selected_tag:t="" bin_dump_file:t="" mission_settings{ atmosphere{ pressure:r=760 temperature:r=15 } player{ army:i=1 wing:t="ap_01" wing:t="ap_02" wing:t="ap_03" wing:t="ap_04" wing:t="ap_05" wing:t="ap_06" wing:t="ap_07" wing:t="ap_08" wing:t="ap_09" wing:t="ap_10" wing:t="ap_11" wing:t="ap_12" wing:t="ap_13" wing:t="ap_14" wing:t="ap_15" wing:t="ap_16" wing:t="ap_17" wing:t="ap_18" wing:t="ap_19" wing:t="ap_20" wing:t="ap_21" wing:t="ap_22" wing:t="ap_23" wing:t="ap_24" wing:t="ap_25" wing:t="ap_26" wing:t="ap_27" wing:t="ap_28" wing:t="ap_29" wing:t="ap_30" wing:t="ap_31" wing:t="ap_32" } player_teamB{ army:i=2 wing:t="bp_01" wing:t="bp_02" wing:t="bp_03" wing:t="bp_04" wing:t="bp_05" wing:t="bp_06" wing:t="bp_07" wing:t="bp_08" wing:t="bp_09" wing:t="bp_10" wing:t="bp_11" wing:t="bp_12" wing:t="bp_13" wing:t="bp_14" wing:t="bp_15" wing:t="bp_16" wing:t="bp_17" wing:t="bp_18" wing:t="bp_19" wing:t="bp_20" wing:t="bp_21" wing:t="bp_22" wing:t="bp_23" wing:t="bp_24" wing:t="bp_25" wing:t="bp_26" wing:t="bp_27" wing:t="bp_28" wing:t="bp_29" wing:t="bp_30" wing:t="bp_31" wing:t="bp_32" } mission{ name:t="Modern_Mayhem_in_the_Middle_East" type:t="domination" level:t="levels/avg_syria.bin" campaign:t="UserMissions" restoreType:t="attempts" optionalTakeOff:b=no missionDebriefing:t="" missionBriefing:t="" environment:t="" weather:t="" locName:t="[1.85] Modern Mayhem - TankSniper001" locDesc:t="Welcome to Modern Mayhem

This is the update 1.85 version of this map. This map includes Godmode, Immortal mode, Super Speed. amd a modded message bot by kololz.

This Map includes super speed godmode, and imortal mode, To be passive use immortal mode, and don't spawn camp in Godmode." gt_last_man_standing:b=yes scoreLimit:i=34000 deathPenaltyMul:r=0.001 ctaCaptureZoneEqualPenaltyMul:r=0.001 randomSpawnTeams:b=yes useTankBots:b=yes battleAreaColorPreset:t="battleRoyale" ignoreInvulnerableTimer:b=yes useCustomSuperArtillery:b=yes customSuperArtillery:t="structures/streakArtillery_203mm_r250m" allowEmptyTeams:b=yes missionType{ _Dom:b=no _Conq:b=no _CnvA:b=no _CnvB:b=no _ArtDA:b=no _ArtDB:b=no _Bttl:b=no _DBttlA:b=no _DBttlB:b=no _Bto:b=no _Flc:b=no _v1_race_straight:b=no _v1_race_inverted:b=no _v2_race_straight:b=no _v2_race_inverted:b=no _Conq1:b=no _Conq2:b=no _Conq3:b=no _Conq4:b=no _Conq5:b=no _Conq6:b=no } tags{ } } spectator_points{ } cover_points{ } aiParams{ aiEffectivenessViscosity:r=90 effectivenessDistances:p2=2500, 7000 } missions_include{ mission{ filename:t="" } } } imports{ } triggers{ isCategory:b=yes is_enabled:b=yes Spawn{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ missionMarkAsRespawnPoint{ loc_name:t="Air point" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 resetStrictSpawnIndex:b=no onlyOnePlayerPerSpawnPoint:b=no replaceAreas:b=no target:t="spawn_22" team:t="A" tags{ air:b=yes type_bomber:b=yes type_fighter:b=yes type_assault:b=yes type_heavy_fighter:b=yes type_interceptor:b=yes type_aa_fighter:b=yes type_frontline_bomber:b=yes type_longrange_bomber:b=yes type_hydroplane:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Air point" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 resetStrictSpawnIndex:b=no onlyOnePlayerPerSpawnPoint:b=no replaceAreas:b=no target:t="spawn_21" team:t="B" offset:p3=0, 0, 0 tags{ air:b=yes type_bomber:b=yes type_fighter:b=yes type_assault:b=yes type_heavy_fighter:b=yes type_interceptor:b=yes type_aa_fighter:b=yes type_frontline_bomber:b=yes type_longrange_bomber:b=yes type_hydroplane:b=yes } } addAirfield{ runwayStart:t="area_01" runwayEnd:t="area_02" runwayWidth:r=100 army:i=1 spawnPoint:t="area_01" visibleOnHud:b=yes } addAirfield{ runwayStart:t="area_04" runwayEnd:t="area_05" runwayWidth:r=100 army:i=2 spawnPoint:t="area_04" visibleOnHud:b=yes } missionMarkAsRespawnPoint{ loc_name:t="Airfield" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=yes isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 resetStrictSpawnIndex:b=no onlyOnePlayerPerSpawnPoint:b=no replaceAreas:b=no target:t="area_01" team:t="A" offset:p3=0, 0, 0 tags{ air:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Airfield" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=yes isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 resetStrictSpawnIndex:b=no onlyOnePlayerPerSpawnPoint:b=no replaceAreas:b=no target:t="area_04" team:t="B" tags{ air:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Random point" spawnEffect:b=yes isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no radius:r=-1 resetStrictSpawnIndex:b=no onlyOnePlayerPerSpawnPoint:b=no replaceAreas:b=no target:t="spawn_04" target:t="spawn_03" team:t="A" tags{ tank:b=yes ship:b=no } } missionMarkAsRespawnPoint{ loc_name:t="Random point" spawnEffect:b=yes isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no radius:r=-1 resetStrictSpawnIndex:b=no onlyOnePlayerPerSpawnPoint:b=no replaceAreas:b=no target:t="spawn_27" target:t="spawn_24" team:t="B" tags{ tank:b=yes ship:b=no } } missionMarkAsRespawnPoint{ loc_name:t="Spawn point #1" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 resetStrictSpawnIndex:b=no onlyOnePlayerPerSpawnPoint:b=no replaceAreas:b=no target:t="spawn_01" team:t="A" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes ship:b=no } } missionMarkAsRespawnPoint{ loc_name:t="Spawn point #1" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 resetStrictSpawnIndex:b=no onlyOnePlayerPerSpawnPoint:b=no replaceAreas:b=no target:t="spawn_26" team:t="B" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes ship:b=no } } missionMarkAsRespawnPoint{ loc_name:t="Spawn point #2" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 resetStrictSpawnIndex:b=no onlyOnePlayerPerSpawnPoint:b=no replaceAreas:b=no target:t="spawn_02" team:t="A" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes ship:b=no } } missionMarkAsRespawnPoint{ loc_name:t="Spawn point #2" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 resetStrictSpawnIndex:b=no onlyOnePlayerPerSpawnPoint:b=no replaceAreas:b=no target:t="spawn_23" team:t="B" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes ship:b=no } } missionMarkAsRespawnPoint{ loc_name:t="Immortal" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=no radius:r=-1 resetStrictSpawnIndex:b=no onlyOnePlayerPerSpawnPoint:b=no replaceAreas:b=no target:t="spawn_08" team:t="Both" tags{ tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Immortal" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=no radius:r=-1 resetStrictSpawnIndex:b=no onlyOnePlayerPerSpawnPoint:b=no replaceAreas:b=no target:t="spawn_15" team:t="Both" tags{ air:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Free Fall" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=no radius:r=-1 resetStrictSpawnIndex:b=no onlyOnePlayerPerSpawnPoint:b=no replaceAreas:b=no target:t="spawn_16" team:t="Both" tags{ tank:b=yes ship:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="15k Spawn" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=no radius:r=-1 resetStrictSpawnIndex:b=no onlyOnePlayerPerSpawnPoint:b=no replaceAreas:b=no target:t="spawn_17" team:t="Both" tags{ air:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Sniper" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=no radius:r=-1 resetStrictSpawnIndex:b=no onlyOnePlayerPerSpawnPoint:b=no replaceAreas:b=no target:t="spawn_09" target:t="spawn_10" target:t="spawn_11" target:t="spawn_12" target:t="spawn_14" team:t="Both" tags{ tank:b=yes ship:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Overlook " spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=no radius:r=-1 resetStrictSpawnIndex:b=no onlyOnePlayerPerSpawnPoint:b=no replaceAreas:b=no target:t="Russian Bias02" target:t="Russian Bias03" team:t="Both" tags{ tank:b=yes ship:b=no } } missionMarkAsRespawnPoint{ loc_name:t="Object 120 / ATGM" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=no radius:r=-1 resetStrictSpawnIndex:b=no onlyOnePlayerPerSpawnPoint:b=no replaceAreas:b=no target:t="Spawn_05" target:t="Spawn_06" team:t="Both" tags{ tank:b=yes ship:b=no } } missionMarkAsRespawnPoint{ loc_name:t="Ship" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=no radius:r=-1 resetStrictSpawnIndex:b=no onlyOnePlayerPerSpawnPoint:b=no replaceAreas:b=no target:t="area_06" target:t="area_17" target:t="area_18" target:t="area_12" team:t="Both" tags{ tank:b=no ship:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Immortal" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=no radius:r=-1 resetStrictSpawnIndex:b=no onlyOnePlayerPerSpawnPoint:b=no replaceAreas:b=no target:t="spawn_18" team:t="Both" tags{ tank:b=no ship:b=yes } } missionGetMaxPlayers{ input_var:t="min_players_count" } } else_actions{ } } cap{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="cap_03" canCaptureOnGround:b=no canCaptureByGM:b=yes captureNoPenalty:b=yes tags{ tank:b=yes } } missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="cap_02" canCaptureOnGround:b=no canCaptureByGM:b=yes captureNoPenalty:b=yes tags{ tank:b=yes } } missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="cap_01" canCaptureOnGround:b=no canCaptureByGM:b=yes captureNoPenalty:b=yes tags{ tank:b=yes } } missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="cap_04" canCaptureOnGround:b=no canCaptureInAir:b=yes canCaptureByGM:b=yes captureNoPenalty:b=yes tags{ tank:b=yes } } } else_actions{ } } Immortal{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target:t="Immortal" } } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" useForTriggerFiltered:b=yes isImmortal:b=yes cannotShoot:b=yes plane{ } } } else_actions{ } } reload{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=6 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="PlayerSquad" ammoRestore:b=yes } } else_actions{ } } "Bot Immortal"{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.5 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="BotSquad01" target:t="spawn_07" target:t="spawn_13" } } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="BotSquad01" useForTriggerFiltered:b=yes isImmortal:b=yes } } else_actions{ } } tank{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="botsquad" useForTriggerFiltered:b=yes isImmortal:b=no attack_type:t="dont_aim" cannotShoot:b=yes } unitSetStealth{ set:b=yes radius:r=0 target:t="botsquad" team:t="Both" } unitRestore{ ressurectIfDead:b=yes fullRestore:b=no target:t="botsquad" } } else_actions{ } } PortalRidge{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.5 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target:t="port_01" } } actions{ unitMoveTo{ object_marking:i=0 target:t="tel_01" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="target" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target_type:t="isAlive" move_type:t="teleport" useForTriggerFiltered:b=yes } } else_actions{ } } PortalRidge_01{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.5 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target:t="port_04" } } actions{ unitMoveTo{ object_marking:i=0 target:t="tel_04" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="target" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target_type:t="isAlive" move_type:t="teleport" useForTriggerFiltered:b=yes } } else_actions{ } } PortalRidge_02{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.5 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target:t="port_05" } } actions{ unitMoveTo{ object_marking:i=0 target:t="tel_03" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target_type:t="isAlive" move_type:t="teleport" useForTriggerFiltered:b=yes } } else_actions{ } } portalmap_02{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.5 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target:t="port_08" } } actions{ unitMoveTo{ object_marking:i=0 target:t="port_10" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="target" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target_type:t="isAlive" move_type:t="teleport" useForTriggerFiltered:b=yes } } else_actions{ } } portalmap_03{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.5 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target:t="port_07" } } actions{ unitMoveTo{ object_marking:i=0 target:t="port_11" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="target" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target_type:t="isAlive" move_type:t="teleport" useForTriggerFiltered:b=yes } } else_actions{ } } mapport6{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.5 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target:t="port_16" } } actions{ unitMoveTo{ object_marking:i=0 target:t="port_15" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="target" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target_type:t="isAlive" move_type:t="teleport" useForTriggerFiltered:b=yes } } else_actions{ } } mapport5{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.5 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target:t="port_12" } } actions{ unitMoveTo{ object_marking:i=0 target:t="port_06" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="target" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target_type:t="isAlive" move_type:t="teleport" useForTriggerFiltered:b=yes } } else_actions{ } } mapport4{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.5 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target:t="area_29" } } actions{ unitMoveTo{ object_marking:i=0 target:t="port_09" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="target" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target_type:t="isAlive" move_type:t="teleport" useForTriggerFiltered:b=yes } } else_actions{ } } mapport3{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=5 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target:t="Godmode" } } actions{ unitMoveTo{ object_marking:i=0 target:t="death" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="target" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target_type:t="isAlive" move_type:t="teleport" useForTriggerFiltered:b=yes } varSetRandomInt{ var:t="gm" from:i=1 to_not_including:i=5 } } else_actions{ } } mapport2{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.5 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target:t="area_14" } } actions{ unitMoveTo{ object_marking:i=0 target:t="area_27" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="target" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target_type:t="isAlive" move_type:t="teleport" useForTriggerFiltered:b=yes } } else_actions{ } } mapport{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.5 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target:t="area_10" } } actions{ unitMoveTo{ object_marking:i=0 target:t="area_15" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="target" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target_type:t="isAlive" move_type:t="teleport" useForTriggerFiltered:b=yes } } else_actions{ } } UnitImmortal{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="UnitSquad" isImmortal:b=yes } unitSetStealth{ set:b=yes radius:r=0 target:t="UnitSquad" } } else_actions{ } } airbot{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="airbots" useForTriggerFiltered:b=yes isImmortal:b=no attack_type:t="dont_aim" cannotShoot:b=yes } unitAttackTarget{ playerAttracted:b=no object:t="airbots" attack_type:t="hold_fire" fightInArea:t="area_22" groupAttackMode:t="group" } } else_actions{ } } airbot_1{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenStatus{ object_type:t="isKilled" check_objects:t="any" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target_type:t="isAlive" check_period:r=1 object:t="airbots" } } actions{ unitRespawn{ delay:r=10 offset:p3=0, 0, 0 object:t="airbots" target:t="area_22" useForTriggerFiltered:b=yes resetFormation:b=yes } } else_actions{ } } gulag{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="gulag" isImmortal:b=yes } unitSetStealth{ set:b=yes radius:r=0 target:t="gulag" } } else_actions{ } } gulagrm{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="PlayerSquad" target:t="death" } } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" useForTriggerFiltered:b=yes isImmortal:b=no cannotShoot:b=yes } unitWakeUp{ target:t="gulag" } } else_actions{ unitPutToSleep{ target:t="gulag" } } } gmgulag{ isCategory:b=yes is_enabled:b=yes gulag1{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=180 } } conditions{ unitWhenInArea{ math:t="notNear3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="all" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target:t="area_19" target:t="area_08" target:t="port_13" } } actions{ varSetInt{ value:i=0 var:t="RNGgm" } } else_actions{ varSetRandomInt{ var:t="RNGgm" from:i=1 to_not_including:i=5 } } } gulag2{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=180 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target:t="area_08" target:t="area_19" target:t="port_13" } } actions{ unitMoveTo{ object_marking:i=0 target:t="the_gulag" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="target" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target_type:t="isAlive" move_type:t="teleport" useForTriggerFiltered:b=yes } } else_actions{ } } mggm1{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.5 } } conditions{ varCompareInt{ var_value:t="RNGgm" value:i=1 comparasion_func:t="equal" } } actions{ playHint{ hintType:t="standard" name:t="Someone has been selected to inspect the gulag walls! " action:t="show" time:r=4 priority:i=0 var_style:t="playerId" shouldFadeOut:b=no isOverFade:b=no target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="Both" } varSetInt{ value:i=0 var:t="RNGgm" } varSetInt{ value:i=-1 var:t="playerID" } } else_actions{ } } mggm2{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.5 } } conditions{ varCompareInt{ var_value:t="RNGgm" value:i=2 comparasion_func:t="equal" } } actions{ playHint{ hintType:t="standard" name:t="Someone tried to camp godmode again" action:t="show" time:r=4 priority:i=0 var_style:t="playerId" shouldFadeOut:b=no isOverFade:b=no target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="Both" } varSetInt{ value:i=0 var:t="RNGgm" } varSetInt{ value:i=-1 var:t="playerID" } } else_actions{ } } mggm3{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.5 } } conditions{ varCompareInt{ var_value:t="RNGgm" value:i=3 comparasion_func:t="equal" } } actions{ playHint{ hintType:t="standard" name:t="Stalin has removed a thot trying to camp godmode" action:t="show" time:r=4 priority:i=0 var_style:t="playerId" shouldFadeOut:b=no isOverFade:b=no target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="Both" } varSetInt{ value:i=0 var:t="RNGgm" } varSetInt{ value:i=-1 var:t="playerID" } } else_actions{ } } mggm4{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.5 } } conditions{ varCompareInt{ var_value:t="RNGgm" value:i=3 comparasion_func:t="equal" } } actions{ playHint{ hintType:t="standard" name:t="Somebody got sent to the GULAG" action:t="show" time:r=4 priority:i=0 var_style:t="playerId" shouldFadeOut:b=no isOverFade:b=no target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 var_name:t="playerID" team:t="Both" } varSetInt{ value:i=0 var:t="RNGgm" } varSetInt{ value:i=-1 var:t="playerID" } } else_actions{ } } } "sgulag (problem cihild)"{ isCategory:b=yes is_enabled:b=no gulags{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ playersWhenInArea{ math:t="3D" players:t="isAlive" check_players:t="any" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target_type:t="isAlive" check_period:r=1 target:t="spawn_01" team:t="B" } } actions{ unitMoveTo{ object_marking:i=0 target:t="the_gulag" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="target" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target_type:t="isAlive" move_type:t="teleport" useForTriggerFiltered:b=yes } varSetRandomInt{ var:t="mpPlayerId" from:i=0 to_not_including:i=64 var_to_not_including:t="min_players_count" } varSetRandomInt{ var:t="RNGs" from:i=0 to_not_including:i=4 } } else_actions{ } } gulags1{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ playersWhenInArea{ math:t="3D" players:t="isAlive" check_players:t="any" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target_type:t="isAlive" check_period:r=1 target:t="area_28" target:t="area_29" team:t="A" } } actions{ unitMoveTo{ object_marking:i=0 target:t="the_gulag" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="target" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target_type:t="isAlive" move_type:t="teleport" useForTriggerFiltered:b=yes } varSetRandomInt{ var:t="mpPlayerId" from:i=0 to_not_including:i=64 var_to_not_including:t="min_players_count" } varSetRandomInt{ var:t="RNGs" from:i=0 to_not_including:i=4 } } else_actions{ } } rngs1{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ varCompareInt{ var_value:t="RNGs" value:i=1 comparasion_func:t="equal" } } actions{ playHint{ hintType:t="standard" name:t="{var} has displeased Gaijooblez, by spawn camping, and has been sent to the Gulag" action:t="show" shouldFadeOut:b=no isOverFade:b=no time:r=5 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 var_name:t="mpPlayerId" team:t="Both" } } else_actions{ } } rngs2{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ varCompareInt{ var_value:t="RNGs" value:i=1 comparasion_func:t="equal" } } actions{ playHint{ hintType:t="standard" name:t="{var} has displeased Gaijooblez, by spawn camping, and has been sent to the Gulag" action:t="show" shouldFadeOut:b=no isOverFade:b=no time:r=5 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 var_name:t="mpPlayerId" team:t="Both" } } else_actions{ } } rngs3{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ varCompareInt{ var_value:t="RNGs" value:i=2 comparasion_func:t="equal" } } actions{ playHint{ hintType:t="standard" name:t="Stalin has removed the thot {var}, for spawn camping" action:t="show" shouldFadeOut:b=no isOverFade:b=no time:r=5 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 var_name:t="mpPlayerId" team:t="Both" } } else_actions{ } } } "Sposting (made by kololz)"{ isCategory:b=yes is_enabled:b=yes InitalSPosting{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=180 } } conditions{ unitWhenInArea{ math:t="notNear3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="all" object:t="PlayerSquad" target:t="area_28" } } actions{ varSetInt{ value:i=0 var:t="RNG" } } else_actions{ varSetRandomInt{ var:t="RNG" from:i=1 to_not_including:i=26 } varSetRandomInt{ var:t="mpPlayerId" from:i=0 to_not_including:i=64 var_to_not_including:t="min_players_count" } } } SPost01{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.5 } } conditions{ varCompareInt{ var_value:t="RNG" value:i=1 comparasion_func:t="equal" } } actions{ playHint{ hintType:t="standard" name:t="Heck, {var}!" action:t="show" time:r=4 priority:i=0 var_style:t="playerId" shouldFadeOut:b=no isOverFade:b=no target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 var_name:t="mpPlayerId" team:t="Both" } varSetInt{ value:i=0 var:t="RNG" } } else_actions{ } } SPost03{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.5 } } conditions{ varCompareInt{ var_value:t="RNG" value:i=3 comparasion_func:t="equal" } } actions{ playHint{ hintType:t="standard" name:t="{var}, what are you doing??!!" action:t="show" time:r=4 priority:i=0 var_style:t="playerId" shouldFadeOut:b=no isOverFade:b=no target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 var_name:t="mpPlayerId" team:t="Both" } varSetInt{ value:i=0 var:t="RNG" } } else_actions{ } } SPost04{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.5 } } conditions{ varCompareInt{ var_value:t="RNG" value:i=4 comparasion_func:t="equal" } } actions{ playHint{ hintType:t="standard" name:t="{var} is being cancerous..." action:t="show" time:r=4 priority:i=0 var_style:t="playerId" shouldFadeOut:b=no isOverFade:b=no target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 var_name:t="mpPlayerId" team:t="Both" } varSetInt{ value:i=0 var:t="RNG" } } else_actions{ } } SPost05{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.5 } } conditions{ varCompareInt{ var_value:t="RNG" value:i=5 comparasion_func:t="equal" } } actions{ playHint{ hintType:t="standard" name:t="{var}, stop it! I'm calling the police!" action:t="show" time:r=4 priority:i=0 var_style:t="playerId" shouldFadeOut:b=no isOverFade:b=no target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 var_name:t="mpPlayerId" team:t="Both" } varSetInt{ value:i=0 var:t="RNG" } } else_actions{ } } SPost06{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.5 } } conditions{ varCompareInt{ var_value:t="RNG" value:i=6 comparasion_func:t="equal" } } actions{ playHint{ hintType:t="standard" name:t="Gaijin hates {var}!" action:t="show" time:r=4 priority:i=0 var_style:t="playerId" shouldFadeOut:b=no isOverFade:b=no target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 var_name:t="mpPlayerId" team:t="Both" } varSetInt{ value:i=0 var:t="RNG" } } else_actions{ } } SPost07{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.5 } } conditions{ varCompareInt{ var_value:t="RNG" value:i=7 comparasion_func:t="equal" } } actions{ playHint{ hintType:t="standard" name:t="{var} BANNED" action:t="show" time:r=4 priority:i=0 var_style:t="playerId" shouldFadeOut:b=no isOverFade:b=no target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 var_name:t="mpPlayerId" team:t="Both" } varSetInt{ value:i=0 var:t="RNG" } } else_actions{ } } SPost08{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.5 } } conditions{ varCompareInt{ var_value:t="RNG" value:i=8 comparasion_func:t="equal" } } actions{ playHint{ hintType:t="standard" name:t="{var} is complaining about Russian Bias." action:t="show" time:r=4 priority:i=0 var_style:t="playerId" shouldFadeOut:b=no isOverFade:b=no target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 var_name:t="mpPlayerId" team:t="Both" } varSetInt{ value:i=0 var:t="RNG" } } else_actions{ } } SPost09{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.5 } } conditions{ varCompareInt{ var_value:t="RNG" value:i=9 comparasion_func:t="equal" } } actions{ playHint{ hintType:t="standard" name:t="I swear, {var} is a pedophile." action:t="show" time:r=4 priority:i=0 var_style:t="playerId" shouldFadeOut:b=no isOverFade:b=no target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 var_name:t="mpPlayerId" team:t="Both" } varSetInt{ value:i=0 var:t="RNG" } } else_actions{ } } SPost10{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.5 } } conditions{ varCompareInt{ var_value:t="RNG" value:i=10 comparasion_func:t="equal" } } actions{ playHint{ hintType:t="standard" name:t="I think I found {var} doing dirty things in his room." action:t="show" time:r=4 priority:i=0 var_style:t="playerId" shouldFadeOut:b=no isOverFade:b=no target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 var_name:t="mpPlayerId" team:t="Both" } varSetInt{ value:i=0 var:t="RNG" } } else_actions{ } } SPost11{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.5 } } conditions{ varCompareInt{ var_value:t="RNG" value:i=11 comparasion_func:t="equal" } } actions{ playHint{ hintType:t="standard" name:t="ERROR 404 {var} NOT FOUND" action:t="show" time:r=4 priority:i=0 var_style:t="playerId" shouldFadeOut:b=no isOverFade:b=no target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 var_name:t="mpPlayerId" team:t="Both" } varSetInt{ value:i=0 var:t="RNG" } } else_actions{ } } SPost12{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.5 } } conditions{ varCompareInt{ var_value:t="RNG" value:i=12 comparasion_func:t="equal" } } actions{ playHint{ hintType:t="standard" name:t="{var} has a weird fetish that I can't tell." action:t="show" time:r=4 priority:i=0 var_style:t="playerId" shouldFadeOut:b=no isOverFade:b=no target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 var_name:t="mpPlayerId" team:t="Both" } varSetInt{ value:i=0 var:t="RNG" } } else_actions{ } } SPost13{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.5 } } conditions{ varCompareInt{ var_value:t="RNG" value:i=13 comparasion_func:t="equal" } } actions{ playHint{ hintType:t="standard" name:t="{var} makes me really angry for some reason!" action:t="show" time:r=4 priority:i=0 var_style:t="playerId" shouldFadeOut:b=no isOverFade:b=no target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 var_name:t="mpPlayerId" team:t="Both" } varSetInt{ value:i=0 var:t="RNG" } } else_actions{ } } SPost14{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.5 } } conditions{ varCompareInt{ var_value:t="RNG" value:i=14 comparasion_func:t="equal" } } actions{ playHint{ hintType:t="standard" name:t="{var} look behind you!!" action:t="show" time:r=4 priority:i=0 var_style:t="playerId" shouldFadeOut:b=no isOverFade:b=no target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 var_name:t="mpPlayerId" team:t="Both" } varSetInt{ value:i=0 var:t="RNG" } } else_actions{ } } SPost15{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.5 } } conditions{ varCompareInt{ var_value:t="RNG" value:i=15 comparasion_func:t="equal" } } actions{ playHint{ hintType:t="standard" name:t="{var} I FOUND YOU!" action:t="show" time:r=4 priority:i=0 var_style:t="playerId" shouldFadeOut:b=no isOverFade:b=no target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 var_name:t="mpPlayerId" team:t="Both" } varSetInt{ value:i=0 var:t="RNG" } } else_actions{ } } SPost16{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.5 } } conditions{ varCompareInt{ var_value:t="RNG" value:i=16 comparasion_func:t="equal" } } actions{ playHint{ hintType:t="standard" name:t="{var} please...It's terrific." action:t="show" time:r=4 priority:i=0 var_style:t="playerId" shouldFadeOut:b=no isOverFade:b=no target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 var_name:t="mpPlayerId" team:t="Both" } varSetInt{ value:i=0 var:t="RNG" } } else_actions{ } } SPost17{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.5 } } conditions{ varCompareInt{ var_value:t="RNG" value:i=17 comparasion_func:t="equal" } } actions{ playHint{ hintType:t="standard" name:t="{var} you just earned a subscriber." action:t="show" time:r=4 priority:i=0 var_style:t="playerId" shouldFadeOut:b=no isOverFade:b=no target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 var_name:t="mpPlayerId" team:t="Both" } varSetInt{ value:i=0 var:t="RNG" } } else_actions{ } } SPost18{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.5 } } conditions{ varCompareInt{ var_value:t="RNG" value:i=18 comparasion_func:t="equal" } } actions{ playHint{ hintType:t="standard" name:t="{var} NO U" action:t="show" time:r=4 priority:i=0 var_style:t="playerId" shouldFadeOut:b=no isOverFade:b=no target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 var_name:t="mpPlayerId" team:t="Both" } varSetInt{ value:i=0 var:t="RNG" } } else_actions{ } } SPost19{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.5 } } conditions{ varCompareInt{ var_value:t="RNG" value:i=19 comparasion_func:t="equal" } } actions{ playHint{ hintType:t="standard" name:t="{var} THIS IS MADNESS!" action:t="show" time:r=4 priority:i=0 var_style:t="playerId" shouldFadeOut:b=no isOverFade:b=no target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 var_name:t="mpPlayerId" team:t="Both" } varSetInt{ value:i=0 var:t="RNG" } } else_actions{ } } SPost20{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.5 } } conditions{ varCompareInt{ var_value:t="RNG" value:i=20 comparasion_func:t="equal" } } actions{ playHint{ hintType:t="standard" name:t="Congrats {var}! You got NOTHIN'!" action:t="show" time:r=4 priority:i=0 var_style:t="playerId" shouldFadeOut:b=no isOverFade:b=no target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 var_name:t="mpPlayerId" team:t="Both" } varSetInt{ value:i=0 var:t="RNG" } } else_actions{ } } SPost21{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.5 } } conditions{ varCompareInt{ var_value:t="RNG" value:i=21 comparasion_func:t="equal" } } actions{ playHint{ hintType:t="standard" name:t="{var} says Deviss is the best player" action:t="show" time:r=4 priority:i=0 var_style:t="playerId" shouldFadeOut:b=no isOverFade:b=no target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 var_name:t="mpPlayerId" team:t="Both" } varSetInt{ value:i=0 var:t="RNG" } } else_actions{ } } SPost22{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.5 } } conditions{ varCompareInt{ var_value:t="RNG" value:i=22 comparasion_func:t="equal" } } actions{ playHint{ hintType:t="standard" name:t="{var} Says Deviss > BNK " action:t="show" time:r=4 priority:i=0 var_style:t="playerId" shouldFadeOut:b=no isOverFade:b=no target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 var_name:t="mpPlayerId" team:t="Both" } varSetInt{ value:i=0 var:t="RNG" } } else_actions{ } } SPost23{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.5 } } conditions{ varCompareInt{ var_value:t="RNG" value:i=23 comparasion_func:t="equal" } } actions{ playHint{ hintType:t="standard" name:t="{var} Blames TheThirdTrident for deleting server invites...again..." action:t="show" time:r=4 priority:i=0 var_style:t="playerId" shouldFadeOut:b=no isOverFade:b=no target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 var_name:t="mpPlayerId" team:t="Both" } varSetInt{ value:i=0 var:t="RNG" } } else_actions{ } } SPost24{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.5 } } conditions{ varCompareInt{ var_value:t="RNG" value:i=24 comparasion_func:t="equal" } } actions{ playHint{ hintType:t="standard" name:t="{var} blames TheThirdTrident for being 'TaCtIcAl'" action:t="show" time:r=4 priority:i=0 var_style:t="playerId" shouldFadeOut:b=no isOverFade:b=no target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 var_name:t="mpPlayerId" team:t="Both" } varSetInt{ value:i=0 var:t="RNG" } } else_actions{ } } SPost25{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.5 } } conditions{ varCompareInt{ var_value:t="RNG" value:i=25 comparasion_func:t="equal" } } actions{ playHint{ hintType:t="standard" name:t="{var} Join [RUTA] now, or Gulag" action:t="show" time:r=4 priority:i=0 var_style:t="playerId" shouldFadeOut:b=no isOverFade:b=no target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 var_name:t="mpPlayerId" team:t="Both" } varSetInt{ value:i=0 var:t="RNG" } } else_actions{ } } } "Super Speed"{ isCategory:b=yes is_enabled:b=yes SSm{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.5 } } conditions{ } actions{ missionMarkAsWaypoint{ visible:b=yes primary:b=yes oriented:b=no ignoreDifficulty:b=no scale:r=1 target:t="area_21" team:t="Both" } missionMarkAsWaypoint{ visible:b=yes primary:b=yes oriented:b=no ignoreDifficulty:b=no scale:r=1 target:t="area_03" team:t="Both" } missionMarkAsWaypoint{ visible:b=yes primary:b=yes oriented:b=no ignoreDifficulty:b=no scale:r=1 target:t="area_09" team:t="Both" } missionMarkAsWaypoint{ visible:b=yes primary:b=yes oriented:b=no ignoreDifficulty:b=no scale:r=1 target:t="area_11" team:t="Both" } } else_actions{ } } SS1{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.5 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target:t="area_21" } } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" useForTriggerFiltered:b=yes plane{ thrust_mult:r=4 } } } else_actions{ } } SS2{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.5 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target:t="area_03" } } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" useForTriggerFiltered:b=yes plane{ thrust_mult:r=15 } } } else_actions{ } } SS3{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.5 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target:t="area_09" } } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" useForTriggerFiltered:b=yes plane{ thrust_mult:r=300 } } } else_actions{ } } SS4{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.5 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target:t="area_11" } } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" useForTriggerFiltered:b=yes plane{ thrust_mult:r=2000 } } } else_actions{ } } SSv1{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.5 } } conditions{ unitWhenInArea{ math:t="notNear3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="all" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target:t="area_21" } } actions{ } else_actions{ varSetInt{ value:i=1 var:t="SSselecter" } } } SSv2{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.5 } } conditions{ unitWhenInArea{ math:t="notNear3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="all" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target:t="area_03" } } actions{ } else_actions{ varSetInt{ value:i=2 var:t="SSselecter" } } } SSv3{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.5 } } conditions{ unitWhenInArea{ math:t="notNear3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="all" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target:t="area_09" } } actions{ } else_actions{ varSetInt{ value:i=3 var:t="SSselecter" } } } SSv4{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.5 } } conditions{ unitWhenInArea{ math:t="notNear3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="all" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target:t="area_11" } } actions{ } else_actions{ varSetInt{ value:i=4 var:t="SSselecter" } } } SSm1{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.5 } } conditions{ varCompareInt{ var_value:t="SSselecter" value:i=1 comparasion_func:t="equal" } } actions{ playHint{ hintType:t="standard" name:t="Super Speed Activated" action:t="show" time:r=4 priority:i=0 var_style:t="playerId" shouldFadeOut:b=no isOverFade:b=no target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="Both" } varSetInt{ value:i=0 var:t="SSselecter" } } else_actions{ } } SSm2{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.5 } } conditions{ varCompareInt{ var_value:t="SSselecter" value:i=2 comparasion_func:t="equal" } } actions{ playHint{ hintType:t="standard" name:t="Speed set to LIGHTSPEEED! " action:t="show" time:r=4 priority:i=0 var_style:t="playerId" shouldFadeOut:b=no isOverFade:b=no target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 var_name:t="playerID" team:t="Both" } varSetInt{ value:i=0 var:t="SSselecter" } } else_actions{ } } SSm3{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.5 } } conditions{ varCompareInt{ var_value:t="SSselecter" value:i=3 comparasion_func:t="equal" } } actions{ playHint{ hintType:t="standard" name:t="Set to RIDICULOUS SPEED!" action:t="show" time:r=4 priority:i=0 var_style:t="playerId" shouldFadeOut:b=no isOverFade:b=no target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 var_name:t="playerID" team:t="Both" } varSetInt{ value:i=0 var:t="SSselecter" } } else_actions{ } } SSm4{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.5 } } conditions{ varCompareInt{ var_value:t="SSselecter" value:i=4 comparasion_func:t="equal" } } actions{ playHint{ hintType:t="standard" name:t="PREPARE PLANE FOR LUDICROUS SPEED!" action:t="show" time:r=4 priority:i=0 var_style:t="playerId" shouldFadeOut:b=no isOverFade:b=no target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 var_name:t="playerID" team:t="Both" } varSetInt{ value:i=0 var:t="SSselecter" } } else_actions{ } } } shipv{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=0 } } conditions{ unitWhenInArea{ math:t="notNear3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="all" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target:t="area_20" } } actions{ } else_actions{ varSetInt{ value:i=1 var:t="shipm" } } } shipm{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ varCompareInt{ var_value:t="shipm" value:i=1 comparasion_func:t="equal" } } actions{ playHint{ hintType:t="standard" name:t="{var} has gone to hunt submarines for mother Russia" action:t="show" time:r=4 priority:i=0 var_style:t="playerId" shouldFadeOut:b=no isOverFade:b=no target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 var_name:t="playerID" team:t="Both" } varSetInt{ value:i=0 var:t="shipm" } varSetInt{ value:i=-1 var:t="playerID" } } else_actions{ } } falllenv{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.5 } } conditions{ unitWhenInArea{ math:t="notNear3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="all" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target:t="area_07" } } actions{ } else_actions{ varSetInt{ value:i=1 var:t="fallen" } } } fallenm{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ varCompareInt{ var_value:t="fallen" value:i=1 comparasion_func:t="equal" } } actions{ playHint{ hintType:t="standard" name:t="{var} fell from a high place" action:t="show" time:r=4 priority:i=0 var_style:t="playerId" shouldFadeOut:b=no isOverFade:b=no target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 var_name:t="playerID" team:t="Both" } varSetInt{ value:i=0 var:t="fallen" } } else_actions{ } } gulag3{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target:t="area_13" target:t="area_23" target:t="area_24" target:t="area_25" target:t="area_26" } } actions{ unitMoveTo{ object_marking:i=0 target:t="the_gulag" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="target" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target_type:t="isAlive" move_type:t="teleport" useForTriggerFiltered:b=yes } } else_actions{ } } triggger_02{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=15 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="PlayerSquad" target:t="port_14" } } actions{ playHint{ hintType:t="standard" name:t="Worry not, mother Russia has arrived to stabilize your country.." action:t="show" shouldFadeOut:b=no isOverFade:b=no time:r=15 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="Both" } unitWakeUp{ target:t="gmode1" } unitRespawn{ delay:r=1 offset:p3=0, 0, 0 object:t="d01" target:t="area_30" resetFormation:b=yes } unitRespawn{ delay:r=1 offset:p3=0, 0, 0 object:t="c01" target:t="area_31" resetFormation:b=yes } unitRespawn{ delay:r=1 offset:p3=0, 0, 0 object:t="b01" target:t="area_34" resetFormation:b=yes } unitRespawn{ delay:r=1 offset:p3=0, 0, 0 object:t="a01" target:t="area_35" resetFormation:b=yes } wait{ time:r=15 } triggerEnable{ target:t="triggger_06" } moAddMissionObjective{ target:t="Defeat the invading forces" } varSetInt{ value:i=0 var:t="gmode" } __triggerEnable{ target:t="trigger_11" } } else_actions{ } } Trigger_01{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ playerOptions{ tankVRCamera:b=yes team:t="Both" } unitPlayEffect{ effect_type:t="specify" effect:t="location_factory_smoke_large_fx" offset:p3=0, 0, 0 radiusOffset:p2=0, 0 show:b=yes attach:b=yes scale:r=10 loopSpawn:b=yes delay:p2=1, 1 target:t="structures_02" } } else_actions{ } } "identifier (bigger problem child) "{ isCategory:b=yes is_enabled:b=yes ga01{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenInArea{ math:t="notNear3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="all" object:t="ap_01" target:t="death" target:t="area_20" target:t="area_07" target:t="area_08" target:t="area_19" target:t="port_13" target:t="Godmode" target:t="spawn_07" } } actions{ } else_actions{ varSetInt{ value:i=0 var:t="playerID" } } } ga02{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenInArea{ math:t="notNear3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="all" object:t="ap_02" target:t="death" target:t="area_20" target:t="area_07" target:t="area_08" target:t="area_19" target:t="port_13" target:t="Godmode" target:t="spawn_07" } } actions{ } else_actions{ varSetInt{ value:i=2 var:t="playerID" } } } ga03{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenInArea{ math:t="notNear3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="all" object:t="ap_03" target:t="death" target:t="area_20" target:t="area_07" target:t="area_08" target:t="area_19" target:t="port_13" target:t="Godmode" target:t="spawn_07" } } actions{ } else_actions{ varSetInt{ value:i=4 var:t="playerID" } } } ga04{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenInArea{ math:t="notNear3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="all" object:t="ap_04" target:t="death" target:t="area_20" target:t="area_07" target:t="area_08" target:t="area_19" target:t="port_13" target:t="Godmode" target:t="spawn_07" } } actions{ } else_actions{ varSetInt{ value:i=6 var:t="playerID" } } } ga05{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenInArea{ math:t="notNear3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="all" object:t="ap_05" target:t="death" target:t="area_20" target:t="area_07" target:t="area_08" target:t="area_19" target:t="port_13" target:t="Godmode" target:t="spawn_07" } } actions{ } else_actions{ varSetInt{ value:i=8 var:t="playerID" } } } ga06{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenInArea{ math:t="notNear3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="all" object:t="ap_06" target:t="death" target:t="area_20" target:t="area_07" target:t="area_08" target:t="area_19" target:t="port_13" target:t="Godmode" target:t="spawn_07" } } actions{ } else_actions{ varSetInt{ value:i=10 var:t="playerID" } } } ga07{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenInArea{ math:t="notNear3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="all" object:t="ap_07" target:t="death" target:t="area_20" target:t="area_07" target:t="area_08" target:t="area_19" target:t="port_13" target:t="Godmode" target:t="spawn_07" } } actions{ } else_actions{ varSetInt{ value:i=12 var:t="playerID" } } } ga08{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenInArea{ math:t="notNear3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="all" object:t="ap_08" target:t="death" target:t="area_20" target:t="area_07" target:t="area_08" target:t="area_19" target:t="port_13" target:t="Godmode" target:t="spawn_07" } } actions{ } else_actions{ varSetInt{ value:i=14 var:t="playerID" } } } ga09{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenInArea{ math:t="notNear3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="all" object:t="ap_09" target:t="death" target:t="area_20" target:t="area_07" target:t="area_08" target:t="area_19" target:t="port_13" target:t="Godmode" target:t="spawn_07" } } actions{ } else_actions{ varSetInt{ value:i=16 var:t="playerID" } } } ga10{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenInArea{ math:t="notNear3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="all" object:t="ap_10" target:t="death" target:t="area_20" target:t="area_07" target:t="area_08" target:t="area_19" target:t="port_13" target:t="Godmode" target:t="spawn_07" } } actions{ } else_actions{ varSetInt{ value:i=18 var:t="playerID" } } } ga11{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenInArea{ math:t="notNear3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="all" object:t="ap_11" target:t="death" target:t="area_20" target:t="area_07" target:t="area_08" target:t="area_19" target:t="port_13" target:t="Godmode" target:t="spawn_07" } } actions{ } else_actions{ varSetInt{ value:i=20 var:t="playerID" } } } ga12{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenInArea{ math:t="notNear3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="all" object:t="ap_12" target:t="death" target:t="area_20" target:t="area_07" target:t="area_08" target:t="area_19" target:t="port_13" target:t="Godmode" target:t="spawn_07" } } actions{ } else_actions{ varSetInt{ value:i=22 var:t="playerID" } } } ga13{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenInArea{ math:t="notNear3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="all" object:t="ap_13" target:t="death" target:t="area_20" target:t="area_07" target:t="area_08" target:t="area_19" target:t="port_13" target:t="Godmode" target:t="spawn_07" } } actions{ } else_actions{ varSetInt{ value:i=24 var:t="playerID" } } } ga14{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenInArea{ math:t="notNear3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="all" object:t="ap_14" target:t="death" target:t="area_20" target:t="area_07" target:t="area_08" target:t="area_19" target:t="port_13" target:t="Godmode" target:t="spawn_07" } } actions{ } else_actions{ varSetInt{ value:i=26 var:t="playerID" } } } ga15{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenInArea{ math:t="notNear3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="all" object:t="ap_15" target:t="death" target:t="area_20" target:t="area_07" target:t="area_08" target:t="area_19" target:t="port_13" target:t="Godmode" target:t="spawn_07" } } actions{ } else_actions{ varSetInt{ value:i=28 var:t="playerID" } } } ga16{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenInArea{ math:t="notNear3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="all" object:t="ap_16" target:t="death" target:t="area_20" target:t="area_07" target:t="area_08" target:t="area_19" target:t="port_13" target:t="Godmode" target:t="spawn_07" } } actions{ } else_actions{ varSetInt{ value:i=30 var:t="playerID" } } } ga17{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenInArea{ math:t="notNear3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="all" object:t="ap_18" target:t="death" target:t="area_20" target:t="area_07" target:t="area_08" target:t="area_19" target:t="port_13" target:t="Godmode" target:t="spawn_07" } } actions{ } else_actions{ varSetInt{ value:i=32 var:t="playerID" } } } ga18{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenInArea{ math:t="notNear3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="all" object:t="ap_18" target:t="death" target:t="area_20" target:t="area_07" target:t="area_08" target:t="area_19" target:t="port_13" target:t="Godmode" target:t="spawn_07" } } actions{ } else_actions{ varSetInt{ value:i=34 var:t="playerID" } } } ga19{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenInArea{ math:t="notNear3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="all" object:t="ap_19" target:t="death" target:t="area_20" target:t="area_07" target:t="area_08" target:t="area_19" target:t="port_13" target:t="Godmode" target:t="spawn_07" } } actions{ } else_actions{ varSetInt{ value:i=36 var:t="playerID" } } } ga20{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenInArea{ math:t="notNear3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="all" object:t="ap_20" target:t="death" target:t="area_20" target:t="area_07" target:t="area_08" target:t="area_19" target:t="port_13" target:t="Godmode" target:t="spawn_07" } } actions{ } else_actions{ varSetInt{ value:i=38 var:t="playerID" } } } ga21{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenInArea{ math:t="notNear3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="all" object:t="ap_21" target:t="death" target:t="area_20" target:t="area_07" target:t="area_08" target:t="area_19" target:t="port_13" target:t="Godmode" target:t="spawn_07" } } actions{ } else_actions{ varSetInt{ value:i=40 var:t="playerID" } } } ga22{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenInArea{ math:t="notNear3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="all" object:t="ap_22" target:t="death" target:t="area_20" target:t="area_07" target:t="area_08" target:t="area_19" target:t="port_13" target:t="Godmode" target:t="spawn_07" } } actions{ } else_actions{ varSetInt{ value:i=42 var:t="playerID" } } } ga23{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenInArea{ math:t="notNear3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="all" object:t="ap_23" target:t="death" target:t="area_20" target:t="area_07" target:t="area_08" target:t="area_19" target:t="port_13" target:t="Godmode" target:t="spawn_07" } } actions{ } else_actions{ varSetInt{ value:i=44 var:t="playerID" } } } ga24{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenInArea{ math:t="notNear3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="all" object:t="ap_24" target:t="death" target:t="area_20" target:t="area_07" target:t="area_08" target:t="area_19" target:t="port_13" target:t="Godmode" target:t="spawn_07" } } actions{ } else_actions{ varSetInt{ value:i=46 var:t="playerID" } } } ga25{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenInArea{ math:t="notNear3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="all" object:t="ap_25" target:t="death" target:t="area_20" target:t="area_07" target:t="area_08" target:t="area_19" target:t="port_13" target:t="Godmode" target:t="spawn_07" } } actions{ } else_actions{ varSetInt{ value:i=48 var:t="playerID" } } } ga26{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenInArea{ math:t="notNear3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="all" object:t="ap_26" target:t="death" target:t="area_20" target:t="area_07" target:t="area_08" target:t="area_19" target:t="port_13" target:t="Godmode" target:t="spawn_07" } } actions{ } else_actions{ varSetInt{ value:i=50 var:t="playerID" } } } ga27{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenInArea{ math:t="notNear3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="all" object:t="ap_27" target:t="death" target:t="area_20" target:t="area_07" target:t="area_08" target:t="area_19" target:t="port_13" target:t="Godmode" target:t="spawn_07" } } actions{ } else_actions{ varSetInt{ value:i=52 var:t="playerID" } } } ga28{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenInArea{ math:t="notNear3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="all" object:t="ap_28" target:t="death" target:t="area_20" target:t="area_07" target:t="area_08" target:t="area_19" target:t="port_13" target:t="Godmode" target:t="spawn_07" } } actions{ } else_actions{ varSetInt{ value:i=54 var:t="playerID" } } } ga29{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenInArea{ math:t="notNear3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="all" object:t="ap_29" target:t="death" target:t="area_20" target:t="area_07" target:t="area_08" target:t="area_19" target:t="port_13" target:t="Godmode" target:t="spawn_07" } } actions{ } else_actions{ varSetInt{ value:i=56 var:t="playerID" } } } ga30{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenInArea{ math:t="notNear3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="all" object:t="ap_30" target:t="death" target:t="area_20" target:t="area_07" target:t="area_08" target:t="area_19" target:t="port_13" target:t="Godmode" target:t="spawn_07" } } actions{ } else_actions{ varSetInt{ value:i=58 var:t="playerID" } } } ga31{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenInArea{ math:t="notNear3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="all" object:t="ap_31" target:t="death" target:t="area_20" target:t="area_07" target:t="area_08" target:t="area_19" target:t="port_13" target:t="Godmode" target:t="spawn_07" } } actions{ } else_actions{ varSetInt{ value:i=60 var:t="playerID" } } } ga32{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenInArea{ math:t="notNear3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="all" object:t="ap_32" target:t="death" target:t="area_20" target:t="area_07" target:t="area_08" target:t="area_19" target:t="port_13" target:t="Godmode" target:t="spawn_07" } } actions{ } else_actions{ varSetInt{ value:i=62 var:t="playerID" } } } gb01{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenInArea{ math:t="notNear3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="all" object:t="bp_01" target:t="death" target:t="area_20" target:t="area_07" target:t="area_08" target:t="area_19" target:t="port_13" target:t="Godmode" target:t="spawn_07" } } actions{ } else_actions{ varSetInt{ value:i=1 var:t="playerID" } } } gb02{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenInArea{ math:t="notNear3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="all" object:t="bp_02" target:t="death" target:t="area_20" target:t="area_07" target:t="area_08" target:t="area_19" target:t="port_13" target:t="Godmode" target:t="spawn_07" } } actions{ } else_actions{ varSetInt{ value:i=3 var:t="playerID" } } } gb03{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenInArea{ math:t="notNear3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="all" object:t="bp_03" target:t="death" target:t="area_20" target:t="area_07" target:t="area_08" target:t="area_19" target:t="port_13" target:t="Godmode" target:t="spawn_07" } } actions{ } else_actions{ varSetInt{ value:i=5 var:t="playerID" } } } gb04{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenInArea{ math:t="notNear3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="all" object:t="bp_04" target:t="death" target:t="area_20" target:t="area_07" target:t="area_08" target:t="area_19" target:t="port_13" target:t="Godmode" target:t="spawn_07" } } actions{ } else_actions{ varSetInt{ value:i=7 var:t="playerID" } } } gb05{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenInArea{ math:t="notNear3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="all" object:t="bp_05" target:t="death" target:t="area_20" target:t="area_07" target:t="area_08" target:t="area_19" target:t="port_13" target:t="Godmode" target:t="spawn_07" } } actions{ } else_actions{ varSetInt{ value:i=9 var:t="playerID" } } } gb06{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenInArea{ math:t="notNear3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="all" object:t="bp_06" target:t="death" target:t="area_20" target:t="area_07" target:t="area_08" target:t="area_19" target:t="port_13" target:t="Godmode" target:t="spawn_07" } } actions{ } else_actions{ varSetInt{ value:i=11 var:t="playerID" } } } gb07{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenInArea{ math:t="notNear3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="all" object:t="bp_07" target:t="death" target:t="area_20" target:t="area_07" target:t="area_08" target:t="area_19" target:t="port_13" target:t="Godmode" target:t="spawn_07" } } actions{ } else_actions{ varSetInt{ value:i=13 var:t="playerID" } } } gb08{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenInArea{ math:t="notNear3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="all" object:t="bp_08" target:t="death" target:t="area_20" target:t="area_07" target:t="area_08" target:t="area_19" target:t="port_13" target:t="Godmode" target:t="spawn_07" } } actions{ } else_actions{ varSetInt{ value:i=15 var:t="playerID" } } } gb09{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenInArea{ math:t="notNear3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="all" object:t="bp_09" target:t="death" target:t="area_20" target:t="area_07" target:t="area_08" target:t="area_19" target:t="port_13" target:t="Godmode" target:t="spawn_07" } } actions{ } else_actions{ varSetInt{ value:i=17 var:t="playerID" } } } gb10{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenInArea{ math:t="notNear3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="all" object:t="bp_10" target:t="death" target:t="area_20" target:t="area_07" target:t="area_08" target:t="area_19" target:t="port_13" target:t="Godmode" target:t="spawn_07" } } actions{ } else_actions{ varSetInt{ value:i=19 var:t="playerID" } } } gb11{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenInArea{ math:t="notNear3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="all" object:t="bp_11" target:t="death" target:t="area_20" target:t="area_07" target:t="area_08" target:t="area_19" target:t="port_13" target:t="Godmode" target:t="spawn_07" } } actions{ } else_actions{ varSetInt{ value:i=21 var:t="playerID" } } } gb12{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenInArea{ math:t="notNear3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="all" object:t="bp_12" target:t="death" target:t="area_20" target:t="area_07" target:t="area_08" target:t="area_19" target:t="port_13" target:t="Godmode" target:t="spawn_07" } } actions{ } else_actions{ varSetInt{ value:i=23 var:t="playerID" } } } gb13{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenInArea{ math:t="notNear3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="all" object:t="bp_13" target:t="death" target:t="area_20" target:t="area_07" target:t="area_08" target:t="area_19" target:t="port_13" target:t="Godmode" target:t="spawn_07" } } actions{ } else_actions{ varSetInt{ value:i=25 var:t="playerID" } } } gb14{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenInArea{ math:t="notNear3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="all" object:t="bp_14" target:t="death" target:t="area_20" target:t="area_07" target:t="area_08" target:t="area_19" target:t="port_13" target:t="Godmode" target:t="spawn_07" } } actions{ } else_actions{ varSetInt{ value:i=27 var:t="playerID" } } } gb15{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenInArea{ math:t="notNear3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="all" object:t="bp_15" target:t="death" target:t="area_20" target:t="area_07" target:t="area_08" target:t="area_19" target:t="port_13" target:t="Godmode" target:t="spawn_07" } } actions{ } else_actions{ varSetInt{ value:i=29 var:t="playerID" } } } gb16{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenInArea{ math:t="notNear3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="all" object:t="bp_16" target:t="death" target:t="area_20" target:t="area_07" target:t="area_08" target:t="area_19" target:t="port_13" target:t="Godmode" target:t="spawn_07" } } actions{ } else_actions{ varSetInt{ value:i=31 var:t="playerID" } } } gb17{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenInArea{ math:t="notNear3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="all" object:t="bp_17" target:t="death" target:t="area_20" target:t="area_07" target:t="area_08" target:t="area_19" target:t="port_13" target:t="Godmode" target:t="spawn_07" } } actions{ } else_actions{ varSetInt{ value:i=33 var:t="playerID" } } } gb18{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenInArea{ math:t="notNear3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="all" object:t="bp_18" target:t="death" target:t="area_20" target:t="area_07" target:t="area_08" target:t="area_19" target:t="port_13" target:t="Godmode" target:t="spawn_07" } } actions{ } else_actions{ varSetInt{ value:i=35 var:t="playerID" } } } gb19{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenInArea{ math:t="notNear3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="all" object:t="bp_19" target:t="death" target:t="area_20" target:t="area_07" target:t="area_08" target:t="area_19" target:t="port_13" target:t="Godmode" target:t="spawn_07" } } actions{ } else_actions{ varSetInt{ value:i=37 var:t="playerID" } } } gb20{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenInArea{ math:t="notNear3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="all" object:t="bp_20" target:t="death" target:t="area_20" target:t="area_07" target:t="area_08" target:t="area_19" target:t="port_13" target:t="Godmode" target:t="spawn_07" } } actions{ } else_actions{ varSetInt{ value:i=39 var:t="playerID" } } } gb21{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenInArea{ math:t="notNear3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="all" object:t="bp_21" target:t="death" target:t="area_20" target:t="area_07" target:t="area_08" target:t="area_19" target:t="port_13" target:t="Godmode" target:t="spawn_07" } } actions{ } else_actions{ varSetInt{ value:i=41 var:t="playerID" } } } gb22{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenInArea{ math:t="notNear3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="all" object:t="bp_22" target:t="death" target:t="area_20" target:t="area_07" target:t="area_08" target:t="area_19" target:t="port_13" target:t="Godmode" target:t="spawn_07" } } actions{ } else_actions{ varSetInt{ value:i=43 var:t="playerID" } } } gb23{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenInArea{ math:t="notNear3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="all" object:t="bp_23" target:t="death" target:t="area_20" target:t="area_07" target:t="area_08" target:t="area_19" target:t="port_13" target:t="Godmode" target:t="spawn_07" } } actions{ } else_actions{ varSetInt{ value:i=45 var:t="playerID" } } } gb24{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenInArea{ math:t="notNear3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="all" object:t="bp_24" target:t="death" target:t="area_20" target:t="area_07" target:t="area_08" target:t="area_19" target:t="port_13" target:t="Godmode" target:t="spawn_07" } } actions{ } else_actions{ varSetInt{ value:i=47 var:t="playerID" } } } gb25{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenInArea{ math:t="notNear3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="all" object:t="bp_25" target:t="death" target:t="area_20" target:t="area_07" target:t="area_08" target:t="area_19" target:t="port_13" target:t="Godmode" target:t="spawn_07" } } actions{ } else_actions{ varSetInt{ value:i=49 var:t="playerID" } } } gb26{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenInArea{ math:t="notNear3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="all" object:t="bp_26" target:t="death" target:t="area_20" target:t="area_07" target:t="area_08" target:t="area_19" target:t="port_13" target:t="Godmode" target:t="spawn_07" } } actions{ } else_actions{ varSetInt{ value:i=51 var:t="playerID" } } } gb27{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenInArea{ math:t="notNear3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="all" object:t="bp_27" target:t="death" target:t="area_20" target:t="area_07" target:t="area_08" target:t="area_19" target:t="port_13" target:t="Godmode" target:t="spawn_07" } } actions{ } else_actions{ varSetInt{ value:i=53 var:t="playerID" } } } gb28{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenInArea{ math:t="notNear3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="all" object:t="bp_28" target:t="death" target:t="area_20" target:t="area_07" target:t="area_08" target:t="area_19" target:t="port_13" target:t="Godmode" target:t="spawn_07" } } actions{ } else_actions{ varSetInt{ value:i=55 var:t="playerID" } } } gb29{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenInArea{ math:t="notNear3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="all" object:t="bp_29" target:t="death" target:t="area_20" target:t="area_07" target:t="area_08" target:t="area_19" target:t="port_13" target:t="Godmode" target:t="spawn_07" } } actions{ } else_actions{ varSetInt{ value:i=57 var:t="playerID" } } } gb30{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenInArea{ math:t="notNear3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="all" object:t="bp_30" target:t="death" target:t="area_20" target:t="area_07" target:t="area_08" target:t="area_19" target:t="port_13" target:t="Godmode" target:t="spawn_07" } } actions{ } else_actions{ varSetInt{ value:i=59 var:t="playerID" } } } gb31{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenInArea{ math:t="notNear3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="all" object:t="bp_31" target:t="death" target:t="area_20" target:t="area_07" target:t="area_08" target:t="area_19" target:t="port_13" target:t="Godmode" target:t="spawn_07" } } actions{ } else_actions{ varSetInt{ value:i=61 var:t="playerID" } } } gb32{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenInArea{ math:t="notNear3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="all" object:t="bp_32" target:t="death" target:t="area_20" target:t="area_07" target:t="area_08" target:t="area_19" target:t="port_13" target:t="Godmode" target:t="spawn_07" } } actions{ } else_actions{ varSetInt{ value:i=63 var:t="playerID" } } } } posting2{ isCategory:b=yes is_enabled:b=yes InitalPosting{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=4 } } conditions{ unitWhenInArea{ math:t="notNear3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="all" object:t="PlayerSquad" target:t="spawn_07" } } actions{ varSetInt{ value:i=0 var:t="RNGgmm" } } else_actions{ varSetRandomInt{ var:t="RNGgmm" from:i=1 to_not_including:i=3 } } } Post01{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.5 } } conditions{ varCompareInt{ var_value:t="RNGgmm" value:i=1 comparasion_func:t="equal" } } actions{ playHint{ hintType:t="standard" name:t="Someone is breaking the game! Stop them!!!" action:t="show" time:r=4 priority:i=0 var_style:t="playerId" shouldFadeOut:b=no isOverFade:b=no target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="Both" } varSetInt{ value:i=0 var:t="RNGgmm" } } else_actions{ } } Post02{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.5 } } conditions{ varCompareInt{ var_value:t="RNGgmm" value:i=2 comparasion_func:t="equal" } } actions{ playHint{ hintType:t="standard" name:t="Someone is being cancerous..." action:t="show" time:r=4 priority:i=0 var_style:t="playerId" shouldFadeOut:b=no isOverFade:b=no target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="Both" } varSetInt{ value:i=0 var:t="RNGgmm" } } else_actions{ } } } posting3{ isCategory:b=yes is_enabled:b=yes Post3_01{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.5 } } conditions{ varCompareInt{ var_value:t="gm" value:i=1 comparasion_func:t="equal" } } actions{ playHint{ hintType:t="standard" name:t="t80: 'Omae wa mo shindeiru' , {var}: 'Nani?!?'" action:t="show" time:r=4 priority:i=0 var_style:t="playerId" shouldFadeOut:b=no isOverFade:b=no target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 var_name:t="playerID" team:t="Both" } varSetInt{ value:i=0 var:t="gm" } } else_actions{ } } post3_02{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.5 } } conditions{ varCompareInt{ var_value:t="gm" value:i=2 comparasion_func:t="equal" } } actions{ playHint{ hintType:t="standard" name:t="Congrats! {var} You won one all expenses paid trip to the Gulag!" action:t="show" time:r=4 priority:i=0 var_style:t="playerId" shouldFadeOut:b=no isOverFade:b=no target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 var_name:t="playerID" team:t="Both" } varSetInt{ value:i=0 var:t="gm" } } else_actions{ } } post3_03{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.5 } } conditions{ varCompareInt{ var_value:t="gm" value:i=3 comparasion_func:t="equal" } } actions{ playHint{ hintType:t="standard" name:t="{var} B E G O N E T H O T!" action:t="show" time:r=4 priority:i=0 var_style:t="playerId" shouldFadeOut:b=no isOverFade:b=no target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 var_name:t="playerID" team:t="Both" } varSetInt{ value:i=0 var:t="gm" } } else_actions{ } } post3_04{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.5 } } conditions{ varCompareInt{ var_value:t="gm" value:i=4 comparasion_func:t="equal" } } actions{ playHint{ hintType:t="standard" name:t="{var} WHOMST'D'VE'LY'YAINT'NT'ED'IES'S'Y'ES" action:t="show" time:r=4 priority:i=0 var_style:t="playerId" shouldFadeOut:b=no isOverFade:b=no target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 var_name:t="playerID" team:t="Both" } varSetInt{ value:i=0 var:t="gm" } } else_actions{ } } post3_05{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.5 } } conditions{ varCompareInt{ var_value:t="gm" value:i=4 comparasion_func:t="equal" } } actions{ playHint{ hintType:t="standard" name:t="{var} just learned the true extent of Russian Bias" action:t="show" time:r=4 priority:i=0 var_style:t="playerId" shouldFadeOut:b=no isOverFade:b=no target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 var_name:t="playerID" team:t="Both" } varSetInt{ value:i=0 var:t="gm" } } else_actions{ } } } Godmode{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="PlayerSquad" target:t="Godmode" } } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" useForTriggerFiltered:b=yes isImmortal:b=yes } } else_actions{ } } triggger_03{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ unitMoveTo{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target:t="cap_04" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object:t="d" move_type:t="move" useFormationCenter:b=yes speed:r=50 } unitMoveTo{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target:t="cap_01" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object:t="c" move_type:t="move" useFormationCenter:b=yes speed:r=50 } unitMoveTo{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target:t="cap_03" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object:t="a" move_type:t="move" useFormationCenter:b=yes speed:r=50 } unitMoveTo{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target:t="cap_02" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object:t="b" move_type:t="move" useFormationCenter:b=yes speed:r=50 } } else_actions{ } } triggger_04{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ initMission{ } } conditions{ } actions{ unitPutToSleep{ target:t="gmode1" target:t="gmode2" target:t="gmode3" } } else_actions{ } } triggger_05{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenStatus{ object_type:t="isKilled" check_objects:t="any" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target_type:t="isAlive" check_period:r=1 object:t="gmode1" object:t="gmode2" object:t="gmode3" } } actions{ unitPutToSleep{ target:t="gmode1" target:t="gmode2" target:t="gmode3" useForTriggerFiltered:b=yes } } else_actions{ } } triggger_06{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ triggerDisable{ target:t="triggger_02" } triggerDisable{ target:t="trigger_07" } triggerDisable{ target:t="trigger_09" } wait{ time:r=1800 } triggerEnable{ target:t="triggger_02" } triggerDisable{ target:t="triggger_06" } triggerEnable{ target:t="trigger_07" } triggerEnable{ target:t="trigger_09" } } else_actions{ } } trigger_07{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=15 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="PlayerSquad" target:t="port_18" } } actions{ playHint{ hintType:t="standard" name:t="Did someone say... OIL?!?!?" action:t="show" shouldFadeOut:b=no isOverFade:b=no time:r=15 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="Both" } unitWakeUp{ target:t="gmode2" } unitRespawn{ delay:r=1 offset:p3=0, 0, 0 object:t="d02" target:t="area_30" resetFormation:b=yes } unitRespawn{ delay:r=1 offset:p3=0, 0, 0 object:t="c02" target:t="area_31" resetFormation:b=yes } unitRespawn{ delay:r=1 offset:p3=0, 0, 0 object:t="b02" target:t="area_34" resetFormation:b=yes } unitRespawn{ delay:r=1 offset:p3=0, 0, 0 object:t="a02" target:t="area_35" resetFormation:b=yes } wait{ time:r=15 } triggerEnable{ target:t="trigger_08" } moAddMissionObjective{ target:t="Defeat the invading forces" } varSetInt{ value:i=0 var:t="gmode" } __triggerEnable{ target:t="trigger_12" } } else_actions{ } } trigger_08{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ triggerDisable{ target:t="trigger_07" } triggerDisable{ target:t="trigger_09" } triggerDisable{ target:t="triggger_02" } wait{ time:r=1800 } triggerEnable{ target:t="trigger_07" } triggerDisable{ target:t="trigger_08" } triggerEnable{ target:t="trigger_09" } triggerEnable{ target:t="triggger_02" } } else_actions{ } } trigger_09{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=15 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="PlayerSquad" target:t="port_17" } } actions{ playHint{ hintType:t="standard" name:t="PizZA DeLIvErY!!!" action:t="show" shouldFadeOut:b=no isOverFade:b=no time:r=15 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="Both" } unitWakeUp{ target:t="gmode3" } unitRespawn{ delay:r=1 offset:p3=0, 0, 0 object:t="d03" target:t="area_30" resetFormation:b=yes } unitRespawn{ delay:r=1 offset:p3=0, 0, 0 object:t="c03" target:t="area_31" resetFormation:b=yes } unitRespawn{ delay:r=1 offset:p3=0, 0, 0 object:t="b03" target:t="area_34" resetFormation:b=yes } unitRespawn{ delay:r=1 offset:p3=0, 0, 0 object:t="a03" target:t="area_35" resetFormation:b=yes } wait{ time:r=15 } triggerEnable{ target:t="trigger_10" } moAddMissionObjective{ target:t="Defeat the invading forces" } varSetInt{ value:i=0 var:t="gmode" } __triggerEnable{ target:t="trigger_13" } } else_actions{ } } trigger_10{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ triggerDisable{ target:t="trigger_09" } triggerDisable{ target:t="trigger_07" } triggerDisable{ target:t="triggger_02" } wait{ time:r=1800 } triggerEnable{ target:t="trigger_09" } triggerDisable{ target:t="trigger_10" } triggerEnable{ target:t="trigger_07" } triggerEnable{ target:t="triggger_02" } } else_actions{ } } trigger_11{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ } conditions{ unitWhenStatus{ object_type:t="isKilled" check_objects:t="all" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target_type:t="isAlive" check_period:r=1 object:t="gmode1" } } actions{ moSetObjectiveStatus{ target:t="Defeat the invading forces" status:i=1 } } else_actions{ } } trigger_12{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ } conditions{ unitWhenStatus{ object_type:t="isKilled" check_objects:t="all" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target_type:t="isAlive" check_period:r=1 object:t="gmode2" } } actions{ moSetObjectiveStatus{ target:t="Defeat the invading forces" status:i=1 } } else_actions{ } } trigger_13{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ } conditions{ unitWhenStatus{ object_type:t="isKilled" check_objects:t="all" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target_type:t="isAlive" check_period:r=1 object:t="gmode3" } } actions{ moSetObjectiveStatus{ target:t="Defeat the invading forces" status:i=1 } } else_actions{ } } trigger_14{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenStatus{ object_type:t="damaged" check_objects:t="all" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target_type:t="isAlive" check_period:r=1 object:t="tankModels_02" } } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="tankModels_01" attack_type:t="fire_at_will_gnd" cannotShoot:b=no } playHint{ hintType:t="standard" name:t="S O M E B O D Y T O U C H A M Y S P A G H E T" action:t="show" shouldFadeOut:b=no isOverFade:b=no time:r=10 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 useForTriggerFiltered:b=yes team:t="Both" } wait{ time:r=10 } unitRestore{ ressurectIfDead:b=yes fullRestore:b=no target:t="tankModels_02" } unitSetStealth{ set:b=yes radius:r=0 target:t="tankModels_01" target:t="tankModels_02" } } else_actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="tankModels_01" attack_type:t="hold_fire" cannotShoot:b=yes } unitRestore{ ressurectIfDead:b=yes fullRestore:b=no target:t="tankModels_01" } unitSetStealth{ set:b=yes radius:r=0 target:t="tankModels_01" target:t="tankModels_02" team:t="Both" } } } trigger_13_copy{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="tankModels_01" ammoRestore:b=yes } } else_actions{ } } gamemode1{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.06 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="PlayerSquad" ammoRestore:b=yes } } else_actions{ } } gamemode2{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=yes target:t="PlayerSquad" ammoRestore:b=no partRestore:b=yes } } else_actions{ } } create_pickups{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="PlayerSquad" target:t="cap_04" } } actions{ playHint{ hintType:t="standard" name:t="pickups active" action:t="show" shouldFadeOut:b=no isOverFade:b=no time:r=-1 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="Both" } missionCreatePickUps{ preset:t="allInOne" count:i=5 minDistanceFromBattleAreaEdge:r=10 target:t="pickups_area_sq" count_var:t="pickups_count" } varSetInt{ value:i=0 var:t="pickups2_count" input_var:t="pickups_count" } __triggerEnable{ target:t="create_pickups2" } } else_actions{ } } create_pickups2{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ varCompareInt{ var_value:t="pickups2_count" value:i=0 comparasion_func:t="more" } } actions{ missionCreatePickUps{ preset:t="allInOne" count:i=5 minDistanceFromBattleAreaEdge:r=10 target:t="pickups_area_sq" count_var:t="pickups2_count" } } else_actions{ } } "gamemode Selector"{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=900 } } conditions{ } actions{ varSetRandomInt{ var:t="gmselector" from:i=1 to_not_including:i=3 } } else_actions{ } } gamemode1m{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ varCompareInt{ var_value:t="gmselector" value:i=1 comparasion_func:t="equal" } } actions{ varSetInt{ value:i=0 var:t="gmselector" } playHint{ hintType:t="standard" name:t="Instant Reload Activated" action:t="show" shouldFadeOut:b=no isOverFade:b=no time:r=4 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target:t="PlayerSquad" team:t="Both" } triggerEnable{ target:t="gamemode1" } wait{ time:r=300 } triggerDisable{ target:t="gamemode1" } } else_actions{ } } gamemode2m{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ varCompareInt{ var_value:t="gmselector" value:i=2 comparasion_func:t="equal" } } actions{ varSetInt{ value:i=0 var:t="gmselector" } playHint{ hintType:t="standard" name:t="Instant Repair Activated" action:t="show" shouldFadeOut:b=no isOverFade:b=no time:r=4 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target:t="PlayerSquad" team:t="Both" } triggerEnable{ target:t="gamemode2" } wait{ time:r=300 } triggerDisable{ target:t="gamemode2" } playHint{ hintType:t="standard" name:t="Instant Repair Disengaged" action:t="show" shouldFadeOut:b=no isOverFade:b=no time:r=4 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target:t="PlayerSquad" team:t="Both" } } else_actions{ } } } mission_objectives{ isCategory:b=yes is_enabled:b=yes "Created By TankSniper001"{ is_enabled:b=yes comments:t="Made By TankSniper001" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=100000000 } onSuccess{ } onFailed{ } } "Blame TheThirdTrident for your suffering, and everything else"{ is_enabled:b=yes comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=0 } onSuccess{ } onFailed{ } } "Feel Free to Join a Custom Game focused server at discord.gg/6mSCbey"{ is_enabled:b=yes comments:t="Stay Tuned on WT live for Combined Arms Gamemode Tests" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=1000000000 } onSuccess{ } onFailed{ } } "Thanks To Gentlespie for finding out superspeed"{ is_enabled:b=yes comments:t="Stay Tuned on WT live for Combined Arms Gamemode Tests" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=1000000000 } onSuccess{ } onFailed{ } } "Thanks To kololz for his work on a WT message bot, it helped a lot in making my own"{ is_enabled:b=yes comments:t="Stay Tuned on WT live for Combined Arms Gamemode Tests" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=1000000000 } onSuccess{ } onFailed{ } } "Defeat the invading forces"{ is_enabled:b=no comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=1800 } onSuccess{ playHint{ hintType:t="standard" name:t="Enemy forces succcessfully destroyed" action:t="show" shouldFadeOut:b=no isOverFade:b=no time:r=-1 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="Both" } triggerDisable{ target:t="trigger_11" } triggerDisable{ target:t="trigger_12" } triggerDisable{ target:t="trigger_13" } } onFailed{ triggerDisable{ target:t="trigger_11" } triggerDisable{ target:t="trigger_12" } triggerDisable{ target:t="trigger_13" } } } } variables{ mpPlayerId:i=-1 RNGgm:i=0 min_players_count:i=0 RNGs:i=-1 RNG:i=-1 playerID:i=-1 SSselecter:i=0 shipm:i=0 fallen:i=0 RNGgmm:i=0 gm:i=0 gmode:i=0 pickups_count:i=0 pickups2_count:i=0 gmselector:i=0 } dialogs{ } airfields{ } effects{ } units{ armada{ name:t="ap_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -958.473, -3375.44]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bp_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -958.473, -3375.44]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } objectGroups{ name:t="objectGroups_01" tm:m=[[1.17, 0, 0] [0, 1, 0] [0, 0, 1.17] [830.418, 110.57, -263.135]] unit_class:t="capture_zone_circle" objLayer:i=2 props{ army:i=0 active:b=yes } } objectGroups{ name:t="objectGroups_02" tm:m=[[1.23552, 0, 0] [0, 0.999999, 0] [0, 0, 1.12] [830.16, 117.19, -622.741]] unit_class:t="capture_zone_circle" objLayer:i=2 props{ army:i=0 active:b=yes } } objectGroups{ name:t="objectGroups_03" tm:m=[[1.28, 0, 0] [0, 1, 0] [0, 0, 1.12] [830.16, 119.903, -1006.04]] unit_class:t="capture_zone_circle" objLayer:i=2 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_01" tm:m=[[0.989636, 0, -0.143601] [0, 1, 0] [0.143601, 0, 0.989636] [-5713.45, 152.632, 3358.92]] unit_class:t="dynaf_kh_gol_airfield_gumrak_small" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="area_06" tm:m=[[-0.906263, 0, -0.422713] [0, 1, 0] [0.422713, 0, -0.906263] [6396.17, 142.851, 4838.52]] unit_class:t="dynaf_kh_gol_airfield_gumrak_small" objLayer:i=1 props{ army:i=2 active:b=yes } } air_defence{ name:t="air_defence_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5833.98, 146.706, 4521.18]] unit_class:t="germ_37mm_flak43_airfield" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=0 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=1 groupAsOne:b=yes } way{ } } air_defence{ name:t="air_defence_02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5736.43, 146.706, 4925.21]] unit_class:t="germ_37mm_flak43_airfield" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=0 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=1 groupAsOne:b=yes } way{ } } air_defence{ name:t="air_defence_03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5519.99, 146.706, 4573.01]] unit_class:t="germ_37mm_flak43_airfield" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=0 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=1 groupAsOne:b=yes } way{ } } air_defence{ name:t="air_defence_04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [6931.5, 164.364, 5082.65]] unit_class:t="germ_37mm_flak43_airfield" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=0 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=1 groupAsOne:b=yes } way{ } } air_defence{ name:t="air_defence_05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [6236.73, 146.706, 4644.06]] unit_class:t="germ_37mm_flak43_airfield" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=0 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=1 groupAsOne:b=yes } way{ } } air_defence{ name:t="air_defence_06" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [6577.59, 146.706, 5282.2]] unit_class:t="germ_37mm_flak43_airfield" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=0 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=1 groupAsOne:b=yes } way{ } } air_defence{ name:t="air_defence_07" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [6532.31, 146.706, 4782.72]] unit_class:t="germ_37mm_flak43_airfield" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=0 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=1 groupAsOne:b=yes } way{ } } air_defence{ name:t="air_defence_08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [6302.69, 146.706, 5136.36]] unit_class:t="germ_37mm_flak43_airfield" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=0 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=1 groupAsOne:b=yes } way{ } } air_defence{ name:t="air_defence_09" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [6051.28, 146.706, 5104.12]] unit_class:t="germ_37mm_flak43_airfield" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=0 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=1 groupAsOne:b=yes } way{ } } air_defence{ name:t="air_defence_10" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [6796.88, 112.378, 4973.66]] unit_class:t="germ_37mm_flak43_airfield" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=0 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=1 groupAsOne:b=yes } way{ } } air_defence{ name:t="air_defence_21" tm:m=[[0.85898, 0, -0.512009] [0, 1, 0] [0.512009, 0, 0.85898] [-5595.84, 146.706, 2950.69]] unit_class:t="germ_37mm_flak43_airfield" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=0 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=1 groupAsOne:b=yes } way{ } } air_defence{ name:t="air_defence_22" tm:m=[[0.85898, 0, -0.512009] [0, 1, 0] [0.512009, 0, 0.85898] [-5920.73, 146.706, 2982.92]] unit_class:t="germ_37mm_flak43_airfield" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=0 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=1 groupAsOne:b=yes } way{ } } air_defence{ name:t="air_defence_23" tm:m=[[0.887941, 0, -0.459958] [0, 1, 0] [0.459958, 0, 0.887941] [-6329.6, 146.706, 3083.59]] unit_class:t="germ_37mm_flak43_airfield" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=0 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=1 groupAsOne:b=yes } way{ } } air_defence{ name:t="air_defence_24" tm:m=[[0.85898, 0, -0.512009] [0, 1, 0] [0.512009, 0, 0.85898] [-5025.72, 146.706, 3288.87]] unit_class:t="germ_37mm_flak43_airfield" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=0 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=1 groupAsOne:b=yes } way{ } } air_defence{ name:t="air_defence_25" tm:m=[[0.85898, 0, -0.512009] [0, 1, 0] [0.512009, 0, 0.85898] [-6206.52, 146.706, 3480.58]] unit_class:t="germ_37mm_flak43_airfield" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=0 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=1 groupAsOne:b=yes } way{ } } air_defence{ name:t="air_defence_26" tm:m=[[0.85898, 0, -0.512009] [0, 1, 0] [0.512009, 0, 0.85898] [-5844.47, 146.706, 3473.06]] unit_class:t="germ_37mm_flak43_airfield" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=0 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=1 groupAsOne:b=yes } way{ } } air_defence{ name:t="air_defence_27" tm:m=[[0.85898, 0, -0.512009] [0, 1, 0] [0.512009, 0, 0.85898] [-5612.02, 146.706, 3372.03]] unit_class:t="germ_37mm_flak43_airfield" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=0 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=1 groupAsOne:b=yes } way{ } } air_defence{ name:t="air_defence_28" tm:m=[[0.85898, 0, -0.512009] [0, 1, 0] [0.512009, 0, 0.85898] [-5301.21, 146.706, 3356.55]] unit_class:t="germ_37mm_flak43_airfield" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=0 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=1 groupAsOne:b=yes } way{ } } air_defence{ name:t="air_defence_29" tm:m=[[0.85898, 0, -0.512009] [0, 1, 0] [0.512009, 0, 0.85898] [-5099.38, 164.364, 3003.94]] unit_class:t="germ_37mm_flak43_airfield" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=0 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=1 groupAsOne:b=yes } way{ } } air_defence{ name:t="air_defence_20" tm:m=[[0.85898, 0, -0.512009] [0, 1, 0] [0.512009, 0, 0.85898] [-5270.81, 112.378, 2979.24]] unit_class:t="germ_37mm_flak43_airfield" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=0 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=1 groupAsOne:b=yes } way{ } } structures{ name:t="structures_04" tm:m=[[0.261353, 0, -0.965243] [-0.289438, 0.00915491, -0.0783693] [0.0294557, 0.999534, 0.00797553] [3452.44, 213.371, -2603.35]] unit_class:t="beton_simple_br" objLayer:i=1 props{ army:i=2 count:i=1 } } structures{ name:t="structures_05" tm:m=[[-0.270506, 0, 0.962718] [0.288681, 0.00915491, 0.0811141] [-0.0293787, 0.999534, -0.00825487] [3316.71, 213.371, -2640.36]] unit_class:t="beton_simple_br" objLayer:i=1 props{ army:i=2 count:i=1 } } structures{ name:t="structures_06" tm:m=[[0.250644, 0, -0.968079] [7.51123e-08, -0.3, 7.14609e-09] [-1.2585, -2.71201e-07, -0.325837] [3387.55, 273.949, -2621.82]] unit_class:t="beton_simple_br" objLayer:i=1 props{ army:i=2 count:i=1 } } squad{ name:t="UnitSquad" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3385.57, 233.564, -2621.84]] props{ squad_members:t="structures_05" squad_members:t="structures_04" squad_members:t="structures_06" squad_members:t="structures_27" squad_members:t="structures_28" squad_members:t="structures_29" squad_members:t="structures_26" squad_members:t="structures_10" squad_members:t="structures_11" squad_members:t="structures_12" squad_members:t="structures_13" squad_members:t="structures_14" squad_members:t="structures_15" squad_members:t="structures_16" squad_members:t="structures_19" squad_members:t="structures_18" squad_members:t="structures_22" squad_members:t="structures_23" squad_members:t="structures_21" squad_members:t="structures_24" squad_members:t="pad_40" squad_members:t="pad_18" squad_members:t="pad_02" squad_members:t="pad_11" squad_members:t="pad_34" squad_members:t="pad_19" squad_members:t="pad_39" squad_members:t="pad_12" squad_members:t="pad_21" squad_members:t="pad_41" squad_members:t="pad_22" squad_members:t="pad_03" squad_members:t="pad_35" squad_members:t="structures_43" squad_members:t="structures_03" squad_members:t="structures_08" squad_members:t="structures_02" squad_members:t="objectGroups_18" } } objectGroups{ name:t="structures_44" tm:m=[[0.00303156, 0, -0.999995] [0, 1, 0] [0.999995, 0, 0.00303156] [649.546, 128.833, 406.754]] unit_class:t="factory_01" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_61" tm:m=[[0.99904, 0, 0.0438102] [0, 1, 0] [-0.0438102, 0, 0.99904] [939.821, 120.966, -222.222]] unit_class:t="rendinst_poland_katusha_02" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_62" tm:m=[[0.999537, 0, -0.0304182] [0, 1, 0] [0.0304182, 0, 0.999537] [941.287, 120.966, -170.921]] unit_class:t="rendinst_poland_katusha_02" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_63" tm:m=[[0.999537, 0, -0.0304182] [0, 1, 0] [0.0304182, 0, 0.999537] [940.764, 120.966, -188.074]] unit_class:t="rendinst_poland_katusha_02" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_60" tm:m=[[0.999537, 0, -0.0304182] [0, 1, 0] [0.0304182, 0, 0.999537] [940.241, 120.966, -205.268]] unit_class:t="rendinst_poland_katusha_02" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_64" tm:m=[[0.99904, 0, 0.0438102] [0, 1, 0] [-0.0438102, 0, 0.99904] [940.655, 120.966, -241.236]] unit_class:t="rendinst_poland_katusha_02" objLayer:i=1 props{ army:i=2 active:b=yes } } tankModels{ name:t="tankModels_01" tm:m=[[1, 0, -7.45058e-09] [0, 1, 0] [7.45058e-09, 0, 1] [723.356, 119.138, -229.224]] unit_class:t="uk_fv4005" objLayer:i=1 props{ army:i=0 count:i=1 stealthRadius:r=-1 way{ } } objectGroups{ name:t="structures_59" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [663.216, 120.966, -33.6097]] unit_class:t="rendinst_poland_fuelcar_01" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_65" tm:m=[[0.604034, 0, -0.796958] [0, 1, 0] [0.796958, 0, 0.604034] [719.593, 120.966, -24.6847]] unit_class:t="rendinst_poland_fuelcar_01" objLayer:i=1 props{ army:i=2 active:b=yes } } tankModels{ name:t="tankModels_02" tm:m=[[1, 0, -7.45058e-09] [0, 1, 0] [7.45058e-09, 0, 1] [724.095, 119.138, -221.648]] unit_class:t="it_oto_r3_t20_fa" objLayer:i=1 props{ army:i=0 count:i=1 } } objectGroups{ name:t="objectGroups_07" tm:m=[[-1, 0, 5.96046e-08] [0, 1, 0] [-5.96046e-08, 0, -1] [674.286, 132.209, 308.742]] unit_class:t="dynaf_prorotype_ally" objLayer:i=2 props{ army:i=0 active:b=no } } objectGroups{ name:t="cap_05" tm:m=[[1.17, 0, 0] [0, 1, 0] [0, 0, 1.17] [608.5, 155.299, 267.327]] unit_class:t="capture_zone_circle" objLayer:i=2 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_66" tm:m=[[0.208883, 0, -0.977941] [0, 1, 0] [0.977941, 0, 0.208883] [887.401, 120.966, -33.6097]] unit_class:t="rendinst_poland_fuelcar_01" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_71" tm:m=[[0.91328, 0, -0.407333] [0, 1, 0] [0.407333, 0, 0.91328] [875.74, 120.966, -219.267]] unit_class:t="rendinst_poland_fuelcar_01" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_70" tm:m=[[0.227024, 0, -0.973889] [0, 1, 0] [0.973889, 0, 0.227024] [930.864, 120.966, -234.081]] unit_class:t="rendinst_poland_fuelcar_01" objLayer:i=1 props{ army:i=2 active:b=yes } } tankModels{ name:t="infantry_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1046.72, 108.216, 33.2848]] unit_class:t="germ_leopard_2a4" objLayer:i=1 props{ army:i=0 attack_type:t="hold_fire" } } objectGroups{ name:t="objectGroups_05" tm:m=[[0.255594, 0, 0.966784] [0, 1, 0] [-0.966784, 0, 0.255594] [322.712, 14946.5, -623.116]] unit_class:t="dyntrench_small_bunker_axis" objLayer:i=2 props{ army:i=2 active:b=yes } } structures{ name:t="structures_07" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [403.552, 14949.5, -621.625]] unit_class:t="airshow_buoy" objLayer:i=1 props{ army:i=2 count:i=1 } } tankModels{ name:t="infantry_02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [714.398, 125.656, -1206.39]] unit_class:t="uk_challenger_mk_3" objLayer:i=1 props{ army:i=0 attack_type:t="hold_fire" } } tankModels{ name:t="tankModels_03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [195.329, 142.901, 223.889]] unit_class:t="us_m1_ip_abrams" objLayer:i=1 props{ army:i=0 attack_type:t="hold_fire" } } tankModels{ name:t="tracked_vehicles_01" tm:m=[[0.953013, 0, 0.302928] [0, 1, 0] [-0.302928, 0, 0.953013] [-271.508, 124.989, -373.162]] unit_class:t="it_b1_centauro_romor" objLayer:i=1 props{ army:i=0 attack_type:t="hold_fire" } } squad{ name:t="botsquad" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-16.3686, 124.989, -404.859]] props{ squad_members:t="tracked_vehicles_01" squad_members:t="tankModels_03" squad_members:t="infantry_01" squad_members:t="infantry_02" squad_members:t="tankModels_04" squad_members:t="objectGroups_17" squad_members:t="objectGroups_16" squad_members:t="objectGroups_14" squad_members:t="objectGroups_13" squad_members:t="objectGroups_15" } } tankModels{ name:t="tankModels_04" tm:m=[[-0.589984, 0, 0.807415] [0, 1, 0] [-0.807415, 0, -0.589984] [1218.36, 149.21, -1215.34]] unit_class:t="ussr_t_80b" objLayer:i=1 props{ army:i=0 attack_type:t="hold_fire" } } objectGroups{ name:t="objectGroups_04" tm:m=[[-1, 0, -1.60187e-07] [0, 1, 0] [1.60187e-07, 0, -1] [416.968, 119.528, 108.757]] unit_class:t="dynhelipad_beton_a_usa" objLayer:i=2 props{ army:i=0 active:b=no } } armada{ name:t="armada_01" tm:m=[[0.21644, 0, -0.976296] [0, 1, 0] [0.976296, 0, 0.21644] [-1026.39, 1174.58, 429.378]] unit_class:t="f-100d" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 wayPoints:t="way_points_07" weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=5 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="hold_fire" skill:i=4 numInWing:i=5 speed:r=9999 plane{ wing_formation:t="Vee" row_distances:r=3 col_distances:r=3 super_formation:t="Vee" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="STAY_FROMATION" } } way{ } } armada{ name:t="armada_02" tm:m=[[-0.766044, 0, 0.642788] [0, 1, 0] [-0.642788, 0, -0.766044] [2685.76, 1148.73, -953.615]] unit_class:t="mig-19pt" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 wayPoints:t="way_points_06" weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=5 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="hold_fire" skill:i=4 numInWing:i=5 plane{ wing_formation:t="Vee" row_distances:r=3 col_distances:r=3 super_formation:t="Vee" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="STAY_FROMATION" } } way{ } } squad{ name:t="airbots" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2087.84, 504.283, -1198.25]] props{ squad_members:t="armada_02" squad_members:t="armada_03" squad_members:t="armada_01" } } armada{ name:t="armada_03" tm:m=[[0.21644, 0, -0.976296] [0, 1, 0] [0.976296, 0, 0.21644] [-1026.39, 600, 1490.46]] unit_class:t="javelin_fmk9" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=5 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="hold_fire" skill:i=4 numInWing:i=5 speed:r=9999 plane{ wing_formation:t="Vee" row_distances:r=3 col_distances:r=3 super_formation:t="Vee" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="STAY_FROMATION" } } way{ } } phys_obj{ name:t="phys_obj_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [744.597, 114.624, -831.749]] unit_class:t="ball" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } phys_obj{ name:t="phys_obj_02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [915.843, 114.624, -835.709]] unit_class:t="ball" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } phys_obj{ name:t="phys_obj_03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [830.289, 104.614, -266.993]] unit_class:t="ball" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } objectGroups{ name:t="objectGroups_06" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [829.703, 108.227, -104.747]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [832.491, 108.227, -122.195]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_09" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [839.631, 108.227, -111.94]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_10" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [822.111, 108.227, -114.891]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=2 props{ army:i=2 active:b=yes } } tankModels{ name:t="tankModels_05" tm:m=[[-1, 0, 1.50996e-07] [0, 1, 0] [-1.50996e-07, 0, -1] [854.628, 108.215, -98.9547]] unit_class:t="ussr_t_80b" objLayer:i=1 modification:t="tank_additional_armor" props{ uniqueName:t="" way{ } } tankModels{ name:t="tankModels_06" tm:m=[[-1, 0, 1.50996e-07] [0, 1, 0] [-1.50996e-07, 0, -1] [854.628, 108.215, -103.036]] unit_class:t="ussr_t_80b" objLayer:i=1 props{ army:i=0 attack_type:t="fire_at_will" } } tankModels{ name:t="tankModels_07" tm:m=[[-1, 0, 1.50996e-07] [0, 1, 0] [-1.50996e-07, 0, -1] [854.628, 108.215, -107.118]] unit_class:t="ussr_t_80b" objLayer:i=1 props{ army:i=0 attack_type:t="fire_at_will" } } tankModels{ name:t="tankModels_08" tm:m=[[-1, 0, 1.50996e-07] [0, 1, 0] [-1.50996e-07, 0, -1] [854.628, 108.215, -111.2]] unit_class:t="ussr_t_80b" objLayer:i=1 props{ army:i=0 attack_type:t="fire_at_will" } } tankModels{ name:t="tankModels_09" tm:m=[[-1, 0, 1.50996e-07] [0, 1, 0] [-1.50996e-07, 0, -1] [854.628, 108.215, -115.281]] unit_class:t="ussr_t_80b" objLayer:i=1 props{ army:i=0 attack_type:t="fire_at_will" } } tankModels{ name:t="tankModels_10" tm:m=[[-1, 0, 1.50996e-07] [0, 1, 0] [-1.50996e-07, 0, -1] [854.628, 108.215, -119.363]] unit_class:t="ussr_t_80b" objLayer:i=1 props{ army:i=0 attack_type:t="fire_at_will" } } tankModels{ name:t="tankModels_11" tm:m=[[-1, 0, 1.50996e-07] [0, 1, 0] [-1.50996e-07, 0, -1] [854.628, 108.215, -123.445]] unit_class:t="ussr_t_80b" objLayer:i=1 props{ army:i=0 attack_type:t="fire_at_will" } } tankModels{ name:t="tankModels_12" tm:m=[[-1, 0, 1.50996e-07] [0, 1, 0] [-1.50996e-07, 0, -1] [854.628, 108.215, -127.526]] unit_class:t="ussr_t_80b" objLayer:i=1 props{ army:i=0 attack_type:t="fire_at_will" } } tankModels{ name:t="tankModels_21" tm:m=[[1, 0, -2.83122e-07] [0, 1, 0] [2.83122e-07, 0, 1] [803.586, 108.215, -126.604]] unit_class:t="ussr_t_80b" objLayer:i=1 props{ army:i=0 attack_type:t="fire_at_will" } } tankModels{ name:t="tankModels_22" tm:m=[[1, 0, -2.83122e-07] [0, 1, 0] [2.83122e-07, 0, 1] [803.586, 108.215, -122.522]] unit_class:t="ussr_t_80b" objLayer:i=1 props{ army:i=0 attack_type:t="fire_at_will" } } tankModels{ name:t="tankModels_23" tm:m=[[1, 0, -2.83122e-07] [0, 1, 0] [2.83122e-07, 0, 1] [803.586, 108.215, -118.441]] unit_class:t="ussr_t_80b" objLayer:i=1 props{ army:i=0 attack_type:t="fire_at_will" } } tankModels{ name:t="tankModels_24" tm:m=[[1, 0, -2.83122e-07] [0, 1, 0] [2.83122e-07, 0, 1] [803.586, 108.215, -114.359]] unit_class:t="ussr_t_80b" objLayer:i=1 props{ army:i=0 attack_type:t="fire_at_will" } } tankModels{ name:t="tankModels_25" tm:m=[[1, 0, -2.83122e-07] [0, 1, 0] [2.83122e-07, 0, 1] [803.586, 108.215, -110.277]] unit_class:t="ussr_t_80b" objLayer:i=1 props{ army:i=0 attack_type:t="fire_at_will" } } tankModels{ name:t="tankModels_26" tm:m=[[1, 0, -2.83122e-07] [0, 1, 0] [2.83122e-07, 0, 1] [803.586, 108.215, -106.196]] unit_class:t="ussr_t_80b" objLayer:i=1 props{ army:i=0 attack_type:t="fire_at_will" } } tankModels{ name:t="tankModels_27" tm:m=[[1, 0, -2.83122e-07] [0, 1, 0] [2.83122e-07, 0, 1] [803.586, 108.215, -102.114]] unit_class:t="ussr_t_80b" objLayer:i=1 props{ army:i=0 attack_type:t="fire_at_will" } } tankModels{ name:t="tankModels_20" tm:m=[[1, 0, -2.83122e-07] [0, 1, 0] [2.83122e-07, 0, 1] [803.586, 108.215, -98.0323]] unit_class:t="ussr_t_80b" objLayer:i=1 props{ army:i=0 attack_type:t="fire_at_will" } } objectGroups{ name:t="objectGroups_11" tm:m=[[9.56708e-07, 0, -12.672] [0, 11.52, 0] [11.52, 0, 8.69734e-07] [873.89, 80.2466, -97.922]] unit_class:t="flag_victory" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_12" tm:m=[[9.30133e-07, 0, -12.32] [0, 11.2, 0] [11.2, 0, 8.45575e-07] [792.997, 81.5173, -96.9174]] unit_class:t="flag_victory" objLayer:i=2 props{ army:i=2 active:b=yes } } squad{ name:t="gulag" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [829.107, 112.605, -112.779]] props{ squad_members:t="tankModels_05" squad_members:t="tankModels_06" squad_members:t="tankModels_07" squad_members:t="tankModels_08" squad_members:t="tankModels_09" squad_members:t="tankModels_10" squad_members:t="tankModels_11" squad_members:t="tankModels_12" squad_members:t="tankModels_21" squad_members:t="tankModels_22" squad_members:t="tankModels_23" squad_members:t="tankModels_24" squad_members:t="tankModels_25" squad_members:t="tankModels_26" squad_members:t="tankModels_27" squad_members:t="tankModels_20" } } structures{ name:t="objectGroups_13" tm:m=[[0.130526, 0, -0.991445] [0, 1, 0] [0.991445, 0, 0.130526] [869.92, 107.465, -176.063]] unit_class:t="loudspeaker_wsound_01" objLayer:i=2 props{ army:i=0 count:i=1 } } structures{ name:t="objectGroups_14" tm:m=[[0.130526, 0, -0.991445] [0, 1, 0] [0.991445, 0, 0.130526] [790.088, 107.465, -176.063]] unit_class:t="loudspeaker_wsound_01" objLayer:i=2 props{ army:i=0 count:i=1 } } structures{ name:t="objectGroups_15" tm:m=[[0.130526, 0, -0.991445] [0, 1, 0] [0.991445, 0, 0.130526] [829.649, 116.191, -622.993]] unit_class:t="loudspeaker_wsound_01" objLayer:i=2 props{ army:i=0 count:i=1 } } structures{ name:t="objectGroups_16" tm:m=[[0.130526, 0, -0.991445] [0, 1, 0] [0.991445, 0, 0.130526] [838.02, 119.277, -996.826]] unit_class:t="loudspeaker_wsound_01" objLayer:i=2 props{ army:i=0 count:i=1 } } structures{ name:t="objectGroups_17" tm:m=[[0.130526, 0, -0.991445] [0, 1, 0] [0.991445, 0, 0.130526] [863.203, 117.242, -854.993]] unit_class:t="loudspeaker_wsound_01" objLayer:i=2 props{ army:i=0 count:i=1 } } armada{ name:t="ap_02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -958.473, -3389.18]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="ap_03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -958.473, -3402.92]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="ap_04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -958.473, -3416.66]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="ap_05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -958.473, -3430.4]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="ap_06" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -958.473, -3444.14]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="ap_07" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -958.473, -3457.88]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="ap_08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -958.473, -3471.61]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="ap_09" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -958.473, -3485.35]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="ap_10" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -958.473, -3499.09]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="ap_11" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -958.473, -3512.83]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="ap_12" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -958.473, -3526.57]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="ap_13" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -958.473, -3540.31]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="ap_14" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -958.473, -3554.05]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="ap_15" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -958.473, -3567.79]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="ap_16" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -958.473, -3581.53]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="ap_17" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -958.473, -3595.27]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="ap_18" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -958.473, -3609.01]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="ap_19" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -958.473, -3622.75]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="ap_20" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -958.473, -3636.49]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="ap_21" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -958.473, -3650.23]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="ap_22" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -958.473, -3663.96]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="ap_23" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -958.473, -3677.7]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="ap_24" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -958.473, -3691.44]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="ap_25" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -958.473, -3705.18]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="ap_26" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -958.473, -3718.92]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="ap_27" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -958.473, -3732.66]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="ap_28" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -958.473, -3746.4]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="ap_29" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -958.473, -3760.14]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="ap_30" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -958.473, -3773.88]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="ap_31" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -958.473, -3787.62]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="ap_32" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -958.473, -3801.36]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bp_02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -958.473, -3386.71]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bp_03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -958.473, -3397.98]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bp_04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -958.473, -3409.24]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bp_05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -958.473, -3420.51]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bp_06" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -958.473, -3431.78]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bp_07" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -958.473, -3443.05]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bp_08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -958.473, -3454.31]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bp_09" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -958.473, -3465.58]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bp_10" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -958.473, -3476.85]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bp_11" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -958.473, -3488.12]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bp_12" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -958.473, -3499.38]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bp_13" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -958.473, -3510.65]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bp_14" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -958.473, -3521.92]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bp_15" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -958.473, -3533.19]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bp_16" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -958.473, -3544.45]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bp_17" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -958.473, -3555.72]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bp_18" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -958.473, -3566.99]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bp_19" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -958.473, -3578.26]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bp_20" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -958.473, -3589.52]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bp_21" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -958.473, -3600.79]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bp_22" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -958.473, -3612.06]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bp_23" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -958.473, -3623.33]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bp_24" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -958.473, -3634.59]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bp_25" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -958.473, -3645.86]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bp_26" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -958.473, -3657.13]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bp_27" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -958.473, -3668.4]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bp_28" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -958.473, -3679.66]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bp_29" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -958.473, -3690.93]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bp_30" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -958.473, -3702.2]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bp_31" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -958.473, -3713.47]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bp_32" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -958.473, -3724.73]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } squad{ name:t="PlayerSquad" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [592.914, -958.473, -3569.24]] props{ squad_members:t="ap_01" squad_members:t="bp_01" squad_members:t="ap_02" squad_members:t="ap_03" squad_members:t="ap_04" squad_members:t="ap_05" squad_members:t="ap_06" squad_members:t="ap_07" squad_members:t="ap_08" squad_members:t="ap_09" squad_members:t="ap_10" squad_members:t="ap_11" squad_members:t="ap_12" squad_members:t="ap_13" squad_members:t="ap_14" squad_members:t="ap_15" squad_members:t="ap_16" squad_members:t="ap_17" squad_members:t="ap_18" squad_members:t="ap_19" squad_members:t="ap_20" squad_members:t="ap_21" squad_members:t="ap_22" squad_members:t="ap_23" squad_members:t="ap_24" squad_members:t="ap_25" squad_members:t="ap_26" squad_members:t="ap_27" squad_members:t="ap_28" squad_members:t="ap_29" squad_members:t="ap_30" squad_members:t="ap_31" squad_members:t="ap_32" squad_members:t="bp_02" squad_members:t="bp_03" squad_members:t="bp_04" squad_members:t="bp_05" squad_members:t="bp_06" squad_members:t="bp_07" squad_members:t="bp_08" squad_members:t="bp_09" squad_members:t="bp_10" squad_members:t="bp_11" squad_members:t="bp_12" squad_members:t="bp_13" squad_members:t="bp_14" squad_members:t="bp_15" squad_members:t="bp_16" squad_members:t="bp_17" squad_members:t="bp_18" squad_members:t="bp_19" squad_members:t="bp_20" squad_members:t="bp_21" squad_members:t="bp_22" squad_members:t="bp_23" squad_members:t="bp_24" squad_members:t="bp_25" squad_members:t="bp_26" squad_members:t="bp_27" squad_members:t="bp_28" squad_members:t="bp_29" squad_members:t="bp_30" squad_members:t="bp_31" squad_members:t="bp_32" } } squad{ name:t="BotSquad01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5086.64, -958.473, -3569.24]] props{ squad_members:t="bp_01" squad_members:t="bp_02" squad_members:t="bp_03" squad_members:t="bp_04" squad_members:t="bp_05" squad_members:t="bp_06" squad_members:t="bp_07" squad_members:t="bp_08" squad_members:t="bp_09" squad_members:t="bp_10" squad_members:t="bp_11" squad_members:t="bp_12" squad_members:t="bp_13" squad_members:t="bp_14" squad_members:t="bp_15" squad_members:t="bp_16" squad_members:t="bp_17" squad_members:t="bp_18" squad_members:t="bp_19" squad_members:t="bp_20" squad_members:t="bp_21" squad_members:t="bp_22" squad_members:t="bp_23" squad_members:t="bp_24" squad_members:t="bp_25" squad_members:t="bp_26" squad_members:t="bp_27" squad_members:t="bp_28" squad_members:t="bp_29" squad_members:t="bp_30" squad_members:t="bp_31" squad_members:t="bp_32" squad_members:t="ap_01" squad_members:t="ap_02" squad_members:t="ap_03" squad_members:t="ap_04" squad_members:t="ap_05" squad_members:t="ap_06" squad_members:t="ap_07" squad_members:t="ap_08" squad_members:t="ap_09" squad_members:t="ap_10" squad_members:t="ap_11" squad_members:t="ap_12" squad_members:t="ap_13" squad_members:t="ap_14" squad_members:t="ap_15" squad_members:t="ap_16" squad_members:t="ap_17" squad_members:t="ap_18" squad_members:t="ap_19" squad_members:t="ap_20" squad_members:t="ap_21" squad_members:t="ap_22" squad_members:t="ap_23" squad_members:t="ap_24" squad_members:t="ap_25" squad_members:t="ap_26" squad_members:t="ap_27" squad_members:t="ap_28" squad_members:t="ap_29" squad_members:t="ap_30" squad_members:t="ap_31" squad_members:t="ap_32" } } squad{ name:t="bsquad" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -958.473, -3550.09]] props{ squad_members:t="bp_01" squad_members:t="bp_02" squad_members:t="bp_03" squad_members:t="bp_04" squad_members:t="bp_05" squad_members:t="bp_06" squad_members:t="bp_07" squad_members:t="bp_08" squad_members:t="bp_09" squad_members:t="bp_10" squad_members:t="bp_11" squad_members:t="bp_12" squad_members:t="bp_13" squad_members:t="bp_14" squad_members:t="bp_15" squad_members:t="bp_16" squad_members:t="bp_17" squad_members:t="bp_18" squad_members:t="bp_19" squad_members:t="bp_20" squad_members:t="bp_21" squad_members:t="bp_22" squad_members:t="bp_23" squad_members:t="bp_24" squad_members:t="bp_25" squad_members:t="bp_26" squad_members:t="bp_27" squad_members:t="bp_28" squad_members:t="bp_29" squad_members:t="bp_30" squad_members:t="bp_31" squad_members:t="bp_32" } } squad{ name:t="asquad" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -958.473, -3588.4]] props{ squad_members:t="ap_01" squad_members:t="ap_02" squad_members:t="ap_03" squad_members:t="ap_04" squad_members:t="ap_05" squad_members:t="ap_06" squad_members:t="ap_07" squad_members:t="ap_08" squad_members:t="ap_09" squad_members:t="ap_10" squad_members:t="ap_11" squad_members:t="ap_12" squad_members:t="ap_13" squad_members:t="ap_14" squad_members:t="ap_15" squad_members:t="ap_16" squad_members:t="ap_17" squad_members:t="ap_18" squad_members:t="ap_19" squad_members:t="ap_20" squad_members:t="ap_21" squad_members:t="ap_22" squad_members:t="ap_23" squad_members:t="ap_24" squad_members:t="ap_25" squad_members:t="ap_26" squad_members:t="ap_27" squad_members:t="ap_28" squad_members:t="ap_29" squad_members:t="ap_30" squad_members:t="ap_31" squad_members:t="ap_32" } } structures{ name:t="objectGroups_18" tm:m=[[-1, 0, 5.96046e-08] [0, 1, 0] [-5.96046e-08, 0, -1] [820.005, 158.231, -926.709]] unit_class:t="flag_victory" objLayer:i=2 props{ army:i=0 count:i=1 } } tankModels{ name:t="tankModels_13" tm:m=[[-0.0436194, 0, -0.999048] [0, 1, 0] [0.999048, 0, -0.0436194] [585.997, 156.194, 1765.29]] unit_class:t="ussr_t_80b" objLayer:i=1 modification:t="new_tank_tracks" modification:t="new_tank_suspension" modification:t="new_tank_filter" modification:t="t_80b_protection_improvement" count:i=20 formation_type:t="rows" formation_div:i=1 formation_step:p2=2.5, 2 formation_noise:p2=0, 0 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_14" tm:m=[[0.92388, 0, -0.382683] [0, 1, 0] [0.382683, 0, 0.92388] [-714.28, 156.194, -164.879]] unit_class:t="ussr_t_80b" objLayer:i=1 modification:t="new_tank_suspension" modification:t="new_tank_filter" modification:t="new_tank_brakes" formation_type:t="rows" formation_div:i=1 formation_step:p2=2.5, 2 formation_noise:p2=0, 0 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_15" tm:m=[[0.92388, 0, -0.382683] [0, 1, 0] [0.382683, 0, 0.92388] [-547.392, 147.523, -664.893]] unit_class:t="ussr_t_80b" objLayer:i=1 modification:t="new_tank_suspension" modification:t="new_tank_filter" modification:t="new_tank_brakes" formation_type:t="rows" formation_div:i=1 formation_step:p2=2.5, 2 formation_noise:p2=0, 0 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_16" tm:m=[[-0.999048, 0, -0.0436195] [0, 1, 0] [0.0436195, 0, -0.999048] [2400, 200, -700]] unit_class:t="ussr_t_80b" objLayer:i=1 modification:t="new_tank_suspension" modification:t="new_tank_filter" modification:t="new_tank_brakes" formation_type:t="rows" formation_div:i=1 formation_step:p2=2.5, 2 formation_noise:p2=0, 0 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_17" tm:m=[[-0.999048, 0, -0.0436195] [0, 1, 0] [0.0436195, 0, -0.999048] [2426.35, 200, -700]] unit_class:t="ussr_zsu_23_4" objLayer:i=1 modification:t="new_tank_suspension" modification:t="new_tank_filter" modification:t="new_tank_brakes" formation_type:t="rows" formation_div:i=1 formation_step:p2=2.5, 2 formation_noise:p2=0, 0 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_18" tm:m=[[0.92388, 0, -0.382683] [0, 1, 0] [0.382683, 0, 0.92388] [-634.219, 147.523, -664.893]] unit_class:t="ussr_zsu_23_4" objLayer:i=1 modification:t="new_tank_suspension" modification:t="new_tank_filter" modification:t="new_tank_brakes" formation_type:t="rows" formation_div:i=1 formation_step:p2=2.5, 2 formation_noise:p2=0, 0 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_19" tm:m=[[0.92388, 0, -0.382683] [0, 1, 0] [0.382683, 0, 0.92388] [-685.32, 156.194, -63.2498]] unit_class:t="ussr_zsu_23_4" objLayer:i=1 modification:t="new_tank_suspension" modification:t="new_tank_filter" modification:t="new_tank_brakes" formation_type:t="rows" formation_div:i=1 formation_step:p2=2.5, 2 formation_noise:p2=0, 0 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_28" tm:m=[[-0.0436194, 0, -0.999048] [0, 1, 0] [0.999048, 0, -0.0436194] [585.997, 156.194, 1839.34]] unit_class:t="ussr_zsu_23_4" objLayer:i=1 modification:t="new_tank_suspension" modification:t="new_tank_filter" modification:t="new_tank_brakes" formation_type:t="rows" formation_div:i=1 formation_step:p2=2.5, 2 formation_noise:p2=0, 0 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_29" tm:m=[[0.92388, 0, -0.382683] [0, 1, 0] [0.382683, 0, 0.92388] [-634.219, 147.523, -606.634]] unit_class:t="ussr_bmp_2" objLayer:i=1 modification:t="new_tank_suspension" modification:t="new_tank_filter" modification:t="new_tank_brakes" formation_type:t="rows" formation_div:i=1 formation_step:p2=2.5, 2 formation_noise:p2=0, 0 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_30" tm:m=[[0.92388, 0, -0.382683] [0, 1, 0] [0.382683, 0, 0.92388] [-712.644, 147.523, -112.769]] unit_class:t="ussr_bmp_2" objLayer:i=1 modification:t="new_tank_suspension" modification:t="new_tank_filter" modification:t="new_tank_brakes" formation_type:t="rows" formation_div:i=1 formation_step:p2=2.5, 2 formation_noise:p2=0, 0 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_31" tm:m=[[-0.0436194, 0, -0.999048] [0, 1, 0] [0.999048, 0, -0.0436194] [585.997, 156.194, 1903]] unit_class:t="ussr_bmp_2" objLayer:i=1 modification:t="new_tank_suspension" modification:t="new_tank_filter" modification:t="new_tank_brakes" formation_type:t="rows" formation_div:i=1 formation_step:p2=2.5, 2 formation_noise:p2=0, 0 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_32" tm:m=[[-0.999048, 0, -0.0436195] [0, 1, 0] [0.0436195, 0, -0.999048] [2492.6, 200, -700]] unit_class:t="ussr_bmp_2" objLayer:i=1 modification:t="new_tank_suspension" modification:t="new_tank_filter" modification:t="new_tank_brakes" formation_type:t="rows" formation_div:i=1 formation_step:p2=2.5, 2 formation_noise:p2=0, 0 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_33" tm:m=[[0.92388, 0, -0.382683] [0, 1, 0] [0.382683, 0, 0.92388] [-547.392, 147.523, -812.036]] unit_class:t="us_m1_ip_abrams" objLayer:i=1 modification:t="new_tank_suspension" modification:t="new_tank_filter" modification:t="new_tank_brakes" formation_type:t="rows" formation_div:i=1 formation_step:p2=2.5, 2 formation_noise:p2=0, 0 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_34" tm:m=[[0.92388, 0, -0.382683] [0, 1, 0] [0.382683, 0, 0.92388] [-574.097, 147.523, -156.714]] unit_class:t="us_m1_ip_abrams" objLayer:i=1 modification:t="new_tank_suspension" modification:t="new_tank_filter" modification:t="new_tank_brakes" formation_type:t="rows" formation_div:i=1 formation_step:p2=2.5, 2 formation_noise:p2=0, 0 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } squad{ name:t="gmode1" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [414.213, 154.212, 167.426]] props{ squad_members:t="tankModels_18" squad_members:t="tankModels_15" squad_members:t="tankModels_29" squad_members:t="tankModels_14" squad_members:t="tankModels_19" squad_members:t="tankModels_30" squad_members:t="tankModels_13" squad_members:t="tankModels_31" squad_members:t="tankModels_28" squad_members:t="tankModels_16" squad_members:t="tankModels_17" squad_members:t="tankModels_32" } } tankModels{ name:t="tankModels_35" tm:m=[[0.92388, 0, -0.382683] [0, 1, 0] [0.382683, 0, 0.92388] [395.895, 147.523, 1750.62]] unit_class:t="us_m1_ip_abrams" objLayer:i=1 modification:t="new_tank_suspension" modification:t="new_tank_filter" modification:t="new_tank_brakes" formation_type:t="rows" formation_div:i=1 formation_step:p2=2.5, 2 formation_noise:p2=0, 0 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_36" tm:m=[[0.92388, 0, -0.382683] [0, 1, 0] [0.382683, 0, 0.92388] [2390.55, 187.695, -556.033]] unit_class:t="us_m1_ip_abrams" objLayer:i=1 modification:t="new_tank_suspension" modification:t="new_tank_filter" modification:t="new_tank_brakes" formation_type:t="rows" formation_div:i=1 formation_step:p2=2.5, 2 formation_noise:p2=0, 0 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_37" tm:m=[[0.92388, 0, -0.382683] [0, 1, 0] [0.382683, 0, 0.92388] [2480.43, 200, -561.237]] unit_class:t="us_m3_bradley" objLayer:i=1 modification:t="new_tank_suspension" modification:t="new_tank_filter" modification:t="new_tank_brakes" formation_type:t="rows" formation_div:i=1 formation_step:p2=2.5, 2 formation_noise:p2=0, 0 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_38" tm:m=[[0.92388, 0, -0.382683] [0, 1, 0] [0.382683, 0, 0.92388] [404.089, 200, 1769.98]] unit_class:t="us_m3_bradley" objLayer:i=1 modification:t="new_tank_suspension" modification:t="new_tank_filter" modification:t="new_tank_brakes" formation_type:t="rows" formation_div:i=1 formation_step:p2=2.5, 2 formation_noise:p2=0, 0 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_39" tm:m=[[0.92388, 0, -0.382683] [0, 1, 0] [0.382683, 0, 0.92388] [-548.772, 200, -232.463]] unit_class:t="us_m3_bradley" objLayer:i=1 modification:t="new_tank_suspension" modification:t="new_tank_filter" modification:t="new_tank_brakes" formation_type:t="rows" formation_div:i=1 formation_step:p2=2.5, 2 formation_noise:p2=0, 0 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_40" tm:m=[[0.92388, 0, -0.382683] [0, 1, 0] [0.382683, 0, 0.92388] [-521.664, 200, -801.161]] unit_class:t="us_m3_bradley" objLayer:i=1 modification:t="new_tank_suspension" modification:t="new_tank_filter" modification:t="new_tank_brakes" formation_type:t="rows" formation_div:i=1 formation_step:p2=2.5, 2 formation_noise:p2=0, 0 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_41" tm:m=[[0.92388, 0, -0.382683] [0, 1, 0] [0.382683, 0, 0.92388] [-576.62, 200, -801.161]] unit_class:t="us_m247" objLayer:i=1 modification:t="new_tank_suspension" modification:t="new_tank_filter" modification:t="new_tank_brakes" formation_type:t="rows" formation_div:i=1 formation_step:p2=2.5, 2 formation_noise:p2=0, 0 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_42" tm:m=[[0.92388, 0, -0.382683] [0, 1, 0] [0.382683, 0, 0.92388] [-551.967, 200, -257.832]] unit_class:t="us_m247" objLayer:i=1 modification:t="new_tank_suspension" modification:t="new_tank_filter" modification:t="new_tank_brakes" formation_type:t="rows" formation_div:i=1 formation_step:p2=2.5, 2 formation_noise:p2=0, 0 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_44" tm:m=[[0.92388, 0, -0.382683] [0, 1, 0] [0.382683, 0, 0.92388] [2547.61, 200, -550.817]] unit_class:t="us_m247" objLayer:i=1 modification:t="new_tank_suspension" modification:t="new_tank_filter" modification:t="new_tank_brakes" formation_type:t="rows" formation_div:i=1 formation_step:p2=2.5, 2 formation_noise:p2=0, 0 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_45" tm:m=[[0.92388, 0, -0.382683] [0, 1, 0] [0.382683, 0, 0.92388] [320.29, 200, 1712.59]] unit_class:t="us_m247" objLayer:i=1 modification:t="new_tank_suspension" modification:t="new_tank_filter" modification:t="new_tank_brakes" formation_type:t="rows" formation_div:i=1 formation_step:p2=2.5, 2 formation_noise:p2=0, 0 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } squad{ name:t="gmode2" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [493.41, 185.855, 41.9778]] props{ squad_members:t="tankModels_35" squad_members:t="tankModels_38" squad_members:t="tankModels_45" squad_members:t="tankModels_36" squad_members:t="tankModels_37" squad_members:t="tankModels_44" squad_members:t="tankModels_34" squad_members:t="tankModels_39" squad_members:t="tankModels_42" squad_members:t="tankModels_33" squad_members:t="tankModels_40" squad_members:t="tankModels_41" } } tankModels{ name:t="tankModels_43" tm:m=[[0.92388, 0, -0.382683] [0, 1, 0] [0.382683, 0, 0.92388] [-879.737, 156.194, -164.879]] unit_class:t="it_b1_centauro_romor" objLayer:i=1 modification:t="new_tank_suspension" modification:t="new_tank_filter" modification:t="new_tank_brakes" formation_type:t="rows" formation_div:i=1 formation_step:p2=2.5, 2 formation_noise:p2=0, 0 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_46" tm:m=[[0.92388, 0, -0.382683] [0, 1, 0] [0.382683, 0, 0.92388] [-769.438, 156.194, -685.451]] unit_class:t="it_b1_centauro_romor" objLayer:i=1 modification:t="new_tank_suspension" modification:t="new_tank_filter" modification:t="new_tank_brakes" formation_type:t="rows" formation_div:i=1 formation_step:p2=2.5, 2 formation_noise:p2=0, 0 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_47" tm:m=[[0.92388, 0, -0.382683] [0, 1, 0] [0.382683, 0, 0.92388] [403.752, 156.194, 1976.02]] unit_class:t="it_b1_centauro_romor" objLayer:i=1 modification:t="new_tank_suspension" modification:t="new_tank_filter" modification:t="new_tank_brakes" formation_type:t="rows" formation_div:i=1 formation_step:p2=2.5, 2 formation_noise:p2=0, 0 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_48" tm:m=[[0.92388, 0, -0.382683] [0, 1, 0] [0.382683, 0, 0.92388] [2568.51, 156.194, -368.671]] unit_class:t="it_b1_centauro_romor" objLayer:i=1 modification:t="new_tank_suspension" modification:t="new_tank_filter" modification:t="new_tank_brakes" formation_type:t="rows" formation_div:i=1 formation_step:p2=2.5, 2 formation_noise:p2=0, 0 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_49" tm:m=[[0.92388, 0, -0.382683] [0, 1, 0] [0.382683, 0, 0.92388] [2463.95, 156.194, -368.671]] unit_class:t="it_fiat_6614_106sr" objLayer:i=1 modification:t="new_tank_suspension" modification:t="new_tank_filter" modification:t="new_tank_brakes" formation_type:t="rows" formation_div:i=1 formation_step:p2=2.5, 2 formation_noise:p2=0, 0 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_50" tm:m=[[0.92388, 0, -0.382683] [0, 1, 0] [0.382683, 0, 0.92388] [2401.95, 156.194, -368.671]] unit_class:t="it_otomatic" objLayer:i=1 modification:t="new_tank_suspension" modification:t="new_tank_filter" modification:t="new_tank_brakes" formation_type:t="rows" formation_div:i=1 formation_step:p2=2.5, 2 formation_noise:p2=0, 0 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_51" tm:m=[[0.92388, 0, -0.382683] [0, 1, 0] [0.382683, 0, 0.92388] [396.631, 156.194, 2045.58]] unit_class:t="it_fiat_6614_106sr" objLayer:i=1 modification:t="new_tank_suspension" modification:t="new_tank_filter" modification:t="new_tank_brakes" formation_type:t="rows" formation_div:i=1 formation_step:p2=2.5, 2 formation_noise:p2=0, 0 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_52" tm:m=[[0.92388, 0, -0.382683] [0, 1, 0] [0.382683, 0, 0.92388] [-880.339, 156.194, -97.3592]] unit_class:t="it_fiat_6614_106sr" objLayer:i=1 modification:t="new_tank_suspension" modification:t="new_tank_filter" modification:t="new_tank_brakes" formation_type:t="rows" formation_div:i=1 formation_step:p2=2.5, 2 formation_noise:p2=0, 0 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_53" tm:m=[[0.92388, 0, -0.382683] [0, 1, 0] [0.382683, 0, 0.92388] [-827.488, 156.194, -679.276]] unit_class:t="it_fiat_6614_106sr" objLayer:i=1 modification:t="new_tank_suspension" modification:t="new_tank_filter" modification:t="new_tank_brakes" formation_type:t="rows" formation_div:i=1 formation_step:p2=2.5, 2 formation_noise:p2=0, 0 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_54" tm:m=[[0.92388, 0, -0.382683] [0, 1, 0] [0.382683, 0, 0.92388] [321.67, 156.194, 2026.07]] unit_class:t="it_otomatic" objLayer:i=1 modification:t="new_tank_suspension" modification:t="new_tank_filter" modification:t="new_tank_brakes" formation_type:t="rows" formation_div:i=1 formation_step:p2=2.5, 2 formation_noise:p2=0, 0 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_55" tm:m=[[0.92388, 0, -0.382683] [0, 1, 0] [0.382683, 0, 0.92388] [-883.194, 156.194, -37.0045]] unit_class:t="it_otomatic" objLayer:i=1 modification:t="new_tank_suspension" modification:t="new_tank_filter" modification:t="new_tank_brakes" formation_type:t="rows" formation_div:i=1 formation_step:p2=2.5, 2 formation_noise:p2=0, 0 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_56" tm:m=[[0.92388, 0, -0.382683] [0, 1, 0] [0.382683, 0, 0.92388] [-883.194, 156.194, -673.168]] unit_class:t="it_otomatic" objLayer:i=1 modification:t="new_tank_suspension" modification:t="new_tank_filter" modification:t="new_tank_brakes" formation_type:t="rows" formation_div:i=1 formation_step:p2=2.5, 2 formation_noise:p2=0, 0 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } squad{ name:t="gmode3" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [286.089, 156.194, 217.043]] props{ squad_members:t="tankModels_43" squad_members:t="tankModels_52" squad_members:t="tankModels_55" squad_members:t="tankModels_46" squad_members:t="tankModels_53" squad_members:t="tankModels_56" squad_members:t="tankModels_47" squad_members:t="tankModels_51" squad_members:t="tankModels_54" squad_members:t="tankModels_48" squad_members:t="tankModels_49" squad_members:t="tankModels_50" } } squad{ name:t="d" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [444.48, 164.965, 1865.39]] props{ squad_members:t="tankModels_13" squad_members:t="tankModels_28" squad_members:t="tankModels_31" squad_members:t="tankModels_35" squad_members:t="tankModels_38" squad_members:t="tankModels_45" squad_members:t="tankModels_47" squad_members:t="tankModels_51" squad_members:t="tankModels_54" } } area_squad{ name:t="pickups_area_sq" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2048.13, 131.241, -376.646]] props{ squad_members:t="pickupArea01" squad_members:t="pickupArea02" squad_members:t="pickupArea03" squad_members:t="pickupArea04" squad_members:t="pickupArea05" squad_members:t="pickupArea06" squad_members:t="pickupArea07" squad_members:t="pickupArea08" squad_members:t="pickupArea09" squad_members:t="pickupArea10" squad_members:t="pickupArea11" squad_members:t="pickupArea12" squad_members:t="pickupArea13" squad_members:t="pickupArea14" squad_members:t="pickupArea15" squad_members:t="pickupArea16" squad_members:t="pickupArea17" squad_members:t="pickupArea18" squad_members:t="pickupArea19" squad_members:t="pickupArea20" squad_members:t="pickupArea21" squad_members:t="pickupArea22" squad_members:t="pickupArea23" squad_members:t="pickupArea24" squad_members:t="pickupArea25" squad_members:t="pickupArea26" squad_members:t="pickupArea27" squad_members:t="pickupArea28" squad_members:t="pickupArea29" squad_members:t="pickupArea30" squad_members:t="pickupArea31" squad_members:t="pickupArea32" squad_members:t="pickupArea33" squad_members:t="pickupArea34" squad_members:t="pickupArea35" } } squad{ name:t="c" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-714.483, 164.002, -143.016]] props{ squad_members:t="tankModels_14" squad_members:t="tankModels_19" squad_members:t="tankModels_30" squad_members:t="tankModels_34" squad_members:t="tankModels_39" squad_members:t="tankModels_42" squad_members:t="tankModels_43" squad_members:t="tankModels_52" squad_members:t="tankModels_55" } } squad{ name:t="b" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2463.55, 184.031, -541.567]] props{ squad_members:t="tankModels_16" squad_members:t="tankModels_17" squad_members:t="tankModels_32" squad_members:t="tankModels_36" squad_members:t="tankModels_37" squad_members:t="tankModels_44" squad_members:t="tankModels_48" squad_members:t="tankModels_49" squad_members:t="tankModels_50" } } squad{ name:t="a" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-660.181, 162.075, -709.852]] props{ squad_members:t="tankModels_15" squad_members:t="tankModels_18" squad_members:t="tankModels_29" squad_members:t="tankModels_33" squad_members:t="tankModels_40" squad_members:t="tankModels_41" squad_members:t="tankModels_46" squad_members:t="tankModels_53" squad_members:t="tankModels_56" } } squad{ name:t="b01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2439.65, 200, -700]] props{ squad_members:t="tankModels_16" squad_members:t="tankModels_17" squad_members:t="tankModels_32" } } squad{ name:t="b02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2472.86, 195.898, -556.029]] props{ squad_members:t="tankModels_44" squad_members:t="tankModels_37" squad_members:t="tankModels_36" } } squad{ name:t="b03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2478.14, 156.194, -368.671]] props{ squad_members:t="tankModels_48" squad_members:t="tankModels_49" squad_members:t="tankModels_50" } } squad{ name:t="d01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [585.997, 156.194, 1835.88]] props{ squad_members:t="tankModels_13" squad_members:t="tankModels_28" squad_members:t="tankModels_31" } } squad{ name:t="d02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [373.425, 182.508, 1744.4]] props{ squad_members:t="tankModels_35" squad_members:t="tankModels_38" squad_members:t="tankModels_45" } } squad{ name:t="d03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [374.018, 156.194, 2015.89]] props{ squad_members:t="tankModels_47" squad_members:t="tankModels_51" squad_members:t="tankModels_54" } } squad{ name:t="c01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-704.081, 153.304, -113.633]] props{ squad_members:t="tankModels_19" squad_members:t="tankModels_30" squad_members:t="tankModels_14" } } squad{ name:t="c02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-558.279, 182.508, -215.67]] props{ squad_members:t="tankModels_39" squad_members:t="tankModels_34" squad_members:t="tankModels_42" } } squad{ name:t="c03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-881.09, 156.194, -99.7476]] props{ squad_members:t="tankModels_43" squad_members:t="tankModels_52" squad_members:t="tankModels_55" } } squad{ name:t="a01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-605.277, 147.523, -645.473]] props{ squad_members:t="tankModels_15" squad_members:t="tankModels_18" squad_members:t="tankModels_29" } } squad{ name:t="a02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-548.559, 182.508, -804.786]] props{ squad_members:t="tankModels_41" squad_members:t="tankModels_33" squad_members:t="tankModels_40" } } squad{ name:t="a03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-826.707, 156.194, -679.298]] props{ squad_members:t="tankModels_46" squad_members:t="tankModels_53" squad_members:t="tankModels_56" } } structures{ name:t="structures_02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [953.09, 113.114, -156.082]] unit_class:t="flag_victory" objLayer:i=1 props{ army:i=0 count:i=1 } } structures{ name:t="structures_03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [962.227, 113.114, -156.082]] unit_class:t="flag_red" objLayer:i=1 props{ army:i=0 count:i=1 } } structures{ name:t="structures_08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [970.141, 113.114, -156.082]] unit_class:t="flag_blue" objLayer:i=1 props{ army:i=0 count:i=1 } } } areas{ spawn_01{ type:t="Sphere" tm:m=[[34.4475, 0, 1.28497] [0, 26.7043, 0] [-1.60126, 0, 42.9266] [240.534, 120.575, -845.302]] objLayer:i=0 props{ } } spawn_02{ type:t="Sphere" tm:m=[[26.6356, 0, 2.2795] [0, 18.09, 0] [-3.18298, 0, 37.1925] [225.765, 119.085, -320.847]] objLayer:i=0 props{ } } spawn_21{ type:t="Sphere" tm:m=[[-36.1025, 0.960889, -4.79575] [1.31866, 27.837, -4.34932] [2.95799, -3.73627, -23.0165] [6631.08, 1000, -308.178]] objLayer:i=0 props{ } } spawn_22{ type:t="Sphere" tm:m=[[36.0294, 0.960889, -5.31703] [-0.0717759, 27.837, 4.54426] [3.48551, -3.73627, 22.9425] [-4679.38, 1000, -142.348]] objLayer:i=0 props{ } } spawn_23{ type:t="Sphere" tm:m=[[-25.2779, -2.61162, 1.58139] [-1.28531, 13.1927, 1.24216] [-2.01192, 2.45092, -28.1125] [1456.63, 138.513, -258.644]] objLayer:i=0 props{ } } spawn_26{ type:t="Sphere" tm:m=[[6.67499, -2.66283, 24.9464] [1.56983, 14.0723, 1.08206] [-19.9707, 1.80214, 5.53597] [1415.92, 122.403, -814.759]] objLayer:i=0 props{ } } pickupArea01{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [919.617, 119.914, -549.061]] objLayer:i=1 props{ } } pickupArea02{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [520.389, 121.612, -702.11]] objLayer:i=1 props{ } } pickupArea03{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [993.46, 127.011, -1051.37]] objLayer:i=1 props{ } } pickupArea04{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1033.04, 120.04, -644.736]] objLayer:i=1 props{ } } pickupArea05{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1003.29, 122.091, -423.729]] objLayer:i=1 props{ } } pickupArea06{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1174.18, 115.654, -461.135]] objLayer:i=1 props{ } } pickupArea07{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1170.91, 120.657, -227.939]] objLayer:i=1 props{ } } pickupArea08{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [517.041, 113.303, -181.926]] objLayer:i=1 props{ } } pickupArea09{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1211.44, 133.845, 76.144]] objLayer:i=1 props{ } } pickupArea10{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [901.146, 115.654, 126.034]] objLayer:i=1 props{ } } pickupArea11{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [724.556, 110.271, -88.8159]] objLayer:i=1 props{ } } pickupArea12{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [925.189, 109.51, -209.579]] objLayer:i=1 props{ } } pickupArea13{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [700.376, 115.654, -235.566]] objLayer:i=1 props{ } } pickupArea14{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [599.266, 115.654, -301.296]] objLayer:i=1 props{ } } pickupArea15{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [539.846, 118.347, -398.516]] objLayer:i=1 props{ } } pickupArea16{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [555.733, 118.949, -572.354]] objLayer:i=1 props{ } } pickupArea17{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [842.566, 113.551, -369.474]] objLayer:i=1 props{ } } pickupArea18{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [865.842, 124.483, -953.949]] objLayer:i=1 props{ } } pickupArea19{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [934.716, 115.654, -140.046]] objLayer:i=1 props{ } } pickupArea20{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [570.083, 122.963, -852.514]] objLayer:i=1 props{ } } pickupArea21{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [753.51, 119.028, -625.811]] objLayer:i=1 props{ } } pickupArea22{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1011.82, 122.492, -845.52]] objLayer:i=1 props{ } } pickupArea23{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-28.9862, 126.78, -181.996]] objLayer:i=1 props{ } } pickupArea24{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [887.272, 122.461, -798.368]] objLayer:i=1 props{ } } pickupArea25{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [745.405, 115.654, -192.39]] objLayer:i=1 props{ } } pickupArea26{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [728.196, 117.06, -545.536]] objLayer:i=1 props{ } } pickupArea27{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [280.896, 117.576, -579.554]] objLayer:i=1 props{ } } pickupArea28{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [837.837, 129.479, 23.3881]] objLayer:i=1 props{ } } pickupArea29{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [368.786, 147.902, 249.795]] objLayer:i=1 props{ } } pickupArea30{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [510.107, 123.913, -963.52]] objLayer:i=1 props{ } } pickupArea31{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [716.587, 121.416, -798.519]] objLayer:i=1 props{ } } pickupArea32{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [417.81, 112.168, -290.976]] objLayer:i=1 props{ } } pickupArea33{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [981.196, 141.034, 331.665]] objLayer:i=1 props{ } } pickupArea34{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [673.886, 127.093, -1069.48]] objLayer:i=1 props{ } } pickupArea35{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [795.25, 118.921, -861.4]] objLayer:i=1 props{ } } cap_03{ type:t="Sphere" tm:m=[[60, 0, 0] [0, 60, 0] [0, 0, 60] [830.413, 120.082, -1005.93]] objLayer:i=0 props{ } } cap_01{ type:t="Sphere" tm:m=[[60, 0, 0] [0, 52.08, 0] [0, 0, 60] [830.413, 108.479, -263.222]] objLayer:i=0 props{ } } area_01{ type:t="Sphere" tm:m=[[63.8753, 0, -11.6809] [0, 64.9346, 0] [11.6809, 0, 63.8753] [-6139.06, 157.826, 3327.18]] objLayer:i=0 props{ } } area_02{ type:t="Sphere" tm:m=[[56.7364, 0, 18.894] [0, 59.7997, 0] [-18.894, 0, 56.7364] [-5032.46, 144.804, 3171.28]] objLayer:i=0 props{ } } area_05{ type:t="Sphere" tm:m=[[-37.0783, 0, -46.9169] [0, 59.7997, 0] [46.9169, 0, -37.0783] [5723.83, 135.023, 4621.92]] objLayer:i=0 props{ } } area_04{ type:t="Sphere" tm:m=[[-59.8172, 0, -25.2667] [0, 64.9346, 0] [25.2667, 0, -59.8172] [6734.64, 148.045, 5098.5]] objLayer:i=0 props{ } } spawn_03{ type:t="Sphere" tm:m=[[26.6356, 0, 2.2795] [0, 18.09, 0] [-3.18298, 0, 37.1925] [225.765, 119.085, -327.903]] objLayer:i=0 props{ } } spawn_04{ type:t="Sphere" tm:m=[[34.4475, 0, 1.28497] [0, 26.7043, 0] [-1.60126, 0, 42.9266] [240.534, 120.575, -851.402]] objLayer:i=0 props{ } } spawn_24{ type:t="Sphere" tm:m=[[-25.2779, -2.61162, 1.58139] [-1.28531, 13.1927, 1.24216] [-2.01192, 2.45092, -28.1125] [1456.63, 138.513, -270.167]] objLayer:i=0 props{ } } spawn_27{ type:t="Sphere" tm:m=[[6.67499, -2.66283, 24.9464] [1.56983, 14.0723, 1.08206] [-19.9707, 1.80214, 5.53597] [1415.92, 122.403, -821.306]] objLayer:i=0 props{ } } Immortal{ type:t="Box" tm:m=[[133.097, 0, 33.8262] [0, 115.817, 0] [-7.76443, 0, 30.551] [3385.49, 154.521, -2616.5]] objLayer:i=0 props{ } } Spawn_05{ type:t="Sphere" tm:m=[[-0.0779866, 0, 17.307] [0, 17.3072, 0] [-17.307, 0, -0.0779866] [755.3, 607.152, -2975.99]] objLayer:i=0 props{ } } Spawn_06{ type:t="Sphere" tm:m=[[0.164098, 0, 17.5509] [0, 17.5517, 0] [-17.5509, 0, 0.164098] [778.395, 607.89, -2977.57]] objLayer:i=0 props{ } } spawn_08{ type:t="Sphere" tm:m=[[-3.78479, 0, 19.0334] [0, 19.406, 0] [-19.0334, 0, -3.78479] [3392.62, 195.467, -2724.83]] objLayer:i=0 props{ } } spawn_09{ type:t="Sphere" tm:m=[[-12.2659, 0, -15.8312] [0, 20.0269, 0] [15.8312, 0, -12.2659] [1565.98, 170.255, 280.572]] objLayer:i=0 props{ } } spawn_10{ type:t="Sphere" tm:m=[[-4.35322, 0, 8.81287] [0, 9.8294, 0] [-8.81287, 0, -4.35322] [1188.4, 151.194, -1272.83]] objLayer:i=0 props{ } } spawn_11{ type:t="Sphere" tm:m=[[-13.3175, 0, -13.2329] [0, 18.7742, 0] [13.2329, 0, -13.3175] [514.843, 142.34, -39.8398]] objLayer:i=0 props{ } } spawn_14{ type:t="Sphere" tm:m=[[-23.7707, 0, -5.99373] [0, 24.5147, 0] [5.99373, 0, -23.7707] [810.194, 111.199, -59.0909]] objLayer:i=0 props{ } } spawn_12{ type:t="Sphere" tm:m=[[-9.87509, 0, 12.3135] [0, 15.7842, 0] [-12.3135, 0, -9.87509] [316.405, 160.017, -1284.76]] objLayer:i=0 props{ } } spawn_15{ type:t="Sphere" tm:m=[[-1.03037, 0, 19.3787] [0, 19.406, 0] [-19.3787, 0, -1.03037] [3392.51, 240.016, -3167.78]] objLayer:i=0 props{ } } "Russian Bias02"{ type:t="Sphere" tm:m=[[-12.7497, 0, 11.704] [0, 17.3072, 0] [-11.704, 0, -12.7497] [1685.47, 492.882, -2053.43]] objLayer:i=0 props{ } } "Russian Bias03"{ type:t="Sphere" tm:m=[[-12.7641, 0, 12.0473] [0, 17.5517, 0] [-12.0473, 0, -12.7641] [1702.32, 493.62, -2037.56]] objLayer:i=0 props{ } } cap_04{ type:t="Box" tm:m=[[990.6, 0, 0] [0, 60, 0] [0, 0, 187.2] [683.547, 116.53, 297.347]] objLayer:i=0 props{ } } spawn_16{ type:t="Sphere" tm:m=[[14.7084, 0, -0.113391] [0, 14.7088, 0] [0.113391, 0, 14.7084] [388.032, 14956.2, -622.484]] objLayer:i=0 props{ } } spawn_17{ type:t="Sphere" tm:m=[[24.514, 0, -0.188985] [0, 24.5147, 0] [0.188985, 0, 24.514] [-159.038, 15000.6, -622.484]] objLayer:i=0 props{ } } tel_01{ type:t="Sphere" tm:m=[[1.64485, 0, 1.43123] [0, 2.18035, 0] [-1.43123, 0, 1.64485] [-1450.77, 602.08, -2072.9]] objLayer:i=0 props{ } } port_01{ type:t="Box" tm:m=[[138.146, 0, -26.3886] [0, 76.9637, 0] [22.8411, 0, 119.575] [786.675, 525.116, -2887.38]] objLayer:i=0 props{ } } tel_03{ type:t="Box" tm:m=[[-11.4069, 0, 0] [0, 5.99064, 0] [0, 0, -8.18623] [847.478, 113.648, -67.538]] objLayer:i=0 props{ } } tel_04{ type:t="Sphere" tm:m=[[-1.37371, 0, 1.69318] [0, 2.18035, 0] [-1.69318, 0, -1.37371] [1935.04, 461.804, -1687.67]] objLayer:i=0 props{ } } port_04{ type:t="Box" tm:m=[[92.9765, 0, -71.3585] [0, 76.9637, 0] [74.1188, 0, 96.5728] [-1408.41, 519.444, -2023.94]] objLayer:i=0 props{ } } port_05{ type:t="Box" tm:m=[[109.139, 0, 42.7238] [0, 76.9637, 0] [-44.3764, 0, 113.361] [1923.9, 376.908, -1671.18]] objLayer:i=0 props{ } } port_07{ type:t="Box" tm:m=[[12.4721, 0, 0] [0, 16.4605, 0] [0, 0, 49.4993] [893.12, 105.214, -128.746]] objLayer:i=0 props{ } } port_08{ type:t="Box" tm:m=[[12.691, 0, 0] [0, 17.2635, 0] [0, 0, 51.7493] [772.412, 104.663, -125.472]] objLayer:i=0 props{ } } port_10{ type:t="Sphere" tm:m=[[4.40635, 0, 3.48874] [0, 14.0506, 0] [-2.90728, 0, 3.67196] [5440.11, 120.992, 4479.97]] objLayer:i=0 props{ } } port_11{ type:t="Sphere" tm:m=[[-44.7282, 0, 9.81119] [0, 45.7916, 0] [-9.81119, 0, -44.7282] [-4745.21, 141.04, 3128.66]] objLayer:i=0 props{ } } area_10{ type:t="Sphere" tm:m=[[-0.658191, 15.075, 0] [-13.4599, -0.58767, 0] [0, 0, 17.4607] [303.742, 14955.5, -703.856]] objLayer:i=0 props{ } } port_06{ type:t="Sphere" tm:m=[[5.7576, 0, 0] [0, 7.6768, 0] [0, 0, 5.7576] [31701, 126.088, -857.214]] objLayer:i=0 props{ } } area_14{ type:t="Box" tm:m=[[8.48024, 0, -9.53674e-08] [0, 10.0428, 0] [-1.41335e-05, 0, 34.5589] [880.604, 107.785, -149.364]] objLayer:i=0 props{ } } area_15{ type:t="Sphere" tm:m=[[18.5078, 0, 0] [0, 18.5078, 0] [0, 0, 18.5078] [789.553, 119.503, -148.671]] objLayer:i=0 props{ } } cap_02{ type:t="Sphere" tm:m=[[60, 0, 0] [0, 60, 0] [0, 0, 60] [830.413, 117.143, -622.499]] objLayer:i=0 props{ } } spawn_07{ type:t="Sphere" tm:m=[[62.0992, 0, 0] [0, 105.569, 0] [0, 0, 130.408] [31706.6, 120.582, -857.997]] objLayer:i=0 props{ } } spawn_13{ type:t="Box" tm:m=[[133.097, 0, 33.8262] [0, 34.7451, 0] [-7.76443, 0, 30.551] [3385.49, 269.815, -2616.5]] objLayer:i=0 props{ } } area_03{ type:t="Sphere" tm:m=[[248.4, 0, 0] [0, 248.4, 0] [0, 0, 248.4] [909.972, 263.294, 1254.07]] objLayer:i=0 props{ } } area_09{ type:t="Sphere" tm:m=[[259.2, 0, 0] [0, 259.2, 0] [0, 0, 259.2] [417.476, 259.775, 1244.53]] objLayer:i=0 props{ } } area_11{ type:t="Sphere" tm:m=[[277.2, 0, 0] [0, 277.2, 0] [0, 0, 277.2] [-85.0211, 260.108, 1237.73]] objLayer:i=0 props{ } } area_12{ type:t="Sphere" tm:m=[[50.9853, 0, 0] [0, 50.9853, 0] [0, 0, 50.9853] [329.913, 144.172, 76.0226]] objLayer:i=0 props{ } } area_16{ type:t="Sphere" tm:m=[[-5.10874, 0, -50.7287] [0, 50.9853, 0] [50.7287, 0, -5.10874] [1139.79, 136.045, 90.5256]] objLayer:i=0 props{ } } area_17{ type:t="Sphere" tm:m=[[-5.10874, 0, -50.7287] [0, 50.9853, 0] [50.7287, 0, -5.10874] [920.428, 119.946, -831.661]] objLayer:i=0 props{ } } area_18{ type:t="Sphere" tm:m=[[-5.10874, 0, -50.7287] [0, 50.9853, 0] [50.7287, 0, -5.10874] [742.049, 119.946, -831.661]] objLayer:i=0 props{ } } spawn_18{ type:t="Sphere" tm:m=[[-3.78479, 0, 19.0334] [0, 19.406, 0] [-19.0334, 0, -3.78479] [3392.62, 195.467, -2616.41]] objLayer:i=0 props{ } } area_21{ type:t="Sphere" tm:m=[[252, 0, 0] [0, 252, 0] [0, 0, 252] [1379.65, 248.913, 1266.23]] objLayer:i=0 props{ } } area_22{ type:t="Sphere" tm:m=[[7616.62, 0, 0] [0, 1879.57, 0] [0, 0, 6593.45] [604.21, 998.778, -321.851]] objLayer:i=0 props{ } } area_19{ type:t="Box" tm:m=[[101.056, 0, -4.4122] [0, 10.0428, 0] [1.50742, 0, 34.526] [832.019, 107.785, -147.95]] objLayer:i=0 props{ } } the_gulag{ type:t="Box" tm:m=[[2.42028, 0, 0] [0, 2.42028, 0] [0, 0, 2.17825] [829.561, 108.227, -113.131]] objLayer:i=0 props{ } } area_20{ type:t="Cylinder" tm:m=[[1008, 0, 0] [0, 59.136, 0] [0, 0, 384] [1800, 23.2878, -500]] objLayer:i=0 props{ } } area_07{ type:t="Cylinder" tm:m=[[203.93, 0, 0] [0, 32.2386, 0] [0, 0, 679.767] [-13203.5, 15399.4, -620.994]] objLayer:i=0 props{ } } area_08{ type:t="Box" tm:m=[[142.751, 0, 0] [0, 32.2386, 0] [0, 0, 271.907] [-13375.1, 14936, -620.994]] objLayer:i=0 props{ } } area_13{ type:t="Box" tm:m=[[48.969, 0, 0] [0, 41.9734, 0] [0, 0, 31.4801] [374.184, 113.632, 319.895]] objLayer:i=0 props{ } } death{ type:t="Box" tm:m=[[19.0355, 0, 0] [0, 7.86591, 0] [0, 0, 19.8221] [830.726, 107.608, -113.101]] objLayer:i=0 props{ } } area_23{ type:t="Box" tm:m=[[198.12, 0, 0] [0, 60, 0] [0, 0, 187.2] [427.583, 94.9971, 1266.5]] objLayer:i=0 props{ } } area_24{ type:t="Box" tm:m=[[198.12, 0, 0] [0, 60, 0] [0, 0, 187.2] [-93.6327, 94.9971, 1266.5]] objLayer:i=0 props{ } } area_25{ type:t="Box" tm:m=[[198.12, 0, 0] [0, 60, 0] [0, 0, 187.2] [917.121, 104.624, 1266.5]] objLayer:i=0 props{ } } area_26{ type:t="Box" tm:m=[[198.12, 0, 0] [0, 60, 0] [0, 0, 187.2] [1392.19, 130.269, 1266.5]] objLayer:i=0 props{ } } area_28{ type:t="Cylinder" tm:m=[[10608.4, 0, 0] [0, 3689.51, 0] [0, 0, 35361.5] [503.578, 190.373, -291.443]] objLayer:i=0 props{ } } area_27{ type:t="Sphere" tm:m=[[23.696, 0, 0] [0, 23.696, 0] [0, 0, 23.696] [1008.2, 300.051, -4602.97]] objLayer:i=0 props{ } } Godmode{ type:t="Sphere" tm:m=[[89.342, 0, 0] [0, 89.342, 0] [0, 0, 89.342] [1074.89, 289.463, -4607.45]] objLayer:i=0 props{ } } port_09{ type:t="Box" tm:m=[[6.37948, 0, 0] [0, 5.76117, 0] [0, 0, 7.91988] [960.635, 108.321, -236.677]] objLayer:i=0 props{ } } port_12{ type:t="Box" tm:m=[[23.5403, 0, 0] [0, 5.76117, 0] [0, 0, 7.91988] [961.369, 107.918, -204.612]] objLayer:i=0 props{ } } port_13{ type:t="Box" tm:m=[[23.5403, 0, 0] [0, 5.76117, 0] [0, 0, 38.4906] [961.048, 107.918, -223.828]] objLayer:i=0 props{ } } area_29{ type:t="Sphere" tm:m=[[-0.658191, 15.075, 0] [-30.9578, -1.35164, 0] [0, 0, 29.6832] [338.432, 14933.3, -501.313]] objLayer:i=0 props{ } } area_32{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1462.62, 115.347, -477.626]] objLayer:i=0 props{ } } port_14{ type:t="Box" tm:m=[[8.47451, 0, 0] [0, 5.76117, 0] [0, 0, 7.69812] [954.101, 107.918, -159.551]] objLayer:i=0 props{ } } port_15{ type:t="Box" tm:m=[[6.37948, 0, 0] [0, 5.76117, 0] [0, 0, 7.91988] [960.635, 108.321, -186.254]] objLayer:i=0 props{ } } port_16{ type:t="Sphere" tm:m=[[11.8971, 0, 9.41959] [0, 10.1164, 0] [-8.37296, 0, 10.5752] [5470.24, 121.528, 4454.6]] objLayer:i=0 props{ } } area_30{ type:t="Sphere" tm:m=[[10.0498, 0, -114.869] [0, 115.308, 0] [114.869, 0, 10.0498] [527.532, 121.487, 1834.07]] objLayer:i=0 props{ } } area_31{ type:t="Sphere" tm:m=[[98.7623, 0, 0] [0, 98.7623, 0] [0, 0, 98.7623] [-637.545, 124.299, -45.3811]] objLayer:i=0 props{ } } area_34{ type:t="Sphere" tm:m=[[-47.833, 0, 7.22259e-06] [0, 47.833, 0] [-7.22259e-06, 0, -47.833] [2400, 200, -600]] objLayer:i=0 props{ } } area_35{ type:t="Sphere" tm:m=[[63.5767, 0, 0] [0, 63.5767, 0] [0, 0, 63.5767] [-586.359, 132.175, -683.027]] objLayer:i=0 props{ } } port_17{ type:t="Box" tm:m=[[8.89823, 0, 0] [0, 5.76117, 0] [0, 0, 7.69812] [962.814, 107.918, -159.551]] objLayer:i=0 props{ } } port_18{ type:t="Box" tm:m=[[7.83044, 0, 0] [0, 5.76117, 0] [0, 0, 7.69812] [971.174, 107.918, -159.551]] objLayer:i=0 props{ } } } objLayers{ layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } } wayPoints{ way_points_01{ closed_waypoints:b=yes isShipSpline:b=no shipTurnRadius:r=100 way{ way_points_01_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1055.88, 127.644, -7.4761]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [154.079, 119.749, -246.6]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [135.734, 122.013, -569.866]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [364.244, 119.847, -925.234]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_05{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [665.557, 125.821, -1160.85]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_06{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1111.8, 135.182, -1081.09]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_07{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1211.07, 122.856, -916.028]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_08{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1255.91, 125.885, -734.103]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_09{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1185.1, 113.366, -453.407]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_10{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1165.96, 110.646, -152.557]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } way_points_02{ closed_waypoints:b=yes isShipSpline:b=no shipTurnRadius:r=100 way{ way_points_02_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [177.775, 141.106, -176.137]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_02_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1182.5, 139.289, 11.9046]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_02_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1207.98, 138.637, 455.135]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_02_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [769.935, 144.861, 395.127]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_02_wp_05{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [179.138, 141.409, 483.2]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } way_points_03{ closed_waypoints:b=yes isShipSpline:b=no shipTurnRadius:r=100 way{ way_points_03_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [726.096, 136.044, -1205.35]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_03_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [968.234, 126.732, -1037.68]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_03_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1000.35, 117.847, -841.806]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_03_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1003.7, 117.672, -693.831]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_03_wp_05{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [838.913, 121.954, -693.436]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_03_wp_06{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [694.617, 117.496, -733.707]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_03_wp_07{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [704.862, 118.674, -506.14]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_03_wp_08{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [439.097, 120.867, -562.784]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_03_wp_09{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [432.645, 117.248, -747.439]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_03_wp_10{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [609.764, 116.922, -849.359]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_03_wp_12{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [673.12, 119.16, -1086.27]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } way_points_04{ closed_waypoints:b=yes isShipSpline:b=no shipTurnRadius:r=100 way{ way_points_04_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-267.46, 126.252, -371.334]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-91.0339, 121.82, -325.274]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [17.9201, 119.852, -298.327]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [54.4593, 119.224, -272.963]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_05{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [64.5289, 118.819, -229.296]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_06{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [67.4728, 118.963, -170.686]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_07{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [67.3145, 118.857, -141.456]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_08{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [67.2422, 118.861, -141.362]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_09{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [66.721, 118.112, -100.228]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_10{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [65.8816, 117.832, -54.0467]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_11{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [69.7777, 118.286, 92.1631]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_12{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [64.0422, 115.572, 172.819]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_13{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [22.7442, 114.295, 245.2]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_14{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [118.263, 119.7, 246.195]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_15{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [167.331, 119.617, 232.767]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_16{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1161.64, 138.1, 238.688]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_17{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1228.52, 133.006, 200.128]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_18{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1229.22, 110.951, 104.486]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_19{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1190.87, 112.154, -29.2895]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_20{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1137.13, 111.144, -154.538]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_21{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1118.19, 109.954, -240.565]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_22{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1078.17, 116.927, -523.973]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_23{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1071.54, 117.836, -720.946]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_24{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1074.71, 121.897, -983.223]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_25{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1058.76, 123.545, -1016.8]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_26{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1029.56, 123.135, -1033.38]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_27{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [973.328, 122.376, -1051.87]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_28{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [833.788, 120.362, -1048.67]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_29{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [753.647, 119.886, -1051.94]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_30{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [733.066, 119.699, -1073.68]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_31{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [645.707, 118.705, -1074.65]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_32{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [514.89, 120.906, -1064.61]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_33{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [448.665, 121.375, -1051.33]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_34{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [402.744, 121.18, -1022.83]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_35{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [342.986, 119.673, -945.157]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_36{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [290.957, 118.29, -871.657]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_37{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [207.734, 117.713, -750.272]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_38{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [150.959, 120.506, -670.4]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_39{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [64.9025, 121.685, -608.898]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_40{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-67.4306, 122.663, -526.031]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_41{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-170.428, 123.415, -464.88]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_42{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-224.773, 124.181, -427.021]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_04_wp_43{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-278.835, 127.917, -376.136]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } way_points_05{ closed_waypoints:b=yes isShipSpline:b=no shipTurnRadius:r=100 way{ way_points_05_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1213.65, 149.09, -1213.07]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1186.09, 147.02, -1180.93]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1169.28, 142.937, -1122.47]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1141.34, 134.339, -1057.12]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_05{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1123.27, 127.646, -1016.33]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_06{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1082.31, 121.977, -980.575]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_07{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1071.94, 119.549, -921.471]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_08{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1069.11, 118.107, -856.339]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_09{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1068.73, 117.824, -817.777]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_10{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1022.15, 117.694, -788.284]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_11{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [953.943, 117.673, -746.157]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_12{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [930.722, 117.583, -733.552]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_13{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [889.581, 117.572, -732.811]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_14{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [867.185, 117.714, -721.949]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_15{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [861.887, 117.671, -693.855]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_16{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [800.812, 117.579, -691.443]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_17{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [797.681, 116.402, -604.988]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_18{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [698.239, 116.475, -599.28]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_19{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [681.96, 119.612, -1071.46]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_20{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [494.381, 121.132, -1060.23]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_21{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [418.468, 121.307, -1037.44]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_22{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [349.378, 119.928, -955.258]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_23{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [290.824, 118.28, -870.714]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_24{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [153.038, 120.475, -678.039]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_25{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [99.7759, 121.399, -633.336]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_26{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-16.2039, 122.661, -558.652]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_27{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-123.353, 122.629, -494.747]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_28{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-216.541, 124.597, -437.933]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_29{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-250.447, 125.844, -368.162]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_30{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-120.159, 122.745, -329.993]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_31{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-15.4608, 120.338, -301.5]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_32{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [26.2253, 119.64, -301.953]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_33{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [92.853, 118.151, -336.308]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_34{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [219.055, 116.437, -404.76]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_35{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [310.842, 116.291, -437.037]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_36{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [390.817, 116.785, -434.513]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_37{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [447.767, 117.671, -439.959]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_38{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [500.219, 119.022, -466.411]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_39{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [561.926, 119.483, -506.227]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_40{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [608.912, 119.543, -521.383]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_41{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [634.244, 115.297, -488.559]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_42{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [652.47, 117.686, -548.227]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_43{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [694.779, 116.478, -587.071]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_44{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [680.897, 119.464, -1077.25]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_45{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [729.219, 119.775, -1072.89]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_46{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [749.196, 119.884, -1052.72]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_47{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [814.466, 120.285, -1047.78]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_48{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [988.101, 122.544, -1051.56]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_49{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1088.53, 128.917, -1056.27]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_50{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1124.5, 133.792, -1064.05]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_51{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1150.54, 138.468, -1081.99]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_52{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1167.87, 142.458, -1118.42]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_53{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1189.88, 147.06, -1181.14]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_54{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1170.49, 147.546, -1197.32]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_55{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1165.12, 147.683, -1208.22]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_56{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1168.67, 147.919, -1218.42]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_57{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1187.82, 148.81, -1238.72]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_58{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1196.1, 149.028, -1243.67]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_59{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1205.75, 149.135, -1242.65]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_05_wp_60{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1220.17, 149.289, -1226.9]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } }