selected_tag:t="" bin_dump_file:t="" mission_settings{ player{ army:i=1 wing:t="iran" } player_teamB{ army:i=2 wing:t="IRAQ" } mission{ type:t="singleMission" level:t="levels/tunisia.bin" environment:t="Morning" weather:t="clear" locName:t="hozazurka4" gt_mp_tickets:b=yes gt_mp_capture:b=yes scoreLimit:i=70000 deathPenaltyMul:r=1.5 showTacticalMapCellSize:b=yes mission{ difficulty:t="hardcore" useAlternativeMapCoord:b=no randomSpawnTeams:b=no remapAiTankModels:b=yes } } } imports{} triggers{ isCategory:b=yes is_enabled:b=yes "SUM SHI"{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{} } conditions{} actions{ unitSetProperties{ object:t="iran" object:t="IRAQ" speed:r=0 throttle:r=0 aiEnabled:b=no } unitSetStealth{ set:b=yes radius:r=-1 target:t="iran" target:t="IRAQ" target:t="NPZ01" target:t="NPZ2" target:t="NPZ3" team:t="Both" } } else_actions{} } "AF IRAQ 1"{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{} } conditions{} actions{ addAirfield{ runwayStart:t="AF2 start " runwayEnd:t="AF2 end" runwayWidth:r=400 army:i=2 spawnPoint:t="spawn12" spawnPoint:t="spawn16" spawnPoint:t="spawn17" spawnPoint:t="spawn15" spawnPoint:t="spawn12" spawnPoint:t="spawn13" } missionMarkAsRespawnPoint{ loc_name:t="Штурмовики" spawnEffect:b=no isStrictSpawn:b=no resetStrictSpawnIndex:b=no isAirfield:b=yes isUnit:b=no forceCreate:b=no useExisting:b=no ignoreTeamsOnReuse:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=yes removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 target:t="AF2 start " team:t="B" tags{ air:b=yes } } addAirfield{ runwayStart:t="AF1 start" runwayEnd:t="AF1 end" runwayWidth:r=400 army:i=2 spawnPoint:t="spawn1" spawnPoint:t="spawn02" spawnPoint:t="spawn03" spawnPoint:t="spawn04" spawnPoint:t="spawn05" spawnPoint:t="spawn06" } missionMarkAsRespawnPoint{ loc_name:t="Истребители" spawnEffect:b=no isStrictSpawn:b=no resetStrictSpawnIndex:b=no isAirfield:b=yes isUnit:b=no forceCreate:b=no useExisting:b=no ignoreTeamsOnReuse:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=yes removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 target:t="AF1 start" team:t="B" object:t="objectGroups_05" tags{ air:b=yes } } } else_actions{} } "TANK SPAWN IRAG"{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{} } conditions{} actions{ missionMarkAsRespawnPoint{ loc_name:t="allahZ" spawnEffect:b=no isStrictSpawn:b=no resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no forceCreate:b=no useExisting:b=no ignoreTeamsOnReuse:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 target:t="area_01" team:t="B" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes artillery:b=yes aaa:b=yes } } } else_actions{} } SANDIH{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0 } } conditions{} actions{ unitPlayEffect{ effect_type:t="specify" effect:t="location_dust_cloud_sand" offset:p3=0, 0, 0 show:b=yes attach:b=no scale:r=100 loopSpawn:b=yes delay:p2=1, 1 target:t="v" target:t="v02" target:t="v03" target:t="v04" target:t="v05" target:t="v06" target:t="v07" target:t="v16" target:t="v18" target:t="v20" target:t="v21" target:t="v22" target:t="v15" target:t="v27" target:t="v28" target:t="v29" target:t="v30" target:t="v31" target:t="v26" target:t="v23" target:t="v24" target:t="v32" target:t="v25" target:t="v33" target:t="v34" target:t="v08" target:t="v09" target:t="v35" useForTriggerFiltered:b=no } } else_actions{} } INVISIBLE{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{} } conditions{} actions{ unitSetStealth{ set:b=yes radius:r=-1 target:t=" allah" target:t="NPZ3" target:t="NPZ2" target:t="NPZ02" team:t="Both" } unitSetProperties{ object:t=" allah" army:i=0 isImmortal:b=yes } } else_actions{} } CAPTURE1{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{} } conditions{} actions{ missionMarkAsCaptureZone{ army:i=1 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="capture1" target:t="capture2" canCaptureOnGround:b=yes canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes useHUDMarkers:b=yes captureNoPenalty:b=yes zoneDefenders{} tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes artillery:b=yes } } } else_actions{} } NPZ{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{} } conditions{} actions{ missionSetBombingArea{ army:i=1 target:t="NPZ01ZZ!" target:t="NPZ0z1" target:t="NPZ0z02" hp:r=40000 } unitSetProperties{ object:t="NPZ01" object:t="NPZ2" object:t="NPZ3" army:i=1 } } else_actions{} } "if 1 NPZ1 destr"{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{} } conditions{ missionIsBombingAreaDestroyed{ target:t="NPZ01ZZ!" } } actions{ unitDamage{ power:r=1 useEffect:b=no countEffects:i=1 delay:p2=1, 1 offset:p3=0, 0, 0 radiusOffset:p2=10, 15 target:t="NPZ01" } } else_actions{} } "if 2 NPZ1 destr"{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{} } conditions{ missionIsBombingAreaDestroyed{ target:t="NPZ0z1" } } actions{ unitDamage{ power:r=1 useEffect:b=no countEffects:i=1 delay:p2=1, 1 offset:p3=0, 0, 0 radiusOffset:p2=10, 15 target:t="NPZ2" } } else_actions{} } "if 3 NPZ1 destr"{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{} } conditions{ missionIsBombingAreaDestroyed{ target:t="NPZ0z02" } } actions{ unitDamage{ power:r=1 useEffect:b=no countEffects:i=1 delay:p2=1, 1 offset:p3=0, 0, 0 radiusOffset:p2=10, 15 target:t="NPZ3" } } else_actions{} } "if left 1 capt"{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsZoneCaptured{ target:t="capture1" army:i=2 } } actions{ missionMarkAsCaptureZone{ army:i=1 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="capture04" target:t="capture06" canCaptureOnGround:b=yes canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes useHUDMarkers:b=yes captureNoPenalty:b=yes zoneDefenders{} tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes artillery:b=yes } } } else_actions{} } "if left 2 capt"{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsZoneCaptured{ target:t="capture04" army:i=2 } missionIsZoneCaptured{ target:t="capture06" army:i=2 } } actions{ missionMarkAsCaptureZone{ army:i=1 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="capture05" canCaptureOnGround:b=yes canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes useHUDMarkers:b=yes captureNoPenalty:b=yes zoneDefenders{} tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes artillery:b=yes } } } else_actions{} } "if left 3 capt"{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsZoneCaptured{ target:t="capture05" army:i=2 } } actions{ missionMarkAsCaptureZone{ army:i=1 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="capture10" canCaptureOnGround:b=yes canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes useHUDMarkers:b=yes captureNoPenalty:b=yes zoneDefenders{} tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes artillery:b=yes } } } else_actions{} } "if left 4 capt"{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsZoneCaptured{ target:t="capture10" army:i=2 } } actions{ missionMarkAsCaptureZone{ army:i=1 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="capture11" canCaptureOnGround:b=yes canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes useHUDMarkers:b=yes captureNoPenalty:b=yes zoneDefenders{} tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes artillery:b=yes } } } else_actions{} } } mission_objectives{ isCategory:b=yes is_enabled:b=yes } variables{} dialogs{} airfields{} effects{} units{ armada{ name:t="armada_01" tm:m=[[-0.935922, 0, -0.352205] [0, 1, 0] [0.352205, 0, -0.935922] [16664.6, 20.6472, -29056]] unit_class:t="su_17m2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-25582.5, 12271.3, 23029.6]] unit_class:t="mig_25pd" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } objectGroups{ name:t="objectGroups_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-8954.11, 132.742, -13772.1]] unit_class:t="dynbase_field_camp_square" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_02" tm:m=[[-0.00558771, 0, -0.999984] [0, 1, 0] [0.999984, 0, -0.00558771] [-8727.6, 139.87, -13601.1]] unit_class:t="dynbase_ammunition_storage_square" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-8924.7, 132.742, -13591]] unit_class:t="dynbase_ammunition_camp_square" objLayer:i=2 props{ army:i=2 active:b=yes } } structures{ name:t="structures_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-8556.75, 134.834, -13468]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-8545.07, 134.834, -13537.8]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-8534.85, 134.834, -13605.2]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_04" tm:m=[[0.714527, 0.0164429, 0] [-0.0164429, 0.714527, 0] [0, 0, 0.714716] [-8774.14, 134.834, -13426.9]] unit_class:t="bombtarget_administrative_building_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_05" tm:m=[[0.763849, 0.0175769, -0.000189767] [-0.0175779, 0.763805, -0.00824633] [0, 0.00824847, 0.764007] [-8732.22, 135.865, -13419.2]] unit_class:t="bombtarget_administrative_building_02_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_06" tm:m=[[0.999735, 0.0229646, 0.001383] [-0.0230062, 0.997927, 0.0600982] [0, -0.0601142, 0.998192] [-8694.22, 134.546, -13407.7]] unit_class:t="bombtarget_administrative_building_04_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_07" tm:m=[[0.999735, 0.0229646, 0.001383] [-0.0230062, 0.997927, 0.0600982] [0, -0.0601142, 0.998192] [-8679.21, 134.895, -13407.7]] unit_class:t="bombtarget_administrative_building_04_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } wheeled_vehicles{ name:t="structures_08" tm:m=[[0.2342, 0, -0.972188] [0, 1, 0] [0.972188, 0, 0.2342] [-8729.21, 135.098, -13433]] unit_class:t="ussr_gaz_67" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } wheeled_vehicles{ name:t="structures_09" tm:m=[[0.2342, 0, -0.972188] [0, 1, 0] [0.972188, 0, 0.2342] [-8731.6, 134.955, -13432.8]] unit_class:t="ussr_motobike" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } wheeled_vehicles{ name:t="structures_10" tm:m=[[-0.0796621, 0, -0.996822] [0, 1, 0] [0.996822, 0, -0.0796621] [-8733.95, 135.098, -13433.7]] unit_class:t="ussr_gaz_67" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } wheeled_vehicles{ name:t="structures_11" tm:m=[[0.113396, 0, -0.99355] [0, 1, 0] [0.99355, 0, 0.113396] [-8737.16, 135.098, -13433.7]] unit_class:t="ussr_gaz_67" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } wheeled_vehicles{ name:t="structures_12" tm:m=[[0.0414653, 0, -0.99914] [0, 1, 0] [0.99914, 0, 0.0414653] [-8740.2, 135.098, -13434]] unit_class:t="ussr_gaz_67" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } objectGroups{ name:t="structures_13" tm:m=[[-0.100474, 0, -0.99494] [0, 1, 0] [0.99494, 0, -0.100474] [-8743.66, 134.558, -13434]] unit_class:t="car_uaz_452" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_14" tm:m=[[-0.100474, 0, -0.99494] [0, 1, 0] [0.99494, 0, -0.100474] [-8748.23, 134.471, -13434]] unit_class:t="car_uaz_31514" objLayer:i=1 props{ army:i=2 active:b=yes } } structures{ name:t="structures_15" tm:m=[[0.991519, 0.0230046, 0.127909] [-0.0243327, 0.999665, 0.00882977] [-0.127663, -0.0118673, 0.991747] [-8535.7, 135.371, -13721.7]] unit_class:t="bombtarget_administrative_building_05_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_16" tm:m=[[0.700371, 0.0161678, 0.0561869] [-0.016782, 0.702571, 0.00702307] [-0.0560065, -0.00834042, 0.700522] [-8559.93, 135.371, -13732]] unit_class:t="bombtarget_administrative_building_07_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_17" tm:m=[[0.987616, 0.0230046, 0.155194] [-0.0245669, 0.999665, 0.00815562] [-0.154955, -0.0118673, 0.98785] [-8599.71, 135.371, -13562.2]] unit_class:t="bombtarget_administrative_building_08_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_18" tm:m=[[0.798339, 0.0183706, -0.000198335] [-0.0183716, 0.798292, -0.00861867] [0, 0.00862091, 0.798504] [-8523.27, 134.546, -13657]] unit_class:t="bombtarget_administrative_building_02_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_19" tm:m=[[0.180897, 0.0142873, -0.593962] [0.00289016, 0.620854, 0.0158144] [0.594126, -0.00737033, 0.18077] [-8612.81, 135.371, -13739.2]] unit_class:t="bombtarget_administrative_building_09_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_20" tm:m=[[0.987616, 0.0230046, 0.155194] [-0.0245669, 0.999665, 0.00815562] [-0.154955, -0.0118673, 0.98785] [-8703.53, 133.184, -13763.9]] unit_class:t="bombtarget_cooling_tower_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_21" tm:m=[[0.987616, 0.0230046, 0.155194] [-0.0245669, 0.999665, 0.00815562] [-0.154955, -0.0118673, 0.98785] [-8768.93, 133.184, -13798.8]] unit_class:t="bombtarget_cooling_tower_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_23" tm:m=[[0.987616, 0.0230046, 0.155194] [-0.0245669, 0.999665, 0.00815562] [-0.154955, -0.0118673, 0.98785] [-8845.03, 133.184, -13772.7]] unit_class:t="bombtarget_chimney_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_22" tm:m=[[0.561195, 0.0130056, 0.0668063] [-0.0129144, 0.565157, -0.00153738] [-0.0668244, 0, 0.561344] [-8556.4, 134.834, -13778.4]] unit_class:t="bombtarget_administrative_building_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_24" tm:m=[[-0.126709, 0.0144941, 0.616966] [0.00291586, 0.629843, -0.0141979] [-0.61713, 0, -0.126743] [-8514.36, 134.834, -13764]] unit_class:t="bombtarget_administrative_building_04_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_25" tm:m=[[-0.562848, 0.0129814, 0.0376878] [0.0129524, 0.564108, -0.000867281] [-0.0376978, 0, -0.562997] [-8458.88, 135.754, -13693.1]] unit_class:t="bombtarget_administrative_building_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_26" tm:m=[[-0.561894, 0.0130449, -0.0749165] [0.0129305, 0.566867, 0.001724] [0.0749364, 0, -0.562044] [-8469.36, 135.656, -13594.1]] unit_class:t="bombtarget_administrative_building_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } squad{ name:t=" allah" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-8670.32, 134.818, -13580.7]] props{ squad_members:t="objectGroups_01" squad_members:t="objectGroups_02" squad_members:t="objectGroups_03" squad_members:t="structures_01" squad_members:t="structures_02" squad_members:t="structures_03" squad_members:t="structures_04" squad_members:t="structures_05" squad_members:t="structures_06" squad_members:t="structures_07" squad_members:t="structures_08" squad_members:t="structures_09" squad_members:t="structures_10" squad_members:t="structures_11" squad_members:t="structures_12" squad_members:t="structures_13" squad_members:t="structures_14" squad_members:t="structures_15" squad_members:t="structures_16" squad_members:t="structures_17" squad_members:t="structures_18" squad_members:t="structures_19" squad_members:t="structures_20" squad_members:t="structures_21" squad_members:t="structures_23" squad_members:t="structures_22" squad_members:t="structures_24" squad_members:t="structures_25" squad_members:t="structures_26" squad_members:t="structures_27" squad_members:t="structures_28" squad_members:t="structures_29" squad_members:t="structures_30" squad_members:t="structures_31" squad_members:t="structures_32" squad_members:t="structures_33" squad_members:t="structures_34" squad_members:t="structures_35" squad_members:t="structures_36" squad_members:t="structures_37" squad_members:t="structures_38" squad_members:t="structures_39" squad_members:t="structures_40" squad_members:t="structures_41" squad_members:t="structures_42" squad_members:t="structures_43" squad_members:t="structures_44" squad_members:t="structures_47" squad_members:t="structures_46" squad_members:t="structures_50" squad_members:t="structures_49" squad_members:t="structures_51" squad_members:t="tankModels_01" squad_members:t="structures_45" squad_members:t="tankModels_02" squad_members:t="structures_48" squad_members:t="structures_52" squad_members:t="structures_53" squad_members:t="structures_54" squad_members:t="structures_55" squad_members:t="structures_56" squad_members:t="structures_57" squad_members:t="structures_58" squad_members:t="structures_59" squad_members:t="structures_60" squad_members:t="structures_61" squad_members:t="structures_62" squad_members:t="structures_63" squad_members:t="structures_64" squad_members:t="structures_65" squad_members:t="structures_66" squad_members:t="structures_67" squad_members:t="structures_68" squad_members:t="structures_69" squad_members:t="structures_70" squad_members:t="structures_71" squad_members:t="structures_72" squad_members:t="structures_73" squad_members:t="structures_74" squad_members:t="structures_75" squad_members:t="structures_76" squad_members:t="objectGroups_04" squad_members:t="structures_79" squad_members:t="structures_80" squad_members:t="structures_81" squad_members:t="structures_82" squad_members:t="structures_83" squad_members:t="structures_84" squad_members:t="structures_85" squad_members:t="structures_87" squad_members:t="structures_86" squad_members:t="structures_77" squad_members:t="bridges" squad_members:t="structures_78" squad_members:t="structures_88" squad_members:t="structures_89" } } structures{ name:t="structures_27" tm:m=[[0.635771, 0, 0.034761] [-5.35454e-09, 0.63672, -1.06856e-08] [-0.0347615, 1.00409e-08, 0.635771] [-4374.55, 171.025, -13176.3]] unit_class:t="bombtarget_administrative_building_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_30" tm:m=[[0.988034, 0, 0.154239] [-6.68797e-09, 1, -1.75396e-08] [-0.15424, 1.57697e-08, 0.988034] [-4327.74, 170.627, -13166.9]] unit_class:t="bombtarget_administrative_building_02_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_31" tm:m=[[0.983658, -0.0507595, 0.172743] [0.05125, 0.998684, 0.0016223] [-0.172599, 0.00725733, 0.984966] [-4281.84, 170.067, -13150.3]] unit_class:t="bombtarget_administrative_building_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_33" tm:m=[[0.536257, 0, 0.364629] [9.48489e-10, 0.64848, -1.21359e-08] [-0.364629, 1.02263e-08, 0.536257] [-4340.57, 171.026, -13284.6]] unit_class:t="bombtarget_administrative_building_04_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_34" tm:m=[[0.492772, 0, 0.335061] [8.71576e-10, 0.595894, -1.11518e-08] [-0.335062, 9.39707e-09, 0.492772] [-4314.14, 171.026, -13322.2]] unit_class:t="bombtarget_administrative_building_05_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_36" tm:m=[[0.0474461, -0.018403, -0.73819] [0.0126785, 0.739623, -0.0176238] [0.73831, -0.0115184, 0.0477416] [-4402.86, 170.721, -13185.5]] unit_class:t="bombtarget_administrative_building_06_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_37" tm:m=[[0.0491905, -0.0190796, -0.76533] [0.0131446, 0.766816, -0.0182718] [0.765455, -0.0119419, 0.0494969] [-4381.7, 170.76, -13218.5]] unit_class:t="bombtarget_administrative_building_07_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_38" tm:m=[[0.282858, -0.0248708, -0.958839] [0.0219714, 0.999569, -0.0194457] [0.95891, -0.0155666, 0.283283] [-4264.8, 167.172, -13247]] unit_class:t="bombtarget_administrative_building_08_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_39" tm:m=[[0.826945, 0, 0.562283] [1.46263e-09, 1, -1.87143e-08] [-0.562283, 1.57697e-08, 0.826945] [-4265.08, 171.026, -13295.4]] unit_class:t="bombtarget_oil_storage_06_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_40" tm:m=[[0.826945, 0, 0.562283] [1.46263e-09, 1, -1.87143e-08] [-0.562283, 1.57697e-08, 0.826945] [-4244.17, 171.026, -13291.3]] unit_class:t="bombtarget_oil_storage_06_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_41" tm:m=[[0.826945, 0, 0.562283] [1.46263e-09, 1, -1.87143e-08] [-0.562283, 1.57697e-08, 0.826945] [-4223.27, 171.026, -13287.2]] unit_class:t="bombtarget_oil_storage_06_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_42" tm:m=[[0.826945, 0, 0.562283] [1.46263e-09, 1, -1.87143e-08] [-0.562283, 1.57697e-08, 0.826945] [-4202.37, 171.026, -13283.1]] unit_class:t="bombtarget_oil_storage_06_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_43" tm:m=[[0.826945, 0, 0.562283] [1.46263e-09, 1, -1.87143e-08] [-0.562283, 1.57697e-08, 0.826945] [-4181.46, 171.026, -13279]] unit_class:t="bombtarget_oil_storage_06_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_44" tm:m=[[0.826945, 0, 0.562283] [1.46263e-09, 1, -1.87143e-08] [-0.562283, 1.57697e-08, 0.826945] [-4160.56, 171.026, -13274.9]] unit_class:t="bombtarget_oil_storage_06_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_47" tm:m=[[0.826945, 0, 0.562283] [1.46263e-09, 1, -1.87143e-08] [-0.562283, 1.57697e-08, 0.826945] [-4228.89, 171.026, -13311.4]] unit_class:t="bombtarget_oil_storage_06_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_46" tm:m=[[0.826945, 0, 0.562283] [1.46263e-09, 1, -1.87143e-08] [-0.562283, 1.57697e-08, 0.826945] [-4249.79, 171.026, -13315.5]] unit_class:t="bombtarget_oil_storage_06_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_50" tm:m=[[0.826945, 0, 0.562283] [1.46263e-09, 1, -1.87143e-08] [-0.562283, 1.57697e-08, 0.826945] [-4186.18, 171.026, -13305]] unit_class:t="bombtarget_oil_storage_06_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_49" tm:m=[[0.826945, 0, 0.562283] [1.46263e-09, 1, -1.87143e-08] [-0.562283, 1.57697e-08, 0.826945] [-4207.09, 171.026, -13309.1]] unit_class:t="bombtarget_oil_storage_06_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_51" tm:m=[[0.826945, 0, 0.562283] [1.46263e-09, 1, -1.87143e-08] [-0.562283, 1.57697e-08, 0.826945] [-4165.08, 169.31, -13305]] unit_class:t="bombtarget_oil_storage_06_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_45" tm:m=[[0.536257, 0, 0.364629] [9.48489e-10, 0.64848, -1.21359e-08] [-0.364629, 1.02263e-08, 0.536257] [-4358.57, 171.026, -13259]] unit_class:t="bombtarget_administrative_building_04_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_28" tm:m=[[-0.550396, 0.0144941, 0.306214] [0.0126659, 0.629843, -0.00704671] [-0.306294, 0, -0.550542] [-8477.98, 134.834, -13741.2]] unit_class:t="bombtarget_administrative_building_04_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_29" tm:m=[[-0.557977, 0.0129814, -0.082948] [0.0128403, 0.564108, 0.00190882] [0.0829699, 0, -0.558124] [-8461.29, 135.754, -13644.5]] unit_class:t="bombtarget_administrative_building_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_32" tm:m=[[-0.448914, 0.0103341, -0.0117732] [0.0103305, 0.449068, 0.000270928] [0.0117763, 0, -0.449033] [-8812.57, 133.536, -13423.3]] unit_class:t="bombtarget_administrative_building_09_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_35" tm:m=[[-0.445308, 0.0103341, -0.0579941] [0.0102476, 0.449068, 0.00133458] [0.0580095, 0, -0.445426] [-8816.86, 133.778, -13389.6]] unit_class:t="bombtarget_administrative_building_09_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_48" tm:m=[[-0.445308, 0.0103341, -0.0579941] [0.0102476, 0.449068, 0.00133458] [0.0580095, 0, -0.445426] [-8820.08, 133.778, -13343.5]] unit_class:t="bombtarget_administrative_building_08_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_52" tm:m=[[-0.445308, 0.0103341, -0.0579941] [0.0102476, 0.449068, 0.00133458] [0.0580095, 0, -0.445426] [-8841.98, 133.778, -13429.1]] unit_class:t="bombtarget_administrative_building_05_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_53" tm:m=[[-0.445308, 0.0103341, -0.0579941] [0.0102476, 0.449068, 0.00133458] [0.0580095, 0, -0.445426] [-8844.64, 133.778, -13407]] unit_class:t="bombtarget_administrative_building_04_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_54" tm:m=[[-0.445308, 0.0103341, -0.0579941] [0.0102476, 0.449068, 0.00133458] [0.0580095, 0, -0.445426] [-8851.74, 133.778, -13407.9]] unit_class:t="bombtarget_administrative_building_04_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_55" tm:m=[[-0.445308, 0.0103341, -0.0579941] [0.0102476, 0.449068, 0.00133458] [0.0580095, 0, -0.445426] [-8851.53, 133.778, -13372.5]] unit_class:t="bombtarget_administrative_building_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_56" tm:m=[[-0.446152, -0.00446536, -0.0519327] [-0.00496662, 0.449141, 0.00404936] [0.0518871, 0.00459622, -0.446157] [-9114.4, 131.917, -13442]] unit_class:t="bombtarget_administrative_building_02_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_57" tm:m=[[-0.447879, -0.00446536, -0.0339669] [-0.00479993, 0.449141, 0.00424562] [0.0339213, 0.00459622, -0.447881] [-9056.42, 131.917, -13437.5]] unit_class:t="bombtarget_administrative_building_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_58" tm:m=[[0.130124, -0.00446536, -0.429903] [-0.00310577, 0.449141, -0.00560525] [0.429915, 0.00459622, 0.13008] [-9156.38, 131.917, -13481.8]] unit_class:t="bombtarget_administrative_building_09_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_59" tm:m=[[0.0752851, -0.00446536, -0.442811] [-0.00378301, 0.449141, -0.00517237] [0.442817, 0.00459622, 0.0752399] [-9127.92, 131.917, -13471.8]] unit_class:t="bombtarget_administrative_building_05_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_60" tm:m=[[0.0573452, -0.00446536, -0.445489] [-0.00398876, 0.449141, -0.00501542] [0.445494, 0.00459622, 0.0572998] [-9103.5, 131.917, -13469.2]] unit_class:t="bombtarget_administrative_building_05_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_61" tm:m=[[0.0573452, -0.00446536, -0.445489] [-0.00398876, 0.449141, -0.00501542] [0.445494, 0.00459622, 0.0572998] [-9078.4, 131.917, -13466]] unit_class:t="bombtarget_administrative_building_05_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_62" tm:m=[[0.0180463, -0.00446536, -0.448802] [-0.00441333, 0.449141, -0.00464619] [0.448803, 0.00459622, 0.0180006] [-9054.22, 131.917, -13462.5]] unit_class:t="bombtarget_administrative_building_04_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_63" tm:m=[[0.0180463, -0.00446536, -0.448802] [-0.00441333, 0.449141, -0.00464619] [0.448803, 0.00459622, 0.0180006] [-9023.76, 131.917, -13461.3]] unit_class:t="bombtarget_administrative_building_04_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_64" tm:m=[[0.0180463, -0.00446536, -0.448802] [-0.00441333, 0.449141, -0.00464619] [0.448803, 0.00459622, 0.0180006] [-8991.73, 132.673, -13462.6]] unit_class:t="bombtarget_administrative_building_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_65" tm:m=[[0.0180463, -0.00446536, -0.448802] [-0.00441333, 0.449141, -0.00464619] [0.448803, 0.00459622, 0.0180006] [-8956.94, 132.673, -13464.6]] unit_class:t="bombtarget_administrative_building_09_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_66" tm:m=[[0.0180463, -0.00446536, -0.448802] [-0.00441333, 0.449141, -0.00464619] [0.448803, 0.00459622, 0.0180006] [-8911.9, 132.673, -13468.6]] unit_class:t="bombtarget_administrative_building_08_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_67" tm:m=[[0.0180463, -0.00446536, -0.448802] [-0.00441333, 0.449141, -0.00464619] [0.448803, 0.00459622, 0.0180006] [-8867.19, 133.425, -13433.8]] unit_class:t="bombtarget_administrative_building_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_68" tm:m=[[0.0180463, -0.00446536, -0.448802] [-0.00441333, 0.449141, -0.00464619] [0.448803, 0.00459622, 0.0180006] [-8910.68, 133.425, -13434.7]] unit_class:t="bombtarget_administrative_building_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_69" tm:m=[[0.000113904, -0.00446536, -0.449165] [-0.00459531, 0.449141, -0.00446629] [0.449164, 0.00459622, 6.82082e-05] [-8953.71, 133.425, -13435.2]] unit_class:t="bombtarget_administrative_building_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_70" tm:m=[[0.000113904, -0.00446536, -0.449165] [-0.00459531, 0.449141, -0.00446629] [0.449164, 0.00459622, 6.82082e-05] [-8980.81, 133.425, -13436.7]] unit_class:t="bombtarget_administrative_building_07_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_71" tm:m=[[0.000113904, -0.00446536, -0.449165] [-0.00459531, 0.449141, -0.00446629] [0.449164, 0.00459622, 6.82082e-05] [-8998.11, 133.425, -13437]] unit_class:t="bombtarget_administrative_building_07_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_72" tm:m=[[0.0284926, -0.0072302, -0.448224] [-0.00412923, 0.449105, -0.0075069] [0.448264, 0.00459655, 0.028421] [-9023, 132.868, -13435.6]] unit_class:t="bombtarget_administrative_building_09_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_73" tm:m=[[-0.445375, -0.00446536, -0.0582254] [-0.00502329, 0.449141, 0.00397884] [0.05818, 0.00459622, -0.44538] [-9085.3, 131.917, -13439.4]] unit_class:t="bombtarget_administrative_building_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_74" tm:m=[[-0.762185, -0.0190796, -0.0849957] [-0.0176358, 0.766816, -0.0139863] [0.0853076, -0.0119419, -0.762295] [-4356.6, 170.76, -13223.2]] unit_class:t="bombtarget_administrative_building_07_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_75" tm:m=[[0.126391, -0.0190796, -0.756423] [0.0149263, 0.766816, -0.0168477] [0.756516, -0.0119419, 0.126709] [-4341.03, 170.76, -13222.2]] unit_class:t="bombtarget_administrative_building_05_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_76" tm:m=[[0.0500397, -0.0190796, -0.765275] [0.0131649, 0.766816, -0.0182572] [0.7654, -0.0119419, 0.0503461] [-4306.28, 170.76, -13217.1]] unit_class:t="bombtarget_administrative_building_05_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_79" tm:m=[[0.492772, 0, 0.335061] [8.71576e-10, 0.595894, -1.11518e-08] [-0.335062, 9.39707e-09, 0.492772] [-4295.48, 171.026, -13348.4]] unit_class:t="bombtarget_administrative_building_05_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_80" tm:m=[[0.492772, 0, 0.335061] [8.71576e-10, 0.595894, -1.11518e-08] [-0.335062, 9.39707e-09, 0.492772] [-4256.49, 171.026, -13386.9]] unit_class:t="bombtarget_administrative_building_08_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_81" tm:m=[[0.492772, 0, 0.335061] [8.71576e-10, 0.595894, -1.11518e-08] [-0.335062, 9.39707e-09, 0.492772] [-4230.84, 171.026, -13346.8]] unit_class:t="bombtarget_cooling_tower_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_82" tm:m=[[0.492772, 0, 0.335061] [8.71576e-10, 0.595894, -1.11518e-08] [-0.335062, 9.39707e-09, 0.492772] [-4184.37, 171.026, -13343.3]] unit_class:t="bombtarget_cooling_tower_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_83" tm:m=[[0.338555, 0, -0.490378] [-1.11453e-08, 0.595894, -9.50806e-10] [0.490378, 9.39707e-09, 0.338556] [-4272.1, 171.026, -13427.2]] unit_class:t="bombtarget_vent_structure_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_84" tm:m=[[0.338555, 0, -0.490378] [-1.11453e-08, 0.595894, -9.50806e-10] [0.490378, 9.39707e-09, 0.338556] [-4299.32, 171.026, -13311]] unit_class:t="bombtarget_factory_structure_07_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_85" tm:m=[[0.338555, 0, -0.490378] [-1.11453e-08, 0.595894, -9.50806e-10] [0.490378, 9.39707e-09, 0.338556] [-4278.32, 171.026, -13338.6]] unit_class:t="bombtarget_factory_structure_07_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_87" tm:m=[[0.338555, 0, -0.490378] [-1.11453e-08, 0.595894, -9.50806e-10] [0.490378, 9.39707e-09, 0.338556] [-4330.49, 171.026, -13272.1]] unit_class:t="bombtarget_factory_structure_05_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_86" tm:m=[[0.0474461, -0.018403, -0.73819] [0.0126785, 0.739623, -0.0176238] [0.73831, -0.0115184, 0.0477416] [-4403.28, 170.721, -13174.1]] unit_class:t="bombtarget_administrative_building_06_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } objectGroups{ name:t="objectGroups_04" tm:m=[[-0.773326, 0, -0.634008] [0, 1, 0] [0.634008, 0, -0.773326] [-4451, 139.87, -13364.8]] unit_class:t="dynbase_ammunition_storage_square" objLayer:i=2 props{ army:i=2 active:b=yes } } structures{ name:t="structures_88" tm:m=[[0.210024, -0.0507595, 0.976378] [0.0177783, 0.998684, 0.048095] [-0.977535, 0.00725733, 0.210649] [-4456.22, 170.067, -13172.3]] unit_class:t="bombtarget_administrative_building_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_89" tm:m=[[0.210024, -0.0507595, 0.976378] [0.0177783, 0.998684, 0.048095] [-0.977535, 0.00725733, 0.210649] [-4542.43, 170.067, -13215.5]] unit_class:t="bombtarget_administrative_building_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } objectGroups{ name:t="NPZ02" tm:m=[[-0.258819, 0, 0.965926] [0, 1, 0] [-0.965926, 0, -0.258819] [-25616.7, 93.7741, 1991.99]] unit_class:t="dyn_bomb_target_oil_refinery_sand_1000_1000" objLayer:i=1 props{ army:i=2 active:b=yes } } structures{ name:t="structures_90" tm:m=[[0.258819, 0, -0.965926] [0, 1, 0] [0.965926, 0, 0.258819] [-25267.7, 97.7874, 2129.11]] unit_class:t="bombtarget_administrative_building_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_91" tm:m=[[-0.965926, 0, -0.258819] [0, 1, 0] [0.258819, 0, -0.965926] [-25312.1, 96.7613, 2291.05]] unit_class:t="bombtarget_administrative_building_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_92" tm:m=[[0.21644, 0, -0.976296] [0, 1, 0] [0.976296, 0, 0.21644] [-25245.7, 97.2204, 1825.2]] unit_class:t="bombtarget_administrative_building_02_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_93" tm:m=[[0.258819, 0, -0.965926] [0, 1, 0] [0.965926, 0, 0.258819] [-25224, 97.742, 1753.02]] unit_class:t="bombtarget_administrative_building_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_94" tm:m=[[0.258819, 0, -0.965926] [0, 1, 0] [0.965926, 0, 0.258819] [-25322.7, 96.1961, 1724.77]] unit_class:t="bombtarget_administrative_building_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_95" tm:m=[[0.258819, 0, -0.965926] [0, 1, 0] [0.965926, 0, 0.258819] [-25461.7, 94.8245, 1662.84]] unit_class:t="bombtarget_administrative_building_04_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_96" tm:m=[[0.247318, 0, -0.968934] [0, 1, 0] [0.968934, 0, 0.247318] [-25651.3, 93.8175, 1610.77]] unit_class:t="bombtarget_administrative_building_04_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_97" tm:m=[[-0.97146, 0, -0.237204] [0, 1, 0] [0.237204, 0, -0.97146] [-25486.5, 94.537, 2315.85]] unit_class:t="bombtarget_factory_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_99" tm:m=[[-0.97146, 0, -0.237204] [0, 1, 0] [0.237204, 0, -0.97146] [-25419.8, 96.4128, 2410.61]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_100" tm:m=[[-0.97146, 0, -0.237204] [0, 1, 0] [0.237204, 0, -0.97146] [-25489.4, 95.9861, 2427.4]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_103" tm:m=[[-0.97146, 0, -0.237204] [0, 1, 0] [0.237204, 0, -0.97146] [-25542.2, 95.3631, 2371.26]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_102" tm:m=[[-0.97146, 0, -0.237204] [0, 1, 0] [0.237204, 0, -0.97146] [-25611.8, 95.1323, 2388.06]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_106" tm:m=[[-0.97146, 0, -0.237204] [0, 1, 0] [0.237204, 0, -0.97146] [-25674.2, 93.8523, 2334.25]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_105" tm:m=[[-0.97146, 0, -0.237204] [0, 1, 0] [0.237204, 0, -0.97146] [-25801.8, 93.0339, 2322.06]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_98" tm:m=[[0.264651, 0, -0.964344] [0, 1, 0] [0.964344, 0, 0.264651] [-26068.7, 89.7615, 2107.59]] unit_class:t="bombtarget_factory_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_101" tm:m=[[0.264651, 0, -0.964344] [0, 1, 0] [0.964344, 0, 0.264651] [-26044.1, 89.6282, 2018.35]] unit_class:t="bombtarget_factory_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_104" tm:m=[[-0.97146, 0, -0.237204] [0, 1, 0] [0.237204, 0, -0.97146] [-25922.8, 91.3107, 2102.48]] unit_class:t="bombtarget_administrative_building_08_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_107" tm:m=[[-0.97146, 0, -0.237204] [0, 1, 0] [0.237204, 0, -0.97146] [-25830.3, 92.1002, 2035.98]] unit_class:t="bombtarget_administrative_building_02_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_108" tm:m=[[-0.97146, 0, -0.237204] [0, 1, 0] [0.237204, 0, -0.97146] [-25843.8, 92.1133, 2087.61]] unit_class:t="bombtarget_administrative_building_02_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_109" tm:m=[[-0.257311, 0, 0.966329] [0, 1, 0] [-0.966329, 0, -0.257311] [-25853.6, 92.1859, 2146.03]] unit_class:t="bombtarget_administrative_building_09_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_110" tm:m=[[0.971416, 0, 0.237382] [0, 1, 0] [-0.237382, 0, 0.971416] [-25543.6, 93.6704, 1785.81]] unit_class:t="bombtarget_factory_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_111" tm:m=[[0.971416, 0, 0.237382] [0, 1, 0] [-0.237382, 0, 0.971416] [-25486.9, 94.1718, 1954.69]] unit_class:t="bombtarget_factory_structure_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_112" tm:m=[[0.971416, 0, 0.237382] [0, 1, 0] [-0.237382, 0, 0.971416] [-25483.2, 93.9924, 1939.36]] unit_class:t="bombtarget_factory_structure_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_113" tm:m=[[0.971416, 0, 0.237382] [0, 1, 0] [-0.237382, 0, 0.971416] [-25479.6, 93.8112, 1923.95]] unit_class:t="bombtarget_factory_structure_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_117" tm:m=[[0.971416, 0, 0.237382] [0, 1, 0] [-0.237382, 0, 0.971416] [-25475.1, 93.6228, 1907.55]] unit_class:t="bombtarget_factory_structure_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_118" tm:m=[[0.971416, 0, 0.237382] [0, 1, 0] [-0.237382, 0, 0.971416] [-25471.4, 93.4434, 1892.22]] unit_class:t="bombtarget_factory_structure_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_116" tm:m=[[0.971416, 0, 0.237382] [0, 1, 0] [-0.237382, 0, 0.971416] [-25467.8, 93.535, 1876.81]] unit_class:t="bombtarget_factory_structure_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_114" tm:m=[[-0.257846, 0, 0.966186] [0, 1, 0] [-0.966186, 0, -0.257846] [-25512.2, 94.2444, 1974.5]] unit_class:t="bombtarget_administrative_building_09_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_115" tm:m=[[-0.257846, 0, 0.966186] [0, 1, 0] [-0.966186, 0, -0.257846] [-25568.5, 93.6698, 1964.87]] unit_class:t="bombtarget_chimney_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_121" tm:m=[[-0.223994, 0, 0.974591] [0, 1, 0] [-0.974591, 0, -0.223994] [-25622.8, 92.0607, 1878.28]] unit_class:t="bombtarget_administrative_building_02_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_119" tm:m=[[0.971416, 0, 0.237382] [0, 1, 0] [-0.237382, 0, 0.971416] [-25464.7, 94.8225, 1790.46]] unit_class:t="bombtarget_vent_structure_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_122" tm:m=[[0.971416, 0, 0.237382] [0, 1, 0] [-0.237382, 0, 0.971416] [-25468.4, 94.6251, 1804.5]] unit_class:t="bombtarget_vent_structure_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_125" tm:m=[[0.971416, 0, 0.237382] [0, 1, 0] [-0.237382, 0, 0.971416] [-25475.9, 94.135, 1833.48]] unit_class:t="bombtarget_vent_structure_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_124" tm:m=[[0.971416, 0, 0.237382] [0, 1, 0] [-0.237382, 0, 0.971416] [-25472.2, 94.411, 1819.44]] unit_class:t="bombtarget_vent_structure_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_123" tm:m=[[0.971416, 0, 0.237382] [0, 1, 0] [-0.237382, 0, 0.971416] [-25617.1, 91.6627, 1834.11]] unit_class:t="bombtarget_factory_structure_02_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_126" tm:m=[[0.971416, 0, 0.237382] [0, 1, 0] [-0.237382, 0, 0.971416] [-25611.5, 92.3501, 1796]] unit_class:t="bombtarget_factory_structure_04_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_127" tm:m=[[0.971416, 0, 0.237382] [0, 1, 0] [-0.237382, 0, 0.971416] [-25586.3, 92.4669, 1886.95]] unit_class:t="bombtarget_factory_structure_02_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_128" tm:m=[[0.971416, 0, 0.237382] [0, 1, 0] [-0.237382, 0, 0.971416] [-25499.6, 93.7471, 1831.77]] unit_class:t="bombtarget_factory_structure_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_129" tm:m=[[-0.96709, 0, -0.254433] [0, 1, 0] [0.254433, 0, -0.96709] [-25706.6, 91.0941, 1867.48]] unit_class:t="bombtarget_administrative_building_08_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_130" tm:m=[[0.184242, 0, -0.982881] [0, 1, 0] [0.982881, 0, 0.184242] [-25692.6, 91.5662, 1779.92]] unit_class:t="bombtarget_factory_structure_04_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_131" tm:m=[[0.184242, 0, -0.982881] [0, 1, 0] [0.982881, 0, 0.184242] [-25763.6, 91.1871, 1766.41]] unit_class:t="bombtarget_factory_structure_04_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_132" tm:m=[[0.184242, 0, -0.982881] [0, 1, 0] [0.982881, 0, 0.184242] [-25934.5, 89.2571, 1821.78]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_133" tm:m=[[0.184242, 0, -0.982881] [0, 1, 0] [0.982881, 0, 0.184242] [-25857.9, 89.3065, 1816.77]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_134" tm:m=[[0.184242, 0, -0.982881] [0, 1, 0] [0.982881, 0, 0.184242] [-25990.7, 89.1469, 1776.83]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_135" tm:m=[[-0.96709, 0, -0.254433] [0, 1, 0] [0.254433, 0, -0.96709] [-25782.2, 89.7004, 1848.8]] unit_class:t="bombtarget_administrative_building_08_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_136" tm:m=[[-0.96709, 0, -0.254433] [0, 1, 0] [0.254433, 0, -0.96709] [-25636.8, 93.6454, 2073.43]] unit_class:t="bombtarget_cooling_tower_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_137" tm:m=[[-0.96709, 0, -0.254433] [0, 1, 0] [0.254433, 0, -0.96709] [-25570.6, 94.3488, 2094.4]] unit_class:t="bombtarget_cooling_tower_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_120" tm:m=[[-1.39758, 0, -0.374482] [0, 1.44689, 0] [0.374482, 0, -1.39758] [-25922.2, 91.3887, 2257.6]] unit_class:t="bombtarget_administrative_building_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_138" tm:m=[[0.333236, 0, -1.40799] [0, 1.44689, 0] [1.40799, 0, 0.333236] [-25993.6, 90.2554, 2241.99]] unit_class:t="bombtarget_administrative_building_04_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_139" tm:m=[[0.223004, 0, -0.974818] [0, 1, 0] [0.974818, 0, 0.223004] [-25981.1, 89.9601, 1695.82]] unit_class:t="bombtarget_factory_structure_06_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_140" tm:m=[[0.223004, 0, -0.974818] [0, 1, 0] [0.974818, 0, 0.223004] [-25959.4, 90.1709, 1699.28]] unit_class:t="bombtarget_factory_structure_06_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_141" tm:m=[[0.223004, 0, -0.974818] [0, 1, 0] [0.974818, 0, 0.223004] [-25937.5, 90.3737, 1704.58]] unit_class:t="bombtarget_factory_structure_06_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_142" tm:m=[[0.223004, 0, -0.974818] [0, 1, 0] [0.974818, 0, 0.223004] [-25915.6, 90.5907, 1709.21]] unit_class:t="bombtarget_factory_structure_06_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_148" tm:m=[[0.223004, 0, -0.974818] [0, 1, 0] [0.974818, 0, 0.223004] [-25893.8, 90.8151, 1712.84]] unit_class:t="bombtarget_factory_structure_06_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_143" tm:m=[[0.333236, 0, -1.40799] [0, 1.44689, 0] [1.40799, 0, 0.333236] [-25933.5, 90.0098, 1950.73]] unit_class:t="bombtarget_administrative_building_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_144" tm:m=[[0.333236, 0, -1.40799] [0, 1.44689, 0] [1.40799, 0, 0.333236] [-26002.3, 88.9142, 1934]] unit_class:t="bombtarget_administrative_building_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_147" tm:m=[[0.333236, 0, -1.40799] [0, 1.44689, 0] [1.40799, 0, 0.333236] [-25989.4, 88.6558, 1881.53]] unit_class:t="bombtarget_administrative_building_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_146" tm:m=[[0.333236, 0, -1.40799] [0, 1.44689, 0] [1.40799, 0, 0.333236] [-25920.6, 89.7308, 1898.26]] unit_class:t="bombtarget_administrative_building_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_145" tm:m=[[-0.252504, 0, 0.967596] [0, 1, 0] [-0.967596, 0, -0.252504] [-25738.9, 93.6037, 2207.05]] unit_class:t="bombtarget_administrative_building_08_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_149" tm:m=[[-0.96709, 0, -0.254433] [0, 1, 0] [0.254433, 0, -0.96709] [-25647, 93.0187, 2156.4]] unit_class:t="bombtarget_factory_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_150" tm:m=[[-0.96709, 0, -0.254433] [0, 1, 0] [0.254433, 0, -0.96709] [-25641.7, 92.756, 2211.16]] unit_class:t="bombtarget_factory_structure_07_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_151" tm:m=[[-0.958267, 0, -0.285875] [0, 1, 0] [0.285875, 0, -0.958267] [-25598.7, 93.3739, 2300.78]] unit_class:t="bombtarget_factory_structure_06_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_152" tm:m=[[-0.958267, 0, -0.285875] [0, 1, 0] [0.285875, 0, -0.958267] [-25679.6, 93.6684, 2281.65]] unit_class:t="bombtarget_factory_structure_06_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_153" tm:m=[[-0.958267, 0, -0.285875] [0, 1, 0] [0.285875, 0, -0.958267] [-25760.5, 93.5411, 2262.52]] unit_class:t="bombtarget_factory_structure_06_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_154" tm:m=[[-0.97146, 0, -0.237204] [0, 1, 0] [0.237204, 0, -0.97146] [-25377.9, 96.4357, 2267.79]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_155" tm:m=[[-0.97146, 0, -0.237204] [0, 1, 0] [0.237204, 0, -0.97146] [-25357.7, 96.2243, 2194.5]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_156" tm:m=[[-0.97146, 0, -0.237204] [0, 1, 0] [0.237204, 0, -0.97146] [-25337.6, 96.9516, 2121.21]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_157" tm:m=[[-0.97146, 0, -0.237204] [0, 1, 0] [0.237204, 0, -0.97146] [-25317.5, 96.7434, 2047.92]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_158" tm:m=[[0.254711, 0, -0.967017] [0, 1, 0] [0.967017, 0, 0.254711] [-25288.6, 96.2498, 1942.78]] unit_class:t="bombtarget_factory_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_159" tm:m=[[0.264651, 0, -0.964344] [0, 1, 0] [0.964344, 0, 0.264651] [-25633.3, 93.7119, 1678.8]] unit_class:t="bombtarget_factory_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_160" tm:m=[[0.264651, 0, -0.964344] [0, 1, 0] [0.964344, 0, 0.264651] [-25580.7, 93.6266, 1692.12]] unit_class:t="bombtarget_factory_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_161" tm:m=[[0.264651, 0, -0.964344] [0, 1, 0] [0.964344, 0, 0.264651] [-25529, 94.5348, 1703.72]] unit_class:t="bombtarget_factory_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="structures_162" tm:m=[[0.264651, 0, -0.964344] [0, 1, 0] [0.964344, 0, 0.264651] [-25475.8, 95.4914, 1716.69]] unit_class:t="bombtarget_factory_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } squad{ name:t="NPZ01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-25600, 98.7629, 2000]] props{ squad_members:t="NPZ02" squad_members:t="structures_90" squad_members:t="structures_91" squad_members:t="structures_92" squad_members:t="structures_93" squad_members:t="structures_94" squad_members:t="structures_95" squad_members:t="structures_96" squad_members:t="structures_97" squad_members:t="structures_99" squad_members:t="structures_100" squad_members:t="structures_103" squad_members:t="structures_102" squad_members:t="structures_106" squad_members:t="structures_105" squad_members:t="structures_98" squad_members:t="structures_101" squad_members:t="structures_104" squad_members:t="structures_107" squad_members:t="structures_108" squad_members:t="structures_109" squad_members:t="structures_110" squad_members:t="structures_111" squad_members:t="structures_112" squad_members:t="structures_113" squad_members:t="structures_117" squad_members:t="structures_118" squad_members:t="structures_116" squad_members:t="structures_114" squad_members:t="structures_115" squad_members:t="structures_121" squad_members:t="structures_119" squad_members:t="structures_122" squad_members:t="structures_125" squad_members:t="structures_124" squad_members:t="structures_123" squad_members:t="structures_126" squad_members:t="structures_127" squad_members:t="structures_128" squad_members:t="structures_129" squad_members:t="structures_130" squad_members:t="structures_131" squad_members:t="structures_132" squad_members:t="structures_133" squad_members:t="structures_134" squad_members:t="structures_135" squad_members:t="structures_136" squad_members:t="structures_137" squad_members:t="structures_120" squad_members:t="structures_138" squad_members:t="structures_139" squad_members:t="structures_140" squad_members:t="structures_141" squad_members:t="structures_142" squad_members:t="structures_148" squad_members:t="structures_143" squad_members:t="structures_144" squad_members:t="structures_147" squad_members:t="structures_146" squad_members:t="structures_145" squad_members:t="structures_149" squad_members:t="structures_150" squad_members:t="structures_151" squad_members:t="structures_152" squad_members:t="structures_153" squad_members:t="structures_154" squad_members:t="structures_155" squad_members:t="structures_156" squad_members:t="structures_157" squad_members:t="structures_158" squad_members:t="structures_159" squad_members:t="structures_160" squad_members:t="structures_161" squad_members:t="structures_162" } } objectGroups{ name:t="NPZ01ZZ!03" tm:m=[[-0.996349, 0, -0.085373] [0, 1, 0] [0.085373, 0, -0.996349] [-17081.7, 141.111, 10269.2]] unit_class:t="dyn_bomb_target_oil_refinery_sand_1000_1000" objLayer:i=1 props{ army:i=2 active:b=yes } } structures{ name:t="NPZ01ZZ!04" tm:m=[[0.996349, 0, 0.0853731] [0, 1, 0] [-0.0853731, 0, 0.996349] [-17155.5, 135.688, 10636.8]] unit_class:t="bombtarget_administrative_building_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ01ZZ!05" tm:m=[[0.0853731, 0, -0.996349] [0, 1, 0] [0.996349, 0, 0.0853731] [-17322.7, 139.121, 10621.5]] unit_class:t="bombtarget_administrative_building_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ01ZZ!06" tm:m=[[0.999125, 0, 0.0418317] [0, 1, 0] [-0.0418317, 0, 0.999125] [-16852.4, 133.017, 10605.1]] unit_class:t="bombtarget_administrative_building_02_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ01ZZ!07" tm:m=[[0.996349, 0, 0.0853731] [0, 1, 0] [-0.0853731, 0, 0.996349] [-16777.6, 132.72, 10613.9]] unit_class:t="bombtarget_administrative_building_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ01ZZ!08" tm:m=[[0.996349, 0, 0.0853731] [0, 1, 0] [-0.0853731, 0, 0.996349] [-16767.1, 134.725, 10511.8]] unit_class:t="bombtarget_administrative_building_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ01ZZ!09" tm:m=[[0.996349, 0, 0.0853731] [0, 1, 0] [-0.0853731, 0, 0.996349] [-16730.5, 137.59, 10364]] unit_class:t="bombtarget_administrative_building_04_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ01ZZ!10" tm:m=[[0.997294, 0, 0.0735226] [0, 1, 0] [-0.0735226, 0, 0.997294] [-16712.5, 141.264, 10168.3]] unit_class:t="bombtarget_administrative_building_04_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ01ZZ!11" tm:m=[[0.0631224, 0, -0.998006] [0, 1, 0] [0.998006, 0, 0.0631224] [-17377.7, 141.291, 10454.2]] unit_class:t="bombtarget_factory_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ01ZZ!12" tm:m=[[0.0631224, 0, -0.998006] [0, 1, 0] [0.998006, 0, 0.0631224] [-17459.3, 140.091, 10536.4]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ01ZZ!13" tm:m=[[0.0631224, 0, -0.998006] [0, 1, 0] [0.998006, 0, 0.0631224] [-17488.1, 142.151, 10470.9]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ01ZZ!14" tm:m=[[0.0631224, 0, -0.998006] [0, 1, 0] [0.998006, 0, 0.0631224] [-17442, 143.312, 10409.1]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ01ZZ!15" tm:m=[[0.0631224, 0, -0.998006] [0, 1, 0] [0.998006, 0, 0.0631224] [-17470.8, 145.644, 10343.5]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ01ZZ!16" tm:m=[[0.0631224, 0, -0.998006] [0, 1, 0] [0.998006, 0, 0.0631224] [-17428.8, 144.738, 10272.6]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ01ZZ!17" tm:m=[[0.0631224, 0, -0.998006] [0, 1, 0] [0.998006, 0, 0.0631224] [-17439.2, 147.028, 10144.8]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ01ZZ!18" tm:m=[[0.995815, 0, 0.0913916] [0, 1, 0] [-0.0913916, 0, 0.995815] [-17274.8, 148.648, 9844.45]] unit_class:t="bombtarget_factory_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ01ZZ!19" tm:m=[[0.995815, 0, 0.0913916] [0, 1, 0] [-0.0913916, 0, 0.995815] [-17182.6, 148.406, 9853.06]] unit_class:t="bombtarget_factory_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ01ZZ!20" tm:m=[[0.0631224, 0, -0.998006] [0, 1, 0] [0.998006, 0, 0.0631224] [-17244.2, 146.814, 9987.17]] unit_class:t="bombtarget_administrative_building_08_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ01ZZ!21" tm:m=[[0.0631224, 0, -0.998006] [0, 1, 0] [0.998006, 0, 0.0631224] [-17162.5, 145.75, 10066.6]] unit_class:t="bombtarget_administrative_building_02_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ01ZZ!22" tm:m=[[0.0631224, 0, -0.998006] [0, 1, 0] [0.998006, 0, 0.0631224] [-17215.7, 145.971, 10062.4]] unit_class:t="bombtarget_administrative_building_02_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ01ZZ!23" tm:m=[[-0.996481, 0, -0.0838174] [0, 1, 0] [0.0838174, 0, -0.996481] [-17274.9, 146.295, 10062.9]] unit_class:t="bombtarget_administrative_building_09_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ01ZZ!24" tm:m=[[-0.0633055, 0, 0.997994] [0, 1, 0] [-0.997994, 0, -0.0633055] [-16865.9, 138.835, 10304.9]] unit_class:t="bombtarget_factory_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ01ZZ!25" tm:m=[[-0.0633055, 0, 0.997994] [0, 1, 0] [-0.997994, 0, -0.0633055] [-17022.2, 137.305, 10390.4]] unit_class:t="bombtarget_factory_structure_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ01ZZ!26" tm:m=[[-0.0633055, 0, 0.997994] [0, 1, 0] [-0.997994, 0, -0.0633055] [-17006.5, 137.291, 10391.4]] unit_class:t="bombtarget_factory_structure_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ01ZZ!27" tm:m=[[-0.0633055, 0, 0.997994] [0, 1, 0] [-0.997994, 0, -0.0633055] [-16990.7, 137.279, 10392.3]] unit_class:t="bombtarget_factory_structure_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ01ZZ!28" tm:m=[[-0.0633055, 0, 0.997994] [0, 1, 0] [-0.997994, 0, -0.0633055] [-16973.8, 137.256, 10393.7]] unit_class:t="bombtarget_factory_structure_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ01ZZ!29" tm:m=[[-0.0633055, 0, 0.997994] [0, 1, 0] [-0.997994, 0, -0.0633055] [-16958, 137.242, 10394.7]] unit_class:t="bombtarget_factory_structure_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ01ZZ!30" tm:m=[[-0.0633055, 0, 0.997994] [0, 1, 0] [-0.997994, 0, -0.0633055] [-16942.2, 137.23, 10395.6]] unit_class:t="bombtarget_factory_structure_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ01ZZ!31" tm:m=[[-0.996435, 0, -0.0843697] [0, 1, 0] [0.0843697, 0, -0.996435] [-17046.2, 137.997, 10369]] unit_class:t="bombtarget_administrative_building_09_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ01ZZ!32" tm:m=[[-0.996435, 0, -0.0843697] [0, 1, 0] [0.0843697, 0, -0.996435] [-17046.6, 139.288, 10311.9]] unit_class:t="bombtarget_chimney_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ01ZZ!33" tm:m=[[-0.998771, 0, -0.049568] [0, 1, 0] [0.049568, 0, -0.998771] [-16970.9, 139.899, 10243.2]] unit_class:t="bombtarget_administrative_building_02_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ01ZZ!34" tm:m=[[-0.0633055, 0, 0.997994] [0, 1, 0] [-0.997994, 0, -0.0633055] [-16856.7, 137.415, 10383.5]] unit_class:t="bombtarget_vent_structure_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ01ZZ!35" tm:m=[[-0.0633055, 0, 0.997994] [0, 1, 0] [-0.997994, 0, -0.0633055] [-16871.1, 137.462, 10382.3]] unit_class:t="bombtarget_vent_structure_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ01ZZ!36" tm:m=[[-0.0633055, 0, 0.997994] [0, 1, 0] [-0.997994, 0, -0.0633055] [-16901, 137.511, 10380]] unit_class:t="bombtarget_vent_structure_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ01ZZ!37" tm:m=[[-0.0633055, 0, 0.997994] [0, 1, 0] [-0.997994, 0, -0.0633055] [-16886.5, 137.493, 10381.2]] unit_class:t="bombtarget_vent_structure_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ01ZZ!38" tm:m=[[-0.0633055, 0, 0.997994] [0, 1, 0] [-0.997994, 0, -0.0633055] [-16926.4, 139.944, 10241.1]] unit_class:t="bombtarget_factory_structure_02_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ01ZZ!39" tm:m=[[-0.0633055, 0, 0.997994] [0, 1, 0] [-0.997994, 0, -0.0633055] [-16887.9, 139.973, 10239.9]] unit_class:t="bombtarget_factory_structure_04_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ01ZZ!40" tm:m=[[-0.0633055, 0, 0.997994] [0, 1, 0] [-0.997994, 0, -0.0633055] [-16973, 139.24, 10280.7]] unit_class:t="bombtarget_factory_structure_02_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ01ZZ!41" tm:m=[[-0.0633055, 0, 0.997994] [0, 1, 0] [-0.997994, 0, -0.0633055] [-16903.4, 137.926, 10356.4]] unit_class:t="bombtarget_factory_structure_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ01ZZ!42" tm:m=[[0.0808511, 0, -0.996726] [0, 1, 0] [0.996726, 0, 0.0808511] [-16974.9, 141.237, 10158.8]] unit_class:t="bombtarget_administrative_building_08_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ01ZZ!43" tm:m=[[0.99996, 0, 0.00897811] [0, 1, 0] [-0.00897811, 0, 0.99996] [-16886.2, 141.361, 10157.3]] unit_class:t="bombtarget_factory_structure_04_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ01ZZ!44" tm:m=[[0.99996, 0, 0.00897811] [0, 1, 0] [-0.00897811, 0, 0.99996] [-16885.4, 142.35, 10084.9]] unit_class:t="bombtarget_factory_structure_04_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ01ZZ!45" tm:m=[[0.99996, 0, 0.00897811] [0, 1, 0] [-0.00897811, 0, 0.99996] [-16969.9, 145.589, 9926.46]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ01ZZ!46" tm:m=[[0.99996, 0, 0.00897811] [0, 1, 0] [-0.00897811, 0, 0.99996] [-16951.5, 144.027, 10001]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ01ZZ!47" tm:m=[[0.99996, 0, 0.00897811] [0, 1, 0] [-0.00897811, 0, 0.99996] [-16935.5, 146.844, 9863.25]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ01ZZ!48" tm:m=[[0.0808511, 0, -0.996726] [0, 1, 0] [0.996726, 0, 0.0808511] [-16969.8, 143.369, 10081.1]] unit_class:t="bombtarget_administrative_building_08_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ01ZZ!49" tm:m=[[0.0808511, 0, -0.996726] [0, 1, 0] [0.996726, 0, 0.0808511] [-17165.4, 140.965, 10263.7]] unit_class:t="bombtarget_cooling_tower_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ01ZZ!50" tm:m=[[0.0808511, 0, -0.996726] [0, 1, 0] [0.996726, 0, 0.0808511] [-17174.5, 140.393, 10332.6]] unit_class:t="bombtarget_cooling_tower_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ01ZZ!51" tm:m=[[0.123525, 0, -1.4416] [0, 1.44689, 0] [1.4416, 0, 0.123525] [-17396.8, 147.069, 10015]] unit_class:t="bombtarget_administrative_building_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ01ZZ!52" tm:m=[[1.44461, 0, 0.0810936] [0, 1.44689, 0] [-0.0810936, 0, 1.44461] [-17394, 147.564, 9941.99]] unit_class:t="bombtarget_administrative_building_04_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ01ZZ!53" tm:m=[[0.998821, 0, 0.0485538] [0, 1, 0] [-0.0485538, 0, 0.998821] [-16854.1, 146.828, 9858.43]] unit_class:t="bombtarget_factory_structure_06_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ01ZZ!54" tm:m=[[0.998821, 0, 0.0485538] [0, 1, 0] [-0.0485538, 0, 0.998821] [-16853.7, 146.373, 9880.47]] unit_class:t="bombtarget_factory_structure_06_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ01ZZ!55" tm:m=[[0.998821, 0, 0.0485538] [0, 1, 0] [-0.0485538, 0, 0.998821] [-16855, 145.912, 9902.94]] unit_class:t="bombtarget_factory_structure_06_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ01ZZ!56" tm:m=[[0.998821, 0, 0.0485538] [0, 1, 0] [-0.0485538, 0, 0.998821] [-16855.8, 145.452, 9925.3]] unit_class:t="bombtarget_factory_structure_06_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ01ZZ!57" tm:m=[[0.998821, 0, 0.0485538] [0, 1, 0] [-0.0485538, 0, 0.998821] [-16855.5, 144.996, 9947.42]] unit_class:t="bombtarget_factory_structure_06_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ01ZZ!58" tm:m=[[1.44461, 0, 0.0810936] [0, 1.44689, 0] [-0.0810936, 0, 1.44461] [-17096.7, 147.121, 9950.05]] unit_class:t="bombtarget_administrative_building_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ01ZZ!59" tm:m=[[1.44461, 0, 0.0810936] [0, 1.44689, 0] [-0.0810936, 0, 1.44461] [-17092.3, 147.988, 9879.38]] unit_class:t="bombtarget_administrative_building_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ01ZZ!60" tm:m=[[1.44461, 0, 0.0810936] [0, 1.44689, 0] [-0.0810936, 0, 1.44461] [-17038.3, 147.071, 9882.91]] unit_class:t="bombtarget_administrative_building_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ01ZZ!61" tm:m=[[1.44461, 0, 0.0810936] [0, 1.44689, 0] [-0.0810936, 0, 1.44461] [-17042.7, 146.437, 9953.58]] unit_class:t="bombtarget_administrative_building_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ01ZZ!62" tm:m=[[-0.996886, 0, -0.0788626] [0, 1, 0] [0.0788626, 0, -0.996886] [-17314.9, 145.166, 10186.6]] unit_class:t="bombtarget_administrative_building_08_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ01ZZ!63" tm:m=[[0.0808511, 0, -0.996726] [0, 1, 0] [0.996726, 0, 0.0808511] [-17248.9, 141.973, 10268.2]] unit_class:t="bombtarget_factory_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ01ZZ!64" tm:m=[[0.0808511, 0, -0.996726] [0, 1, 0] [0.996726, 0, 0.0808511] [-17301.9, 142.106, 10283]] unit_class:t="bombtarget_factory_structure_07_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ01ZZ!65" tm:m=[[0.113353, 0, -0.993555] [0, 1, 0] [0.993555, 0, 0.113353] [-17382.6, 143.623, 10341.1]] unit_class:t="bombtarget_factory_structure_06_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ01ZZ!66" tm:m=[[0.113353, 0, -0.993555] [0, 1, 0] [0.993555, 0, 0.113353] [-17377.9, 143.822, 10258.1]] unit_class:t="bombtarget_factory_structure_06_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ01ZZ!67" tm:m=[[0.113353, 0, -0.993555] [0, 1, 0] [0.993555, 0, 0.113353] [-17373.3, 145.654, 10175.1]] unit_class:t="bombtarget_factory_structure_06_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ01ZZ!68" tm:m=[[0.0631224, 0, -0.998006] [0, 1, 0] [0.998006, 0, 0.0631224] [-17311.4, 140.235, 10552.7]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ01ZZ!69" tm:m=[[0.0631224, 0, -0.998006] [0, 1, 0] [0.998006, 0, 0.0631224] [-17235.7, 136.915, 10559.7]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ01ZZ!70" tm:m=[[0.0631224, 0, -0.998006] [0, 1, 0] [0.998006, 0, 0.0631224] [-17160, 136.288, 10566.6]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ01ZZ!71" tm:m=[[0.0631224, 0, -0.998006] [0, 1, 0] [0.998006, 0, 0.0631224] [-17084.3, 134.633, 10573.6]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ01ZZ!72" tm:m=[[0.996703, 0, 0.0811368] [0, 1, 0] [-0.0811368, 0, 0.996703] [-16975.7, 133.649, 10583.6]] unit_class:t="bombtarget_factory_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ01ZZ!73" tm:m=[[0.995815, 0, 0.0913916] [0, 1, 0] [-0.0913916, 0, 0.995815] [-16776.3, 140.732, 10197.9]] unit_class:t="bombtarget_factory_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ01ZZ!74" tm:m=[[0.995815, 0, 0.0913916] [0, 1, 0] [-0.0913916, 0, 0.995815] [-16780.2, 139.78, 10252]] unit_class:t="bombtarget_factory_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ01ZZ!75" tm:m=[[0.995815, 0, 0.0913916] [0, 1, 0] [-0.0913916, 0, 0.995815] [-16782.5, 138.846, 10305]] unit_class:t="bombtarget_factory_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ01ZZ!76" tm:m=[[0.995815, 0, 0.0913916] [0, 1, 0] [-0.0913916, 0, 0.995815] [-16786, 137.77, 10359.6]] unit_class:t="bombtarget_factory_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } squad{ name:t="NPZ2" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-16212.8, 141.007, 10272.3]] props{ squad_members:t="NPZ01ZZ!09" squad_members:t="NPZ01ZZ!34" squad_members:t="NPZ01ZZ!35" squad_members:t="NPZ01ZZ!76" squad_members:t="NPZ01ZZ!24" squad_members:t="NPZ01ZZ!29" squad_members:t="NPZ01ZZ!30" squad_members:t="NPZ01ZZ!36" squad_members:t="NPZ01ZZ!37" squad_members:t="NPZ01ZZ!38" squad_members:t="NPZ01ZZ!39" squad_members:t="NPZ01ZZ!41" squad_members:t="NPZ01ZZ!43" squad_members:t="NPZ01ZZ!44" squad_members:t="NPZ01ZZ!46" squad_members:t="NPZ01ZZ!48" squad_members:t="NPZ01ZZ!57" squad_members:t="NPZ01ZZ!73" squad_members:t="NPZ01ZZ!74" squad_members:t="NPZ01ZZ!75" squad_members:t="NPZ01ZZ!03" squad_members:t="NPZ01ZZ!04" squad_members:t="NPZ01ZZ!05" squad_members:t="NPZ01ZZ!06" squad_members:t="NPZ01ZZ!07" squad_members:t="NPZ01ZZ!08" squad_members:t="NPZ01ZZ!10" squad_members:t="NPZ01ZZ!11" squad_members:t="NPZ01ZZ!12" squad_members:t="NPZ01ZZ!13" squad_members:t="NPZ01ZZ!14" squad_members:t="NPZ01ZZ!15" squad_members:t="NPZ01ZZ!16" squad_members:t="NPZ01ZZ!17" squad_members:t="NPZ01ZZ!18" squad_members:t="NPZ01ZZ!19" squad_members:t="NPZ01ZZ!20" squad_members:t="NPZ01ZZ!21" squad_members:t="NPZ01ZZ!22" squad_members:t="NPZ01ZZ!23" squad_members:t="NPZ01ZZ!25" squad_members:t="NPZ01ZZ!26" squad_members:t="NPZ01ZZ!27" squad_members:t="NPZ01ZZ!28" squad_members:t="NPZ01ZZ!31" squad_members:t="NPZ01ZZ!32" squad_members:t="NPZ01ZZ!33" squad_members:t="NPZ01ZZ!40" squad_members:t="NPZ01ZZ!42" squad_members:t="NPZ01ZZ!45" squad_members:t="NPZ01ZZ!47" squad_members:t="NPZ01ZZ!49" squad_members:t="NPZ01ZZ!50" squad_members:t="NPZ01ZZ!51" squad_members:t="NPZ01ZZ!52" squad_members:t="NPZ01ZZ!53" squad_members:t="NPZ01ZZ!54" squad_members:t="NPZ01ZZ!55" squad_members:t="NPZ01ZZ!56" squad_members:t="NPZ01ZZ!58" squad_members:t="NPZ01ZZ!59" squad_members:t="NPZ01ZZ!60" squad_members:t="NPZ01ZZ!61" squad_members:t="NPZ01ZZ!62" squad_members:t="NPZ01ZZ!63" squad_members:t="NPZ01ZZ!64" squad_members:t="NPZ01ZZ!65" squad_members:t="NPZ01ZZ!66" squad_members:t="NPZ01ZZ!67" squad_members:t="NPZ01ZZ!68" squad_members:t="NPZ01ZZ!69" squad_members:t="NPZ01ZZ!70" squad_members:t="NPZ01ZZ!71" squad_members:t="NPZ01ZZ!72" } } objectGroups{ name:t="objectGroups_05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [15373.4, 13.608, -29052.2]] unit_class:t="dynaf_sicily_2line_2k" objLayer:i=2 props{ army:i=2 active:b=yes } } armada{ name:t="armada_03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-37891.5, -18348.9, -24479]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-37891.5, -18348.9, -24494.2]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-37891.5, -18348.9, -24509.4]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_06" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-37891.5, -18348.9, -24524.5]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_07" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-37891.5, -18348.9, -24539.7]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-37891.5, -18348.9, -24554.8]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_09" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-37891.5, -18348.9, -24570]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_10" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-37891.5, -18348.9, -24585.2]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_11" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-37891.5, -18348.9, -24600.3]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_12" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-37891.5, -18348.9, -24615.5]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_13" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-37891.5, -18348.9, -24630.6]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_14" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-37891.5, -18348.9, -24645.8]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_15" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-37891.5, -18348.9, -24660.9]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_16" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-37891.5, -18348.9, -24676.1]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_17" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-37891.5, -18348.9, -24691.2]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_18" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-37891.5, -18348.9, -24706.4]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_19" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-37891.5, -18348.9, -24721.6]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_20" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-37891.5, -18348.9, -24736.7]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_21" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-37891.5, -18348.9, -24751.9]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_22" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-37891.5, -18348.9, -24767]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_23" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-37891.5, -18348.9, -24782.2]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_24" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-37891.5, -18348.9, -24797.3]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_25" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-37891.5, -18348.9, -24812.5]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_26" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-37891.5, -18348.9, -24827.6]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_27" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-37891.5, -18348.9, -24842.8]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_28" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-37891.5, -18348.9, -24858]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_29" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-37891.5, -18348.9, -24873.1]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_30" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-37891.5, -18348.9, -24888.3]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_31" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-37891.5, -18348.9, -24903.4]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_32" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-37891.5, -18348.9, -24918.6]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_33" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-37891.5, -18348.9, -24933.7]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_34" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-37891.5, -18348.9, -24948.9]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } squad{ name:t="IRAQ" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-37891.5, -18348.9, -24714]] props{ squad_members:t="armada_34" squad_members:t="armada_03" squad_members:t="armada_04" squad_members:t="armada_05" squad_members:t="armada_06" squad_members:t="armada_07" squad_members:t="armada_08" squad_members:t="armada_09" squad_members:t="armada_10" squad_members:t="armada_11" squad_members:t="armada_12" squad_members:t="armada_13" squad_members:t="armada_14" squad_members:t="armada_15" squad_members:t="armada_16" squad_members:t="armada_17" squad_members:t="armada_18" squad_members:t="armada_19" squad_members:t="armada_20" squad_members:t="armada_21" squad_members:t="armada_22" squad_members:t="armada_23" squad_members:t="armada_24" squad_members:t="armada_25" squad_members:t="armada_26" squad_members:t="armada_27" squad_members:t="armada_28" squad_members:t="armada_29" squad_members:t="armada_30" squad_members:t="armada_31" squad_members:t="armada_32" squad_members:t="armada_33" } } armada{ name:t="armada_35" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-37975.7, -18348.9, -24948.9]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_36" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-37975.7, -18348.9, -24937]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_37" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-37975.7, -18348.9, -24925.1]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_38" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-37975.7, -18348.9, -24913.2]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_39" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-37975.7, -18348.9, -24901.4]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_40" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-37975.7, -18348.9, -24889.5]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_41" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-37975.7, -18348.9, -24877.6]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_42" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-37975.7, -18348.9, -24865.7]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_43" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-37975.7, -18348.9, -24853.8]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_44" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-37975.7, -18348.9, -24841.9]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_45" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-37975.7, -18348.9, -24830]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_46" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-37975.7, -18348.9, -24818.2]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_47" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-37975.7, -18348.9, -24806.3]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_48" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-37975.7, -18348.9, -24794.4]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_49" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-37975.7, -18348.9, -24782.5]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_50" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-37975.7, -18348.9, -24770.6]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_51" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-37975.7, -18348.9, -24758.7]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_52" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-37975.7, -18348.9, -24746.9]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_53" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-37975.7, -18348.9, -24735]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_54" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-37975.7, -18348.9, -24723.1]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_55" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-37975.7, -18348.9, -24711.2]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_56" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-37975.7, -18348.9, -24699.3]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_57" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-37975.7, -18348.9, -24687.4]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_58" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-37975.7, -18348.9, -24675.6]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_59" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-37975.7, -18348.9, -24663.7]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_60" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-37975.7, -18348.9, -24651.8]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_61" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-37975.7, -18348.9, -24639.9]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_62" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-37975.7, -18348.9, -24628]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_63" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-37975.7, -18348.9, -24616.1]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_64" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-37975.7, -18348.9, -24604.2]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_65" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-37975.7, -18348.9, -24592.4]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="armada_66" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-37975.7, -18348.9, -24580.5]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 aiEnabled:b=no speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } squad{ name:t="iran" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-37975.7, -18348.9, -24764.7]] props{ squad_members:t="armada_66" squad_members:t="armada_35" squad_members:t="armada_36" squad_members:t="armada_37" squad_members:t="armada_38" squad_members:t="armada_39" squad_members:t="armada_40" squad_members:t="armada_41" squad_members:t="armada_42" squad_members:t="armada_43" squad_members:t="armada_44" squad_members:t="armada_45" squad_members:t="armada_46" squad_members:t="armada_47" squad_members:t="armada_48" squad_members:t="armada_49" squad_members:t="armada_50" squad_members:t="armada_51" squad_members:t="armada_52" squad_members:t="armada_53" squad_members:t="armada_54" squad_members:t="armada_55" squad_members:t="armada_56" squad_members:t="armada_57" squad_members:t="armada_58" squad_members:t="armada_59" squad_members:t="armada_60" squad_members:t="armada_61" squad_members:t="armada_62" squad_members:t="armada_63" squad_members:t="armada_64" squad_members:t="armada_65" } } squad{ name:t="Convay1" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-4325.54, 169.773, -13195.3]] props{ squad_members:t="wheeled_vehicles_05" squad_members:t="wheeled_vehicles_01" squad_members:t="wheeled_vehicles_02" squad_members:t="wheeled_vehicles_03" squad_members:t="wheeled_vehicles_04" } } objectGroups{ name:t="NPZ0z03" tm:m=[[-0.996349, 0, -0.085373] [0, 1, 0] [0.085373, 0, -0.996349] [-15729.8, 98.8058, 17197.6]] unit_class:t="dyn_bomb_target_oil_refinery_sand_1000_1000" objLayer:i=1 props{ army:i=2 active:b=yes } } structures{ name:t="NPZ0z04" tm:m=[[0.996349, 0, 0.0853731] [0, 1, 0] [-0.0853731, 0, 0.996349] [-15803.6, 93.3828, 17565.2]] unit_class:t="bombtarget_administrative_building_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ0z05" tm:m=[[0.0853731, 0, -0.996349] [0, 1, 0] [0.996349, 0, 0.0853731] [-15970.8, 96.8158, 17549.9]] unit_class:t="bombtarget_administrative_building_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ0z06" tm:m=[[0.999125, 0, 0.0418317] [0, 1, 0] [-0.0418317, 0, 0.999125] [-15500.5, 90.7118, 17533.5]] unit_class:t="bombtarget_administrative_building_02_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ0z07" tm:m=[[0.996349, 0, 0.0853731] [0, 1, 0] [-0.0853731, 0, 0.996349] [-15425.7, 90.4148, 17542.3]] unit_class:t="bombtarget_administrative_building_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ0z08" tm:m=[[0.996349, 0, 0.0853731] [0, 1, 0] [-0.0853731, 0, 0.996349] [-15415.2, 92.4198, 17440.2]] unit_class:t="bombtarget_administrative_building_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ0z09" tm:m=[[0.996349, 0, 0.0853731] [0, 1, 0] [-0.0853731, 0, 0.996349] [-15378.6, 95.2848, 17292.4]] unit_class:t="bombtarget_administrative_building_04_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ0z10" tm:m=[[0.997294, 0, 0.0735226] [0, 1, 0] [-0.0735226, 0, 0.997294] [-15360.6, 98.9588, 17096.7]] unit_class:t="bombtarget_administrative_building_04_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ0z11" tm:m=[[0.0631224, 0, -0.998006] [0, 1, 0] [0.998006, 0, 0.0631224] [-16025.8, 98.9858, 17382.6]] unit_class:t="bombtarget_factory_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ0z12" tm:m=[[0.0631224, 0, -0.998006] [0, 1, 0] [0.998006, 0, 0.0631224] [-16107.4, 97.7858, 17464.8]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ0z13" tm:m=[[0.0631224, 0, -0.998006] [0, 1, 0] [0.998006, 0, 0.0631224] [-16136.2, 99.8458, 17399.3]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ0z14" tm:m=[[0.0631224, 0, -0.998006] [0, 1, 0] [0.998006, 0, 0.0631224] [-16090.1, 101.007, 17337.5]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ0z15" tm:m=[[0.0631224, 0, -0.998006] [0, 1, 0] [0.998006, 0, 0.0631224] [-16118.9, 103.339, 17271.9]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ0z16" tm:m=[[0.0631224, 0, -0.998006] [0, 1, 0] [0.998006, 0, 0.0631224] [-16076.9, 102.433, 17201]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ0z17" tm:m=[[0.0631224, 0, -0.998006] [0, 1, 0] [0.998006, 0, 0.0631224] [-16087.3, 104.723, 17073.2]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ0z18" tm:m=[[0.995815, 0, 0.0913916] [0, 1, 0] [-0.0913916, 0, 0.995815] [-15922.9, 106.343, 16772.8]] unit_class:t="bombtarget_factory_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ0z19" tm:m=[[0.995815, 0, 0.0913916] [0, 1, 0] [-0.0913916, 0, 0.995815] [-15830.7, 106.101, 16781.4]] unit_class:t="bombtarget_factory_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ0z20" tm:m=[[0.0631224, 0, -0.998006] [0, 1, 0] [0.998006, 0, 0.0631224] [-15892.3, 104.509, 16915.5]] unit_class:t="bombtarget_administrative_building_08_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ0z21" tm:m=[[0.0631224, 0, -0.998006] [0, 1, 0] [0.998006, 0, 0.0631224] [-15810.6, 103.445, 16995]] unit_class:t="bombtarget_administrative_building_02_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ0z22" tm:m=[[0.0631224, 0, -0.998006] [0, 1, 0] [0.998006, 0, 0.0631224] [-15863.8, 103.666, 16990.8]] unit_class:t="bombtarget_administrative_building_02_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ0z23" tm:m=[[-0.996481, 0, -0.0838174] [0, 1, 0] [0.0838174, 0, -0.996481] [-15923, 103.99, 16991.3]] unit_class:t="bombtarget_administrative_building_09_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ0z24" tm:m=[[-0.0633055, 0, 0.997994] [0, 1, 0] [-0.997994, 0, -0.0633055] [-15514, 96.5298, 17233.3]] unit_class:t="bombtarget_factory_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ0z25" tm:m=[[-0.0633055, 0, 0.997994] [0, 1, 0] [-0.997994, 0, -0.0633055] [-15670.3, 94.9998, 17318.8]] unit_class:t="bombtarget_factory_structure_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ0z26" tm:m=[[-0.0633055, 0, 0.997994] [0, 1, 0] [-0.997994, 0, -0.0633055] [-15654.6, 94.9858, 17319.8]] unit_class:t="bombtarget_factory_structure_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ0z27" tm:m=[[-0.0633055, 0, 0.997994] [0, 1, 0] [-0.997994, 0, -0.0633055] [-15638.8, 94.9738, 17320.7]] unit_class:t="bombtarget_factory_structure_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ0z28" tm:m=[[-0.0633055, 0, 0.997994] [0, 1, 0] [-0.997994, 0, -0.0633055] [-15621.9, 94.9508, 17322.1]] unit_class:t="bombtarget_factory_structure_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ0z29" tm:m=[[-0.0633055, 0, 0.997994] [0, 1, 0] [-0.997994, 0, -0.0633055] [-15606.1, 94.9368, 17323.1]] unit_class:t="bombtarget_factory_structure_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ0z30" tm:m=[[-0.0633055, 0, 0.997994] [0, 1, 0] [-0.997994, 0, -0.0633055] [-15590.3, 94.9248, 17324]] unit_class:t="bombtarget_factory_structure_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ0z31" tm:m=[[-0.996435, 0, -0.0843697] [0, 1, 0] [0.0843697, 0, -0.996435] [-15694.3, 95.6918, 17297.4]] unit_class:t="bombtarget_administrative_building_09_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ0z32" tm:m=[[-0.996435, 0, -0.0843697] [0, 1, 0] [0.0843697, 0, -0.996435] [-15694.7, 96.9828, 17240.3]] unit_class:t="bombtarget_chimney_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ0z33" tm:m=[[-0.998771, 0, -0.049568] [0, 1, 0] [0.049568, 0, -0.998771] [-15619, 97.5938, 17171.6]] unit_class:t="bombtarget_administrative_building_02_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ0z34" tm:m=[[-0.0633055, 0, 0.997994] [0, 1, 0] [-0.997994, 0, -0.0633055] [-15504.8, 95.1098, 17311.9]] unit_class:t="bombtarget_vent_structure_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ0z35" tm:m=[[-0.0633055, 0, 0.997994] [0, 1, 0] [-0.997994, 0, -0.0633055] [-15519.2, 95.1568, 17310.7]] unit_class:t="bombtarget_vent_structure_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ0z36" tm:m=[[-0.0633055, 0, 0.997994] [0, 1, 0] [-0.997994, 0, -0.0633055] [-15549.1, 95.2058, 17308.4]] unit_class:t="bombtarget_vent_structure_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ0z37" tm:m=[[-0.0633055, 0, 0.997994] [0, 1, 0] [-0.997994, 0, -0.0633055] [-15534.6, 95.1878, 17309.6]] unit_class:t="bombtarget_vent_structure_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ0z38" tm:m=[[-0.0633055, 0, 0.997994] [0, 1, 0] [-0.997994, 0, -0.0633055] [-15574.5, 97.6388, 17169.5]] unit_class:t="bombtarget_factory_structure_02_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ0z39" tm:m=[[-0.0633055, 0, 0.997994] [0, 1, 0] [-0.997994, 0, -0.0633055] [-15536, 97.6678, 17168.3]] unit_class:t="bombtarget_factory_structure_04_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ0z40" tm:m=[[-0.0633055, 0, 0.997994] [0, 1, 0] [-0.997994, 0, -0.0633055] [-15621.1, 96.9348, 17209.1]] unit_class:t="bombtarget_factory_structure_02_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ0z41" tm:m=[[-0.0633055, 0, 0.997994] [0, 1, 0] [-0.997994, 0, -0.0633055] [-15551.5, 95.6208, 17284.8]] unit_class:t="bombtarget_factory_structure_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ0z42" tm:m=[[0.0808511, 0, -0.996726] [0, 1, 0] [0.996726, 0, 0.0808511] [-15623, 98.9318, 17087.2]] unit_class:t="bombtarget_administrative_building_08_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ0z43" tm:m=[[0.99996, 0, 0.00897811] [0, 1, 0] [-0.00897811, 0, 0.99996] [-15534.3, 99.0558, 17085.7]] unit_class:t="bombtarget_factory_structure_04_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ0z44" tm:m=[[0.99996, 0, 0.00897811] [0, 1, 0] [-0.00897811, 0, 0.99996] [-15533.5, 100.045, 17013.3]] unit_class:t="bombtarget_factory_structure_04_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ0z45" tm:m=[[0.99996, 0, 0.00897811] [0, 1, 0] [-0.00897811, 0, 0.99996] [-15618, 103.284, 16854.8]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ0z46" tm:m=[[0.99996, 0, 0.00897811] [0, 1, 0] [-0.00897811, 0, 0.99996] [-15599.6, 101.722, 16929.4]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ0z47" tm:m=[[0.99996, 0, 0.00897811] [0, 1, 0] [-0.00897811, 0, 0.99996] [-15583.6, 104.539, 16791.6]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ0z48" tm:m=[[0.0808511, 0, -0.996726] [0, 1, 0] [0.996726, 0, 0.0808511] [-15617.9, 101.064, 17009.5]] unit_class:t="bombtarget_administrative_building_08_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ0z49" tm:m=[[0.0808511, 0, -0.996726] [0, 1, 0] [0.996726, 0, 0.0808511] [-15813.5, 98.6598, 17192.1]] unit_class:t="bombtarget_cooling_tower_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ0z50" tm:m=[[0.0808511, 0, -0.996726] [0, 1, 0] [0.996726, 0, 0.0808511] [-15822.6, 98.0878, 17261]] unit_class:t="bombtarget_cooling_tower_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ0z51" tm:m=[[0.123525, 0, -1.4416] [0, 1.44689, 0] [1.4416, 0, 0.123525] [-16044.9, 104.764, 16943.4]] unit_class:t="bombtarget_administrative_building_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ0z52" tm:m=[[1.44461, 0, 0.0810936] [0, 1.44689, 0] [-0.0810936, 0, 1.44461] [-16042.1, 105.259, 16870.4]] unit_class:t="bombtarget_administrative_building_04_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ0z53" tm:m=[[0.998821, 0, 0.0485538] [0, 1, 0] [-0.0485538, 0, 0.998821] [-15502.2, 104.523, 16786.8]] unit_class:t="bombtarget_factory_structure_06_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ0z54" tm:m=[[0.998821, 0, 0.0485538] [0, 1, 0] [-0.0485538, 0, 0.998821] [-15501.8, 104.068, 16808.8]] unit_class:t="bombtarget_factory_structure_06_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ0z55" tm:m=[[0.998821, 0, 0.0485538] [0, 1, 0] [-0.0485538, 0, 0.998821] [-15503.1, 103.607, 16831.3]] unit_class:t="bombtarget_factory_structure_06_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ0z56" tm:m=[[0.998821, 0, 0.0485538] [0, 1, 0] [-0.0485538, 0, 0.998821] [-15503.9, 103.147, 16853.7]] unit_class:t="bombtarget_factory_structure_06_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ0z57" tm:m=[[0.998821, 0, 0.0485538] [0, 1, 0] [-0.0485538, 0, 0.998821] [-15503.6, 102.691, 16875.8]] unit_class:t="bombtarget_factory_structure_06_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ0z58" tm:m=[[1.44461, 0, 0.0810936] [0, 1.44689, 0] [-0.0810936, 0, 1.44461] [-15744.8, 104.816, 16878.4]] unit_class:t="bombtarget_administrative_building_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ0z59" tm:m=[[1.44461, 0, 0.0810936] [0, 1.44689, 0] [-0.0810936, 0, 1.44461] [-15740.4, 105.683, 16807.7]] unit_class:t="bombtarget_administrative_building_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ0z60" tm:m=[[1.44461, 0, 0.0810936] [0, 1.44689, 0] [-0.0810936, 0, 1.44461] [-15686.4, 104.766, 16811.3]] unit_class:t="bombtarget_administrative_building_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ0z61" tm:m=[[1.44461, 0, 0.0810936] [0, 1.44689, 0] [-0.0810936, 0, 1.44461] [-15690.8, 104.132, 16881.9]] unit_class:t="bombtarget_administrative_building_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ0z62" tm:m=[[-0.996886, 0, -0.0788626] [0, 1, 0] [0.0788626, 0, -0.996886] [-15963, 102.861, 17115]] unit_class:t="bombtarget_administrative_building_08_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ0z63" tm:m=[[0.0808511, 0, -0.996726] [0, 1, 0] [0.996726, 0, 0.0808511] [-15897, 99.6678, 17196.6]] unit_class:t="bombtarget_factory_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ0z64" tm:m=[[0.0808511, 0, -0.996726] [0, 1, 0] [0.996726, 0, 0.0808511] [-15950, 99.8008, 17211.4]] unit_class:t="bombtarget_factory_structure_07_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ0z65" tm:m=[[0.113353, 0, -0.993555] [0, 1, 0] [0.993555, 0, 0.113353] [-16030.7, 101.318, 17269.5]] unit_class:t="bombtarget_factory_structure_06_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ0z66" tm:m=[[0.113353, 0, -0.993555] [0, 1, 0] [0.993555, 0, 0.113353] [-16026, 101.517, 17186.5]] unit_class:t="bombtarget_factory_structure_06_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ0z67" tm:m=[[0.113353, 0, -0.993555] [0, 1, 0] [0.993555, 0, 0.113353] [-16021.4, 103.349, 17103.5]] unit_class:t="bombtarget_factory_structure_06_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ0z68" tm:m=[[0.0631224, 0, -0.998006] [0, 1, 0] [0.998006, 0, 0.0631224] [-15959.5, 97.9298, 17481.1]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ0z69" tm:m=[[0.0631224, 0, -0.998006] [0, 1, 0] [0.998006, 0, 0.0631224] [-15883.8, 94.6098, 17488.1]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ0z70" tm:m=[[0.0631224, 0, -0.998006] [0, 1, 0] [0.998006, 0, 0.0631224] [-15808.1, 93.9828, 17495]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ0z71" tm:m=[[0.0631224, 0, -0.998006] [0, 1, 0] [0.998006, 0, 0.0631224] [-15732.4, 92.3278, 17502]] unit_class:t="bombtarget_oil_storage_03_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ0z72" tm:m=[[0.996703, 0, 0.0811368] [0, 1, 0] [-0.0811368, 0, 0.996703] [-15623.8, 91.3438, 17512]] unit_class:t="bombtarget_factory_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ0z73" tm:m=[[0.995815, 0, 0.0913916] [0, 1, 0] [-0.0913916, 0, 0.995815] [-15424.4, 98.4268, 17126.3]] unit_class:t="bombtarget_factory_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ0z74" tm:m=[[0.995815, 0, 0.0913916] [0, 1, 0] [-0.0913916, 0, 0.995815] [-15428.3, 97.4748, 17180.4]] unit_class:t="bombtarget_factory_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ0z75" tm:m=[[0.995815, 0, 0.0913916] [0, 1, 0] [-0.0913916, 0, 0.995815] [-15430.6, 96.5408, 17233.4]] unit_class:t="bombtarget_factory_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="NPZ0z76" tm:m=[[0.995815, 0, 0.0913916] [0, 1, 0] [-0.0913916, 0, 0.995815] [-15434.1, 95.4648, 17288]] unit_class:t="bombtarget_factory_01_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } squad{ name:t="NPZ3" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-15716, 99.1556, 17171.6]] props{ squad_members:t="NPZ0z03" squad_members:t="NPZ0z04" squad_members:t="NPZ0z05" squad_members:t="NPZ0z06" squad_members:t="NPZ0z07" squad_members:t="NPZ0z08" squad_members:t="NPZ0z09" squad_members:t="NPZ0z10" squad_members:t="NPZ0z11" squad_members:t="NPZ0z12" squad_members:t="NPZ0z13" squad_members:t="NPZ0z14" squad_members:t="NPZ0z15" squad_members:t="NPZ0z16" squad_members:t="NPZ0z17" squad_members:t="NPZ0z18" squad_members:t="NPZ0z19" squad_members:t="NPZ0z20" squad_members:t="NPZ0z21" squad_members:t="NPZ0z22" squad_members:t="NPZ0z23" squad_members:t="NPZ0z24" squad_members:t="NPZ0z25" squad_members:t="NPZ0z26" squad_members:t="NPZ0z27" squad_members:t="NPZ0z28" squad_members:t="NPZ0z29" squad_members:t="NPZ0z30" squad_members:t="NPZ0z31" squad_members:t="NPZ0z32" squad_members:t="NPZ0z33" squad_members:t="NPZ0z34" squad_members:t="NPZ0z35" squad_members:t="NPZ0z36" squad_members:t="NPZ0z37" squad_members:t="NPZ0z38" squad_members:t="NPZ0z39" squad_members:t="NPZ0z40" squad_members:t="NPZ0z41" squad_members:t="NPZ0z42" squad_members:t="NPZ0z43" squad_members:t="NPZ0z44" squad_members:t="NPZ0z45" squad_members:t="NPZ0z46" squad_members:t="NPZ0z47" squad_members:t="NPZ0z48" squad_members:t="NPZ0z49" squad_members:t="NPZ0z50" squad_members:t="NPZ0z51" squad_members:t="NPZ0z52" squad_members:t="NPZ0z53" squad_members:t="NPZ0z54" squad_members:t="NPZ0z55" squad_members:t="NPZ0z56" squad_members:t="NPZ0z57" squad_members:t="NPZ0z58" squad_members:t="NPZ0z59" squad_members:t="NPZ0z60" squad_members:t="NPZ0z61" squad_members:t="NPZ0z62" squad_members:t="NPZ0z63" squad_members:t="NPZ0z64" squad_members:t="NPZ0z65" squad_members:t="NPZ0z66" squad_members:t="NPZ0z67" squad_members:t="NPZ0z68" squad_members:t="NPZ0z69" squad_members:t="NPZ0z70" squad_members:t="NPZ0z71" squad_members:t="NPZ0z72" squad_members:t="NPZ0z73" squad_members:t="NPZ0z74" squad_members:t="NPZ0z75" squad_members:t="NPZ0z76" } } } areas{ "iran spawn 01"{ type:t="Sphere" tm:m=[[3298.09, 0, 0] [0, 926.431, 0] [0, 0, 926.431] [-7968.42, 100, -994.682]] objLayer:i=0 props{ forceReplication:b=yes } } "iran spawn 02"{ type:t="Sphere" tm:m=[[3298.09, 0, 0] [0, 926.431, 0] [0, 0, 926.431] [-5200.57, 139.787, 8932.41]] objLayer:i=0 props{} } capture1{ type:t="Sphere" tm:m=[[-170.55, -4.64128, -534.088] [-2.48941, 926.399, -7.25558] [882.526, 0.164316, -281.818] [-8844.96, 152.432, -13571.7]] objLayer:i=0 props{} } v{ type:t="Sphere" tm:m=[[3248.2, 0, 0] [0, 3248.2, 0] [0, 0, 3248.2] [-13044.2, 219.273, -16551.3]] objLayer:i=0 props{ forceReplication:b=yes } } v01{ type:t="Sphere" tm:m=[[3248.2, 0, 0] [0, 3248.2, 0] [0, 0, 3248.2] [-5785.67, 261.479, -19724.3]] objLayer:i=0 props{ forceReplication:b=yes } } v02{ type:t="Sphere" tm:m=[[3248.2, 0, 0] [0, 3248.2, 0] [0, 0, 3248.2] [-13617.5, 219.273, -13181]] objLayer:i=0 props{ forceReplication:b=yes } } v03{ type:t="Sphere" tm:m=[[3248.2, 0, 0] [0, 3248.2, 0] [0, 0, 3248.2] [-7612.05, 184.311, -14859.6]] objLayer:i=0 props{ forceReplication:b=yes } } v04{ type:t="Sphere" tm:m=[[3248.2, 0, 0] [0, 3248.2, 0] [0, 0, 3248.2] [-9085.06, 219.277, -17488.6]] objLayer:i=0 props{ forceReplication:b=yes } } v05{ type:t="Sphere" tm:m=[[3248.2, 0, 0] [0, 3248.2, 0] [0, 0, 3248.2] [-9499.28, 219.277, -10684.6]] objLayer:i=0 props{ forceReplication:b=yes } } v06{ type:t="Sphere" tm:m=[[3248.2, 0, 0] [0, 3248.2, 0] [0, 0, 3248.2] [-10567.2, 219.277, -15468.1]] objLayer:i=0 props{ forceReplication:b=yes } } v07{ type:t="Sphere" tm:m=[[3248.2, 0, 0] [0, 3248.2, 0] [0, 0, 3248.2] [-14088, 219.273, -19197.8]] objLayer:i=0 props{ forceReplication:b=yes } } v16{ type:t="Sphere" tm:m=[[3248.2, 0, 0] [0, 3248.2, 0] [0, 0, 3248.2] [-5239.7, 406.74, -4605.98]] objLayer:i=0 props{ forceReplication:b=yes } } v18{ type:t="Sphere" tm:m=[[3248.2, 0, 0] [0, 3248.2, 0] [0, 0, 3248.2] [-743.366, 219.28, -12700.2]] objLayer:i=0 props{ forceReplication:b=yes } } v20{ type:t="Sphere" tm:m=[[3248.2, 0, 0] [0, 3248.2, 0] [0, 0, 3248.2] [4400, 48.5781, -16000]] objLayer:i=0 props{ forceReplication:b=yes } } v21{ type:t="Sphere" tm:m=[[3248.2, 0, 0] [0, 3248.2, 0] [0, 0, 3248.2] [2361.89, 48.5781, -7259.96]] objLayer:i=0 props{} } v15{ type:t="Sphere" tm:m=[[3248.2, 0, 0] [0, 3248.2, 0] [0, 0, 3248.2] [-5564.29, 219.28, -8713.5]] objLayer:i=0 props{ forceReplication:b=yes } } v27{ type:t="Sphere" tm:m=[[3248.2, 0, 0] [0, 3248.2, 0] [0, 0, 3248.2] [-14285.4, 378.705, 0.980225]] objLayer:i=0 props{ forceReplication:b=yes } } v28{ type:t="Sphere" tm:m=[[3248.2, 0, 0] [0, 3248.2, 0] [0, 0, 3248.2] [-8511.32, 219.279, 3511.58]] objLayer:i=0 props{ forceReplication:b=yes } } v29{ type:t="Sphere" tm:m=[[3248.2, 0, 0] [0, 3248.2, 0] [0, 0, 3248.2] [-3141.84, 219.289, -496.023]] objLayer:i=0 props{ forceReplication:b=yes } } v30{ type:t="Sphere" tm:m=[[3248.2, 0, 0] [0, 3248.2, 0] [0, 0, 3248.2] [-3501.28, 219.284, 3482.74]] objLayer:i=0 props{ forceReplication:b=yes } } v31{ type:t="Sphere" tm:m=[[3248.2, 0, 0] [0, 3248.2, 0] [0, 0, 3248.2] [-2700, 219.287, -15000]] objLayer:i=0 props{ forceReplication:b=yes } } v26{ type:t="Sphere" tm:m=[[3248.2, 0, 0] [0, 3248.2, 0] [0, 0, 3248.2] [-18265.5, 219.279, -3384.51]] objLayer:i=0 props{ forceReplication:b=yes } } v23{ type:t="Sphere" tm:m=[[3248.2, 0, 0] [0, 3248.2, 0] [0, 0, 3248.2] [711.306, 298.715, -4057.55]] objLayer:i=0 props{ forceReplication:b=yes } } v24{ type:t="Sphere" tm:m=[[3248.2, 0, 0] [0, 3248.2, 0] [0, 0, 3248.2] [3201.03, -48.48, -1542.33]] objLayer:i=0 props{ forceReplication:b=yes } } v25{ type:t="Sphere" tm:m=[[3248.2, 0, 0] [0, 3248.2, 0] [0, 0, 3248.2] [-2178.48, 527.697, -17942.6]] objLayer:i=0 props{ forceReplication:b=yes } } v32{ type:t="Sphere" tm:m=[[3248.2, 0, 0] [0, 3248.2, 0] [0, 0, 3248.2] [-4203.95, 527.697, -18508.8]] objLayer:i=0 props{ forceReplication:b=yes } } v33{ type:t="Sphere" tm:m=[[3248.2, 0, 0] [0, 3248.2, 0] [0, 0, 3248.2] [-4900, 200, -16100]] objLayer:i=0 props{ forceReplication:b=yes } } v34{ type:t="Sphere" tm:m=[[3248.2, 0, 0] [0, 3248.2, 0] [0, 0, 3248.2] [-5900, 200, -12200]] objLayer:i=0 props{ forceReplication:b=yes } } v08{ type:t="Sphere" tm:m=[[3248.2, 0, 0] [0, 3248.2, 0] [0, 0, 3248.2] [-11752.8, 219.279, -8824.49]] objLayer:i=0 props{ forceReplication:b=yes } } v09{ type:t="Sphere" tm:m=[[3248.2, 0, 0] [0, 3248.2, 0] [0, 0, 3248.2] [-11265.3, 219.277, -3153.48]] objLayer:i=0 props{ forceReplication:b=yes } } v22{ type:t="Sphere" tm:m=[[3248.2, 0, 0] [0, 3248.2, 0] [0, 0, 3248.2] [-2402.42, 219.285, -6945.9]] objLayer:i=0 props{ forceReplication:b=yes } } capture10{ type:t="Sphere" tm:m=[[12.1912, 0, -568.988] [0, 583.151, 0] [508.655, 0, 10.8985] [-4737.59, 30.4648, 5887.72]] objLayer:i=0 props{} } capture06{ type:t="Sphere" tm:m=[[12.1912, 0, -568.988] [0, 583.151, 0] [508.655, 0, 10.8985] [-3359.7, 120.414, -6684.64]] objLayer:i=0 props{} } v35{ type:t="Sphere" tm:m=[[3248.2, 0, 0] [0, 3248.2, 0] [0, 0, 3248.2] [1936.05, -48.478, 6093]] objLayer:i=0 props{ forceReplication:b=yes } } capture05{ type:t="Sphere" tm:m=[[12.1912, 0, -568.988] [0, 583.151, 0] [508.655, 0, 10.8985] [-7923.41, 170.874, -834.615]] objLayer:i=0 props{} } capture04{ type:t="Sphere" tm:m=[[12.1912, 0, -568.988] [0, 583.151, 0] [508.655, 0, 10.8985] [-8313.94, 170.874, -7606.6]] objLayer:i=0 props{} } "NPZ01ZZ!"{ type:t="Box" tm:m=[[823.219, 0, 202.774] [0, 94.1019, 0] [-236.242, 0, 959.092] [-25670.2, 91.2869, 2011.58]] objLayer:i=0 props{} } NPZ0z1{ type:t="Box" tm:m=[[-55.229, 0, 846.023] [0, 94.1019, 0] [-985.661, 0, -64.3446] [-17110.4, 141.296, 10219.9]] objLayer:i=0 props{} } "AF1 start"{ type:t="Sphere" tm:m=[[-61.6492, 0, -1.3649] [0, 61.6643, 0] [1.3649, 0, -61.6492] [16680.6, 19.6277, -29053.8]] objLayer:i=0 props{} } "AF1 end"{ type:t="Sphere" tm:m=[[-61.6492, 0, -1.3649] [0, 61.6643, 0] [1.3649, 0, -61.6492] [14037.9, 18.3773, -29053.8]] objLayer:i=0 props{} } "AF2 start "{ type:t="Sphere" tm:m=[[-61.6492, 0, -1.3649] [0, 61.6643, 0] [1.3649, 0, -61.6492] [16622.4, 18.741, -28883.5]] objLayer:i=0 props{} } "AF2 end"{ type:t="Sphere" tm:m=[[-61.6492, 0, -1.3649] [0, 61.6643, 0] [1.3649, 0, -61.6492] [14262.5, 18.741, -28883.5]] objLayer:i=0 props{} } spawn1{ type:t="Sphere" tm:m=[[0.393632, 0, 15.0104] [0, 15.0156, 0] [-15.0104, 0, 0.393632] [16595.4, 19.6279, -29290.1]] objLayer:i=0 props{} } spawn02{ type:t="Sphere" tm:m=[[-0.0541458, 0, 15.0155] [0, 15.0156, 0] [-15.0155, 0, -0.0541458] [16569.3, 19.6279, -29289.7]] objLayer:i=0 props{} } spawn03{ type:t="Sphere" tm:m=[[-0.284766, 0, 15.0129] [0, 15.0156, 0] [-15.0129, 0, -0.284766] [16543.1, 19.6279, -29289.4]] objLayer:i=0 props{} } spawn04{ type:t="Sphere" tm:m=[[0.115576, 0, 15.0151] [0, 15.0156, 0] [-15.0151, 0, 0.115576] [16517, 19.6279, -29289]] objLayer:i=0 props{} } spawn05{ type:t="Sphere" tm:m=[[0.0094099, 0, 15.0156] [0, 15.0156, 0] [-15.0156, 0, 0.0094099] [16490.9, 19.6279, -29288.6]] objLayer:i=0 props{} } spawn06{ type:t="Sphere" tm:m=[[0.596713, 0, 15.0037] [0, 15.0156, 0] [-15.0037, 0, 0.596713] [16464.7, 19.6279, -29288.2]] objLayer:i=0 props{} } spawn13{ type:t="Sphere" tm:m=[[0.675886, 0, 15.0003] [0, 15.0156, 0] [-15.0003, 0, 0.675886] [16436, 19.6279, -29287.6]] objLayer:i=0 props{} } spawn14{ type:t="Sphere" tm:m=[[0.865364, 0, 14.9906] [0, 15.0156, 0] [-14.9906, 0, 0.865364] [16409.9, 19.6279, -29287.2]] objLayer:i=0 props{} } spawn15{ type:t="Sphere" tm:m=[[1.3689, 0, 14.953] [0, 15.0156, 0] [-14.953, 0, 1.3689] [16383.7, 19.6279, -29286.8]] objLayer:i=0 props{} } spawn16{ type:t="Sphere" tm:m=[[1.13367, 0, 14.9727] [0, 15.0156, 0] [-14.9727, 0, 1.13367] [16357.6, 19.6279, -29286.5]] objLayer:i=0 props{} } spawn17{ type:t="Sphere" tm:m=[[1.29615, 0, 14.9595] [0, 15.0156, 0] [-14.9595, 0, 1.29615] [16331.5, 19.6279, -29286.1]] objLayer:i=0 props{} } spawn12{ type:t="Sphere" tm:m=[[0.391005, 0, 15.0105] [0, 15.0156, 0] [-15.0105, 0, 0.391005] [16305.3, 19.6279, -29285.7]] objLayer:i=0 props{} } area_01{ type:t="Sphere" tm:m=[[128.522, 0, 0] [0, 128.522, 0] [0, 0, 128.522] [-7722.66, 171.017, -20085.2]] objLayer:i=0 props{} } NPZ0z02{ type:t="Box" tm:m=[[-55.229, 0, 846.023] [0, 94.1019, 0] [-985.661, 0, -64.3446] [-15758.5, 98.9908, 17148.3]] objLayer:i=0 props{} } capture2{ type:t="Sphere" tm:m=[[219.986, 1.61248, -367.796] [-3.21872, 439.122, 0] [523.37, 3.83625, 313.055] [-4338.96, 163.638, -13299.6]] objLayer:i=0 props{} } } objLayers{ layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } } wayPoints{}