selected_tag:t="" bin_dump_file:t="" mission_settings{ atmosphere{ pressure:r=760 temperature:r=15 } player{ army:i=1 wing:t="armada_01" wing:t="armada_02" wing:t="armada_03" wing:t="armada_04" wing:t="armada_05" wing:t="armada_06" wing:t="armada_07" wing:t="armada_08" wing:t="armada_09" wing:t="armada_10" wing:t="armada_11" wing:t="armada_12" wing:t="armada_13" wing:t="armada_14" wing:t="armada_15" wing:t="armada_28" wing:t="armada_29" wing:t="armada_30" wing:t="armada_31" wing:t="armada_32" wing:t="armada_33" wing:t="armada_34" } player_teamB{ army:i=2 wing:t="armada_27" wing:t="armada_26" wing:t="armada_25" wing:t="armada_24" wing:t="armada_23" wing:t="armada_22" wing:t="armada_21" wing:t="armada_20" wing:t="armada_19" wing:t="armada_18" wing:t="armada_17" wing:t="armada_16" wing:t="armada_40" wing:t="armada_39" wing:t="armada_38" wing:t="armada_37" wing:t="armada_36" wing:t="armada_35" wing:t="armada_41" wing:t="armada_42" wing:t="armada_43" wing:t="armada_44" } mission{ name:t="FujiFirepowerReview" type:t="event" level:t="levels/krymsk.bin" campaign:t="UserMissions" restoreType:t="attempts" optionalTakeOff:b=no missionDebriefing:t="" missionBriefing:t="" environment:t="Day" weather:t="hazy" scoreLimit:i=15000 missionType{ _Dom:b=no _Conq:b=no _CnvA:b=no _CnvB:b=no _ArtDA:b=no _ArtDB:b=no _Bttl:b=no _DBttlA:b=no _DBttlB:b=no _Bto:b=no _Flc:b=no _v1_race_straight:b=no _v1_race_inverted:b=no _v2_race_straight:b=no _v2_race_inverted:b=no _Conq1:b=no _Conq2:b=no _Conq3:b=no _Conq4:b=no _Conq5:b=no _Conq6:b=no } tags{ } } spectator_points{ } cover_points{ } aiParams{ aiEffectivenessViscosity:r=90 effectivenessDistances:p2=2500, 7000 } } imports{ } triggers{ isCategory:b=yes is_enabled:b=yes Trigger_01{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ALL" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ initMission{ } } conditions{ } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="armada_28" object_type:t="isAlive" unit_type_ex:t="isOffline" army:i=0 targetableByAi:b=yes isImmortal:b=yes useAuxWeapon:b=yes engineFire:b=yes cannotShoot:b=yes aiGunnersCanTargetGroundUnits:b=yes ignoresEnemy:b=yes aiGunnersEnabled:b=yes aiEnabled:b=yes enemyFireEvasion:t="off" enginesEnabled:b=yes isWinchable:b=yes isWinchableAll:b=yes fuel:r=0 stayOnGround:b=yes hasExhaust:b=yes disableFallUndergroundAtDestroyed:b=yes controls{ silence:b=yes } plane{ silence:b=yes } } } else_actions{ } } Trigger_03{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ALL" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ initMission{ } } conditions{ } actions{ missionMarkAsRespawnPoint{ loc_name:t="stands" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 target:t="area_01" team:t="Both" tags{ tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Target side" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 target:t="area_02" team:t="Both" tags{ tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="training start point" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 target:t="area_03" tags{ tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="helicopter training start point" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 target:t="area_04" team:t="Both" tags{ helicopter:b=yes type_attack_helicopter:b=yes type_utility_helicopter:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="air plane spawn point" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 target:t="area_05" team:t="Both" tags{ air:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Aibano Training grounds" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 target:t="area_06" team:t="Both" tags{ tank:b=yes } } } else_actions{ } } Trigger_02{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ALL" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ initMission{ } } conditions{ } actions{ addAirfield{ runwayStart:t="area_07" runwayEnd:t="area_08" runwayWidth:r=10 army:i=1 spawnPoint:t="area_07" } addAirfield{ runwayStart:t="area_09" runwayEnd:t="area_10" runwayWidth:r=30 army:i=2 } addAirfield{ runwayStart:t="area_07" runwayEnd:t="area_08" runwayWidth:r=10 army:i=2 } } else_actions{ } } } mission_objectives{ isCategory:b=yes is_enabled:b=yes } variables{ } dialogs{ } airfields{ } effects{ effect_01{ type:t="destroyedTech" tm:m=[[618.24, 0, 0] [0, 618.24, 0] [0, 0, 618.24] [10804.2, 708.928, 4055.59]] density:r=30 } } units{ objectGroups{ name:t="objectGroups_03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [12768.3, 388.198, 5098.28]] unit_class:t="notreeobjectgroup" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [12876.1, 386.59, 4974.04]] unit_class:t="notreeobjectgroup" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [12660.9, 398.375, 5173.12]] unit_class:t="notreeobjectgroup" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_01" tm:m=[[-0.608762, -0.205335, 0.76632] [0, 0.965926, 0.258819] [-0.793353, 0.157559, -0.588018] [12119.6, 479.146, 4589.95]] unit_class:t="det_trench_half_c" objLayer:i=1 props{ army:i=2 active:b=yes } } structures{ name:t="structures_02" tm:m=[[-0.5, -0.0754791, 0.86273] [0, 0.996195, 0.0871557] [-0.866026, 0.0435779, -0.498097] [12126.9, 475.886, 4592.43]] unit_class:t="flag_blue" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } objectGroups{ name:t="objectGroups_08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [12502.4, 414.143, 4829.43]] unit_class:t="notreeobjectgroup" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_09" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [12428.9, 411.074, 4944.22]] unit_class:t="notreeobjectgroup" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_10" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [12271.2, 414.753, 5080.88]] unit_class:t="notreeobjectgroup" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_11" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [12640.8, 411.062, 4617.03]] unit_class:t="notreeobjectgroup" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_12" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [12253.7, 468.38, 4497.43]] unit_class:t="notreeobjectgroup" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_02" tm:m=[[-0.6, 0.0905749, 1.03528] [0, 1.19543, -0.104587] [-1.03923, -0.0522935, -0.597716] [12443.5, 433.26, 4604.97]] unit_class:t="det_trench_half_c" objLayer:i=2 props{ army:i=2 active:b=yes } } structures{ name:t="objectGroups_06" tm:m=[[0.352183, -0.161722, -1.1357] [-0.883374, 0.719693, -0.376421] [0.731858, 0.946514, 0.0921698] [12451.7, 431.927, 4609.75]] unit_class:t="flag_blue" objLayer:i=2 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } objectGroups{ name:t="objectGroups_01" tm:m=[[-0.969477, 0, -0.559727] [0, 0.1872, 0] [0.559727, 0, -0.969477] [13828.1, 369.001, 6142.82]] unit_class:t="dyntrench_big_axis" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_15" tm:m=[[-0.45922, 0.0966257, 1.10444] [0, 1.19543, -0.104587] [-1.10866, -0.0400236, -0.457472] [12452.9, 431.756, 4590.57]] unit_class:t="det_trench_half_a" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_16" tm:m=[[-0.208378, 0.102998, 1.17727] [0, 1.19543, -0.104587] [-1.18177, -0.0181613, -0.207584] [12460.8, 431.292, 4576.54]] unit_class:t="det_trench_half_a" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_17" tm:m=[[-0.554099, 0.0927697, 1.06036] [0, 1.19543, -0.104587] [-1.06441, -0.0482929, -0.55199] [12467.6, 430.804, 4564.15]] unit_class:t="det_trench_half_a" objLayer:i=2 props{ army:i=2 active:b=yes } } structures{ name:t="objectGroups_18" tm:m=[[0.64476, -0.0882077, -1.00822] [1.01111, 0.003997, 0.646256] [-0.0441457, -1.19675, 0.0764705] [12466.2, 430.788, 4583.67]] unit_class:t="tank_target_17_char" objLayer:i=2 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_03" tm:m=[[0.6, -0.0905748, -1.03527] [1.03528, 0.156283, 0.586326] [0.0905749, -1.18633, 0.156283] [12458.1, 431.405, 4594.65]] unit_class:t="tank_target_17_char" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_04" tm:m=[[0.665808, 0.0331042, -0.9978] [0.99789, 0.0142855, 0.666343] [0.0302606, -1.19946, -0.019603] [12469.1, 430.665, 4572.71]] unit_class:t="tank_target_17_char" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_05" tm:m=[[0.390628, -0.050773, -1.1335] [1.13191, 0.100529, 0.385576] [0.0786444, -1.1947, 0.0806166] [12475.2, 429.806, 4564.06]] unit_class:t="tank_target_12_char" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_06" tm:m=[[0.648155, 0.0377472, -0.760572] [0.752724, 0.119507, 0.647398] [0.115331, -0.992115, 0.0490462] [12621.7, 421.637, 4439.6]] unit_class:t="tank_target_12_char" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } objectGroups{ name:t="objectGroups_19" tm:m=[[-0.34202, 0, 0.939693] [0, 1, 0] [-0.939693, 0, -0.34202] [12615.2, 423.111, 4435.14]] unit_class:t="det_trench_half_a" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_20" tm:m=[[-0.34202, -0.0409888, 0.938798] [0, 0.999049, 0.0436193] [-0.939693, 0.0149187, -0.341695] [12323.5, 424.144, 4852.1]] unit_class:t="det_trench_system_e" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_21" tm:m=[[-0.300706, -0.0416005, 0.95281] [-9.72496e-10, 0.999049, 0.0436194] [-0.953717, 0.0131166, -0.300419] [12318.9, 423.393, 4866.62]] unit_class:t="det_trench_system_e" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_22" tm:m=[[-0.258819, -0.0421331, 0.965006] [0, 0.999049, 0.0436193] [-0.965926, 0.0112896, -0.258573] [12309.5, 421.799, 4887.97]] unit_class:t="det_trench_system_d" objLayer:i=2 props{ army:i=2 active:b=yes } } structures{ name:t="structures_07" tm:m=[[0.215945, -0.0443199, -0.975399] [-0.241707, 0.965451, -0.0973797] [0.946016, 0.256789, 0.197771] [12323.4, 420.31, 4877.42]] unit_class:t="flag_blue" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_08" tm:m=[[-0.000492353, -0.0428717, -0.999081] [0.999935, -0.0113867, -4.15731e-06] [-0.011376, -0.999016, 0.0428745] [12329.8, 423.079, 4857.51]] unit_class:t="tank_target_9_char" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="objectGroups_23" tm:m=[[0.258327, -0.0443579, -0.965039] [0.965567, 0.0436736, 0.256461] [0.0307707, -0.998061, 0.0541126] [12327, 422.783, 4865.02]] unit_class:t="tank_target_9_char" objLayer:i=2 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="objectGroups_24" tm:m=[[0.173152, -0.0441976, -0.983903] [0.983396, -0.047342, 0.17519] [-0.0543229, -0.9979, 0.0352664] [12324.3, 422.7, 4871.52]] unit_class:t="tank_target_9_char" objLayer:i=2 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="objectGroups_25" tm:m=[[0.13003, -0.0439911, -0.990534] [0.991445, -0.00569334, 0.130402] [-0.011376, -0.999016, 0.0428745] [12318.1, 421.672, 4884.52]] unit_class:t="tank_target_9_char" objLayer:i=2 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 active:b=yes count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="objectGroups_26" tm:m=[[0.0431247, -0.0433275, -0.99813] [0.996195, 0.0776003, 0.0396726] [0.0757363, -0.996042, 0.0465091] [12315.3, 421.653, 4893]] unit_class:t="tank_target_9_char" objLayer:i=2 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 active:b=yes count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } objectGroups{ name:t="objectGroups_27" tm:m=[[0.341816, 0.0432462, -0.938771] [-0.00944096, 0.999048, 0.0425854] [0.939719, -0.00569347, 0.341899] [12075.7, 448.455, 4849.66]] unit_class:t="dyntrench_caponier_a" objLayer:i=2 props{ army:i=2 active:b=yes } } structures{ name:t="objectGroups_28" tm:m=[[0.258819, 0, -0.965926] [0, 1, 0] [0.965926, 0, 0.258819] [12081.9, 445.925, 4854.27]] unit_class:t="flag_blue" objLayer:i=2 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="objectGroups_29" tm:m=[[0.976296, 0, 0.21644] [0, -1, 0] [0.21644, 0, -0.976296] [12084.2, 450.501, 4844.76]] unit_class:t="snowman_a_unit" objLayer:i=2 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="objectGroups_30" tm:m=[[0.745078, -0.591156, -0.308858] [-0.642083, -0.761064, -0.0922587] [-0.180522, 0.267052, -0.946623] [12337.3, 425.164, 4849.75]] unit_class:t="snowman_a_unit" objLayer:i=2 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="objectGroups_31" tm:m=[[0.984808, -0.0151344, 0.172987] [-0.0449435, -0.984465, 0.169731] [0.167731, -0.174927, -0.970189] [12132.3, 480.185, 4587.58]] unit_class:t="snowman_a_unit" objLayer:i=2 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_09" tm:m=[[1.18973, 0.0136513, 0.156035] [0.00683214, -1.19882, 0.0527894] [0.156482, -0.0514495, -1.18864] [12482.3, 431.599, 4560.6]] unit_class:t="snowman_a_unit" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_10" tm:m=[[0.953717, 0, 0.300706] [-0.0650847, -0.976296, 0.206422] [0.293578, -0.21644, -0.93111] [12627.2, 424.429, 4436.42]] unit_class:t="snowman_a_unit" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_11" tm:m=[[0.51899, 0.000816999, -0.96987] [0.874169, 0.13003, 0.467889] [0.114995, -0.99151, 0.0606999] [12674.7, 405.33, 4731.15]] unit_class:t="tank_target_12_char" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } objectGroups{ name:t="structures_12" tm:m=[[-0.548069, -0.0957801, 0.948918] [-0.040244, 0.996195, 0.0773081] [-0.866102, 0.00380167, -0.499853] [12674, 405.124, 4730.24]] unit_class:t="det_trench_half_c" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_14" tm:m=[[1.11733, -0.259728, 0.352294] [0.247706, 1.17156, 0.0781015] [-0.360847, 0, 1.14446] [13394, 363.239, 5208.14]] unit_class:t="det_vietnam_soil_erosion_cliff_a" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_15" tm:m=[[1.07105, -0.208378, 0.499438] [0.188855, 1.18177, 0.0880643] [-0.507142, 0, 1.08757] [13396.6, 363.662, 5189.37]] unit_class:t="det_vietnam_soil_erosion_cliff_a" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_16" tm:m=[[3.7, 0, 0] [0, 3.7, 0] [0, 0, 3.7] [10805.1, 713.601, 4066.78]] unit_class:t="notreeobjectgroup" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_17" tm:m=[[1.12867, 3.08919, 0.270269] [2.86494, -0.928719, -1.34893] [-1.1867, 0.696, -2.99955] [10884.4, 674.636, 4125.04]] unit_class:t="notreeobjectgroup" objLayer:i=1 props{ army:i=2 active:b=yes } } structures{ name:t="structures_18" tm:m=[[0.600274, 0, -1.15311] [1.15311, 9.81473e-08, 0.600274] [8.70577e-08, -1.3, 4.53194e-08] [12621.6, 402.278, 4877.2]] unit_class:t="tank_target_12_char" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } objectGroups{ name:t="objectGroups_07" tm:m=[[-0.769165, 0, 1.64948] [-0.215301, 1.80443, -0.100396] [-1.63537, -0.237557, -0.762585] [12619.5, 400.833, 4875.53]] unit_class:t="det_trench_half_c" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_13" tm:m=[[1.11506, -0.211681, 0.389663] [0.158825, 1.17514, 0.183893] [-0.41403, -0.119302, 1.11998] [13217.1, 364.074, 5353.29]] unit_class:t="det_vietnam_soil_erosion_cliff_a" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_14" tm:m=[[-1.04889, 0.259322, -0.522095] [0.243228, 1.17139, 0.09318] [0.529784, -0.0243773, -1.07645] [13201.9, 365.29, 5357.97]] unit_class:t="det_vietnam_soil_erosion_cliff_a" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_32" tm:m=[[-0.503822, -0.0258392, 0.863421] [0.103783, 0.990501, 0.0902017] [-0.85755, 0.135054, -0.496355] [12891, 390.578, 4922.06]] unit_class:t="det_trench_system_e" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_33" tm:m=[[-0.499721, -0.0425854, 0.865139] [-0.0131166, 0.999048, 0.0416005] [-0.866087, 0.00944096, -0.499804] [12878.2, 388.477, 4937.79]] unit_class:t="det_trench_system_d" objLayer:i=2 props{ army:i=2 active:b=yes } } structures{ name:t="objectGroups_34" tm:m=[[0.32825, -0.0845274, -0.940801] [0.934677, 0.172987, 0.310571] [0.136495, -0.98129, 0.135789] [12896.4, 389.151, 4925.65]] unit_class:t="tank_target_8_char" objLayer:i=2 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="objectGroups_35" tm:m=[[0.327219, 0.0454079, -0.943857] [0.935399, 0.126079, 0.330352] [0.134001, -0.99098, -0.00121918] [12891.1, 388.087, 4931.89]] unit_class:t="tank_target_8_char" objLayer:i=2 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="objectGroups_36" tm:m=[[0.317552, -0.0850899, -0.944415] [0.93111, 0.21644, 0.293578] [0.179428, -0.972581, 0.147959] [12886.3, 387.441, 4939.24]] unit_class:t="tank_target_8_char" objLayer:i=2 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_19" tm:m=[[0.308983, -0.13003, -0.942137] [0.950088, 0.0871558, 0.299562] [0.0431608, -0.987672, 0.150469] [12883, 387.419, 4944.16]] unit_class:t="tank_target_8_char" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_20" tm:m=[[0.953717, 0, 0.300706] [-0.0778284, -0.965926, 0.24684] [0.290459, -0.258819, -0.92122] [12903.6, 391.673, 4919.8]] unit_class:t="snowman_a_unit" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } objectGroups{ name:t="structures_21" tm:m=[[-0.422334, -0.0432462, 0.905408] [-0.0131166, 0.999048, 0.0416005] [-0.906345, 0.00569347, -0.4225] [12877.3, 392.842, 4916.86]] unit_class:t="det_trench_system_e" objLayer:i=1 props{ army:i=2 active:b=yes } } structures{ name:t="structures_22" tm:m=[[0.333424, 0.0265538, -0.942403] [0.94274, -0.000459671, 0.33353] [0.00842332, -0.999647, -0.0251866] [12883.1, 392.634, 4918.39]] unit_class:t="tank_target_17_char" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_23" tm:m=[[0.475822, 0.0269126, -0.87913] [0.818075, 0.353553, 0.4536] [0.323027, -0.935027, 0.146212] [12848.3, 387.993, 5004.58]] unit_class:t="tank_target_9_char" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } objectGroups{ name:t="structures_24" tm:m=[[-0.464523, -0.0477987, 0.995959] [-0.0164106, 1.09895, 0.0450877] [-0.99697, 0.00418185, -0.464794] [12841.9, 388.065, 5003.78]] unit_class:t="det_trench_system_e" objLayer:i=1 props{ army:i=2 active:b=yes } } structures{ name:t="structures_25" tm:m=[[0.422618, 0, -0.906308] [0.905445, 0.0436195, 0.422216] [0.0395327, -0.999048, 0.0184344] [12846.5, 387.373, 5008.39]] unit_class:t="tank_target_17_char" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_26" tm:m=[[0.0958714, 0, 1.09581] [0, 1.1, 0] [-1.2054, 0, 0.105458] [12747.3, 389.543, 5031.97]] unit_class:t="flag_red" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } objectGroups{ name:t="structures_27" tm:m=[[-0.0958711, 0.0477987, -1.09477] [0, 1.09895, 0.0479813] [1.2054, 0.00460003, -0.105358] [12743.1, 390.657, 5033.95]] unit_class:t="det_trench_half_b" objLayer:i=1 props{ army:i=2 active:b=yes } } structures{ name:t="structures_28" tm:m=[[1.1, 0, 0] [0, -1.03366, -0.376222] [0, 0.413844, -1.13703] [12750.9, 392.993, 5025.36]] unit_class:t="snowman_a_unit" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_29" tm:m=[[0.939693, 0, 0.34202] [0.029809, -0.996195, -0.0818994] [0.340719, 0.0871556, -0.936117] [12850.6, 390.269, 4999.38]] unit_class:t="snowman_a_unit" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_30" tm:m=[[0.819231, 0.0166924, 0.573221] [-0.059379, -0.991734, 0.113742] [0.570381, -0.127219, -0.811468] [12889.8, 394.476, 4832.44]] unit_class:t="snowman_a_unit" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } objectGroups{ name:t="structures_31" tm:m=[[-0.675279, -0.00546758, 0.737542] [-0.0155788, 0.999855, -0.00685144] [-0.737398, -0.0161166, -0.675266] [12883.6, 392.962, 4834.29]] unit_class:t="det_trench_system_e" objLayer:i=1 props{ army:i=2 active:b=yes } } structures{ name:t="structures_32" tm:m=[[0.573386, -0.0402991, -0.818294] [0.818863, 0.0602545, 0.570818] [0.0263024, -0.997369, 0.0675485] [12890.1, 391.544, 4838.58]] unit_class:t="tank_target_17_char" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } objectGroups{ name:t="structures_33" tm:m=[[-0.573576, 0, 0.819152] [0, 1, 0] [-0.819152, 0, -0.573576] [12880.6, 391.277, 4916.68]] unit_class:t="det_trench_system_e" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_34" tm:m=[[-0.499803, -0.0416005, 0.865139] [-0.00944096, 0.999048, 0.0425854] [-0.866087, 0.0131166, -0.499721] [12870.1, 392.792, 4851.1]] unit_class:t="det_trench_system_e" objLayer:i=1 props{ army:i=2 active:b=yes } } structures{ name:t="structures_35" tm:m=[[0.5, 0, -0.866025] [0.865201, 0.0436195, 0.499524] [0.0377756, -0.999048, 0.0218097] [12876.8, 391.385, 4854.46]] unit_class:t="tank_target_17_char" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_36" tm:m=[[0.953717, 0, 0.300706] [-0.03925, -0.991445, 0.124485] [0.298133, -0.130526, -0.945558] [12928.6, 395.315, 4780.67]] unit_class:t="snowman_a_unit" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } objectGroups{ name:t="structures_37" tm:m=[[-0.642482, -0.0409888, 0.765204] [-0.0149187, 0.999048, 0.0409888] [-0.766156, 0.0149187, -0.642482] [12917.9, 393.585, 4779.81]] unit_class:t="det_trench_system_e" objLayer:i=1 props{ army:i=2 active:b=yes } } structures{ name:t="structures_38" tm:m=[[0.642788, 0, -0.766044] [0.766044, 7.54979e-08, 0.642788] [5.78347e-08, -1, 4.85291e-08] [12923.7, 392.04, 4784.32]] unit_class:t="tank_target_12_char" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } objectGroups{ name:t="structures_13" tm:m=[[1.2, 0, 0] [0, 3, 0] [0, 0, 3] [13227.5, 358.51, 5421.87]] unit_class:t="notreeobjectgroup" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_39" tm:m=[[1.17156, 0, -0.259728] [0, 1.2, 0] [0.259728, 0, 1.17156] [13520.1, 350.983, 5349.68]] unit_class:t="notreeobjectgroup" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_42" tm:m=[[0.952024, 0, 0.730513] [0, 1.2, 0] [-3.55176, 0, 4.62874] [13519.7, 359.894, 5398.85]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_37" tm:m=[[1.3242, 0.447239, 1.0161] [-0.295682, 1.39093, -0.226885] [-3.50646, 0, 4.56972] [13481.8, 348.231, 5377.42]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_38" tm:m=[[0.00376142, 0.839976, -0.00513342] [-0.952508, -0.000195265, -0.729882] [-3.73675, 0.0465354, 4.87651] [13584, 395.017, 5392.17]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_39" tm:m=[[2.78422, -0.256001, 3.61439] [-0.144632, 7.63795, 0.652394] [-11.3201, -0.953406, 8.65247] [13571.7, 372.073, 5342.89]] unit_class:t="det_trench_system_c" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_40" tm:m=[[5.42198, 0, -2.24586] [-0.20214, 1.45126, -0.488008] [0.555373, 0.528216, 1.3408] [13361.9, 345.98, 5476.23]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_41" tm:m=[[6.59282, 0, -2.73084] [0, 2.052, 0] [0.628212, 0, 1.51664] [13383.2, 342.104, 5513.46]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_42" tm:m=[[5.765, 0, -2.38794] [-0.45922, 9.05975e-08, -1.10865] [2.42692e-08, 0.84, 5.85908e-08] [13396.5, 390.547, 5562.99]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_43" tm:m=[[-5.24441, 0, 3.67217] [0, 5.472, 0] [-5.13806, 0, -7.33792] [13462.2, 377.446, 5494.6]] unit_class:t="det_trench_half_a" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_44" tm:m=[[-2.17826, 0, -4.18441] [0, 4.224, 0] [5.7938, 0, -3.01607] [13280.2, 378.787, 5564.78]] unit_class:t="det_trench_half_a" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_45" tm:m=[[20.0712, 0, -5.37805] [0, 0.444, 0] [0.151688, 0, 0.56611] [13267.7, 372.148, 5431.09]] unit_class:t="caponier_comp_a" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_46" tm:m=[[11.7244, 0, -13.9727] [0, 1.32, 0] [0.919253, 0, 0.771344] [13413.9, 370.674, 5348.08]] unit_class:t="caponier_comp_a" objLayer:i=2 props{ army:i=2 active:b=yes } } tankModels{ name:t="tankModels_02" tm:m=[[0.155923, 0.0636462, 1.18812] [0.0309556, 1.19766, -0.0682195] [-1.18942, 0.0395134, 0.153977] [13332.9, 375.961, 5440.8]] unit_class:t="jp_type_61" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=0 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="dont_aim" skin:t="jp_camo_modern_bicolor" } way{ } } tankModels{ name:t="tankModels_03" tm:m=[[0.258881, 0.0636462, 1.17001] [0.0248921, 1.19766, -0.0706579] [-1.17148, 0.0395134, 0.257056] [13327.2, 375.053, 5439.99]] unit_class:t="jp_type_74" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="dont_aim" skin:t="jp_camo_modern_bicolor" } way{ } } tankModels{ name:t="tankModels_04" tm:m=[[0.258881, 0.0636462, 1.17001] [0.0248921, 1.19766, -0.0706579] [-1.17148, 0.0395134, 0.257056] [13320.3, 374.961, 5438.47]] unit_class:t="jp_type_90" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="dont_aim" skin:t="jp_camo_modern_bicolor" } way{ } } tankModels{ name:t="tankModels_05" tm:m=[[0.258881, 0.0636462, 1.17001] [0.0248921, 1.19766, -0.0706579] [-1.17148, 0.0395134, 0.257056] [13312.4, 374.866, 5437.09]] unit_class:t="jp_type_16" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="dont_aim" skin:t="jp_camo_modern_bicolor" } way{ } } tankModels{ name:t="tankModels_06" tm:m=[[0.258881, 0.0636462, 1.17001] [0.0248921, 1.19766, -0.0706579] [-1.17148, 0.0395134, 0.257056] [13305.5, 374.813, 5437.1]] unit_class:t="jp_type_87" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="dont_aim" skin:t="jp_camo_modern_bicolor" } way{ } } tankModels{ name:t="tankModels_07" tm:m=[[0.258881, 0.0636462, 1.17001] [0.0248921, 1.19766, -0.0706579] [-1.17148, 0.0395134, 0.257056] [13299.1, 374.761, 5436.96]] unit_class:t="jp_type_89" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="dont_aim" skin:t="jp_camo_modern_bicolor" } way{ } } tankModels{ name:t="tankModels_08" tm:m=[[0.258881, 0.0636462, 1.17001] [0.0248921, 1.19766, -0.0706579] [-1.17148, 0.0395134, 0.257056] [13292.4, 374.702, 5436.67]] unit_class:t="jp_type_75_mlrs" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="dont_aim" skin:t="jp_camo_multicolor" } way{ } } tankModels{ name:t="tankModels_09" tm:m=[[0.258881, 0.0636462, 1.17001] [0.0248921, 1.19766, -0.0706579] [-1.17148, 0.0395134, 0.257056] [13285.9, 374.633, 5435.81]] unit_class:t="jp_type_60_sprg" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="dont_aim" skin:t="jp_camo_modern_bicolor" } way{ } } tankModels{ name:t="tankModels_10" tm:m=[[0.258881, 0.0636462, 1.17001] [0.0248921, 1.19766, -0.0706579] [-1.17148, 0.0395134, 0.257056] [13280.7, 374.595, 5435.92]] unit_class:t="jp_type_60_atm" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="dont_aim" skin:t="jp_camo_multicolor" } way{ } } squad{ name:t="squad_01" tm:m=[[1.06381, 0.010642, 0.555154] [0.0248921, 1.19766, -0.0706579] [-0.554698, 0.0741546, 1.06151] [13306.2, 374.84, 5437.65]] props{ object_marking:i=0 squad_members:t="tankModels_02" squad_members:t="tankModels_03" squad_members:t="tankModels_04" squad_members:t="tankModels_05" squad_members:t="tankModels_06" squad_members:t="tankModels_07" squad_members:t="tankModels_08" squad_members:t="tankModels_09" squad_members:t="tankModels_10" } } armada{ name:t="armada_02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-60013.4, -11424, 19127.2]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="armada_03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-60216, -11388.9, 19822.5]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="armada_04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-60352.9, -11332.3, 20270.7]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="armada_05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-60465.9, -11284, 20752.5]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="armada_06" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-60564.2, -11234.3, 21323.7]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="armada_07" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-60643.9, -11168.5, 21765.8]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="armada_08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-60693.9, -11115.7, 22205.4]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="armada_09" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-60733.4, -11055.3, 22637.3]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="armada_10" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-60737.4, -11004.5, 23176.5]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="armada_11" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-60823, -10859.3, 23524.8]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="armada_12" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-60855.4, -10730.6, 24031.9]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="armada_13" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-60855.6, -10622, 24499]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="armada_14" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-60827.5, -10481.5, 25097.6]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="armada_15" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-60785, -10356.2, 25597.1]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="armada_16" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-60102.4, -11031.7, 25885.1]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="armada_17" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-60102.5, -11147.2, 25572.4]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="armada_18" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-60158.8, -11267.5, 25012.5]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="armada_19" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-60136.3, -11420.4, 24527.2]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="armada_20" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-60057.4, -11622.6, 23950.9]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="armada_21" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-59988.7, -11768.4, 23458.9]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="armada_22" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-59892.4, -11932.9, 22735.1]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="armada_23" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-59790.5, -12051.5, 22013.3]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="armada_24" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-59640.6, -12169.9, 21367.1]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="armada_25" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-59423.7, -12284.6, 20540.3]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="armada_26" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-59215.4, -12340.9, 19789.3]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="armada_27" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-58911.4, -12386.2, 18901.8]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } squad{ name:t="squad_02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-60230.3, -11364.7, 22599.4]] props{ object_marking:i=0 squad_members:t="armada_27" squad_members:t="armada_02" squad_members:t="armada_03" squad_members:t="armada_04" squad_members:t="armada_05" squad_members:t="armada_06" squad_members:t="armada_07" squad_members:t="armada_08" squad_members:t="armada_09" squad_members:t="armada_10" squad_members:t="armada_11" squad_members:t="armada_12" squad_members:t="armada_13" squad_members:t="armada_14" squad_members:t="armada_15" squad_members:t="armada_16" squad_members:t="armada_17" squad_members:t="armada_18" squad_members:t="armada_19" squad_members:t="armada_20" squad_members:t="armada_21" squad_members:t="armada_22" squad_members:t="armada_23" squad_members:t="armada_24" squad_members:t="armada_25" squad_members:t="armada_26" } } squad{ name:t="squad_03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [12602, 409.252, 4841.86]] props{ object_marking:i=0 squad_members:t="structures_01" squad_members:t="structures_02" squad_members:t="objectGroups_08" squad_members:t="objectGroups_09" squad_members:t="objectGroups_10" squad_members:t="objectGroups_11" squad_members:t="objectGroups_12" squad_members:t="objectGroups_02" squad_members:t="objectGroups_06" squad_members:t="objectGroups_15" squad_members:t="objectGroups_16" squad_members:t="objectGroups_17" squad_members:t="objectGroups_18" squad_members:t="structures_03" squad_members:t="structures_04" squad_members:t="structures_05" squad_members:t="structures_06" squad_members:t="objectGroups_19" squad_members:t="objectGroups_20" squad_members:t="objectGroups_21" squad_members:t="objectGroups_22" squad_members:t="structures_07" squad_members:t="structures_08" squad_members:t="objectGroups_23" squad_members:t="objectGroups_24" squad_members:t="objectGroups_25" squad_members:t="objectGroups_26" squad_members:t="objectGroups_27" squad_members:t="objectGroups_28" squad_members:t="objectGroups_29" squad_members:t="objectGroups_30" squad_members:t="objectGroups_31" squad_members:t="structures_09" squad_members:t="structures_10" squad_members:t="structures_11" squad_members:t="structures_12" squad_members:t="structures_18" squad_members:t="objectGroups_07" squad_members:t="objectGroups_03" squad_members:t="objectGroups_04" squad_members:t="objectGroups_05" squad_members:t="objectGroups_32" squad_members:t="objectGroups_33" squad_members:t="objectGroups_34" squad_members:t="objectGroups_35" squad_members:t="objectGroups_36" squad_members:t="structures_19" squad_members:t="structures_20" squad_members:t="structures_21" squad_members:t="structures_22" squad_members:t="structures_23" squad_members:t="structures_24" squad_members:t="structures_25" squad_members:t="structures_26" squad_members:t="structures_27" squad_members:t="structures_28" squad_members:t="structures_29" squad_members:t="structures_30" squad_members:t="structures_31" squad_members:t="structures_32" squad_members:t="structures_33" squad_members:t="structures_34" squad_members:t="structures_35" squad_members:t="structures_36" squad_members:t="structures_37" squad_members:t="structures_38" } } objectGroups{ name:t="armada_01" tm:m=[[1.2, 0, 0] [0, 1.2, 0] [0, 0, 1.2] [13351.4, 372.921, 5277.3]] unit_class:t="notreeobjectgroup" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_48" tm:m=[[1.3, 0, 0] [0, 1, 0] [0, 0, 1] [11203.3, 379.729, 6662.16]] unit_class:t="dynhelipad_dirt_a_ussr" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="objectGroups_49" tm:m=[[0.108874, 0, 2.49362] [0, 2.33127, 0] [-1.03901, 0, 0.0453642] [10438.9, 342.117, 6677.39]] unit_class:t="det_trench_system_c" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_50" tm:m=[[0.107255, 0, 2.45653] [0, 3.29801, 0] [-1.21852, 0, 0.0532017] [10441.5, 345.206, 6568.71]] unit_class:t="det_trench_system_c" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_51" tm:m=[[1.95804e-07, 0, 2.5935] [0, 3.059, 0] [-1.33, 0, 1.00412e-07] [10440.1, 335.328, 6798.46]] unit_class:t="det_trench_system_c" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_52" tm:m=[[0.928832, 0, 21.2737] [0, 16.7076, 0] [-7.09124, 0, 0.309611] [9320.84, 424.357, 6705.15]] unit_class:t="det_trench_half_c" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_53" tm:m=[[3.27674, 0, 18.5833] [0, 20.808, 0] [-6.52927, 0, 1.15129] [9496.02, 406.242, 7014.92]] unit_class:t="det_trench_half_c" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_54" tm:m=[[1.9406e-06, 0, 25.704] [0, 21.76, 0] [-13.6, 0, 1.02677e-06] [9106.17, 437.78, 6968.95]] unit_class:t="det_trench_system_c" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_56" tm:m=[[-0.209383, 0, 2.39326] [0, 3.37075, 0] [-2.62995, 0, -0.230091] [10587.8, 351.652, 6553.54]] unit_class:t="det_trench_system_c" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_57" tm:m=[[0.218587, 0, 2.49846] [0, 3.8, 0] [-1.89277, 0, 0.165596] [10589.6, 340.493, 6656.67]] unit_class:t="det_trench_system_c" objLayer:i=2 props{ army:i=0 active:b=yes } } objectGroups{ name:t="objectGroups_58" tm:m=[[0.2531, 0, 2.89295] [0, 3.96, 0] [-2.19163, 0, 0.191743] [10609.1, 339.026, 6756.37]] unit_class:t="det_trench_system_c" objLayer:i=2 props{ army:i=0 active:b=yes } } structures{ name:t="structures_40" tm:m=[[-0.0869514, 0.0432461, -0.995273] [0.996168, -0.00569346, -0.087277] [-0.00944095, -0.999048, -0.0425854] [9530.35, 415.338, 6980.05]] unit_class:t="tank_target_25_char" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=5 formation_type:t="cols" formation_div:i=1 formation_step:p2=3.6, 4.1 formation_noise:p2=-0.1, -0.8 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_41" tm:m=[[-0.050029, 0.0328639, -0.998207] [0.994263, 0.0962435, -0.0466628] [0.0945374, -0.994815, -0.0374903] [9353.89, 433.133, 6643.85]] unit_class:t="tank_target_25_char" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=11 formation_type:t="cols" formation_div:i=1 formation_step:p2=1.4, 3.4 formation_noise:p2=0.1, -1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_44" tm:m=[[7.54979e-08, -7.54979e-08, -1] [1, 5.69993e-15, 7.54979e-08] [0, -1, 7.54979e-08] [9341.11, 447.851, 6657.49]] unit_class:t="tank_target_17_char" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=9 formation_type:t="cols" formation_div:i=1 formation_step:p2=0.5, 5.3 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_45" tm:m=[[-0.130526, -7.54979e-08, -0.991445] [0.991445, 5.69993e-15, -0.130526] [9.85445e-09, -1, 7.4852e-08] [9512.32, 435.046, 6985.29]] unit_class:t="tank_target_17_char" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=8 formation_type:t="cols" formation_div:i=1 formation_step:p2=0.6, 4.7 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_46" tm:m=[[-2.90573e-07, 0, -1.3] [1.3, 9.81473e-08, -2.90573e-07] [9.81473e-08, -1.3, -2.1938e-14] [9174.62, 450.95, 6918.87]] unit_class:t="tank_target_25_char" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=5 formation_type:t="cols" formation_div:i=1 formation_step:p2=-0.3, 7.2 formation_noise:p2=0.8, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_47" tm:m=[[-0.0748507, -1.29554e-07, -1.71437] [1.29876, 7.40991e-15, -0.0567051] [5.13735e-09, -1.56, 1.17665e-07] [9137.36, 471.013, 6903.27]] unit_class:t="tank_target_17_char" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=8 formation_type:t="cols" formation_div:i=1 formation_step:p2=6.8, 3.2 formation_noise:p2=1.49012e-08, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_48" tm:m=[[7.54979e-08, -7.54979e-08, -1] [1, 5.69993e-15, 7.54979e-08] [0, -1, 7.54979e-08] [10592.1, 356.093, 6546.09]] unit_class:t="tank_target_8_char" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=8 formation_type:t="cols" formation_div:i=1 formation_step:p2=0.5, 2.2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_49" tm:m=[[-0.173648, -7.54979e-08, -0.984808] [0.984808, 5.69993e-15, -0.173648] [1.31101e-08, -1, 7.43509e-08] [10591.9, 345.667, 6646.83]] unit_class:t="tank_target_8_char" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=9 formation_type:t="cols" formation_div:i=1 formation_step:p2=0.8, 2.3 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_50" tm:m=[[-0.130029, 0.0439911, -0.990534] [0.991445, -0.00569347, -0.130402] [-0.0113761, -0.999016, -0.0428744] [10612.3, 344.746, 6746.41]] unit_class:t="tank_target_8_char" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=9 formation_type:t="cols" formation_div:i=1 formation_step:p2=0.1, 2.3 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_51" tm:m=[[-0.130526, 0.0432461, -0.990501] [0.991445, 0.00569347, -0.130402] [9.85445e-09, -0.999048, -0.0436193] [10443.2, 349.393, 6557.95]] unit_class:t="tank_target_8_char" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=9 formation_type:t="cols" formation_div:i=1 formation_step:p2=1.1, 2.6 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_52" tm:m=[[-0.0870727, 0.0436193, -0.995247] [0.996195, -3.29317e-09, -0.0871557] [-0.00380167, -0.999048, -0.0434533] [10440.1, 345.268, 6667.18]] unit_class:t="tank_target_8_char" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=10 formation_type:t="cols" formation_div:i=1 formation_step:p2=1.1, 2.5 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_53" tm:m=[[-0.0870727, 0.0436193, -0.995247] [0.996195, -3.29317e-09, -0.0871557] [-0.00380167, -0.999048, -0.0434533] [10443, 339.503, 6788]] unit_class:t="tank_target_8_char" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=9 formation_type:t="cols" formation_div:i=1 formation_step:p2=1, 3.2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } armada{ name:t="armada_28" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [13271.2, 374.786, 5443.24]] unit_class:t="ah_1s" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ah_1s_rocket_8xTOW_rocket" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=0 fuel:r=0 aiEnabled:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="armada_29" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-64479.8, -20001.6, 27510.6]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="armada_30" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-64783.5, -19636.2, 28279.6]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="armada_31" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-65139, -19137, 29127]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="armada_32" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-65437.3, -18607.7, 29921.8]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="armada_33" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-65802.9, -17984.1, 30598.5]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="armada_34" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-67945.2, -19444.4, 31598]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="armada_35" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-68166.1, -19083.9, 32384.4]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="armada_36" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-68371.6, -18705.2, 33041.7]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="armada_37" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-68547.8, -18289.3, 33714.1]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="armada_38" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-68617.7, -17908.7, 34407.9]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="armada_39" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-68676.9, -17465.5, 35113.8]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="armada_40" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-68702.4, -17210.6, 35481.1]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="armada_41" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-69528.3, -24456.3, 30962]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="armada_42" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-67087.4, -27100.9, 32355]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="armada_43" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-67367.7, -26968.6, 33095.2]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="armada_44" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-67807.6, -26656.8, 34271.4]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } } areas{ area_01{ type:t="Sphere" tm:m=[[-18.9979, 0, -18.9979] [0, 26.8671, 0] [18.9979, 0, -18.9979] [13394.2, 391.699, 5405]] objLayer:i=0 props{ } } area_02{ type:t="Sphere" tm:m=[[-18.2242, 0, -26.0268] [0, 31.7729, 0] [26.0268, 0, -18.2242] [12414.8, 470.454, 4667.29]] objLayer:i=0 props{ } } area_03{ type:t="Sphere" tm:m=[[2.39155e-06, 0, 31.6771] [0, 31.6771, 0] [-31.6771, 0, 2.39155e-06] [13554.5, 388.365, 4949.32]] objLayer:i=0 props{ } } area_04{ type:t="Sphere" tm:m=[[-38.2859, 0, 45.6274] [0, 59.5623, 0] [-45.6274, 0, -38.2859] [13740.7, 493.059, 4386.79]] objLayer:i=0 props{ } } area_05{ type:t="Sphere" tm:m=[[-199.477, 0, 93.0178] [0, 220.099, 0] [-93.0178, 0, -199.477] [15492.7, 769.096, 3556.86]] objLayer:i=0 props{ } } area_06{ type:t="Sphere" tm:m=[[-42.9214, 0, 7.56821] [0, 43.5836, 0] [-7.56821, 0, -42.9214] [11045.1, 404.274, 6626.77]] objLayer:i=0 props{ } } area_07{ type:t="Sphere" tm:m=[[53.9334, 0, 0] [0, 53.9334, 0] [0, 0, 53.9334] [8146.85, 210.499, 10472.2]] objLayer:i=0 props{ } } area_08{ type:t="Sphere" tm:m=[[48.5525, 0, 0] [0, 48.5525, 0] [0, 0, 48.5525] [8566.79, 210.499, 11244.3]] objLayer:i=0 props{ } } area_09{ type:t="Sphere" tm:m=[[91.5917, 0, 0] [0, 91.5917, 0] [0, 0, 91.5917] [11280.6, 366.44, 6675.05]] objLayer:i=0 props{ } } area_10{ type:t="Sphere" tm:m=[[80.0211, 0, 0] [0, 80.0211, 0] [0, 0, 80.0211] [11024.6, 371.345, 6696.76]] objLayer:i=0 props{ } } } objLayers{ layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } } wayPoints{ }