selected_tag:t="" bin_dump_file:t="" mission_settings{ player{ army:i=1 wing:t="player" } player_teamB{ army:i=2 } mission{ type:t="teamBattle" level:t="levels/arcade_alps.bin" environment:t="Day" weather:t="good" locName:t="Hoover dam bombing" } } imports{} triggers{ isCategory:b=yes is_enabled:b=yes Spawns_copy{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{} } conditions{} actions{ __missionMarkAsRespawnPoint{ loc_name:t="Team spawn 2" spawnEffect:b=no isStrictSpawn:b=no resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no forceCreate:b=no useExisting:b=no ignoreTeamsOnReuse:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 target:t="team2_spawn" team:t="B" tags{ tank:b=yes } } __missionMarkAsRespawnPoint{ loc_name:t="Team spawn 1" spawnEffect:b=no isStrictSpawn:b=no resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no forceCreate:b=no useExisting:b=no ignoreTeamsOnReuse:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 target:t="team1_spawn" team:t="A" tags{ tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="" spawnEffect:b=no isStrictSpawn:b=no resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no forceCreate:b=no useExisting:b=no ignoreTeamsOnReuse:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 target:t="area_02" team:t="Both" tags{ air:b=yes } } } else_actions{} } Trigger_rearm{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=0.2 } } conditions{} actions{ unitRestore{ target_marking:i=0 ressurectIfDead:b=no fullRestore:b=yes target:t="player" ammoRestore:b=yes } } else_actions{} } Trigger_{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{} } conditions{} actions{ unitAttackTarget{ playerAttracted:b=no object:t="attacker" target:t="suidi_squatt" fireZone:t="area_01" } } else_actions{} } } mission_objectives{ isCategory:b=yes is_enabled:b=yes } variables{} dialogs{} airfields{} effects{} units{ armada{ name:t="attacker" tm:m=[[-0.415877, 0, -0.909421] [0, 1, 0] [0.909421, 0, -0.415877] [-7388.24, 835.109, 2134.02]] unit_class:t="b-29" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 wayPoints:t="way_points_01" weapons:t="B29_12x1000lbs" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=12 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=5 canLeaveRouteForAtack:b=no targetGnd:b=yes isDelayed:b=yes accuracy:r=1 aiEnabled:b=no plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="player" tm:m=[[-0.272678, 0, -0.962105] [0, 1, 0] [0.962105, 0, -0.272678] [-7422.88, 1048.9, 3547.15]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=1 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } tankModels{ name:t="bott_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-8127.07, 268.604, 1182.94]] unit_class:t="ussr_bt_5" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="bott_02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-8133.32, 268.604, 1224.22]] unit_class:t="ussr_bt_5" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="bott_03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-8143.47, 268.604, 1296.46]] unit_class:t="ussr_bt_5" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="bott_04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-8156.86, 268.604, 1384.76]] unit_class:t="ussr_bt_5" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="bott_05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-8142.72, 268.604, 1463.97]] unit_class:t="ussr_bt_5" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="bott_06" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-8118, 268.604, 1596.24]] unit_class:t="ussr_bt_5" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="bott_07" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-8075.99, 268.604, 1723.58]] unit_class:t="ussr_bt_5" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } squad{ name:t="suidi_squatt" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-8126.51, 268.604, 1378]] props{ squad_members:t="player" squad_members:t="bott_01" squad_members:t="bott_02" squad_members:t="bott_03" squad_members:t="bott_04" squad_members:t="bott_05" squad_members:t="bott_06" squad_members:t="bott_07" } } } areas{ area_01{ type:t="Sphere" tm:m=[[680.453, 0, 0] [0, 1202.18, 0] [0, 0, 1109.73] [-8102.58, 276.784, 1382.51]] objLayer:i=0 props{} } area_02{ type:t="Sphere" tm:m=[[541.832, 0, 0] [0, 541.832, 0] [0, 0, 541.832] [-7540.99, 1006.91, 3575.41]] objLayer:i=0 props{} } } objLayers{ layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } } wayPoints{ way_points_01{ closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 way{ way_points_01_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-7310.75, 813.164, 3370.98]] props{ speed:r=300 moveType:t="MOVETO_STRAIGHT" } } way_points_01_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-7859.07, 587.13, 1862.71]] props{ speed:r=300 moveType:t="MOVETO_STRAIGHT" } } way_points_01_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-8215.49, 585.833, 1395.99]] props{ speed:r=300 moveType:t="MOVETO_STRAIGHT" } } way_points_01_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-8248.5, 730.344, 995.358]] props{ speed:r=300 moveType:t="MOVETO_STRAIGHT" } } way_points_01_wp_05{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-8312.76, 1304.58, -78.337]] props{ speed:r=300 moveType:t="MOVETO_STRAIGHT" } } way_points_01_wp_06{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-12155.1, 1810.17, -2790.4]] props{ speed:r=300 moveType:t="MOVETO_STRAIGHT" } } way_points_01_wp_07{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-21190.2, 2161.73, -3598.99]] props{ speed:r=300 moveType:t="MOVETO_STRAIGHT" } } } } }