selected_tag:t="" bin_dump_file:t="" mission_settings{ player{ army:i=1 wing:t="t1_player01" wing:t="t1_player02" wing:t="t1_player03" wing:t="t1_player07" wing:t="t1_player08" wing:t="t1_player06" wing:t="t1_player12" wing:t="t1_player13" wing:t="t1_player11" } player_teamB{ army:i=2 wing:t="t2_player03" wing:t="t2_player01" wing:t="t2_player02" wing:t="t2_player06" wing:t="t2_player07" wing:t="t2_player08" wing:t="t2_player11" wing:t="t2_player12" wing:t="t2_player13" } mission{ type:t="event" level:t="levels/avg_container_port.bin" environment:t="15" weather:t="clear" locName:t="Container" locDesc:t="Test" gt_mp_tickets:b=yes gt_mp_capture:b=yes gt_mp_solo:b=no scoreLimit:i=50000 timeLimit:i=620 deathPenaltyMul:r=0 useKillStreaks:b=yes allowedKillStreaks:b=yes isBotsAllowed:b=yes useTankBots:b=yes maxRespawns:i=12 allowEmptyTeams:b=yes campaign:t="UserMissions" frontNormal:p2=-1, 0 customWeather{ windDir:p2=0.6, 0.8 level{ ground{} clouds_settings{} } sky{ sun_brightness:r=1.1 } clouds_rendering{ forward_eccentricity:r=0.3 back_eccentricity:r=0.3 forward_eccentricity_weight:r=0.3 erosion_noise_size:r=33.3 ambient_desaturation:r=0.3 ms_contribution:r=0.3 ms_attenuation:r=0.3 ms_ecc_attenuation:r=0.3 erosionWindSpeed:r=0 } } } } imports{} triggers{ isCategory:b=yes is_enabled:b=yes Ammo{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.3 } } conditions{} actions{ unitRestore{ target_marking:i=0 ressurectIfDead:b=no fullRestore:b=yes target:t="Team_01" target:t="Team_02" ammoRestore:b=yes } } else_actions{} } Ammo_copy{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=60 } } conditions{} actions{ unitRestore{ target_marking:i=0 ressurectIfDead:b=yes fullRestore:b=yes target:t="Bot_squad" ammoRestore:b=yes } } else_actions{} } Airfield02{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{} } conditions{} actions{ addAirfield{ runwayStart:t="field_start_01" runwayEnd:t="field_end_02" runwayWidth:r=10 army:i=2 spawnPoint:t="spawn_field_01" spawnPoint:t="spawn_field_02" spawnPoint:t="spawn_field_05" spawnPoint:t="spawn_field_04" spawnPoint:t="spawn_field_08" spawnPoint:t="spawn_field_07" spawnPoint:t="spawn_field_11" spawnPoint:t="spawn_field_10" spawnPoint:t="spawn_field_14" spawnPoint:t="spawn_field_13" } missionMarkAsRespawnPoint{ loc_name:t="Aeroport-2" spawnEffect:b=no isStrictSpawn:b=no resetStrictSpawnIndex:b=no isAirfield:b=yes isUnit:b=no forceCreate:b=no useExisting:b=no ignoreTeamsOnReuse:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 target:t="field_start_01" team:t="B" tags{ air:b=yes helicopter:b=yes } } } else_actions{} } Spawns{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{} } conditions{} actions{ missionMarkAsRespawnPoint{ loc_name:t="Team spawn 2" spawnEffect:b=no isStrictSpawn:b=no resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no forceCreate:b=no useExisting:b=no ignoreTeamsOnReuse:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 target:t="team2_spawn" team:t="B" tags{ tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Team spawn 1" spawnEffect:b=no isStrictSpawn:b=no resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no forceCreate:b=no useExisting:b=no ignoreTeamsOnReuse:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 target:t="team1_spawn" team:t="A" tags{ tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="" spawnEffect:b=no isStrictSpawn:b=no resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no forceCreate:b=no useExisting:b=no ignoreTeamsOnReuse:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 target:t="t1_spawnarea_01" target:t="t1_spawnarea_03" target:t="t1_spawnarea_04" target:t="t1_spawnarea_05" target:t="t1_spawnarea_06" target:t="t1_spawnarea_07" target:t="t1_spawnarea_08" target:t="t1_spawnarea_09" target:t="t1_spawnarea_10" target:t="t1_spawnarea_11" team:t="B" tags{ air:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="" spawnEffect:b=no isStrictSpawn:b=no resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no forceCreate:b=no useExisting:b=no ignoreTeamsOnReuse:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 target:t="t2_spawnarea_01" target:t="t2_spawnarea_02" target:t="t2_spawnarea_03" target:t="t2_spawnarea_04" target:t="t2_spawnarea_05" target:t="t2_spawnarea_06" target:t="t2_spawnarea_07" target:t="t2_spawnarea_08" target:t="t2_spawnarea_09" target:t="t2_spawnarea_10" team:t="A" tags{ air:b=yes } } } else_actions{} } respawn{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{} actions{} else_actions{} } fire_01{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ALL" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{} actions{ unitPlayEffect{ effect_type:t="specify" effect:t="location_fire_composite" offset:p3=0, 5, 0 show:b=yes attach:b=no scale:r=0.19 loopSpawn:b=yes delay:p2=1, 1 target:t="fire_01" delayForObjects:p2=0, 5 } } else_actions{} } fire_02{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ALL" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{} actions{ unitPlayEffect{ effect_type:t="specify" effect:t="location_fire_composite" offset:p3=0, 5, 0 show:b=yes attach:b=no scale:r=1 loopSpawn:b=yes delay:p2=1, 1 target:t="fire_02" delayForObjects:p2=0, 5 } } else_actions{} } fire_03{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ALL" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{} actions{ unitPlayEffect{ effect_type:t="specify" effect:t="minor_engine_fire" offset:p3=0, 5, 0 show:b=yes attach:b=no scale:r=1 loopSpawn:b=yes delay:p2=1, 1 target:t="fire_03" delayForObjects:p2=0, 5 } } else_actions{} } fire_04{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ALL" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{} actions{ unitPlayEffect{ effect_type:t="specify" effect:t="major_engine_fire" offset:p3=0, 5, 0 show:b=yes attach:b=no scale:r=1 loopSpawn:b=yes delay:p2=1, 1 target:t="fire_04" delayForObjects:p2=0, 5 } } else_actions{} } fire_05{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ALL" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{} actions{ unitPlayEffect{ effect_type:t="specify" effect:t="major_fuel_fire" offset:p3=0, 5, 0 show:b=yes attach:b=no scale:r=1 loopSpawn:b=yes delay:p2=1, 1 target:t="fire_05" delayForObjects:p2=0, 5 } } else_actions{} } fire_06{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ALL" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{} actions{ unitPlayEffect{ effect_type:t="specify" effect:t="wrecked_smoke" offset:p3=0, 5, 0 show:b=yes attach:b=no scale:r=1 loopSpawn:b=yes delay:p2=1, 1 target:t="fire_06" delayForObjects:p2=0, 5 } } else_actions{} } fire_07{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ALL" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{} actions{ unitPlayEffect{ effect_type:t="specify" effect:t="fire_ground_fx" offset:p3=0, 5, 0 show:b=yes attach:b=no scale:r=1 loopSpawn:b=yes delay:p2=1, 1 target:t="fire_07" delayForObjects:p2=0, 5 } } else_actions{} } fire_08{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ALL" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{} actions{ unitPlayEffect{ effect_type:t="specify" effect:t="light_indoor_10_yellow" offset:p3=0, 5, 0 show:b=yes attach:b=no scale:r=1 loopSpawn:b=yes delay:p2=1, 1 target:t="fire_08" delayForObjects:p2=0, 5 } } else_actions{} } fire_09{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ALL" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{} actions{ unitPlayEffect{ effect_type:t="specify" effect:t="fire_tank_napalm_smal" offset:p3=0, 5, 0 show:b=yes attach:b=no scale:r=1 loopSpawn:b=yes delay:p2=1, 1 target:t="fire_09" delayForObjects:p2=0, 5 } } else_actions{} } fire_10{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ALL" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{} actions{ unitPlayEffect{ effect_type:t="specify" effect:t="tank_engine_fire" offset:p3=0, 5, 0 show:b=yes attach:b=no scale:r=1 loopSpawn:b=yes delay:p2=1, 1 target:t="fire_10" delayForObjects:p2=0, 5 } } else_actions{} } fire_11{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ALL" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{} actions{ unitPlayEffect{ effect_type:t="specify" effect:t="ship_fire_medium" offset:p3=0, 5, 0 show:b=yes attach:b=no scale:r=1 loopSpawn:b=yes delay:p2=1, 1 target:t="fire_11" delayForObjects:p2=0, 5 } } else_actions{} } fire_12{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ALL" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{} actions{ unitPlayEffect{ effect_type:t="specify" effect:t="light_indoor_20" offset:p3=0, 5, 0 show:b=yes attach:b=no scale:r=1 loopSpawn:b=yes delay:p2=1, 1 target:t="fire_12" delayForObjects:p2=0, 5 } } else_actions{} } fire_13{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ALL" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{} actions{ unitPlayEffect{ effect_type:t="specify" effect:t="hangar_hmb_light" offset:p3=0, 5, 0 show:b=yes attach:b=no scale:r=1 loopSpawn:b=yes delay:p2=1, 1 target:t="fire_13" delayForObjects:p2=0, 5 } } else_actions{} } fire_14{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ALL" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{} actions{ unitPlayEffect{ effect_type:t="specify" effect:t="ground_model_fire" offset:p3=0, 5, 0 show:b=yes attach:b=no scale:r=1 loopSpawn:b=yes delay:p2=1, 1 target:t="fire_14" delayForObjects:p2=0, 5 } } else_actions{} } fire_15{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ALL" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{} actions{ unitPlayEffect{ effect_type:t="specify" effect:t="sparks_roman_candle" offset:p3=0, 5, 0 show:b=yes attach:b=no scale:r=1 loopSpawn:b=yes delay:p2=1, 1 target:t="fire_15" delayForObjects:p2=0, 5 } } else_actions{} } fire_16{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ALL" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{} actions{ unitPlayEffect{ effect_type:t="specify" effect:t="firework_score_ginger" offset:p3=0, 5, 0 show:b=yes attach:b=no scale:r=1 loopSpawn:b=yes delay:p2=1, 1 target:t="fire_16" delayForObjects:p2=0, 5 } } else_actions{} } fire_17{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ALL" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{} actions{ unitPlayEffect{ effect_type:t="specify" effect:t="px_ground_snow_fx" offset:p3=0, 5, 0 show:b=yes attach:b=no scale:r=1 loopSpawn:b=yes delay:p2=1, 1 target:t="fire_17" delayForObjects:p2=0, 5 } } else_actions{} } fire_18{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ALL" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{} actions{ unitPlayEffect{ effect_type:t="specify" effect:t="hangar_hmb_light_noshaft" offset:p3=0, 5, 0 show:b=yes attach:b=no scale:r=1 loopSpawn:b=yes delay:p2=1, 1 target:t="fire_18" delayForObjects:p2=0, 5 } } else_actions{} } fire_19{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ALL" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{} actions{ unitPlayEffect{ effect_type:t="specify" effect:t="hangar_hmb_low_light_yellow" offset:p3=0, 5, 0 show:b=yes attach:b=no scale:r=1 loopSpawn:b=yes delay:p2=1, 1 target:t="fire_19" delayForObjects:p2=0, 5 } } else_actions{} } fire_20{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ALL" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{} actions{ unitPlayEffect{ effect_type:t="specify" effect:t="hangar_hmb_light" offset:p3=0, 5, 0 show:b=yes attach:b=no scale:r=1 loopSpawn:b=yes delay:p2=1, 1 target:t="fire_20" delayForObjects:p2=0, 5 } } else_actions{} } fire_21{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ALL" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{} actions{ unitPlayEffect{ effect_type:t="specify" effect:t="location_blowing_snow" offset:p3=0, 5, 0 show:b=yes attach:b=no scale:r=1 loopSpawn:b=yes delay:p2=1, 1 target:t="fire_21" delayForObjects:p2=0, 5 } } else_actions{} } fire_22{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ALL" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{} actions{ unitPlayEffect{ effect_type:t="specify" effect:t="rotor_snow_dust" offset:p3=0, 5, 0 show:b=yes attach:b=no scale:r=1 loopSpawn:b=yes delay:p2=1, 1 target:t="fire_22" delayForObjects:p2=0, 5 } } else_actions{} } fire_23{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ALL" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{} actions{ unitPlayEffect{ effect_type:t="specify" effect:t="ad_tree_felling_snow_medium" offset:p3=0, 5, 0 show:b=yes attach:b=no scale:r=1 loopSpawn:b=yes delay:p2=1, 1 target:t="fire_23" delayForObjects:p2=0, 5 } } else_actions{} } fire_24{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ALL" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{} actions{ unitPlayEffect{ effect_type:t="specify" effect:t="frosty_aura_big" offset:p3=0, 5, 0 show:b=yes attach:b=no scale:r=1 loopSpawn:b=yes delay:p2=1, 1 target:t="fire_24" delayForObjects:p2=0, 5 } } else_actions{} } fire_09_copy{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ALL" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{} actions{ unitPlayEffect{ effect_type:t="specify" effect:t="fire_tank_napalm_smal" offset:p3=0, 5, 0 show:b=yes attach:b=no scale:r=1 loopSpawn:b=yes delay:p2=1, 1 target:t="fire_26" delayForObjects:p2=0, 5 } } else_actions{} } } mission_objectives{ isCategory:b=yes is_enabled:b=yes } variables{} dialogs{} airfields{} effects{} units{ tankModels{ name:t="t1_player01" tm:m=[[-0.826049, -0.0423199, -0.562006] [-0.0383675, 0.999086, -0.0188393] [0.562291, 0.0060006, -0.826918] [-358.657, 5.1405, 1083.4]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="t1_player02" tm:m=[[-0.826049, -0.0423199, -0.562006] [-0.0383675, 0.999086, -0.0188393] [0.562291, 0.0060006, -0.826918] [-354.717, 5.1405, 1080.25]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="t1_player03" tm:m=[[-0.7365, -0.0423199, -0.675113] [-0.0352542, 0.999086, -0.0241683] [0.675517, 0.0060006, -0.737319] [-362.947, 5.1405, 1086.96]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="t2_player03" tm:m=[[-0.00801783, -0.0423199, -0.999072] [-0.00634531, 0.999086, -0.0422696] [0.999946, 0.0060006, -0.00827932] [-475.831, 5.14047, 1067.29]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="t2_player01" tm:m=[[-0.0428049, -0.028806, -0.998667] [0.0303294, 0.999086, -0.0301181] [0.998623, -0.0315785, -0.0418929] [-470.994, 5.14047, 1067.36]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="t2_player02" tm:m=[[-0.040734, -0.0423199, -0.998273] [-0.00772629, 0.999086, -0.0420393] [0.999138, 0.0060006, -0.041023] [-465.947, 5.14047, 1067.36]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="fire_01" tm:m=[[-0.949726, 0, 0.313083] [0, 1, 0] [-0.313083, 0, -0.949726] [-1495.02, 522.341, -10894.9]] unit_class:t="dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="t1_player07" tm:m=[[-0.826049, -0.0423199, -0.562006] [-0.0383675, 0.999086, -0.0188393] [0.562291, 0.0060006, -0.826918] [-365.617, 5.1405, 1078.13]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="t1_player08" tm:m=[[-0.826049, -0.0423199, -0.562006] [-0.0383675, 0.999086, -0.0188393] [0.562291, 0.0060006, -0.826918] [-361.777, 5.1405, 1074.97]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="t1_player06" tm:m=[[-0.7365, -0.0423199, -0.675113] [-0.0352542, 0.999086, -0.0241683] [0.675517, 0.0060006, -0.737319] [-369.887, 5.1405, 1081.58]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="t1_player12" tm:m=[[-0.826049, -0.0423199, -0.562006] [-0.0383675, 0.999086, -0.0188393] [0.562291, 0.0060006, -0.826918] [-372.087, 5.1405, 1073.46]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="t1_player13" tm:m=[[-0.826049, -0.0423199, -0.562006] [-0.0383675, 0.999086, -0.0188393] [0.562291, 0.0060006, -0.826918] [-368.737, 5.1405, 1069.69]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="t1_player11" tm:m=[[-0.7365, -0.0423199, -0.675113] [-0.0352542, 0.999086, -0.0241683] [0.675517, 0.0060006, -0.737319] [-376.547, 5.1405, 1077.2]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="t2_player07" tm:m=[[-0.0393032, -0.028806, -0.998812] [0.0304349, 0.999086, -0.0300116] [0.998765, -0.0315785, -0.038391] [-461.107, 5.14047, 1066.96]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="t2_player08" tm:m=[[-0.00801783, -0.0423199, -0.999072] [-0.00634531, 0.999086, -0.0422696] [0.999946, 0.0060006, -0.00827932] [-474.279, 5.14047, 1059.05]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="t2_player06" tm:m=[[-0.00801783, -0.0423199, -0.999072] [-0.00634531, 0.999086, -0.0422696] [0.999946, 0.0060006, -0.00827932] [-456.361, 5.14047, 1066.77]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="t2_player12" tm:m=[[-0.021233, -0.028806, -0.999358] [0.0309727, 0.999086, -0.0294563] [0.999295, -0.0315785, -0.0203226] [-463.4, 5.14047, 1059.32]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="t2_player13" tm:m=[[-0.00801783, -0.0423199, -0.999072] [-0.00634531, 0.999086, -0.0422696] [0.999946, 0.0060006, -0.00827932] [-468.761, 5.14047, 1058.82]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="t2_player11" tm:m=[[-0.00801783, -0.0423199, -0.999072] [-0.00634531, 0.999086, -0.0422696] [0.999946, 0.0060006, -0.00827932] [-458.475, 5.14047, 1059.2]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="fire_02" tm:m=[[-0.949726, 0, 0.313083] [0, 1, 0] [-0.313083, 0, -0.949726] [-1499.51, 522.093, -10889.5]] unit_class:t="dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="fire_03" tm:m=[[-0.949726, 0, 0.313083] [0, 1, 0] [-0.313083, 0, -0.949726] [-1504, 521.847, -10884.2]] unit_class:t="dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="fire_04" tm:m=[[-0.949726, 0, 0.313083] [0, 1, 0] [-0.313083, 0, -0.949726] [-1508.49, 521.701, -10878.8]] unit_class:t="dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="fire_05" tm:m=[[-0.949726, 0, 0.313083] [0, 1, 0] [-0.313083, 0, -0.949726] [-1512.99, 521.702, -10873.4]] unit_class:t="dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="fire_06" tm:m=[[-0.949726, 0, 0.313083] [0, 1, 0] [-0.313083, 0, -0.949726] [-1517.48, 521.702, -10868.1]] unit_class:t="dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="fire_07" tm:m=[[-0.949726, 0, 0.313083] [0, 1, 0] [-0.313083, 0, -0.949726] [-1521.97, 521.703, -10862.7]] unit_class:t="dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="fire_08" tm:m=[[-0.949726, 0, 0.313083] [0, 1, 0] [-0.313083, 0, -0.949726] [-1526.46, 521.703, -10857.3]] unit_class:t="dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="fire_09" tm:m=[[-0.949726, 0, 0.313083] [0, 1, 0] [-0.313083, 0, -0.949726] [-1393.38, 525.041, -10907.7]] unit_class:t="dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="fire_10" tm:m=[[-0.949726, 0, 0.313083] [0, 1, 0] [-0.313083, 0, -0.949726] [-1529.29, 521.797, -10842.2]] unit_class:t="dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="fire_11" tm:m=[[-0.949726, 0, 0.313083] [0, 1, 0] [-0.313083, 0, -0.949726] [-1400.43, 524.555, -10895.6]] unit_class:t="dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="fire_12" tm:m=[[-0.949726, 0, 0.313083] [0, 1, 0] [-0.313083, 0, -0.949726] [-1532.1, 521.891, -10827]] unit_class:t="dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="fire_13" tm:m=[[-0.949726, 0, 0.313083] [0, 1, 0] [-0.313083, 0, -0.949726] [-1533.51, 521.938, -10819.4]] unit_class:t="dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="fire_14" tm:m=[[-0.949726, 0, 0.313083] [0, 1, 0] [-0.313083, 0, -0.949726] [-1534.92, 521.882, -10811.8]] unit_class:t="dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="fire_15" tm:m=[[-0.949726, 0, 0.313083] [0, 1, 0] [-0.313083, 0, -0.949726] [-1536.33, 521.629, -10804.3]] unit_class:t="dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="fire_16" tm:m=[[-0.949726, 0, 0.313083] [0, 1, 0] [-0.313083, 0, -0.949726] [-1537.75, 521.374, -10796.7]] unit_class:t="dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="fire_17" tm:m=[[-0.949726, 0, 0.313083] [0, 1, 0] [-0.313083, 0, -0.949726] [-1539.16, 521.12, -10789.1]] unit_class:t="dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="fire_18" tm:m=[[-0.949726, 0, 0.313083] [0, 1, 0] [-0.313083, 0, -0.949726] [-1556.74, 520.832, -10807.3]] unit_class:t="dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="fire_19" tm:m=[[-0.949726, 0, 0.313083] [0, 1, 0] [-0.313083, 0, -0.949726] [-1562.28, 520.784, -10814.7]] unit_class:t="dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="fire_20" tm:m=[[-0.949726, 0, 0.313083] [0, 1, 0] [-0.313083, 0, -0.949726] [-1567.83, 520.735, -10822.1]] unit_class:t="dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="fire_21" tm:m=[[-0.949726, 0, 0.313083] [0, 1, 0] [-0.313083, 0, -0.949726] [-1573.38, 520.687, -10829.5]] unit_class:t="dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="fire_22" tm:m=[[-0.949726, 0, 0.313083] [0, 1, 0] [-0.313083, 0, -0.949726] [-1578.92, 520.639, -10836.9]] unit_class:t="dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="fire_23" tm:m=[[-0.949726, 0, 0.313083] [0, 1, 0] [-0.313083, 0, -0.949726] [-1582.78, 520.634, -10843.2]] unit_class:t="dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="fire_24" tm:m=[[-0.949726, 0, 0.313083] [0, 1, 0] [-0.313083, 0, -0.949726] [-1585.86, 520.671, -10849.8]] unit_class:t="dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } structures{ name:t="fire_26" tm:m=[[-0.949726, 0, 0.313083] [0, 1, 0] [-0.313083, 0, -0.949726] [-1398.7, 525.011, -10911.2]] unit_class:t="dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } armada{ name:t="lancaster" tm:m=[[-0.972372, 0, -0.233436] [0, 1, 0] [0.233436, 0, -0.972372] [3013.21, 38.1882, 3483.31]] unit_class:t="lancaster_mk3" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="lancaster01" tm:m=[[-0.972372, 0, -0.233436] [0, 1, 0] [0.233436, 0, -0.972372] [3005.55, 35.1922, 3543.73]] unit_class:t="pe-8_m82" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } objectGroups{ name:t="Team 2 airfield" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2799.11, 17.4902, 3455.47]] unit_class:t="dynaf_prorotype_ally" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="tracked_vehicles_01" tm:m=[[-8.77163, 0, 1.09731] [0, 8.84, 0] [-1.09731, 0, -8.77163] [-400.034, 5.14047, 454.555]] unit_class:t="car_uaz_31514" objLayer:i=1 props{ army:i=2 active:b=yes } } armada{ name:t="nuke_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1173.41, 2222.94, 11291.7]] unit_class:t="su-7bkl_killstreak" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } tankModels{ name:t="Bot_bot_01" tm:m=[[0.534764, 0.0172333, -0.844825] [-0.0101159, 0.999851, 0.0139923] [0.844942, 0.00106361, 0.534858] [-502.947, 5.14048, 840.577]] unit_class:t="germ_sturmpanzer_II" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=21 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="hold_fire" } way{} } tankModels{ name:t="Bot_bot_02" tm:m=[[0.528133, 0.0172333, -0.848986] [-0.0100061, 0.999851, 0.014071] [0.849103, 0.00106361, 0.528227] [-505.787, 5.14047, 840.102]] unit_class:t="germ_sturmpanzer_II" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=21 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="hold_fire" } way{} } tankModels{ name:t="Bot_bot_08" tm:m=[[0.530896, 0.0172333, -0.847261] [-0.0100518, 0.999851, 0.0140384] [0.847378, 0.00106361, 0.53099] [-556.422, 5.14047, 841.408]] unit_class:t="germ_pzkpfw_IV_ausf_F2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=21 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="hold_fire" } way{} } tankModels{ name:t="Bot_bot_22" tm:m=[[-0.577284, 0.0172333, -0.816361] [0.0090814, 0.999851, 0.0146848] [0.816492, 0.00106361, -0.577356] [-435.225, 5.14041, 696.738]] unit_class:t="germ_leichter_ladungstrager_303a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=21 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" } way{} } tankModels{ name:t="Bot_bot_13" tm:m=[[0.0491858, 0.0172333, -0.998641] [-0.00191024, 0.999851, 0.01716] [0.998788, 0.00106361, 0.0492103] [-594.881, 5.14047, 840.751]] unit_class:t="germ_pzkpfw_VI_ausf_e_tiger" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=21 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="hold_fire" } way{} } tankModels{ name:t="Bot_bot_17" tm:m=[[0.474616, 0.0172333, -0.880024] [-0.00911667, 0.999851, 0.0146629] [0.880146, 0.00106361, 0.474702] [-595.41, 5.14047, 872.447]] unit_class:t="germ_pzkpfw_VI_ausf_e_tiger" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=21 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="hold_fire" } way{} } tankModels{ name:t="Bot_bot_18" tm:m=[[0.502792, 0.0172333, -0.864235] [-0.0095855, 0.999851, 0.0143608] [0.864355, 0.00106361, 0.502881] [-592.222, 5.14047, 873.421]] unit_class:t="germ_pzkpfw_VI_ausf_e_tiger" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=21 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="hold_fire" } way{} } tankModels{ name:t="Bot_bot_23" tm:m=[[0.0491858, 0.0172333, -0.998641] [-0.00191024, 0.999851, 0.01716] [0.998788, 0.00106361, 0.0492103] [-623.332, 5.14047, 838.814]] unit_class:t="germ_pzkpfw_Maus" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=21 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="hold_fire" } way{} } tankModels{ name:t="Bot_bot_03" tm:m=[[0.528133, 0.0172333, -0.848986] [-0.0100061, 0.999851, 0.014071] [0.849103, 0.00106361, 0.528227] [-504.187, 5.14047, 822.43]] unit_class:t="germ_sturmpanzer_II" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=21 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="hold_fire" } way{} } tankModels{ name:t="Bot_bot_06" tm:m=[[0.534764, 0.0172333, -0.844825] [-0.0101159, 0.999851, 0.0139923] [0.844942, 0.00106361, 0.534858] [-503.475, 5.14053, 876.002]] unit_class:t="germ_sturmpanzer_II" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=21 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="hold_fire" } way{} } tankModels{ name:t="Bot_bot_05" tm:m=[[0.528133, 0.0172333, -0.848986] [-0.0100061, 0.999851, 0.014071] [0.849103, 0.00106361, 0.528227] [-505.754, 5.14047, 874.613]] unit_class:t="germ_sturmpanzer_II" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=21 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="hold_fire" } way{} } tankModels{ name:t="Bot_bot_29" tm:m=[[-0.871377, 0.0172333, -0.490311] [0.0144972, 0.999851, 0.00937798] [0.490399, 0.00106361, -0.871498] [-502.369, 5.14047, 872.023]] unit_class:t="germ_sturmpanzer_II" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=21 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="hold_fire" } way{} } tankModels{ name:t="Bot_bot_31" tm:m=[[0.534764, 0.0172333, -0.844825] [-0.0101159, 0.999851, 0.0139923] [0.844942, 0.00106361, 0.534858] [-503.087, 5.14053, 907.337]] unit_class:t="germ_sturmpanzer_II" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=21 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="hold_fire" } way{} } tankModels{ name:t="Bot_bot_40" tm:m=[[0.528133, 0.0172333, -0.848986] [-0.0100061, 0.999851, 0.014071] [0.849103, 0.00106361, 0.528227] [-505.927, 5.14046, 906.862]] unit_class:t="germ_sturmpanzer_II" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=21 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="hold_fire" } way{} } tankModels{ name:t="Bot_bot_30" tm:m=[[-0.531033, 0.0172333, 0.847175] [0.0100541, 0.999851, -0.0140368] [-0.847292, 0.00106361, -0.531127] [-506.061, 5.14046, 911.508]] unit_class:t="germ_sturmpanzer_II" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=21 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="hold_fire" } way{} } tankModels{ name:t="Bot_bot_41" tm:m=[[-0.531033, 0.0172333, 0.847175] [0.0100541, 0.999851, -0.0140368] [-0.847292, 0.00106361, -0.531127] [-508.785, 5.14046, 910.988]] unit_class:t="germ_sturmpanzer_II" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=21 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="hold_fire" } way{} } tankModels{ name:t="Bot_bot_09" tm:m=[[0.0316994, 0.0172333, -0.999348] [-0.0016096, 0.999851, 0.0171908] [0.999497, 0.00106361, 0.0317214] [-555.603, 5.14047, 822.168]] unit_class:t="germ_pzkpfw_IV_ausf_F2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=21 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="hold_fire" } way{} } tankModels{ name:t="Bot_bot_10" tm:m=[[0.530896, 0.0172333, -0.847261] [-0.0100518, 0.999851, 0.0140384] [0.847378, 0.00106361, 0.53099] [-559.561, 5.14047, 840.905]] unit_class:t="germ_pzkpfw_IV_ausf_F2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=21 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="hold_fire" } way{} } tankModels{ name:t="Bot_bot_14" tm:m=[[0.530896, 0.0172333, -0.847261] [-0.0100518, 0.999851, 0.0140384] [0.847378, 0.00106361, 0.53099] [-561.014, 5.14047, 870.423]] unit_class:t="germ_pzkpfw_IV_ausf_F2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=21 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="hold_fire" } way{} } tankModels{ name:t="Bot_bot_12" tm:m=[[0.530896, 0.0172333, -0.847261] [-0.0100518, 0.999851, 0.0140384] [0.847378, 0.00106361, 0.53099] [-558.583, 5.14047, 871.895]] unit_class:t="germ_pzkpfw_IV_ausf_F2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=21 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="hold_fire" } way{} } tankModels{ name:t="Bot_bot_15" tm:m=[[0.855525, 0.0172333, 0.517474] [-0.0141951, 0.999851, -0.0098293] [-0.517566, 0.00106361, 0.855643] [-557.845, 5.14047, 867.266]] unit_class:t="germ_pzkpfw_IV_ausf_F2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=21 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="hold_fire" } way{} } squad{ name:t="Team_02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [569.928, 5.1405, -507.033]] props{ squad_members:t="t2_player07" squad_members:t="t2_player08" squad_members:t="t2_player06" squad_members:t="t2_player12" squad_members:t="t2_player13" squad_members:t="t2_player11" squad_members:t="t2_player03" squad_members:t="t2_player01" squad_members:t="t2_player02" } } squad{ name:t="Team_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [879.077, 5.1405, -516.099]] props{ squad_members:t="t1_player01" squad_members:t="t1_player02" squad_members:t="t1_player03" squad_members:t="t1_player07" squad_members:t="t1_player08" squad_members:t="t1_player06" squad_members:t="t1_player12" squad_members:t="t1_player13" squad_members:t="t1_player11" } } squad{ name:t="Bot_squad" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-510.595, 5.14047, 690.966]] props{ squad_members:t="Bot_bot_01" squad_members:t="Bot_bot_02" squad_members:t="Bot_bot_08" squad_members:t="Bot_bot_22" squad_members:t="Bot_bot_13" squad_members:t="Bot_bot_17" squad_members:t="Bot_bot_18" squad_members:t="Bot_bot_23" squad_members:t="Bot_bot_24" squad_members:t="Bot_bot_03" squad_members:t="Bot_bot_06" squad_members:t="Bot_bot_05" squad_members:t="Bot_bot_29" squad_members:t="Bot_bot_31" squad_members:t="Bot_bot_40" squad_members:t="Bot_bot_30" squad_members:t="Bot_bot_41" squad_members:t="Bot_bot_09" squad_members:t="Bot_bot_10" squad_members:t="Bot_bot_14" squad_members:t="Bot_bot_12" squad_members:t="Bot_bot_15" } } tankModels{ name:t="Bot_bot_24" tm:m=[[0.0491858, 0.0172333, -0.998641] [-0.00191024, 0.999851, 0.01716] [0.998788, 0.00106361, 0.0492103] [-618.712, 5.14047, 839.054]] unit_class:t="germ_pzkpfw_Maus" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=21 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="hold_fire" } way{} } objectGroups{ name:t="objectGroups_02" tm:m=[[0.335092, 0, 0] [0, 0.1055, 0.0383989] [0, -0.123478, 0.339253] [-465.005, 5.00021, 1033.33]] unit_class:t="det_af_concrete_wall_flat_roof_a" objLayer:i=2 props{ army:i=2 active:b=yes } } } areas{ team2_spawn{ type:t="Sphere" tm:m=[[-23.6439, 0, -13.9152] [0, 12.1816, 0] [13.9152, 0, -23.6439] [-466.756, 5.14047, 1062.01]] objLayer:i=0 props{} } t1_spawnarea_01{ type:t="Sphere" tm:m=[[917.327, 0, 0] [0, 917.327, 0] [0, 0, 917.327] [2756.97, 1290.34, 1635.6]] objLayer:i=0 props{} } t2_spawnarea_01{ type:t="Sphere" tm:m=[[746.222, 0, 0] [0, 746.222, 0] [0, 0, 746.222] [477.907, 291.824, -1132.04]] objLayer:i=0 props{} } t1_spawnarea_03{ type:t="Sphere" tm:m=[[917.327, 0, 0] [0, 917.327, 0] [0, 0, 917.327] [2461.16, 1290.34, 2796.33]] objLayer:i=0 props{} } t1_spawnarea_04{ type:t="Sphere" tm:m=[[917.327, 0, 0] [0, 917.327, 0] [0, 0, 917.327] [1831.7, 1290.34, 3845.21]] objLayer:i=0 props{} } t1_spawnarea_05{ type:t="Sphere" tm:m=[[917.327, 0, 0] [0, 917.327, 0] [0, 0, 917.327] [906.007, 1290.34, 4461.86]] objLayer:i=0 props{} } t1_spawnarea_06{ type:t="Sphere" tm:m=[[917.327, 0, 0] [0, 917.327, 0] [0, 0, 917.327] [-240.292, 1290.34, 4557.68]] objLayer:i=0 props{} } t1_spawnarea_07{ type:t="Sphere" tm:m=[[917.327, 0, 0] [0, 917.327, 0] [0, 0, 917.327] [-1285.19, 1290.34, 3861.39]] objLayer:i=0 props{} } t1_spawnarea_08{ type:t="Sphere" tm:m=[[917.327, 0, 0] [0, 917.327, 0] [0, 0, 917.327] [-2289.26, 1290.34, 3231.49]] objLayer:i=0 props{} } t1_spawnarea_09{ type:t="Sphere" tm:m=[[917.327, 0, 0] [0, 917.327, 0] [0, 0, 917.327] [-2997.48, 1290.34, 2179.26]] objLayer:i=0 props{} } t1_spawnarea_10{ type:t="Sphere" tm:m=[[917.327, 0, 0] [0, 917.327, 0] [0, 0, 917.327] [-3477.69, 1290.34, 991.675]] objLayer:i=0 props{} } t1_spawnarea_11{ type:t="Sphere" tm:m=[[917.327, 0, 0] [0, 917.327, 0] [0, 0, 917.327] [-3253.73, 1290.34, -286.003]] objLayer:i=0 props{} } t2_spawnarea_02{ type:t="Sphere" tm:m=[[746.222, 0, 0] [0, 746.222, 0] [0, 0, 746.222] [-593.658, 291.834, -875.719]] objLayer:i=0 props{} } t2_spawnarea_03{ type:t="Sphere" tm:m=[[746.222, 0, 0] [0, 746.222, 0] [0, 0, 746.222] [-1054.59, 291.834, -1423.98]] objLayer:i=0 props{} } t2_spawnarea_04{ type:t="Sphere" tm:m=[[746.222, 0, 0] [0, 746.222, 0] [0, 0, 746.222] [-1217.74, 291.834, -1963.92]] objLayer:i=0 props{} } t2_spawnarea_05{ type:t="Sphere" tm:m=[[746.222, 0, 0] [0, 746.222, 0] [0, 0, 746.222] [37.1089, 291.834, -1836.05]] objLayer:i=0 props{} } t2_spawnarea_06{ type:t="Sphere" tm:m=[[746.222, 0, 0] [0, 746.222, 0] [0, 0, 746.222] [25.9349, 291.834, -1248.33]] objLayer:i=0 props{} } t2_spawnarea_07{ type:t="Sphere" tm:m=[[746.222, 0, 0] [0, 746.222, 0] [0, 0, 746.222] [-499.892, 291.834, -1814.16]] objLayer:i=0 props{} } t2_spawnarea_08{ type:t="Sphere" tm:m=[[746.222, 0, 0] [0, 746.222, 0] [0, 0, 746.222] [-557.501, 291.834, -1245.37]] objLayer:i=0 props{} } t2_spawnarea_09{ type:t="Sphere" tm:m=[[746.222, 0, 0] [0, 746.222, 0] [0, 0, 746.222] [51.52, 291.834, -793.592]] objLayer:i=0 props{} } t2_spawnarea_10{ type:t="Sphere" tm:m=[[746.222, 0, 0] [0, 746.222, 0] [0, 0, 746.222] [-1092.77, 291.834, -912.513]] objLayer:i=0 props{} } team1_spawn{ type:t="Sphere" tm:m=[[26.1296, 0, -8.36113] [0, 20.0204, 0] [8.36113, 0, 26.1296] [-366.207, 5.1405, 1079.14]] objLayer:i=0 props{} } spawn_field_01{ type:t="Sphere" tm:m=[[-23.1191, 0, 0.0552933] [0, 40.9652, 0] [-0.0552933, 0, -23.1191] [3097.29, 24.7943, 3486.85]] objLayer:i=0 props{} } spawn_field_02{ type:t="Sphere" tm:m=[[-23.1191, 0, 0.0552933] [0, 40.9652, 0] [-0.0552933, 0, -23.1191] [3098.64, 24.7943, 3514.5]] objLayer:i=0 props{} } spawn_field_05{ type:t="Sphere" tm:m=[[-23.1191, 0, 0.0552933] [0, 40.9652, 0] [-0.0552933, 0, -23.1191] [3124.51, 24.7943, 3487.84]] objLayer:i=0 props{} } spawn_field_04{ type:t="Sphere" tm:m=[[-23.1191, 0, 0.0552933] [0, 40.9652, 0] [-0.0552933, 0, -23.1191] [3125.86, 24.7943, 3515.5]] objLayer:i=0 props{} } spawn_field_08{ type:t="Sphere" tm:m=[[-23.1191, 0, 0.0552933] [0, 40.9652, 0] [-0.0552933, 0, -23.1191] [3158.47, 24.7943, 3488.29]] objLayer:i=0 props{} } spawn_field_07{ type:t="Sphere" tm:m=[[-23.1191, 0, 0.0552933] [0, 40.9652, 0] [-0.0552933, 0, -23.1191] [3159.82, 24.7943, 3515.95]] objLayer:i=0 props{} } spawn_field_11{ type:t="Sphere" tm:m=[[-23.1191, 0, 0.0552933] [0, 40.9652, 0] [-0.0552933, 0, -23.1191] [3190.55, 24.7943, 3516.42]] objLayer:i=0 props{} } spawn_field_10{ type:t="Sphere" tm:m=[[-23.1191, 0, 0.0552933] [0, 40.9652, 0] [-0.0552933, 0, -23.1191] [3189.2, 24.7943, 3488.77]] objLayer:i=0 props{} } spawn_field_14{ type:t="Sphere" tm:m=[[-23.1191, 0, 0.0552933] [0, 40.9652, 0] [-0.0552933, 0, -23.1191] [3229.38, 24.7943, 3516.18]] objLayer:i=0 props{} } spawn_field_13{ type:t="Sphere" tm:m=[[-23.1191, 0, 0.0552933] [0, 40.9652, 0] [-0.0552933, 0, -23.1191] [3228.03, 24.7943, 3488.52]] objLayer:i=0 props{} } field_start_01{ type:t="Point" tm:m=[[-0.99978, 0, -0.0209771] [0, 1, 0] [0.0209771, 0, -0.99978] [3320.83, -1.8288, 3479.12]] objLayer:i=0 props{} } field_end_02{ type:t="Point" tm:m=[[-0.999943, 0, -0.0106974] [0, 1, 0] [0.0106974, 0, -0.999943] [2295.86, -0.974792, 3460.6]] objLayer:i=0 props{} } } objLayers{ layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } } wayPoints{}