selected_tag:t="" bin_dump_file:t="" mission_settings{ atmosphere{ pressure:r=760 temperature:r=15 } stars{ latitude:r=48 longitude:r=44 year:i=1940 month:i=1 day:i=15 time:r=12 } player{ army:i=1 wing:t="t1_player01" wing:t="t1_player02" wing:t="t1_player03" wing:t="t1_player04" wing:t="t1_player05" wing:t="t1_player06" wing:t="t1_player07" wing:t="t1_player08" wing:t="t1_player09" wing:t="t1_player10" wing:t="t1_player11" wing:t="t1_player12" wing:t="t1_player13" wing:t="t1_player14" wing:t="t1_player15" wing:t="t1_player16" } player_teamB{ army:i=2 wing:t="t2_player01" wing:t="t2_player02" wing:t="t2_player03" wing:t="t2_player04" wing:t="t2_player05" wing:t="t2_player06" wing:t="t2_player07" wing:t="t2_player08" wing:t="t2_player09" wing:t="t2_player10" wing:t="t2_player11" wing:t="t2_player12" wing:t="t2_player13" wing:t="t2_player14" wing:t="t2_player15" wing:t="t2_player16" wing:t="t2_player17" } mission{ name:t="5yrhangarmission" level:t="levels/hangar_military_base_birthday.bin" type:t="domination" restoreType:t="attempts" optionalTakeOff:b=no campaign:t="UserMissions" environment:t="Day" weather:t="hazy" missionDebriefing:t="" missionBriefing:t="" chapter:t="air_ground_battles" scoreLimit:i=17000 timeLimit:i=20 deathPenaltyMul:r=1 country_axis:t="germany" country_allies:t="ussr" tags{ } missionType{ _Dom:b=no _Conq:b=no _Bttl:b=no _Bto:b=no _Flc:b=no _v1_race_straight:b=no _v1_race_inverted:b=no _v2_race_straight:b=no _v2_race_inverted:b=no _Conq1:b=no _Conq2:b=no _Conq3:b=no _Conq4:b=no _Conq5:b=no _Conq6:b=no _CnvA:b=no _CnvB:b=no _DBttlA:b=no _DBttlB:b=no _ArtDA:b=no _ArtDB:b=no } } spectator_points{ } cover_points{ } aiParams{ aiEffectivenessViscosity:r=90 effectivenessDistances:p2=2500, 7000 } } imports{ } triggers{ isCategory:b=yes is_enabled:b=yes "Init Mission (All triggers bellow in one)"{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{ } } conditions{ } actions{ missionMarkAsRespawnPoint{ loc_name:t="missions/ground_spawn1" spawnEffect:b=no isAirfield:b=no isUnit:b=no offset:p3=0, 0, 0 radius:r=-1 isStrictSpawn:b=no useExisting:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes isIndividual:b=yes target:t="T1 Tank Spawn Group" team:t="A" tags{ tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="missions/ground_spawn1" spawnEffect:b=no isAirfield:b=no isUnit:b=no offset:p3=0, 0, 0 radius:r=-1 isStrictSpawn:b=no useExisting:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes isIndividual:b=yes target:t="T2 Tank Spawn Group" team:t="B" tags{ tank:b=yes } } missionMarkAsCaptureZone{ army:i=0 name_for_respawn_base:t="" timeMultiplier:r=1.5 disableZone:b=no target:t="Capture Area" canCaptureOnGround:b=no canCaptureInAir:b=no canCaptureByGM:b=yes } unitPlayEffect{ effect_type:t="specify" effect:t="pv_point_smoke_blue" offset:p3=0, 0, 0 radiusOffset:p2=0, 0 show:b=yes attach:b=yes scale:r=1 loopSpawn:b=yes delay:p2=1, 1 target:t="Smoke Point" } missionMarkAsRespawnPoint{ loc_name:t="missions/fighters_spawn" spawnEffect:b=no isAirfield:b=no isUnit:b=no offset:p3=0, 0, 0 radius:r=-1 isStrictSpawn:b=no useExisting:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes isIndividual:b=no target:t="T1 Fighters Spawn" team:t="A" tags{ type_bomber:b=no tank:b=no } } missionMarkAsRespawnPoint{ loc_name:t="missions/bombers_spawn" spawnEffect:b=no isAirfield:b=no isUnit:b=no offset:p3=0, 0, 0 radius:r=-1 isStrictSpawn:b=no useExisting:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes isIndividual:b=no target:t="T1 Bombers Spawn" team:t="A" tags{ type_bomber:b=yes tank:b=no } } missionMarkAsRespawnPoint{ loc_name:t="missions/fighters_spawn" spawnEffect:b=no isAirfield:b=no isUnit:b=no offset:p3=0, 0, 0 radius:r=-1 isStrictSpawn:b=no useExisting:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes isIndividual:b=no target:t="T2 Fighters Spawn" team:t="B" tags{ type_bomber:b=no tank:b=no } } missionMarkAsRespawnPoint{ loc_name:t="missions/bombers_spawn" spawnEffect:b=no isAirfield:b=no isUnit:b=no offset:p3=0, 0, 0 radius:r=-1 isStrictSpawn:b=no useExisting:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes isIndividual:b=no target:t="T2 Bombers Spawn" team:t="B" tags{ type_bomber:b=yes tank:b=no } } } else_actions{ } } "Set Team 1 Respawn Points"{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{ } } conditions{ } actions{ missionMarkAsRespawnPoint{ loc_name:t="missions/ground_spawn1" spawnEffect:b=no isAirfield:b=no isUnit:b=no offset:p3=0, 0, 0 radius:r=-1 isStrictSpawn:b=no useExisting:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes isIndividual:b=yes target:t="T1 Tank Spawn Group" team:t="A" tags{ tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="missions/fighters_spawn" spawnEffect:b=no isAirfield:b=no isUnit:b=no offset:p3=0, 0, 0 radius:r=-1 isStrictSpawn:b=no useExisting:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes isIndividual:b=no target:t="T1 Fighters Spawn" team:t="A" tags{ type_bomber:b=no tank:b=no } } missionMarkAsRespawnPoint{ loc_name:t="missions/bombers_spawn" spawnEffect:b=no isAirfield:b=no isUnit:b=no offset:p3=0, 0, 0 radius:r=-1 isStrictSpawn:b=no useExisting:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes isIndividual:b=no target:t="T1 Bombers Spawn" team:t="A" tags{ type_bomber:b=yes tank:b=no } } } else_actions{ } } "Set Team 2 Respawn Points"{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{ } } conditions{ } actions{ missionMarkAsRespawnPoint{ loc_name:t="missions/ground_spawn1" spawnEffect:b=no isAirfield:b=no isUnit:b=no offset:p3=0, 0, 0 radius:r=-1 isStrictSpawn:b=no useExisting:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes isIndividual:b=yes target:t="T2 Tank Spawn Group" team:t="B" tags{ tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="missions/fighters_spawn" spawnEffect:b=no isAirfield:b=no isUnit:b=no offset:p3=0, 0, 0 radius:r=-1 isStrictSpawn:b=no useExisting:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes isIndividual:b=no target:t="T2 Fighters Spawn" team:t="B" tags{ type_bomber:b=no tank:b=no } } missionMarkAsRespawnPoint{ loc_name:t="missions/bombers_spawn" spawnEffect:b=no isAirfield:b=no isUnit:b=no offset:p3=0, 0, 0 radius:r=-1 isStrictSpawn:b=no useExisting:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes isIndividual:b=no target:t="T2 Bombers Spawn" team:t="B" tags{ type_bomber:b=yes tank:b=no } } } else_actions{ } } "Setup Capture Zone"{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{ } } conditions{ } actions{ missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="Capture Area" canCaptureOnGround:b=no canCaptureInAir:b=no canCaptureByGM:b=yes } unitPlayEffect{ effect_type:t="specify" effect:t="pv_point_smoke_blue" offset:p3=0, 0, 0 radiusOffset:p2=0, 0 show:b=yes attach:b=yes scale:r=1 loopSpawn:b=yes delay:p2=1, 1 target:t="Smoke Point" } } else_actions{ } } carriers{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ unitSetProperties{ object_marking:i=0 object:t="carriers" object:t="squad_01" isImmortal:b=no attack_type:t="hold_fire" targetAir:b=no targetGnd:b=no cannotShoot:b=yes ignoresEnemy:b=yes aiEnabled:b=no } } else_actions{ } } } mission_objectives{ isCategory:b=yes is_enabled:b=yes } variables{ } dialogs{ } airfields{ } effects{ } units{ objectGroups{ name:t="White circle on floor" tm:m=[[1.7, 0, 0] [0, 1, 0] [0, 0, 1.7] [1793.15, 65.1444, -1136.47]] unit_class:t="capture_zone_circle" objLayer:i=2 props{ army:i=0 active:b=no } } area_squad{ name:t="T2 Tank Spawn Group" tm:m=[[-0.65838, 0, 0.752686] [0, 1, 0] [-0.752686, 0, -0.65838] [2320.36, 17.2, -790.957]] props{ squad_members:t="conq_t2_tank_spawn_01" squad_members:t="conq_t2_tank_spawn_02" squad_members:t="conq_t2_tank_spawn_03" squad_members:t="conq_t2_tank_spawn_04" squad_members:t="conq_t2_tank_spawn_05" squad_members:t="conq_t2_tank_spawn_06" squad_members:t="conq_t2_tank_spawn_07" squad_members:t="conq_t2_tank_spawn_08" squad_members:t="conq_t2_tank_spawn_09" squad_members:t="conq_t2_tank_spawn_10" squad_members:t="conq_t2_tank_spawn_11" squad_members:t="conq_t2_tank_spawn_12" squad_members:t="conq_t2_tank_spawn_13" squad_members:t="conq_t2_tank_spawn_14" squad_members:t="conq_t2_tank_spawn_15" squad_members:t="conq_t2_tank_spawn_16" } } area_squad{ name:t="T1 Tank Spawn Group" tm:m=[[-0.807391, 0, 0.590018] [0, 1, 0] [-0.590018, 0, -0.807391] [2080.48, 17.2001, -531.087]] props{ squad_members:t="conq_t1_tank_spawn_01" squad_members:t="conq_t1_tank_spawn_02" squad_members:t="conq_t1_tank_spawn_03" squad_members:t="conq_t1_tank_spawn_04" squad_members:t="conq_t1_tank_spawn_05" squad_members:t="conq_t1_tank_spawn_06" squad_members:t="conq_t1_tank_spawn_07" squad_members:t="conq_t1_tank_spawn_08" squad_members:t="conq_t1_tank_spawn_09" squad_members:t="conq_t1_tank_spawn_10" squad_members:t="conq_t1_tank_spawn_11" squad_members:t="conq_t1_tank_spawn_12" squad_members:t="conq_t1_tank_spawn_13" squad_members:t="conq_t1_tank_spawn_14" squad_members:t="conq_t1_tank_spawn_15" squad_members:t="conq_t1_tank_spawn_16" } } armada{ name:t="t1_player01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3602.86, 418.3, 4353.87]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3603.38, 418.3, 4372.34]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3603.38, 418.3, 4384.69]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3603.38, 418.3, 4394.54]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3603.38, 418.3, 4404.44]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player06" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3603.38, 418.3, 4413.34]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player07" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3603.38, 418.3, 4427.69]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3603.38, 418.3, 4441.14]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player09" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3603.38, 418.3, 4457.64]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player10" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3603.38, 418.3, 4465.14]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player11" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3603.38, 418.3, 4474.74]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player12" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3603.38, 418.3, 4486.84]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player13" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3603.38, 418.3, 4500.49]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player14" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3603.38, 418.3, 4509.59]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player15" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3603.38, 418.3, 4520.24]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player16" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3603.38, 418.3, 4535.54]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3755.02, 418.3, 4311.69]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3755.02, 418.3, 4322.79]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3755.02, 418.3, 4334.99]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3755.02, 418.3, 4348.79]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3755.02, 418.3, 4357.14]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player06" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3755.02, 418.3, 4367.14]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player07" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3755.02, 418.3, 4374.94]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3755.02, 418.3, 4390.59]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player09" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3755.02, 418.3, 4402.94]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player10" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3755.02, 418.3, 4422.09]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player11" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3755.02, 418.3, 4438.29]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player12" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3755.02, 418.3, 4457.44]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player13" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3755.02, 418.3, 4477.99]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player14" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3755.02, 418.3, 4491.84]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player15" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3755.02, 418.3, 4507.19]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player16" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3755.02, 418.3, 4524.79]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player17" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3755.02, 418.3, 4551.49]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } ships{ name:t="ships_01" tm:m=[[0.996363, -0.0554677, 0.0646832] [0.0550681, 0.998451, 0.00794673] [-0.065024, -0.00435579, 0.997874] [2740.73, -4.37915, -498.901]] unit_class:t="hms_cv_illustrious" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } ships{ name:t="ships_02" tm:m=[[0.996363, -0.0554677, 0.0646832] [0.0550681, 0.998451, 0.00794673] [-0.065024, -0.00435579, 0.997874] [2646.99, -4.37914, -415.416]] unit_class:t="ijn_cv_akagi" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } ships{ name:t="ships_03" tm:m=[[0.996363, -0.0554677, 0.0646832] [0.0550681, 0.998451, 0.00794673] [-0.065024, -0.00435579, 0.997874] [2562.67, -4.37915, -341.011]] unit_class:t="ijn_cv_hiryu" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } ships{ name:t="ships_04" tm:m=[[0.996363, -0.0554677, 0.0646832] [0.0550681, 0.998451, 0.00794673] [-0.065024, -0.00435579, 0.997874] [2474.08, -4.37914, -265.417]] unit_class:t="ijn_cv_soryu" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } ships{ name:t="ships_05" tm:m=[[0.996363, -0.0554677, 0.0646832] [0.0550681, 0.998451, 0.00794673] [-0.065024, -0.00435579, 0.997874] [2393.34, -4.37909, -180.522]] unit_class:t="ijn_cv_zuikaku" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } ships{ name:t="ships_06" tm:m=[[0.996363, -0.0554677, 0.0646832] [0.0550681, 0.998451, 0.00794673] [-0.065024, -0.00435579, 0.997874] [2282.82, -4.37909, -105.415]] unit_class:t="ijn_cvl_ryujo" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } ships{ name:t="ships_07" tm:m=[[0.996363, -0.0554677, 0.0646832] [0.0550681, 0.998451, 0.00794673] [-0.065024, -0.00435579, 0.997874] [2223.24, -4.37909, -27.7587]] unit_class:t="uss_cv_enterprise" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } ships{ name:t="ships_08" tm:m=[[0.996363, -0.0554677, 0.0646832] [0.0550681, 0.998451, 0.00794673] [-0.065024, -0.00435579, 0.997874] [2159.46, -4.37909, 56.4218]] unit_class:t="uss_cv_lexington" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } ships{ name:t="ships_09" tm:m=[[0.996363, -0.0554677, 0.0646832] [0.0550681, 0.998451, 0.00794673] [-0.065024, -0.00435579, 0.997874] [2067.32, -4.37909, 133.037]] unit_class:t="uss_cv_wasp" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } ships{ name:t="ships_10" tm:m=[[0.996363, -0.0554677, 0.0646832] [0.0550681, 0.998451, 0.00794673] [-0.065024, -0.00435579, 0.997874] [2000, -4.37909, 207.563]] unit_class:t="ital_cv_aquila" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } squad{ name:t="carriers" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2432.47, 2.58795, -106.619]] props{ squad_members:t="White circle on floor" squad_members:t="ships_01" squad_members:t="ships_02" squad_members:t="ships_03" squad_members:t="ships_04" squad_members:t="ships_05" squad_members:t="ships_06" squad_members:t="ships_07" squad_members:t="ships_08" squad_members:t="ships_09" squad_members:t="ships_10" squad_members:t="squad_01" squad_members:t="ships_21" squad_members:t="ships_22" squad_members:t="ships_23" squad_members:t="ships_24" squad_members:t="ships_25" squad_members:t="ships_26" squad_members:t="ships_27" squad_members:t="ships_28" squad_members:t="ships_29" squad_members:t="ships_20" squad_members:t="White circle on floor" squad_members:t="ships_11" squad_members:t="ships_12" squad_members:t="ships_13" squad_members:t="ships_14" squad_members:t="ships_19" squad_members:t="ships_30" squad_members:t="ships_31" squad_members:t="ships_18" } } tankModels{ name:t="tankModels_01" tm:m=[[0.826385, 0, 0.563106] [0, 1, 0] [-0.563106, 0, 0.826385] [2110.75, 20.4921, -731.275]] unit_class:t="germ_pzkpfw_e_100" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } armada{ name:t="tankModels_02" tm:m=[[0.607679, 0, 0.794183] [0, 1, 0] [-0.794183, 0, 0.607679] [2106.45, 21.8301, -725.5]] unit_class:t="he-162a-1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="plane01" tm:m=[[0.10711, 0, 0.994247] [0, 1, 0] [-0.994247, 0, 0.10711] [2225.7, 18.7182, -743.994]] unit_class:t="po-2_nw" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="plane02" tm:m=[[0.10711, 0, 0.994247] [0, 1, 0] [-0.994247, 0, 0.10711] [2167.41, 20.9929, -792.351]] unit_class:t="tb_3_m17_32" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="plane03" tm:m=[[0.10711, 0, 0.994247] [0, 1, 0] [-0.994247, 0, 0.10711] [2189.82, 18.7182, -777.954]] unit_class:t="i_29" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="plane04" tm:m=[[0.10711, 0, 0.994247] [0, 1, 0] [-0.994247, 0, 0.10711] [2215.02, 18.7182, -754.297]] unit_class:t="lagg-i-301" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="plane05" tm:m=[[0.10711, 0, 0.994247] [0, 1, 0] [-0.994247, 0, 0.10711] [2201.92, 19.1658, -765.589]] unit_class:t="p-39q_15" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="tankModels_03" tm:m=[[0.997407, 0, 0.0719697] [0, 1, 0] [-0.0719697, 0, 0.997407] [2069.03, 17.2, -654.834]] unit_class:t="it_p_26_40" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_04" tm:m=[[0.997407, 0, 0.0719697] [0, 1, 0] [-0.0719697, 0, 0.997407] [2074.9, 17.2, -649.132]] unit_class:t="us_m18_hellcat_black_cat_race" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_05" tm:m=[[0.997407, 0, 0.0719697] [0, 1, 0] [-0.0719697, 0, 0.997407] [2080.32, 17.2, -643.643]] unit_class:t="us_m4_sherman_fake" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_06" tm:m=[[0.997407, 0, 0.0719697] [0, 1, 0] [-0.0719697, 0, 0.997407] [2086.02, 17.2, -638.583]] unit_class:t="us_m8_greyhound" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_07" tm:m=[[0.997407, 0, 0.0719697] [0, 1, 0] [-0.0719697, 0, 0.997407] [2090.54, 17.2, -634.473]] unit_class:t="us_m8a1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_08" tm:m=[[0.997407, 0, 0.0719697] [0, 1, 0] [-0.0719697, 0, 0.997407] [2095, 17.2, -630.257]] unit_class:t="ussr_bm_13n" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_09" tm:m=[[0.997407, 0, 0.0719697] [0, 1, 0] [-0.0719697, 0, 0.997407] [2100.57, 17.2, -625.205]] unit_class:t="ussr_pzkpfw_V" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_10" tm:m=[[0.997407, 0, 0.0719697] [0, 1, 0] [-0.0719697, 0, 0.997407] [2105.4, 17.2, -620.229]] unit_class:t="ussr_rbt_5" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_11" tm:m=[[0.997407, 0, 0.0719697] [0, 1, 0] [-0.0719697, 0, 0.997407] [2110.39, 17.2, -615.849]] unit_class:t="ussr_type_62" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } squad{ name:t="squad_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2126.83, 18.3397, -687.698]] props{ squad_members:t="tankModels_01" squad_members:t="tankModels_02" squad_members:t="plane01" squad_members:t="plane02" squad_members:t="plane03" squad_members:t="plane04" squad_members:t="plane05" squad_members:t="tankModels_03" squad_members:t="tankModels_04" squad_members:t="tankModels_05" squad_members:t="tankModels_06" squad_members:t="tankModels_07" squad_members:t="tankModels_08" squad_members:t="tankModels_09" squad_members:t="tankModels_10" squad_members:t="tankModels_11" } } ships{ name:t="ships_21" tm:m=[[-0.943851, -0.0554677, 0.32568] [-0.0538565, 0.998451, 0.0139685] [-0.32595, -0.00435579, -0.945377] [3266.54, -4.37866, 941.853]] unit_class:t="hms_cv_illustrious" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } ships{ name:t="ships_22" tm:m=[[-0.943851, -0.0554677, 0.32568] [-0.0538565, 0.998451, 0.0139685] [-0.32595, -0.00435579, -0.945377] [3320.7, -4.3787, 828.611]] unit_class:t="ijn_cv_akagi" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } ships{ name:t="ships_23" tm:m=[[-0.943851, -0.0554677, 0.32568] [-0.0538565, 0.998451, 0.0139685] [-0.32595, -0.00435579, -0.945377] [3369.68, -4.37869, 727.386]] unit_class:t="ijn_cv_hiryu" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } ships{ name:t="ships_24" tm:m=[[-0.943851, -0.0554677, 0.32568] [-0.0538565, 0.998451, 0.0139685] [-0.32595, -0.00435579, -0.945377] [3422.15, -4.37867, 623.413]] unit_class:t="ijn_cv_soryu" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } ships{ name:t="ships_25" tm:m=[[-0.943851, -0.0554677, 0.32568] [-0.0538565, 0.998451, 0.0139685] [-0.32595, -0.00435579, -0.945377] [3463.77, -4.37862, 513.898]] unit_class:t="ijn_cv_zuikaku" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } ships{ name:t="ships_26" tm:m=[[-0.943851, -0.0554677, 0.32568] [-0.0538565, 0.998451, 0.0139685] [-0.32595, -0.00435579, -0.945377] [3536.64, -4.37862, 401.893]] unit_class:t="ijn_cvl_ryujo" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } ships{ name:t="ships_27" tm:m=[[-0.943851, -0.0554677, 0.32568] [-0.0538565, 0.998451, 0.0139685] [-0.32595, -0.00435579, -0.945377] [3561.56, -4.37861, 307.237]] unit_class:t="uss_cv_enterprise" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } ships{ name:t="ships_28" tm:m=[[-0.943851, -0.0554677, 0.32568] [-0.0538565, 0.998451, 0.0139685] [-0.32595, -0.00435579, -0.945377] [3587.82, -4.37863, 204.94]] unit_class:t="uss_cv_lexington" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } ships{ name:t="ships_29" tm:m=[[-0.943851, -0.0554677, 0.32568] [-0.0538565, 0.998451, 0.0139685] [-0.32595, -0.00435579, -0.945377] [3643.16, -4.37863, 98.6521]] unit_class:t="uss_cv_wasp" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } ships{ name:t="ships_20" tm:m=[[-0.943851, -0.0554677, 0.32568] [-0.0538565, 0.998451, 0.0139685] [-0.32595, -0.00435579, -0.945377] [3676.42, -4.37858, 3.88962]] unit_class:t="ital_cv_aquila" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } objectGroups{ name:t="objectGroups_01" tm:m=[[-0.0672953, 0, 0.997733] [0, 1, 0] [-0.997733, 0, -0.0672953] [-994.231, -3.36351, 3049.87]] unit_class:t="dynaf_pacific_marsden_1line_2k_ally" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_03" tm:m=[[0.0049728, 0, 0] [0, 0.0049728, 0] [0, 0, 0.0049728] [1470.74, 49.7538, -208.005]] unit_class:t="dynaf_africa_kahili_dirt" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_04" tm:m=[[0.184493, 0, 0.982834] [0, 1, 0] [-0.982834, 0, 0.184493] [-4170.63, 17.2571, 1683.57]] unit_class:t="dynaf_pacific_marsden_1line_2k_ally" objLayer:i=2 props{ army:i=1 active:b=yes } } ships{ name:t="ships_11" tm:m=[[-0.535175, 0, 0.844741] [0, 1, 0] [-0.844741, 0, -0.535175] [2702.09, -1.43591, 584.505]] unit_class:t="uss_cv_lexington" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } ships{ name:t="ships_12" tm:m=[[-0.535175, 0, 0.844741] [0, 1, 0] [-0.844741, 0, -0.535175] [2572.29, -1.43591, 789.381]] unit_class:t="uss_cv_lexington" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } ships{ name:t="ships_13" tm:m=[[-0.535175, 0, 0.844741] [0, 1, 0] [-0.844741, 0, -0.535175] [2460.91, -1.43591, 965.196]] unit_class:t="uss_cv_lexington" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } ships{ name:t="ships_14" tm:m=[[-0.535175, 0, 0.844741] [0, 1, 0] [-0.844741, 0, -0.535175] [2812.67, -1.43591, 409.955]] unit_class:t="uss_cv_lexington" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } ships{ name:t="ships_19" tm:m=[[-0.535175, 0, 0.844741] [0, 1, 0] [-0.844741, 0, -0.535175] [3278.26, -1.43591, -324.943]] unit_class:t="uss_cv_lexington" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } ships{ name:t="ships_30" tm:m=[[-0.535175, 0, 0.844741] [0, 1, 0] [-0.844741, 0, -0.535175] [2926.49, -1.43591, 230.297]] unit_class:t="uss_cv_lexington" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } ships{ name:t="ships_31" tm:m=[[-0.535175, 0, 0.844741] [0, 1, 0] [-0.844741, 0, -0.535175] [3037.88, -1.43591, 54.4827]] unit_class:t="uss_cv_lexington" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } ships{ name:t="ships_18" tm:m=[[-0.535175, 0, 0.844741] [0, 1, 0] [-0.844741, 0, -0.535175] [3167.67, -1.43591, -150.394]] unit_class:t="uss_cv_lexington" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } } areas{ "Smoke Point"{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1793.2, 64.2443, -1136.36]] objLayer:i=0 props{ } } "Capture Area"{ type:t="Cylinder" tm:m=[[40.2128, 0, 0] [0, 51.0531, 0] [0, 0, 40.2128] [1793.11, 57.9444, -1136.4]] objLayer:i=0 props{ } } conq_t2_tank_spawn_01{ type:t="Sphere" tm:m=[[-11.8508, 0, 13.5483] [0, 18, 0] [-13.5483, 0, -11.8508] [2296.45, 17.2, -755.937]] objLayer:i=0 props{ } } conq_t2_tank_spawn_02{ type:t="Sphere" tm:m=[[-11.8508, 0, 13.5483] [0, 18, 0] [-13.5483, 0, -11.8508] [2290.76, 17.2, -755.151]] objLayer:i=0 props{ } } conq_t2_tank_spawn_03{ type:t="Sphere" tm:m=[[-11.8508, 0, 13.5483] [0, 18, 0] [-13.5483, 0, -11.8508] [2310.66, 17.2, -783.176]] objLayer:i=0 props{ } } conq_t2_tank_spawn_04{ type:t="Sphere" tm:m=[[-11.8508, 0, 13.5483] [0, 18, 0] [-13.5483, 0, -11.8508] [2315.22, 17.2, -796.467]] objLayer:i=0 props{ } } conq_t2_tank_spawn_05{ type:t="Sphere" tm:m=[[-11.8508, 0, 13.5483] [0, 18, 0] [-13.5483, 0, -11.8508] [2303.7, 17.2, -789.075]] objLayer:i=0 props{ } } conq_t2_tank_spawn_06{ type:t="Sphere" tm:m=[[-11.8508, 0, 13.5483] [0, 18, 0] [-13.5483, 0, -11.8508] [2298.99, 17.2, -780.206]] objLayer:i=0 props{ } } conq_t2_tank_spawn_07{ type:t="Sphere" tm:m=[[-11.8508, 0, 13.5483] [0, 18, 0] [-13.5483, 0, -11.8508] [2285.91, 17.2, -774.233]] objLayer:i=0 props{ } } conq_t2_tank_spawn_08{ type:t="Sphere" tm:m=[[-11.8508, 0, 13.5483] [0, 18, 0] [-13.5483, 0, -11.8508] [2306.41, 17.2, -767.133]] objLayer:i=0 props{ } } conq_t2_tank_spawn_09{ type:t="Sphere" tm:m=[[-11.8508, 0, 13.5483] [0, 18, 0] [-13.5483, 0, -11.8508] [2286.38, 17.1953, -761.265]] objLayer:i=0 props{ } } conq_t2_tank_spawn_10{ type:t="Sphere" tm:m=[[-11.8508, 0, 13.5483] [0, 18, 0] [-13.5483, 0, -11.8508] [2300.4, 17.2, -766.904]] objLayer:i=0 props{ } } conq_t2_tank_spawn_11{ type:t="Sphere" tm:m=[[-11.8508, 0, 13.5483] [0, 18, 0] [-13.5483, 0, -11.8508] [2291.49, 17.2, -766.183]] objLayer:i=0 props{ } } conq_t2_tank_spawn_12{ type:t="Sphere" tm:m=[[-11.8508, 0, 13.5483] [0, 18, 0] [-13.5483, 0, -11.8508] [2320.45, 17.2, -780.541]] objLayer:i=0 props{ } } conq_t2_tank_spawn_13{ type:t="Sphere" tm:m=[[-11.8508, 0, 13.5483] [0, 18, 0] [-13.5483, 0, -11.8508] [2314.27, 17.2, -771.145]] objLayer:i=0 props{ } } conq_t2_tank_spawn_14{ type:t="Sphere" tm:m=[[-11.8508, 0, 13.5483] [0, 18, 0] [-13.5483, 0, -11.8508] [2290.69, 17.2, -777.916]] objLayer:i=0 props{ } } conq_t2_tank_spawn_15{ type:t="Sphere" tm:m=[[-11.8508, 0, 13.5483] [0, 18, 0] [-13.5483, 0, -11.8508] [2305.88, 17.2, -778.8]] objLayer:i=0 props{ } } conq_t2_tank_spawn_16{ type:t="Sphere" tm:m=[[-11.8508, 0, 13.5483] [0, 18, 0] [-13.5483, 0, -11.8508] [2276.55, 17.2, -762.555]] objLayer:i=0 props{ } } conq_t1_tank_spawn_01{ type:t="Sphere" tm:m=[[13.0224, 0, -12.4264] [0, 18, 0] [12.4264, 0, 13.0224] [2067.55, 17.2001, -530.13]] objLayer:i=0 props{ } } conq_t1_tank_spawn_02{ type:t="Sphere" tm:m=[[13.0224, 0, -12.4264] [0, 18, 0] [12.4264, 0, 13.0224] [2059.33, 17.2001, -517]] objLayer:i=0 props{ } } conq_t1_tank_spawn_03{ type:t="Sphere" tm:m=[[13.0224, 0, -12.4264] [0, 18, 0] [12.4264, 0, 13.0224] [2065.31, 17.2001, -519.203]] objLayer:i=0 props{ } } conq_t1_tank_spawn_04{ type:t="Sphere" tm:m=[[13.0224, 0, -12.4264] [0, 18, 0] [12.4264, 0, 13.0224] [2049.71, 17.2001, -522.672]] objLayer:i=0 props{ } } conq_t1_tank_spawn_05{ type:t="Sphere" tm:m=[[13.0224, 0, -12.4264] [0, 18, 0] [12.4264, 0, 13.0224] [2053.04, 17.2001, -526.23]] objLayer:i=0 props{ } } conq_t1_tank_spawn_06{ type:t="Sphere" tm:m=[[13.0224, 0, -12.4264] [0, 18, 0] [12.4264, 0, 13.0224] [2049.32, 17.2001, -501.493]] objLayer:i=0 props{ } } conq_t1_tank_spawn_07{ type:t="Sphere" tm:m=[[13.0224, 0, -12.4264] [0, 18, 0] [12.4264, 0, 13.0224] [2078.93, 17.1926, -539.344]] objLayer:i=0 props{ } } conq_t1_tank_spawn_08{ type:t="Sphere" tm:m=[[13.0224, 0, -12.4264] [0, 18, 0] [12.4264, 0, 13.0224] [2047.56, 17.2001, -514.197]] objLayer:i=0 props{ } } conq_t1_tank_spawn_09{ type:t="Sphere" tm:m=[[13.0224, 0, -12.4264] [0, 18, 0] [12.4264, 0, 13.0224] [2065.89, 17.1911, -540.656]] objLayer:i=0 props{ } } conq_t1_tank_spawn_10{ type:t="Sphere" tm:m=[[13.0224, 0, -12.4264] [0, 18, 0] [12.4264, 0, 13.0224] [2061.93, 17.187, -537.766]] objLayer:i=0 props{ } } conq_t1_tank_spawn_11{ type:t="Sphere" tm:m=[[13.0224, 0, -12.4264] [0, 18, 0] [12.4264, 0, 13.0224] [2067.66, 17.1936, -527.483]] objLayer:i=0 props{ } } conq_t1_tank_spawn_12{ type:t="Sphere" tm:m=[[13.0224, 0, -12.4264] [0, 18, 0] [12.4264, 0, 13.0224] [2052.13, 17.2001, -512.62]] objLayer:i=0 props{ } } conq_t1_tank_spawn_13{ type:t="Sphere" tm:m=[[13.0224, 0, -12.4264] [0, 18, 0] [12.4264, 0, 13.0224] [2043.17, 17.2001, -506.505]] objLayer:i=0 props{ } } conq_t1_tank_spawn_14{ type:t="Sphere" tm:m=[[13.0224, 0, -12.4264] [0, 18, 0] [12.4264, 0, 13.0224] [2045.26, 17.18, -512.581]] objLayer:i=0 props{ } } conq_t1_tank_spawn_15{ type:t="Sphere" tm:m=[[13.0224, 0, -12.4264] [0, 18, 0] [12.4264, 0, 13.0224] [2079.78, 17.1881, -535.018]] objLayer:i=0 props{ } } conq_t1_tank_spawn_16{ type:t="Sphere" tm:m=[[13.0224, 0, -12.4264] [0, 18, 0] [12.4264, 0, 13.0224] [2058.51, 17.1818, -529.565]] objLayer:i=0 props{ } } "T1 Fighters Spawn"{ type:t="Sphere" tm:m=[[-215.947, 0, 208.247] [0, 300, 0] [-208.247, 0, -215.947] [3366.28, 84.9781, -1860.31]] objLayer:i=0 props{ } } "T2 Fighters Spawn"{ type:t="Sphere" tm:m=[[196.21, 0, -226.94] [0, 300, 0] [226.94, 0, 196.21] [821.738, 26.9856, 879.314]] objLayer:i=0 props{ } } "T2 Bombers Spawn"{ type:t="Sphere" tm:m=[[208.979, 0, -215.241] [0, 300, 0] [215.241, 0, 208.979] [1062.16, 46.7488, 631.237]] objLayer:i=0 props{ } } "T1 Bombers Spawn"{ type:t="Sphere" tm:m=[[-204.922, 0, 219.106] [0, 300, 0] [-219.106, 0, -204.922] [3549.43, 84.9781, -2049.9]] objLayer:i=0 props{ } } } objLayers{ layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } } wayPoints{ }