selected_tag:t="" bin_dump_file:t="" mission_settings{ atmosphere{ pressure:r=760 temperature:r=15 } player{ army:i=1 wing:t="t1_player01" wing:t="t1_player02" wing:t="t1_player03" wing:t="t1_player04" wing:t="t1_player05" wing:t="t1_player06" wing:t="t1_player07" wing:t="t1_player08" wing:t="t1_player09" wing:t="t1_player10" wing:t="t1_player11" wing:t="t1_player12" wing:t="t1_player13" wing:t="t1_player14" wing:t="t1_player15" wing:t="t1_player16" } player_teamB{ army:i=2 wing:t="t2_player01" wing:t="t2_player02" wing:t="t2_player03" wing:t="t2_player04" wing:t="t2_player05" wing:t="t2_player06" wing:t="t2_player07" wing:t="t2_player08" wing:t="t2_player09" wing:t="t2_player10" wing:t="t2_player11" wing:t="t2_player12" wing:t="t2_player13" wing:t="t2_player14" wing:t="t2_player15" wing:t="t2_player16" } mission{ name:t="gupmodzok" level:t="levels/avg_mozdok.bin" type:t="singleMission" restoreType:t="attempts" optionalTakeOff:b=no campaign:t="UserMissions" environment:t="Day" weather:t="hazy" missionDebriefing:t="" missionBriefing:t="" locName:t="[Sensha-dou] Modzok" locDesc:t="Woodland, open fields, and sparse villages, this rural area is a paradise for long range engagements and elastic defence maneuvers.

It was favored by the Sensha-dou participants due to the huge size and strategic playablility. This is an old map ever since Sensha-dou is introduced to Japan, and received a great popularity from the International players.

Today you're going to fight in this honored lands. Are you ready? Panzer Vor!

(This map is made by kololz.)" scoreLimit:i=16000 deathPenaltyMul:r=0 ctaCaptureZoneEqualPenaltyMul:r=0 tags{ } missionType{ _Dom:b=no _Conq:b=no _CnvA:b=no _CnvB:b=no _ArtDA:b=no _ArtDB:b=no _Bttl:b=no _DBttlA:b=no _DBttlB:b=no _Bto:b=no _Flc:b=no _v1_race_straight:b=no _v1_race_inverted:b=no _v2_race_straight:b=no _v2_race_inverted:b=no _Conq1:b=no _Conq2:b=no _Conq3:b=no _Conq4:b=no _Conq5:b=no _Conq6:b=no } } spectator_points{ } cover_points{ } aiParams{ aiEffectivenessViscosity:r=90 effectivenessDistances:p2=2500, 7000 } briefing{ place_loc:t="" date_loc:t="" objective_loc:t="" music:t="action_01" part{ event:t="" minTime:i=0 slide{ map:b=yes minTime:i=4 picture:t="" } } } } imports{ } triggers{ isCategory:b=yes is_enabled:b=yes initmission{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{ } } conditions{ } actions{ unitPutToSleep{ target:t="t1_players" target:t="t2_players" } missionMarkAsCaptureZone{ army:i=1 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="t1_refill" iconIndex:i=0 canCaptureOnGround:b=no canCaptureInAir:b=no canCaptureByGM:b=yes onlyPlayersCanCapture:b=no tags{ tank:b=no } } missionMarkAsCaptureZone{ army:i=2 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="t2_refill" iconIndex:i=1 canCaptureOnGround:b=no canCaptureInAir:b=no canCaptureByGM:b=yes onlyPlayersCanCapture:b=no tags{ tank:b=no } } missionMarkAsRespawnPoint{ loc_name:t="Star Team Spawn Point" spawnEffect:b=no isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="t1_spawn" team:t="A" tags{ tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Cross Team Spawn Point" spawnEffect:b=no isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="t2_spawn" team:t="B" tags{ tank:b=yes } } } else_actions{ } } } mission_objectives{ isCategory:b=yes is_enabled:b=yes } variables{ } dialogs{ } airfields{ } effects{ } units{ tankModels{ name:t="t1_player01" tm:m=[[0.843391, 0, -0.5373] [0, 1, 0] [0.5373, 0, 0.843391] [2463.34, 56.8876, 763.444]] unit_class:t="uk_a17_mk_1_tetrarch" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="t1_player02" tm:m=[[0.843391, 0, -0.5373] [0, 1, 0] [0.5373, 0, 0.843391] [2463.34, 56.8876, 763.444]] unit_class:t="uk_a17_mk_1_tetrarch" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="t1_player03" tm:m=[[0.843391, 0, -0.5373] [0, 1, 0] [0.5373, 0, 0.843391] [2463.34, 56.8876, 763.444]] unit_class:t="uk_a17_mk_1_tetrarch" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="t1_player04" tm:m=[[0.843391, 0, -0.5373] [0, 1, 0] [0.5373, 0, 0.843391] [2463.34, 56.8876, 763.444]] unit_class:t="uk_a17_mk_1_tetrarch" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="t1_player05" tm:m=[[0.843391, 0, -0.5373] [0, 1, 0] [0.5373, 0, 0.843391] [2463.34, 56.8876, 763.444]] unit_class:t="uk_a17_mk_1_tetrarch" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="t1_player06" tm:m=[[0.843391, 0, -0.5373] [0, 1, 0] [0.5373, 0, 0.843391] [2463.34, 56.8876, 763.444]] unit_class:t="uk_a17_mk_1_tetrarch" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } objectGroups{ name:t="t1cap_deco_01" tm:m=[[0.866025, 0, -0.5] [0, 1, 0] [0.5, 0, 0.866025] [353.392, 39.3146, 3592.82]] unit_class:t="rendinst_poland_tentcamp_01" objLayer:i=2 props{ army:i=1 active:b=yes } } tankModels{ name:t="t1_player07" tm:m=[[0.843391, 0, -0.5373] [0, 1, 0] [0.5373, 0, 0.843391] [2463.34, 56.8876, 763.444]] unit_class:t="uk_a17_mk_1_tetrarch" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="t1_player08" tm:m=[[0.843391, 0, -0.5373] [0, 1, 0] [0.5373, 0, 0.843391] [2463.34, 56.8876, 763.444]] unit_class:t="uk_a17_mk_1_tetrarch" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="t1_player09" tm:m=[[0.843391, 0, -0.5373] [0, 1, 0] [0.5373, 0, 0.843391] [2463.34, 56.8876, 763.444]] unit_class:t="uk_a17_mk_1_tetrarch" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="t1_player10" tm:m=[[0.843391, 0, -0.5373] [0, 1, 0] [0.5373, 0, 0.843391] [2463.34, 56.8876, 763.444]] unit_class:t="uk_a17_mk_1_tetrarch" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="t1_player11" tm:m=[[0.843391, 0, -0.5373] [0, 1, 0] [0.5373, 0, 0.843391] [2463.34, 56.8876, 763.444]] unit_class:t="uk_a17_mk_1_tetrarch" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="t1_player12" tm:m=[[0.843391, 0, -0.5373] [0, 1, 0] [0.5373, 0, 0.843391] [2463.34, 56.8876, 763.444]] unit_class:t="uk_a17_mk_1_tetrarch" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="t1_player13" tm:m=[[0.843391, 0, -0.5373] [0, 1, 0] [0.5373, 0, 0.843391] [2463.34, 56.8876, 763.444]] unit_class:t="uk_a17_mk_1_tetrarch" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="t1_player14" tm:m=[[0.843391, 0, -0.5373] [0, 1, 0] [0.5373, 0, 0.843391] [2463.34, 56.8876, 763.444]] unit_class:t="uk_a17_mk_1_tetrarch" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="t1_player15" tm:m=[[0.843391, 0, -0.5373] [0, 1, 0] [0.5373, 0, 0.843391] [2463.34, 56.8876, 763.444]] unit_class:t="uk_a17_mk_1_tetrarch" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="t1_player16" tm:m=[[0.843391, 0, -0.5373] [0, 1, 0] [0.5373, 0, 0.843391] [2463.34, 56.8876, 763.444]] unit_class:t="uk_a17_mk_1_tetrarch" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="t2_player01" tm:m=[[0.843391, 0, -0.5373] [0, 1, 0] [0.5373, 0, 0.843391] [2836.64, 56.8876, 650.424]] unit_class:t="uk_a17_mk_1_tetrarch" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="t2_player02" tm:m=[[0.843391, 0, -0.5373] [0, 1, 0] [0.5373, 0, 0.843391] [2836.64, 56.8876, 650.424]] unit_class:t="uk_a17_mk_1_tetrarch" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="t2_player03" tm:m=[[0.843391, 0, -0.5373] [0, 1, 0] [0.5373, 0, 0.843391] [2836.64, 12.8893, 650.424]] unit_class:t="uk_a17_mk_1_tetrarch" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="t2_player04" tm:m=[[0.843391, 0, -0.5373] [0, 1, 0] [0.5373, 0, 0.843391] [2836.64, 56.8876, 650.424]] unit_class:t="uk_a17_mk_1_tetrarch" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } objectGroups{ name:t="t1cap_deco_02" tm:m=[[0.866025, 0, -0.5] [0, 1, 0] [0.5, 0, 0.866025] [359.399, 39.3146, 3589.25]] unit_class:t="rendinst_poland_tentcamp_01" objLayer:i=2 props{ army:i=1 active:b=yes } } tankModels{ name:t="t2_player05" tm:m=[[0.843391, 0, -0.5373] [0, 1, 0] [0.5373, 0, 0.843391] [2836.64, 56.8876, 650.424]] unit_class:t="uk_a17_mk_1_tetrarch" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="t2_player06" tm:m=[[0.843391, 0, -0.5373] [0, 1, 0] [0.5373, 0, 0.843391] [2836.64, 56.8876, 650.424]] unit_class:t="uk_a17_mk_1_tetrarch" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="t2_player07" tm:m=[[0.843391, 0, -0.5373] [0, 1, 0] [0.5373, 0, 0.843391] [2836.64, 56.8876, 650.424]] unit_class:t="uk_a17_mk_1_tetrarch" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="t2_player08" tm:m=[[0.843391, 0, -0.5373] [0, 1, 0] [0.5373, 0, 0.843391] [2836.64, 56.8876, 650.424]] unit_class:t="uk_a17_mk_1_tetrarch" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="t2_player09" tm:m=[[0.843391, 0, -0.5373] [0, 1, 0] [0.5373, 0, 0.843391] [2836.64, 56.8876, 650.424]] unit_class:t="uk_a17_mk_1_tetrarch" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="t2_player10" tm:m=[[0.843391, 0, -0.5373] [0, 1, 0] [0.5373, 0, 0.843391] [2836.64, 56.8876, 650.424]] unit_class:t="uk_a17_mk_1_tetrarch" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="t2_player11" tm:m=[[0.843391, 0, -0.5373] [0, 1, 0] [0.5373, 0, 0.843391] [2836.64, 56.8876, 650.424]] unit_class:t="uk_a17_mk_1_tetrarch" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="t2_player12" tm:m=[[0.843391, 0, -0.5373] [0, 1, 0] [0.5373, 0, 0.843391] [2836.64, 56.8876, 650.424]] unit_class:t="uk_a17_mk_1_tetrarch" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="t2_player13" tm:m=[[0.843391, 0, -0.5373] [0, 1, 0] [0.5373, 0, 0.843391] [2836.64, 56.8876, 650.424]] unit_class:t="uk_a17_mk_1_tetrarch" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="t2_player14" tm:m=[[0.843391, 0, -0.5373] [0, 1, 0] [0.5373, 0, 0.843391] [2836.64, 56.8876, 650.424]] unit_class:t="uk_a17_mk_1_tetrarch" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="t2_player15" tm:m=[[0.843391, 0, -0.5373] [0, 1, 0] [0.5373, 0, 0.843391] [2836.64, 56.8876, 650.424]] unit_class:t="uk_a17_mk_1_tetrarch" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="t2_player16" tm:m=[[0.843391, 0, -0.5373] [0, 1, 0] [0.5373, 0, 0.843391] [2836.64, 56.8876, 650.424]] unit_class:t="uk_a17_mk_1_tetrarch" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } objectGroups{ name:t="t1cap_deco_03" tm:m=[[0.866025, 0, -0.5] [0, 1, 0] [0.5, 0, 0.866025] [365.383, 39.3146, 3585.8]] unit_class:t="rendinst_poland_tentcamp_01" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="t1cap_deco_04" tm:m=[[0.866025, 0, -0.5] [0, 1, 0] [0.5, 0, 0.866025] [371.535, 39.5008, 3582.44]] unit_class:t="rendinst_poland_tentcamp_01" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="t1cap_deco_05" tm:m=[[0.866025, 0, -0.5] [0, 1, 0] [0.5, 0, 0.866025] [377.551, 39.5008, 3578.94]] unit_class:t="rendinst_poland_tentcamp_01" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="t1cap_deco_06" tm:m=[[0.866025, 0, -0.5] [0, 1, 0] [0.5, 0, 0.866025] [383.415, 39.5008, 3575.65]] unit_class:t="rendinst_poland_tentcamp_01" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="t1cap_ftruck_01" tm:m=[[-0.642788, 0, -0.766044] [0, 1, 0] [0.766044, 0, -0.642788] [346.331, 37.9817, 3591.83]] unit_class:t="rendinst_poland_fuelcar_01" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="t1cap_ftruck_02" tm:m=[[-0.0871563, 0, -0.996195] [0, 1, 0] [0.996195, 0, -0.0871563] [343.503, 37.9817, 3589.53]] unit_class:t="rendinst_poland_fuelcar_01" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="t1cap_ftruck_03" tm:m=[[0.0436188, 0, -0.999048] [0, 1, 0] [0.999048, 0, 0.0436188] [341.657, 37.9817, 3586.84]] unit_class:t="rendinst_poland_fuelcar_01" objLayer:i=2 props{ army:i=1 active:b=yes } } structures{ name:t="t1cap_supply_01" tm:m=[[-0.866026, 0, 0.5] [0, 1, 0] [-0.5, 0, -0.866026] [382.42, 38.1341, 3563.27]] unit_class:t="cargo_drop_structure" objLayer:i=2 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 } way{ } } structures{ name:t="t1cap_supply_02" tm:m=[[-0.866026, 0, 0.5] [0, 1, 0] [-0.5, 0, -0.866026] [383.647, 38.1341, 3565.44]] unit_class:t="cargo_drop_structure" objLayer:i=2 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 } way{ } } structures{ name:t="t1cap_supply_03" tm:m=[[-0.866026, 0, 0.5] [0, 1, 0] [-0.5, 0, -0.866026] [384.905, 38.1341, 3567.71]] unit_class:t="cargo_drop_structure" objLayer:i=2 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 } way{ } } structures{ name:t="t1cap_supply_04" tm:m=[[-0.866026, 0, 0.5] [0, 1, 0] [-0.5, 0, -0.866026] [386.039, 38.1341, 3569.89]] unit_class:t="cargo_drop_structure" objLayer:i=2 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 } way{ } } objectGroups{ name:t="t2cap_deco_01" tm:m=[[0.984808, 0, 0.173648] [0, 1, 0] [-0.173648, 0, 0.984808] [3747.42, 75.9882, 273.291]] unit_class:t="rendinst_poland_tentcamp_01" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="t2cap_deco_02" tm:m=[[0.92388, 0, 0.382683] [0, 1, 0] [-0.382683, 0, 0.92388] [3753.65, 75.9882, 275.913]] unit_class:t="rendinst_poland_tentcamp_01" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="t2cap_deco_03" tm:m=[[0.866026, 0, 0.5] [0, 1, 0] [-0.5, 0, 0.866026] [3759.34, 75.9882, 279.3]] unit_class:t="rendinst_poland_tentcamp_01" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="t2cap_ftruck_01" tm:m=[[0.92388, 0, 0.382684] [0, 1, 0] [-0.382684, 0, 0.92388] [3741.83, 74.3576, 276.063]] unit_class:t="rendinst_poland_fuelcar_01" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="t2cap_ftruck_02" tm:m=[[0.965926, 0, 0.258819] [0, 1, 0] [-0.258819, 0, 0.965926] [3738.9, 74.3576, 276.643]] unit_class:t="rendinst_poland_fuelcar_01" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="t2cap_ftruck_03" tm:m=[[0.991445, 0, 0.130526] [0, 1, 0] [-0.130526, 0, 0.991445] [3736.22, 74.3576, 277.693]] unit_class:t="rendinst_poland_fuelcar_01" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="t2cap_ftruck_04" tm:m=[[0.0871555, 0, 0.996195] [0, 1, 0] [-0.996195, 0, 0.0871555] [3763.22, 74.3576, 283.798]] unit_class:t="rendinst_poland_fuelcar_01" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="t2cap_ftruck_05" tm:m=[[0.0871555, 0, 0.996195] [0, 1, 0] [-0.996195, 0, 0.0871555] [3765.6, 74.3576, 286.042]] unit_class:t="rendinst_poland_fuelcar_01" objLayer:i=2 props{ army:i=2 active:b=yes } } structures{ name:t="t2cap_supply_01" tm:m=[[0.173648, 0, -0.984808] [0, 1, 0] [0.984808, 0, 0.173648] [3750.75, 74.8399, 295.988]] unit_class:t="cargo_drop_structure" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 } way{ } } structures{ name:t="t2cap_supply_02" tm:m=[[0.173648, 0, -0.984808] [0, 1, 0] [0.984808, 0, 0.173648] [3748.52, 74.8399, 295.484]] unit_class:t="cargo_drop_structure" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 } way{ } } structures{ name:t="t2cap_supply_03" tm:m=[[0.173648, 0, -0.984808] [0, 1, 0] [0.984808, 0, 0.173648] [3746.13, 74.8399, 294.932]] unit_class:t="cargo_drop_structure" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 } way{ } } structures{ name:t="t2cap_supply_04" tm:m=[[0.173648, 0, -0.984808] [0, 1, 0] [0.984808, 0, 0.173648] [3743.92, 74.8399, 294.376]] unit_class:t="cargo_drop_structure" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 } way{ } } squad{ name:t="t1_players" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2463.34, 56.8876, 763.444]] props{ squad_members:t="t1_player01" squad_members:t="t1_player02" squad_members:t="t1_player03" squad_members:t="t1_player04" squad_members:t="t1_player05" squad_members:t="t1_player06" squad_members:t="t1_player07" squad_members:t="t1_player08" squad_members:t="t1_player09" squad_members:t="t1_player10" squad_members:t="t1_player11" squad_members:t="t1_player12" squad_members:t="t1_player13" squad_members:t="t1_player14" squad_members:t="t1_player15" squad_members:t="t1_player16" } } squad{ name:t="t2_players" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2836.64, 54.1377, 650.424]] props{ squad_members:t="t2_player01" squad_members:t="t2_player02" squad_members:t="t2_player03" squad_members:t="t2_player04" squad_members:t="t2_player05" squad_members:t="t2_player06" squad_members:t="t2_player07" squad_members:t="t2_player08" squad_members:t="t2_player09" squad_members:t="t2_player10" squad_members:t="t2_player11" squad_members:t="t2_player12" squad_members:t="t2_player13" squad_members:t="t2_player14" squad_members:t="t2_player15" squad_members:t="t2_player16" } } } areas{ t1_refill{ type:t="Cylinder" tm:m=[[70, 0, 0] [0, 80, 0] [0, 0, 70] [374.109, 25.0222, 3550.16]] objLayer:i=0 props{ } } t1_spawn{ type:t="Box" tm:m=[[84.3391, 0, -53.73] [0, 20, 0] [16.119, 0, 25.3017] [516.886, 24.9532, 3458.55]] objLayer:i=0 props{ } } t2_spawn{ type:t="Cylinder" tm:m=[[-46.194, 0, 19.1342] [0, 20, 0] [-19.1342, 0, -46.194] [3614.17, 60.5928, 435.137]] objLayer:i=0 props{ } } t2_refill{ type:t="Cylinder" tm:m=[[70, 0, 0] [0, 80, 0] [0, 0, 70] [3760.98, 67.5338, 294.628]] objLayer:i=0 props{ } } } objLayers{ layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } } wayPoints{ }