selected_tag:t="" bin_dump_file:t="" mission_settings{ atmosphere{ pressure:r=760 temperature:r=15 } player{ army:i=1 wing:t="armada_09" wing:t="armada_10" wing:t="armada_11" wing:t="armada_12" wing:t="armada_13" wing:t="armada_14" wing:t="armada_15" wing:t="armada_16" } player_teamB{ army:i=2 wing:t="armada_01" wing:t="armada_02" wing:t="armada_03" wing:t="armada_04" wing:t="armada_05" wing:t="armada_06" wing:t="armada_07" wing:t="armada_08" } mission{ name:t="Future_City_War" type:t="domination" level:t="levels/avg_future_city.bin" campaign:t="UserMissions" restoreType:t="attempts" optionalTakeOff:b=no missionDebriefing:t="" missionBriefing:t="" environment:t="Day" weather:t="hazy" locName:t="[Domination]Future City War" locDesc:t="Future City War" scoreLimit:i=100000 missionType{ _Dom:b=no _Conq:b=no _CnvA:b=no _CnvB:b=no _ArtDA:b=no _ArtDB:b=no _Bttl:b=no _DBttlA:b=no _DBttlB:b=no _Bto:b=no _Flc:b=no _v1_race_straight:b=no _v1_race_inverted:b=no _v2_race_straight:b=no _v2_race_inverted:b=no _Conq1:b=no _Conq2:b=no _Conq3:b=no _Conq4:b=no _Conq5:b=no _Conq6:b=no } tags{ } } spectator_points{ } cover_points{ } aiParams{ aiEffectivenessViscosity:r=90 effectivenessDistances:p2=2500, 7000 } } imports{ } triggers{ isCategory:b=yes is_enabled:b=yes mission_init{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{ } } conditions{ } actions{ missionMarkAsCaptureZone{ army:i=1 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="capture 1" canCaptureOnGround:b=yes canCaptureByGM:b=yes tags{ helicopter:b=yes tank:b=yes } } missionMarkAsCaptureZone{ army:i=2 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="capture 2" canCaptureOnGround:b=yes canCaptureByGM:b=yes tags{ helicopter:b=yes tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Tank Spawn" spawnEffect:b=no isStrictSpawn:b=no resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=yes isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 target:t="area_squad_01" team:t="A" tags{ tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Tank Spawn" spawnEffect:b=no isStrictSpawn:b=no resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=yes isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 target:t="area_squad_02" team:t="B" tags{ tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Airfield" spawnEffect:b=no isStrictSpawn:b=no resetStrictSpawnIndex:b=no isAirfield:b=yes isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=yes replaceAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 target:t="Airfield 1" team:t="A" tags{ air:b=yes helicopter:b=yes tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Airfield" spawnEffect:b=no isStrictSpawn:b=no resetStrictSpawnIndex:b=no isAirfield:b=yes isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 target:t="Airfield 2" team:t="B" tags{ air:b=yes helicopter:b=yes tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Air Spawn " spawnEffect:b=no isStrictSpawn:b=no resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=yes replaceAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 target:t="air spawn 1" team:t="A" } missionMarkAsRespawnPoint{ loc_name:t="Air Spawn " spawnEffect:b=no isStrictSpawn:b=no resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 target:t="Air spawn 2" team:t="B" } } else_actions{ } } } mission_objectives{ isCategory:b=yes is_enabled:b=yes } variables{ } dialogs{ } airfields{ } effects{ } units{ structures{ name:t="structures_01" tm:m=[[0.422618, 0, 0.906308] [0, 1, 0] [-0.906308, 0, 0.422618] [-319.124, 4.02439, -1443.84]] unit_class:t="city_bridge_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="bridge" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_02" tm:m=[[0.866025, 0, 0.5] [0, 1, 0] [-0.5, 0, 0.866025] [57.6381, 5.13599, -662.227]] unit_class:t="city_bridge_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_03" tm:m=[[0.953717, 0, 0.300706] [0, 1, 0] [-0.300706, 0, 0.953717] [315.126, 4.4738, -563.554]] unit_class:t="city_bridge_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_04" tm:m=[[0.5, 0, -0.866025] [0, 1, 0] [0.866025, 0, 0.5] [-782.164, 5.26963, 211.569]] unit_class:t="city_bridge_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_05" tm:m=[[0.5, 0, -0.866025] [0, 1, 0] [0.866025, 0, 0.5] [-573.865, 5.7345, -138.427]] unit_class:t="city_bridge_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_06" tm:m=[[0.422618, 0, 0.906308] [0, 1, 0] [-0.906308, 0, 0.422618] [-804.188, 4.45603, -779.847]] unit_class:t="city_bridge_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_07" tm:m=[[0.382683, 0, 0.92388] [0, 1, 0] [-0.92388, 0, 0.382683] [-548.986, 4.24716, -236.245]] unit_class:t="city_bridge_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [671.608, 4.30079, -436.836]] unit_class:t="city_bridge_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_09" tm:m=[[0.422618, 0, 0.906308] [0, 1, 0] [-0.906308, 0, 0.422618] [-138.368, 4.21552, -1054.63]] unit_class:t="city_bridge_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_10" tm:m=[[0.887011, 0, -0.461749] [0, 1, 0] [0.461749, 0, 0.887011] [16.2918, 3.66132, -128.321]] unit_class:t="city_bridge_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_11" tm:m=[[0.300706, 0, -0.953717] [0, 1, 0] [0.953717, 0, 0.300706] [218.68, 4.12624, -467.093]] unit_class:t="city_bridge_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_12" tm:m=[[0.991445, 0, 0.130526] [0, 1, 0] [-0.130526, 0, 0.991445] [-501.014, 6.29076, -179.221]] unit_class:t="city_bridge_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_13" tm:m=[[0.866025, 0, 0.5] [0, 1, 0] [-0.5, 0, 0.866025] [-315.283, 4.49943, 549.838]] unit_class:t="berlin_bridge_01" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_14" tm:m=[[0.5, 0, -0.866025] [0, 1, 0] [0.866025, 0, 0.5] [443.681, 5.06281, 449.883]] unit_class:t="berlin_bridge_01" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_15" tm:m=[[0.887011, 0, -0.461749] [0, 1, 0] [0.461749, 0, 0.887011] [263.632, 3.80946, 633.641]] unit_class:t="berlin_bridge_01" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_16" tm:m=[[0.866025, 0, 0.5] [0, 1, 0] [-0.5, 0, 0.866025] [-1386.83, 3.79152, -74.3343]] unit_class:t="berlin_bridge_01" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_17" tm:m=[[0.422618, 0, 0.906308] [0, 1, 0] [-0.906308, 0, 0.422618] [496.404, 3.80734, -1346.21]] unit_class:t="berlin_bridge_01" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_18" tm:m=[[0.34202, 0, 0.939693] [0, 1, 0] [-0.939693, 0, 0.34202] [686.713, 4.59245, -753.592]] unit_class:t="berlin_bridge_01" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } objectGroups{ name:t="Airfield 2" tm:m=[[-0.737278, 0, 0.67559] [0, 1, 0] [-0.67559, 0, -0.737278] [11228.1, 30.9011, -15357.6]] unit_class:t="dynaf_korea_2k" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="Airfield 1" tm:m=[[0.965926, 0, -0.258819] [0, 1, 0] [0.258819, 0, 0.965926] [-23287.5, 48.0203, 4340.24]] unit_class:t="dynaf_korea_2k" objLayer:i=1 props{ army:i=1 active:b=yes } } armada{ name:t="armada_01" tm:m=[[-0.642788, 0, 0.766044] [0, 1, 0] [-0.766044, 0, -0.642788] [2854.4, 400, -5185.45]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="armada_02" tm:m=[[-0.642788, 0, 0.766044] [0, 1, 0] [-0.766044, 0, -0.642788] [2965.52, 400, -5104.02]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="armada_03" tm:m=[[-0.642788, 0, 0.766044] [0, 1, 0] [-0.766044, 0, -0.642788] [3076.64, 400, -5022.59]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="armada_04" tm:m=[[-0.642788, 0, 0.766044] [0, 1, 0] [-0.766044, 0, -0.642788] [3187.75, 400, -4941.15]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="armada_05" tm:m=[[-0.642788, 0, 0.766044] [0, 1, 0] [-0.766044, 0, -0.642788] [3298.87, 400, -4859.72]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="armada_06" tm:m=[[-0.642788, 0, 0.766044] [0, 1, 0] [-0.766044, 0, -0.642788] [3409.99, 400, -4778.29]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="armada_07" tm:m=[[-0.642788, 0, 0.766044] [0, 1, 0] [-0.766044, 0, -0.642788] [3521.11, 400, -4696.86]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="armada_08" tm:m=[[-0.642788, 0, 0.766044] [0, 1, 0] [-0.766044, 0, -0.642788] [3632.22, 400, -4615.43]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="armada_09" tm:m=[[0.642788, 0, -0.766045] [0, 1, 0] [0.766045, 0, 0.642788] [-5161.84, 400, 4302.32]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="armada_10" tm:m=[[0.642788, 0, -0.766045] [0, 1, 0] [0.766045, 0, 0.642788] [-5272.96, 400, 4220.89]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="armada_11" tm:m=[[0.642788, 0, -0.766045] [0, 1, 0] [0.766045, 0, 0.642788] [-5384.08, 400, 4139.46]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="armada_12" tm:m=[[0.642788, 0, -0.766045] [0, 1, 0] [0.766045, 0, 0.642788] [-5495.2, 400, 4058.03]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="armada_13" tm:m=[[0.642788, 0, -0.766045] [0, 1, 0] [0.766045, 0, 0.642788] [-5606.31, 400, 3976.6]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="armada_14" tm:m=[[0.642788, 0, -0.766045] [0, 1, 0] [0.766045, 0, 0.642788] [-5717.43, 400, 3895.16]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="armada_15" tm:m=[[0.642788, 0, -0.766045] [0, 1, 0] [0.766045, 0, 0.642788] [-5828.55, 400, 3813.73]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } area_squad{ name:t="area_squad_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-1279.07, 52.6084, 709.664]] props{ squad_members:t="area_33" squad_members:t="area_34" squad_members:t="area_35" squad_members:t="area_36" squad_members:t="area_37" squad_members:t="area_38" squad_members:t="area_39" squad_members:t="area_40" squad_members:t="area_41" squad_members:t="area_42" squad_members:t="area_43" squad_members:t="area_44" squad_members:t="area_45" squad_members:t="area_46" squad_members:t="area_47" squad_members:t="area_32" } } area_squad{ name:t="area_squad_02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [905.036, 10.4787, -974.839]] props{ squad_members:t="area_01" squad_members:t="area_02" squad_members:t="area_03" squad_members:t="area_04" squad_members:t="area_05" squad_members:t="area_06" squad_members:t="area_07" squad_members:t="area_08" squad_members:t="area_09" squad_members:t="area_10" squad_members:t="area_11" squad_members:t="area_12" squad_members:t="area_13" squad_members:t="area_14" squad_members:t="area_15" squad_members:t="area_16" } } armada{ name:t="armada_16" tm:m=[[0.642788, 0, -0.766045] [0, 1, 0] [0.766045, 0, 0.642788] [-5944.57, 400, 3695.58]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } squad{ name:t="squad_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5810.19, 400, 3687.75]] props{ object_marking:i=0 squad_members:t="armada_09" squad_members:t="armada_10" squad_members:t="armada_11" squad_members:t="armada_12" squad_members:t="armada_13" squad_members:t="armada_14" squad_members:t="armada_15" squad_members:t="armada_16" } } squad{ name:t="squad_02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2809.4, 400, -5099.8]] props{ object_marking:i=0 squad_members:t="armada_01" squad_members:t="armada_02" squad_members:t="armada_03" squad_members:t="armada_04" squad_members:t="armada_05" squad_members:t="armada_06" squad_members:t="armada_07" squad_members:t="armada_08" } } } areas{ area_01{ type:t="Sphere" tm:m=[[20, 0, 0] [0, 20, 0] [0, 0, 20] [828.064, 5.46741, -1037.82]] objLayer:i=0 props{ } } area_02{ type:t="Sphere" tm:m=[[20, 0, 0] [0, 20, 0] [0, 0, 20] [832.232, 5.46741, -1017.67]] objLayer:i=0 props{ } } area_03{ type:t="Sphere" tm:m=[[20, 0, 0] [0, 20, 0] [0, 0, 20] [836.399, 5.46741, -997.526]] objLayer:i=0 props{ } } area_04{ type:t="Sphere" tm:m=[[20, 0, 0] [0, 20, 0] [0, 0, 20] [840.566, 5.46741, -977.38]] objLayer:i=0 props{ } } area_05{ type:t="Sphere" tm:m=[[20, 0, 0] [0, 20, 0] [0, 0, 20] [844.734, 5.46741, -957.233]] objLayer:i=0 props{ } } area_06{ type:t="Sphere" tm:m=[[20, 0, 0] [0, 20, 0] [0, 0, 20] [848.901, 5.46741, -937.087]] objLayer:i=0 props{ } } area_07{ type:t="Sphere" tm:m=[[20, 0, 0] [0, 20, 0] [0, 0, 20] [853.069, 5.46741, -916.94]] objLayer:i=0 props{ } } area_08{ type:t="Sphere" tm:m=[[20, 0, 0] [0, 20, 0] [0, 0, 20] [857.236, 5.46741, -896.794]] objLayer:i=0 props{ } } area_09{ type:t="Sphere" tm:m=[[20, 0, 0] [0, 20, 0] [0, 0, 20] [843.884, 5.46743, -1040.48]] objLayer:i=0 props{ } } area_10{ type:t="Sphere" tm:m=[[20, 0, 0] [0, 20, 0] [0, 0, 20] [848.051, 5.46743, -1020.33]] objLayer:i=0 props{ } } area_11{ type:t="Sphere" tm:m=[[20, 0, 0] [0, 20, 0] [0, 0, 20] [852.219, 5.46743, -1000.19]] objLayer:i=0 props{ } } area_12{ type:t="Sphere" tm:m=[[20, 0, 0] [0, 20, 0] [0, 0, 20] [856.386, 5.46743, -980.04]] objLayer:i=0 props{ } } area_13{ type:t="Sphere" tm:m=[[20, 0, 0] [0, 20, 0] [0, 0, 20] [860.553, 5.46743, -959.894]] objLayer:i=0 props{ } } area_14{ type:t="Sphere" tm:m=[[20, 0, 0] [0, 20, 0] [0, 0, 20] [864.721, 5.46743, -939.747]] objLayer:i=0 props{ } } area_15{ type:t="Sphere" tm:m=[[20, 0, 0] [0, 20, 0] [0, 0, 20] [868.888, 5.46743, -919.601]] objLayer:i=0 props{ } } area_16{ type:t="Sphere" tm:m=[[20, 0, 0] [0, 20, 0] [0, 0, 20] [873.056, 5.46743, -899.455]] objLayer:i=0 props{ } } area_33{ type:t="Sphere" tm:m=[[-8.45236, 0, 18.1262] [0, 20, 0] [-18.1262, 0, -8.45236] [-1199.2, 52.9222, 678.231]] objLayer:i=0 props{ } } area_34{ type:t="Sphere" tm:m=[[-8.45236, 0, 18.1262] [0, 20, 0] [-18.1262, 0, -8.45236] [-1219.22, 52.9222, 673.494]] objLayer:i=0 props{ } } area_35{ type:t="Sphere" tm:m=[[-8.45236, 0, 18.1262] [0, 20, 0] [-18.1262, 0, -8.45236] [-1239.24, 52.9222, 668.756]] objLayer:i=0 props{ } } area_36{ type:t="Sphere" tm:m=[[-8.45236, 0, 18.1262] [0, 20, 0] [-18.1262, 0, -8.45236] [-1259.26, 52.9222, 664.019]] objLayer:i=0 props{ } } area_37{ type:t="Sphere" tm:m=[[-8.45236, 0, 18.1262] [0, 20, 0] [-18.1262, 0, -8.45236] [-1279.28, 52.9222, 659.282]] objLayer:i=0 props{ } } area_38{ type:t="Sphere" tm:m=[[-8.45236, 0, 18.1262] [0, 20, 0] [-18.1262, 0, -8.45236] [-1299.3, 52.9222, 654.545]] objLayer:i=0 props{ } } area_39{ type:t="Sphere" tm:m=[[-8.45236, 0, 18.1262] [0, 20, 0] [-18.1262, 0, -8.45236] [-1319.32, 52.9222, 649.807]] objLayer:i=0 props{ } } area_40{ type:t="Sphere" tm:m=[[-8.45236, 0, 18.1262] [0, 20, 0] [-18.1262, 0, -8.45236] [-1339.34, 52.9222, 645.07]] objLayer:i=0 props{ } } area_41{ type:t="Sphere" tm:m=[[-8.45236, 0, 18.1262] [0, 20, 0] [-18.1262, 0, -8.45236] [-1203.47, 52.9222, 693.693]] objLayer:i=0 props{ } } area_42{ type:t="Sphere" tm:m=[[-8.45236, 0, 18.1262] [0, 20, 0] [-18.1262, 0, -8.45236] [-1223.49, 52.9222, 688.956]] objLayer:i=0 props{ } } area_43{ type:t="Sphere" tm:m=[[-8.45236, 0, 18.1262] [0, 20, 0] [-18.1262, 0, -8.45236] [-1243.51, 52.9222, 684.218]] objLayer:i=0 props{ } } area_44{ type:t="Sphere" tm:m=[[-8.45236, 0, 18.1262] [0, 20, 0] [-18.1262, 0, -8.45236] [-1263.53, 52.9222, 679.481]] objLayer:i=0 props{ } } area_45{ type:t="Sphere" tm:m=[[-8.45236, 0, 18.1262] [0, 20, 0] [-18.1262, 0, -8.45236] [-1283.55, 52.9222, 674.743]] objLayer:i=0 props{ } } area_46{ type:t="Sphere" tm:m=[[-8.45236, 0, 18.1262] [0, 20, 0] [-18.1262, 0, -8.45236] [-1303.57, 52.9222, 670.006]] objLayer:i=0 props{ } } area_47{ type:t="Sphere" tm:m=[[-8.45236, 0, 18.1262] [0, 20, 0] [-18.1262, 0, -8.45236] [-1323.59, 52.9222, 665.269]] objLayer:i=0 props{ } } area_32{ type:t="Sphere" tm:m=[[-8.45236, 0, 18.1262] [0, 20, 0] [-18.1262, 0, -8.45236] [-1343.62, 52.9222, 660.532]] objLayer:i=0 props{ } } "capture 1"{ type:t="Sphere" tm:m=[[100, 0, 0] [0, 100, 0] [0, 0, 100] [-1144.03, 55.2805, 747.55]] objLayer:i=0 props{ } } "capture 2"{ type:t="Sphere" tm:m=[[100, 0, 0] [0, 100, 0] [0, 0, 100] [999.928, 22.6557, -1015.58]] objLayer:i=0 props{ } } "capture 3"{ type:t="Sphere" tm:m=[[600, 0, 0] [0, 600, 0] [0, 0, 600] [143.428, 20.6472, 247.407]] objLayer:i=0 props{ } } "capture 4"{ type:t="Sphere" tm:m=[[288.83, 0, 0] [0, 288.83, 0] [0, 0, 288.83] [-390.514, 2.89954, -745.535]] objLayer:i=0 props{ } } "air spawn 1"{ type:t="Sphere" tm:m=[[400, 0, 0] [0, 400, 0] [0, 0, 400] [-6650.92, 400, 3658.86]] objLayer:i=0 props{ } } "Air spawn 2"{ type:t="Sphere" tm:m=[[400, 0, 0] [0, 400, 0] [0, 0, 400] [2465.87, 400, -5599.58]] objLayer:i=0 props{ } } } objLayers{ layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } } wayPoints{ }