selected_tag:t=""
bin_dump_file:t=""
mission_settings{
atmosphere{
pressure:r=760
temperature:r=15
}
player{
army:i=1
wing:t="ap_01"
wing:t="ap_02"
wing:t="ap_03"
wing:t="ap_04"
wing:t="ap_05"
wing:t="ap_06"
wing:t="ap_07"
wing:t="ap_08"
wing:t="ap_09"
wing:t="ap_10"
wing:t="ap_11"
wing:t="ap_12"
wing:t="ap_13"
wing:t="ap_14"
wing:t="ap_15"
wing:t="ap_16"
wing:t="ap_17"
wing:t="ap_18"
wing:t="ap_19"
wing:t="ap_20"
wing:t="ap_21"
wing:t="ap_22"
wing:t="ap_23"
wing:t="ap_24"
wing:t="ap_25"
wing:t="ap_26"
wing:t="ap_27"
wing:t="ap_28"
wing:t="ap_29"
wing:t="ap_30"
wing:t="ap_31"
wing:t="ap_32"
}
player_teamB{
army:i=2
wing:t="bp_01"
wing:t="bp_02"
wing:t="bp_03"
wing:t="bp_04"
wing:t="bp_05"
wing:t="bp_06"
wing:t="bp_07"
wing:t="bp_08"
wing:t="bp_09"
wing:t="bp_10"
wing:t="bp_11"
wing:t="bp_12"
wing:t="bp_13"
wing:t="bp_14"
wing:t="bp_15"
wing:t="bp_16"
wing:t="bp_17"
wing:t="bp_18"
wing:t="bp_19"
wing:t="bp_20"
wing:t="bp_21"
wing:t="bp_22"
wing:t="bp_23"
wing:t="bp_24"
wing:t="bp_25"
wing:t="bp_26"
wing:t="bp_27"
wing:t="bp_28"
wing:t="bp_29"
wing:t="bp_30"
wing:t="bp_31"
wing:t="bp_32"
}
mission{
name:t="Modern_Mayhem_in_the_Middle_East"
type:t="domination"
level:t="levels/avg_syria.bin"
campaign:t="UserMissions"
restoreType:t="attempts"
optionalTakeOff:b=no
missionDebriefing:t=""
missionBriefing:t=""
environment:t=""
weather:t=""
locName:t="[1.85] Modern Mayhem - TankSniper001"
locDesc:t="Welcome to Modern Mayhem
This is the update 1.85 version of this map. This map includes Godmode, Immortal mode, Super Speed. amd a modded message bot by kololz.
This Map includes super speed godmode, and imortal mode, To be passive use immortal mode, and don't spawn camp in Godmode."
gt_last_man_standing:b=yes
scoreLimit:i=34000
deathPenaltyMul:r=0.001
ctaCaptureZoneEqualPenaltyMul:r=0.001
randomSpawnTeams:b=yes
useTankBots:b=yes
battleAreaColorPreset:t="battleRoyale"
ignoreInvulnerableTimer:b=yes
useCustomSuperArtillery:b=yes
customSuperArtillery:t="structures/streakArtillery_203mm_r250m"
allowEmptyTeams:b=yes
missionType{
_Dom:b=no
_Conq:b=no
_CnvA:b=no
_CnvB:b=no
_ArtDA:b=no
_ArtDB:b=no
_Bttl:b=no
_DBttlA:b=no
_DBttlB:b=no
_Bto:b=no
_Flc:b=no
_v1_race_straight:b=no
_v1_race_inverted:b=no
_v2_race_straight:b=no
_v2_race_inverted:b=no
_Conq1:b=no
_Conq2:b=no
_Conq3:b=no
_Conq4:b=no
_Conq5:b=no
_Conq6:b=no
}
tags{
}
}
spectator_points{
}
cover_points{
}
aiParams{
aiEffectivenessViscosity:r=90
effectivenessDistances:p2=2500, 7000
}
missions_include{
mission{
filename:t=""
}
}
}
imports{
}
triggers{
isCategory:b=yes
is_enabled:b=yes
Spawn{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
}
actions{
missionMarkAsRespawnPoint{
loc_name:t="Air point"
spawnEffect:b=yes
isStrictSpawn:b=yes
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=no
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=yes
radius:r=-1
resetStrictSpawnIndex:b=no
onlyOnePlayerPerSpawnPoint:b=no
replaceAreas:b=no
target:t="spawn_22"
team:t="A"
tags{
air:b=yes
type_bomber:b=yes
type_fighter:b=yes
type_assault:b=yes
type_heavy_fighter:b=yes
type_interceptor:b=yes
type_aa_fighter:b=yes
type_frontline_bomber:b=yes
type_longrange_bomber:b=yes
type_hydroplane:b=yes
}
}
missionMarkAsRespawnPoint{
loc_name:t="Air point"
spawnEffect:b=yes
isStrictSpawn:b=yes
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=no
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=yes
radius:r=-1
resetStrictSpawnIndex:b=no
onlyOnePlayerPerSpawnPoint:b=no
replaceAreas:b=no
target:t="spawn_21"
team:t="B"
offset:p3=0, 0, 0
tags{
air:b=yes
type_bomber:b=yes
type_fighter:b=yes
type_assault:b=yes
type_heavy_fighter:b=yes
type_interceptor:b=yes
type_aa_fighter:b=yes
type_frontline_bomber:b=yes
type_longrange_bomber:b=yes
type_hydroplane:b=yes
}
}
addAirfield{
runwayStart:t="area_01"
runwayEnd:t="area_02"
runwayWidth:r=100
army:i=1
spawnPoint:t="area_01"
visibleOnHud:b=yes
}
addAirfield{
runwayStart:t="area_04"
runwayEnd:t="area_05"
runwayWidth:r=100
army:i=2
spawnPoint:t="area_04"
visibleOnHud:b=yes
}
missionMarkAsRespawnPoint{
loc_name:t="Airfield"
spawnEffect:b=yes
isStrictSpawn:b=yes
isAirfield:b=yes
isUnit:b=no
useExisting:b=no
isIndividual:b=no
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=yes
radius:r=-1
resetStrictSpawnIndex:b=no
onlyOnePlayerPerSpawnPoint:b=no
replaceAreas:b=no
target:t="area_01"
team:t="A"
offset:p3=0, 0, 0
tags{
air:b=yes
}
}
missionMarkAsRespawnPoint{
loc_name:t="Airfield"
spawnEffect:b=yes
isStrictSpawn:b=yes
isAirfield:b=yes
isUnit:b=no
useExisting:b=no
isIndividual:b=no
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=yes
radius:r=-1
resetStrictSpawnIndex:b=no
onlyOnePlayerPerSpawnPoint:b=no
replaceAreas:b=no
target:t="area_04"
team:t="B"
tags{
air:b=yes
}
}
missionMarkAsRespawnPoint{
loc_name:t="Random point"
spawnEffect:b=yes
isStrictSpawn:b=no
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=no
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=no
radius:r=-1
resetStrictSpawnIndex:b=no
onlyOnePlayerPerSpawnPoint:b=no
replaceAreas:b=no
target:t="spawn_04"
target:t="spawn_03"
team:t="A"
tags{
tank:b=yes
ship:b=no
}
}
missionMarkAsRespawnPoint{
loc_name:t="Random point"
spawnEffect:b=yes
isStrictSpawn:b=no
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=no
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=no
radius:r=-1
resetStrictSpawnIndex:b=no
onlyOnePlayerPerSpawnPoint:b=no
replaceAreas:b=no
target:t="spawn_27"
target:t="spawn_24"
team:t="B"
tags{
tank:b=yes
ship:b=no
}
}
missionMarkAsRespawnPoint{
loc_name:t="Spawn point #1"
spawnEffect:b=yes
isStrictSpawn:b=yes
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=no
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=yes
radius:r=-1
resetStrictSpawnIndex:b=no
onlyOnePlayerPerSpawnPoint:b=no
replaceAreas:b=no
target:t="spawn_01"
team:t="A"
tags{
tank:b=yes
type_heavy_tank:b=yes
type_medium_tank:b=yes
type_light_tank:b=yes
type_tank_destroyer:b=yes
type_spaa:b=yes
ship:b=no
}
}
missionMarkAsRespawnPoint{
loc_name:t="Spawn point #1"
spawnEffect:b=yes
isStrictSpawn:b=yes
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=no
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=yes
radius:r=-1
resetStrictSpawnIndex:b=no
onlyOnePlayerPerSpawnPoint:b=no
replaceAreas:b=no
target:t="spawn_26"
team:t="B"
tags{
tank:b=yes
type_heavy_tank:b=yes
type_medium_tank:b=yes
type_light_tank:b=yes
type_tank_destroyer:b=yes
type_spaa:b=yes
ship:b=no
}
}
missionMarkAsRespawnPoint{
loc_name:t="Spawn point #2"
spawnEffect:b=yes
isStrictSpawn:b=yes
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=no
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=yes
radius:r=-1
resetStrictSpawnIndex:b=no
onlyOnePlayerPerSpawnPoint:b=no
replaceAreas:b=no
target:t="spawn_02"
team:t="A"
tags{
tank:b=yes
type_heavy_tank:b=yes
type_medium_tank:b=yes
type_light_tank:b=yes
type_tank_destroyer:b=yes
type_spaa:b=yes
ship:b=no
}
}
missionMarkAsRespawnPoint{
loc_name:t="Spawn point #2"
spawnEffect:b=yes
isStrictSpawn:b=yes
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=no
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=yes
radius:r=-1
resetStrictSpawnIndex:b=no
onlyOnePlayerPerSpawnPoint:b=no
replaceAreas:b=no
target:t="spawn_23"
team:t="B"
tags{
tank:b=yes
type_heavy_tank:b=yes
type_medium_tank:b=yes
type_light_tank:b=yes
type_tank_destroyer:b=yes
type_spaa:b=yes
ship:b=no
}
}
missionMarkAsRespawnPoint{
loc_name:t="Immortal"
spawnEffect:b=yes
isStrictSpawn:b=yes
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=no
removeAreas:b=no
canSpawnOnNeutral:b=yes
showOnMap:b=no
radius:r=-1
resetStrictSpawnIndex:b=no
onlyOnePlayerPerSpawnPoint:b=no
replaceAreas:b=no
target:t="spawn_08"
team:t="Both"
tags{
tank:b=yes
}
}
missionMarkAsRespawnPoint{
loc_name:t="Immortal"
spawnEffect:b=yes
isStrictSpawn:b=yes
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=no
removeAreas:b=no
canSpawnOnNeutral:b=yes
showOnMap:b=no
radius:r=-1
resetStrictSpawnIndex:b=no
onlyOnePlayerPerSpawnPoint:b=no
replaceAreas:b=no
target:t="spawn_15"
team:t="Both"
tags{
air:b=yes
}
}
missionMarkAsRespawnPoint{
loc_name:t="Free Fall"
spawnEffect:b=yes
isStrictSpawn:b=yes
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=no
removeAreas:b=no
canSpawnOnNeutral:b=yes
showOnMap:b=no
radius:r=-1
resetStrictSpawnIndex:b=no
onlyOnePlayerPerSpawnPoint:b=no
replaceAreas:b=no
target:t="spawn_16"
team:t="Both"
tags{
tank:b=yes
ship:b=yes
}
}
missionMarkAsRespawnPoint{
loc_name:t="15k Spawn"
spawnEffect:b=yes
isStrictSpawn:b=yes
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=no
removeAreas:b=no
canSpawnOnNeutral:b=yes
showOnMap:b=no
radius:r=-1
resetStrictSpawnIndex:b=no
onlyOnePlayerPerSpawnPoint:b=no
replaceAreas:b=no
target:t="spawn_17"
team:t="Both"
tags{
air:b=yes
}
}
missionMarkAsRespawnPoint{
loc_name:t="Sniper"
spawnEffect:b=yes
isStrictSpawn:b=yes
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=yes
removeAreas:b=no
canSpawnOnNeutral:b=yes
showOnMap:b=no
radius:r=-1
resetStrictSpawnIndex:b=no
onlyOnePlayerPerSpawnPoint:b=no
replaceAreas:b=no
target:t="spawn_09"
target:t="spawn_10"
target:t="spawn_11"
target:t="spawn_12"
target:t="spawn_14"
team:t="Both"
tags{
tank:b=yes
ship:b=yes
}
}
missionMarkAsRespawnPoint{
loc_name:t="Overlook "
spawnEffect:b=yes
isStrictSpawn:b=yes
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=no
removeAreas:b=no
canSpawnOnNeutral:b=yes
showOnMap:b=no
radius:r=-1
resetStrictSpawnIndex:b=no
onlyOnePlayerPerSpawnPoint:b=no
replaceAreas:b=no
target:t="Russian Bias02"
target:t="Russian Bias03"
team:t="Both"
tags{
tank:b=yes
ship:b=no
}
}
missionMarkAsRespawnPoint{
loc_name:t="Object 120 / ATGM"
spawnEffect:b=yes
isStrictSpawn:b=yes
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=no
removeAreas:b=no
canSpawnOnNeutral:b=yes
showOnMap:b=no
radius:r=-1
resetStrictSpawnIndex:b=no
onlyOnePlayerPerSpawnPoint:b=no
replaceAreas:b=no
target:t="Spawn_05"
target:t="Spawn_06"
team:t="Both"
tags{
tank:b=yes
ship:b=no
}
}
missionMarkAsRespawnPoint{
loc_name:t="Ship"
spawnEffect:b=yes
isStrictSpawn:b=yes
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=yes
removeAreas:b=no
canSpawnOnNeutral:b=yes
showOnMap:b=no
radius:r=-1
resetStrictSpawnIndex:b=no
onlyOnePlayerPerSpawnPoint:b=no
replaceAreas:b=no
target:t="area_06"
target:t="area_17"
target:t="area_18"
target:t="area_12"
team:t="Both"
tags{
tank:b=no
ship:b=yes
}
}
missionMarkAsRespawnPoint{
loc_name:t="Immortal"
spawnEffect:b=yes
isStrictSpawn:b=yes
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=no
removeAreas:b=no
canSpawnOnNeutral:b=yes
showOnMap:b=no
radius:r=-1
resetStrictSpawnIndex:b=no
onlyOnePlayerPerSpawnPoint:b=no
replaceAreas:b=no
target:t="spawn_18"
team:t="Both"
tags{
tank:b=no
ship:b=yes
}
}
missionGetMaxPlayers{
input_var:t="min_players_count"
}
}
else_actions{
}
}
cap{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
}
actions{
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=no
name_for_respawn_base:t=""
target:t="cap_03"
canCaptureOnGround:b=no
canCaptureByGM:b=yes
captureNoPenalty:b=yes
tags{
tank:b=yes
}
}
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=no
name_for_respawn_base:t=""
target:t="cap_02"
canCaptureOnGround:b=no
canCaptureByGM:b=yes
captureNoPenalty:b=yes
tags{
tank:b=yes
}
}
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=no
name_for_respawn_base:t=""
target:t="cap_01"
canCaptureOnGround:b=no
canCaptureByGM:b=yes
captureNoPenalty:b=yes
tags{
tank:b=yes
}
}
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=no
name_for_respawn_base:t=""
target:t="cap_04"
canCaptureOnGround:b=no
canCaptureInAir:b=yes
canCaptureByGM:b=yes
captureNoPenalty:b=yes
tags{
tank:b=yes
}
}
}
else_actions{
}
}
Immortal{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.3
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isAlive"
object_marking:i=0
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="PlayerSquad"
target:t="Immortal"
}
}
actions{
unitSetProperties{
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="PlayerSquad"
useForTriggerFiltered:b=yes
isImmortal:b=yes
cannotShoot:b=yes
plane{
}
}
}
else_actions{
}
}
reload{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=6
}
}
conditions{
}
actions{
unitRestore{
ressurectIfDead:b=no
fullRestore:b=no
target:t="PlayerSquad"
ammoRestore:b=yes
}
}
else_actions{
}
}
"Bot Immortal"{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.5
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isAlive"
object_marking:i=0
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="BotSquad01"
target:t="spawn_07"
target:t="spawn_13"
}
}
actions{
unitSetProperties{
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="BotSquad01"
useForTriggerFiltered:b=yes
isImmortal:b=yes
}
}
else_actions{
}
}
tank{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=10
}
}
conditions{
}
actions{
unitSetProperties{
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="botsquad"
useForTriggerFiltered:b=yes
isImmortal:b=no
attack_type:t="dont_aim"
cannotShoot:b=yes
}
unitSetStealth{
set:b=yes
radius:r=0
target:t="botsquad"
team:t="Both"
}
unitRestore{
ressurectIfDead:b=yes
fullRestore:b=no
target:t="botsquad"
}
}
else_actions{
}
}
PortalRidge{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.5
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isAlive"
object_marking:i=0
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="PlayerSquad"
target:t="port_01"
}
}
actions{
unitMoveTo{
object_marking:i=0
target:t="tel_01"
target_marking:i=0
waypointReachedDist:r=10
recalculatePathDist:r=-1
follow_target:b=no
teleportHeightType:t="target"
useUnitHeightForTele:b=yes
shouldKeepFormation:b=no
teleportHeightValue:r=1000
horizontalDirectionForTeleport:b=yes
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="PlayerSquad"
target_type:t="isAlive"
move_type:t="teleport"
useForTriggerFiltered:b=yes
}
}
else_actions{
}
}
PortalRidge_01{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.5
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isAlive"
object_marking:i=0
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="PlayerSquad"
target:t="port_04"
}
}
actions{
unitMoveTo{
object_marking:i=0
target:t="tel_04"
target_marking:i=0
waypointReachedDist:r=10
recalculatePathDist:r=-1
follow_target:b=no
teleportHeightType:t="target"
useUnitHeightForTele:b=yes
shouldKeepFormation:b=no
teleportHeightValue:r=1000
horizontalDirectionForTeleport:b=yes
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="PlayerSquad"
target_type:t="isAlive"
move_type:t="teleport"
useForTriggerFiltered:b=yes
}
}
else_actions{
}
}
PortalRidge_02{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.5
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isAlive"
object_marking:i=0
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="PlayerSquad"
target:t="port_05"
}
}
actions{
unitMoveTo{
object_marking:i=0
target:t="tel_03"
target_marking:i=0
waypointReachedDist:r=10
recalculatePathDist:r=-1
follow_target:b=no
teleportHeightType:t="absolute"
useUnitHeightForTele:b=yes
shouldKeepFormation:b=no
teleportHeightValue:r=1000
horizontalDirectionForTeleport:b=yes
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="PlayerSquad"
target_type:t="isAlive"
move_type:t="teleport"
useForTriggerFiltered:b=yes
}
}
else_actions{
}
}
portalmap_02{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.5
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isAlive"
object_marking:i=0
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="PlayerSquad"
target:t="port_08"
}
}
actions{
unitMoveTo{
object_marking:i=0
target:t="port_10"
target_marking:i=0
waypointReachedDist:r=10
recalculatePathDist:r=-1
follow_target:b=no
teleportHeightType:t="target"
useUnitHeightForTele:b=yes
shouldKeepFormation:b=no
teleportHeightValue:r=1000
horizontalDirectionForTeleport:b=yes
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="PlayerSquad"
target_type:t="isAlive"
move_type:t="teleport"
useForTriggerFiltered:b=yes
}
}
else_actions{
}
}
portalmap_03{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.5
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isAlive"
object_marking:i=0
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="PlayerSquad"
target:t="port_07"
}
}
actions{
unitMoveTo{
object_marking:i=0
target:t="port_11"
target_marking:i=0
waypointReachedDist:r=10
recalculatePathDist:r=-1
follow_target:b=no
teleportHeightType:t="target"
useUnitHeightForTele:b=yes
shouldKeepFormation:b=no
teleportHeightValue:r=1000
horizontalDirectionForTeleport:b=yes
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="PlayerSquad"
target_type:t="isAlive"
move_type:t="teleport"
useForTriggerFiltered:b=yes
}
}
else_actions{
}
}
mapport6{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.5
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isAlive"
object_marking:i=0
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="PlayerSquad"
target:t="port_16"
}
}
actions{
unitMoveTo{
object_marking:i=0
target:t="port_15"
target_marking:i=0
waypointReachedDist:r=10
recalculatePathDist:r=-1
follow_target:b=no
teleportHeightType:t="target"
useUnitHeightForTele:b=yes
shouldKeepFormation:b=no
teleportHeightValue:r=1000
horizontalDirectionForTeleport:b=yes
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="PlayerSquad"
target_type:t="isAlive"
move_type:t="teleport"
useForTriggerFiltered:b=yes
}
}
else_actions{
}
}
mapport5{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.5
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isAlive"
object_marking:i=0
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="PlayerSquad"
target:t="port_12"
}
}
actions{
unitMoveTo{
object_marking:i=0
target:t="port_06"
target_marking:i=0
waypointReachedDist:r=10
recalculatePathDist:r=-1
follow_target:b=no
teleportHeightType:t="target"
useUnitHeightForTele:b=yes
shouldKeepFormation:b=no
teleportHeightValue:r=1000
horizontalDirectionForTeleport:b=yes
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="PlayerSquad"
target_type:t="isAlive"
move_type:t="teleport"
useForTriggerFiltered:b=yes
}
}
else_actions{
}
}
mapport4{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.5
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isAlive"
object_marking:i=0
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="PlayerSquad"
target:t="area_29"
}
}
actions{
unitMoveTo{
object_marking:i=0
target:t="port_09"
target_marking:i=0
waypointReachedDist:r=10
recalculatePathDist:r=-1
follow_target:b=no
teleportHeightType:t="target"
useUnitHeightForTele:b=yes
shouldKeepFormation:b=no
teleportHeightValue:r=1000
horizontalDirectionForTeleport:b=yes
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="PlayerSquad"
target_type:t="isAlive"
move_type:t="teleport"
useForTriggerFiltered:b=yes
}
}
else_actions{
}
}
mapport3{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=5
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isAlive"
object_marking:i=0
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="PlayerSquad"
target:t="Godmode"
}
}
actions{
unitMoveTo{
object_marking:i=0
target:t="death"
target_marking:i=0
waypointReachedDist:r=10
recalculatePathDist:r=-1
follow_target:b=no
teleportHeightType:t="target"
useUnitHeightForTele:b=yes
shouldKeepFormation:b=no
teleportHeightValue:r=1000
horizontalDirectionForTeleport:b=yes
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="PlayerSquad"
target_type:t="isAlive"
move_type:t="teleport"
useForTriggerFiltered:b=yes
}
varSetRandomInt{
var:t="gm"
from:i=1
to_not_including:i=5
}
}
else_actions{
}
}
mapport2{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.5
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isAlive"
object_marking:i=0
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="PlayerSquad"
target:t="area_14"
}
}
actions{
unitMoveTo{
object_marking:i=0
target:t="area_27"
target_marking:i=0
waypointReachedDist:r=10
recalculatePathDist:r=-1
follow_target:b=no
teleportHeightType:t="target"
useUnitHeightForTele:b=yes
shouldKeepFormation:b=no
teleportHeightValue:r=1000
horizontalDirectionForTeleport:b=yes
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="PlayerSquad"
target_type:t="isAlive"
move_type:t="teleport"
useForTriggerFiltered:b=yes
}
}
else_actions{
}
}
mapport{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.5
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isAlive"
object_marking:i=0
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="PlayerSquad"
target:t="area_10"
}
}
actions{
unitMoveTo{
object_marking:i=0
target:t="area_15"
target_marking:i=0
waypointReachedDist:r=10
recalculatePathDist:r=-1
follow_target:b=no
teleportHeightType:t="target"
useUnitHeightForTele:b=yes
shouldKeepFormation:b=no
teleportHeightValue:r=1000
horizontalDirectionForTeleport:b=yes
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="PlayerSquad"
target_type:t="isAlive"
move_type:t="teleport"
useForTriggerFiltered:b=yes
}
}
else_actions{
}
}
UnitImmortal{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
}
actions{
unitSetProperties{
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="UnitSquad"
isImmortal:b=yes
}
unitSetStealth{
set:b=yes
radius:r=0
target:t="UnitSquad"
}
}
else_actions{
}
}
airbot{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=10
}
}
conditions{
}
actions{
unitSetProperties{
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="airbots"
useForTriggerFiltered:b=yes
isImmortal:b=no
attack_type:t="dont_aim"
cannotShoot:b=yes
}
unitAttackTarget{
playerAttracted:b=no
object:t="airbots"
attack_type:t="hold_fire"
fightInArea:t="area_22"
groupAttackMode:t="group"
}
}
else_actions{
}
}
airbot_1{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=10
}
}
conditions{
unitWhenStatus{
object_type:t="isKilled"
check_objects:t="any"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
target_type:t="isAlive"
check_period:r=1
object:t="airbots"
}
}
actions{
unitRespawn{
delay:r=10
offset:p3=0, 0, 0
object:t="airbots"
target:t="area_22"
useForTriggerFiltered:b=yes
resetFormation:b=yes
}
}
else_actions{
}
}
gulag{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
}
actions{
unitSetProperties{
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="gulag"
isImmortal:b=yes
}
unitSetStealth{
set:b=yes
radius:r=0
target:t="gulag"
}
}
else_actions{
}
}
gulagrm{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="any"
object:t="PlayerSquad"
target:t="death"
}
}
actions{
unitSetProperties{
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="PlayerSquad"
useForTriggerFiltered:b=yes
isImmortal:b=no
cannotShoot:b=yes
}
unitWakeUp{
target:t="gulag"
}
}
else_actions{
unitPutToSleep{
target:t="gulag"
}
}
}
gmgulag{
isCategory:b=yes
is_enabled:b=yes
gulag1{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=180
}
}
conditions{
unitWhenInArea{
math:t="notNear3D"
object_type:t="isAlive"
object_marking:i=0
check_objects:t="all"
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="PlayerSquad"
target:t="area_19"
target:t="area_08"
target:t="port_13"
}
}
actions{
varSetInt{
value:i=0
var:t="RNGgm"
}
}
else_actions{
varSetRandomInt{
var:t="RNGgm"
from:i=1
to_not_including:i=5
}
}
}
gulag2{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=180
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isAlive"
object_marking:i=0
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="PlayerSquad"
target:t="area_08"
target:t="area_19"
target:t="port_13"
}
}
actions{
unitMoveTo{
object_marking:i=0
target:t="the_gulag"
target_marking:i=0
waypointReachedDist:r=10
recalculatePathDist:r=-1
follow_target:b=no
teleportHeightType:t="target"
useUnitHeightForTele:b=yes
shouldKeepFormation:b=no
teleportHeightValue:r=1000
horizontalDirectionForTeleport:b=yes
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="PlayerSquad"
target_type:t="isAlive"
move_type:t="teleport"
useForTriggerFiltered:b=yes
}
}
else_actions{
}
}
mggm1{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.5
}
}
conditions{
varCompareInt{
var_value:t="RNGgm"
value:i=1
comparasion_func:t="equal"
}
}
actions{
playHint{
hintType:t="standard"
name:t="Someone has been selected to inspect the gulag walls! "
action:t="show"
time:r=4
priority:i=0
var_style:t="playerId"
shouldFadeOut:b=no
isOverFade:b=no
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
team:t="Both"
}
varSetInt{
value:i=0
var:t="RNGgm"
}
varSetInt{
value:i=-1
var:t="playerID"
}
}
else_actions{
}
}
mggm2{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.5
}
}
conditions{
varCompareInt{
var_value:t="RNGgm"
value:i=2
comparasion_func:t="equal"
}
}
actions{
playHint{
hintType:t="standard"
name:t="Someone tried to camp godmode again"
action:t="show"
time:r=4
priority:i=0
var_style:t="playerId"
shouldFadeOut:b=no
isOverFade:b=no
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
team:t="Both"
}
varSetInt{
value:i=0
var:t="RNGgm"
}
varSetInt{
value:i=-1
var:t="playerID"
}
}
else_actions{
}
}
mggm3{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.5
}
}
conditions{
varCompareInt{
var_value:t="RNGgm"
value:i=3
comparasion_func:t="equal"
}
}
actions{
playHint{
hintType:t="standard"
name:t="Stalin has removed a thot trying to camp godmode"
action:t="show"
time:r=4
priority:i=0
var_style:t="playerId"
shouldFadeOut:b=no
isOverFade:b=no
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
team:t="Both"
}
varSetInt{
value:i=0
var:t="RNGgm"
}
varSetInt{
value:i=-1
var:t="playerID"
}
}
else_actions{
}
}
mggm4{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.5
}
}
conditions{
varCompareInt{
var_value:t="RNGgm"
value:i=3
comparasion_func:t="equal"
}
}
actions{
playHint{
hintType:t="standard"
name:t="Somebody got sent to the GULAG"
action:t="show"
time:r=4
priority:i=0
var_style:t="playerId"
shouldFadeOut:b=no
isOverFade:b=no
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
var_name:t="playerID"
team:t="Both"
}
varSetInt{
value:i=0
var:t="RNGgm"
}
varSetInt{
value:i=-1
var:t="playerID"
}
}
else_actions{
}
}
}
"sgulag (problem cihild)"{
isCategory:b=yes
is_enabled:b=no
gulags{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
playersWhenInArea{
math:t="3D"
players:t="isAlive"
check_players:t="any"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
target_type:t="isAlive"
check_period:r=1
target:t="spawn_01"
team:t="B"
}
}
actions{
unitMoveTo{
object_marking:i=0
target:t="the_gulag"
target_marking:i=0
waypointReachedDist:r=10
recalculatePathDist:r=-1
follow_target:b=no
teleportHeightType:t="target"
useUnitHeightForTele:b=yes
shouldKeepFormation:b=no
teleportHeightValue:r=1000
horizontalDirectionForTeleport:b=yes
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="PlayerSquad"
target_type:t="isAlive"
move_type:t="teleport"
useForTriggerFiltered:b=yes
}
varSetRandomInt{
var:t="mpPlayerId"
from:i=0
to_not_including:i=64
var_to_not_including:t="min_players_count"
}
varSetRandomInt{
var:t="RNGs"
from:i=0
to_not_including:i=4
}
}
else_actions{
}
}
gulags1{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
playersWhenInArea{
math:t="3D"
players:t="isAlive"
check_players:t="any"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
target_type:t="isAlive"
check_period:r=1
target:t="area_28"
target:t="area_29"
team:t="A"
}
}
actions{
unitMoveTo{
object_marking:i=0
target:t="the_gulag"
target_marking:i=0
waypointReachedDist:r=10
recalculatePathDist:r=-1
follow_target:b=no
teleportHeightType:t="target"
useUnitHeightForTele:b=yes
shouldKeepFormation:b=no
teleportHeightValue:r=1000
horizontalDirectionForTeleport:b=yes
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="PlayerSquad"
target_type:t="isAlive"
move_type:t="teleport"
useForTriggerFiltered:b=yes
}
varSetRandomInt{
var:t="mpPlayerId"
from:i=0
to_not_including:i=64
var_to_not_including:t="min_players_count"
}
varSetRandomInt{
var:t="RNGs"
from:i=0
to_not_including:i=4
}
}
else_actions{
}
}
rngs1{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
varCompareInt{
var_value:t="RNGs"
value:i=1
comparasion_func:t="equal"
}
}
actions{
playHint{
hintType:t="standard"
name:t="{var} has displeased Gaijooblez, by spawn camping, and has been sent to the Gulag"
action:t="show"
shouldFadeOut:b=no
isOverFade:b=no
time:r=5
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
var_name:t="mpPlayerId"
team:t="Both"
}
}
else_actions{
}
}
rngs2{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
varCompareInt{
var_value:t="RNGs"
value:i=1
comparasion_func:t="equal"
}
}
actions{
playHint{
hintType:t="standard"
name:t="{var} has displeased Gaijooblez, by spawn camping, and has been sent to the Gulag"
action:t="show"
shouldFadeOut:b=no
isOverFade:b=no
time:r=5
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
var_name:t="mpPlayerId"
team:t="Both"
}
}
else_actions{
}
}
rngs3{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
varCompareInt{
var_value:t="RNGs"
value:i=2
comparasion_func:t="equal"
}
}
actions{
playHint{
hintType:t="standard"
name:t="Stalin has removed the thot {var}, for spawn camping"
action:t="show"
shouldFadeOut:b=no
isOverFade:b=no
time:r=5
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
var_name:t="mpPlayerId"
team:t="Both"
}
}
else_actions{
}
}
}
"Sposting (made by kololz)"{
isCategory:b=yes
is_enabled:b=yes
InitalSPosting{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=180
}
}
conditions{
unitWhenInArea{
math:t="notNear3D"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="all"
object:t="PlayerSquad"
target:t="area_28"
}
}
actions{
varSetInt{
value:i=0
var:t="RNG"
}
}
else_actions{
varSetRandomInt{
var:t="RNG"
from:i=1
to_not_including:i=26
}
varSetRandomInt{
var:t="mpPlayerId"
from:i=0
to_not_including:i=64
var_to_not_including:t="min_players_count"
}
}
}
SPost01{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.5
}
}
conditions{
varCompareInt{
var_value:t="RNG"
value:i=1
comparasion_func:t="equal"
}
}
actions{
playHint{
hintType:t="standard"
name:t="Heck, {var}!"
action:t="show"
time:r=4
priority:i=0
var_style:t="playerId"
shouldFadeOut:b=no
isOverFade:b=no
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
var_name:t="mpPlayerId"
team:t="Both"
}
varSetInt{
value:i=0
var:t="RNG"
}
}
else_actions{
}
}
SPost03{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.5
}
}
conditions{
varCompareInt{
var_value:t="RNG"
value:i=3
comparasion_func:t="equal"
}
}
actions{
playHint{
hintType:t="standard"
name:t="{var}, what are you doing??!!"
action:t="show"
time:r=4
priority:i=0
var_style:t="playerId"
shouldFadeOut:b=no
isOverFade:b=no
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
var_name:t="mpPlayerId"
team:t="Both"
}
varSetInt{
value:i=0
var:t="RNG"
}
}
else_actions{
}
}
SPost04{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.5
}
}
conditions{
varCompareInt{
var_value:t="RNG"
value:i=4
comparasion_func:t="equal"
}
}
actions{
playHint{
hintType:t="standard"
name:t="{var} is being cancerous..."
action:t="show"
time:r=4
priority:i=0
var_style:t="playerId"
shouldFadeOut:b=no
isOverFade:b=no
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
var_name:t="mpPlayerId"
team:t="Both"
}
varSetInt{
value:i=0
var:t="RNG"
}
}
else_actions{
}
}
SPost05{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.5
}
}
conditions{
varCompareInt{
var_value:t="RNG"
value:i=5
comparasion_func:t="equal"
}
}
actions{
playHint{
hintType:t="standard"
name:t="{var}, stop it! I'm calling the police!"
action:t="show"
time:r=4
priority:i=0
var_style:t="playerId"
shouldFadeOut:b=no
isOverFade:b=no
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
var_name:t="mpPlayerId"
team:t="Both"
}
varSetInt{
value:i=0
var:t="RNG"
}
}
else_actions{
}
}
SPost06{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.5
}
}
conditions{
varCompareInt{
var_value:t="RNG"
value:i=6
comparasion_func:t="equal"
}
}
actions{
playHint{
hintType:t="standard"
name:t="Gaijin hates {var}!"
action:t="show"
time:r=4
priority:i=0
var_style:t="playerId"
shouldFadeOut:b=no
isOverFade:b=no
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
var_name:t="mpPlayerId"
team:t="Both"
}
varSetInt{
value:i=0
var:t="RNG"
}
}
else_actions{
}
}
SPost07{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.5
}
}
conditions{
varCompareInt{
var_value:t="RNG"
value:i=7
comparasion_func:t="equal"
}
}
actions{
playHint{
hintType:t="standard"
name:t="{var} BANNED"
action:t="show"
time:r=4
priority:i=0
var_style:t="playerId"
shouldFadeOut:b=no
isOverFade:b=no
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
var_name:t="mpPlayerId"
team:t="Both"
}
varSetInt{
value:i=0
var:t="RNG"
}
}
else_actions{
}
}
SPost08{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.5
}
}
conditions{
varCompareInt{
var_value:t="RNG"
value:i=8
comparasion_func:t="equal"
}
}
actions{
playHint{
hintType:t="standard"
name:t="{var} is complaining about Russian Bias."
action:t="show"
time:r=4
priority:i=0
var_style:t="playerId"
shouldFadeOut:b=no
isOverFade:b=no
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
var_name:t="mpPlayerId"
team:t="Both"
}
varSetInt{
value:i=0
var:t="RNG"
}
}
else_actions{
}
}
SPost09{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.5
}
}
conditions{
varCompareInt{
var_value:t="RNG"
value:i=9
comparasion_func:t="equal"
}
}
actions{
playHint{
hintType:t="standard"
name:t="I swear, {var} is a pedophile."
action:t="show"
time:r=4
priority:i=0
var_style:t="playerId"
shouldFadeOut:b=no
isOverFade:b=no
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
var_name:t="mpPlayerId"
team:t="Both"
}
varSetInt{
value:i=0
var:t="RNG"
}
}
else_actions{
}
}
SPost10{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.5
}
}
conditions{
varCompareInt{
var_value:t="RNG"
value:i=10
comparasion_func:t="equal"
}
}
actions{
playHint{
hintType:t="standard"
name:t="I think I found {var} doing dirty things in his room."
action:t="show"
time:r=4
priority:i=0
var_style:t="playerId"
shouldFadeOut:b=no
isOverFade:b=no
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
var_name:t="mpPlayerId"
team:t="Both"
}
varSetInt{
value:i=0
var:t="RNG"
}
}
else_actions{
}
}
SPost11{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.5
}
}
conditions{
varCompareInt{
var_value:t="RNG"
value:i=11
comparasion_func:t="equal"
}
}
actions{
playHint{
hintType:t="standard"
name:t="ERROR 404 {var} NOT FOUND"
action:t="show"
time:r=4
priority:i=0
var_style:t="playerId"
shouldFadeOut:b=no
isOverFade:b=no
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
var_name:t="mpPlayerId"
team:t="Both"
}
varSetInt{
value:i=0
var:t="RNG"
}
}
else_actions{
}
}
SPost12{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.5
}
}
conditions{
varCompareInt{
var_value:t="RNG"
value:i=12
comparasion_func:t="equal"
}
}
actions{
playHint{
hintType:t="standard"
name:t="{var} has a weird fetish that I can't tell."
action:t="show"
time:r=4
priority:i=0
var_style:t="playerId"
shouldFadeOut:b=no
isOverFade:b=no
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
var_name:t="mpPlayerId"
team:t="Both"
}
varSetInt{
value:i=0
var:t="RNG"
}
}
else_actions{
}
}
SPost13{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.5
}
}
conditions{
varCompareInt{
var_value:t="RNG"
value:i=13
comparasion_func:t="equal"
}
}
actions{
playHint{
hintType:t="standard"
name:t="{var} makes me really angry for some reason!"
action:t="show"
time:r=4
priority:i=0
var_style:t="playerId"
shouldFadeOut:b=no
isOverFade:b=no
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
var_name:t="mpPlayerId"
team:t="Both"
}
varSetInt{
value:i=0
var:t="RNG"
}
}
else_actions{
}
}
SPost14{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.5
}
}
conditions{
varCompareInt{
var_value:t="RNG"
value:i=14
comparasion_func:t="equal"
}
}
actions{
playHint{
hintType:t="standard"
name:t="{var} look behind you!!"
action:t="show"
time:r=4
priority:i=0
var_style:t="playerId"
shouldFadeOut:b=no
isOverFade:b=no
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
var_name:t="mpPlayerId"
team:t="Both"
}
varSetInt{
value:i=0
var:t="RNG"
}
}
else_actions{
}
}
SPost15{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.5
}
}
conditions{
varCompareInt{
var_value:t="RNG"
value:i=15
comparasion_func:t="equal"
}
}
actions{
playHint{
hintType:t="standard"
name:t="{var} I FOUND YOU!"
action:t="show"
time:r=4
priority:i=0
var_style:t="playerId"
shouldFadeOut:b=no
isOverFade:b=no
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
var_name:t="mpPlayerId"
team:t="Both"
}
varSetInt{
value:i=0
var:t="RNG"
}
}
else_actions{
}
}
SPost16{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.5
}
}
conditions{
varCompareInt{
var_value:t="RNG"
value:i=16
comparasion_func:t="equal"
}
}
actions{
playHint{
hintType:t="standard"
name:t="{var} please...It's terrific."
action:t="show"
time:r=4
priority:i=0
var_style:t="playerId"
shouldFadeOut:b=no
isOverFade:b=no
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
var_name:t="mpPlayerId"
team:t="Both"
}
varSetInt{
value:i=0
var:t="RNG"
}
}
else_actions{
}
}
SPost17{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.5
}
}
conditions{
varCompareInt{
var_value:t="RNG"
value:i=17
comparasion_func:t="equal"
}
}
actions{
playHint{
hintType:t="standard"
name:t="{var} you just earned a subscriber."
action:t="show"
time:r=4
priority:i=0
var_style:t="playerId"
shouldFadeOut:b=no
isOverFade:b=no
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
var_name:t="mpPlayerId"
team:t="Both"
}
varSetInt{
value:i=0
var:t="RNG"
}
}
else_actions{
}
}
SPost18{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.5
}
}
conditions{
varCompareInt{
var_value:t="RNG"
value:i=18
comparasion_func:t="equal"
}
}
actions{
playHint{
hintType:t="standard"
name:t="{var} NO U"
action:t="show"
time:r=4
priority:i=0
var_style:t="playerId"
shouldFadeOut:b=no
isOverFade:b=no
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
var_name:t="mpPlayerId"
team:t="Both"
}
varSetInt{
value:i=0
var:t="RNG"
}
}
else_actions{
}
}
SPost19{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.5
}
}
conditions{
varCompareInt{
var_value:t="RNG"
value:i=19
comparasion_func:t="equal"
}
}
actions{
playHint{
hintType:t="standard"
name:t="{var} THIS IS MADNESS!"
action:t="show"
time:r=4
priority:i=0
var_style:t="playerId"
shouldFadeOut:b=no
isOverFade:b=no
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
var_name:t="mpPlayerId"
team:t="Both"
}
varSetInt{
value:i=0
var:t="RNG"
}
}
else_actions{
}
}
SPost20{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.5
}
}
conditions{
varCompareInt{
var_value:t="RNG"
value:i=20
comparasion_func:t="equal"
}
}
actions{
playHint{
hintType:t="standard"
name:t="Congrats {var}! You got NOTHIN'!"
action:t="show"
time:r=4
priority:i=0
var_style:t="playerId"
shouldFadeOut:b=no
isOverFade:b=no
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
var_name:t="mpPlayerId"
team:t="Both"
}
varSetInt{
value:i=0
var:t="RNG"
}
}
else_actions{
}
}
SPost21{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.5
}
}
conditions{
varCompareInt{
var_value:t="RNG"
value:i=21
comparasion_func:t="equal"
}
}
actions{
playHint{
hintType:t="standard"
name:t="{var} says Deviss is the best player"
action:t="show"
time:r=4
priority:i=0
var_style:t="playerId"
shouldFadeOut:b=no
isOverFade:b=no
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
var_name:t="mpPlayerId"
team:t="Both"
}
varSetInt{
value:i=0
var:t="RNG"
}
}
else_actions{
}
}
SPost22{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.5
}
}
conditions{
varCompareInt{
var_value:t="RNG"
value:i=22
comparasion_func:t="equal"
}
}
actions{
playHint{
hintType:t="standard"
name:t="{var} Says Deviss > BNK "
action:t="show"
time:r=4
priority:i=0
var_style:t="playerId"
shouldFadeOut:b=no
isOverFade:b=no
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
var_name:t="mpPlayerId"
team:t="Both"
}
varSetInt{
value:i=0
var:t="RNG"
}
}
else_actions{
}
}
SPost23{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.5
}
}
conditions{
varCompareInt{
var_value:t="RNG"
value:i=23
comparasion_func:t="equal"
}
}
actions{
playHint{
hintType:t="standard"
name:t="{var} Blames TheThirdTrident for deleting server invites...again..."
action:t="show"
time:r=4
priority:i=0
var_style:t="playerId"
shouldFadeOut:b=no
isOverFade:b=no
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
var_name:t="mpPlayerId"
team:t="Both"
}
varSetInt{
value:i=0
var:t="RNG"
}
}
else_actions{
}
}
SPost24{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.5
}
}
conditions{
varCompareInt{
var_value:t="RNG"
value:i=24
comparasion_func:t="equal"
}
}
actions{
playHint{
hintType:t="standard"
name:t="{var} blames TheThirdTrident for being 'TaCtIcAl'"
action:t="show"
time:r=4
priority:i=0
var_style:t="playerId"
shouldFadeOut:b=no
isOverFade:b=no
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
var_name:t="mpPlayerId"
team:t="Both"
}
varSetInt{
value:i=0
var:t="RNG"
}
}
else_actions{
}
}
SPost25{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.5
}
}
conditions{
varCompareInt{
var_value:t="RNG"
value:i=25
comparasion_func:t="equal"
}
}
actions{
playHint{
hintType:t="standard"
name:t="{var} Join [RUTA] now, or Gulag"
action:t="show"
time:r=4
priority:i=0
var_style:t="playerId"
shouldFadeOut:b=no
isOverFade:b=no
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
var_name:t="mpPlayerId"
team:t="Both"
}
varSetInt{
value:i=0
var:t="RNG"
}
}
else_actions{
}
}
}
"Super Speed"{
isCategory:b=yes
is_enabled:b=yes
SSm{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.5
}
}
conditions{
}
actions{
missionMarkAsWaypoint{
visible:b=yes
primary:b=yes
oriented:b=no
ignoreDifficulty:b=no
scale:r=1
target:t="area_21"
team:t="Both"
}
missionMarkAsWaypoint{
visible:b=yes
primary:b=yes
oriented:b=no
ignoreDifficulty:b=no
scale:r=1
target:t="area_03"
team:t="Both"
}
missionMarkAsWaypoint{
visible:b=yes
primary:b=yes
oriented:b=no
ignoreDifficulty:b=no
scale:r=1
target:t="area_09"
team:t="Both"
}
missionMarkAsWaypoint{
visible:b=yes
primary:b=yes
oriented:b=no
ignoreDifficulty:b=no
scale:r=1
target:t="area_11"
team:t="Both"
}
}
else_actions{
}
}
SS1{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.5
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isAlive"
object_marking:i=0
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="PlayerSquad"
target:t="area_21"
}
}
actions{
unitSetProperties{
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="PlayerSquad"
useForTriggerFiltered:b=yes
plane{
thrust_mult:r=4
}
}
}
else_actions{
}
}
SS2{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.5
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isAlive"
object_marking:i=0
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="PlayerSquad"
target:t="area_03"
}
}
actions{
unitSetProperties{
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="PlayerSquad"
useForTriggerFiltered:b=yes
plane{
thrust_mult:r=15
}
}
}
else_actions{
}
}
SS3{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.5
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isAlive"
object_marking:i=0
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="PlayerSquad"
target:t="area_09"
}
}
actions{
unitSetProperties{
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="PlayerSquad"
useForTriggerFiltered:b=yes
plane{
thrust_mult:r=300
}
}
}
else_actions{
}
}
SS4{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.5
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isAlive"
object_marking:i=0
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="PlayerSquad"
target:t="area_11"
}
}
actions{
unitSetProperties{
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="PlayerSquad"
useForTriggerFiltered:b=yes
plane{
thrust_mult:r=2000
}
}
}
else_actions{
}
}
SSv1{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.5
}
}
conditions{
unitWhenInArea{
math:t="notNear3D"
object_type:t="isAlive"
object_marking:i=0
check_objects:t="all"
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="PlayerSquad"
target:t="area_21"
}
}
actions{
}
else_actions{
varSetInt{
value:i=1
var:t="SSselecter"
}
}
}
SSv2{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.5
}
}
conditions{
unitWhenInArea{
math:t="notNear3D"
object_type:t="isAlive"
object_marking:i=0
check_objects:t="all"
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="PlayerSquad"
target:t="area_03"
}
}
actions{
}
else_actions{
varSetInt{
value:i=2
var:t="SSselecter"
}
}
}
SSv3{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.5
}
}
conditions{
unitWhenInArea{
math:t="notNear3D"
object_type:t="isAlive"
object_marking:i=0
check_objects:t="all"
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="PlayerSquad"
target:t="area_09"
}
}
actions{
}
else_actions{
varSetInt{
value:i=3
var:t="SSselecter"
}
}
}
SSv4{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.5
}
}
conditions{
unitWhenInArea{
math:t="notNear3D"
object_type:t="isAlive"
object_marking:i=0
check_objects:t="all"
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="PlayerSquad"
target:t="area_11"
}
}
actions{
}
else_actions{
varSetInt{
value:i=4
var:t="SSselecter"
}
}
}
SSm1{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.5
}
}
conditions{
varCompareInt{
var_value:t="SSselecter"
value:i=1
comparasion_func:t="equal"
}
}
actions{
playHint{
hintType:t="standard"
name:t="Super Speed Activated"
action:t="show"
time:r=4
priority:i=0
var_style:t="playerId"
shouldFadeOut:b=no
isOverFade:b=no
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
team:t="Both"
}
varSetInt{
value:i=0
var:t="SSselecter"
}
}
else_actions{
}
}
SSm2{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.5
}
}
conditions{
varCompareInt{
var_value:t="SSselecter"
value:i=2
comparasion_func:t="equal"
}
}
actions{
playHint{
hintType:t="standard"
name:t="Speed set to LIGHTSPEEED! "
action:t="show"
time:r=4
priority:i=0
var_style:t="playerId"
shouldFadeOut:b=no
isOverFade:b=no
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
var_name:t="playerID"
team:t="Both"
}
varSetInt{
value:i=0
var:t="SSselecter"
}
}
else_actions{
}
}
SSm3{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.5
}
}
conditions{
varCompareInt{
var_value:t="SSselecter"
value:i=3
comparasion_func:t="equal"
}
}
actions{
playHint{
hintType:t="standard"
name:t="Set to RIDICULOUS SPEED!"
action:t="show"
time:r=4
priority:i=0
var_style:t="playerId"
shouldFadeOut:b=no
isOverFade:b=no
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
var_name:t="playerID"
team:t="Both"
}
varSetInt{
value:i=0
var:t="SSselecter"
}
}
else_actions{
}
}
SSm4{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.5
}
}
conditions{
varCompareInt{
var_value:t="SSselecter"
value:i=4
comparasion_func:t="equal"
}
}
actions{
playHint{
hintType:t="standard"
name:t="PREPARE PLANE FOR LUDICROUS SPEED!"
action:t="show"
time:r=4
priority:i=0
var_style:t="playerId"
shouldFadeOut:b=no
isOverFade:b=no
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
var_name:t="playerID"
team:t="Both"
}
varSetInt{
value:i=0
var:t="SSselecter"
}
}
else_actions{
}
}
}
shipv{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=0
}
}
conditions{
unitWhenInArea{
math:t="notNear3D"
object_type:t="isAlive"
object_marking:i=0
check_objects:t="all"
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="PlayerSquad"
target:t="area_20"
}
}
actions{
}
else_actions{
varSetInt{
value:i=1
var:t="shipm"
}
}
}
shipm{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
varCompareInt{
var_value:t="shipm"
value:i=1
comparasion_func:t="equal"
}
}
actions{
playHint{
hintType:t="standard"
name:t="{var} has gone to hunt submarines for mother Russia"
action:t="show"
time:r=4
priority:i=0
var_style:t="playerId"
shouldFadeOut:b=no
isOverFade:b=no
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
var_name:t="playerID"
team:t="Both"
}
varSetInt{
value:i=0
var:t="shipm"
}
varSetInt{
value:i=-1
var:t="playerID"
}
}
else_actions{
}
}
falllenv{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.5
}
}
conditions{
unitWhenInArea{
math:t="notNear3D"
object_type:t="isAlive"
object_marking:i=0
check_objects:t="all"
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="PlayerSquad"
target:t="area_07"
}
}
actions{
}
else_actions{
varSetInt{
value:i=1
var:t="fallen"
}
}
}
fallenm{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
varCompareInt{
var_value:t="fallen"
value:i=1
comparasion_func:t="equal"
}
}
actions{
playHint{
hintType:t="standard"
name:t="{var} fell from a high place"
action:t="show"
time:r=4
priority:i=0
var_style:t="playerId"
shouldFadeOut:b=no
isOverFade:b=no
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
var_name:t="playerID"
team:t="Both"
}
varSetInt{
value:i=0
var:t="fallen"
}
}
else_actions{
}
}
gulag3{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isAlive"
object_marking:i=0
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="PlayerSquad"
target:t="area_13"
target:t="area_23"
target:t="area_24"
target:t="area_25"
target:t="area_26"
}
}
actions{
unitMoveTo{
object_marking:i=0
target:t="the_gulag"
target_marking:i=0
waypointReachedDist:r=10
recalculatePathDist:r=-1
follow_target:b=no
teleportHeightType:t="target"
useUnitHeightForTele:b=yes
shouldKeepFormation:b=no
teleportHeightValue:r=1000
horizontalDirectionForTeleport:b=yes
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="PlayerSquad"
target_type:t="isAlive"
move_type:t="teleport"
useForTriggerFiltered:b=yes
}
}
else_actions{
}
}
triggger_02{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=15
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="any"
object:t="PlayerSquad"
target:t="port_14"
}
}
actions{
playHint{
hintType:t="standard"
name:t="Worry not, mother Russia has arrived to stabilize your country.."
action:t="show"
shouldFadeOut:b=no
isOverFade:b=no
time:r=15
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
team:t="Both"
}
unitWakeUp{
target:t="gmode1"
}
unitRespawn{
delay:r=1
offset:p3=0, 0, 0
object:t="d01"
target:t="area_30"
resetFormation:b=yes
}
unitRespawn{
delay:r=1
offset:p3=0, 0, 0
object:t="c01"
target:t="area_31"
resetFormation:b=yes
}
unitRespawn{
delay:r=1
offset:p3=0, 0, 0
object:t="b01"
target:t="area_34"
resetFormation:b=yes
}
unitRespawn{
delay:r=1
offset:p3=0, 0, 0
object:t="a01"
target:t="area_35"
resetFormation:b=yes
}
wait{
time:r=15
}
triggerEnable{
target:t="triggger_06"
}
moAddMissionObjective{
target:t="Defeat the invading forces"
}
varSetInt{
value:i=0
var:t="gmode"
}
__triggerEnable{
target:t="trigger_11"
}
}
else_actions{
}
}
Trigger_01{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
}
actions{
playerOptions{
tankVRCamera:b=yes
team:t="Both"
}
unitPlayEffect{
effect_type:t="specify"
effect:t="location_factory_smoke_large_fx"
offset:p3=0, 0, 0
radiusOffset:p2=0, 0
show:b=yes
attach:b=yes
scale:r=10
loopSpawn:b=yes
delay:p2=1, 1
target:t="structures_02"
}
}
else_actions{
}
}
"identifier (bigger problem child) "{
isCategory:b=yes
is_enabled:b=yes
ga01{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.1
}
}
conditions{
unitWhenInArea{
math:t="notNear3D"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="all"
object:t="ap_01"
target:t="death"
target:t="area_20"
target:t="area_07"
target:t="area_08"
target:t="area_19"
target:t="port_13"
target:t="Godmode"
target:t="spawn_07"
}
}
actions{
}
else_actions{
varSetInt{
value:i=0
var:t="playerID"
}
}
}
ga02{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.1
}
}
conditions{
unitWhenInArea{
math:t="notNear3D"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="all"
object:t="ap_02"
target:t="death"
target:t="area_20"
target:t="area_07"
target:t="area_08"
target:t="area_19"
target:t="port_13"
target:t="Godmode"
target:t="spawn_07"
}
}
actions{
}
else_actions{
varSetInt{
value:i=2
var:t="playerID"
}
}
}
ga03{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.1
}
}
conditions{
unitWhenInArea{
math:t="notNear3D"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="all"
object:t="ap_03"
target:t="death"
target:t="area_20"
target:t="area_07"
target:t="area_08"
target:t="area_19"
target:t="port_13"
target:t="Godmode"
target:t="spawn_07"
}
}
actions{
}
else_actions{
varSetInt{
value:i=4
var:t="playerID"
}
}
}
ga04{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.1
}
}
conditions{
unitWhenInArea{
math:t="notNear3D"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="all"
object:t="ap_04"
target:t="death"
target:t="area_20"
target:t="area_07"
target:t="area_08"
target:t="area_19"
target:t="port_13"
target:t="Godmode"
target:t="spawn_07"
}
}
actions{
}
else_actions{
varSetInt{
value:i=6
var:t="playerID"
}
}
}
ga05{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.1
}
}
conditions{
unitWhenInArea{
math:t="notNear3D"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="all"
object:t="ap_05"
target:t="death"
target:t="area_20"
target:t="area_07"
target:t="area_08"
target:t="area_19"
target:t="port_13"
target:t="Godmode"
target:t="spawn_07"
}
}
actions{
}
else_actions{
varSetInt{
value:i=8
var:t="playerID"
}
}
}
ga06{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.1
}
}
conditions{
unitWhenInArea{
math:t="notNear3D"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="all"
object:t="ap_06"
target:t="death"
target:t="area_20"
target:t="area_07"
target:t="area_08"
target:t="area_19"
target:t="port_13"
target:t="Godmode"
target:t="spawn_07"
}
}
actions{
}
else_actions{
varSetInt{
value:i=10
var:t="playerID"
}
}
}
ga07{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.1
}
}
conditions{
unitWhenInArea{
math:t="notNear3D"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="all"
object:t="ap_07"
target:t="death"
target:t="area_20"
target:t="area_07"
target:t="area_08"
target:t="area_19"
target:t="port_13"
target:t="Godmode"
target:t="spawn_07"
}
}
actions{
}
else_actions{
varSetInt{
value:i=12
var:t="playerID"
}
}
}
ga08{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.1
}
}
conditions{
unitWhenInArea{
math:t="notNear3D"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="all"
object:t="ap_08"
target:t="death"
target:t="area_20"
target:t="area_07"
target:t="area_08"
target:t="area_19"
target:t="port_13"
target:t="Godmode"
target:t="spawn_07"
}
}
actions{
}
else_actions{
varSetInt{
value:i=14
var:t="playerID"
}
}
}
ga09{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.1
}
}
conditions{
unitWhenInArea{
math:t="notNear3D"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="all"
object:t="ap_09"
target:t="death"
target:t="area_20"
target:t="area_07"
target:t="area_08"
target:t="area_19"
target:t="port_13"
target:t="Godmode"
target:t="spawn_07"
}
}
actions{
}
else_actions{
varSetInt{
value:i=16
var:t="playerID"
}
}
}
ga10{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.1
}
}
conditions{
unitWhenInArea{
math:t="notNear3D"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="all"
object:t="ap_10"
target:t="death"
target:t="area_20"
target:t="area_07"
target:t="area_08"
target:t="area_19"
target:t="port_13"
target:t="Godmode"
target:t="spawn_07"
}
}
actions{
}
else_actions{
varSetInt{
value:i=18
var:t="playerID"
}
}
}
ga11{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.1
}
}
conditions{
unitWhenInArea{
math:t="notNear3D"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="all"
object:t="ap_11"
target:t="death"
target:t="area_20"
target:t="area_07"
target:t="area_08"
target:t="area_19"
target:t="port_13"
target:t="Godmode"
target:t="spawn_07"
}
}
actions{
}
else_actions{
varSetInt{
value:i=20
var:t="playerID"
}
}
}
ga12{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.1
}
}
conditions{
unitWhenInArea{
math:t="notNear3D"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="all"
object:t="ap_12"
target:t="death"
target:t="area_20"
target:t="area_07"
target:t="area_08"
target:t="area_19"
target:t="port_13"
target:t="Godmode"
target:t="spawn_07"
}
}
actions{
}
else_actions{
varSetInt{
value:i=22
var:t="playerID"
}
}
}
ga13{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.1
}
}
conditions{
unitWhenInArea{
math:t="notNear3D"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="all"
object:t="ap_13"
target:t="death"
target:t="area_20"
target:t="area_07"
target:t="area_08"
target:t="area_19"
target:t="port_13"
target:t="Godmode"
target:t="spawn_07"
}
}
actions{
}
else_actions{
varSetInt{
value:i=24
var:t="playerID"
}
}
}
ga14{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.1
}
}
conditions{
unitWhenInArea{
math:t="notNear3D"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="all"
object:t="ap_14"
target:t="death"
target:t="area_20"
target:t="area_07"
target:t="area_08"
target:t="area_19"
target:t="port_13"
target:t="Godmode"
target:t="spawn_07"
}
}
actions{
}
else_actions{
varSetInt{
value:i=26
var:t="playerID"
}
}
}
ga15{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.1
}
}
conditions{
unitWhenInArea{
math:t="notNear3D"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="all"
object:t="ap_15"
target:t="death"
target:t="area_20"
target:t="area_07"
target:t="area_08"
target:t="area_19"
target:t="port_13"
target:t="Godmode"
target:t="spawn_07"
}
}
actions{
}
else_actions{
varSetInt{
value:i=28
var:t="playerID"
}
}
}
ga16{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.1
}
}
conditions{
unitWhenInArea{
math:t="notNear3D"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="all"
object:t="ap_16"
target:t="death"
target:t="area_20"
target:t="area_07"
target:t="area_08"
target:t="area_19"
target:t="port_13"
target:t="Godmode"
target:t="spawn_07"
}
}
actions{
}
else_actions{
varSetInt{
value:i=30
var:t="playerID"
}
}
}
ga17{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.1
}
}
conditions{
unitWhenInArea{
math:t="notNear3D"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="all"
object:t="ap_18"
target:t="death"
target:t="area_20"
target:t="area_07"
target:t="area_08"
target:t="area_19"
target:t="port_13"
target:t="Godmode"
target:t="spawn_07"
}
}
actions{
}
else_actions{
varSetInt{
value:i=32
var:t="playerID"
}
}
}
ga18{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.1
}
}
conditions{
unitWhenInArea{
math:t="notNear3D"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="all"
object:t="ap_18"
target:t="death"
target:t="area_20"
target:t="area_07"
target:t="area_08"
target:t="area_19"
target:t="port_13"
target:t="Godmode"
target:t="spawn_07"
}
}
actions{
}
else_actions{
varSetInt{
value:i=34
var:t="playerID"
}
}
}
ga19{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.1
}
}
conditions{
unitWhenInArea{
math:t="notNear3D"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="all"
object:t="ap_19"
target:t="death"
target:t="area_20"
target:t="area_07"
target:t="area_08"
target:t="area_19"
target:t="port_13"
target:t="Godmode"
target:t="spawn_07"
}
}
actions{
}
else_actions{
varSetInt{
value:i=36
var:t="playerID"
}
}
}
ga20{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.1
}
}
conditions{
unitWhenInArea{
math:t="notNear3D"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="all"
object:t="ap_20"
target:t="death"
target:t="area_20"
target:t="area_07"
target:t="area_08"
target:t="area_19"
target:t="port_13"
target:t="Godmode"
target:t="spawn_07"
}
}
actions{
}
else_actions{
varSetInt{
value:i=38
var:t="playerID"
}
}
}
ga21{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.1
}
}
conditions{
unitWhenInArea{
math:t="notNear3D"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="all"
object:t="ap_21"
target:t="death"
target:t="area_20"
target:t="area_07"
target:t="area_08"
target:t="area_19"
target:t="port_13"
target:t="Godmode"
target:t="spawn_07"
}
}
actions{
}
else_actions{
varSetInt{
value:i=40
var:t="playerID"
}
}
}
ga22{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.1
}
}
conditions{
unitWhenInArea{
math:t="notNear3D"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="all"
object:t="ap_22"
target:t="death"
target:t="area_20"
target:t="area_07"
target:t="area_08"
target:t="area_19"
target:t="port_13"
target:t="Godmode"
target:t="spawn_07"
}
}
actions{
}
else_actions{
varSetInt{
value:i=42
var:t="playerID"
}
}
}
ga23{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.1
}
}
conditions{
unitWhenInArea{
math:t="notNear3D"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="all"
object:t="ap_23"
target:t="death"
target:t="area_20"
target:t="area_07"
target:t="area_08"
target:t="area_19"
target:t="port_13"
target:t="Godmode"
target:t="spawn_07"
}
}
actions{
}
else_actions{
varSetInt{
value:i=44
var:t="playerID"
}
}
}
ga24{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.1
}
}
conditions{
unitWhenInArea{
math:t="notNear3D"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="all"
object:t="ap_24"
target:t="death"
target:t="area_20"
target:t="area_07"
target:t="area_08"
target:t="area_19"
target:t="port_13"
target:t="Godmode"
target:t="spawn_07"
}
}
actions{
}
else_actions{
varSetInt{
value:i=46
var:t="playerID"
}
}
}
ga25{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.1
}
}
conditions{
unitWhenInArea{
math:t="notNear3D"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="all"
object:t="ap_25"
target:t="death"
target:t="area_20"
target:t="area_07"
target:t="area_08"
target:t="area_19"
target:t="port_13"
target:t="Godmode"
target:t="spawn_07"
}
}
actions{
}
else_actions{
varSetInt{
value:i=48
var:t="playerID"
}
}
}
ga26{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.1
}
}
conditions{
unitWhenInArea{
math:t="notNear3D"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="all"
object:t="ap_26"
target:t="death"
target:t="area_20"
target:t="area_07"
target:t="area_08"
target:t="area_19"
target:t="port_13"
target:t="Godmode"
target:t="spawn_07"
}
}
actions{
}
else_actions{
varSetInt{
value:i=50
var:t="playerID"
}
}
}
ga27{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.1
}
}
conditions{
unitWhenInArea{
math:t="notNear3D"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="all"
object:t="ap_27"
target:t="death"
target:t="area_20"
target:t="area_07"
target:t="area_08"
target:t="area_19"
target:t="port_13"
target:t="Godmode"
target:t="spawn_07"
}
}
actions{
}
else_actions{
varSetInt{
value:i=52
var:t="playerID"
}
}
}
ga28{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.1
}
}
conditions{
unitWhenInArea{
math:t="notNear3D"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="all"
object:t="ap_28"
target:t="death"
target:t="area_20"
target:t="area_07"
target:t="area_08"
target:t="area_19"
target:t="port_13"
target:t="Godmode"
target:t="spawn_07"
}
}
actions{
}
else_actions{
varSetInt{
value:i=54
var:t="playerID"
}
}
}
ga29{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.1
}
}
conditions{
unitWhenInArea{
math:t="notNear3D"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="all"
object:t="ap_29"
target:t="death"
target:t="area_20"
target:t="area_07"
target:t="area_08"
target:t="area_19"
target:t="port_13"
target:t="Godmode"
target:t="spawn_07"
}
}
actions{
}
else_actions{
varSetInt{
value:i=56
var:t="playerID"
}
}
}
ga30{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.1
}
}
conditions{
unitWhenInArea{
math:t="notNear3D"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="all"
object:t="ap_30"
target:t="death"
target:t="area_20"
target:t="area_07"
target:t="area_08"
target:t="area_19"
target:t="port_13"
target:t="Godmode"
target:t="spawn_07"
}
}
actions{
}
else_actions{
varSetInt{
value:i=58
var:t="playerID"
}
}
}
ga31{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.1
}
}
conditions{
unitWhenInArea{
math:t="notNear3D"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="all"
object:t="ap_31"
target:t="death"
target:t="area_20"
target:t="area_07"
target:t="area_08"
target:t="area_19"
target:t="port_13"
target:t="Godmode"
target:t="spawn_07"
}
}
actions{
}
else_actions{
varSetInt{
value:i=60
var:t="playerID"
}
}
}
ga32{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.1
}
}
conditions{
unitWhenInArea{
math:t="notNear3D"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="all"
object:t="ap_32"
target:t="death"
target:t="area_20"
target:t="area_07"
target:t="area_08"
target:t="area_19"
target:t="port_13"
target:t="Godmode"
target:t="spawn_07"
}
}
actions{
}
else_actions{
varSetInt{
value:i=62
var:t="playerID"
}
}
}
gb01{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.1
}
}
conditions{
unitWhenInArea{
math:t="notNear3D"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="all"
object:t="bp_01"
target:t="death"
target:t="area_20"
target:t="area_07"
target:t="area_08"
target:t="area_19"
target:t="port_13"
target:t="Godmode"
target:t="spawn_07"
}
}
actions{
}
else_actions{
varSetInt{
value:i=1
var:t="playerID"
}
}
}
gb02{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.1
}
}
conditions{
unitWhenInArea{
math:t="notNear3D"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="all"
object:t="bp_02"
target:t="death"
target:t="area_20"
target:t="area_07"
target:t="area_08"
target:t="area_19"
target:t="port_13"
target:t="Godmode"
target:t="spawn_07"
}
}
actions{
}
else_actions{
varSetInt{
value:i=3
var:t="playerID"
}
}
}
gb03{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.1
}
}
conditions{
unitWhenInArea{
math:t="notNear3D"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="all"
object:t="bp_03"
target:t="death"
target:t="area_20"
target:t="area_07"
target:t="area_08"
target:t="area_19"
target:t="port_13"
target:t="Godmode"
target:t="spawn_07"
}
}
actions{
}
else_actions{
varSetInt{
value:i=5
var:t="playerID"
}
}
}
gb04{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.1
}
}
conditions{
unitWhenInArea{
math:t="notNear3D"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="all"
object:t="bp_04"
target:t="death"
target:t="area_20"
target:t="area_07"
target:t="area_08"
target:t="area_19"
target:t="port_13"
target:t="Godmode"
target:t="spawn_07"
}
}
actions{
}
else_actions{
varSetInt{
value:i=7
var:t="playerID"
}
}
}
gb05{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.1
}
}
conditions{
unitWhenInArea{
math:t="notNear3D"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="all"
object:t="bp_05"
target:t="death"
target:t="area_20"
target:t="area_07"
target:t="area_08"
target:t="area_19"
target:t="port_13"
target:t="Godmode"
target:t="spawn_07"
}
}
actions{
}
else_actions{
varSetInt{
value:i=9
var:t="playerID"
}
}
}
gb06{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.1
}
}
conditions{
unitWhenInArea{
math:t="notNear3D"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="all"
object:t="bp_06"
target:t="death"
target:t="area_20"
target:t="area_07"
target:t="area_08"
target:t="area_19"
target:t="port_13"
target:t="Godmode"
target:t="spawn_07"
}
}
actions{
}
else_actions{
varSetInt{
value:i=11
var:t="playerID"
}
}
}
gb07{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.1
}
}
conditions{
unitWhenInArea{
math:t="notNear3D"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="all"
object:t="bp_07"
target:t="death"
target:t="area_20"
target:t="area_07"
target:t="area_08"
target:t="area_19"
target:t="port_13"
target:t="Godmode"
target:t="spawn_07"
}
}
actions{
}
else_actions{
varSetInt{
value:i=13
var:t="playerID"
}
}
}
gb08{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.1
}
}
conditions{
unitWhenInArea{
math:t="notNear3D"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="all"
object:t="bp_08"
target:t="death"
target:t="area_20"
target:t="area_07"
target:t="area_08"
target:t="area_19"
target:t="port_13"
target:t="Godmode"
target:t="spawn_07"
}
}
actions{
}
else_actions{
varSetInt{
value:i=15
var:t="playerID"
}
}
}
gb09{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.1
}
}
conditions{
unitWhenInArea{
math:t="notNear3D"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="all"
object:t="bp_09"
target:t="death"
target:t="area_20"
target:t="area_07"
target:t="area_08"
target:t="area_19"
target:t="port_13"
target:t="Godmode"
target:t="spawn_07"
}
}
actions{
}
else_actions{
varSetInt{
value:i=17
var:t="playerID"
}
}
}
gb10{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.1
}
}
conditions{
unitWhenInArea{
math:t="notNear3D"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="all"
object:t="bp_10"
target:t="death"
target:t="area_20"
target:t="area_07"
target:t="area_08"
target:t="area_19"
target:t="port_13"
target:t="Godmode"
target:t="spawn_07"
}
}
actions{
}
else_actions{
varSetInt{
value:i=19
var:t="playerID"
}
}
}
gb11{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.1
}
}
conditions{
unitWhenInArea{
math:t="notNear3D"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="all"
object:t="bp_11"
target:t="death"
target:t="area_20"
target:t="area_07"
target:t="area_08"
target:t="area_19"
target:t="port_13"
target:t="Godmode"
target:t="spawn_07"
}
}
actions{
}
else_actions{
varSetInt{
value:i=21
var:t="playerID"
}
}
}
gb12{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.1
}
}
conditions{
unitWhenInArea{
math:t="notNear3D"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="all"
object:t="bp_12"
target:t="death"
target:t="area_20"
target:t="area_07"
target:t="area_08"
target:t="area_19"
target:t="port_13"
target:t="Godmode"
target:t="spawn_07"
}
}
actions{
}
else_actions{
varSetInt{
value:i=23
var:t="playerID"
}
}
}
gb13{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.1
}
}
conditions{
unitWhenInArea{
math:t="notNear3D"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="all"
object:t="bp_13"
target:t="death"
target:t="area_20"
target:t="area_07"
target:t="area_08"
target:t="area_19"
target:t="port_13"
target:t="Godmode"
target:t="spawn_07"
}
}
actions{
}
else_actions{
varSetInt{
value:i=25
var:t="playerID"
}
}
}
gb14{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.1
}
}
conditions{
unitWhenInArea{
math:t="notNear3D"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="all"
object:t="bp_14"
target:t="death"
target:t="area_20"
target:t="area_07"
target:t="area_08"
target:t="area_19"
target:t="port_13"
target:t="Godmode"
target:t="spawn_07"
}
}
actions{
}
else_actions{
varSetInt{
value:i=27
var:t="playerID"
}
}
}
gb15{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.1
}
}
conditions{
unitWhenInArea{
math:t="notNear3D"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="all"
object:t="bp_15"
target:t="death"
target:t="area_20"
target:t="area_07"
target:t="area_08"
target:t="area_19"
target:t="port_13"
target:t="Godmode"
target:t="spawn_07"
}
}
actions{
}
else_actions{
varSetInt{
value:i=29
var:t="playerID"
}
}
}
gb16{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.1
}
}
conditions{
unitWhenInArea{
math:t="notNear3D"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="all"
object:t="bp_16"
target:t="death"
target:t="area_20"
target:t="area_07"
target:t="area_08"
target:t="area_19"
target:t="port_13"
target:t="Godmode"
target:t="spawn_07"
}
}
actions{
}
else_actions{
varSetInt{
value:i=31
var:t="playerID"
}
}
}
gb17{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.1
}
}
conditions{
unitWhenInArea{
math:t="notNear3D"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="all"
object:t="bp_17"
target:t="death"
target:t="area_20"
target:t="area_07"
target:t="area_08"
target:t="area_19"
target:t="port_13"
target:t="Godmode"
target:t="spawn_07"
}
}
actions{
}
else_actions{
varSetInt{
value:i=33
var:t="playerID"
}
}
}
gb18{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.1
}
}
conditions{
unitWhenInArea{
math:t="notNear3D"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="all"
object:t="bp_18"
target:t="death"
target:t="area_20"
target:t="area_07"
target:t="area_08"
target:t="area_19"
target:t="port_13"
target:t="Godmode"
target:t="spawn_07"
}
}
actions{
}
else_actions{
varSetInt{
value:i=35
var:t="playerID"
}
}
}
gb19{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.1
}
}
conditions{
unitWhenInArea{
math:t="notNear3D"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="all"
object:t="bp_19"
target:t="death"
target:t="area_20"
target:t="area_07"
target:t="area_08"
target:t="area_19"
target:t="port_13"
target:t="Godmode"
target:t="spawn_07"
}
}
actions{
}
else_actions{
varSetInt{
value:i=37
var:t="playerID"
}
}
}
gb20{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.1
}
}
conditions{
unitWhenInArea{
math:t="notNear3D"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="all"
object:t="bp_20"
target:t="death"
target:t="area_20"
target:t="area_07"
target:t="area_08"
target:t="area_19"
target:t="port_13"
target:t="Godmode"
target:t="spawn_07"
}
}
actions{
}
else_actions{
varSetInt{
value:i=39
var:t="playerID"
}
}
}
gb21{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.1
}
}
conditions{
unitWhenInArea{
math:t="notNear3D"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="all"
object:t="bp_21"
target:t="death"
target:t="area_20"
target:t="area_07"
target:t="area_08"
target:t="area_19"
target:t="port_13"
target:t="Godmode"
target:t="spawn_07"
}
}
actions{
}
else_actions{
varSetInt{
value:i=41
var:t="playerID"
}
}
}
gb22{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.1
}
}
conditions{
unitWhenInArea{
math:t="notNear3D"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="all"
object:t="bp_22"
target:t="death"
target:t="area_20"
target:t="area_07"
target:t="area_08"
target:t="area_19"
target:t="port_13"
target:t="Godmode"
target:t="spawn_07"
}
}
actions{
}
else_actions{
varSetInt{
value:i=43
var:t="playerID"
}
}
}
gb23{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.1
}
}
conditions{
unitWhenInArea{
math:t="notNear3D"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="all"
object:t="bp_23"
target:t="death"
target:t="area_20"
target:t="area_07"
target:t="area_08"
target:t="area_19"
target:t="port_13"
target:t="Godmode"
target:t="spawn_07"
}
}
actions{
}
else_actions{
varSetInt{
value:i=45
var:t="playerID"
}
}
}
gb24{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.1
}
}
conditions{
unitWhenInArea{
math:t="notNear3D"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="all"
object:t="bp_24"
target:t="death"
target:t="area_20"
target:t="area_07"
target:t="area_08"
target:t="area_19"
target:t="port_13"
target:t="Godmode"
target:t="spawn_07"
}
}
actions{
}
else_actions{
varSetInt{
value:i=47
var:t="playerID"
}
}
}
gb25{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.1
}
}
conditions{
unitWhenInArea{
math:t="notNear3D"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="all"
object:t="bp_25"
target:t="death"
target:t="area_20"
target:t="area_07"
target:t="area_08"
target:t="area_19"
target:t="port_13"
target:t="Godmode"
target:t="spawn_07"
}
}
actions{
}
else_actions{
varSetInt{
value:i=49
var:t="playerID"
}
}
}
gb26{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.1
}
}
conditions{
unitWhenInArea{
math:t="notNear3D"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="all"
object:t="bp_26"
target:t="death"
target:t="area_20"
target:t="area_07"
target:t="area_08"
target:t="area_19"
target:t="port_13"
target:t="Godmode"
target:t="spawn_07"
}
}
actions{
}
else_actions{
varSetInt{
value:i=51
var:t="playerID"
}
}
}
gb27{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.1
}
}
conditions{
unitWhenInArea{
math:t="notNear3D"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="all"
object:t="bp_27"
target:t="death"
target:t="area_20"
target:t="area_07"
target:t="area_08"
target:t="area_19"
target:t="port_13"
target:t="Godmode"
target:t="spawn_07"
}
}
actions{
}
else_actions{
varSetInt{
value:i=53
var:t="playerID"
}
}
}
gb28{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.1
}
}
conditions{
unitWhenInArea{
math:t="notNear3D"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="all"
object:t="bp_28"
target:t="death"
target:t="area_20"
target:t="area_07"
target:t="area_08"
target:t="area_19"
target:t="port_13"
target:t="Godmode"
target:t="spawn_07"
}
}
actions{
}
else_actions{
varSetInt{
value:i=55
var:t="playerID"
}
}
}
gb29{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.1
}
}
conditions{
unitWhenInArea{
math:t="notNear3D"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="all"
object:t="bp_29"
target:t="death"
target:t="area_20"
target:t="area_07"
target:t="area_08"
target:t="area_19"
target:t="port_13"
target:t="Godmode"
target:t="spawn_07"
}
}
actions{
}
else_actions{
varSetInt{
value:i=57
var:t="playerID"
}
}
}
gb30{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.1
}
}
conditions{
unitWhenInArea{
math:t="notNear3D"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="all"
object:t="bp_30"
target:t="death"
target:t="area_20"
target:t="area_07"
target:t="area_08"
target:t="area_19"
target:t="port_13"
target:t="Godmode"
target:t="spawn_07"
}
}
actions{
}
else_actions{
varSetInt{
value:i=59
var:t="playerID"
}
}
}
gb31{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.1
}
}
conditions{
unitWhenInArea{
math:t="notNear3D"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="all"
object:t="bp_31"
target:t="death"
target:t="area_20"
target:t="area_07"
target:t="area_08"
target:t="area_19"
target:t="port_13"
target:t="Godmode"
target:t="spawn_07"
}
}
actions{
}
else_actions{
varSetInt{
value:i=61
var:t="playerID"
}
}
}
gb32{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.1
}
}
conditions{
unitWhenInArea{
math:t="notNear3D"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="all"
object:t="bp_32"
target:t="death"
target:t="area_20"
target:t="area_07"
target:t="area_08"
target:t="area_19"
target:t="port_13"
target:t="Godmode"
target:t="spawn_07"
}
}
actions{
}
else_actions{
varSetInt{
value:i=63
var:t="playerID"
}
}
}
}
posting2{
isCategory:b=yes
is_enabled:b=yes
InitalPosting{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=4
}
}
conditions{
unitWhenInArea{
math:t="notNear3D"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="all"
object:t="PlayerSquad"
target:t="spawn_07"
}
}
actions{
varSetInt{
value:i=0
var:t="RNGgmm"
}
}
else_actions{
varSetRandomInt{
var:t="RNGgmm"
from:i=1
to_not_including:i=3
}
}
}
Post01{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.5
}
}
conditions{
varCompareInt{
var_value:t="RNGgmm"
value:i=1
comparasion_func:t="equal"
}
}
actions{
playHint{
hintType:t="standard"
name:t="Someone is breaking the game! Stop them!!!"
action:t="show"
time:r=4
priority:i=0
var_style:t="playerId"
shouldFadeOut:b=no
isOverFade:b=no
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
team:t="Both"
}
varSetInt{
value:i=0
var:t="RNGgmm"
}
}
else_actions{
}
}
Post02{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.5
}
}
conditions{
varCompareInt{
var_value:t="RNGgmm"
value:i=2
comparasion_func:t="equal"
}
}
actions{
playHint{
hintType:t="standard"
name:t="Someone is being cancerous..."
action:t="show"
time:r=4
priority:i=0
var_style:t="playerId"
shouldFadeOut:b=no
isOverFade:b=no
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
team:t="Both"
}
varSetInt{
value:i=0
var:t="RNGgmm"
}
}
else_actions{
}
}
}
posting3{
isCategory:b=yes
is_enabled:b=yes
Post3_01{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.5
}
}
conditions{
varCompareInt{
var_value:t="gm"
value:i=1
comparasion_func:t="equal"
}
}
actions{
playHint{
hintType:t="standard"
name:t="t80: 'Omae wa mo shindeiru' , {var}: 'Nani?!?'"
action:t="show"
time:r=4
priority:i=0
var_style:t="playerId"
shouldFadeOut:b=no
isOverFade:b=no
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
var_name:t="playerID"
team:t="Both"
}
varSetInt{
value:i=0
var:t="gm"
}
}
else_actions{
}
}
post3_02{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.5
}
}
conditions{
varCompareInt{
var_value:t="gm"
value:i=2
comparasion_func:t="equal"
}
}
actions{
playHint{
hintType:t="standard"
name:t="Congrats! {var} You won one all expenses paid trip to the Gulag!"
action:t="show"
time:r=4
priority:i=0
var_style:t="playerId"
shouldFadeOut:b=no
isOverFade:b=no
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
var_name:t="playerID"
team:t="Both"
}
varSetInt{
value:i=0
var:t="gm"
}
}
else_actions{
}
}
post3_03{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.5
}
}
conditions{
varCompareInt{
var_value:t="gm"
value:i=3
comparasion_func:t="equal"
}
}
actions{
playHint{
hintType:t="standard"
name:t="{var} B E G O N E T H O T!"
action:t="show"
time:r=4
priority:i=0
var_style:t="playerId"
shouldFadeOut:b=no
isOverFade:b=no
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
var_name:t="playerID"
team:t="Both"
}
varSetInt{
value:i=0
var:t="gm"
}
}
else_actions{
}
}
post3_04{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.5
}
}
conditions{
varCompareInt{
var_value:t="gm"
value:i=4
comparasion_func:t="equal"
}
}
actions{
playHint{
hintType:t="standard"
name:t="{var} WHOMST'D'VE'LY'YAINT'NT'ED'IES'S'Y'ES"
action:t="show"
time:r=4
priority:i=0
var_style:t="playerId"
shouldFadeOut:b=no
isOverFade:b=no
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
var_name:t="playerID"
team:t="Both"
}
varSetInt{
value:i=0
var:t="gm"
}
}
else_actions{
}
}
post3_05{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.5
}
}
conditions{
varCompareInt{
var_value:t="gm"
value:i=4
comparasion_func:t="equal"
}
}
actions{
playHint{
hintType:t="standard"
name:t="{var} just learned the true extent of Russian Bias"
action:t="show"
time:r=4
priority:i=0
var_style:t="playerId"
shouldFadeOut:b=no
isOverFade:b=no
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
var_name:t="playerID"
team:t="Both"
}
varSetInt{
value:i=0
var:t="gm"
}
}
else_actions{
}
}
}
Godmode{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="any"
object:t="PlayerSquad"
target:t="Godmode"
}
}
actions{
unitSetProperties{
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="PlayerSquad"
useForTriggerFiltered:b=yes
isImmortal:b=yes
}
}
else_actions{
}
}
triggger_03{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
}
actions{
unitMoveTo{
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
target:t="cap_04"
target_marking:i=0
waypointReachedDist:r=10
recalculatePathDist:r=-1
follow_target:b=no
teleportHeightType:t="absolute"
useUnitHeightForTele:b=yes
shouldKeepFormation:b=no
teleportHeightValue:r=1000
horizontalDirectionForTeleport:b=yes
object:t="d"
move_type:t="move"
useFormationCenter:b=yes
speed:r=50
}
unitMoveTo{
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
target:t="cap_01"
target_marking:i=0
waypointReachedDist:r=10
recalculatePathDist:r=-1
follow_target:b=no
teleportHeightType:t="absolute"
useUnitHeightForTele:b=yes
shouldKeepFormation:b=no
teleportHeightValue:r=1000
horizontalDirectionForTeleport:b=yes
object:t="c"
move_type:t="move"
useFormationCenter:b=yes
speed:r=50
}
unitMoveTo{
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
target:t="cap_03"
target_marking:i=0
waypointReachedDist:r=10
recalculatePathDist:r=-1
follow_target:b=no
teleportHeightType:t="absolute"
useUnitHeightForTele:b=yes
shouldKeepFormation:b=no
teleportHeightValue:r=1000
horizontalDirectionForTeleport:b=yes
object:t="a"
move_type:t="move"
useFormationCenter:b=yes
speed:r=50
}
unitMoveTo{
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
target:t="cap_02"
target_marking:i=0
waypointReachedDist:r=10
recalculatePathDist:r=-1
follow_target:b=no
teleportHeightType:t="absolute"
useUnitHeightForTele:b=yes
shouldKeepFormation:b=no
teleportHeightValue:r=1000
horizontalDirectionForTeleport:b=yes
object:t="b"
move_type:t="move"
useFormationCenter:b=yes
speed:r=50
}
}
else_actions{
}
}
triggger_04{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
initMission{
}
}
conditions{
}
actions{
unitPutToSleep{
target:t="gmode1"
target:t="gmode2"
target:t="gmode3"
}
}
else_actions{
}
}
triggger_05{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenStatus{
object_type:t="isKilled"
check_objects:t="any"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
target_type:t="isAlive"
check_period:r=1
object:t="gmode1"
object:t="gmode2"
object:t="gmode3"
}
}
actions{
unitPutToSleep{
target:t="gmode1"
target:t="gmode2"
target:t="gmode3"
useForTriggerFiltered:b=yes
}
}
else_actions{
}
}
triggger_06{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
}
actions{
triggerDisable{
target:t="triggger_02"
}
triggerDisable{
target:t="trigger_07"
}
triggerDisable{
target:t="trigger_09"
}
wait{
time:r=1800
}
triggerEnable{
target:t="triggger_02"
}
triggerDisable{
target:t="triggger_06"
}
triggerEnable{
target:t="trigger_07"
}
triggerEnable{
target:t="trigger_09"
}
}
else_actions{
}
}
trigger_07{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=15
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="any"
object:t="PlayerSquad"
target:t="port_18"
}
}
actions{
playHint{
hintType:t="standard"
name:t="Did someone say... OIL?!?!?"
action:t="show"
shouldFadeOut:b=no
isOverFade:b=no
time:r=15
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
team:t="Both"
}
unitWakeUp{
target:t="gmode2"
}
unitRespawn{
delay:r=1
offset:p3=0, 0, 0
object:t="d02"
target:t="area_30"
resetFormation:b=yes
}
unitRespawn{
delay:r=1
offset:p3=0, 0, 0
object:t="c02"
target:t="area_31"
resetFormation:b=yes
}
unitRespawn{
delay:r=1
offset:p3=0, 0, 0
object:t="b02"
target:t="area_34"
resetFormation:b=yes
}
unitRespawn{
delay:r=1
offset:p3=0, 0, 0
object:t="a02"
target:t="area_35"
resetFormation:b=yes
}
wait{
time:r=15
}
triggerEnable{
target:t="trigger_08"
}
moAddMissionObjective{
target:t="Defeat the invading forces"
}
varSetInt{
value:i=0
var:t="gmode"
}
__triggerEnable{
target:t="trigger_12"
}
}
else_actions{
}
}
trigger_08{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
}
actions{
triggerDisable{
target:t="trigger_07"
}
triggerDisable{
target:t="trigger_09"
}
triggerDisable{
target:t="triggger_02"
}
wait{
time:r=1800
}
triggerEnable{
target:t="trigger_07"
}
triggerDisable{
target:t="trigger_08"
}
triggerEnable{
target:t="trigger_09"
}
triggerEnable{
target:t="triggger_02"
}
}
else_actions{
}
}
trigger_09{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=15
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="any"
object:t="PlayerSquad"
target:t="port_17"
}
}
actions{
playHint{
hintType:t="standard"
name:t="PizZA DeLIvErY!!!"
action:t="show"
shouldFadeOut:b=no
isOverFade:b=no
time:r=15
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
team:t="Both"
}
unitWakeUp{
target:t="gmode3"
}
unitRespawn{
delay:r=1
offset:p3=0, 0, 0
object:t="d03"
target:t="area_30"
resetFormation:b=yes
}
unitRespawn{
delay:r=1
offset:p3=0, 0, 0
object:t="c03"
target:t="area_31"
resetFormation:b=yes
}
unitRespawn{
delay:r=1
offset:p3=0, 0, 0
object:t="b03"
target:t="area_34"
resetFormation:b=yes
}
unitRespawn{
delay:r=1
offset:p3=0, 0, 0
object:t="a03"
target:t="area_35"
resetFormation:b=yes
}
wait{
time:r=15
}
triggerEnable{
target:t="trigger_10"
}
moAddMissionObjective{
target:t="Defeat the invading forces"
}
varSetInt{
value:i=0
var:t="gmode"
}
__triggerEnable{
target:t="trigger_13"
}
}
else_actions{
}
}
trigger_10{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
}
actions{
triggerDisable{
target:t="trigger_09"
}
triggerDisable{
target:t="trigger_07"
}
triggerDisable{
target:t="triggger_02"
}
wait{
time:r=1800
}
triggerEnable{
target:t="trigger_09"
}
triggerDisable{
target:t="trigger_10"
}
triggerEnable{
target:t="trigger_07"
}
triggerEnable{
target:t="triggger_02"
}
}
else_actions{
}
}
trigger_11{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
}
conditions{
unitWhenStatus{
object_type:t="isKilled"
check_objects:t="all"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
target_type:t="isAlive"
check_period:r=1
object:t="gmode1"
}
}
actions{
moSetObjectiveStatus{
target:t="Defeat the invading forces"
status:i=1
}
}
else_actions{
}
}
trigger_12{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
}
conditions{
unitWhenStatus{
object_type:t="isKilled"
check_objects:t="all"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
target_type:t="isAlive"
check_period:r=1
object:t="gmode2"
}
}
actions{
moSetObjectiveStatus{
target:t="Defeat the invading forces"
status:i=1
}
}
else_actions{
}
}
trigger_13{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
}
conditions{
unitWhenStatus{
object_type:t="isKilled"
check_objects:t="all"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
target_type:t="isAlive"
check_period:r=1
object:t="gmode3"
}
}
actions{
moSetObjectiveStatus{
target:t="Defeat the invading forces"
status:i=1
}
}
else_actions{
}
}
trigger_14{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=10
}
}
conditions{
unitWhenStatus{
object_type:t="damaged"
check_objects:t="all"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
target_type:t="isAlive"
check_period:r=1
object:t="tankModels_02"
}
}
actions{
unitSetProperties{
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="tankModels_01"
attack_type:t="fire_at_will_gnd"
cannotShoot:b=no
}
playHint{
hintType:t="standard"
name:t="S O M E B O D Y T O U C H A M Y S P A G H E T"
action:t="show"
shouldFadeOut:b=no
isOverFade:b=no
time:r=10
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
useForTriggerFiltered:b=yes
team:t="Both"
}
wait{
time:r=10
}
unitRestore{
ressurectIfDead:b=yes
fullRestore:b=no
target:t="tankModels_02"
}
unitSetStealth{
set:b=yes
radius:r=0
target:t="tankModels_01"
target:t="tankModels_02"
}
}
else_actions{
unitSetProperties{
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="tankModels_01"
attack_type:t="hold_fire"
cannotShoot:b=yes
}
unitRestore{
ressurectIfDead:b=yes
fullRestore:b=no
target:t="tankModels_01"
}
unitSetStealth{
set:b=yes
radius:r=0
target:t="tankModels_01"
target:t="tankModels_02"
team:t="Both"
}
}
}
trigger_13_copy{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
}
actions{
unitRestore{
ressurectIfDead:b=no
fullRestore:b=no
target:t="tankModels_01"
ammoRestore:b=yes
}
}
else_actions{
}
}
gamemode1{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=0.06
}
}
conditions{
}
actions{
unitRestore{
ressurectIfDead:b=no
fullRestore:b=no
target:t="PlayerSquad"
ammoRestore:b=yes
}
}
else_actions{
}
}
gamemode2{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
}
actions{
unitRestore{
ressurectIfDead:b=no
fullRestore:b=yes
target:t="PlayerSquad"
ammoRestore:b=no
partRestore:b=yes
}
}
else_actions{
}
}
create_pickups{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
check_objects:t="any"
object:t="PlayerSquad"
target:t="cap_04"
}
}
actions{
playHint{
hintType:t="standard"
name:t="pickups active"
action:t="show"
shouldFadeOut:b=no
isOverFade:b=no
time:r=-1
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
team:t="Both"
}
missionCreatePickUps{
preset:t="allInOne"
count:i=5
minDistanceFromBattleAreaEdge:r=10
target:t="pickups_area_sq"
count_var:t="pickups_count"
}
varSetInt{
value:i=0
var:t="pickups2_count"
input_var:t="pickups_count"
}
__triggerEnable{
target:t="create_pickups2"
}
}
else_actions{
}
}
create_pickups2{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
varCompareInt{
var_value:t="pickups2_count"
value:i=0
comparasion_func:t="more"
}
}
actions{
missionCreatePickUps{
preset:t="allInOne"
count:i=5
minDistanceFromBattleAreaEdge:r=10
target:t="pickups_area_sq"
count_var:t="pickups2_count"
}
}
else_actions{
}
}
"gamemode Selector"{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=900
}
}
conditions{
}
actions{
varSetRandomInt{
var:t="gmselector"
from:i=1
to_not_including:i=3
}
}
else_actions{
}
}
gamemode1m{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
varCompareInt{
var_value:t="gmselector"
value:i=1
comparasion_func:t="equal"
}
}
actions{
varSetInt{
value:i=0
var:t="gmselector"
}
playHint{
hintType:t="standard"
name:t="Instant Reload Activated"
action:t="show"
shouldFadeOut:b=no
isOverFade:b=no
time:r=4
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
target:t="PlayerSquad"
team:t="Both"
}
triggerEnable{
target:t="gamemode1"
}
wait{
time:r=300
}
triggerDisable{
target:t="gamemode1"
}
}
else_actions{
}
}
gamemode2m{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
varCompareInt{
var_value:t="gmselector"
value:i=2
comparasion_func:t="equal"
}
}
actions{
varSetInt{
value:i=0
var:t="gmselector"
}
playHint{
hintType:t="standard"
name:t="Instant Repair Activated"
action:t="show"
shouldFadeOut:b=no
isOverFade:b=no
time:r=4
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
target:t="PlayerSquad"
team:t="Both"
}
triggerEnable{
target:t="gamemode2"
}
wait{
time:r=300
}
triggerDisable{
target:t="gamemode2"
}
playHint{
hintType:t="standard"
name:t="Instant Repair Disengaged"
action:t="show"
shouldFadeOut:b=no
isOverFade:b=no
time:r=4
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
target:t="PlayerSquad"
team:t="Both"
}
}
else_actions{
}
}
}
mission_objectives{
isCategory:b=yes
is_enabled:b=yes
"Created By TankSniper001"{
is_enabled:b=yes
comments:t="Made By TankSniper001"
type:t="abstractMissionObjective"
props{
isPrimary:b=yes
timeLimit:i=100000000
}
onSuccess{
}
onFailed{
}
}
"Blame TheThirdTrident for your suffering, and everything else"{
is_enabled:b=yes
comments:t=""
type:t="abstractMissionObjective"
props{
isPrimary:b=yes
timeLimit:i=0
}
onSuccess{
}
onFailed{
}
}
"Feel Free to Join a Custom Game focused server at discord.gg/6mSCbey"{
is_enabled:b=yes
comments:t="Stay Tuned on WT live for Combined Arms Gamemode Tests"
type:t="abstractMissionObjective"
props{
isPrimary:b=yes
timeLimit:i=1000000000
}
onSuccess{
}
onFailed{
}
}
"Thanks To Gentlespie for finding out superspeed"{
is_enabled:b=yes
comments:t="Stay Tuned on WT live for Combined Arms Gamemode Tests"
type:t="abstractMissionObjective"
props{
isPrimary:b=yes
timeLimit:i=1000000000
}
onSuccess{
}
onFailed{
}
}
"Thanks To kololz for his work on a WT message bot, it helped a lot in making my own"{
is_enabled:b=yes
comments:t="Stay Tuned on WT live for Combined Arms Gamemode Tests"
type:t="abstractMissionObjective"
props{
isPrimary:b=yes
timeLimit:i=1000000000
}
onSuccess{
}
onFailed{
}
}
"Defeat the invading forces"{
is_enabled:b=no
comments:t=""
type:t="abstractMissionObjective"
props{
isPrimary:b=yes
timeLimit:i=1800
}
onSuccess{
playHint{
hintType:t="standard"
name:t="Enemy forces succcessfully destroyed"
action:t="show"
shouldFadeOut:b=no
isOverFade:b=no
time:r=-1
priority:i=0
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
team:t="Both"
}
triggerDisable{
target:t="trigger_11"
}
triggerDisable{
target:t="trigger_12"
}
triggerDisable{
target:t="trigger_13"
}
}
onFailed{
triggerDisable{
target:t="trigger_11"
}
triggerDisable{
target:t="trigger_12"
}
triggerDisable{
target:t="trigger_13"
}
}
}
}
variables{
mpPlayerId:i=-1
RNGgm:i=0
min_players_count:i=0
RNGs:i=-1
RNG:i=-1
playerID:i=-1
SSselecter:i=0
shipm:i=0
fallen:i=0
RNGgmm:i=0
gm:i=0
gmode:i=0
pickups_count:i=0
pickups2_count:i=0
gmselector:i=0
}
dialogs{
}
airfields{
}
effects{
}
units{
armada{
name:t="ap_01"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -958.473, -3375.44]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="bp_01"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -958.473, -3375.44]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
objectGroups{
name:t="objectGroups_01"
tm:m=[[1.17, 0, 0] [0, 1, 0] [0, 0, 1.17] [830.418, 110.57, -263.135]]
unit_class:t="capture_zone_circle"
objLayer:i=2
props{
army:i=0
active:b=yes
}
}
objectGroups{
name:t="objectGroups_02"
tm:m=[[1.23552, 0, 0] [0, 0.999999, 0] [0, 0, 1.12] [830.16, 117.19, -622.741]]
unit_class:t="capture_zone_circle"
objLayer:i=2
props{
army:i=0
active:b=yes
}
}
objectGroups{
name:t="objectGroups_03"
tm:m=[[1.28, 0, 0] [0, 1, 0] [0, 0, 1.12] [830.16, 119.903, -1006.04]]
unit_class:t="capture_zone_circle"
objLayer:i=2
props{
army:i=0
active:b=yes
}
}
objectGroups{
name:t="structures_01"
tm:m=[[0.989636, 0, -0.143601] [0, 1, 0] [0.143601, 0, 0.989636] [-5713.45, 152.632, 3358.92]]
unit_class:t="dynaf_kh_gol_airfield_gumrak_small"
objLayer:i=1
props{
army:i=2
active:b=yes
}
}
objectGroups{
name:t="area_06"
tm:m=[[-0.906263, 0, -0.422713] [0, 1, 0] [0.422713, 0, -0.906263] [6396.17, 142.851, 4838.52]]
unit_class:t="dynaf_kh_gol_airfield_gumrak_small"
objLayer:i=1
props{
army:i=2
active:b=yes
}
}
air_defence{
name:t="air_defence_01"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5833.98, 146.706, 4521.18]]
unit_class:t="germ_37mm_flak43_airfield"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=0
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=1
groupAsOne:b=yes
}
way{
}
}
air_defence{
name:t="air_defence_02"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5736.43, 146.706, 4925.21]]
unit_class:t="germ_37mm_flak43_airfield"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=0
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=1
groupAsOne:b=yes
}
way{
}
}
air_defence{
name:t="air_defence_03"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5519.99, 146.706, 4573.01]]
unit_class:t="germ_37mm_flak43_airfield"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=0
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=1
groupAsOne:b=yes
}
way{
}
}
air_defence{
name:t="air_defence_04"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [6931.5, 164.364, 5082.65]]
unit_class:t="germ_37mm_flak43_airfield"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=0
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=1
groupAsOne:b=yes
}
way{
}
}
air_defence{
name:t="air_defence_05"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [6236.73, 146.706, 4644.06]]
unit_class:t="germ_37mm_flak43_airfield"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=0
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=1
groupAsOne:b=yes
}
way{
}
}
air_defence{
name:t="air_defence_06"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [6577.59, 146.706, 5282.2]]
unit_class:t="germ_37mm_flak43_airfield"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=0
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=1
groupAsOne:b=yes
}
way{
}
}
air_defence{
name:t="air_defence_07"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [6532.31, 146.706, 4782.72]]
unit_class:t="germ_37mm_flak43_airfield"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=0
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=1
groupAsOne:b=yes
}
way{
}
}
air_defence{
name:t="air_defence_08"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [6302.69, 146.706, 5136.36]]
unit_class:t="germ_37mm_flak43_airfield"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=0
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=1
groupAsOne:b=yes
}
way{
}
}
air_defence{
name:t="air_defence_09"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [6051.28, 146.706, 5104.12]]
unit_class:t="germ_37mm_flak43_airfield"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=0
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=1
groupAsOne:b=yes
}
way{
}
}
air_defence{
name:t="air_defence_10"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [6796.88, 112.378, 4973.66]]
unit_class:t="germ_37mm_flak43_airfield"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=0
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=1
groupAsOne:b=yes
}
way{
}
}
air_defence{
name:t="air_defence_21"
tm:m=[[0.85898, 0, -0.512009] [0, 1, 0] [0.512009, 0, 0.85898] [-5595.84, 146.706, 2950.69]]
unit_class:t="germ_37mm_flak43_airfield"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=0
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=1
groupAsOne:b=yes
}
way{
}
}
air_defence{
name:t="air_defence_22"
tm:m=[[0.85898, 0, -0.512009] [0, 1, 0] [0.512009, 0, 0.85898] [-5920.73, 146.706, 2982.92]]
unit_class:t="germ_37mm_flak43_airfield"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=0
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=1
groupAsOne:b=yes
}
way{
}
}
air_defence{
name:t="air_defence_23"
tm:m=[[0.887941, 0, -0.459958] [0, 1, 0] [0.459958, 0, 0.887941] [-6329.6, 146.706, 3083.59]]
unit_class:t="germ_37mm_flak43_airfield"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=0
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=1
groupAsOne:b=yes
}
way{
}
}
air_defence{
name:t="air_defence_24"
tm:m=[[0.85898, 0, -0.512009] [0, 1, 0] [0.512009, 0, 0.85898] [-5025.72, 146.706, 3288.87]]
unit_class:t="germ_37mm_flak43_airfield"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=0
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=1
groupAsOne:b=yes
}
way{
}
}
air_defence{
name:t="air_defence_25"
tm:m=[[0.85898, 0, -0.512009] [0, 1, 0] [0.512009, 0, 0.85898] [-6206.52, 146.706, 3480.58]]
unit_class:t="germ_37mm_flak43_airfield"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=0
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=1
groupAsOne:b=yes
}
way{
}
}
air_defence{
name:t="air_defence_26"
tm:m=[[0.85898, 0, -0.512009] [0, 1, 0] [0.512009, 0, 0.85898] [-5844.47, 146.706, 3473.06]]
unit_class:t="germ_37mm_flak43_airfield"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=0
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=1
groupAsOne:b=yes
}
way{
}
}
air_defence{
name:t="air_defence_27"
tm:m=[[0.85898, 0, -0.512009] [0, 1, 0] [0.512009, 0, 0.85898] [-5612.02, 146.706, 3372.03]]
unit_class:t="germ_37mm_flak43_airfield"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=0
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=1
groupAsOne:b=yes
}
way{
}
}
air_defence{
name:t="air_defence_28"
tm:m=[[0.85898, 0, -0.512009] [0, 1, 0] [0.512009, 0, 0.85898] [-5301.21, 146.706, 3356.55]]
unit_class:t="germ_37mm_flak43_airfield"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=0
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=1
groupAsOne:b=yes
}
way{
}
}
air_defence{
name:t="air_defence_29"
tm:m=[[0.85898, 0, -0.512009] [0, 1, 0] [0.512009, 0, 0.85898] [-5099.38, 164.364, 3003.94]]
unit_class:t="germ_37mm_flak43_airfield"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=0
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=1
groupAsOne:b=yes
}
way{
}
}
air_defence{
name:t="air_defence_20"
tm:m=[[0.85898, 0, -0.512009] [0, 1, 0] [0.512009, 0, 0.85898] [-5270.81, 112.378, 2979.24]]
unit_class:t="germ_37mm_flak43_airfield"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=0
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=1
groupAsOne:b=yes
}
way{
}
}
structures{
name:t="structures_04"
tm:m=[[0.261353, 0, -0.965243] [-0.289438, 0.00915491, -0.0783693] [0.0294557, 0.999534, 0.00797553] [3452.44, 213.371, -2603.35]]
unit_class:t="beton_simple_br"
objLayer:i=1
props{
army:i=2
count:i=1
}
}
structures{
name:t="structures_05"
tm:m=[[-0.270506, 0, 0.962718] [0.288681, 0.00915491, 0.0811141] [-0.0293787, 0.999534, -0.00825487] [3316.71, 213.371, -2640.36]]
unit_class:t="beton_simple_br"
objLayer:i=1
props{
army:i=2
count:i=1
}
}
structures{
name:t="structures_06"
tm:m=[[0.250644, 0, -0.968079] [7.51123e-08, -0.3, 7.14609e-09] [-1.2585, -2.71201e-07, -0.325837] [3387.55, 273.949, -2621.82]]
unit_class:t="beton_simple_br"
objLayer:i=1
props{
army:i=2
count:i=1
}
}
squad{
name:t="UnitSquad"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3385.57, 233.564, -2621.84]]
props{
squad_members:t="structures_05"
squad_members:t="structures_04"
squad_members:t="structures_06"
squad_members:t="structures_27"
squad_members:t="structures_28"
squad_members:t="structures_29"
squad_members:t="structures_26"
squad_members:t="structures_10"
squad_members:t="structures_11"
squad_members:t="structures_12"
squad_members:t="structures_13"
squad_members:t="structures_14"
squad_members:t="structures_15"
squad_members:t="structures_16"
squad_members:t="structures_19"
squad_members:t="structures_18"
squad_members:t="structures_22"
squad_members:t="structures_23"
squad_members:t="structures_21"
squad_members:t="structures_24"
squad_members:t="pad_40"
squad_members:t="pad_18"
squad_members:t="pad_02"
squad_members:t="pad_11"
squad_members:t="pad_34"
squad_members:t="pad_19"
squad_members:t="pad_39"
squad_members:t="pad_12"
squad_members:t="pad_21"
squad_members:t="pad_41"
squad_members:t="pad_22"
squad_members:t="pad_03"
squad_members:t="pad_35"
squad_members:t="structures_43"
squad_members:t="structures_03"
squad_members:t="structures_08"
squad_members:t="structures_02"
squad_members:t="objectGroups_18"
}
}
objectGroups{
name:t="structures_44"
tm:m=[[0.00303156, 0, -0.999995] [0, 1, 0] [0.999995, 0, 0.00303156] [649.546, 128.833, 406.754]]
unit_class:t="factory_01"
objLayer:i=1
props{
army:i=2
active:b=yes
}
}
objectGroups{
name:t="structures_61"
tm:m=[[0.99904, 0, 0.0438102] [0, 1, 0] [-0.0438102, 0, 0.99904] [939.821, 120.966, -222.222]]
unit_class:t="rendinst_poland_katusha_02"
objLayer:i=1
props{
army:i=2
active:b=yes
}
}
objectGroups{
name:t="structures_62"
tm:m=[[0.999537, 0, -0.0304182] [0, 1, 0] [0.0304182, 0, 0.999537] [941.287, 120.966, -170.921]]
unit_class:t="rendinst_poland_katusha_02"
objLayer:i=1
props{
army:i=2
active:b=yes
}
}
objectGroups{
name:t="structures_63"
tm:m=[[0.999537, 0, -0.0304182] [0, 1, 0] [0.0304182, 0, 0.999537] [940.764, 120.966, -188.074]]
unit_class:t="rendinst_poland_katusha_02"
objLayer:i=1
props{
army:i=2
active:b=yes
}
}
objectGroups{
name:t="structures_60"
tm:m=[[0.999537, 0, -0.0304182] [0, 1, 0] [0.0304182, 0, 0.999537] [940.241, 120.966, -205.268]]
unit_class:t="rendinst_poland_katusha_02"
objLayer:i=1
props{
army:i=2
active:b=yes
}
}
objectGroups{
name:t="structures_64"
tm:m=[[0.99904, 0, 0.0438102] [0, 1, 0] [-0.0438102, 0, 0.99904] [940.655, 120.966, -241.236]]
unit_class:t="rendinst_poland_katusha_02"
objLayer:i=1
props{
army:i=2
active:b=yes
}
}
tankModels{
name:t="tankModels_01"
tm:m=[[1, 0, -7.45058e-09] [0, 1, 0] [7.45058e-09, 0, 1] [723.356, 119.138, -229.224]]
unit_class:t="uk_fv4005"
objLayer:i=1
props{
army:i=0
count:i=1
stealthRadius:r=-1
way{
}
}
objectGroups{
name:t="structures_59"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [663.216, 120.966, -33.6097]]
unit_class:t="rendinst_poland_fuelcar_01"
objLayer:i=1
props{
army:i=2
active:b=yes
}
}
objectGroups{
name:t="structures_65"
tm:m=[[0.604034, 0, -0.796958] [0, 1, 0] [0.796958, 0, 0.604034] [719.593, 120.966, -24.6847]]
unit_class:t="rendinst_poland_fuelcar_01"
objLayer:i=1
props{
army:i=2
active:b=yes
}
}
tankModels{
name:t="tankModels_02"
tm:m=[[1, 0, -7.45058e-09] [0, 1, 0] [7.45058e-09, 0, 1] [724.095, 119.138, -221.648]]
unit_class:t="it_oto_r3_t20_fa"
objLayer:i=1
props{
army:i=0
count:i=1
}
}
objectGroups{
name:t="objectGroups_07"
tm:m=[[-1, 0, 5.96046e-08] [0, 1, 0] [-5.96046e-08, 0, -1] [674.286, 132.209, 308.742]]
unit_class:t="dynaf_prorotype_ally"
objLayer:i=2
props{
army:i=0
active:b=no
}
}
objectGroups{
name:t="cap_05"
tm:m=[[1.17, 0, 0] [0, 1, 0] [0, 0, 1.17] [608.5, 155.299, 267.327]]
unit_class:t="capture_zone_circle"
objLayer:i=2
props{
army:i=0
active:b=yes
}
}
objectGroups{
name:t="structures_66"
tm:m=[[0.208883, 0, -0.977941] [0, 1, 0] [0.977941, 0, 0.208883] [887.401, 120.966, -33.6097]]
unit_class:t="rendinst_poland_fuelcar_01"
objLayer:i=1
props{
army:i=2
active:b=yes
}
}
objectGroups{
name:t="structures_71"
tm:m=[[0.91328, 0, -0.407333] [0, 1, 0] [0.407333, 0, 0.91328] [875.74, 120.966, -219.267]]
unit_class:t="rendinst_poland_fuelcar_01"
objLayer:i=1
props{
army:i=2
active:b=yes
}
}
objectGroups{
name:t="structures_70"
tm:m=[[0.227024, 0, -0.973889] [0, 1, 0] [0.973889, 0, 0.227024] [930.864, 120.966, -234.081]]
unit_class:t="rendinst_poland_fuelcar_01"
objLayer:i=1
props{
army:i=2
active:b=yes
}
}
tankModels{
name:t="infantry_01"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1046.72, 108.216, 33.2848]]
unit_class:t="germ_leopard_2a4"
objLayer:i=1
props{
army:i=0
attack_type:t="hold_fire"
}
}
objectGroups{
name:t="objectGroups_05"
tm:m=[[0.255594, 0, 0.966784] [0, 1, 0] [-0.966784, 0, 0.255594] [322.712, 14946.5, -623.116]]
unit_class:t="dyntrench_small_bunker_axis"
objLayer:i=2
props{
army:i=2
active:b=yes
}
}
structures{
name:t="structures_07"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [403.552, 14949.5, -621.625]]
unit_class:t="airshow_buoy"
objLayer:i=1
props{
army:i=2
count:i=1
}
}
tankModels{
name:t="infantry_02"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [714.398, 125.656, -1206.39]]
unit_class:t="uk_challenger_mk_3"
objLayer:i=1
props{
army:i=0
attack_type:t="hold_fire"
}
}
tankModels{
name:t="tankModels_03"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [195.329, 142.901, 223.889]]
unit_class:t="us_m1_ip_abrams"
objLayer:i=1
props{
army:i=0
attack_type:t="hold_fire"
}
}
tankModels{
name:t="tracked_vehicles_01"
tm:m=[[0.953013, 0, 0.302928] [0, 1, 0] [-0.302928, 0, 0.953013] [-271.508, 124.989, -373.162]]
unit_class:t="it_b1_centauro_romor"
objLayer:i=1
props{
army:i=0
attack_type:t="hold_fire"
}
}
squad{
name:t="botsquad"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-16.3686, 124.989, -404.859]]
props{
squad_members:t="tracked_vehicles_01"
squad_members:t="tankModels_03"
squad_members:t="infantry_01"
squad_members:t="infantry_02"
squad_members:t="tankModels_04"
squad_members:t="objectGroups_17"
squad_members:t="objectGroups_16"
squad_members:t="objectGroups_14"
squad_members:t="objectGroups_13"
squad_members:t="objectGroups_15"
}
}
tankModels{
name:t="tankModels_04"
tm:m=[[-0.589984, 0, 0.807415] [0, 1, 0] [-0.807415, 0, -0.589984] [1218.36, 149.21, -1215.34]]
unit_class:t="ussr_t_80b"
objLayer:i=1
props{
army:i=0
attack_type:t="hold_fire"
}
}
objectGroups{
name:t="objectGroups_04"
tm:m=[[-1, 0, -1.60187e-07] [0, 1, 0] [1.60187e-07, 0, -1] [416.968, 119.528, 108.757]]
unit_class:t="dynhelipad_beton_a_usa"
objLayer:i=2
props{
army:i=0
active:b=no
}
}
armada{
name:t="armada_01"
tm:m=[[0.21644, 0, -0.976296] [0, 1, 0] [0.976296, 0, 0.21644] [-1026.39, 1174.58, 429.378]]
unit_class:t="f-100d"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
wayPoints:t="way_points_07"
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=0
count:i=5
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="hold_fire"
skill:i=4
numInWing:i=5
speed:r=9999
plane{
wing_formation:t="Vee"
row_distances:r=3
col_distances:r=3
super_formation:t="Vee"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="STAY_FROMATION"
}
}
way{
}
}
armada{
name:t="armada_02"
tm:m=[[-0.766044, 0, 0.642788] [0, 1, 0] [-0.642788, 0, -0.766044] [2685.76, 1148.73, -953.615]]
unit_class:t="mig-19pt"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
wayPoints:t="way_points_06"
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=0
count:i=5
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="hold_fire"
skill:i=4
numInWing:i=5
plane{
wing_formation:t="Vee"
row_distances:r=3
col_distances:r=3
super_formation:t="Vee"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="STAY_FROMATION"
}
}
way{
}
}
squad{
name:t="airbots"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2087.84, 504.283, -1198.25]]
props{
squad_members:t="armada_02"
squad_members:t="armada_03"
squad_members:t="armada_01"
}
}
armada{
name:t="armada_03"
tm:m=[[0.21644, 0, -0.976296] [0, 1, 0] [0.976296, 0, 0.21644] [-1026.39, 600, 1490.46]]
unit_class:t="javelin_fmk9"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=0
count:i=5
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="hold_fire"
skill:i=4
numInWing:i=5
speed:r=9999
plane{
wing_formation:t="Vee"
row_distances:r=3
col_distances:r=3
super_formation:t="Vee"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="STAY_FROMATION"
}
}
way{
}
}
phys_obj{
name:t="phys_obj_01"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [744.597, 114.624, -831.749]]
unit_class:t="ball"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
phys_obj{
name:t="phys_obj_02"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [915.843, 114.624, -835.709]]
unit_class:t="ball"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
phys_obj{
name:t="phys_obj_03"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [830.289, 104.614, -266.993]]
unit_class:t="ball"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
objectGroups{
name:t="objectGroups_06"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [829.703, 108.227, -104.747]]
unit_class:t="czech_hedgehog_dynamic_5blocks"
objLayer:i=2
props{
army:i=2
active:b=yes
}
}
objectGroups{
name:t="objectGroups_08"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [832.491, 108.227, -122.195]]
unit_class:t="czech_hedgehog_dynamic_5blocks"
objLayer:i=2
props{
army:i=2
active:b=yes
}
}
objectGroups{
name:t="objectGroups_09"
tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [839.631, 108.227, -111.94]]
unit_class:t="czech_hedgehog_dynamic_5blocks"
objLayer:i=2
props{
army:i=2
active:b=yes
}
}
objectGroups{
name:t="objectGroups_10"
tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [822.111, 108.227, -114.891]]
unit_class:t="czech_hedgehog_dynamic_5blocks"
objLayer:i=2
props{
army:i=2
active:b=yes
}
}
tankModels{
name:t="tankModels_05"
tm:m=[[-1, 0, 1.50996e-07] [0, 1, 0] [-1.50996e-07, 0, -1] [854.628, 108.215, -98.9547]]
unit_class:t="ussr_t_80b"
objLayer:i=1
modification:t="tank_additional_armor"
props{
uniqueName:t=""
way{
}
}
tankModels{
name:t="tankModels_06"
tm:m=[[-1, 0, 1.50996e-07] [0, 1, 0] [-1.50996e-07, 0, -1] [854.628, 108.215, -103.036]]
unit_class:t="ussr_t_80b"
objLayer:i=1
props{
army:i=0
attack_type:t="fire_at_will"
}
}
tankModels{
name:t="tankModels_07"
tm:m=[[-1, 0, 1.50996e-07] [0, 1, 0] [-1.50996e-07, 0, -1] [854.628, 108.215, -107.118]]
unit_class:t="ussr_t_80b"
objLayer:i=1
props{
army:i=0
attack_type:t="fire_at_will"
}
}
tankModels{
name:t="tankModels_08"
tm:m=[[-1, 0, 1.50996e-07] [0, 1, 0] [-1.50996e-07, 0, -1] [854.628, 108.215, -111.2]]
unit_class:t="ussr_t_80b"
objLayer:i=1
props{
army:i=0
attack_type:t="fire_at_will"
}
}
tankModels{
name:t="tankModels_09"
tm:m=[[-1, 0, 1.50996e-07] [0, 1, 0] [-1.50996e-07, 0, -1] [854.628, 108.215, -115.281]]
unit_class:t="ussr_t_80b"
objLayer:i=1
props{
army:i=0
attack_type:t="fire_at_will"
}
}
tankModels{
name:t="tankModels_10"
tm:m=[[-1, 0, 1.50996e-07] [0, 1, 0] [-1.50996e-07, 0, -1] [854.628, 108.215, -119.363]]
unit_class:t="ussr_t_80b"
objLayer:i=1
props{
army:i=0
attack_type:t="fire_at_will"
}
}
tankModels{
name:t="tankModels_11"
tm:m=[[-1, 0, 1.50996e-07] [0, 1, 0] [-1.50996e-07, 0, -1] [854.628, 108.215, -123.445]]
unit_class:t="ussr_t_80b"
objLayer:i=1
props{
army:i=0
attack_type:t="fire_at_will"
}
}
tankModels{
name:t="tankModels_12"
tm:m=[[-1, 0, 1.50996e-07] [0, 1, 0] [-1.50996e-07, 0, -1] [854.628, 108.215, -127.526]]
unit_class:t="ussr_t_80b"
objLayer:i=1
props{
army:i=0
attack_type:t="fire_at_will"
}
}
tankModels{
name:t="tankModels_21"
tm:m=[[1, 0, -2.83122e-07] [0, 1, 0] [2.83122e-07, 0, 1] [803.586, 108.215, -126.604]]
unit_class:t="ussr_t_80b"
objLayer:i=1
props{
army:i=0
attack_type:t="fire_at_will"
}
}
tankModels{
name:t="tankModels_22"
tm:m=[[1, 0, -2.83122e-07] [0, 1, 0] [2.83122e-07, 0, 1] [803.586, 108.215, -122.522]]
unit_class:t="ussr_t_80b"
objLayer:i=1
props{
army:i=0
attack_type:t="fire_at_will"
}
}
tankModels{
name:t="tankModels_23"
tm:m=[[1, 0, -2.83122e-07] [0, 1, 0] [2.83122e-07, 0, 1] [803.586, 108.215, -118.441]]
unit_class:t="ussr_t_80b"
objLayer:i=1
props{
army:i=0
attack_type:t="fire_at_will"
}
}
tankModels{
name:t="tankModels_24"
tm:m=[[1, 0, -2.83122e-07] [0, 1, 0] [2.83122e-07, 0, 1] [803.586, 108.215, -114.359]]
unit_class:t="ussr_t_80b"
objLayer:i=1
props{
army:i=0
attack_type:t="fire_at_will"
}
}
tankModels{
name:t="tankModels_25"
tm:m=[[1, 0, -2.83122e-07] [0, 1, 0] [2.83122e-07, 0, 1] [803.586, 108.215, -110.277]]
unit_class:t="ussr_t_80b"
objLayer:i=1
props{
army:i=0
attack_type:t="fire_at_will"
}
}
tankModels{
name:t="tankModels_26"
tm:m=[[1, 0, -2.83122e-07] [0, 1, 0] [2.83122e-07, 0, 1] [803.586, 108.215, -106.196]]
unit_class:t="ussr_t_80b"
objLayer:i=1
props{
army:i=0
attack_type:t="fire_at_will"
}
}
tankModels{
name:t="tankModels_27"
tm:m=[[1, 0, -2.83122e-07] [0, 1, 0] [2.83122e-07, 0, 1] [803.586, 108.215, -102.114]]
unit_class:t="ussr_t_80b"
objLayer:i=1
props{
army:i=0
attack_type:t="fire_at_will"
}
}
tankModels{
name:t="tankModels_20"
tm:m=[[1, 0, -2.83122e-07] [0, 1, 0] [2.83122e-07, 0, 1] [803.586, 108.215, -98.0323]]
unit_class:t="ussr_t_80b"
objLayer:i=1
props{
army:i=0
attack_type:t="fire_at_will"
}
}
objectGroups{
name:t="objectGroups_11"
tm:m=[[9.56708e-07, 0, -12.672] [0, 11.52, 0] [11.52, 0, 8.69734e-07] [873.89, 80.2466, -97.922]]
unit_class:t="flag_victory"
objLayer:i=2
props{
army:i=2
active:b=yes
}
}
objectGroups{
name:t="objectGroups_12"
tm:m=[[9.30133e-07, 0, -12.32] [0, 11.2, 0] [11.2, 0, 8.45575e-07] [792.997, 81.5173, -96.9174]]
unit_class:t="flag_victory"
objLayer:i=2
props{
army:i=2
active:b=yes
}
}
squad{
name:t="gulag"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [829.107, 112.605, -112.779]]
props{
squad_members:t="tankModels_05"
squad_members:t="tankModels_06"
squad_members:t="tankModels_07"
squad_members:t="tankModels_08"
squad_members:t="tankModels_09"
squad_members:t="tankModels_10"
squad_members:t="tankModels_11"
squad_members:t="tankModels_12"
squad_members:t="tankModels_21"
squad_members:t="tankModels_22"
squad_members:t="tankModels_23"
squad_members:t="tankModels_24"
squad_members:t="tankModels_25"
squad_members:t="tankModels_26"
squad_members:t="tankModels_27"
squad_members:t="tankModels_20"
}
}
structures{
name:t="objectGroups_13"
tm:m=[[0.130526, 0, -0.991445] [0, 1, 0] [0.991445, 0, 0.130526] [869.92, 107.465, -176.063]]
unit_class:t="loudspeaker_wsound_01"
objLayer:i=2
props{
army:i=0
count:i=1
}
}
structures{
name:t="objectGroups_14"
tm:m=[[0.130526, 0, -0.991445] [0, 1, 0] [0.991445, 0, 0.130526] [790.088, 107.465, -176.063]]
unit_class:t="loudspeaker_wsound_01"
objLayer:i=2
props{
army:i=0
count:i=1
}
}
structures{
name:t="objectGroups_15"
tm:m=[[0.130526, 0, -0.991445] [0, 1, 0] [0.991445, 0, 0.130526] [829.649, 116.191, -622.993]]
unit_class:t="loudspeaker_wsound_01"
objLayer:i=2
props{
army:i=0
count:i=1
}
}
structures{
name:t="objectGroups_16"
tm:m=[[0.130526, 0, -0.991445] [0, 1, 0] [0.991445, 0, 0.130526] [838.02, 119.277, -996.826]]
unit_class:t="loudspeaker_wsound_01"
objLayer:i=2
props{
army:i=0
count:i=1
}
}
structures{
name:t="objectGroups_17"
tm:m=[[0.130526, 0, -0.991445] [0, 1, 0] [0.991445, 0, 0.130526] [863.203, 117.242, -854.993]]
unit_class:t="loudspeaker_wsound_01"
objLayer:i=2
props{
army:i=0
count:i=1
}
}
armada{
name:t="ap_02"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -958.473, -3389.18]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="ap_03"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -958.473, -3402.92]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="ap_04"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -958.473, -3416.66]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="ap_05"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -958.473, -3430.4]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="ap_06"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -958.473, -3444.14]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="ap_07"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -958.473, -3457.88]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="ap_08"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -958.473, -3471.61]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="ap_09"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -958.473, -3485.35]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="ap_10"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -958.473, -3499.09]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="ap_11"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -958.473, -3512.83]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="ap_12"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -958.473, -3526.57]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="ap_13"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -958.473, -3540.31]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="ap_14"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -958.473, -3554.05]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="ap_15"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -958.473, -3567.79]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="ap_16"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -958.473, -3581.53]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="ap_17"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -958.473, -3595.27]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="ap_18"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -958.473, -3609.01]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="ap_19"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -958.473, -3622.75]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="ap_20"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -958.473, -3636.49]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="ap_21"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -958.473, -3650.23]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="ap_22"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -958.473, -3663.96]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="ap_23"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -958.473, -3677.7]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="ap_24"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -958.473, -3691.44]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="ap_25"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -958.473, -3705.18]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="ap_26"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -958.473, -3718.92]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="ap_27"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -958.473, -3732.66]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="ap_28"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -958.473, -3746.4]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="ap_29"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -958.473, -3760.14]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="ap_30"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -958.473, -3773.88]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="ap_31"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -958.473, -3787.62]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="ap_32"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -958.473, -3801.36]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="bp_02"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -958.473, -3386.71]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="bp_03"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -958.473, -3397.98]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="bp_04"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -958.473, -3409.24]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="bp_05"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -958.473, -3420.51]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="bp_06"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -958.473, -3431.78]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="bp_07"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -958.473, -3443.05]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="bp_08"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -958.473, -3454.31]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="bp_09"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -958.473, -3465.58]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="bp_10"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -958.473, -3476.85]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="bp_11"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -958.473, -3488.12]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="bp_12"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -958.473, -3499.38]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="bp_13"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -958.473, -3510.65]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="bp_14"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -958.473, -3521.92]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="bp_15"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -958.473, -3533.19]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="bp_16"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -958.473, -3544.45]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="bp_17"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -958.473, -3555.72]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="bp_18"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -958.473, -3566.99]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="bp_19"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -958.473, -3578.26]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="bp_20"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -958.473, -3589.52]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="bp_21"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -958.473, -3600.79]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="bp_22"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -958.473, -3612.06]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="bp_23"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -958.473, -3623.33]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="bp_24"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -958.473, -3634.59]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="bp_25"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -958.473, -3645.86]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="bp_26"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -958.473, -3657.13]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="bp_27"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -958.473, -3668.4]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="bp_28"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -958.473, -3679.66]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="bp_29"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -958.473, -3690.93]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="bp_30"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -958.473, -3702.2]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="bp_31"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -958.473, -3713.47]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="bp_32"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -958.473, -3724.73]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
squad{
name:t="PlayerSquad"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [592.914, -958.473, -3569.24]]
props{
squad_members:t="ap_01"
squad_members:t="bp_01"
squad_members:t="ap_02"
squad_members:t="ap_03"
squad_members:t="ap_04"
squad_members:t="ap_05"
squad_members:t="ap_06"
squad_members:t="ap_07"
squad_members:t="ap_08"
squad_members:t="ap_09"
squad_members:t="ap_10"
squad_members:t="ap_11"
squad_members:t="ap_12"
squad_members:t="ap_13"
squad_members:t="ap_14"
squad_members:t="ap_15"
squad_members:t="ap_16"
squad_members:t="ap_17"
squad_members:t="ap_18"
squad_members:t="ap_19"
squad_members:t="ap_20"
squad_members:t="ap_21"
squad_members:t="ap_22"
squad_members:t="ap_23"
squad_members:t="ap_24"
squad_members:t="ap_25"
squad_members:t="ap_26"
squad_members:t="ap_27"
squad_members:t="ap_28"
squad_members:t="ap_29"
squad_members:t="ap_30"
squad_members:t="ap_31"
squad_members:t="ap_32"
squad_members:t="bp_02"
squad_members:t="bp_03"
squad_members:t="bp_04"
squad_members:t="bp_05"
squad_members:t="bp_06"
squad_members:t="bp_07"
squad_members:t="bp_08"
squad_members:t="bp_09"
squad_members:t="bp_10"
squad_members:t="bp_11"
squad_members:t="bp_12"
squad_members:t="bp_13"
squad_members:t="bp_14"
squad_members:t="bp_15"
squad_members:t="bp_16"
squad_members:t="bp_17"
squad_members:t="bp_18"
squad_members:t="bp_19"
squad_members:t="bp_20"
squad_members:t="bp_21"
squad_members:t="bp_22"
squad_members:t="bp_23"
squad_members:t="bp_24"
squad_members:t="bp_25"
squad_members:t="bp_26"
squad_members:t="bp_27"
squad_members:t="bp_28"
squad_members:t="bp_29"
squad_members:t="bp_30"
squad_members:t="bp_31"
squad_members:t="bp_32"
}
}
squad{
name:t="BotSquad01"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5086.64, -958.473, -3569.24]]
props{
squad_members:t="bp_01"
squad_members:t="bp_02"
squad_members:t="bp_03"
squad_members:t="bp_04"
squad_members:t="bp_05"
squad_members:t="bp_06"
squad_members:t="bp_07"
squad_members:t="bp_08"
squad_members:t="bp_09"
squad_members:t="bp_10"
squad_members:t="bp_11"
squad_members:t="bp_12"
squad_members:t="bp_13"
squad_members:t="bp_14"
squad_members:t="bp_15"
squad_members:t="bp_16"
squad_members:t="bp_17"
squad_members:t="bp_18"
squad_members:t="bp_19"
squad_members:t="bp_20"
squad_members:t="bp_21"
squad_members:t="bp_22"
squad_members:t="bp_23"
squad_members:t="bp_24"
squad_members:t="bp_25"
squad_members:t="bp_26"
squad_members:t="bp_27"
squad_members:t="bp_28"
squad_members:t="bp_29"
squad_members:t="bp_30"
squad_members:t="bp_31"
squad_members:t="bp_32"
squad_members:t="ap_01"
squad_members:t="ap_02"
squad_members:t="ap_03"
squad_members:t="ap_04"
squad_members:t="ap_05"
squad_members:t="ap_06"
squad_members:t="ap_07"
squad_members:t="ap_08"
squad_members:t="ap_09"
squad_members:t="ap_10"
squad_members:t="ap_11"
squad_members:t="ap_12"
squad_members:t="ap_13"
squad_members:t="ap_14"
squad_members:t="ap_15"
squad_members:t="ap_16"
squad_members:t="ap_17"
squad_members:t="ap_18"
squad_members:t="ap_19"
squad_members:t="ap_20"
squad_members:t="ap_21"
squad_members:t="ap_22"
squad_members:t="ap_23"
squad_members:t="ap_24"
squad_members:t="ap_25"
squad_members:t="ap_26"
squad_members:t="ap_27"
squad_members:t="ap_28"
squad_members:t="ap_29"
squad_members:t="ap_30"
squad_members:t="ap_31"
squad_members:t="ap_32"
}
}
squad{
name:t="bsquad"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -958.473, -3550.09]]
props{
squad_members:t="bp_01"
squad_members:t="bp_02"
squad_members:t="bp_03"
squad_members:t="bp_04"
squad_members:t="bp_05"
squad_members:t="bp_06"
squad_members:t="bp_07"
squad_members:t="bp_08"
squad_members:t="bp_09"
squad_members:t="bp_10"
squad_members:t="bp_11"
squad_members:t="bp_12"
squad_members:t="bp_13"
squad_members:t="bp_14"
squad_members:t="bp_15"
squad_members:t="bp_16"
squad_members:t="bp_17"
squad_members:t="bp_18"
squad_members:t="bp_19"
squad_members:t="bp_20"
squad_members:t="bp_21"
squad_members:t="bp_22"
squad_members:t="bp_23"
squad_members:t="bp_24"
squad_members:t="bp_25"
squad_members:t="bp_26"
squad_members:t="bp_27"
squad_members:t="bp_28"
squad_members:t="bp_29"
squad_members:t="bp_30"
squad_members:t="bp_31"
squad_members:t="bp_32"
}
}
squad{
name:t="asquad"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -958.473, -3588.4]]
props{
squad_members:t="ap_01"
squad_members:t="ap_02"
squad_members:t="ap_03"
squad_members:t="ap_04"
squad_members:t="ap_05"
squad_members:t="ap_06"
squad_members:t="ap_07"
squad_members:t="ap_08"
squad_members:t="ap_09"
squad_members:t="ap_10"
squad_members:t="ap_11"
squad_members:t="ap_12"
squad_members:t="ap_13"
squad_members:t="ap_14"
squad_members:t="ap_15"
squad_members:t="ap_16"
squad_members:t="ap_17"
squad_members:t="ap_18"
squad_members:t="ap_19"
squad_members:t="ap_20"
squad_members:t="ap_21"
squad_members:t="ap_22"
squad_members:t="ap_23"
squad_members:t="ap_24"
squad_members:t="ap_25"
squad_members:t="ap_26"
squad_members:t="ap_27"
squad_members:t="ap_28"
squad_members:t="ap_29"
squad_members:t="ap_30"
squad_members:t="ap_31"
squad_members:t="ap_32"
}
}
structures{
name:t="objectGroups_18"
tm:m=[[-1, 0, 5.96046e-08] [0, 1, 0] [-5.96046e-08, 0, -1] [820.005, 158.231, -926.709]]
unit_class:t="flag_victory"
objLayer:i=2
props{
army:i=0
count:i=1
}
}
tankModels{
name:t="tankModels_13"
tm:m=[[-0.0436194, 0, -0.999048] [0, 1, 0] [0.999048, 0, -0.0436194] [585.997, 156.194, 1765.29]]
unit_class:t="ussr_t_80b"
objLayer:i=1
modification:t="new_tank_tracks"
modification:t="new_tank_suspension"
modification:t="new_tank_filter"
modification:t="t_80b_protection_improvement"
count:i=20
formation_type:t="rows"
formation_div:i=1
formation_step:p2=2.5, 2
formation_noise:p2=0, 0
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
tankModels{
name:t="tankModels_14"
tm:m=[[0.92388, 0, -0.382683] [0, 1, 0] [0.382683, 0, 0.92388] [-714.28, 156.194, -164.879]]
unit_class:t="ussr_t_80b"
objLayer:i=1
modification:t="new_tank_suspension"
modification:t="new_tank_filter"
modification:t="new_tank_brakes"
formation_type:t="rows"
formation_div:i=1
formation_step:p2=2.5, 2
formation_noise:p2=0, 0
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
tankModels{
name:t="tankModels_15"
tm:m=[[0.92388, 0, -0.382683] [0, 1, 0] [0.382683, 0, 0.92388] [-547.392, 147.523, -664.893]]
unit_class:t="ussr_t_80b"
objLayer:i=1
modification:t="new_tank_suspension"
modification:t="new_tank_filter"
modification:t="new_tank_brakes"
formation_type:t="rows"
formation_div:i=1
formation_step:p2=2.5, 2
formation_noise:p2=0, 0
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
tankModels{
name:t="tankModels_16"
tm:m=[[-0.999048, 0, -0.0436195] [0, 1, 0] [0.0436195, 0, -0.999048] [2400, 200, -700]]
unit_class:t="ussr_t_80b"
objLayer:i=1
modification:t="new_tank_suspension"
modification:t="new_tank_filter"
modification:t="new_tank_brakes"
formation_type:t="rows"
formation_div:i=1
formation_step:p2=2.5, 2
formation_noise:p2=0, 0
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
tankModels{
name:t="tankModels_17"
tm:m=[[-0.999048, 0, -0.0436195] [0, 1, 0] [0.0436195, 0, -0.999048] [2426.35, 200, -700]]
unit_class:t="ussr_zsu_23_4"
objLayer:i=1
modification:t="new_tank_suspension"
modification:t="new_tank_filter"
modification:t="new_tank_brakes"
formation_type:t="rows"
formation_div:i=1
formation_step:p2=2.5, 2
formation_noise:p2=0, 0
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
tankModels{
name:t="tankModels_18"
tm:m=[[0.92388, 0, -0.382683] [0, 1, 0] [0.382683, 0, 0.92388] [-634.219, 147.523, -664.893]]
unit_class:t="ussr_zsu_23_4"
objLayer:i=1
modification:t="new_tank_suspension"
modification:t="new_tank_filter"
modification:t="new_tank_brakes"
formation_type:t="rows"
formation_div:i=1
formation_step:p2=2.5, 2
formation_noise:p2=0, 0
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
tankModels{
name:t="tankModels_19"
tm:m=[[0.92388, 0, -0.382683] [0, 1, 0] [0.382683, 0, 0.92388] [-685.32, 156.194, -63.2498]]
unit_class:t="ussr_zsu_23_4"
objLayer:i=1
modification:t="new_tank_suspension"
modification:t="new_tank_filter"
modification:t="new_tank_brakes"
formation_type:t="rows"
formation_div:i=1
formation_step:p2=2.5, 2
formation_noise:p2=0, 0
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
tankModels{
name:t="tankModels_28"
tm:m=[[-0.0436194, 0, -0.999048] [0, 1, 0] [0.999048, 0, -0.0436194] [585.997, 156.194, 1839.34]]
unit_class:t="ussr_zsu_23_4"
objLayer:i=1
modification:t="new_tank_suspension"
modification:t="new_tank_filter"
modification:t="new_tank_brakes"
formation_type:t="rows"
formation_div:i=1
formation_step:p2=2.5, 2
formation_noise:p2=0, 0
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
tankModels{
name:t="tankModels_29"
tm:m=[[0.92388, 0, -0.382683] [0, 1, 0] [0.382683, 0, 0.92388] [-634.219, 147.523, -606.634]]
unit_class:t="ussr_bmp_2"
objLayer:i=1
modification:t="new_tank_suspension"
modification:t="new_tank_filter"
modification:t="new_tank_brakes"
formation_type:t="rows"
formation_div:i=1
formation_step:p2=2.5, 2
formation_noise:p2=0, 0
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
tankModels{
name:t="tankModels_30"
tm:m=[[0.92388, 0, -0.382683] [0, 1, 0] [0.382683, 0, 0.92388] [-712.644, 147.523, -112.769]]
unit_class:t="ussr_bmp_2"
objLayer:i=1
modification:t="new_tank_suspension"
modification:t="new_tank_filter"
modification:t="new_tank_brakes"
formation_type:t="rows"
formation_div:i=1
formation_step:p2=2.5, 2
formation_noise:p2=0, 0
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
tankModels{
name:t="tankModels_31"
tm:m=[[-0.0436194, 0, -0.999048] [0, 1, 0] [0.999048, 0, -0.0436194] [585.997, 156.194, 1903]]
unit_class:t="ussr_bmp_2"
objLayer:i=1
modification:t="new_tank_suspension"
modification:t="new_tank_filter"
modification:t="new_tank_brakes"
formation_type:t="rows"
formation_div:i=1
formation_step:p2=2.5, 2
formation_noise:p2=0, 0
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
tankModels{
name:t="tankModels_32"
tm:m=[[-0.999048, 0, -0.0436195] [0, 1, 0] [0.0436195, 0, -0.999048] [2492.6, 200, -700]]
unit_class:t="ussr_bmp_2"
objLayer:i=1
modification:t="new_tank_suspension"
modification:t="new_tank_filter"
modification:t="new_tank_brakes"
formation_type:t="rows"
formation_div:i=1
formation_step:p2=2.5, 2
formation_noise:p2=0, 0
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
tankModels{
name:t="tankModels_33"
tm:m=[[0.92388, 0, -0.382683] [0, 1, 0] [0.382683, 0, 0.92388] [-547.392, 147.523, -812.036]]
unit_class:t="us_m1_ip_abrams"
objLayer:i=1
modification:t="new_tank_suspension"
modification:t="new_tank_filter"
modification:t="new_tank_brakes"
formation_type:t="rows"
formation_div:i=1
formation_step:p2=2.5, 2
formation_noise:p2=0, 0
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
tankModels{
name:t="tankModels_34"
tm:m=[[0.92388, 0, -0.382683] [0, 1, 0] [0.382683, 0, 0.92388] [-574.097, 147.523, -156.714]]
unit_class:t="us_m1_ip_abrams"
objLayer:i=1
modification:t="new_tank_suspension"
modification:t="new_tank_filter"
modification:t="new_tank_brakes"
formation_type:t="rows"
formation_div:i=1
formation_step:p2=2.5, 2
formation_noise:p2=0, 0
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
squad{
name:t="gmode1"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [414.213, 154.212, 167.426]]
props{
squad_members:t="tankModels_18"
squad_members:t="tankModels_15"
squad_members:t="tankModels_29"
squad_members:t="tankModels_14"
squad_members:t="tankModels_19"
squad_members:t="tankModels_30"
squad_members:t="tankModels_13"
squad_members:t="tankModels_31"
squad_members:t="tankModels_28"
squad_members:t="tankModels_16"
squad_members:t="tankModels_17"
squad_members:t="tankModels_32"
}
}
tankModels{
name:t="tankModels_35"
tm:m=[[0.92388, 0, -0.382683] [0, 1, 0] [0.382683, 0, 0.92388] [395.895, 147.523, 1750.62]]
unit_class:t="us_m1_ip_abrams"
objLayer:i=1
modification:t="new_tank_suspension"
modification:t="new_tank_filter"
modification:t="new_tank_brakes"
formation_type:t="rows"
formation_div:i=1
formation_step:p2=2.5, 2
formation_noise:p2=0, 0
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
tankModels{
name:t="tankModels_36"
tm:m=[[0.92388, 0, -0.382683] [0, 1, 0] [0.382683, 0, 0.92388] [2390.55, 187.695, -556.033]]
unit_class:t="us_m1_ip_abrams"
objLayer:i=1
modification:t="new_tank_suspension"
modification:t="new_tank_filter"
modification:t="new_tank_brakes"
formation_type:t="rows"
formation_div:i=1
formation_step:p2=2.5, 2
formation_noise:p2=0, 0
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
tankModels{
name:t="tankModels_37"
tm:m=[[0.92388, 0, -0.382683] [0, 1, 0] [0.382683, 0, 0.92388] [2480.43, 200, -561.237]]
unit_class:t="us_m3_bradley"
objLayer:i=1
modification:t="new_tank_suspension"
modification:t="new_tank_filter"
modification:t="new_tank_brakes"
formation_type:t="rows"
formation_div:i=1
formation_step:p2=2.5, 2
formation_noise:p2=0, 0
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
tankModels{
name:t="tankModels_38"
tm:m=[[0.92388, 0, -0.382683] [0, 1, 0] [0.382683, 0, 0.92388] [404.089, 200, 1769.98]]
unit_class:t="us_m3_bradley"
objLayer:i=1
modification:t="new_tank_suspension"
modification:t="new_tank_filter"
modification:t="new_tank_brakes"
formation_type:t="rows"
formation_div:i=1
formation_step:p2=2.5, 2
formation_noise:p2=0, 0
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
tankModels{
name:t="tankModels_39"
tm:m=[[0.92388, 0, -0.382683] [0, 1, 0] [0.382683, 0, 0.92388] [-548.772, 200, -232.463]]
unit_class:t="us_m3_bradley"
objLayer:i=1
modification:t="new_tank_suspension"
modification:t="new_tank_filter"
modification:t="new_tank_brakes"
formation_type:t="rows"
formation_div:i=1
formation_step:p2=2.5, 2
formation_noise:p2=0, 0
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
tankModels{
name:t="tankModels_40"
tm:m=[[0.92388, 0, -0.382683] [0, 1, 0] [0.382683, 0, 0.92388] [-521.664, 200, -801.161]]
unit_class:t="us_m3_bradley"
objLayer:i=1
modification:t="new_tank_suspension"
modification:t="new_tank_filter"
modification:t="new_tank_brakes"
formation_type:t="rows"
formation_div:i=1
formation_step:p2=2.5, 2
formation_noise:p2=0, 0
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
tankModels{
name:t="tankModels_41"
tm:m=[[0.92388, 0, -0.382683] [0, 1, 0] [0.382683, 0, 0.92388] [-576.62, 200, -801.161]]
unit_class:t="us_m247"
objLayer:i=1
modification:t="new_tank_suspension"
modification:t="new_tank_filter"
modification:t="new_tank_brakes"
formation_type:t="rows"
formation_div:i=1
formation_step:p2=2.5, 2
formation_noise:p2=0, 0
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
tankModels{
name:t="tankModels_42"
tm:m=[[0.92388, 0, -0.382683] [0, 1, 0] [0.382683, 0, 0.92388] [-551.967, 200, -257.832]]
unit_class:t="us_m247"
objLayer:i=1
modification:t="new_tank_suspension"
modification:t="new_tank_filter"
modification:t="new_tank_brakes"
formation_type:t="rows"
formation_div:i=1
formation_step:p2=2.5, 2
formation_noise:p2=0, 0
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
tankModels{
name:t="tankModels_44"
tm:m=[[0.92388, 0, -0.382683] [0, 1, 0] [0.382683, 0, 0.92388] [2547.61, 200, -550.817]]
unit_class:t="us_m247"
objLayer:i=1
modification:t="new_tank_suspension"
modification:t="new_tank_filter"
modification:t="new_tank_brakes"
formation_type:t="rows"
formation_div:i=1
formation_step:p2=2.5, 2
formation_noise:p2=0, 0
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
tankModels{
name:t="tankModels_45"
tm:m=[[0.92388, 0, -0.382683] [0, 1, 0] [0.382683, 0, 0.92388] [320.29, 200, 1712.59]]
unit_class:t="us_m247"
objLayer:i=1
modification:t="new_tank_suspension"
modification:t="new_tank_filter"
modification:t="new_tank_brakes"
formation_type:t="rows"
formation_div:i=1
formation_step:p2=2.5, 2
formation_noise:p2=0, 0
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
squad{
name:t="gmode2"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [493.41, 185.855, 41.9778]]
props{
squad_members:t="tankModels_35"
squad_members:t="tankModels_38"
squad_members:t="tankModels_45"
squad_members:t="tankModels_36"
squad_members:t="tankModels_37"
squad_members:t="tankModels_44"
squad_members:t="tankModels_34"
squad_members:t="tankModels_39"
squad_members:t="tankModels_42"
squad_members:t="tankModels_33"
squad_members:t="tankModels_40"
squad_members:t="tankModels_41"
}
}
tankModels{
name:t="tankModels_43"
tm:m=[[0.92388, 0, -0.382683] [0, 1, 0] [0.382683, 0, 0.92388] [-879.737, 156.194, -164.879]]
unit_class:t="it_b1_centauro_romor"
objLayer:i=1
modification:t="new_tank_suspension"
modification:t="new_tank_filter"
modification:t="new_tank_brakes"
formation_type:t="rows"
formation_div:i=1
formation_step:p2=2.5, 2
formation_noise:p2=0, 0
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
tankModels{
name:t="tankModels_46"
tm:m=[[0.92388, 0, -0.382683] [0, 1, 0] [0.382683, 0, 0.92388] [-769.438, 156.194, -685.451]]
unit_class:t="it_b1_centauro_romor"
objLayer:i=1
modification:t="new_tank_suspension"
modification:t="new_tank_filter"
modification:t="new_tank_brakes"
formation_type:t="rows"
formation_div:i=1
formation_step:p2=2.5, 2
formation_noise:p2=0, 0
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
tankModels{
name:t="tankModels_47"
tm:m=[[0.92388, 0, -0.382683] [0, 1, 0] [0.382683, 0, 0.92388] [403.752, 156.194, 1976.02]]
unit_class:t="it_b1_centauro_romor"
objLayer:i=1
modification:t="new_tank_suspension"
modification:t="new_tank_filter"
modification:t="new_tank_brakes"
formation_type:t="rows"
formation_div:i=1
formation_step:p2=2.5, 2
formation_noise:p2=0, 0
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
tankModels{
name:t="tankModels_48"
tm:m=[[0.92388, 0, -0.382683] [0, 1, 0] [0.382683, 0, 0.92388] [2568.51, 156.194, -368.671]]
unit_class:t="it_b1_centauro_romor"
objLayer:i=1
modification:t="new_tank_suspension"
modification:t="new_tank_filter"
modification:t="new_tank_brakes"
formation_type:t="rows"
formation_div:i=1
formation_step:p2=2.5, 2
formation_noise:p2=0, 0
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
tankModels{
name:t="tankModels_49"
tm:m=[[0.92388, 0, -0.382683] [0, 1, 0] [0.382683, 0, 0.92388] [2463.95, 156.194, -368.671]]
unit_class:t="it_fiat_6614_106sr"
objLayer:i=1
modification:t="new_tank_suspension"
modification:t="new_tank_filter"
modification:t="new_tank_brakes"
formation_type:t="rows"
formation_div:i=1
formation_step:p2=2.5, 2
formation_noise:p2=0, 0
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
tankModels{
name:t="tankModels_50"
tm:m=[[0.92388, 0, -0.382683] [0, 1, 0] [0.382683, 0, 0.92388] [2401.95, 156.194, -368.671]]
unit_class:t="it_otomatic"
objLayer:i=1
modification:t="new_tank_suspension"
modification:t="new_tank_filter"
modification:t="new_tank_brakes"
formation_type:t="rows"
formation_div:i=1
formation_step:p2=2.5, 2
formation_noise:p2=0, 0
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
tankModels{
name:t="tankModels_51"
tm:m=[[0.92388, 0, -0.382683] [0, 1, 0] [0.382683, 0, 0.92388] [396.631, 156.194, 2045.58]]
unit_class:t="it_fiat_6614_106sr"
objLayer:i=1
modification:t="new_tank_suspension"
modification:t="new_tank_filter"
modification:t="new_tank_brakes"
formation_type:t="rows"
formation_div:i=1
formation_step:p2=2.5, 2
formation_noise:p2=0, 0
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
tankModels{
name:t="tankModels_52"
tm:m=[[0.92388, 0, -0.382683] [0, 1, 0] [0.382683, 0, 0.92388] [-880.339, 156.194, -97.3592]]
unit_class:t="it_fiat_6614_106sr"
objLayer:i=1
modification:t="new_tank_suspension"
modification:t="new_tank_filter"
modification:t="new_tank_brakes"
formation_type:t="rows"
formation_div:i=1
formation_step:p2=2.5, 2
formation_noise:p2=0, 0
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
tankModels{
name:t="tankModels_53"
tm:m=[[0.92388, 0, -0.382683] [0, 1, 0] [0.382683, 0, 0.92388] [-827.488, 156.194, -679.276]]
unit_class:t="it_fiat_6614_106sr"
objLayer:i=1
modification:t="new_tank_suspension"
modification:t="new_tank_filter"
modification:t="new_tank_brakes"
formation_type:t="rows"
formation_div:i=1
formation_step:p2=2.5, 2
formation_noise:p2=0, 0
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
tankModels{
name:t="tankModels_54"
tm:m=[[0.92388, 0, -0.382683] [0, 1, 0] [0.382683, 0, 0.92388] [321.67, 156.194, 2026.07]]
unit_class:t="it_otomatic"
objLayer:i=1
modification:t="new_tank_suspension"
modification:t="new_tank_filter"
modification:t="new_tank_brakes"
formation_type:t="rows"
formation_div:i=1
formation_step:p2=2.5, 2
formation_noise:p2=0, 0
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
tankModels{
name:t="tankModels_55"
tm:m=[[0.92388, 0, -0.382683] [0, 1, 0] [0.382683, 0, 0.92388] [-883.194, 156.194, -37.0045]]
unit_class:t="it_otomatic"
objLayer:i=1
modification:t="new_tank_suspension"
modification:t="new_tank_filter"
modification:t="new_tank_brakes"
formation_type:t="rows"
formation_div:i=1
formation_step:p2=2.5, 2
formation_noise:p2=0, 0
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
tankModels{
name:t="tankModels_56"
tm:m=[[0.92388, 0, -0.382683] [0, 1, 0] [0.382683, 0, 0.92388] [-883.194, 156.194, -673.168]]
unit_class:t="it_otomatic"
objLayer:i=1
modification:t="new_tank_suspension"
modification:t="new_tank_filter"
modification:t="new_tank_brakes"
formation_type:t="rows"
formation_div:i=1
formation_step:p2=2.5, 2
formation_noise:p2=0, 0
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
squad{
name:t="gmode3"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [286.089, 156.194, 217.043]]
props{
squad_members:t="tankModels_43"
squad_members:t="tankModels_52"
squad_members:t="tankModels_55"
squad_members:t="tankModels_46"
squad_members:t="tankModels_53"
squad_members:t="tankModels_56"
squad_members:t="tankModels_47"
squad_members:t="tankModels_51"
squad_members:t="tankModels_54"
squad_members:t="tankModels_48"
squad_members:t="tankModels_49"
squad_members:t="tankModels_50"
}
}
squad{
name:t="d"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [444.48, 164.965, 1865.39]]
props{
squad_members:t="tankModels_13"
squad_members:t="tankModels_28"
squad_members:t="tankModels_31"
squad_members:t="tankModels_35"
squad_members:t="tankModels_38"
squad_members:t="tankModels_45"
squad_members:t="tankModels_47"
squad_members:t="tankModels_51"
squad_members:t="tankModels_54"
}
}
area_squad{
name:t="pickups_area_sq"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2048.13, 131.241, -376.646]]
props{
squad_members:t="pickupArea01"
squad_members:t="pickupArea02"
squad_members:t="pickupArea03"
squad_members:t="pickupArea04"
squad_members:t="pickupArea05"
squad_members:t="pickupArea06"
squad_members:t="pickupArea07"
squad_members:t="pickupArea08"
squad_members:t="pickupArea09"
squad_members:t="pickupArea10"
squad_members:t="pickupArea11"
squad_members:t="pickupArea12"
squad_members:t="pickupArea13"
squad_members:t="pickupArea14"
squad_members:t="pickupArea15"
squad_members:t="pickupArea16"
squad_members:t="pickupArea17"
squad_members:t="pickupArea18"
squad_members:t="pickupArea19"
squad_members:t="pickupArea20"
squad_members:t="pickupArea21"
squad_members:t="pickupArea22"
squad_members:t="pickupArea23"
squad_members:t="pickupArea24"
squad_members:t="pickupArea25"
squad_members:t="pickupArea26"
squad_members:t="pickupArea27"
squad_members:t="pickupArea28"
squad_members:t="pickupArea29"
squad_members:t="pickupArea30"
squad_members:t="pickupArea31"
squad_members:t="pickupArea32"
squad_members:t="pickupArea33"
squad_members:t="pickupArea34"
squad_members:t="pickupArea35"
}
}
squad{
name:t="c"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-714.483, 164.002, -143.016]]
props{
squad_members:t="tankModels_14"
squad_members:t="tankModels_19"
squad_members:t="tankModels_30"
squad_members:t="tankModels_34"
squad_members:t="tankModels_39"
squad_members:t="tankModels_42"
squad_members:t="tankModels_43"
squad_members:t="tankModels_52"
squad_members:t="tankModels_55"
}
}
squad{
name:t="b"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2463.55, 184.031, -541.567]]
props{
squad_members:t="tankModels_16"
squad_members:t="tankModels_17"
squad_members:t="tankModels_32"
squad_members:t="tankModels_36"
squad_members:t="tankModels_37"
squad_members:t="tankModels_44"
squad_members:t="tankModels_48"
squad_members:t="tankModels_49"
squad_members:t="tankModels_50"
}
}
squad{
name:t="a"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-660.181, 162.075, -709.852]]
props{
squad_members:t="tankModels_15"
squad_members:t="tankModels_18"
squad_members:t="tankModels_29"
squad_members:t="tankModels_33"
squad_members:t="tankModels_40"
squad_members:t="tankModels_41"
squad_members:t="tankModels_46"
squad_members:t="tankModels_53"
squad_members:t="tankModels_56"
}
}
squad{
name:t="b01"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2439.65, 200, -700]]
props{
squad_members:t="tankModels_16"
squad_members:t="tankModels_17"
squad_members:t="tankModels_32"
}
}
squad{
name:t="b02"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2472.86, 195.898, -556.029]]
props{
squad_members:t="tankModels_44"
squad_members:t="tankModels_37"
squad_members:t="tankModels_36"
}
}
squad{
name:t="b03"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2478.14, 156.194, -368.671]]
props{
squad_members:t="tankModels_48"
squad_members:t="tankModels_49"
squad_members:t="tankModels_50"
}
}
squad{
name:t="d01"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [585.997, 156.194, 1835.88]]
props{
squad_members:t="tankModels_13"
squad_members:t="tankModels_28"
squad_members:t="tankModels_31"
}
}
squad{
name:t="d02"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [373.425, 182.508, 1744.4]]
props{
squad_members:t="tankModels_35"
squad_members:t="tankModels_38"
squad_members:t="tankModels_45"
}
}
squad{
name:t="d03"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [374.018, 156.194, 2015.89]]
props{
squad_members:t="tankModels_47"
squad_members:t="tankModels_51"
squad_members:t="tankModels_54"
}
}
squad{
name:t="c01"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-704.081, 153.304, -113.633]]
props{
squad_members:t="tankModels_19"
squad_members:t="tankModels_30"
squad_members:t="tankModels_14"
}
}
squad{
name:t="c02"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-558.279, 182.508, -215.67]]
props{
squad_members:t="tankModels_39"
squad_members:t="tankModels_34"
squad_members:t="tankModels_42"
}
}
squad{
name:t="c03"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-881.09, 156.194, -99.7476]]
props{
squad_members:t="tankModels_43"
squad_members:t="tankModels_52"
squad_members:t="tankModels_55"
}
}
squad{
name:t="a01"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-605.277, 147.523, -645.473]]
props{
squad_members:t="tankModels_15"
squad_members:t="tankModels_18"
squad_members:t="tankModels_29"
}
}
squad{
name:t="a02"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-548.559, 182.508, -804.786]]
props{
squad_members:t="tankModels_41"
squad_members:t="tankModels_33"
squad_members:t="tankModels_40"
}
}
squad{
name:t="a03"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-826.707, 156.194, -679.298]]
props{
squad_members:t="tankModels_46"
squad_members:t="tankModels_53"
squad_members:t="tankModels_56"
}
}
structures{
name:t="structures_02"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [953.09, 113.114, -156.082]]
unit_class:t="flag_victory"
objLayer:i=1
props{
army:i=0
count:i=1
}
}
structures{
name:t="structures_03"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [962.227, 113.114, -156.082]]
unit_class:t="flag_red"
objLayer:i=1
props{
army:i=0
count:i=1
}
}
structures{
name:t="structures_08"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [970.141, 113.114, -156.082]]
unit_class:t="flag_blue"
objLayer:i=1
props{
army:i=0
count:i=1
}
}
}
areas{
spawn_01{
type:t="Sphere"
tm:m=[[34.4475, 0, 1.28497] [0, 26.7043, 0] [-1.60126, 0, 42.9266] [240.534, 120.575, -845.302]]
objLayer:i=0
props{
}
}
spawn_02{
type:t="Sphere"
tm:m=[[26.6356, 0, 2.2795] [0, 18.09, 0] [-3.18298, 0, 37.1925] [225.765, 119.085, -320.847]]
objLayer:i=0
props{
}
}
spawn_21{
type:t="Sphere"
tm:m=[[-36.1025, 0.960889, -4.79575] [1.31866, 27.837, -4.34932] [2.95799, -3.73627, -23.0165] [6631.08, 1000, -308.178]]
objLayer:i=0
props{
}
}
spawn_22{
type:t="Sphere"
tm:m=[[36.0294, 0.960889, -5.31703] [-0.0717759, 27.837, 4.54426] [3.48551, -3.73627, 22.9425] [-4679.38, 1000, -142.348]]
objLayer:i=0
props{
}
}
spawn_23{
type:t="Sphere"
tm:m=[[-25.2779, -2.61162, 1.58139] [-1.28531, 13.1927, 1.24216] [-2.01192, 2.45092, -28.1125] [1456.63, 138.513, -258.644]]
objLayer:i=0
props{
}
}
spawn_26{
type:t="Sphere"
tm:m=[[6.67499, -2.66283, 24.9464] [1.56983, 14.0723, 1.08206] [-19.9707, 1.80214, 5.53597] [1415.92, 122.403, -814.759]]
objLayer:i=0
props{
}
}
pickupArea01{
type:t="Point"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [919.617, 119.914, -549.061]]
objLayer:i=1
props{
}
}
pickupArea02{
type:t="Point"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [520.389, 121.612, -702.11]]
objLayer:i=1
props{
}
}
pickupArea03{
type:t="Point"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [993.46, 127.011, -1051.37]]
objLayer:i=1
props{
}
}
pickupArea04{
type:t="Point"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1033.04, 120.04, -644.736]]
objLayer:i=1
props{
}
}
pickupArea05{
type:t="Point"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1003.29, 122.091, -423.729]]
objLayer:i=1
props{
}
}
pickupArea06{
type:t="Point"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1174.18, 115.654, -461.135]]
objLayer:i=1
props{
}
}
pickupArea07{
type:t="Point"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1170.91, 120.657, -227.939]]
objLayer:i=1
props{
}
}
pickupArea08{
type:t="Point"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [517.041, 113.303, -181.926]]
objLayer:i=1
props{
}
}
pickupArea09{
type:t="Point"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1211.44, 133.845, 76.144]]
objLayer:i=1
props{
}
}
pickupArea10{
type:t="Point"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [901.146, 115.654, 126.034]]
objLayer:i=1
props{
}
}
pickupArea11{
type:t="Point"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [724.556, 110.271, -88.8159]]
objLayer:i=1
props{
}
}
pickupArea12{
type:t="Point"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [925.189, 109.51, -209.579]]
objLayer:i=1
props{
}
}
pickupArea13{
type:t="Point"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [700.376, 115.654, -235.566]]
objLayer:i=1
props{
}
}
pickupArea14{
type:t="Point"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [599.266, 115.654, -301.296]]
objLayer:i=1
props{
}
}
pickupArea15{
type:t="Point"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [539.846, 118.347, -398.516]]
objLayer:i=1
props{
}
}
pickupArea16{
type:t="Point"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [555.733, 118.949, -572.354]]
objLayer:i=1
props{
}
}
pickupArea17{
type:t="Point"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [842.566, 113.551, -369.474]]
objLayer:i=1
props{
}
}
pickupArea18{
type:t="Point"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [865.842, 124.483, -953.949]]
objLayer:i=1
props{
}
}
pickupArea19{
type:t="Point"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [934.716, 115.654, -140.046]]
objLayer:i=1
props{
}
}
pickupArea20{
type:t="Point"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [570.083, 122.963, -852.514]]
objLayer:i=1
props{
}
}
pickupArea21{
type:t="Point"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [753.51, 119.028, -625.811]]
objLayer:i=1
props{
}
}
pickupArea22{
type:t="Point"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1011.82, 122.492, -845.52]]
objLayer:i=1
props{
}
}
pickupArea23{
type:t="Point"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-28.9862, 126.78, -181.996]]
objLayer:i=1
props{
}
}
pickupArea24{
type:t="Point"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [887.272, 122.461, -798.368]]
objLayer:i=1
props{
}
}
pickupArea25{
type:t="Point"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [745.405, 115.654, -192.39]]
objLayer:i=1
props{
}
}
pickupArea26{
type:t="Point"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [728.196, 117.06, -545.536]]
objLayer:i=1
props{
}
}
pickupArea27{
type:t="Point"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [280.896, 117.576, -579.554]]
objLayer:i=1
props{
}
}
pickupArea28{
type:t="Point"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [837.837, 129.479, 23.3881]]
objLayer:i=1
props{
}
}
pickupArea29{
type:t="Point"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [368.786, 147.902, 249.795]]
objLayer:i=1
props{
}
}
pickupArea30{
type:t="Point"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [510.107, 123.913, -963.52]]
objLayer:i=1
props{
}
}
pickupArea31{
type:t="Point"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [716.587, 121.416, -798.519]]
objLayer:i=1
props{
}
}
pickupArea32{
type:t="Point"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [417.81, 112.168, -290.976]]
objLayer:i=1
props{
}
}
pickupArea33{
type:t="Point"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [981.196, 141.034, 331.665]]
objLayer:i=1
props{
}
}
pickupArea34{
type:t="Point"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [673.886, 127.093, -1069.48]]
objLayer:i=1
props{
}
}
pickupArea35{
type:t="Point"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [795.25, 118.921, -861.4]]
objLayer:i=1
props{
}
}
cap_03{
type:t="Sphere"
tm:m=[[60, 0, 0] [0, 60, 0] [0, 0, 60] [830.413, 120.082, -1005.93]]
objLayer:i=0
props{
}
}
cap_01{
type:t="Sphere"
tm:m=[[60, 0, 0] [0, 52.08, 0] [0, 0, 60] [830.413, 108.479, -263.222]]
objLayer:i=0
props{
}
}
area_01{
type:t="Sphere"
tm:m=[[63.8753, 0, -11.6809] [0, 64.9346, 0] [11.6809, 0, 63.8753] [-6139.06, 157.826, 3327.18]]
objLayer:i=0
props{
}
}
area_02{
type:t="Sphere"
tm:m=[[56.7364, 0, 18.894] [0, 59.7997, 0] [-18.894, 0, 56.7364] [-5032.46, 144.804, 3171.28]]
objLayer:i=0
props{
}
}
area_05{
type:t="Sphere"
tm:m=[[-37.0783, 0, -46.9169] [0, 59.7997, 0] [46.9169, 0, -37.0783] [5723.83, 135.023, 4621.92]]
objLayer:i=0
props{
}
}
area_04{
type:t="Sphere"
tm:m=[[-59.8172, 0, -25.2667] [0, 64.9346, 0] [25.2667, 0, -59.8172] [6734.64, 148.045, 5098.5]]
objLayer:i=0
props{
}
}
spawn_03{
type:t="Sphere"
tm:m=[[26.6356, 0, 2.2795] [0, 18.09, 0] [-3.18298, 0, 37.1925] [225.765, 119.085, -327.903]]
objLayer:i=0
props{
}
}
spawn_04{
type:t="Sphere"
tm:m=[[34.4475, 0, 1.28497] [0, 26.7043, 0] [-1.60126, 0, 42.9266] [240.534, 120.575, -851.402]]
objLayer:i=0
props{
}
}
spawn_24{
type:t="Sphere"
tm:m=[[-25.2779, -2.61162, 1.58139] [-1.28531, 13.1927, 1.24216] [-2.01192, 2.45092, -28.1125] [1456.63, 138.513, -270.167]]
objLayer:i=0
props{
}
}
spawn_27{
type:t="Sphere"
tm:m=[[6.67499, -2.66283, 24.9464] [1.56983, 14.0723, 1.08206] [-19.9707, 1.80214, 5.53597] [1415.92, 122.403, -821.306]]
objLayer:i=0
props{
}
}
Immortal{
type:t="Box"
tm:m=[[133.097, 0, 33.8262] [0, 115.817, 0] [-7.76443, 0, 30.551] [3385.49, 154.521, -2616.5]]
objLayer:i=0
props{
}
}
Spawn_05{
type:t="Sphere"
tm:m=[[-0.0779866, 0, 17.307] [0, 17.3072, 0] [-17.307, 0, -0.0779866] [755.3, 607.152, -2975.99]]
objLayer:i=0
props{
}
}
Spawn_06{
type:t="Sphere"
tm:m=[[0.164098, 0, 17.5509] [0, 17.5517, 0] [-17.5509, 0, 0.164098] [778.395, 607.89, -2977.57]]
objLayer:i=0
props{
}
}
spawn_08{
type:t="Sphere"
tm:m=[[-3.78479, 0, 19.0334] [0, 19.406, 0] [-19.0334, 0, -3.78479] [3392.62, 195.467, -2724.83]]
objLayer:i=0
props{
}
}
spawn_09{
type:t="Sphere"
tm:m=[[-12.2659, 0, -15.8312] [0, 20.0269, 0] [15.8312, 0, -12.2659] [1565.98, 170.255, 280.572]]
objLayer:i=0
props{
}
}
spawn_10{
type:t="Sphere"
tm:m=[[-4.35322, 0, 8.81287] [0, 9.8294, 0] [-8.81287, 0, -4.35322] [1188.4, 151.194, -1272.83]]
objLayer:i=0
props{
}
}
spawn_11{
type:t="Sphere"
tm:m=[[-13.3175, 0, -13.2329] [0, 18.7742, 0] [13.2329, 0, -13.3175] [514.843, 142.34, -39.8398]]
objLayer:i=0
props{
}
}
spawn_14{
type:t="Sphere"
tm:m=[[-23.7707, 0, -5.99373] [0, 24.5147, 0] [5.99373, 0, -23.7707] [810.194, 111.199, -59.0909]]
objLayer:i=0
props{
}
}
spawn_12{
type:t="Sphere"
tm:m=[[-9.87509, 0, 12.3135] [0, 15.7842, 0] [-12.3135, 0, -9.87509] [316.405, 160.017, -1284.76]]
objLayer:i=0
props{
}
}
spawn_15{
type:t="Sphere"
tm:m=[[-1.03037, 0, 19.3787] [0, 19.406, 0] [-19.3787, 0, -1.03037] [3392.51, 240.016, -3167.78]]
objLayer:i=0
props{
}
}
"Russian Bias02"{
type:t="Sphere"
tm:m=[[-12.7497, 0, 11.704] [0, 17.3072, 0] [-11.704, 0, -12.7497] [1685.47, 492.882, -2053.43]]
objLayer:i=0
props{
}
}
"Russian Bias03"{
type:t="Sphere"
tm:m=[[-12.7641, 0, 12.0473] [0, 17.5517, 0] [-12.0473, 0, -12.7641] [1702.32, 493.62, -2037.56]]
objLayer:i=0
props{
}
}
cap_04{
type:t="Box"
tm:m=[[990.6, 0, 0] [0, 60, 0] [0, 0, 187.2] [683.547, 116.53, 297.347]]
objLayer:i=0
props{
}
}
spawn_16{
type:t="Sphere"
tm:m=[[14.7084, 0, -0.113391] [0, 14.7088, 0] [0.113391, 0, 14.7084] [388.032, 14956.2, -622.484]]
objLayer:i=0
props{
}
}
spawn_17{
type:t="Sphere"
tm:m=[[24.514, 0, -0.188985] [0, 24.5147, 0] [0.188985, 0, 24.514] [-159.038, 15000.6, -622.484]]
objLayer:i=0
props{
}
}
tel_01{
type:t="Sphere"
tm:m=[[1.64485, 0, 1.43123] [0, 2.18035, 0] [-1.43123, 0, 1.64485] [-1450.77, 602.08, -2072.9]]
objLayer:i=0
props{
}
}
port_01{
type:t="Box"
tm:m=[[138.146, 0, -26.3886] [0, 76.9637, 0] [22.8411, 0, 119.575] [786.675, 525.116, -2887.38]]
objLayer:i=0
props{
}
}
tel_03{
type:t="Box"
tm:m=[[-11.4069, 0, 0] [0, 5.99064, 0] [0, 0, -8.18623] [847.478, 113.648, -67.538]]
objLayer:i=0
props{
}
}
tel_04{
type:t="Sphere"
tm:m=[[-1.37371, 0, 1.69318] [0, 2.18035, 0] [-1.69318, 0, -1.37371] [1935.04, 461.804, -1687.67]]
objLayer:i=0
props{
}
}
port_04{
type:t="Box"
tm:m=[[92.9765, 0, -71.3585] [0, 76.9637, 0] [74.1188, 0, 96.5728] [-1408.41, 519.444, -2023.94]]
objLayer:i=0
props{
}
}
port_05{
type:t="Box"
tm:m=[[109.139, 0, 42.7238] [0, 76.9637, 0] [-44.3764, 0, 113.361] [1923.9, 376.908, -1671.18]]
objLayer:i=0
props{
}
}
port_07{
type:t="Box"
tm:m=[[12.4721, 0, 0] [0, 16.4605, 0] [0, 0, 49.4993] [893.12, 105.214, -128.746]]
objLayer:i=0
props{
}
}
port_08{
type:t="Box"
tm:m=[[12.691, 0, 0] [0, 17.2635, 0] [0, 0, 51.7493] [772.412, 104.663, -125.472]]
objLayer:i=0
props{
}
}
port_10{
type:t="Sphere"
tm:m=[[4.40635, 0, 3.48874] [0, 14.0506, 0] [-2.90728, 0, 3.67196] [5440.11, 120.992, 4479.97]]
objLayer:i=0
props{
}
}
port_11{
type:t="Sphere"
tm:m=[[-44.7282, 0, 9.81119] [0, 45.7916, 0] [-9.81119, 0, -44.7282] [-4745.21, 141.04, 3128.66]]
objLayer:i=0
props{
}
}
area_10{
type:t="Sphere"
tm:m=[[-0.658191, 15.075, 0] [-13.4599, -0.58767, 0] [0, 0, 17.4607] [303.742, 14955.5, -703.856]]
objLayer:i=0
props{
}
}
port_06{
type:t="Sphere"
tm:m=[[5.7576, 0, 0] [0, 7.6768, 0] [0, 0, 5.7576] [31701, 126.088, -857.214]]
objLayer:i=0
props{
}
}
area_14{
type:t="Box"
tm:m=[[8.48024, 0, -9.53674e-08] [0, 10.0428, 0] [-1.41335e-05, 0, 34.5589] [880.604, 107.785, -149.364]]
objLayer:i=0
props{
}
}
area_15{
type:t="Sphere"
tm:m=[[18.5078, 0, 0] [0, 18.5078, 0] [0, 0, 18.5078] [789.553, 119.503, -148.671]]
objLayer:i=0
props{
}
}
cap_02{
type:t="Sphere"
tm:m=[[60, 0, 0] [0, 60, 0] [0, 0, 60] [830.413, 117.143, -622.499]]
objLayer:i=0
props{
}
}
spawn_07{
type:t="Sphere"
tm:m=[[62.0992, 0, 0] [0, 105.569, 0] [0, 0, 130.408] [31706.6, 120.582, -857.997]]
objLayer:i=0
props{
}
}
spawn_13{
type:t="Box"
tm:m=[[133.097, 0, 33.8262] [0, 34.7451, 0] [-7.76443, 0, 30.551] [3385.49, 269.815, -2616.5]]
objLayer:i=0
props{
}
}
area_03{
type:t="Sphere"
tm:m=[[248.4, 0, 0] [0, 248.4, 0] [0, 0, 248.4] [909.972, 263.294, 1254.07]]
objLayer:i=0
props{
}
}
area_09{
type:t="Sphere"
tm:m=[[259.2, 0, 0] [0, 259.2, 0] [0, 0, 259.2] [417.476, 259.775, 1244.53]]
objLayer:i=0
props{
}
}
area_11{
type:t="Sphere"
tm:m=[[277.2, 0, 0] [0, 277.2, 0] [0, 0, 277.2] [-85.0211, 260.108, 1237.73]]
objLayer:i=0
props{
}
}
area_12{
type:t="Sphere"
tm:m=[[50.9853, 0, 0] [0, 50.9853, 0] [0, 0, 50.9853] [329.913, 144.172, 76.0226]]
objLayer:i=0
props{
}
}
area_16{
type:t="Sphere"
tm:m=[[-5.10874, 0, -50.7287] [0, 50.9853, 0] [50.7287, 0, -5.10874] [1139.79, 136.045, 90.5256]]
objLayer:i=0
props{
}
}
area_17{
type:t="Sphere"
tm:m=[[-5.10874, 0, -50.7287] [0, 50.9853, 0] [50.7287, 0, -5.10874] [920.428, 119.946, -831.661]]
objLayer:i=0
props{
}
}
area_18{
type:t="Sphere"
tm:m=[[-5.10874, 0, -50.7287] [0, 50.9853, 0] [50.7287, 0, -5.10874] [742.049, 119.946, -831.661]]
objLayer:i=0
props{
}
}
spawn_18{
type:t="Sphere"
tm:m=[[-3.78479, 0, 19.0334] [0, 19.406, 0] [-19.0334, 0, -3.78479] [3392.62, 195.467, -2616.41]]
objLayer:i=0
props{
}
}
area_21{
type:t="Sphere"
tm:m=[[252, 0, 0] [0, 252, 0] [0, 0, 252] [1379.65, 248.913, 1266.23]]
objLayer:i=0
props{
}
}
area_22{
type:t="Sphere"
tm:m=[[7616.62, 0, 0] [0, 1879.57, 0] [0, 0, 6593.45] [604.21, 998.778, -321.851]]
objLayer:i=0
props{
}
}
area_19{
type:t="Box"
tm:m=[[101.056, 0, -4.4122] [0, 10.0428, 0] [1.50742, 0, 34.526] [832.019, 107.785, -147.95]]
objLayer:i=0
props{
}
}
the_gulag{
type:t="Box"
tm:m=[[2.42028, 0, 0] [0, 2.42028, 0] [0, 0, 2.17825] [829.561, 108.227, -113.131]]
objLayer:i=0
props{
}
}
area_20{
type:t="Cylinder"
tm:m=[[1008, 0, 0] [0, 59.136, 0] [0, 0, 384] [1800, 23.2878, -500]]
objLayer:i=0
props{
}
}
area_07{
type:t="Cylinder"
tm:m=[[203.93, 0, 0] [0, 32.2386, 0] [0, 0, 679.767] [-13203.5, 15399.4, -620.994]]
objLayer:i=0
props{
}
}
area_08{
type:t="Box"
tm:m=[[142.751, 0, 0] [0, 32.2386, 0] [0, 0, 271.907] [-13375.1, 14936, -620.994]]
objLayer:i=0
props{
}
}
area_13{
type:t="Box"
tm:m=[[48.969, 0, 0] [0, 41.9734, 0] [0, 0, 31.4801] [374.184, 113.632, 319.895]]
objLayer:i=0
props{
}
}
death{
type:t="Box"
tm:m=[[19.0355, 0, 0] [0, 7.86591, 0] [0, 0, 19.8221] [830.726, 107.608, -113.101]]
objLayer:i=0
props{
}
}
area_23{
type:t="Box"
tm:m=[[198.12, 0, 0] [0, 60, 0] [0, 0, 187.2] [427.583, 94.9971, 1266.5]]
objLayer:i=0
props{
}
}
area_24{
type:t="Box"
tm:m=[[198.12, 0, 0] [0, 60, 0] [0, 0, 187.2] [-93.6327, 94.9971, 1266.5]]
objLayer:i=0
props{
}
}
area_25{
type:t="Box"
tm:m=[[198.12, 0, 0] [0, 60, 0] [0, 0, 187.2] [917.121, 104.624, 1266.5]]
objLayer:i=0
props{
}
}
area_26{
type:t="Box"
tm:m=[[198.12, 0, 0] [0, 60, 0] [0, 0, 187.2] [1392.19, 130.269, 1266.5]]
objLayer:i=0
props{
}
}
area_28{
type:t="Cylinder"
tm:m=[[10608.4, 0, 0] [0, 3689.51, 0] [0, 0, 35361.5] [503.578, 190.373, -291.443]]
objLayer:i=0
props{
}
}
area_27{
type:t="Sphere"
tm:m=[[23.696, 0, 0] [0, 23.696, 0] [0, 0, 23.696] [1008.2, 300.051, -4602.97]]
objLayer:i=0
props{
}
}
Godmode{
type:t="Sphere"
tm:m=[[89.342, 0, 0] [0, 89.342, 0] [0, 0, 89.342] [1074.89, 289.463, -4607.45]]
objLayer:i=0
props{
}
}
port_09{
type:t="Box"
tm:m=[[6.37948, 0, 0] [0, 5.76117, 0] [0, 0, 7.91988] [960.635, 108.321, -236.677]]
objLayer:i=0
props{
}
}
port_12{
type:t="Box"
tm:m=[[23.5403, 0, 0] [0, 5.76117, 0] [0, 0, 7.91988] [961.369, 107.918, -204.612]]
objLayer:i=0
props{
}
}
port_13{
type:t="Box"
tm:m=[[23.5403, 0, 0] [0, 5.76117, 0] [0, 0, 38.4906] [961.048, 107.918, -223.828]]
objLayer:i=0
props{
}
}
area_29{
type:t="Sphere"
tm:m=[[-0.658191, 15.075, 0] [-30.9578, -1.35164, 0] [0, 0, 29.6832] [338.432, 14933.3, -501.313]]
objLayer:i=0
props{
}
}
area_32{
type:t="Point"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1462.62, 115.347, -477.626]]
objLayer:i=0
props{
}
}
port_14{
type:t="Box"
tm:m=[[8.47451, 0, 0] [0, 5.76117, 0] [0, 0, 7.69812] [954.101, 107.918, -159.551]]
objLayer:i=0
props{
}
}
port_15{
type:t="Box"
tm:m=[[6.37948, 0, 0] [0, 5.76117, 0] [0, 0, 7.91988] [960.635, 108.321, -186.254]]
objLayer:i=0
props{
}
}
port_16{
type:t="Sphere"
tm:m=[[11.8971, 0, 9.41959] [0, 10.1164, 0] [-8.37296, 0, 10.5752] [5470.24, 121.528, 4454.6]]
objLayer:i=0
props{
}
}
area_30{
type:t="Sphere"
tm:m=[[10.0498, 0, -114.869] [0, 115.308, 0] [114.869, 0, 10.0498] [527.532, 121.487, 1834.07]]
objLayer:i=0
props{
}
}
area_31{
type:t="Sphere"
tm:m=[[98.7623, 0, 0] [0, 98.7623, 0] [0, 0, 98.7623] [-637.545, 124.299, -45.3811]]
objLayer:i=0
props{
}
}
area_34{
type:t="Sphere"
tm:m=[[-47.833, 0, 7.22259e-06] [0, 47.833, 0] [-7.22259e-06, 0, -47.833] [2400, 200, -600]]
objLayer:i=0
props{
}
}
area_35{
type:t="Sphere"
tm:m=[[63.5767, 0, 0] [0, 63.5767, 0] [0, 0, 63.5767] [-586.359, 132.175, -683.027]]
objLayer:i=0
props{
}
}
port_17{
type:t="Box"
tm:m=[[8.89823, 0, 0] [0, 5.76117, 0] [0, 0, 7.69812] [962.814, 107.918, -159.551]]
objLayer:i=0
props{
}
}
port_18{
type:t="Box"
tm:m=[[7.83044, 0, 0] [0, 5.76117, 0] [0, 0, 7.69812] [971.174, 107.918, -159.551]]
objLayer:i=0
props{
}
}
}
objLayers{
layer{
enabled:b=yes
}
layer{
enabled:b=yes
}
layer{
enabled:b=yes
}
layer{
enabled:b=yes
}
}
wayPoints{
way_points_01{
closed_waypoints:b=yes
isShipSpline:b=no
shipTurnRadius:r=100
way{
way_points_01_wp_01{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1055.88, 127.644, -7.4761]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_01_wp_02{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [154.079, 119.749, -246.6]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_01_wp_03{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [135.734, 122.013, -569.866]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_01_wp_04{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [364.244, 119.847, -925.234]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_01_wp_05{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [665.557, 125.821, -1160.85]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_01_wp_06{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1111.8, 135.182, -1081.09]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_01_wp_07{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1211.07, 122.856, -916.028]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_01_wp_08{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1255.91, 125.885, -734.103]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_01_wp_09{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1185.1, 113.366, -453.407]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_01_wp_10{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1165.96, 110.646, -152.557]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
way_points_02{
closed_waypoints:b=yes
isShipSpline:b=no
shipTurnRadius:r=100
way{
way_points_02_wp_01{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [177.775, 141.106, -176.137]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_02_wp_02{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1182.5, 139.289, 11.9046]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_02_wp_03{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1207.98, 138.637, 455.135]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_02_wp_04{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [769.935, 144.861, 395.127]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_02_wp_05{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [179.138, 141.409, 483.2]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
way_points_03{
closed_waypoints:b=yes
isShipSpline:b=no
shipTurnRadius:r=100
way{
way_points_03_wp_01{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [726.096, 136.044, -1205.35]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_03_wp_02{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [968.234, 126.732, -1037.68]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_03_wp_03{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1000.35, 117.847, -841.806]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_03_wp_04{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1003.7, 117.672, -693.831]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_03_wp_05{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [838.913, 121.954, -693.436]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_03_wp_06{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [694.617, 117.496, -733.707]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_03_wp_07{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [704.862, 118.674, -506.14]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_03_wp_08{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [439.097, 120.867, -562.784]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_03_wp_09{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [432.645, 117.248, -747.439]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_03_wp_10{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [609.764, 116.922, -849.359]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_03_wp_12{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [673.12, 119.16, -1086.27]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
way_points_04{
closed_waypoints:b=yes
isShipSpline:b=no
shipTurnRadius:r=100
way{
way_points_04_wp_01{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-267.46, 126.252, -371.334]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_04_wp_02{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-91.0339, 121.82, -325.274]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_04_wp_03{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [17.9201, 119.852, -298.327]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_04_wp_04{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [54.4593, 119.224, -272.963]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_04_wp_05{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [64.5289, 118.819, -229.296]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_04_wp_06{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [67.4728, 118.963, -170.686]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_04_wp_07{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [67.3145, 118.857, -141.456]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_04_wp_08{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [67.2422, 118.861, -141.362]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_04_wp_09{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [66.721, 118.112, -100.228]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_04_wp_10{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [65.8816, 117.832, -54.0467]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_04_wp_11{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [69.7777, 118.286, 92.1631]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_04_wp_12{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [64.0422, 115.572, 172.819]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_04_wp_13{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [22.7442, 114.295, 245.2]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_04_wp_14{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [118.263, 119.7, 246.195]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_04_wp_15{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [167.331, 119.617, 232.767]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_04_wp_16{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1161.64, 138.1, 238.688]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_04_wp_17{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1228.52, 133.006, 200.128]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_04_wp_18{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1229.22, 110.951, 104.486]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_04_wp_19{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1190.87, 112.154, -29.2895]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_04_wp_20{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1137.13, 111.144, -154.538]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_04_wp_21{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1118.19, 109.954, -240.565]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_04_wp_22{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1078.17, 116.927, -523.973]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_04_wp_23{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1071.54, 117.836, -720.946]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_04_wp_24{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1074.71, 121.897, -983.223]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_04_wp_25{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1058.76, 123.545, -1016.8]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_04_wp_26{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1029.56, 123.135, -1033.38]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_04_wp_27{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [973.328, 122.376, -1051.87]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_04_wp_28{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [833.788, 120.362, -1048.67]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_04_wp_29{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [753.647, 119.886, -1051.94]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_04_wp_30{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [733.066, 119.699, -1073.68]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_04_wp_31{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [645.707, 118.705, -1074.65]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_04_wp_32{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [514.89, 120.906, -1064.61]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_04_wp_33{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [448.665, 121.375, -1051.33]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_04_wp_34{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [402.744, 121.18, -1022.83]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_04_wp_35{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [342.986, 119.673, -945.157]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_04_wp_36{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [290.957, 118.29, -871.657]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_04_wp_37{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [207.734, 117.713, -750.272]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_04_wp_38{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [150.959, 120.506, -670.4]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_04_wp_39{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [64.9025, 121.685, -608.898]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_04_wp_40{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-67.4306, 122.663, -526.031]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_04_wp_41{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-170.428, 123.415, -464.88]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_04_wp_42{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-224.773, 124.181, -427.021]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_04_wp_43{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-278.835, 127.917, -376.136]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
way_points_05{
closed_waypoints:b=yes
isShipSpline:b=no
shipTurnRadius:r=100
way{
way_points_05_wp_01{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1213.65, 149.09, -1213.07]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_05_wp_02{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1186.09, 147.02, -1180.93]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_05_wp_03{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1169.28, 142.937, -1122.47]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_05_wp_04{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1141.34, 134.339, -1057.12]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_05_wp_05{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1123.27, 127.646, -1016.33]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_05_wp_06{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1082.31, 121.977, -980.575]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_05_wp_07{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1071.94, 119.549, -921.471]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_05_wp_08{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1069.11, 118.107, -856.339]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_05_wp_09{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1068.73, 117.824, -817.777]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_05_wp_10{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1022.15, 117.694, -788.284]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_05_wp_11{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [953.943, 117.673, -746.157]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_05_wp_12{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [930.722, 117.583, -733.552]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_05_wp_13{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [889.581, 117.572, -732.811]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_05_wp_14{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [867.185, 117.714, -721.949]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_05_wp_15{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [861.887, 117.671, -693.855]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_05_wp_16{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [800.812, 117.579, -691.443]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_05_wp_17{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [797.681, 116.402, -604.988]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_05_wp_18{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [698.239, 116.475, -599.28]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_05_wp_19{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [681.96, 119.612, -1071.46]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_05_wp_20{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [494.381, 121.132, -1060.23]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_05_wp_21{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [418.468, 121.307, -1037.44]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_05_wp_22{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [349.378, 119.928, -955.258]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_05_wp_23{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [290.824, 118.28, -870.714]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_05_wp_24{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [153.038, 120.475, -678.039]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_05_wp_25{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [99.7759, 121.399, -633.336]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_05_wp_26{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-16.2039, 122.661, -558.652]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_05_wp_27{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-123.353, 122.629, -494.747]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_05_wp_28{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-216.541, 124.597, -437.933]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_05_wp_29{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-250.447, 125.844, -368.162]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_05_wp_30{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-120.159, 122.745, -329.993]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_05_wp_31{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-15.4608, 120.338, -301.5]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_05_wp_32{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [26.2253, 119.64, -301.953]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_05_wp_33{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [92.853, 118.151, -336.308]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_05_wp_34{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [219.055, 116.437, -404.76]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_05_wp_35{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [310.842, 116.291, -437.037]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_05_wp_36{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [390.817, 116.785, -434.513]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_05_wp_37{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [447.767, 117.671, -439.959]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_05_wp_38{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [500.219, 119.022, -466.411]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_05_wp_39{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [561.926, 119.483, -506.227]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_05_wp_40{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [608.912, 119.543, -521.383]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_05_wp_41{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [634.244, 115.297, -488.559]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_05_wp_42{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [652.47, 117.686, -548.227]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_05_wp_43{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [694.779, 116.478, -587.071]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_05_wp_44{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [680.897, 119.464, -1077.25]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_05_wp_45{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [729.219, 119.775, -1072.89]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_05_wp_46{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [749.196, 119.884, -1052.72]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_05_wp_47{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [814.466, 120.285, -1047.78]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_05_wp_48{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [988.101, 122.544, -1051.56]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_05_wp_49{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1088.53, 128.917, -1056.27]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_05_wp_50{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1124.5, 133.792, -1064.05]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_05_wp_51{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1150.54, 138.468, -1081.99]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_05_wp_52{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1167.87, 142.458, -1118.42]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_05_wp_53{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1189.88, 147.06, -1181.14]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_05_wp_54{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1170.49, 147.546, -1197.32]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_05_wp_55{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1165.12, 147.683, -1208.22]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_05_wp_56{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1168.67, 147.919, -1218.42]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_05_wp_57{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1187.82, 148.81, -1238.72]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_05_wp_58{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1196.1, 149.028, -1243.67]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_05_wp_59{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1205.75, 149.135, -1242.65]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
way_points_05_wp_60{
type:t="normal"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1220.17, 149.289, -1226.9]]
props{
speed:r=300
tas:b=no
moveType:t="MOVETO_STRAIGHT"
shouldKeepFormation:b=no
canUsePathFinder:b=no
}
}
}
}
}