selected_tag:t=""
bin_dump_file:t=""
mission_settings{
atmosphere{
pressure:r=760
temperature:r=15
}
player{
army:i=1
wing:t="t1_player01"
wing:t="t1_player02"
wing:t="t1_player03"
wing:t="t1_player04"
wing:t="t1_player05"
wing:t="t1_player06"
wing:t="t1_player07"
wing:t="t1_player08"
wing:t="t1_player09"
wing:t="t1_player10"
wing:t="t1_player11"
wing:t="t1_player12"
wing:t="t1_player13"
wing:t="t1_player14"
wing:t="t1_player15"
wing:t="t1_player16"
}
player_teamB{
army:i=2
wing:t="t2_player01"
wing:t="t2_player02"
wing:t="t2_player03"
wing:t="t2_player04"
wing:t="t2_player05"
wing:t="t2_player06"
wing:t="t2_player07"
wing:t="t2_player08"
wing:t="t2_player09"
wing:t="t2_player10"
wing:t="t2_player11"
wing:t="t2_player12"
wing:t="t2_player13"
wing:t="t2_player14"
wing:t="t2_player15"
wing:t="t2_player16"
}
mission{
name:t="gupmodzok"
level:t="levels/avg_mozdok.bin"
type:t="singleMission"
restoreType:t="attempts"
optionalTakeOff:b=no
campaign:t="UserMissions"
environment:t="Day"
weather:t="hazy"
missionDebriefing:t=""
missionBriefing:t=""
locName:t="[Sensha-dou] Modzok"
locDesc:t="Woodland, open fields, and sparse villages, this rural area is a paradise for long range engagements and elastic defence maneuvers.
It was favored by the Sensha-dou participants due to the huge size and strategic playablility. This is an old map ever since Sensha-dou is introduced to Japan, and received a great popularity from the International players.
Today you're going to fight in this honored lands. Are you ready? Panzer Vor!
(This map is made by kololz.)"
scoreLimit:i=16000
deathPenaltyMul:r=0
ctaCaptureZoneEqualPenaltyMul:r=0
tags{
}
missionType{
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_Conq:b=no
_CnvA:b=no
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_ArtDA:b=no
_ArtDB:b=no
_Bttl:b=no
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_Bto:b=no
_Flc:b=no
_v1_race_straight:b=no
_v1_race_inverted:b=no
_v2_race_straight:b=no
_v2_race_inverted:b=no
_Conq1:b=no
_Conq2:b=no
_Conq3:b=no
_Conq4:b=no
_Conq5:b=no
_Conq6:b=no
}
}
spectator_points{
}
cover_points{
}
aiParams{
aiEffectivenessViscosity:r=90
effectivenessDistances:p2=2500, 7000
}
briefing{
place_loc:t=""
date_loc:t=""
objective_loc:t=""
music:t="action_01"
part{
event:t=""
minTime:i=0
slide{
map:b=yes
minTime:i=4
picture:t=""
}
}
}
}
imports{
}
triggers{
isCategory:b=yes
is_enabled:b=yes
initmission{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
initMission{
}
}
conditions{
}
actions{
unitPutToSleep{
target:t="t1_players"
target:t="t2_players"
}
missionMarkAsCaptureZone{
army:i=1
timeMultiplier:r=1
disableZone:b=no
name_for_respawn_base:t=""
target:t="t1_refill"
iconIndex:i=0
canCaptureOnGround:b=no
canCaptureInAir:b=no
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=no
tags{
tank:b=no
}
}
missionMarkAsCaptureZone{
army:i=2
timeMultiplier:r=1
disableZone:b=no
name_for_respawn_base:t=""
target:t="t2_refill"
iconIndex:i=1
canCaptureOnGround:b=no
canCaptureInAir:b=no
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=no
tags{
tank:b=no
}
}
missionMarkAsRespawnPoint{
loc_name:t="Star Team Spawn Point"
spawnEffect:b=no
isStrictSpawn:b=no
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=no
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=yes
offset:p3=0, 0, 0
radius:r=-1
target:t="t1_spawn"
team:t="A"
tags{
tank:b=yes
}
}
missionMarkAsRespawnPoint{
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isStrictSpawn:b=no
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=no
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=yes
offset:p3=0, 0, 0
radius:r=-1
target:t="t2_spawn"
team:t="B"
tags{
tank:b=yes
}
}
}
else_actions{
}
}
}
mission_objectives{
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is_enabled:b=yes
}
variables{
}
dialogs{
}
airfields{
}
effects{
}
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}
squad{
name:t="t2_players"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2836.64, 54.1377, 650.424]]
props{
squad_members:t="t2_player01"
squad_members:t="t2_player02"
squad_members:t="t2_player03"
squad_members:t="t2_player04"
squad_members:t="t2_player05"
squad_members:t="t2_player06"
squad_members:t="t2_player07"
squad_members:t="t2_player08"
squad_members:t="t2_player09"
squad_members:t="t2_player10"
squad_members:t="t2_player11"
squad_members:t="t2_player12"
squad_members:t="t2_player13"
squad_members:t="t2_player14"
squad_members:t="t2_player15"
squad_members:t="t2_player16"
}
}
}
areas{
t1_refill{
type:t="Cylinder"
tm:m=[[70, 0, 0] [0, 80, 0] [0, 0, 70] [374.109, 25.0222, 3550.16]]
objLayer:i=0
props{
}
}
t1_spawn{
type:t="Box"
tm:m=[[84.3391, 0, -53.73] [0, 20, 0] [16.119, 0, 25.3017] [516.886, 24.9532, 3458.55]]
objLayer:i=0
props{
}
}
t2_spawn{
type:t="Cylinder"
tm:m=[[-46.194, 0, 19.1342] [0, 20, 0] [-19.1342, 0, -46.194] [3614.17, 60.5928, 435.137]]
objLayer:i=0
props{
}
}
t2_refill{
type:t="Cylinder"
tm:m=[[70, 0, 0] [0, 80, 0] [0, 0, 70] [3760.98, 67.5338, 294.628]]
objLayer:i=0
props{
}
}
}
objLayers{
layer{
enabled:b=yes
}
layer{
enabled:b=yes
}
layer{
enabled:b=yes
}
layer{
enabled:b=yes
}
}
wayPoints{
}