selected_tag:t="" bin_dump_file:t="" mission_settings{ atmosphere{ pressure:r=760 temperature:r=21 } player{ army:i=1 wing:t="GroundForce_A01" wing:t="GroundForce_A02" wing:t="GroundForce_A03" wing:t="GroundForce_A04" wing:t="GroundForce_A05" wing:t="GroundForce_A06" wing:t="GroundForce_A07" wing:t="GroundForce_A08" wing:t="GroundForce_A09" wing:t="GroundForce_A10" wing:t="GroundForce_A11" wing:t="GroundForce_A12" wing:t="GroundForce_A13" wing:t="GroundForce_A14" wing:t="GroundForce_A15" wing:t="GroundForce_A16" wing:t="AirForce_A01" wing:t="AirForce_A02" wing:t="AirForce_A03" wing:t="AirForce_A04" wing:t="AirForce_A05" wing:t="AirForce_A06" wing:t="AirForce_A07" wing:t="AirForce_A08" wing:t="AirForce_A09" wing:t="AirForce_A10" wing:t="AirForce_A11" wing:t="AirForce_A12" wing:t="AirForce_A13" wing:t="AirForce_A14" wing:t="AirForce_A15" wing:t="AirForce_A16" } player_teamB{ army:i=2 wing:t="GroundForce_B01" wing:t="GroundForce_B02" wing:t="GroundForce_B03" wing:t="GroundForce_B04" wing:t="GroundForce_B05" wing:t="GroundForce_B06" wing:t="GroundForce_B07" wing:t="GroundForce_B08" wing:t="GroundForce_B09" wing:t="GroundForce_B10" wing:t="GroundForce_B11" wing:t="GroundForce_B12" wing:t="GroundForce_B13" wing:t="GroundForce_B14" wing:t="GroundForce_B15" wing:t="GroundForce_B16" wing:t="AirForce_B01" wing:t="AirForce_B02" wing:t="AirForce_B03" wing:t="AirForce_B04" wing:t="AirForce_B05" wing:t="AirForce_B06" wing:t="AirForce_B07" wing:t="AirForce_B08" wing:t="AirForce_B09" wing:t="AirForce_B10" wing:t="AirForce_B11" wing:t="AirForce_B12" wing:t="AirForce_B13" wing:t="AirForce_B14" wing:t="AirForce_B15" wing:t="AirForce_B16" } mission{ name:t="Hangar_Exploration" type:t="singleMission" level:t="levels/hangar_military_base.bin" campaign:t="UserMissions" restoreType:t="attempts" optionalTakeOff:b=no missionDebriefing:t="" missionBriefing:t="" environment:t="Morning" weather:t="clear" locName:t="Hangar Exploration by *Kamikaze-Kit" scoreLimit:i=10000 deathPenaltyMul:r=0 missionType{ _Dom:b=no _Conq:b=no _CnvA:b=no _CnvB:b=no _ArtDA:b=no _ArtDB:b=no _Bttl:b=no _DBttlA:b=no _DBttlB:b=no _Bto:b=no _Flc:b=no _v1_race_straight:b=no _v1_race_inverted:b=no _v2_race_straight:b=no _v2_race_inverted:b=no _Conq1:b=no _Conq2:b=no _Conq3:b=no _Conq4:b=no _Conq5:b=no _Conq6:b=no } tags{ } } spectator_points{ } cover_points{ } aiParams{ aiEffectivenessViscosity:r=90 effectivenessDistances:p2=2500, 7000 } } imports{ } triggers{ isCategory:b=yes is_enabled:b=yes init{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ initMission{ } } conditions{ } actions{ unitPutToSleep{ target:t="Player_Squad" } unitSetStealth{ set:b=yes radius:r=0 target:t="Structure_Squad" } unitSetStealth{ set:b=yes radius:r=0 target:t="Bad_Bot_Squad" } unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="Structure_Squad" targetableByAi:b=no isImmortal:b=yes cannotShoot:b=yes } unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="Bot_Squad" isImmortal:b=no attack_type:t="dont_aim" cannotShoot:b=yes enableShipCollisionAvoidance:b=yes } missionMarkAsWaypoint{ visible:b=yes primary:b=no oriented:b=no ignoreDifficulty:b=no scale:r=0.2 target:t="SpeedX10_Waypoint" target:t="SpeedX5_Waypoint" } missionMarkAsWaypoint{ visible:b=yes primary:b=yes oriented:b=no ignoreDifficulty:b=no scale:r=0.3 target:t="FastReload_Waypoint" } } else_actions{ } } bots_restore{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=30 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=yes fullRestore:b=no target:t="Bot_Squad" } } else_actions{ } } bad_bot_restore{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.25 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=yes fullRestore:b=no target:t="Bad_Bot_Squad" ammoRestore:b=yes } } else_actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="Bad_Bot_Squad" attack_type:t="fire_at_will" targetAir:b=no targetGnd:b=yes controls{ } } } } inf_ammo{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=40 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="Player_Squad" ammoRestore:b=yes } } else_actions{ } } Airfields{ isCategory:b=yes is_enabled:b=yes Airfield_01{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ initMission{ } } conditions{ } actions{ addAirfield{ runwayStart:t="AirfieldStart" runwayEnd:t="AirfieldEnd" runwayWidth:r=100 army:i=1 spawnPoint:t="AirfieldStart" visibleOnHud:b=yes cable{ } } addAirfield{ runwayStart:t="AirfieldStart" runwayEnd:t="AirfieldEnd" runwayWidth:r=100 army:i=2 spawnPoint:t="AirfieldStart" visibleOnHud:b=yes cable{ } } } else_actions{ } } } Spawns{ isCategory:b=yes is_enabled:b=yes PlaneSpawns{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{ } } conditions{ } actions{ missionMarkAsRespawnPoint{ loc_name:t="Airfield Spawn" spawnEffect:b=no isStrictSpawn:b=no resetStrictSpawnIndex:b=no isAirfield:b=yes isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 target:t="Airfield_1" team:t="Both" tags{ type_bomber:b=yes type_fighter:b=yes type_assault:b=yes type_heavy_fighter:b=yes type_interceptor:b=yes type_aa_fighter:b=yes type_light_bomber:b=yes type_medium_bomber:b=yes type_heavy_bomber:b=yes type_frontline_bomber:b=yes type_longrange_bomber:b=yes type_hydroplane:b=yes carrier_take_off:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Plane Spawn 1" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 target:t="P_Spawn_01" team:t="Both" tags{ type_bomber:b=yes type_fighter:b=yes type_assault:b=yes type_heavy_fighter:b=yes type_interceptor:b=yes type_aa_fighter:b=yes type_light_bomber:b=yes type_medium_bomber:b=yes type_heavy_bomber:b=yes type_frontline_bomber:b=yes type_longrange_bomber:b=yes type_hydroplane:b=yes carrier_take_off:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Plane Spawn 2" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 target:t="P_Spawn_02" team:t="Both" tags{ type_bomber:b=yes type_fighter:b=yes type_assault:b=yes type_heavy_fighter:b=yes type_interceptor:b=yes type_aa_fighter:b=yes type_light_bomber:b=yes type_medium_bomber:b=yes type_heavy_bomber:b=yes type_frontline_bomber:b=yes type_longrange_bomber:b=yes type_hydroplane:b=yes carrier_take_off:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Plane Spawn 3" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 target:t="P_Spawn_03" team:t="Both" tags{ type_bomber:b=yes type_fighter:b=yes type_assault:b=yes type_heavy_fighter:b=yes type_interceptor:b=yes type_aa_fighter:b=yes type_light_bomber:b=yes type_medium_bomber:b=yes type_heavy_bomber:b=yes type_frontline_bomber:b=yes type_longrange_bomber:b=yes type_hydroplane:b=yes carrier_take_off:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Plane Spawn 4" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 target:t="P_Spawn_04" team:t="Both" tags{ type_bomber:b=yes type_fighter:b=yes type_assault:b=yes type_heavy_fighter:b=yes type_interceptor:b=yes type_aa_fighter:b=yes type_light_bomber:b=yes type_medium_bomber:b=yes type_heavy_bomber:b=yes type_frontline_bomber:b=yes type_longrange_bomber:b=yes type_hydroplane:b=yes carrier_take_off:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Plane Spawn 25km" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 target:t="P_Spawn_25km" team:t="Both" tags{ type_bomber:b=yes type_fighter:b=yes type_assault:b=yes type_heavy_fighter:b=yes type_interceptor:b=yes type_aa_fighter:b=yes type_light_bomber:b=yes type_medium_bomber:b=yes type_heavy_bomber:b=yes type_frontline_bomber:b=yes type_longrange_bomber:b=yes type_hydroplane:b=yes carrier_take_off:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Plane Spawn Immortality" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 target:t="P_Spawn_Immortal" team:t="Both" tags{ type_bomber:b=yes type_fighter:b=yes type_assault:b=yes type_heavy_fighter:b=yes type_interceptor:b=yes type_aa_fighter:b=yes type_light_bomber:b=yes type_medium_bomber:b=yes type_heavy_bomber:b=yes type_frontline_bomber:b=yes type_longrange_bomber:b=yes type_hydroplane:b=yes carrier_take_off:b=yes } } } else_actions{ } } HeliSpawns{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{ } } conditions{ } actions{ missionMarkAsRespawnPoint{ loc_name:t="Helipad Spawn" spawnEffect:b=no isStrictSpawn:b=no resetStrictSpawnIndex:b=no isAirfield:b=yes isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 target:t="Helipad_1" team:t="Both" tags{ helicopter:b=yes type_attack_helicopter:b=yes type_utility_helicopter:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Heli Spawn 1" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 target:t="H_Spawn_01" team:t="Both" tags{ helicopter:b=yes type_attack_helicopter:b=yes type_utility_helicopter:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Heli Spawn 2" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 target:t="H_Spawn_02" team:t="Both" tags{ helicopter:b=yes type_attack_helicopter:b=yes type_utility_helicopter:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Heli Spawn 3" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 target:t="H_Spawn_03" team:t="Both" tags{ helicopter:b=yes type_attack_helicopter:b=yes type_utility_helicopter:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Heli Spawn 4" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 target:t="H_Spawn_04" team:t="Both" tags{ helicopter:b=yes type_attack_helicopter:b=yes type_utility_helicopter:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Heli Spawn 25km" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 target:t="H_Spawn_25km" team:t="Both" tags{ helicopter:b=yes type_attack_helicopter:b=yes type_utility_helicopter:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Heli Spawn Immortality" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 target:t="H_Spawn_Immortal" team:t="Both" tags{ helicopter:b=yes type_attack_helicopter:b=yes type_utility_helicopter:b=yes } } } else_actions{ } } TankSpawns{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{ } } conditions{ } actions{ missionMarkAsRespawnPoint{ loc_name:t="Tank Spawn 1" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 target:t="T_Spawn_01a" target:t="T_Spawn_01b" target:t="T_Spawn_01c" team:t="Both" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Tank Spawn 2" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 target:t="T_Spawn_02a" target:t="T_Spawn_02b" team:t="Both" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Tank Spawn 3" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 target:t="T_Spawn_03" team:t="Both" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Tank Spawn 4" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 target:t="T_Spawn_04" team:t="Both" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Tank Spawn 5" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 target:t="T_Spawn_05" team:t="Both" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Tank Spawn 6" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 target:t="T_Spawn_06" team:t="Both" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Tank Spawn 7" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 target:t="T_Spawn_07" team:t="Both" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Tank Spawn 8" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 target:t="T_Spawn_08" team:t="Both" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Tank Spawn 25km" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 target:t="T_Spawn_25km" team:t="Both" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Tank Spawn Immortality" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 target:t="T_Spawn_Immortal" team:t="Both" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } } else_actions{ } } ShipSpawns{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{ } } conditions{ } actions{ missionMarkAsRespawnPoint{ loc_name:t="Ship Spawn 1" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 target:t="S_Spawn_01" team:t="Both" tags{ ship:b=yes boat:b=yes type_gun_boat:b=yes type_destroyer:b=yes type_light_cruiser:b=yes type_battleship:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Ship Spawn 2" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 target:t="S_Spawn_02" team:t="Both" tags{ ship:b=yes boat:b=yes type_gun_boat:b=yes type_destroyer:b=yes type_light_cruiser:b=yes type_battleship:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Ship Spawn 3" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 target:t="S_Spawn_03" team:t="Both" tags{ ship:b=yes boat:b=yes type_gun_boat:b=yes type_destroyer:b=yes type_light_cruiser:b=yes type_battleship:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Ship Spawn 4" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 target:t="S_Spawn_04" team:t="Both" tags{ ship:b=yes boat:b=yes type_gun_boat:b=yes type_destroyer:b=yes type_light_cruiser:b=yes type_battleship:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Ship Spawn 5" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 target:t="S_Spawn_05" team:t="Both" tags{ ship:b=yes boat:b=yes type_gun_boat:b=yes type_destroyer:b=yes type_light_cruiser:b=yes type_battleship:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Ship Spawn 6" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 target:t="S_Spawn_06" team:t="Both" tags{ ship:b=yes boat:b=yes type_gun_boat:b=yes type_destroyer:b=yes type_light_cruiser:b=yes type_battleship:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Ship Spawn 7" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 target:t="S_Spawn_07" team:t="Both" tags{ ship:b=yes boat:b=yes type_gun_boat:b=yes type_destroyer:b=yes type_light_cruiser:b=yes type_battleship:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Ship Spawn 25km" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 target:t="S_Spawn_25km" team:t="Both" tags{ ship:b=yes boat:b=yes type_gun_boat:b=yes type_destroyer:b=yes type_light_cruiser:b=yes type_battleship:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Ship Spawn Immortality" spawnEffect:b=no isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 target:t="S_Spawn_Immortal" team:t="Both" tags{ ship:b=yes boat:b=yes type_gun_boat:b=yes type_destroyer:b=yes type_light_cruiser:b=yes type_battleship:b=yes } } } else_actions{ } } } Immortality{ isCategory:b=yes is_enabled:b=yes plane_heli_immortality{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="Player_Squad" target:t="Plane-Heli-ImmortalZone" } } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="Player_Squad" useForTriggerFiltered:b=yes isImmortal:b=yes cannotShoot:b=yes } } else_actions{ } } tank_immortality{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="Player_Squad" target:t="TankImmortalZone" } } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="Player_Squad" useForTriggerFiltered:b=yes isImmortal:b=yes cannotShoot:b=yes } } else_actions{ } } ship_immortality{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="Player_Squad" target:t="ShipImmortalZone" } } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="Player_Squad" useForTriggerFiltered:b=yes isImmortal:b=yes cannotShoot:b=yes } } else_actions{ } } } Speedboost{ isCategory:b=yes is_enabled:b=yes speed_x10_trigger{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="Player_Squad" target:t="SpeedX10_Waypoint" } } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="Player_Squad" useForTriggerFiltered:b=yes plane{ thrust_mult:r=10 } } playHint{ hintType:t="custom" name:t="Someone gotta go even faster!!" action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=5 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 shouldBlink:b=yes } } else_actions{ } } speed_x5_trigger{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="Player_Squad" target:t="SpeedX5_Waypoint" } } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="Player_Squad" useForTriggerFiltered:b=yes plane{ thrust_mult:r=5 } } playHint{ hintType:t="custom" name:t="Someone gotta go fast!" action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=5 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 } } else_actions{ } } } FastReload{ isCategory:b=yes is_enabled:b=yes FastReload_Team_A{ isCategory:b=yes is_enabled:b=yes Airforce_A{ isCategory:b=yes is_enabled:b=yes AirForce_AA{ isCategory:b=yes is_enabled:b=yes AF_A01b{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.25 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="AirForce_A01" ammoRestore:b=yes } } else_actions{ } } AF_A02b{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.25 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="AirForce_A02" ammoRestore:b=yes } } else_actions{ } } AF_A03b{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.25 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="AirForce_A03" ammoRestore:b=yes } } else_actions{ } } AF_A04b{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.25 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="AirForce_A04" ammoRestore:b=yes } } else_actions{ } } AF_A05b{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.25 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="AirForce_A05" ammoRestore:b=yes } } else_actions{ } } AF_A06b{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.25 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="AirForce_A06" ammoRestore:b=yes } } else_actions{ } } AF_A07b{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.25 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="AirForce_A07" ammoRestore:b=yes } } else_actions{ } } AF_A08b{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.25 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="AirForce_A08" ammoRestore:b=yes } } else_actions{ } } AF_A09b{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.25 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="AirForce_A09" ammoRestore:b=yes } } else_actions{ } } AF_A10b{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.25 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="AirForce_A10" ammoRestore:b=yes } } else_actions{ } } AF_A11b{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.25 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="AirForce_A11" ammoRestore:b=yes } } else_actions{ } } AF_A12b{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.25 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="AirForce_A12" ammoRestore:b=yes } } else_actions{ } } AF_A13b{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.25 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="AirForce_A13" ammoRestore:b=yes } } else_actions{ } } AF_A14b{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.25 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="AirForce_A14" ammoRestore:b=yes } } else_actions{ } } AF_A15b{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.25 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="AirForce_A15" ammoRestore:b=yes } } else_actions{ } } AF_A16b{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.25 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="AirForce_A16" ammoRestore:b=yes } } else_actions{ } } } AF_A01a{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="AirForce_A01" target:t="FastReload_Waypoint" } } actions{ triggerEnable{ target:t="AF_A01b" } } else_actions{ } } AF_A02a{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="AirForce_A02" target:t="FastReload_Waypoint" } } actions{ triggerEnable{ target:t="AF_A02b" } } else_actions{ } } AF_A03a{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="AirForce_A03" target:t="FastReload_Waypoint" } } actions{ triggerEnable{ target:t="AF_A03b" } } else_actions{ } } AF_A04a{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="AirForce_A04" target:t="FastReload_Waypoint" } } actions{ triggerEnable{ target:t="AF_A04b" } } else_actions{ } } AF_A05a{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="AirForce_A05" target:t="FastReload_Waypoint" } } actions{ triggerEnable{ target:t="AF_A05b" } } else_actions{ } } AF_A06a{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="AirForce_A06" target:t="FastReload_Waypoint" } } actions{ triggerEnable{ target:t="AF_A06b" } } else_actions{ } } AF_A07a{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="AirForce_A07" target:t="FastReload_Waypoint" } } actions{ triggerEnable{ target:t="AF_A07b" } } else_actions{ } } AF_A08a{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="AirForce_A08" target:t="FastReload_Waypoint" } } actions{ triggerEnable{ target:t="AF_A08b" } } else_actions{ } } AF_A09a{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="AirForce_A09" target:t="FastReload_Waypoint" } } actions{ triggerEnable{ target:t="AF_A09b" } } else_actions{ } } AF_A10a{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="AirForce_A10" target:t="FastReload_Waypoint" } } actions{ triggerEnable{ target:t="AF_A10b" } } else_actions{ } } AF_A11a{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="AirForce_A11" target:t="FastReload_Waypoint" } } actions{ triggerEnable{ target:t="AF_A11b" } } else_actions{ } } AF_A12a{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="AirForce_A12" target:t="FastReload_Waypoint" } } actions{ triggerEnable{ target:t="AF_A12b" } } else_actions{ } } AF_A13a{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="AirForce_A13" target:t="FastReload_Waypoint" } } actions{ triggerEnable{ target:t="AF_A13b" } } else_actions{ } } AF_A14a{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="AirForce_A14" target:t="FastReload_Waypoint" } } actions{ triggerEnable{ target:t="AF_A14b" } } else_actions{ } } AF_A15a{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="AirForce_A15" target:t="FastReload_Waypoint" } } actions{ triggerEnable{ target:t="AF_A15b" } } else_actions{ } } AF_A16a{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="AirForce_A16" target:t="FastReload_Waypoint" } } actions{ triggerEnable{ target:t="AF_A16b" } } else_actions{ } } } GroundForce_A{ isCategory:b=yes is_enabled:b=yes GroundForce_AA{ isCategory:b=yes is_enabled:b=yes GF_A01b{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.25 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="GroundForce_A01" ammoRestore:b=yes } } else_actions{ } } GF_A02b{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.25 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="GroundForce_A02" ammoRestore:b=yes } } else_actions{ } } GF_A03b{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.25 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="GroundForce_A03" ammoRestore:b=yes } } else_actions{ } } GF_A04b{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.25 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="GroundForce_A04" ammoRestore:b=yes } } else_actions{ } } GF_A05b{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.25 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="GroundForce_A05" ammoRestore:b=yes } } else_actions{ } } GF_A06b{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.25 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="GroundForce_A06" ammoRestore:b=yes } } else_actions{ } } GF_A07b{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.25 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="GroundForce_A07" ammoRestore:b=yes } } else_actions{ } } GF_A08b{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.25 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="GroundForce_A08" ammoRestore:b=yes } } else_actions{ } } GF_A09b{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.25 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="GroundForce_A09" ammoRestore:b=yes } } else_actions{ } } GF_A10b{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.25 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="GroundForce_A10" ammoRestore:b=yes } } else_actions{ } } GF_A11b{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.25 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="GroundForce_A11" ammoRestore:b=yes } } else_actions{ } } GF_A12b{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.25 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="GroundForce_A12" ammoRestore:b=yes } } else_actions{ } } GF_A13b{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.25 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="GroundForce_A13" ammoRestore:b=yes } } else_actions{ } } GF_A14b{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.25 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="GroundForce_A14" ammoRestore:b=yes } } else_actions{ } } GF_A15b{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.25 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="GroundForce_A15" ammoRestore:b=yes } } else_actions{ } } GF_A16b{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.25 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="GroundForce_A16" ammoRestore:b=yes } } else_actions{ } } } GF_A01a{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="GroundForce_A01" target:t="FastReload_Waypoint" } } actions{ triggerEnable{ target:t="GF_A01b" } } else_actions{ } } GF_A02a{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="GroundForce_A02" target:t="FastReload_Waypoint" } } actions{ triggerEnable{ target:t="GF_A02b" } } else_actions{ } } GF_A03a{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="GroundForce_A03" target:t="FastReload_Waypoint" } } actions{ triggerEnable{ target:t="GF_A03b" } } else_actions{ } } GF_A04a{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="GroundForce_A04" target:t="FastReload_Waypoint" } } actions{ triggerEnable{ target:t="GF_A04b" } } else_actions{ } } GF_A05a{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="GroundForce_A05" target:t="FastReload_Waypoint" } } actions{ triggerEnable{ target:t="GF_A05b" } } else_actions{ } } GF_A06a{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="GroundForce_A06" target:t="FastReload_Waypoint" } } actions{ triggerEnable{ target:t="GF_A06b" } } else_actions{ } } GF_A07a{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="GroundForce_A07" target:t="FastReload_Waypoint" } } actions{ triggerEnable{ target:t="GF_A07b" } } else_actions{ } } GF_A08a{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="GroundForce_A08" target:t="FastReload_Waypoint" } } actions{ triggerEnable{ target:t="GF_A08b" } } else_actions{ } } GF_A09a{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="GroundForce_A09" target:t="FastReload_Waypoint" } } actions{ triggerEnable{ target:t="GF_A09b" } } else_actions{ } } GF_A10a{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="GroundForce_A10" target:t="FastReload_Waypoint" } } actions{ triggerEnable{ target:t="GF_A10b" } } else_actions{ } } GF_A11a{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="GroundForce_A11" target:t="FastReload_Waypoint" } } actions{ triggerEnable{ target:t="GF_A11b" } } else_actions{ } } GF_A12a{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="GroundForce_A12" target:t="FastReload_Waypoint" } } actions{ triggerEnable{ target:t="GF_A12b" } } else_actions{ } } GF_A13a{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="GroundForce_A13" target:t="FastReload_Waypoint" } } actions{ triggerEnable{ target:t="GF_A13b" } } else_actions{ } } GF_A14a{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="GroundForce_A14" target:t="FastReload_Waypoint" } } actions{ triggerEnable{ target:t="GF_A14b" } } else_actions{ } } GF_A15a{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="GroundForce_A15" target:t="FastReload_Waypoint" } } actions{ triggerEnable{ target:t="GF_A15b" } } else_actions{ } } GF_A16a{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="GroundForce_A16" target:t="FastReload_Waypoint" } } actions{ triggerEnable{ target:t="GF_A16b" } } else_actions{ } } } } FastReload_Team_B{ isCategory:b=yes is_enabled:b=yes Airforce_B{ isCategory:b=yes is_enabled:b=yes AirForce_BB{ isCategory:b=yes is_enabled:b=yes AF_B01b{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.25 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="AirForce_B01" ammoRestore:b=yes } } else_actions{ } } AF_B02b{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.25 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="AirForce_B02" ammoRestore:b=yes } } else_actions{ } } AF_B03b{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.25 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="AirForce_B03" ammoRestore:b=yes } } else_actions{ } } AF_B04b{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.25 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="AirForce_B04" ammoRestore:b=yes } } else_actions{ } } AF_B05b{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.25 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="AirForce_B05" ammoRestore:b=yes } } else_actions{ } } AF_B06b{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.25 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="AirForce_B06" ammoRestore:b=yes } } else_actions{ } } AF_B07b{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.25 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="AirForce_B07" ammoRestore:b=yes } } else_actions{ } } AF_B08b{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.25 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="AirForce_B08" ammoRestore:b=yes } } else_actions{ } } AF_B09b{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.25 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="AirForce_B09" ammoRestore:b=yes } } else_actions{ } } AF_B10b{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.25 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="AirForce_B10" ammoRestore:b=yes } } else_actions{ } } AF_B11b{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.25 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="AirForce_B11" ammoRestore:b=yes } } else_actions{ } } AF_B12b{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.25 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="AirForce_B12" ammoRestore:b=yes } } else_actions{ } } AF_B13b{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.25 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="AirForce_B13" ammoRestore:b=yes } } else_actions{ } } AF_B14b{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.25 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="AirForce_B14" ammoRestore:b=yes } } else_actions{ } } AF_B15b{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.25 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="AirForce_B15" ammoRestore:b=yes } } else_actions{ } } AF_B16b{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.25 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="AirForce_B16" ammoRestore:b=yes } } else_actions{ } } } AF_B01a{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="AirForce_B01" target:t="FastReload_Waypoint" } } actions{ triggerEnable{ target:t="AF_B01b" } } else_actions{ } } AF_B02a{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="AirForce_B02" target:t="FastReload_Waypoint" } } actions{ triggerEnable{ target:t="AF_B02b" } } else_actions{ } } AF_B03a{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="AirForce_B03" target:t="FastReload_Waypoint" } } actions{ triggerEnable{ target:t="AF_B03b" } } else_actions{ } } AF_B04a{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="AirForce_B04" target:t="FastReload_Waypoint" } } actions{ triggerEnable{ target:t="AF_B04b" } } else_actions{ } } AF_B05a{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="AirForce_B05" target:t="FastReload_Waypoint" } } actions{ triggerEnable{ target:t="AF_B05b" } } else_actions{ } } AF_B06a{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="AirForce_B06" target:t="FastReload_Waypoint" } } actions{ triggerEnable{ target:t="AF_B06b" } } else_actions{ } } AF_B07a{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="AirForce_B07" target:t="FastReload_Waypoint" } } actions{ triggerEnable{ target:t="AF_B07b" } } else_actions{ } } AF_B08a{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="AirForce_B08" target:t="FastReload_Waypoint" } } actions{ triggerEnable{ target:t="AF_B08b" } } else_actions{ } } AF_B09a{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="AirForce_B09" target:t="FastReload_Waypoint" } } actions{ triggerEnable{ target:t="AF_B09b" } } else_actions{ } } AF_B10a{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="AirForce_B10" target:t="FastReload_Waypoint" } } actions{ triggerEnable{ target:t="AF_B10b" } } else_actions{ } } AF_B11a{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="AirForce_B11" target:t="FastReload_Waypoint" } } actions{ triggerEnable{ target:t="AF_B11b" } } else_actions{ } } AF_B12a{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="AirForce_B12" target:t="FastReload_Waypoint" } } actions{ triggerEnable{ target:t="AF_B12b" } } else_actions{ } } AF_B13a{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="AirForce_B13" target:t="FastReload_Waypoint" } } actions{ triggerEnable{ target:t="AF_B13b" } } else_actions{ } } AF_B14a{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="AirForce_B14" target:t="FastReload_Waypoint" } } actions{ triggerEnable{ target:t="AF_B14b" } } else_actions{ } } AF_B15a{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="AirForce_B15" target:t="FastReload_Waypoint" } } actions{ triggerEnable{ target:t="AF_B15b" } } else_actions{ } } AF_B16a{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="AirForce_B16" target:t="FastReload_Waypoint" } } actions{ triggerEnable{ target:t="AF_B16b" } } else_actions{ } } } GroundForce_B{ isCategory:b=yes is_enabled:b=yes GroundForce_BB{ isCategory:b=yes is_enabled:b=yes GF_B01b{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.25 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="GroundForce_B01" ammoRestore:b=yes } } else_actions{ } } GF_B02b{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.25 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="GroundForce_B02" ammoRestore:b=yes } } else_actions{ } } GF_B03b{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.25 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="GroundForce_B03" ammoRestore:b=yes } } else_actions{ } } GF_B04b{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.25 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="GroundForce_B04" ammoRestore:b=yes } } else_actions{ } } GF_B05b{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.25 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="GroundForce_B05" ammoRestore:b=yes } } else_actions{ } } GF_B06b{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.25 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="GroundForce_B06" ammoRestore:b=yes } } else_actions{ } } GF_B07b{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.25 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="GroundForce_B07" ammoRestore:b=yes } } else_actions{ } } GF_B08b{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.25 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="GroundForce_B08" ammoRestore:b=yes } } else_actions{ } } GF_B09b{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.25 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="GroundForce_B09" ammoRestore:b=yes } } else_actions{ } } GF_B10b{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.25 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="GroundForce_B10" ammoRestore:b=yes } } else_actions{ } } GF_B11b{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.25 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="GroundForce_B11" ammoRestore:b=yes } } else_actions{ } } GF_B12b{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.25 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="GroundForce_B12" ammoRestore:b=yes } } else_actions{ } } GF_B13b{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.25 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="GroundForce_B13" ammoRestore:b=yes } } else_actions{ } } GF_B14b{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.25 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="GroundForce_B14" ammoRestore:b=yes } } else_actions{ } } GF_B15b{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.25 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="GroundForce_B15" ammoRestore:b=yes } } else_actions{ } } GF_B16b{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.25 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="GroundForce_B16" ammoRestore:b=yes } } else_actions{ } } } GF_B01a{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="GroundForce_B01" target:t="FastReload_Waypoint" } } actions{ triggerEnable{ target:t="GF_B01b" } } else_actions{ } } GF_B02a{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="GroundForce_B02" target:t="FastReload_Waypoint" } } actions{ triggerEnable{ target:t="GF_B02b" } } else_actions{ } } GF_B03a{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="GroundForce_B03" target:t="FastReload_Waypoint" } } actions{ triggerEnable{ target:t="GF_B03b" } } else_actions{ } } GF_B04a{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="GroundForce_B04" target:t="FastReload_Waypoint" } } actions{ triggerEnable{ target:t="GF_B04b" } } else_actions{ } } GF_B05a{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="GroundForce_B05" target:t="FastReload_Waypoint" } } actions{ triggerEnable{ target:t="GF_B05b" } } else_actions{ } } GF_B06a{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="GroundForce_B06" target:t="FastReload_Waypoint" } } actions{ triggerEnable{ target:t="GF_B06b" } } else_actions{ } } GF_B07a{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="GroundForce_B07" target:t="FastReload_Waypoint" } } actions{ triggerEnable{ target:t="GF_B07b" } } else_actions{ } } GF_B08a{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="GroundForce_B08" target:t="FastReload_Waypoint" } } actions{ triggerEnable{ target:t="GF_B08b" } } else_actions{ } } GF_B09a{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="GroundForce_B09" target:t="FastReload_Waypoint" } } actions{ triggerEnable{ target:t="GF_B09b" } } else_actions{ } } GF_B10a{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="GroundForce_B10" target:t="FastReload_Waypoint" } } actions{ triggerEnable{ target:t="GF_B10b" } } else_actions{ } } GF_B11a{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="GroundForce_B11" target:t="FastReload_Waypoint" } } actions{ triggerEnable{ target:t="GF_B11b" } } else_actions{ } } GF_B12a{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="GroundForce_B12" target:t="FastReload_Waypoint" } } actions{ triggerEnable{ target:t="GF_B12b" } } else_actions{ } } GF_B13a{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="GroundForce_B13" target:t="FastReload_Waypoint" } } actions{ triggerEnable{ target:t="GF_B13b" } } else_actions{ } } GF_B14a{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="GroundForce_B14" target:t="FastReload_Waypoint" } } actions{ triggerEnable{ target:t="GF_B14b" } } else_actions{ } } GF_B15a{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="GroundForce_B15" target:t="FastReload_Waypoint" } } actions{ triggerEnable{ target:t="GF_B15b" } } else_actions{ } } GF_B16a{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="GroundForce_B16" target:t="FastReload_Waypoint" } } actions{ triggerEnable{ target:t="GF_B16b" } } else_actions{ } } } } } Teleporters{ isCategory:b=yes is_enabled:b=yes TP_00{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="Player_Squad" target:t="TP_Send_00a" target:t="TP_Send_00b" target:t="TP_Send_00c" target:t="TP_Send_00d" target:t="TP_Send_00e" } } actions{ unitMoveTo{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target:t="TP_Receive_00" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object:t="Player_Squad" target_type:t="isAlive" move_type:t="teleport" useForTriggerFiltered:b=yes } } else_actions{ } } TP_01{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="Player_Squad" target:t="TP_Send_01" } } actions{ unitMoveTo{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target:t="TP_Receive_01" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="target" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object:t="Player_Squad" target_type:t="isAlive" move_type:t="teleport" useForTriggerFiltered:b=yes } } else_actions{ } } TP_02{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="Player_Squad" target:t="TP_Send_02" } } actions{ unitMoveTo{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target:t="TP_Receive_02" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object:t="Player_Squad" target_type:t="isAlive" move_type:t="teleport" useForTriggerFiltered:b=yes } } else_actions{ } } TP_03{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="Player_Squad" target:t="TP_Send_03" } } actions{ unitMoveTo{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target:t="TP_Receive_03" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object:t="Player_Squad" target_type:t="isAlive" move_type:t="teleport" useForTriggerFiltered:b=yes } } else_actions{ } } TP_04{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="Player_Squad" target:t="TP_Send_04" } } actions{ unitMoveTo{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target:t="TP_Receive_04" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object:t="Player_Squad" target_type:t="isAlive" move_type:t="teleport" useForTriggerFiltered:b=yes } } else_actions{ } } TP_05{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="Player_Squad" target:t="TP_Send_05" } } actions{ unitMoveTo{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target:t="TP_Receive_05" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object:t="Player_Squad" target_type:t="isAlive" move_type:t="teleport" useForTriggerFiltered:b=yes } } else_actions{ } } GM_TP{ isCategory:b=yes is_enabled:b=yes GM_TP_01{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="Player_Squad" target:t="GM_TP_Send_01" } } actions{ unitMoveTo{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target:t="GM_TP_Receive_01" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object:t="Player_Squad" target_type:t="isAlive" move_type:t="teleport" useForTriggerFiltered:b=yes } } else_actions{ } } GM_TP_02{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="Player_Squad" target:t="GM_TP_Send_02" } } actions{ unitMoveTo{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target:t="GM_TP_Receive_02" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object:t="Player_Squad" target_type:t="isAlive" move_type:t="teleport" useForTriggerFiltered:b=yes } } else_actions{ } } GM_TP_03{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="Player_Squad" target:t="GM_TP_Send_03" } } actions{ unitMoveTo{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target:t="GM_TP_Receive_03" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object:t="Player_Squad" target_type:t="isAlive" move_type:t="teleport" useForTriggerFiltered:b=yes } } else_actions{ } } GM_TP_04{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="Player_Squad" target:t="GM_TP_Send_04" } } actions{ unitMoveTo{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target:t="GM_TP_Receive_04" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object:t="Player_Squad" target_type:t="isAlive" move_type:t="teleport" useForTriggerFiltered:b=yes } } else_actions{ } } GM_TP_05{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="Player_Squad" target:t="GM_TP_Send_05" } } actions{ unitMoveTo{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target:t="GM_TP_Receive_05" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object:t="Player_Squad" target_type:t="isAlive" move_type:t="teleport" useForTriggerFiltered:b=yes } } else_actions{ } } GM_TP_06{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="Player_Squad" target:t="GM_TP_Send_06" } } actions{ unitMoveTo{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target:t="GM_TP_Receive_06" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object:t="Player_Squad" target_type:t="isAlive" move_type:t="teleport" useForTriggerFiltered:b=yes } } else_actions{ } } } } GodMode{ isCategory:b=yes is_enabled:b=yes godmode_trigger{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="Player_Squad" target:t="GodMode_Waypoint_01" target:t="GodMode_Waypoint_02" target:t="GodMode_Waypoint_03" } } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="Player_Squad" useForTriggerFiltered:b=yes isImmortal:b=yes cannotShoot:b=no } playHint{ hintType:t="custom" name:t="I can't believe you've done this!" action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=5 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 } } else_actions{ } } gm_tp{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="Player_Squad" target:t="GodMode_Waypoint_03" } } actions{ unitMoveTo{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target:t="area_01" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object:t="Player_Squad" target_type:t="isAlive" move_type:t="teleport" useForTriggerFiltered:b=yes } } else_actions{ } } } Other_Secrets{ isCategory:b=yes is_enabled:b=yes PlaneWinch{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="Player_Squad" target:t="PlaneWinch_Area_01" } } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="Player_Squad" useForTriggerFiltered:b=yes isWinchable:b=yes } } else_actions{ } } Se_TP_01_Execution{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="Player_Squad" target:t="Se_TP_Send_01" } } actions{ unitMoveTo{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target:t="Se_TP_Receive_01" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object:t="Player_Squad" target_type:t="isAlive" move_type:t="teleport" useForTriggerFiltered:b=yes } playHint{ hintType:t="custom" name:t="Someone took the wrong door!" action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=5 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 } } else_actions{ } } Se_TP_02_Potato{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="Player_Squad" target:t="Se_TP_Send_02" } } actions{ unitMoveTo{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target:t="Se_TP_Receive_02" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object:t="Player_Squad" target_type:t="isAlive" move_type:t="teleport" useForTriggerFiltered:b=yes } playHint{ hintType:t="custom" name:t="Want some potatoes?" action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=5 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 useForTriggerFiltered:b=yes } } else_actions{ } } Kaboom_Plane_a{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="Player_Squad" target:t="area_02" } } actions{ playHint{ hintType:t="custom" name:t="Omae wa mou shindeiru.." action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=3 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 useForTriggerFiltered:b=yes } wait{ time:r=3.5 } playHint{ hintType:t="custom" name:t="NANI?!" action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=3 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 shouldBlink:b=yes useForTriggerFiltered:b=yes } } else_actions{ } } Kaboom_Plane_b{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="Player_Squad" target:t="area_11" } } actions{ unitDamage{ power:r=1 useEffect:b=yes countEffects:i=1 delay:p2=1, 1 offset:p3=0, 0, 0 radiusOffset:p2=10, 15 target:t="Player_Squad" doExplosion:b=yes useForTriggerFiltered:b=yes delayForObjects:p2=7, 0 } } else_actions{ } } Kaboom_Tank{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="Player_Squad" target:t="area_03" target:t="area_04" target:t="area_05" target:t="area_06" target:t="area_12" target:t="area_13" } } actions{ unitDamage{ power:r=1 useEffect:b=no countEffects:i=1 delay:p2=1, 1 offset:p3=0, 0, 0 radiusOffset:p2=10, 15 target:t="Player_Squad" explodeAmmo:b=yes useForTriggerFiltered:b=yes } playHint{ hintType:t="custom" name:t="No Sikret Dokuments for you)))" action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=5 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 useForTriggerFiltered:b=yes } } else_actions{ } } Lit{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="Player_Squad" target:t="area_07" } } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="Player_Squad" useForTriggerFiltered:b=yes engineFire:b=yes } playHint{ hintType:t="custom" name:t="You lit fam." action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=5 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 useForTriggerFiltered:b=yes } } else_actions{ } } Gunship{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="Player_Squad" target:t="area_08" } } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="Player_Squad" useForTriggerFiltered:b=yes aiGunnersCanTargetGroundUnits:b=yes } playHint{ hintType:t="custom" name:t="Gunship time!" action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=5 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 useForTriggerFiltered:b=yes } } else_actions{ } } STOP{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="Player_Squad" target:t="area_10" } } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="Player_Squad" useForTriggerFiltered:b=yes speed:r=0 } playHint{ hintType:t="custom" name:t="Hol up." action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=5 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 useForTriggerFiltered:b=yes } } else_actions{ } } Thrust_X10k{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.01 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="Player_Squad" target:t="area_09" } } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="Player_Squad" useForTriggerFiltered:b=yes plane{ thrust_mult:r=10000 } } playHint{ hintType:t="custom" name:t='What are those "physics"?' action:t="show" shouldFadeOut:b=yes isOverFade:b=no time:r=5 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 shouldBlink:b=yes } } else_actions{ } } } } mission_objectives{ isCategory:b=yes is_enabled:b=yes "Explore the map and have fun!"{ is_enabled:b=yes comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=21600 } onSuccess{ } onFailed{ } } "There are secrets, but where?"{ is_enabled:b=yes comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=21600 } onSuccess{ } onFailed{ } } "Made by *Kamikaze-Kit"{ is_enabled:b=yes comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=21600 } onSuccess{ } onFailed{ } } } variables{ } dialogs{ } airfields{ } effects{ } units{ ships{ name:t="ships_03" tm:m=[[-0.34202, 0, 0.939692] [0, 1, 0] [-0.939692, 0, -0.34202] [965.116, 3.05176e-05, 2110.82]] unit_class:t="germ_destroyer_class1936_z20" objLayer:i=1 closed_waypoints:b=yes isShipSpline:b=yes shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ ships_03_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [865.549, 0, 2386.07]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_03_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [591.314, 0, 3063.44]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_03_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [102.906, 0, 3787.42]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_03_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-215.691, -0.000488281, 4313.87]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_03_wp_05{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-281.485, 0.00012207, 4840.9]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_03_wp_06{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [130.143, 0, 5450.6]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_03_wp_07{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [743.963, 0, 5488.47]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_03_wp_08{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1340.14, 0.000610352, 5041.58]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_03_wp_09{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1764.34, 0, 4533.67]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_03_wp_10{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2137.49, 0, 3954.41]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_03_wp_11{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2613.81, 0.0012207, 3035.92]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_03_wp_12{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2679.03, -0.000976563, 1927.54]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_03_wp_13{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2331.86, 0.0012207, 1299.97]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_03_wp_14{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1809.79, -0.00109863, 1191.75]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_03_wp_15{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1321.28, 0.000854492, 1379.57]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_03_wp_16{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1072.33, 0.0020752, 1687.43]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_03_wp_17{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [981.685, -0.000366211, 2034.68]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } ships{ name:t="ships_04" tm:m=[[-0.382683, 0, 0.923879] [0, 1, 0] [-0.923879, 0, -0.382683] [856.076, -0.000732422, 2265.07]] unit_class:t="germ_destroyer_class1936_z20_karlgalster" objLayer:i=1 closed_waypoints:b=yes isShipSpline:b=yes shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ ships_04_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [818.59, 6.10352e-05, 2352.35]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_04_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [525.186, 0.000366211, 3150.13]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_04_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [65.018, 0.000732422, 3801]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_04_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-158.482, 0.00109863, 4230.36]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_04_wp_05{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-224.097, 0.000244141, 4884.39]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_04_wp_06{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [192.957, 0, 5431.2]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_04_wp_07{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [802.691, 0, 5501.09]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_04_wp_08{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1453.62, 0.000244141, 5002.09]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_04_wp_09{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1850.64, 0, 4395.71]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_04_wp_10{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2167.19, -0.000488281, 3843.59]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_04_wp_11{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2566.85, 0.00128174, 3002.2]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_04_wp_12{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2632.07, -0.000915527, 1893.82]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_04_wp_13{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2284.91, 0.00128174, 1266.25]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_04_wp_14{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1762.83, -0.0010376, 1158.03]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_04_wp_15{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1274.32, 0.000915527, 1345.85]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_04_wp_16{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1025.38, 0.00213623, 1653.71]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_04_wp_17{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [934.726, -0.000305176, 2000.97]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } ships{ name:t="ships_05" tm:m=[[0.671919, 0, -0.740625] [0, 1, 0] [0.740625, 0, 0.671919] [1600.29, 0, 2976.45]] unit_class:t="uk_cruiser_southampton" objLayer:i=1 closed_waypoints:b=yes isShipSpline:b=yes shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ ships_05_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1759.14, 0, 2794.16]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_05_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2181.84, 3.05176e-05, 2508.23]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_05_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2813.29, 0, 2373.29]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_05_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3241.07, 0, 2581.25]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_05_wp_05{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3401.6, -3.05176e-05, 2955.23]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_05_wp_06{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3356.95, 0, 3749.26]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_05_wp_07{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3041.7, 0, 4051.75]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_05_wp_08{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2551, 0, 4493.98]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_05_wp_09{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2264.36, 0, 4783.66]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_05_wp_10{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1889.06, 0, 4893.28]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_05_wp_11{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1530.27, 0, 4767.77]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_05_wp_12{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1263.46, 0, 4464.99]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_05_wp_13{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1118.84, 0, 4157.8]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_05_wp_14{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1225.34, 0, 3336.03]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } armada{ name:t="armada_02" tm:m=[[-0.819152, 0, -0.573576] [0, 1, 0] [0.573576, 0, -0.819152] [5034.67, 427.234, 1848.33]] unit_class:t="meteor_fmk8" objLayer:i=1 closed_waypoints:b=yes isShipSpline:b=yes shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=4 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Vee" row_distances:r=3 col_distances:r=3 super_formation:t="Vee" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ armada_02_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3441.13, 400, 941.984]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } armada_02_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1632.3, 400, 500.072]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } armada_02_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-87.5645, 442.592, 118.134]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } armada_02_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-1913.12, 438.036, 801.702]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } armada_02_wp_05{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3295.15, 400, 2028.38]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } armada_02_wp_06{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3687.39, 515.37, 3788.38]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } armada_02_wp_07{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-2554.98, 569.821, 5161.71]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } armada_02_wp_08{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-812.055, 415.312, 5286.23]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } armada_02_wp_09{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1155.17, 400, 4807.42]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } armada_02_wp_10{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2938.19, 400, 4222.7]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } armada_02_wp_11{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4265.93, 404.282, 3616.22]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } armada_02_wp_12{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5315.92, 423.528, 2613.84]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } armada_02_wp_13{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4954.7, 462.176, 1442.95]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } ships{ name:t="ships_06" tm:m=[[-0.382683, 0, 0.92388] [0, 1, 0] [-0.92388, 0, -0.382683] [1343.93, 0.00109863, 5030.45]] unit_class:t="ussr_cruiser_kirov" objLayer:i=1 closed_waypoints:b=yes isShipSpline:b=yes shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ ships_06_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1226.52, 0.000488281, 5353.91]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_06_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [845.171, 0, 6375]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_06_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [416.841, 0, 7007.76]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_06_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [114.273, 0, 7512.23]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_06_wp_05{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [22.8571, 0, 7989.64]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_06_wp_06{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [122.361, 0, 8471.42]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_06_wp_07{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [346.586, 0.00012207, 8659.59]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_06_wp_08{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [599.991, -0.00012207, 8676.67]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_06_wp_09{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1060.32, -0.00012207, 8488.26]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_06_wp_10{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2342.07, 0, 7701.51]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_06_wp_11{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3051.76, 0, 7440.46]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_06_wp_12{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3714.13, 0, 7277.79]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_06_wp_13{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4134.31, 0, 6908.56]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_06_wp_14{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4340.69, 0, 6382.44]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_06_wp_15{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4308.58, 0, 5925.4]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_06_wp_16{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3831.93, -0.000732422, 4940.37]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_06_wp_17{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2868.75, 0.000244141, 3508.28]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_06_wp_18{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1824.32, 0.00195313, 2226.32]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_06_wp_19{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1240.97, 0.000488281, 1889.01]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_06_wp_20{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [694.127, -0.000244141, 2147.42]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_06_wp_21{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [634.74, 0.0012207, 2742.9]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_06_wp_22{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1124.48, 0.00317383, 3905.24]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } ships{ name:t="ships_07" tm:m=[[-0.965926, 0, -0.258819] [0, 1, 0] [0.258819, 0, -0.965926] [4907.27, -0.0479803, 2394.68]] unit_class:t="ussr_g5_mtb" objLayer:i=1 closed_waypoints:b=yes isShipSpline:b=yes shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ ships_07_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4570.1, 0, 2303.94]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_07_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4098.42, -6.10352e-05, 2086.1]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_07_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3640.27, 0, 1738.23]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_07_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3295.52, -0.00012207, 1434.76]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_07_wp_05{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3144.07, 0, 993.13]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_07_wp_06{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3233.83, 0.00012207, 548.168]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_07_wp_07{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3292.61, 0, 173.734]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_07_wp_08{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3040.72, 0, -171.513]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_07_wp_09{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2603.32, 0, -192.681]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_07_wp_10{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2190.49, -0.00012207, 142.355]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_07_wp_11{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1978.7, -0.00012207, 577.199]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_07_wp_12{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1910.76, -0.000854492, 1086.04]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_07_wp_13{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2001.35, 0.00012207, 1720.52]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_07_wp_14{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2172.25, -0.000366211, 2522.66]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_07_wp_15{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2311.55, 0, 3098.86]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_07_wp_16{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2427.06, 0, 3652.87]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_07_wp_17{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2468.81, 0, 4301.18]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_07_wp_18{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2488.85, 0.0020752, 4951.47]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_07_wp_19{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2784.43, 0, 5627.67]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_07_wp_20{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3131.09, 0, 5865.06]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_07_wp_21{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3690.16, 0, 5825.29]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_07_wp_22{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4117.08, 0, 5644.22]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_07_wp_23{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4289.68, 0, 5312.99]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_07_wp_24{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4184.48, 0, 4894.69]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_07_wp_25{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4022.87, 0, 4581.83]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_07_wp_26{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3851.27, 0, 4108.2]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_07_wp_27{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3801.97, 0, 3822.39]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_07_wp_28{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3917.48, 0, 3388.82]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_07_wp_29{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4242.4, 0, 2933.99]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_07_wp_30{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4598.8, 0, 2720.71]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_07_wp_31{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4729.59, 0, 2704.99]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_07_wp_32{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4843.39, 0, 2676.32]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_07_wp_33{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4902.54, 0, 2650.83]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_07_wp_34{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4983.49, 9.15527e-05, 2593.58]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_07_wp_35{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5022.65, -3.05176e-05, 2529.87]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_07_wp_36{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5036.32, 3.05176e-05, 2456.82]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_07_wp_37{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4992.77, 0.000305176, 2385.56]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_07_wp_38{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4890.43, 3.05176e-05, 2351.38]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_07_wp_39{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4745.82, 0, 2340.31]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } ships{ name:t="ships_08" tm:m=[[-0.965926, 0, -0.258819] [0, 1, 0] [0.258819, 0, -0.965926] [4889.36, -0.0478811, 2383.79]] unit_class:t="ussr_g5_mtb_shvak" objLayer:i=1 closed_waypoints:b=yes isShipSpline:b=yes shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ ships_08_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4559.95, 6.10352e-05, 2312.17]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_08_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4088.26, 0, 2094.33]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_08_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3630.11, 6.10352e-05, 1746.46]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_08_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3285.36, -6.10352e-05, 1442.99]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_08_wp_05{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3133.91, 6.10352e-05, 1001.36]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_08_wp_06{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3223.67, 0.000183105, 556.4]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_08_wp_07{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3282.45, 6.10352e-05, 181.966]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_08_wp_08{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3030.56, 6.10352e-05, -163.281]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_08_wp_09{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2593.16, 6.10352e-05, -184.449]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_08_wp_10{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2180.33, -6.10352e-05, 150.587]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_08_wp_11{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1968.54, -6.10352e-05, 585.431]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_08_wp_12{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1900.6, -0.000793457, 1094.27]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_08_wp_13{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1991.2, 0.000183105, 1728.75]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_08_wp_14{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2162.09, -0.000305176, 2530.89]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_08_wp_15{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2301.39, 6.10352e-05, 3107.09]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_08_wp_16{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2416.9, 6.10352e-05, 3661.1]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_08_wp_17{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2458.65, 6.10352e-05, 4309.41]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_08_wp_18{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2478.69, 0.00213623, 4959.7]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_08_wp_19{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2774.27, 6.10352e-05, 5635.9]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_08_wp_20{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3120.93, 6.10352e-05, 5873.29]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_08_wp_21{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3680, 6.10352e-05, 5833.52]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_08_wp_22{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4106.92, 6.10352e-05, 5652.45]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_08_wp_23{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4279.52, 6.10352e-05, 5321.22]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_08_wp_24{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4174.32, 6.10352e-05, 4902.92]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_08_wp_25{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4012.71, 6.10352e-05, 4590.07]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_08_wp_26{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3841.11, 6.10352e-05, 4116.43]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_08_wp_27{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3791.81, 6.10352e-05, 3830.62]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_08_wp_28{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3907.32, 6.10352e-05, 3397.06]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_08_wp_29{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4232.24, 6.10352e-05, 2942.23]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_08_wp_30{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4588.64, 6.10352e-05, 2728.95]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_08_wp_31{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4719.43, 6.10352e-05, 2713.22]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_08_wp_32{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4833.23, 6.10352e-05, 2684.55]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_08_wp_33{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4892.39, 6.10352e-05, 2659.06]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_08_wp_34{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4973.33, 0.000152588, 2601.81]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_08_wp_35{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5012.49, 3.05176e-05, 2538.1]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_08_wp_36{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5026.16, 9.15527e-05, 2465.06]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_08_wp_37{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4982.61, 0.000366211, 2393.79]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_08_wp_38{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4880.27, 9.15527e-05, 2359.61]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_08_wp_39{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4735.66, 6.10352e-05, 2348.55]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } ships{ name:t="ships_09" tm:m=[[-0.965926, 0, -0.258819] [0, 1, 0] [0.258819, 0, -0.965926] [4928.97, -0.0479803, 2389.8]] unit_class:t="ussr_g5_mtb_shvak" objLayer:i=1 closed_waypoints:b=yes isShipSpline:b=yes shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ ships_09_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4592.33, -6.10352e-05, 2297.44]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_09_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4120.65, -0.00012207, 2079.6]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_09_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3662.5, -6.10352e-05, 1731.73]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_09_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3317.75, -0.000183105, 1428.26]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_09_wp_05{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3166.29, -6.10352e-05, 986.632]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_09_wp_06{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3256.05, 6.10352e-05, 541.67]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_09_wp_07{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3314.84, -6.10352e-05, 167.236]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_09_wp_08{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3062.95, -6.10352e-05, -178.011]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_09_wp_09{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2625.55, -6.10352e-05, -199.179]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_09_wp_10{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2212.71, -0.000183105, 135.857]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_09_wp_11{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2000.93, -0.000183105, 570.701]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_09_wp_12{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1932.98, -0.000915527, 1079.54]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_09_wp_13{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2023.58, 6.10352e-05, 1714.02]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_09_wp_14{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2194.47, -0.000427246, 2516.16]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_09_wp_15{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2333.77, -6.10352e-05, 3092.36]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_09_wp_16{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2449.28, -6.10352e-05, 3646.37]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_09_wp_17{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2491.04, -6.10352e-05, 4294.68]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_09_wp_18{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2511.08, 0.00201416, 4944.97]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_09_wp_19{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2806.65, -6.10352e-05, 5621.17]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_09_wp_20{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3153.32, -6.10352e-05, 5858.56]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_09_wp_21{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3712.38, -6.10352e-05, 5818.79]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_09_wp_22{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4139.31, -6.10352e-05, 5637.72]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_09_wp_23{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4311.91, -6.10352e-05, 5306.49]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_09_wp_24{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4206.71, -6.10352e-05, 4888.19]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_09_wp_25{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4045.09, -6.10352e-05, 4575.34]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_09_wp_26{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3873.49, -6.10352e-05, 4101.7]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_09_wp_27{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3824.2, -6.10352e-05, 3815.89]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_09_wp_28{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3939.71, -6.10352e-05, 3382.33]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_09_wp_29{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4264.62, -6.10352e-05, 2927.5]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_09_wp_30{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4621.03, -6.10352e-05, 2714.22]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_09_wp_31{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4751.82, -6.10352e-05, 2698.49]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_09_wp_32{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4865.61, -6.10352e-05, 2669.82]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_09_wp_33{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4924.77, -6.10352e-05, 2644.33]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_09_wp_34{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5005.71, 3.05176e-05, 2587.08]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_09_wp_35{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5044.88, -9.15527e-05, 2523.37]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_09_wp_36{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5058.55, -3.05176e-05, 2450.33]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_09_wp_37{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5015, 0.000244141, 2379.06]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_09_wp_38{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4912.65, -3.05176e-05, 2344.88]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_09_wp_39{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4768.05, -6.10352e-05, 2333.82]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } ships{ name:t="ships_10" tm:m=[[-0.984808, 0, 0.173648] [0, 1, 0] [-0.173648, 0, -0.984808] [5575.16, 0, 5100.8]] unit_class:t="germ_cruiser_emden_1944" objLayer:i=1 closed_waypoints:b=yes isShipSpline:b=yes shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ ships_10_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5265.4, 0, 5136.43]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_10_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4032.23, 0, 5077.19]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_10_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2434.52, 0, 4723.89]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_10_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1197.81, 0, 3839.71]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_10_wp_05{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [528.255, 0, 3691.68]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_10_wp_06{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [14.0801, -0.000244141, 3862.53]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_10_wp_07{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-163.386, 0, 4438.91]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_10_wp_08{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [145.35, -0.000854492, 5140.51]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_10_wp_09{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1111.39, 0.000244141, 6623.86]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_10_wp_10{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1890.02, 0, 8726.71]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_10_wp_11{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3556.41, 0, 9810.28]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_10_wp_12{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5102.67, 0, 9943.42]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_10_wp_13{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [6174.27, 0, 9483.36]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_10_wp_14{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [7133.92, 0, 8609.93]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_10_wp_15{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [7600, 0, 7300]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_10_wp_16{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [7600, 0, 6500]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_10_wp_17{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [7200, 0, 5900]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_10_wp_18{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [6200, 0, 5300]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } ships{ name:t="ships_11" tm:m=[[0.965926, 0, -0.258819] [0, 1, 0] [0.258819, 0, 0.965926] [1174.36, 0.000366211, 1589.04]] unit_class:t="jp_destroyer_akizuki" objLayer:i=1 closed_waypoints:b=yes isShipSpline:b=yes shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ ships_11_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1362.73, 0, 1555.33]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_11_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1822.74, 0, 1605.17]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_11_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2272.27, -6.10352e-05, 1787.94]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_11_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2631.29, 0, 2095.81]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_11_wp_05{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2812.29, 0, 2523.69]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_11_wp_06{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2837.86, 0, 3200.85]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_11_wp_07{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2693.51, 0, 3718.95]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_11_wp_08{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2405.6, 0.000244141, 4068.56]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_11_wp_09{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1986.47, 0, 4110.68]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_11_wp_10{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1766.17, 0, 4051.54]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_11_wp_11{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1562.42, 0, 3929.55]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_11_wp_12{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1341.76, 0, 3739.36]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_11_wp_13{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [970.47, 0, 3333.34]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_11_wp_14{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [758.686, 0, 3004.37]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_11_wp_15{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [673.846, 0.000244141, 2629.98]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_11_wp_16{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [687.471, 0, 2284.4]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_11_wp_17{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [756.717, 6.10352e-05, 1982.5]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_11_wp_18{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [872.272, 6.10352e-05, 1751.57]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_11_wp_19{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1094.32, -0.00012207, 1596.13]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } ships{ name:t="ships_12" tm:m=[[0.461749, 0, -0.887011] [0, 1, 0] [0.887011, 0, 0.461749] [-462.676, 1.52588e-05, 9508.46]] unit_class:t="germ_cruiser_nurnberg" objLayer:i=1 closed_waypoints:b=yes isShipSpline:b=yes shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ ships_12_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [49.5764, 0, 8495.82]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_12_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [650.685, -0.00012207, 7341.34]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_12_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1103.26, 0, 5774.47]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_12_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1346.69, 0, 4255.01]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_12_wp_05{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1724.66, 0, 3362.87]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_12_wp_06{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2367.41, -0.000732422, 2779.25]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_12_wp_07{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2977.97, 0, 2471.93]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_12_wp_08{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3347.04, -0.00012207, 2438.09]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_12_wp_09{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3724.05, 0.000732422, 2581.97]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_12_wp_10{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3875.07, -0.000488281, 2868.35]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_12_wp_11{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3883.25, 0.00134277, 3358.47]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_12_wp_12{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3771.34, 0, 4029.27]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_12_wp_13{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3428.01, 0, 5045.8]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_12_wp_14{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2504.54, 0, 6133.84]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_12_wp_15{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1162.05, 0, 7046.57]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_12_wp_16{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-189.34, 0.000244141, 7887.23]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_12_wp_17{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-1275.03, 0.000244141, 8521]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_12_wp_18{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-2221.45, 0, 9528.02]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_12_wp_19{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-2263.65, 0, 10569.2]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_12_wp_20{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-1738.97, 0, 11161.5]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_12_wp_21{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-1076.12, 0, 11233.4]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_12_wp_22{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-483.137, 0, 10777.2]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_12_wp_23{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-334.235, 0, 9889.35]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_12_wp_24{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-308.777, 6.10352e-05, 9309.57]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } ships{ name:t="ships_13" tm:m=[[-0.34202, 0, -0.939693] [0, 1, 0] [0.939693, 0, -0.34202] [4184.57, 0, 9027.15]] unit_class:t="us_cruiser_brooklyn_class_brooklyn" objLayer:i=1 closed_waypoints:b=yes isShipSpline:b=yes shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ ships_13_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3927.61, -0.00012207, 8354.19]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_13_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3465.3, 0, 7693.77]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_13_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2924.72, 0, 7326.99]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_13_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1277.37, 0, 5932.44]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_13_wp_05{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [82.8318, 0, 4970.62]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_13_wp_06{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-578.401, 0.000244141, 4281.28]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_13_wp_07{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-850.877, 0, 3763.4]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_13_wp_08{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-784.183, -0.00012207, 3281.42]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_13_wp_09{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-421.49, 0.000366211, 3028.77]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_13_wp_10{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [19.7716, 0.000366211, 2896.33]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_13_wp_11{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [509.743, 0, 2816.9]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_13_wp_12{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1155.41, 0.00012207, 2774.96]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_13_wp_13{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1910.25, 0, 2957.18]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_13_wp_14{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2618.9, 0, 3417.29]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_13_wp_15{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3119.13, 0, 4256.93]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_13_wp_16{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3349.38, 0, 4917.88]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_13_wp_17{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3906.36, 0, 5860.85]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_13_wp_18{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4793.17, 0, 6609.5]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_13_wp_19{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5479.43, 0, 7110.52]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_13_wp_20{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5801.07, 0, 7747.68]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_13_wp_21{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5872.12, 0, 8652.97]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_13_wp_22{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5656.98, 0, 9154.31]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_13_wp_23{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5128.82, 0, 9504.08]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_13_wp_24{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4427.51, 0, 9525.86]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_13_wp_25{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4073.73, 0, 9023.79]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } ships{ name:t="ships_14" tm:m=[[-0.843392, 0, -0.537299] [0, 1, 0] [0.537299, 0, -0.843392] [4930.28, 0, 5907.95]] unit_class:t="germ_type143_albatros" objLayer:i=1 closed_waypoints:b=yes isShipSpline:b=yes shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ ships_14_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4629.07, 0, 5720.57]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_14_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4396.46, 0, 5434.24]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_14_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4165.41, 0, 4933.63]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_14_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3941.36, 0, 4147.41]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_14_wp_05{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3901.32, 0, 3858.56]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_14_wp_06{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3778.68, 0, 3587.24]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_14_wp_07{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3561.79, 0, 3300.81]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_14_wp_08{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3176.93, 0, 3018.89]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_14_wp_09{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2874.41, 0, 2893.76]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_14_wp_10{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2602.26, 0, 2694.78]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_14_wp_11{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2440.93, 0, 2481.73]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_14_wp_12{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2425.14, 0, 2234.38]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_14_wp_13{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2547.24, 0, 2042.61]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_14_wp_14{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2726.82, 0, 1953.79]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_14_wp_15{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2943.15, 0, 1953.13]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_14_wp_16{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3106.02, 0, 2026.64]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_14_wp_17{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3232.22, 0, 2147.81]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_14_wp_18{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3287.93, 0, 2319.39]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_14_wp_19{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3291.17, 0, 2517.26]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_14_wp_20{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3249.71, 0, 2718.5]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_14_wp_21{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3009.88, 0, 3169.39]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_14_wp_22{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2951.98, 0, 3540.66]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_14_wp_23{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2981.4, 0, 4002.08]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_14_wp_24{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3070.02, 0, 4585.37]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_14_wp_25{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3328.7, 0, 5326.29]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_14_wp_26{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3712.87, 0, 5712.42]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_14_wp_27{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4301.53, 0, 5699.7]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_14_wp_28{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5108.37, 0, 5558.77]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_14_wp_29{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5693.62, 0, 5519.6]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_14_wp_30{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [6171.52, 0, 5761.39]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_14_wp_31{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [6269.61, 0.000244141, 6170.66]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_14_wp_32{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [6034.78, 0, 6473.38]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_14_wp_33{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5620.99, 0, 6482.46]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_14_wp_34{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5205.1, 0, 6278.76]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_14_wp_35{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4851.87, 0, 5971.12]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } ships{ name:t="ships_16" tm:m=[[0.216556, 0.00606308, -0.976251] [-0.0017245, 0.999982, 0.00582792] [0.976269, 0.000421412, 0.216562] [-283.609, 3.05176e-05, 13949.9]] unit_class:t="germ_cargo_ship_goldenfels" objLayer:i=1 closed_waypoints:b=yes isShipSpline:b=yes shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ ships_16_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [35.0251, 0, 11866.5]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_16_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [998.934, -0.000976563, 8298.74]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_16_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1618.33, 0.000244141, 6223.96]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_16_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1903.16, 0, 5468.93]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_16_wp_05{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2179.76, 0, 5049.51]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_16_wp_06{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2615.46, 0, 4928.91]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_16_wp_07{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3062.11, 0, 5075.69]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_16_wp_08{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3734.89, 0.000732422, 5481.87]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_16_wp_09{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5057.46, 0.000244141, 6457.1]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_16_wp_10{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [7143.43, -0.000976563, 8070.29]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_16_wp_11{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [7998.93, 0, 8884.99]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_16_wp_12{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [8335.93, -0.000488281, 9455.01]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_16_wp_13{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [8303.16, 0, 10236.9]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_16_wp_14{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [7555.91, 0.00146484, 10959.2]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_16_wp_15{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5600.21, 0, 11970.5]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_16_wp_16{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3121.36, 0.00146484, 13253.9]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_16_wp_17{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [996.554, -0.000976563, 14095.5]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_16_wp_18{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [97.2518, 0, 14212.6]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_16_wp_19{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-244.21, 0, 13635.2]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } ships{ name:t="ships_17" tm:m=[[-0.996195, 0, 0.0871558] [0, 1, 0] [-0.0871558, 0, -0.996195] [12225.1, -0.81543, 10647.2]] unit_class:t="us_cargo_ship_ss_ohio" objLayer:i=1 closed_waypoints:b=yes isShipSpline:b=yes shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ ships_17_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [11764.2, 0, 10658.5]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_17_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [8911.79, 0, 10681.9]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_17_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4460.52, 0, 11423]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_17_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [156.939, 0, 14783]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_17_wp_05{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-2038.17, 0, 17067.4]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_17_wp_06{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-2380.54, 0, 18603.7]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_17_wp_07{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-1874.39, 0, 19707.5]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_17_wp_08{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-690.325, 0, 20503.6]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_17_wp_09{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [674.625, 0, 20495.2]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_17_wp_10{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2016.35, 0, 19576.1]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_17_wp_11{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3235.04, 0, 17826.4]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_17_wp_12{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3370.79, 0, 15653.4]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_17_wp_13{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2550.94, 0, 12360.4]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_17_wp_14{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2198.59, 0, 10290.2]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_17_wp_15{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2800.35, 0, 8782.71]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_17_wp_16{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3924.14, 0, 8292.52]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_17_wp_17{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5057.1, 0, 8859.29]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_17_wp_18{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [6485.9, 0, 10311.5]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_17_wp_19{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [8314.25, 0, 12691.8]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_17_wp_20{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [9594.57, 0, 14010.7]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_17_wp_21{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [11071.3, 0, 14819.3]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_17_wp_22{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [12783.2, 0, 14950.2]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_17_wp_23{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [14957.6, 0, 14221.8]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_17_wp_24{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [15471.6, 0, 12470.3]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_17_wp_25{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [14562.6, 0, 11380.4]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_17_wp_26{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [13196.7, 0, 10894.6]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } ships{ name:t="ships_18" tm:m=[[0.953717, 0, 0.300706] [0, 1, 0] [-0.300706, 0, 0.953717] [-1429.71, -0.807617, 20945.8]] unit_class:t="us_destroyer_fletcher_cowell" objLayer:i=1 closed_waypoints:b=yes isShipSpline:b=yes shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ ships_18_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-100, 0, 21500]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_18_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2500, 0, 21500]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_18_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5600, 0, 20700]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_18_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [8800, 0, 19300]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_18_wp_05{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [11400, 0, 18000]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_18_wp_06{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [13700, 0, 16700]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_18_wp_07{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [15000, 0, 15700]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_18_wp_08{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [16200, 0, 14400]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_18_wp_09{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [16700, 0, 13000]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_18_wp_10{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [16200, 0, 11500]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_18_wp_11{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [15000, 0, 10200]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_18_wp_12{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [13500, 0, 9500]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_18_wp_13{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [12300, 0, 9100]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_18_wp_14{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [11100, 0, 8700]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_18_wp_15{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [9700, 0, 8300]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_18_wp_16{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [8500, 0, 8000]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_18_wp_17{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [6000, 0, 7600]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_18_wp_18{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3000, 0, 8100]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_18_wp_19{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [900, 0, 10000]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_18_wp_20{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-600, 0, 12200]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_18_wp_21{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-2100, 0, 14400]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_18_wp_22{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3200, 0, 16200]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_18_wp_23{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3800, 0, 17600]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_18_wp_24{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3900, 0, 18800]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_18_wp_25{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3400, 0, 19800]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_18_wp_26{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-2300, 0, 20700]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } ships{ name:t="ships_20" tm:m=[[0.766044, 0, 0.642788] [0, 1, 0] [-0.642788, 0, 0.766044] [-801.246, -0.00012207, 2048.14]] unit_class:t="ussr_destroyer_leningrad" objLayer:i=1 closed_waypoints:b=yes isShipSpline:b=yes shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ ships_20_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-382.068, -0.00012207, 2366.21]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_20_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-124.65, 0, 2597.7]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_20_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [73.1367, 0, 2847.22]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_20_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [224.227, 0, 3134.2]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_20_wp_05{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [297.323, 0, 3376.64]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_20_wp_06{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [315.081, 0, 3521.39]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_20_wp_07{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [277.008, 0, 3651.74]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_20_wp_08{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [215.834, 0, 3749.87]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_20_wp_09{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [135.326, 0, 3853.71]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_20_wp_10{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [44.4957, 0, 3956]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_20_wp_11{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-11.5101, 0, 4053.4]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_20_wp_12{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-39.02, 0, 4241.8]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_20_wp_13{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-27.6627, 0, 4469.26]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_20_wp_14{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [14.5721, 0, 4646.5]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_20_wp_15{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [95.1598, 0.00012207, 4804.97]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_20_wp_16{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [195.667, 0, 4918.21]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_20_wp_17{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [282.28, 0, 4998.69]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_20_wp_18{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [457.664, 0.00012207, 5067.7]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_20_wp_19{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [611.717, 0.00012207, 5036.13]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_20_wp_20{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [752.187, 0, 4871.68]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_20_wp_21{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [805.764, -0.00012207, 4655.5]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_20_wp_22{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [751.016, 0, 4278.55]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_20_wp_23{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [591.492, 0.00012207, 4006.19]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_20_wp_24{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [431.081, 0, 3914.22]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_20_wp_25{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [247.374, 0, 3895.87]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_20_wp_26{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4.66589, 0, 3932.08]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_20_wp_27{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-282.802, 0, 3957.55]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_20_wp_28{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-609.394, -0.00012207, 3928.55]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_20_wp_29{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-810.297, -0.000488281, 3837.51]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_20_wp_30{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-907.612, 0, 3683.63]] props{ speed:r=60 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_20_wp_31{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-954.873, 0.00012207, 3480.98]] props{ speed:r=50 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_20_wp_32{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-952.422, 0.000366211, 3281.97]] props{ speed:r=40 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_20_wp_33{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-937.882, 0.000366211, 3132.46]] props{ speed:r=40 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_20_wp_34{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-923.77, 0.000366211, 3007.39]] props{ speed:r=40 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_20_wp_35{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-911.403, 0.000244141, 2875.84]] props{ speed:r=40 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_20_wp_36{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-894.568, 0.000366211, 2733.85]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_20_wp_37{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-881.462, 0.000366211, 2607.26]] props{ speed:r=35 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_20_wp_38{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-868.997, 0.000244141, 2488.37]] props{ speed:r=30 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_20_wp_39{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-832.366, 0.000366211, 2400.27]] props{ speed:r=20 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_20_wp_40{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-786.993, 0.000488281, 2308.98]] props{ speed:r=20 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_20_wp_41{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-706.877, -6.10352e-05, 2238.1]] props{ speed:r=20 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_20_wp_42{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-614.148, 0, 2235.91]] props{ speed:r=20 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_20_wp_43{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-529.082, 0, 2264.09]] props{ speed:r=40 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_20_wp_44{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-475.82, 0, 2293.15]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_20_wp_45{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-425.016, -0.000244141, 2331.1]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } armada{ name:t="armada_03" tm:m=[[0.976296, 0, -0.21644] [0, 1, 0] [0.21644, 0, 0.976296] [-1649.09, 503.582, 6541.03]] unit_class:t="g8n1" objLayer:i=1 closed_waypoints:b=yes isShipSpline:b=yes shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=4 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="hold_fire" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ armada_03_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [737.71, 415.714, 5990.61]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } armada_03_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3125.78, 400, 5326.39]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } armada_03_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4673.99, 410.774, 4397.33]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } armada_03_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5552.14, 456.545, 2716.22]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } armada_03_wp_05{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5799.86, 462.476, 601.039]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } armada_03_wp_06{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5468.29, 657.507, -1420.36]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } armada_03_wp_07{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4453.26, 516.187, -3143.05]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } armada_03_wp_08{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3076.63, 475.221, -4071.04]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } armada_03_wp_09{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1013.91, 514.884, -4164.64]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } armada_03_wp_10{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-245.901, 481.325, -3259.19]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } armada_03_wp_11{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-1007.21, 448.121, -1588.3]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } armada_03_wp_12{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-1710.04, 417.709, 1397.55]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } armada_03_wp_13{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-1690.16, 406.797, 3448.87]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } armada_03_wp_14{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-804.085, 500.463, 5393.91]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } armada{ name:t="armada_04" tm:m=[[0.34202, 0, 0.939693] [0, 1, 0] [-0.939693, 0, 0.34202] [1466.42, 454.18, -2233.07]] unit_class:t="f-82e" objLayer:i=1 closed_waypoints:b=yes isShipSpline:b=yes shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=4 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="hold_fire" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ armada_04_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1850.11, 448.899, -1023.44]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } armada_04_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2459.22, 400, 622.938]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } armada_04_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3026.78, 400, 2382.79]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } armada_04_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3504.5, 400, 4210.39]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } armada_04_wp_05{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3478.8, 400, 5637.1]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } armada_04_wp_06{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2710.99, 400, 6785.44]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } armada_04_wp_07{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1245.85, 400, 7706.98]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } armada_04_wp_08{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-88.646, 399.999, 7966.97]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } armada_04_wp_09{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-1448.35, 400.003, 7588.84]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } armada_04_wp_10{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-2407.86, 587.45, 6502.99]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } armada_04_wp_11{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-2658.78, 610.201, 5421.06]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } armada_04_wp_12{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-2589.24, 496.754, 4520.81]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } armada_04_wp_13{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-2102.53, 421.834, 3611.92]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } armada_04_wp_14{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-980.798, 400, 2754.24]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } armada_04_wp_15{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [400.265, 400, 2441.18]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } armada_04_wp_16{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1400.21, 400, 2276.63]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } armada_04_wp_17{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2938.98, 400, 1788.01]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } armada_04_wp_18{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3804.54, 405.781, 1287.57]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } armada_04_wp_19{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4570.4, 427.454, 317.621]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } armada_04_wp_20{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4744.9, 452.726, -681.149]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } armada_04_wp_21{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4469.57, 449.138, -1646.99]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } armada_04_wp_22{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3604.75, 400, -3002.05]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } armada_04_wp_23{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2729.27, 439.589, -3499.1]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } armada_04_wp_24{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1709.31, 450.572, -3082.47]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } armada_04_wp_25{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1493.82, 438.956, -2226.38]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } ships{ name:t="ships_15" tm:m=[[0.382684, 0, 0.92388] [0, 1, 0] [-0.92388, 0, 0.382684] [-901.699, 5.34058e-05, 4534.18]] unit_class:t="jp_pg02" objLayer:i=1 closed_waypoints:b=yes isShipSpline:b=yes shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ ships_15_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-864.286, -0.000358582, 4615.28]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_15_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-701.353, 0, 4812.92]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_15_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-486.365, 0, 5024.52]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_15_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-361.848, 0, 5142.47]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_15_wp_05{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-169.806, 0, 5263.17]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_15_wp_06{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [40.6636, 0, 5309.39]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_15_wp_07{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [225.38, 0, 5206.43]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_15_wp_08{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [270.171, -0.000244141, 5016.06]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_15_wp_09{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [185.318, -0.000244141, 4784.86]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_15_wp_10{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [46.699, -0.000732422, 4616]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_15_wp_11{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-139.53, -0.000732422, 4468.86]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_15_wp_12{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-382.784, 0.000732422, 4325.98]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_15_wp_13{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-561.038, -0.000488281, 4140.88]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_15_wp_14{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-665.611, -0.000244141, 3934.98]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_15_wp_15{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-713.016, 0.00183105, 3668.13]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_15_wp_16{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-710.763, 0.000610352, 3469.26]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_15_wp_17{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-677.255, -0.000366211, 3294.76]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_15_wp_18{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-612.322, 0, 3125.37]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_15_wp_19{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-627.942, 0, 2952.46]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_15_wp_20{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-763.585, 0.00012207, 2852.23]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_15_wp_21{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-898.419, -0.00012207, 2835.37]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_15_wp_22{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-1027.6, 0.00012207, 2924.62]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_15_wp_23{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-1115.56, 0, 3106]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_15_wp_24{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-1185.49, -0.00012207, 3352.39]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_15_wp_25{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-1204.45, -0.00012207, 3579.37]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_15_wp_26{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-1169.18, -0.00012207, 3822.55]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_15_wp_27{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-1116.76, 0, 4045.65]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } ships_15_wp_28{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-1041.63, 0, 4280.88]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } objectGroups{ name:t="25.5kmPlatform_a" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2205.85, 25500, 1968.92]] unit_class:t="dyntrench_st_quad" objLayer:i=2 props{ army:i=0 active:b=yes } } armada{ name:t="AirForce_A01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [700, -1500, 2400]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="GroundForce_A01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [740, -1520, 2400]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="GroundForce_B01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [640, -1480, 2400]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } armada{ name:t="AirForce_B01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [600, -1460, 2400]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="GroundForce_A02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [740, -1520, 2425.03]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="GroundForce_A03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [740, -1520, 2450.06]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="GroundForce_A04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [740, -1520, 2475.09]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="GroundForce_A05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [740, -1520, 2500.12]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="GroundForce_A06" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [740, -1520, 2525.15]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="GroundForce_A07" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [740, -1520, 2550.18]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="GroundForce_A08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [740, -1520, 2575.21]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="GroundForce_A09" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [740, -1520, 2600.24]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="GroundForce_A10" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [740, -1520, 2625.27]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="GroundForce_A11" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [740, -1520, 2650.3]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="GroundForce_A12" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [740, -1520, 2675.32]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="GroundForce_A13" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [740, -1520, 2700.35]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="GroundForce_A14" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [740, -1520, 2725.38]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="GroundForce_A15" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [740, -1520, 2750.41]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="GroundForce_A16" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [740, -1520, 2775.44]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } armada{ name:t="AirForce_A02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [700, -1500, 2424.97]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="AirForce_A03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [700, -1500, 2449.94]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="AirForce_A04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [700, -1500, 2474.91]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="AirForce_A05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [700, -1500, 2499.88]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="AirForce_A06" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [700, -1500, 2524.84]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="AirForce_A07" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [700, -1500, 2549.81]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="AirForce_A08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [700, -1500, 2574.78]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="AirForce_A09" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [700, -1500, 2599.75]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="AirForce_A10" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [700, -1500, 2624.72]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="AirForce_A11" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [700, -1500, 2649.69]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="AirForce_A12" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [700, -1500, 2674.66]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="AirForce_A13" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [700, -1500, 2699.63]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="AirForce_A14" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [700, -1500, 2724.6]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="AirForce_A15" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [700, -1500, 2749.57]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="AirForce_A16" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [700, -1500, 2774.53]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="GroundForce_B02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [640, -1480, 2425.04]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="GroundForce_B03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [640, -1480, 2450.07]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="GroundForce_B04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [640, -1480, 2475.11]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="GroundForce_B05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [640, -1480, 2500.15]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="GroundForce_B06" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [640, -1480, 2525.18]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="GroundForce_B07" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [640, -1480, 2550.22]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="GroundForce_B08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [640, -1480, 2575.26]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="GroundForce_B09" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [640, -1480, 2600.29]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="GroundForce_B10" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [640, -1480, 2625.33]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="GroundForce_B11" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [640, -1480, 2650.37]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="GroundForce_B12" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [640, -1480, 2675.4]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="GroundForce_B13" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [640, -1480, 2700.44]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="GroundForce_B14" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [640, -1480, 2725.48]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="GroundForce_B15" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [640, -1480, 2750.51]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="GroundForce_B16" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [640, -1480, 2775.55]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } armada{ name:t="AirForce_B02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [600, -1460, 2425]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="AirForce_B03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [600, -1460, 2450]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="AirForce_B04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [600, -1460, 2475]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="AirForce_B05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [600, -1460, 2500]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="AirForce_B06" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [600, -1460, 2525]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="AirForce_B07" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [600, -1460, 2550]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="AirForce_B08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [600, -1460, 2575.01]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="AirForce_B09" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [600, -1460, 2600.01]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="AirForce_B10" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [600, -1460, 2625.01]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="AirForce_B11" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [600, -1460, 2650.01]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="AirForce_B12" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [600, -1460, 2675.01]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="AirForce_B13" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [600, -1460, 2700.01]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="AirForce_B14" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [600, -1460, 2725.01]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="AirForce_B15" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [600, -1460, 2750.01]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="AirForce_B16" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [600, -1460, 2775.01]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } squad{ name:t="Player_Squad" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [670, -1490, 2850]] props{ object_marking:i=0 squad_members:t="GroundForce_A01" squad_members:t="GroundForce_A02" squad_members:t="GroundForce_A03" squad_members:t="GroundForce_A04" squad_members:t="GroundForce_A05" squad_members:t="GroundForce_A06" squad_members:t="GroundForce_A07" squad_members:t="GroundForce_A08" squad_members:t="GroundForce_A09" squad_members:t="GroundForce_A10" squad_members:t="GroundForce_A11" squad_members:t="GroundForce_A12" squad_members:t="GroundForce_A13" squad_members:t="GroundForce_A14" squad_members:t="GroundForce_A15" squad_members:t="GroundForce_A16" squad_members:t="AirForce_A16" squad_members:t="AirForce_A15" squad_members:t="AirForce_A14" squad_members:t="AirForce_A13" squad_members:t="AirForce_A12" squad_members:t="AirForce_A11" squad_members:t="AirForce_A10" squad_members:t="AirForce_A09" squad_members:t="AirForce_A08" squad_members:t="AirForce_A07" squad_members:t="AirForce_A06" squad_members:t="AirForce_A05" squad_members:t="AirForce_A04" squad_members:t="AirForce_A03" squad_members:t="AirForce_A02" squad_members:t="AirForce_A01" squad_members:t="AirForce_B01" squad_members:t="AirForce_B02" squad_members:t="AirForce_B03" squad_members:t="AirForce_B04" squad_members:t="AirForce_B05" squad_members:t="AirForce_B06" squad_members:t="AirForce_B07" squad_members:t="AirForce_B08" squad_members:t="AirForce_B09" squad_members:t="AirForce_B10" squad_members:t="AirForce_B11" squad_members:t="AirForce_B12" squad_members:t="AirForce_B13" squad_members:t="AirForce_B14" squad_members:t="AirForce_B15" squad_members:t="AirForce_B16" squad_members:t="GroundForce_B01" squad_members:t="GroundForce_B02" squad_members:t="GroundForce_B03" squad_members:t="GroundForce_B04" squad_members:t="GroundForce_B05" squad_members:t="GroundForce_B06" squad_members:t="GroundForce_B07" squad_members:t="GroundForce_B08" squad_members:t="GroundForce_B09" squad_members:t="GroundForce_B10" squad_members:t="GroundForce_B11" squad_members:t="GroundForce_B12" squad_members:t="GroundForce_B13" squad_members:t="GroundForce_B14" squad_members:t="GroundForce_B15" squad_members:t="GroundForce_B16" } } squad{ name:t="AI_Squad" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [670, -1490, 2325]] props{ object_marking:i=0 squad_members:t="GroundForce_A01" squad_members:t="GroundForce_A02" squad_members:t="GroundForce_A03" squad_members:t="GroundForce_A04" squad_members:t="GroundForce_A05" squad_members:t="GroundForce_A06" squad_members:t="GroundForce_A07" squad_members:t="GroundForce_A08" squad_members:t="GroundForce_A09" squad_members:t="GroundForce_A10" squad_members:t="GroundForce_A11" squad_members:t="GroundForce_A12" squad_members:t="GroundForce_A13" squad_members:t="GroundForce_A14" squad_members:t="GroundForce_A15" squad_members:t="GroundForce_A16" squad_members:t="AirForce_A16" squad_members:t="AirForce_A15" squad_members:t="AirForce_A14" squad_members:t="AirForce_A13" squad_members:t="AirForce_A12" squad_members:t="AirForce_A11" squad_members:t="AirForce_A10" squad_members:t="AirForce_A09" squad_members:t="AirForce_A08" squad_members:t="AirForce_A07" squad_members:t="AirForce_A06" squad_members:t="AirForce_A05" squad_members:t="AirForce_A04" squad_members:t="AirForce_A03" squad_members:t="AirForce_A02" squad_members:t="AirForce_A01" squad_members:t="AirForce_B01" squad_members:t="AirForce_B02" squad_members:t="AirForce_B03" squad_members:t="AirForce_B04" squad_members:t="AirForce_B05" squad_members:t="AirForce_B06" squad_members:t="AirForce_B07" squad_members:t="AirForce_B08" squad_members:t="AirForce_B09" squad_members:t="AirForce_B10" squad_members:t="AirForce_B11" squad_members:t="AirForce_B12" squad_members:t="AirForce_B13" squad_members:t="AirForce_B14" squad_members:t="AirForce_B15" squad_members:t="AirForce_B16" squad_members:t="GroundForce_B01" squad_members:t="GroundForce_B02" squad_members:t="GroundForce_B03" squad_members:t="GroundForce_B04" squad_members:t="GroundForce_B05" squad_members:t="GroundForce_B06" squad_members:t="GroundForce_B07" squad_members:t="GroundForce_B08" squad_members:t="GroundForce_B09" squad_members:t="GroundForce_B10" squad_members:t="GroundForce_B11" squad_members:t="GroundForce_B12" squad_members:t="GroundForce_B13" squad_members:t="GroundForce_B14" squad_members:t="GroundForce_B15" squad_members:t="GroundForce_B16" } } objectGroups{ name:t="Helipad_1" tm:m=[[0.713698, 0, -0.700453] [0, 1, 0] [0.700453, 0, 0.713698] [2479.37, 16.4574, -1186.74]] unit_class:t="dynhelipad_concrete_mud_b" objLayer:i=2 props{ army:i=0 active:b=yes } } structures{ name:t="TankImmortalPoint" tm:m=[[0.806346, 0, -0.591445] [0, 1, 0] [0.591445, 0, 0.806346] [-2760.15, 123.531, 6359.89]] unit_class:t="airshow_buoy" objLayer:i=2 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Plane-Heli-ImmortalPoint" tm:m=[[2.2428, 0, -0.830885] [0, 2.39176, 0] [0.830885, 0, 2.2428] [6769.13, 365.806, 1235.22]] unit_class:t="airshow_buoy" objLayer:i=2 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="ShipImmortalPoint" tm:m=[[-0.407215, 0, -2.74429] [0, 2.77434, 0] [2.74429, 0, -0.407215] [8484.73, 3.0756e-05, -2199.51]] unit_class:t="airshow_buoy" objLayer:i=2 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } objectGroups{ name:t="structures_01" tm:m=[[0.5, 0, 0] [0, 0.01, 0] [0, 0, 4.84] [-1373.81, 57500, -2019.2]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_02" tm:m=[[-1.04308e-08, 0.1, 0] [-0.01, -1.04774e-09, 0] [0, 0, 1] [-1364.76, 57501.9, -1950.1]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_03" tm:m=[[-2.95668e-18, 0.1, -1.49012e-09] [1.75736e-10, 0, -0.01] [-0.5, 0, 9.921e-10] [-1373.83, 57501.9, -1931.94]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_04" tm:m=[[-4.47035e-09, -0.1, 0] [0.01, -6.98492e-10, 0] [0, 0, 1] [-1382.87, 57501.9, -1950.1]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_05" tm:m=[[0.5, 0, 0] [0, 0.01, 0] [0, 0, 5.49] [-1373.82, 57500, -2203.27]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_06" tm:m=[[0.5, 0, 0] [0, 0.00965926, -0.00258819] [0, 1.39142, 5.19281] [-1373.79, 57475, -2395.44]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=1 props{ army:i=0 active:b=yes } } structures{ name:t="structures_07" tm:m=[[0.608761, 0, -0.793353] [-0.271342, 0.939693, -0.208208] [0.745508, 0.34202, 0.572049] [-49.7694, 252.345, 542.925]] unit_class:t="berlin_bridge_04" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_08" tm:m=[[1, 0, 0] [0, 0.939692, 0.342021] [0, -0.34202, 0.939693] [-1373.77, 57485.3, -1880.85]] unit_class:t="berlin_bridge_04" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } objectGroups{ name:t="structures_09" tm:m=[[3.77489e-08, 0, -0.5] [0, 0.01, 0] [5.72, 0, 4.31848e-07] [-1279.76, 57455.1, -2606.48]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_10" tm:m=[[0.5, 0, 0] [0, 0.01, 0] [0, 0, 3.78] [-1373.77, 57455.1, -2529.68]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_11" tm:m=[[3.60018e-08, 1.13514e-08, -0.5] [-0.00300706, 0.00953717, 0] [3.81487, 1.20282, 3.01992e-07] [-1108.47, 57476.7, -2606.47]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_12" tm:m=[[3.60018e-08, 1.13513e-08, -0.5] [-0.00300706, 0.00953717, 0] [3.83394, 1.20884, 3.03501e-07] [-977.8, 57505.6, -2606.47]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_13" tm:m=[[3.60018e-08, 1.13514e-08, -0.5] [-0.00300706, 0.00953717, 0] [2.52735, 0.796871, 2.00069e-07] [-870, 57530.6, -2606.47]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_14" tm:m=[[3.77489e-08, -8.8818e-16, -0.5] [0, 0.01, 0] [2.6, -7.74862e-08, 1.96294e-07] [-777.79, 57544.9, -2606.47]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_15" tm:m=[[3.77489e-08, -8.8818e-16, -0.5] [0, 0.01, 0] [2.6, -7.74862e-08, 1.96294e-07] [-682.01, 57535.6, -2606.47]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_16" tm:m=[[3.77489e-08, -8.8818e-16, -0.5] [0, 0.01, 0] [2.6, -7.74862e-08, 1.96294e-07] [-584.5, 57525.6, -2606.47]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_17" tm:m=[[3.77489e-08, -4.44089e-16, -0.5] [-1.74623e-10, 0.01, 0] [2.6, -3.8743e-08, 1.96294e-07] [-487.75, 57517.6, -2606.47]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_18" tm:m=[[1.35896e-07, -3.19744e-15, -1.8] [0, 0.01, 0] [2.44, -7.27175e-08, 1.84215e-07] [-381.8, 57504.9, -2606.47]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=1 props{ army:i=0 active:b=yes } } structures{ name:t="structures_19" tm:m=[[0.80595, 0, -1.26509] [0, 1.5, 0] [1.26509, 0, 0.80595] [-359.08, 57505.6, -2606.9]] unit_class:t="flag_victory" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } objectGroups{ name:t="structures_20" tm:m=[[3.77489e-08, -4.44089e-16, -0.5] [-1.74623e-10, 0.01, 0] [2.838, -4.22895e-08, 2.14263e-07] [-476.15, 57504.9, -2606.47]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=1 props{ army:i=0 active:b=yes } } structures{ name:t="TP_Post_00a" tm:m=[[0.80595, 0, -1.26509] [0, 1.5, 0] [1.26509, 0, 0.80595] [-515.44, 57505.6, -2606.9]] unit_class:t="flag_red" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="GM_TP_Post_01" tm:m=[[0.5373, 0, -0.843391] [0, 1, 0] [0.843391, 0, 0.5373] [1993.64, 25515.6, 1834]] unit_class:t="unit_american_traffic_light_a_char" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="GM_TP_Post_02" tm:m=[[-0.996195, 0, 0.0871558] [0, 1, 0] [-0.0871558, 0, -0.996195] [2799.99, 520.8, -6719.9]] unit_class:t="unit_american_traffic_light_a_char" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="GM_TP_Post_03" tm:m=[[0.906308, 0, -0.422618] [0, 1, 0] [0.422618, 0, 0.906308] [6703.59, 398.893, -1682.72]] unit_class:t="unit_american_traffic_light_a_char" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="GM_TP_Post_04" tm:m=[[0.984808, 0, -0.173648] [0, 1, 0] [0.173648, 0, 0.984808] [-72.4924, 46.6148, 1928.09]] unit_class:t="unit_american_traffic_light_a_char" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="GM_TP_Post_05" tm:m=[[-0.766044, 0, -0.642788] [0, 1, 0] [0.642788, 0, -0.766044] [-4702.23, 626.735, 4130.43]] unit_class:t="unit_american_traffic_light_a_char" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 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structures{ name:t="tankModels_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [47.5482, 264.465, 703.78]] unit_class:t="airshow_buoy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_50" tm:m=[[7.54978e-08, -1.19209e-07, -1] [3.67556e-14, 1, -1.19209e-07] [1, 9.9476e-14, 7.54978e-08] [23.3, 264.507, 678.5]] unit_class:t="airshow_buoy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 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army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_59" tm:m=[[5.69993e-15, 8.8818e-15, 1] [-7.54979e-08, 1, 5.55113e-15] [-1, -7.5498e-08, 5.69994e-15] [22.3, 264.4, 728.1]] unit_class:t="airshow_buoy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } objectGroups{ name:t="structures_60" tm:m=[[8.2079e-15, 1.27898e-14, 1.44] [-7.54978e-08, 1, 5.55112e-15] [-1.44, -1.08717e-07, 8.20791e-15] [23.2758, 276.238, 703.215]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=1 props{ army:i=0 active:b=yes } } structures{ name:t="structures_61" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [0.3, 264.4, 703.8]] unit_class:t="airshow_buoy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_21" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [17.8, 296.133, 718.3]] unit_class:t="unit_hangar_ferris_wheel_char" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_62" tm:m=[[2.28496e-07, 4.029e-08, 1] [-0.173648, 0.984808, -3.15002e-14] [-0.984807, -0.173648, -6.75087e-07] [-24.2312, 290.842, 680.987]] unit_class:t="wood_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_63" tm:m=[[1.0746, 0, 1.68678] [0, 2, 0] [-1.68678, 0, 1.0746] [48.8126, 297.394, 677.593]] unit_class:t="flag_victory" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } objectGroups{ name:t="structures_64" tm:m=[[1.24086, 0.218797, -4.42971e-17] [-6.55504e-09, 3.71754e-08, -0.5] [-0.0347296, 0.196962, 1.50996e-08] [-24.8298, 288.707, 687.964]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=1 props{ army:i=0 active:b=yes } } structures{ name:t="TP_Post_00b" tm:m=[[1.5, 0, 0] [0, 1.5, 0] [0, 0, 1.5] [320.023, 95.8478, 4127.92]] unit_class:t="flag_red" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="TP_Post_00c" tm:m=[[1.5, 0, 0] [0, 1.5, 0] [0, 0, 1.5] [1079.29, 38.573, 2380.24]] unit_class:t="flag_red" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="TP_Post_00d" tm:m=[[1.5, 0, 0] [0, 1.5, 0] [0, 0, 1.5] [1951.99, 55.1649, 3711.97]] unit_class:t="flag_red" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="TP_Post_00e" tm:m=[[1.5, 0, 0] [0, 1.5, 0] [0, 0, 1.5] [-47.371, 289.936, 680.907]] unit_class:t="flag_red" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } squad{ name:t="Structure_Squad" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [900, -1500, 4500]] props{ object_marking:i=0 squad_members:t="structures_01" squad_members:t="structures_02" squad_members:t="structures_03" squad_members:t="structures_04" squad_members:t="structures_05" squad_members:t="structures_06" squad_members:t="structures_07" squad_members:t="structures_08" squad_members:t="structures_09" squad_members:t="structures_10" squad_members:t="structures_11" squad_members:t="structures_12" squad_members:t="structures_13" squad_members:t="structures_14" squad_members:t="structures_15" squad_members:t="structures_16" squad_members:t="structures_17" squad_members:t="structures_18" squad_members:t="structures_19" squad_members:t="structures_20" squad_members:t="TP_Post_00a" squad_members:t="TankImmortalPoint" squad_members:t="GM_TP_Post_05" squad_members:t="GM_TP_Post_02" squad_members:t="GM_TP_Post_03" squad_members:t="Plane-Heli-ImmortalPoint" squad_members:t="structures_41" squad_members:t="structures_42" squad_members:t="structures_43" squad_members:t="25.5kmPlatform_a" squad_members:t="GM_TP_Post_01" squad_members:t="structures_48" squad_members:t="structures_49" squad_members:t="tankModels_01" squad_members:t="structures_50" squad_members:t="structures_51" squad_members:t="structures_52" squad_members:t="structures_53" squad_members:t="structures_54" squad_members:t="structures_55" squad_members:t="structures_56" squad_members:t="structures_57" squad_members:t="structures_58" squad_members:t="structures_59" squad_members:t="structures_60" squad_members:t="structures_61" squad_members:t="structures_21" squad_members:t="structures_62" squad_members:t="structures_63" squad_members:t="structures_64" squad_members:t="TP_Post_00e" squad_members:t="GM_TP_Post_04" squad_members:t="TP_Post_01" squad_members:t="TP_Post_02" squad_members:t="TP_Post_03" squad_members:t="TP_Post_04" squad_members:t="structures_23" squad_members:t="structures_24" squad_members:t="structures_46" squad_members:t="structures_25" squad_members:t="structures_26" squad_members:t="structures_28" squad_members:t="structures_30" squad_members:t="structures_31" squad_members:t="TP_Post_00b" squad_members:t="TP_Post_00d" squad_members:t="structures_27" squad_members:t="structures_29" squad_members:t="structures_32" squad_members:t="structures_33" squad_members:t="structures_34" squad_members:t="structures_35" squad_members:t="structures_36" squad_members:t="structures_37" squad_members:t="structures_38" squad_members:t="structures_39" squad_members:t="structures_40" squad_members:t="structures_47" squad_members:t="TP_Post_00c" squad_members:t="structures_22" squad_members:t="structures_44" squad_members:t="structures_45" squad_members:t="ShipImmortalPoint" squad_members:t="TP_Post_05" squad_members:t="structures_65" squad_members:t="structures_66" squad_members:t="structures_67" squad_members:t="structures_68" squad_members:t="structures_69" squad_members:t="structures_70" squad_members:t="structures_71" squad_members:t="structures_72" squad_members:t="structures_73" squad_members:t="structures_74" squad_members:t="Se_TP_Post_01" squad_members:t="structures_76" squad_members:t="structures_77" squad_members:t="structures_78" squad_members:t="structures_79" squad_members:t="structures_80" squad_members:t="structures_81" squad_members:t="structures_82" squad_members:t="structures_83" squad_members:t="structures_84" squad_members:t="structures_86" squad_members:t="ships_21" squad_members:t="structures_87" squad_members:t="structures_85" squad_members:t="structures_88" squad_members:t="tankModels_19" squad_members:t="objectGroups_01" squad_members:t="objectGroups_02" squad_members:t="structures_95" squad_members:t="structures_97" squad_members:t="structures_99" squad_members:t="structures_98" squad_members:t="structures_96" } } squad{ name:t="Bot_Squad" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [500, -1500, 4100]] props{ object_marking:i=0 squad_members:t="ships_10" squad_members:t="ships_12" squad_members:t="ships_13" squad_members:t="ships_14" squad_members:t="ships_16" squad_members:t="ships_17" squad_members:t="ships_18" squad_members:t="armada_03" squad_members:t="ships_06" squad_members:t="ships_15" squad_members:t="ships_20" squad_members:t="ships_05" squad_members:t="ships_04" squad_members:t="ships_03" squad_members:t="ships_11" squad_members:t="ships_07" squad_members:t="ships_08" squad_members:t="ships_09" squad_members:t="armada_02" squad_members:t="armada_01" squad_members:t="armada_04" squad_members:t="tankModels_09" squad_members:t="tankModels_10" } } objectGroups{ name:t="Airfield_1" tm:m=[[0.680185, 0, -0.733041] [0, 1, 0] [0.733041, 0, 0.680185] [2007.48, 17.2546, -557.32]] unit_class:t="dynaf_empty" objLayer:i=2 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_54" tm:m=[[1.32121e-08, 2.28841e-08, 0.35] [4.33013, -2.5, -1.95778e-13] [2.13444, 3.69695, -3.22291e-07] [-14.9545, 250.573, 603.3]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=1 props{ army:i=0 active:b=yes } } structures{ name:t="TP_Post_05" tm:m=[[1.5, 0, 0] [0, 1.5, 0] [0, 0, 1.5] [29.3835, 267.467, 692.842]] unit_class:t="flag_blue" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } squad{ name:t="Bad_Bot_Squad" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [748.642, -1500, 3857.33]] props{ object_marking:i=0 squad_members:t="tankModels_02" squad_members:t="tankModels_05" squad_members:t="tankModels_03" squad_members:t="tankModels_06" squad_members:t="tankModels_04" squad_members:t="tankModels_08" squad_members:t="tankModels_07" squad_members:t="tankModels_16" squad_members:t="tankModels_15" squad_members:t="tankModels_18" squad_members:t="tankModels_11" squad_members:t="tankModels_22" squad_members:t="tankModels_14" squad_members:t="tankModels_20" squad_members:t="tankModels_13" squad_members:t="tankModels_21" squad_members:t="tankModels_12" squad_members:t="tankModels_17" } } objectGroups{ name:t="structures_65" tm:m=[[-1.24086, -0.218797, 1.87364e-07] [6.43898e-08, 6.29972e-08, 0.5] [-0.0347296, 0.196962, -2.03436e-08] [-24.8298, 288.707, 673.961]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_66" tm:m=[[-1.37873, -0.243108, 3.31137e-08] [0.0868241, -0.492404, 8.86079e-08] [-6.15464e-09, 3.49047e-08, 0.2] [-25.1651, 295.404, 681.038]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_67" tm:m=[[-3.77489e-08, 1.30766e-08, -0.2] [-4.33013, -2.5, 6.53832e-07] [-2.13444, 3.69695, 6.44582e-07] [81.6, 267.323, 681.083]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_68" tm:m=[[-0.207889, -0.207889, 6.95388e-09] [0.353553, -0.353553, 8.86079e-08] [-2.50621e-08, 2.50621e-08, 0.2] [-2.34901, 300.501, 681.038]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=1 props{ army:i=0 active:b=yes } } structures{ name:t="Se_TP_Post_01" tm:m=[[1.5, 0, 0] [0, 1.5, 0] [0, 0, 1.5] [1874.3, 39.5751, -649.548]] unit_class:t="flag_blue" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } objectGroups{ name:t="structures_69" tm:m=[[1.005, -9.79331e-14, 0] [-1.19371e-13, 0.6, 0] [0, 0, 1.485] [-1590.22, 46.8725, -599.949]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_70" tm:m=[[1.50996e-07, 2, 0] [-0.6, 4.52986e-08, 0] [0, 0, 1.485] [-1595.95, 23.4326, -599.888]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_71" tm:m=[[1.50996e-07, -2, 0] [0.6, 4.52989e-08, 0] [0, 0, 1.485] [-1584.52, 23.4656, -599.927]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_72" tm:m=[[1, -7.35696e-21, 9.74459e-14] [-1.19371e-13, 4.52987e-08, -0.6] [0, 3, 2.26494e-07] [-1590.18, 5.44201, -613.923]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_73" tm:m=[[1, -7.35696e-21, -9.74459e-14] [-1.19371e-13, 4.52987e-08, 0.6] [0, -3, 2.26494e-07] [-1590.19, 5.44201, -586.025]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_74" tm:m=[[1, -7.35696e-21, 9.74459e-14] [-1.98952e-13, 7.54979e-08, -1] [0, 1, 7.54979e-08] [-1599.02, 50.5457, -610.452]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=0 active:b=yes } } tankModels{ name:t="tankModels_02" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [-1603.96, 45.6403, -594.952]] unit_class:t="ussr_t_80u" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_t_80u_default" bullets0:t="125mm_ussr_3BM42_APDS_FS" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=no targetGnd:b=yes } way{ } } objectGroups{ name:t="structures_75" tm:m=[[1, -7.35696e-21, 9.74459e-14] [-1.98952e-13, 7.54979e-08, -1] [0, 1, 7.54979e-08] [-1581.68, 50.5457, -610.452]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=1 props{ army:i=0 active:b=yes } } tankModels{ name:t="tankModels_03" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [-1589.28, 45.6403, -592.476]] unit_class:t="ussr_t_80u" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_t_80u_default" bullets0:t="125mm_ussr_HE" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=no targetGnd:b=yes } way{ } } tankModels{ name:t="tankModels_04" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [-1576.1, 45.6403, -594.957]] unit_class:t="ussr_t_80u" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="ussr_t_80u_default" bullets0:t="125mm_ussr_3BM42_APDS_FS" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=no targetGnd:b=yes } way{ } } tankModels{ name:t="tankModels_05" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [-1595.43, 45.6403, -589.542]] unit_class:t="germ_leopard_2a5" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="germ_leopard_2a5_default" bullets0:t="120mm_DM_APDS_FS" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=no targetGnd:b=yes } way{ } } tankModels{ name:t="tankModels_06" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [-1583.62, 45.6403, -589.542]] unit_class:t="germ_leopard_2a5" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="germ_leopard_2a5_default" bullets0:t="120mm_DM_APDS_FS" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=no targetGnd:b=yes } way{ } } tankModels{ name:t="tankModels_07" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [-1579.65, 45.6403, -583.444]] unit_class:t="uk_fv4005" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="uk_fv4005_default" bullets0:t="183mm_britain_HESH" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=no targetGnd:b=yes } way{ } } tankModels{ name:t="tankModels_08" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [-1599.51, 45.6403, -583.444]] unit_class:t="uk_fv4005" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="uk_fv4005_default" bullets0:t="183mm_britain_HESH" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=no targetGnd:b=yes } way{ } } objectGroups{ name:t="structures_76" tm:m=[[1.15, 0, 0] [0, 0.01, 0] [0, 0, 7] [-12000, 9996.7, -11898.5]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_77" tm:m=[[-1.15, 1.73645e-07, 0] [-1.50996e-09, -0.01, 0] [0, 0, 7] [-12000, 10005.1, -11898.5]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_78" tm:m=[[-1.73645e-08, 0.23, 3.4729e-08] [-0.01, -7.54979e-10, -1.50996e-09] [-1.05697e-06, -1.05697e-06, 7] [-11979.4, 10000.9, -11898.5]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_79" tm:m=[[1.73645e-08, -0.23, 0] [0.01, 7.54979e-10, 0] [0, 0, 7] [-12020.7, 10000.9, -11898.5]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_80" tm:m=[[-1.58331e-08, 0.23, 3.54534e-08] [-0.00999048, -7.54979e-10, 0.000436194] [0.305336, -1.05697e-06, 6.99334] [-11984.8, 10000.9, -11901.9]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_81" tm:m=[[1.7348e-08, -0.23, 7.57429e-10] [0.00999048, 7.54979e-10, 0.000436194] [-0.305336, 0, 6.99334] [-12015.2, 10000.9, -11901.9]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_82" tm:m=[[1.15, 0, 0] [0, 0.00999848, 0.000174524] [0, -0.122167, 6.99893] [-12000, 9997.62, -11898.5]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_83" tm:m=[[-4.52987e-08, 0.6, 9.05974e-08] [-0.01, -7.54979e-10, -1.50996e-09] [-8.30477e-08, -8.30477e-08, 0.55] [-11990.2, 10000.9, -12037.5]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_84" tm:m=[[4.52987e-08, -0.6, 1.81195e-07] [0.01, 7.54979e-10, -4.47066e-16] [7.10543e-15, 1.66095e-07, 0.55] [-12009.8, 10000.9, -12037.5]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_86" tm:m=[[-2.17434e-07, -0.36, 0.623538] [7.54979e-10, 0.00866025, 0.005] [-0.55, 1.19008e-07, -1.23081e-07] [-12000, 10011.3, -12035.7]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=1 props{ army:i=0 active:b=yes } } ships{ name:t="ships_21" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-4185.27, 0, -1432.77]] unit_class:t="buoy_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } objectGroups{ name:t="structures_85" tm:m=[[-3.12605e-07, 2, 3.27496e-07] [-0.0070712, -2.2631e-09, 0.00707093] [2.96979, -2.21315e-08, 2.96991] [-34999.4, 0, -1484.7]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_87" tm:m=[[-3.27496e-07, 2, -3.12605e-07] [-0.00707093, -2.2631e-09, -0.0070712] [-2.96991, -2.21315e-08, 2.96979] [-34999.4, 0, -1377.76]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_88" tm:m=[[-2.54558, -6.14329e-07, -2.54558] [1.36538e-07, -0.01, -1.34124e-07] [-2.47487, -6.77506e-05, 2.47487] [-35036.1, 36.0322, -1432.39]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=1 props{ army:i=0 active:b=yes } } tankModels{ name:t="tankModels_09" tm:m=[[-0.737277, 0, 0.67559] [0, 1, 0] [-0.67559, 0, -0.737277] [2377.04, 14.2338, -721.055]] unit_class:t="germ_panzerkampflaufer_565_r_2" objLayer:i=1 closed_waypoints:b=yes isShipSpline:b=yes shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=1 formation_step:p2=2.5, 1.2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ tankModels_09_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2341.65, 14.3466, -691.694]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } tankModels_09_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2297, 14.2338, -640.474]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } tankModels_09_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2240.96, 14.2338, -571.232]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } tankModels_09_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2144.45, 14.364, -479.917]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } tankModels_09_wp_05{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2050.64, 14.6995, -377.906]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } tankModels_09_wp_06{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1998.17, 14.663, -304.857]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } tankModels_09_wp_07{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1978.99, 14.5501, -290.234]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } tankModels_09_wp_08{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1963.76, 14.6432, -288.254]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } tankModels_09_wp_09{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1948.07, 16.985, -292.651]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } tankModels_09_wp_10{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1908.46, 17.2, -326.995]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } tankModels_09_wp_11{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1870.11, 14.3017, -372.152]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } tankModels_09_wp_12{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1860.89, 15.551, -431.891]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } tankModels_09_wp_13{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1846.01, 16.9091, -490.724]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } tankModels_09_wp_14{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1805.09, 39.7452, -569.261]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } tankModels_09_wp_15{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1780.39, 38.9902, -625.111]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } tankModels_09_wp_16{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1830.95, 40.1543, -714.702]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } tankModels_09_wp_17{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1851.83, 33.3255, -806.745]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } tankModels_09_wp_18{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1876.26, 35.1602, -883.428]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } tankModels_09_wp_19{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1941.87, 36.542, -946.814]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } tankModels_09_wp_20{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2024.74, 38.2595, -1023.57]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } tankModels_09_wp_21{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2132.11, 34.6923, -1101.99]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } tankModels_09_wp_22{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2220.02, 20.213, -1089.69]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } tankModels_09_wp_23{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2325.49, 18.5399, -1009.19]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } tankModels_09_wp_24{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2407.36, 14.2338, -934.212]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } tankModels_09_wp_25{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2419.37, 14.2307, -826.507]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } tankModels_09_wp_26{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2393.67, 14.2338, -736.326]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="tankModels_10" tm:m=[[-0.737277, 0, 0.67559] [0, 1, 0] [-0.67559, 0, -0.737277] [2381.69, 14.2338, -722.767]] unit_class:t="germ_panzerkampflaufer_565_r_2" objLayer:i=1 closed_waypoints:b=yes isShipSpline:b=yes shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=1 formation_step:p2=2.5, 1.2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ tankModels_10_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2346.31, 14.3466, -693.406]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } tankModels_10_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2301.66, 14.2338, -642.187]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } tankModels_10_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2245.62, 14.2338, -572.944]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } tankModels_10_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2149.11, 14.364, -481.63]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } tankModels_10_wp_05{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2055.29, 14.6995, -379.618]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } tankModels_10_wp_06{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2002.83, 14.663, -306.569]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } tankModels_10_wp_07{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1983.65, 14.5501, -291.946]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } tankModels_10_wp_08{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1968.42, 14.6432, -289.966]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } tankModels_10_wp_09{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1952.72, 16.985, -294.364]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } tankModels_10_wp_10{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1913.12, 17.2, -328.707]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } tankModels_10_wp_11{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1874.77, 14.3017, -373.864]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } tankModels_10_wp_12{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1865.55, 15.551, -433.604]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } tankModels_10_wp_13{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1850.66, 16.9091, -492.437]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } tankModels_10_wp_14{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1809.75, 39.7452, -570.974]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } tankModels_10_wp_15{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1785.05, 38.9902, -626.823]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } tankModels_10_wp_16{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1835.61, 40.1543, -716.414]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } tankModels_10_wp_17{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1856.49, 33.3255, -808.458]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } tankModels_10_wp_18{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1880.91, 35.1602, -885.141]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } tankModels_10_wp_19{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1946.53, 36.542, -948.526]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } tankModels_10_wp_20{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2029.39, 38.2595, -1025.28]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } tankModels_10_wp_21{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2136.76, 34.6923, -1103.7]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } tankModels_10_wp_22{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2224.68, 20.213, -1091.4]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } tankModels_10_wp_23{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2330.15, 18.5399, -1010.91]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } tankModels_10_wp_24{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2412.01, 14.2338, -935.925]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } tankModels_10_wp_25{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2424.03, 14.2307, -828.22]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } tankModels_10_wp_26{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2398.33, 14.2338, -738.039]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } tankModels{ name:t="tankModels_19" tm:m=[[0.984808, 0, 0.173648] [0, 1, 0] [-0.173648, 0, 0.984808] [2113.85, 17.2, -854.358]] unit_class:t="germ_m4_sherman_tutorial" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } tankModels{ name:t="tankModels_11" tm:m=[[-0.707106, 0, -0.707107] [0, 1, 0] [0.707107, 0, -0.707106] [526, 73.9531, -3448.47]] unit_class:t="germ_m4_sherman_tutorial" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="us_m4_sherman_default" bullets0:t="100mm_usa_fake_tphv" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_12" tm:m=[[0.707106, 0, -0.707107] [0, 1, 0] [0.707107, 0, 0.707106] [489.494, 73.8169, -3448.27]] unit_class:t="germ_m4_sherman_tutorial" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="us_m4_sherman_default" bullets0:t="100mm_usa_fake_tphv" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } objectGroups{ name:t="objectGroups_01" tm:m=[[0.608761, 0, -0.793353] [0, 1, 0] [0.793353, 0, 0.608761] [3036.5, 4.03767, -912.514]] unit_class:t="dynbase_small_factory_square" objLayer:i=2 props{ army:i=0 active:b=yes } } objectGroups{ name:t="objectGroups_02" tm:m=[[-0.996195, 0, -0.0871557] [0, 1, 0] [0.0871557, 0, -0.996195] [1941.73, 17.3071, -408.832]] unit_class:t="rendinst_fortification_sand_trench_onground_a" objLayer:i=2 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_96" tm:m=[[1.4, -1.36424e-13, 0] [-1.19371e-13, 0.6, 0] [0, 0, 1.485] [507.419, 76.1016, -3469.83]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_97" tm:m=[[1.50996e-07, 2, 0] [-0.6, 4.52986e-08, 0] [0, 0, 1.485] [494.908, 52.6617, -3469.77]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_98" tm:m=[[1.50996e-07, -2, 0] [0.6, 4.52989e-08, 0] [0, 0, 1.485] [520.022, 52.6947, -3469.81]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_99" tm:m=[[1.4, -1.02997e-20, 1.36424e-13] [-1.19371e-13, 4.52987e-08, -0.6] [0, 3, 2.26494e-07] [507.458, 34.6711, -3483.8]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_95" tm:m=[[1.4, -1.02997e-20, -1.36424e-13] [-1.19371e-13, 4.52987e-08, 0.6] [0, -3, 2.26494e-07] [507.449, 34.6711, -3455.91]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=1 props{ army:i=0 active:b=yes } } tankModels{ name:t="tankModels_13" tm:m=[[-5.84122e-07, 0, -1] [0, 1, 0] [1, 0, -5.84122e-07] [500.708, 73.8169, -3449.64]] unit_class:t="germ_m4_sherman_tutorial" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="us_m4_sherman_default" bullets0:t="100mm_usa_fake_tphv" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_14" tm:m=[[5.06639e-07, 0, -1] [0, 1, 0] [1, 0, 5.06639e-07] [515.287, 73.9531, -3449.9]] unit_class:t="germ_m4_sherman_tutorial" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="us_m4_sherman_default" bullets0:t="100mm_usa_fake_tphv" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_15" tm:m=[[-3.55644e-07, 0, 1] [0, 1, 0] [-1, 0, -3.55644e-07] [506.592, 76.0216, -3490.7]] unit_class:t="germ_m4_sherman_tutorial" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="us_m4_sherman_default" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_16" tm:m=[[-6.57635e-07, 0, 1] [0, 1, 0] [-1, 0, -6.57635e-07] [502.858, 76.5956, -3491.69]] unit_class:t="germ_m4_sherman_tutorial" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="us_m4_sherman_default" bullets0:t="100mm_usa_fake_tphv" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=6 formation_type:t="cols" formation_div:i=6 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_17" tm:m=[[1, 0, 7.33133e-07] [0, 1, 0] [-7.33133e-07, 0, 1] [486.971, 76.1086, -3470.1]] unit_class:t="germ_m4_sherman_tutorial" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="us_m4_sherman_default" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=5 formation_type:t="cols" formation_div:i=6 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_18" tm:m=[[-1, 0, -5.82137e-07] [0, 1, 0] [5.82137e-07, 0, -1] [528.301, 76.1086, -3470.29]] unit_class:t="germ_m4_sherman_tutorial" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="us_m4_sherman_default" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=5 formation_type:t="cols" formation_div:i=6 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_20" tm:m=[[5.06639e-07, 0, -1] [0, 1, 0] [1, 0, 5.06639e-07] [510.401, 73.7551, -3448.73]] unit_class:t="germ_m4_sherman_tutorial" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="us_m4_sherman_default" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=2 formation_type:t="cols" formation_div:i=3 formation_step:p2=1.7, 0.0999997 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_21" tm:m=[[5.06639e-07, 0, -1] [0, 1, 0] [1, 0, 5.06639e-07] [496.067, 74.1146, -3447.23]] unit_class:t="germ_m4_sherman_tutorial" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="us_m4_sherman_default" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_22" tm:m=[[5.06639e-07, 0, -1] [0, 1, 0] [1, 0, 5.06639e-07] [519.897, 73.769, -3447.23]] unit_class:t="germ_m4_sherman_tutorial" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="us_m4_sherman_default" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } armada{ name:t="armada_01" tm:m=[[-0.300706, 0, 0.953717] [0, 1, 0] [-0.953717, 0, -0.300706] [787.674, 525.837, 442.977]] unit_class:t="so_4050_vautour_2b" objLayer:i=1 closed_waypoints:b=yes isShipSpline:b=yes shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=4 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="hold_fire" skill:i=4 plane{ wing_formation:t="Echelon" row_distances:r=3 col_distances:r=3 super_formation:t="Echelon" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ armada_01_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [500, 400, 1500]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } armada_01_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-235.19, 400, 3173.04]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } armada_01_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-297.298, 400, 4470.86]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } armada_01_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [193.226, 400, 6039.06]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } armada_01_wp_05{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1611.48, 400, 7050.02]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } armada_01_wp_06{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3600, 400, 6800]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } armada_01_wp_07{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5600, 400, 5400]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } armada_01_wp_08{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [6500, 500, 2000]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } armada_01_wp_09{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5600, 500, -500]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } armada_01_wp_10{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3288.08, 400, -911.762]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } } areas{ SpeedX10_Waypoint{ type:t="Sphere" tm:m=[[93.0282, 0, -13.5037] [0, 94.0032, 0] [13.5037, 0, 93.0282] [-3753.74, 416.4, 5267.88]] objLayer:i=0 props{ } } FastReload_Waypoint{ type:t="Sphere" tm:m=[[36, 0, 0] [0, -36, 0] [0, 0, 36] [1465.08, 105.504, 2960.91]] objLayer:i=0 props{ } } GodMode_Waypoint_01{ type:t="Cylinder" tm:m=[[3.75, 0, 0] [0, 13.5, 0] [0, 0, 3.75] [-359.06, 57505, -2606.9]] objLayer:i=0 props{ } } T_Spawn_01a{ type:t="Sphere" tm:m=[[24.5494, 0, 22.1919] [0, 33.0931, 0] [-22.1919, 0, 24.5494] [2132.79, 17.475, -710.302]] objLayer:i=0 props{ } } AirfieldStart{ type:t="Box" tm:m=[[26.3014, 0, 24.6252] [0, 2.52775, 0] [-10.6415, 0, 11.3659] [2362.98, 17.1972, -767.643]] objLayer:i=0 props{ } } AirfieldEnd{ type:t="Box" tm:m=[[26.3014, 0, 24.6252] [0, 2.52775, 0] [-10.6415, 0, 11.3659] [1219.83, 17.1973, 460.991]] objLayer:i=0 props{ } } T_Spawn_01b{ type:t="Sphere" tm:m=[[32.7079, 0, -5.03471] [0, 33.0931, 0] [5.03471, 0, 32.7079] [1854.05, 17.4756, -289.62]] objLayer:i=0 props{ } } T_Spawn_01c{ type:t="Sphere" tm:m=[[22.75, 0, 24.0331] [0, 33.0931, 0] [-24.0331, 0, 22.75] [1771.55, 58.8214, -1155.01]] objLayer:i=0 props{ } } T_Spawn_02a{ type:t="Sphere" tm:m=[[22.9282, 0, 23.8632] [0, 33.0931, 0] [-23.8632, 0, 22.9282] [-116.815, 4.9826, 2095.04]] objLayer:i=0 props{ } } T_Spawn_04{ type:t="Sphere" tm:m=[[28.9209, 0, -16.0852] [0, 33.0931, 0] [16.0852, 0, 28.9209] [-7006.69, 17.4161, 273.413]] objLayer:i=0 props{ } } T_Spawn_05{ type:t="Sphere" tm:m=[[20.2773, 0, 26.1531] [0, 33.0931, 0] [-26.1531, 0, 20.2773] [-2589.76, 674.036, -3333.34]] objLayer:i=0 props{ } } T_Spawn_06{ type:t="Sphere" tm:m=[[-14.9405, 0, 29.5285] [0, 33.0931, 0] [-29.5285, 0, -14.9405] [3645.4, 26.7406, -3691.08]] objLayer:i=0 props{ } } T_Spawn_07{ type:t="Sphere" tm:m=[[-30.1702, 0, 13.5983] [0, 33.0931, 0] [-13.5983, 0, -30.1702] [5240.82, 39.1328, 1014.08]] objLayer:i=0 props{ } } T_Spawn_08{ type:t="Sphere" tm:m=[[0.969779, 0, 33.0789] [0, 33.0931, 0] [-33.0789, 0, 0.969779] [5140.44, 95.3889, 4036.77]] objLayer:i=0 props{ } } T_Spawn_Immortal{ type:t="Sphere" tm:m=[[-26.8876, 0, 19.2927] [0, 33.0931, 0] [-19.2927, 0, -26.8876] [-2733.17, 132.216, 6340.59]] objLayer:i=0 props{ } } T_Spawn_25km{ type:t="Sphere" tm:m=[[33.0931, 0, 0] [0, 33.0931, 0] [0, 0, 33.0931] [2213.71, 25508.5, 2000.71]] objLayer:i=0 props{ } } TankImmortalZone{ type:t="Box" tm:m=[[-2.64492, 0, 1.92536] [0, 30.8623, 0] [-18.1942, 0, -24.9938] [-2760.42, 125.535, 6359.5]] objLayer:i=0 props{ } } P_Spawn_01{ type:t="Sphere" tm:m=[[-136.583, 0, 146.1] [0, 200, 0] [-146.1, 0, -136.583] [4063.24, 411.372, -2129.33]] objLayer:i=0 props{ } } P_Spawn_02{ type:t="Sphere" tm:m=[[173.816, 0, 98.9346] [0, 200, 0] [-98.9346, 0, 173.816] [-3216.72, 655.33, -352.884]] objLayer:i=0 props{ } } P_Spawn_03{ type:t="Sphere" tm:m=[[160.544, 0, -119.271] [0, 200, 0] [119.271, 0, 160.544] [-1134.04, 905.401, 6655.83]] objLayer:i=0 props{ } } P_Spawn_04{ type:t="Sphere" tm:m=[[-199.873, 0, 7.11709] [0, 200, 0] [-7.11709, 0, -199.873] [7323.99, 905.408, 5888.91]] objLayer:i=0 props{ } } P_Spawn_25km{ type:t="Sphere" tm:m=[[194.876, 0, 44.9804] [0, 200, 0] [-44.9804, 0, 194.876] [2366.02, 25517.6, 1475.76]] objLayer:i=0 props{ } } P_Spawn_Immortal{ type:t="Sphere" tm:m=[[-190.987, 0, 59.3619] [0, 200, 0] [-59.3619, 0, -190.987] [7535.7, 357.33, 981.018]] objLayer:i=0 props{ } } Plane-Heli-ImmortalZone{ type:t="Box" tm:m=[[-7.34707, 0, 2.6917] [0, 73.8154, 0] [-25.436, 0, -69.4279] [6768.98, 367.81, 1234.77]] objLayer:i=0 props{ } } H_Spawn_01{ type:t="Sphere" tm:m=[[77.5323, 0, 63.1565] [0, 100, 0] [-63.1565, 0, 77.5323] [783.608, 302.762, -1023.61]] objLayer:i=0 props{ } } H_Spawn_02{ type:t="Sphere" tm:m=[[99.9863, 0, 1.65434] [0, 100, 0] [-1.65434, 0, 99.9863] [-3907.13, 302.762, 3028.73]] objLayer:i=0 props{ } } H_Spawn_03{ type:t="Sphere" tm:m=[[-78.7662, 0, -61.6108] [0, 100, 0] [61.6108, 0, -78.7662] [1921, 185.573, 3762.68]] objLayer:i=0 props{ } } H_Spawn_04{ type:t="Sphere" tm:m=[[-92.5091, 0, -37.9746] [0, 100, 0] [37.9746, 0, -92.5091] [6666.17, 279.914, 3063.36]] objLayer:i=0 props{ } } H_Spawn_25km{ type:t="Sphere" tm:m=[[97.8152, 0, 20.7894] [0, 100, 0] [-20.7894, 0, 97.8152] [2141.42, 25516.7, 2313]] objLayer:i=0 props{ } } H_Spawn_Immortal{ type:t="Sphere" tm:m=[[-75.5008, 0, 65.5715] [0, 100, 0] [-65.5715, 0, -75.5008] [7040.73, 372.781, 978.952]] objLayer:i=0 props{ } } S_Spawn_01{ type:t="Sphere" tm:m=[[196.291, 0, 38.3393] [0, 200, 0] [-38.3393, 0, 196.291] [123.388, -6.10352e-05, 2267.76]] objLayer:i=0 props{ } } S_Spawn_02{ type:t="Sphere" tm:m=[[-5.5197, 0, -199.924] [0, 200, 0] [199.924, 0, -5.5197] [-247.918, -0.00219727, 4653.82]] objLayer:i=0 props{ } } S_Spawn_03{ type:t="Sphere" tm:m=[[-195.748, 0, -41.0228] [0, 200, 0] [41.0228, 0, -195.748] [4261.94, -0.00830078, 4576.75]] objLayer:i=0 props{ } } S_Spawn_04{ type:t="Sphere" tm:m=[[-65.1659, 0, -189.086] [0, 200, 0] [189.086, 0, -65.1659] [-3940.07, -0.00671387, 2495.61]] objLayer:i=0 props{ } } S_Spawn_05{ type:t="Sphere" tm:m=[[160.855, 0, -118.852] [0, 200, 0] [118.852, 0, 160.855] [1222.95, -0.0102539, 6397.54]] objLayer:i=0 props{ } } S_Spawn_06{ type:t="Sphere" tm:m=[[-4.57994, 0, -199.948] [0, 200, 0] [199.948, 0, -4.57994] [3403.68, -0.0109253, -3062.73]] objLayer:i=0 props{ } } S_Spawn_25km{ type:t="Sphere" tm:m=[[199.729, 0, -10.41] [0, 200, 0] [10.41, 0, 199.729] [2341.86, 25531.6, 1801.55]] objLayer:i=0 props{ } } S_Spawn_Immortal{ type:t="Sphere" tm:m=[[32.6459, 0, 197.318] [0, 200, 0] [-197.318, 0, 32.6459] [8413.24, -0.00830078, -2632.05]] objLayer:i=0 props{ } } ShipImmortalZone{ type:t="Box" tm:m=[[1.29975, 0, 8.98267] [0, 85.6226, 0] [-84.8839, 0, 12.2824] [8484.26, 2.00403, -2199.46]] objLayer:i=0 props{ } } SpeedX5_Waypoint{ type:t="Sphere" tm:m=[[93.0282, 0, -13.5037] [0, 94.0032, 0] [13.5037, 0, 93.0282] [6080.25, 402.604, -2862.8]] objLayer:i=0 props{ } } TP_Send_00a{ type:t="Cylinder" tm:m=[[3.75, 0, 0] [0, 6.75, 0] [0, 0, 3.75] [-515.44, 57505, -2606.9]] objLayer:i=0 props{ } } GM_TP_Send_01{ type:t="Cylinder" tm:m=[[4, 0, 0] [0, 4, 0] [0, 0, 4] [1993.65, 25515.3, 1834.01]] objLayer:i=0 props{ } } GM_TP_Receive_01{ type:t="Sphere" tm:m=[[9.76296, 0, 2.1644] [0, 10, 0] [-2.1644, 0, 9.76296] [2654.42, 540.258, -6543.97]] objLayer:i=0 props{ } } GM_TP_Send_02{ type:t="Cylinder" tm:m=[[-2.43505, 0, -3.17341] [0, 4, 0] [3.17341, 0, -2.43505] [2799.99, 520.538, -6719.91]] objLayer:i=0 props{ } } GM_TP_Receive_02{ type:t="Sphere" tm:m=[[4.22618, 0, -9.06308] [0, 10, 0] [9.06308, 0, 4.22618] [6114.87, 210.91, -727.121]] objLayer:i=0 props{ } } GM_TP_Send_03{ type:t="Cylinder" tm:m=[[3.37357, 0, 2.14919] [0, 4, 0] [-2.14919, 0, 3.37357] [6703.6, 398.631, -1682.7]] objLayer:i=0 props{ } } GM_TP_Receive_03{ type:t="Sphere" tm:m=[[-9.96195, 0, -0.871558] [0, 10, 0] [0.871558, 0, -9.96195] [263.717, 1.58643, 1982.63]] objLayer:i=0 props{ } } GM_TP_Send_04{ type:t="Cylinder" tm:m=[[2.70236, 0, 2.94911] [0, 4, 0] [-2.94911, 0, 2.70236] [-72.4894, 46.3531, 1928.11]] objLayer:i=0 props{ } } GM_TP_Receive_04{ type:t="Sphere" tm:m=[[6.42788, 0, -7.66044] [0, 10, 0] [7.66044, 0, 6.42788] [-5057.03, 597.852, 4270.21]] objLayer:i=0 props{ } } GM_TP_Send_05{ type:t="Cylinder" tm:m=[[0.522104, 0, -3.96578] [0, 6, 0] [3.96578, 0, 0.522104] [-4702.22, 626.473, 4130.42]] objLayer:i=0 props{ } } GM_TP_Receive_05{ type:t="Sphere" tm:m=[[1.43051e-06, 0, -10] [0, 10, 0] [10, 0, 1.43051e-06] [-1373.64, 57505.8, -1938.8]] objLayer:i=0 props{ } } T_Spawn_03{ type:t="Sphere" tm:m=[[30.487, 0, -12.8724] [0, 33.0931, 0] [12.8724, 0, 30.487] [174.448, 15.0375, 6170.08]] objLayer:i=0 props{ } } TP_Send_01{ type:t="Cylinder" tm:m=[[3.75, 0, 0] [0, 6.75, 0] [0, 0, 3.75] [-4.41977, 1.17906, 2164.84]] objLayer:i=0 props{ } } TP_Send_02{ type:t="Cylinder" tm:m=[[3.75, 0, 0] [0, 6.75, 0] [0, 0, 3.75] [48.2037, 1.13903, 2156.76]] objLayer:i=0 props{ } } TP_Send_03{ type:t="Cylinder" tm:m=[[3.75, 0, 0] [0, 6.75, 0] [0, 0, 3.75] [101.649, 1.11949, 2149.08]] objLayer:i=0 props{ } } TP_Send_04{ type:t="Cylinder" tm:m=[[3.75, 0, 0] [0, 6.75, 0] [0, 0, 3.75] [295.998, 1.14465, 2116.15]] objLayer:i=0 props{ } } TP_Receive_01{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [-64.5856, 103.198, 3439.27]] objLayer:i=0 props{ } } TP_Receive_02{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [1938.84, 45.5805, 3671.61]] objLayer:i=0 props{ } } TP_Receive_03{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [-2.58702, 270.702, 585.161]] objLayer:i=0 props{ } } TP_Receive_04{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [1129.97, 32.63, 2258.09]] objLayer:i=0 props{ } } T_Spawn_02b{ type:t="Sphere" tm:m=[[5.09431, 0, 32.6987] [0, 33.0931, 0] [-32.6987, 0, 5.09431] [189.161, 1.89433, 2050.22]] objLayer:i=0 props{ } } TP_Send_00b{ type:t="Cylinder" tm:m=[[3.75, 0, 0] [0, 6.75, 0] [0, 0, 3.75] [320.033, 95.4049, 4127.94]] objLayer:i=0 props{ } } TP_Send_00c{ type:t="Cylinder" tm:m=[[3.75, 0, 0] [0, 6.75, 0] [0, 0, 3.75] [1079.3, 38.0401, 2380.26]] objLayer:i=0 props{ } } TP_Send_00d{ type:t="Cylinder" tm:m=[[3.75, 0, 0] [0, 6.75, 0] [0, 0, 3.75] [1952, 54.6018, 3711.99]] objLayer:i=0 props{ } } TP_Send_00e{ type:t="Cylinder" tm:m=[[3.75, 0, 0] [0, 6.75, 0] [0, 0, 3.75] [-47.361, 289.416, 680.927]] objLayer:i=0 props{ } } TP_Receive_00{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [76.8, 1.36712, 2053.05]] objLayer:i=0 props{ } } TP_Send_05{ type:t="Cylinder" tm:m=[[-2.01487, 0, 3.16272] [0, 6.75002, 0] [-3.16272, 0, -2.01487] [29.3935, 266.893, 692.862]] objLayer:i=0 props{ } } TP_Receive_05{ type:t="Sphere" tm:m=[[8.19152, 0, 5.73576] [0, 10, 0] [-5.73576, 0, 8.19152] [1.17683, 298.629, 681.698]] objLayer:i=0 props{ } } Se_TP_Send_01{ type:t="Cylinder" tm:m=[[-2.01487, 0, 3.16272] [0, 6.75002, 0] [-3.16272, 0, -2.01487] [1874.31, 39.0011, -649.528]] objLayer:i=0 props{ } } Se_TP_Receive_01{ type:t="Sphere" tm:m=[[8.19152, 0, 5.73576] [0, 10, 0] [-5.73576, 0, 8.19152] [-1588.32, 45.9356, -619.3]] objLayer:i=0 props{ } } S_Spawn_07{ type:t="Sphere" tm:m=[[125.354, 0, 155.841] [0, 200, 0] [-155.841, 0, 125.354] [408.495, 6.10352e-05, -347.465]] objLayer:i=0 props{ } } PlaneWinch_Area_01{ type:t="Box" tm:m=[[14.9941, 0, 13.7396] [0, 5.22739, 0] [-19.7651, 0, 21.5698] [2114.76, 17.2, -621.871]] objLayer:i=0 props{ } } GodMode_Waypoint_02{ type:t="Box" tm:m=[[-20, 0, 0] [0, 4.92075, 0] [0, 0, -15] [-12000, 10000, -12000]] objLayer:i=0 props{ } } GodMode_Waypoint_03{ type:t="Sphere" tm:m=[[40.4591, 0, 0] [0, 40.4591, 0] [0, 0, 40.4591] [-35029, 1.52588e-05, -1432.65]] objLayer:i=0 props{ } } area_01{ type:t="Sphere" tm:m=[[150, 0, 0] [0, 150, 0] [0, 0, 150] [235.754, 0, 7164.47]] objLayer:i=0 props{ } } GM_TP_Send_06{ type:t="Sphere" tm:m=[[13, 0, 0] [0, 13, 0] [0, 0, 13] [-4185.13, 0, -1432.74]] objLayer:i=0 props{ } } GM_TP_Receive_06{ type:t="Sphere" tm:m=[[13, 0, 0] [0, 13, 0] [0, 0, 13] [-33932.4, -0.00292969, -1433.75]] objLayer:i=0 props{ } } Se_TP_Send_02{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [2113.83, 17.2, -854.39]] objLayer:i=0 props{ } } Se_TP_Receive_02{ type:t="Sphere" tm:m=[[8.19152, 0, 5.73576] [0, 10, 0] [-5.73576, 0, 8.19152] [507.445, 76.219, -3469.92]] objLayer:i=0 props{ } } area_02{ type:t="Box" tm:m=[[-23.9644, -0.0712352, -27.1388] [-106.602, -2.13244, 94.1384] [-2.75944, 220.048, 1.85968] [-183.717, 235.626, 827.696]] objLayer:i=0 props{ } } area_03{ type:t="Sphere" tm:m=[[3.85608, 0, 0] [0, 3.85608, 0] [0, 0, 3.85608] [3036.21, 7.55077, -816.186]] objLayer:i=0 props{ } } area_04{ type:t="Sphere" tm:m=[[4.6273, 0, 0] [0, 4.6273, 0] [0, 0, 4.6273] [3059.91, 8.74535, -888.774]] objLayer:i=0 props{ } } area_05{ type:t="Sphere" tm:m=[[3.70184, 0, 0] [0, 3.70184, 0] [0, 0, 3.70184] [3067.56, 8.74535, -920.856]] objLayer:i=0 props{ } } area_06{ type:t="Sphere" tm:m=[[3.70184, 0, 0] [0, 3.70184, 0] [0, 0, 3.70184] [2954.69, 8.61246, -868.672]] objLayer:i=0 props{ } } area_07{ type:t="Sphere" tm:m=[[333.697, 0, 0] [0, 252.801, 0] [0, 0, 328.641] [1093.48, 452.532, -5357.57]] objLayer:i=0 props{ } } area_08{ type:t="Sphere" tm:m=[[266.606, 0, 0] [0, 205.082, 0] [0, 0, 266.606] [6881.09, 472.395, -396.679]] objLayer:i=0 props{ } } area_10{ type:t="Sphere" tm:m=[[132.891, 0, 0] [0, 132.891, 0] [0, 0, 132.891] [424.808, 131.653, 4439.33]] objLayer:i=0 props{ } } area_09{ type:t="Sphere" tm:m=[[74.0092, 0, 0] [0, 74.0092, 0] [0, 0, 74.0092] [5530.02, 190.121, 3620.53]] objLayer:i=0 props{ } } area_11{ type:t="Box" tm:m=[[-14.3786, -0.0427411, -16.2833] [-106.602, -2.13244, 94.1384] [-2.75944, 220.048, 1.85968] [-183.717, 234.004, 827.696]] objLayer:i=0 props{ } } area_12{ type:t="Sphere" tm:m=[[3.70184, 0, 0] [0, 3.70184, 0] [0, 0, 3.70184] [3004.67, 8.34491, -856.718]] objLayer:i=0 props{ } } area_13{ type:t="Sphere" tm:m=[[3.70184, 0, 0] [0, 3.70184, 0] [0, 0, 3.70184] [2990.76, 9.26943, -985.817]] objLayer:i=0 props{ } } } objLayers{ layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } } wayPoints{ }