 0] [-4.91905e-08, 0, 0.145] [-17, 405, 50]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_70" tm:m=[[2.82843, 0, -2.82843] [-0.00312745, 0.00896872, -0.00312745] [0.614525, 0.428578, 0.614525] [-78.8, 380, -78.8]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_71" tm:m=[[2.82843, 0, 2.82843] [0.00312745, 0.00896872, -0.00312745] [-0.614525, 0.428578, 0.614525] [78.8, 380, -78.8]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_72" tm:m=[[-2.82843, 0, 2.82843] [0.00312745, 0.00896872, 0.00312745] [-0.614525, 0.428578, -0.614525] [78.8, 380, 78.8]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_73" tm:m=[[-2.82843, 0, -2.82843] [-0.00312745, 0.00896872, 0.00312745] [0.614525, 0.428578, -0.614525] [-78.8, 380, 78.8]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_74" tm:m=[[2.82843, 0, -2.82843] [-0.00707107, 1.6863e-09, -0.00707107] [2.08814e-07, 1.288, -1.52727e-08] [-115, 280, -115]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_75" tm:m=[[2.82843, 0, 2.82843] [0.00707107, 1.6863e-09, -0.00707107] [1.52727e-08, 1.288, 2.08814e-07] [115, 280, -115]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_76" tm:m=[[-2.82843, 0, 2.82843] [0.00707107, 1.6863e-09, 0.00707106] [-2.08814e-07, 1.288, 1.52728e-08] [115, 280, 115]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_77" tm:m=[[-2.82843, 0, -2.82843] [-0.00707106, 1.6863e-09, 0.00707107] [-1.52728e-08, 1.288, -2.08814e-07] [-115, 280, 115]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_78" tm:m=[[-2.82843, 0, -2.82843] [-0.005, 0.00707107, 0.005] [0.3025, 0.4278, -0.3025] [-132.1, 180, 132.1]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_79" tm:m=[[-2.82843, 0, 2.82843] [0.005, 0.00707107, 0.005] [-0.3025, 0.4278, -0.3025] [132.1, 180, 132.1]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_80" tm:m=[[2.82843, 0, 2.82843] [0.005, 0.00707107, -0.005] [-0.3025, 0.4278, 0.3025] [132.1, 180, -132.1]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_81" tm:m=[[2.82843, 0, -2.82843] [-0.005, 0.00707107, -0.005] [0.3025, 0.4278, 0.3025] [-132.1, 180, -132.1]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_82" tm:m=[[2.82843, 0, -2.82843] [-0.00707107, 1.6863e-09, -0.00707107] [2.08814e-07, 1.288, -1.52727e-08] [-150, 80, -150]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_83" tm:m=[[2.82843, 0, 2.82843] [0.00707107, 1.6863e-09, -0.00707107] [1.52727e-08, 1.288, 2.08814e-07] [150, 80, -150]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_84" tm:m=[[-2.82843, 0, 2.82843] [0.00707107, 1.6863e-09, 0.00707106] [-2.08814e-07, 1.288, 1.52728e-08] [150, 80, 150]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_85" tm:m=[[-2.82843, 0, -2.82843] [-0.00707106, 1.6863e-09, 0.00707107] [-1.52728e-08, 1.288, -2.08814e-07] [-150, 80, 150]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Effect_04" tm:m=[[0.01, 0, 0] [0, 0.01, 0] [-3.72529e-10, 0, 0.01] [0, 205, 0]] unit_class:t="giftbox_ny" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Effect_05" tm:m=[[0.01, 0, 0] [0, 0.01, 0] [-3.72529e-10, 0, 0.01] [0, 255, 0]] unit_class:t="giftbox_ny" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Effect_06" tm:m=[[0.01, 0, 0] [0, 0.01, 0] [-3.72529e-10, 0, 0.01] [0, 305, 0]] unit_class:t="giftbox_ny" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Effect_07" tm:m=[[0.01, 0, 0] [0, 0.01, 0] [-3.72529e-10, 0, 0.01] [0, 355, 0]] unit_class:t="giftbox_ny" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Effect_08" tm:m=[[0.01, 0, 0] [0, 0.01, 0] [-3.72529e-10, 0, 0.01] [0, 405, 0]] unit_class:t="giftbox_ny" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_336" tm:m=[[-1.5, 0, -2.26494e-07] [0, 0.01, 0] [1.41186e-07, 0, -0.75] [0, 405, 0]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_337" tm:m=[[-3.39741e-07, 0, 1.5] [0, 0.01, 0] [-0.75, 0, -1.9781e-07] [0, 405, 0]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_69" tm:m=[[1.06066, 0, 1.06066] [0, 0.01, 0] [-0.919239, 0, 0.919239] [-90, 5, 90]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_86" tm:m=[[-1.06066, 0, 1.06066] [0, 0.01, 0] [-0.919239, 0, -0.919239] [-90, 5, -90]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_87" tm:m=[[-1.06066, 0, -1.06066] [0, 0.01, 0] [0.919239, 0, -0.919239] [90, 5, -90]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_88" tm:m=[[1.06066, 0, -1.06066] [0, 0.01, 0] [0.919239, 0, 0.919239] [90, 5, 90]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_89" tm:m=[[1.06066, 0, -1.06066] [0, 0.01, 0] [0.919239, 0, 0.919239] [90, 55, 90]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_90" tm:m=[[1.06066, 0, -1.06066] [0, 0.01, 0] [0.919239, 0, 0.919239] [90, 155, 90]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_91" tm:m=[[1.06066, 0, -1.06066] [0, 0.01, 0] [0.919239, 0, 0.919239] [90, 105, 90]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_92" tm:m=[[1.06066, 0, 1.06066] [0, 0.01, 0] [-0.919239, 0, 0.919239] [-90, 55, 90]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_93" tm:m=[[1.06066, 0, 1.06066] [0, 0.01, 0] [-0.919239, 0, 0.919239] [-90, 105, 90]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_94" tm:m=[[1.06066, 0, 1.06066] [0, 0.01, 0] [-0.919239, 0, 0.919239] [-90, 155, 90]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_95" tm:m=[[-1.06066, 0, 1.06066] [0, 0.01, 0] [-0.919239, 0, -0.919239] [-90, 55, -90]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_96" tm:m=[[-1.06066, 0, 1.06066] [0, 0.01, 0] [-0.919239, 0, -0.919239] [-90, 105, -90]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_97" tm:m=[[-1.06066, 0, 1.06066] [0, 0.01, 0] [-0.919239, 0, -0.919239] [-90, 155, -90]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_98" tm:m=[[-1.06066, 0, -1.06066] [0, 0.01, 0] [0.919239, 0, -0.919239] [90, 55, -90]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_99" tm:m=[[-1.06066, 0, -1.06066] [0, 0.01, 0] [0.919239, 0, -0.919239] [90, 105, -90]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_100" tm:m=[[-1.06066, 0, -1.06066] [0, 0.01, 0] [0.919239, 0, -0.919239] [90, 155, -90]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_101" tm:m=[[-1.06066, 0, -1.06066] [0, 0.01, 0] [0.565685, 0, -0.565686] [75, 205, -75]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_102" tm:m=[[1.06066, 0, -1.06066] [0, 0.01, 0] [0.565686, 0, 0.565685] [75, 205, 75]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_103" tm:m=[[1.06066, 0, 1.06066] [0, 0.01, 0] [-0.565685, 0, 0.565686] [-75, 205, 75]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_338" tm:m=[[-1.06066, 0, 1.06066] [0, 0.01, 0] [-0.565686, 0, -0.565685] [-75, 205, -75]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_339" tm:m=[[-1.06066, 0, 1.06066] [0, 0.01, 0] [-0.565686, 0, -0.565685] [-75, 255, -75]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_340" tm:m=[[-1.06066, 0, 1.06066] [0, 0.01, 0] [-0.565686, 0, -0.565685] [-75, 305, -75]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_341" tm:m=[[-1.06066, 0, 1.06066] [0, 0.01, 0] [-0.565686, 0, -0.565685] [-75, 355, -75]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_342" tm:m=[[-1.06066, 0, -1.06066] [0, 0.01, 0] [0.565685, 0, -0.565686] [75, 255, -75]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_343" tm:m=[[-1.06066, 0, -1.06066] [0, 0.01, 0] [0.565685, 0, -0.565686] [75, 305, -75]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_344" tm:m=[[-1.06066, 0, -1.06066] [0, 0.01, 0] [0.565685, 0, -0.565686] [75, 355, -75]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_345" tm:m=[[1.06066, 0, -1.06066] [0, 0.01, 0] [0.565686, 0, 0.565685] [75, 255, 75]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_346" tm:m=[[1.06066, 0, -1.06066] [0, 0.01, 0] [0.565686, 0, 0.565685] [75, 305, 75]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_347" tm:m=[[1.06066, 0, -1.06066] [0, 0.01, 0] [0.565686, 0, 0.565685] [75, 355, 75]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_348" tm:m=[[1.06066, 0, 1.06066] [0, 0.01, 0] [-0.565685, 0, 0.565686] [-75, 255, 75]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_349" tm:m=[[1.06066, 0, 1.06066] [0, 0.01, 0] [-0.565685, 0, 0.565686] [-75, 305, 75]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } structures{ name:t="Bridge_350" tm:m=[[1.06066, 0, 1.06066] [0, 0.01, 0] [-0.565685, 0, 0.565686] [-75, 355, 75]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } } areas{ Teleport_From_01{ type:t="Box" tm:m=[[27.0236, 0, 29.4911] [0, 15, 0] [-22.1183, 0, 20.2677] [1172.75, 15, -2303.8]] objLayer:i=0 props{ } } Spawn{ type:t="Cylinder" tm:m=[[-24.1481, 0, -6.47048] [0, 25, 0] [6.47048, 0, -24.1481] [1245, 15.0001, -2230]] objLayer:i=0 props{ } } Teleport_To_01{ type:t="Cylinder" tm:m=[[1.50996e-06, 0, 20] [0, 20, 0] [-20, 0, 1.50996e-06] [0, 5, 25]] objLayer:i=0 props{ } } Teleport_From_02{ type:t="Box" tm:m=[[27.0236, 0, 29.4911] [0, 15, 0] [-22.1183, 0, 20.2677] [1107.97, 15, -2247.04]] objLayer:i=0 props{ } } Teleport_From_03{ type:t="Box" tm:m=[[27.0236, 0, 29.4911] [0, 15, 0] [-22.1183, 0, 20.2677] [1040.71, 15, -2184.9]] objLayer:i=0 props{ } } Restriction_Zone_01{ type:t="Cylinder" tm:m=[[50, 0, 0] [0, 50, 0] [0, 0, 50] [1245, 10, -2230]] objLayer:i=0 props{ } } Path_01{ type:t="Box" tm:m=[[-50, 0, -7.54979e-06] [0, 20, 0] [3.01992e-06, 0, -20] [-100, 5, 0]] objLayer:i=0 props{ } } Mine_25{ type:t="Box" tm:m=[[3.7749e-06, 0, -50] [0, 20, 0] [20, 0, 1.50996e-06] [0, 5.00005, -100]] objLayer:i=0 props{ } } Mine_13{ type:t="Box" tm:m=[[50, 0, 9.09495e-13] [0, 20, 0] [-2.27374e-13, 0, 20] [100, 5.00006, 0]] objLayer:i=0 props{ } } Teleport_To_02{ type:t="Cylinder" tm:m=[[20, 0, 0] [0, 20, 0] [0, 0, 20] [25, 5, 0]] objLayer:i=0 props{ } } Teleport_To_03{ type:t="Cylinder" tm:m=[[-20, 0, 3.01992e-06] [0, 20, 0] [-3.01992e-06, 0, -20] [-25, 5, 0]] objLayer:i=0 props{ } } Mine_06{ type:t="Box" tm:m=[[-50, 0, -7.54979e-06] [0, 20, 0] [3.01992e-06, 0, -20] [-100, 55, 0]] objLayer:i=0 props{ } } Mine_33{ type:t="Box" tm:m=[[3.77489e-06, 0, 50] [0, 20, 0] [-20, 0, 1.50996e-06] [0, 55, 100]] objLayer:i=0 props{ } } Path_02{ type:t="Box" tm:m=[[50, 0, 9.09495e-13] [0, 20, 0] [-2.27374e-13, 0, 20] [100, 55, 0]] objLayer:i=0 props{ } } Mine_07{ type:t="Box" tm:m=[[3.7749e-06, 0, -50] [0, 20, 0] [20, 0, 1.50996e-06] [0, 105, -100]] objLayer:i=0 props{ } } Mine_08{ type:t="Box" tm:m=[[50, 0, 9.09495e-13] [0, 20, 0] [-2.27374e-13, 0, 20] [100, 105, 0]] objLayer:i=0 props{ } } Mine_09{ type:t="Box" tm:m=[[3.77489e-06, 0, 50] [0, 20, 0] [-20, 0, 1.50996e-06] [0, 105, 100]] objLayer:i=0 props{ } } Mine_10{ type:t="Box" tm:m=[[3.7749e-06, 0, -50] [0, 20, 0] [20, 0, 1.50996e-06] [0, 155, -100]] objLayer:i=0 props{ } } Path_04{ type:t="Box" tm:m=[[-50, 0, -7.54979e-06] [0, 20, 0] [3.01992e-06, 0, -20] [-100, 155, 0]] objLayer:i=0 props{ } } Mine_14{ type:t="Box" tm:m=[[3.77489e-06, 0, 50] [0, 20, 0] [-20, 0, 1.50996e-06] [0, 155, 100]] objLayer:i=0 props{ } } Capture_Point{ type:t="Cylinder" tm:m=[[15, 0, 0] [0, 15, 0] [0, 0, 15] [0, 405, 0]] objLayer:i=0 props{ } } Mine_24{ type:t="Box" tm:m=[[-50, 0, -7.54979e-06] [0, 20, 0] [3.01992e-06, 0, -20] [-100, 205.011, 0]] objLayer:i=0 props{ } } Mine_12{ type:t="Box" tm:m=[[50, 0, 9.09495e-13] [0, 20, 0] [-2.27374e-13, 0, 20] [100, 205, 0]] objLayer:i=0 props{ } } Path_05{ type:t="Box" tm:m=[[3.7749e-06, 0, -50] [0, 20, 0] [20, 0, 1.50996e-06] [0, 205, -100]] objLayer:i=0 props{ } } Mine_23{ type:t="Box" tm:m=[[-50, 0, -7.54979e-06] [0, 20, 0] [3.01992e-06, 0, -20] [-100, 255, 0]] objLayer:i=0 props{ } } Mine_15{ type:t="Box" tm:m=[[3.77489e-06, 0, 50] [0, 20, 0] [-20, 0, 1.50996e-06] [0, 255, 100]] objLayer:i=0 props{ } } Mine_16{ type:t="Box" tm:m=[[50, 0, 9.09495e-13] [0, 20, 0] [-2.27374e-13, 0, 20] [100, 255, 0]] objLayer:i=0 props{ } } Mine_17{ type:t="Box" tm:m=[[3.7749e-06, 0, -50] [0, 20, 0] [20, 0, 1.50996e-06] [0, 305, -100]] objLayer:i=0 props{ } } Mine_22{ type:t="Box" tm:m=[[-50, 0, -7.54979e-06] [0, 20, 0] [3.01992e-06, 0, -20] [-100, 305, 0]] objLayer:i=0 props{ } } Mine_18{ type:t="Box" tm:m=[[3.77489e-06, 0, 50] [0, 20, 0] [-20, 0, 1.50996e-06] [0, 305, 100]] objLayer:i=0 props{ } } Mine_19{ type:t="Box" tm:m=[[3.77489e-06, 0, 50] [0, 20, 0] [-20, 0, 1.50996e-06] [0, 355, 100]] objLayer:i=0 props{ } } Mine_20{ type:t="Box" tm:m=[[50, 0, 9.09495e-13] [0, 20, 0] [-2.27374e-13, 0, 20] [100, 355, 0]] objLayer:i=0 props{ } } Mine_21{ type:t="Box" tm:m=[[3.7749e-06, 0, -50] [0, 20, 0] [20, 0, 1.50996e-06] [0, 355, -100]] objLayer:i=0 props{ } } "Plane_ Spawn"{ type:t="Sphere" tm:m=[[50, 0, 0] [0, 50, 0] [0, 0, 50] [0, 500, -2000]] objLayer:i=0 props{ } } Restriction_Zone_02{ type:t="Sphere" tm:m=[[100, 0, 0] [0, 100, 0] [0, 0, 100] [0, 500, -2000]] objLayer:i=0 props{ } } Mine_01{ type:t="Box" tm:m=[[3.77489e-06, 0, 50] [0, 20, 0] [-20, 0, 1.50996e-06] [0, 5, 100]] objLayer:i=0 props{ } } Mine_26{ type:t="Box" tm:m=[[3.7749e-06, 0, -50] [0, 20, 0] [20, 0, 1.50996e-06] [0, 55, -100]] objLayer:i=0 props{ } } Mine_27{ type:t="Box" tm:m=[[-50, 0, -7.54979e-06] [0, 20, 0] [3.01992e-06, 0, -20] [-100, 105, 0]] objLayer:i=0 props{ } } Mine_28{ type:t="Box" tm:m=[[50, 0, 9.09495e-13] [0, 20, 0] [-2.27374e-13, 0, 20] [100, 155, 0]] objLayer:i=0 props{ } } Mine_29{ type:t="Box" tm:m=[[3.77489e-06, 0, 50] [0, 20, 0] [-20, 0, 1.50996e-06] [0, 205, 100]] objLayer:i=0 props{ } } Mine_30{ type:t="Box" tm:m=[[3.7749e-06, 0, -50] [0, 20, 0] [20, 0, 1.50996e-06] [0, 255, -100]] objLayer:i=0 props{ } } Mine_31{ type:t="Box" tm:m=[[50, 0, 9.09495e-13] [0, 20, 0] [-2.27374e-13, 0, 20] [100, 305, 0]] objLayer:i=0 props{ } } Mine_32{ type:t="Box" tm:m=[[-50, 0, -7.54979e-06] [0, 20, 0] [3.01992e-06, 0, -20] [-100, 355, 0]] objLayer:i=0 props{ } } Mine_11{ type:t="Box" tm:m=[[35.3553, 0, 35.3553] [0, 20, 0] [-14.1421, 0, 14.1421] [65, 5.00007, 65]] objLayer:i=0 props{ } } Mine_05{ type:t="Box" tm:m=[[-35.3553, 0, 35.3553] [0, 20, 0] [-14.1421, 0, -14.1421] [-65, 5.00007, 65]] objLayer:i=0 props{ } } Mine_02{ type:t="Box" tm:m=[[-35.3554, 0, -35.3553] [0, 20, 0] [14.1421, 0, -14.1421] [-65, 5.00007, -65]] objLayer:i=0 props{ } } Mine_03{ type:t="Box" tm:m=[[35.3553, 0, -35.3554] [0, 20, 0] [14.1421, 0, 14.1421] [65, 5.00007, -65]] objLayer:i=0 props{ } } Mine_37{ type:t="Box" tm:m=[[35.3553, 0, -35.3554] [0, 20, 0] [14.1421, 0, 14.1421] [65, 55, -65]] objLayer:i=0 props{ } } Mine_38{ type:t="Box" tm:m=[[35.3553, 0, -35.3554] [0, 20, 0] [14.1421, 0, 14.1421] [65, 105, -65]] objLayer:i=0 props{ } } Mine_39{ type:t="Box" tm:m=[[35.3553, 0, -35.3554] [0, 20, 0] [14.1421, 0, 14.1421] [65, 155, -65]] objLayer:i=0 props{ } } Mine_40{ type:t="Box" tm:m=[[35.3553, 0, -35.3554] [0, 20, 0] [14.1421, 0, 14.1421] [65, 205, -65]] objLayer:i=0 props{ } } Path_06{ type:t="Box" tm:m=[[35.3553, 0, -35.3554] [0, 20, 0] [14.1421, 0, 14.1421] [65, 255, -65]] objLayer:i=0 props{ } } Mine_42{ type:t="Box" tm:m=[[35.3553, 0, -35.3554] [0, 20, 0] [14.1421, 0, 14.1421] [65, 305, -65]] objLayer:i=0 props{ } } Mine_43{ type:t="Box" tm:m=[[35.3553, 0, -35.3554] [0, 20, 0] [14.1421, 0, 14.1421] [65, 355, -65]] objLayer:i=0 props{ } } Mine_04{ type:t="Box" tm:m=[[35.3553, 0, 35.3553] [0, 20, 0] [-14.1421, 0, 14.1421] [65, 55, 65]] objLayer:i=0 props{ } } Mine_45{ type:t="Box" tm:m=[[35.3553, 0, 35.3553] [0, 20, 0] [-14.1421, 0, 14.1421] [65, 105, 65]] objLayer:i=0 props{ } } Mine_46{ type:t="Box" tm:m=[[35.3553, 0, 35.3553] [0, 20, 0] [-14.1421, 0, 14.1421] [65, 155, 65]] objLayer:i=0 props{ } } Mine_47{ type:t="Box" tm:m=[[35.3553, 0, 35.3553] [0, 20, 0] [-14.1421, 0, 14.1421] [65, 205, 65]] objLayer:i=0 props{ } } Mine_48{ type:t="Box" tm:m=[[35.3553, 0, 35.3553] [0, 20, 0] [-14.1421, 0, 14.1421] [65, 255, 65]] objLayer:i=0 props{ } } Path_07{ type:t="Box" tm:m=[[35.3553, 0, 35.3553] [0, 20, 0] [-14.1421, 0, 14.1421] [65, 305, 65]] objLayer:i=0 props{ } } Mine_50{ type:t="Box" tm:m=[[35.3553, 0, 35.3553] [0, 20, 0] [-14.1421, 0, 14.1421] [65, 355, 65]] objLayer:i=0 props{ } } Mine_51{ type:t="Box" tm:m=[[-35.3553, 0, 35.3553] [0, 20, 0] [-14.1421, 0, -14.1421] [-65, 55, 65]] objLayer:i=0 props{ } } Path_03{ type:t="Box" tm:m=[[-35.3553, 0, 35.3553] [0, 20, 0] [-14.1421, 0, -14.1421] [-65, 105, 65]] objLayer:i=0 props{ } } Mine_53{ type:t="Box" tm:m=[[-35.3553, 0, 35.3553] [0, 20, 0] [-14.1421, 0, -14.1421] [-65, 155, 65]] objLayer:i=0 props{ } } Mine_54{ type:t="Box" tm:m=[[-35.3553, 0, 35.3553] [0, 20, 0] [-14.1421, 0, -14.1421] [-65, 205, 65]] objLayer:i=0 props{ } } Mine_55{ type:t="Box" tm:m=[[-35.3553, 0, 35.3553] [0, 20, 0] [-14.1421, 0, -14.1421] [-65, 255, 65]] objLayer:i=0 props{ } } Mine_56{ type:t="Box" tm:m=[[-35.3553, 0, 35.3553] [0, 20, 0] [-14.1421, 0, -14.1421] [-65, 305, 65]] objLayer:i=0 props{ } } Mine_52{ type:t="Box" tm:m=[[-35.3553, 0, 35.3553] [0, 20, 0] [-14.1421, 0, -14.1421] [-65, 355, 65]] objLayer:i=0 props{ } } Mine_49{ type:t="Box" tm:m=[[-35.3554, 0, -35.3553] [0, 20, 0] [14.1421, 0, -14.1421] [-65, 55, -65]] objLayer:i=0 props{ } } Mine_44{ type:t="Box" tm:m=[[-35.3554, 0, -35.3553] [0, 20, 0] [14.1421, 0, -14.1421] [-65, 105, -65]] objLayer:i=0 props{ } } Mine_41{ type:t="Box" tm:m=[[-35.3554, 0, -35.3553] [0, 20, 0] [14.1421, 0, -14.1421] [-65, 155, -65]] objLayer:i=0 props{ } } Mine_36{ type:t="Box" tm:m=[[-35.3554, 0, -35.3553] [0, 20, 0] [14.1421, 0, -14.1421] [-65, 205, -65]] objLayer:i=0 props{ } } Mine_35{ type:t="Box" tm:m=[[-35.3554, 0, -35.3553] [0, 20, 0] [14.1421, 0, -14.1421] [-65, 255, -65]] objLayer:i=0 props{ } } Mine_34{ type:t="Box" tm:m=[[-35.3554, 0, -35.3553] [0, 20, 0] [14.1421, 0, -14.1421] [-65, 305, -65]] objLayer:i=0 props{ } } Path_08{ type:t="Box" tm:m=[[-35.3554, 0, -35.3553] [0, 20, 0] [14.1421, 0, -14.1421] [-65, 355, -65]] objLayer:i=0 props{ } } } objLayers{ layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } } wayPoints{ }