selected_tag:t="" bin_dump_file:t="" mission_settings{ atmosphere{ pressure:r=760 temperature:r=15 } player{ army:i=1 wing:t="atank_01" wing:t="atank_02" wing:t="atank_05" wing:t="atank_04" wing:t="atank_09" wing:t="atank_10" wing:t="atank_11" wing:t="atank_08" wing:t="atank_17" wing:t="atank_18" wing:t="atank_19" wing:t="atank_20" wing:t="atank_21" wing:t="atank_22" wing:t="atank_23" wing:t="atank_16" wing:t="aplane_01" wing:t="aplane_02" wing:t="aplane_05" wing:t="aplane_04" wing:t="aplane_09" wing:t="aplane_10" wing:t="aplane_11" wing:t="aplane_08" wing:t="aplane_17" wing:t="aplane_18" wing:t="aplane_19" wing:t="aplane_20" wing:t="aplane_21" wing:t="aplane_22" wing:t="aplane_23" wing:t="aplane_16" } player_teamB{ army:i=2 wing:t="btank_01" wing:t="btank_02" wing:t="btank_03" wing:t="btank_04" wing:t="btank_09" wing:t="btank_10" wing:t="btank_11" wing:t="btank_08" wing:t="btank_17" wing:t="btank_18" wing:t="btank_19" wing:t="btank_20" wing:t="btank_21" wing:t="btank_22" wing:t="btank_23" wing:t="btank_16" wing:t="bplane_01" wing:t="bplane_02" wing:t="bplane_03" wing:t="bplane_04" wing:t="bplane_05" wing:t="bplane_06" wing:t="bplane_07" wing:t="bplane_08" wing:t="bplane_09" wing:t="bplane_10" wing:t="bplane_11" wing:t="bplane_12" wing:t="bplane_13" wing:t="bplane_14" wing:t="bplane_15" wing:t="bplane_16" } mission{ name:t="italy" type:t="domination" level:t="levels/avg_lazzaro_italy.bin" campaign:t="UserMissions" restoreType:t="attempts" optionalTakeOff:b=no missionDebriefing:t="" missionBriefing:t="" environment:t="Day" weather:t="hazy" locName:t="For Italia - TankSniper001" scoreLimit:i=29000 deathPenaltyMul:r=0.001 ctaCaptureZoneEqualPenaltyMul:r=0.001 randomSpawnTeams:b=yes useTankBots:b=yes missionType{ _Dom:b=no _Conq:b=no _CnvA:b=no _CnvB:b=no _ArtDA:b=no _ArtDB:b=no _Bttl:b=no _DBttlA:b=no _DBttlB:b=no _Bto:b=no _Flc:b=no _v1_race_straight:b=no _v1_race_inverted:b=no _v2_race_straight:b=no _v2_race_inverted:b=no _Conq1:b=no _Conq2:b=no _Conq3:b=no _Conq4:b=no _Conq5:b=no _Conq6:b=no } tags{ } } spectator_points{ } cover_points{ } aiParams{ aiEffectivenessViscosity:r=90 effectivenessDistances:p2=2500, 7000 } missions_include{ mission{ filename:t="" } } } imports{ } triggers{ isCategory:b=yes is_enabled:b=yes Spawn{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ missionMarkAsRespawnPoint{ loc_name:t="Air point" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no target:t="spawn_22" team:t="A" tags{ air:b=yes type_bomber:b=yes type_fighter:b=yes type_assault:b=yes type_heavy_fighter:b=yes type_interceptor:b=yes type_aa_fighter:b=yes type_frontline_bomber:b=yes type_longrange_bomber:b=yes type_hydroplane:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Air point" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no target:t="spawn_21" team:t="B" tags{ air:b=yes type_bomber:b=yes type_fighter:b=yes type_assault:b=yes type_heavy_fighter:b=yes type_interceptor:b=yes type_aa_fighter:b=yes type_frontline_bomber:b=yes type_longrange_bomber:b=yes type_hydroplane:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Random point" spawnEffect:b=yes isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no offset:p3=0, 0, 0 radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no target:t="spawn_04" target:t="spawn_03" team:t="A" tags{ tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Random point" spawnEffect:b=yes isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no offset:p3=0, 0, 0 radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no target:t="spawn_27" target:t="spawn_24" team:t="B" tags{ tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Spawn point #1" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no target:t="spawn_01" team:t="A" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Spawn point #1" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no target:t="spawn_26" team:t="B" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Spawn point #2" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no target:t="spawn_02" team:t="A" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Spawn point #2" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no target:t="spawn_23" team:t="B" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Immortal" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=no offset:p3=0, 0, 0 radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no target:t="spawn_08" team:t="Both" tags{ tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Immortal" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=no offset:p3=0, 0, 0 radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no target:t="spawn_15" team:t="Both" tags{ air:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Free Fall" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=no offset:p3=0, 0, 0 radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no target:t="spawn_16" team:t="Both" tags{ tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="15k Spawn" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=no offset:p3=0, 0, 0 radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no target:t="spawn_17" team:t="Both" tags{ air:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="'Great' spots" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=no offset:p3=0, 0, 0 radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no target:t="spawn_09" target:t="spawn_10" target:t="spawn_11" target:t="spawn_12" target:t="spawn_14" team:t="Both" tags{ tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Overlook " spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=no offset:p3=0, 0, 0 radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no target:t="Russian Bias02" target:t="Russian Bias03" team:t="Both" tags{ tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Object 120 / ATGM" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=no offset:p3=0, 0, 0 radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no target:t="Spawn_05" target:t="Spawn_06" team:t="Both" tags{ tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Water" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=no offset:p3=0, 0, 0 radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no target:t="area_04" target:t="area_05" target:t="area_03" target:t="area_01" target:t="area_06" team:t="Both" tags{ tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Explore (immortal mode needed)" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=no offset:p3=0, 0, 0 radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no target:t="area_07" target:t="area_08" target:t="area_09" target:t="area_11" target:t="area_12" target:t="area_13" target:t="area_14" target:t="area_15" target:t="area_16" team:t="Both" tags{ tank:b=yes } } } else_actions{ } } cap{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="cap_03" canCaptureOnGround:b=no canCaptureByGM:b=yes captureNoPenalty:b=yes tags{ tank:b=yes } } missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="cap_02" canCaptureOnGround:b=no canCaptureByGM:b=yes captureNoPenalty:b=yes tags{ tank:b=yes } } missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="cap_01" canCaptureOnGround:b=no canCaptureByGM:b=yes captureNoPenalty:b=yes tags{ tank:b=yes } } missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="cap_04" canCaptureOnGround:b=no canCaptureInAir:b=yes canCaptureByGM:b=yes captureNoPenalty:b=yes tags{ tank:b=yes } } } else_actions{ } } Immortal{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.3 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target:t="Immortal" } } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" useForTriggerFiltered:b=yes isImmortal:b=yes cannotShoot:b=yes } } else_actions{ } } reload{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=6 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="PlayerSquad" ammoRestore:b=yes } } else_actions{ } } tank{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="botsquad" useForTriggerFiltered:b=yes isImmortal:b=no attack_type:t="dont_aim" cannotShoot:b=yes } unitSetStealth{ set:b=yes radius:r=0 target:t="botsquad" team:t="Both" } unitRestore{ ressurectIfDead:b=yes fullRestore:b=no target:t="botsquad" } } else_actions{ } } PortalRidge{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.5 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target:t="port_01" } } actions{ unitMoveTo{ object_marking:i=0 target:t="tel_01" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="target" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target_type:t="isAlive" move_type:t="teleport" useForTriggerFiltered:b=yes } } else_actions{ } } PortalRidge_01{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.5 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target:t="port_04" } } actions{ unitMoveTo{ object_marking:i=0 target:t="tel_04" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="target" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target_type:t="isAlive" move_type:t="teleport" useForTriggerFiltered:b=yes } } else_actions{ } } PortalRidge_02{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.5 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target:t="port_05" } } actions{ unitMoveTo{ object_marking:i=0 target:t="tel_03" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target_type:t="isAlive" move_type:t="teleport" useForTriggerFiltered:b=yes } } else_actions{ } } PortalRidge_03{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.5 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target:t="area_10" } } actions{ unitMoveTo{ object_marking:i=0 target:t="area_18" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target_type:t="isAlive" move_type:t="teleport" useForTriggerFiltered:b=yes } } else_actions{ } } "Bot Immortal"{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.5 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="BotSquad01" target:t="area_19" target:t="Immortal01" } } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="BotSquad01" useForTriggerFiltered:b=yes isImmortal:b=yes } } else_actions{ } } UnitImmortal{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="UnitSquad" isImmortal:b=yes } unitSetStealth{ set:b=yes radius:r=0 target:t="UnitSquad" } } else_actions{ } } gulag{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.5 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target:t="port_03" target:t="port_09" target:t="port_02" } } actions{ unitMoveTo{ object_marking:i=0 target:t="tel_02" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="PlayerSquad" target_type:t="isAlive" move_type:t="teleport" useForTriggerFiltered:b=yes } } else_actions{ } } } mission_objectives{ isCategory:b=yes is_enabled:b=yes "Made By TankSniper001"{ is_enabled:b=yes comments:t="Made By TankSniper001" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=100000000 } onSuccess{ } onFailed{ } } "Equiped with 1.79 bots"{ is_enabled:b=yes comments:t="Stay Tuned on WT live for Combined Arms Gamemode Tests" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=1800 } onSuccess{ } onFailed{ } } "Use Explore spawns to tour the map"{ is_enabled:b=yes comments:t="Stay Tuned on WT live for Combined Arms Gamemode Tests" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=1800 } onSuccess{ } onFailed{ } } "Join TankSniper001's discord"{ is_enabled:b=yes comments:t="Stay Tuned on WT live for Combined Arms Gamemode Tests" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=1800 } onSuccess{ } onFailed{ } } "Discord: discord.gg/6mSCbey"{ is_enabled:b=yes comments:t="Stay Tuned on WT live for Combined Arms Gamemode Tests" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=1800 } onSuccess{ } onFailed{ } } } variables{ } dialogs{ } airfields{ } effects{ } units{ tankModels{ name:t="atank_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [703.689, -1350.61, -3404.41]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } squad{ name:t="PlayerSquad" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [703.689, -1350.61, -3450.04]] props{ squad_members:t="atank_01" squad_members:t="atank_02" squad_members:t="atank_05" squad_members:t="atank_04" squad_members:t="atank_09" squad_members:t="atank_10" squad_members:t="atank_11" squad_members:t="atank_08" squad_members:t="atank_17" squad_members:t="atank_18" squad_members:t="atank_19" squad_members:t="atank_20" squad_members:t="atank_21" squad_members:t="atank_22" squad_members:t="atank_23" squad_members:t="atank_16" squad_members:t="btank_01" squad_members:t="btank_02" squad_members:t="btank_03" squad_members:t="btank_04" squad_members:t="btank_09" squad_members:t="btank_10" squad_members:t="btank_11" squad_members:t="btank_08" squad_members:t="btank_17" squad_members:t="btank_18" squad_members:t="btank_19" squad_members:t="btank_20" squad_members:t="btank_21" squad_members:t="btank_22" squad_members:t="btank_23" squad_members:t="btank_16" squad_members:t="aplane_17" squad_members:t="aplane_18" squad_members:t="aplane_19" squad_members:t="aplane_20" squad_members:t="aplane_21" squad_members:t="aplane_22" squad_members:t="aplane_23" squad_members:t="aplane_16" squad_members:t="aplane_01" squad_members:t="aplane_02" squad_members:t="aplane_05" squad_members:t="aplane_04" squad_members:t="aplane_09" squad_members:t="aplane_10" squad_members:t="aplane_11" squad_members:t="aplane_08" squad_members:t="bplane_03" squad_members:t="bplane_04" squad_members:t="bplane_05" squad_members:t="bplane_01" squad_members:t="bplane_02" squad_members:t="bplane_06" squad_members:t="bplane_07" squad_members:t="bplane_08" squad_members:t="bplane_09" squad_members:t="bplane_10" squad_members:t="bplane_11" squad_members:t="bplane_12" squad_members:t="bplane_13" squad_members:t="bplane_14" squad_members:t="bplane_15" squad_members:t="bplane_16" } } tankModels{ name:t="atank_02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [703.689, -1350.61, -3436.19]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="atank_05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [703.689, -1350.61, -3386.97]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="atank_04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [703.689, -1350.61, -3418.75]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="atank_09" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [686.679, -1350.61, -3386.97]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="atank_10" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [686.679, -1350.61, -3418.75]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="atank_11" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [686.679, -1350.61, -3404.41]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="atank_08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [686.679, -1350.61, -3436.19]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="atank_17" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [666.109, -1350.61, -3404.41]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="atank_18" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [666.109, -1350.61, -3436.19]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="atank_19" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [666.109, -1350.61, -3386.97]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="atank_20" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [666.109, -1350.61, -3418.75]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="atank_21" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [649.099, -1350.61, -3387.94]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="atank_22" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [649.099, -1350.61, -3418.75]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="atank_23" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [649.099, -1350.61, -3404.41]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="atank_16" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [649.099, -1350.61, -3436.19]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [697.849, -1343.57, -3510.99]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [697.849, -1343.57, -3497.69]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [697.849, -1343.57, -3484.81]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [697.849, -1343.57, -3471.89]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_09" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [682.069, -1343.57, -3510.99]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_10" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [682.069, -1343.57, -3497.69]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_11" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [682.069, -1343.57, -3484.81]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [682.069, -1343.57, -3471.89]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_17" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [649.769, -1343.57, -3497.69]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_18" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [649.769, -1343.57, -3484.81]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_19" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [649.769, -1343.57, -3471.89]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_20" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [665.549, -1343.57, -3510.99]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_21" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [665.549, -1343.57, -3497.69]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_22" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [665.549, -1343.57, -3484.81]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_23" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [665.549, -1343.57, -3471.89]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_16" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [649.769, -1343.57, -3510.99]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } armada{ name:t="aplane_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -958.473, -3519.52]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -958.473, -3498.67]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -958.473, -3460.4]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -958.473, -3481.25]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_09" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -958.473, -3375.44]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_10" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -958.473, -3396.29]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_11" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -958.473, -3434.57]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [542.299, -958.473, -3413.72]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_17" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [568.349, -958.473, -3519.52]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_18" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [568.349, -958.473, -3498.67]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_19" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [568.349, -958.473, -3460.4]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_20" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [568.349, -958.473, -3481.25]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_21" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [568.349, -958.473, -3375.44]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_22" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [568.349, -958.473, -3396.29]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_23" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [568.349, -958.473, -3434.57]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_16" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [568.349, -958.473, -3413.72]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -958.473, -3375.44]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -958.473, -3401.19]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -958.473, -3426.93]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -958.473, -3452.67]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -958.473, -3478.41]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_06" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -958.473, -3504.15]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_07" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -958.473, -3529.89]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -958.473, -3555.63]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_09" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -958.473, -3581.36]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_10" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -958.473, -3607.11]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_11" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -958.473, -3632.85]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_12" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -958.473, -3658.59]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_13" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -958.473, -3684.33]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_14" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -958.473, -3710.07]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_15" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -958.473, -3735.81]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_16" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [643.529, -958.473, -3761.54]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } objectGroups{ name:t="objectGroups_01" tm:m=[[1.17, 0, 0] [0, 1, 0] [0, 0, 1.17] [-28.2936, 388.722, 118.757]] unit_class:t="capture_zone_circle" objLayer:i=2 props{ army:i=0 active:b=yes } } objectGroups{ name:t="objectGroups_02" tm:m=[[1.23552, 0, 0] [0, 0.999999, 0] [0, 0, 1.12] [25.2387, 381.577, -546.985]] unit_class:t="capture_zone_circle" objLayer:i=2 props{ army:i=0 active:b=yes } } objectGroups{ name:t="objectGroups_03" tm:m=[[1.28, 0, 0] [0, 1, 0] [0, 0, 1.12] [20.8208, 406.691, -1183.03]] unit_class:t="capture_zone_circle" objLayer:i=2 props{ army:i=0 active:b=yes } } structures{ name:t="structures_04" tm:m=[[0.261353, 0, -0.965243] [-0.289438, 0.00915491, -0.0783693] [0.0294557, 0.999534, 0.00797553] [1447.04, 443.882, -997.29]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_05" tm:m=[[-0.270506, 0, 0.962718] [0.288681, 0.00915491, 0.0811141] [-0.0293787, 0.999534, -0.00825487] [1311.31, 443.882, -1034.3]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_06" tm:m=[[0.250644, 0, -0.968079] [7.51123e-08, -0.3, 7.14609e-09] [-1.2585, -2.71201e-07, -0.325837] [1382.15, 504.46, -1015.76]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } squad{ name:t="UnitSquad" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1380.17, 464.075, -1015.78]] props{ squad_members:t="structures_05" squad_members:t="structures_04" squad_members:t="structures_06" squad_members:t="structures_27" squad_members:t="structures_28" squad_members:t="structures_29" squad_members:t="structures_26" squad_members:t="structures_10" squad_members:t="structures_11" squad_members:t="structures_12" squad_members:t="structures_13" squad_members:t="structures_14" squad_members:t="structures_15" squad_members:t="structures_16" squad_members:t="structures_19" squad_members:t="structures_18" squad_members:t="structures_22" squad_members:t="structures_23" squad_members:t="structures_21" squad_members:t="structures_24" squad_members:t="structures_09" squad_members:t="structures_08" squad_members:t="structures_01" squad_members:t="structures_02" squad_members:t="structures_03" squad_members:t="structures_17" } } objectGroups{ name:t="structures_44" tm:m=[[-0.0403624, 0, -0.999185] [0, 1, 0] [0.999185, 0, -0.0403624] [-6.16205, 387.854, 1053.82]] unit_class:t="factory_01" objLayer:i=1 props{ army:i=2 active:b=yes } } tankModels{ name:t="tankModels_01" tm:m=[[1, 0, -7.45058e-09] [0, 1, 0] [7.45058e-09, 0, 1] [642.319, 484.658, -229.224]] unit_class:t="us_xm1_chrysler" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 wayPoints:t="way_points_01" weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=5 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" stealthRadius:r=-1 setStealth:b=yes } way{ } } objectGroups{ name:t="objectGroups_07" tm:m=[[-0.999058, 0, 0.0433914] [0, 1, 0] [-0.0433914, 0, -0.999058] [14.3018, 390.888, 954.829]] unit_class:t="dynaf_prorotype_ally" objLayer:i=2 props{ army:i=0 active:b=yes } } objectGroups{ name:t="cap_05" tm:m=[[1.1689, 0, -0.0507678] [0, 1, 0] [0.0507678, 0, 1.1689] [-53.2192, 414.32, 916.308]] unit_class:t="capture_zone_circle" objLayer:i=2 props{ army:i=0 active:b=yes } } tankModels{ name:t="infantry_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1046.72, 473.736, -370.193]] unit_class:t="germ_leopard_2a4" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 wayPoints:t="way_points_01" weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=6 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } objectGroups{ name:t="objectGroups_05" tm:m=[[0.255594, 0, 0.966784] [0, 1, 0] [-0.966784, 0, 0.255594] [580.151, 14988.2, -623.116]] unit_class:t="dyntrench_small_bunker_axis" objLayer:i=2 props{ army:i=2 active:b=yes } } structures{ name:t="structures_07" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [660.989, 14991.2, -621.625]] unit_class:t="airshow_buoy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="infantry_02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [589.19, 491.176, -1401.97]] unit_class:t="uk_centurion_mk_5_avre_era" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 wayPoints:t="way_points_01" weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=6 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } tankModels{ name:t="tankModels_03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [318.753, 393.874, 235.103]] unit_class:t="us_xm1_gm" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 wayPoints:t="way_points_01" weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=6 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } tankModels{ name:t="tracked_vehicles_01" tm:m=[[0.953013, 0, 0.302928] [0, 1, 0] [-0.302928, 0, 0.953013] [-960.16, 413.036, -373.162]] unit_class:t="jp_type_90" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 wayPoints:t="way_points_01" weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=6 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } squad{ name:t="botsquad" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-16.3686, 490.509, -404.859]] props{ squad_members:t="tracked_vehicles_01" squad_members:t="tankModels_03" squad_members:t="infantry_01" squad_members:t="infantry_02" squad_members:t="tankModels_01" squad_members:t="tankModels_04" squad_members:t="tankModels_07" squad_members:t="tankModels_06" squad_members:t="tankModels_05" } } structures{ name:t="structures_10" tm:m=[[-0.0799998, 0, -0.00011381] [4.1793e-06, -2.88054e-10, -0.00294] [-5.79299e-12, -0.04, 4.07432e-09] [8.23566, 428.715, -825.639]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_11" tm:m=[[7.4635e-09, 0.0799999, -9.06938e-09] [4.1793e-06, -2.88054e-10, -0.00294] [-0.02, 1.16415e-09, -2.84525e-05] [9.60983, 426.907, -825.637]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_12" tm:m=[[7.4635e-09, 0.0799999, -9.06938e-09] [4.1793e-06, -2.88054e-10, -0.00294] [-0.02, 1.16415e-09, -2.84525e-05] [9.60983, 430.537, -825.637]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_13" tm:m=[[-0.0799998, 0, -0.00011381] [4.1793e-06, -2.88054e-10, -0.00294] [-4.68898e-10, -0.02, 2.26933e-09] [10.3087, 427.723, -825.636]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_14" tm:m=[[-0.0799998, 0, -0.00011381] [4.1793e-06, -2.88054e-10, -0.00294] [-5.79299e-12, -0.04, 4.07432e-09] [11.9025, 428.715, -825.633]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_15" tm:m=[[7.4635e-09, 0.0799999, -9.06938e-09] [4.1793e-06, -2.88054e-10, -0.00294] [-0.02, 1.16415e-09, -2.84525e-05] [13.0512, 426.907, -825.632]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_16" tm:m=[[-0.0799998, 0, -0.00011381] [4.1793e-06, -2.88054e-10, -0.00294] [-5.79299e-12, -0.04, 4.07432e-09] [13.7319, 428.715, -825.631]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_19" tm:m=[[-0.0799998, 0, -0.00011381] [4.1793e-06, -2.88054e-10, -0.00294] [-5.79299e-12, -0.04, 4.07432e-09] [15.5151, 428.715, -825.629]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_18" tm:m=[[7.4635e-09, 0.0799999, -9.06938e-09] [4.1793e-06, -2.88054e-10, -0.00294] [-0.02, 1.16415e-09, -2.84525e-05] [16.6652, 426.907, -825.627]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_22" tm:m=[[-0.0799998, 0, -0.00011381] [4.1793e-06, -2.88054e-10, -0.00294] [-5.79299e-12, -0.04, 4.07432e-09] [18.8366, 428.715, -825.625]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_23" tm:m=[[7.4635e-09, 0.0799999, -9.06938e-09] [4.1793e-06, -2.88054e-10, -0.00294] [-0.02, 1.16415e-09, -2.84525e-05] [19.9859, 430.401, -825.623]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_21" tm:m=[[-0.0799998, 0, -0.00011381] [4.1793e-06, -2.88054e-10, -0.00294] [-5.79299e-12, -0.04, 4.07432e-09] [20.6672, 428.715, -825.622]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_24" tm:m=[[7.4635e-09, 0.0799999, -9.06938e-09] [4.1793e-06, -2.88054e-10, -0.00294] [-0.02, 1.16415e-09, -2.84525e-05] [19.9859, 428.574, -825.623]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_27" tm:m=[[-0.0799998, 0, -0.00011381] [4.1793e-06, -2.88054e-10, -0.00294] [-5.79299e-12, -0.04, 4.07432e-09] [22.261, 428.715, -825.619]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_28" tm:m=[[7.4635e-09, 0.0799999, -9.06938e-09] [4.1793e-06, -2.88054e-10, -0.00294] [-0.02, 1.16415e-09, -2.84525e-05] [23.6354, 426.907, -825.618]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_29" tm:m=[[7.4635e-09, 0.0799999, -9.06938e-09] [4.1793e-06, -2.88054e-10, -0.00294] [-0.02, 1.16415e-09, -2.84525e-05] [23.6354, 430.537, -825.618]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_26" tm:m=[[-0.0799998, 0, -0.00011381] [4.1793e-06, -2.88054e-10, -0.00294] [-4.68898e-10, -0.02, 2.26933e-09] [24.3328, 427.723, -825.617]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_04" tm:m=[[-0.589984, 0, 0.807415] [0, 1, 0] [-0.807415, 0, -0.589984] [962.427, 479.224, -901.88]] unit_class:t="ussr_t_64_b_1984" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 wayPoints:t="way_points_01" weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 modification:t="t_64b_protection_improvement" props{ army:i=0 count:i=6 formation_type:t="cols" formation_div:i=0 formation_step:p2=2.1, 0.8 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } squad{ name:t="BotSquad01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [759.525, -1350.61, -3450.04]] props{ squad_members:t="atank_01" squad_members:t="atank_02" squad_members:t="atank_05" squad_members:t="atank_04" squad_members:t="atank_09" squad_members:t="atank_10" squad_members:t="atank_11" squad_members:t="atank_08" squad_members:t="atank_17" squad_members:t="atank_18" squad_members:t="atank_19" squad_members:t="atank_20" squad_members:t="atank_21" squad_members:t="atank_22" squad_members:t="atank_23" squad_members:t="atank_16" squad_members:t="btank_01" squad_members:t="btank_02" squad_members:t="btank_03" squad_members:t="btank_04" squad_members:t="btank_09" squad_members:t="btank_10" squad_members:t="btank_11" squad_members:t="btank_08" squad_members:t="btank_17" squad_members:t="btank_18" squad_members:t="btank_19" squad_members:t="btank_20" squad_members:t="btank_21" squad_members:t="btank_22" squad_members:t="btank_23" squad_members:t="btank_16" squad_members:t="aplane_17" squad_members:t="aplane_18" squad_members:t="aplane_19" squad_members:t="aplane_20" squad_members:t="aplane_21" squad_members:t="aplane_22" squad_members:t="aplane_23" squad_members:t="aplane_16" squad_members:t="aplane_01" squad_members:t="aplane_02" squad_members:t="aplane_05" squad_members:t="aplane_04" squad_members:t="aplane_09" squad_members:t="aplane_10" squad_members:t="aplane_11" squad_members:t="aplane_08" squad_members:t="bplane_03" squad_members:t="bplane_04" squad_members:t="bplane_05" squad_members:t="bplane_01" squad_members:t="bplane_02" squad_members:t="bplane_06" squad_members:t="bplane_07" squad_members:t="bplane_08" squad_members:t="bplane_09" squad_members:t="bplane_10" squad_members:t="bplane_11" squad_members:t="bplane_12" squad_members:t="bplane_13" squad_members:t="bplane_14" squad_members:t="bplane_15" squad_members:t="bplane_16" } } tankModels{ name:t="tankModels_05" tm:m=[[-0.589984, 0, 0.807415] [0, 1, 0] [-0.807415, 0, -0.589984] [962.427, 479.224, -721.023]] unit_class:t="us_xm_803" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 wayPoints:t="way_points_01" weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 modification:t="t_64b_protection_improvement" props{ army:i=0 count:i=6 formation_type:t="cols" formation_div:i=0 formation_step:p2=2.1, 0.8 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } tankModels{ name:t="tankModels_06" tm:m=[[-0.589984, 0, 0.807415] [0, 1, 0] [-0.807415, 0, -0.589984] [962.427, 479.224, -578.819]] unit_class:t="ussr_t_62m1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 wayPoints:t="way_points_01" weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 modification:t="t_64b_protection_improvement" props{ army:i=0 count:i=6 formation_type:t="cols" formation_div:i=0 formation_step:p2=2.1, 0.8 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } tankModels{ name:t="tankModels_07" tm:m=[[-0.589984, 0, 0.807415] [0, 1, 0] [-0.807415, 0, -0.589984] [962.427, 479.224, -522.44]] unit_class:t="fr_amx_40" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 wayPoints:t="way_points_01" weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 modification:t="t_64b_protection_improvement" props{ army:i=0 count:i=6 formation_type:t="cols" formation_div:i=0 formation_step:p2=2.1, 0.8 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } structures{ name:t="structures_01" tm:m=[[2.76578, 0, -0.872047] [0, 2.9, 0] [0.872047, 0, 2.76578] [-50.691, 430.821, -792.653]] unit_class:t="flag_victory" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_02" tm:m=[[2.76578, 0, -0.872047] [0, 2.9, 0] [0.872047, 0, 2.76578] [69.1708, 430.821, -792.653]] unit_class:t="flag_victory" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_03" tm:m=[[2.76578, 0, -0.872047] [0, 2.9, 0] [0.872047, 0, 2.76578] [69.1708, 430.821, -908.425]] unit_class:t="flag_victory" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_08" tm:m=[[2.76578, 0, -0.872047] [0, 2.9, 0] [0.872047, 0, 2.76578] [-46.0324, 430.821, -908.425]] unit_class:t="flag_victory" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_09" tm:m=[[0.0740987, 0.0164273, -1.73834] [-0.0627675, 0.283126, 0] [1.69714, 0.376246, 0.0758977] [-142.858, 404.001, -828.05]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_17" tm:m=[[3.59551, 0, -1.13366] [0, 3.77, 0] [1.13366, 0, 3.59551] [11.3618, 441.761, -848.775]] unit_class:t="flag_victory" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } } areas{ spawn_01{ type:t="Sphere" tm:m=[[34.4475, 0, 1.28497] [0, 26.7043, 0] [-1.60126, 0, 42.9266] [-595.886, 394.434, -851.599]] objLayer:i=0 props{ } } spawn_02{ type:t="Sphere" tm:m=[[0.821581, 0, -26.7203] [0, 18.09, 0] [37.3108, 0, 1.14722] [-637.973, 416.303, -269.732]] objLayer:i=0 props{ } } spawn_21{ type:t="Sphere" tm:m=[[-36.1025, 0.960889, -4.79575] [1.31866, 27.837, -4.34932] [2.95799, -3.73627, -23.0165] [6631.08, 1000, -308.178]] objLayer:i=0 props{ } } spawn_22{ type:t="Sphere" tm:m=[[36.0294, 0.960889, -5.31703] [-0.0717759, 27.837, 4.54426] [3.48551, -3.73627, 22.9425] [-6087.46, 1000, -142.348]] objLayer:i=0 props{ } } spawn_23{ type:t="Sphere" tm:m=[[-25.2779, -2.61162, 1.58139] [-1.28531, 13.1927, 1.24216] [-2.01192, 2.45092, -28.1125] [646.269, 405.49, -281.684]] objLayer:i=0 props{ } } spawn_26{ type:t="Sphere" tm:m=[[-25.7555, -2.66283, 1.87966] [-1.35719, 14.0723, 1.33913] [-1.69368, 1.80214, -20.6545] [662.071, 395.747, -820.868]] objLayer:i=0 props{ } } cap_03{ type:t="Sphere" tm:m=[[60, 0, 0] [0, 60, 0] [0, 0, 60] [21.0739, 406.87, -1182.92]] objLayer:i=0 props{ } } cap_01{ type:t="Sphere" tm:m=[[60, 0, 0] [0, 52.08, 0] [0, 0, 60] [-28.2986, 386.631, 118.67]] objLayer:i=0 props{ } } spawn_03{ type:t="Sphere" tm:m=[[26.6356, 0, 2.2795] [0, 18.09, 0] [-3.18298, 0, 37.1925] [-640.317, 392.944, -256.278]] objLayer:i=0 props{ } } spawn_04{ type:t="Sphere" tm:m=[[34.4475, 0, 1.28497] [0, 26.7043, 0] [-1.60126, 0, 42.9266] [-595.886, 394.434, -851.402]] objLayer:i=0 props{ } } spawn_24{ type:t="Sphere" tm:m=[[-25.2779, -2.61162, 1.58139] [-1.28531, 13.1927, 1.24216] [-2.01192, 2.45092, -28.1125] [647.039, 405.49, -270.167]] objLayer:i=0 props{ } } spawn_27{ type:t="Sphere" tm:m=[[-25.7555, -2.66283, 1.87966] [-1.35719, 14.0723, 1.33913] [-1.69368, 1.80214, -20.6545] [662.501, 395.747, -820.786]] objLayer:i=0 props{ } } Immortal{ type:t="Box" tm:m=[[133.097, 0, 33.8262] [0, 115.817, 0] [-7.76443, 0, 30.551] [1380.09, 385.032, -1010.44]] objLayer:i=0 props{ } } Spawn_05{ type:t="Sphere" tm:m=[[10.5977, 0, -13.6831] [0, 17.3072, 0] [13.6831, 0, 10.5977] [1993.04, 786.754, 3121.8]] objLayer:i=0 props{ } } Spawn_06{ type:t="Sphere" tm:m=[[10.5541, 0, -14.024] [0, 17.5517, 0] [14.024, 0, 10.5541] [1973.75, 787.492, 3108.99]] objLayer:i=0 props{ } } spawn_08{ type:t="Sphere" tm:m=[[-3.78479, 0, 19.0334] [0, 19.406, 0] [-19.0334, 0, -3.78479] [1387.22, 445.075, -1118.77]] objLayer:i=0 props{ } } spawn_09{ type:t="Sphere" tm:m=[[-12.2659, 0, -15.8312] [0, 20.0269, 0] [15.8312, 0, -12.2659] [-112.229, 535.775, -1239.45]] objLayer:i=0 props{ } } spawn_10{ type:t="Sphere" tm:m=[[-4.35322, 0, 8.81287] [0, 9.8294, 0] [-8.81287, 0, -4.35322] [19.2396, 414.318, -950.039]] objLayer:i=0 props{ } } spawn_11{ type:t="Sphere" tm:m=[[-13.3175, 0, -13.2329] [0, 18.7742, 0] [13.2329, 0, -13.3175] [-512.403, 507.86, -39.8398]] objLayer:i=0 props{ } } spawn_14{ type:t="Sphere" tm:m=[[-23.7707, 0, -5.99373] [0, 24.5147, 0] [5.99373, 0, -23.7707] [25.1217, 476.719, -489.053]] objLayer:i=0 props{ } } spawn_12{ type:t="Sphere" tm:m=[[-9.87509, 0, 12.3135] [0, 15.7842, 0] [-12.3135, 0, -9.87509] [316.405, 525.537, -1284.76]] objLayer:i=0 props{ } } spawn_13{ type:t="Sphere" tm:m=[[131.58, 0, 0] [0, 65.7901, 0] [0, 0, 131.58] [-910.056, 374.561, -3708.69]] objLayer:i=0 props{ } } spawn_15{ type:t="Sphere" tm:m=[[-1.03037, 0, 19.3787] [0, 19.406, 0] [-19.3787, 0, -1.03037] [1387.11, 489.624, -1058.39]] objLayer:i=0 props{ } } "Russian Bias02"{ type:t="Sphere" tm:m=[[17.0469, 0, 2.99007] [0, 17.3072, 0] [-2.99007, 0, 17.0469] [-3044.7, 1226.1, -1284.3]] objLayer:i=0 props{ } } "Russian Bias03"{ type:t="Sphere" tm:m=[[17.3281, 0, 2.79251] [0, 17.5517, 0] [-2.79251, 0, 17.3281] [-3042.37, 1226.84, -1307.33]] objLayer:i=0 props{ } } cap_04{ type:t="Box" tm:m=[[989.667, 0, -42.9834] [0, 60, 0] [8.12285, 0, 187.024] [23.0596, 388.464, 943.043]] objLayer:i=0 props{ } } spawn_16{ type:t="Sphere" tm:m=[[24.514, 0, -0.188985] [0, 24.5147, 0] [0.188985, 0, 24.514] [650.169, 14999, -622.484]] objLayer:i=0 props{ } } spawn_17{ type:t="Sphere" tm:m=[[24.514, 0, -0.188985] [0, 24.5147, 0] [0.188985, 0, 24.514] [733.544, 15000, -622.484]] objLayer:i=0 props{ } } tel_01{ type:t="Sphere" tm:m=[[1.64485, 0, 1.43123] [0, 2.18035, 0] [-1.43123, 0, 1.64485] [-3049.59, 1073.18, 1135.77]] objLayer:i=0 props{ } } port_01{ type:t="Box" tm:m=[[-125.663, 0, -63.1625] [0, 76.9637, 0] [54.6716, 0, -108.77] [1979.46, 704.718, 2930.82]] objLayer:i=0 props{ } } port_02{ type:t="Box" tm:m=[[-35.613, 0, 1.54675] [0, 46.128, 0] [-2.22862, 0, -51.3126] [382.293, 381.031, 1003.23]] objLayer:i=0 props{ } } tel_03{ type:t="Box" tm:m=[[-11.4069, 0, 0] [0, 5.99064, 0] [0, 0, -8.18623] [5.97427, 383.162, -362.117]] objLayer:i=0 props{ } } port_03{ type:t="Box" tm:m=[[-35.613, 0, 1.54675] [0, 49.972, 0] [-0.72358, 0, -16.66] [-284.295, 376.351, 962.072]] objLayer:i=0 props{ } } tel_02{ type:t="Sphere" tm:m=[[-1.18751, 0, -1.8286] [0, 2.18035, 0] [1.8286, 0, -1.18751] [23.296, 423.087, -839.346]] objLayer:i=0 props{ } } tel_04{ type:t="Sphere" tm:m=[[-1.37371, 0, 1.69318] [0, 2.18035, 0] [-1.69318, 0, -1.37371] [-3042.41, 1227.9, -1295.04]] objLayer:i=0 props{ } } port_04{ type:t="Box" tm:m=[[117.091, 0, -5.12433] [0, 76.9637, 0] [5.32268, 0, 121.621] [-2980.38, 975.464, 1227.35]] objLayer:i=0 props{ } } port_05{ type:t="Box" tm:m=[[109.139, 0, 42.7238] [0, 76.9637, 0] [-44.3764, 0, 113.361] [-3024.48, 1147.61, -1403.01]] objLayer:i=0 props{ } } area_10{ type:t="Sphere" tm:m=[[18.8618, 0, 0] [0, 26.9455, 0] [0, 0, 19.4008] [527.53, 14990, -607.246]] objLayer:i=0 props{ } } port_06{ type:t="Sphere" tm:m=[[5.77115, 0, 18.3037] [0, 19.192, 0] [-18.3037, 0, 5.77115] [-747.506, 397.301, -1794.63]] objLayer:i=0 props{ } } cap_02{ type:t="Sphere" tm:m=[[60, 0, 0] [0, 60, 0] [0, 0, 60] [25.4918, 381.53, -546.743]] objLayer:i=0 props{ } } port_09{ type:t="Box" tm:m=[[-35.613, 0, 1.54675] [0, 46.128, 0] [-2.22862, 0, -51.3126] [285.148, 381.031, 1007.45]] objLayer:i=0 props{ } } spawn_07{ type:t="Sphere" tm:m=[[5.8355, 0, 18.5078] [0, 32.9902, 0] [-38.8664, 0, 12.2545] [-737.348, 387.829, -1761.61]] objLayer:i=0 props{ } } area_01{ type:t="Sphere" tm:m=[[86.3944, 0, 0] [0, 86.3944, 0] [0, 0, 86.3944] [940.605, -0.00012207, -2067.57]] objLayer:i=0 props{ } } area_02{ type:t="Sphere" tm:m=[[100.658, 0, 0] [0, 100.658, 0] [0, 0, 100.658] [2747.98, 0, -590.505]] objLayer:i=0 props{ } } area_03{ type:t="Sphere" tm:m=[[41.6713, 0, 0] [0, 41.6713, 0] [0, 0, 41.6713] [-1413.67, 551.807, -2763.72]] objLayer:i=0 props{ } } area_04{ type:t="Sphere" tm:m=[[83.0783, 0, 0] [0, 83.0783, 0] [0, 0, 83.0783] [-2803.94, 757.35, -349.076]] objLayer:i=0 props{ } } area_05{ type:t="Sphere" tm:m=[[40.6202, 0, 0] [0, 40.6202, 0] [0, 0, 40.6202] [-2418.97, 613.9, -2.75055]] objLayer:i=0 props{ } } area_06{ type:t="Sphere" tm:m=[[66.9328, 0, 0] [0, 66.9328, 0] [0, 0, 66.9328] [2107.23, -0.000244141, -600.351]] objLayer:i=0 props{ } } area_07{ type:t="Sphere" tm:m=[[288.777, 0, 0] [0, 288.777, 0] [0, 0, 288.777] [-16047.9, 30.8215, 4706.53]] objLayer:i=0 props{ } } area_08{ type:t="Sphere" tm:m=[[96.933, 0, 0] [0, 96.933, 0] [0, 0, 96.933] [-31653.1, 81.7052, -14470.9]] objLayer:i=0 props{ } } area_09{ type:t="Sphere" tm:m=[[121.77, 0, 0] [0, 121.77, 0] [0, 0, 121.77] [-33972.7, 0, -14425.1]] objLayer:i=0 props{ } } area_11{ type:t="Sphere" tm:m=[[140.321, 0, 0] [0, 140.321, 0] [0, 0, 140.321] [-32.2797, 399.874, 65424.5]] objLayer:i=0 props{ } } area_12{ type:t="Sphere" tm:m=[[574.056, 0, 0] [0, 574.056, 0] [0, 0, 574.056] [-66133.2, 412.626, 65051.8]] objLayer:i=0 props{ } } area_13{ type:t="Sphere" tm:m=[[227.288, 0, 0] [0, 227.288, 0] [0, 0, 227.288] [-65855.7, 398.727, -504.919]] objLayer:i=0 props{ } } area_14{ type:t="Sphere" tm:m=[[153.467, 0, 0] [0, 153.467, 0] [0, 0, 153.467] [-64763.3, 390.128, -66181.4]] objLayer:i=0 props{ } } area_15{ type:t="Sphere" tm:m=[[494.51, 0, 0] [0, 494.51, 0] [0, 0, 494.51] [-497.364, 454.453, -64788.4]] objLayer:i=0 props{ } } area_16{ type:t="Sphere" tm:m=[[546.172, 0, 0] [0, 546.172, 0] [0, 0, 546.172] [12491.4, 148.395, -7754.91]] objLayer:i=0 props{ } } area_18{ type:t="Sphere" tm:m=[[0.0016383, 0, -0.00114715] [0, 0.002, 0] [0.00114715, 0, 0.0016383] [-13173.3, 551.771, -7373.54]] objLayer:i=0 props{ } } area_19{ type:t="Sphere" tm:m=[[20.2737, 0, -14.1958] [0, 23.0997, 0] [9.46388, 0, 13.5158] [-13144.9, 547.904, -7380.99]] objLayer:i=0 props{ } } Immortal01{ type:t="Box" tm:m=[[133.097, 0, 33.8262] [0, 34.7451, 0] [-7.76443, 0, 30.551] [1380.09, 500.969, -1010.44]] objLayer:i=0 props{ } } } objLayers{ layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } } wayPoints{ way_points_01{ closed_waypoints:b=yes isShipSpline:b=no shipTurnRadius:r=100 way{ way_points_01_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [216.611, 405.222, -1604.37]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [162.155, 405.267, -1558.46]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [204.189, 405.554, -1481.77]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [207.641, 405.556, -1408.93]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_05{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [183.43, 405.561, -1338.99]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_06{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [133.656, 405.555, -1282.98]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_07{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [46.8259, 405.512, -1251.04]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_08{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-45.4754, 405.547, -1264.02]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_09{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-109.355, 405.547, -1311.97]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_10{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-147.901, 405.587, -1388.64]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_11{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-174.795, 406.58, -1383.19]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_12{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-182.531, 406.768, -1339.06]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_13{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-188.335, 405.111, -1283.66]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_14{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-205.889, 405.732, -1263.93]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_15{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-243.354, 404.354, -1243.75]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_16{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-320.17, 402.624, -1249.38]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_17{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-376.421, 401.937, -1266.07]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_18{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-427.759, 399.169, -1275.77]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_19{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-467.287, 395.722, -1254.99]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_20{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-515.592, 391.484, -1211.76]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_21{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-537.105, 390.67, -1167.87]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_22{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-548.427, 390.683, -1142.26]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_23{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-609.06, 390.465, -1102.17]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_24{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-727.467, 389.311, -1032.11]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_25{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-718.907, 390.036, -909.531]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_26{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-746.451, 388.019, -771.815]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_27{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-756.272, 388.06, -668.359]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_28{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-699.597, 388.802, -534.409]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_29{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-672.179, 389.135, -450.33]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_30{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-686.896, 388.445, -384.991]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_31{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-727.951, 387.314, -322.146]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_32{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-778.295, 386.746, -296.064]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_33{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-868.622, 385.189, -277.618]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_34{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-923.178, 385.219, -252.353]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_35{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-931.889, 385.083, -209.428]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_36{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-861.534, 385.73, -183.45]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_37{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-827.751, 385.739, -181.385]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_38{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-781.731, 385.692, -196.257]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_39{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-736.621, 385.701, -183.886]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_40{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-638.332, 387.413, -193.942]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_41{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-594.448, 387.736, -167.377]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_42{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-553.569, 387.726, -144.879]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_43{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-535.39, 387.857, -109.06]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_44{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-539.7, 387.316, -65.2571]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_45{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-536.105, 386.843, -27.835]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_46{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-548.968, 387.017, 13.8163]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_47{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-401.487, 388.561, 61.3567]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_48{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-341.401, 386.524, 108.551]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_49{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-265.247, 382.235, 160.854]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_50{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-229.314, 381.82, 200.394]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_51{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-204.415, 381.639, 276.885]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_52{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-145.177, 381.851, 286.802]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_53{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-121.701, 381.82, 252.037]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_54{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-19.4936, 381.851, 271.626]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_55{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [52.4666, 381.82, 251.706]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_56{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [135.871, 382.747, 315.999]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_57{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [230.404, 385.456, 343.113]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_58{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [331.281, 388.557, 320.931]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_59{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [400.413, 392.407, 258.818]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_60{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [460.951, 396.164, 154.424]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_61{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [515.19, 395.235, 79.1018]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_62{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [603.586, 391.065, 40.1216]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_63{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [648.033, 390.487, -11.6076]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_64{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [684.233, 391.041, -86.9087]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_65{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [731.819, 389.887, -147.068]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_66{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [777.64, 388.841, -177.84]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_67{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [838.4, 387.885, -187.804]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_68{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [964.047, 386.326, -207.294]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_69{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1003.05, 385.987, -219.823]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_70{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [914.673, 386.098, -379.131]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_71{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [817.605, 387.052, -424.302]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_72{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [723.945, 396.119, -481.179]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_73{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [683.191, 400.807, -528.762]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_74{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [677.403, 400.045, -573.989]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_75{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [725.714, 391.489, -712.615]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_76{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [747.122, 391.09, -806.055]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_77{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [739.455, 390.849, -902.535]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_78{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [705.112, 390.834, -966.033]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_79{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [685.639, 391.911, -1048.85]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_80{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [561.683, 400.226, -1084.97]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_81{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [511.748, 404.705, -1120.87]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_82{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [456.851, 403.953, -1171.13]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_83{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [426.053, 404.629, -1184.57]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_84{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [371.06, 405.644, -1174.64]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_85{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [325.052, 404.121, -1184.82]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_86{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [233.573, 405.301, -1220.56]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_87{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [225.741, 405.679, -1274.71]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_88{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [265.255, 405.758, -1347.7]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } way_points_01_wp_89{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [277.814, 405.011, -1475.44]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } }